#satisfactory
1 messages Β· Page 287 of 1
Okay, so 6 per, so 6,000
oh ok thanks
It tickles my neurons to see perfect flow
If you have rubber, hunt for that Flexible Framework recipe
Are you trying to manually feed the production? π I just did that for like 500 of them
You should really automate that stuff
Yeah so basically I hand-did phased 1-3 because I didn't think you'd reuse assembly parts
So I had to do some messy things for phase 4
I have 0 project assembly parts automated because of this
Cooked playthrough
If you're on phase 4 now. Take your time and try to automate everything
just overflow whatever beams you're making into them. much easier
and you'll need to make more for the next stage anyway
Cause I have acrylic panels for a full-acrylic pc case project I am working on. I will have some left over lol
i Built a Bridge !
So as I mentioned before my biggest issue is making too few items at a big factory, then I want to cry because of that π
you got a number of options.
it's basically impossible to future proof
Just make it in such a way that it's expandable
Oh alr
Yeah agreed. There's only so far you can go with that. I've build what I thought was my 'final factory' then ended up looking at the finished product and decided to build it all again but 5x bigger
Need 8,96 constructors? Just build 10 and underclock where needed
I am kind of been struggeling with that do you know a good way to move mattriel super far away and if not then what do you think the fix is?
Make blueprint for 10 constructors, stack where needed
Trains or tractors
They weren't cheap either lol
Depends how much material per minute, and how far. There are many transport options
This, except respect the threes
I don't have train and I was thinking of an automated way
Tractors can be automated
a long belt? or drones are a no brainer
honestly when you're just going up the tiers just make sloppy options fast
he doesnt even have trains
ah. long belts then. just slap them down
would have been also my idea honestly
i dont like to use tractors,trucks or drones because they use fuel in terms of items
the only good option is trains for me and long belts
because one uses only time to place down and the other just some MW
Why using buildings at more than 100% while you can just use two and it consumes less ?
For example, 2 water pumps at 75% consume less than one at 150%
but i might be geting into drones because im planing to make all the plutoniom rods
i agree with construction or refining buildings
not with extractors or miners
you'll eventually need to use all of the nodes.
Yeah I think my issue is doing EVERYTHING very precisely
It is nice to do when you have a target production in mind.
If you want a real fun factory to build, automate all ammo/rebar/nobelisk in one building (you can leave out nukes if you want).
Most of the time I do but I had a problem where I suddenly need more than I produce
Then I just rebuild elsewhere
I think my whole approach is wrong lmao
Not 'wrong' but more inefficient
In an attempt to scale, I actually build very non-scalably
Maybe? I couldn't really say without seeing more. But there definitely is a learning phase before you fully embrace modularity.
For example I calculated exact amount of resources per minute for phase 2, then the same for phase 3, rebuilding even the phase 2 stuff, then same for phase 4
In early and mid game I fully agree with you. But at late game power is really not a concern any more and the number of buildings becomes quite extraordinary. Sometimes it's just more practical to shard stuff
What is "quite extraordinary," in your mind?
Like, a 300 long manifold?
wtf
why use 2 at 75% when you can use 150 at 1% and it consumes less
same reason, fewer buildings means a simpler and faster build (fewer supporting pipes, belts, power lines etc).
First of all, yuck
What for?
Anything. Build big
"What to do, what to do? One $300 hooker bot, or three hundred $1 hooker bots?"
My copper powder and aluminum plants are mostly overclocked, it just becomes impractical to do things at massive scale without them looking like horrible box factories or just planes of machines on foundations
or just planes of machines on foundations
to which i hold the copyright ;D
I mean, designing and building something that works and looks good is the whole fun of the game.
I agree. And I build big things. Just the thought of building the same thing but twice as big for no reason seems impractical to me
anyone wanna help?
Can't help if you don't ask a question
#screenshots and we'll give feedback here
ok
When did you steal the copyright for lasagna from Italians?! 
does glass lower fps?
More than walls, yes 
prior art, copyright invalidated: https://communityhighlights.satisfactory.video/meta-search/?q=lasagn
so i should just leave a gap when i have to build something huger?
Technically everything lowers fps. But glass probably a 9ittle bit more than other things. How much depends on your gpu
That's a bit harder to answer...
i have a good gpu but i have to place 288 gens over clocked so i think it not worth it
That's 3d lasaga. My copyright is for 2d
Don't just put them all in a big cube. Do something interesting
its a tower
all lasagna is 3d
Lasagna is literally stacked up flat planes
next to my main base and thats the blueprint i wil use
As are tacos
How about this: make glass decor into blueprints, so if you happen to have FPS issues, you can easily dismantle it in bulk (and possibly notice how it doesn't change anything
)
Yeah i don't have the stacking part π so mine isn't lasaga
ill just spam it with auto connect
It is pizza
thats smart but its hard to place
easyu to remove hard to place
rectangular pizza
Easy to place with practice
Detroit style
Making good snapping points is part of blueprinting skills ^^
imma stick w no windows and if i ldomt like it ill add window blueprint since anytways thats after
But I'd still discourage the act of big boring fuel gen spamming. Don't make it all the same. Be creative with different areas of it
windows in this game unfortunately turn into a low-quality-LOD which isn't transparent at a kind of short distance, even on max graphics. I tend to build pretty big, and if i'm stood on the left side of a factory then the windows on the right side turn into a wall and it doesn't look great
how did u do it?
The thing that complicates answering your questions is: glass still hides stuff from far away as it becomes opaque; so it has potential to help with FPS when far away, but should increase the load instead when close...
ye but machines will also disappear
Not until a much, much greater distance. Like 10x further.
ill be close t all times its in my mega base
me: googles "is lasgana a sandwich?"
google: no, because pasta
galaxy brain: no, because filling on bottom layer
10x further than what? What sort of scale are we talking about here
glass opaqueness
Glass turns into a wall at a certain distance.
Machines disappear at a far larger distance
I too like Mexican pizza!
Yes I get that. I'm asking what distance. It meters
In*
It can be kilometers or not at all depending on the machine AFAIK.
but glass is only transparent if you're within maybe 160 meters?
