#satisfactory
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Broken. lol
What can I unlock with it, im like barely making steel rn
I also found computers among other things
and i am getting rid heavy oil residue by turning it into petroleum coke and then putting it in a coal power plant
milestones in the future?
just sink random crap youre making now and slooped dna stuff
You can get plenty of the sink through just basic resources.
While I'm building the rest of the factory all my iron parts are getting sinked and I've unlocked a ton of stuff, maybe more than half of everything in the awesome shop
yup
unless you got 50 but even them imo, need to make them eventually anyway
when you look at your interface while looking into the config of a refinery or something that can have fluids in its in or outputs, then you can drag those fluids to a trashcan icon to delete it.. also each and every fluid thing has a way to flush the buffers into the void.. so apparently fluid deletion is not an issue in this game.... solid deletion is, to give you a problem to solve with nuclear waste 😂
you also need those sorts of thigns to unlock drop pods
Oof.
Why not use bounce pads
lul
@slate python Not as funny
Oh
Wait.
@slate python I wonder if bounce pads can be made to go straight up
If so I think my end goal will be making a bean bouncy pit for them.
And then perfectly land it on a flying thing
the best thing to be done with bouncepads is to ignore them 😂
Ya
Yeaaaah they're kinda useless
But bean fun
bean? as in flickin the bean? i dont follow
Tick-giraffe things.
beeg boi
The big whale looking thing on stilts that walks around and gets in the way.
Factory inspectors.
that annoying fauna you cant prevent from respawning.. gotcha
i would like it if it would drop massive amounts of alien remains after killing
picked up beanflicker remains (+332)
Did yall know you can revive eachother if you don't press respawn? Cuz I had no idea until now
im more concerned in killing the ther players 😂 like not all the time but eventually to troll them
guys i'm gonna try figuring out nuclear power
aka i'm gonna automate what I need to so I dont have to hand craft the shit for reactors
molded steel beams or iron alloy ingot
Aren't molded steel beams the ones that don't require coal?
If so, get those. Will simplify early game.
no
molded beams need steel ingots and concrete for steel beams
i rerolled and got steel screws so ig thats better
Unrequested Advice: figure out your plans for waste and build backwards from there. ☢️
yea thats what ima do
i'll just do plu rods and sink them
but that'll be after I decide I'm automating SC and HMF
whats the best way to get rid of liquids, such as byproducts from rubber manufacturing
Apparently, just deconstructing the reservoir.
what
depense on the byproduct u get
reusing them, or coal gens if it's water and you have coke/coal nearby
heavy oil residue
fuel
make fuel and burn it
or iirc you can make more plastic/rubber from fuel with alts
or just sink it
🤑
you can't sink liquids
i mean sinking the coal stuff
oh coke
snort it

I got bored so I worked out the speed you travel on each of the belts: MK1 4km/h, MK2 9km/h, MK3 19km/h, MK4 35km/h, MK5 56km/h, and MK6 88km/h. I rounded up the nearest whole number.
Do particle accelerators not have a yellow/red/green/white light?
process them into things.
or HOR? probably just make petro coke and sink it
they should
HOR?
heavy oil residue
I must not be seeing it. They have decorative lights that turn on when powered but I didn’t see the status indicator light.
Guys
Do I unlock more stuff while researching hard drives or do I not unlock them for now so I have better chances of getting one alt recipe out of them
How much sloshing will this cause? It's a 6:6 AA (any-to-any) pipe balancer. Yes, I need one.
#screenshots message
You know that security camera in the Hub? There should totally be a Portal reference if you zap it
Am I able to turn a world I already made in assumingly single player into a multiplayer server?
Yep! No clue how, though.
Fun fact: The game handles your singleplayer world as a multiplayer world with eternally 1 player, iirc, so you can get funny bugs where you client desync from your own computer
retaliate mode is still as broken as always
uhh what
Why on earth do you think you need such an abomination
i accidentally duped my soomersloops
save and load again, might be a ghost item
nope, i got 21 sloops now
lmao nice
yoo check your mutual servers
I remember when CSS graciously decided to give many of us extras with not just one, but two patches 
Based
Yo drop the Methode 
no cheating talk here
ive got no idea honestly
Trying modular stations mod. Not sure i like it if I have multiple stations in line since it seems it would cause a backlog of some sort(eg 4 stations on one line but the trains would have to wait for trains at stations ahead to get into their own
It was more of a joke Tbf, there’s no real point in duping stuff in satisfactory
damn it! 300 hours in and i just found right-alt to cycle hotbar
I'm exporting all of the oil on the West Coast by 3-4 train stations (3-4 cars each) and need to re-distribute the oil between them, especially since I'm not sure how much each train will use since I haven't decided what I'm going to do with the oil yet - one might export 1k per min and another 900.
Well, I would advise you to figure it out and design your pipes in a simpler way, I suspect your contraption will lead you to pain and suffering and eventually rebuilding anyway
There is a better way. If you're using that many valve's you're doing it wrong
ye i rebound that shit way later ]
rethink your station offloading too
I know it's probably a bad idea (I even have a packager loop to get all the oil into the redistributor), but I'm doing it for the sake of the lolz
here i've been changing my one hotbar all the time depending what i'm doing. this is going to be way better
luls are usually like "hahaha" not just time wasting
Just curious if it would work
Because my next question is what if I vary the input headlift by 10-15m and then also build this thing upside down, mounted to the roof.
Because that's where it's supposed to go lol
I still don't get what it's even supposed to do if it's 6 in and 6 out
It's AA, so if pipe 1 is 100/min and pipe 2 is 480/min it will mix them so the output has a maximum of 580/min (so I can have two outputs of 290, or 500/80, etc). I use AA balencers in most factories I build where I'm not sure what I'm doing with the output, so that way I can connect a belt and just walk away compared to tracking down how much it's producing.
Pipes are not belts
Yes, but in this case I need to make sure the trains are able to accept anything in a range, not just a fixed '240 into this car,' because I might plug that car into a 120 system and walk off
Like I said, for the lolz. It doesn't work, I have the stations right next to this thing and I just have to track the trains.
I don't get why you just don't plan ahead a bit but sure, try it
Like if you are transporting all of it, why do you need to account for variation
It's linear output
Not all to the same location
I know I want ~300 in the Rocky Desert, for example, but not all of the oil.
But yeah, this is mostly 'Hey, I heard fluid trains suck. Let's use them!'
If you set your trains to only leave when fully loaded, the arrangement in which you load your platforms literally doesn't matter
I did not consider that.
