#satisfactory

1 messages · Page 267 of 1

split trench
#

Was it the server that was crashing or you the client ?

wise zinc
split trench
#

Could you share your save file?

#

and crash call stack?

wise zinc
#

Sure, Where can I find the crash stack?

split trench
#

%localappdata%/FactoryGame/Saved/Crashes look for the folder that matches the time and share the specific crash folder.

wise zinc
#

Gotcha, should I zip and post it here or submit through another method?

#

Okay got it.

#

Oh, can't post it here. So just gotta know what method you'd prefer. I can DM or upload it to a file sharing service.

plain gate
#

is copper map limit 36900 or 31400? wiki is giving conflicting answers with calculator

hard ivy
plain gate
#

there's no official wiki page for that

hard ivy
#

!wikisearch miner

fossil iceBOT
#
Official Satisfactory Wiki

Mk.1Mk.2Mk.3
A Miner is a type of resource extractor that automatically extracts solid resources when built or placed on top of a Resource Node. There are 4 types of miners available: Portable Miner, Miner Mk.1, Miner Mk.2 and Miner Mk.3.
Portable Miner (see below) is an equipment that has to be held...

peak wasp
#

should i play multiplayer for my first time playing

slender quest
#

There are more hard drives on map than alt recipes, and if you get bored exploring any point after Tier 8 Particle Enrichment, you'll be able to buy a hard drive in Awesome shop for 100 coupons.

plain gate
#

oh its named differnt

steady glade
plain gate
#

hmm i have 1100 copper to spare to make aluminum... difficult

slender quest
#

I like to play first game by myself to not get distracted by friends jumping ahead of me or getting lost inside some abyss, but if you'll enjoy that - multiplayer works too.

silk ocean
#

"Station 47"... I guess they ran out of names

wise zinc
slender quest
silk ocean
#

Might be a stretch xD

#

I rename all of them anyways 😄

#

I'd lose track of reality if the list was city / station names 😄

hard ivy
#

New challenge: all default station names global rail network

slender quest
#

Same, I like my "Heavy Core City" for the stop near nuclear power station with waste recycling.

silk ocean
#

What was Amsterdam again? xD

smoky forge
#

worse than the only bio burners phase 5 one

slender quest
#

Phase 5 screw-only, spaghetti encouraged

silk ocean
#

xD

unkempt blade
slender quest
#

No, it's a water dam near Amster village.

feral geyser
#

Pshh, y'all actually believe in Europe?

#

Same as Australia

#

Not real

silk ocean
#

The cake is a lie

#

Am I a monster for always using a splitter/merger at the end/start of the manifold

plain gate
#

who doesn't

silk ocean
#

Hopefully nobody and then my monster-case will be vindicated

slender quest
#

Eh, it's alright.

steady glade
silk ocean
#

Ya

feral geyser
#

I mean, I guess that makes sense

#

It's already there if you wanna expand and add another line

silk ocean
#

That's my logic yea even if there is no room cough cough

steady glade
#

for the splitter at the start, i get expecting to pull off some items, for the merger at the end, im just not sure why

feral geyser
#

I never do straight through manifolds.

peak wasp
#

are solar pannels in the game

feral geyser
peak wasp
#

what about wind turbines

feral geyser
peak wasp
#

are there any methods of power generation that i can scale infinitely

feral geyser
unkempt blade
plush dawn
#

biomass, coal , fuel, nuclear are the only power sources in vanilla

#

geothermat too i forgot

peak wasp
silk ocean
peak wasp
unkempt blade
cunning glade
#

Where does one put blueprints I've downloaded

#

Too like be able too use them

feral geyser
feral geyser
silk ocean
#

Ah kinda a balancer/manifold hybrid

cunning glade
#

Idk what folder that is

feral geyser
plush dawn
cunning glade
#

I'll look ig

feral geyser
plush dawn
#

geothemal seems to be good remote power for small things though

cunning glade
#

Nope

hard ivy
feral geyser
#

Someone recently just shared the path also.

cunning glade
unkempt blade
hard ivy
unkempt blade
#

if you want to math stuff out they can be nice to add to their own circuits and keep stuff other power gens require running no matter what happens

#

it's plenty of power for a some water extractors and pumps and an oil rig or whatever

glad drum
#

just rush it ASAP

plain gate
#

its better to just setup a battery array in case of disaster, geeothermal isn't enough to power anything, really

unkempt blade
plain gate
#

or some giant tubs of turbofuel

unkempt blade
#

turning power back on if someone else overconsumes power can be annoying 😆

cunning glade
#

How much fuel does a fuel gen burn a min

silk ocean
#

Depends on the fuel

wary crow
#

depends opn the fuel

cunning glade
#

Base recipes

unkempt blade
#

it's all on the wiki too if you need to look it up

cunning glade
#

First playthrough just getting oil power

#

That would work I have 10 refinerys making fuel

#

20 a min

#

And I have 400?

white dawn
#

(that's for all generators, not just fuel gens)

cunning glade
#

Man that's 20 gens I need

silk ocean
#

Barely any xD

cunning glade
#

Now too figure out how too set it up

#

Cuz I have 2 pipes

silk ocean
#

10 per pipe then?

cunning glade
cunning glade
#

Cuz idk if the flow is good for the refinerys making the fuel

silk ocean
#

If the numbers all add up and they are both the same flow, should be fine

cunning glade
#

I think now that I've added pumps it's fine

wary crow
cunning glade
#

Cuz I have the pipes coming out from the floor

silk ocean
#

Pumps are just for headlift

cunning glade
#

So it has too go up

limpid cairn
#

can someone tell me howthe well presurizer works?

silk ocean
#

Probably needed then xD

cunning glade
#

Ye I have it under the floor under glass ceilings so I can see the pipes

silk ocean
#

And the Resource Well Extractors go on the satellite little nodes

limpid cairn
cunning glade
#

Anyways what would be a good way too take some fuel and package it for a jetpack

#

Cuz I don't wanna imbalance my gens really idk

silk ocean
limpid cairn
#

like, do i get 720m^3 x 2 if i use a pure note?

silk ocean
#

If you overclock in particular you need to split the outputs into multiple pipes yea

limpid cairn
#

and if i oc it to 1800 m^3 * 2?

