#satisfactory
1 messages · Page 267 of 1
It's always clients. Server log shows nothing useful
Sure, Where can I find the crash stack?
%localappdata%/FactoryGame/Saved/Crashes look for the folder that matches the time and share the specific crash folder.
Gotcha, should I zip and post it here or submit through another method?
Okay got it.
Oh, can't post it here. So just gotta know what method you'd prefer. I can DM or upload it to a file sharing service.
is copper map limit 36900 or 31400? wiki is giving conflicting answers with calculator
If you're using the fandom wiki, don't
there's no official wiki page for that
!wikisearch miner
Mk.1Mk.2Mk.3
A Miner is a type of resource extractor that automatically extracts solid resources when built or placed on top of a Resource Node. There are 4 types of miners available: Portable Miner, Miner Mk.1, Miner Mk.2 and Miner Mk.3.
Portable Miner (see below) is an equipment that has to be held...
should i play multiplayer for my first time playing
There are more hard drives on map than alt recipes, and if you get bored exploring any point after Tier 8 Particle Enrichment, you'll be able to buy a hard drive in Awesome shop for 100 coupons.
oh its named differnt
if you have a group, go ahead, the experience isnt that much different
hmm i have 1100 copper to spare to make aluminum... difficult
I like to play first game by myself to not get distracted by friends jumping ahead of me or getting lost inside some abyss, but if you'll enjoy that - multiplayer works too.
"Station 47"... I guess they ran out of names
Shoot me a ping when you get a chance to let me know where to post/how you want those files, thanks.
It's town/city/station names from real life anyway. I wonder if the longest real-life station name can still fit inside in-game textbox...
Might be a stretch xD
I rename all of them anyways 😄
I'd lose track of reality if the list was city / station names 😄
New challenge: all default station names global rail network
Same, I like my "Heavy Core City" for the stop near nuclear power station with waste recycling.
What was Amsterdam again? xD
oh no
worse than the only bio burners phase 5 one
Phase 5 screw-only, spaghetti encouraged
xD
it's just some city they made up for the cinematic classic "Eurotrip"
No, it's a water dam near Amster village.
The cake is a lie
Am I a monster for always using a splitter/merger at the end/start of the manifold
who doesn't
Hopefully nobody and then my monster-case will be vindicated
Eh, it's alright.
you mean without another machine or extra belts?
Ya
I mean, I guess that makes sense
It's already there if you wanna expand and add another line
That's my logic yea even if there is no room cough cough
for the splitter at the start, i get expecting to pull off some items, for the merger at the end, im just not sure why
I never do straight through manifolds.
are solar pannels in the game
Not vanilla
what about wind turbines
See above
are there any methods of power generation that i can scale infinitely
Refined Power is the mod you are looking for
only power without an ongoing resource requirement is geothermal
biomass, coal , fuel, nuclear are the only power sources in vanilla
geothermat too i forgot
arent there finite vents though
Spaghettimanifolds? xD
Is 15 TW not enough?
i want more
correct, the geothermal gens snap to a finite number of vents
No, I group machines by 3, then do manifolds to those groups (so layered manifolds, I guess)
In the same folder as you find your blueprints
Ah kinda a balancer/manifold hybrid
Idk what folder that is
Not really
nothing vanilla can really scale infinity, but it scales to a point where it doesnt need to be infinite
I'll look ig
Do you know where photos get saved?
geothemal seems to be good remote power for small things though
Nope
Go up a few folders from your save files
Someone recently just shared the path also.
I see
yeah they're free after the initial setup so there's no real reason to not use them but they don't generate enough power to really power all that much production on their own
I used it to power a miner once
if you want to math stuff out they can be nice to add to their own circuits and keep stuff other power gens require running no matter what happens
it's plenty of power for a some water extractors and pumps and an oil rig or whatever
As soon as I can build 'em (im still setting up steel) I'm gonna go and tap all the geysers and connect 'em - I think that's the only time it's really worth it
just rush it ASAP
its better to just setup a battery array in case of disaster, geeothermal isn't enough to power anything, really
they're worth the detour for sure if you're already out exploring and see some
or some giant tubs of turbofuel
yeah I'm paranoid and mostly play MP so we always do power storage for an hour or 2 of runtime while stuff is getting set up
turning power back on if someone else overconsumes power can be annoying 😆
it's a good use of blueprinting too #screenshots message
How much fuel does a fuel gen burn a min
Depends on the fuel
depends opn the fuel
Base recipes
it's all on the wiki too if you need to look it up
First playthrough just getting oil power
That would work I have 10 refinerys making fuel
20 a min
And I have 400?
In addition to the wiki, remember that there's a little icon next to the input buffer on generators -- click it and you'll get the consumption rates for all the fuels it accepts
(that's for all generators, not just fuel gens)
Man that's 20 gens I need
Barely any xD
10 per pipe then?
Quite a bit of space I need too add atleast
Ye more meant too make sure I don't fuck up flow
Cuz idk if the flow is good for the refinerys making the fuel
If the numbers all add up and they are both the same flow, should be fine
I think now that I've added pumps it's fine
🥲 i wish that was the case
Cuz I have the pipes coming out from the floor
Pumps are just for headlift
So it has too go up
can someone tell me howthe well presurizer works?
Probably needed then xD
Ye I have it under the floor under glass ceilings so I can see the pipes
You put it on the large node in the middle
And the Resource Well Extractors go on the satellite little nodes
i figured that out already im more confused about the interface and the node types (impure normal and pure)
Anyways what would be a good way too take some fuel and package it for a jetpack
Cuz I don't wanna imbalance my gens really idk
I forget what the wells produce but it scales like the ores
like, do i get 720m^3 x 2 if i use a pure note?
If you overclock in particular you need to split the outputs into multiple pipes yea
and if i oc it to 1800 m^3 * 2?
So if rubber backs up does the hor stop being produced
e.g. join up half of the extractors on one pipe, and the others 2nd
I assume that's how it works
DM
Take from both and merge to maintain balance?
Yea could do, you don't burn through that many
Like 20 a min should be plenty
Compared to rate of production at least
Oh way plenty yeah, unless you're doing a huge amount of flying around
20 a min and then just turn off a power gen till it's full
Only when building
my power plant is breaking me once again 
But 100 bio fuel last me a good min
You could just split it off, and let it fill up storage, once full all will just go to your fuel generators
either iron plates and copper sheets, steel ingots or plastic
Oh yeah, plastic
That makes sense but it doesn't look like plastic
I think that caught me out as well
Hmm this is my rubber plant
Belted in iron ingots... UH OH
i just got to plastic and stuff
The issue is I've made all this rubber and don't need it yet
you can make coated iron canister using an alt recipe
and my mind is like how am i gonna make sense out of all this
I'll probably just turn the fuel thing on and off when needed I'll automate it at my. Plastic plant
I ran some numbers. Depending on the recipes you choose (and assuming I didn't make any mistakes) it should actually be doable. #screenshots message
i'll save that thanks
If you're referring to the SFTools link, you might want to check it again, I just spotted a minor error and updated the link
(Doesn't change wether the plan is possible or not, but it wasn't using up all the Plutonium Waste)
Personally I'd just let it fill up storage and then it will automatically "turn off" as such
or not even storage, just the internal machine buffer
Ye but the whole plant is making rubber
Switch a couple to plastic?
