#satisfactory
1 messages Β· Page 254 of 1
so you do only need 270 for 6 coal genny's
but I dont like the split and the central pipe is useles
Have water either enter from 2 ends, and have as "straight" a manifold as possible
270 water for 6 generators, it should run 18 generators on 270 coal
the center pipe is loopback to prevent sloshing, no? when do i need that?
which means 810 water
no, it's 270 water
@dense violet
go post that screenshot of your pipe loop thing
the generators are not overclocked
for 18 coal gennies
correct
was going to build in 9 groups of 6 bc it looks cool and it's one overclocked water per so it can be modular
either way
When making a liquid manifold, try and keep the manifold in a straight line, when possible
wait, they actually do physics simulations on curves?
or is that just to reduce actual segments
once pipes are primed, it doesnt matter as much, just a preference and allows flooding logically from multiple points easier
for example, you can get 1200 fluid in a manifold by injecting liquids from opposing ends, but pushing anything to max is tenuous
that seems odd and overcomplicated
Diluted fuel is regular fuel to be clear, just an alt recipe. It gets 300 gens out of one cluster of oil nodes, like 15% of the oil on the map.
what's the benefit of doing that as opposed to just having multiple manifolds using the contents of one pipe?
and it's the most powerful option other than rocket fuel / nuclear
not really. You can fit 600 water in a pipe
a manifold requiring 1200 water can be achieved by simply having 2 600 pipes flowing in from opposite ends
All pipes in the sim are straight. There are bugs which sometimes lock up flow out of junctions though, best to keep the required flow rate significantly below the peak flow rate so that you can recover from those. I haven't seen stuff failing below ~2/3'rds of the pipe flow rate capacity.
Doesn't work reliably at those flow rates due to bugs, only on certain recipies/clocks.
yeah thats what i thought
no, of course, thats pure theory, but it doesnt work well in practice
so - sorry, how would you set up the simple 6 gens on one pipe?
how you have it is fine, but you dont need that central pipe
how do loopback pipes work when i start on more complicated things? my aluminum setup last run always locked
sacrifice a lizzard doggo and pray
make a post in #1038092680493801533 and provide screenshots, please
For perfect flow to 6 gens, split 1 pipe to 3 and then each of those again to 2.
For compactness, feed from the middle. If that still doesn't work (it probably will, it basically creates two 300/600 manifolds), split the input pipe with a junction so that it's fed at middle plus both ends.
if your aluminum is deadlocking then there is another design issue
mixing fresh and waste often does that. Need to manage it in specific ways
i believe the train line is too horrible for questions and help
So there's no point in using loopbacks?
then you have answered at least 50% of your question.
Build better train lines, and we canthelp without pictures
three to two? how would that look? why not just do one manifold? the pipe has the throughput
Loop is just splitting a pipe in half and feeding from both ends. Which is fine, but feeding from the middle is much more optimal than the end.
Pipe A1 splits to B1, B2, B3
B1 splits to C1, C2
B2 splits to C3, C4
B3 splits to C5, C6.
why not just do one manifold? the pipe has the throughput
There's a bug with junctions which prevents flow from working properly at the full rate, so it chokes everything downstream and upstream whenever that happens in a tick. Any lost flow lowers the average flow, and can't be compensated for later because flow can't go above the maximum to cancel it out.
If your 400 drops to 360 for example, it can spike back up to 440 afterwards and average out to 400. But a 600/600 can't do that.
Why not:
r-+
g+ +g
g+ +g
g+ +g```
there's no bug with junctions, that's just where back flow happens
Ah. So just classic Coffee Stain Ficsit jank
what's r here?
curved pipe
no you're just talking to someoen there who has bad info on pipes they won't let go of
im too lazy to break out the box drawing characters
they also think manifolds, belt or pipes, aren't 100% efficient
There is definitely bugs with pipe junctions. There's a good redit post showing the bug. The orientation of the junction changes its behaviour
Through decompilation of the game the community has confirmed a bug with junctions having incorrect pipe attachment heights which causes them to prevent all flow out of certain exits at some inappropriate times. That then causes stalling upstream and downstream with average flow rate reduction. It can also be exploited to do stuff like raising water to arbitrary heights without using pumps, but the main time that we see it is breaking manifolds and breaking flow priority.
Which impact vip junctions. Not an intended feature
Because junctions can't handle uneven splits like that without balancing via backflow, which reduces flow rate capacity.
And is not at all what Arryn was referring to
It is the same bug that i'm referring to. The same error which creates incorrect low or high priorities for VIP junctions causes manifolds to throttle, and in fact that's 99% of the time that we experience negative or unexpected flow due to that bug.
Holy shit I didn't mean to cause a 4 way argument
no, this is a tame discussion
you know what i mean
Hello! Looking for some help regarding ratio's as I haven't played since before 1.0 dropped, I intend to make a factory that processes all of my required ingots however Idk how much of what I should realistically produce
Plan out what you want to build and with what recipies, then go backwards and count the inputs
make what you need
Just build what seems a reasonable about and keep moving forward, you canβt realistically future proof
I suppose I could go backwards through items then only make what I need but I can also just sink stuff if I have excess!
FICSIT does not waste π
I produce 150 Radio Control Units a minute, some people only want to make 50, we then have drastically different needs in terms of what ores to make/lines to build
Alright!
Eg: I usually stay below 20/min 
The only thing you can kind of future proof in this game is train rails, the rest is "as needed"
Thereβs no right way to progress , and the game is a sandbox after you unlock everything so canβt really give you a real answer π just build factories as needed π
Is there a non mod way to get an elevator taller than 196m?
petition the international bureau of weights and measures to redefine how many centimeters are in a meter
That seems like it might take a while
css might change the limit while you wait.
ah, so you can do it, it's just slow...
https://www.reddit.com/r/SatisfactoryGame/comments/1mieq4e/infinite_personnel_elevator_437m_and_counting/
Is there a way to make one pipe take priority over another? I have two pipes that merge into one, but I want the one on the right to take priority over the one on the left. Is that clear?
there is but it's not super reliable
is this waste water from aluminium?
