#satisfactory
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The aluminum plant is only about 600 m away from the quartz
I'm not a huge fan of drones because you still have to have a backend logistics network to deliver fuel to the drone ports, or at least one of them on the back-forth route
Sometimes yes sometimes no
If you want to move your resources in small batches and not worry about obstacles - use drones.
If you want to move large amounts of tresources fast - use trains
Oh hey there
guys we have a problem
belts require a special touch of insanity, but yes they are the fastest period
turns out my friend has arachnophobia
I wish Satisfactory had dimensional teleporters for materials.
It'd be far superior than using drones.
Then I guess I'm using trains.
settings as a button for that
Whos telling him
I've done nothing but run mk6 belts everywhere now. I have one train and it just goes around the edge of the map carrying a random amount of plutonium waste
y'all have any posts regarding pipes/fluid mechanic that you wanna share from reddit/QASite/YT ? Can drop in my DM ty ๐
wish he knew earlier
Okay, well it's 3:00 a.m. for me. I should probably be heading to bed.
I think it turns the spiders in to bunnies or something
cats
Hello mister developer
Pinging me is fine.
ok
no more pipes, start working on satisfactory 2: the search for nekos money
or make glider keybind
If you wish to look at my gold coast turbo blend plant, I seem to need to add additional crude even though I am making and consuming 600 it doesn't seem to be able to support all, I've had to inject an additional 300 ish
Not talking about the Dimensional Depot that you can use to quick-grab for your inventory, i mean dimensional teleporters For materials to get from one belt to another that is across the world without making a conveyor that long. :P
separate from jump
Well about that. I presently have mk2 pipes that aren't behaving
Yes, as last resort if everything fails to solve your problem...
u can use it for that
Oh!
I AM BEGGING make the glider have its own adjustable keybind
mk 3,4,5,6 pipes when? mk X oil pumps when? when can we start pumping liquid hot magma?
That is very useful.
I never solved my issue with my original oil setup and I can't tell if pipes and sloshing were the issue at this point
It will ruin the balance and fun
upgraded version at least
somewhere in the days of yor under screen shots I have examples of how to prevent sloshing and effecient pipe splitting, just look under my name, the pipes were color coded
is there a dev active on discord or did he abandon us
It's fine, I worked around it by changing all the fluid transfers to be packagers and by removing some of my manifolds for loadbalancers
devs aren't usually active on this discord
I'm a dev, just not this game, does that count?
Nothing else seemed to work and it may not have been pipes as a problem since the oil never backed up in the pipes, it was containers in my first set of unpackaging
if you want to give feedback, use the QA site where they read the messages (but don't usually reply)
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @unborn gyro
Whats the difference between oil (for cooking) and butter? When you translate it to russian, both are ะะฐัะปะพ
oil for cooking is animal or plant fat, butter is milk fat
one u can put out with water
one burns one melts
Okay next question
Whats the difference between chips and crisps? My english teacher asked
chips is americian english, crisps are british english, same thing
palm products are sustainable now, they are farm grown
got a recent news post to the contrary I'd gladly read it
pinging @green fiber just in case
Would a collection of save files as a google drive link work too?
Together with QA posts of course
LOL that would be hilarious and terrifying ๐คฃ ๐
should I be scared of mk2 pipes
I heard they are difficult and bugged or sth
Just depends where they get used and how the fluids go
And to remember pipes aren't conveyors
why are they different from mk1?
Be afraid... be very afraid ๐
They're twice as big
They are fine xD
Need more pumps?
No, they function the same
Pumps are only for headlift
Just twice the throughput
600/m rather than 300/m
a lot of people struggle apparently
It's probably just more like by the time they have unlocked Mk.2 pipes they are inherently doing more complex plumbing setups, at a guess
You can avoid them all by building an unhealthy amount of packagers and using millions of containers
thanks
so I can just replace every mk1 with an mk2 but this time I can add more crossings?
dont need pipe guide
Iโm a casual player
It'd just mean the pipes have higher capacity, they just function the same. You can have the same amount of crossings, or more, but this will increase complexity and may result in bad flow
Pipe guide can still be useful for casual play, e.g. when you get into alumina that requires re-processing of fluids etc
so I need more extracting power
and pumping power in general
No more pumping power unless you add more pipes and go up. Pumps are just for lift, making your pipes pump upwards towards the sky.
Added extracting, sure. That happens anyway though
They are faster and thats troublesome in certain cases*
And don't be scared to run pipes at 600/m, I have a few. They're just simple pipes running single resources like oil to a single setup and it's never the designed bottleneck
If all your plumbing is relatively level, less than 10m of headlift, you shouldn't really need any pumps, it's just a waste of power
You probably don't want two tractors going through the same thing in opposite directions (I'm assuming they're going opposite)
Unless it's the same direction at different speeds, at which point you'll need to move one or accept they'll get stuck
they are not really much different
and not really bugged (meaning there's no specific bug with mk2s). They can be run at full capacity when dealt with properly
Might be worth building ramps and a some platforms to make a track where they won't need to go through the same choke point
depends on what do you want. Save for things you want to buy ๐
Depends what you want to buy
Blueprints? You make those
There's nothing in the awesome shop that is required to progress, so really just whatever you want
make the ladder one then
Things like sockets, lasers, wall mounts for pipes and belts are practical
wow we got lasers? ๐
and the thing that counts /min on belts
It's worth getting things like the management and foundations, if you plan to use them
Then prob just grab whatever you fancy
Those are pretty useless tbh
(and there have been reports of them not being accurate)
Things on the management tab have the most practical uses
I did. Everything apart of those you can easily manage without m
what you personally want
practically all of them are just QOL and not really needed to play the game, so depends what you feel like using in your factory
Nothing in the awesome shop is required though. It's personal choice
I am peak efficiency
lizzard doggo statue max priority item xD
no design whatsoever
woah woah woah, I'm just here to spread the gospel of factory cart not play any games
Gold factort cart?
how will you get the resources to factory carts
beautiful! classy! useful! just like regular carts
Just annoys me that removing a golden cart results in a normal cart getting returned
yeah but does he use factory carts? if not he might just be a tricky devil pretending to be our lord and savior
is there a limit to player amount in a world
4 by default but I think you can still increase it in a config file (at your own peril)
if not why not make a world for the whole server (lame idea) (bad idea) (I am bored out of my mind)
imagine the lag ๐ญ
Epic xD
only admins can have hte previes on this channel
aw
no, because thish channel has disabled embeds intentionally
(mostly due to gif spam and people using this channel instead of #screenshots and #1038092680493801533 )
It's busy enough without embeds and images xD
fair enough
Isnโt it mainly because people join and post random stuff thsz isnโt allowed
As in gore, 18+ stuff etc
Or wait
You meant embeds not pictures etc

no, that's separate thing that's handled by whitelist of urls
pictures are also embeds
the more i build this power grid the more i want to tear it down and build again from scratch
๐ญ
its a mess
messy power plants are a problem, yes
i think manafold is possible here
Better to wait until you unlock more/build a higher level of generator to rebuild it
if i give each section a bin and lot of canister
Hello I need help please how do I unlocked Tier 3 ive completed Tier 2 milestones
i need 8.375 row of 8 refinery
Space elevator
What about it ?
