#satisfactory
1 messages · Page 246 of 1
And obviously you sshouldset it up on foundations to align properly
Huh
Never had that issue honestly
yeah ive never even heard of that
before 1.0/1.1 some of my launchers were a little finicky with not giving me enough height, but they've all been fixed now
and thats really the only problem ive had with them
can you build pparticle accelerator
I would send a picture but i do not have permission sadly
can i double my dimensional depot deposit speed by using 2 depots?
should be able to in #design-and-architecture
the upload speed is per uploader
if you use multiple ones for the same item, all upload at max speed
can you build a particle accelerator in this game?
oh hell yeah
i send it in
im sorry man but i really have no idea whats happening
make what you need now
is there a channel for moding ? cant find it ><
^ bc there's a modding discord
thx ! devs didnt want mods discussion on official discord ?
since mods are non-official, no
If a drone port is full, will the drone just chill until they can unload?
Yeah they just do circles above the port, like a vulture waiting for its prey...
oh you mean if the storage is full - UUUHHH - I don't remember
Yeah.
It seems like that’s the case? Been trying to keep an eye on it
Mainly concerned about fuel consumption
It shouldn't consume fuel while queued for arrival.
I let my factory go a bit. It's starting to spgahettify 😭
Google AI (highly reliable source /s) said it will wait there until it can unload, so... no real answer lol.
OH WAIT YEAH - It does wait to unload - I remember cause I had a problem where I used a drone to transport fuel for other drones but the fuel got backed up and the drone couldn't finish the delivery, and delayed the other drones.
So YES it will just wait until it can unload.
Embrace Spaghetti.
Ohhh. I can see how that could be a problem
My current playthrough I told myself no spaghetti.
Interesting - my current playthrough I told myself ONLY spaghetti #screenshots message
Yeah, having the drone fuel delivered via drone using the same port without setting up an overflow was not a great idea lol
I'm starting to realise the blueprint i just spent the last few hours on is going to need to be mirrored

That’s always fun
I hate to admit I neglected blueprints on my current playthrough. Next one, I want to actually take some time making some good blueprints
Or at the very least find some to use.
Most of my blueprints are practical by just having the input/output already planned
Usually for multiple refineries, so it's split properly
Rn im making a central storage because i like doing it
I am having regrets
Hmmm
Should I make ceiling lights just plain white or follow the purple ish theme I've been doing
Where would i go to discuss with someone about game ownership? Its not really game specific of an issue but more the owning of it. My friend and i ran into an issue with cross play and he had to buy epic version of the game for things to work and now he has two of the same game but he couldnt play with the steam one. Any thoughts?
Slightly confused by the wording but cross play between steam-epic should work if i remember correctly
Also steam usually allows refund if you have less than 3 game hours iirc
epic-steam crossplay works just fine
Less than 2 hours, purchased less than 2 weeks ago -- which is great cause its like allowing a demo-test play of pretty much any game >:)

unless it's an RPG and you spend more than 2 hours in the character creator 🙃
will the webiste satisfactory tools be updated to 1.1?
prolly not but it's not missing much
only the codex is missing a few buildables
the calc hasn't changed since 1.0
Our 6 hours of trying to fix the issue using multiple ways to fix it didnt work.
We only found the only way to play being him taking my save and loading/hosting himself.
He was stuck on the respawn_sequence.bat issue and nothing worked to fix it and he even couldnt join a new game.
Discussion got so big it budded into separate server.. Whole underground community 🙂
oh makes sense
It seems the AWESOME sink is a path to powers some would consider... unnatural.
First time trying to use tractors, do I need to record the loading and unloading?
i really hope this power plant doesnt nuke my performance
Using the ceiling mounts to create a logistics floor beneath the factory floor is a fun approach
You just need to drive under the station and it should create a "pause" node on the path- as long as it has that, it'll work. You don't have to simulate loading/unloading while creating the path though, no.
random question but can you run satisfactory on a steam deck late game
cool
good morning pioneers, that rubber and plastic aint gonna bring itself to your main base
and do I need to drive a full loop or will it go back and fourth on the same path
you need to end where you started
you know when you first build PC's, you just shove the cables inside
that's how I feel my main base will be
mine is the same!
my friend bought me the game (i paid a shop to build my pc)
they made it look all nice
and then i destroyed it with spaghetti (i eat spaghetti out of my pc)
aw
anyone know if the controller support is good yet? Have they launched the game on console yet? i assume it will have to be ok by the time they release it there as they have no MKB to use generally speaking
Controller support debuted on PC in version 1.1; I believe people who use it are generally quite happy with it
Console port has not yet been released, but should be out this year still
ionized filters are the same as normal gas filters right?
they just also filter nuclear stuff
Nope, two different items
With two different functions
Both can be used at the same time, though, since the rad suit is a "body" slot and the gasmask is a "head" slot
So ive been playing multiplayer for the first time since like EA, and ive noticed that we cannot use the chat window while crafting. Is this something that could be changed in the future? Being able to chat while crafting would be very nice.
I'd like to think that it's one of many "do not handcraft, automate instead" features
well when you are starting a new file thats not an option
so there is a ton of manual crafting- and if the other player is new, there is alot of 'explaining;
eh, you "need" to do only a very limited set of crafts before automation can take place
i see, so this is a, not gonna change cuz automate thing
Yeah i tried using it, on my setup I couldnt even get past the main menu on controller, and then i had to hand edit the .ini file to disable the controller. It was just a mess. I dont know if others arent having the issues i did, or if they did, what are they using thier controller for. i wnated a full replacement for my MKB, maybe they are just using it when in game runnign around and then using MKB for menus or building, idk...?
no, that's just what I'd like to think 😉
but why that is/isn't I do not know
I'd assume it's not intentionally disabled, just never thought about
First time? More like every time. 
alwaysHasBeen /meme
Do not fear the spagetti- eventually you can turn it all into drones
spegatti make you strongk
what is the minimum PC specs to play the game? asking for a friend
he couldnt tell me what he had rn
it's on steam/epic store
MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10 or later (64-Bit)
Processor: i5-3570 3.4 GHz 4 Core
Memory: 8 GB RAM
Graphics: Nvidia GTX 1650/GTX 1050-ti, or AMD RX 470/RX 570, or equivalent performance & VRAM
Storage: 20 GB available space
RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 11 or later (64-Bit)
Processor: Ryzen 5 5600X or i5-12400 or equivalent performance, 6 physical cores minimum
Memory: 16 GB RAM
Graphics: Nvidia RTX 2070 or RX 5700, or equivalent performance & VRAM
Storage: 20 GB available space
Additional Notes: Internet connection required for multiplayer.
I got your back, Mech ❤️
❤️ thanks guys
I've got zero controller experience myself, so I couldn't say really. There's a lot of folks playing the game on Steam Deck which is pretty exclusively controller
If you do have problems with controller, it'd be good to submit reports and such to the Questions site
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @white dawn
how do i get the absolute most quality out of the game? like i got a beefy computer and i want the best quality
Yeah, playing on Steam Deck though means you have access to emulated MKB at the drop of the hat to work around the shittiness of the controller issues. I am getting the vibe that im in the tiny minority who plays the game with a conttroller thats not part of a Steam Deck. I am reinstalling the game to give it a go again, but i had hoped maybe the console port was done, which would signal the controller situation should be up to snuff. Guess ill feel it out for myself again and see how it goes. Thansk for the response 🙂
High end CPU for the background sim late game, and lots of RAMM. at least IMO.
no i have that. i have a 3090 and 64gb ram but i want better quality, i alr have everything on max but i want better 😉
every settings on max?
yep
get a 6 foot monitor
one of those g9 neo monitors?
