#satisfactory
1 messages · Page 272 of 1
english sextillion is a french trilliard
Giga should be SI, no?
we use standardised names I reckon
finally after whole day of playing ts i made 104 fuel gen and producing 35K mw of power,hope it doesnt shut down
kilo = 1000
mega = 1000000
giga = 1000000000
tera etc...
Bits are calculated the same you calculate them iirc
whew.
I hope you meant GW 
it's like other names
Yea 35k
bits alo have kibi, mibi, gibi, tibi, etc
YW - YottaWatt
hey guys, are Mercer Sphere spawns randomized? Because it looks like this ones inside the floor....
from that one meme sound
you will get yourself killed for having wrote 35K mw
technically K = 1 million
it's MW not mw
so it'd be 1k MW but that's wrong because conventions so you gotta do math and say 1GW
2048 bits is 2048 bits
I made 120 fuel power generators and I'm getting 30GW, so yea.
- it's k, not K
- k is 1000, not 1 000 000
Ah yes, powers of 2 and powers of 10 scales.
🙏🏻 🥀
i recall some systems use k for 1000 and K for one million
kibiwatts 
SI units use the short scale, so it's easy for me.
not SI, that's for sure
You can get caught out with SSDs when they are quoted as 512 gigabytes for example, which is actually 500 gibibytes
yes but some systems
no no no no, please no.
Kilo is SI.
I gotta love my 1To SSD being 910ish Go
kinda ironic i wanna degree in electrical bs
the game uses SI, so we speak SI now
how young are you
how does that matter
Might be some overprovisioning going on there too
if you're like 20 and about to have your diplomna? but you're not great with k, g, t etc... that seems compromising
what is that
not 20
still in school all im going to say
Additional allocated space used by the firmware to perform wear-balancing more effectively
@hard ivy one more question, since I'm curious. What's you perfered method of getting raw materials to your factories? Do you just have a few trains that run around picking up and dropping of ignots and stuff?
but thats direction im leaning INTO
I got everything except wear balancing
ig some things to optimise storage efficiency ish
You can normally check in the utility program for your drive to see if any has been set
no like, I understood everything but that x)
belts for the most part. the vast majority of my factories are built as close to the resources they need as possible. the only exceptions are some very endgame factories, which get some resources trained in
Which make of drive is it?
like brand ?
4 oil nodes powering 104 fuel gen is nutty
Yea brand / manufacturer
I've got no idea
that sounds low?
tf how
Ah okay XD
im squezing every drop of oil from nodes
I can't really check it now though since I'm far from my pc
with rocket fuel, 2 pure nodes with full overclocked extractors can fuel 1152 gens
(in bed)
I get 900 oil into 900 turbo fuel with less than 2 pure oil nodes and a single sulfer node.
with regural fuel i might add
I mean 1 pure node can power 80. with just fuel
No rush, tomorrow maybe xD
how
dilute
heavy oil residue and one of the diluted recipes
wait that math sounds wrong...
im using that recipe
so technically they give us 1To but they actually own some of that space to make the hardware run better?
For dummies basically
but I haven't looked closely at rocket fuel... I just use it for my jetpack.
although i might also add that i dont have anything overclocked outside of oil extractors
both?
600m^3/min of rocket fuel can do 144 gens btw
only heavy oil res
interesting... though that's a lot of sulfur.
diluted fuel triples the output of residual
more than 1/3rd of the world's sulfur resource 
i read it as suffer xD
like i have 2 overcloked pure nodes making 1600 hor and then making 1040 fuel
and i have two of there layout
1600 HOR could be 3200 fuel
well ill try to acquire one
with that recipe you js told me?
Yea I wish I had it.
ew not SCIM's calc
I have blended turbo which is nice, but diluted would have made my build more efficent.
Diluted Fuel or Diluted Packaged Fuel, depending on your tier
i have never heard of term diluted im on tier 8
It's an alt recipe.
i know now
using a packager loop would cost a lil less power than using the blender lol (60MW vs 75MW) (wait, my math is wrong)
then take the Diluted Fuel. the packaged version is less convenient, but available from T5. Diluted Fuel needs blenders so it's T7+
saying take like its so easy
incorrect. the blender uses 5 MJ/m3 of fuel less
ill farm hard drives ig
Is there some magic way people end up with the recipes they want?
I have a bunch of useless choices.
don't take anything you don't want and don't rescan
sorry my math was wrong, I forgot to count the machine's quantity 
rescan?
the button on the bottom to rescan the drive?
uhh, save your gamefile, rescan, if it doesn't pop out the one you like, reload the save you just saved, rinse, repeat
lol I don't think I ever looked at that.
genius!
more like cheesing the game
hard drive farming isn't my favorite part tbh.
I'd be OK just unlocking them with a cheat.
do that then
So basically - when you delete a foundation ...and your PC stalls - shutdown the game - get some coffee
start again ...
this is the first sign of crash
good news! you can. in at least 3 different ways, even
Yea, I've considered it. I can never decide how much of a puritan to be.
if you're going to save scum, you might as well straight up cheat.
Getting lost farming slugs and health mats is kinda fun. Hard drives are less fun because you need to bring power with you and clean up your mess.
though ig you still have to gather enough HDDs for the recipes you want
use biomass burners or an APA and no cables to drag
I would have liked some mechanic where you can scan the map to find the recipe you want. Then just have to go out and grab that one in the wild.
you can make a blueprint of biomass burners including one solid fuel in each and just drop it down
what's an APA?
alien power augmenter
Oh yea
gives 550 MW so it can open any drive
I "borrowed" an APA from base to open them XD
I should really revisit that. I have one, but it's not being fed mats.
Still good
well, the matrices are only worth it when your raw power production is 100+ GW
some drop pods that require power are also near geysers
I'm at 75GW
I also got a bit lazy and purchased 10 drives from the awesome shop 😄
Once I fix my nuclear production it will be well over 100.
well, no, correction. they're a net positive at 100+ GW. they only become worth it at a much higher power production
good to know.
Actually you can make them using multiple underclocked machines to reduce power consumption of the process.
