#satisfactory
1 messages · Page 252 of 1
(and I play the game on epic anyway, so it's not like you could see if I play or not)
I'm not achievement hunter either. I don't care about achievements at all
The only thing I did that could be considered cheating on my first full run after 1.0 released was to set critters to Passive. Got all the achievements there, and on my new run I've enabled all recipes and turned on flight and god mode.
it's not afk if your production is fast enough
What
What is the 240 for
Oooooohh
Ok I thought that person had to put down 240 oil things
I have never used it
Well I have never used a modeler before
Is the moldler on steam something you have to download
like any steam game
but it's more of a layout planner than a production planner. You have to do all the steps manually
My last world I put well over 300 down and overclocked them
oil things? refineries?
It doesn't pick the alt recipes for you, so you do have ot know which ones you're going to use.
This world I'm trying to keep everything even so I don't have to do multiple layers of unlevel platforms. Oil power plants
yall. for real? whats it even good for then xd
Doing it yourself
I hate using generators
same. like i put what i want as output, what i provide as input, select recipes i want to use. then it gives everything necessary to build it
I wanna make my factory the way I wanna
I need to use blueprints more but having to connect all the pipes and poles inbetween kinda makes it seem tedious still
this is an automation game. why would I want to do something manually? 🙃
i mean i am already doing the layout in game, why do i need a separate tool for that
tools doesn't prevent you from doing that
you mean a fraction of what you would have to do w/o them? ^_-
I wanna make a factory that uses all the raw resources in the game and makes every item
if anything, it actually leaves every single implementation detail up to you
would it be better to train the items to a main facility or use drones
depends on you , your preferences, and the terrain in between
I'm in the northwest desert by that uranium node
all the raw resources from the entire map?
with the 4 pure iron nodes together
Ok
if you're going to have a dozen hubs sending stuff along? a train line that you can reuse the paths multiple times might be good
Not all but enough I'd need for the items I want to produce
if youre only using a few distant nodes over terrible terrain? maybe drones
its much more effort to set up drones compared to trains for reasonable throughput, no?
idk either so
you would need a lot of drones, and that would mean a lot of fuel, i would think trains are much easier
haha i didnt realize cobalt was talking about me earlier easiest block
It also fits my play style much better (which is normally to do it by hand
i dont remember getting into a tiff with cobalt, thats funny
guys i js went into phasse4 and unlocked aluminum so how much and what aluminum items should i target to get in a minute?
like baseline avrg stuff
however many you need
like this is an impossible question to answer by anyone but you
yea i dont know how much i need either
Use a node for basic or small scale production for building imo then whatever else you need/want
Then you'll find out as you go
I wanted to use every last bit of my 16 iron smelters which now produce:
Iron plate (3/min),
Iron rod (3/min),
Rein plate (10/min),
Rotor (10/min),
Modular frame (10/min)
And it took me 2 days to do it, now I can finally play the game xD
just focus on producing alclad sheet and casing for mk5 and blender, after that you can focus on rcu and other stuffs that needs aluminum
150-300/min baux as starter is plenty
Heyo, uh had a small question, is it normal that I can walk through certain terrain features like rock cliffs and such? since consistently they do not have collision for me
some bug for sure, cuz i got that plenty of times this week
just save and load will fix it
Seems to happen most often in far away regions
perhaps it's a loading thing yeah
thanks for the tip!
do lizard doggos respawn?
did the remove Pure Aluminum Ingot?
no
Since I can't get it
bad luck
True
server? multiplayer?
nope, singelplayer
that's pretty weird then. No mods?
it also happens in no modded save
it already happens in both rocky desert and grassy plain several times now for me
idk what causing it
odd, even over all the years and using mods I've never just clipped through random cliffs
one of my trains is just sitting in a station for no reason?? its set to fully load, all the platforms appear to be full, but the train just sits here doing nothing?
hover with dismantle mode over all the wagons and see if they're full
one wasnt
i thought it was supposed to just fill up the cars, no matter the state of other cars
so far its been working fine, but now it was just infinitely docking?
it waits until all wagons are either empty or full
well yeah, thats what i want?
if one isn't full, it won't leave
of course, except it is supposed to fill that car
but it wasnt filling that car, thats the problem
does the platform have enough items to fill it?
it is set to load, right?
does foliage and trees respawn
i will go check again
i checked a few platforms,those were set to load, maybe i missed one
Done with my 1.5k copper ingots /min
Well halfway done

End result is 3k/min
Which i dont need that much but I'll take it
also, while you're there, check if you can open that wagon that's still not fully loaded
well, i already docked it manually eariler, but no, i couldnt open that particular car
or the associated platform
they are all set to load, also
if you can't open it, it means it's docked
yes, if i tried to drive the train, it said "docking", but it wasnt actually doing anything, just sitting there
its supposed to be docked while loading, but no loading was happening
its especially weird, because this train had already done a few dozen trips successfully before this happened
why is the mk.3 belt not 240? 270 is just weird
What do i do with 1.5k copper ingots
Just copper powder?
because belt speed growth is quadratic instead of binary
(roughly)
also because of ratios
you get 30 extra, why complain
270 belt can do 240 just as well as 240 could
it's just curiosity my guy
well, i didnt mean complain literally
Yeah, 270 can pop up a lot with steel production; it's nice having the extra headroom
is this somehow not how wait until fully loaded setting is supposed to work? i thought it was supposed to refill, even if it only needs to add 1 or 2 stacks to a single car of a total of 8
Damn copper powder is expensive 
1200 copper ingots to make a puny 200 powder
With 3k ingots i get 500 powder/min
And to be fair I'll probably do 300-400 powder since I also want to make other copper parts
I can technically make 6k ingots in this location but 160 refineries is boring
guys i made my somewhat effective first aluminum farm making 240 a min:#screenshots message
is aluminum ingot useful on its own or should i js make aluminum sheet and casing?
Nice
So long as you dont mix recycled and pumped water you good
steel?
Ingot is for steel pipe and beams not much else
Alu ingot ?
oh i said steel mb i meant alu
Alu ingot nah make it into casings
Sheets are for mk5 belts mostly
If this is your first alu factory make it half half
i use a ton of sheets to make heat sinks
where did you find that with the build limits?
Early on when you first do alu half half is better
You'll eventually be able to use aluminum ingots for other stuff, but right off the bat just go for alclad sheets and casings.
I mean theres already a limit for pc, it's just very high so most dont encounter it
Bauxite isn't as abundant as iron or copper, but there's enough of it to have more than one aluminum processing area.