cunning glade
#

So if rubber backs up does the hor stop being produced

silk ocean
#

e.g. join up half of the extractors on one pipe, and the others 2nd

cunning glade
#

I assume that's how it works

silk ocean
cunning glade
#

Ight and I'll just underclock the packager

#

Don't think I'll need that much for rn

silk ocean
#

Yea could do, you don't burn through that many

cunning glade
#

Like 20 a min should be plenty

silk ocean
#

Compared to rate of production at least

#

Oh way plenty yeah, unless you're doing a huge amount of flying around

cunning glade
#

20 a min and then just turn off a power gen till it's full

cunning glade
wary crow
#

my power plant is breaking me once again tired_jace

cunning glade
#

But 100 bio fuel last me a good min

silk ocean
#

You could just split it off, and let it fill up storage, once full all will just go to your fuel generators

cunning glade
#

Sure hope canisters are iron and not steel

#

Oh

#

It's plastic

wary crow
silk ocean
#

Oh yeah, plastic

cunning glade
#

That makes sense but it doesn't look like plastic

silk ocean
#

I think that caught me out as well

cunning glade
#

Hmm this is my rubber plant

silk ocean
#

Belted in iron ingots... UH OH

cunning glade
#

Not plastic

#

Real I almost did

naive scroll
#

i just got to plastic and stuff

cunning glade
#

The issue is I've made all this rubber and don't need it yet

wary crow
#

you can make coated iron canister using an alt recipe

naive scroll
#

and my mind is like how am i gonna make sense out of all this

cunning glade
#

I'll probably just turn the fuel thing on and off when needed I'll automate it at my. Plastic plant

sterile blade
#

I ran some numbers. Depending on the recipes you choose (and assuming I didn't make any mistakes) it should actually be doable. #screenshots message

wary crow
#

i'll save that thanks

sterile blade
#

(Doesn't change wether the plan is possible or not, but it wasn't using up all the Plutonium Waste)

silk ocean
#

or not even storage, just the internal machine buffer

cunning glade
silk ocean
#

Switch a couple to plastic?

cunning glade
#

When I go make the other plant for plastic I'll make it there

wary crow
cunning glade
#

One thing at a time

#

I currently can't support the rubber plant till I get the gens placed

inner oxide
#

So question on the upcoming Xbox release. Will there be cross-play compatibility with PC users at launch?

cunning glade
#

After that I wanna get another plant for just oil power I think

#

Unless is that a waste

hollow halo
#

Free me, they’re taking me away from my factory (I’m doing a training for a school thing)

sterile blade
#

Do well in real life so you have more free time to game rolljace

cunning glade
#

Me with work

#

Yk after playing this game u see how inefficient the world is

wary crow
#

dammit i can't hit the 96% efficiency mark

#

this plant is killing me

limpid cairn
#

the flow rate doesnt matter for gasses right?

fluid sapphire
#

it does, gases just dont require headlift

wary crow
#

the flow rate always matters, only the headlift doesn't

willow glen
#

I finally have a save where I packaged both turbofuel and liquid biofuel so I tested them. I always thought turbo fuel was more height, biofuel was more length. Turns out I was wrong, they both get to the same height actually, so there’s just no advantage to turbofuel at all. Sad

unkempt blade
fluid sapphire
willow glen
#

even if you’re hog dodging by jetpack jumping, biofuel is enough. Strangly I was having issues doing that with regular fuel, but that could have been skill issue

unkempt blade
limpid cairn
fluid sapphire
#

regular fuel is super annoying for the jetpack

willow glen
unkempt blade
gritty shoal
#

could someone help me with automation please, im a complete noob at this game 😭 (i keep making disgusting and barely functioning automated things)

unkempt blade
#

I think the little bit of friction using the jetpack makes the map more engaging but I've definitely done ramp-minecrafting to get around before too 😆

willow glen
#

meh, I like that a lot of the slopes are traversable, but it’s so much quicker to just press spacebar a bunch of times and be up there without platforming

sterile blade
willow glen
#

but yeah that’s totally personal choice tbh

unkempt blade
sterile blade
royal spear
#

is there a mod that allows u to play with more than 4 players?

gritty shoal
unkempt blade
unkempt blade
sterile blade
sterile blade
#

I mean, sure, the can empty a sushi truck stop, but they won't ever transport sushi themselves xD

unkempt blade
#

the route is sushi not the single cart

wary crow
#

mix some uranium waste into the sushi to get surprise factory carts

feral geyser
#

Wtf is sushi

wary crow
#

belts transporting more than one item

sterile blade
#

Belts carrying more than one kind of item (kinda like belts in sushi restourants with many different dishes on them)

feral geyser
#

Ah yeah, absolutely not

#

The only time that happens is on the way to the SINK

wary crow
#

or when you have a central storage

feral geyser
sterile blade
sterile blade
plain gate
#

does anyone remember the proper number ratios for aluminum cycle cuz i certainly dont 😭 for 480 baux/min input

feral geyser
#

There is a wiki

plain gate
#

yes i am certainly aware im asking for the clocking ratios that eliminate vip's

#

its hard to modularize aaaa i am certainly not dealing with 12 mk6 belts of bauxite coming in together

wise junco
#

Modularize is de wae

placid stirrup
#

They've got the scaleable numbers

#

@wise junco hey boo

royal spear
#

is the more players mod working for 1.1?

unkempt blade
plain gate
#

ah makes sense

limpid cairn
#

is it normal that my gpu is dying

#

like its not even rendering discord properly

solemn crystal
#

but if you pour water on a rock

#

nothing happens 🔥

sterile blade
sterile blade
limpid cairn
#

i had my pc on for like 70h straight without having really problems with my gpu

topaz shale
#

Hell, using the satisfactory modeler really does help to get you the needed refineries in order to have both teh waste water and outside water seperated in the right ratio.

solemn crystal
wise junco
solemn crystal
wise junco
#

Howdy

solemn crystal
#

shucks

limpid cairn
solemn crystal
limpid cairn
#

Had to switch settings to medium so it doesn’t happen often

solemn crystal
#

i rest at 75 fps because of vsync and you complain about dropping 10 fps while having 120 thinking_helmet

#

whats ur refresh rate

#

on your monitor

limpid cairn
#

165hz rn

solemn crystal
#

oh

#

what is your gpu then thinking_helmet

limpid cairn
#

Im prob going back to 144 soon

#

3060ti 8gb

solemn crystal
limpid cairn
#

Not that big

solemn crystal
#

which tier

limpid cairn
#

but big

#

Phase 4

#

Idk what tier I’m in rn

solemn crystal
#

so 7-8?

