#satisfactory

1 messages ยท Page 280 of 1

dim flint
#

If this was my coding setup, caps lock would be ESC and I'd be happy...

remote plank
#

forgot to add

dim flint
#

maybe I'll just fix that.

shut valley
#

ok well now some motherfucker is spitting fireballs at me so ๐Ÿ˜ญ

dim flint
#

Just thought there would be a more natural solution given how common this is.

smoky nimbus
shut valley
#

had to run my ones ofc ๐Ÿค‘

remote plank
#

train doesnt need any momentum like hypertubes right

smoky nimbus
#

60 fucking refineries

#

kms

#

it only gets worse from here

atomic notch
#

I had a project that needed like 400 ish

smoky nimbus
atomic notch
#

All the iron in the rocky desert

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I dont wanna talk anout copper powder tired_jace

plain gate
#

spiral

remote plank
#

do you know from the spawn to where the bauxite node is

atomic notch
#

I did one where i split the track so it just dumps into a belt waterfall then another station at the top

plain gate
remote plank
#

all in that area tho

atomic notch
#

Then you dont gotta worry abt the spiral rtt

#

Lemme see if i got a ss somewhere

plain gate
atomic notch
#

idk where ur buildin tho

lost galleon
#

Guys, Can i somehow let raw material flow into a constructor without it using it? My math aint working if i cant fill the constructors first

plain gate
#

yes theres an input buffer

lost galleon
#

Oh how do I do that kind sir

plain gate
#

its inside the machine itself..

smoky nimbus
lost galleon
#

Ah I see but I want the buffer to fill up without it producing if I put it on standby the machine doesnt pull materials from the conveyor anymore

smoky nimbus
#

not possible I don't think

#

just underclock it to 0%

steady glade
#

my bad its q im french

remote plank
#

how do i make my freight platform take materials from a freight wagon automatically

dim flint
#

Now to break old bad habits.

steady glade
hard ivy
smoky nimbus
steady glade
remote plank
hard ivy
remote plank
topaz shale
#

1% was always the minimum underclock but it always did the trick for having the machine fill with fluids for when I ever need to.

steady glade
#

no the locomotive has to be the same direction as the station

steady glade
topaz shale
#

That and when placing, there is an arrow that shows up.

plain gate
remote plank
#

can trains not go through the station tho

steady glade
#

a train can have heads in both directions but the head that docks needs to be in the same direction as the station

steady glade
remote plank
#

because i was thinking just the trailer needs to be in line with the freight platform

steady glade
#

that will naturally happen but its more of the locomotive activating the station than the platform using the freight cars

hard ivy
#

I just tested it and lo and behold, I was right. well mostly. a train set to only depart when empty/full will be slowed down to the slowest belt, resulting in all platforms being capped to that.
Or, well, mostly. the wagon is considered "full" if all slots are filled. which means 31 stacks and 1 item. the faster platforms can fill their wagon completely, resulting in up to 3% higher throughput

But no, 2x780 + 2x720 would not work with depart when empty/full. you would, in fact, get 2x743 + 2x720

dim flint
#

Pipes flow indicator not copying color correctly is going to drive me insane.

reef basin
hard ivy
reef basin
#

one station limits for the faster belts, one for the slower

hard ivy
#

... then you're using 2 stations and 4 trains

reef basin
#

and solving the problem

hard ivy
#

and yet you somehow didn't suggest that in the first place

#

3 of your first suggestions had no right to work as described

reef basin
#

or you just didn't understand what I was suggesting ๐Ÿคท

hard ivy
#

this you?

reef basin
#

yeah, each train works on full load

remote plank
steady glade
#

sure

hard ivy
reef basin
#

which is where the multiple trains come to play ๐Ÿคท

#

they pick up the second different input

hard ivy
#

you'd need more than 1 pickup station for that. which I'm pretty sure you did not mention

reef basin
#

I did not mention using only one station either ๐Ÿคท

upper gale
#

Just a misunderstanding

reef basin
#

I mentioned more trains because I assumed one train per route, as that was before RTT was known

noble topaz
limber viper
#

Potentially random question. Are somersloops, powerslugs, and other exploration items semi randomized between world seeds or do they change on the game patch version?

reef basin
hard ivy
#

I'm sorry but using more than 1 pickup staton for the same item is not something a person new to trains would figure out themselves. if you meant that, perhaps you should've said that

hard ivy
coral glacier
#

Stupid game not letting me build my factory outside the world map.

#

jk

ornate pewter
reef basin
# hard ivy I'm sorry but using more than 1 pickup staton for the same item is *not* somethi...

well at least you can see how annoying it is when you only say half of the story (see all your opinions presented as straight facts, without mentioning it's limited to people who have same preferences as you)

(I could say the same - if you mean "screws are bad only when having these kinds of preferences", perhaps you should've said that)

you're doing the same thing the whole time and now blaming people for doing it as well

coral glacier
reef basin
#

and honestly I was talking to OP, not you, so I don't see a reason to continue the meaningless discussion

plain gate
coral glacier
wicked nacelle
hard ivy
coral glacier
#

each world is exactly the same

ornate pewter
reef basin
limber viper
ornate pewter
#

grow our own berries and nuts and shrooms.

coral glacier
#

Grow Plutonium fuel Rods

#

:)

reef basin
dense violet
ornate pewter
reef basin
limber viper
hard ivy
wicked nacelle
#

"facts" are often some of the least useful things to share with people when they're looking for advice.

#

being "technically correct" is often harmful

reef basin
dense violet
ornate pewter
#

i find jetpack and nighttime to be a very handy combo for spotting slugs and sloops.

#

get a little altitude and do a 360. look for what don't belong.