Ah the feeling of hitting phase 3 and wanting to tear everything down and make the functional factories into ones that are efficient and look nice...
true. they're a net positive if your raw production is 5x more than you spend on 5 Matrices/min
and by "raw" I mean without any augmenters, with matrices or without
usually, that's 18-19 GW, so ~100 GW is the break even point
but if you significantly over/underclock the power hungry machines, that value is gonna be different
God damn it, why are train stations directional. I have a birdirectional passenger line I just want to put in.
two stations
or build a junction so that you can enter from any direction
Yep, I have to rethink my design.
It's a monorail on top of the two directional tracks.
And it really ruins the look to have two stations... I think I'm going to have to make a weird junction.
I still haven't figured out how to work with train tracks in a way I like.
they're very finnicky sometimes
I also really wish I could group things in the map and searches, because I have like 70 train stations and drone ports
I shouldn't have this many, but my friend didn't know you could make the trains larger than one car and he gave a bunch of places like 6 train stations.
searching in the map would be really nice
I might do that once I'm at phase 5.. maybe..
me atm
But I'm not tearing anything down. I just moved.
I spent the morning trying to salvage my friends "additions" to my base... it's hopeless for now.
one reason why I'm so picky about who I play with lol
Yea...
I'm nowhere over 100GW, make APMs, and the one APA I have using them covers the entire consumption of my whole network.
makes more plutonium so if that's what you want, yes
I got chu
what about curved roads? 
beyond my area of expertise, you need one of the spaghetti cult members
hahaah
if you hold ctrl (?) you can rotate foundations in really small increments, then by overlapping lots of those you can make smooth curves.
I’m far from an expert because the z-fighting it causes bothers me, so I don’t use circles.
im making an iron ingot factory thats making 20k ingots. on 20 eventually mk6 belts... and i dont know how i want the trains to be split
something i prolly shoulda taken into account lol
I finished the game once and I'm looking for some sort of challenge or addition to replay with, any recommendations?
satisfactory plus...
hope you like screws
Is that like a hard mod or something?
you could call it a realism mod
Oh no 😭
I think I should maybe play base game a bit more before diving into a challenge like that
hey you asked for one i gave you one 😛
Yeah but I should probably get used to clean factories and less spaghetti
Crater lake has space and lots of nodes nearby
how come one mk2 belt isnt enough to feed even only 4 coal gens
because it's not?
how come??
It is,
how should we know?
it should be right?
120 coal pm feeds 8 generators
if you're feeding it al lfrom one end, it will take a long while for the last generators to catch up
so why is it just filling uip the first 2 and not sending any further down
just shove a stack of coal into the machines to help
With a manifold it's going to take a while to fill
Ok
if it's actually not feeding it down the line, your belts are off
manifiold?
15 coal a minute is how much they burn. so it seems like 120/15 is... something you can do yourself
There are two ways to feed a set of machines, either manifold (all items feed from one point to an end point) or load balancing (using splitters to feed each machine equally and evenly)
Both work, load balancing takes more room, manifolds take time to fill uop
adding stacks to the generators will offset that time
the far ones
ohh
Also, make sure you don't have a mk1 belt or elevator somewhere creating a bottle neck
it's easy and happens frequently
how do i know my bvelty is actually carrying 120
If it's MK2 and full ig
it will look full with no spaces
there is the problem
that shouldnt matter right?
no, it matters, every belt and connection needs to be mk2
I mean once past the splitter going into the machine it doesn't really matter right?
each machine only takes 15 coal per miunute
If anything it helps balancing
Oh, sorry, I get you,
yes, shouldn't matter, but also, if you have the plates, using mk2 everywhere isn't a bad decision
depends on your parts setup
oh i found a mk1 piece
it's really easy to do, you'll learn to check every section on a belt when you have throughput issues
(ie: numbers not matching up or working)
it was a smallll single piece going into a splitter
Yep, it usually is 🙂
I think steam had some weird update today. My controller (x-box) is no longer detected by the game. I took all the steps needed to try and fix it. The controller still works on other games? EDIT: I reinstalled the game and verified....controller is working now, so something must have happened with the game?
!wikisearch cg
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator produces 75 MW at 100%
i realized im overloading my belts lol
i had 10 iron smelters feeding one mk2 belt
one belt can only feed 4 smelters right
right
I'm getting 'next stop is unreachable'
Enters into station, freight / freight / freight/ freight
all set to load/unload correctly, and timetable back and forth, with 2 locomotives( one on each end) 4 freight cars
odds are the station is facing the wrong way
uh... mk2 belts can feed out at 120... creating more than 120 needs better belts...
|) ----> correct?
anyway... did you finish building a loop out on the rail ruby?
it's ended with a buffer stop, just 1 line 2 stations
that would be why
the train coming back
trains aren't like bumper cars
same
(| --------- |)
like this
wait you must loop the track?
for bidi trains
to do a circlle, it must be a circle
it doesn't have to bea circle
to drive it manually, doesn't matter as much
auto pilot
you can at least loop it back onto itself
interesting thank you ! 🙂
so it enters the station and goes to the point the station says to...
no stress , the stations have to be pointing in the direction of the incoming train as it docks
so docks behind the (| correct?
ashhhhhhhhhhhhhhhhhhhhhhh
short version: put the station at the point it stops at
if going left/right, you need station all the way left, and all the way right
so dock at (| and lay down all the rail between |)so it can dock again
but if both docks (|~~point the same direction(| you need a entry
otherwise it doesn't complete
loop is easy if it's the only train too
the best part of the train loop method is that the middle is shared for both directions
so you only need one train
Is there any way to reveal the entire map with cheats or something like that?
could check out SCIM
removing the fog of war?
Yeah
or just having the entire map visible?
should show the entire map along with where everything is + also being a save editor
you could set up hypertubes and bring enough resources + fuel for an explorer or something
hypertube yourself to one side and then drive back
and then repeat until you have the whole map
the easy method is to not really bother and use scim to unblock it, but that's editing the save file
and frankly just read scim if you want item locations
@peak wasp you probably want/need this: https://www.youtube.com/watch?v=P3m0D8bt3ac
that's how you go A--------(load)B--------------(unload)C
What’s scim
I haven’t figured out how to remove fog of war in game using it
I’m trying to make a train track to move raw materials across the map
I just don’t have all the areas shown yet
did you place the rails?