You'll need to feed it some things
Saves >>>>>>>>>> QA post
Lije I said ive completed whats all needed within tier 2 but tier 3 has not unlocked
Yes, you'll need to feed some items into the space elevator to unlock more
u can put 3 assembler next to it and throw material into a bin and sombersloop them =))
Like what because it's not telling me todo anything more
build the space elevator, it tells yhou
Ive got a pic but can't currently send here just yet
Look at the space elevator or the top right. It'll have a goal like 50 smart plating
I completed the goals thats what am saying
did u sent the cargo?
Yes, you'll need to complete the phase in the space elevator and send things to unlock tier 3 and 4
No can do because I completed
so you put 50 smart plate in the space elevator? cause it sounded like you had no idea what the space elevator was before
You need to do Space Elevator things to unlock more tiers
Its that ship that take complete task up to space
That's your HUB, not the space elevator
Ive just did my last one but it never went onto tier 3
Build a space elevator and do what it commands
did you go to the elevator and pull the lever?
yeah you send stuff to the elevator then you interact with the elevator and pull the lever to send the materials you gave it to space then you'll get the next research available
It dies actually say at top objective build space elevator I did see this earlier on into the game
Thanks very much

Am new to the game so ive just been working on understanding it
u'll like it but dont forget to sleep like me
they did some time ago also add a reminder to drink water and take a break
surprised it doesn't just shut down after playing 20 hours straight
i recommend sending stuff to the elevator via factory carts

hello guys i am new here
Hi new, I'm mom
satisfactory? nuh uh
cable management simulator
small advice, use the double wall power poles
if you connect power to one side, both sides have power
I kinda wish they had a through-floor double-ended power pole.
i want a firemans pole
Imagine thinking mk2 pipes are actually reliable
well there is one way they only seem to be sort of, anybody like making more pipe loops
I sure love how the game does not tell you at all, that you really need to start using pipe loops heavily once you get to mk2 pipes, or great suffering awaits
As in take the end of the manifold and run it back to the start?
Yes I have made that mistake many times and experienced great suffering later when I realized, oh this all isn't reliable at all
I've yet to have a need to do a loop but I think I'll do them for the excitement value xD
Even a 6 blender rocket fuel setup needs a loop, i made a mistake not doing it, and well this isn't ending well
I have 4 x 6 blender for blended turbo fuel but it mostly seems fine but I'm gonna loop dat up XD
Is that outputting for a total of 600m3, because that is where the great suffering seems to await
I got my first plastic and rubber up last night
600/min of Fuel yea
ok, your suffering is coming soon
I was using excel to plan, am I right in my math that if you are using the straight plastic and rubber recipies (that let out heavy crude oil) that you get 80 more mw for using petroleum coke into coal gens than using the heavy oil into fuel?
Well the plant has been in operation for 2 days now and still waiting for suffering XD
4 making plastic, 4 making rubber, the 120 heavy crude makes 360 petroleum coke that can go into 15 coal gens with 3 down clocked to 60 mw making 1080mw total, but it was only 1000mw with my math turning that heavy oil residue into fuel because it could only power 4 fuel gens
don't worry its coming im sure, i already found my suffering with my 6 blender total that outputs 600m3 and mk2 pipe cannot handle it
it can only handle it with a pipe loop
I'm retrofitting loops as we speak
You also could have built generators after every blender separately instead of merging your outputs
Well you could just wing and see what happens, could be fun
Nothing has happened in 2 days I don't think anything is gonna happen XD
I thought the same thing to, until everything happened
If it's been running for 2 days it's probably fine (unless it's my aluminum factory)
I am doing a round map loop dual train track (already built), Now that I want to use signals to segment the track to prevent collisions, is there a way to bulk place (mod?) signals at a set interval? (length of a locomotive and 4 carriages) it is super tedious to drive a bit, place, drive, place
And that's literally 2 days because my LAN server runs 24/7 regardless if logged in or not XD
Just ballpark it, you don't need to measure
Your blocks can be longer
Ohh I am roughing it, Some are way longer then the train lol. I just want to see if there is a way or mod that can do like 5 signals in 1 go
idk how am i supposed to make that work for 58 fuel generators
well each blender outputs 100m3 so time for more math hmmmm
One generator at 240% consumes 10 rocket fuel
so I need 9.59 fuel generators, this math doesn't seem clean to me
well 9 fuel generators and the last one i need some weird clock value for I guess
Huh
well the last one would be set for 6.22 fuel consumption, fun
What? You said a blender makes 100 per minute, right? I said one generator at 240% uses exactly 10, that's 10 generators
but it should be fine, i could probably just ignore some of these decimals hmmmm
oh I use max clock speed generators at 250%
well i could make that work, problem is though my entire rocket fuel plant would need to be rebuilt, not nearly enough space for that many pipes hmmmm
so this is all theory as i would need to rebuild it all, i have alot of blenders each, so i would need alot of space for that many pipes, still would be alot if each blender had its own dedicated pipe to lol
There is some nasty clipping going on with these two loopbacks
Can't be seen in the stack
Out of sight out of mind XD
yep XD
i just ignore some clipping now also....
this is fine
The other 2 x 6 have a double vertical space between the pipes and the belts, it's almost like I drempt of loops without realising
i found the 20 iron ingot to 5 steel pipe alt recipe
is this good one
that can be a very useful one, yes. It's part of a combination that lets you make motors with nothing but iron.
Does anyone else masturbate to their own factories
That just means your factories aren't good enough
Well I can say it's probably not good enough in general
Have you tried giving it curves
There is one somewhere but I prefer right angles
If you insist on 250% then you are making your life more difficult for no reason but sure
I also does this, what's the problem
I clock at 250%
? why would it be harder? if anything, it's easier
Is there a way to kill or just remove the flying eel or whatever it is, they called it steve somewhere lol. It just aggrivating watching it fly through my structures, its very annoying to the point Im just gonna stop playing the game.
It might be a mod
It doesn't matter, I just like nicer numbers, easier to work with
How is the flying eel so annoying that you're gonna stop playing the whole game XD
It's a flying mantis btw
Don't build in the grasslands xD
S p e e d
You live up to your name
there's nothing nicer than max speed
Build in the Rocky Desert, nothing except beans
live there.
There is to me
My 250% fuel gens are kinda bugged - they are all showing green, until I interact with them and they turn white
And the occasional lizard doggo
that's a server bug I noticed
white is fine, just means it's running overclocked, iirc
Ah it's a server bug, gotcha
how do you make a bean go away? One of theem fell into a hole in my foundation and nothing is budging it.
Murder
And less machines needed to build. Especially once you get to rocket fuels. Need so many damn machines.
