#satisfactory
1 messages Β· Page 268 of 1
oh I will, eventually, but by the time I need another stack, thee factory will have made that and more.
Practically it does a little bit, as a smaller container allows for auto sinking past X amount. What we have right now is either never sink, or buffer to 24+ stacks and then sink after.
^
so in the early game, either you put no buffer and run out, or you put a container and nothing sinks because it's not full yet
you can work around it by using a long belt as a "storage" of arbitrary size, but putting the materials preferentially on that belt without smart splitters requires a janky setup.
you can, i guess the easiest way is to split stuff into 23 stacks of 1 and jam them in
but it is more awkward than it has to be
good avenue for improvement i think!
anyone got the main menu background isolated from the main menu? I want it to be my desktop background but I want the animated version so I can have an animated desktop
how many machines should i expect to be able to fit into an area before i get frame drops?
It depends on the CPU/RAM and also how densely they are packed, but generally 100 isn't an issue. 1000+ can be if you jam them into a small 3 dimensional area.
When building mostly in 2 dimensions, most buildings tend to be further away from you and out of your high-LOD range so it doesn't hurt performance nearly as much.
When smushing as much stuff together as you can into cube blueprints and stacking them, it can hurt.
really depends on the quality of your graphics and your computer and when the last time you cleaned it is
what they said
also depends what you consider a 'drop'
tldr build up and not around
When the last time you "cleaned it:"? Cobalt just says random stuff
i have a few hundred and it seems fine but im just starting to expand it
im also using linux/wine and vulkan so idk how that impacts it
7950x will be extremely dependant on RAM performance / OC
my ram is pretty fast
can anyone tell me if Smart! or powersuit ever got updated for 1.0?
and i was having issues a bit back but it was because firefox had a memory leak D:
so yeah i can tell ram matters
mostly speaking custom OC like, you can see at least 25% and maybe 40% gains from setting memory timings manually (outside of xmp/expo)
i cbf to do that lol, it seems fine, i was wondering if there was a ballpark estimate if max number of machines in an area
yeah 1k i guess
im planning on making a very massive factory, like 1/4 of the map wide
If it's 10% of the map away, it doesn't really affect your performance much.
https://i.imgur.com/H71SMSI.png - i labeled this lategame but it's "just" late P4. A lot smaller than my current world.
is there a way i can tell when things are outside of some computational distance?
your CPU would be Zen 4 standard, with memory probably closer to the red bar
they visually swap to lower detailed models with slower update rates
ah i already have kinda low quality settings, does that help? or is the cpu stuff to do with animations
Also, Satisfactory supports reflex and framegen so the experience in my view is much better with that enabled, especially if you can do 4x. You get the full 2-4x multiplier if CPU bound, and a much smaller latency penalty.
The graphics quality settings don't seem to affect it much, other than maybe view distance which controls LOD
ok so interesting question, would i benefit from a zen3 cpu with tons of memory bandwidth?
a 7r13
It's mostly latency bound, but no, because no zen3 CPU's have tons of memory bandwidth.
The CPU's with like 64 cores are actually 8x8 designs, where each 8 cores has access to 1/8'th of the mem BW
well this is a server cpu so it's got quad channel memory which helps
It doesn't because the cores running the game can't access half of the memory bandwidth
ah
You could run the game half on one set of cores and half on the other set, but then those cores can't talk to each other or share data at any kind of reasonable speed, so it reduces performance more than it gains
honestly im mostly concerned with power usage lol
more L3 is the best solution. I've measured +62% perf going from 32MB to 96MB of L3 on a CCX, even when that came with a slight clock speed reduction and latency increase.
i run my stuff off of solar during the day and it pulls like a kw to run this game lol
vs 200w or so
that is probably mostly graphics
i have maxed OC on a more power hungry CPU and RAM and they pull 140w between them ingame, tops
Caches (sum of all):
L1d: 1.5 MiB (48 instances)
L1i: 1.5 MiB (48 instances)
L2: 24 MiB (48 instances)
L3: 192 MiB (6 instances)
how much cache is enough cache lol
do you measure it?
Yes, but not at the wall so there is a bit more inefficiency in the cpu VRM and PSU. But they should be <200w
how do you measure it?
Same problem. Cores running the game can only access 1/6'th of the cache
sensors
?
I found a cool hypertube cannon blueprint, but it's not that inclined so it doesn't shoot you as high, kinda sad
you can change it so that its better
#screenshots could someone help me with pipes please
Modern CPU's and GPU's give highly accurate realtime power reporting which can be read from popular programs. I don't know any on Linux.
i've never seen them be as accurate as reading from power providing equipment
im measuring from my UPS, battery pack, and solar input
(proper power equipment)
I'm so confused
"I'm running into power problem with satisfactory" Ah yes we know very common
ik there are linux programs for it but they read from cpu registers which can tell you what your cpu is using, but not the actual system
They don't include literally everything, and (for CPU) they don't include inefficiency in the VRM and PSU, so they are a little low. But they're not massively low, that error is typically 10-20%. If it reads 120w PPT it's not going to be 200w.
On the graphics card side, Nvidia does include VRM losses and their board power is like 98% of the actual power.
lol
"No I'm running the game using solar power and it's overcast so my PC isn't getting enough power" Oh
lol it's on a 4kwhr battery so i can handle less sun but it sucks
interesting, i have an amd card and i can see estimated power usage but it doesn't seem that accurate
also a lot of the "gpu" related power is actually from monitors
Radeon is substantially less accurate and tends to underestimate yeah
Are u still real I'm home now
i measure from my UPS which runs my desk so it's measuring my whole "desktop" usage
that is the best way
Me personally I'm using one of those electric bikes that generates electricity to power my PC
It just requires external hardware, and doesn't give a breakdown or what pulls the power specifically
you can't generate a kw of electricity from one of those lol
I'm getting very tired but my legs are so strong now
You can, just not for very long. And if i tried it i would die
Too bad I don't need to automate a ton of supercomputers other than for the space elevator and maybe some other unlocks.
yeah my starting point was the UPS, i added the solar stuff after and it's nice to comapre what i can see from my battery pack/solar charger to the UPS
Anyone here know pipes
make 1200/minute anyways
lol yeah i was about to say "unless you're a world class athlete but you woudn't be here"
but even they could probably only run this game for a few minutes on serious hardware
Is this an off-grid set up you're running?
kinda lol
i made the battery for a bit of fun
and also because i wanted to do it before tariffs hit D:
I can only make about 500 watts on my bike lol
it's 12 prismatic LFP cells
the original idea was to make a bigger UPS for my server, one that could get me 6 hours of runtime
but then i made it and it ran it for like 16 hours so i run my desktop off of it too
For the price of solar?
