#satisfactory
1 messages · Page 248 of 1
technically, the packaged version i believe. but also like no because packages are awful
a packaged liquid wagon holds 2x more liquid than a fluid wagon
apparently train cars arent good for fluids but i cant see why
more, if it's a gas
yeah. for example shoving crap tons of iron ore or ingots or JUST SOMETHING TO DO WITH ALL THIS IRON OMG
sloop it
not viable at this stage of the game
why not? constructors only use 1 per, and if it's power then your main issue is power, not whatever this is
still not enough
that's why I made a mod 🙃
not enough for what?
my issue is not power, its the fact that im aiming for 20 BWDs / minute. raw.
Well my definition of breaking saves means the save for all intents and purposes is unplayable
also saying "just sloop it" is such a cop out dont even
But if you want to play at single digit frame rates you can
sure but then you just use the one you started with and move on with your life with no harm caused
so basically your issue is with literally any particular build where there isn't enough raw resources on the map for the thing you want to do with given recipes
and for other things when it works fine you saved a lot of time
yes
Im personally going to give that one a pass
oh no! there isn't enough copper on the map for 1000 nuclear pasta per min! there should be a more coppper efficient recipe
except SAM specifically is the CORE bottleneck
every other resource has plenty to spare
there's always a core bottle neck
yeah but its not even close
that's exactly my issue with SAM. you run out of it way before other resources
whatever im done talking with someone who isnt open to change im gonna go back to doing other stuff
no , I'm just pointing out that it's a bad argument because it can be applied to basically any plan you'd randomly care to create
How do train blocks work? I have one rail going all the way around the map in a circle. Trains get off and on when when needed, but occassionally crash into other trains when getting onto the highway. Could blocks fix this?
max sink rate build isn't sam limited and doesn't sloop it. so unless you're doing ficsonium, it's really not an issue
yes, as long as signals are placed (and no bug appears), trains will never crash
i thought it was tbh. i do know ficsonium is a big problem tho
it's not unless you consider not having any more sam to use to convert to coal a problem.
so anyways im using half the SAM on the map 😄
when I place a block. It just flashes saying "Signal loops into itself"
well, because it does
if you have a single signal on a big loop, of course it will loop into itself
So is it working?
yes and no
could also be that the signal is placed directly on the intersection between 2 tracks. the game doesn't like that
Well like I said its a big loop all the way around the map. With branches that disconnect and connect to the main highway
signal is working correctly, but you need to signal your entire network first
not a good rail design either, but w/e
what do you do?
Right, single biggest reason why FFRs are bad, because you run out of SAM before anything else
I'd do direct A to B connections. You can ofc still share parts of the track, but going around the island is pointless delay
But the recipes involving SAM unfortunately don't seem to be balanced, at least not in a way I think is good
balanced to what?
they will
imo sam does kinda feel... off? idk 4:1 just feels weird
Like and here's a crazy thought not running out of SAM literally before everything else, crazy thought I know🙃
you mean you make a giant ass plan that has a resource bottle neck like it's possible with any other plan or resource?
oh no, limitations in a problem solving logistics game...
play in a creative world then and have mods that add nodes
give me mk4 miners and mk7 belts OR GIVE ME DEATH
mk7 miner releasing in update 82.7
ah so... 5 years from now? epic gamer moment
Running out of resources isnt even a logistic problem or one you can solve. Sorry running out isnt even interesting, it just leaves you with nothing to do, not even options
The game doesn't have to go on literally forever
and if it did people would complain that it's "not optimized enough" to build infinitely large factories
you can't really solve "limited resources" in a game with fixed-size map
ok but , as stated previously, that can happe nto any resource on the map, there'll always be a bottle neck until your computer catches fire.
it's a really dumb argument
Im not sure what im learning in a logistic problem solving game by not even having something i can even solve
never once have I complained about the game running like shit when I built too much. in fact, I think my pc's performance should be the only thing I am truly limited by
Guess in this case im not learning anything🙃
yes, the lack of SAM ore means there's literally no problems to solve. <,<
Like I do not see why y'all think I should not be allowed to make and burn 1000 Ficsonium if I wanted to do that
Just fucking let me torture myself playing at 10 FPS for 500 hours
get a mod for that 🤷
because that's not what the game you bought is. Saying that the game isn't perfect for you doesn't make the game wrong. You've flipped the responsibility for your enjoyment on to others. And there are mods to customize it or you can make one.
i like the whole diamond set of recipes its pretty cool
Are we actually arguing this isnt a factory building game now🙃
it's just copper powder for coal....
im having to use 2 different recipes to deal with the amount of coal needed
No, in the game I bought (6 years ago) I was always limited by my PC when making endgame shit. I suffered through 200+h of 15-30 FPS when building a 1 TW nuke plant in U6. Ended up with similar FPS after finishing my 20/20/5/5 P4 factory in U8
wut
Sorry I didn't know I wasnt supposed to want to have interesting problems to solve in a factory building game and actually building factories around that🙃
you bought early access game 😉
wdym
If you want unlimited resources, there's probably mods for that. If you want limited resources, don't complain about there being limited resources 🤷
Then I suggest going back to that computer and then you'll be happy again
recipes that eat all the coal
copper:copper powder as coal:diamonds
im so confused
because as we all know w/o unlimited resources , there's no problem solving challenges in the game.
that really feels like it should be reversed right?
oh
i was talking about juggling using finite crystal, oil, limestone, coal, etc.
idk i like it tho
I just realized, can't just build over the void, but down to the edge of the void....wiki says it's 240 meters down or something. If I stare into the void nothing bad will happen, right?
The game is how it is. For many people including me that's perfectly fine. Many others want it to be different, those people can install mods to make the game the way they want it to be
The game has had functionally unlimited resources before 1.0. Because it was basically impossible to run out of any of them before running out of FPS.
oh yeah, I just hate really bad arguments.