It's for dark matter and cristals
ah VIPs don't work on gas
do what you do with aluminium waste water, keep the fresh and waste gas split to their own machines
How? I didn't understand
hop into #math-and-meta
verticality
oh, you mean for input? imo just have it separate
I use VIP pipe setups for sulfuric acid in my nuclear plant and for water in my aluminium plant. Both been running perfectly for hundreds of hours with zero intervention. I'd say that's reliable enough
Ficsit does not waste
Also according to The wiki, the character you play as is apparently named Becky
But apparently Ficsit strips you of your individuality. And legally requires all employees to change their name to "Pioneer"
VIPs often fail when built. With no real reason. Hence 'not reliable'
can they work? sure
but I'm not going to build a system I have to roll the die on to see if it works
I've never experienced that with VIP junctions, but if I did, just delete and build it again? I do that all the time with rail signals when they bug out at me
Awesome, I'm on my third save, I think I've put in about 120 hours into it
that's nice? just because it hasn't happened to you doesn't mean I haven't had to deal with many many people on this server alone with issues with them
even the creator of VIPs has washed his hands of them because they work off black magic
It seems to make sense to me and I can make them reliable, maybe that's just me. Doesn't seem any different to the rail signal bugs that everyone seems to just accept the solution of 'break them down and rebuild until it works'
and I'm not going to tell people to build a system where if it's broken there's no way to trouble shoot it other than 'rebuild' the thing.
That's stupid. Make something you know how it works and know how to fix
besides, and this is unlikely, as VIPs are unintended functions, any future changes to pipes, even minor ones, could inadvertantly kill all vips
but I'm not riskign that
and I'm never going to advise people to use them for those reasons
#screenshots message
i think im too far gone to deconstruct and build new one
OK, I respect your position, I just take a different position.
Regarding the same bug that rail signals have, should we stop advising people to use signals at junctions because they sometimes don't work until you rebuild them and nobody knows why
can someone give me tips on how to rebuild base
you probably want to ask in #design-and-architecture with pictures and any plans you've made
why is it that when trying to add vertical splitters to lifts the direction of the lift changes the height of the splitter/merger snap points
oh trains can the train station be one way and it reverse out of the station or does it have to be a stright though track
if you want to reverse out you need an engine at both ends I believe
ok that not a problem i just curious becuase i hve it kind of at the end of a cliff lol
i wasnt sure if i had to put a stright though making that location really bad lol
ty for the help π
Building method matters
The manual VIP is, funny enough, the ideal case
Junctions snapped onto pipes are built in their "bugged" orientation that allows VIPs to work in the first case
If you build it a different way, the junction might be in a different position and not work
if I have two conveyors on top of each other, both with a different item, should I put the item I will produce more of than the other on the top or the bottom?
not sure it matters at all
What do you mean 'on top of each other' if they aren't connected via splitters or mergers then they aren't connected in any way, why would it matter how much is on them
how long does it take for a machine to calculate its efficiency?
is there a time period or number of cycles? and what is it
did slide jumping get buffed in 1.1?
Yes and no clue , maybe 20 cycles?
Its definitely per cycle though
i dont recall it snowballing like this
(logged back on for the first time since before 1.1)
successfull cycles build it up, stalling ticks it down by the second
hmm i have a refinery making sloppy alumina, i have been staring at it for solid 10 minutes now, it started at 96%, its now at 98%, with no stalls in that time
ok maybe not 10 minutes, but 5 for sure
The meter can sometimes just stay at 99 or 98 in big factories
i just got the notification that one of my power storages is draining, and the sound that usually indicates a machine is shutting down. i am running this factory on its internal battery, there is still over 90 minutes of life left, idk there is some super weird stuff going on here
like i look at this machine, its very clear that there are zero issues with inputs and outputs, i have not changed anything about the system in well over half an hour, yet when i come here, efficiency is at like 96%, and when i keep looking, it keeps going up
but when i go away and come back and look at a different machine, similar things happen
outputs have room to go out, the inputs are always full, yet the machines have schrodinger's efficiency
The efficiency just doesnt go up to 100% in large factories
I told you
The meter struggles to calculate it as you build more machines
how am i supposed to troubleshoot power fluctuations if i cant trust the meter π²
by looking at machine lights
i cant look at 190 lights simultaneously
no but you can check sections at a time
thats just the machines, i also have loads up pumps everywhere
and just one light will tell you the probable cause
bug with machine input shadows overlay on top of windows reported? cuz its since like update 8
no matter gpu or driver
we need mod for that
production stale notification
like switch inside building when you finish building and filling manifolds
this doesnt really have anything to do with manifolds, this system has been running for a few dozen hours now
yeah
for the most part, i tried to make them extra full with somersloops
right now doing the same with a couple of problem pipes
any tips js starting know a little about the game
only advice i can give is not to make full mk2 pipes
- foundations
- read milestone stuff
yeah i avoid that like the plague, generally speaking
ok ty
- production per min numbers
also mk1 and mk2 may have priority problems when split or merge
should i start in the grass fields
doesnt really matter
ok
the only place where i merge my pipes is an overflow system on the first floor thats collected from above floors
i may help you tho if you want vc or something
yh sure
dm me
this should, on paper solve my priority issue
pipes often dont work as on paper
How many coal generators would 4 water extractors and 2 coal nodes normal would get me? Using mk1 miners π€
pure nodes?
Normal
this doesnt say much, i have pipes elsewhere with no issues
i have a pretty decent idea how to design pipe systems, i think, at least for the most part
i dont often do this kind of loop though, its behaving very strangely with pumps it looks like, i really dont know whats going on with that
Do the math
How much water per min does each gen use
Idk, this is my first time playing with coal power >.>
You can check itβs control panel
It the wiki
Then look at how much each extractor outputs
So, 480/m total
Water is basically unlimited though so id plan based on how much coal per min you want to mine
My poor little brain
oh the frieght is both items and fluids i guess ?
huh
aah, yeah, right, thats true
sorry i so use to something like factorio where they had both
lol and you had to add it maybe in the future they do something like that
tbh i kind of like to see it π
highly doubt it at this point
true
the game is feature complete
true
hmm i not sure tbh they they cant add more features later or will i mean i don't see satisfactory being dead yet
thats not really a missing feature, changing something like that would literally break so many saves
that true
but i mean i guess that something they could look at say well as much as it breaks in saves it really a feature we might want to add i don't know i can always hope lol
im sure they considered it already while developing trains
do i have to do huge ramps to get a train rail to go up a mountain
that or spirals
that not a bad idea
I don't understand the question, why can't you use fluid freight?
they mean a separate type of car for fluids specifically
excatly
more design variety for freight cars would be cool to see
time to write this in my 1.2 wishlist
lol
i trying to do a spiral for my train and i just cant vusaliz wat i wantting to go for lol
i tink i gonan end up just doing that tbh
or find a much flatter area
i thought having it higher up would been cooler but now i regret that design
its tricky to make them looks good when its very high up
so i prefer them to be close to the terrain as much as possible
yea so true
thinking of doing a run with a all impure nodes, extraction rate is at 0.5 (meaning my miners will mine at 50% efficency), milestones cost 3x and crafting recipes cost 2x. any thoughts?
the lack of them would be the biggest issue
the lack of what
of impure nodes on the map
easily complete phase 5 with very little resources as long as you accept a long build up time
it does not delete nodes, it just makes ALL nodes on the map become impure
oh you get a mod that does it
ye
usually in these types of marathon run, the recipe cost increase is the biggest issue, bc it doubles every material recipes
yeah just really slows things down
yeah but the game on vanilla is too easy ngl
stockpile materials like crazy
needs a bit of marathon-like challenge
the tiers are a tutorial to teh sandbox mode?
making it last 10x as long is also not a challenge
get teh SF+ mod if yo uwant weird long things
im trying to finish the vanilla game first, sf+ is basically a whole new game
oh you haven't even finished the tutorial then
just make your own challenges after with your own goals
i did, im just returning to the game bc of 1.0 release
i was at tier 6 or 7 back then
well that's almost having unlocked everything. π just get to the end and decide what's fun
Why make things harder for yourself with mods when you've not even finished the regular version?