for LFP batteries
Idk what to do with oil
i made ref. Fuel + plastic line but feel too far from anything to work with
and solar panels, but i got the battery going pretty fast, and then solar panels to power it were relatively cheap
i only have a ~1kw array
oil will be used aton
you'll need lots of plastic and rubber, at the least, and the fuel is much better than coal for power generation
Just spent 70 more minutes trying to find hard drives with the alt recipe for steel... Turns out I already had it to begin with π I'm about to cry
I use solar too....on a good day I make about 25kW
my array is on wooden frames on the ground of my backyard lol
i rent so can't install on the structure, and the roof is tiled so it would be a nightmare anyways
Ahh interesting
That's my next step. Right now Mine are on the barn and house roofs
hey so like, can anyone teach us how to use train signals/ if we would even need to use train signals?
tbh im kinda leaving them there for now because im in texas and it's hot AF
put path signals on the entrance to intersections, blocks on the exit, blocks every 8 foundations or so, blocks at the entrance/exit to every train station
How many hub i can make i forgot
and my idea for a "foundation" for the frames is digging holes for cinderblocks and putting 2x4's in those with cement
I know nothing. I only started playing two days ago
So can fluids just not travel up a single meter even with a pump
they work "fine" on the ground but i miss a bit of sun and i can't walk in my backyard at all lol
it just gets super windy here so i hesitate to stnad them up without a real sturdy base
So is it for fun or is there an ROI on your electric bill?
just remember, they're more sail like than you think. A stout wind can yank post out of the ground
both, i do network engineering as my job and most of what i work with is power equipment
i saw the bills for some of the systems i work with and wanted to try to make better for less lol
like a 30kwhr UPS battery cabinet is like $30k
block signals break the track into blocks where only 1 train can be in every block
path signals do the same thing, except more than 1 train can be in a block so long as they dont run into each other (only use them for intersections because they let more than one train pass through, otherwise just use regular block signals)
I sell excess back to the grid.
i made a ~3.5kwhr battery for ~$500
my stuff is not grid tied, i have it on a transfer switch
and also signals/tracks are buggy rn, sometimes a 4 way intersection wont work and sometimes the signals freak out around intersections. hope all this helps @granite ore !
i don't own the property so i wouldn't really be able to install that stuff anyways
i can run my battery pretty far past spec tho so it's like 4kwhr really
they kept saying that they were looping into itself, i guess sure since youre the FIRST SIGNAL. mb mb
I got my cells for free. Perk of working for a manufacturer
Oh nice I've seen that
what kind of cell?
Is that good I have no idea
and i can get lead cells from work but i don't wnat them lol
i think so
What you should do is find a small piece of land in arizona and guerilla put solar pannels out there and then run wires all the way back into your rental unit
this is a similarly priced all in one unit
~1kwhr
the main cost is the cells, then the bms/inverter
beyond that, safety equipemnt and misc hardware
SAFT spiral LFP. 500 Whr
like breakers, fuses, so on
spiral?
Oh nice
very confused, tier 2 belts move 120 per minute, im producing 2 machines with 50 screws per minute each, merging onto 1 belt, so 100 per minutwon the belt while consuming 250 screws per minute
why am I getting backlogged on screws
Rolled cell. Looks like a BIG AA alkaline
check all your belts, maybe a mk1 snuck in somewhere
unless tier 2 merger is a thing?
nope, merger is merger is merger
When you merge belts, the outgoing belt should be fastest
splitters and mergers arent limited with how much items can pass through
i do wish we had priority mergers tho
We do
ah so not prismatic
look at your belt, if your items seem to move slower than the belt's animation, a lower tier belt is somewhere
1.1 thing, caterium research line
Nope. Those were.....not available for free
what are the terminals like?
flat top?
it says that i have the tree completed and the priority merger is not there
Uuuuuuhhhh, maybe quartz?
Hey smart man
I can see the items speed up, then slow down just a touch out of the merger
batteryhookup com/products/gotion-3-2v-100ah-lifepo4-prismatic-cells
that was it, ty
i've been eyeing these
I know, I goofed, I corrected myself
$15 for 100ah cells π
Both terminals on one end. Female threaded.....looking for a pic
Can u check screenshots and help me
I don't understand wtf is wrong
It's full
oh that's real nice
like m5 or m6? those would be kinda ideal for me
yeah but im producing 100 items per minute on the row (post merge) and my merging conveyers are getting backlogged
while they are only pushing 50 items per minute
First off, excellent use of those foundations
there is a belt off somewhere
i think i legit spent more on nuts, bolts, grub screws, helicoils, taps, and stuff for my battery than the actual cells lol
But also, gen plugged in? Headlift okay?
follow it backwards, see where the bottle neck starts
mine came with m4 terms which stripped out super easily
Are you consuming them fast enough?
you can r-click a message, copy link, and paste here, makes it easier to refer to a message/pic
Yes the other 8 gens I have are all working fine
I always try to feed machines from above, and have a pipe flowing down into them
Theese 2 refuse too work
Yeah ik this looks better tho
Hmmmm, supply rates good?
Works worse tho
Yep M6
very nice
It shouldn't be tho
must make it real easy to bus
Oh it kicked on
Super easy. Just rotate the cells however you want and bolt on the bar
At least I can hand feed everything I need to make the more advanced items.
It now has 22 fuel all of a sudden
do you use contact grease?
trouble shooting 101, follow the issues backwards π
i was not using it and my bms reads per cell were kinda horrible lol
Sometimes, it has to take time to fill pipes, and pipes fill roughly from lowest-to-highest, so yeah, it just took time to fill up to them. Especially if they're the last in line, they get fuel slowest.
Where can I find screenshots btw
Nope. just copper bus bars on clean terminals. After torquing they get a spritz of conformal coating
of what?
The game
do you have bms leads on each cell?
I always use photo mode and it has a button link to the folder
oh your shots
i did this first but it makes the readings kinda bad at times, like not a problem
So... another dumb minor thing that might be interesting would be being able to upgrade the Hab to have like 3 flower pots you can use to grow paleberries, beryl nuts, and/or bacon agaric
but i monitor it all and it makes watching it painful
after adding contact greaase i basically halved my differntial voltage read
how am I suppost to make so many screws π
in game, press p, tab and open screenshot folder
welcome to satisfactory lol
Yes but they charge in parallel
really? what voltage are they?
most lfp is ~3.2v i thought
"Satisfactory"? More like, "GOOD LUCK WITH SCREWS"
a priority should be to get recipes that don't use screws and avoid them whenever possible
Screws are eeeeez
they just clog up belts and there are recipes that are a lot easier to work with
Goood morning pioneers! Beautiful day today!