Tractors are surprisingly fuel efficient
wtf is up with the plant beans?
What is a Plant Bean?
hey does any1 know how good the game is runable with a amd ryzen 5 3600 and a 1650
454.1 hours played and I have only now seen this thing once
huh
it's a bean but it's textured to look like one of the fart plants
scared the hell out of me
should be, i dont think there's ray tracing requirement or anything, framerate might be low and you'll need to choose low quality in graphics, but i think it should be ok, oH wait a 1650, i missed that. idk if 4g of VRAM gonna do or not
hahaha nawww you gotta do cable management after the 1st one lol
damn, no gifs 😿
yeah, no embeds in this channel 🙂
le sad
(and your message is perfect example of why they were disabled in the first place 😛 )
what? what's wrong with charlie the unicorn?
well, many people would consider that a spam 🙂
a single gif? spam?
yeah
Sometimes, all you need is a potato -CoffeeStain
to some extent i'm happy yes
especially if multiple people kept sending gifs in this channel, the chat was practically unreadable

controller support is decent, but i feel like a few controls are missing from the list in keybindings, which is slightly confusing
also you cant change anything which i understand but eh
I built a fully oc mk3 miner connected to an awesome sink with mk6 belt and I left it running for 10 hours and the miner now has 1-2 items in it fluctuating. How is that possible if it produces 1200 per min and it uses 1200 min how can items stack up like that even if barely noticable?

off work for the next 3 days i think its time to finish phase 3 😈
It could do on low settings
i mean its slighty above the recommended settings
Found some circuit boards at a crash site and am now slooping my power shards at tier 4
- the world generation is done by my pc (i7 12700 3060ti)
is there a list where you can change graphics through the console?
because the belts possibly accumulate errors over time and dont actually consistently move 1200/min in that timeframe?
which wouldnt be surprising, this has happened before with mk 5 belts
Its waaayyy below recommended specs
In my experience that behavior (or at least, related behavior) is at least somewhat performance-based. A busy world is much more likely to exhibit that behavior than a smaller one. 1200/min manifolds that work great on a fully "clean" save on my PC can start to lag when imported into my main 1.0 world, for instance
i meant minimum mb
cause I wanna know?
Thats cool. So Im simply justt unable to build at the scale I want at full efficiency
No one competent has made something like that for SF
- low settings go very low as is
It runs on a potato
I'm making potatoes right now! I'll have to save some of them for a LAN party
well I got on today intending to make Modular frames and Rotors and successfully didn't do that
Such is life in the Factory
Its been 3 hours
I did make a tracter that will occasionally run creatures over on its route though which means I get free stuff
#announcements message i view that , we can post everything ? like ||engine overused screenshot ||
I would never pick automated miners early. I’d rather get something else and just get a drink while I hand crafted 100 of them.
It's the only remotely useful recipe I've rolled so far lol
Also don't think I've manually crafted anything since the first 2 hours
You haven’t made a new tool since 2 hours in?
Yeah pretty much less thing I made was the nobelisk
Although without the automated miner recipe I would have been forced to make them for my new miners soon
Oh hey smart splitters very nice
#screenshots message in case anybody wonders if biomass is ever a problem 😂
it's super cool early to get miners to depots
why does the ADA get so mad when I kill the weird tall dinosaur things?
Why would you kill it : (
their always in my way 🙁
Then build around it clearly
but like ADA doesn't get mad at anything else I do
It's like kicking a puppy, you've even angered the soulless corporate AI
does get mad at the first peaceful fauna you kill
i wanted to nudge a doggo the other day, but it killed it right away, so ada complaint
Also apparently I picked a very nice starter spot, I've barely had to move.
but typically if you smack them once or twice they just run away and dont stand in the way anymore
The issue is they provide nothing to exploit. You are in this planet to exploit to save puppies and kitties. So it is inefficient to kill a being that provides nothing (also wastes time, effort and material to do so). So in ADA's eyes, you are evil.
Which is especially nice given I decided to play with the continuous space elevator since it sounded more interesting
but like 90% of the time they are standing like right in the middle of my builds so I can't work
smack em
I think thats their life purpose...
All of them are good through at least T4 without traveling very far. Once you get to oil you might have to go a little bit away from the starting spot
lol
hi new here but anyone have any knowledge on what setup a vanilla coal generator should look like for best efieciency?
i know but... i was about smacking the beanflicker 😂
max 10m above water source
thats really it
I mean you and explain this: #screenshots message
They are stuck there...
Suggestion: have you looked into our lord and savior satisfactory modeler
!wikisearch cg
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
the only thing that taints the efficiency of your coal generators is the amount of energy you spend to pump the water..
just try stuff and see what works, it's more fun that way 😄
what u all think about this build am gonna do its gonna be 4 different factorys one for smellting and 3 for the items
https://www.satisfactorytools.com/1.0/production?share=Pm3SOwx8a4k3WoVQEycf
the rest is trivial math.. you want to overclock all your generators to the max, but thats only to save space, so if you dont have as many shards, you can just build more generators instead
I still haven't unlocked overclocking because then I'd have to go leave the comforting hum of my factory to find slugs
oO
how about exploring the beauty of this incredible map?
It's not truly beautiful until there's a cloud of CO2 hanging above it
and if this pointlessly aggressive fauna bugs you, just set it to passive and kill it smiling
thats because you havent polluted the planet as much as you could have
there could be a poisenous cloud of co2 everywhere
I'll probably stay in my local area until I get trains
Then I can bring entire factories of material to pollute the next skyline
nah fr bro.. you really should start scouting.. there is more to find than just slugs. also with them slops you should also farm you can double the output of shards from slugs....
a short scouting trip in the right area can yield > 200 shards easily
I did find a cave absolutely full of them while grabbing quartz nodes
But they were too annoying to get all the way up on the ceiling 
man trying to wrap my head around fluid dynamics in this game is killer
Oh, you can zoop ramps
jetpack plus liquid biofuel helps a lot.... but them caves are more important for slops.. slugs are at the overworld
upper is higher than lower... thats the gist of it
Can someone tell me where the folders for each save files are located ?
What an absolute mood
I read that whole plumbing and such document, still getting stumped on this
I had no idea there were jetpacks, I'm probably close to them I'm about to stuff a bunch of material into the elevator
Either my math, or my understanding is off. Possibly both. I have 8 refineries producing plastic, which should output 800 Heavy Oil a minute (10 each x 8). Refineries use 60/m to make fuel. 800/60 = 13.3333 refineries, so I built 14 at 95.237% clock speed....buuuuut it looks like Im not actually producing enough oil for that? Any idea where Im off?
prob gonna draw something up for a post in help channel and see if anybody smarter than me can advise
i am not the target audience for this game but i enjoy it a lot but OH LORD
That's how I feel with classic roguelikes
I absolutely adore the genre but I have never beaten a single one
dont.... make small limited experiments in your own savegame instead of trying to wrap your head around the whole theory upfront.. like start with experimenting with headlift, which you can read from powered pumps
also these documents might contain workarounds for bugs already fixed, which nobody can tell for sure, so rather make experiments and try to understand your very savegame
ok thats a mood to haha
I know the basics, headlift and such is fine. I've "beat" the game once
i would argue you dont need any guide then
but in the OG world, never got around to fixing some things fully
now in new world, trying to make sure everything is 100% kosher
Duct tape solutions for real
especially if you already know the basics.. that will enable you to make these 'experiments' much more targeted
especially dont hesitate to put buffers at least for diagnosis.. many people suggest against buffers and while they might rarely abe necessary to make a setup working, they help debugging a setup
I forgot about buffers & made a manual one instead
like a long pipe? 😂
Yeah just a really tall upsidedown U
Buffers often cause problems that people then try to solve with other things and then end up with the only problem being the buffer. Don’t use buffers.
