#satisfactory

1 messages ยท Page 278 of 1

regal lantern
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What about belts, all volumes and all distances if you're insane enough?

hybrid nymph
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The aluminum plant is only about 600 m away from the quartz

silk ocean
#

I'm not a huge fan of drones because you still have to have a backend logistics network to deliver fuel to the drone ports, or at least one of them on the back-forth route

ripe basin
#

Sometimes yes sometimes no
If you want to move your resources in small batches and not worry about obstacles - use drones.
If you want to move large amounts of tresources fast - use trains

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Oh hey there

rose tulip
#

guys we have a problem

gusty bronze
rose tulip
#

turns out my friend has arachnophobia

coral glacier
#

I wish Satisfactory had dimensional teleporters for materials.
It'd be far superior than using drones.

hybrid nymph
gusty bronze
regal lantern
#

I've done nothing but run mk6 belts everywhere now. I have one train and it just goes around the edge of the map carrying a random amount of plutonium waste

split trench
#

y'all have any posts regarding pipes/fluid mechanic that you wanna share from reddit/QASite/YT ? Can drop in my DM ty ๐Ÿ˜„

rose tulip
hybrid nymph
#

Okay, well it's 3:00 a.m. for me. I should probably be heading to bed.

gusty bronze
#

I think it turns the spiders in to bunnies or something

rose tulip
#

cats

split trench
#

Pinging me is fine.

rose tulip
#

ok

gusty bronze
rose tulip
#

or make glider keybind

silk ocean
#

If you wish to look at my gold coast turbo blend plant, I seem to need to add additional crude even though I am making and consuming 600 it doesn't seem to be able to support all, I've had to inject an additional 300 ish

coral glacier
# rose tulip Whos telling him

Not talking about the Dimensional Depot that you can use to quick-grab for your inventory, i mean dimensional teleporters For materials to get from one belt to another that is across the world without making a conveyor that long. :P

rose tulip
#

separate from jump

ivory condor
split trench
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Yes, as last resort if everything fails to solve your problem...

coral glacier
#

Oh!

rose tulip
gusty bronze
#

mk 3,4,5,6 pipes when? mk X oil pumps when? when can we start pumping liquid hot magma?

coral glacier
#

That is very useful.

regal lantern
#

I never solved my issue with my original oil setup and I can't tell if pipes and sloshing were the issue at this point

ripe basin
rose tulip
gusty bronze
rose tulip
#

is there a dev active on discord or did he abandon us

regal lantern
#

It's fine, I worked around it by changing all the fluid transfers to be packagers and by removing some of my manifolds for loadbalancers

reef basin
gusty bronze
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I'm a dev, just not this game, does that count?

regal lantern
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Nothing else seemed to work and it may not have been pipes as a problem since the oil never backed up in the pipes, it was containers in my first set of unpackaging

rose tulip
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i need that glider on a separate button

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cant move with it

reef basin
#

if you want to give feedback, use the QA site where they read the messages (but don't usually reply)

fossil iceBOT
ripe basin
#

Whats the difference between oil (for cooking) and butter? When you translate it to russian, both are ะœะฐัะปะพ

gusty bronze
#

oil for cooking is animal or plant fat, butter is milk fat

rose tulip
#

one burns one melts

ripe basin
gusty bronze
#

chips is americian english, crisps are british english, same thing

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palm products are sustainable now, they are farm grown

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got a recent news post to the contrary I'd gladly read it

true mulch
green fiber
grave burrow
#

LOL that would be hilarious and terrifying ๐Ÿคฃ ๐Ÿ˜‚

rose tulip
#

should I be scared of mk2 pipes
I heard they are difficult and bugged or sth

regal lantern
#

Just depends where they get used and how the fluids go

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And to remember pipes aren't conveyors

rose tulip
#

why are they different from mk1?

silk ocean
#

Be afraid... be very afraid ๐Ÿ˜‰

regal lantern
#

They're twice as big

silk ocean
#

They are fine xD

rose tulip
#

Need more pumps?

regal lantern
#

No, they function the same

silk ocean
#

Pumps are only for headlift

regal lantern
#

Just twice the throughput

rose tulip
#

then what

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would the problem be

regal lantern
#

600/m rather than 300/m

rose tulip
#

a lot of people struggle apparently

silk ocean
#

It's probably just more like by the time they have unlocked Mk.2 pipes they are inherently doing more complex plumbing setups, at a guess

regal lantern
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You can avoid them all by building an unhealthy amount of packagers and using millions of containers

rose tulip
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thanks

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so I can just replace every mk1 with an mk2 but this time I can add more crossings?

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dont need pipe guide

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Iโ€˜m a casual player

regal lantern
#

It'd just mean the pipes have higher capacity, they just function the same. You can have the same amount of crossings, or more, but this will increase complexity and may result in bad flow

silk ocean
#

Pipe guide can still be useful for casual play, e.g. when you get into alumina that requires re-processing of fluids etc

rose tulip
#

and pumping power in general

regal lantern
#

No more pumping power unless you add more pipes and go up. Pumps are just for lift, making your pipes pump upwards towards the sky.

Added extracting, sure. That happens anyway though

green fiber
regal lantern
#

And don't be scared to run pipes at 600/m, I have a few. They're just simple pipes running single resources like oil to a single setup and it's never the designed bottleneck

rose tulip
#

alr

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trains

silk ocean
regal lantern
#

You probably don't want two tractors going through the same thing in opposite directions (I'm assuming they're going opposite)

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Unless it's the same direction at different speeds, at which point you'll need to move one or accept they'll get stuck

reef basin
regal lantern
#

Might be worth building ramps and a some platforms to make a track where they won't need to go through the same choke point

rose tulip
#

regarding ficsit tickets

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save up or nah

reef basin
#

depends on what do you want. Save for things you want to buy ๐Ÿ˜‰

silk ocean
#

Depends what you want to buy

rose tulip
#

unlock all blueprints first right?