I hypertube around my base
250 screws per minute when my best belt is 120 per minute should be illegal
iikm just trying to make reinforced iron plates π
You can clock the machine down
huh
Or like the other said, use a different recipe
very new I have like 1 alternative recipe
Ooooh, have you researched any power slugs yet?
im like phase 1
The same. Series parallel at 12V
12v per cell?
Go find some power slugs and research them and stuff in the MAM
3.8
you can go to the mam and research overlocking in the power slugs tree
ah interesting
You can clock machines down to run slower and use fewer Ppm
that's prety high for lfp
that lets you play with how fast the machines run (tldr you can make them use/make more or less items)
on it now lol
in ss i posted a photo of more of it since its working
however i see yellow
also unrelated, whats the water pump ratio to coal generators? 1:2?
my first playthrough i didn't underclock a single machine.. didn't try to match ratios... oh god the horror
Do you need a FEET expert in your game? (Forward Exploration and Examination Team)
Rated 3.8. Mine are factory seconds....I don't think I've seen sone above 3.6. Most are 3.4ish
are you a feet expert?
I am some kind of expert π
interesting, why are they rejected?
No more screws 2025
Please sign the petition
Mostly low capacity. Errors made during vacuum purge and electrolyte fill.
just as a general thing, don't ratio machines to each other. They generally don't have a clean ratio and you can always clock things differently
do basic maths
ratio to belt
Good news we got enough signatures and they've added alternate recipes to the game to skip screws altogether
interesting, how do you keep them all balanced?
wait a minute I just realize can I clock the machines that need 25 iron ignots per minute to actually use the full 30
do ratios to saturate a belt, not to machine - machine
sure. Or just clock one machine to consume the last
you mean the 3-4 decimal place ratios i have in the build i just finished aren't clean!?
don't even do that? figure out what your system youre making needs
you just clock things to deal with decimals >.>
Even though they're not perfect they all have performance certificate. I played mix and match until I found a bunch with similar specs
I don't think I made enough fuel gens
oh nice im not even sure if my cells are legit but i think they are lol
they outperform the specs
I only made half of the ones I needed neat
You're using prizmatics? Do you know if they'e stacked, folded, square rolled?
By combining the right recipies it seems you can obtain infinite dark matter residue without inputting SAM.
I havent tested it properly yet, but it does seem like creating power shards and using the Dark Matter Trap recipe you are able to output more dark matter residue than you spend. Has anyone tested this or using it in their factories?
no idea
EVE LFP 105ah
Would be awesome to be able to minimize SAM usage due to how rare it is
3 extractors:8 coal gens
Looks about right. Need to add more cells man. Pretty wide 100% SOC plateau
3.2 nominal technically but yeah is around 3.3 mostly
yeah this was my first pack
i was mostly making it to learn and have been using the shit out of it lol
i kinda want to make one about 3x the size as a main pack and use this as a backup for just my desktop or something
i've been sketched about tariffs tho
i kinda got rekt and had to pay 50% tariffs or something on some sbc's i ordered in may i think
yeah going whole house and essentially off grid was such a nice feeling to have
if i had to do that on a battery order it would SUCK
Yeah...it'll settle down. Give it a year
apparently things are calm rn? but im still a bit worried
what i have rn is fine for ~12hr usage which is great for me
my cyber power UPSs only run for ~5-10 minutes if there is an outage
and suck power recharging because lead
i mostly use my UPSs as meters and redundant power supplies in a sense, alos i guess power filtering is nice with my cheap inverter lol
funny I originally started working in battery chemistry because I saw the prices of BIG UPS'. I was running a print farm at the time and frequent power glitches was ruining the stuff
print farm?
and yeah kinda same, i was not that into it but got a job doing power monitoring
3D printers
like for datacenters and stuf
mostly ones related to medical things
but they have a lot of UPSs
ahh right on
and i saw the price and was BLOWN away
SE makes huge margins
~80% i think, at least on the hardware alone compared to sale prices
a ton of that goes into sales pockets tho
as in commissions?
and most of their stuff is made with chinese hardware and a ton of the "smarts" parts of it are pieces of hardware made with entirely deprecated components
yeah more or less, most sales go through at least 2-3 layers
but i mean really, look inside most APC hardware and it's tech from 10+ years ago
Yeah Saft had commissioned sales too..... It's a French company soooo...
yep with a newer looking plastic box wrapped around it every two years
and a shocking amount is made with components which are no longer made, like they are working on stockpiles or something lol
the scary thing is the firmware on the nmcs....
i would really really hesitate to network any gear like that without careful consideration
that's part of why i made my whole system with my own "management" card
it's a radxa zero3e running gentoo lol
I've never messed withNMC.
Is it bad too have an extra power gen too eat fuel just too make sure Hor doesn't backup
it's what is used to get stats and manage APC gear
the ethernet interface more or less
Oh I thought you mean Nickel Manganese Cobalt
nah lol
lol
network management card
gotcha
also the funny thing is that SE/APC owns modbus
a pretty neat protocol but basically absent from any security
kinda the trend for stuff from those brands
honestly pretty good equipment, but like not nice if you care about security or good management
I know precisely dick about networking. I can terminate CAT wire and ask Chat GPT how to do stuff... bout it
most networking in this sense is plain signals and some differential signaling
like dry contacts/gpio
and rs485 or ethernet
rs485 has NO security
it's long distance uart more or less
but also meant for busses so multiple devices
you can easily add a "sniffer" on something like that
Most I get into is I2C, Uart, Can bus, and whatever RS flavor whichever of my bikes wants to speak in
modbus/rs485 is super common for industrial control and this sort of stuff, it's often used in the backend even if you don't directly access it
it's pretty simple as well, i wrote my own drivers for it to learn about it
it's basically raw rs485 with some timing and crc if you want
Thanks but I'd have no use for it.
but you cna mostly use it with uart
especially with adapters that manage it at a hardware level
the thing is plain rs485 is half duplex
so you need something to manage when you are in send mode
that is why the timing is important
and if you want to interface with things at any point, you'll probably find that modbus is pretty common
I'm just using the BMS' that came out of our Evo Lion systems....