There is a limit for pc? I watch ImKibitz and he builds so much that I never thought there was a limit for pc
i have heard this before, but i have yet to find out how this is univerally true? i looked through the recipes, and it can definitely go the other way?
my 1050 raw doggin this game fr
with some alts, you can get away with almost no casings at all
my first megafactory that's up and running is using 590 casing and 285 sheets, my new one that I'm building will need 1996 casing and 510 sheets
well, i use heat-fused frame, radio connection unit alts, i almost dont need casings at all
now the exact same problem is happening to a different train
car contains 3017 coal, platform is full, yet nothing is getting loaded
yeah, I have no clue tbh. never had that happen to me
this train also previously did its rounds just fine
but then agian, haven't done trains in 1.1 yet
super weird
hi i back
same i have been playing other games, so haven't touched 1.1 much myself
I'm in the opposite side of that swing; finished a couple other games (Clair Obscur and Horizon Forbidden West) and have come back to Satisfactory since I couldn't decide what else to play.
uncofirmed found it in a comment sectrion
the only thing that needs alu sheet is normal recipe of heat sink and super position oscillator, most of them use casing
Now we need a recipe that blesses water to make it holy water, and then applies that to alclad sheets to make holy sheet.
with the alts i mentioned, you dont need casings for anything though, outside of constructing things
like in production chains, dont need them at all
i made a post in #1038092680493801533 but fr this just seems like some kind of bug
bru how am i supposed to get hard drives in bamboo forest with the radiaton things arounds
inhalers.. and speed
im phase 3
Hey y'all, what are your thoughts on my nuclear power plant plan? I'm gonna be making 1,800,000 mw and I need 55,000 copper ingots per minute...

then wait for the hazmat suit
when
tier 7 or 8
😕
but you can always outheal radiation damage unless you pick some uranium up
use inhalers
its that radiated hog
Yeah, there are plenty of other hard drives and such on the map. Just pin their locations and come back later.
I never, in 520 hours (so far), really used the inhalers a lot
alright i got the hard drive
Also I think there's more hard drives than recipes, lemme check
like 5 more
i went back for the items
same - i did for my first playthrough then realized I could just die
I couldn't stop thinking about routing water to my new coal generators last night while in bed
I practically dreamt about copper
I have 12 pure nodes and 12 impure nodes to tap dude I'm actually deep fried
130 turbofuel/min should be more than enough to fuel about 10 drones flying all over the map right?
I barely use drones
I've got a quick question.. I've noticed that when I use a hover pack, it seems to sap power directly from machines I'm floating near, and when I'm looking in the machine, they go idle for no other reason than I'm using a hover pack. If I switch to the jetpack, they will run at 100% efficiency. The inputs are full and the outputs are clear but they still go to idle when I'm near them with the hover pack..
Is this known hover pack issue or by design? It's really frustrating to figure out why I'm not getting full output just to realize it's because of the hover pack. No issue when I've got the jetpack on.
If they're going far enough... probably not.
I've only used them once and it was to get packages nitrogen to my rocket fuel power plant
normally i wouldn't but i need to get rubber and uranium and a couple other things somehow
farthest one will be going a little more than halfway across the map i think
should do yes
I made a massive belt highway blueprint and just spammed that in the north, traveling east, and in that blueprint I have a train line that carries uranium
known bug if you have multiple grids , eg split by switches. It doesn't impact anything but the weirdest systems though
That might be OK then
realistically it'll be more like 7-9 drones, im not sure what the throughput will be like for the pure uranium nodes
I have 500 rocket fuel generators and I don't have anywhere near enough to get my nuclear plant online smh
There are no pure uranium nodes
- that seems unlikely
- use some power storage, they can output a lot
i dont remember exactly how much i have but its enough for about 180-200 GW
yes, it a buggy interaction between the hoverpack and power switches
booting up my nuclear plant is already gonna make the consumption go up to 113GW and i only have about half the machines placed
normal*
I hope they put some focus on that, it's definitely not satisfactory. I can't believe a bug like this has gone unfixed
Oh you have no idea. I have a blueprint for about 60 or sum batteries, and the fuel generators make a total of ~130 GW but modeler says I need ~400-700 gw
modeler is stupid then
tf kinda nuke plant is that?
yeah that seems like its way too much
for the max uranium rods you only need 20gw
Oh really?
and once you have that going you'll have 600+ GW to run everything
630 if you use every bit of uranium
not sure 30GW matters on that scale tho lmao
I'm using all uranium and more from bauxite
eh I mean the bauxite conversion will increase it, but nowhere near 500 fuel gens
Oh btw I'm going all the way to ficsonium
you'll still be making more power before even plutonium kicks in
I'm planning to make a showcase and put it on yt
Yeah that's what I'm hoping
cheated sloops, huh?
well if youre converting bauxite to uranium for it it'll be more than 600gw of uranium power
still not that much power needed to kick it off
brother there's barely enough SAM to use all 2100 uranium efficiently, nevermind if you make more
unless you're utterly wasting it by using inefficient recipes
I have it worked out
I gotta go to school, but I'll download and send the modeler file if I remember lol
there’s not enough SAM on the map to turn 2 uranium nodes fully into ficsonium, let alone all of it. How are you going about that?
I estimate it’s about 1GW needed per 45 uranium for plutonium, ficsonium increases that to like 1 GW per 10 uranium. But it does produce more than it consumes
if you sing the pokemon theme song, anything is possible
how long does it take for the rocks to disappear after you detonate them
instant
If it's blastable, the destroyed bit goes away right away.
are the 600 mk2 pipes fianlly fixed that you can use 600?
they are going to be so fixed we are going to skip straight ot mk4 pipes
Long runs with no dead ends (have loops etc) work fine at 600.
im trying to do this then the 1800 in 3 mk2 pipes
I have 1800 in 3 pipes at my three towers power plant, that place runs smoothly.
then i think i shoudl be fine
My post history will show the power station, it's quite huge and makes a shed load of power 😁
Did the devs say anything about cross progression or cross play?
I'm not sure how well that would work, some saves would slag a console if cross loaded.
And cross play?
I have no clue, due to the limitations, I'd assume consoles could cross with one another, just I don't see how it would work with pc in the mix, one of my saves for example needs 48gb of ram just to load.
Oh holy hell
47gb sorry.
wtf
Kinda happens when entire biomes get eaten be individual production or power generation 🤣 , it's one reason my current save builds upwards, not outwards.