This is relevant for people who have km scale factories
That sounds about right
Yeah, the larger buildings don't disappear completely though so it tends to look not terrible. Sinks are probably the worst because they're fairly big and at around 2km they just stop existing
Maybe up to 200
mine will be 162/2 walls talll
The effect is the same on the left too
Alright, I'll show myself out now...
jesus
BTW, did what did you name that clip, if you uploaded it? I can't find it
so it wasn't uploaded
π
Would it be a hassle to add?
only in terms of brain mush. ping me later today in dms, as I have to be awake indefinitely until a package is collected.
(plus it would be weird to randomly upload 1 old video :P)
too many jasons in discord, can't ping CM when they're offline π
<@&370483737957236737> nobody went to Pilgor's birthday, is any other character from the exetended coffeestainverse going to the Pioneer's ?
So those planets we see in the sky, do we think they have SAM on them?
we think they got more resorces for us to harness
consume
Say less
Sing us a song

Hear me out
Somersloop oreβπ»π€΅π»ββοΈπ€π»
And all the belts must be S shaped
the sommersloop only has such power because of its shape
therefor a normal mine wouldnt be possible because that would be more of a cluster of that material
So we can't deform it
nah i dont think so
ADA is up to something sinister I just can't prove it
||She's trying to befriend the alien entity||
idk
thats story spoiler territory guys @stray herald
Oh. Sorry
every kid in the 90s knows the power of the Sommersloop
Maximum Drip Power
It seems that sometimes, 2 trains will want to cross at a junction at the time. And when they do, they both reserve their paths (which are crossing) with the path signal, and since both are blocked, it completely clogg my rail network.
Is this a known phenomenon? How can I fix it? Does moving away the signal can help?
When I see that happening, I can just get into a train, remove self driving for the other train to engage and then reactivate self driving.
But it imply me going there to fix it which can be annoying.
is there a way to move the lizard dogs around?besides them following you
jump pads
Yeet the dog π
I imagine they're deadlocked for another reason. I never had issues with path signalled intersections deadlocking themselves. but then again, I haven't built trains in 1.1 yet, so maybe it's a new bug
What can deadlock a train? Considering the signals works most of the time I find it hard to explain.π€
#ThatFeeling when you realize every single Awesome Sink has been removed from your world due to a mod udpating.
whenever you have e red signal that won't turn green unless something else happens, but in order for that something else to happen, the signal needs to be green
Oof, that would literally kill my save as im sinking all the excess plastic and rubber rn to keep oil going lol
Exactly what I've been doing to keep things running as well.
I recently realized that the only way to keep fuel generators running forever without sinks is to either use a nuclear plant or matrix APAs
Coal generators π
How are you gonna burn plastic/rubber/resin in coal generators?
I was converting all my plastic to canisters, and then sinking the canisters, but I did make it a closed loop system where the canisters get reused now so I freed up all my plastic and now I have to sink my excess plastic until I get other production setup
I am usually so starved for resin that this will never happen to me, but yes, you should have an over flow sink
Without sinks, all production not feeding generators would eventually stop
There is no way to make fuel without making resin, plastic, or rubber
Without sinks, to keep the fuel production running, you'd have to use the byproducts on something that'll also never stop: Nuclear or APMs
thats not what I said
how far can transport vehicle move stuff?
even compared to trains?
Every transport method has a situation in which it is the best. Except trucks
Belts will be consistent no matter what, trains can theoretically move a lot more with a lot of cars but distance becomes the factor
Trucks are good in every situation
I run belts across the map all the time, there is no reason to run trains besides asthetics
You can very much be belt limited when setting up a train
Uses less resource to cover the distance
Trains are expandable
belts dont use any power, resources are infanite
so the best thing I should do for far away resources is just build a pipe/belt into a storage at base?
I do
ight bet
I make busses that ship all my stuff
You can, but no, it's not the best idea
why not? I hate the walk to go get them
Depot
if you can make the final product on site then ship it, it's less belts
or just use a teliporter
IDK what that means sorry
he is talking about trains again
Dimensional depot. Unlocked in the MAM
And?
so it's not useful
Boi
No reason to move shit across the map when you can make everything in factories scattered across the map, each using only nearby resources
I've never heard someone say the depot isn't useful
unless you actually want your factory to make something
3/10 ragebait, blocked
lol
LMAO what happened
He literally said he hates walking to get items, to me it sounds like a depot would be perfect
I think he means shipping items to his base
Yeah, cause he's dumb lol
there is no reason to call someone names dude
He said to storage, not to another factory build at the moment
You're giving newbies awful advice. Deserved
Youre not always gonna be at your base
i thought you blocked me? why you talking to me?
Yeah, but also depot storage would be perfect because it would just be in your inventory
I'm never at my base
Why would I be lmao
Having a "second inventory" that automatically fills up over time saves you from having to run to your storages all the time
why would you need storage though?
To build stuff. You don't have infinite pockets
you replace storage with rate of items though
having 10000 iron rods on hand isnt productive
I have plates and concrete going into depot so I can build foundations when starting new factories
You should have everything you use for building going into depots
I found the legendary negative IQ human.
lol
To an extent yes.
However if for example you're building something only 5% of the time - say spamming foundations - then a buffer would allow you to never run out while producing only 5% of the items per minute, which takes 1/20'th of the resources and time.
Buffers are trivial to produce and highly effective. Any time you're not constantly drawing your max production rate, they have value.
OK guys calm down, no reason to get mad
They've been spewing dumb shit every single time I've seen them in this server
Pot
I will eventually, I only have enough mercers for 2 on concrete to double import rate, one on plates, and one on packaged fuel, ill need to go exploring for more soon
I don't think anyone is mad. We are just amazed.
You can build small buffers into your end production.
you should have that last depot on packaged liquid biofuel instead
I second this
thats what storage is for, and connect the storage into depot
Yes, that is what we're talking about doing (and you said it was bad/wrong).
no we were talking about storage that wasnt hooked up to a depot
that is wrong
actually I said it wasnt productive
Sure, no reason for it not to be
Do you just sit around and wait for the machine to make more stuff if you depleted their tiny inventory ?