and about 40 USB cables lol
lol
my BMS and solar mppt both do modbus communication
that's how I track stats, I have 2 uarr to rs485 transceivers wired up to a sbc
I have four 12 port USB hubs plugged into a pi4 lol
and If it crashes, I'm F'd because I barely know how to use RasPi Imager
whats going on in here π
alr so i got like 6 blenders in a manifold. they should be filling a 600 pipe fully, but they dont, its at 560, i need mininum 580 for my plant, why? just cuz pipes in this game are poorly made?
can you share a picture of your piping?
overhead images of the set up in #math-and-meta
Gusquan ?
its the middle pump thats causing problems
the pump isnt but the pipes are
its basically impossible to diagnose most pipe issues w/o at least images
^
#math-and-meta is a good place for it
almost all the issues that people can guess at with pipes are very common newbie issues
pipes make my bloodpressure go up π
then someone comes along and posts "pipes are easy, just git gud" and I bristle
I am assured I am far from the only player to struggle with pipes π
i still do at times, but whenever it happens, i always try to simplify and scale back
but in general, they aren't so bad, you just kinda get used to them, but they'll still give you trouble
I've learned to just not sit and glare at the wiggly power graph, since I'm making about 2.5 times as much power as I'm using currently
im praying my power graph isnt wiggly once i get this power plant started
yeah, once you have quantum stuff going, wiggles are guaranteed
it doesn't help that I have a few geysers plugged in, even at best possible, it's going to sway up and down. In fact I might be curious to turn all the geyser generators to standby and see what it's like otherwise
but, right now I'm laying pipe from the 10 nitrogen nodes north of the big crater lake and then I will think about "what do I use this for now that I have it." All I know is there are things to be made that require it
I put a pic in screenshots of my mass of pipes coming in
does anyone know how to access #screenshots can't find entrance
under Satisfactory Media?
ohhh, you mean on your screenshot. Maybe check the interactive map site, it allows you to see a rough outline of all the caves
I am become
I've explicitely offered to help you with pipes so that they become easy for you
seriously. Next time you're doing pipes ping me.
but you seem to prefer to just stay mad at pipes
not really mad. They function but I want them to be conveyor belts with liquids that don't vary or waver and they simply aren't. It's a grumble and not a rage.
it's a video game, there are plenty of real problems to be upset at
quick question, just got back into satisfactory. I play factorio a lot and having a main bus was really helpful in keeping stuff organized. Is there a way to implement a main bus into satisfactory and is it efficient? or are there better techniques in satisfactory to keep factories organized and not a jumbled mess?
I have seen it said that trying to play this game like that game will be painful
yes but its not really effecient
generally the idea of making what you need and getting it where you need it are the same in any production game
any good techniques for organization? or do u kinda jus gotta thug it out
a main bus is really only gonna be good to have running to the start or around a factory
you're more supposed to belt things to where they need to be
im not the person to talk to about that lmao, i just place things wherever they fit without much of an idea beyond "this is the direction the production chain is going"
get a mod then. They are very easy if you learn the basics. And if you don't want learn the basics stick to 300 flow pipes and they are basically conveyors
How do you make photonic matter...? I got a bug where it doesnt have a cost. #screenshots
It legitimately doesn't have a cost (other than power)
Oh... Thats weird o-o
you make it out of thin air
I presume it's made of light, being photonic. But yeah, no cost to it. It's free real estate, as it were.
unlocked iron pipe but I can't make it anywhere?? i don't have the recipe even though I unlocked it in the MAM, and its no longer in the MAM either
are you trying to make it on a workbench? If you unlocked it, constructors can use it, but you can't use alternate reecipes by hand.
search for the recipe in your constructor
I did, its not in the index or whatever its called either
then you probably hit reroll or accidentally claimed some other recipe, is my guess.
how do i stop items from going all to one machine in a line
the first one only.. the ones further down dont get any supplioes
if you're feeding enough total parts it'll self balance
Does anyone know satisfactorys compatibility with Linux?
whats the best item to use to farm tickets in sink for early-mid game? i was thinking quartz crystals / silica
these drones are driving me crazy
how is it that the drone port only works when im close to it
that shouldn't be the case
is there anything you want to ship coal to your plant for before diamonds? I was thinking I'd just ship steel instead of coal, as my main plant is well away from coal.
i made a post in #1038092680493801533 , its got everything i know about the problem inside of it
yeah I don't have the brain to break it down atm sorry. lots of fog
real
it is entirely possible that i was looking at the wrong drone port and forgot to fuel the right one
that is 100% the case
i think there was a concept at ine point
it was a giant crab that made a bunch of the flies
and it would be in the west coast
And it was guarding Crater Lake or something
i think, could have also been spire coast
Or the oil on the west coat beach
Just saying, it would have added some more fun to the game
Sad that the devs scrapped it
this isnt really a combat game tbh
Yeah I know It isn't
what i do wish there the devs would add would be either a new part to the map or some planets (both ideas with different resources and/or story)
I guess it just didn't fit the theme of the game
maybe the new part of the map was an alien city or something
and we find out what happened to them
I think it would be super cool if the devs added a few different maps that you could get as DLC
yeah
i'd 100% buy it because this is one of the very few games that i still support the devs on
Even if each new map was like $20 USD, I would pay it
something kind of like factorio's space age for the planets
like now that you've built the space elevator you can go to earth, find out what happened/what is happening to it, and then go around the galaxy using new resources to fix it
Which I'm really wondering about this game is the fact that those two celestial bodies that you see in the sky
The one ringed planet and the other molten moon
Which makes me wonder are we on a moon of that gas giant planet?
i wouldn't be surprised
the "planets" are very close together for planets, and the one we're on seems to be fairly small
or at least thats my impression of it
I'm not fluent in astronomical nomenclature, is the designation of our world that of a planet or moon, properly speaking?
i don't think its ever explained
Well, I was more thinking about like Elitee
Elite: Dangerous, and wondering if they had used RL nomenclature to name Satisfactory's world.