#

yea how long have you had that gpu for

limpid cairn
#

since 2020 or 2021

solemn crystal
#

holy shit bro you need a replacement sooner or later

#

basically youve gotten to the gpu deterioration point

limpid cairn
#

im getting a 5080 next or this year

solemn crystal
#

its like when a human reaches their age where their cells die faster than they can reproduce

solemn crystal
limpid cairn
solemn crystal
#

but uh for now i think you're better off playing a refresh rate lower than your avergae and use a FPS cap just a bit higher

solemn crystal
limpid cairn
#

i can literally run cyberpunk in like mid graphics at 120 fps

solemn crystal
#

maybe its the fateful point where your factory is too large

#

too big to fail

shy mulch
#

Who's got interesting structures around nitrogen extractors? I need some visual inspiration

solemn crystal
#

the extractor
BUT POWERED BY 100 BIOMASS BURNERS thinking_helmet

#

much more interesting

shy mulch
#

that would be an interesting project, but not really what I was hoping for haha

solemn crystal
#

ohhh you're looking for a VISUAL project

limpid cairn
leaden turret
solemn crystal
#

yea bro im the last person for you to ask about architecture

shy mulch
leaden turret
solemn crystal
limpid cairn
#

thats flying

solemn crystal
#

ok fine ill suggest an idea

warm schooner
#

so the rock debris.. is there any way to clear it out faster?

solemn crystal
#

the extractor
but
get this
instead of pipes
package the nitrogen gas, take it to the distant sand dunes, make an entirely new factory there along with a sustainable fuel source, so it can have enough fuel to reach your main factory, just to be unpacked then transported by 5km of pipes all the way to your machine

#

thats interesting snuttsGood

#

@shy mulch

shy mulch
willow glen
warm schooner
willow glen
solemn crystal
#

🔥🔥🔥

solemn crystal
willow glen
solemn crystal
#

🔥

warm schooner
#

ah, that would work for me but my partner doesn't use a preset, she modifies the settings slightly

hollow vector
#

it performs better and cheaper

hollow vector
#

i mean

#

than the 5070ti

limpid cairn
sterile blade
shy mulch
silk ocean
#

Whoa.. train crash

#

I added an extra engine while it was moving and I think that upset it at the path block

sterile blade
hard ivy
silk ocean
#

Maybe because it had just entered the block, not sure lol

#

Yea seems you can add while they are moving xD

hard ivy
silk ocean
#

Indeed xD

#

It was struggling to get up the hill after stopping at the signal so I thought I'll just pop another engine on the back as it was moving through the intersection

silk ocean
#

I'm starting to comtemplate my life choices with turbo blend fuel

#

Needs a lot of heavy oil residue xD

bronze dagger
#

A billion plastic

silk ocean
#

lol yea

haughty haven
#

You got the alternate for making extra residue?

silk ocean
#

Yea

#

Was planning on Alt: Heavy Oil, then will have to process the Resin

haughty haven
#

Gotcha

hard ivy
silk ocean
#

lol that is the plan xD

#

1200/min of fuel.. RIP 2400/min Heavy Residue

bronze dagger
#

Gonna need some somersloops

silk ocean
#

Yea quite likely

#

1800/min of Oil without sloops

#

Probably a bit less after processing the resin

#

It's doable

bronze dagger
#

Aye that’s a good number

#

How many refineries is that

topaz shale
#

For power reasons, just regular fuel being made from diluted fuel and heavy oil residue is amazing until You get to rocket fuel.

silk ocean
#

24 fully overclocked

bronze dagger
#

Holy power consumption

silk ocean
#

2.4 GW, not too bad

bronze dagger
#

Chat that’s more than any single one of my factories rn

#

(No megas yet)

silk ocean
#

Things will change XD

sterile blade
#

I wonder what's the average end-game power between users ^^

bronze dagger
#

I want to make a huge nuclear plant so bad

topaz shale
sterile blade
#

It would be nice if the game tracked stats in a SCIM-like way jace_happy

sterile blade
silk ocean
sterile blade
#

Tbh, my guess for the average is 30~60 GW thinking_helmet

topaz shale
silk ocean
#

Only 4.6% of players have completed phase 5 according to the achievement

sterile blade
silk ocean
#

Admittedly some went as far as they could pre-achievs and might not have returned yet

#

(I imagine xD)

sterile blade
wary perch
reef onyx
#

Hello

#

Will there be a vertical divider that can be placed on the wall ?

bronze dagger
#

Cool points win

true mulch
#

!wikisearch beams

fossil iceBOT
#
Official Satisfactory Wiki

This article is about Beams, not to be confused with Steel Beam or Encased Industrial Beam
MetalPaintedSupportConnectorDoubleH-BeamShelf BeamRound Concrete BeamBraided CableBraided Cable Cluster
Beams are architectural structures which can be used as design elements for factory buildings. Beam Supports...

vale grotto
# bronze dagger Cool points win

Honestly cool points is the whole point of the game
Like, why build trains when belts do just as well if not better, with no power usage? Because trains are way cooler

glad drum
vale grotto
#

Nuclear is the same way. Why use any power other than rocket fuel? Because nuclear is way cooler

limpid cairn
glad drum
#

The same reason why I'm making a STEEL CYCLONE (all my constructors for steel pipes and beams are in a circle around one of the water craters)

limpid cairn
#

#destroyallgreen

vale grotto
limpid cairn
reef onyx
glad drum
bronze dagger
#

I want to use them but I just know I’m going to make a bunch of errors

glad drum
bronze dagger
#

Yes that

vale grotto
#

I can help with things if you need!! Feel free to ping me if you get stuck at any point :3

bronze dagger
#

I just have no idea how the trains work. Fluids I got down, and belts I got down, but trains scare me logistically

#

Since they are in essence completely customizable in terms of size and load

willow glen
#

Start with a rubber and plastic train. Don’t worry about planning ahead. Get 1 train moving between 2 stops(oil and home), using 1 rail. Then when you add a second train you can expand it to a 2 rail system

limpid cairn
glad drum
#

Make sure your train clips through mountains and such for more optimal delivery speed

willow glen
#

happy to help with rail issues, but it’s much easier to work with screenshots when you have issues. Trains are pretty flexible.

bronze dagger
glad drum
bronze dagger
#

Im John Everything Must be Right Angles

glad drum
#

Crash a bunch of train cars at an important junction, then fix the cause of the crash but leave the crashed cars there. This will serve an important reminder to future trains as to the consequences if they stop working.

tepid palm
#

Train rules of thumb:

  1. Two directions like car roads. Bi-directional is a logistical nightmare.

  2. More than four cars = Speed and power penalty (A go-to is the engine + 3 freight).

  3. Ignore Path Signals unless you're making an intersection. Path Signals go at the start of an intersection. Block Signals leave the intersection.

  4. "Signal loops into itself" = Usually means your signals, indicated by rail color, are too close to each other.