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then stuff like gates?

dense violet
#

Blueprints? You make those

silk ocean
#

There's nothing in the awesome shop that is required to progress, so really just whatever you want

rose tulip
dense violet
#

Things like sockets, lasers, wall mounts for pipes and belts are practical

reef basin
#

wow we got lasers? ๐Ÿ˜„

rose tulip
regal lantern
#

It's worth getting things like the management and foundations, if you plan to use them

dense violet
#

Then prob just grab whatever you fancy

dense violet
rose tulip
#

recommend sth then

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elevator?

reef basin
regal lantern
#

Things on the management tab have the most practical uses

dense violet
reef basin
# rose tulip recommend sth then

what you personally want

practically all of them are just QOL and not really needed to play the game, so depends what you feel like using in your factory

regal lantern
#

Nothing in the awesome shop is required though. It's personal choice

rose tulip
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I am peak efficiency

silk ocean
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lizzard doggo statue max priority item xD

rose tulip
#

no design whatsoever

unkempt blade
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woah woah woah, I'm just here to spread the gospel of factory cart not play any games

regal lantern
#

Gold factort cart?

rose tulip
unkempt blade
regal lantern
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Just annoys me that removing a golden cart results in a normal cart getting returned

unkempt blade
#

yeah but does he use factory carts? if not he might just be a tricky devil pretending to be our lord and savior

rose tulip
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is there a limit to player amount in a world

unkempt blade
rose tulip
#

if not why not make a world for the whole server (lame idea) (bad idea) (I am bored out of my mind)

silk ocean
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wiki.gg says: "Up to 127 players are theoretically possible, but not practically."

rose tulip
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imagine the lag ๐Ÿ˜ญ

silk ocean
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Epic xD

rose tulip
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lgio would approve

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(this guy)

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can some admin make links have the preview window

dense violet
rose tulip
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aw

reef basin
silk ocean
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It's busy enough without embeds and images xD

rose tulip
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fair enough

limpid cairn
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As in gore, 18+ stuff etc

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Or wait

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You meant embeds not pictures etc

reef basin
reef basin
clear wadi
#

the more i build this power grid the more i want to tear it down and build again from scratch

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๐Ÿ˜ญ

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its a mess

dense violet
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messy power plants are a problem, yes

clear wadi
#

i think manafold is possible here

regal lantern
#

Better to wait until you unlock more/build a higher level of generator to rebuild it

clear wadi
#

if i give each section a bin and lot of canister

versed mesa
#

Hello I need help please how do I unlocked Tier 3 ive completed Tier 2 milestones

clear wadi
#

i need 8.375 row of 8 refinery

versed mesa
regal lantern
#

You'll need to feed it some things

versed mesa
regal lantern
#

Yes, you'll need to feed some items into the space elevator to unlock more

clear wadi
#

u can put 3 assembler next to it and throw material into a bin and sombersloop them =))

versed mesa
dense violet
versed mesa
#

Ive got a pic but can't currently send here just yet

regal lantern
#

Look at the space elevator or the top right. It'll have a goal like 50 smart plating

versed mesa
#

I completed the goals thats what am saying

versed mesa
#

All is ticked off

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But tier 3 still locked

regal lantern
#

Yes, you'll need to complete the phase in the space elevator and send things to unlock tier 3 and 4

dense violet
regal lantern
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You need to do Space Elevator things to unlock more tiers

versed mesa
regal lantern
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That's your HUB, not the space elevator

versed mesa
#

Ive just did my last one but it never went onto tier 3

regal lantern
#

Build a space elevator and do what it commands

unkempt blade
#

did you go to the elevator and pull the lever?

versed mesa
#

One moment let me look

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Ah maybe I do need to build the big elevator then

unkempt blade
#

yeah you send stuff to the elevator then you interact with the elevator and pull the lever to send the materials you gave it to space then you'll get the next research available

versed mesa
#

It dies actually say at top objective build space elevator I did see this earlier on into the game

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Thanks very much

clear wadi
versed mesa
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Am new to the game so ive just been working on understanding it

clear wadi
#

u'll like it but dont forget to sleep like me

gusty bronze
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they did some time ago also add a reminder to drink water and take a break

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surprised it doesn't just shut down after playing 20 hours straight

limpid cairn
solemn igloo
#

hello guys i am new here

gusty bronze
#

Hi new, I'm mom

carmine aspen
#

satisfactory? nuh uh
cable management simulator

limpid cairn
#

if you connect power to one side, both sides have power

signal shale
#

I kinda wish they had a through-floor double-ended power pole.

carmine aspen
#

i want a firemans pole

ivory condor
#

Imagine thinking mk2 pipes are actually reliablejace_smile

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well there is one way they only seem to be sort of, anybody like making more pipe loopshehe

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I sure love how the game does not tell you at all, that you really need to start using pipe loops heavily once you get to mk2 pipes, or great suffering awaits

silk ocean
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As in take the end of the manifold and run it back to the start?

ivory condor
silk ocean
#

I've yet to have a need to do a loop but I think I'll do them for the excitement value xD

ivory condor
silk ocean
#

I have 4 x 6 blender for blended turbo fuel but it mostly seems fine but I'm gonna loop dat up XD

ivory condor
astral gyro
#

I got my first plastic and rubber up last night

ivory condor
astral gyro
#

I was using excel to plan, am I right in my math that if you are using the straight plastic and rubber recipies (that let out heavy crude oil) that you get 80 more mw for using petroleum coke into coal gens than using the heavy oil into fuel?

silk ocean
astral gyro
#

4 making plastic, 4 making rubber, the 120 heavy crude makes 360 petroleum coke that can go into 15 coal gens with 3 down clocked to 60 mw making 1080mw total, but it was only 1000mw with my math turning that heavy oil residue into fuel because it could only power 4 fuel gens

ivory condor
#

it can only handle it with a pipe loop

silk ocean
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I'm retrofitting loops as we speak

fluid sapphire
ivory condor
silk ocean
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Nothing has happened in 2 days I don't think anything is gonna happen XD

ivory condor
#

I thought the same thing to, until everything happenedhehe

fluid sapphire
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If it's been running for 2 days it's probably fine (unless it's my aluminum factory)

cosmic garden
#

I am doing a round map loop dual train track (already built), Now that I want to use signals to segment the track to prevent collisions, is there a way to bulk place (mod?) signals at a set interval? (length of a locomotive and 4 carriages) it is super tedious to drive a bit, place, drive, place

silk ocean
#

And that's literally 2 days because my LAN server runs 24/7 regardless if logged in or not XD

fluid sapphire
#

Your blocks can be longer

cosmic garden
#

Ohh I am roughing it, Some are way longer then the train lol. I just want to see if there is a way or mod that can do like 5 signals in 1 go

ivory condor
#

well each blender outputs 100m3 so time for more math hmmmm

fluid sapphire
ivory condor
#

so I need 9.59 fuel generators, this math doesn't seem clean to mehehe

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well 9 fuel generators and the last one i need some weird clock value for I guess

fluid sapphire
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Huh

ivory condor
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well the last one would be set for 6.22 fuel consumption, funJaceGasm

fluid sapphire
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What? You said a blender makes 100 per minute, right? I said one generator at 240% uses exactly 10, that's 10 generators

ivory condor
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but it should be fine, i could probably just ignore some of these decimals hmmmm

ivory condor
#

well i could make that work, problem is though my entire rocket fuel plant would need to be rebuilt, not nearly enough space for that many pipes hmmmm

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so this is all theory as i would need to rebuild it all, i have alot of blenders each, so i would need alot of space for that many pipes, still would be alot if each blender had its own dedicated pipe to lol

silk ocean
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There is some nasty clipping going on with these two loopbacks

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Can't be seen in the stack

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Out of sight out of mind XD

ivory condor
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i just ignore some clipping now also....