Hi, i've been having a problem with memory leak on a multiplayer host, I've been playing satisfactory with my girlfriend and a friend, she's hosting, after an hour or so of playing the game, she starts getting noticeably lower fps on her end (from 100ish to 30ish, changing graphic settings doesn't seem to make it better), it gets fixed when the game is restarted but it's been a pain point and i don't want her to hate the game, is there a fix for this? i asked in the reddit and basically got told it was fixed in 0.8 but we are playing in 1.1
Buffers don’t act like people think they should and if you understand how they work then you should understand well enough to not need to try to guess how to debug something by putting in random buffers
there might be one advantage to this,k depending on the height of your u: the big buffer is 12 m high, whch you have to account for in headlift.. a pipe based buffer can be contained within 10m 😂
you dont debug by putting buffers randomly, which wasnt suggested.. it might be your first intention of how to use buffers for debug, but thats not the way debugging is supposed to be done
If it doesn't work without buffer it will eventually not work with them!
Unless it's a manifold or train station then a buffer is a good idea
so.. like i said.. use buffers at places where it make sense for debugging purposes.. if you dont know how to debug properly, ask people
I have a fuel buffer and it works fine
but dont just not use technology from the game because a bunch of people are unable to figure out how to use them
Until it doesn't
If you know how to debug properly then you know it doesn’t involve buffers
after so long i think i found reason why my fluid thingies are flucating theres a singular tiny lil mk1 pipe on a 600m3 line
FINALLY, LIGHTS
Looking at pipe fill level is all the “buffer” you need
Then it would work just as fine without it
thats a pseudo elitists point of view which im motivating people to avoid taking
Northern forest moment
hey guys uh how long progression wise will a 1 fuel rod per minute factory last me
power consumption and all that
one uranium rod per minute?
yes
Not very long
like 'if you konw how to do things right'.. yeah, we dont have to discuss ANYTHING at this point but nobody will be ever there, hence there cant be no absolute decision from any perspective
that can supply 5 reactors, or 12.5GW of power
so not a crazy amount at that stage of the game
I was consuming way more power than that way before unlocking nuclear in my current run
-and buffers do weird stuff to flow rate and head lift so you’re changing your system by introducing them
also you cant get rid of the nuclear waste until you can reprocess it into plutonium fuel rods
I'd argue we do know how to use them -> to buffer train station input/outputs
Why would you ever torture yourself like that?
There's no reason at all to have a buffer within a pipe system
by the way: the easiest way to know why you can ignore people suggesting against buffers is because they cant be anymore specific than 'theyre somehow broken' this means they just know as much as you do... works in other situations in life as well
if there was anything that speaks against buffers, tell it and be precise.. othrwise, politely stfu
I mean they do mess up flowrates for one
it feels like a lot of the "problems" the in-game fluid system has is just a consequence of it trying really hard to mimic irl fluids as opposed to a simplified system like factorio had even before 2.0
this community has some "impossible to break rules" that majority agree and minority is tired of explaining.
Screws are bad = Not all screws are bad, Steel Screws are good and can be profitable if you leave some recipes with screws
Cast Screws is a bad recipe = Saying this for a beginner is ultra silly as it both simplifies and reduces electricity cost.
Valves are useless = I personally use Valves and I see no problem with what I do.
etc etc.
I eventually gave up. Its no point talking 😛
Nah there's a lot more the devs could have done to make it realistic and they haven't
The buffers not being one of them
Easy to tell like I said
The problem is people think of pipes as belts, which they are not and that is where the problems stem from
because im not superscaling fuel rods left
that too
why do people think valves are useless? i use them to avoid fluids flowing backwards
i have like 13gw of turbofuel power right now
I have never ran into a pipe issue ever since they were added into the game
I see no reason for buffers but I would totally use them purely to enhance the aesthetic
I don't have systems where liquids flows backwards
That said I think I can make cooler looking manual buffers so I'll continue to do that
They used to be very unreliable, now they mostly work fine
They're still basically useless tho
I don't know. I use it for that purpose too and it works perfectly.
I also used it so I can send 20m3 fuel somewhere else, and it also worked perfectly.
valves in my experience can help make a flow more stable/consistent
I am inclined to agree, I can only think of a few cases where a valve is actually required
that's fair, i used to just put pumps in front of a buffer but now i just put valves
I haven't had any issues with values yet but I hear some people have
thye prevent fluid from sloshing back and forth as it gets spontaneously added/removed from the pipe network
Their arguement is "if you made the setup good, valves are not needed".
Yeah well, if you hand feed everything, you don't need belts.
Silly logic from silly people.
I just LOVE how some people gets INSTANT summoned when someone says "I use cast screws."

These days I include valves in recycled fluid loops just to make sure there's never any backup but that's one of the few cases I will ever use them
i use valves for redundancy, if my system SHOULD work fine but because of some loading issue or backlog they are good to just make sure everything stays in order
I use cast screws 
cast screw really relies on you getting them before steel screws or alts that get rid of screws like stitched plate or steel rotor
I tested it btw.
Saying anything positive about Cast Screws TRULY summons some folk. It's like they got a discord notification for that.
I know nothing about cast screws but I'll probably use them if I roll them 🐱
Exactly. Use them brother.
there is like 6 recipes you can get at tier0 brother, you will almost get it instantly in your first or second try
They're convenient if you're doing screws on demand instead of trying to belt them in.
it's not more material efficient than iron ingot->rod->screw but it means fewer machines
I think the biggest case for not using valves in a working system is that it's just an unnecessary complication in most cases that could lead to issues so it's better to just not have them
well anyway time to abandon this 1 fuel rod per minute factory and just start making turbo fuel
oooh i LOVE stiched plating haha
The pure/alloy ingot recipes being offered before refineries and foundries are available:
not exactly needed after mid game+.
Early Game not only you save of space but also machine count
im in this weird situation where i cant build powerplant because the oil is being used for plastic, but i also cant move plastic because it needs plastic
Then get more oil
I'd be so happy to get a pure-ingot recipe that I couldn't use early -- because then I have it
also if we're talking about new players they're not gonna always immediately know the power of alt recipes or that they even exist
Can't you use Oil -> Plastic + Residue -> Fuel -> Burn?
rip biocoal/charcoal pickers
I will simply disagree. I had no idea cast screws existed and got it in like my second try and thought "wow cool"
Cast screws are useful when you don't want to use copper/steel or some other materials
there are so many crash sites that you can get (at least 3) rather easy to find in first and second area
Iron wire is often more efficient with another alt though
Like for stitched plate
shhh
Iron Wire is so slow tho' 😭
im talking players who might not even look into a crash site until after completing phase 1
where's the fun in that
Not using screws never requires getting another resource tho?
my plastic/rubber factory is just a converted fuel factory once i made seperate turbofuel factory, so its really janky so i need to remake the entire thing. and my turbofuel plant is massive but poorly designed because i needed power fast
I mean.. seeing at least one crash site should get their curiosity up. Because it did for me. I was like "wow, cool".