#

the patterns and clues are easy to see once you get a feel for them.

wicked nacelle
hard ivy
ornate pewter
coral glacier
#

imo, my opinion is an opinion

woeful gate
#

Howdy! I just beat the game-

I won't go into spoilers... But did I miss something in the story? I have so many questions and sort've thought more would have been addressed-

dense violet
coral glacier
#

imo, mo is an o

wicked nacelle
dense violet
reef basin
#

"don't use screws" practically cannot be considered opinion lol

dense violet
#

that you do constantly.

plain gate
coral glacier
wicked nacelle
#

I mean, you can literally use screws so "don't use them" must be subjective

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not sure why cobalt is going on and on about this

dense violet
#

"I like X recipe because of Y" is extremely reasonable and no one can object
"screech use silica CB always!"

is not

hard ivy
wicked nacelle
#

yep, 100%

plain gate
woeful gate
#

|| So I didn't miss anything in the story? ||

dense violet
#

don't use screws is explicitely a directive? This can be excused if english is an extra language and you're still learning. About it.

wicked nacelle
reef basin
#

I wouldn't have any issues if you said "I don't like screws, because [reason]", or "I don't recommend doing screws, because [reason]"

but "don't use screws" or "screws suck" just isn't percieved as opinion by practically anyone

plain gate
wicked nacelle
#

Man, it's really funny that the least helpful people are the ones trying to get other people to be less helpful

true mulch
#

oh it's this guy again

hard ivy
reef basin
#

presented (and percieved) as fact

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(and that's not just me speaking)

wicked nacelle
#

greeny telling others how to give advice is incredibly ironic

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"everything is great" is the only thing he's ever said to anyone

reef basin
#

I practically never say that everything is great lol

dense violet
#

you could give examples of situations where a thing could be great in? that is also reasonable

hard ivy
#

I would like to point out that whenever screws are mentioned in general, I usally say that I only consider them good for copper rotor.

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which is not an ingredient for HMFs, so whenever HMFs are mentioned, I don't mention rotors (why would I?)

dense violet
#

direct feeding steel screws into a machine? I find very useful <--- subjective example

hard ivy
#

and I think using screws at any stage to make HMFs is just a bad idea and say exactly that

#

again, people asking for opinions shouldn't expect facts

reef basin
worn agate
#

hi so i had my own set of blueprints on my world already and my friend sent me a set of his own to put in my folder and it worked but when i deleted some of them all of my blueprints wont show up even though they are in the folder they need to be in.

i created a new blueprint and named it and it isnt in the blueprint folder or anyfolder for factorygame but the game has my blueprint anyway pls help

true mulch
woeful gate
#

#story-spoilers just to be ABSOLUTELY CLEAR. The story || has nothing to do with aliens || Whatsoever and I didn't miss anything?

true mulch
#

||depends how you define aliens? definitely not the hogs or spiders that walk around the planet||

dense violet
woeful gate
reef basin
hard ivy
dense violet
#

oh that was what my statement was for.

you got timing and delivery like that you have my full permisiona to flame

true mulch
reef basin
shut valley
#

is there a better way to transport a bunch of coal besides a lot of conveyers lmao

true mulch
#

coal for power or steel

shut valley
#

power

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ah

true mulch
#

find a location with both coal and power, burn in on location

ornate pewter
shut valley
#

i should just coal gen at the source and powerline it

true mulch
#

mhm

shut valley
#

ty lol

wicked nacelle
dense violet
# shut valley i should just coal gen at the source and powerline it

like 80% of coal nodes is next to water. Find a more distant group of nodes of coal, burn it there

keep nearby for steel. Makes it much easier to import power with cabe ๐Ÿ™‚

you can belt stuff all the way home ofc but teh game forces you to spread out anyway, and it'll help make it easier for management

reef basin
wicked nacelle
#

of course the easy start doesn't have water near the coal.

shut valley
#

ahh alr ty

dense violet
# shut valley ahh alr ty

no stress ๐Ÿ™‚ imo the tiers are just a good tutorial to get yo uto a more sandbox style game after you unlock everything. Take it easy, don't stress, just keep going forward

wicked nacelle
#

@bunger the game doesn't punish any decisions that you later regret - you can undo basically everything and the few things you can't you still can do whatever -- like just getting more HDD's if you pick a bad alt

true mulch
hard ivy
upper gale
#

There's one spot but the pond is kinda small. Can still fit a few extractors though

reef basin
#

well, grasslands try to teach you to expand

true mulch
true mulch
wicked nacelle
#

I cropped it to show stuff that is "close"

dense violet
#

The grassy fields has a fantastic starter coal spot with water nearby xD

hard ivy
dense violet
#

they all do as Ondar has pointed out

wicked nacelle
dense violet
#

although the NF is a little cramped like most of the area , but it's an easy enough solve

wicked nacelle
#

the inmates have taken over the asylump

true mulch
#

0/10 ragebait

wicked nacelle
#

defining "close" to be "not close" doesn't help anyone

#

of course these are the least helpful people saying this, so no big surprise

dense violet
#

all the more zen for not having to see it

reef basin
#

just report the message and go on with your life ๐Ÿ˜‰

upper gale
true mulch
#

exactly that one

atomic notch
#

rocky desert is my go to theres tons of coal

true mulch
hard ivy
atomic notch
#

you can put a train through the cave in the south theres a couple nodes there as well

true mulch
#

it somehow feels like it's even more far away than in GF

dense violet
#

what are you talking about no? no zones have good starter coal. It's all fake.

dense violet
atomic notch
hard ivy
#

Grasslands have 1

true mulch
#

yeah there are enough nodes, but not in the center

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I have to build steel all the way in the northern forest

hard ivy
#

There's no coal in the northern forest????

true mulch
#

coal is on the rocky desert side, iron on the northern forest side

hard ivy
#

There's iron right next to the coal

atomic notch
#

i think yall need to come to an agreement on biome locations

dense violet
upper gale
hard ivy
true mulch
dense violet
atomic notch
dense violet
upper gale
true mulch
true mulch
#

I mean grass fields proper are kinda small

atomic notch
#

i mean it is the starter area

dense violet
#

are they complaining because hte drop pod doesn't land them directly onto the 4 nodes by the lake that its shit now?

atomic notch
#

but theres smaller biomes

upper gale
#

Does anyone remember the greener grass, the old grassy fields

true mulch
#

but it's not like you go "uh oh, this is where grass fields end, can't go over there to build my power plant"

dense violet
hard ivy
#

I was talking about how many nodes are in the starting biome

reef basin
dense violet
atomic notch
#

if were talking adjacent that adds like 4 more pure nodes to the rocky desert side

hard ivy
#

If you're gonna go as far as the lake north of grasslands, rocky desert has several times more coal

reef basin
#

if you're not gonna put resources far, people won't realise they should expand

atomic notch
#

plus like 7 pure iron nodes so you can do tons of steel there

reef basin
#

if you're gonna assume just the coal in starting locations, rocky desert has 0 ๐Ÿ˜„ so the comparison is kinda how you make it, aka not relevant

atomic notch
#

lots of open space to build your cube

upper gale
#

And then quartz feels extremely far away no matter where you are, for some reason

true mulch
#

except for NF, yeah

dense violet
#

dune and rocky are easy enough for quartz. Though you have ot fight spiders for the rocky ones

true mulch
#

nahhh I hate those spiders

#

that cave is off limits

hard ivy
dense violet
#

NF isn't bad either

GF is probably as annoying for quartz as Rocky as I recal there being giant ass spiders there instead of just small ones