Though the tunnels under the map are back, just fewer and larger.
I built a rotor factory and it has so much clipping because there wasn't enough space on the floor
from now on, one floor for one item.
Never combining again.
Hey, can we duplicate sumersloop and mercer sphere ?
not in game, but you can via outside tools
Okay thanks !
load up your save in SCIM and add as many as you want to your inventory
you can do it in game
unless they fixed it
but I haven't heard of this particular glitch being fixed yet
There's a dupe glitch rn yeah
Not gonna give details though
Anyways I made train
I'm honestly very proud of my hexagon looking support
Only issue is I cant subway surfer
My brain doesn't work
I would build more vertically if I wasn't concerned about getting liquids where they need to be.
I have such a simple task ahead but my brain
It's prolly cuz I've never used trucks
Liquids are almost always used in the first step of a process, or are exclusive to oil. So as long as you keep the first step of the process on the bottom floor, it’s not an issue.
It’s also not an issue if you just stick pumps on every vertical pipe. It can be an issue if you get creative with trying to lift many pipes using one pump tho
Yeah, that's more or less what I'm doing. If my process needs liquids, that part is near the ground and then any non-liquid stuff can go up to my roads either for transport elsewhere or further processing.
I have a 6 story tower that has liquids going all the way up to floor 5 (aluminum for project parts). It’s a lot of pumps but it works flawlessly
When/if I decide to build up more fuel-powered generators, I might go with a water tower-type setup where I pump the fuel above all of them and let it flow down.
you can also use the newly discovered exploit to lift fluid without pumps, without valves, and without a water tower
The way I've got it set up right now is to pump it into a pipe that's a couple meters higher than a refinery's intake.
wanna explain?
Yeah, but depending on an exploit means your build is likely to break when that exploit is patched out.
Planning on making plastic and rubber on a larger scale than what i had
I think I underestimated how much 1350 crude oil is
4050 plastic/rubber
Which is why speed runners will often work with an earlier version of a game. There's some glitch/bug/exploit they use as part of making the run go faster.
yuck lol. Just makes me hate how this game does liquids even more
With only crude oil/water?

Satisfactorytools is saying half of that

how big of battery backup do you guys have?
8k?
None
0 MWh
now i feel i wasted time
My total power production is x3 my max consumption though
yeah i got 250k mwh but my factory is relativley small
Yea same thing
Lot of refineries 
It was still there after like 20 min, when I relogged it was gone xD
Where is the speedrunning boards? The biggest one I can find is for 1.0 package% NMG and it hasn’t seen activity since the games release
how much power do u consume?
I watched a run last night from AGDQ 2024 (I think) for 2package% I think they called it. Lemme find the link...
16k max rn
Actively around 6k since most of my storages are full
I think Epiphane is actually the only active speedrunner in this game, he has a time on almost all the boards and for many of them he’s the only runner
Like a factory that makes 1.8k iron ingots and 1k steel into a few heavy modular frame isnt on for example
but like aint u worried if anything cloges up? power wise
I'm not really big into the speed running scene, but I do enjoy the GDQ marathons from time to time.
When i get to around 40k max consumption (with 60k being produced atm) I'll double my power to 100k fairly easily
fairs
I check every now and then after making a factory to see how close I am to my cap
Rocket fuel power is goated
I’m interested in speedrunning satisfactory but the way to get epiphane’s times doesn’t set one up to build/expand later, so it’s not really a good building block for a late game save to toy with later
have people realised you can play in vr via remote desktop? yesterday i saw loads of people talking about it but didn't have time to say anything. i might be wrong about this though i'm just pretty sure I remember being in the game in vr - it was a horrible experience because it wasn't official support it was just like steams controller bindings i think

so lemme guess this right
XBOX to PC = no crossplay
PS5 to PC = no crossplay
Xbox to xbox = crossplay
PS5 to PS5 = crossplay
XBOX to PS5 = crossplay
Rocket fuel is exponentially easier especially the alt recipe
i think theres a bug in real life like aint no way i have a gf and have 300+ hours in satisfactory
Most likely yes
I like to put a spare power pole on a large factory to see how much juice it's gonna use before I connect it to the grid. If it looks like I'll be going over my production, I'll go add more power first.
Crossplay means going cross-platform, so XBox-Xbox isn't crossplay by definition.
yeah cba to change the words the thought is there tho
Man, I just saw that overclock production material needs and it really feels cheaty 😛
50 plates and 50 wires kek
Oh yeah, the tricks they use in that run are extremely broken. And probably have been patched out, which is why they run on an older version of the game.
ya I thought it would be more "fresh" since its a video of 1 year ago but alas
can a drone port support 1200/min feed demand
not alone, you need like 3+ drones with really good fuel and fair amount of distance. but others can answer better
Probably closer to 18 months ago, since AGDQ is the event held in winter. I kind of wish YouTube would show an actual upload date instead if "5 years ago" or whatever.
drone landing animation is 51 seconds. You’ll need multiple drones on this route but the short answer is yes.
we shouldnt forget the startup animation too I think
depends on stack size
multple drones means multiple stations too ?
102 seconds then, I forget drone port size, but if it’s 50 stacks then that’s good for anything stack size 40 or higher (everything in the game)
no you can have multiple drones going between the same two ports
I haven't tried using drones yet. It's a port-to-port journey though, right? Can't have like one port that sends drones to two or more other ports.
each port can have 1 drone yes
Drones are always A<->B, can’t make em do circles.
but you can have a drone at A and another drone at B, both going A<->B
I was thinking more like a A<->B and A<->C. So you'd need two ports set up at the source in order to send them to two destinations. A1<->B and A2<->C.
You can do that, you'll just make B and C their home and they'll travel to A
Oh, ok. So it's more like B<->A and C<->A.
So a drone outpost could have Fuel Dropoff and Product Pickup. Fuel Dropoff would have a drone going to a central Fuel Pickup port, which could have several drones hovering over it, waitng for their turn to pick up fuel.
they are not that clever and functional. you can use them to "drop water bottle", "bring back empty canister" but for fuel you will need a different port.
drones do not take off if they cant fully empty their cargo, they wait
When a drone tries to make a delivery but can't fully unload its cargo, it'll sit there docked at the port waiting until it can get rid of all its stacks. If you're using a "Fuel Depot" type situation to fuel your remote drone outposts, the fuel-fetcher drones on your outposts will end up spending nearly all their time waiting at the outpost to finish their deliveries, so the Fuel Depot ports will mostly be empty, btw
The only time you'll have drones queueing up at the fuel depot is if you happen to have a bunch of remote drone sites finish their fuel deliveries all at the same time (but that's unlikely to last long)
Ok, I see. So situation is Fuel Distro port exists where I'm making and packaging fuel. I go out into the world and make an outpost with Bauxite Pickup and Fuel Dropoff drone ports. The drone going between Fuel Dropoff and Fuel Distro will wait unti its cargo is full or empty, depending on which port it's at.