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this is finecutedoggo

silk ocean
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The other 2 x 6 have a double vertical space between the pipes and the belts, it's almost like I drempt of loops without realising

warm phoenix
#

i found the 20 iron ingot to 5 steel pipe alt recipe
is this good one

signal shale
#

that can be a very useful one, yes. It's part of a combination that lets you make motors with nothing but iron.

gritty zealot
#

Does anyone else masturbate to their own factories

silk ocean
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Doesn't do that for me even if I do like it

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But each to their own

gritty zealot
#

That just means your factories aren't good enough

silk ocean
#

Well I can say it's probably not good enough in general

gritty zealot
#

Have you tried giving it curves

silk ocean
#

There is one somewhere but I prefer right angles

fluid sapphire
gritty zealot
silk ocean
#

I clock at 250%

hard ivy
simple pier
#

Is there a way to kill or just remove the flying eel or whatever it is, they called it steve somewhere lol. It just aggrivating watching it fly through my structures, its very annoying to the point Im just gonna stop playing the game.

fluid sapphire
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It doesn't matter, I just like nicer numbers, easier to work with

silk ocean
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How is the flying eel so annoying that you're gonna stop playing the whole game XD

gritty zealot
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It's a flying mantis btw

silk ocean
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Don't build in the grasslands xD

gritty zealot
hard ivy
coral glacier
fluid sapphire
#

There is to me

silk ocean
#

My 250% fuel gens are kinda bugged - they are all showing green, until I interact with them and they turn white

coral glacier
#

And the occasional lizard doggo

signal shale
#

white is fine, just means it's running overclocked, iirc

silk ocean
signal shale
#

how do you make a bean go away? One of theem fell into a hole in my foundation and nothing is budging it.

gritty zealot
#

Murder

dawn sun
#

You can kill them, it just takes a while

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They're chonky lads

topaz shale
dawn sun
#

I raise you my insanity: clocking to round out production numbers so that I can max speed most machines

hard ivy
#

you can just max OC everything ๐Ÿคทโ€โ™‚๏ธ

dawn sun
#

I could, however, I could also make something that actually works efficiently

hard ivy
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the difference in power efficiency is like 1%

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not worth the effort to actually calculate the clock speed

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just clock everything the same

silk ocean
dawn sun
ivory condor
dawn sun
#

Not even mentioning just the fact that it's satisfying if everything runs at 100% uptime efficiency

hard ivy
dawn sun
#

Then stop pushing your opinion if the ones of others don't even matter to you.

ivory condor
#

Everytime I try the simpler way aka manifold with no loop backs, it just doesn't end well

silk ocean
ivory condor
silk ocean
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It's probably more that yea, like the last ones in the manifold seem to get starved even though there should be enough flowing in

ivory condor
#

its actually really similar as far as what is sort of happening, aka the pipes might say its 600m3, but in reality that really isnt true

dark raptor
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I was wondering about 600 /m through pipes, I know this can be an issue with fluids, but what if we do this with a gas?

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Like putting 4 blenders with rocket fuel 150/m to get 600/m, would that work?

silk ocean
dark raptor
dawn sun
#

There's a (iirc) pretty comprehensive pipe bs manual in #math-and-meta in the pinned messages- I believe it touches on that issue as well

dawn sun
dark raptor
#

Yeah i wil, but gas also is a fluid right, so it will behave similarly in this case, yet it will have no head lรถss

silk ocean
#

Could be nice if machines had larger output buffers and they target maybe 50% buffer level, so they can absorb production bursts but maintain a steady output

dark raptor
#

Yeah that would be amazong

lost cloak
#

do we have a list of all the crash sites? the one on the wiki only contains a few

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i need steel pipes specifically

ivory condor
plush dawn
ivory condor
#

it doesnt matter if you use gas with pipes or not, at least in my testing the same issues are present, aka 600m3 for mk2 pipes isnt true

hard ivy
#

gas is much easier to deal with

ivory condor
#

true normally it should be, but does nothing for the throughput issues mk2 pipes seem to have

plush dawn
#

mk3 pipes when

hard ivy
#

I had no issues getting 600 nitrogen/min for my RF plant all through one pipe

dark raptor
dawn sun
dark raptor
hard ivy
#

machines shouldn't be any different from the extractors

ivory condor
green fiber
#

The only difference between machines and extractors is the recipe ratios

plush dawn
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adding a buffer would help

green fiber
#

Some Machines make a lot of fluid at once, big batch, so the flow rate tends to be higher

Guess what else is higher when flow raze is higher

ivory condor
#

only one i could fix it at all was using a pipe loop, which btw isnt something the game even says you need to do, so more undocumented rules.....

green fiber
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Its not a rule its a community-found workaround for a limitation we faced

dark raptor
#

So I reckon Ill just put three blenders a pipe... 24 pipes...

silk ocean
#

Maybe injection manifolds are a better solution than a loop xD

green fiber
#

And it only works the same way a normal junction split would work: you have more pipes that have more flow rate capacity

ivory condor
green fiber
#

Either its that or you do balancers

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Which given all the pipe math there is are actually more likely to work

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If they slosh then so be it, better than manifold still lol

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Go on, balance 600/min rocket fuel

green fiber
#

Thats what the coal gen 3:8 pipes usually do

silk ocean
#

Yep, I've had good success with injections

lost cloak
#

why is all the resources online so outdated?!

The crashsite, at 300, -250, located in the "dune desert", its not even CLOSE to the dune desert. its on almost other side of the map

green fiber
#

Which resource specifically ?

lost cloak
#

BP_DropPod1_4

green fiber
#

Wtf is that supposed to be

lost cloak
#

the name of the pod

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sorry i meant crash pod

silk ocean
ivory condor
atomic notch
#

You can get hard drive scanning in the quarts research tree

green fiber
#

I dont care about the pod, i meant the "online resource"

lost cloak
#

isnt dune desert the area north east?

ivory condor
#

aka ill probably just loop all of my pipe systems, that way hopefully everything does work

green fiber
#

Yes dune desert is the north east area

silk ocean
ivory condor
#

and well deal with anything that might happen after thatjace_smile

lost cloak
#

and the coordinates is west

silk ocean
lost cloak
#

the desert?

green fiber
#

Where are you getting this info from is what i wanted to know

lost cloak
#

the desert is at 2800, -1500

silk ocean
ivory condor
lost cloak
#

its 2500 meteres outside the dune desert, what you mean?

unkempt blade
#

if you're having trouble finding them and don't want to use the scanner thing I'd just pull SCIM up and compare where you are on the map to where the icon is in SCIM

lost cloak
#

dune desert: 2800, -1500
Crash site coordinates: 300, -250

atomic notch
#

What

lost cloak
#

then wtf is going on with ingame coordinates

blissful atlas
#

upgrade dimensional depot stack limit first?