I raise you my insanity: clocking to round out production numbers so that I can max speed most machines
you can just max OC everything ๐คทโโ๏ธ
I could, however, I could also make something that actually works efficiently
the difference in power efficiency is like 1%
not worth the effort to actually calculate the clock speed
just clock everything the same
Loopback report - before loops all generators running. After loops, all generators running. Can confirm project great success
The starving machine I had to place because I was desperate to overclock a machine to 250 instead of 240 just to squeeze out 0.05 more items per minute out of my factory raising max consumption every once in a while
Not sure how its making things more difficult but ok
but yes it would make most the sense to clock the 9 generators at 250% and probably underclock the last one slightly
Not even mentioning just the fact that it's satisfying if everything runs at 100% uptime efficiency
that's a you issue ๐
I don't care
Then stop pushing your opinion if the ones of others don't even matter to you.
Good to hear, its mostly to ensure that in the long term generators stay running at 100%, mostly because I have always seen throughput issues with mk2 pipes and only things like loops seem to give them any sort of reliability
Everytime I try the simpler way aka manifold with no loop backs, it just doesn't end well
There do seem to be some issues with Mk.2 pipes yea, like producing 600 but somehow some seems to "disappear"
well for me I havent seen that, its more pipes cannot move fluid through the pipe manifold fast enough for whatever reason, why that is i cannot say, the pipes are rated for 600m3 but in practice dont seem to be able to deliver that
It's probably more that yea, like the last ones in the manifold seem to get starved even though there should be enough flowing in
that can happen to, output and input can have similar issues, either output out of a manifold cannot move fast enough or input manifold cannot move the fluid through it fast enough either
its actually really similar as far as what is sort of happening, aka the pipes might say its 600m3, but in reality that really isnt true
I was wondering about 600 /m through pipes, I know this can be an issue with fluids, but what if we do this with a gas?
Like putting 4 blenders with rocket fuel 150/m to get 600/m, would that work?
Yea I smell a rat somewhere in the plumbing xD
I think that is because the maximum throughput is 600 and if the machines spurt out their bit of matter at the same time it Goes over that 600 and Some machines black for a bit and then it drops below 600 already
There's a (iirc) pretty comprehensive pipe bs manual in #math-and-meta in the pinned messages- I believe it touches on that issue as well
I'm no fluid wizard either but I believe it's something like this, yeah. I think flowrate is involved with it as well but I'm not 100% sure so take it with a grain of salt
Yeah i wil, but gas also is a fluid right, so it will behave similarly in this case, yet it will have no head lรถss
Could be nice if machines had larger output buffers and they target maybe 50% buffer level, so they can absorb production bursts but maintain a steady output
Yeah that would be amazong
do we have a list of all the crash sites? the one on the wiki only contains a few
i need steel pipes specifically
No. This I have tested with gas to, aka rocket fuel, it has the same issues
well gas expands to fill its container so i would assume that there is no "gas sloshing" in satisfactory, dunno so please do not quote me on that
it doesnt matter if you use gas with pipes or not, at least in my testing the same issues are present, aka 600m3 for mk2 pipes isnt true
gas is much easier to deal with
true normally it should be, but does nothing for the throughput issues mk2 pipes seem to have
mk3 pipes when
I had no issues getting 600 nitrogen/min for my RF plant all through one pipe
Yeah i also felt like this, but in the end of the pipes are limited to the 600/m and the machines want to spurt their matter out, there might not be space for the matter when the spurting quickly exceeds the limit
Gas sloshing in pipe systems is kinda still a thing because of pressure and densities- if the prior machine suddenly starts pushing out less of a gaseous product it'll generate a vacuum that is filled by the gas currently in the pipe (irl at least)
I believe in Satisfactory they still just work as gravityless fluids, but again don't quote me either- check the manual ๐
I found the nitrogen is not a problem but from machine outputs through pipes regularly delivers headaches
machines shouldn't be any different from the extractors
seems to hit be or mess, have plenty of issues here even with 6 blenders outputing 100m3 rocket fuel each, mk2 pipe cannot keep up, blenders going idle, because the pipes cannot move it through fast enough, etc
The only difference between machines and extractors is the recipe ratios
adding a buffer would help
Some Machines make a lot of fluid at once, big batch, so the flow rate tends to be higher
Guess what else is higher when flow raze is higher
only one i could fix it at all was using a pipe loop, which btw isnt something the game even says you need to do, so more undocumented rules.....
Its not a rule its a community-found workaround for a limitation we faced
So I reckon Ill just put three blenders a pipe... 24 pipes...
Maybe injection manifolds are a better solution than a loop xD
And it only works the same way a normal junction split would work: you have more pipes that have more flow rate capacity
yeah but given how necessary it seems to be, i think its becoming more of a actual rule now, if its the only solution that seems to work anyways
Either its that or you do balancers
Which given all the pipe math there is are actually more likely to work
If they slosh then so be it, better than manifold still lol
Go on, balance 600/min rocket fuel
Thats called not using the pipe to its max capacity.
Which works and is a way to avoid it
Thats what the coal gen 3:8 pipes usually do
Yep, I've had good success with injections
why is all the resources online so outdated?!
The crashsite, at 300, -250, located in the "dune desert", its not even CLOSE to the dune desert. its on almost other side of the map
Which resource specifically ?
BP_DropPod1_4
Wtf is that supposed to be
It's right in the middle of the Dune Desert lol?
I think I have done somethings like that in the past, but I would rather just use a general solution that I know should work
You can get hard drive scanning in the quarts research tree
I dont care about the pod, i meant the "online resource"
isnt dune desert the area north east?
aka ill probably just loop all of my pipe systems, that way hopefully everything does work
Yes dune desert is the north east area
Yep same, just gotta do what you gotta do I guess xD
and well deal with anything that might happen after that
and the coordinates is west
Yep and 300, -250 is right in the middle of it xD
the desert?
Where are you getting this info from is what i wanted to know
the desert is at 2800, -1500
Yea, well slightly to the northern end but definitely well within the Dune Desert
yep, well its better than my mk2 pipes running out of gas/fluid right
its 2500 meteres outside the dune desert, what you mean?
if you're having trouble finding them and don't want to use the scanner thing I'd just pull SCIM up and compare where you are on the map to where the icon is in SCIM
dune desert: 2800, -1500
Crash site coordinates: 300, -250
See my #screenshots
What
then wtf is going on with ingame coordinates
upgrade dimensional depot stack limit first?
I kept them about even as I upgraded, not sure which I did first
why is the ingame coordinate system completely different
different than what?
I mean idk why ur complaining if ur just looking up crash site coords then running to them kinda cheaty and a lil boring tbh
so the wiki is going off the system of a 3rd party fan made browser tool, instead of the actual ingame coordinates?
300 / -250 SCIM is just 3000 / -2500 ingame
Ingame is in meters, SCIM uses centimeters i think?
Everyone plays the game differently
Would argue better than just save file editing
I mean once u unlock the scanner for hard drive it's the same
the game uses centimetres, and so does SCIM. it's just the map displays meters instead
Thats what i meant with "ingame"
im not using it to cheat, i specifically just need steel pipes so i can unlock dimentional storage. then ill start playing the game
I kniw the engine uses cm by default
i dont even care about the drive, im just getting the pipes
Is it just me or does satisfactory is down rn?
satisfactory cannot be "down"
Do you mean your dedicated server?
