#satisfactory

1 messages · Page 262 of 1

near frost
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i feel so stupid

limpid cairn
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i did the same lol

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tbf it was worth imo

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for the 5 sec dopamine shoping

near frost
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lol

limpid cairn
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tbf half of the stuff isnt really needed

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that you get from hard drive hunting

gritty zealot
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is it possible to unlock every single alternate recipe? or do you have to be careful about your choices with the limited hard drives? never looked into it.

hard ivy
near frost
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new info

limpid cairn
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you can buy harddrives with coupons if you have to lategame

hard ivy
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you don't have to tho

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and it's expensive as frick

white dawn
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Of course "expensive" definitely depends on your sinking strategy throughout the game plus whether or not you want to try and get all the trophies. If you don't care about the trophies then it's not hard to otherwise buy out the shop, and you may have plenty of coupons to spare

noble stratus
hybrid copper
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Is there a better furnace then tier 1? 😭

hard ivy
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no, but there are better recipes

hybrid copper
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Recipes?

hard ivy
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recipes for ingots

hybrid copper
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Ohhh so they smelt faster? Sorry I'm new

limpid cairn
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whats the optimal distance between 2 train stations?

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im guessing 1 foundation for fluids and hard objects?

hard ivy
gritty zealot
limpid cairn
# gritty zealot please elaborate?

you have like 4 train stations next to each other like

| | | |
| | | |
| | | |
| | | | (each line is 1 train station)

and im asking what the optimal best distance between them ist

gritty zealot
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if you think you might need space in between then add some, if not, dont

limpid cairn
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😔

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I guess 1 foundation it is

gritty zealot
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i suppose

topaz shale
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If possible for stuff, is it just better to use the mk1 pipes instead of the mk2 pipes since it is difficult to get the full throughput of the mk2 in a lot of situations?

white dawn
hard ivy
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in general, if you can use a mk1, you should use a mk1 and not a mk2

white dawn
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There are some recommendations for pipe build style which will often allow you to build 600/min systems without problems, too; once you're used to those (or have your own style which works for you) then you can generally just build and not think about it

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But yeah, also what KYO297 said. :D

topaz shale
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Because I'm planning on pushing 1,200/min of crude oil and water and so was wondering if it is fine to just use the mk2 pipes or if the mk1 pipes are slightly more reliable for throughput consistency.

mortal ginkgo
white dawn
# topaz shale Because I'm planning on pushing 1,200/min of crude oil and water and so was wond...

Here's the advice I've got saved which will nearly always get you to working 600/min. IMO it's good advice even below that point, though the system is usually more forgiving before then. Note of course that people have gotten working systems while ignoring large swaths of this, and occasionally due to build styles or other vagaries you might still have problems even with all this. But IME it's nearly always "the pipes Just Work":

  1. Keep the system as simple and short as possible.
  2. Loop your manifolds (so: the input goes into both sides of the machines you're feeding)
  3. Feed fluid from above, so gravity does part of the work for you
    4a. Avoid valves entirely (they've been improved for 1.0, so this one might not be as important, but you still don't actually need valves)
    4b. Avoid fluid buffers entirely (except as buffers for train lines, where they are rather necessary)
  4. Prefill your pipes! Full pipes are happy pipes. Wait until the system's thoroughly saturated before turning machines on.
  5. Place junctions before pipes. If you do snap junctions onto pipes, dismantle and rebuild the pipes afterwards.

See #screenshots message for an example of 2+3 specifically. And of course, as mentioned, the fluid simulation tends to be more forgiving as the rate goes down, so keeping your pipe systems below 600/min is another option too.

topaz shale
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Ah yup, limiting what goes in to a building will help with some problems.

hard ivy
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there are some layouts that work better than others too

topaz shale
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Yeah I've been using a simple manifold set up for fluids. Making sure that all the inputs and outputs are above and so far that has been working even with having to use all of 600/min of throughput. I'll look around for some set up ideas to hopefully be able to fix the issue. If all else fails, I'll just connect the manifold setup to the middle instead of connecting the fluid at either end, allowing me to go from mk2 to mk1 pipes easily.

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Since fluids split at junctions evenly.

hard ivy
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it's harder to make a 600/min pipe than to consume one

topaz shale
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True true. I think I've had no problems with 600/min for water and oil but everything else, yeah agreed.

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Well, no other way to find out other than to build it and see.

regal arch
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any one know why my ada lines don’t work anymore? audio is turned on for that. sometimes she’ll talk for half a second then silent again

quasi frigate
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hey all, how do you keep track, of, all the lines, of conveyers coming in early on, on how much the belt is bringing in? and as you upgrade to new tiers of belts and miners and so on
as you bring in more and more?

go out and figure how much each belt is, then put signs down or something? lol

gritty zealot
quasi frigate
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I find i have tons of different conveyors coming in currently, and its like wow, I need to try to keep track of how much is coming in to each belt or something

gritty zealot
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early game i assume?

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theres an item later on which you place on a conveyor belt and it calculates the amount of items per minute

quasi frigate
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coal gen, and upgrading to mk2 miners and mk3 belts and so on, but phew I have lots of different ones coming in from so many directions from before, and I rebuilt my base, tore down old base, and wanted to organize what all is coming in lol

#

like the conveyor throughput item? I guess that would tell me, how much would be coming through at full if the belt is full, so you dont have to go to each miner and calculate it out? lol

gritty zealot
quasi frigate
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haven't tried those yet

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should try that perhaps

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so many lines from many directions, I might even redo and make all these outside my base belts come together, to make it easier to manage and so on lol

gritty zealot
quasi frigate
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ends up being, LOTS of long belts lol

gritty zealot
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i did the same

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not lots, i rushed to get trains so i could do things properly

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i suggest you do the same

quasi frigate
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ah hmm, I could see what it takes to get trains unlocked haha

gritty zealot
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"make it exist, then make it good"

neon hollow
quasi frigate
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sounds good, I'll see if I cant get to trains real quick lol

neon hollow
glad drum
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On the contrary - if you just splitter all your belts and make them all 60 items per minute then you can have a giant river of mk1 belts and you will always know its 60/min

white dawn
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That way you're not worrying about keeping track of your input belts at all; you just hook the factory up to exactly what material it needs, and then it stays like that forever.

