#satisfactory
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i had it minimized :/
classic
sorry hard disagree, they soo smoooth
I genuinely use the jetpack over the hoverpack when I'm not playing modded lol
jetpack for shmovin, hoverpack for buildin
without modding the hoverpack to be better, I use the jetpack for everything
Bro imagine touching a woman ๐คฎ
i do NOT relate
is 50 computer in a min good number
for what?
for everything i seem to fall short on computers so might as well fix while scanning hdds
Why is the poison flower so unbelievably creepy?
It somehow scares me more than stingers
I wouldn't automate anything unless I know how much I want and for what
wait ill calculate how much computer im using
im using around 30+ on various stuff and making 20 with oc, so to automate it with alt recipes arount 50-60? what would be future proof
how do I make walls and foundations appear shiny but still have their swatch color
HOLY SHIT CAST SCREWS
how many gigapower is recommended for finishing phase 3 and unlock phase 4 nuclear generators? would 15g from turbofuel cut it? i'm planning on rails and specialized (one recipe) factories distributed horizontally, the machines are very big
why would you want that at tier 7/8 ๐คฃ
Thought it was good?
why would you want a screw alt in general?
it is good but not good in tier 7/8
it's good before steel
since there you can mostly remove screws from everything
before steel i didnt even have mam
Bro what
so I consider it a waste od a drive because it's useful for literally like 5 hours
Field Research is literally Tier 1
yea ik but i slept on researching till now
Wtf
deadass
im using around 30+ computers on various stuff and making only 20 with oc, so to automate it with alt recipes arount 50-60? what would be future proof? ๐๐ป
im not sure thats something anyone can answer really, i only plan to make 30 myself, not use it for supercomputers or anything, and i imagine thats already enough for me
it really depends on what alts you plan on using for more complex stuff
if you have to ask how to futureproof, don't bother
fuck that mean
that's only a question you can answer yourself
The semi-joking answer, "Figure out how much you think you'll need, then double that."
if you can't answer, nobody can
doubling can be good for sure
my thoughts are make efficient use of your resource nodes to make what you can then if you need more go find more nodes
Question, does the fluid freight platform also stop outputting fluid while docking, or is that only the item platform?
Yeah its not really that hard you just place machines down and make stuff
Yeah its the same iirc
Okay just double checking because the wiki doesn't say that it stops
Which wiki
ok so for the first time, I saw that.. green Stinger.
the actual big bois. I can confirm. they are big. and I am NOT going back to that forest
you will have to at some point or another
The official wiki.gg
i think they're also in the swamp and some caves
Oh really? U must not get out much
brother blz ๐ญ
Good day everyone, I need help with my factory and would appreciate any support. As a 1 handed player, I discovered a blueprint starter factory to produce basic items, along with a YouTube tutorial from TotalXclipse. Please contact me if you can provide assistance. I am willing to establish a 90 day server for 10 individuals. With my birthday in 3 days, your support would be greatly valued.
https://youtu.be/Q67rfeVUrbA?si=E4u1gS7s9KXglgGb
How do you get Train signals to switch the direction they are "sensing the track is supposed to be going? Normally I just roll the middle mouse wheel and the signal will flip over to the other side. For some reason though it's just not working and I can't build signals because they are stuck on the wrong side of the track.
Theres an arrow pointing the direction its going
Exactlly. I want the arrow to point in the other direction. Normally rolling the middle mouse wheel changes that.
Hmm
place the signal wrong to split the rail, then you'll be able to place it correctly
shitty joke, domestic violence isn't funny
That works, irritating, but it does, thank you.
???
Funny to you*
Thx
they are right kinda
domestic violents isnt something you should joke about in a public server
Respectfully I just don't give a fuck
It's just the way it is
I'm just... I'm just a messenger
๐คทโโ๏ธ
Do you guys know a better joke? Here it is: Me missing the target completely with shotgun rebar in point blank range
I have absolutely no idea why I am so bad at this
It's just the way it is
What exactly does the AWESOME Sink do? (I dont mean gameplay wise, Im aware I put items in and tickets come out) I mean in-universe. The description claims it "turns any and all useful parts into research data" but what is research data? What "data" comes from shredding leaves and screws?
"Anti-Waste Effort for Stress-Testing of Materials on Exoplanets"
So... data on how much effort is required to destroy items, I guess xD
I have a feeling that I'm going to have a lot of belts going from one side of the map to the other. That or I decide to just get drone fuels up and running.
trains?
I only need to transport 20/min of sulfur to my phase 4 factory for making batteries for one of the space parts. I could technically use trains but I only want to use trains for anything higher than 100/min or more.
if you already have a rail network, the amount doesnt really matter
Could just have a tractor running around getting it.
I see, I must've missed it when I achieved the Milestone.
Also... "A.W.E.S.O.M.E." I get it now.
Yeah true. My rail network is tiny but I can easily add to it. Might as well.
I am definitely still stuck in factorio mode when it comes to trains. I really need to keep in mind that satisfactory trains are just highly dense and fast belts.
sort of? never played factorio
i have a train that has a single car that is carrying 15/min plastic, it does one trip every 9 hours
i think
7 hours? something like that
should be 7h
Now for trains like that, which setting should I even put for the scheduling? I've been doing for it to leave when it has completed one delivery since my trains are actually carrying 2 items. 1 for each car.
but its cool like, hey look, its mr fred frame again, been a while
ah, i dunno about having multiple items on a single train, i only do 1 at a time
for a single item type its best to leave when fully loaded/unloaded
most efficient setting is departing only when empty/full. but you kinda need 1 item per train for that
I'm not combining multiple items in a single car, just 1 item for 1 car. 2 cars per train.
unless they are in the exact same amount, it wouldnt stay in sync i think
with that setting
Yeah I might try to split my trains a bit but honestly, having 2 cars per train and just having it depart when a completed delivery is made is still making sure that items are moving at the rate that I need.
I'm not worrying about the cars being in sync. Since I'm running with such low numbers, I'm not worrying if my train isn't able to get rid of all of what it has as long as items are moving.
And having 1 train move 2 items, it does help keep too many trains on the line at once. I only have like 2 trains going right now so definitely way lower to make a difference.
if the train can get back before the supply runs out, then it should be fine, i think
right now, sure, maybe you will have more trains later
For sure, I make sure that items going into a station are at the rate that I actually need for the factory, which I calculated long before I started building so it should always be fine.
Maybe but if the issue becomes worse, a second train network will be built lol
I actually really enjoy making train networks.
Especially after learning how to build a train network that can go anywhere I need it.
My world is eventually going to become a rail mess lol
separate networks sounds generally pointless, unless its like a small sub network for some very specific thing for the purpose of taking some load off the main network
the capacity rail can handle is so high that for most normal uses you dont need separate networks
Thank goodness. I also make sure that every 100 meters or so, I use block signals to split the long rail pieces in order to allow more trains to be on a single piece of track for more throughput.