  5. Blueprints + Auto-Connect + Nudging = Easiest way to lay down tracks.

wise zinc
#
  1. When you run into train problems. Hover pack + Ficsit coffee mug + a good think will get you through it.
glad drum
#

Unlike trucks, you cannot (unfortunately) make your trains do jumps from rail to rail. I've tried 🙁

willow glen
solid storm
#

Wrong recipe started showing up for conveyors, so I can no longer build them with just iron plates? Is this a known bug? It will not let me post a screenshot?

sterile blade
#

Do trucks on autopilot work well with jumpads?
Last I tried there were quite a few issues tired_jace

tepid palm
#

Trains are pretty much the only reason I haven't given up on Phase 4 because now I can think of it as "I can just make the [necessary component] here and export it to where I wanna make the finished product"

sterile blade
glad drum
sterile blade
solid storm
willow glen
sterile blade
# solid storm Normal conveyor belts. Why cant I post a screenshot here?

If you build a belt between two belt connections (eg: input/output of machines) you just build a belt. But if you build a belt from scratch or to somewhere on the ground, it'll require one or more conveyor poles to be placed. They cost additional materials (you can see the added poles in the building hologram)

glad drum
#

Dang, I was gonna do belts-only this playthrough but now I think I gotta give jump-pad-trucks a chance

solid storm
glad drum
sterile blade
glad drum
#

nvm that's dumb or is it maybe probably yes

sterile blade
#

I mean, I had the same thought... And the same quick conclusion 😆

solid storm
glad drum
#

I'm imagining... test the jump, see where you land, delete jump pad, record the path, delete nodes between jump and landing, then replace jump pad?

cunning glade
#

Chat I'm having pipe issues can someone explain them to me Incase I'm missing something

#

I have them coming out of refineries into the floor

#

And then coming up from the floor into other ones for fuel

sterile blade
glad drum
cunning glade
#

The fuel ones go down into the ground and the up into burners

cunning glade
#

Half the burners are getting 0 fuel even tho there connected the other seem too be working fine

cunning glade
sterile blade
tepid palm
solid storm
glad drum
#

Use a looped manifold, uh... something something let your pipes completely fill... uhhh

glad drum
sterile blade
true mulch
#

@solid storm belts cost iron plates, belt poles cost iron rods and concrete, you're building both in one go

solid storm
true mulch
#

you definitely had that issue before

sterile blade
feral geyser
sterile blade
glad drum
solid storm
shrewd palm
#

its for building the pole

solid storm
shrewd palm
#

its kinda easy to miss tbh

#

it'll only make the pole when you're not connecting machines directly

cunning glade
#

So they go from the fuel refineries down then travel a prolly 3 or 4 foundation distance then go up a full wall high basically into a gen

small notch
green fiber
cunning glade
#

The main thing I'm confused about is that one half are red fully the other half is green

#

So I have a pump from where the fuel comes out of the refineries and then a pump before they go up

green fiber
#

the simplest question is if some of the fuel stays behind in the refineries - or if its keeps accumulating inside them

#

if none does, then its probably not that specific bit of the piping thats really causing issues

#

Because its all leaving the refineries as intended

cunning glade
#

Hmm I see

#

I'll look into it more when I'm home I only had 30 mins of troubleshooting it

green fiber
#

if everything is right there (so far at least), you should look elsewhere for the problem - if there is a problem here though, it will likely only show itself once the other things are fixed

cunning glade
#

My main issue

#

Is i have 2 pipes feeding the gens

#

One pipe is working somewhat not sure how well but the other isn't getting any fuel

#

Like they aren't even working

unborn spindle
#

Just found a bug where driving a train through a narrow cave glitches your camera through the cave walls and out the map

green fiber
cunning glade
#

Well that's the thing I'm using a junction and placing it on a pipe that's already real doesn't that work?

green fiber
#

usually it works fine. again, just check

cunning glade
#

It's either that

green fiber
#

segment by segment

cunning glade
#

Or I somehow didn't connect them too power but they should all be connected

green fiber
#

if one segment is full and the next is empty, they probably arent properly connected to each other

#

and yeah, check power / cables again

cunning glade
#

I will at work for another 3 hours but I'll reply when I figure it out

#

It's just I need too figure it out my power grid can't sustain without the rubber plant being on

#

Well it can until I turn it on but I think the fuel gens should

kind laurel
#

hello, i have a problem with my train signal, it say "block has conflicting signal types" i have been looking for the conflicting signal but i cant find it, does anyone have any tips for troubleshooting, its the first time i have made trains at this scale.

shy mulch
kind laurel
#

i have looked at everything 3 times but cant find it😭

shy mulch
#

Post a screenshot clearly showing the junction and all the signals

cunning glade
#

What's rubber used for

shy mulch
fossil iceBOT
cunning glade
#

I see

#

I have made 600 a min too work with but idk what too do with quite yet

deep dock
#

Computer

shy mulch
#

that's fine, it'll be useful eventually 🙂

kind laurel
shy mulch
cunning glade
#

Okay so it seems I made a good amount of rubber too start with

reef basin
cunning glade
#

It's already made

reef basin
#

that's a recommendation for the future

kind laurel
placid stirrup
kind laurel
#

thenks, its posted

reef basin
kind laurel
#

okay, im new to the discord😅

reef basin
#

even not new people still send people to #screenshots for no reason 🤷 don't worry about it

shy mulch
#

That looks like a very messy confusing setup, but just focusing on that one signal, it's aimed at trains travelling towards the camera on that line, so if it's referencing a block ahead of it, it might not even be this junction its talking about, what is further along that line?

reef onyx
#

Is it live tomorrow ?

modest nest
#

it turns out having a central sink that all overflow from the factory runs into is quite a pain with mk1 belts and definitely making more than 60 overflow a minute

gilded idol
#

I've seen some people have red lights on their conveyors or other objects how do I do that?

kind laurel
modest nest
reef onyx
#

When is the live for consoles ?

kind laurel
#

november 4 i think

gilded idol
#

@modest nest interesting, thank you

cunning glade
reef basin
cunning glade
#

Someone said a 5:4 ratio of plastic too rubber and someone also said too make a factory for each using a few oil nodes

#

But I mean ur not wrong

white dawn
cunning glade
#

I see

#

Well yes the refinery has been fun too setup just need too figure out the fuel issue

#

But seeing it all produce alot of rubber all at once was very satisfying and I have it in a good spot too be trained

white dawn
#

Mostly just remember that any "plan for the future" in terms of resource quantity is almost certainly gonna be wrong. Either you'll have built too much (and if you enjoyed building that factory anyway, is that really time wasted?) or haven't built enough, and so you have to build more anyway.