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If you ever need to make more of that resource again in the future, you just do it inside a brand new factory

shy mulch
glad drum
white dawn
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Basically just recommending https://satisfactory.wiki.gg/wiki/Tutorial:Independency again; worth a read IMO. :) It may sound like it's more work, but honestly it tends to be a lot easier (IMO anyway). When you try to centralize all your production in one place you end up running into a lot of logistical and design problems that just Don't Exist™ if you spread out instead

quasi frigate
quasi frigate
white dawn
quasi frigate
quasi frigate
white dawn
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Eventually you start to encounter situations where you do want to produce one part in one area of the map and then ship it over to another part for further processing, but that's sort of just one geographically-distributed factory

quasi frigate
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so at one mine, you might need copper or coal or so on, at an iron mine, so you bring that copper/coal over, and product what END product you're trying to make?

white dawn
quasi frigate
white dawn
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It's not that you've got multiple "rotor factories," it's just that you've got factories which happen to make some rotors right inside them, but it's just as an intermediate product

quasi frigate
white dawn
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(Eventually you do get to a point where you might need to bring some raw material in from far away, but in general I try to just build factories near all the nodes it needs)

quasi frigate
white dawn
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And of course this is just one way to play. IMO it solves a lot of problems that newer players tend to run into, and leads to some nice clean logistics everywhere, but so long as you're having a good time, you're playing the game right

quasi frigate
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so how do you determine how far down the line, a mini factory produces an item? like you say rotors are intermediaries, at that point, you choose like, versatile framework or so on? (as thats one example of what I need and am working on towards space elevator towards the next phase upgrade I believe)

white dawn
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So take it or leave it, as a build strategy. :)

quasi frigate
shy mulch
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also for relatively small quantities over large distances, drones work very well

quasi frigate
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ah not at drones stage atm lol

shy mulch
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it's just another option to think about when the time comes 🙂

white dawn
wraith lotus
river oriole
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How can i control the parts per minute in satosfactory modeler?

river oriole
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i want it to be more

hard ivy
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you limited it somewhere

quasi frigate
river oriole
hard ivy
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it makes as much as it can

wraith lotus
river oriole
white dawn
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And of course, as I say, eventually you're gonna want to separate things geographically a bit, so you may have some "sub-factories" or whatever (or at least that's what I call 'em). Like: ```
[Sub-Factory 1] ----
>-----> [Factory] ----> (resource output)
[Sub-Factory 2] ----/

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It's quite common to want to do that for like oil + aluminum, for instance, which often encourage some degree of geographical centralization for their production

hard ivy
white dawn
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And of course it's not like you have to follow Independency religiously, even if you sort of generally follow it

quasi frigate
river oriole
unkempt blade
hard ivy
unkempt blade
green fiber
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damn, discord didnt scroll

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oh well, no ping so no problem

white dawn
shy mulch
shy mulch
unkempt blade
subtle escarp
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Hello,
Long time since I've used drones, I remember it was possible to, with only two ports, send a drone from A to B, and make it return, but without configuring nothing in B, this way we can have a C going to B and picking up things from there too.

Is this an allucination or it can be made?

white dawn
topaz shale
quasi frigate
white dawn
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That's easiest done when the drones are picking up material, since the drones won't have to wait any longer than the other drones' landing/takeoff animations

subtle escarp
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Then, how can I configure the drone to return automatically? I think i've tested this a few days ago and the drone wasn't returning until I've set port B with destination port A

white dawn
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If you have multiple drones dropping off at the same port, other drones might also have to wait for the port buffers to clear out, since drones will wait at their port until they can fully unload all their cargo

hard ivy
cerulean linden
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I JUST GOT SATISFACTORY AND I LOVE IT

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TY DEVS FOR MAKING SUCH A PEAK GAME!!!!!

subtle escarp
hard ivy
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so place drones on A and C, send them to B, place nothing on B and don't configure anything in B

white dawn
rare rivet
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I've never done aluminum before, is it as complicated as the recipe chain seems, few elements but byproducts and fluids are scary

quasi frigate
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kind of like, making a constant in programming, once you make the mini factory, think of it as done, so you dont have to redo over and over

white dawn
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So basically you figure out how much total water you need in the first step (call that X). Then that'll produce a certain amount of "recycled" water at the aluminum scrap step (call that Y). So you'd have X-Y fresh water being sent to one set of refineries, and Y recycled water being sent to another set of refineries (underclocking/overclocking machines so that the numbers work)

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Another option that a lot of folks do is to just use all fresh water, and send the "recycled" water to some other process (like Wet Concrete or whatever)

rare rivet
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What about the chad method of packaging it then sinking it /s

white dawn
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You can also combine the fresh+recycled fluids if you want, and once you know how to do that properly it can work just fine. But IMO it's not worth the debugging time to figure out how to build a system like that reliably. :D I personally prefer to just keep fresh+recycled totally separate

rare rivet
white dawn
hard ivy
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underclock and build an extra refinery

rare rivet
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Oh fair enough

hard ivy
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or VIP

rare rivet
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Sometimes it's the simple answer

rare rivet
hard ivy
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variable input priority

rare rivet
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That is a scary collection of words, I'm afraid it exceeds my IQ level

white dawn
hard ivy
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lets you use the byproduct water before the fresh water automatically

rare rivet
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Okay yeah that's actually too big brain for me, I'm sure I could understand it with time but I am too lazy

cerulean linden
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Real

rare rivet
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It's cool that it's possible without any actual system of priority for pipes

cerulean linden
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At what point do I get conveyers?

rare rivet
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It's one of the very first things after the hub is built

cerulean linden
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asdasdhasdh

mortal ginkgo
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Sure I go do that. First Tractor I always use is bringing coal to iron to make steel

rare rivet
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I tend to only use tractors if there's an open coal vein nearby

mortal ginkgo
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I wouldn't say all in same location but closer the better, at least until trains.

My primary intention with tractors is to find a good Iron Ore spot, bring Coal to it to make Steel

white dawn
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I'm presonally quite fond of tractors and use them quite extensively into Phase 3 (and continue to create the occasional tractor route even into the lategame, where appropriate)

mortal ginkgo
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Quartz and Caterium are mostly needed at phase 3, where you will unlock trains to brain stuff the best way possible around. I wouldn't worry about them THAT much at first.

white dawn
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A couple of semi-unsolicited bits of advice:

  1. After recording a route, make sure you're not left with any blue "pause nodes" on the route. There's a game bug related to those. You can walk up to them and delete them if you see any
  2. I'd recommend not building your own roads. Just use the map's natural roads. This does kind of restrict what routes you can use, but IMO the tradeoff is well worth it
rare rivet
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Just send the route straight through the forest and hope the AI makes it

leaden turret
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ᵇᵉˡᵗ ᵃˡˡ ᵗʰᵉ ᵗʰᶦⁿᵍˢ

hard ivy
rare rivet
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When linking blueprints do you have to click when it shows the link symbol? Am I an idiot who couldn't figure it out with rails

white dawn
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Yeah, it's fun to watch the li'l sugarcubes trundling about

hollow halo
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So.. I managed to auto iron stuff last night, even if it’s inefficient. What would be my next step?

rare rivet
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Copper!