I’ve found map_Reveal in the console but that doesn’t work
I haven’t placed the rails yet, I just want a good path, and I need to see the roads in the map on scim
can you add waypoints on scim?
you can throw down foundations... but it's a very easy method to look at the web map and build a railroad
like I kinda cheat at it... I just built a foundation over a lake
I thought you couldn’t place buildings like rails in the map
there's a blueprint stamp for it... personally don't like it
easiest way to know you're doing it right is just build power poles on the route, clean up the foilage, then build the rail back home
do you require a visual?
no problem... I shall just toss a screeny in direct message anyways
that satifactory-calcultor site doesnt seem to let me change the miner from mk3 to mk1
why would you want to downgrade it?
idk to match whatever tech i have to start with
do people only use end game stuff for this?
no, we upgrade as we go along
so when I have T2, all my T1's are upgrade targets, then their belts, then the production chain, then I do more research launches to get T3
by then I need more power
so if i have 45 iron ore per second from a node
i cant represent that in the calculator?
you'll remember it in time
the calculator doesn't care about the input, it only cares about what you're doing
all resource nodes are the same, and a mk2 miner only gives double a mk1 and a mk3 gives double a mk2
Somersloop biomass and build massive biomass generator farms. They only run when the machines do so when they build up they won't use power
that's what I thought of doing at least
wana know something funny deer? I usually just build a few thousand batteries
batteries? Wym I've never used them much
thankskl, it's working, choo choo!
because they charge up when not important
no problem ruby, remember to refer to his channel for tips later
when are they even important given you don't accidentaly nuke half your power plant
batteries could be useful if you exactly match your production and usage, but then you cant expand without expanding power first.
so when i use them, all it does is delay the time between me overbuilding and me noticing my power grid cant keep up. and any buffer that just delays problems instead of solving them is a detriment to my factory, not helpful.
anyone know how to turn off highlighting in #screenshots
link to post not channel please.
but to answer your question, highlight it with your deconstructor, or reload from a save.
how do i do that (link to chan
depends on your platform, either long tap or right click, “copy message link”. Otherwise it loads the channel to the topmost unread post, which for me is very far back.
remove ui?
Hover over it in dismantle mode
yay
What's the reason I read somewhere for not using the 1m foundation as a baseline?
doesn't snap to world grid
if you snap then a 2 or 4m foundation they'll be at least 0.5m apart vertically, and impossible to connect
ie it'll be centered at x.5 metres Z
Oh, that's nice. I like using 1ms
@little wolf
Is this game a shooter
I just bought
How do I level up my weapon and get gun, I’ve been hitting the big bean things with my zapper, but I need stronger weapons
#screenshots message
@peak wasp just hover your mouse in dismantle mode to the freights, it will remove the outlines
most of them are in MAM research, but direct upgrade of zapper is in milestone
I have no idea what you just said
just progress the game and you will know
I am not sure why you would but has anyone used an Explorer to transport items
So I have to finish Phase 3, I dont have a production line for Modular Engines or Adaptive control units, Should I build a factory for those or heavy modular frames first?
Heavy modular frames, you'll actually use those outside of project components.
smn remind me how to enable experimental build plz
after over 8 hours i finally have ONE set of 8 coal powered generators up
rookie numbers
ive spent like 12 hours designing a modular set of 3 coal generators
only because im doing an aesthetic run
the good thing is i've set up these sets of coal powered generators so many times it doesn't take me more than like half an hour to get them going if i actually lock in and i dont spend 20 minutes parkouring on the generators
tired of stilt foundation factories
for what? both stable and exp are in the same build
are you in epic or steam?
steam
an existing or new save file
setting > properties > beta
in advanced game settings?
in steam, duh
it took me 20 hours to make a modular frame factory 😭
right i see
i had the mandela effect of thinking experimental was just a checkbox in the game itself
it took me like 2 and a half hours to get 10 reinforced plates and 10 modular frames a minute going
I got 20 frames and 10 plates from the same factory
making 40 plates in total but 30 of em are going to frames
i just turned on alternate recipes unlocked instantly so i didn't have to spend time hard drive hunting for cast screws
saved a bunch of time with the factory since i needed to get 300 screws running
its funny i have over 250 hours in this game and i've only gotten to the very beginning of phase 4 once
i keep resetting my saves
yeah im ab to reset now
I just didnt get enough early game factories going so Im screwed tryna build these big ones
rn im just automating a little bit of everything from phase 1
i gotta start on steel soon though
Is this a correct setup for merging outputs to pipes? Turbo fuel. I heard you can sometimes overload the pipe and it skips a tick or something (e.g when your water output from making aluminum collides with the water coming from the water pumps)
https://discordapp.com/channels/370472939054956546/553550313533997057/1411552859568345139
it's the input of pipes that generally cause issues, not the outputs like here
you can also ask questions with images in channels like #math-and-meta so it's easy to go back and forth
Oh that's great. Thanks!:D
My iron setup is beautiful and all 100% efficient now 👻
50 hours and only teir 4…
I’m currently trying to get to this point- but I’m so.. lost and confused…
Oh me too it’s spaghetti
hi will there be pre order Satisfactory on ps5 also will there be mods, and dlc's for Satisfactory on ps5
no info
ok thanks
except for whatever is in #announcements but I don't recall anything about that in the vids
Hhh- wanna compare factories?
no info xD
check out the vides in #announcements
doubt there'll be hard copies though
Rip the life of hard copy…
load balancers go crazy after tier 4
Honestly I wouldn't be surprised if there was an eventual hardcopy. CSS seems to enjoy the physical artifacts
Though I wonder if they'd wait until they were more or less done updating the game
(though that'd be a weird time to suddenly release a hardcopy, so eh)
I always forget that by CSS people mean coffee stain studio here and not the web CSS
how would i split iron accuratly from 168.75 ipm to 112.5 and 56.25 ipm
1 splitter would do the job
it'll self balance
granted if you have fast enough belt to handle that throughput
manifold will always work
I’m crashing out
you can split 168.75 by 3x56.25, and then merge two of them. you will have the output you want
It shouldn’t be THIS hard to automate iron up to modular frames
smart ty
always happy to help the Load Balancers Brotherhood
Okay.. I fear I can’t figure this out myself… pioneers.. please help me 😔🙏
whats wrong?