When I go make the other plant for plastic I'll make it there
i suggest setting up a liquid biofuel line where you can throw in leaves and wood whenever you get any
One thing at a time
I currently can't support the rubber plant till I get the gens placed
So question on the upcoming Xbox release. Will there be cross-play compatibility with PC users at launch?
After that I wanna get another plant for just oil power I think
Unless is that a waste
Free me, they’re taking me away from my factory (I’m doing a training for a school thing)
Do well in real life so you have more free time to game 
the flow rate doesnt matter for gasses right?
it does, gases just dont require headlift
the flow rate always matters, only the headlift doesn't
I finally have a save where I packaged both turbofuel and liquid biofuel so I tested them. I always thought turbo fuel was more height, biofuel was more length. Turns out I was wrong, they both get to the same height actually, so there’s just no advantage to turbofuel at all. Sad
ideally though you'd be packaging the gas and transporting it with factory carts
there is though, you get more lift, faster
even if you’re hog dodging by jetpack jumping, biofuel is enough. Strangly I was having issues doing that with regular fuel, but that could have been skill issue
I just used normal fuel all the way to rocket fuel. It's plenty of jetpackery for exploring stuff
im transporting them with factory carts dw
regular fuel is super annoying for the jetpack
it’s usable (as opposed to biomass which is really only an air brake), but doesn’t last long enough for me to go exploring without still needing to build ramps
if it's really tall I'll just hop ledge to ledge and for horizontal fluttering covers just about all my real use cases
could someone help me with automation please, im a complete noob at this game 😭 (i keep making disgusting and barely functioning automated things)
I think the little bit of friction using the jetpack makes the map more engaging but I've definitely done ramp-minecrafting to get around before too 😆
meh, I like that a lot of the slopes are traversable, but it’s so much quicker to just press spacebar a bunch of times and be up there without platforming
Dang it, the cult is spreading! 
but yeah that’s totally personal choice tbh
brother, you too can achieve salvation through factory cart usage
Please explain your issue.
That's the difference between "asking to ask" and "asking" 😅
Ie: "Can someone help?" vs "I need help with X"
is there a mod that allows u to play with more than 4 players?
im really bad at automating things, and im trying to complete phase 2 of the elevator thingy
that's normal, just keep playing and you'll get better as you go 😄
Have you heard the word of our lord Factory Cart? You must use sushi truckstops not sushi belts to reach enlightenment
Try following the production chains of items differently from how you have done before.
Eg: if you're used to automate things from the ore to the final product, try making a factory starting with the final-product-machine and working your way backwards
Does this adress your doubts?
The funny thing of our joke-disagreement is that factory carts actually can't transport sushi
(single-inventory-slot issue)
I mean, sure, the can empty a sushi truck stop, but they won't ever transport sushi themselves xD
You need many many carts. This is the way.
the route is sushi not the single cart
mix some uranium waste into the sushi to get surprise factory carts
Wtf is sushi
belts transporting more than one item
Belts carrying more than one kind of item (kinda like belts in sushi restourants with many different dishes on them)
or when you have a central storage
Which has a sink right after it, so same diff
While I haven't ever actually used factory carts, I do have quite some experience with Waste-sushi 😉
More than 69% of sushi belts end up in a sink eventually. Those that don't eventully clog unless some special care is given xD
does anyone remember the proper number ratios for aluminum cycle cuz i certainly dont 😭 for 480 baux/min input
Look at the recipes
There is a wiki
yes i am certainly aware im asking for the clocking ratios that eliminate vip's
its hard to modularize aaaa i am certainly not dealing with 12 mk6 belts of bauxite coming in together
Modularize is de wae
Search in #math-and-meta for @white dawn post
They've got the scaleable numbers
@wise junco hey boo
is the more players mod working for 1.1?
I don't but I also usually build as though they'll move a mk5 worth since that's the first thing I upgrade with the alclad plates it creates
ah makes sense
Have you tried turning it off and on again?
How long since you last restarted your PC?
10h
Btw, people in #off-topic-tech can actually give really good answers about this
i had my pc on for like 70h straight without having really problems with my gpu

Hell, using the satisfactory modeler really does help to get you the needed refineries in order to have both teh waste water and outside water seperated in the right ratio.
i think your factory might be causing issues
HEY BOO!!!!
banan
Howdy
shucks
yeah im dropping from 120 to 110 fps sometimes
bro 
Had to switch settings to medium so it doesn’t happen often
i rest at 75 fps because of vsync and you complain about dropping 10 fps while having 120 
whats ur refresh rate
on your monitor
165hz rn
i have that also
uhh quick question...
how big is your factory...
Not that big
which tier
since 2020 or 2021
holy shit bro you need a replacement sooner or later
basically youve gotten to the gpu deterioration point
im getting a 5080 next or this year
its like when a human reaches their age where their cells die faster than they can reproduce
W 
It’s still as good as day 1
but uh for now i think you're better off playing a refresh rate lower than your avergae and use a FPS cap just a bit higher
woudnt be so sure about that
i can literally run cyberpunk in like mid graphics at 120 fps
i see
maybe its the fateful point where your factory is too large
too big to fail
Who's got interesting structures around nitrogen extractors? I need some visual inspiration
get this
the extractor
BUT POWERED BY 100 BIOMASS BURNERS 
much more interesting

that would be an interesting project, but not really what I was hoping for haha
ohhh you're looking for a VISUAL project
Do we count the fantastic flying platform as an interesting structure ?
the extractor
butt powered by 100 biomass burners
why your butt powered by 100 biomass burners?
yea bro im the last person for you to ask about architecture
what
I don't know what that means, but I'm happy to look
my brain misreading shit

It’s just a huge 250 x 50 plat
thats flying
ok fine ill suggest an idea
so the rock debris.. is there any way to clear it out faster?
the extractor
but
get this
instead of pipes
package the nitrogen gas, take it to the distant sand dunes, make an entirely new factory there along with a sustainable fuel source, so it can have enough fuel to reach your main factory, just to be unpacked then transported by 5km of pipes all the way to your machine
thats interesting 
@shy mulch
I already have a double train station beside the wells, the plan is to ship in the containers, package it all at the extraction place, then ship it from there to the main factory. Everything else is already set up, I just want to make the extraction and packaging more interesting than just a bunch of pipes leading to a platform with some packagers on it
cluster nobelisk maybe? Explosive rebar might be faster because it’s easier to aim? Not sure which rocks you mean
After exploding large rocks with nobelisks (or explosive rebar), the leftover debris hangs around for a long time, blocking my ability to see
you can save and reload which might be faster lol
stack the packagers on top of eachother using a nudge glitch
🔥🔥🔥
disable the graphics setting that does that, then enable it
which one is that? None of them seem directly relevant, is it Foliage or VFX perhaps?
graphics preset to low
then graphics preset to (your preset)
🔥
ah, that would work for me but my partner doesn't use a preset, she modifies the settings slightly
ok time to research
why not a 9070xt
it performs better and cheaper
One example: #design-and-architecture message
thanks!