That's the most efficient way to set up a train
Oops
As long as you have enough buffers to buffer your total output between however many trains you need, you are covered
Split it to wherever you want with as many trains as you want
As long as you don't exceed total output
No need for complicated contraptions 😉
Well
At this point I need to see it in action so I'm going to creative world test it anyway
But thanks for the much simpler solution

is it true that its bad to use a pipe at its max flow rate
Mk1 pipes can handle 300 just fine, mk2 can be moody
Very picky about how you design your system
I tend to split my oil extractor outputs into two, maybe it's superstitious but it works, elsewhere I just try to design so I stay well below 600
Hasn't failed me yet
i had a perfectly matched oil plant and it was being very weird
last 2-3 power machines keep going down to 0
Previous blocks of machines that feed those, stay at 100%?
i always make the intake pipes into a loop with a valve on the input side of the loop. it seems to solve all behavior problems
yeah
its fuel unpackagers, they all had fuel and outputs werent blocked
wdym
I do something similar - my layouts are typically mirrored on the input side, and are looped together at the end
Valves are not necessary
I've never had problems with mk2 pipes
My pipe problems have always been caused by something else
If they really are consistently at 100 it suggests either manifolds not full, or math error
A lot. That design is really not good though. You can essentially make a buffer/crosslink with 6 inputs, 6 outputs and some connections in between and it will balance with sloshing (best use 2/3 of pipe capacity at most)
#off-topic-media message red is the valve. i only use a valve to prevent any kind of sloshing out of the loop
Is it just a cannon event that we ALL end up placing our hub the first time on the edge of that tiny cliff with the 2 iron nodes that spawn closest to us when we start?
no. there are different start locations
If your pipes are full, I can almost guarantee you that valve isn't doing anything
I have an identical setup without valves and it works fine
thats the intake loop, where it's getting consumed. the pipe won't be full then
They will fill up eventually
Well fair enough. But for whoever starts at the grassy plains (or whatever its called) area do right? I ended up doing it, my friend ended up doing it and even Josh from let'sgameitout did
if the plants aren't producing then it doesn't matter
Not sure I follow
I like to find that clump of three normals with the two impure limestones and some copper nearby. But really, I like starting in one of the deserts
the pipe wont fill up if the plants are consuming the contents. whats not to follow
I see
Idk man, in my experience pipe manifolds end up saturating the same way belt manifolds do
But it does help if you help it along
Valves are notoriously known to do nothing.
Not in the way that it's hoped to.
How are you using them that they do not?
Haven't had an issue with backflow ever really?
I don't. There is genuinely no use for valves.
I use valves, for example, on my aluminum blenders.
They consume and produce water, so I want all that water to stay in their loop, but they also need an extra 10/min/blender
Update: It works.
Somehow.
To be fair, I don't have enough fluid to run it at full capacity (5/6 lines only)
But it works
(I moved the wraparound pipe below to help reduce sloshing)
So you put a valve on the pipe that feeds into their loop so that a) water stays in it, and b) you can control the inflow to it
I don't see why you need a valve for that. A saturated pipe will not have issues there.
i also use valves on my aluminum setup to control how much goes into the loop. a valve does not do nothing. it can do what a vip junction can
It will, because it will push too much water into the loop and then they won't be able to empty the water tank in the machine.
Isn't that an issue of overproduction?
No
The extra water they do receive is recycled from other process, so I can't turn that down on its own.
Okay? Not really relevant
Where in my description of my actual use case did I mention backflow?
valve on the pipe that feeds into their loop so that a) water stays in it,
You are stopping the water from flowing back, towards the sources. This is pretty much exactly what preventing backflow is.
Yes, and "it does prevent backflow from one end of valve to another"
Which is what im doing with it
it does not prevent backflow in any other pipe sections
Irrelevant for my use case
So in other words, it does what I said and what I need
Don't be salty just cuz you dont know how to use them/prevent backflow in other ways
I'm not salty. I'm rather the one who said I never had a need for them in the first place.
I use it more to limit inflow into a system not necessarily backflow unless I went really high with it. But in that case I usually use a pump
I don't. There is genuinely no use for valves. is exactly what I said.
I said "I don't." Right there.
I simply, never found a use for valves once I got around to setting pipes up after my initial nonsense of spaghetti.
Counterpoint: I think they look cool
I kinda use buffers because they look cool ngl.
You just quoted yourself saying there is genuinely no use
Some people...
they in fact, don't
Because there simply is no use lol.
they prevent individual units of fluid from crossing behind. NOT the same thing
Just stop, you will not change my mind
At least dont contradict yourself then
Be technical and hairsplitting all you want
I didn't contradict anything about what I said.
can't stop you from being wrong I guess
My favorite part of using valves is how much it a c t i v a t e s valve haters every time the word appears on their screen
it's not technical.
fluid will bounce back from the front of a valve knocking fluid behind them
Never experienced that
so while the unit of fluid can't travel backwards, the knock back effect does
making them not prevent backflow
I intentionally don't paint my valves the same color as the pipes so you can see them.
you would need infinite valves at every single point along the pipe, and maybe not even then
that's because valves tend to just do nothing
I intentionally paint other peoples the same as the rest of their pipes so they will never find them. We are not the same
that you refuse to admit youre wrong?
they are, also, pointless for flow restriction. As the machine consumption rates will do that
Do you pave over resource nodes and slap the miner or leave them open? And am I weird that I leave them open and try to make it look nice?
Show me the setup in which this happens, with it happening, and I will reconsider
I leave them open
I don't have any on hand because I don't use valves, but it's very well recorded, even in the pipe manual
Diabolical
I don't pave anything. I throw things on the unpaved ground :P
"
I don't. There is genuinely no use for valves."
"Because there simply is no use lol."
So what you didn't say these things and then try to claim you didn't say that?
There's absolutely no reliable use for valves it's true.
except for water towers but they are dumb and I don't recognize them
theres tons and tons of examples of it happening already in screenshots from over the years. People have complained about it for years in this discord
Bend a tube full of water and youll see it in action
they're basicalyl an exploit and... you can do the same thing with a pump. Just dumb. But they generally won't break anything at least
Both? #screenshots message
I consistently said valves have no use and I don't use them either. And never had a use for them as well.
here, the diagram for valve back flow. #math-and-meta message
I dont consider it an exploit. It functions like a hydraulic ram pump
except there's no water to put 'pressure' going forward.
mechanically there's no flow so nothing should happen
Sure but do you expect the devs to mimic everything?
Discord not linking to it correctly, could you post it in #screenshots ?
it links just fine
to not make it dumb and essentially an exploit? yes
and it's a bunch of extra work. For a pump.
Adds unnecessary mechanics to an already complicated system
that's pretty much why it doesn't matter. Let people be 'lazy' and do extra work
Water towers are a thing in real life though, what's wrong with that?