Satan's Nuclear Lizard Doggo will smite you
I generally use a few mods myself. Mostly building ones though
lots of beef in the satisfactory fandom today
This place is a hotbed for ridiculous opinions, you obviously know that by now hehe. I play the game the way that makes me happy and I try to be as open minded as possible around others playing it very differently
I like how the game has a good level of resources I think it makes it fun but one day I might like to play on a challenge with unlimited resources too just for something different and fun to do
I mean it does seem to be suited to tailor your experience the way you want. I set the creatures to passive because I wanted to play factory without the combat.
not sure what you mean by unlimited resources, given that the resources don't run out?
oh, creative mode / resource spawner mods
I would like one day to play with the game using a mod in which industrial storage can be slooped
just give yourself more sloops. It'll be the same thing
People who run out of nodes, what on earth are you building. I've made some pretty large things and I still have a decent amount of untapped resource
I think the thing that struck me as weird as someone playing for the first time is you have storage containers the size of an apartment that hold 48 stacks. I'd love there to be a tree in the MAM to upgrade container storage
well, realistically, it's the storage CHESTS that are op with their storage
I'd actually like it if there were much smaller containers (with automated intputs/outputs)
really it's YOUR inventory that's the most OP
... Literally anything that uses SAM?
like, 100 tons of material in a box by your bed? silly right
no, not "anything that uses sam"
Not much unfortunately FFRs consume SAM like crazy. Sure I wish I could make more FFRs, but these recipes are so bad you just cant
ficsonium
play on steam deck, everything is smaller 
but practically you wouldn't have chsets with 2 slots, that would just be very obnoxious
shame on devs for optimising the game
Its unfortunately very easy to run out of SAM nodes
there's plenty of sam for the core SAM recipes
That's probably the thing I'll run short on first
Not for FFRs there isnt
Plus Matrices take 120 each
It's a game of optimisation and logistics. You have a set amount of available stuff, make what you can out of it. If you need more power and don't have enough SAM, you'll have to make the power another way. Literally problem solving. I'd you want to skip the problems and just magic more stuff to be available to you, install a mod and make all the nodes you want
While I can understand looking at 10k sam being enough, once you try to make those rods it isnt even close to being enough
only if you make max rods
the devs clearly want to discourage it. That's a gameplay choice they made. Get a recipe modifier if you don't like recipes. There's a really nice one that lets you customize any recipe you want
Especially because it gets cut in 4 at the very first processing step and you can't use alts to get more
Exactly, that's particularly bad because theres little you can do to reduce sam usage
Like would it really make the game worse for anyone if there was more SAM or if shit cost less of it?
No, why I dont understand why the recipes have to be this bad, its not even interesting beyond being bad
You guys are self imposing a rule that devs did not, then wonder why game's design contradicts with yours.
It's self contradictory.
There is no indication where you can use "all iron ore" "all copper ore" etc. Why should there be for uranium?
I don't really care if things are balanced perfectly but I just hate when balance changes. I prefer everything to remain the same way.
it would make it different than the vision of [whoever came up with those numbers]
You can't even properly use 1TW even if you made it, or 2TW for that matter.
So making an ultra expensive power production that you can't even fully use, is your own challenge and fault.
You guys don't sloop your constructors making Reanimated?
I don't know why they are NOT doing that.
Instantly twice as much available
its not like sloops are needed for anything else (aside from making 2x slug power shards and liquid biofuel"
Kinda hard to do that when 100/103 sloops available are in augmenters.
Also, for some shit, double isn't enough
True I cannot understand why the devs had to make these recipes this bad and I likely never will
they are bad in your opinion but not mine.
when I unlock tier 7 soon, I'm knocking it all down and building rail
gonna be one big train set 🙂
What recipes?
Thats fair, but my opinion on this is not changing, because this is bad by any reasonable definition
I'd disagree with that
This is... so contradicting I don't even know what to say.
are they still going on about this? wild
"it is my opinion that it is bad BUT ALSO it is bad as a fact."
So you agree it should be this bad, interesting
I agree it should be like it is
it's not bad
Like what is so unreasonable for a recipe of ULTRA LATE GAME CHALLENGE?
It is MEANT to be ridiculous.
we need the stare frame but w/o the text
it's meme material 4sure
Not reduculous enough
I would say the fact that there aren't "Quantum" stuff is worrying but hey.
How is it a challenge when you can't even build anything because you run out of sam before anything else, sorry that isnt even a challenge
Pretty odd idea for what a challenge is supposed to be...
The ACTUAL fact that Nuclear Power is NOT forced upon late game buildings is baffling.
Yes I know 45906845096840596840586 Fuel Gen enjoyers gonna get pitchforks but it IS the truth.
Like it or not, you guys have it so easy that you want EVERYTHING else to be easy too.
you've run out of SAM by your own choice of doing unreasonable production
I'd also run out of resources if I decided to make 5m screws/min
It should be ridiculously difficult, not ridiculously bad and impossible without cheating
It is really like talking to a wall with you guys.
For some INTERESTING reason, you can't comprehrend this simple fact:
"You guys are self imposing a rule that devs did not, then wonder why game's design contradicts with yours.
It's self contradictory.
There is no indication where you can use "all iron ore" "all copper ore" etc. Why should there be for uranium?"
it's very much possible... in reasonable amounts
Keep me blocked and don't respond to me please, you are literally a wall about this and I don't like talking about the same thing over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over again with you.
Its worse than being easy, because i cannot even build anything to make it work🙃
No no no we need “accelerated black hole quantum containment cube that powers the world to prevent the catastrophic event of that is the lizard doggo invasion.
If anything its to easy now and that I cannot say I like...
How can you NOT make it work when you do NOT need to use ALL the LIMITED resources?
You are talking like it is IMPOSSIBLE to make REASONABLE amount of Fisconium Fuel Rod
Touching grass and talking to girls pretty hard idk
you keep finding conflicts in factory chats?
Like I don't get whats so hard to understand:
Don't use all uranium to make 2TW which you can't use anyways.
Its more like finding walls to talk with and for some reason they really like to talk about this over and over again.
Because that is the case, have you actually tried making a reasonable amount of rods?
Imagine a water extractor sifter that brings up random materials from different water locations around the map
Brother, there are people who actually MANAGE to use all Uranium. Yet you don't need to.
What's so hard to NOT make 2TW of Nuclear Power and make 300GW instead?
What are you trying to power? America?
It honestly sounds like you haven't actually tried
Answer the question.
Factorio has a good endgame challenge. Get to the Shattered Planet. It's both difficult and completely pointless.
Just like Ficsonium could be, if you could actually make a difficult to make amount of it
My dreams
What's the REASONABLE amount?
some people think that any restriction on their 'freedom' is an attack on them I guess? You see it a lot with american Libertarians
ur mom
Infinite
Ur bloodline
You keep mentioning “all the uranium on the map” when in fact you cannot even fully ficsite a single normal node
that's DLC, before that it was "just make random amount of SPM"... and kinda still is
you can... if you don't use plutonium efficient recipes
Let's see here i can make a reasonable about 12 plutonium rods, so I would want to burn that and get rid of all of the waste via turning into rods
We yearn for tower defense
There's a logical flaw in your argument here. Either everything is unlimited, or something (or everything) is limited. If things are limited, then somewhere there will be a bottleneck. You've found a bottleneck with SAM. If there was enough of it that you wanted, then something else would be the bottleneck, and you'd complain about that. The only way to have no bottlenecks is to have unlimited nodes. If that's what you want, install a mod that gives you unlimited nodes.
It is amazing indeed that they can NOT grasp the fact that they are wrong.
Devs never said we can use ALL resource nodes ever.
They are trying to use ALL resource nodes.
They don't understand how map design and "options for places to replay a sandbox game" works.
And I say reasonable because that is very optimized as far as plutonium rod production goes
people create their own standards and get mad when the universe isn't the same.