Considering it maybe
Other example (more "extra"): #design-and-architecture message
(Btw, I just searched for "well" pictures in #design-and-architecture 😉 )
aha, see, I was dumb and searched in screenshots, these are much better than what I found, thanks
Whoa.. train crash
I added an extra engine while it was moving and I think that upset it at the path block
I originally planned to search just for "images" and "well", but I recalled seeing some posts so I narrowed the search to #design-and-architecture ^^
Didn't even know that was possible lol
Maybe because it had just entered the block, not sure lol
Yea seems you can add while they are moving xD
You can't delete unless it's stopped iirc. So I'm surprised you can add
Indeed xD
It was struggling to get up the hill after stopping at the signal so I thought I'll just pop another engine on the back as it was moving through the intersection
I'm starting to comtemplate my life choices with turbo blend fuel
Needs a lot of heavy oil residue xD
A billion plastic
lol yea
You got the alternate for making extra residue?
Gotcha
I mean you probably should it's a terrible recipe if you plan on burning it 🙃
Gonna need some somersloops
Yea quite likely
1800/min of Oil without sloops
Probably a bit less after processing the resin
It's doable
For power reasons, just regular fuel being made from diluted fuel and heavy oil residue is amazing until You get to rocket fuel.
24 fully overclocked
Holy power consumption
2.4 GW, not too bad
Things will change XD
I wonder what's the average end-game power between users ^^
I want to make a huge nuclear plant so bad
I already know mine is going to be rocket fuel. Not there yet but the power density from just a single oil node is crazy.
It would be nice if the game tracked stats in a SCIM-like way 
My only gripe with RF is how unnecessary it made Nuclear ahah
It's very powerful and quite convenient ^^
I'm a "peasant level" 160 GW at the moment but you can generate way more
Tbh, my guess for the average is 30~60 GW 
I agree. I might mess with nuclear just to say that I did it but I really don't want to be messing with the later nuclear fuels just to get rid of nuclear waste.
Only 4.6% of players have completed phase 5 according to the achievement
Yeah, they're a bit of a chore, especially the later ones 😅
Fun if you like building complex production chains, but the power payoff is a bit meh
Admittedly some went as far as they could pre-achievs and might not have returned yet
(I imagine xD)
Ah, Satisfactory server... The place where the #announcements are posted in
#satisfactory-memes message 
(New video tomorrow BTW!
)
Wish I could have oil in my coffee cup it has a cool texture and purple hue
Nuclear may be unnecessary…. But it’s still cool af
Cool points win
beams?
!wikisearch beams
This article is about Beams, not to be confused with Steel Beam or Encased Industrial Beam
MetalPaintedSupportConnectorDoubleH-BeamShelf BeamRound Concrete BeamBraided CableBraided Cable Cluster
Beams are architectural structures which can be used as design elements for factory buildings. Beam Supports...
Honestly cool points is the whole point of the game
Like, why build trains when belts do just as well if not better, with no power usage? Because trains are way cooler
this is a person who knows what they're talking about
Nuclear is the same way. Why use any power other than rocket fuel? Because nuclear is way cooler
It’s not cooler it just produces harmful waste that destroys the environment
The same reason why I'm making a STEEL CYCLONE (all my constructors for steel pipes and beams are in a circle around one of the water craters)
#destroyallgreen
Nothing cooler than pollution
Girl you're playing the "pollute and destroy the environment" game that IS the point lmao
Until random eggs spawn on your map and your base is getting attacked by alien monsters 
The little trick that separates resources
I have mobs on passive - as Vampire Princess said - I'm playing the "pollute and destroy the environment" game... if you set the animals to passive, it's as if they're all just peaceful makes you feel all that more dominant colonial
I’m working towards trains rn, and they scare me
I want to use them but I just know I’m going to make a bunch of errors
It's not so bad unless you're putting multiple trains on a track
Yes that
I can help with things if you need!! Feel free to ping me if you get stuck at any point :3
I just have no idea how the trains work. Fluids I got down, and belts I got down, but trains scare me logistically
Since they are in essence completely customizable in terms of size and load
Start with a rubber and plastic train. Don’t worry about planning ahead. Get 1 train moving between 2 stops(oil and home), using 1 rail. Then when you add a second train you can expand it to a 2 rail system
Small advice, build train tracks like car roads, you drive forward on one side and backwards on the other side
Make sure your train clips through mountains and such for more optimal delivery speed
happy to help with rail issues, but it’s much easier to work with screenshots when you have issues. Trains are pretty flexible.
No spaghetti advice ?
The very thought of this has harmed my soul
The more loops the better! Verticality is your friend too - going up and down is good for the transportation of goods.
Im John Everything Must be Right Angles
Crash a bunch of train cars at an important junction, then fix the cause of the crash but leave the crashed cars there. This will serve an important reminder to future trains as to the consequences if they stop working.
Train rules of thumb:
-
Two directions like car roads. Bi-directional is a logistical nightmare.
-
More than four cars = Speed and power penalty (A go-to is the engine + 3 freight).
-
Ignore Path Signals unless you're making an intersection. Path Signals go at the start of an intersection. Block Signals leave the intersection.
-
"Signal loops into itself" = Usually means your signals, indicated by rail color, are too close to each other.
-
Blueprints + Auto-Connect + Nudging = Easiest way to lay down tracks.
- When you run into train problems. Hover pack + Ficsit coffee mug + a good think will get you through it.
Unlike trucks, you cannot (unfortunately) make your trains do jumps from rail to rail. I've tried 🙁
-
Is only relevant if there’s 2 trains on the network. For a first train, take it easy, too much pressure is overwhelming.
-
In my experience absolutely not, zooping is way faster for basic rail on foundation. However, if you want really decorated rails, blueprints are great.
Wrong recipe started showing up for conveyors, so I can no longer build them with just iron plates? Is this a known bug? It will not let me post a screenshot?
Do trucks on autopilot work well with jumpads?
Last I tried there were quite a few issues 
Trains are pretty much the only reason I haven't given up on Phase 4 because now I can think of it as "I can just make the [necessary component] here and export it to where I wanna make the finished product"
Check what exactly you're building
I FOGOT ABOUT THIS - the ultimate vertical transport... trucks and jump pads!
Also, screenshots go in #screenshots
Normal conveyor belts. Why cant I post a screenshot here?
If you can record the route I believe the truck will just end up teleporting if it fails the jump (was new in 1.0 iirc)
If you build a belt between two belt connections (eg: input/output of machines) you just build a belt. But if you build a belt from scratch or to somewhere on the ground, it'll require one or more conveyor poles to be placed. They cost additional materials (you can see the added poles in the building hologram)
Yeah that's what happened with my trucks when I decided to use them to traverse mountains, but on the return trip, have them just drive off the mountain (they didn't like that)
Dang, I was gonna do belts-only this playthrough but now I think I gotta give jump-pad-trucks a chance
screenshot is to explain my situation. Why can't I post it here?