Do you have any coal you can take for quicker power? Might be a better solution for the short term
iron wire is good for when its not used enough to go grab a copper line
My starting base is slightly squished so less machines would definitely have been nice 
yeah, Iron Wire + Stitched Plate is still cool tho
For some reason I decided to leave the wide open area I spawned in and find somewhere "aesthetic" instead
i have a coal plant that i keep because my steel factory needs it, its 16 coal burners not overclocked, theres plenty of coal there but not enough water
Assuming you also have other alternates
This game really has a trick on the eyes with scale. One Foundation is actually MASSIVE compared to the player.
Hell, even a Constructor is TRULY large in comprasion
Minecraft's POV is like that too
my "starter base" (aka the one im still using) i just kept upgrading and overclocking the copper miner for more copper when i needed it, still running off of a single pure node
I wonder if theyre the exception or if its normal for first person games to be warped like that
im having some flucuation on my power grid but if all my fuel generators are running on 100% i can rule them out right?
ngl I tend to just use whatever alt im not bored of using at the time lmao
I mean cast screws don't differ at all from default screws + default rods in terms of resources, so cast screws isn't helpful there at all either
theres enough resources on the map for the most part without having to worry about complete efficiency
I got copper PTSD because I decided to build my first game's hub where there was only one impure Copper Node.
I still question my decision to this day.
Unless you do default oil processing. 4.5 times less efficient. *shudder*
I was more meaning for something like modular frames - if you don't want to use the default and don't want to use screws you then need steel (or iron pipe alt)
I just finished setting up a 10gw power fuel power plant using the diluted fuel and the HOR alt recipes. Man I love the hoverpack so much
my base is like 9ish stories tall because i keep making it taller instead of actually trying to build a nice expandable base
Oil is a different story. Always max efficiency 😛
And nuclear
Hey same as me
9ish because some floors are split in half to fit refineries
I've had no problems with it though
there is no middle ground brother, either you are going up to sky or you just have a foundation floating above the water 😄
Just have to stockpile the materials in advance of when I need them
i also ran a nitrogen pipe under the map like 2k meter because i was NOT trying to make it look nice above ground
Was that the one in the grassy fields
I've been running my power lines through caves when possible
Nope, top left Rocky Desert.
I got TEMPTED by 4 pure iron nodes that I truly didnt need at that time.
I was FOOLED.
Oh is that exactly where I am
my base is a scattered mess
Just get loads of alts and make that copper node irrelevant for fooling you like that
Yeah, with the right alts, you only need copper for sheets and pasta
I love my multi-level factories.
I never told the second part of the story where I wasted all alt recipe selections on even more foolish selections brother.
MY FOOLISHNESS HAS NO BOUNDS!
THE DEPTHS OF MY FOOLISHNESS
I should go find recipes...
I restarted tho' so is all fine.
Sky supremacy!
Then get the converter and use quartz or sulfur for any copper you need
... and sloops and slugs and spheres and items for MAM unlocks
S.A.M. would be nice, though if I understand correctly it's basically useless to me right now
you naturally find them as you search for other stuff because they are easy to see
It is needed for Dimensional Depots... so...
I walked by one like 6 times while setting up my coal power
You might want to get it anyway and check the mam 😉
If you try really hard, you can use it as soon as you have the MAM unlocked.
SAM I (M)AM
Hmm I wonder how many depot upgrades can you get before unlocking steel?
fixed my fluctuations in my power grid 😄 turns out my first attempt on fuel factory was horribly done
time to do exactly same horrible thing with attempting turbo fuel
don't know how double beam connector works, doesn't seem like it let you put 2 beams side by side
I find to make sure to not use the full throughput of a mk2 pipe for fuel to make sure that fuel is always given to where it needs to be with minimal backup. Gives room for some fluctuations in the fluid in the pipes.
Once more I am forced to venture forth
My coal isn't sufficient to supply the continuous elevator
I don't suppose there's a way to turn off the geiger counter clicking for radioactivity nearby?
Turn down your volume
It looks like you should be able to get slooping, then the depot, the manual upload, both upgrade trees to lvl 2 and still have enough for 20 uploaders. Pretty decent tbh
Imagine using two of the most valuable resources in the game to stretch the least valuable. 😮
i got most of the steel from drop pods
They aren't very valuable early are they lol
I'd put SAM and Bauxite in #1 and #2
Quartz makes aluminum so that’s why it counts
You can make aluminium quartzless
Not enough
“Only 25%” lols
mind elaborating, i have the same issue lol
Not enough to be worth it imo
It is when you’re out of bauxite
But pure copper gives 2.5x for the cost of water
essentially i just had my math wrong so i thought i had 120 fuel in going to 6 fuel gens but really i had 80
oh
i just like uh
have generators
i make much more turbofuel than i have generators for, i cant fit enough and i am NOT using powershards on a generator
How can you not fit more gens?
choo choo mf*** hahahahaha
how many fuel generators should i make to future proof
As much as you need but with enough room to expand. I would recommend to expand upwards instead of sideways.
heavy encased frame or insulated cable?
The frame and it's not even close
Whatever the other choice was, I would say the same
Except maybe diluted fuel
But if you're getting the choice between HEF and DF, you're already late
oh
right now i am consuming 600mw and making 1500mw
1600 at max OC should last 99.9% of people to the end of the game
my production is lower than my max consumption is that normal?
I would say to use an online calculator or something else to calculate what you would need to turn about 300/min of crude oil or less into fuel to be used for power. That is where I started and is a good starting point.
Should net you around 2.5gw or so.
Or 10 if you use the right recipes
Just means there's machines not doing as much work as they could be
i know what it means i am asking should i increase my power production
True true. That is where I'm at, atm. Using those nice recipes. I just got half of the total setup built. Gives 10gw now and can be expanded to 20gw later.
Well that depends on your factory I guess, are you at risk of it spiking up and killing your power or are those just machines that are going to remain idle?
how much battery do u guys have
my big tall factory is almost completely idle right now
Just make sure you have the power when you spool it back up then lol
I just have an array of bio burners acting as a makeshift battery
0
i had some bad interactions with biomass so i stay away from it
i tried making a battery tower but ended up running out of literally everything because the dimensional depots are slow so i only have one layer
what do the dimensional depots do?
remote storage
pump items in, they're now accessible from anywhere without actually being in your inventory
that is cool
i just stock up in big amounts of everything i need for a certain project in my inventory
It holds 1-5 stacks of every item type that you can access instantly or through your build gun
sad for the motors
With depots, you don't need to
Eh, I've never found 250 motors to be insufficient
Capacity only needs to cover 1 BP paste
Upload speed can handle the rest
Can’t make a container filled with 251 motors
is a tera watt even acheiveable
You know, I somehow never needed a BP like that
19 TW is
Yes. Especially with augmented and scooby snacks
Indefinitely?
Because if we aren’t talking indefinite then you can make any amount of power for a period of time
Theoretically. If you indefinitely keep adding waste storage
So no
That number doesn’t even make sense to share. If I just make more containers of fuel I can make any amount of power
Unlike stockpiling fuel, you can theoretically keep adding storage for infinite runtime
guys is there a way i can do fences on the rounded foundation floors?
But max continuous power without any human intervention is like 15-16 TW iirc
Not that much of a difference
Somehow stockpiling waste is ok but fuel is not. Makes no sense. I can make any amount of power for any amount of time specified.