Well I'm having a weird issue. I'm producing fuel rods at 2/min and consuming them at 2/min (4 fully overclocked nuclear reactors), but they are somehow consuming more than they get...
no if you need more stuff you make more factory
What if you don't have the stuff to make factory
if you run out of stuff just make more of it
thats called the start of the game
if you are hand crafting anything after 1 hour into the game you are doing it wrong
In your playstyle, the save would take forever to progress until later stages
There's also milestones
That take stacks of resources
- Are you actually producing them at 2/min, or just built production for 2/min that may or may not be working at full speed?
- Did you load balance or manifold the reactors? Manifolded reactors will need a while to fill and not run at full output until that happens?
Nothing wrong with spinning up some concrete and letting it fill up a container while you eat dinner.
so you prefer to only have 100 reinforced iron plates in small buffer than 2400 of them in container when you want to build machines that use them?
Depends, does that 100 refill fast?
If you only make 100/min, that's still a minute
Nah he is a robot that "just make more factory" even when he doesn't have the materials to build another yet
ok then make 1000/min
Bad take, sometimes handcrafting a set of items to unlock like better belts before you start the factories you need for the new items for the tier is a good way to set up a more productive factory for said parts
- I didn't see the producing machine idle at all, and they were at saturation.
- Yes, 1 splitter into 2 splitters to the 4 reactors.
Sounds like you just really hate having materials for building at hand
If "if you're homeless just buy a house" was a person
let me go double check idling...
there is no reason to have boxes and boxes of items is the point, dont keep moving the goal post
from every player ive seen that play satisfactory this is the first time i saw someone saying buffer for build gun material isnt needed
the math is correct. 4 reactors at 250% consume UFRs at 2/min
I generally agree with you. Except you should have at least a single box somewhere for each good.
You nees materials for building machines. Blueprints chug materials fast
One of my firends would put them in everywhere while building thinking it helped him think... just made more shit.
so when you run out, do you have to walk back to get more then?
Needed no, wanted yes π€·
I know, because it works fine for my smaller 2 reactor first build.
It is not about needing more stuff. You have the stuff.
But you need accessible. There is no point in having 100000 of a ressource at the other end of the map, with the depot you have them everywhere, anytime.
thats not even close to what I said
Bro has never played early game or mid game. Probably only has played with no cost build on
lets say youre building converter, that shit use 100 fluctuator each machine, and fluctuator only stack at 100
so you want to wait every x min to place one converter? lmao
i am saying you need a high rate of items going into your depot vs having static storage of items in boxes
It is litteraly your message I cited
its not
#off-topic-media message yall rn
I don't think anyone ever mentioned having a static storage of item in boxes there?
thats literally the argument that started this
lol
dude didnt want to truck all items to his base each time he ran out
It is about satisfactory lmao
me rn: πΏ
no click on the link
@hard ivy yea, no idling. So weird.
Yes. And by your method, youd run back, grab something and then have to run around collecting all materials because unless you collect the 1000/min materials in at least ONE container, you cannot grab materials very fast
And thats ALL we were talking about
Storage is fed by factories.
Nobody makes storages that run out
same lol
It's a really long belt. but that shouldn't matter.
no by my method you would wait 10 sec and have all your items again
You can upgrade the storage #1, thats a late game part so you would have had time to do that by then. #2, having excess outside of the limited inventory is an added benefit of being able to have a whole stack of material of said machine at a base depot
Is the GG wiki the "good" wiki still?
When i run out i light a smoke and wait for it to refill
yes
or just connect multiple depos to one item
I blocked them so I don't see any of the dumb shit, only the responses of half a dozen people tearing their hair out. absolute cinema
so your upload speed is 1200 per minute or more if you'd like
yah thats generally what you do to speed up rate of items
LOL
Your method makes it seem like you just run up to your machines and grab materials out from them directly
what uptime are the reactors running at?
thats why buffer is important, when youre not using them, they will backed up in container so you wont have any shortage when building in large amount
tf you talking about?
i actualy dont have this problem at all, i can upload 300k items at a time
its literally so simple, how can someone not understand this
we are talking about having multipul depots with high rate of deposit vs having large static storage. THATS IT.... stop changing things
Yeah all my building materials have industrial storage before the depot, and are all backed up now
as you should
this is actualy so funny arguing
They are mostly on. A single reactor of the 4 goes down for maybe 20 seconds. Occasionally two overlap and go down together.
The large static storage you have to run back to, the depots you dont, so again it really depends on where you are in the world which is better
I think his secret is that he is really bad at understanding what other says so he really answer inadequately every time.
right and if you ever run out and have to run back to get more, let me know how that goes for you and if you find that enjoyable
Your way you would have to run back every time no matter what
It's like he decided to prove me right straightaway
I blocked him too, and chat is looking much better now
I dont understand what you are arguing for
He just deleted his last message lol
its literally just production > buffer > depot
i think everyone is arguing the same point now and the people who wanted large static storage arent arguing in favor of it anymore
No one ever did and you are just imagining things
You have said depots are useless, most other people including the people talking about having static storage are disagreeing with you
Yes you did
no
Like 10mins ago
quote it
Classic internet arguement.
"you can't draw items from depots"
So they aren't useful
that was in referance to shipping vs trains and belts
yeah, no clue what else I can say. check your math that you're actually making 2/min? but like. idling for 20 seconds every 2 minutes suggests 1.7 rods/min
manually unloading items from your inv to your factory is dumb af
Its not useful is the same as useless
yk what else is dum?
you are taking this out of context
arguing with people, when you could just play the game
same lol. I'm watching the fuel rods be produced by manufacturers which are OC 250% each claiming 1 per minute. They never go idle.
Which they said they hated running to their factories to grab items not to set up new production
I was helping a guy with a question
you are no diffrent
Power went out, I have nothing better to do
sounds like a skill issue
i am literaly sitting in my car in the woods right now, and do i argue?
Bruh
Calling people out for arguing is literally the same thing, you could go play the game aswell
LOL, god damn it. I knew I was being dumb. One of the machines was at 200% >.<
I need to trust this game more.
he is saying he cant play his game b/c he didnt pay his power bills
"straight conveyor belt build mode" Woh... this is new to me
yeah just stop
yah its great
you are geting nowhere
i wasnt going anywhere
Tbh that last message was a joke math, sorry man, I did get frustrated a bit though lol but I guess it was miscommunication
Anyway, back to modeler, my new obsession.