You can do that - just make sure to 1. Smart Splitter your drone output to sort out the fuel and 2. Smart Splitter OVERFLOW for your fuel so it doesn't back up your drone port.
The only time drones will wait is when they can't finish their delivery, btw. There's no way to make them wait until their cargo slots are full
But yeah, I basically always use the "fuel depot" type arrangement, and every remote drone site has a dedicated fuel-fetching drone which then distributes the fuel to the other ports at the site
OK. So it'll wait at Fuel Dropoff until they're empty, but they'll only grab what's available at Fuel Distro, even if that's only one canister.
They won't hang out at Fuel Distro waiting for a full load, they'll just take what they can get and leave.
I recommend having an ISC or two as a buffer in front of your Fuel Depot ports, so that when you spin up new drone sites it doesn't create a drag on the fuel supply. When you first spin up a new drone site, the fuel-fetcher will end up making about three fetches in a row (27 stacks), so having an extra buffer is nice
Oh yeah, I tend to have a big container on all of my production. Got a standard blueprint with a smart splitter that feeds everything into a storage container (withg an output to a dimension depot uploader) and overflow to an AWESOME Sink.
For fuel in particular (on the delivery side) I wouldn't worry about smart-splitters and sinking, of course; it's fine for the fuel fetchers to spend the majority of their time idle
(overflow-to-sink on the fuel production side if you like, of course; I do usually do that just so that the factory remains running all the time, but that's mostly just 'cause I always do that anyway, regardless of factory type. :)
Yeah, I wouldn't put a sink on the delivery point. Maybe a second uploader for stuff I use a lot like concrete.
I've been chewing through concrete like crazy building up a road network, which I probably won't actually use beyong the truck routes I currently have.
My plan is to put rails above the roads, which I've already done in some places, and then start using trains.
Steam says I've got 868 hours in Satisfactory, but until 1.0 dropped I rarely got far beyond making plastic and rubber.
At the voracious rate I burned concrete, even four uploaders were too slow.
5 uploaders with speed upgraded to 120/min did the trick for me. Three wasn’t enough anymore
Can someone help me with my train signal problem? It says "it loops" but i don't see how. I posted a screen in #screenshots.
At the point where they are splitting?
#screenshots is for sharing your builds, for getting help use #1038092680493801533
Well, technically i am sharing one of my builds. I am showing off my train station.🤓
yeah but we can't write there and can't post images here
in #1038092680493801533 we can do both it one thread (and also the thread doesn't get mixed with other stuff)
when i get to coal do you guys recommend i still use biofuel or should i start scrapping it away
i mean, im in coal, just thinking of what to do with my old biofuel factory
personally i keep my old biofuel as a backup if i go to my power limit
quite nice to have an extra 400 mwh backup if i need it
You don't really need it anymore but you could keep it for the chainsaw or you could turn it into liquid biofuel for tour jetpack, it has a longer burn time.
as they dont consume fuel when not being used
ah i see ok
or well they consume fuel when they are needed automatically
then ill keep the backup and redo it
yeah feel free to
i have no idea how the blueprint works btw
i did a nice layout id like to save but idk how that works
is console gonna be cross platform? I can't find anything only about it
little difficult to explain atleast for me but u save with the main terminal
which is at the front
at the hub?
no the bluprint plate
it's very likely going to be cross console cross platform but not console pc crossplat
the blue print has a build plate which inside you design a layout and save with the terminal infront of the blueprint thingy
How does one use signal and block path for trains, trying to set up a junction and the trains will just stop randomly even if there’s not a train in front of them
path on entry, block at exit
so i think i might make a 10/min of every t5 project part (5/min slooped, with the exception of nuclear pasta which i wont sloop)
and the resource reqs are INSANE
like 2k bauxite, 3k iron, 4.4k copper 😵
10k water :grief:
thats 17 pipes
Can we pre order satisfactory on ps5?
also if you're using signals you have to put them everywhere, or else a train won't enter a new block because there will be one on the other side of the map in the same block
recommended to set them up every 8 foundations or so, just make them big enough that you can fit a train in between block signals
if i put biomass fuel for leaves does it matter if i feed it wood at that point?
yes cause wood is not leaves
leaves is leaves
you need to use a smart splitter, one side wood, one side leaves, each with their own constructer
yeah its what im doing
wood > paper [leaf is another word for a sheet of paper], therefore wood is leaf 
I'm working on building a nuclear power plant, and holy cow it is so complex. lol
My tracks? how so, I don't have a rail network up currently as I was midway through rebuilding tunnels before taking a much needed break.
mmm I almost agree but paper is wood, wood isn't paper
wood could be paper but wood could also be chair
and paper isnt chair
Sorry, I have spotty internet here and the message replied to the wrong person
Paper is chair if you're really good at origami
It's all cool 🙂
I like to refer to a single instance as a "slice of paper"
I have been out all day, just caught up on messages and was a bit uh, eh? 😛
was that infinitie conveyor lift height thing fixed in 1.1?
Still works fine. I'm thinking at this point it's been in the game for so long it might as well be intended.
i cant seem to get it working hm
I like to use painted beams to help make sure things are aligned correctly.
Are you sure your input/output directions are facing the right ways?