#

Either way isn't that big of a deal so long as you're having fun, so whatever. But if you're trying to save yourself overall work, Just Making What You Need RIght Now™ is often the way to go. :)

#

(Though I admit that if I'm using the most-oil-efficient-petrochem-loop, I'll sometimes handle that just like I would aluminum. ie: make a bunch of plastic/rubber, sink it, and then over time divert more and more to specific production lines until it runs out, at which time I need to spin up another factory)

cunning glade
#

Okay that's what I'll do sink most of it

white dawn
#

That most-oil-efficient-loop is one place in the game where economies of scale really do pay off; it's not much more work to make a big loop than it is a small one, but making a bunch of small ones would be a lot more work than one big one

cunning glade
#

Cuz that's my biggest issue idk what too do with it all rn

#

But with this I not only got rubber and plastic which I need but extra power once it works correctly

uncut trail
#

guys im producing 120rubber, 120 plastic and on top of those 240 purple oil which i really dont want, what do i do with it

white dawn
stable notch
#

hello guys, i had a problem while trying to play with friends. This is our first time playing the game and we faced an issue. Only the sesion admin can get access to the recipes unlocked in the hub of level 1. My friends cant do place, for example, conveyor dividers. We tried to make them unlock the milestione, yet i am the only one who gets the hability to craft

white dawn
#

Over time the amount of material getting sunk gets less and less

shy mulch
white dawn
stable notch
#

we'll try

fiery lotus
#

If you really don't want it you can just pipe it into tanks and flush them every half an hour or so

uncut trail
fiery lotus
#

You can turn it into rubber & plastic

uncut trail
#

how

shrewd palm
#

alt recipes

limpid cairn
#

T3 pipes when?

stable notch
uncut trail
fiery lotus
#

It's fairly easy to get early game recipes since there's a more limited pool

#

I did a pretty shallow exploration & got all the good ones

white dawn
uncut trail
#

ones i got were pretty shit other than few inv slots and alt heavy oil res

white dawn
#

There's a bunch of alt recipes which give you some great uses for petroleum coke, too

#

It's not uncommon for folks on the first time through to just do HOR->coke->sink though

fiery lotus
#

I haven't messed with coke at all because I didn't want another belt product to deal with cutedoggo

limpid cairn
#

coke is great for late game stuff

#

But it’s annoying to produce

uncut trail
#

im desperate for coke coal recipe

atomic gale
#

also does homing ammo do more damage?

white dawn
#

!wikisearch petroleum coke

fossil iceBOT
#
Official Satisfactory Wiki

Crude Oil is a mid-game resource found in the world. It is refined in Refineries into Plastic, Rubber and Fuel, whilst producing the Heavy Oil Residue and Polymer Resin byproducts. It is a fluid resource obtained from Resource Nodes, and is extracted using Oil Extractors instead of Miners. It can be...

white dawn
#

oh bah, I should know better

limpid cairn
white dawn
#

!wikisearch petroleum+coke

fossil iceBOT
white dawn
uncut trail
#

i was using my hor for smokeless powder and packaged turbo oil for jetpack but atp im overrun by those items

white dawn
limpid cairn
#

source: wiki

uncut trail
#

js turn off animal hostility

atomic gale
#

yeah idk it just feels like it does less damage?

hollow halo
#

The game ate my coupons >:(

atomic gale
#

it seems to miss more than me lol

white dawn
atomic gale
#

it whiffs tracking running enemies a lot of the time :/

#

adn yeah the game says it does more damage too, like the damage indicator on the item

white dawn
#

Yeah, it doesn't deal well with lateral enemy movement

atomic gale
#

it just feels like it takes more shots?

white dawn
limpid cairn
#

!wikisearch rifle

fossil iceBOT
#
Official Satisfactory Wiki

RifleRifle AmmoHoming AmmoTurbo Ammo
The Rifle is a ranged weapon that fires three types of bullets as ammunition: Rifle Ammo, Homing Rifle Ammo, and Turbo Rifle Ammo, each with different properties. The desired ammunition can be selected by holding down the reload key (default R). The Rifle can be fired...

white dawn
#

But yeah, its usefulness will depend greatly on player skill

#

Personally I've never bothered to git gud w/ the rifle, so I ❤️ homing ammo

atomic gale
#

yeah seems like regular ammo is kinda best

white dawn
#

Just jetpack around holding down fire until everything's dead. :D

atomic gale
#

using the rifle is real easy with a hoverpack

white dawn
#

But if you're better with the rifle than I am, then regular (or turbo) could be better

limpid cairn
#

!wikisearch rifle#homing_ammo

fossil iceBOT
#
Official Satisfactory Wiki

RifleRifle AmmoHoming AmmoTurbo Ammo
The Rifle is a ranged weapon that fires three types of bullets as ammunition: Rifle Ammo, Homing Rifle Ammo, and Turbo Rifle Ammo, each with different properties. The desired ammunition can be selected by holding down the reload key (default R). The Rifle can be fired...

atomic gale
#

i use the rifle from a distance most of the time so turbo won't really work for me

#

if you hover at near the max height with a hoverpack and some power poles then a lot of enemies won't even target you

white dawn
limpid cairn
#

I just saw it

#

Idk I think I was on the wrong wiki

#

Is there a difference between the fandom and wiki.gg site?

white dawn
#

Lots of differences; the fandom one hasn't been updated in years

#

(Or, well, internet randos might sporadically update it, I suppose, but it hasn't been the official wiki in a long time, no matter what Fandom continues to claim)

placid valley
#

Could be in the wrong here but: is it better to feed 240 coal in one line to 16 CPGs or split the line into 120 and feed them 8 and 8?

white dawn
#

It's possible that one might technically reach manifold saturation earlier than the other, but probably not by much

atomic gale
#

i would consider how the line will grow with belt upgrades

limpid cairn
#

Btw it’s better to fill up manifolds before turning them on right ?

atomic gale
#

they will output more faster but it won't matter long term

white dawn
limpid cairn
white dawn
#

Yeah

atomic gale
#

yeah i generally construct the lines first, with the main bus

#

then attach to each machine, then power on

#

and then finally attach the output

placid valley
#

My manifold is sputtering more than an hour after starting it up so working on the problem. It's coal being the issue but unsure why.

atomic gale
#

that kinda just works a lot fo the time, and i often hand feed them some to start

white dawn
#

I tend not to bother with pre-filling, unless sometimes when it's a high-stacksize item. Waiting for concrete or aluminum scrap manifolds can be annoying

#

Or Red Ornaments during FICSMAS. shudder

white dawn
uncut trail
#

guys im on sulfur tier and im thinking of automating batteries js wondering, how much should i make in a min

placid valley
uncut trail
#

like whats good number this early

white dawn
#

What do you want to use batteries for?