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And concrete, get that setup early and going into a crate so you can thank your past self in the future

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Easy

hollow halo
wary vessel
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the step after that is to make number go up

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parts per minute go up, belt speed go up, resource nodes go up...

hollow halo
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They’re all so slow tho…

wary vessel
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Precisely why number go up is important

hollow halo
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How to make number go up?

wary vessel
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Play the game more

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Get some progress going

hard ivy
wary vessel
hollow halo
wary vessel
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I'm not building an 11,200 plastic and rubber per minute factory because it's practical

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I build it for number go up dopamine

near frost
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i wanted to ask is there any mods that u recommand like ones that dont change the games core gamplay at all but just helps with annoying stuff?

rare rivet
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Any oil left in the world?

wary vessel
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Nope

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12,600 m3/min

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Its not done yet because it's fuckin huge

mortal ginkgo
wary vessel
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I'll drop some screenshots when I get back to my dorm

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Gimme like 10m

rare rivet
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No trains right

hard ivy
near frost
rare rivet
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Whattt the hover pack sucks?

mortal ginkgo
rare rivet
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Rip, anyone know if mods work on Linux and/or multiplayer?

white dawn
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Hoverpack is far from useless. It's intended as a building aid while around powered infrastructure, and it excels at that

hard ivy
white dawn
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I'd also strongly disagree about its range being 'tiny.' The only downside IMO is that, yeah, it's a bit drify when trying to stop, but that's easily countered via muscle memory

white dawn
rare rivet
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It looks really cool and that's all that really matters

white dawn
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IMO if you're getting annoyed by the hoverpack's range while building, it's because you haven't built out your hoverpack power scaffolding sufficiently. Just gotta stay near power, is all. :)

leaden turret
white dawn
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(I do think it's be kind of neat if the hoverpack could optionally consume batteries, in addition to drawing power right from the grid)

rare rivet
#

How many foundations is the range

wary vessel
#

im back im gonna boot up the game and grab some screenshots of the big ass oil plant

hard ivy
pallid tide
#

Wait if drones only travel between two ports how do you get fuel to all of the home ports if they aren't all in the same place? Do you just need a fuel source at every factory that you want drones delivering to?

mortal ginkgo
rare rivet
# hard ivy 8

I mean like the range where you stop getting power from the grid, I'm assuming this is the flight distance?

white dawn
hard ivy
rare rivet
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Whattt, that sounds great on paper

wary vessel
#

it is great

hard ivy
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and it slows down as you get close to the end of the range

white dawn
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Yeah, I honestly don't "get" when people complain about it. It's extraordinarily useful

wary vessel
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awesome actually

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especially the extra reach its so nice

white dawn
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Like, yeah, could it have a longer range? Sure, but whatever.

rare rivet
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I'd imagine after a lot of use it could get annoying but it'll prolly feel great when I've only ever used the jetpack

hard ivy
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with 128m of range it's actually awesome. but with 64, I geniuinely prefer the jetpack

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not being able to place a power pole at max range absolutely sucks

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same with aligning blueprints

white dawn
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mutter mutter insufficient power scaffolding cough cough :D

rare rivet
#

Maybe a hover pack mk2 that's stupidly hard to make would be cool as an acceptable upgrade? Lol

hard ivy
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nah, they clearly don't want it to be any better

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the range was actually buffed in 1.0

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it used to be 50

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it was actually unusable for me back then

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now it's just meh

rare rivet
#

Do you keep a jetpack on you at all tim- actually u can just throw it in dim storage

hard ivy
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I just keep it on me

hard ivy
#

with the depot, the inventory is only useful when dismantling large numbers of BPs

true mulch
# pallid tide

Drone port hubs. One port brings the fuel and supplies it to the other ports in the hub

white dawn
rare rivet
#

You can quick swap that stuff from inv?

white dawn
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(I do really wish we had a way to assign explicit hotkeys for swapping, rather than having that list sort of dynamically generated)

white dawn
pallid tide
rocky raft
white dawn
#

As I say, I wish there was a good way to make the hotkeyable slots static

wary vessel
white dawn
#

But at least you can shift-click in the inventory; I wouldn't want to have to drag stuff out of the depot every time

rare rivet
wary vessel
near frost
rare rivet
rocky raft
near frost
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thx

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saved

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i will look up what they do

rare rivet
#

Is there a distinction between client and multiplayer mods? Where some can be used without the other player using it. Or would this question be more appropriate in the modding discord

wary vessel
# rare rivet I love the colors

thanks! when i did the square of refineries, one of my friends said it looked like an early 200s scifi movie factory and ive been leaning into that a lot lol

rigid glen
true mulch
wary vessel
#

i just posted another screenshot with the epic environmental impact of my big ass concrete square

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its fantastic

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spire coast is so beautiful that i just HAD to crush the natural landscape with my even more beautiful gridsnapped industrial hellscape

near frost
#

how long do u think my PC will last until i have to lower graphics from ultra to high

i have an RX 7800XT and Ryzen 7 7500X with 32GB of RAM

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like at what phase i am start dropin below 200FPS

hard ivy
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forever. the game doesn't get more or less GPU intensive as it goes on

white dawn
quick verge
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Im a little confused on flow rate. MK1 pipes have a limit of 300 m/s right? Does that mean they can only support 3 extractors? I have 16 coal gens, which should need 6 extractors. I have 8 and cant keep them from running out of water. Have it going up to a tank which sits above them, then being gravity fed down. Ive been pretty lucky with not having fluid issues in the past, so Im a little unsure what Ive done wrong. ive checked all the connections to be sure they dont go too far into the joints, etc. It just seems like they arent putting out enough water to keep them filled, so Im assuming its a mk1 pipe issue. I think previously I only had 8 coal gens in any single place.

wary vessel
white dawn
rigid glen
rare rivet
#

My 14600k and 5070 struggles with the max settings on this game at 1080p 144hz lol

near frost
white dawn
#

Unless I'm misremembering things, of course

rigid glen
#

while 3 extractors is technically to much for a mk1 pipe, the gens are using the water as it goes, so it works out

quick verge
rigid glen
#

Good luck

feral geyser
#

What pump issues are y'all having?