Been thinking about getting a mod to reduce the visual effects of building blueprints. I don't need to see all the concrete explode out of me and shower into each section of road I put down.
We still are made of greed
This is my kingdom come
When you feel my heat
Look into my eyes
It's where my demons hide

sf+ is a good way to keep you busy if you are already familiar with the base game and want some challenge
the incomplete audiovisuals of the machines it adds blends in with the state of vanilla ones quite nicely
sf+ is a whole new experience
it took me 10hrs+ just to properly automate phase 1 stuffs
in new save, took me 20hrs bcs i try to make things tidy π
What is the advantage of a train over a long ass conveyor?
not much
but once it becomes 20 long ass conveyors itll show itself
you can reuse train tracks
train network is easily expandable if you already have the infrastructure
and theyre cool af
the super power of trains is once you have the tracks done you can move almost infinite resources on the same infrastructure
How does this game perform on the Steam Deck?
i wonder how the console will handle endgame factories
What's a good amount of computers and circuit boards to make for myself and to have on deck to make other components?
Yeah factorio on switch can get you to finish the game but not much further than that.
Super Factorio Brothers
I'm just preparing myself for the influx of console players who come here to rant about how complicated coal power is
"Satisfactory for PS5 is so realistic! I can actually melt soda cans into aluminum ingots with the heat coming from the console."
hmm with SF+ , i need to setup something ? i can walk through stones
reminds me someone who cooked a steak in ps4
Lots more dishes to automate
New buildings like smokers and deep fryers
i tried cooking an egg on my old laptop that went up to 105 celsius
Ik one thing for fact XBone wont
Tis why it won't be one it
replace them with ai
1 lobster tail and 1 supercomputer for a robodoggo
guess how to get lobster tails
My newest console is a Switch. Haven't seen anything on the newer units that makes me want to buy them. Most of the good games will make it to PC anyway.
PlateUp!
Yk as a joke they need to add some completely pointless or purely decorational tech tree that makes ADA berate you everytime you advance it
Just for lols
a few more months to go
youll know when it pops up
Is there a limit on how many you can have in terms of dimensional deposit uploader? I don't know I have two deposits set for iron bars I'm assuming I'm supposed to upgrade the amount the deposit it can hold to show more??? Is that how it works
How many mercer spheres you got
hey all!
Quick question,
On the map, after I scan nodes with the V key
the mining nodes appear, and then after a few seconds disappear
Is that normal? and is there a way to make them more permanent on the map?
Yes
Keep pinging
What do you mean ? I already created two of them of the deposits
radar towers iirc
oh ok radar towers you can get in a future tier perhaps? (i'm very early on)
thanks
The alien tech tree has upgrades to store more in the depot (up to five stacks) and upload items faster (up to 240/min). You can add more depots to upload things faster, but there are a limited number of Mercer spheres on the map so you can't just do that for everything.
if you dont even have the map theres no way to make node pings stick
The limit on how many uploaders you can have is how many mercer spheres your willing to sink into it
From what I can tell even though I have two iron bars deposits it seems like 100 can be stored and shown
Yes there's storage limits
I thought you were talking about a limit to how many uploaders you can have
That's what I figured. No matter how many I create unless I update the storage limit I won't be able to hold more
Yep
Thank you I just wanted to make sure.
Even then I think the largest things can stack to with max capacity is 500 items
more uploaders just means you upload faster
I only have 100 so far even though I have maybe more than two deposits for some materials
That explains a lot
Thank you, seems like I need to focus on that more
It's five stacks, so things that stack to 50 will be capped at 250. Stacks of 100 cap at 500. And so on.
But it's still not even close to enough storage for the amount of mats you'll need for later game builds
Building my nuclear power plant chewed through my resources sooooo fast
I'm asking anyone who reads this, does anyone else refer to the act of building factories as 'factorising'?
I always tell people I'm factorising and I wonder if I'm the only one
No, that means something else
I am aware of the actual meaning yet I still find it appropriate
Industrializing?
I call it paving
Why paving?
All I'll say is I use a lot of concrete
Naruhodo
Honestly, 4 maxed out uploaders for each basic material should probably be enough to replace storage needs
960 concrete/min is a LOT
not enough concrete
And from there you can have them fed from a set of industrial storage at your base for buffer
jesus christ i hate the beans
how do I change the hotbar hotbar
But it's nothing when I'm paving over the entire swamp
i was recording a path the second time, and the bean spawns in from thin air and yeets my truck
Noob
Context
its on a road, where he already walked away from
Nvrmnd not a noob just a victim of bad timing
i come back and he STILL spawns in the same location
I think they usually do
I'd just double it again Β―β \β _β (β γβ )β _β /β Β―
Like they have set spawn points
I also hate the beans, they always stand in the most inconvenient spot and then the game makes you look like a psychopath
-# no more spiders
how do I change the build hotbar
its like im driving in gta 5 for gods sake
Open the build menu, hover over an item, press a number
Spiders?
Alt + scroll
alt + scroll allows you to swap between 10 layers
theres basically 100 hotbars in the game
That jump at you and have long legs
Yes I do
I'm sorry I didn't see how that was related to the conversation about dimensional depot upload speed
It was my reason for paving the swamp
that it doesn't upload concrete fast enough
my truck just drove perpendicular to its recorded path
Hence why Id need that much concrete
very smart machine
For 8 mercer spheres you can upload 4 stacks of concrete a minute
The call of the void is strong today
I don't think I could use that much if I tried lol
you could do that yea, but since I use mods, I just make them faster
i have 1200/min upload speed of concrete
Makes sense yeah. I've just never quite understood why people complain about upload speed so much, when there's 200 spheres left after fully upgrading, and each sphere is 240/min upload
Like okay, concrete is too slow? Be like the person above me and build more uploaders!!!
a lot of people also doesn't know you can make more uploaders for the same thing to upload them faster
paving with 6x6 bp foundation is hella expensive mate, gotta have those depots ready
what are you doing with those scraps
Time for the most important piece of rail infrastructure that I will place. The first piece.