I can’t find an efficient way to automate iron + all the parts I need for tier 3 and 4 stuff
try using planner
interesting, im stuck exactly at the same point in the game
and set how much end products you need, after that you will get x amounts of resources you need
how much of each part do you want?
Uh-… math… ig… atleast a stack of each..?
per min?
Planner sounds smart (I am EXTREMELY bad at math…)
does anyone know approximatly how much biomass there is in all of satisfactory
-# (leaves and wood already in biomass form)
Oh- misread the question…
a million billion jillion gazillion
in general, working from end product is much easier than trying to guess how much item you can get from x/min
for example, i want to make 20/min of encased industrial beam, then you can get the number of how much coal/iron/limestone you need for it
stick what you want per min in this planner https://www.satisfactorytools.com/1.0/production?share=SVkd7mHRakG34gEsRY1m
how do you guys use the blueprint planner for factories?
wdym 'blueprint planner' ? just blueprints?
going up the tiers, just really basic sections of machines that are pre connected
things that can be used for most anything by pasting in the recipes when you need to
later on, custom made things for repetitive sections of factories
This deff helps :D
Time to figure out how to organize this…
what I do , to keep it simple, is to dedicated 1 normal or pure node to each basic part. Then I just smoosh parts together as need it and let it overflow
i've been using by tiers too. So I have a blueprint for smelting, for plates, for iron rods.... not sure if its the smartest way to do
because there are many
i use blueprint on something that will be placed repetitively
for example, 250+ smelters
im not placing each one when i can place 10 at once with blueprint
from 250 clicks to just 25 clicks
save so much time
my case is that, for example, I have a blueprint that process exactly 300 ipm. If i find a impure iron vein, i just need one of that block, if its normal, i will need too, and so on
its ok for smelters, but brains waste fast when thinking of a process for tier 3 or 4
I realize I’m also tweaking cause I have no extra items in a storage…
right now, I've calculated that all the sulfur in the world cant be used to process all the raw material in the world with refineries. its not enough
if you use all the sulfur recipes? sure. You'll destroy the supply quickly
the solution is delicate and complicated:
Don't use all the sulfur recipes for everything
alternative way: process any raw materials in refineries with water
the only limited resource in the world is the number of nodes. thats why i want to extract more from each. greedy efficiency
i mean, limited resource for factories
your computer will catch fire before you can effecitively use everything
just use water on it. Thats what the game taught me
Disclaimer, pouring Ionized Fuel on your PC, doesn't overclock it..
So maybe Water will work :)
you know, fuel powered machines to over clock systems WOULD be fun
add fuel to it to provide extra processing boost
next AMD processors will come with a gasoline input
hey just wanna ask, if I delete all my spaghetti all the things I've done. Basically redoing all my factory what is the smartest thing I should rebuilt like some central hub or place where I could store all my items.
well with dimensional depots you need a central storage even less
just find a spot with coal iron and copper in one area and make a bunch of basic items
I haven't unlocked the dimensional depot yet so i might do that next
yeah just do that first.
central storages weren't mechanically useful before them either, but now with them there's relaly no point unless you find it fun
Is it worth making a factory for computers and heavy modular frames or whatever and just train them around
Was thinking circuits too but idk how much they're needed later
afternoon, pioneers
sure. Play aroudn with how you like your logistics 🙂
Cuz they seem annoying too make
Same with frames I'd rather make a factory for each and train it around where needed
Computers also seem important late game
sure 🙂
but you'll be adding new factories things will change. And once you're done with the tiers you may want to make different factories all over
So… I’m cooked
I managed to auto up to the modular frames
But I have a feeling that when I get to steel production I’m gonna have to change a lot of things…
In the meantime, wire production :D
"Aluminum Rod" why would I ever make that
👋 HELLO
Nice tag
Great!:D
I like steel, it's not so tedious as most other resources
If it’s less tedious as less things but more annoying than iron, I’m crashing out
I’ve spent 20 hours redoing my whole factory just to have a more efficient iron factory (as well as every thing else)
Cause I think I’m doing what people here call a warehouse build
-# tbh i just need someone’s help in cleaning up this place cause it’s really messy and it’s driving me nuts…
how bad is it?
It’s.. not great… not terrible.. but not great..
With 240 iron and coal per minute you can have 45 beams and 40 pipes with only 5 constructors it's a neat split IMO and you can modify it easily
Just need to find pure nodes :D
My luck is so trash I’ve gotten nothing but impure nodes near me :D
can i see it?
What area are you in?
Uhhh yeah I can see if I can get a few screens
I chose the first map
Generally I'd recommend to make things from scratch where needed
My first steel factory on my first save was also there. I made my first steel plant to the east of spawn. There's some sort of small valley-ish looking area with coal around it
when you know a discord link is an ip grabber but you cant prove it:
I watch some documetation on train signals. If i understand correctly we only place them at the entrances of the junction? But not at the exit right?
ok thanks!
but all of the internet is a ip grabber, its over
pull a cyberpunk and kill the internet
Just imagine for path signals is that you're creating an imaginary "fence" around the entire block that you want pathing to occur within, so all entrances around that area need an entry path signal, and the exits are a normal block signal, once cleared that block signal that path is free'd up again
my life is over
Sent screens in #screenshots :3
@hollow halo For the coal power, are you familiar with manifolds?
No idea what those are :D
You may also find that putting signals, especially path signals, right on the point where the tracks split can cause problems, you may find that adding a short piece of track and placing the signals just a little bit away from the intersection solves a lot of problems
and also for the approach to the path signal, I generally skip a pre-path block signal, i.e. have that signal further away otherwise trains will start to slow down because they need to be within that pre-block before reserving the path so if you want them to maintain full speed, have that signal further away, but the exit signals can just be in the normal place
Let me show you
And concerning rail networks, do you advice more 4 ways junction or roundabouts? What are the pros and cons of each?
