#satisfactory
1 messages · Page 262 of 1
lol
is it possible to unlock every single alternate recipe? or do you have to be careful about your choices with the limited hard drives? never looked into it.
yes, there's like 5 more drives on the map than you can use
you can buy harddrives with coupons if you have to lategame
Of course "expensive" definitely depends on your sinking strategy throughout the game plus whether or not you want to try and get all the trophies. If you don't care about the trophies then it's not hard to otherwise buy out the shop, and you may have plenty of coupons to spare
#screenshots message slowly but surely
this is so beautiful and neat
Is there a better furnace then tier 1? 😭
no, but there are better recipes
Recipes?
recipes for ingots
Ohhh so they smelt faster? Sorry I'm new
whats the optimal distance between 2 train stations?
im guessing 1 foundation for fluids and hard objects?
smelt faster and give you more ingtots per ore
please elaborate?
you have like 4 train stations next to each other like
| | | |
| | | |
| | | |
| | | | (each line is 1 train station)
and im asking what the optimal best distance between them ist
this is entirely based upon how you want to design your factory, i don't think there would be a preset answer for this, it depends on your style
if you think you might need space in between then add some, if not, dont
i suppose
If possible for stuff, is it just better to use the mk1 pipes instead of the mk2 pipes since it is difficult to get the full throughput of the mk2 in a lot of situations?
The throughput problems that folks can run into w/ mk2 mostly just start showing up as you try to push throughput to 600/min, and technically you can run into the same problems pushing mk1 pipes to 300/min (though that's far less common)
I mean if you can use a mk1, you're nowhere near the limit of a mk2
in general, if you can use a mk1, you should use a mk1 and not a mk2
There are some recommendations for pipe build style which will often allow you to build 600/min systems without problems, too; once you're used to those (or have your own style which works for you) then you can generally just build and not think about it
But yeah, also what KYO297 said. :D
Because I'm planning on pushing 1,200/min of crude oil and water and so was wondering if it is fine to just use the mk2 pipes or if the mk1 pipes are slightly more reliable for throughput consistency.
just pretend mk2 is 595 and not 600m2.
some people also reported using mk1 for entry points to buildings from manifolds
Here's the advice I've got saved which will nearly always get you to working 600/min. IMO it's good advice even below that point, though the system is usually more forgiving before then. Note of course that people have gotten working systems while ignoring large swaths of this, and occasionally due to build styles or other vagaries you might still have problems even with all this. But IME it's nearly always "the pipes Just Work":
- Keep the system as simple and short as possible.
- Loop your manifolds (so: the input goes into both sides of the machines you're feeding)
- Feed fluid from above, so gravity does part of the work for you
4a. Avoid valves entirely (they've been improved for 1.0, so this one might not be as important, but you still don't actually need valves)
4b. Avoid fluid buffers entirely (except as buffers for train lines, where they are rather necessary) - Prefill your pipes! Full pipes are happy pipes. Wait until the system's thoroughly saturated before turning machines on.
- Place junctions before pipes. If you do snap junctions onto pipes, dismantle and rebuild the pipes afterwards.
See #screenshots message for an example of 2+3 specifically. And of course, as mentioned, the fluid simulation tends to be more forgiving as the rate goes down, so keeping your pipe systems below 600/min is another option too.
Ah yup, limiting what goes in to a building will help with some problems.
mk2 pipes can do 600/min, especially with oil and water. but I'd be prepeared that it might not work
there are some layouts that work better than others too
Yeah I've been using a simple manifold set up for fluids. Making sure that all the inputs and outputs are above and so far that has been working even with having to use all of 600/min of throughput. I'll look around for some set up ideas to hopefully be able to fix the issue. If all else fails, I'll just connect the manifold setup to the middle instead of connecting the fluid at either end, allowing me to go from mk2 to mk1 pipes easily.
Since fluids split at junctions evenly.
it's harder to make a 600/min pipe than to consume one
True true. I think I've had no problems with 600/min for water and oil but everything else, yeah agreed.
Well, no other way to find out other than to build it and see.
any one know why my ada lines don’t work anymore? audio is turned on for that. sometimes she’ll talk for half a second then silent again
hey all, how do you keep track, of, all the lines, of conveyers coming in early on, on how much the belt is bringing in? and as you upgrade to new tiers of belts and miners and so on
as you bring in more and more?
go out and figure how much each belt is, then put signs down or something? lol
hi, the only thing i could come up with is maybe you changed the skip audio keybind in the settings to something like 'W'
I find i have tons of different conveyors coming in currently, and its like wow, I need to try to keep track of how much is coming in to each belt or something
early game i assume?
theres an item later on which you place on a conveyor belt and it calculates the amount of items per minute
coal gen, and upgrading to mk2 miners and mk3 belts and so on, but phew I have lots of different ones coming in from so many directions from before, and I rebuilt my base, tore down old base, and wanted to organize what all is coming in lol
like the conveyor throughput item? I guess that would tell me, how much would be coming through at full if the belt is full, so you dont have to go to each miner and calculate it out? lol
do the maths, or use 'satisfactory modeler' and place down signs
haven't tried those yet
should try that perhaps
so many lines from many directions, I might even redo and make all these outside my base belts come together, to make it easier to manage and so on lol
by any chance, are you building stupidly long conveyor belts that travel to your base of operation?
currently, until I get trains or something else yes lol
ends up being, LOTS of long belts lol
i did the same
not lots, i rushed to get trains so i could do things properly
i suggest you do the same
ah hmm, I could see what it takes to get trains unlocked haha
"make it exist, then make it good"
Factssss
sounds good, I'll see if I cant get to trains real quick lol
Unlocked trains like a couple months ago started off with making a highway for my trucks now it changed to a massive railway going everywhere and anywhere
On the contrary - if you just splitter all your belts and make them all 60 items per minute then you can have a giant river of mk1 belts and you will always know its 60/min
I'm about to suggest a different method of building altogether, btw, which kind of completely sidesteps your actual question: Instead of bringing all your material to one central location (or "main base"), another option is to build lots of smaller factories all over the map, right next to the nodes that they need to produce their stuff
That way you're not worrying about keeping track of your input belts at all; you just hook the factory up to exactly what material it needs, and then it stays like that forever.
If you ever need to make more of that resource again in the future, you just do it inside a brand new factory
Or do what I do and have a giant river of mk6 belts carrying 1200/min of everything 😄
That works even better! Cause you can paint them over-saturated colors and make them glow like lightsabers 😉
Basically just recommending https://satisfactory.wiki.gg/wiki/Tutorial:Independency again; worth a read IMO. :) It may sound like it's more work, but honestly it tends to be a lot easier (IMO anyway). When you try to centralize all your production in one place you end up running into a lot of logistical and design problems that just Don't Exist™ if you spread out instead
like, at the miners, smelt them etc? so you dont have to worry about smelting at another location, and just bring down the smelted things to the base? or you mean process even further, smelt and create things based on how much it can do, at that location as well? if so, you just pick and choose, ok these miners will do iron plates, or so on?
ah I'll check that page out thanks!
work in progress in #screenshots
Basically, each factory takes in ore and spits out a product. So like you'll end up having rotors produced in a bunch of different factories all over the map, wherever rotors are needed
so, you got screenshots you could share in the screenshots channel, for like, one of your mini factories at a mine as an example? and I'm reading the page
so, have multiple factories of types of products being made, then, bring those products to where you might want or need them etc I guess?