leaden turret
feral geyser
#

Cuz I've never had any issues with pumps

rigid glen
#

@quick verge is figuring out coal power loops for the first time

feral geyser
#

You put em within/at the edge of the headlift of the thing before and they work just fine.

wary vessel
rigid glen
feral geyser
#

Sounds like a skill issues

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Git gud n00b

rigid glen
#

rolls eyes and sighs

feral geyser
#

(I tease)

wary vessel
wary vessel
feral geyser
#

But also, actually seriously, what actual problems do y'all have?

wary vessel
#

idk i dont have many issues but also i try to keep my pipes nice n organized

feral geyser
rigid glen
#

It wasn't a pump specific issue, just helping someone figure out the numbers for a proper coal/water/power loop

burnt ferry
#

im just realizing dark ion fuel seems to be not worth at all. you get 1 packaged rocket fuel for 2 rocket fuel (without that being lost, prolly just compressed, unpackage you get back 2 rf).. now the conversion from prf to dark ion fuel is even worse than 1:1 like 12:10, AFTER the numerical amount has been halfed already... the default ionized fuel recipe just makes 1:1 rf to ionized fuel, so you get more than twice the amount of ionized fuel from it

rigid glen
#

I just got done beefing up my fuel gens so I can start in on the aluminum complex

rocky raft
near frost
#

ok

feral geyser
wary vessel
rigid glen
wary vessel
#

THEN i can progress

burnt ferry
wary vessel
rare rivet
#

Is there an easy way to know if headlift isn't high enough for something, Ive got a case of it's 9-10.5m but I'm not exactly sure and it's over a long distance, if I could get a y coordinate that would be all I'd need

rigid glen
burnt ferry
#

i just use the liquid bio fuel. easier to make and insignificantly worse

wary vessel
#

true

feral geyser
rare rivet
#

Oh UE is shifted I forgot

feral geyser
rigid glen
wary vessel
rare rivet
#

Unreal engine uses a coordinate system with z being up

feral geyser
wary vessel
#

oh right yeah

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i always forget that z is up in ue

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not sure why they didnt just use y like a normal person

rigid glen
feral geyser
#

That's also perfectly valid.

wary vessel
#

just a consistency thing

feral geyser
rigid glen
#

3d printers use Z vertical as well 🙂

rare rivet
#

It's not that uncommon of a coordinate system tbf

wary vessel
feral geyser
#

During my entire MV Calc class, x-y is a horizontal plane and z goes up.

burnt ferry
feral geyser
burnt ferry
feral geyser
rare rivet
#

My extractors are like a couple hundred meters from the platform they go up to, can't exactly use a pump to see

feral geyser
#

It's annoying

vale grotto
burnt ferry
feral geyser
vale grotto
#

Ah true

feral geyser
#

And z would be coming out of whiteboard

vale grotto
#

Could place and connect the pump and check the UI?

burnt ferry
burnt ferry
#

the pipe height more specifically

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==> if you dont see it, pumps strong enough

bronze dagger
#

is it viable to have a massive smelting factory that I bring in all my basic ores (iron and copper) and ship the ingots out to dedicated factories

burnt ferry
#

its viable to have amassive refineries factory for pure recipes

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with a small smelter section for pure alu

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but i would build these specifically close to water and the ore node

wanton fox
#

is worth doing diamonds with oil? or rather use coal?

bronze dagger
burnt ferry
burnt ferry
bronze dagger
#

so it is worth having a small outpost factory that just makes sheets?

burnt ferry
#

your building mats will typically require only one or two machines and a link to the depot

bronze dagger
#

im not that far ahead

burnt ferry
#

and then you can make large batteries of production chains for phase material or thelike

burnt ferry
wanton fox
lime ermine
rigid glen
burnt ferry
burnt ferry
#

with the depot i have effectively unlimited material of anything i create a link for and whichs production is working.. i have 4 concrete links, i can spam foundations like a maniac and never run out

limpid cairn
#

You’ll run out even with 4 links

#

Im speaking from experience

burnt ferry
#

maybe with a blueprint that has 6x6 stacks of 1m foundations

rigid glen
#

That's for building, the depot doesn't really change how you decide to feed your factories

limpid cairn
proud bough
#

Yk what would be cool but will probably never be done dimen. depot downloaders

burnt ferry
#

i do run out of things i have only one link to.. but the point is its still unlimited, just have to wait then

burnt ferry
limpid cairn
#

nope I’m on vanilla

#

I was just building a small train track

burnt ferry
#

idk bro.. then your links are just slow 😂 but its also irrelevant for the question in the beginning

willow glen
#

I’ve had 5 depots uploading concrete at 120/min each and still manage to zoop foundation faster than it can upload. No mods

burnt ferry
#

nobody really needs 4 links to anything

proud bough
willow glen
#

for concrete I recommend 3-5, everything else one is more than enough usually

static spruce
#

I wanna know who's the psychopath that created the stinger and decided to put them in all over the new forest and the swamps 😭

willow glen
burnt ferry
limpid cairn
#

idk how I ran out too 💀

burnt ferry
#

i still have 30 left

willow glen
#

my time isn’t infinite tho lol

burnt ferry
#

then upgrade the upload speed lul

limpid cairn
burnt ferry
#

youre contradicting yourself. i ssay make the upload faster you say no its too expensive and then you say your time is limited

burnt ferry
limpid cairn
#

I have to much depots placed

#

😔

burnt ferry
#

i build double links accidentally because i forgot and i still have 30 spheres left

#

with ALL upgrades

proud bough
#

Yk we need large uploaders that have more than one input

#

They'd cost more spheres or something but have like 4 inputs

burnt ferry
#

and i continue finding ones.. i just build some fuel generation in the eastern blue sink and i had actually farmed that already but i still found like 5 spheres

trim vine
#

I usually have 6-9 depots uploading belt and pipe materials

proud bough
burnt ferry
trim vine
silk ocean
#

limited* xD

proud bough
trim vine
burnt ferry
#

it is actually very clearly and precisely limited 😂

trim vine
#

Self inposing a restriction is all this is

burnt ferry
#

like you can calculate a precise square meters value 😂

#

cubes even

proud bough
#

The production floors are clean cause I like to cram logistics and uploaders into a logistics sub-floor

trim vine
burnt ferry
trim vine
burnt ferry
#

not clearly

burnt ferry
#

deliberately

hollow halo
#

Huh… I need more power.. but idk how to make a power grid with biomass

limpid cairn
#

Pretty sure your pc stops working before the space runs out

sullen gull
limpid cairn
burnt ferry
#

math is not a feeling. its facts. nobody reaching a limit doesnt mean theres none.. its also the most common misconception leading to prediction s like 'nobody needs more thqn 64 kb ram' which we have heard too many to stlll be the same naive 👹

limpid cairn
#

Biomass is the worst thing you can have 🙏🙏🙏

hollow halo
#

Really??