Hey, I just have a simple question
Does programmable splitter let you set output numbers? like send 2.5 items/min here, and 7.5/min somewhere else?
no
sad
programmable splitter is just a waste of time, you can do what it does with smart splitter
i see
you use clocking on the machines to do that
how can i do something like that? just set it up to produce more then have a smart splitter with overflow to send the 7.5 into where ever else?
When over/underclocking a machine you can specify the target production.
Cuz I want to do 2 supercomp/min make 12 computer's a minute then send off 4 to a depo for storage
The programmables have a place, but in my entire game I have two where they made sense, as said above, the smarts do the same thing on the whole.
i see
programmable mergers are where it's at though
Where the programmable splitters can shine is when you have truly mixed belts, because each output can be given multiple filters vs the smart splitters single rule per output.
ahh
you merge the machines that make exactly what you need to put on it
also manifolds will overflow items to where they need even if you don't do that
Over/underclock the machines to make 2/min, then send the output of two machines to storage and the rest wherever else you want.
Imho, depots made them less relevant because the mixed mess heading to a storage facility is where they were mostly found.
I need to plan a sc factory, rcu factory, and turbo motor factory
this is gonna hurt
yeah but classy pioneers only use the depot as part of their central mall
I have a sushi belt storage facility, still didn't have to use programmable, trucks unloading in the stations, all the belts merging into one running in the fastest belt speed through smart splitters pulling the resouces to each proper storage
I only use depots at my factories
proudly low class, I respect it!
just makes the game funner by not having to lug around a shit ton of resources
I have depots attached to multi-can storage yards, those make a decent buffer, then just pick how many depots per set based on material use.
Transporting items only to put them into the depot is a waste of time lol
much classier, well done
yea, mine has an industrial storage, then a normal storage and then it goes to the depo
so if I need a billion of something I can just go there
you're already playing video games, what makes one approach a bigger waste of time?
imagine caring about waste of time when you should be caring about what is cool
Here's an example of one way to do the supercomputers & rcu , #design-and-architecture message , the footage is ancient, dating back to update 7 but still relevant. I had turbo motors on a different line completely though.
I've got two storage type blueprints now. One with a smart splitter that sends product into an industrial storage with an uploader attached then overflows to an AWESOME Sink, and another that sends to an industrial storage with two uploaders attached to its output.
Is there an infinite amount of alternative recipes in game?
No, there's like 110
if all I cared was about being optimal I would've dropped this game 400 hours ago after finishing it in 100 hours
No, in fact there are more hard drives on the map than there are alternate recipes. Once you've researched all you can for your current state the MAM will say it can't research any more.
there are an infinite number of recipe combinations though!
that would be crazy hard to make infinite alts
I only care about what's optimal, and I'm still playing 1500 hours in
you have 10x my hours lmao
must be nice just reusing everything every run
The rubber and plastic for depots and stores is fed entirely from the waste that leaves my power station π
I only care about having fun and making things that make me happy. Sometimes that means being efficient, sometimes that means being very inefficient
Nice! That's very environmentally conscious of you!
LGIO is proof that inefficiency can be entertaining, at least to watch.
"Now I will play this different start zone to make things different"
built everything the same as the previous save because that's the optimal route
You completed the space elevator in 100h on your first playthrough? π΅βπ«
240 rubber/plastic and 4800 steel using power station byproducts.
if all you care is about it, yes
Eh, I do one run per year. I don't really mind that I'm doing kinda the same thing again and again.
But also, half (or even β ) of each run is the endgame project, which is different every time
Everyone should get those dice out! Roll for recipe choices each factory!
There is enough hard drives on map to get all of them?
there is extra
That's some mega dedication to doing the absolute bare minimum to complete without any exploration or playing around
iirc including all mam research
Yes, in addition, try not to buy the hard drives, those are a trap that will leave you with useless drives in the stores.
Yeah and I already do enough of that at work! I need variety in my gaming!
I didn't even know I can buy it
But do you use factory carts in your real work?
you can buy drives?
they added it as late game stuff
Dunno why you would, but yes
Especially at 100 coupons each
I'm mostly taking a break, my next project will be a new concrete yard, my last one was taking up several relatively inaccessible quartz nodes, and overproduced oscillators by a huge margin.
that would make work so much better if I could
yea thats a scam
Hence why I said it's a trap π
should've let me buy mercer balls instead, because I am getting tired of collecting them every save I do
As a wise military leader once said, "It's a trap!"
oh sweet the base Plastic AI limiter recipe sends 8 limiters, 4 for storage π
Here's what I did with the inaccessible quartz #screenshots message , only at the end did I think, should I build that.
good color choices!
Made the most sense, I try to colour machines & their lines based on the material being worked on.
is there some sort of anti cheat stopping me from using the player attack button with a script? I tried rebinding the button ingame to k but it still wouldn't hit with my script
there is no anticheat
Satisfactory has such good game design dang, first high power requirement crash site I find is right near where you're likely to setup your first coal power (and in this case I already did, but if I was more exploration focused I would have run into this, turned around, and built the power infra anyways
)
I'm starting to remember why I don't like working with liquids much, I just plugged in my system and it got full of water, I then emptied it and it started underproducing water to the point where it couldn't keep up with itself
sounds like you've got a weird layout or not clocked things properly
or trying to go over the pipe limit
it's just aluminium, the first time it worked for a good like 10m but then got full, and after emptying it, there wasn't enough water being made by the aluminium scrap refineries to fuel the alumina solution refineries
are you mixing the waste and fresh water?
yes
likely that.
a lot of the ways of doing that isn't very reliable
pipes aren't belts and back flow can cause stuttering
I always undersupply the fresh water so that the water produced by the process makes up the difference.
It still creates bi-directional force if you don't valve it out right, right
no, valves don't effectively stop the sloshing either
Like my current aluminum plant needs 300 water but produces 180 as a byproduct, so I'm only bringing in 120.
in fact feeding the waste into the fresh using a valve is one of hte worst ways of doing things
Not even by creating an isolated buffer loop? Liquids are suffering
I don't know what you mean by 'buffer loop', but including a buffer anywhere there will only make it worse
I don't mean the buffer item, I don't use that
if you are going to do a direct feed system, you probably want to use a VIP junction. Though I don't recommend them
Split Feed is a fullproof and reliable method though
My liquid setup is full of separate loops & buffers to control flow
I don't even know what the buffer item looks like though
I would have to see it
to understand what you mean
head to #math-and-meta
Well I haven't combined products that's just for normal flow, I'll have to get to that tech level first to prove if it works there lol
But I'll probably head over there when I get back to base
I'm on the opposite side of the map yoinking HDDs right now
Is there a way to get forward thrust on the jetpack? It goes so slow horizontally unless I slide jump. Is there a mod for it maybe?