Oop power back
Thanks for your patience.
np, but still i just said i was in the woods lol π
but all good
I like the woods, the other day on my way home from a site visit I just dipped into the Ocala national forest for fun lol
cool but you are off topic
well if we need to drag back to topic of satisfactory I shall suffice. I must (finally) build phase 4 construction
Oh shit... Priority Merger, helllll yea
Not just that, with the 1.1 update it was added for pipes too
And blueprint auto-connect, vertical nudge, all fantastic features
Blueprints were good already, but auto connect makes it next level
I have so much to figure out...
Straight pipes kindof just bug sometimes, but the belts are fantastic
Truly long overdue
did they ever fix the issue with belts not connecting with blueprints?
Last I played, the dynamic occlusion system didn't really work so walls were for looks only
Idk what you're talking about, I have had no issues with that since 1.1 stable
so like if you want to make a 5x5 foundation bus with wall holes on one end and belts through the middle, if you put them down with a blueprint end to end, they would look right but the items on the belt would stop at the end of the blue print
did you use auto connect mode?
yes?
Conveyor lifts got buffs too! Niiiice
Hard to say without seeing the print
i mean i can try it again and check but I quit last time because it was broken
when did you stop?
I think auto connect only connect the conveyers together, but do not connect some holes (like the hole wall for exemple).
probably 1.0
then yeah... 1.1 fixed a bunch
This game got a lot easier than before π€
Splitters and mergers can snap directly on lifts and the roof as well now
Auto connect wasn't added until 1.1 in June
I took a break from playing ~9 months ago it seems
Fr, there were a lot of quality of life features still missing from the 1.0 release
Infinite nudge, vertical nudge... I stopped playing when I got to aluminum, because I had to build rail and it was so annoying to do it
Much of this stuff came almost a year ago
None of the stuff I mentioned
eh, I'm not building rail, I'm building "I'm an idiot doing most of everything by hand"
Trains are kind of odd last I remember. They seem to be almost optional π€·
if I can bench press it, It's getting bench pressed π
talking about this, straight belts etc. It was added last september in the big 1.0
Trains are literally the best thing for long distance logistics
belts are better in basically every way except asthetics
You are out of your mind
A single 2 way rail can carry much more than a few belts can, and you can reuse it
nope it still broken
Not all the time and why does one need long distance logistics? Seems not very necessary and avoidable
but a train station is 3 foundations wide and 2 tall, you can fit 48 belts in that, not 2
Yeah and every time you need to transport anything new you need to add more belts
It's much easier to build and manage 2 rails across the map than strips of 48 conveyors
fair, i was just looking at it from the POV of already knowing what you want to move and where you want to move it
If belts were not so upgradeable maybe trains would be more useful π€
That's the benefit of rail, move whatever you want, wherever you want, however much you want, without having to plan ahead for it
Bro trains are very useful
In some situations sure
i dont like trains, the input/output is still slower than belt speed
I can guess most situations they are handy are "sandbox mode" playthroughs
That's patently false, rail can handle much more throughput with much less effort
a rail can move up to 4k stacks/min
its not b/c you have to use belts to load and unload
so you are still limited by belt
the real question is, does a bus of equal transportation take up more or less CPU than a train
For example: I make aluminum in a central location and transport it to multiple locations. Some of the aluminum I process locally, make heatsinks and transport those. I also plan to make circuit boards in one spot and transport them to a different spot to make high speed connectors. I couldn't make all of these products in any considerable quantity if I tried to belt all the raw materials from a small area
it was more like 100k items/min when i mathed recently, but that was conservative
items/min depends on stack size
You build a lot of platforms, each of those has 2 belts, bam, massive throughput
Yeah but 50k stacks per min would be 5 million ore per minute. It clearly can't do that, would require the track to always have a train passing over it at something like 5000 kph.
true, I'm probably misremembering it. I'll do the math again ig
guys how can i make my already awful spaghetti even worse
you could literally just build another belt and increase more throughput though
let people from LFG join your game
Or you could have one rail system and not have to worry about hundreds of belts all over the map
one rail wouldnt be able to hand that
oh, yeah, it's 4k stacks/min lmao
One rail system with some shortcuts and side paths can handle more than any normal person possibly needs
have you seen mega bases? they dont use "one rail system"
I've only seen one megabase and the player used 0 trains π
you dont even need to leave the area you are in to finish the game, what do you need trains for then?
I need to make my spaghetti somewhat close to how awful let's game it out spaghetti was
ok then do that
This is the same argument as you can finish the game just using biomass burners, sure, you can, but it's dumb
its not the same argument
You can finish the game with any arbitrary restriction
everything you need is within 2000m of any place you are
Yea resources are crazy ample in this game
the only reason to use a train is to ship large distances
OK, well I'm not building 2km belts
the only reason to go large distances is because you are already using the nodes near you
you just like trains, its fine you can like trains, you can make a train go back and forth between everything 100m apart if you want to
doesnt make them good
Lol OK
at one point in time I used only trucks...
What was that like?
surfing was fun until I got ejected
at one point i made a truck depot for the fiscit carts because they can carry 1 item and dont require fuel
and I had 100 of them moving items
didn't have a parachute, or a jetpack, or a hoverpack
not because it was good but b/c it was funny
I'm trying to imagine the insanity it would have been to build 4500 aluminum ingot/min and just transporting all the material by belts, it's truly hilarious
might be better to see for yourself: https://www.youtube.com/watch?v=WkA-hzzBMmI
I think i had 2 belts leaving my aluminum plant
positive: trucks got to destination!
negative: yeet the pioneer
Nah, I wasn't gonna make 7 separate aluminum factories
makes more sense π
What train speed did you assume though. IIRC that would still result in a speed of over 100kph at your slowest section.
120km/h
I've never built a track capable of doing 120km/h at its slowest section
well, I'm talking about the theoretical throughput of a single flat, straight rail
can trains travel under water?
Yes
I use to drive under water that was fun
Ok so that is a peak throughput
the reality is likely to be substantially less as trains take some time to accelerate and decellerate with practical stations, so like 2k stacks per min
is there a mod cleaning up the chat or something?