I know enough to get by but I'm definitely no engineer with trains lol.
I actually like how train signaling is in this game over Factorio, where you have to use chain and rail signals at every intersection of rail. So annoying to do lol
100m seems a pretty small gap between signals
but what sucks is that the paths are red by default
nah, I do 100m too
technically, the denser the better
They really need to change that.
i do like 150
im losing my mind, i have a 500 screw input to make 20 rotors/minute however i only have access to 270 belts and im trying to spread 500 screws across 5 assemblers but cannot figure out how to do it for the life of me
I'm only eyeballing 100 meters. Pretty much at every other rail seam, which turns out to be closer to 150m or so. As long as the distance between the block signals isn't shorter than your longest train, then you are set.
I definitely recommend to find alt recipes to get rid of the need for screws entirelly. Saves your mind later.
maybe I should write a bug report on that...
cause it's actually possible to deadlock a single train. no second train necessary
oh i will be eventually
a 2:5 balancer ๐
(and even tho I put a ๐ there, I would actually do that)
or you can plug a constructor making screws before every assembler
direct feed
but yeah, screw hater gang unite
oh i just did my first hard drive and got steel rotor
fair enough thats that issue sorted
My entire factory that makes all phase 4 elevator parts, there isn't a single screw to be seen.
Absolutely beautiful to behold
iron wire, iron pipe, steel rotor - GOAT chain for motors
takes a lot of iron, but being only iron is very nice
iron isn't in much shortage either
thankfully there is a lot of iron everywhere
even if you use iron only recipe, you wont be having any shortage of it
iron pipe is such a huge change if you want to save coal for diamonds
by the endgame, I usually go with electric motor
saves 60% of iron only at the cost of some AI limiters
and 1300 iron is easier to get than 3000
i am about to start a recycled plastic/rubber contraption, will it spin up on its own? what about if i shut it down, getting it going again?
only at some cost like ai limiters as in ai limiters dont need a shit ton of copper and quickwire 
ended up doing this and it just works
will switch to steel rotors eventually
it's 1 limiter for 2 motors. it's really not a lot. especially if I need limiters anyway
it can start on its own if you set it up for that
i.e. used the residual rubber
yeah
if the residual rubber is going straight to the output, then it won't start
but if you connected it to recycled plastic, then it'll start up by itself
i am basically using the scheme on the wiki page for plastic
same with stopping it. some setups can deadlock, some can't
i built it exactly as it is on the wiki
the other one is just a screenshot from SFTools lol
the recycling loop is best set up with prio splitters/mergers to guarantee correct operation in all cases
I've been setting it up like this for years and it has never deadlocked or broken
i just have a smart splitter collecting whats left over from the loop right now
for the rest of it, i mean, the machines produce set amounts, i dont see how it could lock up
long as i make sure not to take too much plastic out, which is handled by the splitter already
What a game this is
some dumb setups break unless the output is always fully used
I need more iron ๐ญ I have like 180 iron going into my smelters and itโs not even close to enough to make what I need
i sink it?
I has dumb question. Why no curved or angled foundation pieces?
probably super hard to program
time to find more, and then some
Could they program a stretchy foundation that curves like belts and pipes?
I mean should I just do a whole setup to make rotors at this location
Iโve been doing rotors and reinforced plates
Off one line of iron
overclock your miners
That's one thing I struggle with. Produce stuff at the node or ship the ore to a main smelter
Development time / priorities, mostly. They've indicated in the past that they're not opposed to more architectural / decorative pieces
Ok so they are aware at least
You can get some curve-type stuff with half-pipe pieces, though probably not quite what you want
October 1st, 2024 Livestream
Q&A: Are there any plans on doing building round easier?
https://youtu.be/bekOyuhHZVg
we don't fully know what we want to do to solve that problem like there are many different ways we can do it and Community is very indecisive when it comes to this stuff like what you actually want to see, whenever we ask people about this we get very different answers and everyone is so certain that everyone wants the same thing, cuz like there are so many different ways to build round foundations and so many people do differently and some so many people think that like oh it's obvious we should do it this way, so, it's a very complicated problem is what I'm trying to say and just adding like triangular build pieces or whatever and just slapping that in there wouldn't necessarily solve the problem
And I'm sure there are mods out there, if you're willing to use mods
I still have a few achievements to get first before mods
How?
Slugs
They don't disable achievements
Mods don't actually disable achievements, btw, if that was your concern
Oh well that changes things ๐คฃ
(I'm not saying you should or shouldn't use mods, just that they don't disable achievements. :)
do you have a mam?
I try to play it pure the first go round
Yeah, a wise choice, IMO. :D
Then we get the mods!
Yes
I didn't finish ficsmas in time due to work last time round, so I installed a mod to keep it going
Find blue slugs research in mam build the magic crystal
(though it's certainly possible to realize you want a certain kind of mod when partway through a runthrough. a "first go round" of Satisfactory could be hundreds of hours, so some folks are gonna want to start adding in mods before being "done". Still good to try and start vanilla, though! :)
research the slugs
I am 360+ hrs in
Restarted about 5 times so far. Working nuclear tree now
Still in tutorial then 
Yeah ๐คฃ
Oke I will
Whatโs a good design for a smelter and constructor factory
Like basic layout thatโs good
One thing in front of the other
Like what
manifold
Oke Iโll google that I guess
I've been building logistics floors more and more recently to hide the spaghetti
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
I do the same. I don't mind clipping my belts if I can't actually see that that is what I'm doing lol
Yes yes... If I can't see it it's not illegal ๐๐
๐๐ฅช
Piping upwards is pain
especially when the content doesn't flow steadily
Package all the things
Why does the output go the opposite way
Of the input I usually do them the same direction
๐ cramming a bunch of belts into a basement#streams-and-videos message
It's your factory build it the way you like
Where can I post a pic of a factory
My current project is using blueprinted bare rooms with a built in logistics floor and so far, there is a ton of spaghetti just right out in the open. Connecting what is made in each room to another room. Once it is done, I'll be hiding even that.
To show u
Ok I posted it
reverse manifold
I kinda regret waiting until I had somersloop research to process and start using slugs
shame to hide all belts, what good is conveyor if cant see item go brr
That's what the main bus is for imo
does level 2 pipes not increase the internal capacity but only the maximum flow rate?
Get a 10 belt wide bus going into the factory
i dont like the idea of buses in satisfactory, sounds real annoying to manage personally
maybe if belts werent tiered
is it normal to use a valve to stop the backflow of fluid
yes, capacity of pipe depends on how long each segments are
its not reliable afaik, you are better off designing your pipes so you dont need valves
To a limited degree, you can make a bus work. Like, a bus tying all of your smelters into a single belt of iron that you tap off of to feed different processes.
but what if i have another system connected to a buffer tank to store fuel and i link it to help supply fuel to fuel generators if they are full it will just push it into the buffer tank
as far as I know, you'ree better off using pipe priorities instead to make sure your aluminum waste water gets used up and THEN pumped water.