#

(there's not many uses, nowadays)

uncut trail
#

idk whats its for

#

just unlocked that tier

shrewd palm
#

you don't really need them, especially now that drones can use fuel

placid stirrup
#

Working backwards from a goal is usually the best recipe to success

shrewd palm
#

i think the only real use for batteries now is maybe a super computer alt

white dawn
#

Yeah, in recipes that's it

#

They are a good drone/vehicle fuel, but they're easily avoided (rocket fuel technically outperforms batteries by a bit)

#

The one annoyance w/ rocket fuel is that to use in vehicles/drones you need to get aluminum involved anyway, so if you have to spin up new aluminum then you might not mind doing the extra battery step on top of it

placid valley
#

Just use plutonium fuel rods for your drones. 😛

placid stirrup
#

maybe one day they'll change it so batteries can be used by the hover pack

uncut trail
#

so around 80 batteries a min like 4 blender manifolds?

placid stirrup
#

Yes that's exactly what we said

white dawn
#

And how much battery production rate do you need to support that goal?

#

Nobody here is gonna be able to tell you if 80/min batteries will be sufficient for whatever you want to do with them

uncut trail
#

💔

#

🙏🏻

sterile blade
placid valley
#

Silly thing I'd like: if your ziplineing and then the fuse breaks you should ragdoll off the line.

sterile blade
#

Then you couldn't use zipline on unpowered lines. There would probably be a few complaints about that 😅

placid stirrup
uncut trail
#

guys i cant help but notice is pioneer a woman

placid valley
sterile blade
#

Now you're cooking!

cunning glade
#

So for my pipe issue

uncut trail
#

there should be option to sleep in this game bcs sometiems when its ngith its rly fucking dark

cunning glade
#

Would it be smarter too have the 2 pipes go up and then feed down into the refineries cuz I think that'll look worse but I don't think I have a choice

shrewd palm
#

whats the problem?

small notch
#

Will a 60x60 foundation floor be enough for phase 2 space elevator?

cunning glade
# shrewd palm whats the problem?

Uh basically I have pipes with fuel going down and then they turn some and go straight and then I have junctions pointing up that then pipe into fuel gens

#

Have the fuel gens just straight up aren't working

#

But the other aren't working efficiently

shrewd palm
#

building vertically usually isnt a very good idea with pipes

fluid sapphire
#

its fine, depends on what you do exactly

shrewd palm
#

there are a couple ways to deal with it but the best way for you is just to use pumps

rigid glen
shrewd palm
rigid glen
#

no rest

fluid sapphire
#

water towers are some of the most pointless contraptions in the game that you can make

uncut trail
shrewd palm
#

if you're just trying to build up and dont have a tower then things are gonna be kind of useless

karmic walrus
#

yo

shrewd palm
karmic walrus
#

where can i find larger groups to play with

fluid sapphire
#

there is nothing weird about headlift, just use pumps where necessary, thats all

karmic walrus
#

all i see in looking for group channel is smaller groups

shrewd palm
#

iirc you can only play with a max of 4 people (4 people in 1 server)

#

i think that can be changed in INI settings or something but i dont really see why you'd need to

dense dagger
#

Quick question what is a base rate of production people go for electronics beginning of phase 4 (super computers, radio control unit and stuff)

#

I was making 4 supercomputers/min but I think with all the things that need supercomputers once I unlock phase 4 will require way more than that

shrewd palm
#

you can always upgrade later

#

asking how much you should be making is pointless because thats entirely up to you

placid valley
#

Ha so it was a belt I didn't upgrade!

atomic gale
#

for max rubber output is residual plastic and diluted fuel the best way?

fluid sapphire
shrewd palm
#

residual production line is the highest output for plastic and rubber iirc

atomic gale
#

residual -> plastic -> recycled rubber?

white dawn
shrewd palm
#

right

#

and then let it fill itself up

uncut trail
#

what battery used for? only drones?

hard ivy
#

one supercomputer alt too

chrome iron
#

Overclocking is so nice

ivory condor
#

@sterile blade thanks for reminding me of that nuclear plant I never finishedhehe

white dawn
#

(Batteries can also be used as vehicle fuel, though I can't imagine too many folks use it for that)

barren dove
#

@tough moss, try path signals in, block signals out. All signals that still don't work replace for path signal.

If still no luck try a little firther away from the junction.

And if that fails too, flip keyboard in rage!

cunning glade
fluid sapphire
#

i dont quite understand from the description

cunning glade
#

It's not that high up so I don't think there should be an issue

cunning glade
uncut trail
#

is alt recipe: radio control system better than base one?

cunning glade
#

And the gen is on top taking fuel

#

So it's going up from below

fluid sapphire
#

uhhh ok, feeding from below is not a good idea, i can tell you that

cunning glade
#

Yeah I get that but it looks nice

fluid sapphire
#

if it works, more power to you

white dawn
#

Alt recipes are just there to give you options while building

cunning glade
fluid sapphire
#

well, if it doesnt work, you know what the problem is xd

feral geyser
cunning glade
#

It's 10 fuel gens being fed off 2 pipes

fluid sapphire
#

whooowheee time to turn on a complex of 5 factories

#

pray for me

modest nest
#

I guess if theres no coal available

white dawn
# modest nest What about steel screws

What about them? If you've got steel handy then it's a nice recipe, for sure, but I've built plenty of factories without Steel Screws, even though I had the recipe unlocked

#

Steel Screws on its own isn't enough to make me want to pull in steel to a factory which doesn't otherwise need it

#

(I do like Steel Screws, and acknowledge that its general reputation in the community is quite positive. :) It's still not inherently better than other options, though -- everything's got tradeoffs.)

modest nest
#

thats true unless you need a metric ton of screws then I'd bring coal in

jade frigate
#

I just had an annoucment: Server will reset in 60 minutes. Any update is coming?

white dawn
modest nest
#

true

white dawn
#

I actually barely used Steel Screws at all in my 1.0 playthrough

modest nest
#

alright I've got to attend class, fair discussion

hard ivy
white dawn
naive scroll
#

do you guys have a nice guide or blueprint to make huge storage schemes for items

#

like right now i just stack industrial storage on top of each other and sometimes its too much

#

so i want something compact maybe a 9x9 or even more if possible...

peak wasp
#

My spaghett levels are hitting brain melt

white dawn
#

It can be done by clipping the containers either into the floor or the ceiling, though doing so does require some fiddly placement methods (that or mods, I suppose)

naive scroll
#

NO MODS

white dawn
#

I still wish we had some slightly-less-tall versions of both Containers and ISCs; like 3m and 7m high respectively, so they'd fit cleanly within that "standard" floor size

peak wasp
#

I wanna just play a stupid blow stuff up game now

naive scroll
white dawn
#

Knock off some storage space to account, of course (and I'm not quite sure what you'd do with the top ISC port if that was done; could be that ISCs in particular are infeasible for that)

peak wasp
naive scroll
unkempt blade
naive scroll
naive scroll
peak wasp
naive scroll
#

i think create a game and ill join through your manage session

white dawn
naive scroll
#

okay

smoky forge
unkempt blade
peak wasp
naive scroll
#

a fresh game should be better

naive scroll
#

we arent blowing up your current factory!