Yeah but sometimes I don't have space for that or the slide jump bugs out.
you can't slide uphills unless it's very slight
planning factories in creative is so much easier
and yeah it's not meant to be a plane for you
Sad, I wish there was a plane lol, but sadly can't control the drones.
Use a hypertube cannon to give yourself some forward momentum, and then use the jetpack to maintain altitude.
dog house for
when?
Hello Roelieboy204,
You can detonate a nobelisk to gain momentum in exchange for damage.
Hope this helps
-Doug
Nuke ones are best
I see in some satisfactory they can do zoop but like in 2 axis to make a square fast? Is that a setting or a mod or
thats a mod
infinite zoop mod
(I think thats the name)
it doesnt
you can make a square of foundations instead of line by line
you either get horizontal, or vertical, not both
um
ah, you mean a cube, not a square
i need solutions on how to not destroy the landscape #screenshots
in vanilla you cant even make squares
Is using blueprints for placing rails a bit bugged? Either that or this mod that puts a list of rail blueprints into your game might have some broken blueprints. It's the community rail mod. The mod only adds in the blueprints to your game automatically.
Build minimum stuff in there, aka only train stations and oil extractors
Infinite Zoop mod let's you do this
btw how much floor space doe warrant for multiple floors
yes
thatd mean i have to ship the raw oil over to desert
yes
I mean...
oh and add to that almost 3k water
there are other places to exploit for water, but for oil, you need a way to get oil out.
alternatively put the plant here #screenshots
supercomputers is a big factory
make 0.001/min so it becomes a smol supercomputer factory
πββοΈ
π
i'm doing 2/minute, 12 computers a minute (the supercomputers only need 8, then sending 4 computers to depo)
or i'll add 2.5 rcu's a minute and send 1.5 computers/minute to storage
decisions decisions
split it even, thats what we're doing
hmm... weirdness... chainsaw works even if you have a full inventory and does INSTANT delete of target
no more falling tree animation
you can tell how often I used the chainsaw π
I like the falling trees, it's kind of amusing. The screen shake messes me up when I'm clearing a lot though.
I like how medium bushes are tagged as tree so we get a huge shake when they fall
The shake causes me to lose targeting on the next tree.
you can reduce the shake effect
i completely turned it off bcs it made me sick actually
I just spent 10 minutes debugging pipes only to find one of the extractors wasn't powered 
Are Hornslet's rail blueprints outdated at all? Tried to use them but don't seem to work that well. None of the rails are actually connected and same for things like the hypertubes.
π ±οΈ for π ±οΈlashlight
highBeams
surely it's for bLumens
B for Blast Them With Photons
alright I have 2 RCU's 2 SC's 2 Computers planned out
it doesnt embed :grief:
sadly
you need MORE
yes i know
It's a temp factory just to get it going
so i dont have to hand craft, and i'll just sit afk overnight and have all I'll need for a while
you know how that always ends
nothing is ever a temp factory
with me afking it overnight getting about 1000 of each then fucking off and unlocking what I actually want π
Then setting up nuclear power and then building massive factories
Nothing quite so permanent as a temporary fix.
real!
fr lol
its mainly so I can get mk3 miners then unlock mk6 belts so I can actually automate shit properly with nodes
so I dont have to pull from 10 nodes with a mk2 miner
thinking about mk6s when not even at computers lol
yeah, you got alu yet?
fuck i just realized i didnt bring power
LMAO
AAAAAA
do I need cooling systems for storage at all
yeah
properly? so you consider everything before mk6 like improper or temporary somehow?
everything I'm building before mk6 is temp
50 per building
good fuck
:clueless: wrong mindset imo
thats pretty wild lol, thats like 90% of all production
oh and same with rcu
everything that happens before mk6
1 t9 building needs 50 of em
so i'll need way more than 10 rcu's a minute
really not lol
10 should be fine
once you hit t9 you need to ramp up alot to meet the new needs. its almost like an entire rebuild at that point
youll have a crate stockpile anyway
i have looked at some of the things needed and thats not the impression i get at all? if you have some scale going on that built with mk5 belts, its not at all outlandish for that to be enough to easily finish phase 5
sulfur in
plastic rubber fuel out
petroleum cok out
if you make like 1 per minute of each of the phase 5 parts by the end, thats already enough really
nah we go 5 slooped to 10
:>
im talking about practical needs
except the pasta
you can build big with anything, doesnt mean you necessarily need giant scale for phase 5
but its fun fun fun!
my point is that if you have decent groundwork, even if its not big scale, in phase 4, you will not suddenly hit a wall where your stuff is not enough
wait
you arent building a completely new massive factory for the t5 parts
from the ground up?
no, i build everything as a network of modules
for my next magic trick, i'm gonna need a fuck load of resources
like i have a dedicated steel, oil, alumiunium factory etc
my elevator factory will for the most part be a place where i import almost all the precursors
but none of them get exported for like bigger parts
i start out by making enough so that i have some to spare that i can siphon
like i have 18 fused modular frames going, no way i need another factory for that
if i do need more of anything, thats when i will make more
but if i can just siphon, i will
i built so i have plenty for sinks and inventory use
Why I want to wait till I get mk3 miners and mk6 belts
For my factory thats making 10 Turbo Motors/min 10 RCU/min and 10 Cooling systems/min I need
1,235 caterium/minute
1100 bauxite/min
1,635 coal/min
975 iron/min
910 copper/min
like now iirc i have ~650 coupons
yummy
aluminum production in house is a bit...
yeah i mean if you are making all that from scratch then i can see the necessity
i mean if you wanna do it
honestly
mk6 arent that neccesarry
its just so much easier not to
you can already build at massive scale even with mk2 miners and mk5 belts
yea but I dont have any of that automated off site
you are free to do it your way, of course
mhm
yea it does... if u hate it that much js go into engine and reskin it no
i know for me i would lose my sanity entirely if i did
it's just Mk3 miners and mk6 belts would make this 1000% easier because I'd be able to pull the 900's and 1100 off of one pure node
Unless I just trained in 1100 bauxite a minute but that'd make it need like 5000 bauxite on one train
Seems reasonable
trains have enough throughput to support 1100 bauxite/minute?