unkempt blade
lost cloak
unkempt blade
atomic notch
#

I mean idk why ur complaining if ur just looking up crash site coords then running to them kinda cheaty and a lil boring tbh

silk ocean
#

It's actually the same

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Just 1 order of magnitude greater numbers

lost cloak
#

so the wiki is going off the system of a 3rd party fan made browser tool, instead of the actual ingame coordinates?

silk ocean
#

300 / -250 SCIM is just 3000 / -2500 ingame

green fiber
#

Ingame is in meters, SCIM uses centimeters i think?

blissful atlas
hard ivy
green fiber
#

Thats what i meant with "ingame"

lost cloak
green fiber
#

I kniw the engine uses cm by default

lost cloak
#

i dont even care about the drive, im just getting the pipes

compact karma
#

Is it just me or does satisfactory is down rn?

hard ivy
silk ocean
#

Do you mean your dedicated server?

polar quartz
#

Before i start building this factory is it feasible to transport low volumes of roughly 20 or so items via 2 train stations with 3 freight cars each. The plan was to use smart splitters with sink overflow to avoid backlog but i dont want to build this factory and then figure out its a logistical nightmare.

To be clear this factory will be taking "high level" parts and manufacturing space elevator parts only. zero raw materials other than plastic and rubber if that counts

compact karma
unkempt blade
lost cloak
polar quartz
#

20 different items , majority of them very low quantity. Most of them are under 30 items/min other than a couple at about 120 or so

silk ocean
unkempt blade
astral gyro
#

Even sushi belts scare me lol

polar quartz
compact karma
unkempt blade
silk ocean
unkempt blade
#

that should at least handle the majority of issues I'd think to watch for

astral gyro
#

Ive noticed my wire tractor service is already backed up on wire and would be impossible to ship anything else through it

unkempt blade
silk ocean
polar quartz
# unkempt blade I'd keep the train throughput higher than you actually need + make sure to hook ...

Alright will do , Its my first world trying to use majoritively train logistics and im not 100% on the possibilities. Would it be possible to have for example 1 train coming from a electronic factory ( computers , supercomputers , ai limiters etc) and another coming from a heavy frame factory and them both unload at the same station?
provided of course you had the sorting systems on the recieving end.
or would i need a seperate station for each material

To be clear i have a couple light mods that allow me to fine tune allowed throughput so loading specific parts/m shouldnt be an issue

silk ocean
#

Do you need the cloud, do you not have a local save?

unkempt blade
polar quartz
unkempt blade
astral gyro
#

And what if over time the train in front catches up and crashes lol

polar quartz
#

hm theyre decently long routes each but i can see how theres a possibilty of 2 trains arriving at the same time

silk ocean
astral gyro
#

Jk I am assuming you are using signals and stuff to avoid crashes

unkempt blade
polar quartz
#

even with block signals at the factory entrance that would still be an issue yeah?

dawn sun
#

You could build an artificial delay with block sections, but that large of a block section would become inconvenient in a global train network, so you'd need a splitoff dedicated route for that delay

astral gyro
dawn sun
#

In general a separate station per train would be smarter,

unkempt blade
#

block signals are there to keep a second train from running into the train in front of it. They won't be any help with how your routes work for timing/load settings

astral gyro
#

I havent even gotten to trains yet, I understand them IRL but havent gotten to them in game yet, I just finished phase 2 for the first time yesterday

polar quartz
#

the issue is im sort of limited for space. I like to build aesthetically so i only really have enoough room for 2 stations 3 freight stations each in the bottom floor

polar quartz
atomic notch
#

Try it dude if they keep crashing then you need signals

unkempt blade
polar quartz
#

max input is 300p/m of copper powder for pasta however i may produce that offsite since that quite a bit. Second highest is copper wire at 125p/m and then the rest is sub 40

unkempt blade
#

you're probably ok, just make sure to leave room for all the smart splitters ๐Ÿ˜„

polar quartz
#

to be honest i only really wanted a nice looking "central hub" for personal use and thought of producing sep there and its starting to be a bit more of a ballache than i signed up for lmao

plush dawn
#

i found a street named "somers loop"

silk ocean
#

Find a parking space on that street, you get 2 ๐Ÿ˜‰

#

In theory

rose tulip
#

guys

silk ocean
#

You'd just need quite a few Iron veins

rose tulip
#

are alternate recipes the same product

#

but crafted differently

rose tulip
#

WHAT

smoky forge
#

and some worse

silk ocean
#

...and often involve using a different machine, like a Refinery instead of a Constructor

hard ivy
# rose tulip WHAT

screws crafted via cast screws and via default screws are the same screws

rose tulip
#

I am so happy I got the encased industrial beams one

smoky forge
rose tulip
rose tulip
#

am omw to get oil

leaden turret
smoky forge
rose tulip
#

should I build a hard drive scanner

silk ocean
#

It's just a MAM, you should have one already?

rose tulip
#

ofc

#

but to find hard drives

silk ocean
#

Oh yeah, probably wouldn't hurt

smoky forge
signal shale
#

uuugh, now I have to belt or train plastic and rubber to my factory... no way around it, but I just don't want to. Time to take a break.

astral gyro
true mulch
#

how is that ANY better

#

building a road in the first place defeats any advantage trucks have

astral gyro
#

Because its fun? Idk man im not even gonna use trains this playthrough until the very end lol

plush dawn
astral gyro
#

Right now im just using tractors for short hauls instead of belts

primal pecan
#

its a simple question so ill just ask here, whats the difference between power pole and power tower? (new to the game)

plush dawn
#

use a blueprint with a double layer conveyor support and connect them

signal shale
#

nah, the routee from my oil field to my factory is not truck-friendly, so it's either trains or belts, it's just eeither a pain in the rear of dealing with the belt stanchions or rails over water... and I have to leeave room for thee aluminum plant so trains would be difficult to fit in.

astral gyro
signal shale
#

(and 50 feels generous for power poles.

true mulch
primal pecan
true mulch
#

power is lossless

signal shale
#

Oh! One other advantage - if you're ziplining along on a power tower, you're 99.9% of the time safe even from jumping demons.