limpid cairn
#

yes

#

It’s horrible

#

I can just go afk for 50h straight without my power running out in the other energy gens while at biomass I have to refill it every 10 min

burnt ferry
#

im rather impressed how many machines a hand ful of leaves can power

#

i mean.. smelting iron?

limpid cairn
#

You get 30mw with one biomass generator

#

or at least I did when using packaged biofuel

burnt ferry
#

yes

rigid glen
burnt ferry
#

thats fucking massive for a bunch of leaves and logs 😂

#

you usually just get an oven from that

white dawn
#

Bio Burners are only really meant to be the early-game "starter" power solution, which is very specifically engineered to be Not Good Compared To Any Other Power Generator

rigid glen
#

then you feed the solid biomass via belt to the power

burnt ferry
#

not 30 MW

sullen gull
burnt ferry
rigid glen
#

once the solid biofuel is being made, you only need to refill avery few hours

white dawn
#

While I agree that technically it's the "worst thing you can have" powerwise, I dunno if I'd personally phrase it like that. It's just the starter tier which makes you hungry for automation, is all

rigid glen
burnt ferry
#

it lasts pretty long for a starter tech

white dawn
#

Compared to how long you'll spend on all the other tiers/phases, it's quite brief. :)

burnt ferry
#

i mean it used to last much longer when batteries was charged by them

wheat yew
limpid cairn
#

I can build train station behind a train station right ?

#

I just have to use block signals no?

hard ivy
#

not sure why you'd want that but yes

limpid cairn
#

Space issues

hard ivy
#

boutta have traffic issues instead lol

limpid cairn
#

It gets too wide

#

I lowkey got a better idea

burnt ferry
#

just make a split and return between each station

hollow halo
#

Gonna go auto copper now :D

burnt ferry
#

i solve having many 'platforms' by having sequential stations

limpid cairn
#

What’s the max amount of wagons can a train have

#

4 was it right ?

burnt ferry
#

4 is just optimal

#

dont know if theres a limit other than your power generation

rigid glen
#

I think more trains is preferred over longer trains

#

space is only one concern

burnt ferry
#

ye long trains can make complex paths and intersection cumbersome

hard ivy
burnt ferry
#

right and with 4 the penalty is still bearable

hard ivy
#

1:4 is about what you want to have if you want your train to be able to climb 2m ramps

limpid cairn
#

How many wagons do y’all use per train on average ?

burnt ferry
#

4

hard ivy
#

2-6

burnt ferry
#

100% im not even building different types of stations

silk ocean
#

1-5 xD

limpid cairn
#

💀

silk ocean
#

I have some mixed delivery stations yea

limpid cairn
#

Same

#

The longest is I think 3 long

hard ivy
#

though for me the 6 is not the max. I just never needed more than 6

#

If I needed more, I'd just build more. but so far, I didn't need more than like 5k/min of a single item in one factory lmao

limpid cairn
#

And that’s for transporting plastic rubber and circuit board

hollow halo
#

Autoed my copper :D

gusty bronze
limpid cairn
reef basin
#

(and clock speed of both)

heavy pine
#

I think I may be pushing my game too hard. It's been crashing on me fairly frequently. Maybe I'll have to rethink that plan of having a grid of roads all over the map.

cursive totem
#

given two choices (hypothetical); would you rather produce more of basic items (plate, screw, rod) or more advanced items (modular frames, rotors) from a given iron ore deposit, all else being equal, or does it not matter at all (im in phase 3 currently). i know i should just think about what i need but my builds are still mixed i need all of everything lol

limpid cairn
#

Especially not for phase 1

limpid cairn
#

That’s in phase 2 I believe

reef basin
#

phase 2 is early game

unkempt blade
limpid cairn
#

Same

heavy pine
#

Obnoxious amounts of concrete and iron plates for placing foundations and/or walls, yeah.

limpid cairn
#

they cost more tho

#

Like 2 concrete per foundation

gusty bronze
#

2 pure nodes with maxed mk6 belts mk3 miners with all the overclocks etc is still not enough for concrete

#

need mk4 and 5 miners added

#

and mk10 belts, they output before they even input

limpid cairn
#

How do you not have enough concrete with 2400 limestone per min 💀

heavy pine
#

Putting out so much product that you start your next game with several full storage containers.

gusty bronze
limpid cairn
#

Okay tbh that’s only 800 ish concrete per min wtf

small notch
#

what tier do i unlock better power generation after biofuel

gusty bronze
#

oil

gusty bronze
#

thought they meant liquid biofuel?

reef basin
limpid cairn
#

is coal in tier 3?

hard ivy
reef basin
#

yes

gusty bronze
#

blueprint building can and will wipe out all your plates and concrete in seconds, even at max storage and input speeds

small notch
#

so coal is next?

limpid cairn
#

I was referring to phase 2, mb guys

limpid cairn
small notch
#

ok ty

limpid cairn
#

If biomass is living on earth coal is living in heaven

hollow halo
#

I have a question

#

Is it possible to have 2 items on one conveyor belt?

gusty bronze
#

the answer is 42

gusty bronze
hollow halo
#

Hm..

limpid cairn
#

dont listen to them

#

Become a sushi restaurant

#

Build a sushi restaurant*

gusty bronze
#

still no in game taco truck

gritty zealot
limpid cairn
#

Join the light side

hollow halo
#

Well I need reinforced iron plates and like… idk how to make it good

limpid cairn
#

Join us

hollow halo
#

Cause my iron miner is still super slow

limpid cairn
hollow halo
#

Yes

gusty bronze
#

when you first start out, everything is slow, don't worry about it, you can upgrade stuff as you go and get more and more nodes, all the nodes, so many nodes that you can see it from space

#

but the moment you mix items on a belt, that becomes a long term problem

limpid cairn
# hollow halo Yes

You can technically merge 2 iron miners (if your conveyor speed allows it) or you use 2 nodes for screws and plates

gusty bronze
cinder jay
#

how important is versitile frames?