#

but that might have changed over the years

reef basin
true mulch
#

the closest quartz node to GF is on a huge inaccessible cliff, but the resource scanner doesn't really account for that

#

the second closest node has more output and is easy to reach

dense violet
#

yeah that's where I nabbed my crystal for my 1.0 run ๐Ÿ˜„

upper gale
#

The pure caterium nodes at grassy fields is cool. Easy coupons from sinking quickwire

true mulch
#

now that you mention it, I should climb the spire to the uranium node and start sinking that

upper gale
#

Oh yeah lol I tried that recently, just sinking... uranium

#

Kinda funny

true mulch
#

reanimated SAM is also ez sink points

upper gale
#

Oh wow

stray herald
#

For train track blueprints, do I include foundations?

peak wasp
#

this second modular factory is a disaster, I have confused myself

stray herald
dense violet
true mulch
#

in what sense

dense violet
#

that one is the feeding of machines in a constant and even flow for their needs and the later relies on overflow from one machine t othe next?
and that it doesn't really matter what middle ground the belts do that accomplishes this?

true mulch
#

I mean ofc

peak wasp
dense violet
# true mulch I mean ofc

just wanted that to be a thing made clear. In case some person or persons in channel didn't understand that

true mulch
#

said that somewhat recently

dense violet
#

oh I know ๐Ÿ˜„

true mulch
#

I don't care which fill method anyone uses, but I find it ridiculous when someone deliberately chooses to use a balancer for no apparent reason and then asks others to help do the math for them

dense violet
#

oh that... I kinda understand it when you're starting out. You need the leg up to get the idea going if you're not great at maths

#

though I think when they're like that they probably give up on the idea of LB in the long run because it doesn't come naturally and is a lot of work

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even if you're adept at it

true mulch
#

I mean nothing prevents them from using a manifold where they wouldn't have to do the math to begin with, and they would be able to build it themselves

#

you can learn a strategy to build factories in a way to do the least amount of "annoying" math as possible and be able to easily solve any setup

hard ivy
true mulch
#

yes, yes, exactly

hard ivy
#

Like I could understand asking if you think you need it and then going with a manifold when told of its existence

heavy pine
#

I like using balancers on my coal-fired generators to make sure they're all getting enough at once.

upbeat charm
#

I just reached Tier 4 and 5 and haven't touched oil yet. Ahould I fully overclocked the miner yet?

true mulch
#

miner as in oil extractor?

upbeat charm
#

ore miner

true mulch
true mulch
hard ivy
#

But if you're doing a balancer for shits and giggles you could at least have the decency to design one

dense violet
upbeat charm
#

Should I fully overclocked the iron node miner

upper gale
#

Better not to overclock unless you really need to, cuz power requirement goes up exponentially the more you overclock

dense violet
upper gale
#

If power isn't an issue then go for it

upbeat charm
#

What's the power requirement for full overclocked

true mulch
dense violet
dense violet
hard ivy
upbeat charm
#

I know 150% overclock give 1.5 times resources but use less than 1.5 times power

dense violet
heavy pine
#

I did some crazy belt voodoo to split off 12 items/min in one of my builds.

rigid glen
#

You're paying a power penalty in trade for higher productivity

true mulch
#

a balancer with a 1% error is a manifold

upper gale
hard ivy
#

I'm still waiting for a topological definition of a balancer and a manifold

hard ivy
upbeat charm
#

I prefer Balancer early game cuz it is easier to tear down without waiting for all resources to leave the system

hard ivy
#

And is a belt balancer a load balancer?

upbeat charm
#

is not same thing?

true mulch
#

I have no idea what a belt compressor is

hard ivy
shy mulch
#

Once we resolve that can we encore by defining exactly what counts as a megafactory and what doesn't

dense violet
hard ivy
#

Somehow failed to answer what a limiter or a compressor is

dense violet
#

1:1 load balancing ftw!

shy mulch
#

Trains are a manifold

reef basin
twilit tinsel
#

i lowk might be a bit stupid ive spent like 10 hours trying to figure out why my power plant wont work properly and im pretty sure the fact my math was wrong was like 75% of my issue...

dense violet
hard ivy
feral geyser
#

Reality itself is a manifold

hard ivy
feral inlet
#

Am I unable to post pics?

hard ivy
#

Not the same kind tho

dense violet
#

just about anywhere besides this channel

true mulch
# hard ivy Well, Cobalt insisted everything is either a balancer or a manifold

load balancers and manifolds are specifically building fill methods, I think that statement meant to apply to building fill methods

you either guarantee every building gets an exact proportion of the input irregardless of the fill of other machines -> balancer
or the filling of any single machine depends on the fill of another -> manifold

reef basin
feral geyser
#

Me taking care of the towels on laundry day:
"Man, I fold."

shy mulch
feral inlet
#

I see thanks

true mulch
reef basin
#

(and before you put everything in #screenshots , we can't write in that channel, so anything that requires any reply should be put elsewhere, like #1038092680493801533 )

feral inlet
#

I was trying to see if something is possible but cannot explain it with text

reef basin
hard ivy
feral inlet
#

I will try to see if I can figure out on my own then

reef basin
hard ivy
#

But there was no such stipulation the last time that conversation took place

#

That's why I'm asking: what is a belt limiter, compressor or balancer then?

true mulch
#

do you have a post explaining what a belt limiter/compressor exactly is?