Heya all you nifty Pioneers!
eventually that buffer will fill up, whats the point?
if its in-line, just in your system
(specifically, if I remember right, the pipe coming into a junction from underneath gets priority over a pipe coming in from a side or above.)
whats bad about using a valve for it though
Curious, anyone by chance have a Framework 16 laptop, running linux, and have happened to run Satisfactory on it?
Valve's can be problematic due to the way they calc things.
Finally tried packed fuel for jetpack and omg its so much better than biomass
The liquid Bio fuel? or Other type?
The solid one
Wait till you try turbo fuel
Sonoda tried liquid biofuel and it is better than the solid biofuel.
Ahh, yeah, if you can/want, setup a single refinery to make some lIquid bio fuel.
TF really sucks for the jetpack. The burn time is horrid. The only two 'great' fuels for the jetpack are liquid bio fuel and Ionized
Lol late game, the argument is rocket fuel vs ionized for jetpack (ionized, obviously)
I don't have that unlocked yet
turbo fuel is fine for a time, yes, the burn time is bad, but the lift can still be useful
liquid biofuel has by far the beest duration of any non-stupid fuel, which is amazing giveen how simple and cheeap it is.
It's only too bad that biomass can't be fully automated in vanilla.
liquid bio is great for covering distance, not so much gaining height
get yourseelf a running start off a belt or something and you can go a long, long ways with it.
No worries. When you do, a single refinery pumping into a container/DD will be more than enough
Indeed
It's not intended to do so. The goal is to progress.
you can just set up constructors for converting wood/leeaves to biomass and, especially with sloops, you won't need it completely automated. Espeecially if you dump alien DNA into biomass once in a while.
Absolutely not
DNA capsules and sink
I like using the alien stuff to make biomass
Never turn remains into biomass unless you have used every piece of leaves, wood, and mycelia in the world.
look, spitters are common, using 3 spitter remains to make 600 biomass is not going to cripple your DNA returns, but it'll fuel a LOT of jetpack time.
Shame all biomass recipe require manual gathering
Or one isn't concerned about coupons... which would be insane, but to each their own.
there's mods if you want to change that
Again, it's designed that way.
Coupons can always be made
I absolutely disagree. Doing just a few minutes of run can give immense amount of biomass.
And the wild life respawns
I mean... I value coupons, but using like 1 in 10 monster reemains for biofuel is going to be barely notable in DNA resultss, but massively valuable by the time you get to liquid biofuel.
Especially if you rent a server so the factory is always running ๐
While they can, DNA caps are a great source of early game coupons that can let you start making 'pretty' factories much sooner.
Most of awesome shop items are decor anyway
except for goat cassette tape and belt holes
It just feels wrong still though to not get DNA points
one expedition gave me a full depot of spitters and hog remains 
just make another run solely for that. there is literally nothing lost since monsters respawn
if it helps, DNA is infinitely renewable, at least until you pave over the whole world with powered structures.
If you're slooping, standard leave/wood/mycellia will last an incredibly long time.
spaghetti power grid when...
Anyone else have the issue with homing ammo for the rifle going to the ground of you're not in the air?
honestly, (liquid) biofuel and power shards are the first two things I sloop
Using pump does not increase flow speed right
OK, laptop is dying while sitting at buffalo wild wings.. gotta jet ๐
Full disclosure, I do have Vanilla Greenhouses, so i'm not hurting for biomass personally.
correct
No, only headlift (how high fluids can go)
Also, if you need multiple pumps on one line, never snap it to the blue bubble ... place it a meter or two below it.
if they implemented internal friction in the pipes and losses... then maybe the pump can help with flow rate 
Navier-Stokes simulator
My inability to make pretty structure remains true still 
btw are turbo motors considered mid or late game
Lol, no worries, practice makes perfect ๐
Late mid-game
so neither, but I think that's accurate 
It is the later part of the mid-section
Maybe early late game
Baah, laptop died.... phone it is.
I remember the times I complained because mk2 conveyors are harder to build than mk3 conveyors lmao, now I just don't care anymore
I tend to think of it as getting late game once you start dealing with nitrogen
Well
now that i unlocked v2 pipe
I should revise my coal gens soon
Actually, I might have to change my stance
Turbo motors are definitely early late-game
Or do fuel gens
having a train system just make logistics effortless
plop down a station, a locomotive, set a timetable, run
its all the stuff like radio control units, supercomputers, cooling systems, turbo motors, i lump it all into that category
Well, not entirely effortless... still need to run rail ๐
Wouldn't it be cool
well yeah that.. a shitton of concrete every time I expand it
5 depots just for concrete isn't enough lol
If you could build bullet trains with turbo motors
Lies
im having a stroke over my station placement and the effect of its causing to my lines
They can go faster, but they have to be on special track that can't curve as much as the current track.
aside from laying new track and sorting out signaling for it...
I'm kinda lazy to go in depth now but build proper 2 way lines, those should not have any significant congestion unless designed poorly
it's just path in block out for intersections, and spam block signals along the way, what can be so hard 
Well
i suck at blueprinting or future-proofing (or any planning at all)
that should give you which one i am
are you a spaghetti lover by any chance too?
i try not to but i can't escape the inevitable jank
Like unplanned ground leak
I hate spaghetti, but my desire to avoid it can confllict with my desire to avoid long belts. ๐ I eend up saying "Well, it's kinda ugly, but if I fit this HERE, that saves me running this component from way over THERE."
it's kinda funny how subjective every opinion is, not saying any of them is wrong, they all have their own merits, but yesterday when I said trains have the only downside of track investment and they say it isn't a problem since it grows with your need lol
Are there actually only 5 uranium nodes in the entire game?
I think yall will flip out when i showed what i did to the rail
I kinda wish there was a lower profile rail station, it'd bee nice for fitting rail into some caverns.
my strategy is usually to gather local nodes to a factory producing a single item at max speed that the resource nodes allow, then train that product somewhere else
long belts can look good
separate fresh and recycled refineries - no valve needed
it was about fuel generators, not aluminum
those don't need valve at all
I still havent found a spot for station that isn't miles away from factory and doesn't conflict with floorspace of factory
yeah, I keep my belting as straight as possible right to the resource node and gather them into a bus
#screenshots message
looks good, truly we are playing like a different game
well, you could do the Grand Central Station approach, and just move your factory up vertically until you can have your trains run in underneath it.
also started experimenting with rounded corners for buses
#screenshots message
i think for long belts, in particular what looks good is when there are multiple
looks much nicer than a single noodle
i do something like this to run pipes/belts from nodes and between buildings
#screenshots message
Again, imo it just takes practice. I've got about 3700 hours under my belt and have only within the last 6 months or so start seriously spending time blueprinting and such. And, not to say it should take that long... I just spent way too long testing and trying other random things/setups.