Water towers themselves dont act like they do in satisfactory though
the water towers in game that people make have valves set to 0 so no flow, thus shouldn't have head lift
it's just something that's really silly and pointless
I mean... close enough for suspension of disbelief
but people think they are pulling a fast one or something because they don't have to spend the power on a pump
Water towers don't need a valve or anything, it just sets the highpoint of the system and makes everythihng below it behave better
Honestly to me if you saying woo I saved power on a pump for that you have other problems to sort out first lol
look, I don't get it. some people's brains are weird and like 'getting away with things'
if they mechanically did something over pumps I'd get it.
Water towers are some of the most pointless contraptions of all time
🍿
That makes sense, but also doesn't line up with experience, so i guess i'd have to see it happening.
I guess I kinda do mini towers of sorts. If im traveling things vertically I still like to feed machines from above and ill put a buffer above the machines but not at the sky or anything
but at least they won't break anything
True
that's because in general valves won't do anything in a system. You keep it flooded and you won't notice they exist. They can have weird behaviours though if pipes arent full so basically just exist as an extra point of failure
Otherwise eat the miniscule power cost use a pump call it a day
Mcgalleon has said that he's experienced putting valves on every machine input in a manifold and just in front of a manifold and has replicated the effect of a loop. But not nearly as reliably in situations
Since it's not nearly as reliable I'm not interesting in seeing in what situations it will work and will just use loops
Keep the pipe full and you never really have any issues
But if the pipe is full, why do you need a valve.
well... with high flow you can have extra issues
backflow from manifolds. It's also what looping the manifold helps manage
To prevent stuff leaving -_-
but it's less reliable than loops so ... eh
Or to manage external.inflow into a loop(eg aluminum umbrella refineries)
you mean direct feeding waste into fresh?
Yes. My aluminum refineries for rcus for example i send the water back to the refineries and have a valve set to.input what the waste water doesn't fill. No issues with it
Back i news to go to bed
you can just do this with a rotated junction. avoids valves all togetehr
Too.many spelling errors
eh, if you like gambling. Use a powered pump instead
direct feeding isn't something I recommend, but if you do, pump rather than valve. Better odds
Why do I need to make pipes fancy and complicated when I can slap 1 piece on it
is a pipe junction not 1 piece?
VIPs are probably more reliable than any direct feed systems
or did it magically morph into more than that recently
I guess im confused on what you mean by junction here
I'm assuming they mean a VIP
I was thinking you might have meant like a vip junction
but could be wrong
yes, you just rotate the junction on an extisting pipe so its a +
Doesn't a vip junction have to be vertical to function correctly
when a junction is in the up position, it has prioroty on its inputs
Like pipes on top of.one another to merge at the bottom
Right so a vip junction is what you are thinking
Again why make a fancy junction when I can slap a valve to limit freshwater intake into the system
Which i haven't seen yet
Meanwhile me, making 7000 iron and 3000 copper ingots with my waste water 
because it's not nearly as reliable
Im.one of the lucky few people who rarely has problems with fluids tbh. And when I do have issues it's because I did something silly lol
and breaks easily
what is up everyone
not the pioneers moral
Some also just make wet concrete and sink the concrete
Huh
I considered that, but it seemed pointless, figure I could put these to use at least
I need to make some motors, eventually some ficsite and copper powder anyway
I plan on using leached for my ingot factory. Right now I gotta get the stations up in the desert to harvest the nodes
Is there any reason for limestone other than concrete
Cloudy diamonds maybe?
Think ill stick to pure on the copper though. Uses 3 times as much sulfur for some ungodly reason
theres so many water sources. i found it easier to just make the useful stuff at better locations
Well, I can ship off whatever is left over, or still sink it
Still trying to decide if I do separate trains or one giant train for moving the ore to my ingot factory... is there a downside if a train is 12 cars long besides you know.... space?
Probably not
cheap silica?
Sure, that too
Thank you good to know, I’ll try to figure this out, working on a new world after my last playthrough, wanna have everything in the desert
My trains typically have 8 cars (queues seem long enough as is, sometimes)
Rule of cool also is something to consider
For sure
I smelt caterium onsite and have them fetched via drones instead of using pure recipes so
Because i like drones. And it makes sense there
Ah, I can't wait to have my drones zipping around, still need to actually finish my aluminum factory for that
Guys is there a problem with spaghetti it’s beautiful
I just finished decorating my power plant that uses refined power turbines and also.makes 600 packaged rocket fuel for.my drones too so. Right now i need to get the drones placed at other sulfur nodes and caterium nodes mainly
Blasphemy
Huh
Food spaghetti is beautiful. Belt spaghetti is not 😛
Spaghetti can be orderly
Nuh uh opposite
That should power a lot of drones, I am going to package the same amount
I’m working on the first phase 1 item and tried making it neat but ended up spaghetti bc it made me feel so much better
Numbers lined up nice and neat with 360 oil as well
I siphon mine off my powerplant
I still have 2 untouched oil nodes in the crater lol. My 800 turbo.fuel will take me a long way
Do both drone ports of a drone need fuel or just one
Just one
Just one
And you typically only need a drone on the demand side
Why do all my drones stop working then
Just stay at the port
As in landed or just hovering around it
Landed
If you go into the port ui it should tell you what's going on with it. Post a screenshot in #screenshots or make a #1038092680493801533 post
Could be a multiplayer sync issue
If it's not taking off check that it has fuel thata going into the fuel port(it will not take from incoming outgoing inventory) and that it's port and destination has power
So how you getting fuel to it? Just jumpstarting it?
im now making 240 steel per minute and have no clue what to do with it
steel screws maybe, or just turn it into the basics
Typically you dont have fuel or a drone on the port thats supplying. You do have a drone on the side thats demanding. For example I setup a port on sulfur. I do not give that a drone or fuel. I do setup 2 ports on the demand side. 1 gets fuel to fuel the port. The other goes and gets the sulfur
wait until you need beams or pipes
i was already making like 30 beams per minute
i found better nodes
evening, pioneers
Who’s ready for October wooooooooooooooooooooooooooooo
When do the streams and videos come back from css
it's probably in #announcements
this is literally what pinging <@&370483737957236737> is for 😛
soon™
when do we find out whether the lizard doggo has a butthole or cloaca?
But the bed is sooooooo niiiiiiiiice moooooooom
tfw you realise vtubing means you can stream from bed
install bed in office, problem solved
my room IS the studio #grindset
Heh, we already have 1
2 I think even
@open bone Satisfactory duvet set, maybe?
sleepy time stream, confirmed
css sleepover stream
no crunch allowed tho
@open bone Fluffy-tailed Hog Slippers, maybe?
just sink it for now, you will have a use for it soon enough, then you can build an add-on to your factory to produce what you need
for months now, I've had 90 packaged fuel appear in my inventory's dimensional depot upload section
if I take it out, more will appear eventually, at least when I start the game and load
anyone else have something similar?