Have the uranium be a bottleneck for nuclear. And your PC for everything else. Just like it's been before 1.0 🤷♂️
I didn't see anyone complain about being limited by resources or by performance before 1.0.
If you managed to get the game to lag beyond being playable, congratulations, you won. There's nothing else to do
We should be able to pump the waste into the environment to promote mutated creatures and new ore kinda like terraria’s hard mode
I didn't see anyone complain about being limited by resources or by performance before 1.0
there was like 5 people daily doing one of the two...
I figure it's a single player game, play however you want.
ok, how much burning 12 plut rods, and fisconium fuel rod makes as power?
Actually no because I wasn't arguing anything like that to begin with
so you are back to disrespecting people in chat, huh?
I wish it was the days when people bitched about copper, or mega factories.
Not sure where your getting this idea i want things to be unlimited
I want to make giant bases underground
So what do you actually want
build the ground to be foundations above you and pretend (it’s the closest we can get)
please don't try to gaslight another community with your bluesky+reddit talk of "giving no context and hope it sticks" mentality, it didn't work in DSP, it won't work here.
also this is #off-topic-general
respect server rules
Voxel based map underneath the world map
not dancing around how people are isn't 'disrespect' xD
He is someone who tried to badmouth me in DSP Discord while winning all arguements as he has warm showers but not in reality. Let him be. I am not blocking him because he is not even worthy to be in that list.
Expansions could always bring a lava biome
You can get underneath the map and build there
I mean like techtonica
Still sad that game is no longer being supported
Finally got some basic aluminum set up and going into depot uploaders. Though it's a rather small amount, only 180 sheets/min and 120 casings/min.
That's a pretty decent count, nice work
https://factoriolab.github.io/sfy/list?o=plutonium-fuel-rod*12&r=uranium-waste****250&v=11
Can you please tell me where the unreasonable part is?
Note that I am not using alt recipes etc whatsoever
(Anyone else can also tell me)
I couldn’t build 180 sheets worth of belt every minute
You haven't tried 😏
just stop. The answer will always be 'because I can't do any particular thing I want, and that's bad'
Which does remind me, as soon as I unlock Mk.5 belts I think I've got some stuff to upgrade.
I want to have tons of trucks going around without issues too but alas. 😭
Well I guess I need to stop trying to see from their end.
I mean that's very doable
just need to plan the roads and overpasses
a lot of work, but doable
I hate the waypoing part of the game...
Having 5 or 6 trucks are cool but then.. eh...
it's not the best. Can't think of a better way though. And recording turns slowly fixes most issuse
Yeah I assume so.
I still dislike the fact that they need fuel and there is no "electric motor" in a factory game where we can have literal teleporters 😛
more like "I want to play a game designed exactly to my demands and preferences and because a random game on the internet doesn't fit the criteria, it's bad and I'll tell everyone so"
so I QQ
If your trucks aren't catching air with each delivery, are you even doing it right? 😄
you can feed them batteries 😛
They should make path editing more capable than just re-recording the whole thing.
Well I need to bring them in. With either another Truck Station or Drone Port. And I hate it that we can't limit the storage in this game.
Yes there are some "ways" but alas. It is annoying.
that would be nice, not impossible either too I think.
I seem to recall the mod Micro Manage being able to move way points?
well, I'm having fun playing the game 🙂
I haven't even looked at the mods. Similar to Factorio?
no idea, never got into factorio, wasn't for me.
But i do recommend going through the tiers at least once before modding
yeah the Factorio mods are mainly to make you cry. Imagine 7 processing steps to make one screw
There used to be a mod for that for this gamed called SF+. Don't think it's updated to 1.0 though
but there's lots of random things
Here's where the game gets really interesting. And by interesting I mean complicated.
post the crash log image
too late it has dissappeared to the depths of my file directory
anyhow, if it's the out of uobject crash, that's easily fixable
Your showing plutonium rod production not FFR production?
Remember in this case i would be turning plutonium waste into rods to get rid of it
more than half the copper ingots in my BWDs is copper powder 💀
I am not good at factoriolab stuff. It wasnt giving FRR numbers correct.
Can you tell me whats unreasonable about it?
12000 / minute
if it is how would i fix it
(idk that it is im just asking for in the future)
you edit engine.cfg and you put the stuff in there that the wiki page says to for fixing the out of uobject problem
it's a bunch of tech mumbo jumbo that goes in
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInEditor=100000000
gc.MaxObjectsInGame=100000000
ah ok
goes in %localappdata%\FactoryGame\Saved\Config\Windows
do you have a pretty big factory? like whole-island kind of thing?
im almost done with the copper section of this factory
it is across the wwhole world, i have several small to medium factories
dunno then. usually I see this either from people that paste megaprints or have late post-story factories
i may be mis-identifying the size idk
the one im working on currently is definitely what would be classified as "large" tho
(upper-right)
my crashes are basically a once a week thing tbh
if even that frequently. ive only had i think either 3 or 4 total
my game definitely does not like saving tho i will say that
it has a good 5 second stutter every autosave
ok 5 seconds is hyperbole. its more 0.5 - 1 second. depends what im doing tbh
yeah, you could be running out of uobjects. If it seems like it happens every few hours or so, then add that text in there and see if it gets better. Also one of the first lines in the crash says something like "uobjects exhausted" or something. haven't had a crash since I changed it
ah ok. i will try that then
make sure you save the file (reopen it and make sure you see the change) and then obviously restart the game, too
all the lines I said at the bottom of the file
yes
you should see other similar bits in that file that are consistent in style with what I pasted
for example this bit above it maybe?
[GameNetDriver StatelessConnectHandlerComponent]
CachedClientID=2
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInEditor=100000000
gc.MaxObjectsInGame=100000000
It would be easier to show on production planner. https://www.satisfactorytools.com/1.0/production?share=RJusywqcDZ78HxKIqCDL
Points worth noting is the 100% sam usage even with 126 plutonium waste a min
And this is with optimized plutonium rod production, you can easily make more rods than these numbers
ok ill try it and we shall see
ive added it. also have you had any file corruption issues? the wiki said something about that
None and I have many hundreds of hours with this. Do you have at least 32gb ram? You don't want to run out of system ram and this can increase system ram demand
but anyhow, it won't corrupt your named saves so just make named saves every once in a while
Unfortunately with FFR production sam usage easily goes out of control and fast
other people here have this setting as well and I've not heard anyone complain about issues -- much the opposite, the crashes stop
i do indeed have 32 gb ram
@versed plinth there's also a mod that shows uobject use -- there's a setting to have it show all the time otherwise it only shows above a certain "warning threhshold" https://ficsit.app/mod/Th3UObjectCounter
Seems so. Why are we not slooping all 2.5x sped up constructors to get more than double SAM?