Uhhhh
I personally don't care for power records with waste storage, because they require human intervention to keep running, but I would say there is a difference between waste storage and stockpiling waste.
With storing waste, you can theoretically run the power plant for infinite time. You just need infinite space.
With stockpiling fuel, there's no way to make it run for infinite time, not even theoretically
I just found a mk6 belt stuck in a industrial storage container
The highest i have is mk5?
Rocket fuel was better than ionized fuel right?
Yeah there is. With the same amount of containers as it takes to produce waste infinitely. Infinite
For power? Absolutely
So there’s no real point in unlocking the recipe in the mam
You don't have infinite fuel production to ever fill up your infinite fuel storage
Ionized is great for the jetpack and drones. And as a sink for shards, should you want that
Mhhh does it increase drone speed or what?
Yes, it's faster and lasts longer than rocket fuel in drones
Whether the benefit is worth the cost is another question tho
The best drone fuel is probably plut rods
i cant sample it but i can link other belts to it
Stumbled onto my first uranium node, I don't think I need this yet...
Come back in tier 8 lol
Guess so
Hey you can see crash sites and nodes from pretty far away, going far up is actually useful
Who woulda thunk
Though you can sink the ore for some easy points
Be careful not to pick up any of it though
Disconnect the miner from power before you dismantle it and all that
No radiation source is worse than picking some up into your inv
As long as you don't do that, it's pretty easy to outheal the damage
I'll just leave the infrastructure up here until later I'm not messing with it beyond that
Got a pocket full of kryptonite uranium, what could go wrong?
Max radiation damage is 45/s iirc so you die in 2 seconds
But minimum is like 0.1 or 0.2 so you got several minutes
And it goes up exponentially as you get closer so as long as you aren't basically touching something or have it in your inv, it's pretty safe if you're quick to get in and out
That's super, man.
<@&370483737957236737> I heard y'all swedes figured out how to move a 113 year old church 5km, how difficult is it to be able to move existing builds in satisfactory? 
because most of the stuff you've built so far would take longer to figure out how to disect as an efficient blueprint than it would to build manually
for reference: #off-topic-media message
Is it possible to turn the full frame windows at a 90 degrees angle?
when you use a beam and you start to pull it to increase its size, can you reduce how much each of these step increase?
yeah but that's why BPs are so fun 😆
is overflowing nuclear usually the way to go?
i had the idea to drive tractors off of the map would it work
depends on how much waste youre making also trucks might be better
yeah i mispoke i forgot trucks were the name of the larger one
would be difficut to automate
also i dont even think it would work with the pathing physics they would just teleport back
i thought so.
backup idea: load like 20 trucks automatically and delete the floors every once in awhile
I'm planning to wait until I can make and sink plutonium fuel rods before I go nuclear.
the sad thing about blueprint manifold is that sometimes you want it to go on the opposite direction, so you need to have like 2 for each blueprint
we might get a "reverse belt/splitter/merger" feature in 2.0
Phase 4 is going to take me absolutely forever to get through.
My first time fully through the game after 1.0 dropped was over 400 hours.
200 for me
I am trying to plan out through the assembly director system recipe chain and that seems like hell. I'm using Satisfactory tools to help me decide on recipe alts but still, will take a lot of different stuff to make and will for sure need to have at least a train for plastic and rubber.
That also included setting up a sizeable FICSMAS facility.
or maybe like a mirror feature for blueprints with no factories
honestly i know people dont like it but i recommend automating the parts themselves, then putting them together as a one time thing
In my current game, I'm about 120 hours in and have just started phase 4. I've been distracted from setting up aluminum production.
I’m sitting on 119.9 hours on my very first time playing ever. And am waiting on the last project part of phase 4 to finish. They take along time to make 100! lol
im at phase 4 on 3rd save and i still havent actually automated smart platings
I did it on first 2 but honestly rn i just automated what's needed for it with large storage for them
I might end up doing that. I did that for phase 3 and it was fine. I was more thinking on automating the whole thing and whatever I end up not using will be sunk and thus a good source of tickets.
supercomputers are a pain in itself
I think it's a good idea to automate as much of it as you can. Even if all you're doing is the stuff for phases 1 and 2, it saves a lot of waiting for those components so you can use them to make the higher tier components.
maybe, would be kinda annoying to use depending of the build instead of just reverting the belts
phase 4 is where you start to need to automate anyway, before that you can just have an assembler with the recipe and putting the materials there from time to time manually
I wish there was a way to blueprint what you’ve already built. Like I automated modular frames before I unlocked blueprints. I wanted to BP my factory without rebuilding it
With the autoconnect feature, will belts connect to splitters/mergers or does it have to go belt-to-belt?
belt to belt
belt to splitter would be hard since the game would need to figure out which entrance/exit you want to link to
Hmm. I'll have to edit my existing prints to include stubby belts for them to connect to each other.
but phase 4 and phase 5 need smart plating as ingredient
Each tier of space elevator parts will need parts from the previous tier to craft them.
i have a good 10-20k of the 2 resources needed for it
when i say i automate ingredient i mean anything that isnt a phase objective
i am automating literally everything else other than weapons
Fully automating space elevator parts is a waste of time unless you're doing it for the sink points or for fun
i have the same mindset yeah
I could honestly have a lot of my phase 4 factories in the Northwest desert starting area.
the desert has more or less everything
I think I need a megafactory dedicated to just screws
you do not
And that is the only reason for why I'm doing it. Sink points are nice and so are the achievements. At the level of automation that I'm doing, since I'm automating for a single machine as the final output, might as well just have it built and slooped.
that's arguably the worse way to handle screws lol
just make them locally, or use alt recipes
so just end product and overflow into storage?
issue with screws is you need really large quantities at once, so having one big factory then belting or train to the loc doesnt work great
trying to do mk5 space parts with a temporary base is a huge struggle imo
like you need smart platings->modular engines->thermal propulsion rockets->ballistic warp drives
and all those 3 steps have huge other requirements so you cant just put down a box
Screws are also extremely undense and thus needing to make a single factory for all of them makes little sense. Might as well ship in the iron for it than ship the screws.
if i built and filled a big enough battery bank... would i be able to jumpstart my massive fuel production before my grid dies?
yes
As long as you are fast enough.
if you think about it in another way, if you need to make parts from a previous phase for that phase, you arguably could've started that the moment you unlocked phase 4 :>
since you already made it previously
I havent done that yet,
maybe i should follow my own advice
welp
xD
i will do it eventually
also remember to sloop the whole process
makes life much easier
Since all of phase 3 was handfed, I don't really have any infrastructure made other than the base stuff like plastic and aluminum stuff.
Gotta make that factory big.
And phase 5, assuming it uses all the same parts from phase 4, will just be handfed.
I mean as long as you automated the handfed stuff for phase 3, you can use the already existing infrastructure for phase 4
at least to some extent
phase 5 is painful ;-;
but yeah personally i'm automating stuff like supercomputers before going into phase 5
i already have 20 heavy modular frames for the fused later
What do you recommend me actually automate while in phase 4?
everything :)
if you havent
HMF computer
new stuff:
fused frames
supercomputer
turbomotor
idk what you have so far but you will have to look more into caterium
which is fairly easy to handle to be fair
Yeah I could automate 1 machine's worth of the things needed to make the space elevator parts.
there is a pure node near my hub, amazing
Sloop whatever else and be good.