Before i start building this factory is it feasible to transport low volumes of roughly 20 or so items via 2 train stations with 3 freight cars each. The plan was to use smart splitters with sink overflow to avoid backlog but i dont want to build this factory and then figure out its a logistical nightmare.
To be clear this factory will be taking "high level" parts and manufacturing space elevator parts only. zero raw materials other than plastic and rubber if that counts
oh okqy so it4s just ;eM
20 different items or like 20 items/min?
i think you may need to move ur hands on the keyboard to decrypt this
20 different items , majority of them very low quantity. Most of them are under 30 items/min other than a couple at about 120 or so
What do you mean by "down" ? It's an offline / single player game, you don't need connectivity to play it
it's possible but I think you'll probably have headaches trying to do it. You'd need fancy sorting on the output station and I think over time you'd have unbalanced loads on the input station
Even sushi belts scare me lol
It doesnt need to be perfectly efficient as the factory is only producing space elevator parts. I just dont want to start a build and have to abandon it due to logistical infeasibility
no I mean it's not connected to epic maybe because the satisfactory cloud was down (I don't no if it's the epic or satisfactory cloud)
I'd keep the train throughput higher than you actually need + make sure to hook up overflows on the output station side of things
I have the steam version so not sure about Epic but my Epic client seems OK atm
that should at least handle the majority of issues I'd think to watch for
My thought is if one item is flowing more than the rest the station overtime will be overloaded with that one and only be shipping that one but I havent used trains yet so idk
Ive noticed my wire tractor service is already backed up on wire and would be impossible to ship anything else through it
ohh okay..
Yeah that's what I was getting at in my initial response. I think over time there's a decent chance you'd have increasing problems but extra throughput and a sink on the output station side should handle jams from that it just wouldn't guarantee good efficiency for item usage
Could just be your provider or region, some temporary problem maybe
Alright will do , Its my first world trying to use majoritively train logistics and im not 100% on the possibilities. Would it be possible to have for example 1 train coming from a electronic factory ( computers , supercomputers , ai limiters etc) and another coming from a heavy frame factory and them both unload at the same station?
provided of course you had the sorting systems on the recieving end.
or would i need a seperate station for each material
To be clear i have a couple light mods that allow me to fine tune allowed throughput so loading specific parts/m shouldnt be an issue
oh yeah mb
Do you need the cloud, do you not have a local save?
you could unload at the same station but you'd just want to make sure you're not filling the station all the way up right as the second train tries to drop stuff off too
would the train not wait for space then?
depends how you're configuring your route
And what if over time the train in front catches up and crashes lol
hm theyre decently long routes each but i can see how theres a possibilty of 2 trains arriving at the same time
Should never happen with proper signals in place
Jk I am assuming you are using signals and stuff to avoid crashes
might want to read https://satisfactory.wiki.gg/wiki/Electric_Locomotive#Stop_settings real quick for an explanation of settings
even with block signals at the factory entrance that would still be an issue yeah?
You could build an artificial delay with block sections, but that large of a block section would become inconvenient in a global train network, so you'd need a splitoff dedicated route for that delay
I was just making a joke
In general a separate station per train would be smarter,
block signals are there to keep a second train from running into the train in front of it. They won't be any help with how your routes work for timing/load settings
I havent even gotten to trains yet, I understand them IRL but havent gotten to them in game yet, I just finished phase 2 for the first time yesterday
the issue is im sort of limited for space. I like to build aesthetically so i only really have enoough room for 2 stations 3 freight stations each in the bottom floor
surely with mk6 belts and an average of 20-40p/m incoming the stations should empty quick enough?
Try it dude if they keep crashing then you need signals
depends how frequent/fully loaded the trains are but mk6 should be pretty bulletproof unless you're really pushing the limits https://satisfactory.wiki.gg/wiki/Tutorial:Train_throughput
max input is 300p/m of copper powder for pasta however i may produce that offsite since that quite a bit. Second highest is copper wire at 125p/m and then the rest is sub 40
you're probably ok, just make sure to leave room for all the smart splitters ๐
to be honest i only really wanted a nice looking "central hub" for personal use and thought of producing sep there and its starting to be a bit more of a ballache than i signed up for lmao
fair enough thanks a bunch
i found a street named "somers loop"
guys
You'd just need quite a few Iron veins
WHAT
...and often involve using a different machine, like a Refinery instead of a Constructor
screws crafted via cast screws and via default screws are the same screws
I am so happy I got the encased industrial beams one
get the diluted fuel one
can make them out of pipes
the only ones that are an exception are coal, compact coal, and petro coke.
more alternate fuels than they are alternate recipes tho
then plan on having a few hard drives ready for oil alternatives
should I build a hard drive scanner
It's just a MAM, you should have one already?
Oh yeah, probably wouldn't hurt
uuugh, now I have to belt or train plastic and rubber to my factory... no way around it, but I just don't want to. Time to take a break.
Build a super highway and use trucks
how is that ANY better
building a road in the first place defeats any advantage trucks have
Because its fun? Idk man im not even gonna use trains this playthrough until the very end lol
i had a much harder time with trains than plastic and rubber
Right now im just using tractors for short hauls instead of belts
its a simple question so ill just ask here, whats the difference between power pole and power tower? (new to the game)
use a blueprint with a double layer conveyor support and connect them
bigger
nah, the routee from my oil field to my factory is not truck-friendly, so it's either trains or belts, it's just eeither a pain in the rear of dealing with the belt stanchions or rails over water... and I have to leeave room for thee aluminum plant so trains would be difficult to fit in.
Power tower big and you can zip line without jumping around every pole, i think the cable stretches farther between as well
if a power pole can go 50 feet, a power tower can probably go 300
(and 50 feels generous for power poles.
power poles have a 100m range and are designed for use in factories, power towers have a 400m range but can only connect to other power towers in that range
oh so just that? nothing that affects factory performance/ energy consump?
power is lossless
Oh! One other advantage - if you're ziplining along on a power tower, you're 99.9% of the time safe even from jumping demons.