You don't get "more than" double sam, just double
unless you're comparing to 100% miners.. but that's silly
ah yes my mistake.
still, double Sam why not?
this is still not unreachable
well, I do that. But the "why not" is because for some builds you're better off slooping downstream instead. but not for ficsonium
And yet every time this is discussed everyone is like this is all fine, meanwhile 100% sam usage even at 126 plutonium waste🙃
for max sink point build you don't sloop sam, you just sloop BWD's
im only at 880k objects
ok but can I ask how much power this makes?
well 900k
it spikes up -- for some reason hitting "e" on a machine spikes it like 10k each time you do it.
if it doesn't crash, it will eventually garbage collect them and go back down... but if you bump over the limit it will just crash right away
if you just spam 'e' on a machine you can easily add a million
quite possible that in a 3 hour session it would keep climbing then
this is 50% Sam usage if slooped. 34 or so sloops are fine to make such a massive project
still not unreasonable and this is still ulrra massive power when combined with uranium fuel rod
anywau imma sleep.
how exactly does sam usage scale
1:1 with usage 😛
if you're making fisconium it uses like all of it, but if you're just making space elevator parts it doesnt use nearly as much right
You can make 160 BWD/m - which is basically 2 coupons/m
that includes all the sloops necessary to double the base 80/m rate
Would be 126 nuclear plants i believe?
at 250%?
thats good power.. a lot of power..
anyway, at least we concluded it is not unreachable.
Imma slep. Bai.
Guys what do you guys usually go into in the mercenary tree
Like faster upload or more item stacks
"mercenary tree
"?
Mam
Do others typically abuse the DD for project parts? I.e. pulling parts from three or four different factories, putting them into containers to a fabricator making project parts?
mercenary sphere
mercer 🙂
I probably keep them about even since lower tier upgrades are cheaper
so I go with the cheaper option which keeps them within 1 of each other
Okay
But realistically upgrading the faster upload speed is better for most resources no?
I'd say upload rate is better
though you'll still want to put multiple uploaders for things like concrete.
I typically alternate because of the exponential costs - upload rate first, then storage capacity
unless you have a blueprint that needs more than a full stack of an item type -- or however many stacks your current level is.
It scales at 80.9 sam ore per plutonium waste
good lord
Had no issue yet with concrete
you will 🙂 When you start zooping out huge factory foundation levels
it doesn't take much creativity to want a big rectangle of foundations to build on though
True
Idk one day ill run into the issue
I probably have to upgrade my concrete factory first tho 😔
im using 3 nodes in the grassy fields and thats been enough to fund the paving of the rocky desert
usually by the time i need more i have a storage container filled up
Well
good thing i dont plan on doing that
There are reasons why I havent done FFRs
Is there a mod that lets you change the paint/color on your whole factory
the game supports that functionality natively
Where is the option to do so
change the color on the swatch that they're using
Aaaaahhh
this worked so well i now have 29 things hooked up to the dd
nobody ever told me building 200 fuel generators would take so longgg
use blueprint, place 4 at once
does anyone else have lower performance around refineries or is it just me
i do have lower performance when im near 400 refineries or so
ok thats about the same amount i have in this factory
but the game doesnt slow down around the other machines
as much anyways
i am really afraid for when i boot up this nuclear plant
max 30fps and i dont even have anything running
might have to get a new cpu just to be able to run the damn thing
Is there a way to import/use my blueprints while playing in a friends world? (Not a server)
have them put the BP into their save game folder
Yeah, you can get your blueprints somewhere in the localappdata folder and send em around
the next person to talk is the next person to talk
On a power switch, does it matter which is the input and which is the output?
Dam he was right
so many things to unlock 🙂
A is main, B is the grid you want to isolate
How do you change the ammo your rifle uses?
Unlock nobilisks
Hold r
Question... I just completed phase 5.. will i be able to continue my save after I do the launch sequence?
yes
It'd be neat if an eventual DLC involved jumping into the void and ending up in a giant underground cavern. Thinking of The Riftbreaker's second DLC or something like that.
I'm building a power substation BP similar to one I saw in a video, but I thought, being a substation, it ought to have a switch.
an actual underground expansion would be neat to see, and multi layered map system update 
finding those cave entrance isnt the most fun i had when exploring
Well.. I beat satisfactory. 10/10 game
@split pewter thats for signs and what i meant by that is that quartz is not needed to make the part
fair
i just realized my factory idea includes the construction of 240 constructors
as well as 66 assemblers and 35 manufacturers
im so cooked oml
that's not awful
That’s nothing😂
i put up 80 hours in my first 2 weeks, this game is like crack
it is
full time job
Did already. Fun
just wait till you find some fun mods
Mods 🤮
Craft cluster nobilisk now
im currently playing with the constant space elevator resources mod
game is kinda easy when you can just setup a tiny factory with a ton of sommersloops for 30 minutes to finish a phase
and just fill it with materiels youve already automated
duping mechanics are rather silly it's true
this is before uranium
im only in tier 6 right now this is the largest thing ive ever built
yeah i beat the game without building a factory that big
my closest thing was my fuel power plant with uh
im getting on my save to find out :P
where is a good building location near -1700, -300
what for? a mega base?
depends what you need to build
What’s the fastest way to grind tickets?
well im like new so i just need a starter base ish
just sink whatever you have extra
space elevator parts do pretty good
pick a spot with the basic resources. copper iron limestone
Alien hunting, sloop both steps of DNA capsules
well im not like new just need somewhere open to start building stuff like part 2 of the space thing
yeah also put an overflow at the end of factorys that might fill up for a sink
"pick a spot with the basic resources. copper iron limestone"
i just hit the steel milestone
everywhere
Use SCIM if you want to scout it out. But yeah the spots are everywhere
any like straight up recomendations i dont wanna travel too far
i think its the 2nd starting zone
look at this map
thats cool i loaded into one of my saves with some missing mods and some milestones corrupted
idrk what im looking for
that shouldn't at all be surprising
im on the opposite side of the map without the ability of trains or building a hyper tyube launcher
as mentioned 2 times before
copper iron limestone
oh wow
well im like past that stage
i was tier 9, i only have mk 2 belts
i alr have 2+ fulll chests of rods and stuff
You've been very vague this whole time. Starter factory can mean a lot of things. Mostly with iron copper and limestone
im on steel
so pick a spot with iron and coal
the map will show you whatever resources yo utick
ive only been playing for 20ish hours i really dk what im lookng for man
I just told you iron and coal
well i have iron and coal where i am rn
sounds liek a good spot then
Do factories generally use more plastic or rubber?
they dont use alot of either but maybe plastic?
do you lose researching hard drives when you go offline?