I really enjoy the environment, but really there is no good places to just build on flat areas that isnt in the sky :/
Wish i could
Or just go above ground enough to not hit snags and build supports to the ground
Sky platform isn't the only option
i know you can but dont have the ability
just pave over the ground and then try not to clip into any other terrain pieces
how is that different?
what exactly is the problem you have
U can build under the map
Trains for long distance, trucks/tractors for the last bit
I am not good at building with nature
all my bases end up in the sky
Maybe I can build an underworld part of my base, idk
oh no
?
i didnt calculate the amount of refinery i need for turbo fuel
ok well you should do that then
I'm not either, I just do this, it's not perfect but it works #screenshots message
Hello, does the game "end" after i send my final elevator parts or can I keep playing the same save? I'm sitting on a stockpile of parts I'm afraid to send up.
you can keep playing
TY
You can keep playing but this is also a critical game design flaw. What it should actually do is suck your entire reality into the wormhole and force you to restart in a mirror universe
that would be a way more epic finale
I need to play sf again
a friend started playing it and i watched him progress
I forgot how fun it was
your friend sounds awesome, I bet they use tons of factory carts
They're the best vehicle in the game because they're the most adorable. You get them from the awesome shop
oh wait the ficsit cart?
yeah that one
I forgot what they were called ngl
i thought you were talking about them adding a new minecart in 1.0 or something
yeah no new vehicles recently as far as I know
some sort of flyable drone would be cool
like a flyctory cart?
perhaps
get to the choppa
they fly pretty well if you drive them over jump pads too
I prefer my flight the classical way... 10 hypertube entrances
only 10?
just 10? I thought 17 was the magic number?
i think 15 gets you across the map right
more is always better, gotta maximize flight distance
just pull your parachute if you overdo it
who said anything about a parachute?
land in water
or on a space tick, which is funnier
hi there is still no way to turn off grass completely?
Shhhh youβre ruining my immersion
What for?
There might be a way to tune it down with graphics settings, idk if you can turn it off fully
ideally you don't touch the keyboard and land in exactly the same spot every time so you can put down a jello pad
for having no grass, higher performance
but if we're maximizing cannon distance...
yeah grass density 0 almost gets rid of it, but there is still a lot on big rock formations for some reason
Oh god, I tried to make a hypertube cannon, and the branch didn't work and now I'm stuck in the loop forever!
Log out and reload, it'll drop you nearby the cannon loop instead of being trapped within it (ofc save to a new slot first)
I haven't messed with cannons in ages tbh, I used to have an entire area dedicated to experiments which have had some hilarious effects: here's an example #satisfactory-experimental message π€£
I do feel like it shouldn't be possible to get stuck in a loop. The game could detect this. But hypertubes are kinda comical already, so I'm not to upset.
When I get back into the game, (currently taking a break) my first task is build a new concrete facility to feed my depots, then look again at transport π
I think part of my issue is having entrances so close together makes it hard to have time to press E.
While I'm not overly fond of some developments that have impacted cannons, not needing to build a brake at the end of an accelerator to solve physics breakdowns was a good addition.
And by physics failure, here's an example of what used to happen #satisfactory-experimental message (old vid but still comical)
haha, classic collision problem.
Yeah, flying through two walls and a causeway before being yeeted so far out of bounds.
I really wish they would just accept cannons and make a dedicated accelerator.
This is how I fixed the physics #satisfactory-experimental message , ofc before the devs actually fixed physics π
The whole issue I'm having is that my accelerator array breaks the loop logic and makes it hard to eject.
So the idea behind a brake in the old builds was to put an entrance at the end to "line up" the output calculations or something?
im new to the game and im trying to make like a big square area in the sky which is supposed to be my main factory and im setting up the iron setup and im just wondering is there a way to make it infinitely expanding, like right now i think either the conveyor speed or something would stop it, im kinda confused on how i should expand, could someone share a image of their type of thing
Last I checked hypertube cannons were the fastest way to travel π€ besides portals of course
Conveyor speed isn't effected by distance.
But eventually you'll want to build trains and drones instead of belts everywhere (probably).
As for modular design, it's sorta a matter of style and preference. If you want to be most modular, build with blueprints in ways that tile in 3D.
Yeah, the brake involved resetting your speed to 1x by leaving an entrance before entering another and then your speed was cut to a non accelerated speed so you didn't smash through walls and/or the landscape, strictly unneeded now but it was a fix at the time.
I don't generally do that as much as I should tho.
like the visual grass not the collectables ?
im pretty sure you can set foliage to 0 and it should go away
not all goes away but thanks, im not planning to play it after 20mins i remembered why i dropped it last time
yeah! and factory carts!
mind if i ask why you hate grass that much?
The grass in this game has some serious properties that would make engineers drool, #screenshots message the grass always survives even when the trees die to 40 nuclear devices.
Belts upgrade to insane degrees so you can make looooong manifolds to expand certain builds. Not infinitely BUT you can stack them vertically too so... basically infinitely
Wait... you can automate factory carts?!
i don't hate grass, it just affects performance when a lot of it is on screen but its not the reason i wont play, i dont want to invite arguments i just said that so people don't try to help with the issue
Holy shit, they should add bots which can carry and hand load machines!
That would actually be amazing.
like drones in factorio...?
Sorta...
i wonder if you can replace every model in the game with a factory cart model
Factorio is a good game, just play that? π€·
is bot mall possible in satisfactory? never got to bots
that sounds brilliant if you can
there aren't bots.
There are plenty of those in the youtube comments π
No but you can use a bus design to essentially make a mall like Factiorio
lolol the factory cart has a siren
belt mall is hell compared to automated bot mall, but i see what you mean
Yea... would be great but no "bots" in this game
I have screenshots for the conveyors in one of my old malls it seems #screenshots message
ill read up on what drone actually is
Drone is like a sky truck
Drones are much more limited than I would like.
They really need multi-hop routes to be great.
so they are basically an air belt, no logistics
Well other than that you have to fuel them.
Which requires it's own form of logistics.
Satisfactory is a game i bought around 0.6 that I spent too long figuring out to refund, that I came back to when 1.1 came out and have 40 hours in my current world
There is an option to turn that off now right?