I don't think roundabouts are very efficient, but I have plenty of 4-ways and they are pretty decent
Roundabouts tend to clog up the paths because the roundabout part covers so much of the intersection and crosses over so much track they usually only accommodate one train at a time, just not very efficient. The 4-ways can often permit at least 2 trains at the same time, e.g. one turning right, one opposite side turning their right, or various combinations
but you can experiment, you might get some good results with either xD
Anyone know how to appeal to be unbanned from the server?
I think that's more a problem of sizing, a roundabout won't be efficient unless it can fit at least like 5 or 6 vehicles on it but after that it becomes the most efficient option.
So if your trains are long, your roundabout would have to be enormous
Yeah an enormous roundabout intersection is probably quite good
I generally find the main benefits of path blocks is they are quick and easy to construct on foundations (no complex fly-overs/unders, etc) and they are compact
I sent a screenshot!:D
I see it :D
Looks more simple than how I’m doing it LOL
I think that a conventional fly-over/under style block intersection might be the most efficient of all but it usually results in spaghetti XD
I've been using them a bunch they're very convenient IMO but they are slow to start as I said, you gotta wait until the machines fill up and all
There's only one map!! You just choose where in the map you spawn!!
What. 😃
xD
At the start how many rods, screws and plates should I be making for unlocking Tiers and base parts? I was thinking plates 40/min, screws 160/min, rods 60/min as each will use a 60 ore node
It's one huge world
It's a big map yeah
Yep!! Always fun when a newcomer finds that out haha :3
I should… I should sleep before I crash out…
Sleep is good!!
50 hour save and I’m still struggling with good automation…
They told it was only math.. MATH gets dragged away
Welcome to Satisfactory
Honestly, for unlocking tiers, even 5/min of each part is totally good enough
I have about that much, and by the time I'm done automating the next thing, I have thousands of parts ready to go to unlock stuff
If you find hard drives you can eliminate screws basically
Not basically, you can actually fully eliminate them from all production
There isn't a single recipe that needs screws and doesn't have an alt without them
✋🤵♂️🤚
based pfp
That is such a satisfactory outcome
Yep! Only need screws for the AWESOME shop and for crafting personal equipment like the rifle and rebar gun
NGL I have been using it to buy stuff and it has been annoying to keep making screws just for it ebcause I keep throwing them away xD
Pffff fair yeah xD
I keep like one constructor somewhere feeding a depot so I can build them whenever
just make a smart splitter on any of your iron rod constructors to split overflow to make screws then just dimensional depot it
i automated screw for build gun cuz why not?
same with superposition osci and quantum processor
It depends how many routes it needs to connect to
If you have 16 different exits, then you can't connect them all to each other because that's 240 connecting paths. Roundabout fixes the scaling to be more linear
Oh yeah that would be mildly insane XD But then are there many 16 exit intersections in operation 😉 But I get your point, only really viable with 3 or 4 at most
Anyone else leave the game open to collect resources even fi they're not on the game playing?
most roundabouts are also working within 2d constraints because IRL tunnels or bridges are expensive
3 days straight for tickets
Yea for sure
i sink everything then go on vacation
you get all of the tickets that you need just by playing the game
I think a 16-exit conventional intersection might consume the entire Swamp xD
whenever i restart i get realy anoyed that my factory looks bad so i spend to long making it look perfect
before i got coal i spent 20 hours building things
I'm the opposite
all nodes are static. No rng
I build random stuff
'I'll make a fatory when I get Mark 3 belts'
Then 'When I get mark 4'
xD
Same for trains rn I am delaying them so much
im doing trains right now ive been buidling a single rail for 3 hours and i just now left the plains lol
Can I see it?
ill take a screen shot
I am concerned I'd start working on mine and suddenly I hit bad terrain
A link where someone or some bot can see the server logs and grab your IP address when you make an HTTP/S request basically, from my guessing
or some script that does the same thing
I know what IP grabber is lol
I'm just not sure why that reply was to me sharing a wiki link
ye but the confusion comes from the fact that this is the OFFICIAL site
I wouldn't be worried about that then xD
I'm not lol, I'm just asking what do they mean
question once you take a photo in photo mode where can you find it?
Maybe just a mistake? xD
Hello i am here to complain that the chainsaw does not run on liquid biofuel it literaly makes no sense. Or that chainsaw does not run on normal fuel. It just clutters the inventory.
Thats all thank you
hello, you're in a wrong place to complain
that's all, thank you
aw
No embed
damn
worst day of your life I'm sure
It is a bit odd that it runs on solid biofuel I must admit
yeah, they are disabled for the very reason you just shown
So far.
it's dumb sorry to hear, it makes no sense I know, should allow you to use gasoline and turbifuel
Bro i am arguing with my friend over adding a chainsaw fuel mod. He says its too "gameplay changing"
BRO
Just going to cut down a tree... do you have any of those blocks of compacted leaves anywhere? I'm outta fuel
how often do you ever even use it? it's almost a pointless tool
^
Rarely, usually a nuke
I HAVE THE AUTISTIC URGE YES
Once you've uprooted all the brush, all you have left are the sky brushes. xD
why would yo ueven uproot all that? you barely need any biomass to get to coal
Plus, I'm sure they are following Josh's example: Crates upon crates of biomass and using nothing but burners for power.
Aw man.
hi im new
Its no use. Only nerds are here 💔
i am a nerd
yeah me too. But these guys are nerd nerd
hi, peter new, i'm--- wait.....
peter?
#screenshots message
why isnt my truck moving? autopilot is enabled
Peter Griffin?