astral gyro
#

No, its for longer stretches of power cable, and it has the tall points to connect to other towers, and a short point in the middle to connect to local power poles

plush dawn
#

99% of my factory uses mk1 power poles

#

i have no need to upgrade to higher teirs

hard ivy
#

insane behavior lmao

astral gyro
#

It took me like 15-20 power poles to get to my coal gens before power towers, its only 3 power towers to get to my coal gens lol (im probably not using them efficiently though)

hard ivy
#

mk1 poles are so annoying to use why would you use them any longer than you have to

dawn sun
#

Usually you don't really need to upgrade, especially if you prefer organised cable setups, but power towers are nice to bridge the space between factories

astral gyro
#

Ive been using floating double wall outlets to connect up all the machines in my factory, i just use one per machine anyway to have the cables organized

white dawn
#

(I actually generally blueprint a wall connector onto the machines and daisy-chain 'em that way inside the blueprints)

dawn sun
#

I've picked up a trick from Snutt, the old community manager. If you mess around a bit with moving walls around, you can usually slap a wall outlet on the machine itself, remove the wall, and create a 'manifold' like that. Really nice for blueprints too, yeah

astral gyro
white dawn
#

I do certainly use mk2/mk3 in some cases where I do need the extra connections, but I generally don't bother changing my hotbar from the mk1s

signal shale
#

mk 3s I don't often use, but mk 2s I definitely use a lot.

plush dawn
#

i use mk2 and mk3 for when i really cant be bothered to add another mk1 and make it ugly

#

also for hypertube cannons

astral gyro
#

Well that's what I started doing, I'm not going to go back to my already built factories until I need to redo them later

upper gale
#

You just connect an mk1 pole to 2 machines each. If you stick to that you can manifold it easily

rocky coyote
#

I always keep that in the back of my mind

upper gale
#

Yup

true mulch
#

mk2s as default always

#

only restraining myself from researching caterium to get the right alts in the least amount of drives early on

fluid sapphire
# dawn sun I've picked up a trick from Snutt, the old community manager. If you mess around...

the wall is not really needed these days since you can nudge in any direction, i do something similar - have a connector clipped into my machine, then a wire clipped through the machine into the foundation below (into another wall connector), then daisy chained to other machines in the same blueprint, so i daisy chain blocks of blueprints and if you stand far enough away, like 20m, you dont see any cables anywhere

trail onyx
#

gusy whats a good cal for satisfactory?

#

i forgot

fluid sapphire
#

whats a "cal"

hard ivy
#

calorie I'm guessing

trail onyx
#

calculator

#

? yk any good ones?

hard ivy
#

satisfactory tools

fluid sapphire
trail onyx
#

yall 100% sure

hard ivy
#

yes

#

it's the only one I use

#

and I tried several different ones

fluid sapphire
#

same, i find every other one has a bunch of bloat i dont need

trail onyx
#

i cant

fluid sapphire
#

just give me a graph and i will take care of implementation details

trail onyx
#

send picturesbruh what does the 11x mean tho

fluid sapphire
#

hover over it

hard ivy
#

bro if you have issues with that, no calculator will help you

trail onyx
#

OH.

#

IM DUMB BRO IM SORRY

plain gate
#

wish greeny made a toggle to divide everything by 2.5

#

doing mental math is terrible ๐Ÿ˜”

fluid sapphire
#

how dare you speak javascript in this building

lost cloak
#

I think it would be cool, for a building to be able to extract objects from the dimentional storage.

Make it extremely slow, like 1 item per minute, and have it scale with the speed upgrade in the mam, going up to i think it'd be 16 per minute.

The biggest application for this, would be for very small scale production of very nisj objects, that you dont want to set up large belt networks for.

#

i dont think it'd be overpowered, thus the slow speed

feral geyser
upper gale
#

It failed at that from the start it is already op

feral geyser
#

But they should not do it in the base game.

trail onyx
#

GUYS HOW do i know how much production i need mostly for a item etc

hard ivy
#

Guess

trail onyx
#

BROO I jsstrcame back im to new foreverythign again

dawn sun
winged walrus
trail onyx
#

wym

winged walrus
#

i can't look at your profile

trail onyx
#

click my pfp ๐Ÿ˜ญ

dawn sun
winged walrus
#

compact mode doesn't have pfps

lost cloak
# upper gale It failed at that from the start it is already op

its not OP, it serves its purpose of being convenient, and a solution to inventory management.
What i suggested, expands on it. Its just like, you rarely use Sam Fluctuators, so build a thing near a sam node that takes steel pipes and copper wires from the dimenitonal storage, and make sam fluctuators and put it back into storage.

The catch is, its extremely slow. Like VERY slow. So its only applicable when its very nish items

upper gale
lost cloak
#

wait what now? :incert emoji cause satisfactory dont allow external emojies:

#

yeye but who

#

the nameless guy?

#

ye just ignore it, some people didnt get enough attention in their life, so they crave it online. Lots of those. I dont think its an age thing

#

same with the people who use wacky fonts

white dawn
lost cloak
#

Comic sans is goated. But with great power, comes great potential for abuse

#

i had the best power point presentations at school in 2008

limpid cairn
lost cloak
#

most likely the older one

#

the yank one, with the CRAZY title fonts

#

and epic slides ๐Ÿ˜„

#

nooo dont ๐Ÿ™

#

im not old yet ๐Ÿ™

dense cave
#

im sure that the hypertube infinite acceleration bug feature is pretty well known right?

atomic notch
#

Proll bc a lot of ppl dont use trucks all too much

dense cave
upper gale
#

I add in tractor or truck only because "it'll look cool here"

dawn sun
# atomic notch Proll bc a lot of ppl dont use trucks all too much

This. People usually find that any distance a truck/tractor does better than a train is overshadowed by the consistency of just belting it, so a lot of people barely use trucks and tractors. I personally like them to transport components between facilities in one factory area (let's say I'm making circuit boards on-site in a computer factory, I might use a truck to transport them to the facility where the computer itself is made), but that's mostly an aesthetic choice to make the factory seem a little more alive

#

Belt clusters would be just as if not more practical

upper gale
#

Only thing about belts and busses is that it takes more resource

#

To build

white dawn
#

I've not had any problems with tractors deadlocking each other so long as I don't have two going head-on into each other; I've found that 90ยฐ crossings, at least, seem to basically always resolve just fine for me

shy mulch
white dawn
#

I am quite fond of tractors-as-logistics, though yeah, a lot of people do avoid them, 'cause there's a fair bit of learning curve to know how to build them out reliably

limpid cairn
#

why use tractors when factory carts exist?