Eventually you start to encounter situations where you do want to produce one part in one area of the map and then ship it over to another part for further processing, but that's sort of just one geographically-distributed factory
so at one mine, you might need copper or coal or so on, at an iron mine, so you bring that copper/coal over, and product what END product you're trying to make?
The page describes it better than I can, probably, but it's more: you make a factory which makes Rotors, for your own personal use. That goes to your personal storage, for when you need it using the build gun. Then whenever you need rotors in some other factory, the factory just makes more rotors right onsite
yeah like a storage/logistics/warehouse to distribute elsewhere
It's not that you've got multiple "rotor factories," it's just that you've got factories which happen to make some rotors right inside them, but it's just as an intermediate product
ah ok like put in dimensional depot, and split off, bringing it elsewhere as well
Nah, if I have a factory which needs copper+coal+iron, I would find a spot on the map which has all three of those right nearby, and make the factory right there
(Eventually you do get to a point where you might need to bring some raw material in from far away, but in general I try to just build factories near all the nodes it needs)
ah ok, so, belt them on over, to that mini factory (or other ways to move them later)
And of course this is just one way to play. IMO it solves a lot of problems that newer players tend to run into, and leads to some nice clean logistics everywhere, but so long as you're having a good time, you're playing the game right
so how do you determine how far down the line, a mini factory produces an item? like you say rotors are intermediaries, at that point, you choose like, versatile framework or so on? (as thats one example of what I need and am working on towards space elevator towards the next phase upgrade I believe)
So take it or leave it, as a build strategy. :)
yeah thanks for the tips, I like that concept, its interesting, just wanting to learn more on how it works, and I'm reading the page too
also for relatively small quantities over large distances, drones work very well
ah not at drones stage atm lol
it's just another option to think about when the time comes 🙂
If you follow Independency pretty closely, a factory only ever outputs to your own personal storage. So back to Rotors, that Rotor factory only outputs to the stuff you use (so yeah, hooking that up to Dimensional Depot is quite handy)
Is this what I should be doing?
How can i control the parts per minute in satosfactory modeler?
skip the buffer
i want it to be more
let it make more?
you limited it somewhere
if it is factories for your personal storage, what about for the factory itself? lol
How
it makes as much as it can
oh, I heard it was better to have a buffer
it shows that a mk2 makes 60 iron on pur node
And of course, as I say, eventually you're gonna want to separate things geographically a bit, so you may have some "sub-factories" or whatever (or at least that's what I call 'em). Like: ```
[Sub-Factory 1] ----
>-----> [Factory] ----> (resource output)
[Sub-Factory 2] ----/
It's quite common to want to do that for like oil + aluminum, for instance, which often encourage some degree of geographical centralization for their production
it doesn't. it just defaults to 60/min on every miner you add. switch off "parts per minute" in its settings and then it'll work as an actual miner
And of course it's not like you have to follow Independency religiously, even if you sort of generally follow it
ah ok, well thanks for the tips! and I'm reading the page, sounds quite interesting
now it just shows 1/4 machines
are there going to be multiple routes assigned to each stations? multiple trains per route?
set it to 1 then?
it's worth noting that the most efficient and delightful connection is factory carts
if you dont need more than 300/min, use mk 1
if you need more, use mk 2
damn, discord didnt scroll
oh well, no ping so no problem
In a way I've done everyone a disservice by not including "carts" in that list, eh?
ping
they technically come under the "whatever" category, so I'd say they were included
your explanation was great it was just missing that one little detail 😄
Hello,
Long time since I've used drones, I remember it was possible to, with only two ports, send a drone from A to B, and make it return, but without configuring nothing in B, this way we can have a C going to B and picking up things from there too.
Is this an allucination or it can be made?
Correct, you can configure multiple drones to have the same destination
This is probably what I'll end up doing. Maybe change how I connect up the manifold.
so I'm reading it, I'm curious
it says no need to really rebuild or expand
what if you had mk1 miners for example, and then you go back and upgrade to mk2, and faster belts and so on?
Then I guess you'd rebuild or expand etc that mini factory
That's easiest done when the drones are picking up material, since the drones won't have to wait any longer than the other drones' landing/takeoff animations
Then, how can I configure the drone to return automatically? I think i've tested this a few days ago and the drone wasn't returning until I've set port B with destination port A
If you have multiple drones dropping off at the same port, other drones might also have to wait for the port buffers to clear out, since drones will wait at their port until they can fully unload all their cargo
drones go from their home port (the one you placed it on) to one other port and then automatically return
Don't know what happened in that test then, I'll try it again and wait a bit more haha
Thanks to both!!
so place drones on A and C, send them to B, place nothing on B and don't configure anything in B
If you follow that strategy, the original factory (which just used the mk1 miner output) would never be touched again -- you'd just let that continue making whatever it was making before. But yeah, you might upgrade the miner to mk2 and then split off the ore for use in a second nearby factory, if you wanted to
I've never done aluminum before, is it as complicated as the recipe chain seems, few elements but byproducts and fluids are scary
ah ok, interesting
kind of like, making a constant in programming, once you make the mini factory, think of it as done, so you dont have to redo over and over
It's a bit complicated in that it's got the fluid "recycling" issue. There's a few ways to deal with the recycled fluid. My favorite is to make use of the recycled fluid inside the same factory, but not combine the "fresh" and "recycled" pipe networks.
So basically you figure out how much total water you need in the first step (call that X). Then that'll produce a certain amount of "recycled" water at the aluminum scrap step (call that Y). So you'd have X-Y fresh water being sent to one set of refineries, and Y recycled water being sent to another set of refineries (underclocking/overclocking machines so that the numbers work)
A couple examples of that: #math-and-meta message
Another option that a lot of folks do is to just use all fresh water, and send the "recycled" water to some other process (like Wet Concrete or whatever)
What about the chad method of packaging it then sinking it /s
You can also combine the fresh+recycled fluids if you want, and once you know how to do that properly it can work just fine. But IMO it's not worth the debugging time to figure out how to build a system like that reliably. :D I personally prefer to just keep fresh+recycled totally separate
What if the recycled doesn't quite meet what one machine can produce? How do you supplement the missing water?
underclocking/overclocking. :)
underclock and build an extra refinery
Oh fair enough
or VIP
Sometimes it's the simple answer
How is a very important person gonna help
variable input priority
That is a scary collection of words, I'm afraid it exceeds my IQ level
Heh, VIP Junction is a thing you can read about in here: https://satisfactory.wiki.gg/images/Pipeline_Manual.pdf
lets you use the byproduct water before the fresh water automatically
Okay yeah that's actually too big brain for me, I'm sure I could understand it with time but I am too lazy
Real
It's cool that it's possible without any actual system of priority for pipes
At what point do I get conveyers?