Anyway ima head out. This is not cool server. Cya guys
umm okay lol
usually it's better to ask in #1038092680493801533 rather than having conversation split in two channels
gotchu my b
@digital swallow Nice looking rails:D
thanks
Man Supercomputers are a PAIN
300 copper, 473 oil and 234 caterium a minute just for 1.875
kinda weird that guy left lol. "not a cool server..." I'm offended
I've been here for a week and I've seen nothing but friendly and nice people
It's been a blast and I usually never text in servers
exactly
@scenic mirage What is the truck for?
that was bauxite
it's the type of person whose idea of "cool server" is "everyone agrees with me and praises me for my wisdom"
😂fr
evening, fellow pioneers
good morning
mornin'
lol, exactly what a noob
If anyone around here should be getting praise it's me for being so knowledgeable
as dictated by your title
I'm still learning things about this game, but I know like 90% of what it on thw wiki
Please, all praise goes to Josh for bringing this game to most of our attention. 😄
morning from denmark 🇩🇰
Josh lol
Beltnado
Ahh Denmark, you guys are awesome with your democratic socialism, I salute you
ye it rlly saved my life a few months ago, wouldnt be here without it 😅
What you tælking about? It is almost 11am. Surely you should use the term 'fore-mid-dæy. xD
dude, our heathcare in the US is the worst of any developed country. 3 million americans a year! go bankrupt over medical costs, with insurance by the way!
lovely! what are you working on today
I'm so jealous of you guys
aluminum for like the 4th day in a row or smth lmao
with your universal healthcare and universal higher education, and how you actually make your rich people pay their fair share of taxes
Denmark is a pardise
so jealous of you @scenic mirage
I'm stuck on tier 7 right now
Helps to have a load of oil and gas xD
australia is p cool too, free healthcare
rich people here are all but tax exempt, they only pay a measly 2%!
only the working class pay taxes...
enough of going offtopic
could someone help me with tier 7 please?
there arent cool servers on discord
Guys, am I the only one that gets absolutely pissed of by the fact the blueprint designer SOMETIMES swap its content for whatever blueprint you select in your menu? I want to stick two blueprint together, so I load the first one using the blueprint designer menu, and then I select the second blueprint to add in my building inventory but when I do that, the first blueprint loaded disappear to be replaced by the one i just selected in my inventory.
It does not seems to do this all the time so it gets even more frustrating
its supposed to do that no?
cant you just place the blueprint you want into the designer / nudge it in place?
Maybe you are the only one if there aren't any QA posts about it or highly upvoted posts.
no, this time i can't, even if usually it works
because when i select the new blueprint the first one vanishes and the second one get loaded automatically in a place i didn't chosed.
I am restarting my games hoping this will fix the thing
Hello, I'm running my game on ultra settings, etc... but is there a way to increase the display distance for shadows and scenery, please?
PS: If so, will this disable Steam achievements?
Thank you in advance for your help.
I don't think inputting some render console commands will disable achievements...
I have never used the console
just press ~
!wikisearch command+console
it will open the console command
altho the shadow distance from console alone is only maxed at 2, so iirc you need to play around from the config itself
as for the exact commands in question, I've definitely seen Steam guides/Reddit posts on this topic, but I don't have any on hand
the console is not persistent (changes are lost after closing the game), but editing configs is
Ok, thank you !
When will the FICSIT hat will be out on lizzardoggo shop ? In the last videos it was here 👀
Struck making rotors till I have enough to make a coal power plant
hello
just found bauxite
W have fun (im not)
totally should be able to murder animals with the chainsaw, so lame lol
same here, but turbo rifle ammo is so busted
As long as we can use acid as a ammo type to go along with it
one clip kills those boss hogs, espicially the radioactive ones
if you can kill zombies with a chainsaw, why not animals? how are hostile animals different than zombies?
Combat isn't hard if you're vaguely used to playing an FPS, I just found it got in the way of factory building
I'm going to go turn my nuclear waste into rebar now, really go give the wild life a taste of its own medicine
at what tier do i unlock something better than coal
Tier 5, oil processing
alr thanks
Well, oil processing and petroleum power 1/2
pretty much every new phase offer more ways to generate power
goddamnit, why does aluminum have to be so DAMN HARD to make!?
I did spend quite a lot of time working on alu yeah
technically you can get geothermal instead
now I need to setup a new train station to deliver coal and quartz to the aluminum plant
Yea, it's just not very good
Sure but it's spread all over the world, big effort to harvest, and even with 15 or 20 geothermal generators you're still only producing like 4 or 5GW
you're going to explore the world for hard drives anyway
and power towers are not only easy to build but also look dope
I would just build the ones near me, but then it wouldn't be worth accounting for the fluctuations
how do i get more consistent throughput with trucks
0.5/1/2 power storages impure/normal/pure, that's it
hardly any "accounting for"
Its only tier 3 you get to generate it automatically
Rather than manually
I've got about 20 of them, it's better than nothing, not saying they're totally useless, they just don't really add much to my power mix
Maybe about 2 or 3%
my point still stands, free power is free power
All power is free - it's not like you pay for the uranium xD
I leave my 4.8 GW coal power plant running the entire game even though it barely contributes to the total
okay just got the train depot setup, now I need to hook it up to power and route the coal and silica over to it
Yea my original coal plants are still running but mainly because I can't be bothered to tear them down until I need the coal xD
All you need is enough trucks
I mean other power sources except for coal have some sort of process to make the fuel, which takes setup
notably producing UFR is so complicated that you might be better off just making rocket fuel
I haven't reached RF in my 1.0 playthrough to give a fair comparison yet
but based on SFTools math, RF seems to outperform nuclear
UFR isn't that hard, yes it requires building 3 or 4 support factories, if you want the plant to be entirely self-sufficient / guaranteed, takes time, but the effort pays off in terms of power generation
lemme make the plan once more
I'm working with the assumption that UFR manufacturers are slooped to make double, reprocessed and sunk
My Fuel generation solutions generate a lot more than my nuclear, but I could scale nuclear up significantly so maybe not entirely fair
how much can one truck carry?
like per cycle
bauxite ore, it looks like my truck station says max 18 stacks/min?