Just don't take it out of the depot until it backs up wherever it's sneaking into it and breaks something
How do I delete someone else's message?
alt-f4
Tried that before, didn't work
the community managers could also answer the question 😛
right click profile -> ignore
Elite Gas Stingers are up to three times the size of an explorer.
yeah I am uninstalling
i think i found a bug, when i put my PC to sleep mode with the game on aspects of the map seem to lose collision, i think my truck is now under the map :c
Hi, I have a quick question. I heard that you can chat with ADA in game, but mine doesn't seem to work.
not sure where you heard that from?
🏃♀️

Just wait until you try to milk one
ooo unlocked geothermal gennies 🙂
Noice
is it smarter too use a bigger coal node for steel or power
like theres 2 close too base one has more coal for sure i feel like using that for power is smarter and the smaller one for steel idk how much steel i need tho
I'd recommend to not think about "nodes"
think about items/min. If your steel needs 480/min coal, use node (or nodes) that give you that in total. If node gives more, underclock it and leave rest for future projects
i dont know how much steel i need rn tho
more, always more
better decide it then 🙂
okay so i want the bigger node for steel
because without knowing how much you need, you can't really build it 🤷
yeah but you need to decide on size of the build, right? 🙂
idk how much yet cuz i havent looked at the recipe
once I have belts that are good enough to handle a fully OC'd miner I just do as much as possible but until then I have to actually decide things 🙁
that's usually what you want to do before building 🙂
ik but rn im just getting the resources in the same spot
ik what i want tho so ty
bigger nodes for steel
well that's also "too early" imo - if you don't know how many resources you'll need, you can't know which ones to bring to one spot 😉
but you don't know how much of each
ye but if i have alot of both i can make it work
for sure, but I'd recommend planning before building 😉
and what's your product that you want from all that?
one million steel pipes
and I'll be transporting it back to my hub via factory cart obviously
500 million screws/min
smart, you can never have too many screws
you can barely make 1/100th of that
Nah I could do it
you literally cannot in vanilla SF
what if you sloop every step?
not possible in vanilla SF
because there's a limited number of sloops
I guess it is like tens of thousands of constructors and stuff isn't it 🙁
What if u sloop the sloops😼
almost 58k constructors, yeah
I'd find a way
69400 machines
Make that 69420 machines
max screw output is a much better goal than all the max power people
I feel like you might need a good bit of power for max screws
With this many screws we can make a screw powerplant to make more screws
yeah, the build I'm talking about uses ~500 GW
(I didn't even consider power, so it would be less screw production than 5M)
so I think then you do diluted fuel + HOR and use the sloops on there instead of the screws and that should be about what you need for power
the 5M build uses 100% of the map (with exception of nitrogen and uranium)
can't do coal because you want that for screws, can't do fancier fuels because those want coal too, can't do nuclear because that wants all kinds of stuff
so you don't have anything to make power from
this is going to be a biofuel heavy achievement then 🙁
Personally I like over producing nails
Copper screws too
I assume demolishing and reconstructing the space elevator forces you to resupply all the phases/stages?
Is it worth using compacted coal for coal gens? Like pure MW output wise
No, it saves all progress, even on current stage, move it whenever
I'd say generally no but use it if it's fun for you, there's better uses for both sulfur and coal once you have oil based power or greaterif you're trying to min/max stuff
No but it should
Turbo fuel, gotcha
I'll save my sulfer until then
I would personally hold off until rocket fuel, if you plan on going mass fuel for power
nuclear also uses sulfur if you wind up going that route, or certain recipes doing aluminum stuff
But unless you're really pushing production limits the map almost always has more resources than you need for what you're doing and it mostly depends how much effort you want to spend. There's room for recipes you just find fun
Well the map doesn't have enough iron for 500 million screws/min
So not enough resources we need more map lock in
We need a infinite map size like minecraft (well not infinite but yknow what i mean) 
alt recipe? xD
Synthetic iron nodes
I already told you this 😛
Just mod in more resources
Nah don't do Turbofuel tbh.
HOR into Packaged Diluted fuel (or even just fuel directly) is enough to get you to Blenders
Which gets you to Nitro Rocket Fuel (whose lack of complexity is worth spending more Sulfur on)
diluted -> nuclear imo
Is there something going on with Satisfactory-Calculator's Blueprint page? There seems to be an astronomical increase in downloads on recently posted Blueprints. I can refresh the page and see the counter going up. All while not getting any comments. What the hell is happening here lol
Slowly figuring out Satisfactory, built up my power infrastructure a bunch so I can focus on my factory.
Surely 5x my power consumption will last me at least two hours of building.
I couldn't find any contact info to speak to the site's owner, so I guessed I would just see if anyone here knows anything
Ok
It feels like bot behaviour
what fuel is best for drones
most likely the counter is not protected against bot downloads
Likely
I can narrow it down to a specific date/time/blueprint as well
From that blueprint on (Jul 26), the download count goes from a couple dozen to thousands
Depends on your definition of best xD
Does anyone know who is the owner/creator of Satisfactory-Calculator? They might want a heads-up regarding this issue
With Nitro Rocket you can turn 600 crude, 800 coal, 1,600 sulfur, and 1,200 Nitrogen into 2,400 rocket fuel. Which is enough for 144 GW of power.
You also get 400 compacted coal which you can sink or turn into another 1.2 GW if you feel like hooking up the water inputs
Worth noting that Nitrogen and Rocket Fuel are "Gases" so don't need any headlift
Building a Rocket Fuel plant was like a 3 day mission xD
Nuclear was like a week xD
Including building all of the support network and logistics xD
Nitro rocket is good because it's just plug 3 raw inputs into a pre-existing Diluted fuel plant and you got from 20 GW to 144
i unclocked it just now
i think ill get to rocket fuel and start using that
it drains turbo fuel like crazy fast
doesn't the coal loop back? is it really 800 in that's required here?
You can recapture the compacted coal for turbo fuel by default
But if you use Nitro Rocket you cannot loop the compacted coal that still shows up back in
so you can make a nice terrace that fllows downwards, but at the end when it's rocket fuel it will naturally rise up to a platform above that for burning or packaging
I mostly just use Fuel because I built the factory and there is no room or willingness to upgrade the solution xD But I think Turbo/Rocket Fuel or Batteries might be better xD
turbo is a bit underwhelming, when you go to turbo I recommend going all the way to rocket.
it's fun.
For drones there are 3 contenders
For ease of production packaged turbofuel is best.