yeah
sure, but i guess what i am trying to say is, it doesnt need to be temporary, you can just scale up elsewhere later
whats the round trip time
Oh no THIS is going to be permanent
I haven't planned any of it in game yet, I'm in modeler
im talking about all the stuff built with mk5 belts and mk2 miners
ah
i really recommend you centeralize all your aluminum production in the red forst
the nodes are located laterally on the center of the map
i believe thats where I did it
Found a downside to using a standard blueprints for facilities, I forgot which facility I was in for 15 seconds lol
like i am working on factory that makes 4500 aluminum ingots with mk2 miners and mk5 belts
its totally doable
well no i did it in a different spot but i'm pulling the resources from th red forrest via train
i know it's doable, i just wanted max throughput, but I guess I could drone in some things and train in some things then scale up the miners later on down the line
because this factory is going to be EXTREMELY permanent
both aluminum sheets and casings scale down slightly from bauxite no
so its more efficeint ig
bauxite stacks to 200 right?
uhhhh
or 100
it is 100
ah
thats 3.2k per car
i can do up to 780*2 per minute
should be enough to go anywhere except grass crater
i think its easier to approach it from the opposite end. like calculate how long the amount supplied by the train will last on the consuming end
or the weird blue lake
that will tell you how much time your train has to complete a round trip
or just eyeball it and add 1 more cart
lol
its so easy to calculate it
personally i just use 4 car trains for anything
they've done well to milk like 90% of the entire map resources lol
well, i need 1.1k/minute 2 carts is 6.4k so it's roughly 6 minutes
its safer to make longer trains
Yea
less frequent trips
less traffic
yes
do drones load instantly or do they load like trains
like does it stock it then drop it in the drone
my trains carry 8 cars worth of bauxite, one station outputs 1.2k per minute for example, that means this supply lasts for about 21 minutes, so i know that if my train can make the trip in less than that, i should be good
Yea
it takes you less than 21 minutes to fill those 8 cars? π
well no, fill time should be the same as use time
ah
but i have buffers on both ends
i see
idk, i am having some trouble with my trains
like industrial storages?
yeah
so that while the train is loading or unloading, the supply doesnt suddenly stop being used or refilled
where the fuck would you even need 23k bauxite
ah
is there even 23k bauxite on the map
23k? there isnt even that much on the map
ya thats normal thats what buffers are for
just think of it thermodynamically, if x amoutn comes in x amount must come out on average in any given timeframe
8 cars is like 23k bauxite
its 25600, but the amount doesnt matter, its just being transported in a lump
ah
thats just a supply for however long it takes to consume it
oooh
i produce 20 hmfs and 20 are needed for fmfs
why are fmfs running at 90% capacity?
completely misunderstood
thats what i thought was happening to my water earlier
it just seemed to disappear
Where are savegames saved if it's not in local appdata?
I'm playing Satisfactory on Linux using Proton and I can't seem to find where my savegames are saved 
[your Steam library]/steamapps/compatdata/526870/pfx/drive_c/users/steamuser/AppData/Local/FactoryGame/Saved/SaveGames/
im wondering if i hate myself rnough to change the lang to jp
Did I get pinged somewhere??
Aight, thanks
It looked like maybe in screenshots, then it got deleted.
I swear. at this point, I need a pipe expert to join my world and tell me what the hell im doing wrong. I've rebuild my power plant 6 different times, spent over 100 hours on it, and i keep running into issues. none stop with the piping. I've even practices the plumping guide that was made all over this factory.
I just had to wait 40 minutes. for a pipe using 300, but being given 600, to finally stabilize. and it aint even a long pipe.
I fill my pipes before putting demand on them, it has helped mostly
yall got any cool train stations designs i could take ideas from?
mine are boring xd
thats what i've done. 4 times now, and they still end up with issues.
I got bad news for you.
There is no pipe expert.
For one that gives an answer and says "this works for me", you will see another one saying "no it doesn't work for me."
Sloshing is an uncontrollable false-reality simulation that happens inside pipes that you can not control. The only way to do is simply not letting it happen in the first place.
Do NOT use mk2 pipes to its full potential. Pretend that mk2 pipes are actually 595/m2, not 600. This will save you tons of issues.
The way game's tick works is dependent on float values. A float value can be 1.00 and 1.000000000001 at the same time. Thats why it goes hell in places that it shouldn't be.
Secondly, if Water byproduct is truly bothering you, just sink it with concrete. Noone is here to judge you.
Thirdly, if it is fuel generators, make sure they are all filled up before starting up. (but still pretend that mk2 pipes are 595m2).
Hope this helps just a tit bit.
Coke steel ingot & copper rotor... I think I just let this one sit?
I know there isn't a "pipe expert" but theres definatly someone more knowledgeable than i am.
and for the whole pipe system, i made sure everything was completely full before turning it on.
sloshing is a property of pipes, not sure how you could make it not happen in the first place
well as I said, I followed the plumping guide, I've got tanks at the end to help ease it. and ive got pumps.
Elevation is the main mechanism irl
Make sure any flow that is going to have problems has gravity to pull it past the problem
if this game uses irl fluid mechanics, im not sure what to say
I've been treating it like it does but I'm sure some of what I'm doing is unnecessary 
i gotta say this has been mostly working so far. the bottom half of my fuel plant has less issues than the 2nd floor of my fuel gens.
I gave more info about how "well having them full" is not just enough too.
There are people who have Nuclear Reactors DIRECTLY linked to 2 Water Extractors and while some Reactors are working totally fine, some of them just simply start of 600m2 water despite thats what they are getting.
The easiest solution is to not try using pipes to their full potential
This game's fluid mechanics are anything but realistic π
can confirm, the fact you can bypass headlift via water towers says it all
oh i just realized theres a pure sam node here lol
i know its the easiest solution. but im not rebuilding this place for a 7th, 8th, 12th time. just because unreal engine doesnt like floats.
Totally missed that reply lol. Add me on steam. Friend code: 387862770
nobody asking you to rebuild. Just downclock some fuel gens
I didn't notice the SAM node in my main path of travel for awhile, because it was surrounded by amethyst nodes
Now give it to me. Or else there will be trouble! 
They didn't induce linear pressure loss. So we don't loose headlift when running our liquids in very long pipes. But beyond that it is not bad, it is better than most video games at least.
tried that. didnt solve my issue.
have you tried looping the pipes, thats at least one tried method that should work
what wall material do yall use
cos i kinda like concrete but at the same time its bland
only thing i havnt truely tried.
oh thats probably your issue then
you need to loop the pipes then
Plastic Smart Plating is a bit of a meme innit
?
I do need 10 smart plating a minute for the rest of the game but I see no reason to add plastic to the recipe
ficsit walls, as you said concrete is horrible
i tried to make white concrete walls work, but alas its over
whatever suits the build.
just have to accept some of these materials arent what im going for
9 times outta 10. i mix materials
yeah im doing that now
ficsit walls and coated concrete floors, etc, best way i can get the colors im going for
hold on IT professional here, I can solve your issues... have you tried turning the materials off and on?
i tried messing the color pallet in vain hope it would work, but it was a failure
you can manually type in a brightness greater than 1. I like 8 for βcolorfulβ concrete.