I had drones carrying batteries to each drone hub I made.
Only with fuel rods AFAIK.
Yea, it makes it easy mode for noobs probably
I'm always forgetting I need to make enough batteries.
Fule is not fun and fuel logistics is even less fun IMO
Very happy to be using trains more, and still thinking through what I might want to do over very long distances with drones other than urnanium.
I had fun with it
I always thought vehicles with a charging time/additional power cost instead of a fuel cost would be an interesting alternative choice
Yea it's not that difficult once one learns how to use drones
you mean trains?
I dont even have trains yet lol
yeah but for truckstop and drone equivalents
Just use factory carts, they don't need fuel or electricity
Flintstone mobiles.
technically they need electricity because the truckstop does but the vehicle itself doesn't
Is that a viable way to tranfer low rate parts over long distances?
I like the biofuel stuff and the jetpack fuel but vehicle fuel is a pain in the ass sometimes
yeah, just add more carts to the route if your throughput isn't doing it for you
the annoying part is recording the long route
The do the same anti pathfinding failure stuff as regular trucks?
yep same recording stuff
Oh im consuming all my fuel in gens rn, I use coal for my trucks and tractors
I just siphon 300 RF from my power plant, I expect that should power a decent amount of drones
same
Oh, I've never used trucks or tractors π€ belts are so handy and upgradable
there's nothing wrong with using belts but I like seeing all the vehicles driving around because it makes my factory feel a lot more alive
I'm on π₯ hardware so... I gotta do what I can to keep mah FPS
It's the same for drones and trains, the world is a lot more alive
Having a ton of belts is actually worse for your FPS than using vehicles
You got a link for this data?
My data is my aluminum factory with dozens of kilometers of belts and my low framerate
Belts, items on belts is a lot more computationally intensive than using trains for example, to transport equivalent amounts
Gah! Why does every stop of an evevator need it's own power. That's so silly.
It doesn't?
settings?
thats at the platform
idk how to call it
In the train station no?
where? in the station?M
Could just be a part of the mesh itself
i cannot find it
Itβs in the timetable settings of the train
Is anyone else having problems with wasteshielding plus?
Drive the train, press Q? - Edit timetable
Hover the station and a gear will show up
aaah thank you
i almost finish building my power grit and now i finally realise that i dont have mk5 belt XD
issue?
damn, no number icons for evevator buttons π
i cant over clock miner to 600
so unlock mk5 belts and set up some aluminum sheets to the dd
Just think of it as an added benefit of getting that upgrade π
with 1k power =))
no
half of 1k power
500 mw?
well
i wont have enough power to kickstart these powerplant anyway

oh wait
i can still use fuel from diluted fuel
why does this game crash pretty much daily
Managed to surprise people by not having a single storage unitβ¦
what does production and consumpsion mean, i thought it was kinda obvious but mine are exactly the same number
Production is how much electricity you are currently producing.
Max Production is how much you could produce, if needed.
Consumption is the current electricity usage.
Max Consumption is the max electricity usage if all machines etc. were pulling all they could at same time.
Them being the same number is explained by biomass burners, they burn only as much as they need to
Biomass burners produce as much power as you need until they are capped out (30 MW each).
Other power stations produce constant power though, as much as you under/overclock them, as long as they have resources to consume.
whats the maximum amount of equipment slots you can get?
batteries
Has anyone here ever played any of the games in the Starsiege: Tribes series? When I've got the jetpack and explosive rebar, it feels very similar to spinfusor combat, and I wonder if others have the same feeling. Makes me wonder if someone on the team who designed the movement and combat for this game might have been influenced by Tribes, hahah. Combine all that with crouch-jumping and you even have the classic Tribes skiing as well (though it can't be done uphill like in Tribes)
With the introduction of dimensional depot it's effectively a solved problem
equipment slots, not inventory slots.
or hand slots
i have 6 currently
Tribes was a fantastic game.
What do you think about delivering batteries by drones for supplying other drone stations?
Does it get too complicated? Would you consume to much batteries to bring the batteries on site?
Yeah. It's really too bad Tribes 3 was such a flop. I played it competitively for a couple months before they basically panned it. Satisfactory's movement is like, just a couple of small physics tweaks away from feeling just like T3, hahah. I love exploring and fighting in Satisfactory almost more than I love building because of that
That's what I always do. And how would it be any complicated? Is there anything simpler that point to point item transport?
Drones are by far the easiest way to haul items long distance provided they can handle the volume
sitting here and doing a satisfactory prop irl and man the power shard is very black shaded like wow i am taking some liberties here cause man that got a little too dark
how do u unlock turbo/rocket fuel?
what color swatch is pattern colors?
In the MAM under Sulfur, the right side of the tree. You'll need access to sulfur, coal and oil, all told. You have to unlock Compacted Coal first, then the turbofuel - both upgrades require a hard drive as part of the cost
Sulfur research tree in the mam
just unlocked oil power anyone know best spots for oil power setup
west coast if you're close, crater lake has some, oil is all around for the most part
I like to make a fuel power depot on the west coast, build over sand and and water
alr thanks
just now getting into trains while I set up my main base, I want a couple trains to go get all the iron, copper, etc. in the area. if i wanted to reserve a car per node/stop, would I just put empty platforms where the other cars from other nodes would be?
would highly recommend blue crater lake
It's a very useful area, but will take some stealth and combat to clear the area lol it's an advanced biome imo
lots of resources to use
eh, i cleared it out with just the basic rebar gun with iron rebar
I make my computers, high speed connecters, power & weapons at blue crater
It's just a lot if you havent dealt with the number of beasties before
just make more trains
wdym?