It's one of the very first things after the hub is built
asdasdhasdh
Sure I go do that. First Tractor I always use is bringing coal to iron to make steel
I tend to only use tractors if there's an open coal vein nearby
I wouldn't say all in same location but closer the better, at least until trains.
My primary intention with tractors is to find a good Iron Ore spot, bring Coal to it to make Steel
I'm presonally quite fond of tractors and use them quite extensively into Phase 3 (and continue to create the occasional tractor route even into the lategame, where appropriate)
Quartz and Caterium are mostly needed at phase 3, where you will unlock trains to brain stuff the best way possible around. I wouldn't worry about them THAT much at first.
A couple of semi-unsolicited bits of advice:
- After recording a route, make sure you're not left with any blue "pause nodes" on the route. There's a game bug related to those. You can walk up to them and delete them if you see any
- I'd recommend not building your own roads. Just use the map's natural roads. This does kind of restrict what routes you can use, but IMO the tradeoff is well worth it
Just send the route straight through the forest and hope the AI makes it
ᵇᵉˡᵗ ᵃˡˡ ᵗʰᵉ ᵗʰᶦⁿᵍˢ
I haven't built a tractor, truck, explorer or a factory cart in literal years
When linking blueprints do you have to click when it shows the link symbol? Am I an idiot who couldn't figure it out with rails
Yeah, it's fun to watch the li'l sugarcubes trundling about
So.. I managed to auto iron stuff last night, even if it’s inefficient. What would be my next step?
Copper!
And concrete, get that setup early and going into a crate so you can thank your past self in the future
Easy
I think I have that set up going too
the step after that is to make number go up
parts per minute go up, belt speed go up, resource nodes go up...
They’re all so slow tho…
Precisely why number go up is important
How to make number go up?
make more
So true
Well I do have my stuff set up to iron nodes…
I'm not building an 11,200 plastic and rubber per minute factory because it's practical
I build it for number go up dopamine
i wanted to ask is there any mods that u recommand like ones that dont change the games core gamplay at all but just helps with annoying stuff?
Jesus
Any oil left in the world?
This is pure madness.
No trains right
SkyUI for permaday (and time of day control for screenshots)
Hoverpack configurator to make the hoverpack not useless
i use SkyUI but i will see the hoverpack one
Whattt the hover pack sucks?
its not purely useless but could definitely has a larger range
Rip, anyone know if mods work on Linux and/or multiplayer?
Hoverpack is far from useless. It's intended as a building aid while around powered infrastructure, and it excels at that
I think it does. mostly because the range is tiny. and it's a bit slow and drifts slowly when trying to hold still
I'd also strongly disagree about its range being 'tiny.' The only downside IMO is that, yeah, it's a bit drify when trying to stop, but that's easily countered via muscle memory
Yeah, should work fine on Linux. Multiplayer compatibility should be the same regardless of OS (there's a separate modding discord if you want to ask specific questions, btw -- a link is in #welcome )
Hmm noted, I'll have to see for myself when I get aluminum automated in a few years
It looks really cool and that's all that really matters
IMO if you're getting annoyed by the hoverpack's range while building, it's because you haven't built out your hoverpack power scaffolding sufficiently. Just gotta stay near power, is all. :)
ceiling-mounted power connectors ftw
(I do think it's be kind of neat if the hoverpack could optionally consume batteries, in addition to drawing power right from the grid)
How many foundations is the range
im back im gonna boot up the game and grab some screenshots of the big ass oil plant
8
Wait if drones only travel between two ports how do you get fuel to all of the home ports if they aren't all in the same place? Do you just need a fuel source at every factory that you want drones delivering to?
this could be great to make batteries useful as they lost alot of reason to exist after drones decided that there are other fuel options
I mean like the range where you stop getting power from the grid, I'm assuming this is the flight distance?
Yeah, it's 64 meters from the closest powered thing
you have to be within 64m of a power connector
Whattt, that sounds great on paper
it is great
and it slows down as you get close to the end of the range
Yeah, I honestly don't "get" when people complain about it. It's extraordinarily useful
Like, yeah, could it have a longer range? Sure, but whatever.
I'd imagine after a lot of use it could get annoying but it'll prolly feel great when I've only ever used the jetpack
with 128m of range it's actually awesome. but with 64, I geniuinely prefer the jetpack
not being able to place a power pole at max range absolutely sucks
same with aligning blueprints
mutter mutter insufficient power scaffolding cough cough :D
Maybe a hover pack mk2 that's stupidly hard to make would be cool as an acceptable upgrade? Lol
nah, they clearly don't want it to be any better
the range was actually buffed in 1.0
it used to be 50
it was actually unusable for me back then
now it's just meh
Do you keep a jetpack on you at all tim- actually u can just throw it in dim storage
I just keep it on me
with the depot, the inventory is only useful when dismantling large numbers of BPs
Drone port hubs. One port brings the fuel and supplies it to the other ports in the hub
If you keep it in dimensional storage you lose the ability to quick-swap to it; would have to manually drag the thing out whenever you wanted to swap
You can quick swap that stuff from inv?
(I do really wish we had a way to assign explicit hotkeys for swapping, rather than having that list sort of dynamically generated)
You can use the number keys to swap for stuff that's in the top "special" area. Or if what you want isn't in there, at least you can shift-click (or whatever it is) from the inventory
ohhh so basically set up several hubs at a reliable fuel source and then they deliver fuel to other factories drone hubs?
Ye there are plenty of QoL mods that don’t change gameplay
As I say, I wish there was a good way to make the hotkeyable slots static
go check #screenshots
But at least you can shift-click in the inventory; I wouldn't want to have to drag stuff out of the depot every time
I didn't know about the number thingy, seems annoying if I sort my inv tho... Still a nice thing to know
here's the progress on the 12,600 oil/min factory
like what? idk whats good or bad
I love the colors
ProperSave
LobbyVotesSave
WolfoQualityOfLife
Exchange_Changes
Is there a distinction between client and multiplayer mods? Where some can be used without the other player using it. Or would this question be more appropriate in the modding discord
thanks! when i did the square of refineries, one of my friends said it looked like an early 200s scifi movie factory and ive been leaning into that a lot lol
Seeing streamers play this game without the knowledge of shift+click and ctrl+click for inventory makes me mental lol
The fuel source has a drone port that is supplied with fuel. Other drones can visit to grab the fuel from there and supply each drone port hub
i just posted another screenshot with the epic environmental impact of my big ass concrete square
its fantastic
spire coast is so beautiful that i just HAD to crush the natural landscape with my even more beautiful gridsnapped industrial hellscape
how long do u think my PC will last until i have to lower graphics from ultra to high
i have an RX 7800XT and Ryzen 7 7500X with 32GB of RAM
like at what phase i am start dropin below 200FPS
forever. the game doesn't get more or less GPU intensive as it goes on
I have not tested/experienced myself, btw, but I believe the common consensus is that "Ultra" does basically nothing that's detectable by humans. Can save yourself some heat waste by lowering to High right away
Im a little confused on flow rate. MK1 pipes have a limit of 300 m/s right? Does that mean they can only support 3 extractors? I have 16 coal gens, which should need 6 extractors. I have 8 and cant keep them from running out of water. Have it going up to a tank which sits above them, then being gravity fed down. Ive been pretty lucky with not having fluid issues in the past, so Im a little unsure what Ive done wrong. ive checked all the connections to be sure they dont go too far into the joints, etc. It just seems like they arent putting out enough water to keep them filled, so Im assuming its a mk1 pipe issue. I think previously I only had 8 coal gens in any single place.
ram usage on the other hand
wait what fr?