#

or at least just an example of one

upper gale
hard ivy
true mulch
#

there will be a building ever so slightly starving and another ever so slightly being overfilled, which will resolve once the overfilled building is full
that's a manifold

atomic notch
#

i been workin on my cube

reef basin
hard ivy
hard ivy
true mulch
#

go by my original definition, does the fill of any machine depend on the fill of another?
sounds like no -> it's a balancer

hard ivy
true mulch
#

alright

hard ivy
#

Especially because you can define both designs in terms of that

#

Plus you can include every single other contraption in the same kind of definition - the setup

true mulch
#

theoretically, you could use a belt compressor to feed machines directly

#

assuming you have, like, a bunch of 60% belts and clock the machines to use 100% belts + remainder

#

in that case, the fill of one machine shouldn't depend on the fill of another, therefore a belt compressor is a balancer

hard ivy
#

Or let's take a 1:5 balancer. Splits the input equally among all outputs. I feel like nobody would dispute that it's a balancer. But you connect it to machines that don't have equal consumption. Does that become a manifold now? Makes no fkn sense because it doesn't look like a manifold at all. And if you decrease the input below 5x the slowest consumer, does it magically become a balancer again?

#

Which is why I think these definitions are fucking stupid. You should be able to tell what a thing is based on how it's built

true mulch
#

on the other hand a belt limiter has exactly 1 output so it's not a "fill method" to begin with

hard ivy
#

Doesn't make sense that the name of a setup would change on how it's used

true mulch
upper gale
#

As long as it does whatever you want it to. Also whenever I need to make a balancer I try to figure it out myself & it's challenging but fun

hard ivy
upper gale
#

Split here and split again.. merge these and.. wait I'm confused

true mulch
#

it's a fill method, therefore the buildings are a part of it

upper gale
#

3:4 took me forever to figure out

true mulch
#

it's like showing me a body without a head and asking me if it's a human

hard ivy
#

When you look up balancers, you won't find balancers that are designed specifically for feeding hmm 1 machine consuming 30 and 4 consuming 45

hard ivy
#

Because that's topologically not a balancer

hard ivy
#

Does a chair stop being a chair because nobody's sitting on it?

true mulch
#

the head would be the buildings being fed in this

dense violet
#

anything that doesn't feed machiens like that is then a belt balancer

which can then be fed to load balanced feed systems or manifolds

true mulch
#

okay let's not bring the ship of theseus into this

hard ivy
#

Or does a chair stop being a chair because I'm standing on it?

dense violet
#

same as a belt compressor. Does it then feed in a load balanced way or a manifold? it's not a feed system itself

true mulch
reef basin
#

imo the definition (for feeding machines) is simple
any contraption that makes machines run "instantly" (within reasonable timeframe) is considered a balancer
everything else is a manifold

hard ivy
#

That's why I said, they should be called balancing and manifolding

#

Because they're things that are happening to the items

true mulch
upper gale
true mulch
#

yes, fresh start

reef basin
#

aka build machines, connect belts, run

hard ivy
#

You can load balance with a manifold, if you connect it to machines that progressively consume half of what the previous one does (except the last one)

reef basin
#

no prefilling or any extra setup

crisp edge
#

anyone else use satisfactory modeler on steam? i keep thinking i've closed the app at the same time as i close satisfactory, like i swear i'm hitting the window close button, and then i come back to find it still running later. i'm starting to wonder if it's somehow restarting and wanted to know if anyone else has experienced this

hard ivy
#

Why are y'all trying to define a splitter setup in terms of what happens to the items instead of the way the splitters are set up???

reef basin
#

imo it covers all cases nicely when defined that way

crisp edge
reef basin
#

and you're building those splitter setups so that a thing can happen with items, so it just makes sense to use that

hard ivy
#

It's so confusing to me. Why not define a thing in terms of what it is, not what happens to it when put under a very specific scenario

reef basin
#

I define a thing by its function

hard ivy
#

Especially when something that basically everyone would consider a balancer, when used slightly differently would become not a balancer

upper gale
#

It's kinda like calling a gun a firearm instead of a weapon

crisp edge
reef basin
#

a mouse pad is a thing that goes under mouse so that mouse can move on it nicely
it's defined by its function

hard ivy
crisp edge
true mulch
crisp edge
reef basin
hard ivy
upper gale
#

Does it matter for a video game though not really

plain gate
hard ivy
#

I'm asking again. Does a chair stop being a chair because someone stood on it?

reef basin
#

mk3 belt goes to line of four splitters, side belts are mk1, it doesn't continue further

is that a balanacer or manifold?

answer: ||if input amount is 240/min and mahcines/sides need 60/min, it is a balancer. If not, it's a manifold||

hard ivy
#

Because y'all are currently trying to define a chair as an object that someone is sitting on

hard ivy
dense violet
# reef basin that has ambiguous cases then

the issue is they refuse to acknowledge that load balance and manifolds are specifically methods of feeding machines.

you'll never get through unless you can make them accept that.
Something which is probably impossible now that they've dug their heels in so far and admitting they were wrong would be a blow

you see the same things with certain groups too.

true mulch
reef basin
plain gate
upper gale
plain gate
true mulch
#

wrong, that's square

crisp edge
#

christ, this debate has been made as deliberately obtuse as possible lmao

true mulch
mortal ginkgo
#

What the heck those two are discussing? This debate is so silly lols

hard ivy
reef basin
mortal ginkgo
#

whats next? calling Iron Plate, Plated Iron?

crisp edge
hard ivy
#

A balancer is designed to split equally when all belts are free to move

upper gale
#

Sheet of Iron instead of Iron Sheet

reef basin
true mulch
reef basin
mortal ginkgo
reef basin
crisp edge
unkempt blade
hard ivy
mortal ginkgo
mortal ginkgo
upper gale
hard ivy
dense violet
unkempt blade
reef basin
mortal ginkgo
#

ur mom

#

there, I finished the debate, go play the game now

crisp edge
# upper gale There was something before this too, I think debates were going on for most of t...

i seem to end up in debates when all i did was come here and be like 'i learned this new thing' or 'hey does anyone have an opinion whether i should do x or y?' and someone will basically be like 'yeah i mean that is a thing that exists but if you do that you're stupid' or 'hey that totally unrelated part of the screenshot you didn't ask about isn't even efficient you should use another layout or recipe or whatever, i won't answer the question you asked though'

hard ivy
crisp edge
mortal ginkgo
reef basin
crisp edge
hard ivy
#

That doesn't make them not balancers

hard ivy
unkempt blade
#

...I don't have a clever name for balancers that use factory carts instead of conveyors but I'm soliciting ideas

reef basin
#

I'll try once again explain the situation:

You said that the definition of manifolds vs balancers should not include machines and items, but only how belts and splitters are built. I said that it gives cases where it's not possible to define it without knowledge of machines and items. One such case:

--S--S--S--S
  |  |  |  |

The main belt (-) is mk3, the side belts (|) are mk1. Input is top left, goes to right and down.