#

I added you as friends so I can DM you

peak wasp
white dawn
#

The real solution is probably just Don't Build Central Storage Anymore™, which is what everyone else went to once 1.0 dropped. :P

unkempt blade
leaden turret
white dawn
#

Gotta build something that's essentially useless, after all

eager palm
#

I still like having central storage near my blueprint designer, because I quickly drain the cloud

unkempt blade
#

I understand why [lazy/utilitarian] people would just use depots on-site at factories but it's way more fun to make those part of the mall and have a fun logistics puzzle to build

white dawn
leaden turret
#

I think the last time I had a central warehouse was the last time I used trains

white dawn
#

And, as you say, designing the intake logistics is a fun challenge

unkempt blade
#

yeah it's great excuse to use like a thousand vehicles to bring it all to one place

hard ivy
#

the last time I had central storage was never

unkempt blade
solid mason
#

i really want to play satisfactory but the early game is so boring imo, and its stopping me from starting a world :/

unkempt blade
solid mason
#

like before coal power

leaden turret
eager palm
unkempt blade
#

so honestly all the way to building coal is only a few hours and then it's like all automation from there if that's any motivation but otherwise I'd say use cheats like was suggested

solid mason
#

i would but id like achievements

#

can i like cheat in 1 world and copy it into another where the cheat settings are off?

unkempt blade
#

I think mods would cover that

leaden turret
fluid sapphire
#

take a previous save from whatever point you want, plug the save into SCIM and delete everything

leaden turret
#

as previously stated:

fluid sapphire
#

wham, new game (with stuff unlocked)

leaden turret
#

AGS to remove spooders: blocks achievements
mods for spooder booba: whatever floats your boat

eager palm
#

Oh yeah, save editing is probably the quickest way to custom build a starting point with fixed inventory and unlocks. I always forget about it

unkempt blade
#

Satisfactory does do a pretty good job guiding you through concepts in that T0-T2 stuff though so if you're unfamiliar with the game you might benefit from just going through it one time and then backing up a save to use in the future if you want to restart

solid mason
#

ive played multiple times and honestly favorite part is oil part

unkempt blade
#

ahh ok, nevermind then 😄

#

didn't want to drop you into T3 if you didn't know how to set up conveyor stuff and everything haha

solid mason
#

ill try save editing even though i have never heard of it

fading plinth
#

that sad feeling when you log in and find your 250k mw grid offline...

eager palm
#

Your nodes must have dried up

fading plinth
#

Or... my friend who has 10 hours clocked logged in and tried to upgrade something

eager palm
#

that's what friends are for!

sullen gull
#

o/ Fellow Pioneers!

eager palm
#

o/

fading plinth
#

o7

loud jewel
#

\o/

fading plinth
#

Oh I guess we tried our hands at nuke reactors, guess waste management is optional

sullen gull
fading plinth
#

I now have like 25 containers of nuke waste haha drones are ging to be busy busy

#

I'm 100% down for the 'future me' problem

shy mulch
fading plinth
feral geyser
#

Warning, you won't be able to build it..

fading plinth
#

no? why not?

feral geyser
#

Too many items

fading plinth
#

isnt there a limit removing mod?

feral geyser
#

It requires over 110 stacks, and even with max depot, it's more than the 78 inventory slots you do have.

feral geyser
fading plinth
#

oh oh I see what you mean

#

guess a mk2 would work though right?

feral geyser
#

It'd still be pretty big

#

I did this same thing, but in layers, so you can actually build it

fading plinth
#

anything to avoid waste disposal haha

#

honestly it feels like a punishment to use nuclear

shrewd palm
#

nuclear is pretty fun

#

storing the waste instead of processing it is just a fast track to disaster

hard ivy
#

eh, storing plutonium waste is not that bad

#

storing ueanium waste, on the other hand, is a terrible idea

shrewd palm
#

i dont think you should be storing uranium waste unless you only have a couple reactors

fiery garden
#

we do that irl

#

but we also only have a few reactors irl

shrewd palm
#

as far as i know we dont really have a good way of dealing with nuclear waste irl

fading plinth
#

I kind of built nuclear to test out and I only had like 3

#

now I have like 20

shrewd palm
#

cant wait until someone figures out fusion on a commercial scale

fiery garden
#

maybe we could use nuclear waste to power satellites?

hard ivy
#

sometimes

solid mason
#

how do i make a new folder for edited save file?

true mulch
#

you have to change the session name

solid mason
#

i changed the file name but it stays under the original folder

true mulch
#

no, session name, not file name

#

SCIM has it in one of the menus after you upload the save file

languid marlin
#

does anyone try to make their logistic floors look organized, or is it mostly just spaghetti under there?

wise junco
#

I do my best to organize

languid marlin
#

I need a 1:10 assembler setup so it'll be at least a bit messy

wise junco
#

really helps if you need to debug it later - though I'm a little "extra" and don't over-rate belts

true mulch
languid marlin
#

over-rate being like using higher tiers?

wise junco
#

correct. if a mk 1 will carry what's needed, i use a mk 1

languid marlin
#

I try to use the lowest teir possible, still early game with few resources

solid mason
languid marlin
#

balancers are fun

frail sleet
languid marlin
#

dopamine

hard ivy
smoky nimbus
#

don't alien power augmenters take up a 3x3?

hard ivy
#

!wikisearch apa

fossil iceBOT
#
Official Satisfactory Wiki

The Alien Power Augmenter (APA) is a special power generator building that boosts the total power grid capacity by 10% and generates 500 MW of power. If supplied with 5 Alien Power Matrices/min, its power grid boost increases to 30%.
Only a limited amount of Alien Power Augmenters can be built, as each...

hard ivy
#

3.5x3.5 foundations

true mulch
#

thinking_helmet we could add that as hover text right...

shut trout
#

Ive got another fluid question 😮
I did some research and I wanted to get a verification.