I ran out of concrete for the first time in like 6 months today repainting everything.
it took me about 400 hours before i really got into blueprinting
ran out ran out, or just depleted your depot and had to wait for more to upload?
Well my depot is being fed faster than it can deplete, so I guess the former later. But I usually end up with a lot in my inv, so I was surprised.
I saw a few Sam on the map, but i can't find it
Not supernatural
Either high up or in a cave usually
Itโs not a reliable use of them
demons are what I call stingers.
Tried,no cave ,nothing else more
Feeling pain as i try to craft computers
where about on the map are you talking?
At the desert
dune deesert?
Which desert? Dune desert or rocky?
If its rocky, entrance is near the coal nodes at top left of map
if you mean the SAM up north, the SAM is inside a cave
Don't see no entrance
oh, ugh, I can't set priorities on a splitter other than "overflow," right? So if I want plastic to go to a depot uploader by preeference, then to the rest of my factory, and overflow as last, I neeed 2 smart splitters. first one sending to the depot or overflow, and second sending to factory and overflowing to sink?
a more typical setup for me is "any" for the first smart splitter pointed at the factory, overflow to another smart splitter, which then does "any" into depot and overflow into a sink
that way you get priority order of factory, then depot, then sink
that would also work, though my depot isn't maxed out right now, so it fills up quick.
it doesnt matter, the sink will handle it at the end
anything that doesnt fit in the depot will get sinked
sure, I get you.
but i dont know what kind system you have, for me the goal is everything running constantly, so in this setup, in order to have anything for the depot, production must exceed what the consuming factory needs
so it makes sense for the factory to be first priority
drives are so annoying to research.. they could nerf it to 15 min per drive, but allow us to queue up 5 at a time
If you take a look at the interactive map at satisfactory-calculator.com, and enable the 'caves' layer, it will show where the entrances are.
I've just got used to throwing one into research and go off to do something else.
up at the northwest corner? there's 3 entrances, all at coastlines, one of them require explosives
Yeah, thats the thing, we haven't received any specifics as to where lol
i always forget, and i dont notice the ding. So it goes like 20-30 min between each drive
times that with 30 drives
I'll get my map and mark the entrances and send in #screenshots once my game fires up, it's actually my first node of sam along with 2 or 3 something quartz in there lol
Yeah, as do I. To me its only slightly annoying with new saves, where I already have a plan of action and am hunting for a specific recipe ๐คฃ
the famous entrance is at the east near 4 normal coal nodes, very easy to spot
while its the furthest, but its the most free entrance
oh, the rocky desert SAM node.
turbo, steel canisters, steel screws, residual fuel
you can add to the list, but there are many "must haves"
It's problem with me is it's in a cave and I don't want to do the elevator clip through the roof ๐
just belt to outside
Eh, for me its usually HOR, and any of the pure ingot recipes that I can think of off hand.
or train, the entrances are large enough to fit 2 way rails
I train it to the entrance ๐
or that.. maybe I'll build a monorail train to train it out
you can do a train for that one, though it's a tight fit. I think you have to do through and through, is all, not enough room in the center for a turn around AND a station
Yeah, I usually just do a single back/forth rail for that one.
just do a 2 way monorail train with 2 locomotives on it 
for me i belt all the quartz and sam to the west exit, and then train all of it alongside the coals
Dimensional depot is useful when you have no idea where you are
Can you get more than one custom swatch?
alright, who needed the entrances? was it you? #screenshots message
the west entrance need explosives, the other 2 doesn't, go from the coast up, you'll see it
does bacon respawn?
bacon agaric does too respawn
damn so fully renewable huffers are tricky to make..
use the other swatches, the structure will be bound to that swatch and change as you edit them
you can always use alternate, like alien remains and berries
That's the issue. I don't want the other structures to change
my 1-9 swatches are literally just different pipe fluid colors 
there's 18 of them aren't any of them disposable to you?
they dont, they did respawn but thats caused by some updates which regrows all collectibles
#screenshots message
could anyone give me a quick tip pls lol
oh damn didn't know that, bacon restores so much health
don't use vertical junctions unless you understand them
If you can't get more custom swatches, then I guess they're going to have to be.
Protein inhalers are 100% completely renewable
so protein huffers is the only fully renewable one. Which require a crazy amount of nuts
Hey my fiance is curious how many people here potentially have some form of autism - I'm being accused
the belt? are you providing enough coal?
how much coal 4 gens consume?
oh belt system, I thought water system ๐
i think its 60 coal/min
I was under the impression those only respawn so long as you dont cut down the tree that produces them?
60/min? 15/min each
it's a manifold, you gotta wait for it to fill up
ah my mistake lol, i shouldve specified
do i just need a tier 2 belt on the farthest left?
also whoops typo
60/min, youre using manifold system which will take time to fully saturate
correct
Add full stacks of coal to each machine, a slow manifold takes a loooong time to fill up
!wikisearch cg
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator produces 75 MW at 100%
"Proven" setups for coal gens. They each consume 15/min @100%
ahh alr thanks yall
if it's 60/min, you don't even need mk2, a manifold is just inheritly slow to fill up, but once working they'll go reliably
wait what are we talking about? you just set it up, coal is not hard at all
that manifold will likely saturate around 30-40 mins, but you can prime it with stack of coals from your inventory
Remember, not everyone has the same level of understanding
fair point, but i have 10 hours in the game lmfao
did you know the average pioneer quit when reaching coal power?
thank yall for the assistance its much appreciated
ah i didnt catch that, sorry after so long im assuming all of us have 2000+ hours ๐
dw, we aren't here to boo on you
ik ๐
I actually quit the game when I start thinking about doing a real nuclear setup
i hit 100 hours now
I just said f it, and went full rocket fuel
288GW max power from 4800mยณ/min of rocket I think?
I was able to squeak by on coal, fuel and a handful of rocketfuel gens
big nuclear plant project can easily reach 100hrs, burnout is normal
If I decide to do another late game attempt I'll def setup a rocket fuel plant
Also I am just not that organized. I've watched Kibitz do it twice now, his real super power is organization
also I don't OC my machines unless it's required to obtain a good looking layout lol, else I just spam the machine if I needed more output, so my power consumption isn't enormous
whats the name of that guy that has the actual insane person base
like the massive vortex or whatever ๐ญ
Let'
Game
s Game It Out
ahhh yes lmao
Yeah, I have a bad habit of ' designing as i go'
His super spaghetti makes my eyes bleed
#screenshots for the SAM node in the north of the Dune Desert
80% of my factories have no walls or ceilings ๐
dude spent like 10 ish hours on just how his storage looks ๐ goddamn
(that cave also has a purple slug... guarded by 3 jumping stingers
Most of money are 'pretty'. But it takes a lot to get there due to lack of planning
i try to make all my non-temporary builds look structurally realistic. So i build out a proper supported foundation, then use less and less structural parts the higher up i go, as its carrying less weight.