hollow halo
#

Hm…

gusty bronze
#

very

#

frames are a core component every tier after you unlock them

limpid cairn
#

I think in my first save I used 1 pure node for 1 reinforced per min

#

And it was super unoptimised

hollow halo
#

Sounds like I need to reorganize things again…

limpid cairn
#

Tbf I didn’t use nuclear energy and nitric acid yet

hollow halo
#

Man I love being braindead for factory games 🫠

heavy pine
#

You still need them as components for the later space elevator phases

gusty bronze
small notch
#

is there batteries?

gusty bronze
#

yes

small notch
#

ok ty

sullen gull
peak wasp
#

Morning pioneers

smoky forge
limpid cairn
#

I recommend placing like 20 of them down so your factory can run for an hour when you fucked something up and don’t realise it

small notch
#

alr ty

modest nest
#

Theres also the item batteries for powering drones and such

cinder jay
hard ivy
#

power storage technically aren't batteries

modest nest
#

^

white dawn
#

Yeah, keep in mind that the structures you build to help run triage on power trips are called "Power Storage." :D

#

It's usually easy enough to tell which one folks mean from context, but some like myself often end up pedantically nudging towards the proper terms. :)

peak wasp
limpid cairn
white dawn
#

(ADA herself uses the word "battery" when describing them, and they do look like a certain braind of Battery, so it's understandable)

white dawn
hard ivy
white dawn
#

It's a bit worse for "pump" versus "water extractor," since context is sometimes more difficult to glean with that one

#

(we see a lot of folks using "pump" to mean "water extractor")

reef basin
#

see also "bus" vs "stacked belts"; and "megabase" vs "big factory"

hard ivy
#

and balancer vs ratio splitter or rate limiter

white dawn
#

Also 🥔 versus 🥔

modest nest
#

The potato war

sleek pine
#

Any way to restore deleted sessions?

hard ivy
#

hope that it's still on steam cloud?

sleek pine
#

Touch

white dawn
sleek pine
#

Youch

shy mulch
hard ivy
#

well, no, that's different because kMW doesn't exist

feral geyser
#

kMW, more like kMS

fluid sapphire
#

i prefer mega mega watts

white dawn
#

(And that's a good opportunity for your periodic reminder that you will never regret setting up a data backup solution for your data. Be sure to test restores periodically!)

shy mulch
#

I'm a big fan of the megamegawhaaat

sleek pine
#

The consequences of my own actions

#

Idk why I decided to delete my save

mortal ginkgo
#

oh no, "say GW instead of kMW" gang is here.

shy mulch
true mulch
sleek pine
#

I got as far as to automate computers to a good amount per minute

modest nest
#

I think I still have every save I ever did

true mulch
#

There's no excuse for kMW though

mortal ginkgo
white dawn
shy mulch
true mulch
shy mulch
#

I have 1,090,000 power

mortal ginkgo
#

You got the power baby!

feral geyser
#

Uh oh, I really hope Kyo didn't get timed out for that.

shy mulch
#

or 1090k power

#

maybe 1.09M power

reef basin
white dawn
#

4.0 * 10³ power

mortal ginkgo
#

1090 ManlyChadPower

feral geyser
#

Absolutely not

mortal ginkgo
#

God damnit brotherman.

#

Daily reminder: Cast Screws is not a bad recipe.

feral geyser
#

I need power ratings expressed in terms of how many standardized lightning strikes from Back To The Future it is.

white dawn
#

How about 5364 mechanical horsepower?

mortal ginkgo
white dawn
unkempt blade
mortal ginkgo
feral geyser
#

I would say an Explorer compares better to a horse

unkempt blade
mortal ginkgo
#

Speaking of Explorer, can we get it to up to 150km speed please? And can it stop going back and forth between 95 and 100 and make that annoying sound please? Also can it ACTUALLY be useful to use on train please? Also can the map update when we are riding in it please?

Can it please just not suck?

Thank you.

Rant over.

feral geyser
#

But mules are not fast

mortal ginkgo
hard ivy
feral geyser
#

Tractor = mule

mortal ginkgo
#

Tractor is a beast compared to Explorer and I hate it

feral geyser
sullen gull
#

I just use the Cyber truck for all my delivery needs! 😏

unkempt blade
sterile blade
proud bough
robust thorn
#

anyone else iritated by the fact that the elevator isnt like leveled with the floor?

steep creek
robust thorn
#

against

wary perch
peak wasp
#

I'm rushing coal on this new save. And foundations 😂

sullen gull
robust thorn
#

also my power poles are saying that half my power grid dissapeared

feral geyser
robust thorn
steep creek
sullen gull
steep creek
sullen gull
sterile blade
#

I wonder if you can actually place (drop) it in there...

robust thorn
proud bough
#

Watch the devs are gonna sneak that in in a future update making the coffee machine be able to change what is in your cup

robust thorn
steep creek
sullen gull
steep creek
proud bough
#

Oh that's what it is

robust thorn
#

idk abt consumption exactly but production and capacity went frm 2400 to 1200 consumption did go down a lot too but yeah

steep creek
sterile blade
#

Clearly a disconnection somewhere in the grid

robust thorn
steep creek
#

If the machines are red trace the cables back towards the power plant and find the disconnected segment and reconnect it

sterile blade
#

Did you place any priority switches?

sullen gull
steep creek
robust thorn
steep creek
sullen gull
#

My guess it that you started the foundation for that floor from a frame floor or something. Putting it like .25m off.

#

Send me your save if you'd like and I can take a look.

robust thorn
sullen gull
robust thorn
sullen gull
#

Need some insights ... not sure if I like the round beam edging ..... any ideas? #screenshots message

steep creek
#

Better than anything I could make

proud bough
#

Hmmmmm

#

Try making the edge pillars a little taller

sullen gull
proud bough
#

As a bit of a railing

sullen gull
#

I'll show in a sec, taking a gander at @robust thorn 's save

steep creek
steep creek
#

You could extend the beams a little on the ends to act as the railing

#

Like up

proud bough
#

Have any of you gotten to late or endgame and just felt the desire to build a structure and paint the entire thing with the caterium finish

burnt ferry
#

why endgame?