For best performance there's Plutonium Fuel Rods.
For halfway between them packaged rocket fuel is also an option
I like turbo for drones because there's always plastic available where the turbo fuel is.
option 4: replace all your drones with factory carts because they're way more adorable
option 5: replace everything with trains xD
I think I'll use turbo fuel for at least a bit, then later I'll tear it down and upgrade to rocket fuel
I need to teardown an earlier powergen build, I'm just gathering my sanity for this nightmare that shall ensue xD
That way I'll have the packages turbo fuel needed to unlock the rocket fuel, then I can get the Nitro Rocket fuel recipe and go from there, and the turbo fuel will be at least good power for the timebeing
I did this but on a bigger scale, and used my compacted coal byproduct to make turbofuel which I use in my dark matter crystal factory, as it really helps the amount of diamonds you can get
Diamonds have been the bain of my life xD
Honestly they were mine too until I started using the turbofuel recipe, it makes so many more diamonds now
It's actually moved my bottleneck to SAM production
Yea I need to get into the turbofuel recipe xD
Atm my current headache is copper powder. Blueprints are so handy for this task
Is there a way to flip the inputs or outputs on Satisfactory Modeler so there are fewer lines crossing over each other?

Awww why do you have to use packaged turbofuel
compacted coal can also be used for a ton of easy steel
ty :D

where should i do centralized storage
im bored and its a fun thing to do, ik depots are arguably better
i just finished my fuel generator factory should i put walls on it even tho i don,t have glass
you dont have to
mine is just a few floors in the middle of the ocean at the top of the map
i dont have any battery
what
i also have around 50k MW power production so i'm fine
ok i guess i just have it because my fuel production is not always on point
I always make sure my power graph is flat
Consumption isnt but i cant do much about that
makes sense
I still have my coal power because i haven't needed steel yet but if I do need it I'll just remove the generators
There's a lot of coal around the map. Only destroy stuff if you really have to
why is it that mk 3 conveyor belts use steel because i have to cut a conveyor every time i need steel
What do you mean cut a conveyor'?
i have to getrid of a belt so the steel beams can stock up in the constuctor
the discord link for it is at the top of the page
heyyy can some one help me pls i was trying to open a map and every time the game crashes i did try to create a new map but crash anyway
@sterile blade btw I tried a thing, aka that save at 1080p lowest settings, was at 400 fps and would drop to 100 fps, so only losing about 300 frames, this is fine
what?
Sorry that doesn't make any sense to me
whatever
can you explain it a different way? it doesn't make sense
Seems like you're doing something in a way that doesn't work well. We can help if you can explain what you're doing a bit clearer
its pretty straightforward, remove the belt taking the output from that constructor and the steel beams pile up in the constructors
there's a lot of better ways to do it but
Why would you ever need to do that?
idk
Lol
that also doesn't make sense as a thing to do
easiest option would just be having a splitter taking the excess from that belt, or just having a factory meant to produce steel beams
If you want Steel beams to use for constructing belts, make steel beams and send them to a storage or a dimensional depot
i do that now
There is alot about this discussion that makes no sense
Making them back up in the constructor seems like a strange choice
nvm
was that what you meant though?
i will do bad stuff to u
now you just sound like a child
i am 98
Me watching this discussion become more strange
100% a child. I've reported to mods for underage user
what could never be me
I know. The invite doesn't work
you could prob search for it in google or something if you really cared enough to? but I'm sure they are eithe aware or don't care
Random question:
Does anyone else hate the shit out of the Blue Crater?
I can't tell if it's because I've spent so much time there with failed fluid projects that I've just developed a negative association with the place, or if there's actually something inherently annoying about it.
do u know what the water geyser looking things r for
Depends on which
Usually those produce gas
There's also geothermal vents that can be used for power
But both are around phase4
i have to go clean beans brb
Hmm ok
doing my 32 assembler balanced load blueprint. what a pain to connect it all
feeling like a Intel chip engineer
guess who's back
What's the most optical usage of crude oil?
i think plastic and fuel give the same outcome
I'm not sure what your question is, but generally you make a power plant with it plus plastic and rubber
Optimal* ?
no, optical. The most optical use of oil is probably to set it on fire
crater is great
got a ton of stuff cooking there
resource wise it's great, but there's something about working there that pisses me off.
I think it's the unavoidable verticality.
i hate fluids because i can't stand the dealing with head lift.
now i'm enjoying my nukes
if there was a more reliable way of seeing headlift on pipes maybe i wouldn't mind, but the snap points don't always work, the headlift overlay only gets displayed when you're previewing a pump placement, not existing pumps, and the overlay has limited distance so if there's a stretch of horizontal pipe you might not know exactly how high your headlift is.
having an extra pump or two doesnt hurt
you dont need to try to squeeze max distance between pumps
Whats the actual difference between a smart splitter and a programmable splitter
Easiest method is having a "snake" that goes up with regular pipes (not clean)
The weird looking thing on the regular ones indicates flow based on how open it is
Smart splitter=one item filter
Programmable, can do multiple items
Smart splitter is one option per path basically
Ohhhh
Man i thought i could control how much goes out from each output
Disappointing
idk, i dont find it much different to working anywhere else? terrain is what makes building interesting, i actually managed to cram quite a lot into the small hole that is the crater, i think
#screenshots message
first one is smart, second is programmable
smart can only have one condition per lane yeah
to be fair depending on the number controlling output is fairly easy
Yea i understand thanks
it's the water that pisses me off. I hate how annoying getting out of water can be.
There's this really annoying bug right now where, if you have your build menu open when you fall into water, the build menu closes once you enter water, but tries to reopen as soon as you leave. This instantly kills movement control, causing you to fall back into the water.
the time the build menu is open for is really short, so it's hard to close it so you can properly get back out.
it's fine if you've got the hover pack, but usually if i'm in the water it's because i'm not in range of the power grid
imo they need to
A. allow you to jump out of water far higher. (like, it should be comparable to a ground jump)
B. don't reopen the stupid build menu
Was hoping that there was a way to control how much goes out from each output so i dont have to have more splitters than atoms in the universe for big projects
Thats been in the game for years
Easiest option is the moment you press jump to leave the water press the button to leave build menu
just switch between hoverpack and jetback
I could believe that. I just started playing again ~ a month ago, and last playthrough was like 2 years ago so idr a lot of the bugs.