Is this a balancer or a manifold?

Now, for most cases it would work like a manifold, sure. Items overflow, yadda yadda. But when you run 240/min items into it and each machine needs exactly 60/min, it basically behaves like a balancer, so it could be said that it is a balancer (balances 240/min into 4x60/min)
_________

Hence why my definition of manifolds and balancers include what the setup is supposed to do, rather than the way belts are built

upper gale
plain gate
#

what's the idea behind defining these terms so rigorously in the first place

hard ivy
mortal ginkgo
hard ivy
#

It's the same as if the machine was full

mortal ginkgo
#

nothing lost, nothing gained

reef basin
hard ivy
reef basin
#

but works instantly -> balancer

rigid mist
#

contemplating slooping my pasta how stupid of an idea is this

dense violet
mortal ginkgo
hard ivy
#

I can call it load balancing, but this is not a fucking balancer

remote plank
#

how do i know if my train is docked

plain gate
remote plank
plain gate
#

so you can't... really dock

hard ivy
remote plank
crisp edge
# upper gale Yeah we should make chat less hostile and more welcoming cuz we dont want people...

it's the biggest detractor of this discord for me. people here are unecessarily condescending and hostile for no reason.

oh and lazy moderation. No voice channels or ability to screenshare and get live advice from other members, no text posts allowed in the screenshots channel so in order to comment on a screenshot we literally have to link it in the general chat, a couple other problems i can't remember right now. all of them boil down to 'we can't be bothered to moderate those features so they just don't exist'

plain gate
#

well you need to put the loading containers in

remote plank
plain gate
#

yes but nothing's gonna happen because the point of docking is to load the train and there's nothing to load

remote plank
#

when i hit the station it says press f to dock

hard ivy
reef basin
reef basin
reef basin
hard ivy
agile fern
upper gale
mortal ginkgo
agile fern
#

or when they suddenly walk sideways on edges

agile fern
#

they turned into those somersloop people

crisp edge
# reef basin How would you moderate voice channels?

you wouldn't actively moderate them by having a mod present, you'd just use modmail and a bot that users can use to moderate their own channels. call of duty server has a great voice channel system. join channel that creates a temp vc that only exists as long as people are in it. as the owner of that channel you can pass ownership to someone else, set a channel topic, kick a user from the channel if they're being disruptive, block them from joining future voice channels created by you, and a few more optional features. for anything more severe members can use modmail to contact a mod.

the screenshots channel is not for full length discussions, i agree. that's why i call it lazy moderation. when people start using the channel as a general chat instead of 'wow man that base looks awesome, how'd you do that thing with the pillars?', it's up to a mod to redirect them. alternatively, enable threads if avoiding clutter is the issue. having to literally copy a message link to talk about a message in another channel isn't good UX

mortal ginkgo
#

Maybe 2 people who are talking about some silly stuff and refusing to have a common ground should talk in DMs?

I mean, they are the only two discussing it ๐Ÿ˜›

plain gate
crisp edge
agile fern
#

the the

#

encased industrial beam

mortal ginkgo
mortal ginkgo
crisp edge
agile fern
#

screws are good
they just require like
extreme conveyor speeds

crisp edge
reef basin
agile fern
#

i like
cast screw

mortal ginkgo
glad drum
#

#screenshots message --- I have finished THE STEEL CYCLONE --- I planned on (as you can see) bringing it all to the center and having a smaller cyclone in the middle to transport all the beams/pipes back down but I'm worried it's gonna be an eyesore... Do y'all have an idea for another way that maintains the cyclone-ness of my build? Other than just doing it all again in reverse.... (clipping isn't an option unless it's REALLY fun)

mortal ginkgo
plain gate
crisp edge
upper gale
glad drum
mortal ginkgo
agile fern
#

if you are planning on using screws cast screw is nice and convenient

shrewd palm
mortal ginkgo
#

Steel Screws is amazing too to have beside the machine that asks for screws

shrewd palm
#

nice building tho i guess? very good at being painful to look at

unkempt blade
glad drum
reef basin
#

Well they tried VCs and it didn't work. Very reasonably decided to scrap them. Making a personal VC takes like 10 seconds anyway

shrewd palm
#

everything is nice and tidy

glad drum
# shrewd palm microchip builds make brain happy

They make mine happy too but I could only build like that once - all the power to anyone who does it though, it's still a very SATISFACTORY way to play the game - the INTENDED way to play, imo

agile fern
glad drum
agile fern
#

petroleum park?

glad drum
unkempt blade
crisp edge
# reef basin Well they tried VCs and it didn't work. Very reasonably decided to scrap them. M...

they didn't work because they didn't have them able to be moderated effectively. people abused them. i haven't just complained and not had a reasonable alternative. i'm here with a solution to the problem, which you've ignored the several times i've mentioned it after asking me directly what my solution would be, and taken the stance of 'oh well it didn't work before so there'. why bother engaging in discussion if you're not open to another point of view?

glad drum
#

I just figured STEEL CYCLONE sounds really cool and they deserve a nice journey

shrewd palm
reef basin
glad drum
rigid mist
#

by my estimate each copper ingot is about 6.6 metric tons

crisp edge
unkempt blade
glad drum
crisp edge
reef basin
#

As for your solution, I'm sure they considered it before. It's still more moderation work from people who do it in their free time

agile fern
glad drum
reef basin
#

If you think they are lazy, go apply for a moderator ๐Ÿ™‚ I'm sure you'll see how much there's actually happening behind the scenes

agile fern
#

moderating is hard
whatever you do someone gets upset

unkempt blade
agile fern
#

factory carts are good

upper gale
shrewd palm
agile fern
#

if only they can cling onto conveyor belts so i can make a roller coaster

unkempt blade
agile fern
#

you can use the big truck thing with jump pads too

crisp edge
# reef basin As for your solution, I'm sure they considered it before. It's still more modera...

maybe. i'm just saying that the reason i joined this discord in the first place was in hopes of finding people in vc's i could hop in with and hang out with. if i didn't like the vibe i could just dip and not feel bad. compare that to starting a private call with someone and not vibing with them and then i feel like an ass for bailing.

as for my comments on lazy moderation, for clarification: i am not calling individuals who moderate lazy. i'm sure they have a lot going on, and do a lot of things. I'm saying the way that they've chosen to moderate by excluding features simply because they represent a larger amount of effort to put in is lazy.