depends on what recipes and items you're making
Depends on what you're making
Just deciding whether I should go 4 plastic + 4 rubber refineries, or 5+3
heavily depends on the recipe you choose
but early on, without alts? probably plastic, if you're just going up the tiers
On my list
I'm laying in bed with one of my cats, waiting for phase 3 to complete
Thanks, this is what I was looking for 🙂
on the scim map i am -167,775 / -36275 thats my current location
ohhhh i know what happened
hello
Explain your cat on how to craft resources while you’re not playing
to my game
Gotta maximise efficiency
tell the cat to not approach any cats in the caves
Satisfactory and Factorio players are different breeds of the same species
if you have a sink for the waste product yo ucan also swap between plastic and rubber pretty easily since the waste is processed the same way, just in slightly dif amounts
do manifolds work if your input is alot less than the conveyor speed?
yay i fixed my world
sure
only 2 things manifolds cares about
- enough parts per min for the system
- enough throughput
I avoid straight-through manifolds whenever possible, always try to split by threes and feed big groups with tree systems of splitting
what does throughput mean
a mk1 belt has a 60 parts per min (ppm) throughput
for example
oh i get what u mean
so if i exceed the through put the manifold wont work
but it doesnt care if I have less than the throughput
well if you exceed throughput anywhere the system won't work
if you need 700 fluid pm in a system with a pipe that can only move 600, you'll be missing at least 100 fluid pm
but I would have to manually let the manifold clog up before starting the system right
nope. It'll spin up over time
fire and forget
are you sure? I have a line of 15 constructors that support a manifold of 13 constructors and so on
yup
the bigger the manifold and the higher the stack size of item, the longer it'll take though
like manifolds with screws and wires take a while
wouldnt it be quicker to just clog all the belts
and then just fire up everything at once
Sure
not if you care about getting things made.
Thats the equivalent of filling your pipes before using them.
machines don't accept inputs if turned off. So really it's a much of a muchness
and you can let it spin up as you go do something else
think about why you think you care about what you're caring about and if it matters
just let it do its thing and go build something else
i like to do this one
by the time you come back it'll be purring along with no additional effort on your part
(and items don't slosh)
satisfactory caluclator says i collected 49 Hard drives but i have only 14 alternative recipies
did you scan them?
have you processed all of them?
if so then they're in your library
i am thinking i am losing my hard drives when my game crashes
no
cause i just crashed and my hard drive is just gone
Buy them
are you getting a new body when you log back in?
it reloads your previous save. It doesn't save as you crash or something weird
theres neither new recipie or my hardrive
i forgot this is a thing
buy them?
late game you can buy them for 100 coupons
in the awesome shop for 100 coupons
100 coupons its. It's not really feasible
Coupon
the coupons get harder with time right?
Worst deal ever
not really
like one needs a tier 9 item but thats it
each coupon literally costs more than the last, it piles up fast
oh thats what they meant
Standard tickets are exponentially harder, DNA tickets are linearly harder
Nah not when you have 50 supercomputer per min going in sink
i need a million point for next coupon D:
Because I need to touch grass
Yeah, @worthy hatch , you slackin
wait hold on
Get those last 10
what does this mean
Fine I’ll sombersloop
yay!!
death
is there any way to destroy the rock gasy things early game?
bombs
I actually misspoke, it's not quite exponentially. But basically the difference in cost between one ticket and the next also keeps growing. (1,2,4,7,11,16, etc, for example)
fair enough
yeah you can get nobelisks pretty quick if you focus on it. need steel but beyond that it's pretty early
Explosive rebar or nobs
exponentiually doesn't mean fast it means exponentially. Pretty sure it is exponentially
and how do i unlock them?
sulfur mam tree
No, it's a cubic function (approximately) last i saw, not an exponential, but yes I know the difference
!wikisearch awesome_sink
The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it and converting them into points based on their value or complexity. These points are used to print the aforementioned Coupons, with each successive Coupon requiring more...
it's in there if anyone wants the actual formula
Is there a way to use auto connection of bluebrints with a power cable between them?
no, it would be insane spider web if it did
whats the best item for this in terms of DNA tickets
They're all the same
noted
it's just two extra clicks. NBD
DNA points are only awarded by DNA capsules, nothing else
They are the same tickets, but the points are tracked separately
but do make sure to double-sloop them
right
Yes, always use a constructor for both steps, get quadruple.
aight on my way to search hard drives and slaugher all monsters i find
You got rifle/ammo?
i got it JUST now xd
Godspeed, my friend 🫡
also about hard drives, i cant get the recipies that i have not picked yet right
like i have 12 recipes i didnt like. someone told me to just leave them so they dont reroll on new drives
Yes, if they are already in the library, they won't show up again
yes, leave recipes in your library until you want them -- that maximizes the number of recipes you'll see. The only time to grab something now vs later is if you get a hdd with two recipes you know you want (like recycled plastic and recycled rubber on the same HDD)
ye
best hard drive you can get is biocoal and charcoal together 🙂
i got wet concrete, but i dont need it right now, so i left it for now
because then you'll never see them ever again 🙂
if it says "pure <ore type>" grab it. if it says "recycled" grab it. if it says diluted grab it. If it says "heavy oil residue" grab it. Everything else ... whatever 🙂
There's lots of good recipes when you want what it does, but the ones I listed are always good
solid steel is... solid
SCREWS????
i love how its possible to avoid screws entirely (except for the awesome shop </3)
But honestly, any recipe that eliminates screws from the process is preferred.
Although I do love me some aluminum screws
is there any excell sheet or something
with all good recipies and amount of resources needed to farm for endgame stuff
other than the ones I told you they are all situational.
cause i am producing 6.7k steel ingots per min
and i have no idea if its worth it or not
what are we doing with those?
you just get the ones that help you with the problem you're trying to solve
currently all going into sink
😭
There are very few awful recipes
satisfactory needs to step up its game the world has figured out how to make steel without coal
There are alts that dont use coal
leave until you need it
Biocoal is actually a good alternative recipe
uh huh. ok trollerific
how else are you supposed to to turn Pigs into Uranium rods?
these nuclear hogs take 2 decades to despawn
yallow
My back
Turn it directly into circuit boards
generally make a plan for a product and then go looking for resources
how do i join my freind on steam the new way is so convoluted
i think the #announcements might be console relase date OR 1.2?
Most likely console
Wouldn’t it be cool if you could have a yellow colored cup and maybe peach juice in it which could be customized via a vending machine
why is there an extgra step in joining a session
Because
Well I was up late last night building a new 3240/min concrete factory then realised there's only room for 1 output belt. So unless mk6 belts are suddenly able to transport 3x as much as normal, I guess I'm tearing that down and redoing it today 😂
clipe more belts?
The way it's designed, adding more belts will make it very messy. It's not that big ill just zap and rebuild a bit differently
id rather rebuild than clipping belts
#screenshots message
opinions?
prob another reason why logistic floor is a good choice
real
if satisfactory calculator says I need 4.5 constructors, can I just substitute it with 5?