As I say, I'm relaying secondhand info here, but I've heard that said multiple times. :)
8 gens, 3 extractors, keep the loops limited to these numbers, just make more loosp
My 14600k and 5070 struggles with the max settings on this game at 1080p 144hz lol
ok i will look that up... later
Unless I'm misremembering things, of course
i am... 1440p lol
while 3 extractors is technically to much for a mk1 pipe, the gens are using the water as it goes, so it works out
Got it, thanks. I wasnt sure I was understanding the flow rate math correctly. I'll seperate out the extractors
It's tough depending on your terrain. I try to build coal gens as close to water level to avoid pump issues, don't over engineer when you don't have to
Good luck
What pump issues are y'all having?
beans, beans, the magical fruit, the more you eat, the more you toot
Cuz I've never had any issues with pumps
@quick verge is figuring out coal power loops for the first time
You put em within/at the edge of the headlift of the thing before and they work just fine.
john pipe decided that my water will not be flowing on tuesdays
Then you're lucky and I'd shut up about it lol thousands of lines of chat are typed in here about fluid problems lol
rolls eyes and sighs
(I tease)
bro i was at the ragebait convention and everyone was wondering where you were
(i jest)
But also, actually seriously, what actual problems do y'all have?
idk i dont have many issues but also i try to keep my pipes nice n organized
That is a given, of course
It wasn't a pump specific issue, just helping someone figure out the numbers for a proper coal/water/power loop
im just realizing dark ion fuel seems to be not worth at all. you get 1 packaged rocket fuel for 2 rocket fuel (without that being lost, prolly just compressed, unpackage you get back 2 rf).. now the conversion from prf to dark ion fuel is even worse than 1:1 like 12:10, AFTER the numerical amount has been halfed already... the default ionized fuel recipe just makes 1:1 rf to ionized fuel, so you get more than twice the amount of ionized fuel from it
I just got done beefing up my fuel gens so I can start in on the aluminum complex
Ok, if you need any help. You can message me
ok
It's definitely not worth it if your plan is to burn it in gens, but for the occasionally packaging for your jetpack, it's nice.
oh i forgot to mention,
my oil plant when finished will make a ridiculous 540 GW
I just saw on ImKibitz that Ionized is essentially rocket fuel power with the slow usage of lquid biofuel, best of both etc
THEN i can progress
ye just the hassle of producing all the things.. and i already have to build 266 generators if i just use the rocket fuel 😂
ok but also ionized fuel is a pain in the ass
Is there an easy way to know if headlift isn't high enough for something, Ive got a case of it's 9-10.5m but I'm not exactly sure and it's over a long distance, if I could get a y coordinate that would be all I'd need
he says so in the video, it's mostly just for personal use
ye but thats irrelvant for power generation 😂
i just use the liquid bio fuel. easier to make and insignificantly worse
true
It would be z, actually. But if you look at the UI for the pump, it tells you the head lift it's operating under at that moment.
Oh UE is shifted I forgot
Location&Rotation is the mod you are looking for.
While in build mode for the pump, place it, click H then look down the pipe, there should be a hologram showing the end of the pump power
wdym
Unreal engine uses a coordinate system with z being up
That works, but if it's too far away (laterally) from the last pump, or there are too many junctions between, it won't show the head lift hologram
oh right yeah
i always forget that z is up in ue
not sure why they didnt just use y like a normal person
blech sorry, i'm out of ideas then
Cuz X,Y is the surface you walk on, z is vertical
That's also perfectly valid.
well no shit its just a strange way to do it considering like every other engine does y vertical
just a consistency thing
THAT is the way that I think is weird.
3d printers use Z vertical as well 🙂
It's not that uncommon of a coordinate system tbf
me omw to 3d print the satisfactory map
During my entire MV Calc class, x-y is a horizontal plane and z goes up.
#screenshots message brah! thats by far the most useful message in this chat in months
Glad it helped
Honestly though, I saw someone who did prints of the Sugar Cube and I really want one.
in minecraft y is height, isnt it?
Yes
My extractors are like a couple hundred meters from the platform they go up to, can't exactly use a pump to see
It's annoying
Why not? Pumps have infinite horizontal range
well if you take the sheet of paper from math class and then look at it while standing, y is up 😂
The headlift hologram does not though
Ah true
I'm aware
And z would be coming out of whiteboard
Could place and connect the pump and check the UI?
notch is pretty chunky
psa: be aware you need to have the pipe length to see the hologram
the pipe height more specifically
==> if you dont see it, pumps strong enough
is it viable to have a massive smelting factory that I bring in all my basic ores (iron and copper) and ship the ingots out to dedicated factories
its viable to have amassive refineries factory for pure recipes
with a small smelter section for pure alu
but i would build these specifically close to water and the ore node
is worth doing diamonds with oil? or rather use coal?
Yes
im at the point where Im struggling to find out how to create an excess of the basic materials (iron rods metal sheets) and also have those for my factories
i need 9900 liimestone for cloudy diamonds as many as i can make from like 2000 crude oil
you make separate facilities for that
so it is worth having a small outpost factory that just makes sheets?
your building mats will typically require only one or two machines and a link to the depot
im not that far ahead
and then you can make large batteries of production chains for phase material or thelike
i kinda try to snack me a link to the depot from some existing production that does run into overproduction
well taking from that point you are right, there more limestone and coal than oil
Not the best idea but I'm doing it in my current playthrough
This question is at the heart of each player's style. I will usually make all items onsite for each advanced item factory. Many people want to do like you and create masses of basic parts peripherally and then feed factories as needed by rail or drone
idk ... thing is, the requirement came from a chain that initially needs 600 crude oil... so say i would use the crude oil resources to make more of thatinstead for diamonds.. i would just need like 30k limestone 😂
i say with the dimensional depot an 'outpost' you have to visit to get mats is viable for nobody
with the depot i have effectively unlimited material of anything i create a link for and whichs production is working.. i have 4 concrete links, i can spam foundations like a maniac and never run out
maybe with a blueprint that has 6x6 stacks of 1m foundations
That's for building, the depot doesn't really change how you decide to feed your factories
No I ran out with 4 links just while I was zooping😔
Yk what would be cool but will probably never be done dimen. depot downloaders
i do run out of things i have only one link to.. but the point is its still unlimited, just have to wait then
infinite zooping maybe
idk bro.. then your links are just slow 😂 but its also irrelevant for the question in the beginning
I’ve had 5 depots uploading concrete at 120/min each and still manage to zoop foundation faster than it can upload. No mods
nobody really needs 4 links to anything
They'd let you pull specified items from your dimen. storage onto a belt
120 is not the fastest though
for concrete I recommend 3-5, everything else one is more than enough usually
I wanna know who's the psychopath that created the stinger and decided to put them in all over the new forest and the swamps 😭
Waste of Mercer spheres to upgrade it any higher when the only thing you can use faster than that is concrete, which can be solved more cheaply by adding more depots.