Just starting I alr know a little bit about the game but any tips
Rush the Dimensional Depot xD
For real
nuclear plant has now gotten so big that if i turn too fast the game cant render everything immediately
Don't turn your power slugs into shards until you get production output multiplier
production output multiplier? i can get more than one shard from a blue slug?
yeah
i made a giga-plant on my save that makes like 300GW?
complete with waste recycling to plutonium and storing that
and it is big
Fully overclocked particle accelerator with sloops spikes at like 21 GW xD
and quantum encoders i think go to 26
Yikes xD
Thank you, I think I am still to early game to unlock that
not much of a reason to sloop a quantum encoder past maybe space elevator parts or power shards imo
yeah thats why i made it lol
once im done with mine i might finally be able to play the game
hm im wondering
300gw is only like 50 nuclear plants
Yes it an alien tech upgrade
thats fine i think
if i did that my pc would probably melt
You put a sommersloop in a production machine and it doubles the output at the cost of a massive powerdraw incresa
i need to find that SAM so i can unlock that tech tree
rn combined im getting 360-380GW because my oil keeps oscillating
and that perfect for my coal mega generation
and using 60
Just make sure you have the power for it
There are no small pickaxe nodes of Sam so you’ll have to run across a full ore node of it but they are often near other things you’ll naturally look for
not sure where you're building but theres one in the grassy fields and another fairly close to it
fairly close as in on the other side of the biome
there arent?
no, only full nodes
i see
For other ore types you can find a little spot then use that to get it on your scanner for full nodes.
That's the area i am in hopefully i can find one soonish
look around in the caves
If it's purple it's SAM
but watch out for spiders
They're usually in like caves
i need
2k bauxite
250 cat (damn so little?)
4k coal
800 oil
3k iron
1.3k limestone
600 n2
380 quartz
920 sam
230 sulfur
10k water
damn
The devs liked the idea of hiding them
fisconium?
The easiest SAM to find around there is gonna be next to your eastern quartz site
I think it’s lame there’s no way to search for it since all but like 2 nodes are very well hidden. But I don’t mind map-looking in SCIM, to me it’s just akin to memorizing the map
ahh
i am surprised how little cat and sulfur goes into it
tho you know its good when you need 300 refineries just for copper
Caterium is probably second to copper in least valuable raw materials in the game.
Gathering all the worlds SAM was a slog when I did it, but it is all here now #screenshots message 🤣
Well, I use about half the SAM on the map for my ficsonium plant that turns one impure uranium node fully into ficsonium, to give you an idea if you need it
😁
Toast - what is going on with that plumbing XD
#screenshots message
Here a screenshot of sam nodes near the grass feilds
Even though it's literally gold
At some point I'm going to show a thousand hours in Satisfactory Modeler because I'll leave it running and forget about it.
and gold is used in… not a lot of manufacturing. It’s pretty and has mild electrical conduction with good corrosion resistance, but it’s too soft to make anything sturdy out of.
Steel better
i just realized
peoply cry over automating like 5 hmfs
i need 15
happy to report absolutely no screws will be used
Well if it’s not iron it’s either limestone or oil
i need to check what im producing per minute
i 100% winged all the ratios
satisfactory calculator has a stats page
i just steal items from other production lines and add more production if i see its going slow
doesnt that just check what the machines are set to though
XD stored parts no1 - 426k uranium waste
that assumes the materials coming in are in enough amounts
where?
this isn’t reliable if your machines are under-fed, which is likely gonna happen if you’re winging manufacturer ratios
good. if you're doing steelless, make sure you use steeled frame and not default modular frame
maybe
again, gives a decent ballpark tho
it assumes all the machines placed in your world are running at 100% uptime
it says im making 14.063 per minute
screwless btw
i need a touch stell to make mag field gens
that’s only a few manufactures worth, but the supporting machinery behind each HMF manufacturer is quite a lot, whether you pick screws, limestone, or oil based
Spend 20 seconds repeatedly trying to saw a tree
Why won't it cut
Look up
That's a power pole

oh in general
yeah, biggest pain about hmfs are i think the standard frames? cos like youre making steel beans anyway so encasing them is not that much
but now you need to also make heavy plates
eh, if you use the right recipes, HMFs are easier than computers
mine is sulfur
i have 57,421 sulfur'
Encased iron pipes my beloved, please use all my iron I have so much
like this isn't that bad
https://www.satisfactorytools.com/1.0/production?share=lgqLgRFEAagf7154sXRW
waiit
why the fuck do i need bats
ew no throw that shi out
give me my normal supercomps
super-state comp is decent
Batteries? Either drones or a supercomputer alt
it’s worth it if you use drones but if you don’t plan to use drones setting up batteries just for supercomputers is kinda a hassle
can power cables/wires autoconnect with each other in auto connect mode when placing blueprints or only conveyers and rails?
i need like 6 of them
the batteries are not worth it
i really dont want to use batteries for drones but thinking about it i dont actually know the battery recipe
because it's by far the most efficient way of making plastic/rubber
Dude you need to get your plutonium production online so you can clear that out
i have
Good
nobody wants to tell me
tho all that is permament storage
do a google 😛
No and no
Look it up yourself
You'll actually have to choose one of multiple available.
use oil
rocket fuel and plutonium rods are probably the best choices
not really
ionized and plutonium have the highest speed
am going on a train ride tomorow someone got a good mobile game ?
i need 17 full mk2 water pipes
still nothing compared to this shite #screenshots
i had to copy-paste the extractors in through the calculator because i went insane doing like 1/4th of them
and piping made me want to rip out my hair
the most extractors I built was 1045 iirc for my u6 nuke plant
that's why you build the extractors directly in front of the nuclear plants 😉
so you don't have to route all the pipes
Blueprint auto connect only goes so far
Drone travel speeds don’t matter much in real life. The docking time is long enough that it’s likely to either be fine or not even close to enough. You’d have to really be on the edge for it to matter. And if you are you should probably use a train instead.
like i kinda realized it and wanted to do it
but i built the whole plant like 3m too low
Or build the plants on top of the extractor
but hey it at least looks cool of
thats what i thought of
dang i guess paper isnt chair... but chair isn't necessarily paper 😠
But plutonium and/or rocket fuel are likely to be plentiful at your power stations by the time you want to scale drones so the best options are the easiest too
also is it just me or is the post-radiation sickness still a bug
if you sort your inventory with radioactive stuff in it, I think it stays
if you pick up something radioactive and drop it the radiation doesnt go away
It would be neat if the space elevator inputs turned into awesome sinks after the story was over.
And maybe every billion points or whatever it lunched it to space just as a visual
i want it to crash down every time i dismantle
Would it crash down or fly up to space?
down down down
so i've got myself a bit of a tricky puzzle. wondering if anyone has suggestions for how to handle this best.
I've got a 7 story building of refineries meant for steamed copper sheets.
each floor has 22 refineries, but 2 on each floor are underclocked to 50% (so 21x refineries per floor, but I like symmetry.
each floor's refineries have 2 rows for inputs, and then merge in the middle for output.
I've got 4 belts of copper ingots load balanced coming in @ 825 / minute. (3300/m total)
I'm trying to figure out how to properly feed all the manifolds because the numbers aren't clean.