For large builds I always use a logistic floor, but this is a pretty small single recipe thing, jammed in between 2 train stations
my next rebuild will have logistics floors between, but smaller
4 constructor at 100% and and 1 at 50%
dont got clocking yet
or 5 at 90%
then yah go 5 and ajust when u get clocking
If you can't under/over clock yet, then just use 5, they'll run at a bit reduced efficiency and still produce the output you want
ok ok, resources will auto fill anyway so the output should be the same right?
ye
ok
as long as youre not using overflow system, those machines will producing as many as intended
whats an overflow system
it needs smart spliters
A system that manages overflow?
not at that point yet, i have no idea what smart splitters are, Im guessing they split very smartly
i always use them mid-game when im building my sorting hall to filter individual items into containers
for example i have 5/min rotor, 2/min goes to smart plating but i split them into 2,so both ways split 2.5 each
therefore the smart plating will receive more than it needs and clog the belt, which overflow to the next belt and gives me 3/min
thats awesome man
would really help if I had that for my factory
I wouldnt be creating 15 rows of splitters and mergers
you can also call that manifold as well
smart splitter is rarely needed unless youre doing complex manifold system
me with smart splitters all over my factory
i dont use manifolds 🚮
at least i try not to
load balancing is fun, but i just use manifold when the numbers are just too much for balancing
youre not gonna see me splitting decimals
we need stupid splitters in update 1.2.1
I cant even tell if im tired or tired of satisfactory
why is this game so hard
how do you guys make it past phase 3??
how are people still sane after completing this game?
<@&370483737957236737> are y’all announcing the return of functional internet multiplayer to Satisfactory at Gamescom today?
bold of you to assume ppl are still sane enough
? unless you're load balancing, using smart splitters is still a manifold
my tip is just dont play too much each session
just complete small goal each time you play
i gave up trying to automate adaptive control units
ive played like 8 hours today
i only play like 2-3hrs per day, so i never really burnout
i dont even think this is healthy
like even if i just use them to handle overflows?
we've all been there
My head isn't working this morning. Anyone wanna solve a problem for me?
I've got 3 belts carrying 1080/min each and need to evenly split that into 4 lines of 810/min
Obviously can't just merge them all then a simple 1:4 split because the middle of the system would be overloaded. I don't like loopbacks because I think they look messy. My plan is to split each of the 1080 lines into 4 lines of 270 then merge 3x270 into 810. That's a lot of mergers and splitters in a small space. Is there a more efficient way to do it that I'm overlooking?
like I said, if you're not having consistent flow aka, load balancing, you're using manifolds
you said you use smart splitters everywhere and that's not a feature of load balancing in general
shrug anything not strictly a laod balancer, is a manifold
Does that mean my breakfast is a manifold 😁
you're a manifold, harry
is a bicycle a load balancer? 🤔
Split each of 3x1080 in half, resulting in 6x540. Split 2x540 in half to get 4x270. Merge 4 sets of 540 and 270
Next time group your machines so that you get 810 straight away
or just use smart splitter and prioritized 4 mk3 belts
set to any and overflow
if you want 810/min, thats just 3 mk3 belts merged into one line
That's exactly what my plan was. There's 18 machines and I want it all nice and asymmetrical so having 4 equal outputs directly from the machines isn't possible
It is possible. Underclocking
Any ratio splitting balancer nonsense can be avoided just by clocking the machines right in the previous step 
If I underclock then I have to make more machines. Then they won't pair nicely with the input. Input and output aren't neat factors of each other so one side will be a bit of a jumble. That only moves the jumble from the output to the input
You make more machines but save more space than building a balancer
is there an updated pipeline/fluid guide? i still have one but its last update was 2022 ( https://static.wikia.nocookie.net/satisfactory_gamepedia_en/images/3/39/Pipeline_Manual.pdf )
But then I'd need a balancer on the input side. So it just moves the problem rather than solves it
Search it up on the new wiki, stop using Fandom entirely
Mk2 belt is 270 items right?
"File:Pipeline Guide.pdf" (I don't have a link handy)
ah nice thanks ( https://satisfactory.wiki.gg/wiki/File:Pipeline_Manual.pdf )
alright its the same lol
im pretty sure theres a pipe manual in #math-and-meta pin
Ah right, so splitter and 1 mk3 belt per 1080. Merge the 3x mk3
Same one, as there haven't been real changes so it hasn't needed to be changed.
good as well then
Hmmm interesting idea. Would work but might get messy. I'll have a play around with that plan later and see if I can do it without making it all messy 😎
It's the simplest way I think
Using the mk3 belt max as a throttle
From a splitter
lower belt tier is your best throughput limiter 😛
Yeeep
It's also why I still use alot of mk1 if the constructor/assembler/manufacturer doesn't require anything above 60 input. Your manifold will fill more equally from the start
Fastest belt in the main manifold line, branches equal to the input required
So I'll feed each 1080 line into a smart splitter with a mk3 as main output and a mk6 on overflow. Then just merge the 3x mk3 as the 4th line. Sounds perfect if I can make it look neat. Might have to stick a logistics floor under it as space is a bit restricted where I am
It should only be 4 mergers wide in the end
Yeah there's not even space for 1 lol. I'm either building up or building down regardless of what I do
It's in between 2 train stations that I can't be bothered to move
Is there space on top of the station?
I have used that space before as a buffer in between loading
Yes, but that would look messy. I'd rather build down than build up. Hence I said I'd do a logistics floor
Any time I put buffers on station inputs/outputs I usually put them below the station. I think it looks neater
Then put that underneath lol
That's what I'm going to do 😛
anyone know off the top of their head what the height of a refinery is, including the smokestack when its working?
21m according to wiki
i did some measuring already, sure seemed a lot taller to me
measured to be about 40m
Anyways, I checked again, dimensions are 20x10x31
sure, but thats not including the smokestack, i am planning the height of a ceiling, and i dont want the smoke to clip
but ya i remembered i actually had some refineries pretty close by
Okay, good luck with that then 👍
for refinery floor, i always build a 40m foundation tall for them
no smoke clipping
This is my third playthrough of the game. I literally played the game for 8 hours today. And you know what? it was time well spent. I just hooked up my oil plant today. I just got to tier 7, And I just completed the space elevator delivery. I'm running my fuel generators off of turbo fuel, fully overclocked. Turbofuel is 3 times more efficient than standard fuel. Fully overclocked, a fuel generator only burns 18.75 m^3 of turbofuel a minute, as compared to 50 m^3 per minute. I'm finally producing plastic and rubber at a good pace.
I can't wait to get the nuclear reactor. That's going to be so much better than those stupid fuel generators
i actually already had the ceiling 40m tall, i just thought for my own sanity, better check, it was the zipper type belts in the middle with the refineries that i was concerned about ehehehe
not me with my 1000 generators
Don't know how you have that many since there's limited oil supplies, but cool I guess
rocket fuel.
it's... pretty dumb.