person could use metal foundations or not care and just use default.. 1 is enough and yolu will notice if you need more
I have the link speed on like 4 with 4 stacks of space
idk how I ran out too 💀
theres enough spheres for all upgrades and enough depots
i still have 30 left
my time isn’t infinite tho lol
then upgrade the upload speed lul
Not that easy
youre contradicting yourself. i ssay make the upload faster you say no its too expensive and then you say your time is limited
well im looking at mysavegame and say: obviously it is 😂
i build double links accidentally because i forgot and i still have 30 spheres left
with ALL upgrades
Yk we need large uploaders that have more than one input
They'd cost more spheres or something but have like 4 inputs
and i continue finding ones.. i just build some fuel generation in the eastern blue sink and i had actually farmed that already but i still found like 5 spheres
You can always build a BP that has a splitter going into 3 ISC with depots on top of each one...
I usually have 6-9 depots uploading belt and pipe materials
Yeah but that's sometimes space I don't have
downloaders!!! 😂
space is unlimited in this game
limited* xD
Not on my factory floors
then route them to a logistics floor where you have more room
it is actually very clearly and precisely limited 😂
Self inposing a restriction is all this is
The production floors are clean cause I like to cram logistics and uploaders into a logistics sub-floor
Sure, there is a finite amount of space, but to just about everyone who isnt building mega factories and having to adjust their UObject limit, its effectively unlimited
no its actually jus the size of the map, the min height you can survive at and the max height you can build 😂 bunch of simple numbers
you clearly missed the point of my statement
not clearly
deliberately
Huh… I need more power.. but idk how to make a power grid with biomass
Pretty sure your pc stops working before the space runs out
@trim vine I apparently have too mush time on my hands .... 😏 #design-and-architecture message
Place more bio gens and rush to coal
math is not a feeling. its facts. nobody reaching a limit doesnt mean theres none.. its also the most common misconception leading to prediction s like 'nobody needs more thqn 64 kb ram' which we have heard too many to stlll be the same naive 👹
Biomass is the worst thing you can have 🙏🙏🙏
Really??
yes
It’s horrible
I can just go afk for 50h straight without my power running out in the other energy gens while at biomass I have to refill it every 10 min
im rather impressed how many machines a hand ful of leaves can power
i mean.. smelting iron?
You get 30mw with one biomass generator
or at least I did when using packaged biofuel
yes
You create two bins, one for leaves, one for wood, then automate the creation of solid biomass with some constructors and bins
thats fucking massive for a bunch of leaves and logs 😂
you usually just get an oven from that
Bio Burners are only really meant to be the early-game "starter" power solution, which is very specifically engineered to be Not Good Compared To Any Other Power Generator
then you feed the solid biomass via belt to the power
not 30 MW
As well as slooping the biomass production greatly helps
and besides that one
once the solid biofuel is being made, you only need to refill avery few hours
While I agree that technically it's the "worst thing you can have" powerwise, I dunno if I'd personally phrase it like that. It's just the starter tier which makes you hungry for automation, is all
Sure, but this isn't necessary, but a nice bonus
it lasts pretty long for a starter tech
Compared to how long you'll spend on all the other tiers/phases, it's quite brief. :)
Crazy work
yes of course but you dont know that when you play the game for the first time
i mean it used to last much longer when batteries was charged by them
#satisfactory message huh, this was like... eight years before 1.0. (ps. I can't do basic math)
I can build train station behind a train station right ?
I just have to use block signals no?
not sure why you'd want that but yes
Space issues
boutta have traffic issues instead lol
just make a split and return between each station
Gonna go auto copper now :D
i solve having many 'platforms' by having sequential stations
ye long trains can make complex paths and intersection cumbersome
there is no max if your rails are entirely flat. just the more wagons per locomotive you have, the slower the train will be
right and with 4 the penalty is still bearable
1:4 is about what you want to have if you want your train to be able to climb 2m ramps
How many wagons do y’all use per train on average ?
4
2-6
100% im not even building different types of stations
1-5 xD
💀
I have some mixed delivery stations yea
though for me the 6 is not the max. I just never needed more than 6
If I needed more, I'd just build more. but so far, I didn't need more than like 5k/min of a single item in one factory lmao
And that’s for transporting plastic rubber and circuit board
Autoed my copper :D
time to auto some more copper 😄
Small advice, 1 smelter can deliver enough resources for 2 constructor (for the important things in your tier at least )
so can a factory cart!
eh, depends on recipes in both
(and clock speed of both)
I think I may be pushing my game too hard. It's been crashing on me fairly frequently. Maybe I'll have to rethink that plan of having a grid of roads all over the map.
given two choices (hypothetical); would you rather produce more of basic items (plate, screw, rod) or more advanced items (modular frames, rotors) from a given iron ore deposit, all else being equal, or does it not matter at all (im in phase 3 currently). i know i should just think about what i need but my builds are still mixed i need all of everything lol
I believe you don’t need copper sheets early game
Especially not for phase 1
pipes
That’s in phase 2 I believe
phase 2 is early game
I'd make tons of of plates so I can build huge walls
Same
Obnoxious amounts of concrete and iron plates for placing foundations and/or walls, yeah.
You can cut out iron plates if you use concrete foundation or walls btw
they cost more tho
Like 2 concrete per foundation
2 pure nodes with maxed mk6 belts mk3 miners with all the overclocks etc is still not enough for concrete
need mk4 and 5 miners added
and mk10 belts, they output before they even input
How do you not have enough concrete with 2400 limestone per min 💀
Putting out so much product that you start your next game with several full storage containers.
cause, blueprint building
Okay tbh that’s only 800 ish concrete per min wtf
what tier do i unlock better power generation after biofuel
oil
Tier 2
thought they meant liquid biofuel?
3*
is coal in tier 3?
yes
yes
blueprint building can and will wipe out all your plates and concrete in seconds, even at max storage and input speeds
so coal is next?
I was referring to phase 2, mb guys
Yes
ok ty
You’ll never go back to biomass after you hit coal btw
If biomass is living on earth coal is living in heaven
the answer is 42
Yes
highly recommend never putting 2 different items on a belt though, the efficiency gods will curse you for it
Hm..
still no in game taco truck
don't listen to him, im actaully okay with that i wont curse you
Join the light side
Well I need reinforced iron plates and like… idk how to make it good
Join us
Cause my iron miner is still super slow
Do you have mergers unlocked ?