And I would apply to be mod, I really would, if I had the time. I've got 5 kids, a full time job, cheer practice for one daughter, drama club for another, one in daycare who needs picked up and dropped off, etc. I really don't have the time to be the referee in discord drama at all hours of the day

agile fern
#

i haven't tried incorporating jump pads to an autopilot path yet

wind trout
#

doing defrag videos in satisfactory with resonance grenades...

agile fern
#

maybe i should

unkempt blade
reef basin
agile fern
#

boom box is good enough for me to replace the function of pulse grenades

crisp edge
dim flint
#

I swear my machines only idle when I'm not looking at them, then I stare and they work fine.

crisp edge
agile fern
#

the one with 4 holes going in and one going out

upper gale
#

Quick, act normal - your factory machines when you look at them

dim flint
crisp edge
agile fern
#

yes

crisp edge
dim flint
#

Making me think I need to get my eyes checked.

agile fern
#

save the lunch project

crisp edge
unkempt blade
#

are condiments a liquid or a solid? you might need a blender to make a sandwich

crisp edge
crisp edge
dim flint
#

No, it's actually weird...

plain gate
agile fern
agile fern
#

for anything

leaden turret
#

(ketchup is non-newtonian, apparently)

plain gate
#

mayo and emulsified sauces are colloids, depends haha

upper gale
crisp edge
dim flint
#

No, I think it's just slow. It did it again now.

shrewd palm
dim flint
#

But the outputs are empty and the inputs are full... I'm so confused.

crisp edge
agile fern
crisp edge
#

i've applied to be moderator and they approved it with the utmost efficiency in true FICSIT fashion

#

all i had to do was show them my 150 hours of playtime in august and they said i was qualified

leaden turret
dim flint
upper gale
crisp edge
agile fern
#

somerslooped machines sounds evil

shrewd palm
# dim flint Yes... why?

theres a bug with hoverpacks and switches on the power grid. if you fly to a different grid it will make some machines go idle for a little bit, afaik the only way to fix it is to remove switches from the grid

#

its a bug thats been around for a while and im not sure if the devs have said anything about fixing it

dim flint
shrewd palm
#

it was doing that at my nuclear plant too

dim flint
#

Woh, relogging caused a E015 Session Creation Failure... WTF.

shrewd palm
#

really not good because i was backing up on waste from the machines turning off

agile fern
#

flush nuclear waste into the HUB toilet

#

:3

upper gale
#

1 for jetpack 0 for hoverpack

agile fern
#

jetpack is pretty nice
you can get them earlier than hoverpack

crisp edge
shrewd palm
#

regular fuels kind of suck tho, they only get good once you get to turbofuel

crisp edge
white dawn
shrewd palm
#

true

#

being able to go up really changes the game

agile fern
#

they can be used for exploration but i guess you can also use hoverpack for that by building power towers along the way

upper gale
#

@unkempt blade forgot about parachute but we respect the chute

agile fern
shrewd palm
#

truly the best fue;

distant pulsar
#

There was a person here doing a biomass only playthrough

#

They estimated it would take them about a month to finish the game iirc

dense violet
#

Thereโ€™s been a few

agile fern
#

mass deforestation >:3

shrewd palm
#

i think their sanity is dubious at best

dense violet
distant pulsar
#

Lol

#

If only you could farm the hogs

dense violet
#

Sloop pig meat into bio coal, convert it all into rods

#

Still just biomass

shrewd palm
#

they respawn fairly quickly tho dont they?

dense violet
#

And with sloops you only need to kill 1 every few minutes for enough power

shrewd palm
#

if you're not building over their spawns

distant pulsar
#

Next time someone suggests I'll recommend this

#

You will have very brief lots of power

shrewd palm
#

and doesnt 1 nuclear hog have more energy in it than a uranium fuel rod or something

#

if you sloop everything

dense violet
crisp edge
# shrewd palm if you sloop everything

whoever decided what shape to make the sloops? coolest dev born in the late 80s/early 90s ever. whoever decided to call it a sloop? fuck that guy in particular lmao

distant pulsar
crisp edge
distant pulsar
#

apparently there's an official name for it's the "Cool S"

crisp edge
#

do you not recognize the 6 line s?

shrewd palm
#

the universal s

coral glacier
crisp edge
shrewd palm
#

everyone has come up with it at one point or another

shrewd palm
#

and i've got ionized fuel for my jetpack

#

i love endgame stuff ๐Ÿ’ฏ

coral glacier
#

How many reactors? :)

distant pulsar
#

I have a satisfactory meme idea please hold

shrewd palm
coral glacier
#

Not enough reactors

distant pulsar
shrewd palm
#

But Iโ€™m having issues with waste so Iโ€™ve left a few offline

coral glacier
#

Why don't you have a ficsonium "dump" facility?

#

You could process the plutonium waste into ficsonium fuel and do away with your waste

shut valley
shrewd palm
dense violet
#

Pumps just give headlift

shut valley
#

ahh alright lol

#

thanks :)

crisp edge
#

is there an 'always daytime' mod??

shrewd palm
upper gale
dense violet
remote plank
#

water extractors also come with 10m head of pressure

shut valley
#

is the best way to get up a sheer cliff across a lake at this stage just like a connected conveyer lol

shrewd palm
#

actually now that i think about it fisconium might be a fun challenge

white dawn
shrewd palm
#

don't know where i'd put all the reactors tho

shut valley
#

ah sweet cheers

shrewd palm
white dawn
#

(A lot of folks like ladders, but IMO catwalks are a lot better)

sleek delta
#

satisfactory is literally the first time i ever saw cool S

white dawn
sleek delta
#

i guess you need to have been born in a white country to participate in society or something

shrewd palm
shut valley
distant pulsar
white dawn
#

I'm personally fond of Ficsonium, but it's not gonna be a game-changer for your power grid. :)

shrewd palm
#

now for finding the best dark matter crystal/residue recipes

#

i think im gonna build in the spire coast

#

probably going with oil diamonds

viral oriole
#

I need to get going on Ficsonium but keep losing motivation/focus

distant pulsar
shrewd palm
#

now is 5k SAM worth using or should i get the dark matter residue from a byproduct

shut valley
#

is 6 coal gens like a feasible amount to start with considering i just unlocked the tech