I just remember my first trip through, I kep trying to rest and would get bit
dont make long trains
oh i misread, but you should have one train per resource, dont mix cars
yeah, thats what I'm doing
i wanna do one train per resource and have one car per stop
hello
i have question about a item i have power and its yellow but it wont turn on what im i doing wrong
either the output is full, or you aren't inputting enough items
it wont output
send a screenshot in #screenshots
one car isn't enough for a group of nodes
depends on distance ig
gonna do my base in the north coast
where are the nodes you're picking up then
that distance on a train is kinda pointless
and you're moving ore and not manufactured stuff?
yeah
welp there goes my whole 2 week power plant
ill probably refine it onsite though
the general advice is going to be that you should try to manufacture stuff near the node if possible and then transport the manufactured stuff (it's usually fewer items to move)
i'm doing a big city-like build at the coast, so i'd rather keep everything thats going to be refined there
whatever is fun for you! That's going to be a lot of trains which is good because trains are awesome
real
i dreamed about piplines last night lol
that means you need to go for a walk outside... and then get back to work adding more pipes!
thx god my 24 generator only need 1
the belts movements look so cool #screenshots
ok next on the list gonna be computer
My main problem is the belt clipping monstrosity in the back. Is the any way to organize them better?
stackable conveyor poles, probably on a foundation
Yes!
For a start you can use stackable conveyor supports, they're in the logistics section of the build menu.
If you have the AWESOME sink and shop unlocked (it's a Hub milestone), you can buy many more organization tools such as floor and wall holes as well as wall and ceiling mounts
Also press R when building conveyor belts to switch to straight or curved modes
If I switch to straight mode it curves away from the container first
π―
You can organize belts cleanly on top of foundations (I think 4 or 5 belts side by side)
hhow do i make coal
mine it
charcoal
You can decide the curve by switching the starting point. If you aim from the container to the belt, it makes a different curve than If you clicked the belt first
well you take dead trees and animals and you throw them in a swamp then you cover them in a whole bunch of dirt and rocks and leave it there for a long time
I've been thinking about a more compact factory layout, where machines making the same item are placed ON TOP of each other and connected using lifts and splitters. Then, we can hook up these "towers" with each other to build a full factory.
is there a tool that can locate for you items such as sommersloops that are left in containers and used in buildings using just your save file?
SCIM can help
is there a feature that can allow you to search for specific items in all buildings and containers? that would be so helpful
i can't help but feel like i misplaced like 20 sommersloops but maybe it was a player who kept it on them
not exactly. you can deconstruct a group of machines, and see if the decon crate contains sloops
dude i been sprayin all week i think i wlaked around outside more than yall
well in that case get back to work adding pipes!
i been buildin all the stuff still gotto finish the stuff for ficsonium fuel rods then ill know how much water i need
All of it. All of the water
then i can build the big pipeline
i gotta make the singularity cells first
how much will 4 augmenters take?
I thought you did all your math yourself?
fine ill do it lol
!wikisearch apm
oh, you need singularity cells for the unlock
you need singularity cells to unlock it in the MAM but not to actually make them
did they finally remove the max nudge distance?
that might be whats trippin me up
Yeah
never understood why you could only nudge a foundations length
it's a nudge not a shove! π
yeah but when you had to nudge more than a foundations length it got pretty annoying
i made a stoage senter with 156 industrial storage bins is that enough?
quick question how far in the game are you?
phase 3
do you know what sam ore is?
yeah
why make a physical storage if you can make dimensional storage?
idk
Why not both
physical storage in my opinion are generally not worth it with dimensional storage existing
i dont want to go back and forth places to get materials when i can just wait 1 minute for more materials to appear in my dimensional inventory
The depot does have a max storage limit
And the physical storage does but it's a bigger amount, and you can make as many as you want
So you can have a lot of something
if you want physical storage you're fully welcome to do that
dimensional storage fed by physical storage is far more powerful than only dimensional
i js like being able to go get as much as i need and not have to wait
i think everybody adds a buffer to their dimensional storages
Yup and that's why it's still useful to have
does it need to be deep the place i put the water extractors? #screenshots message
Somewhat deep yeah, but that place should work
Oh that's the 4 normal coal node spot isn't it
yes
Yeah it works just fine there
i dont think i will put it on water
sooo can someone anwser my question?
I mean the general area, built mine on ground too
Yes
its definietly enough storage
mk ty
did they move the screenshots folder?
Yes, from under Documents to under AppData.
It's in the appdata/local/factorygame/saved/screenshots I think
found it
Photo mode also has button to open it.
anybody know how to reduce lag from the conveyer belt input/output holograms
theres a few conveyer settings other than that idk
I do! Use more factory carts instead of conveyors
yo any easy way to farm atleast 10k mw power? btw, i dont have nuclear power yet, am tier 7-8 (or idk whatever) and only complex part automated is computer and heat sink
i have barely 1k power above max consumption and 1k power boost
use 1/3 of a biofuel generator
you can also just go find a couple geothermal vents and plonk down a generator there but they arent very consistent sources of power
i dont have that yet i need particle enrichment
turbofuel?
oh, 10k π
rocket fuel is the easiest way to get a couple hundred gigawatts and should be enough power for the entire playthrough
turbofuel is like its worse younger brother
yeah... but i need more oil and to make more oil+fuel refineries and then turbofuel need compacted coal and so on till i eventually go back to coal power
its also my 1st world ever so my factory and almost everything i do is messy
there are a LOT of oil nodes around the map, and blue crater lake specifically should have everything you need for a decent sized turbo/rocket fuel plant
although you should try and get some alt recipes because some of them are very good for oil
Yeah at that tier it's either more coal gens or more fuel gens. But you should really just be making the fuel gens
idk where that lake thing is but im under the cherry thing forest
where theres like a lil bit islands and stuff and then 3 oil nodes
Even with basic fuel you're talking like max 600 oil to get to 40 fuel gens/10GW. Assume a little past that for the cost of generating the fuel
Maybe regular fuel instead of turbo fuel, so you can skip the compacted coal
alr but it will cost me more generators
it won't cost you more generators, it will allow you to build more generators should you want them
ton of oil, coal, sulphur, nitrogen there
naw im in northern forest, the oil nodes are kinda close to that
Probably can upgrade them to turbo later if you feel like it
the generators always generate the same power but different fuels require more/less to generate that power
but i did hear there are all the nodes you need there
That's funny I'm making turbo fuel right now in the northern forest
There is one coal and one sulfer neaby the oil
there is a ton of oil a little ways north of you in the spire coast, and in the west coast is another pretty good spot for making oil products
if you look on the map, left of the forest and right of the pink biome thing
and in the rocky desert to the west there are 2 spots of 4 coal nodes (on either side of the biome) that are both good for setting up coal power plants but i dont think it'll be more than 5mw total
Actually it might not be considered northern forest idk, it's just on the middle of the map
northern forest btw isnt the one with the humongus trees
best thing to do now is just to set up a bunch of fuel generators i think
Oh alr then I'm in a different biome
good thing i have alot of motors and too much computers
i still need to re-automate those lmao
going to be really hard making a phase 5 space elevator parts factory with none of the important bits from phase 3/4 automated rn
ill most likely reautomate computers, i got an alternate which only requiers circuit boards and crystal oscilators
anyway gtg will make that thing tmrw
satisfactoryproductionplanner can i add partial import to the planner?