The factory wants 3300 items, but each floor needs 472.5 ingots. (each row wants 236.25 ingots)
#screenshots message
manifold the manifolds and wait for it all to fill up is the lazy man's answer
yeah, you're probably right. i think the load balancer i have the 4 belt lines feeding into will take care of it eventually (like, as a line gets backed up, it'll start to feed the other lines)
TIL supercomputers aren't efficiently held on the belt
did they patch out the infinite snap range with the conveyer floor holes?
Ok we need a HUB upgrade like in the console release trailer
Is 10 versatile framework a min a okay amount for starting
#math-and-meta wdyt?
idk why youd automate it tbh?
You need all project assembly items for all phases going forward. They get used for more-advanced parts later.
you will
but unless you plan on automating everything to be a constant stream
i myself just always went 'let me automate all the parts except project assembly'
That's an interesting choice imo
and semi-automate those whenever i wanted to progress the elevator
just your classic machine @ 250% slooped and crates for it
I automate everything and then overflow it too the sink when it's full
Idk what that means but sounds like spoilers
the only parts im gonna consistently automate this save are the endgame, becuase they need so so SO much shit for them
Well this is my first playthrough so 🧍♂️
Some things I haven't bothered to automate, like Nuke Nobelisks and Power Shards, etc, I just chuck in the stuff from the Dimensional Depot when needed
alt recipe - synthetic power shards, no need for slugs xD
💀
Oh I have something like 2500 of them xD
Seems like plenty xD
Seems™ xD
you know 550 refineries seems like fun fun fun!
i dont even know where the other 300 came from
Yea I am basically at the point with this factory where I am slowly losing sanity and control of everything and just slooping / overclocking everything to try and fix problems xD
Company mandated fun fun fun?
Contractually-mandated
Opp mb
Ficsit mandated fun xD
exactly
Still love that ADA berates you for turning on the Ficsmas event
chat we got controllers
i wonder if its cross compatible with pc such as steam and epic games
Yes I knew satisfactory was coming to console when 1.1 introduced controller support
Console?
I think someone said that crossplay between consoles is possible but not with PC but don't take my word on that xD
Only with other consoles
Maybe in the future
Could you imagine how scary it would be to have satisfactory in vr though, you just look off the edge of your factory and fall off
250 nukes - we can go have some fun :>
Rookie numbers
Obliterate the swamp xD
It's not enough unless I've filled a large container and my dimen depot with them
its contractually mandated fun fun fun
2500 nukes, raze the entire swamp and all those killer spiders to the ground XD
Nah that what turbo rifle ammo is for
That's to finish the last survivors off XD
fr
the cats are insane
arachnophobia mode is spiders in disguise xD
Going to admit that I recently switched the game to passive mode because I just got tired of killing when I was trying to build stuff XD
Nah that's what cluster nobes are for
Not homing??
once you kill them once they don't come back if you've built basically anything there
Nah cause turbo ammo go brrrrrrrrrrr
You use homing if you can't hit your shots
True, but it's a big world xD
True, but sometimes we do a lot of dodging, ducking, dipping, diving, and dodging.
The 5 Ds, if you will
And homing ammo helps a little bit
play however youw ant, obviously, but I've never found them a problem while building... that's all I'm saying
I've been using homing to hit stuff around corners for epic trick shots to use as filler for my upcoming base tour video.
Tbh I really only use homing and shatter on nests
Large parts of it are still unbuilt, there are railways and stuff all over the world but essentially not much else there, maybe a path junction, station, and a miner or something, like the red forest is mostly a total wilderness full of dangers xD
Turbo and explosive are my go to for ammo
Yea I just need to get better at killing xD
I carry two rifles, one with turbo ammo and the other with homing, and a stack of each type of nobelisk for whatever scenario I might come across.
I mean I am not unfamiliar with FPS's and so forth, been playing them since the late 1980s in the computer labs at school, Wolfenstein, Quake, Unreal, etc.. I guess what I mean is I need to get better at scaling up weaponry xD
Pulse nobelisk are the ones I use least often
e.g. don't go on a hunting expedition with like basic ammo and a that little pea shooter, I forget what it is, like the nailgun xD
Basic idea is it's not so much a lack of skill but more a lack of preparation, equipment, etc XD
(although obviously I do lack skill in all areas, but that is a given xD)
I guess my preferred method of dealing with a hog is to call in a tactical airstrike from space, preferably nuclear like in The Creator movie, if you've seen that, just for 1 hog or some wasps XD
@heavy juniper Trailer was published for Gamescon which is organized by IGN
lovely 1.500 mw 🤤
Coal era? xD
8/36 running coal factory
and then i just did a 20 massive biomass factory for the lols
coal era, soon rocket fuel is mine xD
Generally when you get to tier 3/4 / coal you kinda just obliterate the biomass xD
it was just fun to redo a biomass factory
thats not a spaghetti monster
i just need more coal.... from somewhere....
or convert the miners to mk2 finally
Resource scanner? xD
yeah but the next coal nodes are 1.5km away
Generally once you get a sustainable coal solution online you may as well delete all of the biomass stuff imo
I’m new to this and I’m wondering if splitters are smart, e.g. if I have a splitter right after a storage container that goes to 3 different assemblers.. will it only direct the needed materials to each one or will it all mess up
it will direct material as long as the assembler can take said material
As long as their total consumption is less than the supply, it'll work
Ah so it won’t send nails to a iron rod assembler for example
it will
Smart Splitters when you unlock them
yeah down the liner
It's in the caterium research tree in the MAAM
Yea you can control the outputs and have an Overflow, etc
It's in the mam research station
Oh yeah it is only one A
There is a Merger equivalent as well, the Priority Merger, although I generally find I use that a lot less than Smart Splitters
Yeah I was just hoping I could add onto my existing chain but those are too far away rn so some deconstructions gonna have to happen
I mainly use the smart splitter for overflow inside the process to fill buffers for easy access to some materials. And as a prep for later research
And for my automated trashcan. So it makes remains into dna capsules before it sinks
Fair, I've done plenty of that, if you're earlier tiers generally best to keep things separated etc, different belt lines and so forth, but you can ofc play however you think best
So y'all, how big of a challenge is 4/m of each of the final space elevator parts? I wanna set myself a high but achievable goal for this run
Without slooping, just raw
No right or wrong in this game, imo xD
I'm guessing 4/min of the final parts is achievable but don't take my word for it xD
It doesn't seem outlandish 😎
Only thing to bear in mind is you only need like 1000 or so of each
So after completing, you're basically sinking them for tickets
I'm discovering that it's one thing to go on an expedition and come back with 13 hard drives but then that represents 130 minutes in the MAM
I recently did a hard drive expedition (still need to go out again, that reminds me xD) but I had to process 43 drives 🤣
Build another factory then go do another 😛
Took a few days XD
I build a mam whenever one is done scanning and start another scan while looking for harddrives
good morning pioneers, just unlocked programmable splitters
I think this is a game changer, I can have node lines running into one main node line, and the same for production
Yea when you get the notification, while out on expedition, just plop a MAM, insert a new drive, then deconstruct it
Doesn't need power so you can plop one basically anywhere you are
Same applies for like Crafting Bench, Equipment Workshop etc, you can plop one wherever you are
(assuming you have the mats)
wait the HD is scanning even if you deconstruct what is scanning it?