So due to this mostly applying to non-temporary builds, same. 80% of my builds without walls or ceilings
Put from: tinkeridiot has: image in the search if curious
The playthrough I'm doing now has been me trying to place more perm structures and have more resources avail before progressing.
His City Skyline vids are amazing!
and as per standard procedure, all temprary yank factories that look like spagetti monsters, end up being permanent, and in fact critical for progression far into the game.
I was going to say, theree's nothing quite as permanent as a "good enough" fix.
whimpers no spaghetti....
I usually build higher output factory somewhere else, train it back, then scrap down the old build
are there no full foundation corner in this game? only outer corner extension which is half a foundation? :(
I really need to attempt a train loop soon too
yeah, I want one that's double, or triple the radius of the current one
and also a curved foundation piece
What would be your Nr 1 tip to a new player, here are a few contenders i could think of
-
If you see a cave, and hear sounds. Turn around
-
Somersloops are a must for producing biofuel, power shards, DNA capsules and some other parts that involve manual grinding
-
Unlock parachute as fast as possible, and figure out that you can climb tall mountains with it.
I haven't looked at the mods in a long time, I have to assume they have solved curved roads and architechture issues right?
three great tip
#screenshots message
is
a. something wrong with my assembly
b. manifold moment
or c. need faster belts
s
don't bottom feed liquids
that sounds weird idk how else to say it lmao
what does that mean?
you need a mk2 belt to feed 8 gens, what are we looking at in that pic
whats the issue therE?
ah thats the issue ๐ซก
liquids are affected by gravity so pushing them up into machines creates problems
from source to final place in the engine i assume?
you want to go horizontal and even better, feed from the top
if I were to order it 1 > 3 > 2, also buy the ladder in the ficsit coupon shop, and zoop it on the go
Bottom feeding is fine provided there is enough headlift. Having said that though, i do tend to bring the feed 'up and above' before going into a manifold for refineries per say.
Ya, you can only feed 4 gens for max efficiency of the belt
Huh?
Was meant for bunger, sorry
Spacebar - if you tap it and let go it will autocraft the craft you've selected in the crafting bench
yes thatt, removed the need for a weight on my keeb 
Same for clicking E when manually mining
ohh who remember the good old days of putting a weight on the spacebar ๐
same thing, back in the days, you press E, then open inventory
This and that you can hold E to collect wood/leaves while running around.
the ladder as your first awesome shop purchase is definitely some of the best value you'll ever get from it.
edit nvm you have to start holding e WHILE collecting and then itll continue
also, explosive rebar automation + depot as soon as you get oil, it's good af. period
one shots tier 1 hostile mobs and 3 shot tier 2 (excluding hatchers, those are resistant to explosives)
honestly, one of the biggest things I learned about was adding a power pole mid-line by aiming at the line, click, then aim at the ground, click. It will pull the line with it when you place
Here is another one, if you sneak, you can walk up to the insect spawners and kill them without it triggering. This also works when shooting them, if you're sneaking while shooting, they wont wake up
#screenshots message had to make a smaller steel spiral within my STEEL CYCLONE (registered trademark) but now I can finally begin to use it in factories!
When you go to collect the first batch of leaves or wood, just dont let go of E and it will "autonab"
to add on to this, it even works (somehow) if you press the crouch button while flying around on a jetpack.
yeah but it isn't that fast is it?
it's easier than clicking, untiul you get the chainsaw
ohh that reminds me, jump boost by crouching + jumping soon after you hit the ground is also a must-learn
Some have said they can do it "faster" by tapping E, but too each thier own ๐คทโโ๏ธ
hmm i was just flying, so i decided to test it with parachute too. That went downhill fast
not just downhill I eexpeect. ๐
I use it to out-run mobs all the time lol, circling them with cluster nobelisks or explosive rebar
Explosive Rebar is my best friend
Also, the parachute can be used to 'glide' up on hills/cliffs
my only gripe with them is gravity, but you can learn that, and then delay, gotta anticipate their location before shooting, but you also learn that, after that it's an effortless weapon, also clear terrains freaking well, removes the need for normal explosive nobelisks
Ex Rebar + LIquid Biofuel = Death Rain
Eh, I primarily use exp rebar for clearing flora/rocks. Std or TF ammo for fauna.
cluster nobs, anyone?
another jetpack tip, (though jetpack tips are not neewbiee tips) is that if you get a running start and just tap the jets every time you start to descend, you can go a long ways, much further than if you hold down the button.
I find Nobes too wonky to use in while moving
Again, for clearing flora/rocks, until I start automating nukes ๐
And you can get a running start off or your fastest belt for even more distance
but clusters are VERY fun
I prefer rocket fuel though it lasts for less time, most of my battles are on ground, and rocket allows me that boost to jump taller than radioactive hogs + avoid spider jumps
for a NEWBIE tip, mycelia - if you neeed more, get the chainsaw. Most stuff you can chainsaw will give you SOME mycelia.
that or the hypertubes are definitely in advanced tips, but yup!
Alright, bed time. Enjoy all!
no it wont?
only in some biomes
literally if you hear a spider jump you, just fly up if you have rocket fuel ๐
See you Tinker
Making a simple 9 gate hypertube cannon blueprint also makes the game very different
PROTECT NATURE AT ALL COST! Never make a chainsaw!
I never used the chainsaw, just ex rebars go brbr 
"protect nature"
is playing satisfactory
aside from actual trees, (and even there, the dead trunks give some mycelia) I'd say you've got better than even odds of getting mycelia from anything the chainsaw works on that isn't purely a plant.
I wish the chainsaw could clear the big bubble trees near craters
I mean, at least we're less dirty than factorio, if only in scale.
It is biome dependant. In the grassy fields biome, not a bit of mycelia to be seen.
lol true
Yeah we have yet to turn the water green from pollution.
grassy fields has the cave of demons, at least, though it lacks old tree trunks, true.
Nobelisks
it doesn't work, ex rebar or explosives doesn't work also
if you insist then I could try cluster or nuke nobelisk on them
If its the 'baby bubbles' then you are correct. Should clear the larger bubble trees though
Gotta throw then right onto the stem.
which part of the stem? top? bottom? middle?
just took a train to my alu factory to test it out
Afaik, that shouldn't matter. Again, only for the larger bubble
Trees. The small ones are still bugged as I recall.
by the way, i had a thought - if you are arachnophobic, but also have cats, you may be better off turning monsters completely off so you don't start getting scared by your own cats
fr it gives me feline phobia
Ugh, I was going to head i to the hotel... but gotta curb that nic fit first ๐
@rustic hare #screenshots message lemme see the top of that tree.
just posted a follow up, shooting at the stem is what I was missing lol
Ahh, so it worked.. nice
@rustic hare yeah, those smol ones still can't be removed unfortunately
yeah the small ones are still bugged
Though, I've never tried with using SCIM
got a problem #screenshots message
Huh, odd.
yeah all other big bubble trees work, but not that specific one, no matter where on the stem I shoot
You try a nobelisk instead of shooting?
tried nobelisks too
it's at the sam crater, can you try it on your world when you are online?
she inherited it from a pokemon?
oh f me, just rebuilt the steel station and now it's not enough, even with molded recipe for beams and pipes
@signal shale meet @unborn gyro ... the meowest of mew's
I'm going to have to rebuild my depot factory with the floor higher, I forgot to leave room for belting under the main floor.