Yes
when you first start out, everything is slow, don't worry about it, you can upgrade stuff as you go and get more and more nodes, all the nodes, so many nodes that you can see it from space
but the moment you mix items on a belt, that becomes a long term problem
You can technically merge 2 iron miners (if your conveyor speed allows it) or you use 2 nodes for screws and plates
this, merge same items is a better choice
how important is versitile frames?
Hm…
I think in my first save I used 1 pure node for 1 reinforced per min
And it was super unoptimised
Sounds like I need to reorganize things again…
Nope, didn’t need to use them once in phase 4 for now
Tbf I didn’t use nuclear energy and nitric acid yet
Man I love being braindead for factory games 🫠
You still need them as components for the later space elevator phases
ah your right, brain skipped and read that as modular frames, reinforced are the space item that are only used to make the next space item
is there batteries?
yes
ok ty
Versatile frames are only needed for two of the Space elevator phases. Once in the beginning as a standalone and then will be needed to make Magnetic Field Stabilizers.
Morning pioneers
goodnight!
Yes
I recommend placing like 20 of them down so your factory can run for an hour when you fucked something up and don’t realise it
alr ty
Theres also the item batteries for powering drones and such
i use batteries to help stable my power if my power goes over since i have terrible power
power storage technically aren't batteries
^
Yeah, keep in mind that the structures you build to help run triage on power trips are called "Power Storage." :D
It's usually easy enough to tell which one folks mean from context, but some like myself often end up pedantically nudging towards the proper terms. :)
Sweet dreams
Well isn’t a battery basically a power storage ?
(ADA herself uses the word "battery" when describing them, and they do look like a certain braind of Battery, so it's understandable)
It's more just that sometimes in a game like this it helps to use the exact terms, is all. :D
you can use batteries for power storage irl. but the game doesn't use batteries for that
It's a bit worse for "pump" versus "water extractor," since context is sometimes more difficult to glean with that one
(we see a lot of folks using "pump" to mean "water extractor")
see also "bus" vs "stacked belts"; and "megabase" vs "big factory"
and balancer vs ratio splitter or rate limiter
Also 🥔 versus 🥔
The potato war
Any way to restore deleted sessions?
hope that it's still on steam cloud?
Touch
Probably not without support from your OS / backup software. Though maybe Steam Cloud has some retention post-deletion?
Youch
and kMW instead of giggleywoogas
well, no, that's different because kMW doesn't exist
kMW, more like kMS
i prefer mega mega watts
(And that's a good opportunity for your periodic reminder that you will never regret setting up a data backup solution for your data. Be sure to test restores periodically!)
I'm a big fan of the megamegawhaaat
oh no, "say GW instead of kMW" gang is here.
I use neither. I'm gonna start insisting on some far less standard measurements if people aren't careful
I like to believe this could be in part due to different languages. E.g. the Czech word for extractor is really stupid (or doesn't fit the context) so I had to name them both "pump"
I got as far as to automate computers to a good amount per minute
I think I still have every save I ever did
There's no excuse for kMW though
just say "I have 4000 power". nothing else. Pure number.
Ah, yeah, could be. Or also just in real life even in English we wouldn't use the phrase "water extractor" to describe a pump that's taking water out of somewhere. :D
this works in context, absolutely a fan of that
That feels less wrong than kMW
I have 1,090,000 power
You got the power baby!
Uh oh, I really hope Kyo didn't get timed out for that.
which is fine as it's not in SI context 🙂
4.0 * 10³ power
Absolutely not
I need power ratings expressed in terms of how many standardized lightning strikes from Back To The Future it is.
How about 5364 mechanical horsepower?
Horsepower is needed for dynamic objects tho no?
Something's gotta be moving those li'l machine arms around! (but yeah, point taken)
I like horses, they're the factory carts of the animal world
Mods. Ban him. Now. Before it is too late!
I would say an Explorer compares better to a horse
no those would be mules, a true explorer's animal
Speaking of Explorer, can we get it to up to 150km speed please? And can it stop going back and forth between 95 and 100 and make that annoying sound please? Also can it ACTUALLY be useful to use on train please? Also can the map update when we are riding in it please?
Can it please just not suck?
Thank you.
Rant over.
But mules are not fast
So is not Explorer so it checks out kek
explorer burns 90 MW of fuel. that's 120 000 HP
Tractor = mule
Tractor is a beast compared to Explorer and I hate it
12 myriad horses
I just use the Cyber truck for all my delivery needs! 😏
now that's a sheep for sure
That's a lot of health! 
I use the factory cart
anyone else iritated by the fact that the elevator isnt like leveled with the floor?
How close are you putting the floors?
against
I need a vending machine to change the liquid in my coffee cup
I'm rushing coal on this new save. And foundations 😂
Screenshots or it didn't happen
also my power poles are saying that half my power grid dissapeared
I mean. It can be if you do it right
bet
You might have accidentally deleted a cable
There is a coffee maker you can interact with in the Hub.
Shame you can't put the cup into it
I know! lol. I could've sworn I saw a video where it was possible though.
I wonder if you can actually place (drop) it in there...
no cause everything in the powerplants is running
Probably a mod lol
Watch the devs are gonna sneak that in in a future update making the coffee machine be able to change what is in your cup
i cant send pictures here
Are you talking about half of your consumption disappearing or the capacity?
Send it in screenshots and send messages link to here
Paid DLC, 1€ per flavor 
Oh that's what it is
idk abt consumption exactly but production and capacity went frm 2400 to 1200 consumption did go down a lot too but yeah
Check the lights ontop of your machines
Clearly a disconnection somewhere in the grid
they all green
If the machines are red trace the cables back towards the power plant and find the disconnected segment and reconnect it
Did you place any priority switches?
Just saw... Is this placing the elevator itself or is this an "extra floor"?
That's just how the elevator is
dont have em yet
i know it just bothers me
Fair ig
My guess it that you started the foundation for that floor from a frame floor or something. Putting it like .25m off.
Send me your save if you'd like and I can take a look.
the power or?
Referring to the elevator.
yeah one sec
Need some insights ... not sure if I like the round beam edging ..... any ideas? #screenshots message
Honestly looks amazing
Spiral staircase?
Better than anything I could make
The stairs themselves are easy. Just used this method here: https://www.youtube.com/watch?v=DNuZE6D-5qI
As a bit of a railing
Yeah, the was the idea. Though thinking of doing it with cables ...
I'll show in a sec, taking a gander at @robust thorn 's save
Ngl I wouldn't have the patience lol
That could be cool
Yeah could do that
You could extend the beams a little on the ends to act as the railing
Like up
Have any of you gotten to late or endgame and just felt the desire to build a structure and paint the entire thing with the caterium finish
Just as a I have nothing better to do so build gold structure
i did it to mark the facility as caterium facility
True but I usually do like caterium accents rather than the whole thing
i almost failed my high school exam because of arts
@robust thorn Ok, I guess I just never noticed it before, but it looks to be normal with the elevator.
when we was required once to draw something rom outside, i decided for a close up of a fence that had rectangular shaped pattern... half way finished i noticed that i drew squares instead... i filled each square with a different color and scored the worst mark for it 😂
@sullen gull how did you make the video you uploaded? what tool?