Too frequently this happens to me when my jetpack is out of fuel, and i'm not in range of the power grid
the annoyingness of it makes my blood boil
my solution is to spam temporary power towers everywhere, they stick out like a sore thumb, very easy to delete later when you no longer need the range
what is this a game for dolphins?
gotta appreciate the questions-and-help section. It may just be how it works on discord but a lot of boards for asking questions, to check for any answers people have added, you'd have to go to your profile and check posts or have favorited your post and then check it in favorites...this, your question just dangles below the question section and you can just click it from the menu. Love it. Also my question was answered in minutes. I find this...Satisfactory 🙂
it's time to make 42 blenders
yay
im doing 144 refineries today, yay
oof
hehhh 80 refineries
only had to build 26 for this factory
i have 190 total 
damn
In your entire world?
no, this factory
Sounds like a lot of pure recipes
I see tons of complaints about pipes and fluid mechanics....luckily I havent ran into too many issues with that just yet. My biggest issue with pipes is getting them all to run straight and look decent. Especially when trying to run them vertically....any tips/tricks/guides on that specifically?
Hold ctrl, use the various build modes
I see that pY sticker. You can't escape from Pyanodons.
7k iron ingots, 3k copper ingots
no i can't
the sunk cost falacy is too much
It calls for the factory must grow.
What ya making?
most of the pipe complaints is people assuming how pipes work and then having the build not work because they assumed wrong 🤷
use all the build modes, fr, all of them
#screenshots message
Hey greeny I'm trying to supply 3000 water to my factory with a pipe, why isn't it working?
4500 aluminum ingots, the iron and copper is made from byproduct water, some of the iron will go into motors, some later into ficsite, some of the copper into aluminum sheets and casings and whatnot, some into copper powder
Been trying, and it still looks like trash. Thats gorgeous though. Time to keep practicing...
Does anyone find that their sloops and spheres respawn after loading their save? I thought I was tripping at first but I am 100% sure I just picked up the same sloop 3 times now
Normally, it can happen when they update the map
But every time you load the save is not normal
its really just a lot of trial and error until you figure out the particular tricks you need for certain things
and develop an eye for which end to start your routing from
If you share a photo of something we can provide constructive feedback
I hate when I'm searching for the heavy oil alt recipe that I end up finding some good recipes as well.
I have decided to try to go for the turbofuel route again. Apart from the regular fuel recipe, I end up using less power to run the turbofuel base recipes and thus more power to the factories.
Just save them in the harddrive library and then when you get the alt you want, pickup the other useful ones as well
could do save scumming if you really want a recipe at a specific time
I'm totally not just save scumming to get the one I want.
Does save scumming work with the re-roll?
yes but not main roll
I've not actually done it since about U7/8
Yeah I remember them making that change
so you would just save the game after seeing the hard drive completion screen to save time exiting out of that alert
one time I was doing save scumming for uranium and it took like 50 tries before I got it 😮💨
beats the alternative, I guess
Regular fuel consumes less power per MW produced than turbofuel
At least assuming you're using HOR + DPF
finding 50 hard drives
But then you get 49 other alts 😉
It works with the main roll, if you save before putting the drive in
eh most of the alts are hard to use, I think
I really only jump on the ones like pure ingots or some of the fuel ones that improve the ratio of the most critical resources
Most are very situational. Sometimes I prefer to use an alt that in my opinion is worse than another if it means easier logistics
At least according to the satisfactory modeler, I'm using, on average 2985mw with the HOR and diluted fuel recipe and only 1,500mw with the turbo fuel so more net power.
a huge part of my playstyle though includes sloop+250% clock, so I also like alts with better output/min because then the sloop multiplies it further
Well, according to SFT, fuel is 1900 MW for 20 GW prod, turbo is 2100
With DF instead of DPF, both go down by about 100 MW
I got 1000 rocket fuel out of 2 blenders with 250% production and 8 sloops. totally worth the expense though bc that's enough power to finish the game (I am only a few hours from finishing the game rn)
60gw power btw with only 225 oil and 150 sulfur
Probably may not help that I'm overclocking on both to reduce the overall building count.
Think i'm gonna save my sloops for ficsonium stuff
considering how little abundance there is of sam
ficsonium is super easy
you can make 360/min of ficsonium ingots with 5 sloops and 240(?) SAM if you use aluminum
I still don't see it. I'm still having a much better power useage with the base turbofuel recipe over turning the heavy oil into fuel directly. At this point, this might just be a bit of a personal preference.
Though for logistics sake, might still be better to use regular fuel if I can't get the turbo fuel alt.
Ficsonium, not ficsite
Turbo makes more power per oil but not more net power
I'm basing all of these numbers off of getting 600/min of oil from a node.
oops
uhhhh just put it all on rocket fuel
I never even used nuclear and I'm about to beat the game 😶🌫️
And this is what the modeler is telling me. The net is only from how much power I'm getting out of the entire system when taking the power needed to power the machines into consideration.
Yes I know what net power output is 😂, a TF setup takes more power to create an equivalent amount of power from a regular fuel setup however you get more power per oil that you input
I didn't mean to make it sound like I didn't think you knew. Was just clarifying what I meant when I read the net values.
yay SOON!
#screenshots message which one? 1st or 2nd
I can't speed up endgame
where are all the factory carts? that's the one I want to choose
I was going to double ||nuclear pasta|| but I need like 50gw more on the grid just to get 5 more/min
guess I have to idle for 2 hours to get the rest of it produced
did you want to do a Kibitz?
xD
LetsGameItOuts too?
every endgame part was spaghetti because I was building those as an addition to my factory in the west, but it was by a cliff, so lots of conveyors are crossing and/or clipped underground
do a conveyor tornado, that was the best one
i am happy to see whats 1.2 brings into the Satisfactory game
who's gonna tell 'em
😢
oh no. 
a forever vacation. the game's finished
no
no
game is not finished
they didn't say they're done with the game
wait really
they just on vacation
I thought someone on the dev team said 1.1 was the last thing they were going to do
I'm on vacation too! that's why I have so much time to talk about factory carts
at 2:50
They will make teasers again once they have info
"slowing down for a while" not stopping
I heard the next big content addition is 3 more tiers of factory carts
"July and August"
after that they will continue again
i call every summer a slow down due to vacations at CSS
YES. but, im just at Tier 5 for the first time since i got SF in 2020 xD
you're amazing and talented and I believe in you to get to T6 this time
i always dropped the save after 20 hours or so. in 1.0 i played one for 65 hours. and now im at my biggest save for 1.1 with over 70 hours now and for the first time in phase 2, doing phase 3 and almost have trains
: )
i correct. 77 hours
but im now at the point of rebuilding or rather just building my first fuel gen to then go full throttle
and build my first actual factories, that dont look like ground pasta
oh, but my question still remains. make plastic/rubber and residual fuel or fuel with residual plastic and rubber
is it possible to get 60 computers for an alien power augmenter before getting oil via hard drive crash sites?
yes
lovely
go to either ||red forest or titan forest|| where a lot of the crash sites are
hey there !
anyone down for some satisfactory factory building?
some one better do or else
I wish
The vacation part
Not the game part
i'm playing an unmodded version of the game and set my dismantle crates to merge, but when i dismantle with full inventory it does not create a crate. is this a know issue?
go collect stuff
my power grid simply isn't strong enough to hold faster production
Vacation is just microdosing retirement.