Itβs just unfortunate that it affects all things that use the same swatch, so buildings get a bit blown out, but itβs great for concrete!
i tried, it doesn't work
i tried everything, it just doesn't work for these concrete walls
thereβs no way they patched that, it used to work. Unless you mean itβs not what you want, in which case, π€· ya itβs a bit brutalist in here
maybe it never worked?
and windows make the game kinda laggy if you spam them everywhere, thereβs no brick or wood panel siding.
well you can try to make white concrete walls, i tried and failed to make it work
if there is a way, i cant figure it out
but its fine im using ficsit walls, those are i can get to the color themes, a little disappointed concrete walls wont work but i couldnt get anything to work
mixing materials isnt the worst, better than bland concrete walls at any rate
hm
do i bring the sulfur in on the same train that the plastic goes out?
since its on the route
ya ok Iβve gotten really bright colors but as far as a pure white wall nope, itβs still definitely a shade of grey.
Billboards would work tho, use the small ones and overlap them.
I would
shade of grey, some results i was getting hmmm
that makes 2 train stations then
well at least it isnt just me doing something wrong
is there any way to change floor name of an elevator
petroleum stacks to 500 right
Who wants to raise their blood pressure enough to have to go to the hospital cuz ik something someone could do
Aim lower, the edit option should show up
Turn off all of your power plants, from something as small as a biomass burner, to nuclear reactors
And try to get the power back online
oh thank CHRIST i need just 765 coke
I'm late to the convo, but are you at any point putting 600m^3/min into a pipe?
#screenshots *why.. *
And are you absolutely sure your production works 100%? Have you tried filling a series of fluid buffers for like 15 minutes to check if all buildings are at 100%?
Need some advice, just unlocked tiers 5 & 6. I'm debating whether to start over because my world is a complete mess. What's your advice? And how do you build your factories? One large one for all productions, or a few smaller ones?
Any distribution is valid so long as it gets the job done, but modular units are easier to work with in any technical context.
Also there's no reason to start over you can just rip up anything that's not working. 
Unless you just want to archive your errors, but you can backup the save for that
honestly, its so early that if you think that the mess will be detrimental you can restart
I just know some gamers tend to get into restart loops if they do that 
Can someone help me? #screenshots
and i myself usually make multiple separate albeit big factories for all the subtypes
like separate oil, separate steel, etc
and for complex endgame parts rn im making a single big factory that just imports raw resources
with bit smaller satelite plants for stuff like oil and aluminium processing, and ore smelting/refining
hey guys I just unlocked oil processing so excited to enjoy the game
I bet it will be so much fun
you reminded me of my first playthrough
in update 2 iirc
this is my first playthrough
So uhhhh can anyone help me?
rzeka
i started in the grassy fields
and brought in a belt of oil through the cave
to process it back at my base lol
im pretty sure that satisfactory modeler only puts the parts that you need
what is that
so the 240 you typed is the max limit, but for your system you only need 90
uhh i did see a cogwheel
yea but i want more parts
i wonder why not just use something like satisfactory tools
I think you have to increase the system demand entirely
but nothing is opening whatever i press
satisfactory modeler is kinda weird like that
but if you have 240 and the system only demands 90 then it wont work
i think this might be the first time i use fluid trains
I couldn't get on with fluid trains tbh, it was simpler for me to just causeway a long, straight & level pipe and not even need to deal with setting timetables or power.
power?
The trains do use electric, and the stations are a bit huge ...
Package it and you'll need 1.5-2x fewer wagons
what can i do so that the fluids from refineries get used up first, and then the water from the extractors, cuz my refineries keep clogging up?
True,, still more effort than just running a pipe or two π
Aluminium right.
planning to avoid trains entirely?
yup π
Depends how much fluid you need. 3000/min is not one or 2 pipes
is a conv wall hole supposed to not be see through?
Ouch, right, ok, I had to set my refineries into two groups, one took fresh water, the other fed the wastewater which those refineries used exclusively., it took some clock shenanigans to make it work though, keep the pipework simple to avoid grief.
I've still run pipelines, here's a view of the setup that sucked the spire coast dry #design-and-architecture message
yeah that makes sense, the problem i have is that i built everything so it uses 1200 bauxite a minute, but i dont have the conveyer yet (i planned in advance so i only have to replace the belts) so idk how much water exactly im producing
Honestly, I'd neither run pipelines or trains. I'd convert the fluid into a solid product and train/belt that
VIP then
ya'll. after days of struggling and fucking around. my aluminum facility has finally been running with a flat power graph for the last 3 minutes. how much you wanna bet that shit is fucked and its gonna break in the next 20 minutes
That is a saving grace, it isn't stupidly huge like this one #screenshots message , I'll have to load my save to get you the clocks though, bear with me please.
Check the plumbing manual in pinned messages in #math-and-meta
3 mins is not enough to declare it's stable π
jesus christ that is huge, but its all good, i have time :)
no, its not, but its not been stable for that long yet
The main structure processes 12000 bauxite, the nearby annex handles the last 300 (which is used to make ficsite ingots)
You can also do the meme option and use packagers and a priority merger
It would have the advantage of being completely bulletproof.
It works surprisingly well, if it's a bit huge
meanwhile me just making 10 000 ingots with my waste water
Will there be tiers after t9
diagonal walls when
no, likely not
to which
and diagonal walls
obvs
i'm convinced that the 10 minute scan time on the hard drives is there to demonstrate to you how much you lose time while playing satisfactory
it do be feeling like it actually takes about 2 minutes
Got it, the freshwater refinery is clocked at 90%, the two wastewater refineries are clocked at 105% , those three in total are paired with four refineries producing the aluminium crap.
scrap*
TIL that biomass burners won't charge up power storage
wich absolutely sucks because now I have no idea on how to start up my power plants
wait really?
fr fr
More biomass burners
well that's easy to solve, just drop a few biomass burners and connect them to give it a startup boost
lets go stargazing tonight, the project assembly looks really beautiful this time of year~
Bioburners work a bit like a low powered power store that happens to use fuel rather than charge,
They only charge up from the difference between production and consumption. That's always 0 with biomass burners
startup boost?
some power for the gens to consume while they start producing their own power
wow. phase 4 complete huh. i will catch up. even if it will take me months to do so
130 GW? how many biomass burners is that π
but I put down 14 and they are all overclooockeeeed
its not the generators that need power, its the auxiliary stuff that makes stuff for the generators, you surely dont need 130GW for that
What kinda power plant needs 130 GW to start up?