shrewd palm
#

if i do that i'll only have like 2k left to work with for space elevator parts

upper gale
distant pulsar
#

8 is theoretical optimal

shut valley
shrewd palm
#

i'll have to automate a lot of stuff before getting into fisconium tho

#

t5 is so complicated ๐Ÿ˜ญ

viscid bobcat
#

satisfactory or stellaris

shrewd palm
#

everything feeds into everything and then cycles back to the start of the system through byproducts

frozen shoal
#

Just thought I'd say this update is shit

#

The last two updates ha e done nothing it crash the game after those stulid ass warnings about playing more than 2 hours

viscid bobcat
#

play for 3 hours

frozen shoal
#

How about less wokenness on video games. We are tired of your idealogy circed on us normal people

viscid bobcat
#

bro what

#

go back to sleep grandpa

wintry wharf
#

got extra inventory slots from mam before heavy oil residue alternate wtf

viscid bobcat
#

the game doesnt crash on purpose if you play for 2 hours

#

thats just a bug

shut valley
wintry wharf
viscid bobcat
#

hes busted the block on us liberal sissies

shut valley
#

true...

wintry wharf
#

can anyone help me?

viscid bobcat
#

god what were we thinking forcing the wokennes on those normal people

shut valley
#

just stop talking about the factories guys its too woke ๐Ÿ˜”

wintry wharf
#

I NEED HELP PLEASE

shut valley
#

sorry unc im like 6 hours in

upper gale
viscid bobcat
#

none of us have made it to tier 7 bro

#

you're the most advanced here

wintry wharf
shrewd palm
#

just gotta get lucky i think

wintry wharf
#

im getting offered inventory slots

wind trout
#

inventory slots can be offered at any time

#

is it available as a choice on a drive you have banked?

wintry wharf
upper gale
#

Yeah weird, pretty sure you're supposed to be able to get it by now

wintry wharf
peak wasp
#

@mint coral love the build!

viscid bobcat
#

nice i love satisfactory I have to revamp my entire factory that I spent 4 hours building after 1 hour of production

#

just so I can produce motors

viscid bobcat
#

i cant take it anymore

upper gale
#

Uh oh motors

#

I usually dedicate a separate thing just for motors

#

Can't pull from my factory for that otherwise it will produce very slow

viral oriole
viscid bobcat
#

wow ok

shrewd palm
#

this is going to be one hell of a project

viscid bobcat
#

so i just screwed myself over huh

shrewd palm
#

praise be to satisfactory tools, no way would i have ever figured this out in modeler

viscid bobcat
#

by not planning

#

you know what i dont even need planning

#

ill just freeball it

#

lets see how far I can get

viral oriole
upper gale
#

Spaghetti is always an option (don't do it)

rigid glen
#

In truth, you need a minifactory making rotors, one for stators and one for motors, etc, it's how you progress by automating more and more

viral oriole
#

If you give room around projects you can improve them and increase then divide output

rigid glen
crisp edge
viscid bobcat
#

I cant just put a line of assemblers and make stators and motors?

#

I already have my rotors ready

wintry wharf
shrewd palm
viral oriole
#

I did similar for each type of item

crisp edge
rigid glen
#

There are many ways to play

crisp edge
rigid glen
#

yes

viscid bobcat
rigid glen
upper gale
shrewd palm
#

damn this factory uses up the entire world for sam

coral glacier
#

Is there a way to remove unharvest able foliage from the game?

wintry wharf
upper gale
#

Yeah that

shut valley
upper gale
#

I was surprised, you can blow up the really tall mushrooms in the mushroom crater. And here I was building around it

rigid glen
#

coal generators?

shut valley
#

yes

shut valley
#

ily

#

i have been playing too much drg recently ๐Ÿ˜ญ just hit my b key to rock and stone

rigid glen
#

Yes, 120 coal into 8 generators need 3 water extractors feeding a manifold loop

rigid glen
#

repeat adnauseum

shrewd palm
#

there might be a problem if i go to ficsonium

shut valley
rigid glen
#

lol one second, I'll show you a pic of mine

shrewd palm
#

i will not have enough sam for BWDs or biochemical sculptors

#

im too tired for this i think i'll have to figure it out in the morning

shut valley
#

ahh i see

rigid glen
#

but because it's constantly being used and refilled, it works out

shut valley
#

so its extractor, gen gen gen gen, extractor, gen gen gen gen, extractor ?

rigid glen
#

if you can't set the generators on the same floor lvl as the extractors, or close to it, then just add a pump to the three feeder pipes

shut valley
#

ok sweet thanks for the help :D

dense dragon
#

Can someone tell me how to report about 11 or notes not being on the map?

rigid glen
#

Very welcome

shut valley
#

is the scp in your name related to the foundation btw lol

rigid glen
#

Nope, just a coincidence

shut valley
#

ah alr lol

shrewd palm
#

might have to do 1 space elevator part at a time but we ball

rigid mist
#

Wait a minute you can do N:5 by doing a half assed version and then doing a 5:5 at the end

#

Oh but then you would have to split to 5 hmmmm

obsidian hinge
#

Hey I'm having an issue with particle effects... and I have since 1.0. Never a problem in pre-1.0 SF. Basically I "have" particle effects, like exhaust from foundries, etc. but they're insanely limited. Like one little black poof every ten seconds, it looks terrible. Is there some hidden setting in UE console I need to flip? Every single thing I can possible set to max is maxxed.

atomic notch
#

ficsit burns efficiently

obsidian hinge
#

I'm about to file this under the """bug""" where I have to set r.streaming.poolsize 0 every time I start the game because otherwise my textures end up looking like minecraft

rigid glen
#

make sure for the forum post here you give as much info as you can like specs, error reports etc

obsidian hinge
#

Didn't 1.0 have an engine upgrade

#

Because that'd probably explain the poolsize, and why I hate UE

white dawn
obsidian hinge
#

TBH I actually am not entirely sure how much of U8 I played. Lots of U7, I know.

mortal ginkgo
#

I just checked Alien Power Matrix, and it is literally ridiculous.