No, its for longer stretches of power cable, and it has the tall points to connect to other towers, and a short point in the middle to connect to local power poles
insane behavior lmao
It took me like 15-20 power poles to get to my coal gens before power towers, its only 3 power towers to get to my coal gens lol (im probably not using them efficiently though)
mk1 poles are so annoying to use why would you use them any longer than you have to
Usually you don't really need to upgrade, especially if you prefer organised cable setups, but power towers are nice to bridge the space between factories
Ive been using floating double wall outlets to connect up all the machines in my factory, i just use one per machine anyway to have the cables organized
I nearly always just "manifold" my power poles; it's quite rare I need more than mk1s
(I actually generally blueprint a wall connector onto the machines and daisy-chain 'em that way inside the blueprints)
I've picked up a trick from Snutt, the old community manager. If you mess around a bit with moving walls around, you can usually slap a wall outlet on the machine itself, remove the wall, and create a 'manifold' like that. Really nice for blueprints too, yeah
Thats what I do but I do it manually each time lol
I do certainly use mk2/mk3 in some cases where I do need the extra connections, but I generally don't bother changing my hotbar from the mk1s
mk 3s I don't often use, but mk 2s I definitely use a lot.
i use mk2 and mk3 for when i really cant be bothered to add another mk1 and make it ugly
also for hypertube cannons
Well that's what I started doing, I'm not going to go back to my already built factories until I need to redo them later
You just connect an mk1 pole to 2 machines each. If you stick to that you can manifold it easily
Yea pretty easy way to remember is to just subtract 2 from whatever your max connections are
I always keep that in the back of my mind
Yup
whaaaaaat mk1s are unbearable
mk2s as default always
only restraining myself from researching caterium to get the right alts in the least amount of drives early on
the wall is not really needed these days since you can nudge in any direction, i do something similar - have a connector clipped into my machine, then a wire clipped through the machine into the foundation below (into another wall connector), then daisy chained to other machines in the same blueprint, so i daisy chain blocks of blueprints and if you stand far enough away, like 20m, you dont see any cables anywhere
whats a "cal"
calorie I'm guessing
satisfactory tools
yall 100% sure
same, i find every other one has a bunch of bloat i dont need
i cant
just give me a graph and i will take care of implementation details
send picturesbruh what does the 11x mean tho
hover over it
bro if you have issues with that, no calculator will help you
wish greeny made a toggle to divide everything by 2.5
doing mental math is terrible ๐
how dare you speak javascript in this building
I think it would be cool, for a building to be able to extract objects from the dimentional storage.
Make it extremely slow, like 1 item per minute, and have it scale with the speed upgrade in the mam, going up to i think it'd be 16 per minute.
The biggest application for this, would be for very small scale production of very nisj objects, that you dont want to set up large belt networks for.
i dont think it'd be overpowered, thus the slow speed
Then install the mod that does that
It failed at that from the start it is already op
But they should not do it in the base game.
GUYS HOW do i know how much production i need mostly for a item etc
Guess
BROO I jsstrcame back im to new foreverythign again
It's very strong, sure, but the limitations it has to basically only affect building and not factory lines keeps it in line. It's basically an unlockable QOL improvement, not the backbone of your entire factory network.
your nickname is unclickable in compact mode
wym
i can't look at your profile
click my pfp ๐ญ
Look at recipes that use the object in question- or just make however much you want/can and make another factory when you need more
compact mode doesn't have pfps
its not OP, it serves its purpose of being convenient, and a solution to inventory management.
What i suggested, expands on it. Its just like, you rarely use Sam Fluctuators, so build a thing near a sam node that takes steel pipes and copper wires from the dimenitonal storage, and make sam fluctuators and put it back into storage.
The catch is, its extremely slow. Like VERY slow. So its only applicable when its very nish items
It can def work yeah, within limits and it's not a bad idea although I'm sure they've thought of something similar. For right now it's drones for smaller loads but once you unlock it ofc
wait what now? :incert emoji cause satisfactory dont allow external emojies:
yeye but who
the nameless guy?
ye just ignore it, some people didnt get enough attention in their life, so they crave it online. Lots of those. I dont think its an age thing
same with the people who use wacky fonts
Heh, I've certainly got nothing against the higher tiers. I just personally rarely need 'em, is all
Comic sans is goated. But with great power, comes great potential for abuse
i had the best power point presentations at school in 2008
the question now is, did you use the 2008 power point version or an older version?
most likely the older one
the yank one, with the CRAZY title fonts
and epic slides ๐
nooo dont ๐
im not old yet ๐
im sure that the hypertube infinite acceleration bug feature is pretty well known right?
Proll bc a lot of ppl dont use trucks all too much
It is
aight
I add in tractor or truck only because "it'll look cool here"
This. People usually find that any distance a truck/tractor does better than a train is overshadowed by the consistency of just belting it, so a lot of people barely use trucks and tractors. I personally like them to transport components between facilities in one factory area (let's say I'm making circuit boards on-site in a computer factory, I might use a truck to transport them to the facility where the computer itself is made), but that's mostly an aesthetic choice to make the factory seem a little more alive
Belt clusters would be just as if not more practical
Maybe try a #1038092680493801533 thread w/ a photo of the problem area?
I've not had any problems with tractors deadlocking each other so long as I don't have two going head-on into each other; I've found that 90ยฐ crossings, at least, seem to basically always resolve just fine for me
That's generally a non-issue though, it's pretty common for people to automate all the building materials first
I am quite fond of tractors-as-logistics, though yeah, a lot of people do avoid them, 'cause there's a fair bit of learning curve to know how to build them out reliably
why use tractors when factory carts exist?
I generally dislike seeing long belts; my shortest tractor route on my 1.0 save was something like 200m. :D
tractors take too much infrastructure and setup
railway you can branch stations and download a global megaprint and you can move anything acrross the map with 2 clicks
boo @ global megaprint. Make your own stuff, IMO! :)
ehh its my third time, i'll get sick if i have to make any more railways lol
making railways is fun
yeah
Also another thing, lots of belts with lots of items on it = more demanding for your pc's performance, if you're concerned about that
naur it really isn't, the amount of work you have to do to get curves properly is just ridiculous
Designing railway structure blueprints might honestly be one of my favourite things to do, but yeah curves suck ๐ญ
Maybe I just haven't got bored of it "yet" and it will come in time. I'm only at 1200 hours so a relative newbie to most people here
I love roman aquaduct-style elevated train networks, but those are usually horrendous to make curves for
i have 111h in the game
im a newbie next to you
there are lots of people around here with 5k+
hours for a game like this is a terrible measurement though
Result of an old but addictive game
like how much of that is you personally playing the game, and how much is leaving the game running
for me it's almost all playing, I've never felt the need to leave it running, there's always something to do if I need to wait for something to complete I'll go do something else while waiting, exceptions are a few times when I've fallen asleep haha
If you're waiting and bored, just go hand craft something (no one will do this, ever)
But real suggestion is research mam/collect hard drive or mercer sphere
how do you invest 5k hours into this game
isnt it getting super repetive ?
I guess that's mostly people who started in early access and started again at each update, also youtubers etc
The next time will be bigger/better/more optimized/more organized/more aesthetic
I mean I have a 200h save that's still on phase 0. People with imagination can do weird things
Was about to say lmao. Every playthrough is an opportunity to apply what you learned right from the start
There's also a lot of various build strategies/styles to explore. Lots of ways to play the game.
Obviously accumulating 5k+ hours in the game also requires that you're the sort of person who continues to get dopamine hits from the game loops. Not everyone's gonna respond to the game with that much enthusiasm
Leaving the game running to accumulate resources is a skill issue
Yeah I have a personality that is especially susceptible to short term dopamine leading to long term habits
either skill or patience
just make enough items/second
Or you could be stuck in a vicious cycle
Frustration -> quit for 3 months -> return and make new save -> frustration
In my last bunch of playthroughs I've kinda kept everything humble and focused on improving logistics in relatively speaking small-scale factories. I'm considering bumping up the bs and making massive factories with big numbers in my next playthrough, and maybe improve my aesthetic building skills as well given the greater amount of space to decorate
maybe theyโre addictive
I have a friend that apparently has like 60k hours in another game
Forgot to mention that heโs addicted to the game
Has there been a Steam update?