I have everything. that is NOT an exaggeration
you might have a dismantle crate somewhere else on the map
there's a setting to join nearby dismantle crates so there aren't as many spawned, but on larger worlds ANY dismantle will tend to go to one crate
all slugs too?
slugs are useless in endgame
I have thousands of power shards and power shard production
but they are collectible
I don't wanna
smh guess imma play hoi iv
why would you want someone else to build your factory
we build together have fun and chill yk?
Damn can you not make lifts where the lift part is one way but the output is another way by linking it to a floor hole

It keeps adjusting back
you are asking a random person to basically do the whole point of the game for you
no im not :)
are my conveyors broken? i have a mk 2 miner on a pure node at 200% overclock and it says its outputting 480/min but my conveyors right before my factory only show im getting 270/min? im using mk4 conveyors the whole way wtf is going on lol #screenshots message
I mean if it says 270 then theres probably a mk3 in there
the throughput monitor only shows how many items passed through it in 1 min
Maybe the conveyor inside the splitter is a mk3
else check every other conveyore
Delete the splitter and re-place the belt
it can only open from one direction for all floors, ueah
Hmm maybe the whole thing is just cursed
yeah prob tbh
Does the factory use all of the 480 iron ore or no
yep 8 smelters with 200% overclock
before you could place them that way by making them link to a floor hole, now it automatically adjusts to the second pic
And they all run?
- Maybe you’re only using 270 ore
- Maybe there’s a mk3 belt stuck in there somewhere
Can’t see where it’s going so unable to help further
the last 3 in the manifold dont rlly have any ores in them, they keep going idle, triple checked now and no m3 anywhere...
it could be inside the splitter, especially if you used poles before building, or upgrade-in-place after
Send a pic with the whole build. Use decoupled camera to get a good angle
whats decoupled camera
Photo mode then decoupled camera. For keyboard defaults that’s
p -> r
Go into camera mode and then press r
yo what are some mods yall recommend after a first playthrough?
#screenshots message
think that should be good
infinite zoop, daisy chain everything, infinite nudge, soft clearance for everything, shallow water extractors + progressive blueprinter
the last 2 are more circumstantial, im just using them because i had to build 500 water extractors for my nuclear plant and i couldn't do that without some janky blueprint stuff
Infinite nudge is a 1.1 feature
pure vanilla, the game is a perfect 5/7
The factory looks fine, there has to be a mk3 hidden somewhere
1000% size and hp spiders
#screenshots message
😭 gotta be shitting me
I’m a vanilla purist but if you must use mods, infinite zoop is a potential time saver. I use the x10 max as my bounds for quicker zooping but each player plays differently.
nah no solar pannels, auto bad game, i want to run my factory on pure solar (jkjk)
what is oil if not the ground's solar energy?
go fully vanilla, go through things as they are... until you hit your first "oh I wish this was bigger..." (inventory)
Then you go get additional inventory slots mod, there's a variety.
Chat how would you explain train signals to someone who because quite good at train signals in Factorio?
I want to build my train network but so far I'm only really using the blocks, cus idk how the other works :/
you don't
I only use block signals because I build crazy non-overlapping intersections
I’ve checked this a couple times and I can’t see the error either, however those 3 machines that are idling will be your clue for tracing it.
If they’re empty, input belt too slow (or not connected)
If they’re full, output belt too slow (or not connected).
Given these are making 60/min max and it looks like the first one in the chain is idle, I’m leaning towards disconnected belt.
Nvm to my previous reply, congrats
path signals basically just reserve paths through intersections, so you can have multiple trains passing through so long as they arent going to hit each other. put them at the entrance to every intersection with a block signal at every exit
gotta fix my blueprint now too 🙁
ait so kinda like Factorio then
thank youuu :3
Block signals exact same as factorio.
Path signals are better than chain - they reserve the whole path, and are smart about not reserving connected rails not in their path. Basically, you only need the one path at the entrances; unlike with chain signals where you’d have a bunch in the middle of the intersection too.
However… trains make up for that by being dumber and not re-pathing around blocked railways
Can't make the trains too op lol
they have to compete with factory carts so they'll always be 2nd best anyway
oh yeah i think theres also a bug with 1.1 where sometimes in a 4-way intersection one of the directions won't be seen by the trains
funny enough i stopped playing right after coal power (idk why) came back 1 day ago and wanted to play again and now am back to coal generation
Automated factory carts when
ages ago! they work with truck stops
since a few years ago
Signal bugs are best dealt with when encountered, tho ya the signal-at-junction-“loops into itself” error is beyond frustrating
Must be out of the loop badly. I never use trucks and vehicles other than trains anyways lol Belts are superior above all else /s
aha that makes sense
does that mean a city block design (In theory) would be more optimized in satisfactory compared to Factorio?
I know the difference in rails and everything, this is just regarding the train pathing
Trucks are great for coal, I drop em for trains tho asap (I’m biased).
Drones can be great too, especially for delivering complex items you don’t need in great amounts (where 1 train car is too much); I use drones for Radio Control Units quite often
i think you'd have to be clinically insane to use city blocks for satisfactory
Not really because unfortunately train scheduling is also quite dumb. Can’t turn off stops dynamically, nor will trains path to same-name depots. It’s not very flexible in its pathing options.
ada commenting on my killing of beans. yes ada. it was necessary
The main difference is in satisfactory, ore is infinite. Your production rate will never decrease due to a patch thinning out, so there technically isn’t a need to plan in the same way
fr
automated nukes just so I could get rid of them easier
god damn inspectors trying to pressure me into OSHA regulations
I definitely learned that handfeeding through the first phases is definitely ok to do and that there is no need to have a main bus. I just hide my spaghetti behind walls. Out of site and out of mind.
Though I do sometimes enjoy seeing all of my manifolds and such on display so I try not to hide those.
ive had to hide my spaghetti monster for these uranium cells
even getting all the resources into a manifold wasnt pretty
factory carts are a great spaghetti replacement, cars driving around is way better than messy belts
"that one had a family" maybe it should have stayed away from my belts!!!
yeah but like
they can only carry one stack of items and i need thousands
just needs more carts then, double-bonus!
and they don't need fuel so your logistics are further simplified!
do we know if satisfactory is going to have crossplay when it launches on console?
console is gonna be able to play with other console, but not PC

at least on release
yeah, let peasants play with peasants
can i assume that routebacks works just as well with pipes?
