#satisfactory
1 messages · Page 243 of 1
yes, just move them as specified and they'll all work
XD
is there not an interior light?
blueprints are probably the answer here. Since I’ve narrowed it down to a snapping issue, if you can place a signal in a blueprint and get that blueprint working in one intersection, it will always work.
if that signal was a block that was red because of another train, the train going down would've stopped at the top too
I'm assuming they take slopes into account in their braking calculations, and it determines the slope is too steep for it to stop on it, so it stops before it
but because it's a red path at the bottom, it won't turn green until the train passes the previous block. which is also at the bottom
it's very much an edge case, it took me several tries to make this happen
i get that but building a train station only to have the solution be to basically rebuild the entire thing cause my intersections dont work cause they're too close or too tight... is not really minor imo
Awesome shop
i got all the lights and there isnt one that isnt giant
if you have things that close together you're going to run into problems anyhow. Trains like larger sections of rail. Blocks that are shorter than trains cause problems
It’s extremely frustrating, I’ve dealt with it plenty myself. And yeah in a few cases for my shorter routes I just belted or piped it instead. Hopefully a fix comes soon
the distance you have to move a signal back is.. probably about a foundation's length? we're not talking a long ways
Alright, got my plan set up. I'll just use the default recipes. For now, I want to maximize the amount of aluminum I can get unless I get the sloppy aluminum recipe.
I did a reroll on a harddrive and got a choice between pure copper ingot and sloppy alumina. What a roll. got sloppy now, I guess.
I know but you need circuit boards
yeah but especially with the new way of placing rails, I take the smallest curve possible... so for my station there is no way for me to put the signal back since the curve is as tight as possible, thats what I mean
if you have two junctions within a train's length then you should likely treat them both as a single junction and not have signals between them
anyone know what "nightmode" does for the street light
You can find those at crash sites so you can get the somersloops a lot faster.
changes it when it gets dark I always assumed
ah ok
I’ve observed it turning the lights off in daytime exactly once then it seemed to break lol.
Ah use signs, set them to neon and color to white and remove icon
ok
i just built a stupidly big factory just to make components for power production but only now i realized i cant power this
with enough power storage, you can :)
i am on a new playthrough, setting up coal power
i thought i might as well go big
but i dont have the rotors to make buildings to power the rotor factory
Oh, just place a few biomass burners for a miner and a water pump. Once you get one set of generators stable, they will power the rest of the system
ah, yeah, you can't charge power storage with biomass burners
and you probably can't make storage yet
so you do need more biomass gens
or turn it on in parts
nah, i got coal power via handcrafted rotors
i just need more
and thus more rotors
i probably should have settled for 1 assembler instead of 3, but this will certainly help when i will need to make motors in the future
Yeah a lot of the time, only having one machine for making building stuff is good early on. And if you need more, then you can build another machine.
and another and another and... then you're hooked and building huge factories filled with factory carts and trains
200H in mi solo game, and i 'hv don't start the phase 4 ;,D
Yeah but how many factory carts do you have? That's the only important measurement of progress
is ther any arachnophobia mode 😭
im not arachnophobic but everytime when i see those stinger mutants it just gives me goosebumps
did you look in the settings yet?
didnt see anything related in video
oo
accessibility
i better not see any floating blobs
it's way scarier than the spiders are
epic embed fail
it's so monstrous...ly adorable!
and as expected, my 12 rotor/m abomination consumes more power than everything i built on this save up to this point
What if you could have a floating blob of whipped cream on hot chocolate in game in your ficsit brand coffee cup perhaps changed via a vending machine
i'd buy that even tho its got the same price as golden nut
Im intrigued to see where they take this after all the updates over the last couple years.