It's so screenshots don't clog up this channel - post in the other channel then link the message here
Yes. The issue was that they always failed and teleport ed because it's almost impossible to get the recording nodes actually on the jumpad (so the trucks don't engage them)
ok
ty
Hmm.. what if you do the recording THEN place the jump pad?
nvm that's dumb or is it maybe probably yes
I mean, I had the same thought... And the same quick conclusion 😆
Ok, this is my problem. #screenshots message
I'm imagining... test the jump, see where you land, delete jump pad, record the path, delete nodes between jump and landing, then replace jump pad?
Chat I'm having pipe issues can someone explain them to me Incase I'm missing something
I have them coming out of refineries into the floor
And then coming up from the floor into other ones for fuel
@solid storm see the "build a belt from scratch or to somewhere on the ground" part
yeah the physics doesn't love feeding an input from below
The fuel ones go down into the ground and the up into burners
That might work 
Half the burners are getting 0 fuel even tho there connected the other seem too be working fine
I do have pumps tho
It's fine to feed from whichever direction one likes. It's all about making proper pipework ^^ (regardless of how the endpoints are oriented)
This is gonna sound really stupid but do the pumps have power?
Not really understanding what you mean? I built plenty of belts so far....but now the recipe to make them has changed...look in the screenshot.
Use a looped manifold, uh... something something let your pipes completely fill... uhhh
Am I crazy that that used to be a problem pre-1.0?
You're building from a belt connection (machine input) to the ground.
That needs a conveyor pole to be built, as seen in the hologram. It's not just a belt, it's a belt with a conveyor pole.
Conveyor poles have their own material cost
@solid storm belts cost iron plates, belt poles cost iron rods and concrete, you're building both in one go
Never had that issue before? Why now?
you definitely had that issue before
There haven't been particular changes to fluid dynamics since U7 or even earlier iirc
nvm then im a just a silly guy
about 2 standard lightning strikes
You likely just didn't notice until you didn't lack those specific materials
Ooooh weather machine + lightning power harvester coming to the game?
odd then....because I remember just having iron plates on hand when building longer conveyors? Unless I'm losing my mind, lol. EDIT: Ya, lol, losing my mind......never noticed that before.....if you're just running a belt from one object to a machine, it works....but just running a belt to "nowhere" requires those other items. Thanks for your help.
its for building the pole
I see that now, lol....funny I never noticed it before though?
its kinda easy to miss tbh
it'll only make the pole when you're not connecting machines directly
Yes
So they go from the fuel refineries down then travel a prolly 3 or 4 foundation distance then go up a full wall high basically into a gen
#screenshots the sky base is growing
question is where are those pumps exactly
The main thing I'm confused about is that one half are red fully the other half is green
So I have a pump from where the fuel comes out of the refineries and then a pump before they go up
the simplest question is if some of the fuel stays behind in the refineries - or if its keeps accumulating inside them
if none does, then its probably not that specific bit of the piping thats really causing issues
Because its all leaving the refineries as intended
Hmm I see
I'll look into it more when I'm home I only had 30 mins of troubleshooting it
if everything is right there (so far at least), you should look elsewhere for the problem - if there is a problem here though, it will likely only show itself once the other things are fixed
My main issue
Is i have 2 pipes feeding the gens
One pipe is working somewhat not sure how well but the other isn't getting any fuel
Like they aren't even working
Just found a bug where driving a train through a narrow cave glitches your camera through the cave walls and out the map
If nothing enters a pipe at all it may not be connected properly
or it looks connected but isnt really
Well that's the thing I'm using a junction and placing it on a pipe that's already real doesn't that work?
usually it works fine. again, just check
It's either that
segment by segment
Or I somehow didn't connect them too power but they should all be connected
if one segment is full and the next is empty, they probably arent properly connected to each other
and yeah, check power / cables again
I will at work for another 3 hours but I'll reply when I figure it out
It's just I need too figure it out my power grid can't sustain without the rubber plant being on
Well it can until I turn it on but I think the fuel gens should
hello, i have a problem with my train signal, it say "block has conflicting signal types" i have been looking for the conflicting signal but i cant find it, does anyone have any tips for troubleshooting, its the first time i have made trains at this scale.
Just look at every way you can reach that part of the track on a train. At a basic junction there would usually be 3 entry points
i have looked at everything 3 times but cant find it😭
Post a screenshot clearly showing the junction and all the signals
What's rubber used for
!wikisearch rubber
Computer
that's fine, it'll be useful eventually 🙂
well it goes around the entire map haha, the things i have set up works but it doesn't allow me to use everything else '
only the last signals before you reach the junction are relevant
Okay so it seems I made a good amount of rubber too start with
don't make things you don't need (yet)
It's already made
that's a recommendation for the future
i cant send the screenshot
thenks, its posted
post in #1038092680493801533 next time 🙂
#screenshots is just for showing off and we can't write there
okay, im new to the discord😅
even not new people still send people to #screenshots for no reason 🤷 don't worry about it
That looks like a very messy confusing setup, but just focusing on that one signal, it's aimed at trains travelling towards the camera on that line, so if it's referencing a block ahead of it, it might not even be this junction its talking about, what is further along that line?
Is it live tomorrow ?
it turns out having a central sink that all overflow from the factory runs into is quite a pain with mk1 belts and definitely making more than 60 overflow a minute
I've seen some people have red lights on their conveyors or other objects how do I do that?
this line goes around the entire map, there are currently 3 junctions, from junction 1-2-3 the right and left lane have different colors and are working as intended but, between 1 and 3 both lanes is the same color and i can only put a working block signal on the right side, does that make sense?
You use signs, set the color to red, remove logo, glossy (I think) and emission strength to desired
When is the live for consoles ?
november 4 i think
@modest nest interesting, thank you
Why tho cuz I needed rubber and plan too do the same for plastic
but you don't know how much you need for future
Someone said a 5:4 ratio of plastic too rubber and someone also said too make a factory for each using a few oil nodes
But I mean ur not wrong
So long as you're having a good time and enjoying yourself, you're playing the game right. But "5:4" is nothing but a guess -- the actual amounts you need are gonna depend on the recipes you use, how big you build, which things you build more of, etc.
I see
Well yes the refinery has been fun too setup just need too figure out the fuel issue
But seeing it all produce alot of rubber all at once was very satisfying and I have it in a good spot too be trained
Mostly just remember that any "plan for the future" in terms of resource quantity is almost certainly gonna be wrong. Either you'll have built too much (and if you enjoyed building that factory anyway, is that really time wasted?) or haven't built enough, and so you have to build more anyway.