Oh 😮
its hilarious.. and hilariously easy
1000 generators is just awful
I can't imagine the lag
people keep saying that, but i dont see whats so awful about it
and the hideous scenery
I put down 30 coal generators, and keep in mind I have an RTX 3070, and a Ryzen 7 5800X, And I run the game at 1440p, I normally get 120 FPS, my frames went down to like 37
i have like 40fps there
You might need to clean up your PC if it's hit that bad. I do much better with my 3070 in more heavily built areas
God.. I create a new game which can only build ConveyorBeltMk.3 now, but I made my MinerMk.2 work on 250%, then calculated based on a production rate of 600 iron ore per minute......😭
I really can't wait for conveyor belt Mk5
I'm getting tired of those stupid Mark 4 conveyor belts
I just have no idea how I even used to function by using anything slower than a Mark 4 conveyor belt
Remember when we thought Mark 3 conveyor belts were so good? Lol 😆 those were the days
i made myself a supply of 30 ISCs of aluminum sheets so i could make everything with mk5 belts, then deleted my whole map, lo and behold i run out of sheets while building my aluminum factory
hell yeah, trains are the best
Except I have a problem. I do not know how to make the stupid block and past signals work. I tried for 2 hours and could not figure it out It makes no goddamn sense 😣
it makes perfect sense.
if you have issues, make #1038092680493801533 thread with images (preferably with colors enabled)
Honestly, I kind of just want one of you guys to hop into my game tomorrow and just do it for me
I've already read the wiki article and watched YouTube videos
Makes no sense
I'm using Mk.3 and when I built all of them and found this crazy problem, I was forced to shutdown most of the mechines😭
I told my friends about it, and they were about to laugh their heads off
you will want to figure it out, you cant have someone hop on every time you need to build some rail
I'm honestly thinking of just using a single train to do everything
I mean I only have three stops, so it wouldn't be that big of a deal to just use a single train
Actually scratch that I have four stops
well, what if you want more later
it takes some time and experimenting to really understand signals, but its worth it
Oh huh...good point. When I get into nuclear power I am going to have to either put the nuclear reactor right next to the uranium or I'm going to have to deliver the uranium by train
generally just divide your rail into blocks longer than your longest train
for intersections you can do path on entry, block on exit
My train only has four cars on it
4 cargo and 2 engines so it can move both directions
then place blocks everywhere along your rail with that distance in mind
strongly encourage you to design a 2 way rail system
Because I was reading the wiki and It said that four cars is The maximum you can put on a train before it affects its speed
4 cars per locomotive
Oh 😮
you can have super long trains, you just need more engines to pull it
Oh you can put multiple locomotives on longer trains? I did not know that huh
I thought you could only put one locomotive on each side
This is new news to me
most of my trains have 8 cars
but i know people do more too
it can help make trips less frequent
so less traffic on your rail
One thing that I think is really stupid is how slow assemblers and manufacturers are at producing modular frames... Why does it have to be so goddamn slow?
its fine, stick it out and just build bigger later
guys ive got 18 fuel generator action going on so should i ditch all my coal generators and use those coals for steel or keep em
its still extra power, could come in handy
if you want? generally I put my coal gens far away so it's not convenient for steel
huh maybe i could do that
I have two coal plants. I use one for making compacted coal for my turbofuel and I use the other for making coal for the steel and for my coal generators. I know it's stupid to keep the coal generators once I have fuel generators but I don't like undoing work I've already done
no reason to dissasemble them really
The crater lake nas nothing but coal in a big radius, so there is nothing other than coal gens to do there
Im about to delete the first coal plant because I need the coal for production nearby. Meanwhile the power production of that small plant has been superceded by the oil into fuel burning
yea same
im generating around 7500mw+ power at the end of phase 3
Really? I'm only generating about 3,000 megawatts right now. I really need to set up some more fuel generators
First I must get sufficient plastic and rubber though. That is tomorrow's priority
I have my generators on far right side from the start, theres big lake and lot of oil nodes as well as coal nearby
Yeah I'm on double that. Plus I have a bigger coal plant with 48 coal gens. The one im about to delete was the very first (unfinished) coal plant near the starting area
im producing around 440l of fuel a minute if im not mistaken and have 18 generators
you don gotta flex on me dawg ✌🏻
Hahahaha not intentional, long live turbofuel
im taking all my coal generators very far away where there is coal bcs i need coal nearby for steel
Im gonna abuse the coke steel recipe more so i dont have to use regular coal as much in some locations
bro i NEED that recipe but its not giving me
its 3 water extractors and 240 coal for 8 coal generators right
Keep the recipes you dont want in the MAM so they dont come back in a new scan
Umm yeah i believe so
ty
Each gen burns 15 coal, so with 240 you should be on 16
With 6 water extractors
Double water lines per 8 because of mk1 pipe limits
@uncut trail
oh yea i realised now
its 120 for 8 bcs back then i used mk1 miners on pure
i found nice spot not too far with big body of water and 3 pure nodes
evening, pioneers
The only thing that's annoying about coal generators is they require water. And it is a pain in the ass to get enough water for the generators which is why I hate using them. But in all honesty I might just turn Crater Lake into a coal generator factory. Plenty of coal and water there
Easy solution, pee in the generators
Why not just build them next to the water?
Evening. We've got a female Ficsit pioneer here. Just like the pioneers in game
I always build the coal generators right next to the coal because I don't like using trucks or trains to deliver the coal
just use conveyors
Sure but there’s tons of coal right next to water
More than not
Your name is tempting for me
I don't know about you, but I hate trucks and tractors. They're a pain in the ass to program, They easily glitch out, and they're super slow
The trucks are the most glitchy thing in the entire game
I do like to talk about curved design
No i mean your username
You have cobalt in your name
This isn’t U4 trucks are fine
But again, coal right next to water. Don’t need trucks
I really need to find Crater Lake
2012/2500 versatile framework almost there >_<
a fan of moderately toxic metal or the colour blue?
What's tier are you on @peak wasp
No the metal itself
I built my entire fic nation about cobalt
nope
I cannot resist the seeing cobalt
E
about to unlock tier 7 phase 3
It technically reduces the amount needed from 2.5k to 1.25k
Well yeah it doubles the output
So you need half the input for the same output
Need more than one

One would be x1.5 output
If it's automated you don't really need sloop, just leave it doing its thing
If you have it researched in the mam
Alien tech tree
On the right side iirc, it will open a slot like overclocking on the machines to put the sloops
ohh
they are very limited in resource
no SAM yet
Yes. But you can always take them out if you don't need them there
Gotta look for Sam then
Very much worth it that tree
You search it in the MAM, It doubles the machine output of any machine it's installed in but it quadruples the power consumption. It does this so it's not busted
i unlocked trains for the first time in a world since i got SF in 2020 🤩
CHOO CHOO ...!
There is a SAM resource node right near the planes biom start point.
I love trains
Im going way overboard on my design of the tracks. But it's worth it to me
show me
I found SAM All the way back in tier 2
me too. i started in rocky desert
i love the pillar desgin!