if you're talking about satisfactory tools you can add/change inpits
go to items, input>can now change amount of resources you want to use and if you want to add any resources you're already producing
If they're on T8 like it sounded I think they could definitely get more than 5gw from those coal nodes. Still probably better to just go for something oil-based though
its the other tool can't add the link but its the first word :p
do fluid bufffers ruin the flowrate of gasses?
i think you should be able to?
looks like its almost the same thing as tools
most people here use either that or modeler
I'm not sure I've ever used buffers for gas. What are you trying to do with the buffer?
store the gas
yes but for what purpose
so the gas doesnt store up in the train station
No need for gas, causes more problems really with gas
Rail gas? π€ Not sure you need that
hrmm is the flow rate leaving the buffer intended to be higher than what's going into the buffer with what you're trying to do?
if they're equal I don't think the buffer adds any value
you can overclock things on tools right?
idk man
im trying to figure out why my cooling system manifold doesnt fill up with nitrogen gas
doesnt really matter i just want to see how much more power overclocking a factory would take
thoughts on rideable flying vehicles
Pre 1.0 I ran a maxed 600 nitro pipe super far into a rocket fuel build and it did 100% last I remember π€ If I were to do train I would probably bottle that stuff maybe? IDK not an expert
would be cool
yeah gas is so easy in a pipe I normally don't mess with anything else for nitro
Yea one nitro pipe fed this entire 90GW build 100% #screenshots message #screenshots message
it would be cool if there was more nitrogen on the map
i think that pure well near the titan forest and the other one in the rocky desert should be enough for what i need tho
I've bottled nitro and used drones to deliver places too π€·
Hypertube cannons solve all my transportation needs π€·
i just hop on trains that pass by
Is ||Hover Pack|| faster than sprinting on the ground?
feels slower although if you're moving on the ground you should probably be slide jumping
the factory cart is faster than sprinting though π
Can I explain my peak idea rq? I wanna see if thereβs any flaws in em
sorry we only allow insanely mid ideas here
Depressing⦠it might be peak for now or become REALLY mid in the long run
i sense potential
we'll never know because he asked for permission instead of just asking about his idea 
Sigh-
Alr lemme cook
So- I have a warehouse (maybe?) factory set up and it looks really wonky from the outside and inside since nothing aligned correctly.
Hereβs how Iβm gonna fix it: whole bunch of logistics space.
Iβm gonna essentially go inside my building, push the wall inside in by one (since itβs a tileable style) so all the belts and lifts have space to hide in. Then I can place the machines all against the wall without problem and itβll look nice :3
Will have to make sure there's enough space for all the belts (if you're gonna avoid clipping that is)
If you're not worried about avoiding clipping then fire away
As of current, the "goal" is to finish the space elevator, right?
There's no rocket or anything?
thats the game
thought so! just wanted to be sure lol
played a bit of factorio and wasn't excited about leaving my spaghetti behind, so I just never finished it π
i'm proud of my spaghetti, tyvm
permanent residents of Massage-2(A-B)b π«‘
Permanent ficsit property
Unauthorized hostility towards ficsit property detected
Accidental flooded a entire factoryβs conveyer belt system with copper ore is there anyway to clear it without re doing the whole belt system
attach a storage container at the end and delete the items
The ones going into the machines is a rip
Belts are fed into 150 refineries so wonβt work it will only clear the part before the splitters
switch the refineries to pure copper, then back to whatever they were set to
or did it happen a while ago? π
I set my auto saves to every 20 min
Their oil
So id have to set up water extractors
still, if last autosave was 5 min ago, this will be faster than changing all refineries / all belts to the refineries
you don't need to. they'll take the copper as long as the recipe takes copper and the refineries are powered
Ohhh right
He right
Thank you
plus pasting the intended recipe over pure copper will remove the ore so you don't even need to pull it out manually
15min ago which I spent doing power switches for the factory
Yeah Ik that
What does the early access supporter dlc give you?
bling
I would like the option to, when handcrafting, NOT use items in the Dimensional Depot.
there's a setting for that
Gold nut charm and gold helmet lol
Oh??
Just click "take from inventory first" right?
That will still take from depot when your inventory supply is done.
i guess not exactly. you cannot completely disable taking from depot. but you can make it take from inevetory first and depot later
Yeah, not what I want π
why do you even want that lol
I would like to, just temporarily, disable it so I can use up/craft up the things in my inventory but not touch my depot supplies.
It will refill the depots at your rate
And I'd like to be able to step away for a minute while i do that.
If you need more rate then just add depots
handfeed a machine to make those things
Or that
If you want to do even more, put down a quick storage container and then feed the machine from there
I did that with circuit boards before I was able to set up a factory for them
When I needed like 50 for a milestone
why are bluepritns not saving on a server?
I guess that's a better idea anyway cuz machines sometimes have more efficient recipes.
plus sloops
And shards
Okay, fine, I guess I will relent and use machines (in a factory game)
I just need 50k quartz crystals as soon as possible
can someone tell me what satisfactory planner they use?
Pencil and paper (sometimes MS Paint)
SFTools
i am definitely guilty of slapping down a machine or two to produce something, overclocking/slooping it, then setting up a storage on both ends to produce something i want In A Hurry
sometimes i just want enough parts to unlock the milestone so i can use its rewards to build the factories...
I just did that lmao except I also set up a water extractor and did it with my triple refineries setup for pure crystals.
What for?
Signs
Does the object scanner show deposits? I know it shows nodes but I can't remember if it shows deposits.
Only if you can extract from them I think
Thanks
It really should