Either way isn't that big of a deal so long as you're having fun, so whatever. But if you're trying to save yourself overall work, Just Making What You Need RIght Now™ is often the way to go. :)
(Though I admit that if I'm using the most-oil-efficient-petrochem-loop, I'll sometimes handle that just like I would aluminum. ie: make a bunch of plastic/rubber, sink it, and then over time divert more and more to specific production lines until it runs out, at which time I need to spin up another factory)
Okay that's what I'll do sink most of it
That most-oil-efficient-loop is one place in the game where economies of scale really do pay off; it's not much more work to make a big loop than it is a small one, but making a bunch of small ones would be a lot more work than one big one
Cuz that's my biggest issue idk what too do with it all rn
But with this I not only got rubber and plastic which I need but extra power once it works correctly
guys im producing 120rubber, 120 plastic and on top of those 240 purple oil which i really dont want, what do i do with it
Send it to the sink, and then as things need your rubber/plastic, dedicate specific refineries to those outputs, is how I generally do it.
hello guys, i had a problem while trying to play with friends. This is our first time playing the game and we faced an issue. Only the sesion admin can get access to the recipes unlocked in the hub of level 1. My friends cant do place, for example, conveyor dividers. We tried to make them unlock the milestione, yet i am the only one who gets the hability to craft
Over time the amount of material getting sunk gets less and less
I'm making 3x as much plastic as I am making rubber. It all depends on what you are producing
is there a way to solve it?
Does a server bounce or disconnect/reconnect help? Sounds like just a sync issue
we'll try
Why wouldn't you want the heavy oil, you can turn it into so many things
If you really don't want it you can just pipe it into tanks and flush them every half an hour or so
i already heavy shit ton of normal fuel and generators, i js need rubber and plastic
how
alt recipes
T3 pipes when?
that solved it, thank you :D
shoulve guessed
It's fairly easy to get early game recipes since there's a more limited pool
I did a pretty shallow exploration & got all the good ones
Yeah, Heavy Oil Residue becomes a pretty great resource once you have a few alternate recipes. For now, when you first unlock this stuff, mainly you'd either turn it into fuel to burn in gens for a bit of extra power (if you have fuel gens unlocked), or convert it to Petroleum Coke. The coke you can either sink or send to coal gens for more power.
ones i got were pretty shit other than few inv slots and alt heavy oil res
There's a bunch of alt recipes which give you some great uses for petroleum coke, too
It's not uncommon for folks on the first time through to just do HOR->coke->sink though
oh coke makes sense thx
I haven't messed with coke at all because I didn't want another belt product to deal with 
im desperate for coke coal recipe
what is it good for?
also does homing ammo do more damage?
!wikisearch petroleum coke
Crude Oil is a mid-game resource found in the world. It is refined in Refineries into Plastic, Rubber and Fuel, whilst producing the Heavy Oil Residue and Polymer Resin byproducts. It is a fluid resource obtained from Resource Nodes, and is extracted using Oil Extractors instead of Miners. It can be...
oh bah, I should know better
Replacement for coal in a lot of alt recipes
!wikisearch petroleum+coke
^ see above for all the coke-using recipes, if you like
i was using my hor for smokeless powder and packaged turbo oil for jetpack but atp im overrun by those items
Per-shot, homing ammo is the weakest ammo in the game. Since it compensates heavily for skill, though, your DPS when using homing might be higher than with other ammo types
It does 1 more dmg and has 5 more bullets per magazine
source: wiki
js turn off animal hostility
yeah idk it just feels like it does less damage?
The game ate my coupons >:(
it seems to miss more than me lol
You're misreading the wiki; homing ammo does the least damage out of any ammo type
it whiffs tracking running enemies a lot of the time :/
adn yeah the game says it does more damage too, like the damage indicator on the item
Yeah, it doesn't deal well with lateral enemy movement
it just feels like it takes more shots?
That indicator tries to incorporate the general sort of DPS that users will get with it, not the per-shot damage
!wikisearch rifle
RifleRifle AmmoHoming AmmoTurbo Ammo
The Rifle is a ranged weapon that fires three types of bullets as ammunition: Rifle Ammo, Homing Rifle Ammo, and Turbo Rifle Ammo, each with different properties. The desired ammunition can be selected by holding down the reload key (default R). The Rifle can be fired...
But yeah, its usefulness will depend greatly on player skill
Personally I've never bothered to git gud w/ the rifle, so I ❤️ homing ammo
yeah seems like regular ammo is kinda best
Just jetpack around holding down fire until everything's dead. :D
using the rifle is real easy with a hoverpack
But if you're better with the rifle than I am, then regular (or turbo) could be better
!wikisearch rifle#homing_ammo
RifleRifle AmmoHoming AmmoTurbo Ammo
The Rifle is a ranged weapon that fires three types of bullets as ammunition: Rifle Ammo, Homing Rifle Ammo, and Turbo Rifle Ammo, each with different properties. The desired ammunition can be selected by holding down the reload key (default R). The Rifle can be fired...
i use the rifle from a distance most of the time so turbo won't really work for me
if you hover at near the max height with a hoverpack and some power poles then a lot of enemies won't even target you
That is, indeed, the page which shows the damage numbers for rifle ammo, and Homing Ammo is the lowest among them. :)
I just saw it
Idk I think I was on the wrong wiki
Is there a difference between the fandom and wiki.gg site?
Lots of differences; the fandom one hasn't been updated in years
(Or, well, internet randos might sporadically update it, I suppose, but it hasn't been the official wiki in a long time, no matter what Fandom continues to claim)
Could be in the wrong here but: is it better to feed 240 coal in one line to 16 CPGs or split the line into 120 and feed them 8 and 8?
Either is fine; no material difference once the manifolds are warmed up
It's possible that one might technically reach manifold saturation earlier than the other, but probably not by much
i would consider how the line will grow with belt upgrades
Btw it’s better to fill up manifolds before turning them on right ?
they will output more faster but it won't matter long term
Filling the input buffers first will mean that the manifold doesn't have much of a "warm-up" time. But yeah, what Zenn said.
it’s more about making them warm faster
Yeah
yeah i generally construct the lines first, with the main bus
then attach to each machine, then power on
and then finally attach the output
My manifold is sputtering more than an hour after starting it up so working on the problem. It's coal being the issue but unsure why.
that kinda just works a lot fo the time, and i often hand feed them some to start
I tend not to bother with pre-filling, unless sometimes when it's a high-stacksize item. Waiting for concrete or aluminum scrap manifolds can be annoying
Or Red Ornaments during FICSMAS. shudder
Got an errant mk1 belt hiding in there somewhere?
I see
guys im on sulfur tier and im thinking of automating batteries js wondering, how much should i make in a min
I did have a mk 2 hiding in a merger but solved that already.
like whats good number this early
As always: how much to produce of something is entirely up to you
What do you want to use batteries for?
(there's not many uses, nowadays)
you don't really need them, especially now that drones can use fuel
Working backwards from a goal is usually the best recipe to success
i think the only real use for batteries now is maybe a super computer alt
Yeah, in recipes that's it
They are a good drone/vehicle fuel, but they're easily avoided (rocket fuel technically outperforms batteries by a bit)
The one annoyance w/ rocket fuel is that to use in vehicles/drones you need to get aluminum involved anyway, so if you have to spin up new aluminum then you might not mind doing the extra battery step on top of it
Just use plutonium fuel rods for your drones. 😛
maybe one day they'll change it so batteries can be used by the hover pack
so around 80 batteries a min like 4 blender manifolds?