Anyone here remember my stupid rant about how hard the ratio 4:6 is? And how stupid I am when it comes to building a 100% efficient steel factory?
WELL GUESS WHAT MFS
I can’t send pictures here shit
4:6 is easy tho
3.4 billion sink points per minute for 22 minutes, totally worth saving up those BWD just to watch that happen 😂
“4:6 is easy tho”
This entire adventure has made me realize that I just might be dyslexic
Routebacks? Not sure if you’re referring to looping a pipe, or mixing fresh and recycled water here.
What are you talking about?
I put the SEXY in DYSLEXIC
like, splitting a load into an 8, then route one end to the back so the load is perfectly split into 7th
At that point, why not just manifold?
bro's over here balancing pipes 🤡
well, pipes are bidirectional by default, tho with valves you could make it work.
I just always manifold pipes due to size anyway
😭
so what is manifold
Don’t get me started on trying to talk to women
Me a maths major: “alright boys sit down”
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
I don't get it
Honestly, neither do I
??
But it works and I’m not touching it
oh nah not those kinda layouts
it gives me PTSD from special relativity
i did not have a good time with those layout in other factory games
I even commented on the original post but I was just as lost lol
don't do that for fluids, they don't work that way
yeah i realised valve exists...🥀
yeah, don't do valves either
Oh shit
what-
Starting a firestorm again
valves hardly help, do a looped manifold
does this equally satisfy all demands that are different
one input needs 30 cm3/s, rest needs 60
yes, once filled (and prefilling is very useful with pipes)
ok
same as normal solid manifold
i never thought that making buildings is so easy
Is it even a good idea to have a single pipe go from the last line of manifolds and loop back to the beginning as long as everything is filled before hand?
that's why majority of players use mostly manifolds in their saves 😉
ok embed perms test FAILED.
it becomes absolutely nonsensical how fast you can slap down 32 refineries with just a simple blueprint, auto connect, and fast depots
whats a manifold
read above
more like "completed successfully" 😉
what does it change if its a manifold or not
generally not; looping can solve some sloshing issues but if you can just connect closer to the middle of a manifold instead of at one end, that isn’t an issue
fluids are bidirectional, so they are (almost) impossible to balance
you plug items in and anything you dont need comes out. much easier than making a load balancer
looping is only useful when it's needed. which is rarely
well yea but i was actually talking about the building and not the inside
in case of perfect builds, yes. But not all people can do perfect builds properly, so looping helps them. And worst case it doesn't do anything, but doesn't hurt
A lot of problems that one has with fluids. especially for power, can be solved if you just let everything fill before you start up the system.
Not sure how this works with aluminum stuff.
with aluminum it's generally recommended to not mix fresh and recycled water
Here me out, they need to add a hard mode to this game
for aluminum water loop back (if you must), prefilling will expose any issues sooner. Otherwise it can take hours to find out I did it wrong (yet again)
how would that work
It just would
yea but what would change
All Nodes Impure
I do have a neat headlift reset system for my waste water system in aluminum processing. It actually does mix fresh and waste but it only uses the amount of water that I actually need.
EVERYTHING
Satisfactory Plus mod has been updated recently. Pretty dang close to a hardmode.
All node Impure, monsters don't stop spawning and are extra aggressive, double build cost, plus hogs and spitters can break your factory.
Just feel like early on project assembly parts are just introduced and then thrown out after they're done
Yup, when done right it works! But I keep wanting to be flexible with my designs, specifically doing a lot of my pipe work under the floor… and it’s more complicated there. Still possible (using a perfectly heighted water tower), but just annoying and finicky for someone who’s doing aluminum for the first time.
and machines need break too
Like smart plates
Satisfactory, but every night, you have to play Sanctum with waves of beasts.
that's hardly harder. You just decrease limit of resources which most people don't even hit
Whats that
noted thx
Another Coffee Stain game, FPSxTD (First person shooter x Tower defense)
It actually can be done with the industrial fluid tank. It is high enough for the system to work.
But I agree, very finicky.
SANCTUM 1 and 2 are both pretty cheap on CDkeys, I highly recommend
oh no way thanks so much for the heads up, been wanting to try it for a while but wasn’t compatible with 1.0
ooh I’ll try that out next time, thanks
No problem!
I was looking at the aluminum chain and I also could have just had it that the waste water is put into another refiner for alumina solution thus removing the need for extra balancing as long as the machines are using the exact amount of water though this way is boring
can i rotate a biulding less than 90 degree on a fountion?
Sadly no
hold ctrl
When is coffee stain going to give us the mech suits that fotuna III has
i have infinite nudge tho so im not sure if thats a vanilla feature but it should be
do u guys think 15 modular frames were too much for my first factory? i am currently sitting on 8200 modular frames, and i still havent made a single part for completing chapter 3
Generally it’s best to automate one or two machine doing it, then expand to more, but how you play is entirely up to you. It’s not like you’ll run out of nodes on the map before you finish the game
yeah, I'd say 5-10/min is enough for personal needs
and yeah, I wouldn't recommend automating "for future"
yeah, reinforced plates wouldve been better
well that stockpile is probably enough until you need to build a massive factory with hundreds of manufacturers
so i havent even completed phase 3 yet and i just finished my modular frames and im making 75 per minute
am i making to much
ans other question, 400 rubber and plastic /min should be enough?
i use 2 overclocked pure nodes
No such thing, you can always sink some for the coupons
bet
not really if you're trying to automate things in large quantities
yeah my buddy started this factory then quit but i have 12 lines of 480 iron coming in per minute
is it enough for chapter 3?
i think so?
You can always just make more if you need to
its been a hot minute since i did anything with oil that wasnt rocket fuel
How much of anything you need depends on how big you build, and what recipes you use
about to make a really big plastic/rubber factory tho
Nobody's going to be able to give you a definite answer about "enough" unless you're, like, literally doing Max Plastic or whatever and literally using all the map's oil
enough for what? depends what your goals are
1 of each thing is enough if you just afk in game all day 😉
400 of each is enough for now though, yeah, you'll need more later though
i think im using all the oil in the gold coast, 4k plastic and 5k rubber is gonna be more than enough for anything i plan on doing
by the way, is it normal that hypertube accelerators need a certain direction to function properly, bc if i place them not in a specific direction they just gernerate near no spead.
i plan on harvesting every single resource node in future, so i will definitely expand
as long as you stack them properly you should be able to get basically infinite speed
your only limiter is how much hypertubes you want to place
Not sure what you mean but hypertube accelerators work both ways assuming you do it properly
Yeah
am i gonna be need a lot of iron rods later in game or should i focus all 960 per minute on making rotors