Considering the size of the gas giant in the sky and the size of that molten moon The furthest away we could be from those celestial bodies is probably no further than 100,000 km
a planet is a ball of rock/gas that orbits a star and a moon is a ball of rock that orbits a planet and as far as i know its never explained which one of those we are
just that we're not a gas giant
All sorts of lore (and spoilers) in #story-spoilers
Yes, that is correct. A planet is an object that is spherical, has cleared its orbit of other objects, and orbits its host star. A moon is an object that orbits a planet
According to the wiki: Yes, in the game Satisfactory, you are on a rocky planet named MASSAGE-2(AB)b which is a moon orbiting a larger gas giant within the Akycha binary star system. This is supported by the fact that the gas giant is visible in the sky backdrop
its not, but they kinda nailed the feel
#screenshots message peaks at about 640GW + all of my original power production
currently missing 300 uranium ore but its whatever
Can satisfactory run on a pi?
which one? I like the Rebar gun, though the reload is a pain sometimes
Judging on the surface gravity of the moon we're on, It must be a pretty big moon All things considered. Since the gravity is 11.85m/s And I'm assuming it has a density similar to Earth That would mean that the planet has a mass of 2.21 Earth masses
both rebar and rifle are fun to use
It's also got a breathable atmosphere and liquid water
(if it wasn't breathable we wouldn't need the gas mask upgrade)
well this is something bad i was hoping not to encounter
i am backing up on non fissile uranium because im not making enough waste
i hope all it takes to fix is letting manifolds fill
assuming the rates are correct on your non-fissile uranium usage, once the manifold backs up it will self-balance
yeah thats what im hoping
thatβs the beauty of manifolds
my drones have balanced out a bit so im only missing about 150 uranium now
only thing i can do i think is just get the rest of that uranium and let the manifolds fill up
might have to start underclocking reactors too
probably only about 1/3 of them are running rn
oh if thatβs where your problem is itβll take a lonnng while to self balance, but also i canβt really think of a way to fix that because any self-balancing will just get unbalanced unless you have a lot of uranium rods (or uranium waste) already made
I usually do nuclear in stages so I can generate a lot of uranium waste while I make the plutonium part (and likewise if I choose ficsonium)
but atm most of them arent getting the fuel rods they need because of my missing uranium and manifold things
usually just have everything backup when you want to kickstart nuclear, have 1 or 2 container worth of rods and waste
wow, how many reactors does that (supposed to) power?
Can someone help me out i got a question. If i dismantle my HUB upgraded to level 5 do i keep it level 5 or do i start over again?
i have no idea tbh
Stays
You keep it at level 5
im making 50.4 rods/min, which is all going into 100.8 fully overclocked reactors
Ok thanks
still dealing with this weird sound bug, 99% of ada lines dont work and if they do, only for a split second, chainsaw sounds too itll sound just a moment but nohting else if anyone had any idea
I feel like in too stupid to do anything with manufacturer
Everything is far apart and i have no reliable way to transport it without making yet another spaghetti
Should i just pack the oil and ship it to base
So what I did was manually feed manufacturers for phase 3 and now I am building factories across the map and will connect them with trains
It is my first playthrough since update 8 though so I may very well end up with spaghetti
are you using a pre 1.0 save?
well you can do long belts to just make it easy on yourself. Nothing wrong with that. Or plan out entirely dedicated factories for those manufacturers. Find spots that have like 90-100% of the resources you need
alt recipes are very useful for this
the music wont even play half of the time lol
I have tendency to think so much stuff at once and cant focus on none lf it
Stuff like "what will i use this fuel for" or "how do i mass create gunpowder for rifle research"
this is planet naming scheme, usually
AB would indicate a binary system as well, but afaik we don't see two stars?
Use straight conveyor belt mode
Youβll mend a bit of pain

if anyone has a spare moment can they assist me in #1038092680493801533 please
No matter what, DONT DECONSTRUCT FACTORIES, ONLY RELOCATE THEM IF NEEDED
it will DEFINITELY bite you in the back when you progress
Yes lol
Sometimes I just log in, think of something big for an hour, then just log out because it's too much to think about xD
@peak wasp
always mass produce explosive 
@peak wasp The entrance is to the west towards the beach. Go to the 4 coal nodes. I think the entrance is right below the node that's high up. There are spiders there and you need nobelisk to blow up the rocks
There are three entrances AFAIK but this one is the closest to the spawn area
3 entrances??!
If yβall are talking about the big cave in the rocky desert then yes, I think so
There are at least 2 and if thereβs a 3rd itβs along the northern coast of the biome
Two of the entrances are right behind 4 coal nodes
Entrances β
Really big mountain of lifts to go above the mountainβ
explosive rebar π€€
You can use SCIM to see the entrances. There's 3 for that cave. Lots of spiders
KITTIES:D 
nuclear Nobelisks
pulse nobelisks
and gas nobelisks
when arachnophobia mode
I just use that to locate spiders
entrance to what?
where are the nodes actually located?
Cave with ||SAM and lots of Quartz||
Inside the cave
Let me go there
Sea level
Inside the rocky desert, when you find big lake basically in the middle of the map, look to the mountain on the side, it has a cave that leads you to a few coal nodes, then in the forest part of that area, keep going down and youβll find a bunch of water and coal nodes, making for a good coal gen spot and the other to be used general purpose
not effectively
yay
expanding the rest of the game gets so easy once you realize you already built tracks pretty close to where you need to go; just gotta build it out a little farther. Rinse and repeat till youβve finished!
Yea
my tracks go through all biomes
When comes to planning base, im either clueless or try to not be another spaghetti (stillclueless)
#screenshots message - try to NOT be spaghetti? No no no, you must embrace spaghetti - once you master the spaghetti, you can master the game.
Itβs beautiful
Anyone can build nice, neat, 90 degree, straight conveyors on foundations.... Only a ~~masochist ~~master can build pure chaos and still move forward.
Thank you β€οΈ
Isn't the most watched Satisfactory video on youtube spaghetti to the most maximum level? So, it's gotta be the right way, right?
DARN RIGHT. Make the world your own and cover it in spaghetti!
Embrace the spaghetti
use a planner, something that won't regularly hallucinate
Can't believe i got called out for struggling with spaghetti
It's a skill to spaghetti, one you must hone into your own art.
I keep seeing my belts back up full of ingots and think something is wrong - but it's just that they're 30/min so the belt moves half as fast as others and it's all full up.... everything is at 100% efficiency. jeez
#screenshots message SOMETHING is a little off though
how do i get more power im a begginner
Biomass Burners - Coal Generators once you can build em
Make due with Biomass Burners until you unlock Coal.
how to biomass burners work
Go mine some Caterium, rush Smart Splitter - make a chest to put any wood/leaves in - route it to a smart splitter, have each go to their own constructer to turn into biomass, send that to another constructor to turn it into solid biofuel, then split all that up into as many biomass burners as you need
do i just get a storage and put biomass and connect to the burner
They consume leaves/wood/biomass/solid biofuel and turn it into power
fuel or like mw power
the biomass is the fuel, the power is the mw
i got tons of fuel i need power tho
cuz half my farms aint working
i connect a power line and still shows red light
Thatβs a little much
yeah for a beginner probably shouldnt lead them there lmao
but its useful on a 2nd or 3rd playthrough
I would just automate the solid biofuel part
Or you could just seperate them into different containers
wait does the red light even tho i got the power line on it mean i need biomass burners
?