Yes that's exactly what we said
I mean, again: what do you want to use batteries for?
And how much battery production rate do you need to support that goal?
Nobody here is gonna be able to tell you if 80/min batteries will be sufficient for whatever you want to do with them
So, around 80 batteries a min for the hoverpack? That's what I read 
Silly thing I'd like: if your ziplineing and then the fuse breaks you should ragdoll off the line.
Then you couldn't use zipline on unpowered lines. There would probably be a few complaints about that 😅
Precisely, thank you for your reading comprehension skills
guys i cant help but notice is pioneer a woman
Oh you could still use them just if you happen to be on them when the fuse trips you ragdoll. Afterwards it's still fine.
Now you're cooking!
So for my pipe issue
there should be option to sleep in this game bcs sometiems when its ngith its rly fucking dark
Would it be smarter too have the 2 pipes go up and then feed down into the refineries cuz I think that'll look worse but I don't think I have a choice
whats the problem?
Will a 60x60 foundation floor be enough for phase 2 space elevator?
Uh basically I have pipes with fuel going down and then they turn some and go straight and then I have junctions pointing up that then pipe into fuel gens
Have the fuel gens just straight up aren't working
But the other aren't working efficiently
building vertically usually isnt a very good idea with pipes
its fine, depends on what you do exactly
there are a couple ways to deal with it but the best way for you is just to use pumps
That's what your head lamp is for
yeah, with a water tower you shouldn't have any problems
no rest
water towers are some of the most pointless contraptions in the game that you can make
lamp aint shit when i need sun
if you're just trying to build up and dont have a tower then things are gonna be kind of useless
yo
i mean they make it so that you dont need to deal with pumps and all the weird things that can come with headlift
where can i find larger groups to play with
there is nothing weird about headlift, just use pumps where necessary, thats all
all i see in looking for group channel is smaller groups
iirc you can only play with a max of 4 people (4 people in 1 server)
i think that can be changed in INI settings or something but i dont really see why you'd need to
Quick question what is a base rate of production people go for electronics beginning of phase 4 (super computers, radio control unit and stuff)
I was making 4 supercomputers/min but I think with all the things that need supercomputers once I unlock phase 4 will require way more than that
you can always upgrade later
asking how much you should be making is pointless because thats entirely up to you
Ha so it was a belt I didn't upgrade!
for max rubber output is residual plastic and diluted fuel the best way?
this isnt a definite answer ´by any means obviously, here is what i am currently planning (though i wish i had planned more cooling systems, i will just sloop for now)
https://www.satisfactorytools.com/1.0/production?share=nMP57dzI7xvZZ6zN0lw0
residual production line is the highest output for plastic and rubber iirc
residual -> plastic -> recycled rubber?
The most oil-efficient petrochem loop involves these alts: Heavy Oil Residue, Diluted Fuel (packaged or otherwise), Recycled Plastic, and Recycled Rubber. Plus the vanilla "Residual Rubber" recipe (notably not Residual Plastic; the ratios in Residual Rubber are better)
recycled, not residual
right
#math-and-meta message boot up the system with the residual rubber
and then let it fill itself up
what battery used for? only drones?
one supercomputer alt too
Overclocking is so nice
@sterile blade thanks for reminding me of that nuclear plant I never finished
(Batteries can also be used as vehicle fuel, though I can't imagine too many folks use it for that)
@tough moss (re: #screenshots message ) - start a thread in #1038092680493801533 ; #screenshots is about the worst place to ask for help
@tough moss, try path signals in, block signals out. All signals that still don't work replace for path signal.
If still no luck try a little firther away from the junction.
And if that fails too, flip keyboard in rage!
I'm just trying too take fuel from a pipe that's about half a wall tall under a foundation
i dont quite understand from the description
It's not that high up so I don't think there should be an issue
Basically pipe is under a foundation
is alt recipe: radio control system better than base one?
uhhh ok, feeding from below is not a good idea, i can tell you that
Yeah I get that but it looks nice
if it works, more power to you
As always: "better" is generally impossible to say. All recipes are at least situationally useful.
Alt recipes are just there to give you options while building
I'm hoping too be able too make it
well, if it doesnt work, you know what the problem is xd
I have done the recycling plant method, if you want some help with it.
scale up as needed
Yeah but I feel like it should work since it's not going up that high
It's 10 fuel gens being fed off 2 pipes
What about steel screws
I guess if theres no coal available
What about them? If you've got steel handy then it's a nice recipe, for sure, but I've built plenty of factories without Steel Screws, even though I had the recipe unlocked
Steel Screws on its own isn't enough to make me want to pull in steel to a factory which doesn't otherwise need it
(I do like Steel Screws, and acknowledge that its general reputation in the community is quite positive. :) It's still not inherently better than other options, though -- everything's got tradeoffs.)
thats true unless you need a metric ton of screws then I'd bring coal in
I just had an annoucment: Server will reset in 60 minutes. Any update is coming?
Some might say if you need a metric ton of screws, you might want to look at screwless alts instead. But, as I say, upsides and downsides.
true
I actually barely used Steel Screws at all in my 1.0 playthrough
alright I've got to attend class, fair discussion
any recipe that uses or makes screws is meh at best
Ingame, you mean? That's just something that can pop up if the game's been active for long enough and/or active at certain times. The game needs to do some internal garbage-collection after awhile and at the moment the way that happens is with a reset, even in singleplayer.
do you guys have a nice guide or blueprint to make huge storage schemes for items
like right now i just stack industrial storage on top of each other and sometimes its too much
so i want something compact maybe a 9x9 or even more if possible...
My spaghett levels are hitting brain melt
The main thing that always bugs me about designing Central Storage type things is stacking containers while keeping "floors" in multiples of 4m high (for ease of integration with catwalks and such)
It can be done by clipping the containers either into the floor or the ceiling, though doing so does require some fiddly placement methods (that or mods, I suppose)
I still wish we had some slightly-less-tall versions of both Containers and ISCs; like 3m and 7m high respectively, so they'd fit cleanly within that "standard" floor size
I wanna just play a stupid blow stuff up game now
wanna make a save together and blow up stuff
Knock off some storage space to account, of course (and I'm not quite sure what you'd do with the top ISC port if that was done; could be that ISCs in particular are infeasible for that)
Sound good. Let's blow some shit up!
thanks T_T i have trouble with the chests a bit and i want everything to look great
yeah, like satisfactory with nuke nobelisks!
omg yaylets go
want to make a save? ill join 😄
I haven't done this yet. How do I do it?
i think create a game and ill join through your manage session
(Either DMs or #1201555265942724758 would be where you could go to organize that, btw)
okay
o no, dont do that
the trick is not using 4m foundations between layers of the factory
I create a session of my current factory or a fresh game? I don't understand
a fresh game should be better
yes but my catwalks!
Not yet
I mean to be fair, with some catwalk clipping, you'd be able to make it work even with non-4m-increment floor heights; would just be more annoying to build is all
The real solution is probably just Don't Build Central Storage Anymore™, which is what everyone else went to once 1.0 dropped. :P
But it's so fun! Keep doing it as a vanity project 😆
I should hope your cat walks, otherwise is perma-loaf 🥁
Heh, I was thinking that on my next playthrough I wouldn't, but instead would build a vanity Drone Mall again. Time will tell!