if you need a lot to start.. its probably easiest to cobble together a quick coal power plant somewhere, start that first, use it to charge up some power storage and go from there
Or just use your existing power plants to charge up power storage
Or turn on some of the infrastructure a little at a time. Like if you've got 50 refineries making fuel, turn on five at a time.
i was under the impression thats not something that they have?
i thought that's what we were talking about, starting up a coal plant without thinking about the fact that it needs power to start. they only need like 5mw per gen if i remember right
is there a recommended solution for sorting out high volumes of items come in off a train?
i was very successfull by making pairs of refineries directly consuming the alu fluid and the water
i would think that at 130gw its not coal
I do have one for my compacted coal at the rocket fuel plant
Don't mix them in the first place
either it's a typo or i misunderstood in the first place. i'm saying that when the conversation started i thought we were talking about a coal plant startup, BEFORE the 130gw number was dropped
fair enough, i just figured from the context, that it would not be a problem at all, to start a coal plant with biomass burners, so they wouldnt even be here with that problem
man, mixed trains sounds like an actual nightmare ngl
very easy to get... just rebuild a push pull stqtion to a go through
I was trying to get some central storage setup from all my little satellite factories but I cant seem to unload the stations fast enough
Mixed can be unscrewed with a decent setup of smart splitters and cans, I did it moving 9 products using 4 drone ports π€£
you dont need central storage anymore.. ficsit has something better fo r you
unless it's their first time. i was really really confused when i did coal for the first time a couple weeks ago. i build everything and then went 'huh, why isn't the plant starting?' took me a while to realize that the extractors need power to fill the gens before they can produce. also it's really annoying that if you hook the gens up to power poles but don't hook them up to anything else, like even just one gen to a pole and not to another gen, they start gobbling up coal. learned that one when attempting to allow them to fill up before hooking them to the grid, and they just wouldn't stop running
if there is enough coal youdont have to let it fill up before.. if theres not enough coal letting it fill up before doesnt help
uhh what do i use to detonate a nuke
The nobelisk detonator
but the nuke wont get loaded when i press R
hold r
Hold R
wait how in the hell do i reverse a train signal
The fastest way to unload is to use 2 belts per platform, connected immediately to an industrial container, and then pull from the container
it has builld mde left and build mode right
Aim at the other side of the connection between rails
Is it better to have lines for screws separated from other lines and split to them or to build a constructor for screws before each assembler
i thought that was purely a visual thing?
better to have no screws
Spam nukes for vegetation clearence! #screenshots message π€£
it can be if done right
what about in the middle of the trac
if it wont let you place it, place it on teh wrong side
no, i mean the build mode. like all it does is cosmetically change which side the signal ends up on. doesnt change anything function wise
then build it on the right side, which will e easier then
finally delete the one on the wrong side
Place one signal (even if it's wrong) to split the rail in half, then place the second one correctly.
Sometimes scroll wheel works but not always
programmable / smart splitters, and then container buffers after each of the last splits (one item per container buffer)
then sinks on the overflow of the items with more flowthrough than others from the trains
yes.. but if you actually put the signal such that it flips the direction it will be on the other side as well...
i dont know how i wanted that piont to inflate π
coal plant is now chugging along, two hours until fully charged. thanks everyone!
bit suboptimal but eh
Whatup homies, Just bought this game and planned to never use google to try to get as far as possible. Will that make my experience better or worse? :D
For the initial coal plant I tend to hand mine to top the gens off after the water is fully primed, once done, assuming all is well with the piping, it'll run like clockwork.
thats just the obvious way.. you dont want to mix materials on limited belt capacities because one material will eventually block the other
Some games are so complicated that some googling might be nice so I thought id ask the community :)
you will rip your eyes out trying to figure out the numbers for anything big
but thats just math
unless you perfectly know all mats will be consumed along the belt and there will never be more than belt capacity
I was looking at the programmable splitters and my idea was to keep breaking down the inputs, so like the first one would break the item list into thirds, then the next would break that down etc. I feel like theres going to be a giant bottleneck somewhere
gameplay wise going in blind is alright
Aight cheers
its now been 20 minutes, so far so good
That depends on the material throughput and requirements, I have the odd 60 that runs mixed loads.
I figured the math would be the annoying part
not if you buffer every output when fully sorted, and then sink all overflow (or at least the stuff that has the most flowthrough)
it can get really complicated really quick once youre past the very start
that depends on whether or not all mats will be consumed
but thats whats fun :>
fast enough
i have a mixed belt of plastic and rubber.. without the sink at the end and an overflow output on each smart splitter it would get stuck eventually
so i pay off by simply trashing any bloackage immediately
Right now I'm only bringing over oil/alum products, they get sorted or sinked but eventually my plan is to have a giant train network that just goes around the map and collects the mid level comps to bring over to the late stage area, that isnt built yet lol
I'm sitting on ~250 drone pads to move everything around
lol it'll work out
just put everything into its on wagon then... its perfectly possible to achieve that
theres no real penalty for usihng more wagons other than less headache
I just completed the game, and produced EVERYTHING at one factory, which I really did regret in the end game.
Now I am gonna have one plant per mid-item, like motors, encased frames, and so on
and screws. damn the screws. amma have a dedicated screw train.
no screws
adhered plate, coated plate, encased modular frames, encased industrial pipes
thas all you need
well one of my ideas was to just have a big outside loop then some slips that break off to carry like 4-6 cars worth of comps that are sorted out
Right now I'm just extending my floating factory at my starting area and just letting the chaos flow
just make more trains and more wagons.. but if you limit it to certain low quantity things it might be viable... just never use them sstations as storage , i.e. have buffers to always empty mixed stations immediately
I just unlocked oil and I found some island with many oil nodes (5 normal, 2 impure and 3 pure)
What should I prioritize production of first?
thats just the game.... you can put supporting beams later π i put a vertical tower of foundations every here and there to have some pseudo structure
getting better at it
it happens every play through haha
depends on your power needs
and unlocked recipes
Im chipping away at phase 5 and shit is getting out of control. If mass deleting an area wasnt so hard, I'd just wipe it clean
I think Im just going to move to the desert and start a fresh life, like the grass lands never happened
by the way.. kind of psa: if you truckstation your materials and the material is coal or you have a coal node close by... dont bother with transporting packaged fuel.. just put raw coal into the fuel storage of the station.... truckstation line done
where do i make a suggestion'
theres a website with a forum for that
yeah in the game menu there's a link to go to the feedback suggestions site
I always wondered how a playthough would look with only trucks
if you didnt have to record the loop, to and from, i'd try it
i only use tractors.. they have less trouble with slopes as well
ye thats the worst part... remember you can exit the reocrding menu while doing that, such that you can at least where you drive to π
I havent used land transportation enough to really get into having a real network but I do wish I could record my one way trip then end and have the option for it just to follow its path back