white dawn
#

I generally dislike seeing long belts; my shortest tractor route on my 1.0 save was something like 200m. :D

plain gate
#

tractors take too much infrastructure and setup

#

railway you can branch stations and download a global megaprint and you can move anything acrross the map with 2 clicks

white dawn
#

boo @ global megaprint. Make your own stuff, IMO! :)

plain gate
#

ehh its my third time, i'll get sick if i have to make any more railways lol

shy mulch
#

making railways is fun

limpid cairn
#

yeah

upper gale
#

Also another thing, lots of belts with lots of items on it = more demanding for your pc's performance, if you're concerned about that

plain gate
#

naur it really isn't, the amount of work you have to do to get curves properly is just ridiculous

dawn sun
#

Designing railway structure blueprints might honestly be one of my favourite things to do, but yeah curves suck ๐Ÿ˜ญ

plain gate
#

ESPECIALLY grade seperated junctions

#

those are just horrible to build

shy mulch
#

Maybe I just haven't got bored of it "yet" and it will come in time. I'm only at 1200 hours so a relative newbie to most people here

dawn sun
#

I love roman aquaduct-style elevated train networks, but those are usually horrendous to make curves for

limpid cairn
#

im a newbie next to you

shy mulch
#

there are lots of people around here with 5k+

cursive crane
#

hours for a game like this is a terrible measurement though

upper gale
#

Result of an old but addictive game

cursive crane
#

like how much of that is you personally playing the game, and how much is leaving the game running

shy mulch
#

for me it's almost all playing, I've never felt the need to leave it running, there's always something to do if I need to wait for something to complete I'll go do something else while waiting, exceptions are a few times when I've fallen asleep haha

upper gale
#

If you're waiting and bored, just go hand craft something (no one will do this, ever)

#

But real suggestion is research mam/collect hard drive or mercer sphere

limpid cairn
#

isnt it getting super repetive ?

shy mulch
#

I guess that's mostly people who started in early access and started again at each update, also youtubers etc

upper gale
#

The next time will be bigger/better/more optimized/more organized/more aesthetic

shy mulch
#

I mean I have a 200h save that's still on phase 0. People with imagination can do weird things

dawn sun
upper gale
#

Yeah that's it's main replayability appeal

#

Or just doing it co-op ect

white dawn
#

There's also a lot of various build strategies/styles to explore. Lots of ways to play the game.

#

Obviously accumulating 5k+ hours in the game also requires that you're the sort of person who continues to get dopamine hits from the game loops. Not everyone's gonna respond to the game with that much enthusiasm

hard ivy
shy mulch
#

Yeah I have a personality that is especially susceptible to short term dopamine leading to long term habits

shy mulch
lavish lance
#

just make enough items/second

upper gale
#

Or you could be stuck in a vicious cycle
Frustration -> quit for 3 months -> return and make new save -> frustration

dawn sun
limpid cairn
#

I have a friend that apparently has like 60k hours in another game

#

Forgot to mention that heโ€™s addicted to the game

tiny kiln
#

Has there been a Steam update?

white dawn
upper gale
shy mulch
ocean fulcrum
#

Dev stream today or not?

shy mulch
#

bear in mind being logged in permanently 24/7 is only about 8800 hours per year

limpid cairn
upper gale
#

Ark 60k hours is understandable lol

shy mulch
dawn sun
limpid cairn
shy mulch
#

when does he earn money?

#

or is someone supporting him?

limpid cairn
dawn sun
limpid cairn
#

Some servers paid you when you were the best on the server

shy mulch
#

I see. I consider myself quite good at some things, but never made more money that I'd put in to any game

limpid cairn
#

itโ€™s really hard to make money with games tbh

#

Unless youโ€™re a big YouTuber

shy mulch
#

that's making money from youtube though

#

making money in a game, for me, would mean selling items that you have collected, such as in an mmorpg

plain gate
#

you would make much less than minimum wage even in the us doing that

rustic hare
#

I just realized, long light rays will absolutely crap the performance of the game tired_jace

plain gate
#

maybe if you're in SEA? but not in a first world ctounry

shy mulch
#

In an old game I played there was a well known player from Phillipines who quit his job and made the same money by selling items he found in game, just played it 24/7

ivory condor
terse parcel
#

uuuuh they didnt fix the convoyer in straight which isnt straight ๐Ÿ™

ivory condor
#

welljace_smile

mortal ginkgo
#

"long awaited fixes" = 2 fixes thinking_helmet

#

I was like, did they miss the actual patch notes?
I am still happy for our multiplayer folk nonetheless.

ivory condor
dim dock
#

2GB update just dropped. is it the language/localization? seems kinda huge for that.

ivory condor
#

the patches are typically that big usuallyhehe

limpid cairn
dim dock
#

if they're prepacked files then it makes sense i guess. i was just worried about more stuff breaking... tracks still z-fighting ๐Ÿฅน

mortal ginkgo
clear wadi
#

i figure out a better setup but still have to tear my 5h work because i didnt organize them which made me run out of space when im soo close to finish it

#

sad

#

๐Ÿฅฒ

ivory condor
limpid cairn
#

Btw is anyone using vertical manifolds?

shrewd palm
#

plutonium fuel rods would be so much cooler as a fuel source if they didnt irradiate the surrounding biome

dim dock
plain gate
#

you would think 4 meter thick concrete walls would stop some of it

mortal ginkgo
ornate harbor
#

hey uh i have question, is there any Glass Foundations?

feral geyser
ornate harbor
dim dock
ornate harbor
#

ohhhh thanks

ivory condor
#

just dont ask for coated concrete wallscutedoggo

mortal ginkgo
dim dock
#

Or glass material roofs

steady glade
mortal ginkgo
steady glade
#

i want half wide or 1m wide walls

dim dock
#

half wide walls+

feral geyser
#

Both exist in mods

steady glade
#

im a purist

mortal ginkgo
#

also can we have Inverted Roof Corner Ramp please?

Devs literally forgot it. Foundations have that but Roofs don't.

Cmon devs, its just the inverted version of roof ramp jacelul

limpid cairn
dim dock
#

i prefer stability, and that makes me a purist too i guess.

clear wadi
ivory condor
#

you know i would take a mod if it had coated concrete walls but alas๐Ÿ˜”

mortal ginkgo
feral geyser
clear wadi
#

mine are too chonky

mortal ginkgo
dim dock
feral geyser
#

It also gives us curved walls

mortal ginkgo
#

Curves are cool

steady glade
dim dock
#

even 6x6 blueprints?

feral geyser
limpid cairn
clear wadi
#

i need like 67 for diluted fuel

feral geyser
#

You just can't stack them.

steady glade
plain gate
#

just use blender bp then

limpid cairn
feral geyser
#

No, sixty seven

clear wadi
#

sixty seven

dim dock
mortal ginkgo
#

Isn't the Blender version is WAY simpler? I wouldn't purely yolo for the meh recipe. Just make as much as you need I say

plain gate
limpid cairn
feral geyser
# clear wadi sad

67 is just 69 by rounding, and 69 is 3ร—23. Make your blueprints by 3s (merger/splitter on output/input)

clear wadi
#

i demolish the floor 3 time to change the high of each floor

feral geyser
#

You can pre-load pipes and belts and power cables and all, then just tile your 3s

clear wadi
#

i think i need to do it again

steady glade
#

one refinery is already 32m

feral geyser
clear wadi
#

ok ok

#

first floor gonna be on the ground with extractors and packagers

#

build 7 block high to build a second floor for diluted fuel

#

then 10 more block for heavy oil residue and compacted coal

feral geyser
#

Sounds decent

#

Also, mass dismantling is much easier with blueprints, so if you do redesign, it'll be easier.

mortal ginkgo
#

Did you guys know that if you package your fluids you don't need to worry about head lift as you go vertical?