Ive got a perfectly balanced fluid line/production. Which then leads to about 15 fluid buffers. (Obviously, I don’t need these, but I want them).
Are these affecting my overall flow rate, due to “sloshing” and that if I want to continue to have these buffers, I should fill them before sending the fluid to my generators? OR
Simply remove the buffers entirely ?

wise junco
#

Not being a shit, just asking - why do you want the buffers?

shut trout
#

I played back when it was a needed thing before batteries and so old habits i suppose

wise junco
#

tldr; if you're going to use the buffers (or not), make sure the entire line to generators is 100% full before flipping on

#

to each their own, I wouldn't use the buffers

mossy rock
shut trout
glacial geyser
#

hey me and my friend are having some problems with multiplayer i keep lagging like when i move it wont let me move or it ill teleport me to the direction i was going even going thru stuff 3 times and we both have internet speed over 300mbs and the internet setting in ultra

shut trout
glacial geyser
#

but i dont think its a problem of the game because i also play with a frien in arg and im in the us and me and that other friend have no problem

wise junco
#

IMO, the only real, best use case scenario for buffers is right before and after train stations - allows you to transport liquid without any loss

mossy rock
#

on my first power plant in my current world i did a few buffers, more as a failsafe, still went unused

shut trout
wise junco
#

"should"... meh. i've used liquid trains with no issue, just gotta make sure to buffer (just as you would with a regular solids setup, too)

as far as a formula, no. I've always started with one loco with however many freighters and just gauged from there

mossy rock
wise junco
#

@mossy rock offers a solid secondary solution that I also like

mossy rock
#

👍

wise junco
#

the only downfall is it takes a while for that pipeline to fill 🤣

shut trout
hard ivy
wise junco
#

something about fluid trains and long distance pipes makes my brain go buzz buzz

mossy rock
shrewd palm
wise junco
#

imo, the goal with fluid trains is to find that sweet spot where you're not overtransporting empty railcars while still moving good amounts each trip, but never letting it fill up

hard ivy
shut trout
wise junco
shrewd palm
mossy rock
#

would need to take into account other trains on the track, because of signals, distance, speed, all sorts of stuff

shrewd palm
shrewd palm
#

in the long run any small bumps will flatten out

feral geyser
#

This is a situation where you measure it and get an actual value, rather than try to predict a theoretical value.

mossy rock
hard ivy
shut trout
#

cool cool. appreciate it

shrewd palm
wise junco
#

If you have two trains running the same route, and they both grab 50% of the load, and are in constant motion... would you not still attain max throughput through the system?

mossy rock
true mulch
shrewd palm
hard ivy
wise junco
#

I typically run my aluminum setup like that with no loss that I've ever seen - I'll train out the alumina solution with an industrial buffer on the exporting and importing stations to ensure that the fluid has somewhere to go while loading/unloading during the pause. I've never had any factory fluctuations from it

#

I can't prove it's perfect but observably to me, it works flawlessly

#

I usually run two locos with 2x freight cars ea loaded up and it never fills up completely nor runs empty

hard ivy
#

sure, if you only need like 600/min, both will do just fine

#

but for 800/min, the time window for default settings is tiny

#

too early, and you lose throughput, too late and it's the same

#

with depart when empty/full, you can't be too early

mossy rock
#

how in the WORLD did i play this game before i figured out middle click copied buildings 😭 best feature ever ngl

wise junco
#

this is very interesting data. I think I'm having trouble wrapping my head around the notion that additional freight cars/locos wouldn't fix it?

hard ivy
#

additional wagons to the same train would fix it

#

additional trains potentially wouldn't. depends where on the graph you are

wise junco
#

ah gotcha

mossy rock
wise junco
#

seriously thank you for the graphs, that's helpful

true swallow
#

aren't splitters and mergers supposed to be able to connect with a conveyor lift now?

true swallow
wise junco
#

what issues are you guys having with the connection to lifts?

solid storm
#

Can you get to a higher build mode without the jetpack? I'm finding it hard to place bigger items like the coal generator.

mossy rock
#

no issue

hard ivy
shrewd palm
mossy rock
#

oh wait what? nvm

shrewd palm
#

although you could try setiing up some sort of catwalk system

solid storm
wise junco
thick oak
wise junco
hard ivy
#

or better jetpack fuel

plain gate
#

how big of fps cost is glass windows lol

stray herald
#

Just spent 30 minutes building a small factory to produce 480 iron ingots.......
...
... To make Steel ingots...

I forgot it needs ore 💔

hard ivy
#

solid steel

stray herald
#

Time to grind hard drives

little sonnet
#

how does the output amount work? if its producing 13 at a time and says 65 per minute, is 65 the full amount per minute it outputs in batches of 13?

hard ivy
thick oak
little sonnet
#

alright cool thanks

final lotus
#

As a new player, am I better off making one main factory that everything gets shipped to? Or should I just have multiple factories that ship to each other if needed.

thick oak
stray herald
true mulch
#

!wikisearch independency

fossil iceBOT
#
Official Satisfactory Wiki

Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...

hard ivy
hard ivy
final lotus
#

alrighty cool, thank you all

#

40 hours and not doing too ideal so, just wanted to see how more experienced players did it.

thick oak
heavy pine
#

I've got about 924 hours in the game; you'd think I'd know what I'm doing by now.

shrewd palm
#

12 constructors, 10 assemblers, and 50 manufacturers until i can get this nuclear power plant online

#

the week long adventure is coming to a close

final lotus
#

And keep finding iron for each new copponent I want to produce?

thick oak
final lotus
#

Oh right

shrewd palm
#

will drones not run if the drone port is full?

thick oak
shrewd palm
#

interesting

frail sleet
shrewd palm
#

most of the drones i have set up work fine and those ports are all running into awesome sinks

#

but i set up a couple new pairs of drones despite having another port to go to they dont want to leave the one at my power plant

frail sleet
shrewd palm
#

ahh

frail sleet
#

otherwise, if they have fuel then they should

shrewd palm
#

more awesome sinks then

frail sleet
#

Why sink the stuff that they're bringing, though?

#

unless you need the drone to take A to B and B to A, and don't mind wasting excess

signal shale
#

man, am I the only one whose first big joy in a Satisfactory run being when you turn on the power to make your first coal setup come online?

#

It felt so good to not have to scavenge for biomass anymoree

split pewter
#

i still grab biomass but thats mainly for crafting (because each stage has a buffer

shrewd palm
frail sleet
#

and it will resume as soon as the buffer is not completely full

#

so what you are doing with a sink is deleting materials that are buffered for your machines

shrewd palm
#

it'll be for a power plant so any little thing counts

#

idrk

split pewter
#

is non fissile uranium sinkable

frail sleet
#

no

split pewter
#

so you have to process it into plutonium

shrewd palm
#

iirc the only sinkable radioactive items are ore and fuel rods

split pewter
#

aw

#

ion wanna process allat but its the only way to actually get rid of uranium waste

#

(except for ficsonium)

signal shale
#

you know, having played Factorio? If there's just one thing I could get ported over, it would be thee ability to lock down storage containers so they can max out at, say, a single stack of an item and let the rest just flow through or back up.

split pewter
#

so more customizable buffers

hard ivy
signal shale
#

yeah, I don't need a whole shipping container of rotors, but having a stack of them as a buffer would be so nice.