#

did that on phase 3

proud bough
burnt ferry
#

i did it to mark the facility as caterium facility

proud bough
burnt ferry
#

i almost failed my high school exam because of arts

sullen gull
#

@robust thorn Ok, I guess I just never noticed it before, but it looks to be normal with the elevator.

burnt ferry
#

when we was required once to draw something rom outside, i decided for a close up of a fence that had rectangular shaped pattern... half way finished i noticed that i drew squares instead... i filled each square with a different color and scored the worst mark for it 😂

wicked nacelle
#

@sullen gull how did you make the video you uploaded? what tool?

bronze dagger
#

if I need to get oil higher than 20m up vertically, is that possible?

bronze dagger
#

just a flat bit on the end after the first 20?

sullen gull
#

Mk2 pumps. And, with pumps, try to place them just before the end of it's headlift.

burnt ferry
#

thats just repeating the same thing 9 times

bronze dagger
#

oh I was under the assumption two pumps dont stack on the same pipe

burnt ferry
heavy pine
#

They do, but you have to put some space between them. Two pumps right next to each other doesn't give double the headlift.

hollow halo
#

Hhh

sullen gull
#

They 'reset' the headlift at each pump.

bronze dagger
#

right

#

brain makey sense now

heavy pine
#

You put down one pump, watch where the headlift from that gives out, and then put another pump a little bit below that point.

sullen gull
burnt ferry
#

you rethink your design if you permanently have to go higher than 50m

true mulch
#

You get an automatic indicator after the first pump

hollow halo
#

Yknow.. I think I gotta remake my iron factory

#

Cause I have a lot of iron and not enough of it is going into places

heavy pine
#

And yeah, I'm at the point where I prefer to have my liquid processing close to the ground so I don't have to worry about so many pumps.

sullen gull
#

Pumps aren't an issue.

heavy pine
#

I'm in the process of converting my coal power plant area into a spot to churn out the basic space elevator parts so I can shove them into the machines that'll make the more advanced ones.

burnt ferry
#

i dont want to waste power to generate power though, so they are an issue

bronze dagger
sullen gull
burnt ferry
bronze dagger
#

fr?

burnt ferry
#

nob them

#

or chainsaw them if nobbing doesnt work

bronze dagger
#

theyre like parts of the environment I thought

sullen gull
#

Also, for the majority of my oil nodes, I am taking them WAY up in the air in my current save.

burnt ferry
#

if they have this head thats shaped like an arrow theyre indestructible

sullen gull
bronze dagger
#

well ill try it then'

burnt ferry
#

pump it up

burnt ferry
sullen gull
burnt ferry
#

its very necessary with the way you are building in this save... you realize that you added an additional condition to the one i mentioned and you also confirmed?

#

making the thing you tlk about less likely to be relevant for any random person without even knowing what you actually talk about 😂

sullen gull
#

Is there a reason you always have to come off as a "know it all"? They asked if oil can be pumped up high. It was answered. Go pork a hog or something .

hollow halo
#

What is happening in here 😔

sullen gull
waxen crystal
#

only the main portal needs singularity cells? not the sattelite ones?

sullen gull
waxen crystal
#

true

#

welp that simplifies portals a lot, just make a hub

stark summit
#

if you don't mind the startup time, you can run 1 main portal and as many satellites as you like, and just make one connection at a time, and turn it off when not in use

sleek pine
hard ivy
#

what's the point of using a portal when it's slower than a launcher

stark summit
#

variety

hard ivy
#

if it's always open, it's at least a bit faster

topaz shale
#

I want to use a portal just because it looks cool

stark summit
#

and it's just 30 seconds right?

sullen gull
#

@proud bough and @steep creek , Actually came out better than I thought it would .... #screenshots message

fluid sapphire
#

my boxes could never

feral geyser
proud bough
#

Lotta clicking I imagine

valid kestrel
#

@frank nest quangus

sullen gull
sullen gull
proud bough
#

I have so many places where that would not only be useful but also look really nice (with a little modifying)

sullen gull
proud bough
sullen gull
#

Made in a mk2 bpd btw

#

And they are 24m high

sullen gull
#

Seeing how they are built can give you some ideas on how to tailor them for your specifics.

proud bough
#

But having the blueprint will be helpful

cunning spade
#

Is there any way to reset your map, aside from going area by area, once you research a few things? IE_ I'd like to rebuild with trains etc vs the pasta-nation I currently have.

fluid sapphire
#

"reset"?

cunning spade
#

like wipe all the buildings etc you have

sullen gull
fluid sapphire
#

you can use SCIM to select everything and mass dismantle

#

if you really want that, i did that at one point

cunning spade
#

SCIM?

fluid sapphire
heavy pine
#

Nope, gotta go out and tear it down manually. Unless you want to use an external tool that futzes with your save.

hard ivy
#

we need a !SCIM command

#

and !SFT

fluid sapphire
heavy pine
#

Um... you upload your save, delete the stuff from the map, then download a new save. Sure it's not anything you couldn't recover from by loading a previous save, but it does plenty to your save file.

fluid sapphire
#

it does exactly what you want in that scenario, nothing more

cunning spade
#

so no 'nuke' function then? Just too entrenched to go across the map and decon everything

wise junco
#

I think the implication here is "futz" implies a negative impact which is unintended

cunning spade
#

ohhh- it doesnt alter your tech level?

fluid sapphire
#

SCIM makes short work of everything you have built

#

thats your best nuke button

wise junco
#

^

cunning spade
#

k-- will attempt 🙂 tyvm

heavy pine
#

There's a very slim chance that you could end up with a corrupted save. Also you don't get back any of the materials that were used in the construction.

fluid sapphire
#

i built a sorter before deleting all my stuff, i tossed everything in there to have materials to start out anew

hard ivy
#

also, it doesn't mess with your save, it creates a new one. the old unmodified one still exists

wise junco
#

to each their own - I find personal satisfaction in the disassembly and rebuild, but I'm also insane

heavy pine
#

Does it place storage containers with all of the materials from the stuff you delete?

fluid sapphire
hard ivy
wise junco
#

oh for sure if you're that far along. once I hit mk2 miners and such, I make those entrenchments more "permanent"

sullen gull
lost wagon
#

Satisfactory Modeler update looks pretty good

sullen gull
hard ivy
#

yeah, very nice QOL

cunning spade
fluid sapphire
#

that seems optimistic

sullen gull
robust thorn
#

can you still talk to ada in 1.1?

cunning spade
shrewd pelican
#

hello guys im new!

sullen gull
hard ivy
#

pretty sure you can't create a world in SCIM

#

it can just open and modify existing ones

fluid sapphire
#

just upload the save, do your thing, then download it

robust thorn
shrewd pelican
#

to the discord

wise junco
#

welcome aboard!!!