I've actually been considering going against my usual in-channel advice for my next playthrough and going heavily into centralization, so I create some logistics nightmares for myself. :D
He's married to the game
it's hard to believe that's not mostly afk time though, unless that's been over an actual lifetime, how old is the game / how long he been playing?
Dev stream today or not?
bear in mind being logged in permanently 24/7 is only about 8800 hours per year
Hes been playing since start of the game (2015) and the game is ark survival evolved
Ark 60k hours is understandable lol
so, 16 hours per day, every day, for 10 years
I want to try something adjacent to that at some point- not really heavily centralised factory mess, but a central logistics hub where (excess) production is gathered and exported to other factories to use
Yup
Too real, I myself have 16k hours ๐ฅด
So like- imagine I'm making a metric heccton of plastic at an oil site, I want to bring that to one place that then distributes it to for example my computer factory and my oil refineries for bottling. Considering how much I enjoy logistical challenges, I think it could be interesting
While playing I guess he was like the best player on the game imo
Some servers paid you when you were the best on the server
I see. I consider myself quite good at some things, but never made more money that I'd put in to any game
that's making money from youtube though
making money in a game, for me, would mean selling items that you have collected, such as in an mmorpg
you would make much less than minimum wage even in the us doing that
I just realized, long light rays will absolutely crap the performance of the game 
maybe if you're in SEA? but not in a first world ctounry
In an old game I played there was a well known player from Phillipines who quit his job and made the same money by selling items he found in game, just played it 24/7
Its worse with path tracing, some games are already starting to implement that and my gpu is definitely not ready
uuuuh they didnt fix the convoyer in straight which isnt straight ๐
well
I prefer to not know it 
"long awaited fixes" = 2 fixes 
I was like, did they miss the actual patch notes?
I am still happy for our multiplayer folk nonetheless.

2GB update just dropped. is it the language/localization? seems kinda huge for that.
the patches are typically that big usually
Because the us is a developed country, if you live in poorer countries you usually can live of selling stuff in game
if they're prepacked files then it makes sense i guess. i was just worried about more stuff breaking... tracks still z-fighting ๐ฅน
the way Unreal Engine patches things can be either very nice or very weird depending on references. Unreal considers everything should be updated if there are hard references etc.
i figure out a better setup but still have to tear my 5h work because i didnt organize them which made me run out of space when im soo close to finish it
sad
๐ฅฒ
go vertical brotherman
btw i wanted to do that thing, but then realized i had no idea what you meant, well you have the save file so you can figure something out if you want to
Btw is anyone using vertical manifolds?
plutonium fuel rods would be so much cooler as a fuel source if they didnt irradiate the surrounding biome
oh definitely. but a framework to append to existing archives, overwriting older references by being content aware is possible. And finally doing an optional cleanup run could reduce network traffic for the same. But again, not really necessary unless updates are extremely frequent.
it is Nuclear power brother.
you would think 4 meter thick concrete walls would stop some of it
there are ways to do that indeed, so the patch will be either 69GB or 69MB depending on how "good" your code structure is.
hey uh i have question, is there any Glass Foundations?
Yes
Awesome shop unlockable, frame foundations
Thanks, where can I get them?
yes there is a 1 meter version i think
ohhhh thanks
just dont ask for coated concrete walls
some silly youtubers have a glass foundation that got no steel rod beneath in the middle, thats a mod.
we have a glass foundation but its not pure glass per say
Or glass material roofs
ever since 1.1, i've taken to stacking multiple machines into a blueprint to save time and space, for example, i'll have 3 assemblers stacked on top of each other in a blueprint
Okay thanks guys
I want half foundation ramps
i want half wide or 1m wide walls
half wide walls+
Both exist in mods
im a purist
also can we have Inverted Roof Corner Ramp please?
Devs literally forgot it. Foundations have that but Roofs don't.
Cmon devs, its just the inverted version of roof ramp 
But nuclear power is safer than a wind generator and doesnโt harm the environment irl ๐ค๐
i prefer stability, and that makes me a purist too i guess.
thx ill try find some refinery blure print
you know i would take a mod if it had coated concrete walls but alas๐
we got half wide wall at home = large beams ๐
Architecture+ is very stable
mine are too chonky
ATTTCCCCCCCCCCHHHHHHHHHHHHHHUUUUUUUAAAAAAAAALLLLLLLLLLYYYYYYYYYYYYY
i've been using beams for the very same reason!
It also gives us curved walls
Curves are cool
woops, wont really work with refineries, their hard hitbox goes high enough that you cant stack them up inside the blueprint designer
๐ฅฒ
even 6x6 blueprints?
You can still fit refineries in blueprints
You forget the nerd emote with the finger pointing up after saying actually ๐ค๐
i need like 67 for diluted fuel
You just can't stack them.
its a matter of height not width
just use blender bp then
Sixโฆsevenโฆ? 
No, sixty seven
sixty seven
i assumed they gave bigger heights too. but i restarted since 1.0 came out so i haven't got there yet.
Isn't the Blender version is WAY simpler? I wouldn't purely yolo for the meh recipe. Just make as much as you need I say
your only choice for that then is megaprints, not blueprints
67 is a meme number like 69 in the newer generation btw๐
67 is just 69 by rounding, and 69 is 3ร23. Make your blueprints by 3s (merger/splitter on output/input)
i demolish the floor 3 time to change the high of each floor
You can pre-load pipes and belts and power cables and all, then just tile your 3s
i think i need to do it again
by 8m per upgrade ye but not enough to stack refineries
one refinery is already 32m
Refineries floor should be 10 wall segments high
ok ok
first floor gonna be on the ground with extractors and packagers
build 7 block high to build a second floor for diluted fuel
then 10 more block for heavy oil residue and compacted coal
Sounds decent
Also, mass dismantling is much easier with blueprints, so if you do redesign, it'll be easier.
Did you guys know that if you package your fluids you don't need to worry about head lift as you go vertical?
THE MORE YOU KNOW~
Negligible for buildings less than 100m tall
i should build each row 8 refinery for diluted fuel yes? cause they give exactly 480 fuel
thats what im trying soo hard to do
Because it's super hard to stick a pump on the pipe XD
rebuild this power grid exhaust me
They can do yeah
It would probably take you more power to package the full throughput of the vein, than it would to just put a pump or two on a single pipeline.
is the ore scanner infinite
No, I think it shows the nearest x amount or something.
or do the different ores and sources have different reaches
range?
It shows the nearest 3 nodes/groups of nodes
Range is infinite, i think, maybe?