bauxite stacks to 200 I think
Depends on the journey time, etc
19,200 bauxite ores per cycle, if it's 200/stack
all ores stack to 100
A interesting approach to use sloops to double UFR, problem with that though would be doubling the amount of nuclear waste you have to deal with as well
9,600 per cycle XD
accounting for that
You're not really space constrained if you build your nuclear out over the ocean so slooping is a bit of a waste when you can just double up the machines
lets see quick math shows maxed out UFR production slooped would put power at 1.26TW, interesting
Probably more power than I'll be able to leverage xD
dealing with 5040 nuclear waste/min would also be fun
A lot of particle accelerators and blenders XD
many yes
Lots and lots of silica and concrete as well 🙂
only 51 PA's, actually not as bad as I thought
https://www.satisfactorytools.com/1.0/production?share=spWPoJ8mwTE2M6mPpHYg
150 buildings to make 60 GW in nuclear (slooped UFR, plutonium reprocessing) in 10 overclocked NPPs
takes just about every resource in the game
https://www.satisfactorytools.com/1.0/production?share=byvF9LaLRWNzcECqPBGe
56 buildings to make 60 GW in rocket fuel in 240 fuel generators (that's just BP spam, not equivalent to a 250 building factory)
takes oil, water, nitrogen and a wee bit of sulfur and iron
https://www.satisfactorytools.com/1.0/production?share=2BqcjXFdOumHExKAqqlM
26 buildings to make 60 GW in rocket fuel in 240 generators
takes a bit more coal and sulfur over the option above
make it make sense
@silk ocean@ivory condor
note that I mangled with the alts somewhat to make it more appealing to myself
wasteless UFR power is easily beaten by RF
I need to count how many buildings I have to generate my 65GW
WAIT, I used the wrong RF alt
Does anyone know if there is a map that shows all the no build zones where that flying thing goes through?
https://www.satisfactorytools.com/1.0/production?share=2BqcjXFdOumHExKAqqlM
there, for a notably higher coal and sulfur cost, you can produce 60 GW of rocket fuel in ...26 buildings
ridiculous
I have 95 machines at the Electromagnetic Fuel Rod plant alone XD
https://www.satisfactorytools.com/1.0/production?share=L5qJ6SGJEJWLQVQjLewz thats what I made, 8400 RF is really cheap to make
But it has the capacity to double my nuclear
imo 1.0 broke how power used to be balanced
Why and how are you planting electromagnetic fuel rods 
nuclear is not worth doing unless you burn plutonium rods due to how ridiculously cheap rocket fuel
RF is really OP for how simple it is to make, resources and power you get from it
it in many ways makes so many other options just look bad by comparison
legend
now to run power to everything
even my 8400/min RF plant only has 429 buildings, which is kind of insane when you think about it
I think it's 269 machines, miners, pumps, drone ports (excluding train logistics network and stations) to run my nuclear installation, but it can relatively be easily doubled so the number of machines wouldn't hugely increase if it went to say 120GW, mostly in the reprocessing
RF? we aren't palying Minecraft lol
like 48 stacks? but if one truck isnt' enoughn, add another to the route
RF = rocket fuel
yyep, and I wonder how does IF fit into this
oh okay
IF?
ionized
thats awful, it doesn't
tier 9 has the worst power options by far....
thought so
yeah.....
also very brain dead to make with nitro alt
the nitro alt eats a lot of sulfur
while only about halving the building count
if there's enough sulfur nearby to support it, it's a no brainer though
https://www.satisfactorytools.com/1.0/production?share=BsOgN1d4esfTPbOr5haD enjoy making that ionized fuel, but i sure wont
sulfur isnt a problem, i would worry more about nitrogen consumption
whats this only 105 quantum encoders.....how about no
nitrogen isn't used for a lot of things
i do, i make a ton heck of cooling systems and fmf
also using 281 convertors sounds fun to....
hm, still, you can build power plants completely isolated from everything else and claim an otherwise remote nitrogen well just for this
fun in a way that i just look at this and want to run in the opposite direction
just underclock all quantum encoder so you get more net per m3
go ahead and do it
i did actually, with turbo blend + normal rocket recipe, i can make 3k/min rocket fuel with just 900 sulfur and 1200 nitrogen
insanely cheap
Sounds like one of those ads
2400 goes into power and 600 packaged for drones
anybody have a suggestion on a 3 to 4 belt balancer that's on one level (no vertical transportation)?
I did a 2 to 2 but 3 to 4 is breaking my brain
oh i realized what i really hate about ionized fuel, 221 converters to make 1050/min time crystals, because you have to make synthatic power shards for that fuel, which makes it so bad indeed for making power with
split each into 4 and merge one of each?
yeah you know what....im never going to try to use that to make power, this is just awful
yes, but planar, no vertical height, no clipping
rip, try putting what you need on the belt in teh first place. Or using what's on them
no wonder it spikes up to 437GW of power to make this fuel
no clipping? yep good luck
all of those converters and encoders take alot of power indeed....
yeah I'm breaking my brain to do it 
"Are you tired of running out of power? Just follow our 3 step guide... build 104,500 constructors, clock them to 0.01%, throw yourself off that nearby cliff" xD
or anyone have a suggestion for a 6 to 8 balancer?
its going to be a really long 3:4 balancer if you against clipping, like real long just to get the belt onto the other side
flat? how would that be easier?
Hello, im a new player looking to get the game but looking for someone that would play with me and start a new
oh the 6 to 8 doesn't need to be flat, only the 3 to 4 needs to be
#1201555265942724758 , but I really would start out on your own so you can learn the basics
so I could put down 2.54m convertors clocked at 0.01%, this will only take me one eternity and probably make my game unplayable
gl with life, it sounds aggrivating
I think my PC would explode before I reach step 3 xD
I would want to learn with someone because i get too bored by myself y'know
6:8 is not a problem tho, you just double the 3:4
since vertical is allowed, its easy to do
Mine well to, its not surviving this
and then getting to the cliffs at the dune desert would be like a slideshow lol
you mean the one not being able to be made flat in the first place?