#math-and-meta would be the best bet
oh my bad
Yeah, I've gotten in the habit of always building things on a 2m foundation spaced 4m up with a 4m foundation for that reason. I do the same in blueprints now as well.
4.37445 yards ๐
Ok, legitimately though, time for me to make like a tree.... ciao!
honestly, the "4m" foundations aren't 4m tall unless the pioneer is huge, 4m is a bit over 12 feet tall.
A pioneer is roughly 3m tall iirc
what are we, space marines?!
switched to encased pipe recipe, tore down my molded steel beam section and beefed up pipes, the usage is barely below my steel factory's max output now 
i though each world had a unique seed
so it would diffetn each time but it feels like pretty much it the same world setup
kinda late, but you can just save edit it copy paste
No I can't, unless SCIM lets me do that or something.
yes you can
how?
filter Z axis, cut, move foundation up, center on pasting area, paste
using what, the dismantle tool? I'm not sure what I use to select eeverything I'm wanting moved.
What is the best path to make a train from the eastern oil fields to the red forest up high?https://discordapp.com/channels/370472939054956546/553550313533997057/1412990431947657317
Am i stupid for training oil residue to base just to make smokeless powder
@uncut pier Can you not use the rebar gun to kill the character?
@uncut pier #screenshots message
you gotta end him
RIP
the longggg way around, or build the station up in the red forest and just belt the stuff up
big big spiral
Yes
But also, nah, do as you please
But also, where is your sulfur and coal? (In relation to your oil)
Coal is supplied from rocky desert
Sulfer is trucked from somewhere else
I guess it does make sense to bring it all together in one place, at least. But I would just package it and send it along
Ammunition factories are so fun to make.
Once i found good way to supply coal without train
Or find steel alt
Did you find the pure sulfur vein in the streams at the northern edge of rocky desert??
Forgot purity but i think yes
Nice
Wait
i might be wrong about geolocation at all
No, I misspoke, I was thinking about the dune desert.
just pinged you in the screenshots channel, that's a normal sulfur node, part of my rocket fuel supply chain, right next to nitrogen, and coal
Yeh i was like "theres a pure node in rocky?"
people are going to tell you a megafactory like that is a bad idea but they're wrong because a mega factory allows for a higher density of factory cart routes
I group whatever needs to be grouped, and modular anything that can be modular
I should get factory cart someday
gotta engineer the logistics yknow
You definitely should, if only to have a good use for the rounded foundations (skate park)
rounded foundations are pretty much useless except for factory cart parks
in my opinion
thats what i like from watching him, his math might be fucked, but i like how he organize all his build
Theyโre a great design piece?
Not sure how they specifically help carts
#screenshots message
Don't question why i did this way instead of laying down foundation like normal person
Its fine dude
really dumb question but can i make a hypertube highway? i want to have 4-8 vertical platforms going pretty high up and then going to a factory far away, but im worried about the shadow itill put, any other ideas?
You can do whatever you want tbh
It should work
You can do a cannon straight up to a platform
thats a thing?
Like a normal hypertube cannon but straight up
almost couldn't see the rail there dude ๐
Wanted to get the whole segment to image
so, basically the hypertube entrance speed you up right? imagine what would happen if you are already going fast in a hypertube, and then get sucked into another entrance, speeding you up even more?
now imagine that but repeated 9 times
you have a hypertube canon
how would you even know where to make the landing platform?
ngl I guess you'd just test it lol
Yeah, just trial and error really, if you're going for a specific destination.
When you're at full health, a single fall can't kill you, so you technically don't even need shenanigans
Fire yourself
Land
A lot of folks just use the cannon to get up high and then parachute/jetpack to where they're going, though
@warm phoenix want to be a bit more clear since point left it like saying somehwere in the world lol
About what exactly?
300 Nobelisk ready, time to carpet bomb the red forest
about the world not being sperate seeds
feels like it each one is same gen each time
i confused wat that means tbh sorry
but when i look at the world the mine areas are the same as well in the world though i didnt clone it
interesting
kind of kills the play though doest it
knowing where everthing is
fair
i think for somone like me it proable wont make much diffent becaue honestly i have bad short term memory so i wotn remember world anyways lol
but it interesting they didnt do this game with seeds in mind but maybe that would been hard with teh way they do the worlds in general tbh
or gased
lol
I havent ventured into south or westside yet
everywhere I go, explosive rebar clears
Make a conscious effort to not take advantage of knowing where everything is, problem solved.
Not making a bee line for the crash sites makes exploration more natural, for example.
This is a blessing
4000???
Will we ever had wireless power?
I'm imagining someone with 4000 hours but bad memory who never figures out it's the same map every time
Probably not, but there's mods for that
You can pretend to have infinite wireless power by enabling Advanced Game Settings and turning the no-power setting on. :)
I mean, isn't hoverpacks a kind of wireless power?
Any good satisfactory YouTubers
you want scope creep or spaghetti?
Huh
Whatโs the first one
VRAM?
Mb my autocorrect made it uppercase
Ram?
GPU RAM (Video RAM)
But I'm somewhat confused. What does VRAM have to do with youtubers? xD
What does this have to do with my question
Thatโs what Iโm confused about
does a 140 on the raads r test count ("130, The mean score of autistic people; strong evidence for autism." "160 Very strong evidence for autism.") do i get a prize :D
Is it worth it to mess with nuclear if I have 1,000,000mw without it
How
Fuel generator
I don't know many youtubers, tbf. I just watched the "Satisfactory News" channel. He has videos helping artistically challenged people like me make stuff look not horrible xd
200 of them
But like heh
what fuel do u use
The one past rocket, it uses shards
Rocket Fuel plants are awesome too.
That can go in fuel gens?
well i use that to convert it to regular fuel
Yeah, 5000mw per uses 3 a minute
Off one single pure oil node you can get 600 of it a minute, or enough for 200 regular fuel generators
Or 1,000,000mw of power
I use the fuel past that, ionic fuel or smth
Wait. That math doesn't math. Fuel Generator doing 5K a minute?