Yep
Kinda view the MAM like a central computer system in the HAB, you can drop as many terminals as you like, if that makes sense
I made a blue print with MAM, crafting bench, and equipment workshop.
It's like just an access point to the system
i.e. you can drop down a MAM anywhere, insert a drive, start processing, then you can deconstruct that MAM, but it will still be running
good to know
Hi everyone, that's maybe a stupid question, but can i move HUB and space elevator by destroying them and placing in new place?)
Yea sure xD
have fun dealing with deadlocks and insufficient belt capacity 🙃
just know there can only be one of each
but you don't lose progress
and I THINK the little chest in the HUB keeps its contents
Welcome to my world of sushi-station pain XD
nice, i just thought, that i'll lose progress when destroying them)
TY
You can go into settings if you like and select the option to retain inventory on death.. eeek controversial comment XD
my world has been expanding around where I first put down the HUB fresh out of the pod
If it's in the options and doesn't disable achievements, it's not cheating. 😄
I absolutely got keep on death turned on. That way respawn is a fast teleport back to the HUB
Yea I've moved my HAB and Space Elevator about 3 times so far xD
it's a singleplayer game. nothing is cheating unless you decide it is
creature hostility: retaliate - literally best setting
funny bcs retaliate doesnt work like retaliate at all for me
they didnt fight back when i hit them
Hot take, creature passive
no fight back should be passive
I have Passive yea xD
though they fight each other, seen hogs and spiders fight
I had passive on and switched to retaliate, but they still don't stand their ground and fight back.
im gonna go test that right now
But it makes me feel terrible if I have to kill one, like the hogs and their babies, when passive if not attacking me I try not to harm them xD
I used animal protein to get to coal power without having to denude the landscape of all trees and bushes
The anti-vegan
how do i get out from blueprint mode in the dismantle?
carnivore run
you mean bio? coal doesn't do anything to the landscape, bio does
thank you
I kinda wish you could plant trees and bushes, like in the early tiers where cutting down all the trees and grass for biomass, I'd like to replant all of that to make it look nice again xD
yeah that's what I meant, I used animal protein to make biomass for burners. it makes a TON
like 100 per protein
instead of grass and wood
anyone else getting the bug where you can resource scan
yeah, 1 protein is 22.5 GJ when converted to solid biofuel
and that's without sloops
plants should respawn unless you build over them. Theyshould be able to, like the berries and nuts that replenish
oh yeah. its at least partially broken. hatchers fight back, hogs do not
yeah, i figure. every time i walk by, they spawn
but they fight back when i hit the pod
Food plants do but I don't think trees and vegetation?
My areas aren't built on and still devoid of anything
Yea xD
but if they DID respawn, you wouldn't want a tree to spring back up through your foundations
shouldn't be hard, is spawn spot visible to skybox
or something
They should add vanilla greenhouses
Yea like stuff just doesn't respawn if close to a building or foundation I guess
That mod is super simple and fits perfectly in the game without ruining any balancing
powered building and like.. 4 other things stops baddy respawn
i have hogs and hatchers spawn right next to my foundations, it seems like if you dont build literally on top of them, they still spawn
yes, requires a powered building
still as the devs have said, they are mainly working on how people build factories and FICSIT doesn't care about plants
like within x amount of meters from major construction dont spawn
Yea I think with creatures you have to actually build over their spawn point
it's not "major construction" -- you just need a powered building and a few other objects
Yea I guess, or maybe a better solution but something like that xD
yea, that
Set up a sanctuary with no powered buildings that lets mobs respawn but keeps them contained.
if they only spawned where they COULD you could force all the monsters to spawn in one field and it would be a real monster movie in there
but they have set places they appear
eh.. i dont care enough about spawn points to have them dictate my building habits
there is some value to DNA capsules from protein, they are a cheaper progression and their own counter for tickets in the sink
not yet anyway
but I got all the unlocks already and now tickets are just accumulating
bragging rights
make a roundabout belt of golden nuts 🙂
hang them on the back of the truck?
that would be aweasome if you could put them on the back of the cybertruck
Set up a storage container full of golden nuts, surrounded by golden nuts, and with a big billboard that says "DEEZ NUTZ!"
my real endgame is having enough golden nuts to fill all hand slots
I haven't done vehicles or transport yet
just belts but I am just starting oil
belts and pipes need no waypoints
motors can be made with nothing but iron
for steel production should I underclock the foundry's to do 40/min instead of 45?
Why, wouldn’t that make you productive less in the long run
it depends
i mean its not that expensive to hittrace from the tree to the ground
What are the best weapons to deal with the fart spiders? They can get quite annoying at times and I am not sure what is best to kill them.
yes
... why?
save power :5head
no one ever wants to hear that
why is my mk2 miner mining only at 60 per min
impure node, and miner is not overclocked
the power you are saving from a foundry for that small of an overclock is so minimal, i mean by all means if you dont need the extra 5 steel, then save the couple of watts
unless you are doing it to get the consumption changed, then thats a different story
one of the most important research branches
If there's one thing I always overclock, it's miners and other resource extractors. You can build more to get things done faster, but you can't put multiple miners on the same node.
i was assuming he was just using a number of resources that is only divisable by 40 instead of 45
mk2 miner mines 240/min the foundry's use 45/min, so you would need 5,33... foundry's. If I would under clock them to do 40/min then I would need 6
like 120
You can if they're portable 👀
yea just do 40
youll need 6 foundries no matter what (if you dont overclock)
naaah
#screenshots message
assuming is the most antiproductive activity you can do
hence : it depends
rn only hatchers that work in retaliate, other mobs like hog, stinger and spitter doesnt
doesnt bother me too much really, i only attack them when they get in the way, and at this point they are all pushovers anyway
wait ?? hatchers are suppose to retaliate ?