2 normal nodes = 1 pure node
I think I have almost everything needed to make last phase's parts already automated including the heavy frames and computers and circuit boards. I could set up a factory that has chests where I can handfeed in the materials that are already being made in a factory. I don't want to set up a train system since a lot of my stuff is low volume and thus the space needed to have a train system is unneccesary.
Your life is tremendously easier if you just automate everything
I spend so much time at my crafting bench in the hub
good ballpark is to look at what buildings need
like blenders need computer HMF motor alu casing and you dont wanna hand craft everytime you place a building so automate those
for particel accelerators (phase 4s most advanced building) its turbo motor, supercomputer fused frames and cooling systems
I should have at least automated automated wiring...
and even earlier
assemblers need rotors and reinforced iron plates so automate those in tier 1
This is actually the kind of thinking that I use when deciding on what I'll need to automate.
it's already automated you dingus
If only it were that easy...
Self replicating wiring
if only 😔
handcrafted its called "manual wiring" 
if only automatING wiring existed
I'm enjoying this run a lot more because of me not trying to automate every single elevator part in a new factory. That was why I got burnt out in the middle of phase 3 last run.
wires that make the factory FOR me
guys how do i align my water extractors im trying to make this look good
How often does this game go on sale?
every 3 mos or so
oh nice iron wire is pretty nice
i am so glad belt monitors were added
Which turbo motor recipe should I do
having to troubleshoot everything at once i get this nuclear plant online would be awful
I WANT A VENDIMG MACHINE FOR MY COFFEE CUP
Pull a foundation out over the water and make sure they line up with it
Hot tip: fit 5 extractors around a 5-foundation long wharf, then place those along a long pier. Tidy extractors.
from a hard drive should i get stitched iron plate or plastic smart plating which should i choose
stitched iron plate
Question so right now my factory has everything in one big area would it be a smarter idea to make smaller factory's then have a train or a truck or a drone once i get them run though them delivering them to one big factory where I have whatever I need to work on there?
i just got phase 4
don't worry about logistics too much until you get mk4 belts
For performance reasons it would be a smarter idea to spread your factory across the world
i have everything up to tier 7
ok
People keep on trying to build mega factory in one area, game has a hard time maintaining playability, kibitz for example has basically given up trying to do that, they tried it at least twice, once in grass field, once in dune desert-this one also didn't exactly work out
yeah definitely not worth it
especially in factories that use fluids
I have like 5 medium-size factories and I'm about to finish the game
I also scatter the really basic parts so that they are not a part of main builds
i think it only really sort of worked in grass fields because that was before pipes was introduced, so basically update 2, i doubt that factory would work now given pipes are now in the game, it didnt work in dune desert at any rate, so i doubt grass field would change the results
for me, a bigger factory includes the most advanced stuff, not just massive amounts of lower-level parts
those will never be in really high usage
I made the mistake in my last save of making 2400 RIP /min (pre-1.1 so I had to manually connect BPs) and I never used more than like 200 rip /min
also making a proper mega factory requires alot of planning, from the lower end parts to the higher end parts, also unless you already know the end numbers your working with it becomes harder to scale productions up, having factories spread out makes it much easier to scale up production later when you need to
this save I still made 1200/min but only because I found a way easier way to do it
I also only ever use belts because other transports make me suspicious of the true throughput
in general unless your very experienced and know your end goal numbers, its best to just avoid mega factories and even then it can be risky because of performance reasons
i dont know how trucks work but trains are fine with throughput as long as you make buffers
belts are fun
#screenshots message yeah here is my messy base up to now
i am very concerned about this nuclear plant im making
I think I would use trains if they were free to operate. the appeal of belts is that they are 1. free to use after laying down resources once and 2. incredibly reliable
maybe only 1/5-1/4 of the buildings i need and im already at 1/3 of my usual fps
and nothings even running yet
ofc it wouldn't make lore sense if transport was free, but oh well
they're just electricty
yeah but belts are totally free
nuclear plants are complex, even now i never properly finished my nuclear setup....
by the time you're using them i dont think the amount of power they need will be a problem
Are the pipe floor holes still bugged?
that's free electricity I'm getting back by not using trains
I wouldn't trust them
i have no idea, i just clip them through the floor and then make a floor hole after for the aesthetics just to be safe
just make them to get good lineups, then delete
trust me thats nothing and it can quickly become much worse later, especially if your trying to scale up production in the same factory area
yeah im doing all the uranium
really complicated and its all gonna be in one biome
but the 630GW will be so nice
I'm at 950/1000 on nuclear pasta for phase 5 rn 
i'll finally be able to play the game!!
I was lazy and went full rocket fuel in 1.0 instead
on jod!!
yeah
i do have a rocket fuel plant but its ugly and boring
im basically just gonna use the 200GW it makes to boot up the nuclear plant and then take it down
200 to boot??
crazy low return on investment
I just set up 1,000 rocket fuel and let it run
I only ever needed like 50gw to beat the game, which really goes to 2 particle accels to make the pasta
i dont think 200 would be enough for what i plan to do
I have like 80gw total between rocket fuel and regular fuel
how effecitive is nitrofuel
what is brawg designing
my aluminum factory alone takes up like 50k or something
wut
do you just sloop/slug everything??
never going to use all of that but ig the sink points are nice to have
if you think thats bad thats nothing
😭
there are people here that have made 200 warp drives/min just for sink points
points CANNOT be worth that effort bruh
should i make a factory that just depeosits stuff into dimensional depot
I have like 400 coupons produced in this save just from sinking excess RIP
only producing 8400/min rocket fuel
Fluids annoy me. I have exactly as many machines as I need and have the fuel going to them but the manifold still goes dry righ at the end and thus not having them run all the time. Even made sure to have them prefilled.
i've probably made like 7 or 800 total but ive spent half of that since i have like no parts for the important buildings automated
do you have the manifold vertically higher than the pipes that go into the input slots?
no turbo motors, radio control units, fused frames, supercomputers
I just temp-built till success on those
I don't. I thought that maybe it should be fine. I'll have to rebuild the pipes then if I need them to be higher.
i used to have a couple of those automated but i took down the factories for 1.0 launch and havent gotten around to rebuilding them yet
it usually helps to do that, especially considering if you have a line that reaches up to get to those machines so there's no backflow to the source
for every endgame or lategame part, I 250% and slooped it and that was good enough
9.38 supercomps.min? good enough. 15 cooling systems? good enough. etc
I do have a pump right after the buildings that makes the fuel so that does help with the backflow. I decided to redo the prefilling. It seems to have helped. It doesn't help that I had to remove the floor pipe and I think that was what was causing the issues.
Ok cool, prefilling did the trick.
prefilling is gonna solve most issues with pipes, especially if they're fuel generator related
Nvm, looks like the other fuel generator module is now having the same issue. Time to raise the manifold!
I even made sure to prefill that one
true
Also, how do I make it so that 6 water extractors can fill 4 pipes evenly? I'm trying to run 1,600/min of water total but want to try to make it as even as possible since each set of blenders needs 400/min of water.
8 water extractors lol
Was trying to save on space, mostly but looks like doing that is causing problems.