Using Steam.
if I need to get oil higher than 20m up vertically, is that possible?
Yep
just a flat bit on the end after the first 20?
Mk2 pumps. And, with pumps, try to place them just before the end of it's headlift.
Somewhere, in #design-and-architecture or #screenshots, I have a few pics/video of bringing water up 485 meters.
thats just repeating the same thing 9 times
oh I was under the assumption two pumps dont stack on the same pipe
how do you mean 'stack'? if the height is more than 50 m you do need two pumps
They do, but you have to put some space between them. Two pumps right next to each other doesn't give double the headlift.
They don't "stack"
Hhh
They 'reset' the headlift at each pump.
You put down one pump, watch where the headlift from that gives out, and then put another pump a little bit below that point.
Yes. And try not to snap it to the bubble that shows. I hate that it's a snap point. As it has the potential to put the next pump just outside of the previous headlift
you rethink your design if you permanently have to go higher than 50m
You get an automatic indicator after the first pump
Yknow.. I think I gotta remake my iron factory
Cause I have a lot of iron and not enough of it is going into places
And yeah, I'm at the point where I prefer to have my liquid processing close to the ground so I don't have to worry about so many pumps.
Pumps aren't an issue.
I'm in the process of converting my coal power plant area into a spot to churn out the basic space elevator parts so I can shove them into the machines that'll make the more advanced ones.
i dont want to waste power to generate power though, so they are an issue
the oil node im using right now (a pure and a normal right beside each other) are surrounded by the tall mushroom thingies, and I am planning to create a mixed plastic/rubber and fuel residue factory plant
@bronze dagger Here ya go: #design-and-architecture message
you can get rid of them shrooms
fr?
theyre like parts of the environment I thought
Also, for the majority of my oil nodes, I am taking them WAY up in the air in my current save.
if they have this head thats shaped like an arrow theyre indestructible
Most of them can be destroyed with Nobelisks
well ill try it then'
your confusing possibility with necessity.. unless you arent aware that we all understood you can pump really high
pump it up
ou can even destroy them really large shrooms that have like 4 layers of shroom caps and aare larger than many rocks
It's very nessessary with the way I am building in this save :). Much easier to go up and over instead of trying to go across the ground through the terrain imo
its very necessary with the way you are building in this save... you realize that you added an additional condition to the one i mentioned and you also confirmed?
making the thing you tlk about less likely to be relevant for any random person without even knowing what you actually talk about 😂
Is there a reason you always have to come off as a "know it all"? They asked if oil can be pumped up high. It was answered. Go pork a hog or something .
What is happening in here 😔
The same as usual... Someone always has some comment about how the game "should" be played, what's "right" or "wrong" based on their own opinions.
only the main portal needs singularity cells? not the sattelite ones?
Correct. If I recall, the satellite doesn't have a conveyor port even.
if you don't mind the startup time, you can run 1 main portal and as many satellites as you like, and just make one connection at a time, and turn it off when not in use
at that point just use hypertube launchers lol
what's the point of using a portal when it's slower than a launcher
variety
if it's always open, it's at least a bit faster
"Immersion" 😏
I want to use a portal just because it looks cool
and it's just 30 seconds right?
@proud bough and @steep creek , Actually came out better than I thought it would .... #screenshots message
my boxes could never
That's wild, how walkable is it?
Looks amazing
Lotta clicking I imagine
@frank nest quangus
I mean, I guess, but it's not "horrible" imo. The "longest" part of this was snapping and nudging the foundations.
#screenshots message There ya go.
Still pls upload that blueprint
I have so many places where that would not only be useful but also look really nice (with a little modifying)
Sent
🔥
Ty
Also, as stated before, I got the knowledge from here: https://www.youtube.com/watch?v=DNuZE6D-5qI
Seeing how they are built can give you some ideas on how to tailor them for your specifics.
Yeah I'll prob build a few of my own
But having the blueprint will be helpful
Is there any way to reset your map, aside from going area by area, once you research a few things? IE_ I'd like to rebuild with trains etc vs the pasta-nation I currently have.
"reset"?
like wipe all the buildings etc you have
Also sent you the "starter" frames for making them. RH and LH.
you can use SCIM to select everything and mass dismantle
if you really want that, i did that at one point
SCIM?
Nope, gotta go out and tear it down manually. Unless you want to use an external tool that futzes with your save.
dont be silly, SCIM doesnt do anything to your save
Um... you upload your save, delete the stuff from the map, then download a new save. Sure it's not anything you couldn't recover from by loading a previous save, but it does plenty to your save file.
it does exactly what you want in that scenario, nothing more
so no 'nuke' function then? Just too entrenched to go across the map and decon everything
I think the implication here is "futz" implies a negative impact which is unintended
no, unfortunately
not in-game
ohhh- it doesnt alter your tech level?
^
k-- will attempt 🙂 tyvm
There's a very slim chance that you could end up with a corrupted save. Also you don't get back any of the materials that were used in the construction.
you can get the items back
thats flat out wrong, you get them back
i built a sorter before deleting all my stuff, i tossed everything in there to have materials to start out anew
also, it doesn't mess with your save, it creates a new one. the old unmodified one still exists
to each their own - I find personal satisfaction in the disassembly and rebuild, but I'm also insane
Does it place storage containers with all of the materials from the stuff you delete?
map wide delete 50 items at a time is insanity if you have tens of thousands of items built
it asks if you want a crate, if you click yes, you get a normal dismantle crate iirc
oh for sure if you're that far along. once I hit mk2 miners and such, I make those entrenchments more "permanent"
Unfortunately, in game, you are limited to dismantling 50 items at a time.
Satisfactory Modeler update looks pretty good
Ooooh, there's an update? Need to close mine so it can lol
yeah, very nice QOL
yeah-- thats the scary part- it'd take me a day at tier 8 research to dismantle everything
that seems optimistic
Again, this is where SCIM comes in handy. I have used it for that purpose, as well as copying and moving/rotating full factories after I've built them.
can you still talk to ada in 1.1?
Is there a guide or anything as to how to mod/create a new save on the site?
hello guys im new!
Not that I am aware. You could try searching Youtube, or ask in the Offical Discord for it
just upload the save, do your thing, then download it
to the game or the discord
to the discord
welcome aboard!!!
i play the game a couple of years now
welcome aboard pioneer
thx!