BRO THERES LIKE 60kmh WIMDS RN
Look at how much power you need and you can work out from there how many biomass burners you need
I can barely breath
if you burned out your power, you have to open one up and flip the switch (if youve connected all burners to your poles)
Have you connected your burners and machines to the same power lines and poles
i have no idea how to do that ;/
I would be just as confused as you if my friend didnβt play with me on my first world
Probably I think you can see it if you press O or something and go to the first tab in the ui
This is the first game I have ever listened to the tutorial bc I didnβt need to read it
Other than probably rl but my friends taught me how to play anyway
When I first started this game I just followed the tutorial and it explained everything perfectly. I don't understand why people skip it
The phase 0 tutorial thing is very slow and not representative of most gameplay, since it has a LOT of hand mining and hand crafting. You kinda need it if you're just starting out on your first factory game - but with help, not so much.
I just learned that you can align foundations to the grid and for some reason I'm locked in building extra clean factories 
Was the world grid a thing before 1.0?
Oh wow I am so behind xD
1m foundations used to have a weird vertical snapping interval but that was fixed in 1.0
Talking about 1m I just realized I built one of my bridges 1m too high https://discordapp.com/channels/370472939054956546/553550313533997057/1410866990385463407
I got the game when Update 8 released, grinded 100 hours then got burnt out and am playing again now
For some reason I am suddenly way better at it despite stopping because I had a giant mess
Happens every time you restart.
I will try to load my first world ever
You learn stuff from the previous playthroughs that allow you to be more efficient/faster next time
It was DISASTROUS
I didn't use trains so I had coveyors and pipes going all over the place
I'm talking southern field spawn conveyor towars the oil islands to the west
And further
Horror
Nothing wrong with it
I built a skybridge for trucks from southern spawn to the oil to the east and north on my first playthrough. Went under the arch and had hypertubes running both directions and everything lmao
My first like 3 playthroughs I seperated steel production from iron because I used the first available coal miner for power. Biggest improvement to early game was using the further one for power and instead keeping steel production to right next to my iron.
Saved sooo much time
restarted so many times that speed running phase 1 below 3hrs feels like a normal tuesday
Handcrafting up to phase 3 makes everything quicker so long as you multitask
Once you get access to oil and such is when permanent factories can really start to get built
yea, i only build perma stuffs when i got the things i need from awesome shop
Where do you guys usually go when you have to pick 700 mushrooms ?
Dont pick, use chainsaw
And most of the larger caves, otherwise the biome to the ||southeast||
Mushrooms become largely unimportant once you can get the ||alt recipe for fabric, basically only real use for resin, its well timed so that you can get it going when you start your first fuel plant||
or that one specific somersloop at northen forest
the one where it surrounded by mycelia
just chainsaw it and you get around 500-600
I just wish the chainsaw could be upgraded to run on the same fuel as the jetpack. I never seem to have solid biomass on me
even better, go to swamp if you want thousands of them in one area
Pressing alt on the load messages, why didn't I know this 20 years ago
Gotta hook an automated factory for it up to a dd
It will run on packaged liquid biofuel, or just biofuel?
Packaged is waaaaay better
Packaged burns 5x [ish] as long as regular, for 5x [ish] the height.
Its not as quick vertically but the extra time= more height
Yeah that's what I'm gonna do once I get to expending my power but right now I don't have that alt and I want to do the hazmat suit milestone
you mean the ||swamp|| ?
I have a container full of the stuff back at base, just never bothered to process it XD
Just gotta add a refinery then. Can manually package water as needed dont even need an extractor
I'll go sort it out now xD
I need a break from this turbo blend mega powerplant build XD
Bro I never thought coal would be so annoying to route
Especially when the water is like 9 miles away from the coal node
Probably easier to belt the coal than pipe all the water
Which is what I did
A wise pioneer
I use that coal for steel personally
Is there risk of corruption if I load an old world? I assume yes?
As long as you don't save, can't see the harm
....or you know... save as something different
Yeah I just wanted to take screenshots
slooped the mycellia conversion, not short of biomass xD
Could be a full standard container once done
Cries about their U8 nuclear facility not being tourable anymore π
All got broken? I forget xD
Does this work?
https://discordapp.com/channels/370472939054956546/553550313533997057/1410880671504666676
I have 188 steel pipes getting produced and I am splitting it into 80 and 108.
I split the initial input (Mk3 belt) into two Mk2 belts, then I split one of them in 3 and merge two to get 80, and I return the rest to the other Mk2 belt
is there somewhere I can find and calculate how much packaged nitrogen I can transfer/minute so I can build an appropriately sized station at my rocket fuel factory?
Nuclear recipes changed in 1.0 
I'm not sure what you mean... Isn't the answer just "as much as your belt/pipe can carry"?
Yea mine will be offline too then XD
I mean trains, their transfer rate I think is affected by route length?
Technically, one could have future proofed nuclear once the new recipes were known (before the Update hit), but still... 
I guess so yea xD
If a train takes too long to go from A to B, you can just add another (on the same stations). Same with any other vehicle too (with just one exception I'm not mentioning for spoilers)
So you're effectively just limited by belt speed and the fact that trains stop unloading when docked. So ~1.5x max belt speed for each freight platform (one can squeeze more through, but that is likely to require extra care)
oh right, my brain derped out
thanks
Tbh, the main reason I complain at all is because the best factory I made was centered on nuclear and not made to be easily modified 
Yea my last one featured a lot of nuclear, chances are the entire factory will trip if I load the game xD
You can't chainsaw down these bubble trees in the swamp?
Instead of trying to split belts into certain amounts by belt version, just let them fill. Belts will end up only using whats being consumed at the other end, doing all those mental gymnastics to try to make a belt use a certain amount is pointless
Use the highest version belt you can and just let em do what they can
Yeah that makes sence
The only real situation this helps is a manifold setup where you want all the machines to fill at once, but it only means anything until theres a stack in each machine, then its pointless
I use the strategy to fill my 3x16 coal generator blueprint, when im too lazy to wait, but ultimately end up upgrading the belts
So I can simply use a smart splitter that sends overflow aboev 80 to the other building
Sounds good to me
Thanks!:)
Dont even need a smart splitter. Just split it.
or you can group machines so that one group produces for one direction and other group produces for other direction
in your case, one group making 80 and one 108
I was planning on that actually. I don't know why I ended up doing one line xDD
The plan was literally to do two lines, I even had it written down
Manifold supremacy 
My heavy modular project is going well:D Gonna be making 9/minute
meanwhile I just got lazy and decided to sloop the assembler to get higher rates
I haven't done much with the alien tech items, I think I am missing out. I am basically not using them at all
wanna double your production?
wanna add 10% more power to your grid for free?
wanna have every single item you produce wireless transmited to you, whenever you need?
use the alien tech.
dimensional depot is the best thing ever
Dayum
I sure am missing out
Now let me ask the real question. Which goes first on the hotbar, splitters or mergers?