Regardless of how far the 3rd nearest one is
no no i think its about 2.5k m range
not milk?
so will a truck be enough or is it too inefficient
Depends how far to home
train can do better
Honestly, if you've unlocked oil, trains are practically right there in terms of unlocks, nowadays
whats so far that you need to transport it 2.5km
2.5 km isn't that small. a localized train isn't that bad
Oil products are generally an ideal choice for your first train lines. :)
oil and trains are in the same phase, no?
ever thought about how you need oil to unlock trains?
process your oil locally
Yeah, train unlocks once you have oil is quite easy.
i dont know cause i just automate the product then use ender chest
Ah make a localized setup, get the oil, unlock trains, voila. make your proper setup after
n how do I br9ing it home
Trains used to require HMF and some other more advanced parts, but 1.0 made them much easier to unlock
actually..
might
you dont, you keep going until you unlock trains, then transport stuff
dont have a home, make stuff where you can
ender chest op
so no conveyors?
expensive
I mean, it's your save -- you can do logistics however you like
if you package, you can use oil with conveyors yes.
oh right
I've done tractor routes further than 2.5km, so sure, that's certainly possible.
and oil products?
As is belting (though personally I'd hate belting that far)
decide when you need to process oil products further
The usual recommendation is to process fluids right near where they're extracted. Transporting fluids across distances for processing is rarely worth the effort
what do packages stack up to
u can make power and the resin can be use for the product
referring to what?
packaging is extra work, but its legit
oil products
need oil products for power unlock
oh yeah
sure packaged oil is worse?
im not sure its worth packaging it right away honestly
in terms of throughput it's bad.
question is, bring oil liquid or its products home
I usually don't transport oil, just gases, which like nitrogen, have a 4x compression ratio, I process oil on the spot and transport it's products
As I said above: The usual recommendation is to process fluids right near where they're extracted. Transporting fluids across distances for processing is rarely worth the effort
explore the map give immense benefit
Though, again, it's your save. Do what you want!
thats helpful thx
man I came here for help
so I dont mess up
you cant mess up, whatever you mess up, you can delete and do over
There's no way to "mess up" the game. If you're having fun, you're playing it properly. There's literally no "pressure" in the game; you can take as long as you want, build however you want, and you never actually lose anything
if you're really serious about satisfactory though you'll package the fluids and transport them with a factory cart
The only real pressure is in Phase 0 when you're stuck with manual biomass collection for power
even if you don't mess up, it'll also become obsolete as you progress 
I can lose time and mk2 pipes can be messed up pretty easily
well, try having one problem at a time
ok
Sure, time is a finite resource, but that's the point: if you're having fun, your time isn't wasted
The only point of the game is having fun, so if you're having fun, you're playing it properly
for me, i transport plastic and rubber (via train)
normally, early game, i make a local facility to produce plastic, rubber and fiber directly at the oil site (or closeby). rubber-plastic recycle loop, and a resin recieve station that produces fibers first, then merges with the plastic-rubber loops, and if there's still excess, just.. sinks it.
not having fun when I mess things up and do stuff over
And yes, you've received various bits of advice now. My point was just that if you don't feel like following that advice, don't!
ok thx
You can play however you want, and the advice you get in here is just people's opinions
They're not objectively right or wrong, it's just how people like playing their game
Unless using sushi belts ๐
I'm in the nuclear phase, and currently revamping every single factory I've ever built lmao, not because they were badly designed, just because I needed to scale up massively. So tbh, just do whatever you want and let the game come to you
And you might enjoy playing it differently. Ask for advice all you want, of course, but you're not bound to it. And you're under no obligation to actually follow any of it. :)
you really think you can go through the game without some major fuckups that require a serious rebuild? thats some real confidence ๐
sushi belts ๐
i would say, do not get too attached to what you build, while you are building it
never be afraid to tear down your factory to make a better one. remember it's quantity over quality. or you won't enjoy the game.
fyi there's no space between k and m in kilometer/km ๐
Don't worry too much about "am I making enough of x,y,z", just make enough for now and room to expand if needed in future phases etc
if u have hyper tube cannon u can go there and take the resourse urself =))
or don't even expand, just build new
And as a sort of illustration of what I said before: personally I wouldn't bother ever tearing a factory down. Just build new factories elsewhere, is my own advice. It's rarely worth it to take the time to dismantle things.
hypertoop is soo fun
just tore down a city that I took weeks to build without it ever being fully functional 
(ie: you're always gonna get conflicting bits of advice, so it's up to you to decide how you want to play. :)
big oof
0_0 weeks?
For efficiency!
but tbh, I would never be able to progress if I got attached to that build, it had no space for bigger logistics loop
a city that each block makes one product, with a huge belt-based logistic network underground, but it had no space for trains, or to expand in width or length when I ever need to scale up, the only way is up, and that make some buildings get oddly thin
so yes, don't get attached to your builds, scrap anything that's slowing your mandatory fun fun fun down 
aah. thats why i dont ever really do anything thats like a mega mega project
is there a way to output from dimensional depot or is there a different structure for that
Depot in input only
I guess there's some mods to do that? afaik vanilla you can only get products manually
The ability to have blueprints autoconnect is freaking amazing for when I need to build some belt highways. Also, after learning the technique building rails with the beams, I now love trains.
i dont do mega projects because it's bad for the pc. i just make modular factories with mega capacities.
Correct; Depots are for your own personal build-gun use only (or manual withdrawals)
i do everything modular, and there is usually some jank way i can retrofit new stuff or if i overlooked anything, and sometimes it leads to cool stuff
further down the mam is there no depot that allows you to automatically remove with conveyor?
No
modular is always the best. figuring out the logistics is half the fun.
ah
Correct. Pasting what I said, again: Depots are for your own personal build-gun use only (or manual withdrawals) :)
I always do modular but only on my current build am I doing anything remotely close to a mega build. Still modular though but big.
Belt highways for the win
Depots were never intended to be a logistics solution
train simulator ๐
do you know the max capacity of depot?
5 stacks at max, of as many items as you care to upload
At start: 1 stack with a replenishment of 15/min per Depot. At max upgrades, 5 stacks with replenishment of 240/min per Depot
like this intersection for a plastic and rubber factory, i didnt think i could jam extra rail in the area, it seemed a bit tight, usually my system is pretty rigid, but idk, it turned out kinda cool xd
#screenshots message
I'm actually trying something out. trains for most stuff, but if there's a lot of nearby nodes, then trucks help the resources converge into a hub, which the train then takes over from.
oh so each item has a capacity got it
but i do need to unlock drones for that (drones deliver batteries)
I do a mix of modular and centralized, some items like fused frames just use so many various sources of items that I bundle it at the main base, things like plastic, rubber, alu can be done modular
Note that Depot capacity is by resource, not by uploader. By the end of the game you'll want multiple uploaders for Concrete, for instance, so that its replenishment happens quickly. But it'll still just be 5 stacks of Concrete globally, no matter how many concrete uploaders you have
I have yet to use any of the trucks and stuff for moving items. I haven't even used the drones either. Just trains for long distance items or belts for closer or if I don't want to bother making a rail network.
Why does a max depot only upload 4 items per second ๐
Drones >>> any other vehicle in game
which is why you shouldn't have multiple resource types going into the same uploader. made that mistake the first time i played with them
Disagree; all the logistics options have upsides and downsides, and niches for which they work well
this is incorrect
Game balance? Also: you've clearly not built out a robust Depot network yet, if you're complaining about its functionality.