Will have to rebuild the entire water line, though
Yeah id just run each set of blenders on their own supply
3 extractors with one overclocked to 133.33% or 4 with one underlocked to 33.33% should do it in that case
per set of blenders*
I'VE WON
Or just couple them all together and they’ll take the right amount. You don’t have to balance them they’ll do it themselves.
game over
nice
phase 5 ez
Or I could overclock to only needing 8 water extractors and just combine 2 of them together.
you could be playin modded but you decided to go to college for some reason
true
I traded logistics game for logistics and management class
truly a trade of all time
actually? thats dope
yeah accounting major
gonna be playing satisfactory irl or something
I'm taking logistics as a part of that
make amzon logistics better so my stuff arrives on time
not enough production? just sloop the machines
factories can't wait to see me
the satis yearns for its factory
Also, the damn infinite nudge mod likes to change how I nudge based off of the building orientation instead of the player orientation so even though it is nice to rotate on another axis, it is damn near impossible to work with so may just uninstall that one.
Don't use infinite nudge in 1.1 😕
Yeah even though it is compatible, it is just veyr hard to work with.
Near that you also took your satisfactory knowledge and applied it to real world jobs
I’ve had no problems with inf nudge so far, also haven’t used it pre 1.1 so idk what’s different, just seems buggy like any other mod is occasionally
Yeah it just makes nudging very difficult. If I rotate the part, it will change the directions it can be nudged in. As if the budging is realitive to the orientation of the part instead of the orientation of the player.
Ok now hopefully raising the pipes should fix the problem.
Train computers for the radio control units or just use the drones?
if you're going for something thats under 3-400/min its probably better to use drones
if not then use trains
or if its a one off item like if you need to get aluminum casings somewhere
but if you're getting a bunch of resources from one biome (like bauxite or something ig) trains are more better
imo trains are more convenient overall, but you dont want to have too many on your rail network
Since this is only for the radio control units, I might just go ahead and drone them around. I'm only going for around 5/min of radio control units so not needing a lot of stuff, anyways.
yeah drones will be fine for that
Though I need the radio control stuff to even unlock the drones in the first place. Time to race for that.
I'll just make the factory for them but have chests as the inputs.
i just discovered a neat problem. i've been working on blueprints for the last 5 hours of gameplay or so, but i did a little on my desktop, a little on steam deck, and now a little on my laptop. imagine my surprise to find out that when i went to save my blueprint on my laptop, my previously created blueprints didn't exist. which i assume means that this one that i just made won't exist when i pick up my deck or boot up my pc game. what's the best course of action here, and why the heck don't blueprints persist on my account across devices
and of course i'm not talking about simple little blueprints, i'm talking about 1-2 hours of work per print figuring out a layout for whatever part i want to print out. i know i could just import other's blueprints or follow a guide but i really just wanted to do it on my own
Do creatures that fall into the void die at some point, or do they just fall forever, clogging up my save slightly?
Spent the last 30 minutes or so remaking my fluid blueprints to have them raised so I won't have that damn issue again.
All dead creatures respawn when you look away+are far away enough for the asset to vanish
However, there was a bug with tractors in the void at some point in dev, not sure if it's fixed but items in tractors might persist forever if you leave them to the void
People used to do that with nuclear waste and it would lag the game really hard
Like unplayable amounts of lag
was just watching a coffeestain dev reacts to LGIO playthrough where he mentioned this exact thing with nuclear waste trucks. sounded like they'd fixed it
Oh ok
Lol like get rid of waste by filling a truck and just driving it off a cliff? Out of sight, out of mind
Yeah seems like a good idea but it broke the game
not a bug, just vehicles don't have a despawn mechanic
And it is completely viable to basically use drones almost exclusively? I make isolated factories for a lot of the basic stuff and since I'm planning on only moving final products between factories and small rates, might as well use drones for that and maybe trains for moving around the map instead of hypertubes.
sure. Just fuel them
Not for anything that needs a high-throughput
just add more drones
and high stack size helps high throughput
In any case, trains are lot more fun imo. I only use drones for high-end stuff that only gets produced at low rates.
Someone give me motivation to work on my mapwide train line 
my rocket fuel power plant is running however im struggling to get the blenders at 100% uptime because of the nitrogen, my station is always full and i added large buffers right after. i have each mk2 pipe connecting to 8 blenders so its right on the number, but the first 4 are at 100% uptime while the second 4 are only at 50%
When i get my factory up and runnin yall are donezo
how do i remove those jagged lines (#screenshots message)
ok i think the issue is actually being caused by the buffers, while they help to keep the flow going when i train is unloading, during normal operation when they arent full they only drain at a rate of 500
so should i not use buffers?
Looks like your gpu is dying
it really isnt
it got replaced recently (and it was always there)
i have everything on low except for anti-aliasing 😭
Dont worry im sure the gpu is trying to render these polygons, it just isnt going well
Im actually not sure what im looking at either
you sure you didn't uncover some super low graphics setting
could always try updating the graphics drivers and see if that helps
ok theres definitely an issue with the model for my pc
its perfect when its being built but once its finished it just breaks
The latest #satisfactory-memes goes hard 🔥
Honestly this sounds like a fix to me, this sounds better than before imo, if I rotate something 10° right then straight back is no longer at 0° it’s at 10° and right would be 10° angle to the right as well
What are poison rocks
The only issue I have had so far with it is with multiple miners on same node mod, keeps wanting to throw them on different elevations even if it’s on a foundation to start
2 mark 2s
What
you run 2 pipes
But if you split them then won’t each have 300
hook different sources to each pipe
So is there nothing that can produce more than 600/m
oh there might be some stupid slooped overclocked machien that could output more. but that's dumb problem
yes. rocks with poison
I was looking at faq and it said you can destroy them but I swear I’ve put like 20 nobelisks on them and they don’t break
post u8 they can be broken by nobelisks, yes
Sus
What.. the ticket he created? Or did I miss something lol
fun fact: if you put like 30 9s into the wait for seconds in train schedule the game crashes
how did this bug get past early access lmao
how do i even report a bug?
i aint creating an account for that
then you can pray they they read steam posts
easy. its not a common thing to do on train schedules at all.
why would anyone test for that?
how else do you figure you'd report a bug? you'd think they'd have an anonymous comment board? How well do you think that would go?
i mean in factorio i can just connect with steam with one click and can post
Note to self build up not down to avoid machine clipping through floors
good evening, pioneers, spaghetti & aesthetic enthusiasts
guess its not that important of a bug then if you dont want to report it. literally no one has encountered it this entire time
No, just that. It's weird xD
Factorio has bug report forum
On satisfactory, no matter which mod is installed, are the steam achievements kept?