If you do a depot for every mat you basically never have to go back to base to restock
Wait that's crazy
Isn't the resource finite?
Or is thre enough
You load the resource into the depot, usually plop it on top of an industrial storage
laugh in me restocking 50k concrete everytime
View it like a container that is accessible anywhere from your inventory
I meant the Mercer spheres sorry
Neither. Blueprints.
Perfect:D
There's something like 186 mercers in the world
You are only playing half the game. No alien tech, no blueprints
Bet you havent even touched the customizer or awesome shop either
Nah Awesome shop is my best friend
Mk1 blueprint is 16x16m I didn't know what to do with that xD
Can premake an input/output manifold for each machine
Or smelter group
With inputs pre set up
Logistic towers
Hypertube things
Quad foundry blueprint
#screenshots message
Placed all that in 4 clicks
well, unless you spam concrete-heavy blueprints like railroads without multiple depots for concrete π I've been there
Guilty π I think I have about 5 or 6 depots for concrete and still run out sometimes
seriously I just stock an inventory full of concrete whenever I start expanding my rail system π
I just embedded a conveyor into the ground, just to realize, I won't be able to upgrade it now without some hypertube glitching shenanigans
I love the little bits of attention to detail like if you look under the track where a signal is, you can see how it is attached to the underside of the rail
Yeah I've made huge blueprints and nudged them down into the ground so half of it isn't even visible or reachable, then later deleted the bits that are visible, so now there's no way to delete the rest if I ever need/want to
Well, SCIM would be the way, but I try to avoid that, I want to play as vanilla as possible
I'm sure I have a load of inaccessible foundations around the world XD
298*
98 for upgrades, 200 left to play around
I just checked SCIM, I've collected 222/298, 76 to go π
tbh I have all research done and everything I need already being fed into depots and have about 50 spare spheres already, no need for the rest but I'll collect them anyway because things that are to be collected must be collected
are dimensional depots worth it?
150% worth it xD
"worth it" really? They are the #1 best thing in the game
Is this not deep enough to extract water?? It's not extracting any? #screenshots message
imagine just being able to place machines without having to think about restocking materials in your inventory
Is it powered and connected? If it's not deep enough it won't even let you build it
Water extractors always extract water, no matter where you build them, because as above, you can't build them unless they'll work
powered but not extracting.....it is not connected to the coal machine
Is there room in it's buffer?
buffer?
Internal water buffer. If it's buffer is full, it cannot extract, because it has nowhere to put the water
I don't think my inventory is ever more than about 1/3rd full since depots
i'll send you another screenshot....one sec
Sorry im still new, forgive me for daring to ask a question
cheers
Kinda view them like storage containers, 1 mercer to build, load each of your materials into them around the base, there is a separate section that gets added to your inventory page, and you can access those materials anywhere in the world, tick the box and it uses them automatically. So you can build away from base without ever having to come home to restock
that sounds fantastic
It's good yeah xD
I think in the tech tree initially they might seem a bit small.. but you can upgrade the capacity
Yea you have to feed mats into them just like storage containers, one depot for every mat, and they get added to the depot list in your inventory
You can have more than one depot for 1 particular mat if you want to load faster / more storage
so lets say i have one a long way away at a node, then I have an assembler in main hub that requires that item, does it go right in or does it need another dimensional depot feeding it
Oh they are just kinda one-way, from the factory to your personal inventory
hmmm
They only have an input
no output? π
Unfortunately not XD
rip
They would be very overpowered if you could do that XD
Eliminate drones and trains xD
so what do you use them fior mostly
I load basically every single material into all the depots, and then you can just build away seamlessly without ever having to restock
Building!! You never have to manually gather concrete and stuff to build ever again!!
ohhhhh
truly the best feeling
concrete, iron plates, all the basics. so helpful
Feed the mats in and they appear in your inventory
My inventory is empty most of the time, except for jetpack fuel and some ammo. Everything I build the materials come straight from dimentional depot and is automatically refilled at wherever those things are made, never need to think about it
I guess I could split overflow of all of those building materials into depots
Just going and doing it is 10000% more effective way of learning than asking about and people trying to explain
I don't have it unlocked
if people asking questions bothers you, just mute/ignore/block
Yea, you can plop them on top of an industrial storage container, use a vertical belt to feed into the depot
Community manager spotted 
loaded up the game and they were working? Glitch maybe?
ahhh
Probably yeah
It doesn't "bother" me, I'm just trying to encourage people to learn a better way
You don't have to put them ontop of a container, they can just sit anywhere, it's quite convenient they will sit on top because if you have storage in the middle of a factory there might not be room elsewhere etc
I'd be using splitters
Yea totally an option
It's a game of exploration and learning, it baffles me that people play it and choose to skip the exploration and learning parts
Shocker! xD
Good thing about this game is there is no right or wrong, play however you like imo
Yeah I agree with that
just doesn't feel like playing a game if you're just following a set of instructions
I imagine it's the same reason people like building Lego sets by the instructions
Apart from petting dem big green spiders in the swamp... That's just wrooonnnggg y'all
that's right. A bit of exploration and figuring things out mixed with no ego asking for help
Yea that's how I generally go about things xD
Yeah I can't understand that either lol. I totally get that everyone gets pleasure from different things in different ways. I just can't see where it is in that
Absolutely, I ask for help too when there's things I can't figure out. But I always try myself first
This might come from a lack of empathy
Eh. There really is a lot of people who just come here looking for someone to do all the hard stuff for them
how do i use trains correctly, i feel like if i bring plastic or rubber for example to another production by train i dont know how much product per minute i am transporting so i cant connect to a production because i will have to much or not enough
Ok, after you let the water extractors fill up and connect them to the coal gens, and then release the temporary biomass burners, what do you power the water extractors with. I tried connecting them to the electricity of the coal gens....and it did work....but only for a little while?