Thats all. Ty for reading.

coral glacier
#

Alien Power Augmenters are fun :D

#

Screws

abstract heron
#

poke

wintry wharf
upper gale
wintry wharf
mortal ginkgo
abstract heron
#

@unborn gyro 16,937 hrs on record

remote plank
#

whats the most complex mechanic on this game

hollow vector
#

hes a gearhead rustbucket wireback!1!

abstract heron
#

Working on DD factory atm

hollow vector
#

never mind i hate you now (no)

narrow canyon
#

Don't recall pasta being that bad.. o0

hollow vector
rustic hare
#

@shut valley you could use straight mode for the conveyors running from the constructor to the merger?

narrow canyon
#

O0. Lol, why would anyone want to do that.

prime jasper
#

Or you could build a better power plant AND finish the game?

last jackal
#

oops, no embeds.

coral glacier
rustic hare
#

is spending 800+ hrs in one save not normal?

boreal musk
#

theres someone with 2.7k hrs save out there

ripe basin
#

Good morning guys

shut valley
#

@rigid glen what tier of belt do you use to draw coal in?
#screenshots message
(sorry for all the pings)

boreal musk
#

kinda the opposite of me, every save i always reach phase 5 in under 100

#

even when i took my time

#

my fastest was 50hrs

hidden sparrow
#

Im only at 700 !

#

Bigger is the only one that apply to me

#

Honestly satisfactory for me isnt about compleating the game, like i did and it was cool, but i then just rolled it back

shy mulch
#

Everyone gets their dopamine from different things. That's what makes the game so good. Do things the way that makes you happy

hidden sparrow
tiny orbit
#

Is this game a shooter

#

I just bought because my friend said it is

shy mulch
#

Saw the comment earlier about Kibitz with 800 hours on one save. Surely it's way more than that. 800 seems like majorly lowballing for the work he puts in

coral glacier
shy mulch
coral glacier
#

Hostile dmg: 250%

#

Equipped with Nuclear Bombs

boreal musk
#

this is an automation factory game

shy mulch
tiny orbit
#

And he have 900 hour

#

I think I got wrong game

hidden sparrow
boreal musk
#

so you just bought the game without checking what it is?

shy mulch
hidden sparrow
tiny orbit
#

What is a stinger, is that the big bean thing

stone python
shy mulch
#

I sense that @tiny orbit is trolling us

tiny orbit
#

Ok

hidden sparrow
tiny orbit
#

How when

#

How rifle

#

What level thing do I need to upgrade

#

Space elevator

coral glacier
tiny orbit
#

Which level elevator

coral glacier
#

You mean the, Elev-ADA?

coral glacier
#

That's bad

shy mulch
#

@shut valley why have the input coming from storage, feed it straight from the miner into the smelter then into the splitter for constructors, avoid manually feeding them, you won't need any storages and it'll be fully automated

tiny orbit
#

Ok

hidden sparrow
coral glacier
#

I love organization, but the thing is, when i look at Josh's builds, i don't look on only in disgust, but in same proportion of amazement that he gets anything to work is amazing.

#

And yes, i did use "Amazing" twice.

boreal musk
#

remember, most of his progress were before fluid was a thing

#

it would take him twice longer to reach nuclear

coral glacier
#

There we go, haha

coral glacier
#

I'd like to imagine Josh would do it worse, and what he shows us is only a fraction of his insanity.

boreal musk
#

his limitations is the game itself

coral glacier
#

Thank goodness the world border exists

boreal musk
#

considering how optimized the game currently is compared to when he played years ago, his new one will be even worse jace_smile

coral glacier
#

I once saw a comment on a yt short about someone making an organized factory, and they said that when they look at something organized and not conveyor spaghetti, it hurts their eyes.

#

It's like living in a landfill, and then being introduced into a clean home.

coral glacier
hidden sparrow
coral glacier
#

Nuclear dump?

#

Just build ficsonium reactors and then waste go poof jace_smile

#

But on a serious note, Ficsonium reactors are so useful for deleting waste especially when considering the drastically low amount of reactors required per whatever Plutonium reactors you have set up.

hidden sparrow
boreal musk
#

but also expensive af in that regard

boreal musk
#

converting copper into uranium is far less expensive for more power gain compared to ficsonium jace_smile

coral glacier
#

UrAAA-

boreal musk
#

the power balance in 1.0 is really fucked lol

coral glacier
#

PluTOOOO-

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# coral glacier How many reactors *do* you have?

Currently only around 80, but im already making all the uranium in the world into power rods, and ive seen that i have enough SAM to create an other 2100 uranium, so the same amount as naturally

sturdy jacinth
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me when my 2gb PATCH takes 30 minutes

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Im gonna convert the waste into plutonium waste too

coral glacier
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Fun Fact: All three reactor fuel types have Four Syllables

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Ur-a-ni-um
Plu-to-ni-um
Fic-so-ni-um

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coral glacier
coral glacier
undone kestrel
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coral glacier
boreal musk
undone kestrel
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Boring tho

hidden sparrow
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Im planning on making 200 ai expansion servers a minute, i aint have enough sam

coral glacier
hidden sparrow
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Who care about the waste

coral glacier
hidden sparrow
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Just one more bin and you're good

chilly tusk
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hello

boreal musk
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who cares, my max uranium plant and rocket facility already plenty enough for all my needs

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and just storing plut waste is not hard either if i want

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quick bp and im good for the next 5000 hours

coral glacier
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#MakePlutoniumBurnRate1200/pm

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And don't say yes

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Kidding, :P

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what

hidden dune
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I'm with my friends started a new game and we FINALLY got coal generators

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How make coal generators to not break our factory fast

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Water issue

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Some generator can't get enough water

shut valley
hidden dune
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You can call me garlic

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That's alright

shut valley
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stuff will be far more clean and cut once i get that done

hidden dune
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I've already had completed the game one time for me it's second new game. In my first game I had a lot of headache because of coal generators

hidden sparrow
hidden dune
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Installed 4 particle gas pedals on platforms next to well and held copper powder along with cubes for nuclear paste

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With nuclear paste I had no problems

hidden sparrow
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4 bajillions copper

hidden dune
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I play satisfactory because it's my relaxing game

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Also I love making screenshots here with new photo mode

smoky forge
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ripe basin
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What does -ish mean?

hidden sparrow
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Kinda

ripe basin
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Understandable

hidden sparrow
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Kinda a factory

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And its only gonna get worse !

lofty juniper
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logged on then i see bug fixes, Wait they didnt fix the hyper tube cannon snuttsGood

vale grotto
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Huh, just did the rough math on my endgame factory. I'll be needing 7200 copper ingots/min for just ONE of the elevator parts

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guess im building big this time around !!

boreal musk