What is even happening 
hello people
I've decided that Rocket Fuel and Nuclear Power is possibly the nightmare of my life xD
Out of curiosity what don't you like about rocket fuel so far? That felt significantly easier in my 1.0 playthrough compared to nuclear in pre1.0 saves
Nitric Acid plant and the entire logistics network, choice of location, all that kinda stuff xD
ahh yeah that'll happen more as the game goes on 😆
more logistics and less-perfect spots the more items you need for something
remove spooders: no achievements for you
spooder booba: whatever floats your boat, I guess
cc <@&370483737957236737>
Well it partly involved constructing a global rail network, and like 2 weeks of work, just to move the materials in, and the nuclear plant I wanted to be self sufficient, which was days of work building the support network xD
yeah nuclear I totally understand, I enjoyed it a lot as a logistics puzzle but it's for sure a lot of logistics and sub-items for the recipes to get there
rocket fuel still needed me to move some stuff but it was mostly raw materials (nitrogen, sulfur) that had a relatively easy production chain on-site at the rocket fuel plant
Looking for someone who can help me with train signals, iam watching tutorials but i just cant get the hang of this, would be great if we could hop on a call and maybe join my world
The whole situation is a nightmare and then I get hit by a drone on the hoverpack XD It's a gigantic factory of nightmares, I'm losing control of what is where xD
make a post in #1038092680493801533 with screenshots and diagrams
ok
If you've unlocked signs in the awesome shop I like using those a lot to mark what's getting made in different chunks of the factory. Helps me keep it all straight especially if it's a more than one session kind of build
Well I put a screenshot to illustrate the tiny fraction of the base xD
What really helped me understand trains was doing a new save with mods on (now you'd probably just use AGS) and just setting up a bunch of train stuff with no-cost and flying mode on so I could do it all quickly. A few contrived experiments went a long way for me
looks disorienting alright
I'll probably get a dronestrike in a second, hovering like this xD
That looks pretty good! You seem like you're keeping it all pretty organized
Thanks, it doesn't feel like it xD
I think the sign suggestion + maybe leaving a little more space than you think you need between sections might help a little but but overall that looks really goood
really compact builds are a little harder for me to keep track of
I built newer sections to a more "modern standard", another screenshot xD
Signs are a good idea yea xD
yeah I think that second one is probably much easier to troubleshoot while you're building it
For sure xD
the other thing I'll do on some large scale builds is color code my areas so I can see where they start/stop like #screenshots message
Seems like a good idea xD
I've basically accepted that my life is now a hellscape of dronestrike doom in a gigantic factory that I have partially lost track of xD
one of us! one of us! 😆
what fucking idiot built 200 constructors when what was needed was 200 smelters
me, it was me
Is this a server I guess xD
nope, just me
two hundred constructors xD
for some reason it made sense to me that i would make ingots from scrap... in constructors
not my ass belting 2km of copper ore instead of caterium
is the caterium nearby at least
i.e. can you just empty out the belt and at least the work isn't wasted
its mk1 belt btw
at least upgrading the belt is quicker than building froms scratch?
nah im playing sf+, everything are hella expensive here
two hundred constructors, how long did this take xD
Oops all screws? Or did they change that since I last played?
pretty much everything use screws
Was this manifold or balancer design xD
idk, an hour? it was mostly the replacement of some mergers with belts that took time, and belting in the resources
1 hour to build 200 constuctors xD
well, im making it quicker now
ah, that's the "learn that there's nothing wrong with screws" mod 🙂
Including the belts and logistics and support network? xD
i did a lot of unnecessary manual labor in addition to placing them, im gonna bake that into the blueprint now
well, its part of my aluminum factory
Foundations, and everything to make it operational
Just dont use to many unique signs in the same factory, ideally aim for the least amount of unique signs as you can
well, no, the floor already existed, sure, but its not operational in that sense, this is a work in progress project
So it's basically 200 unconnected Constructors, you just plopped them down on a gigantic area? xD
I can believe an hour to do that xD
wont be much of a pain if you bp those
its these, on the left
#screenshots message
Blimey xD
You are on another level to me xD
im gonna leave the resource belts intact, just place new blueprint with smelters instead
this is the wildest project i have done probably, this mess of belts and pipes is largely unnecessary, just for the meme
i could have merged a lot of them
i had to stick with the theme, i have 110 lifts and separate belts going up to feed iron for all my refineries xd
#screenshots message
all in the name of efficient (tm) trains
not at all, i think this is very soupy, what i have here
it looks a lot bigger than it normally would be, because of the several dozen kilometers of pipes and conveyors
I think I have definitely confirmed that I am a peasant and getting hit by drones and generally being useless and a failure seems like a suitable decision XD
dont be ridiculous, i feel the same way about my world xd
second guessing almost everything i do
I was only kidding, but yours looks impressive xD
its an unfinished skeleton of a project xd
i am nearly burnt out, but at least all of the more annoying stuff is almost done
thats what i get for wanting to make all the aluminum i imagine i will need for this playthrough (4500 per min) , all in one spot, all while using probably one of the more time consuming options for dealing with the waste water
now i just plop down 25 of these and bob is my uncle
#screenshots message
Yea I spent like 2-3 days working on that, and reading the plumbing manual xD
Refy's? xD
Oh, on closer inspection, Smelters? xD
yes
25*8 smelters with everything already connected, just daisy chain the power for the 25 blocks and boom, all done
aaand its done
if i count the 10 million train stations i had to build for this then its been much longer than 3 days
I reckon Satisfactory is going to cost my sanity some day
Fixing some janky problems with some setups gets crazy
Indeed I have already lost all sanity
I think I have lost all sanity xD
Any tips for building a Train network capable of harvesting every resource node in the game? I want to build 3 independent networks, one for ores and regular items, one for byproducts and crucial items so that they do not get backed up and one for my nuclear power plant, I don't want anything shutting my power down. Is this a good idea?
mostly?
don't.
you can't use all the resources anyway, youre computer will catch on fire before yo ucan do that
make train lines to areas you make factory hubs. Otherwise your train lines will dicatate your factories, instead of hte other way around
Of course that's what happened to me
hello i am quite new to the game
how can I use 3 resource nodes to produce project items (smart plating n stuff)
iron nodes pure
set a goal on final output, work backwards. Break it down from there
oh ok
generally I wouldn't recommend "building a train network"
train network is imo better to be "built" by just doing one line at a time and integrating them into the existing ones, rather than building the whole (or majority) of the network in advance before knowing where and how many trains will go
That sounds smart, but wouldn't it be easier if you had something like a round trip around the map that goes to the main locations, so that the process of building these tracks would be significantly easier?
no, direct A to B are better than "round trip"
Welcome back to joes sanity show where we review children loosing there sanity. On today’s show we have a special guest JetStar!!!! (I don’t want to write anymore)
i just did 20 refineries to 40 fuel generators and 600 oil in. Am I understanding correctly itll flucuate a bit in the start as the first few fuel generators gets filled with fuel and then it'll stablize or is it bad it flucuate even now?
My latest reason for losing sanity is a belt moving 1200 packaged oil to unpackage it and it backs up containers for no reason
counterpoint: global train networks are their own reward because they bring me a lot of joy seeing trains zooming around everywhere
Depends how your pipes are set up
as far as vanity projects go, A+, would recommend global trains
yeah if you've laid the pipe poorly you could have back flow
back flow?
fluids flow both ways, pipes aren't belts
Would I be able too use trucks too bring steel from a steel factory too my main factory too make framework and automated wiring
they very much like in branching system
yeah don't branch fluid manifolds
sure? its a type of logistic
i dont think i understand pipes anymore then LOL
or maybe branch is the wrong word
Ight well I wasn't sure how reliable they were or how much the can move and wanna get phase 2 done of space elevator then prolly start too branch out more I'm guessing
show some overhead images of what you're doing in #math-and-meta
my point isn't "don't build global train network"
my point is "don't build global train network directly, instead build it over time and grow it organically"
I learned that the hard way, but I'm actually glad I did, it was a good learning process
I built a global rail circuit, and took branches off it to various things that I needed. Ended up with so many branches they all meet up and I barely need the original loop now
ooh yeah we're definitely not recommending the same thing then 😆
i vaguely remember that one should not immediately chose alternate recipes when decoding a hard drive but i cant quite remember the reason?
If the recipes are bad/not the ones you want, you won't be offered them again on other hard drives
aaaahh
Until you accept one of the two
eh, pick anything you feel is useful. You're never locked out of them
yes, generally. But if the player doesn't like either of the 2 options, leave them there rather than just "pick one anyway, why not". Because leaving them there prevents them showing up in other hard drives you scan later
can always reroll?
can reroll once