That's what the wiki says
I thought ionised fuel is a net loss
You sure you didn't look up Nuclear instead? Those do 5K a minute at 100%. Fuel generators are 625mW max overclocked.
it's a net gain, but only very slightly, not really worth the bother if you're using ionized for power, stick to rocket. but ionized is good to make in small quantities for jetpack and drones
Ok
Not sure. But I can see what you mean. It lists the Ionized fuel as having 5K MJ, but it converts to 625MW of electricity. (I don't know enough about power to know the difference xD)
I do know, tho, that my 120 Fuel Gen rocket fuel plant converts around 300 liters/m of Crude Oil into ~72K MW
Good morning guys
Im going to fry some dumplings
MJ is the basic form of power used here to include time with the measurement
(30MW for 1 second = 30MJ, 30MW for .5 second = 15MJ)
Does this include the power used to produce that, or is that just the end power amount
Just the end result. That's a good point tho, I should probably count that in the total xD
If that is the end amount, off of just my rocket fuel I should have 360k MW (possibly? That's based of the 5x more fuel I make and your number of 72k)
If that's is the case, I should be able to very very easily scale 2400 rocket fuel a minute
Oops! I read that wrong ๐ญ this is what I get for being up at 1 am
I'd get 144k mw
However with how easy it is to mass produce rocket fuel
OK so my plant is... 300 oil, 800 Sulfur, 400 Coal, 600 Nitrogen
120 gens at ~240% for a total of 71.994MW, using 1500MW for production.
Optionally using the Compacted Coal to produce 1879 more in Coal gens.
I have 3000 oil to use
I'm gussing the bottleneck may be Sulfur for this setup.
I need 2000 sulfer and 1000 coal per minute to use all 3000 oil
Should be 720k MW but I'll probably also burn the compacted coal for that little extra
kibitz then
how many % of the world's sulfur did you use for 720GW lmao
Literally only need 2k
A minute
So i fried some dumplings
LIZARD DOGGOS? NOOO
[No lizard doggos were harmed during this process]
Now comes the big question, do I overclock the fuel generators or not
No reason not to overclock them, really.
I usually do
Big factory = big serotonin
This is true. I hadn't considered that.
huh? you aren't using nitro rocket fuel recipe? cause 4800m^3/min uses 3200 sulfur/min which powers 144*8 gens making 288GW
Actually that math seems a bit off now that I think about it. I'm using 800/m sulfur to process 300/m of Crude Oil. So 10x that would be more like 8000?
I'm not sure what your setup is, I am using nitro rocket fuel, but 600 crude oil turns into 600 rocket fuel with 400 sulfur a minute
overclock = small factory = small endorphin, dopamine
Can I see your entire map ?
I am trying to see how people navigate terrain in certain areas
@rustic hare Are you building up high? These are very straight lines
I'm lazy. I build above the terrain xD
yes
I have like triple checked this math, and I'm like 99% sure that 600 rocket fuel a minute only needs 400 sulfur a minute
I'm on the experimental version ig? Maybe that changes it but I wouldn't assume so
That part I agree with. I'm not sure about the 600 crude to 600 rocket tho. I'm seeing 300 turn to 1200 over here.
Here's a thought. Are you using the Diluted Fuel alt? That one massively boosts the Crude Oil -> Fuel ratio.
Experimental is currently the same as "normal" SF. There's no new stuff to be added to just one version of the game yet.
just sent some pics, can you recheck the math? cause I got aa 288GW rocket plant up and running with all 8 pipes at 600m^3/s consuming 3200 sulfur/min
Oil extractor is 600m3 per minute. I run that into 10 refineries on regular fuel recipe making 400 fuel a minute, then I run that into 4 blenders on the nitro rocket fuel alt for 600 rocket fuel a minute out
Yea that may be the issue then. My pipline is: 300 Crude > 400 Heavy > 800 Fuel > 1200 Rocket
Using Heavy Oil alt, into Diluted Fuel, into Nitro Rocket Fuel
cause you stated here 720GW from 2k sulfur/min which isn't possible with nitro rocket fuel, haven't tried the conventional path that uses acid, but the acid path cost less sulfur
It was using some starter math from someone else ๐ญ the stated 300 rocket fuel made them 72k MW and I would have 3000 rocket fuel (or 10x) so I sorta assumed it at 720GW
no, 300mยณ/min rocket fuel run 72 generators at 100% clock
that isn't the same as power output
just take 300/4.16666666 in the satisfactory calculator
They said it was 300 rocket fuel a minute into 120 fuel generators to total them 72k MW
No it was 300 crude oil into 72K MW ๐
300 Crude oil, into 1200 Rocket fuel = 72K MW
Ok ok that's making sense
Why trust others' math? It's best to do your own math so you can blame yourself for errors 
okay that makes sense
Because doing my own math at almost 2 am is about as bad as trusting someone else
Or trying to decipher words
My math is usually wrong, and I don't figure it out until I'm done building the last building. Then I figure it out and have to redo it all 
Valid
nitro rocket fuel literally make me use 1/3rd of the world's sulfur just to use up 1200mยณ/min of crude oil which = 2 pure nodes 
then I have so much oil left to do other shit
I may use convertors to give me more sulfur
Yea. I currently have 150K MW, all using one Pure oil node.
That's not a bad idea. Iron to Sulfur.
My math is usually surprisingly good. So I just end up applying it for the wrong recipe and F up that way 
(Eg: #satisfactory-memes message)
Time to make a monumental belt from the desert to the west coast
Agreed. Or a monster of a train network xD
I honestly don't like how trains look as much as just a straight belt highway
Yea that's fair. I'm biased towards trucks, myself.
I got trucks running right across the map, just for luls
I've kinda hated anything that isn't a drone
I'd rather run a really long belt than make a path for a truck or a train
Time to dig up this factory and start again
All because I refuse to place another nuclear power plant
Very valid ๐
personally I prefer oddly straight train tracks
I saw a YouTube video earlier of a guy who spent like 30 hours on his nuclear power plant to automate it all the way to ficsonium, and it makes like 750gw
I don't use slugs at all most of the time, so yes, I did place all 1152 fuel gens 
๐ nice! I do need to do that one of these days. I usually stop with Uranium.
I'm contemplating using the full 3000 generators
Slightly less than 3000
That's one hell of a fuel gen field
The west coast will become a baron waste scape of my own creation
1152 is divisible by 8, and coincidentally, each 8th use exactly 600mยณ/min of rocket fuel, so I just built 8 floors
1152/8 = 144
and 12x12 is also 144 
instead of a gen field I just did a 12x12x8 cube of gens
You make 4800 rocket fuel/minute?
yes
That's with 2 pure nodes right?
yeah
So with my 5 pure nodes it could be a tad large
sulfur destroyer
Is that time worth the dopamine boost?