THE MORE YOU KNOW~

feral geyser
#

Negligible for buildings less than 100m tall

clear wadi
#

i should build each row 8 refinery for diluted fuel yes? cause they give exactly 480 fuel

clear wadi
silk ocean
#

Because it's super hard to stick a pump on the pipe XD

clear wadi
#

rebuild this power grid exhaust me

rose tulip
#

can trucks drive up routes covered by 4 meter ramps

#

or did I mess up

silk ocean
#

They can do yeah

feral geyser
#

It would probably take you more power to package the full throughput of the vein, than it would to just put a pump or two on a single pipeline.

rose tulip
#

is the ore scanner infinite

feral geyser
rose tulip
#

or do the different ores and sources have different reaches

hard ivy
#

It shows the nearest 3 nodes/groups of nodes

feral geyser
hard ivy
#

Regardless of how far the 3rd nearest one is

clear wadi
#

no no i think its about 2.5k m range

rose tulip
#

I have to bring oil home

#

or just products

feral geyser
#

Easier to bring products

clear wadi
#

not milk?

rose tulip
#

so will a truck be enough or is it too inefficient

feral geyser
#

Depends how far to home

clear wadi
rose tulip
#

dont have train

#

2.5 kilometers

#

belt or truck

white dawn
#

Honestly, if you've unlocked oil, trains are practically right there in terms of unlocks, nowadays

fluid sapphire
#

whats so far that you need to transport it 2.5km

dim dock
#

2.5 km isn't that small. a localized train isn't that bad

rose tulip
#

OIL

#

and no trains yet

white dawn
#

Oil products are generally an ideal choice for your first train lines. :)

dim dock
#

oil and trains are in the same phase, no?

rose tulip
#

ever thought about how you need oil to unlock trains?

fluid sapphire
#

process your oil locally

white dawn
#

Yeah, train unlocks once you have oil is quite easy.

clear wadi
#

i dont know cause i just automate the product then use ender chest

dim dock
#

Ah make a localized setup, get the oil, unlock trains, voila. make your proper setup after

rose tulip
white dawn
#

Trains used to require HMF and some other more advanced parts, but 1.0 made them much easier to unlock

dim dock
#

that or you can package oils for transpo with trucks

#

it's highly inefficient though

fluid sapphire
#

dont have a home, make stuff where you can

clear wadi
rose tulip
#

so no conveyors?

rose tulip
white dawn
dim dock
#

if you package, you can use oil with conveyors yes.

rose tulip
#

oh right

white dawn
#

I've done tractor routes further than 2.5km, so sure, that's certainly possible.

rose tulip
#

and oil products?

white dawn
#

As is belting (though personally I'd hate belting that far)

rose tulip
#

process there?

#

would in that case belts be better

fluid sapphire
#

decide when you need to process oil products further

plain gate
#

that expands it 3x

#

lot of volume...

white dawn
#

The usual recommendation is to process fluids right near where they're extracted. Transporting fluids across distances for processing is rarely worth the effort

plain gate
#

what do packages stack up to

clear wadi
rose tulip
fluid sapphire
#

packaging is extra work, but its legit

plain gate
rose tulip
clear wadi
#

oh yeah

rose tulip
#

sure packaged oil is worse?

fluid sapphire
#

im not sure its worth packaging it right away honestly

dim dock
#

in terms of throughput it's bad.

clear wadi
#

i forgot i just pick all the things i need when hunting for harddrive

rose tulip
#

question is, bring oil liquid or its products home

rustic hare
#

I usually don't transport oil, just gases, which like nitrogen, have a 4x compression ratio, I process oil on the spot and transport it's products

white dawn
clear wadi
#

explore the map give immense benefit

white dawn
#

Though, again, it's your save. Do what you want!

rose tulip
#

so I dont mess up

fluid sapphire
#

you cant mess up, whatever you mess up, you can delete and do over

white dawn
# rose tulip so I dont mess up

There's no way to "mess up" the game. If you're having fun, you're playing it properly. There's literally no "pressure" in the game; you can take as long as you want, build however you want, and you never actually lose anything

unkempt blade
white dawn
#

The only real pressure is in Phase 0 when you're stuck with manual biomass collection for power

rustic hare
#

even if you don't mess up, it'll also become obsolete as you progress hehe

rose tulip
fluid sapphire
#

well, try having one problem at a time

rose tulip
#

ok

white dawn
#

The only point of the game is having fun, so if you're having fun, you're playing it properly

fluid sapphire
#

for me, i transport plastic and rubber (via train)

dim dock
#

normally, early game, i make a local facility to produce plastic, rubber and fiber directly at the oil site (or closeby). rubber-plastic recycle loop, and a resin recieve station that produces fibers first, then merges with the plastic-rubber loops, and if there's still excess, just.. sinks it.

rose tulip
#

not having fun when I mess things up and do stuff over

white dawn
#

And yes, you've received various bits of advice now. My point was just that if you don't feel like following that advice, don't!

rose tulip
#

ok thx

white dawn
#

You can play however you want, and the advice you get in here is just people's opinions

#

They're not objectively right or wrong, it's just how people like playing their game

silk ocean
#

Unless using sushi belts ๐Ÿ˜‰

rustic hare
#

I'm in the nuclear phase, and currently revamping every single factory I've ever built lmao, not because they were badly designed, just because I needed to scale up massively. So tbh, just do whatever you want and let the game come to you

white dawn
#

And you might enjoy playing it differently. Ask for advice all you want, of course, but you're not bound to it. And you're under no obligation to actually follow any of it. :)

fluid sapphire
dim dock
#

sushi belts ๐Ÿ’–

fluid sapphire
#

i would say, do not get too attached to what you build, while you are building it

dim dock
reef basin
silk ocean
#

Don't worry too much about "am I making enough of x,y,z", just make enough for now and room to expand if needed in future phases etc

clear wadi
#

if u have hyper tube cannon u can go there and take the resourse urself =))

reef basin
#

or don't even expand, just build new

white dawn
#

And as a sort of illustration of what I said before: personally I wouldn't bother ever tearing a factory down. Just build new factories elsewhere, is my own advice. It's rarely worth it to take the time to dismantle things.

clear wadi
#

hypertoop is soo fun

rustic hare
white dawn
#

(ie: you're always gonna get conflicting bits of advice, so it's up to you to decide how you want to play. :)

rustic hare
# fluid sapphire big oof

but tbh, I would never be able to progress if I got attached to that build, it had no space for bigger logistics loop

#

a city that each block makes one product, with a huge belt-based logistic network underground, but it had no space for trains, or to expand in width or length when I ever need to scale up, the only way is up, and that make some buildings get oddly thin