using trains correctly: choos wisely 
hahahja
Theres a formula for it on the wiki
But basically trains have the highest throughput of any method. Even if you arent getting enough, just add another train. The throughput is higher than what your conveyors can do. So hence your overall throughput is what you produce, so long as the time between stations isnt too long
I'm probably one of the most empathetic people you'll ever meet. It's just one very specific case that I just can't wrap my head around. The case I'm talking about is when people ask for help about something without even trying it themselves first, I think that signifies a very defeatest attitude
I have a learning disability, this helps me
!wikisearch train/throughput
This game is one of the best documented games I've ever seen, it helps you so much ingame and pretty much everything you could ever want to know is explained in detail on the wiki. But people skip all of that and come here to ask extremely basic questions. It's just frustrating
it got no power no more and i dont have enough power to get it running again
#1038092680493801533 post all the pictures you can and describe in detail
Biomass burners is usually the best way but it depends on how big it is
Is it a coal plant? If so, use a biomass burner to power 1 coal miner and 1 water extractor to kick start one generator, then that can power the rest
its a turbo fuel plant
Then same, kinda. But you'll have a bit more to kick start
Use a biomass burner (or several) to power the absolute minimum things needed to get one fuel generator running
This is why it's a common reccomendation to not destroy old stuff that "isn't needed any more"
i kinda need everything tho
If you kept your old coal plants and biomass burners from previous stages, and just disconnected them, then it would be simple to do this
@rustic hare Beautiful pipe work
ty
That's exactly where I did my nitrogen extractor yesterday π I took a very different approach to the design
I have my water extractors and coal miners on a separate power network, connected to exactly enough coal generators to power them and nothing else
Why not just connect everything to the same power network?
Because if the main network blows, the power station is unaffected and can keep operating without manual intervention
I'm interested, can I have a pic of it?
well.. just don't blow it in the first place
That's true, but there's also no reason to not separate it lol
and some people have learning disabilities, no point being frustrated at things out of your control
Same thing is easily achieved by priority switches
I'm not gonna be missing that 1.4MW
And still being able to use the full potential of each station
hoverpacks glitching networks that are seperated with switches out
I posted it in #screenshots 14 hours ago, if you scroll up you'll find it, I'm not sure how to link specific posts
That's true, but usually by the time I have hover pack, I also keep a couple power storages on the power plant network for the once in a blue moon that I fly by it with the pack
Also, this network isn't separated by a switch. I don't have switches unlocked yet lol
oh nice, you built a whole building around it #screenshots message
yeah, I thought I'd do something a bit different
But yeah like I don't care about the 1.4MW of capacity I'm missing out on for the peace of mind it provides that I can blow out my main grid without worry of my power needing manual restarting
How did you link the specific post?
Fair enough. I prefer to just have way more power than I'm using, so it's never a concern or risk
I'll take care of the looks later once I filled it up with enough tanks
Oh same here. I will probably never ever blow the fuse on my grid. But I feel safer with a separate grid
I right clicked the post and copied it's link
And it's fun to manage!! Running wires and mathing out how many generators I need to put on the other grid :3
currently my rocket fuel plant have so many input sources it'd be hard to keep it on a seperate grid to allow 100% uptime
I just make wayy excessive power
And tbh the whole point of the game is how it makes you feel. It makes me happy to separate things, so that's the options that's the best!!
Yeah by the time I'm at like tier 6-7, everything is so interconnected that it's nearly impossible to do this lol
Ooo it works, thanks
But that's what priority switches are for!
I find myself removing single trees with nukes... it's getting out of control XD
fyi you can use + or _ for spaces
It's the Ficsit way
btw do you guys package excess nitrogen then sink it, then create new fluid tanks to allow 100% factory efficiency?
that sounds hugely inefficient
just to keep machines running 100% lol
Packaging requires finite resources to bear in mind (plastic, iron, etc)
Id much rather them run at less than 100% and know itβs because they have to much stuff backed up ect. With excess than 100% and only just what it needs
I always go slightly over with it not under
so you only sink non-packaged items?
I always max resource nodes and smart sink what Iβm not using.
As Nitrogen is the 1st part of the chain (source), it shouldn't be a problem if not all of it is used in terms of the fac running 100%, you can sink the intermediate/advanced products created from that resource, that's probably better
e.g. anything downstream of a machine that might back up
i learned my lesson, never use manifolds for anything that is related to energy
may I ask why? except nuclear, my other plants run on manifolds
If your belts can keep up, it shouldn't be a problem, especially when you let the system fill up before
As long as the numbers work out ofc
power went out and everything colapsed and to get it running again its such a hustle
Yea i hit the wrong one, i know, ty tho
oh
make sure to place batteries !
that sounds like a major design flaw, not manifolds. If the fuse blows they'll stop burning fuel
the fuse blew becuase it had no fuel
Are hoverpacks objectively better than jetpacks?
but tbh yeah its kinda a skill issue
if you have energy nearby, yes. for exploring, no
different use case, hovers on grid, jetpacks off grid
Okay. Thanks!:D
Hi guys, can I ask questions about mods in Questions and help?
better to ask in the modding discord
theres a special modding dc for that pretty sure
Modding discord link is in #welcome otherwise
Ide be curious to know how many people mod the game vs how many stay vanilla
Amazing thanks a lot! π
I dont know to be honest I am just unable to deal with the Mk1 Power Poles anymore
?
So get mk 2 lol
Mhmm thats valid 
Thats not even a modded thing
60 without an OC
The build menu right side (or Codex) gives the base rate.
And Impure is 50% of that and Pure is 200% that.
how do u use the satis calculator on quick search?
You mean ingame?
ye
Press N and calculate away with numpad symbols
#screenshots message
@cursive crane I might have messed up the calculations
That should be enough to last you a little while
I haven't even used up the 50 I crafted when I first unlocked the filter...
If its any comfort, you'll need the extras later
Dont get rid of em
wait how is iron finite
Make a full storage of them, put a feed into a dimentional depot, never think about it again
in time yes, but resources per minute are finite
mercer sphere
Garlic shrooms
yea but who the hell needs like 700 iron a minute
I have a factory pumping out close to 4000/m
WHY
TELL ME WHY ARE YOU PEOPLE LIKE THIS ;-;
C o n s u m e
They kinda 4000 iron pm isnβt much for modest sized factories
and i thought my factory was amazing
700/min is small amount
.....
IM USING 480/M AND I BELIEVE THATS OUTRAGEOUS
4000 is my current
End plan is 12k
Parts condense a lot the more steps you do
2000 parts per min become 30 ppm easily
TELL ME IS HAVING ALL YOUR CONTAINERS FILLED WITH IRON ORE A GOOD THING??
welp now my internet storage if full of them at least
No point if its not being consumed or you need it for some sort of backup
unfortunately I used all the shrooms and all the fabric so I can't even craft the hazmat suit
my hmf factory consumes 8k/min iron ingot 