Most of it will be converted from iron in the desert, I don't care about the environment
Or the desert frankly
just blueprint it and bam bam bam, I have a modular megaprint of 4 refineries, 6 blenders with 4 of them OC-ed to 150%, each print makes 600m^3/min to fill one pipe
I wonder how much Sulfur you can generate with the available SAM. Now I'm curious how much Rocket Fuel could theoretically be made xd
I oc-ed the blenders just because 3 blenders fit pretty darn well with 5 refineries
10 reanimated Sam makes 120 sulfur
Using the iron recipe
Oh that's not that much, then. You'd probably run out of Crude Oil before SAM
Which should be 3600 sulfur from one pure Sam node
Unless I'm just stupid
The real issue there is the 9000 iron that would require
How do people making light on buildings like this? https://discordapp.com/channels/370472939054956546/1412985088148504768/1412985088148504768
I'm trying to figure it out but I think OP is sleeping
I would guess those are labels, with the same bright color on all layers and the brightness turned up.
you could also convert from limestone into iron 
This is a tempting idea
The asnswer is: ||just shy of 50k Rocket Fuel/min||
That's like 12k fuel generators ๐ญ
๐ interesting. Now I'm tempted to make a world for all of that 
#design-and-architecture
People can answer with pictures there (and it's more on topic)
we need an air quality monitor in this game 
Factorio style ๐ญ
My map would be pure red
That would always be my goal ๐
That is like 3000 gw if I'm not mistaken
You would NOT run out of power
And that begs the question, with somersloops available, what does that bring the max rocket fuel to
I just love the dev's slandering of the cybertruck lmao
Just 711 Blenders, 256 Converters, 621 Refineries, 96 Constructors and 11 Smelters, no big deal, rookie numbers really 
Cyber stuck
wdym
try buying one from the coupon shop
What if we used somersloops
that's the next 6 months of my life sorted
They threw a steel ball at it and broke it. Shameful stuff really SMH
Now it doesn't even drive properly! 
Load balance all of it too
|| the windows are cracked, the wheels are square, it runs on fossil fuel, and cannot turn left || 
You could make up to twice the output. But slooping any of the input items would be almost useless as we're already using completely most resources. Only if you had infinite Sloops you could squeeze out more than just what you'd get if you sloop the Rocket Fuel output
How many sloops are even available
imagine the splitter tree just to split one input into 711 lines for the blenders 
I might make a 1 to 711 split for the fun of it
I think doing some sushi would be much more fun and incredibly less laggy, while keeping you busy for as much if not longer ๐
~106 or 109 iirc
So that's little more than 25 fully Slooped Blenders
It would probably be easier to make all of those alien power augments to squeeze out an extra 3000gw
while you are at it, fit it into a blueprint, then make a 711 lines into one merger lmao
1 to 711 to 1
๐ญ
Did you guys ever happen across the 780 - > 480 meme? 
Someone made a pretty sizeable Reddit post about ways to load-balance a 780/min belt into one carrying 300/min and one carrying 480/min, completely missing the most obvious (and quite compact) answer. It made for quite some memes in the following weeks 
Ie: great example of overcomplicating a simple task
Honestly I would've done the same thing ngl ๐ญ
I'd love to see a 711 manifold fill up
Once I unlock the next belt tier I never use the old ones
That would take so long, I hardly have the patience to wait for a 10 belt manifold
I love me some slow belts 
Finally finished my entire adaptive control unit factory. Gotta decorate it when i'm at phase 3
I really love the design of the highest belt tier
That's why I exclusively use it
Meh. I prefer seeing items on belts over seeing just belts :P
There's just something about seeing items slowly moving around all over the factory that is so alluring to me...
(eg: #design-and-architecture message)
93 ish
106
I only use higher tier belts when it's needed. It gives a rough visual of how much is supposed to be on the line, and also saves on using too much of one resource. All my manifolds reduce in belt tier as it gets split too
The main feeding line stays consistent though
But I gotta say, using all faster belts might be better for your pc's performance- if it's not keeping so many items on the conveyors present
Is there a way to move something by highlighting then repositioning? A mod or a way in game?
Sometimes I want to change the height or direction of a conveyor lift yet I have to delete and can't just edit
Maybe a mod. But no way to in the base game
Blueprints are similar in that manner
is there a way to get the convey splitter to sort what goes out where?
and how do I get that?
Do note that, with manifolds, that can increase the time needed they take to completely warm-up (not by a huge amount, but if one cares they can definetly notice)
Explore the MAM ||in the Caterium tree||
Yeah true
"The sun is warming up?"
You mean "the manifold"? 
Making a reference to Megamind, haha
Flew right above my helmeted head
I remember asking myself this when first playing satisfactory "I can't believe they don't let you just choose what goes where! In such a cool automation game!"
Discovers smart splitter ages later
I'm glad you had a jetpack to catch up to it. ๐
its just too powerful for a baby engineer
It's never too early early to do some sushi 
Josh be like:
And then the "man this programmable splitter is neat but I don't think I'll ever need it"
Later: "programmable splitter my beloved"
Tbh, the "latter" opinion is one I see extremely rarely 
I'd love to use non-existent Conveyor Mk.6's with the reactor farm i'm making.
I hope the uranium nodes in the game and alternate crafting recipes can sustain it.
Most go: "wait, I can't set rates for belts with this?! Useless!!
" and forget they exist
Well, I'm talking about actually organized sushi, but sure xD
How many reactors does everyone here plan to make for their world?
Oh i see, my mistake. 
I usually can finish the game in leisure with whatever 300 Uranium/min can give me
All of them
The Satisfactory Discord aparrently doesn't like it if you want to type in bold
Huh?
Just can't be a majority of the message
all of them
Or the dreaded
#(a space) text
I use "** text (double asterisks again)"
I'm working on a long project, and once it's completed in my creative world i'll send the picture to show what i'll be building in my survival world.
I just have to work out all the kinks (The headache that is arranging the item conveyors.)
What's wrongk with the words 'all of them'?
Was it caps?
What?
Bazinga
Bazinga?
Oui
Very bazinga
ALL OF THEM
Yeah lol
I bet they didn't add that because it would make things too easy maybe
#- attempt at "new" bold method
Womp womp
Space after #

Not what i was going for lol
-# bazinga?
Oh yeah, server doesn't quite like that
Yeag
-# did you mean to type this?
Yeah the server doesn't like the large bold
Yeah, just my memory is corrupted.
This can't be posted because it contains content blocked by this server
-# ae
-# this is the text version of ๐ฅบ
Yeah that
-# Oh, there we go.
-# or just whispering
Well said
fun fact if u press G like the fillter thing while deleting also works on the costmuzier
-# Plz fill your bathtub with plutonium waste ๐ฅบ
Yeag
Seems like a plan
Meant to do the pleading finger point but apparently thats not discord native
-# mikael gimme emote perms ples
๐ฅบ
๐ ๐
Mikael is asleep
-# 
I think
so did u know that?
What was the full technical term for those again?
Yes
oh i thought i discoverd something new
"Space Giraffe-Tick-Penguin-Whale Thing"
We, civilized and simple pioneers call them "Beans"
"Bouncy Boi"
-# wrong answers only
I personally call them Balloon Whale Sloths.
You did, in a way
You did discover something new that you didn't know about. I happened to know it too.
There are a bunch of things in this game that I don't know about
if they were sloths they'd be crawling upside down on trees or working in the ficsit dmv
So, a S.G.T.P.W.T.
Sergeant Pewt