shrewd pelican
#

i play the game a couple of years now

robust thorn
#

welcome aboard pioneer

shrewd pelican
#

thx!

sterile blade
hard ivy
#

it can automatically calculate clock speed for a set number of machines making that item

robust thorn
lost wagon
#

modeler is on steam

hard ivy
#

there are also "blueprints" but no clue what that feature is yet

robust thorn
#

nvm, i misread it as mod loader

topaz shale
#

I guess the update isn't out for me, yet. don't have an update for the modeler.

hard ivy
#

exit and reopen steam

sullen gull
hard ivy
#

but actually exit, not just X it in the top right corner

hard ivy
topaz shale
#

Mine hasn't updated since I got it on the 15th. Might just have to wait or something.

shy mulch
#

Quick sense check before I overthink this
Have factory producing 3240/min concrete, feeding it into a train station, equally spread over 4 freight stations
If I have two trains collecting from this station, one feeds a factory that requires 2169/min and one feeds another factory that requires 800/min, I'm not sinking any of it, it'll eventually just sort itself out like a giant manifold and I don't need to do any maths here, right?

hard ivy
robust thorn
#

as long as you arent doing anything fr a nuclear power plant. cause then you gotta have ficsit effiecient belts

shy mulch
unkempt blade
robust thorn
shy mulch
robust thorn
proud bough
#

i ended up messing up so badly i had to load a save from a time before id even started building it

topaz shale
#

Ok yeah, the modeler ui is slightly different.

proud bough
hollow halo
#

Managed to redo my iron all the way up to screws

#

Now for the funny parts of splitting to like.. reinforced stuff

sullen gull
peak wasp
#

Why are the trains so hard 🙁

sullen gull
peak wasp
peak wasp
#

The signal stuff is just annoying and dumb. I want to do push pull for each line but gahh

sullen gull
proud bough
proud bough
#

must be loop

#

not back and forth

peak wasp
sullen gull
peak wasp
#

Lierally everything else about the game is awesome, but the trains are poop

fluid sapphire
#

factorio player?

sullen gull
#

It's all I ever do.

peak wasp
peak wasp
proud bough
sullen gull
peak wasp
#

I tried doing a passing siding but it never worked. Tried like 4 times and it doesnt work

sullen gull
#

Stations : (][][][]-------[][][][) and the train setup the same, with a car on each end pointing in opposite directions.

cunning cloud
#

hi everyone

peak wasp
fluid sapphire
#

divide rail into blocks with block signals, collision solved

sullen gull
peak wasp
proud bough
cunning cloud
#

will Satisfactory on ps5 will be on unreal 5 engaine

peak wasp
#

I honestly tried it so many different ways

turbid gazelle
#

sorry to interrupt. i have 8 nuclear powerplants however they are split in half of two power stations on these huge foundations. i made the second foundation bigger to accommodate all 8 reactors however I'm worried about the looks and if i should simply connect them with hypertubes. Any recommendations?

fluid sapphire
#

why wouldnt it be

hard ivy
#

it'll be on the same engine the PC version is lol

turbid gazelle
#

i mean connect both nuclear power stations with hypertubes. once again sorry to interrupt but seriously, any tips?

leaden turret
# proud bough prob not

Given they were compelled to upgrade from ue4 to ue5 to get 1.0 done, it is improbable that fishlabs would downgrade the engine back to ue4

leaden turret
turbid gazelle
peak wasp
#

Can anyone explain the actual correct way to making a passing siding with the trains? I need to try one more time

hard ivy
fluid sapphire
#

why not just use a 2 way rail system

thick vine
#

goooood morning friends

hollow halo
#

I made the auto iron farm so much worse…

true mulch
#

But yeah at that point just make the whole thing double track

sullen gull
sullen gull
peak wasp
peak wasp
true mulch
peak wasp
#

It's also a bit shit managing the output from the freight platforms as well

true mulch
#

The time it takes to build double track is essentially the same as single track but you get practically unlimited capacity compared to bidi where anything over 1 train is pain

peak wasp
#

I see that

true mulch
unkempt blade
#

You can bypass signal annoyances by just using factory carts. Then when you need a busy intersection you just have them bunny hop over each other with a jump pad instead. Way simpler that way

true mulch
#

Update 8 was UE5

#

(or, well, the late Update 7 experimental patch)

peak wasp
#

My whole factory is chaos but it's my first play so

true mulch
#

I strongly recommend avoiding mixing items in freight cars before you have a solid understanding of trains

clever parrot
#

would anyone know how to fix the problem where researching / unlocking new inventory slots does not actually expand the inventory?

true mulch
#

Assign 1 item type to freight cars and platforms and stick to that

proud bough
peak wasp
proud bough
#

you misunderstand

true mulch
#

You can sloop slugs

peak wasp
#

Wuuuuut

proud bough
true mulch
#

It's a constructor recipe

proud bough
#

so uh your not gonna have as many shards early-mid game as you should but its a common first timer mistake

true mulch
#

Space elevator parts and fuel rods also hugely benefit

peak wasp
#

Yeh I don't have enough sloops to go crazy with that

proud bough
true mulch
peak wasp
#

I'm just learning as I go along. First play and all

proud bough
shy mulch
peak wasp
#

Production Output Amplifier ok. I should unlock that

proud bough
#

cause you dont need to do multiple constructors to convert slugs, remains, and protein

proud bough
#

the upgrade lets you place a sloop in any production machine to double the output while drawing extra power

sleek pine
#

I can’t see a session in my game when I see it in my folder, anyone know a possibility why this might be happening?

peak wasp
proud bough
peak wasp
proud bough
#

but if you havent gotten far into it the alien tech tree has so many good upgrades

peak wasp
#

I look forward to creating a super clean and beautiful factory next play

proud bough
#

what phase are you on

peak wasp
peak wasp
proud bough
#

logistic will become an absolute nightmare

lime ermine
#

Phase 4 was easily the worst for me

proud bough
#

no matter how many times you play it always becomes a nightmare

loud jewel
#

and then theres me spending 4 hours on a phase 2 iron factory

stray herald
proud bough
stray herald
#

😭

proud bough
#

yay now i have to type with one hand

#

cause my cat has decided its snuggle time

proud bough
peak wasp
stray herald
# peak wasp nooooooo

Hopefully in an hour once I finish Phase 3 I'll put something together that looks human-made 😭

loud jewel
crude canyon
#

huh, steam is down

#

I was doing some really good progress on my motor factory

sullen gull
sullen gull
proud bough
#

theyre never pretty all the way through