Gotta build something that's essentially useless, after all
I still like having central storage near my blueprint designer, because I quickly drain the cloud
I understand why [lazy/utilitarian] people would just use depots on-site at factories but it's way more fun to make those part of the mall and have a fun logistics puzzle to build
Yeah, I do love the sight of a big ol' nicely-organized-and-labeled grid of bins.
I think the last time I had a central warehouse was the last time I used trains
And, as you say, designing the intake logistics is a fun challenge
yeah it's great excuse to use like a thousand vehicles to bring it all to one place
the last time I had central storage was never
yeah I did like maybe 80% trains and 20% drones for intake on my last one
i really want to play satisfactory but the early game is so boring imo, and its stopping me from starting a world :/
how early we talking? there are probably options for you
like before coal power
cheat and skip stuff that bores you, or figure out ways to make the boring stuff fun
You can get up to x progression, and then just use that same save as a starting point for all future games. 🙂
so honestly all the way to building coal is only a few hours and then it's like all automation from there if that's any motivation but otherwise I'd say use cheats like was suggested
i would but id like achievements
can i like cheat in 1 world and copy it into another where the cheat settings are off?
I think mods would cover that
save editing doesn't block achievements, mods don't block achievements
take a previous save from whatever point you want, plug the save into SCIM and delete everything
as previously stated:
wham, new game (with stuff unlocked)
AGS to remove spooders: blocks achievements
mods for spooder booba: whatever floats your boat
Oh yeah, save editing is probably the quickest way to custom build a starting point with fixed inventory and unlocks. I always forget about it
Satisfactory does do a pretty good job guiding you through concepts in that T0-T2 stuff though so if you're unfamiliar with the game you might benefit from just going through it one time and then backing up a save to use in the future if you want to restart
ive played multiple times and honestly favorite part is oil part
ahh ok, nevermind then 😄
didn't want to drop you into T3 if you didn't know how to set up conveyor stuff and everything haha
ill try save editing even though i have never heard of it
that sad feeling when you log in and find your 250k mw grid offline...
Your nodes must have dried up
Or... my friend who has 10 hours clocked logged in and tried to upgrade something
that's what friends are for!
o/ Fellow Pioneers!
o/
o7
\o/
Oh I guess we tried our hands at nuke reactors, guess waste management is optional
Just build a massive containment unit Under the sea! 😏
I now have like 25 containers of nuke waste haha drones are ging to be busy busy
I'm 100% down for the 'future me' problem
You can fit 120 industrial storages in a mk2 blueprint. Makes nuke waste storage very simple
Right now I'm blueprinting a mk3 bank of batteries
#screenshots message
Like this?
Warning, you won't be able to build it..
no? why not?
Too many items
isnt there a limit removing mod?
It requires over 110 stacks, and even with max depot, it's more than the 78 inventory slots you do have.
Sure, you can add more inventory space with mods, but I don't just assume people play modded.
Maybe?
It'd still be pretty big
I did this same thing, but in layers, so you can actually build it
anything to avoid waste disposal haha
honestly it feels like a punishment to use nuclear
nuclear is pretty fun
storing the waste instead of processing it is just a fast track to disaster
eh, storing plutonium waste is not that bad
storing ueanium waste, on the other hand, is a terrible idea
i dont think you should be storing uranium waste unless you only have a couple reactors
as far as i know we dont really have a good way of dealing with nuclear waste irl
cant wait until someone figures out fusion on a commercial scale
maybe we could use nuclear waste to power satellites?
pretty sure we already do that
sometimes
how do i make a new folder for edited save file?
you have to change the session name
i changed the file name but it stays under the original folder
no, session name, not file name
SCIM has it in one of the menus after you upload the save file
does anyone try to make their logistic floors look organized, or is it mostly just spaghetti under there?
I do my best to organize
I need a 1:10 assembler setup so it'll be at least a bit messy
really helps if you need to debug it later - though I'm a little "extra" and don't over-rate belts
a few (5+) years ago I heard of pocket nuclear batteries being developed, not sure where that went
over-rate being like using higher tiers?
correct. if a mk 1 will carry what's needed, i use a mk 1
just manifold huh
I try to use the lowest teir possible, still early game with few resources
found it, thanks
balancers are fun
they exist but you need like a thousand of them to power anything
dopamine
no I mean enough to power TV remotes and such
they exist, they produce like a few mW
don't alien power augmenters take up a 3x3?
!wikisearch apa
The Alien Power Augmenter (APA) is a special power generator building that boosts the total power grid capacity by 10% and generates 500 MW of power. If supplied with 5 Alien Power Matrices/min, its power grid boost increases to 30%.
Only a limited amount of Alien Power Augmenters can be built, as each...
3.5x3.5 foundations
we could add that as hover text right...
Ive got another fluid question 😮
I did some research and I wanted to get a verification.
Ive got a perfectly balanced fluid line/production. Which then leads to about 15 fluid buffers. (Obviously, I don’t need these, but I want them).
Are these affecting my overall flow rate, due to “sloshing” and that if I want to continue to have these buffers, I should fill them before sending the fluid to my generators? OR
Simply remove the buffers entirely ?
Not being a shit, just asking - why do you want the buffers?
I played back when it was a needed thing before batteries and so old habits i suppose
nah your good
tldr; if you're going to use the buffers (or not), make sure the entire line to generators is 100% full before flipping on
to each their own, I wouldn't use the buffers
if your not already doing this your a mad man
haha, I did, it was just a PITA because i needed the fuel to power the production, so I had to use batteries to help supplement. So was like a catch 22 lol
hey me and my friend are having some problems with multiplayer i keep lagging like when i move it wont let me move or it ill teleport me to the direction i was going even going thru stuff 3 times and we both have internet speed over 300mbs and the internet setting in ultra
Gotcha
but i dont think its a problem of the game because i also play with a frien in arg and im in the us and me and that other friend have no problem
IMO, the only real, best use case scenario for buffers is right before and after train stations - allows you to transport liquid without any loss
on my first power plant in my current world i did a few buffers, more as a failsafe, still went unused
on that note, do you happen to know the formula i need to use, so i do the math to know how many fluid trains i need to meet needs?
like x amount of fluid per train, per distance traveled etc? I know i SHOULD package fluids prior, but didnt they increase the storage amount ?