#

so yes, don't get attached to your builds, scrap anything that's slowing your mandatory fun fun fun down hehe

fluid sapphire
#

aah. thats why i dont ever really do anything thats like a mega mega project

inland zealot
#

is there a way to output from dimensional depot or is there a different structure for that

silk ocean
#

Depot in input only

rustic hare
topaz shale
#

The ability to have blueprints autoconnect is freaking amazing for when I need to build some belt highways. Also, after learning the technique building rails with the beams, I now love trains.

dim dock
#

i dont do mega projects because it's bad for the pc. i just make modular factories with mega capacities.

white dawn
fluid sapphire
#

i do everything modular, and there is usually some jank way i can retrofit new stuff or if i overlooked anything, and sometimes it leads to cool stuff

inland zealot
dim dock
#

modular is always the best. figuring out the logistics is half the fun.

inland zealot
#

ah

white dawn
topaz shale
#

I always do modular but only on my current build am I doing anything remotely close to a mega build. Still modular though but big.

topaz shale
white dawn
#

Depots were never intended to be a logistics solution

dim dock
inland zealot
#

do you know the max capacity of depot?

feral geyser
white dawn
fluid sapphire
dim dock
# topaz shale Belt highways for the win

I'm actually trying something out. trains for most stuff, but if there's a lot of nearby nodes, then trucks help the resources converge into a hub, which the train then takes over from.

inland zealot
dim dock
#

but i do need to unlock drones for that (drones deliver batteries)

rustic hare
white dawn
#

Note that Depot capacity is by resource, not by uploader. By the end of the game you'll want multiple uploaders for Concrete, for instance, so that its replenishment happens quickly. But it'll still just be 5 stacks of Concrete globally, no matter how many concrete uploaders you have

topaz shale
limpid cairn
feral geyser
#

Drones >>> any other vehicle in game

red sun
#

which is why you shouldn't have multiple resource types going into the same uploader. made that mistake the first time i played with them

white dawn
ripe basin
white dawn
feral geyser
#

Imagine that, two wrong people in a row

white dawn
#

The Depot system is, if anything, extraordinarily OP.

dim dock
topaz shale
#

I really enjoy belts and trains simple because I don't need to have to make sure that my logistics solutions are fed with fuel. Trains need power but they get that wirelessly from my network.

ripe basin
limpid cairn
feral geyser
white dawn
red sun
#

that and rails are really good for linking everything to power

topaz shale
silk ocean
#

298 mercers

rustic hare
#

the biggest downside to train imo is the investment put into constructing the network itself

dim dock
silk ocean
#

Lotsa depots

topaz shale
feral geyser
silk ocean
#

No a few for research

limpid cairn
placid stirrup
feral geyser
red sun
white dawn
topaz shale
white dawn
#

By about midway through my 1.0 save I was literally never taking anything "manually" from storage

upper gale
#

Drones carrying batteries is the way

rustic hare
topaz shale
#

Looks nicer to me, imo

rustic hare
#

feeding balancers into manifolds feels wrong hehe

placid stirrup
hidden sparrow
#

im bored rn so i'll just destroy satisfactory

dim dock
topaz shale
feral geyser
unkempt blade
gusty bronze
white dawn
#

I had a few depot-replenishment-specific factories by the end of my 1.0 playthrough

placid stirrup
dim dock
gusty bronze
clear wadi
unkempt blade
red sun
white dawn
red sun
#

can't remember when i heard that but i think snutt explained it at some point or another

feral geyser
red sun
white dawn
unkempt blade
feral geyser
feral geyser
#

I did a 64-count single layer also.

white dawn
topaz shale
#

I'm surprisngly only half way through my phase 4 mega factory. It does help that I'm only producing a single machine's worth of items per elevator part. Very exciting to be finishing phase 4 fairly soon.

cunning glade
#

My rubber factory still backs up

#

I hate everything

regal lantern
#

Whats your setup?

#

And where does it back up?

cunning glade
#

Hor

#

Keeps backing up so rubber stops

regal lantern
#

I have an extreme solution if you've given up on sanity

cunning glade
#

I have 30 refineries

#

All making 20 rubber

#

And then 10 refineries making fuel

#

And then 20 gens burning the fuel

regal lantern
#

Are you using mk2 pipes?

cunning glade
#

Now yes

#

I wasn't but I had 2 separate pipes

regal lantern
#

Is it the fuel or the residue backing up?

cunning glade
#

Both

#

Cuz there's too much fuel

regal lantern
#

Have you tried building more generators to burn it?

upper gale
#

Sometimes I have to drain the pipe system before it starts working correctly

reef basin
cunning glade
#

I am

regal lantern
#

It should all add up, might be jank with the pipes, so you might wanna add more MK1 pipes

cunning glade
#

My numbers should be numbering

reef basin
#

process it fast enough ๐Ÿ™‚

regal lantern
#

Rather than mk2

late wagon
#

good night everyone :)

sick dragon
regal lantern
#

And yeah, they should be numbering. I've got overclocked refineries so I assumed you were doing mad amounts of fuel rather than 40 per when I checked one for reference

cunning glade
#

I'll try my best

sick dragon
#

As well as what ratios. Eg x amount produced to go to y for z processing

sick dragon
regal lantern
#

I'm starting to find that pipes work best if you don't merge a bunch of stuff and working things around

sick dragon
#

Perks of wfh

cunning glade
#

How can I do that

#

I'll gladly drop the save file

regal lantern
#

Maybe I'm just mad though and I've gone too far down into the packager rabbit hole

near frost
#

fun fact there is 5300 power shards on the map (if u get every power slug and duplicate the output using the slooops)

sick dragon
#

Grab it from it's location. Drop it in the post

near frost
#

and i only have 100

regal lantern
green fiber
near frost
near frost
#

for most of the time its gone be only he 5300 power shards

green fiber
cunning glade
#

made the post but they full

#

looks like 21 gens helps and fixes it

#

but i fear itll cause issues later

#

and if it does my whole grid goes down i think idk tbh

regal lantern
#

You'll just have some fluctuation

shrewd palm
#

nothing better than checking in on my nuclear plant and finding out that the waste is backing up

hidden sparrow
silk ocean
#

What is this monstrosity, a trash can for trains? XD

#

...and I just noticed the horror of your plumbing in the distance lol

limpid cairn
shrewd palm
#

how is it that im feeding a full 1200 belt into something that only needs 720 and the last machines are getting enough

hidden sparrow
silk ocean
#

What happens if you need to change some pipes at the bottom, do you just cut them off and build a new one on top? XD

limpid cairn
hidden sparrow
shrewd palm
shrewd palm
#

everything should be getting as much as they need, and any extra goes somewhere else

hidden sparrow
#

yea i warned ya