There's also a SAM resource node right near Crater Lake
And trust me, you need a lot of it.
Theres also room inside the train platform underneath for a road
i sink it all XD
I never got into building roads.
God knows I'm not going to make something that looks as nice as it does on the main menu
Probably never gonna use it though
dont worry. letsgameitout can be beat at least. thats not too hard
I just use it to make SAM fluctuators Because I like dimensional depots
Dimensional depots are like crack
but no kinstruction or imkibitz and hell knows Xclipse
I love using dimensional depots
In fact I use them so much because It's like the ME System from Minecraft's Applied Energetics
Which I really wish there was a mod that did that
i can very much relate to that., i played way too much The 1.12.2 Pack
I really wish that someone would make a mod that you could construct a supercomputer that had a interface that you could just scroll up and down and it would have all of your stored items from all of your inventories inside of it, And you could just pull out items or store them as much as you wanted. So instead of having tons of deep storage units and chess, you just have one ME System
like me controler with me terminal?
Exactly
That's exactly what I'm talking about
I really don't think that It would be all that hard to create a mod that did that
If there's already mods that add in wind and solar power I don't think that it would be that hard to make applied energistics for satisfactory
youd probably have to keep all inventories loaded (which i think satisfactory already does since all factories continually produce) and just scan them for the item name
whats the purpose of such a system for satisfactory? once you have containers as a buffer and a bunch of uploaders that already eliminates inventory management almost entirely, considering 99% of the time depot feeds you building materials without any need for any kind of input
And I feel like there could also be an item like in the applied energistics mod That allows you to access your ME terminal remotely
I don't know, I'm going off topic with what I like about Minecraft, that's how I got into this game actually. I love the factory building aspect of modded Minecraft and once I figured out that satisfactory was that but it was the entire game I fell in love with it
#screenshots message
yoooo lets goo
Feels like people are trying to invent things that already exist
nice, welcome to the longest part of the game
Well done. Welcome to the longest part of the game indeed
yay 😄
I've never actually made it to tier 9 in any of my playthroughs
this is the furthest ive made it now
@fluid sapphire how many train stations do you need in your aluminum plant 😄
In my other two playthroughs I stopped once I reached nuclear power
i have 17 trains coming in, 3 going out
That's a large number of trains. I thought I was overdoing it haha
You got to have an entire factory setup just to reprocess the stupid waste. Which is not realistic to real life, but it's a video game what are you going to do
its bonkers, i didnt realize it was going to add up to such a huge number. but its a side effect of having every train be used for relatively little throughput, most of them carry 1 node worth of stuff each
Im having a brainfart. How many fuel gens can i run with 2000 rocket fuel per minute?
192 @250%
Oh should i boost them?
Seems no unnecessary
immediately got the hoverpack
Imagine the lag
I have 10 stations in my copper powder production chaos. I'll be doing alu soon, can't wait
I get no serious lag around my fuel gens
Is it worth boosting? I have no where near that ammount of slugs
It makes zero difference to the efficiency, but boosting them means you get to build 192 instead of buidling 480, which most people find preferable
i am making some copper powder here too, only 200 though, but i dont imagine i will need more to start
I'm producing 2250 copper powder in my new factory, can't remember how much is in my old ones. My planned aluminum plant will need to output 2000 casings and 510 sheets, that should be a giggle
it was right next to my base
for sure. i havent really planned out what i will use all this aluminum for. currently there is 1860 to spare
give it to me 😄
Ic makes sense, im to scared to use Uraniun with the nuc waste
I like to plan backwards. Decided what I want my megafactory will output and calculated what I need to provide to the megafactory to achieve that. Then build satellite factories to produce those basic needs.
The shopping list that I'm building satellite factories for, which will all feed into the megafactory looks like this
Iron Plate 1000
Reinforced Plate 123
Modular Frame 62
Rotor 103
Smart Plating 50
Steel Pipe 391
Encased Industrial Beam 77
Concrete 2169
Copper Powder 2200
Cable 1194
Quickwire 2725.75
Copper Sheet 198
Silica 422
Dark Matter Crystal 720
Plastic 1468
Rubber 441
Quartz Crystal 882
Nitrogen 343.75
Aluminum Casing 1996
Alclad Sheet 510
thats a pretty wild list
i would hit burnout after finishing 10% of that megafactory probably
I've done about half of them, the aluminum stuff and the dark matter crystals are the bits that are going to kill me
Nitrogen seeing oxygen get all the credits for breathing:
so I'm leaving those to last
this aluminum factory is already driving me a bit wild
i wanna have a partner with who I could make a new satsifactory world together
yeah I've done a few alu factories but never on this scale, it's a bit daunting, hopefully it all works out nicely
Found a wild lizard doggo trying to eat the grass through the floor in the bowels of my factory, I think I may be experiencing the emotion known as remorse?
i just made the mistake of splitting my manifolds all the way in the basement, then building 160 lifts and a lot of veeeeeeeeeery long belts
Anyways time to build more infrastructure, for humanity
I've done similar things on some stupid scales, it drives me to insanity, I understand your name now
Here I am having just finished doing the same thing now questioning my own sanity
Should I disassemble it now before I regret it later...
No it's fine in this case actually. This factory isn't meant to expand, it's just for eternally delivering products into the elevator
Ok so I just got the CYBER PUPPET trait in the cyber ascension event, does this go away quickly as it is completey crippling
That sounds more like Stellaris 
Anyways if I remember correctly that's a permanent effect on the affected leaders
Gotta dispose of them to kill the global mod I think? Or maybe you get a research for it idk
yeah looked it up. got a couple directions it can go
also realised a few min ago I'd clicked onto the wrong server xD
Uranium node? They have a pretty big danger zone.
i didnt see anything paniced and ran
I got a dumb question
What's stopping me from loading up a truck with nuclear waste and driving it off cliff to get rid of the waste?
That is the exact kind of response that kept your ancestors alive
I think it will just drop a crate at the cliff it fell off of
guys btw where can i farm mycelia from, i js get it randomly
Players do that, at least, I would expect the truck to do the same
The west side of the map has a lot of mycelia in my experience so far
There's basically nowhere you can chainsaw without getting mycelia, I have thousands
Nuclear waste is kind of dumb to be honest. Is it honestly worth reprocessing it so you can make it into plutonium fuel rods and sink it?
it stays loaded forever
Well it's going to be a problem eventually if you don't
it's fine? and sure you can sink the P rods for big points. or use them as fuel in vehicles
but youcan very quickly create a storage system that will keep the waste for 1000 hours
Hey that was our plan irl
Though there's actually systems recycling the waste properly now into more usable materials
All the options are fine
Storing any waste, sinking plut rods, doing ficsonium, . .
yo
Trucks don't despawn even if thrown off the map, so in time you will create such a lag that the save becomes unusable