"should"... meh. i've used liquid trains with no issue, just gotta make sure to buffer (just as you would with a regular solids setup, too)
as far as a formula, no. I've always started with one loco with however many freighters and just gauged from there
no reason to package it, see what i do is build a pipeline along the train so i dont need fluid cars, they suck
@mossy rock offers a solid secondary solution that I also like
👍
the only downfall is it takes a while for that pipeline to fill 🤣
gotcha, I personally like having the fluid trains, not that im against a great oil pipeline haha
transporting fluids is already kinda lossy, even with buffers. because you cannot really set fluid trains to only depart when empty/full
something about fluid trains and long distance pipes makes my brain go buzz buzz
build it before you build your factory, that way it has time to fill while your building 😄
nor would I want to! 🙂
yes, this is the way
fluid cars hold less than regular cars so technically its more optimal to package and then throw it into a regular car, but tbh i dont see the problem with running an extra train or throwing on a couple extra cars
imo, the goal with fluid trains is to find that sweet spot where you're not overtransporting empty railcars while still moving good amounts each trip, but never letting it fill up
you can't get the max throughput without it 🤷♂️
Yeah, I thought there was a formula you could use. I mean i suppose could just throw on another set of cars until you meet the needs
interested to hear the argument here - I've never had issues doing it that way and had full throughput
as for the "formula" i think you can just divide the time the route takes by the number of cars, and if that meets the throughput then you're all good and if not then add more trains/cars, as for what i do its what you just said @shut trout
it would be a stupidly complexe formula, it does exist tho technicluy
would need to take into account other trains on the track, because of signals, distance, speed, all sorts of stuff
it might be the throughput you want instead of cars, i cant remember
just timing the route takes care of all of that with reasonable accuracy
in the long run any small bumps will flatten out
This is a situation where you measure it and get an actual value, rather than try to predict a theoretical value.
or just add extra cars, that way u dont need to worry abt it
you can get enough throughput without it, but you can't get the maximum. I mean you can, but only if you time your train exactly to hit the max.
with depart when empty/full, it'll automatically delay the train to depart that that optimal time, as long as it arrived before that
cool cool. appreciate it
still a good idea to time it in case you want to add another train ig
If you have two trains running the same route, and they both grab 50% of the load, and are in constant motion... would you not still attain max throughput through the system?
if your using mono rails, i have a train network going across my entire world
thats how you'd do it
added that as hover text (it'll take a while to update though)
just so that you dont end up with the trains getting stuck at stations/to get optimal throughput, better to have one leaving a drop off while the other is leaving the pickup
how do you plan on ensuring that?
I typically run my aluminum setup like that with no loss that I've ever seen - I'll train out the alumina solution with an industrial buffer on the exporting and importing stations to ensure that the fluid has somewhere to go while loading/unloading during the pause. I've never had any factory fluctuations from it
I can't prove it's perfect but observably to me, it works flawlessly
I usually run two locos with 2x freight cars ea loaded up and it never fills up completely nor runs empty
top one is how it looks like with depart when empty/full, bottom with default settings
https://imgur.com/a/4jR1BAR
sure, if you only need like 600/min, both will do just fine
but for 800/min, the time window for default settings is tiny
too early, and you lose throughput, too late and it's the same
with depart when empty/full, you can't be too early
how in the WORLD did i play this game before i figured out middle click copied buildings 😭 best feature ever ngl
this is very interesting data. I think I'm having trouble wrapping my head around the notion that additional freight cars/locos wouldn't fix it?
additional wagons to the same train would fix it
additional trains potentially wouldn't. depends where on the graph you are
ah gotcha
cars*
seriously thank you for the graphs, that's helpful
aren't splitters and mergers supposed to be able to connect with a conveyor lift now?
it SUCKS tho
Ok so it's not just me then. Makes me feel better
what issues are you guys having with the connection to lifts?
Can you get to a higher build mode without the jetpack? I'm finding it hard to place bigger items like the coal generator.
no issue
the exact numbers on the graphs are for specific values I randomly chose, but the general shape is always the same
rocket fuel
just have to make due until you get the hoverpack
oh wait what? nvm
although you could try setiing up some sort of catwalk system
ok then, ty
it will definitely be something I consider as I build out this playthrough. maybe do some more in-detail messing around
There are lookout towers you can place to stand on.
this or ladders and higher foundations can be friends
or better jetpack fuel
how big of fps cost is glass windows lol
Just spent 30 minutes building a small factory to produce 480 iron ingots.......
...
... To make Steel ingots...
I forgot it needs ore 💔
solid steel
Alt recipie
Time to grind hard drives
how does the output amount work? if its producing 13 at a time and says 65 per minute, is 65 the full amount per minute it outputs in batches of 13?
It makes 13 every 12 seconds, so 65 per minute on average
It can craft 13 items 5 times per minute, for a total of 65 items to be removed.
alright cool thanks
As a new player, am I better off making one main factory that everything gets shipped to? Or should I just have multiple factories that ship to each other if needed.
I make lots of little ones, easier to organize.
neither
I am using the latter approach
A big factory means constant upgrades to one building, which I personally can't do
!wikisearch independency
Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...
Beat me to it lol
Yeah, I'd consider that the easiest building strategy
alrighty cool, thank you all
40 hours and not doing too ideal so, just wanted to see how more experienced players did it.
Wiggly worm factories just to get things producing, then going back and making something permanent usually.
I've got about 924 hours in the game; you'd think I'd know what I'm doing by now.
12 constructors, 10 assemblers, and 50 manufacturers until i can get this nuclear power plant online
the week long adventure is coming to a close
Alrighty so If I want to start producing a whole new component, Should I go find a whole new iron spot?
And keep finding iron for each new copponent I want to produce?
You don't have to find new nodes once you get a better drill, you just have more iron.
Oh right
and some drone issues apparently
will drones not run if the drone port is full?
Mine keep flying their same route no matter how little or how much they carry. It's kinda crappy.
interesting
For the most part, yes
you can get 2x ore from mk.2 miner fairly early, you can also overclock for another 2.5x, but when you do that it's fairly easy to split the resulting ore in half and take the new half.
most of the drones i have set up work fine and those ports are all running into awesome sinks
but i set up a couple new pairs of drones despite having another port to go to they dont want to leave the one at my power plant
They won't leave if they're waiting to unload
ahh
otherwise, if they have fuel then they should
more awesome sinks then
Why sink the stuff that they're bringing, though?
unless you need the drone to take A to B and B to A, and don't mind wasting excess
man, am I the only one whose first big joy in a Satisfactory run being when you turn on the power to make your first coal setup come online?
It felt so good to not have to scavenge for biomass anymoree
no
i still grab biomass but thats mainly for crafting (because each stage has a buffer
just for overflow ig, very much wont be sinked and its nice to have that extra layer of redundancy for this
There's no redundancy though, the drone will only stop if you have more than plenty of materials
and it will resume as soon as the buffer is not completely full
so what you are doing with a sink is deleting materials that are buffered for your machines
is non fissile uranium sinkable
no
so you have to process it into plutonium
iirc the only sinkable radioactive items are ore and fuel rods
aw
ion wanna process allat but its the only way to actually get rid of uranium waste
(except for ficsonium)
you know, having played Factorio? If there's just one thing I could get ported over, it would be thee ability to lock down storage containers so they can max out at, say, a single stack of an item and let the rest just flow through or back up.
so more customizable buffers
In Factorio, that helps you conserve resources by not making stuff you aren't gonna use. But in Satisfactory, with resource nodes that never run out, there's nothing worth conserving
yeah, I don't need a whole shipping container of rotors, but having a stack of them as a buffer would be so nice.