Imagine that, two wrong people in a row
The Depot system is, if anything, extraordinarily OP.
rail networks are fun. but it's not something you make dedicatedly. just have a standard, and then add to it as you go. the best part is, it will use the existing pathways you've set up in previous needs. very efficient. and you can set trains to wait at their stations until unload/load is complete, so they don't clog the pathways
I really enjoy belts and trains simple because I don't need to have to make sure that my logistics solutions are fed with fuel. Trains need power but they get that wirelessly from my network.
Hello apocalyptech
I need to have 17 cement depots to place 10 foundations (normal concrete foundation) per second ๐
Well, not wirelessly, there is a wire into the station ๐ญ
Good thing you've got ~200 depots you can create. :)
that and rails are really good for linking everything to power
Oh definitely. I'm using my trains atm for just a few items that I don't really need to worry about train congestion. And if that happens, more rails until fixed lol
298 mercers
the biggest downside to train imo is the investment put into constructing the network itself
precisely. and that's why trucks only become feasible after drones are unlocked. the minimum requirement is only hubs get fuel package deliveries done with drones.
Lotsa depots
Technically, only need the one wire to send all the power to the rest of the world.
Is that after using the ones for research?
No a few for research
Are you trying to say I should use 200 cement depots to see how long I can spam a fully build concrete block bp?
That's why I set up a fueling distribution station at the TF plant. You can have drones carry out fuel to any new drone port you set up with minimal effort
If it needs even one, it's not wireless
at the same time though the same network can be reused by tons of other trains at the same time. once it's built, it's built, you don't need to do it again. just add some branches and you're basically set
yep
the network is build as you go.
I'm not saying you should do anything. What I'm saying is that the Depots, as they are, are S-tier and solve gigantic classes of "problems" which used to require more creative solutions in the game.
I still have not been bothered to set this up but maybe once I get a rocket fuel power plant going. For this playthrough, may just game it out and belt everything and train a few things.
By about midway through my 1.0 save I was literally never taking anything "manually" from storage
Drones carrying batteries is the way
but it's still an investment compared to like, recording a path
I just build with the flow of the land. Only needing the items for the rail and maybe some other stuff for making it look nice. Nothing too crazy.
Looks nicer to me, imo
feeding balancers into manifolds feels wrong 
It certainly made life much easier if drones were the obvious logistical choice, fueling aside.
im bored rn so i'll just destroy satisfactory
the problem is you have to worry about pathway collisions if you have multiple paths on the same route. really hate seeing the random accidents or traffic jams.
I'm sure once I get them set up, I'll be saying how amazing they are.
They teleport back to path if they get out of range for too long, so it's almost a non-issue
same with the exception of concrete and iron plates for the really big builds
the appropriate number for those exceptions is Yes
Nah, that just means you've gotta buff up your concrete+iron replenishment. :D (I mean, unless you've constructed a blueprint which literally requires more per blueprint than the depot can provide)
I had a few depot-replenishment-specific factories by the end of my 1.0 playthrough
6,127 signs BP pokes head out of the corner
unlock more-stacks nodes in the MAM ๐ค
that 1.1 patch fixes this issue, you can take your BP and split it in half now and it should automagically attach the belts, haven't tried it yet but my 1 trillion storage bp is waiting ๐
i first time run out of item when i switch to concrete foundation
Yeah I think it depends how much overflow people are ok with all the time except while building. I just had a large storage going straight into a concrete uploader so it could accumulate while I got drives and stuff
Like this?
#screenshots message
when you're a certain distance away, i don't think it even "teleports". it just simulates something or other to calculate how many of what went where
I am aware of MAM Depot upgrades. :) It's possible to construct blueprints which require more than 5 stacks of a resource, though.
can't remember when i heard that but i think snutt explained it at some point or another
No, I mean if you are watching them and they crash, they will teleport back onto path.
Thanks Jace, very cool
sure, i'm just explaining how it's even less of an issue beyond a certain distance
Heh, yeah, power storage eats up wire like mad. Requires some adjustment to your blueprint design, if you're making banks of those, for sure. :)
I have a blueprint for that too but I made it rainbow ๐ #screenshots message
This one takes over 110 stacks of items. It's unbuildable
giving me mario kart ptsd
I did a 64-count single layer also.
Yeah, I always back my Depots with at least one ISC. Personally I was fine with a mere six concrete uploaders, though I admit that I had some nuclear power plant blueprints which could outstrip my concrete replenishment, after doing a whole line of 'em. Though I only had to wait for a few dozen seconds before moving on to the next line, and at that point I had power to connect anyway, etc
I'm surprisngly only half way through my phase 4 mega factory. It does help that I'm only producing a single machine's worth of items per elevator part. Very exciting to be finishing phase 4 fairly soon.
I have an extreme solution if you've given up on sanity
I have 30 refineries
All making 20 rubber
And then 10 refineries making fuel
And then 20 gens burning the fuel
Are you using mk2 pipes?
Is it the fuel or the residue backing up?
Have you tried building more generators to burn it?
Sometimes I have to drain the pipe system before it starts working correctly
process the HOR then ๐
I am
It should all add up, might be jank with the pipes, so you might wanna add more MK1 pipes
My numbers should be numbering
process it fast enough ๐
Rather than mk2
good night everyone :)
It might help if you post a q and a post with screenshots of our layout
And yeah, they should be numbering. I've got overclocked refineries so I assumed you were doing mad amounts of fuel rather than 40 per when I checked one for reference
I'll try my best
As well as what ratios. Eg x amount produced to go to y for z processing
And heck im about to start my lunch break if you drop the save file I can take a look in a few as well
I'm starting to find that pipes work best if you don't merge a bunch of stuff and working things around
Perks of wfh
Maybe I'm just mad though and I've gone too far down into the packager rabbit hole
fun fact there is 5300 power shards on the map (if u get every power slug and duplicate the output using the slooops)
Grab it from it's location. Drop it in the post
and i only have 100
There's way more when you start making your own
too much fuel? its only 400/min
20 generators should usually be enough.
ik but that is super late game
thats what i thought
for most of the time its gone be only he 5300 power shards
are the generators full or empty
made the post but they full
looks like 21 gens helps and fixes it
but i fear itll cause issues later
and if it does my whole grid goes down i think idk tbh
You'll just have some fluctuation
nothing better than checking in on my nuclear plant and finding out that the waste is backing up
I think i broke smth with the game LMAO https://youtu.be/FkqmfmsJU4c
What is this monstrosity, a trash can for trains? XD
...and I just noticed the horror of your plumbing in the distance lol
@glad drum you got competition in spaghetti building
how is it that im feeding a full 1200 belt into something that only needs 720 and the last machines are getting enough
i think ive got one of the worst base in the entire game, period
What happens if you need to change some pipes at the bottom, do you just cut them off and build a new one on top? XD
because you feed more items into a machine than it needs
why cut em off if i can just build on top
yeah but its a manifold so it shouldn't matter
thats a spidernet atp
everything should be getting as much as they need, and any extra goes somewhere else
Good god xD
yea i warned ya