What's new? (If it's easy to describe, I'm just too lazy to check for myself right now)
I mean you can check the changelog, but the thing I'm most excited about is the clock speed control
it can automatically calculate clock speed for a set number of machines making that item
hw do i update it the mod loader wont let me
modeler is on steam
there are also "blueprints" but no clue what that feature is yet
nvm, i misread it as mod loader
I guess the update isn't out for me, yet. don't have an update for the modeler.
exit and reopen steam
Check your version. It may have already uupdated.
but actually exit, not just X it in the top right corner
it would be in the update history then
Mine hasn't updated since I got it on the 15th. Might just have to wait or something.
Quick sense check before I overthink this
Have factory producing 3240/min concrete, feeding it into a train station, equally spread over 4 freight stations
If I have two trains collecting from this station, one feeds a factory that requires 2169/min and one feeds another factory that requires 800/min, I'm not sinking any of it, it'll eventually just sort itself out like a giant manifold and I don't need to do any maths here, right?
if you balanced the belts on both ends, it'll work
if not, depends
sounds about right
as long as you arent doing anything fr a nuclear power plant. cause then you gotta have ficsit effiecient belts
my tactic is to very slightly overproduce every step, so everything ends up backing up, so if I see an empty belt I immediately know where the problem is
yeah kind of like if my truck stops don't have stuff on the output conveyor it means I don't have enough factory carts
exactly the only thing you dont wanna overproduce is waste or is that wrong? idk cause im nt there
this isn't for my nuclear setup, that's separate and is perfectly balanced
it totally doesnt matter then
i made so many rookie mistakes the first time i set up my powerplant
i ended up messing up so badly i had to load a save from a time before id even started building it
Ok yeah, the modeler ui is slightly different.
which meant i also lost a bunch of progress that i done while doing my nuclear power
Managed to redo my iron all the way up to screws
Now for the funny parts of splitting to like.. reinforced stuff
OK, I am thinking I am starting to like this more and more. #screenshots message
Why are the trains so hard 🙁
Because they're made of metal? 😏
HA
that looks clean
The signal stuff is just annoying and dumb. I want to do push pull for each line but gahh
I sent to this version as well btw.
i saw ty
yeah satisfactory train dont work like that
must be loop
not back and forth
So shit
You can totally do push/pull setups.
Lierally everything else about the game is awesome, but the trains are poop
factorio player?
It's all I ever do.
nah
What's the trick?
is it complicated as heck
Not at all..
I tried doing a passing siding but it never worked. Tried like 4 times and it doesnt work
Stations : (][][][]-------[][][][) and the train setup the same, with a car on each end pointing in opposite directions.
hi everyone
It's more about stopping the collisons or the stops when the trains meet
divide rail into blocks with block signals, collision solved
I can't speak for doing it with multiple rail lines connected. I have not messed with it that much.
I did this but I still get hold ups
not as easy with push pulls
will Satisfactory on ps5 will be on unreal 5 engaine
I honestly tried it so many different ways
sorry to interrupt. i have 8 nuclear powerplants however they are split in half of two power stations on these huge foundations. i made the second foundation bigger to accommodate all 8 reactors however I'm worried about the looks and if i should simply connect them with hypertubes. Any recommendations?
prob not
why wouldnt it be
it'll be on the same engine the PC version is lol
i mean connect both nuclear power stations with hypertubes. once again sorry to interrupt but seriously, any tips?
Given they were compelled to upgrade from ue4 to ue5 to get 1.0 done, it is improbable that fishlabs would downgrade the engine back to ue4
Don't bother with accelerators, use long tube journeys as an opportunity to go pee/poop
sorry but this is what it looks like. ignore the mess#screenshots message
Can anyone explain the actual correct way to making a passing siding with the trains? I need to try one more time
my advice would be "don't". using multiple trains on bi-di rails is generally a terrible idea
OK
why not just use a 2 way rail system
goooood morning friends
I made the auto iron farm so much worse…
You essentially build a short double track
But yeah at that point just make the whole thing double track
Thoughts and opinions? : #screenshots message
Ugh
Not sure if this will help or not: https://www.youtube.com/watch?v=zWSB5jXeqQY
morning!
XCX though, pog.. bumpin that
(sorry - if you want more help, best to create a #1038092680493801533 thread with screenshots)
I'm just gonna do double track. I spent about 8 hours trying to figure out the bi-di signaling with 2 trains on a line and just gave up
It's also a bit shit managing the output from the freight platforms as well
The time it takes to build double track is essentially the same as single track but you get practically unlimited capacity compared to bidi where anything over 1 train is pain
I see that
When doing it with BP's
Even without. I've been building double track even before trains collided with each other 😛
You can bypass signal annoyances by just using factory carts. Then when you need a busy intersection you just have them bunny hop over each other with a jump pad instead. Way simpler that way
idk that it was already ue5
What do you mean?
More than 2 item types is also chaos
My whole factory is chaos but it's my first play so
I strongly recommend avoiding mixing items in freight cars before you have a solid understanding of trains
would anyone know how to fix the problem where researching / unlocking new inventory slots does not actually expand the inventory?
Assign 1 item type to freight cars and platforms and stick to that
did you make powershards with an unslooped machine
I haven't unlocked synthetic powershards yet
you misunderstand
You can sloop slugs
Wuuuuut
exactly
It's a constructor recipe
yep and if you sloop the constructor it produces double
so uh your not gonna have as many shards early-mid game as you should but its a common first timer mistake
Space elevator parts and fuel rods also hugely benefit
Yeh I don't have enough sloops to go crazy with that
nods vigorously
I mean... this wasn't a thing before 1.0 and we did fine 
I'm just learning as I go along. First play and all
once you unlock production output amplifier you just need one sloop and one constructor
You only need 1 for a constructor
Production Output Amplifier ok. I should unlock that
cause you dont need to do multiple constructors to convert slugs, remains, and protein
I don't do that anyway
btw you can use it on remains and protein to get 4x as many dna caps
the upgrade lets you place a sloop in any production machine to double the output while drawing extra power
I can’t see a session in my game when I see it in my folder, anyone know a possibility why this might be happening?
I know how the sloops work but I just trace back wherever isn't producing enough and sort whatever that issue is cause I've not been all over the map looking for sloops
slooping and overclocking can be so important when making balanced production
Yeah I've seen that but also my factory is utter chaos cause it's my first play. I would definitely build it differently second play
but if you havent gotten far into it the alien tech tree has so many good upgrades
I look forward to creating a super clean and beautiful factory next play
oh you sweet summer child
what phase are you on
It tickles my autism, what can I say
Phase 4
Phase 4 was easily the worst for me
no matter how many times you play it always becomes a nightmare
and then theres me spending 4 hours on a phase 2 iron factory
So real
for me 3 hours of that is trying to figure out somewhere that won't be in the way later
I am duct-tape fixing Phase 3 right now. I am manually feeding manufacturers before I build a train network for phase 4
😭
for like future parts?
nooooooo
yep
I will be like this on my next playthrough. My factory is gonna be so sexy
Hopefully in an hour once I finish Phase 3 I'll put something together that looks human-made 😭
copium, embrace the spaghetti
Mine doesn't like to snuggle at all. True testament to the the infamous "Toritude"
only on the surface
?
theyre never pretty all the way through