I knda just started the game we can start together
How long?
it kinda can, but the belt will be really long just to cross the other side
idk why I put myself in this place
you'd still need the 4 outputs to clip or go over other things eventually
welcome to FPY
also, why are you restricted to a level balancer anyway?
that sounds like you need to redesign
or just not use them
though I'm pretty sure the game would crash, I think the game has like a 120 second exception on the render thread, so if the game reaches on render thread just gives up existing
cause I want to stack them to make a 6 by 8, I have multiple sources of sulfur coming in, so the sulfur input is skewed, and I need to split them into 8 for my rocket fuel plant
i have gotten those 120 second crashes on the render thread, so im familiar with this
either clock the groups to use what's on the belts or use smart splitter over flows
Dont build 4 alien power generators. 50+h later still in progress making factory for matrix. And math for sinkink is blowing my mind
I never made the matrix myself, so have fun
Yeah but hauling all those raw mats around seems mad annoying
When I could just make a few at a site and then expand it when needed🤷
#screenshots will these splitters evenly distribute material?
i dont feel like it will
if the material you feed matches or exceeds the total amount used by the machines, then after the machines fill up (sans the ones at the end), it will, this is called a manifold and its the most common way of solving this problem
You build near the raw mats
as long as you feed the exact amount, it will self balance
ok thank you everyone
even if you don't
alright, I have plenty of extra coal and power slugs, may aswell setup 4 more coal generators to get an even 10,000MW
#screenshots so this should work
yes, once it stabilises
ok thanks
okay gotta rebuild my coal plant from scratch wow
how do i make pipes lift up above conveyors i cant figure it out
question?
ok thanks
or ||buy a stackable pipe support from the awesome shop||
didnt know i could do that ty
should I setup 10 fully overclocked coal generators, or should I just setup 3 more fuel generators?
the ladder would save 30 power slugs
why are you bothering with coal gens if you got fuel gens?
get it twisted
you should save space and concrete by overclocking all your machines wherever
so should I just devote all of my compacted coal straight to turbofuel then?
compress all your factories as much as possible
I mean... yes? 😛
I am generating 500 compacted coal per minute
Either use the coal for the turbo fuel or for crafting stuff (air filters, aluminium scraps etc...) but building coal plants once you unlocked fuel is a waste of time and ressource.
okay sounds good
I will disable my coal generators once I get the 3 fuel generators setup
screw it these coal generators are dumb
they take up a ton of space and generate hardly any power
plus I wasted 30 power shards on them!
I could get the same amount of power from turbofuel generators with just 3 of them and only using 9 power shards
Space is practically infinite
once I get conveyor mk5s I can setup 4 more assemblers for a total of 600 compacted coal per minute
You can set up infinite assemblers with mk4 belts
i need mk5 bels
i am producing 600 coal per minute but I can only pull out 480 because I only have mk4 belts
Double up the belts, split the system? Assuming >1 miner
I need to see exactly how much turbofuel I am generating
I think hes referring a single mk2 miner fully overclocked on a pure node
how long does the game take to beat,,,,
about 150 hours if you don't goof around
if you do goof around and take your time, about 225 hours
No goofing and decorating
For a new player I'd say up to 300 hours
You're going to want to explore and find things in the world etc
Depends how much YT you watch XD
will downgrading my belts help improve performance or do i just need less belts?
Where is a good spot for a radio controll unit factory?
apparently I can run 12 fuel generators off of my turbofuel
Anything with copper, caterium and iron close together.
But I need bauxite, quartz and oil and I couldn't find a spot that has all those relatively close by
I know a spot on the eastern shore of the desert, but you can also aim near Grass Plains waterfall.
Move these via trains.
Or the opposite - find a spot with these, and move the rest in.
Can you please send me a picture of a map where these are marked?
Forgot the wiki command, so... Sec...
.!wikisearch
Basically, eastern shore of the desert is on around top right corner of the map.
Grass Plains is the first starting area, you can see the waterfalls if you are high enough.
Thanks but why the desert? no bauxite, no oil and no quartz
Move bauxite and oil products from the south, and quartz from the north.
Seems like more work than necessery but thanks. I will try the spot above the titan flats I guess. Just have to move bauxite there
In my case, i was already making stuff elsewhere, so had to extend the railway that brought me what i wanted.
Enjoy building!
#screenshots im pumping in 360 water per min which is enough to sustain all 8 gens yet the fourth from the right keeps turning off due to lack of water any fixes?
can anyone help me i cant join my friend through direct connect and i get an error message if anyone knows pls answer in questions-and-help
whats your water pump setup
How are water extractors connected?
how are they placed
Wow. 1.2 detail teases in the YouTube video from Mikael.
My favorite feature to see in 1.2 (or sooner) would be functional internet multiplayer without crazy workarounds.
mk1 pipe can only hold 300/min while youre producing 360/min, to fix this you need to separate one extractor to the other end so both side receive equal amount of water
@small notch
!wikisearch cg
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator produces 75 MW at 100%
you can follow this layout too
i have i have 2 pumps going into one side and one pump going into the other
#screenshots thats how the front looks
should i get rid of the pump thats on there
you dont need the pump in the middle
what about the extractors? do they have enough headlifts?
yeah i have pumps down before the pipe travels up
What's the use for valves in general, I can't say I've ever needed one
not even teases though tbh, as there was basically no information about what might be after 1.1
Prevent backflow if you mix fresh water and recycled water.
The head lift exploit and that's about it lol
xD
the vid i watched used a valve so i thought i needed it 🤷♂️
I know the devs have continued to talk about trying to bring rain back for example, but really who knows if that'll happen
i never once put valves in all of my fluid system
i think thats fixed it tbh
Rain would be cool.
it was in the game pre ue5 upgrade
@small notch Use horizontal junctions, not vertical ones. There's a bug with vertical junctions connection height calculation that can massively screw up flow
how does void storage work in multiplayer? do we both just take from the same pool?
cant wait for the rain weather to obliterate my performance
ok i wont do the vertical ones again ty
when the lumen is already bad enough
its really unreliable for that too
ty for help @boreal musk
It used a really easy setup before, now engine devs changed it.
yeah, idk if it'll come back, maybe, maybe not
Internet multiplayer networking fixes would be much cooler than rain
it did add a interesting atmosphere to the game, that it doesn't have anymore, which is a shame
void? you mean dimensional depot? it should shared as one in multiplayer
yes tj
that thing. ok nice
Can't prevent backflow with valves
But I don't wanna have too make plastic and rubber everywhere I have factory for those