https://streamable.com/p1c5n0
jfc what is going on with your cursor
im a gamer
I still have 7 more hard drives 🙂
Main problem is the last drives I have to find all need power xD
augmenter
As in what sense xD
just place one and it makes 550 MW
enough to open any drive
Thanks, didn't know that xD
I made a blueprint with a biomass burner pre-loaded with about 20 solid biofuel, drop a bunch of those and hook 'em up.
shards too, and you can set recipes
you can put items into machines in BPs, and they'll be pasted together with the BP
nice
I figured starting small
had issues with smart splitters, but that is because of full containers
Guess I have to plan it out
programmable splitters are essentially worthless beyond smart splitters. really all that matters is "overflow" and smart splitters give you that
theyre good for sushi belts
smart splitters can already do sushi belts
no
not good enough
I cannot think of a situation in which I'd choose to use a programmable splitter
1 specific item, and overflow, literally the only 2 things you need for a sushi belt
did you try one and see?
i used prio merger more than programmable splitter ironically
all they let you do is like.. "send two types left and two types right" which is.. worthless
I just did now, so I guess you can just do more than a smart splitter
Whole swamp creeps me out, especially at night XD
okay look, you have 4 specific items on your belt (iron, rubber, plastic and copper) and you want rubber and plastic comming out from 1 side while copper and iron come out from the other two sides without building much
you can do more but what"more" you can do is essentially worthless. I have never once used a programmable splitter
when tf would I want that?
but when is that USEFUL?
no one is arguing that it can do more.
it's just that the "more" is worthless
built more to build less later 5head
i have absolutely no clue
but prob when youre trying to save space
I guess you could just use more smart splitters, but to avoid clogging, maybe looping back excess?
the only thing it does different is let you send multiple types the same direction.
you can loop back without programmable
like you could do a loop after every split, but would that affect belt transfer rates?
yeah I mean for both
if smart splitters didn't exist, programmable splitters would be INCREDIBLY useful
why does my mk2 pump think its headlift is 55m, if its literally doing 3-4 foundations worth of lifting
maybe in some super rare cases if you tier programmable splitters multiple layers... but I odn't know when I'd ever want to do that
#screenshots message WOHOO
fun
programmables are only useful if you want to split a sushi belt into 2, each with different items
but I always just want to split off 1 item from a sushi belt, and a smart splitter does that
Yea what is even the point of a programmable xD
what if 2 here 2 there
They seem basically useless
but when would you WANT that?
what is even the point of smart splitters when you have programmable xD
specific manufactured items that require 2 identical items? (i don't know)
I can think of a minor use case. Go out into the world exploring, dump everything into a storage container. That goes out to a programmable spliiter that sends... say alien meat to the left, slugs to the right, everything else down the center. Each of those then goes through more programmable splitters if they have more than three things to sort through. The center one eventually spits out anything that wasn't put into some production process and you can pick it back up.
on a smart splitter if I have center output set to any and right output set to coal, would the belt lock up when the coal is overflowing?
I'd probably recommend a total rebuild tbh XD
or would it just prioritize the coal until it overflows and then send it to the center output?
yes.
it'd send half the coal center and half right
It would send the excess through the "Any" exit. You'd want to set it to "Any undefined" to prevent that.
lemme show you my rebuild for power, though
I'm gonna use programmable splitters >_>
Generally after like tier 3/4 you rebuild and teardown the starter-fac xD
so it would work in a manifold?
Did some coal upgrades and now my max capacity is jumping around, is this normal for non-fully utilised coal power? All inputs are supplied
that means something is wrong if your power production isnt flat outside biomass
if the production/capacity keeps changing, then the inputs aren't all supplied
Tidy xD Plumbing looks a bit wonky but otherwise very nice xD
I'm just turning it into an elevator feeder
ill clean it up in 8 hours after sleeping. but thats what my fuel gen looks like rn. they are clocked at 50% and the end ones 25%. It's layed out for 1800 oil/min but i still need to figure out how to balance the pipes : (. and the whole building around it
There is no voice channel here? ;-;
then im gonna build another for turning it into turbo
no : (. but in the german one : )

I guess like 600 per pipe as that's the limit, so you could divide it up on that basis
Also dang Doragon that's some spaghet, my spaghetti doesn't even compare
it's temporary (exclamation mark)
I wouldn't want to work with that even temporarily 
temporary factory are the most permanent one
no. my eyes already hurt seeing all the clipping : (
i like perfection
Taking the hypertube between my base and my coal plant is fun
but i wanted phase 3 now....
I intentionally set it up like a rollercoaster
build it in rl. i wanna ride it : )
what are the odds of not getting pure copper ingots in like 15 hard drives
Plumbing and water extractors look... interesting / wobbly XD
Alright see you after 20 years of education, training, and certification 
rocket league mentioned
: (
ohh u like space engine
It's tidy, much better than most stuff I can do xD
build elsewhere, let that one build up all the materials for building
and then clear them up as you will
I have a pure iron node and two normal coal nodes, should I just turn all of that to steel and after that just see what I can automate with that?
ive lost the overwiew and hand fed some things xD
That's basically my situation, the original megafac basically just supplies all the materies and then rebuild elsewhere to a better standard xD
Why not, steel is important, I turned my entire original energy farm into steel production
Phase 3 should suffice for now right? but i should unlock the hover thingy migingy
thats phase 4
Yea you're doing good, it's just a process xD
I am genuinely impressed by the spaghet y'all get up to, I couldn't create such orchestrated chaos if I tried
I've been getting more and more alt recipes, I now can take extra iron ingots and use coal to make the excess into steel ingots
Oh almost through tier 6, nice
my whole iron processing needs to be ripped up and rejiggered
I only got cast screws but they've been nice
Other than being a bit numerically awkward to handle
I do this every tier, currently doing it now and building a rail network
screws seem to be everyone's least favorite thing at least in the start
its basically a starter base, just making every build gun material for building
I didn't mind the screws but my screw building was a bit cramped to also be producing rods in it
im gonna try get most of the research done, too
Anyways time to try out blueprints
I've almost completed an extensive junction upgrade process, to path signalling, like 25 junctions around the global network xD
oh around the map?