Idk if CDawg and Ironmouse were the last people I expected to play, let alone beat Satisfactory, but they were definitely low on my list
probably got addicted to factory carts, happens to everyone
btw, i did a test a while back on how much i could push between two truck stops with a gang of factory carts, the transfer rate capped out around 450 item/min before they started bumping into one another
interesting, here's my own science-ing with a large stack size item #screenshots message
yeah, i think i was using 100-stack ore for the test
I haven't tried a speed test since like pre-1.0 though so I'd be interested how it looked with mk6 belts now
the actual delivery speed I saw seemed higher than the mk5 would be able to handle for stuff with bigger stacks
what i do know very well is that if you're moving concrete, a tractor has enough capacity to keep both the station outputs saturated, so it doesn't surprise me that you're getting that sort of rate with a factory cart
Did they change how the blueprint designer handles things "outside" the box in 1.1? I have blueprints from before that have a double wall outlet but now I can't place them on a new blueprint/the previous working one
yeah, annoyingly
Oh ok
gdi
time to go see if someone has modded that out
Well we already have megaprinters👀
There is definitely much larger modded designers
I accidentally made 60 iron plates a minute at tier one and I have way too many and they're already going into the sink
I thought 60 was reasonable, I needed maybe 20
I'm almost at the tier 9 when I installed my first blueprint mod so just stuck with it
Just added a 3 more since I didn't realize there were so many others lol
Yeah there is depending what you need
Im definitely a megaprinter enjoyer, such a nice bp mod
Added that one too
it's going to be soooo nice
Was planning on doing railway blueprints soon anyway
Railways bps weren't really viable pre 1.1, because no auto connects
I wanna zoop bps
So you couldn't even tile the bps for them either, same with loading and unloading stations, bps were really bad with that to
Oh true
My original plan was to do everything except the final bit. Mainly so I could have my hypertube underneath it already done
Autoconnect is going to make that so much nicer!
I can zoop bps, power of mods
How is that blueprint zoop mod? I glanced at it but didn't look too closly
I should get that mod
I mainly do big blueprints though so that might be a part of it
Works nicely for me
Autoconnect doens't work tho, right?
Wait it doesn't hmm, did I not test that
Well if it doesnt i have ways to make it works anyways
Is it compatible with infinite zoop
Is the issue with mk6 belts not keeping up with 1200 still here?
It never was?
I mean,that would be a huge deal...
Well the last machines in my manifold sometimes stop working for a sec cuz they dont get input, feeding from a 250 oc tier3 miner
you sure there is no lower lvl belt that is stuck somewhere?
like literally inside the splitter etc
When was that? I've been playing this since 1.0 was released and I've never heard of that bug.
I am sure it is a manifold splitter that is put later on the belting issue
so there is a tiny belt that is lower version somewhere
The issue is not that obvius its like it works fine for 10 mins and then the efficiency drops to 97 or whatever
Seems most likely
Are you prefilling your manifold?
could it be that your hoverpack causing a stall in the entire power when it connects? Its a well known bug
like for a second entire grid stops, so you will see a drop in percentage
and that percentage takes REALLY take time to go back being 100%
Playing on creative with no power
Yes but it has to starve to go below 100
At this point I am out of options. This game got bugs but never heard someone having mk6 speed problems.
Again, slower belt segment inside splitter might be the cause. Try rebuilding if you didnt do so before
Hey guys
Yeah idk its like the miner or the belt runs 99.9999 speed
Its barely noticable but it fucks my shit up
The more I build the APA the more boost i get,is that correct?
I think same issue happens with mk2 pipes too. I dunno how this game's code work (all I know is its wack) but it is probably a ultra tiny game tick skip from either belt or the machine
research smart splitters
Yeah I have it auto fed in already
It's just that I only have mk2 belts right now and it's taking up half of my overflow capacity haha
Soo, what are the best free blueprint packs?
accidental? when decorating etc it can really ask for a lot of iron plates, 60 is hardly alot 
Actually it was, at least in the past anyways, they technically did deliver under 1200 and css had to fix them
What are some tips for building big? Like I see all these mega factories and mega power plants and I look at my “massive plants” and they seem small… is there a trick to it or something… I love satisfying massive builds but personally don’t know how to go about doing it
Link blueprints
Wdym
Just put down the manufacturers to make 25 HMF/m and then try to feed them. You’ll end up with a large factory
Mkay
The numbers just demand the machine counts.
I’m running thin on power so my next thing will be oil processing and fuel burning
And I want to maximize it
do any mods exist that allow manual editing of vehicle paths? Maybe just nudging nodes, adding new nodes, something like that?
Last factory I built was big but only produced a faction of what it could
I bet there is lowkey sounds like a great mod
Micromanage used to be able to do it back in the day, but
I kinda get why they did it, ie a great to way guarantee a path is valid is to make the player actually navigate it first, but I feel like a better approach overall would have been more like rails
did you know that there is special voice lines for going too high
There’s voice lines for everything and I love it
yep
I love getting insulted after being rammed off a cliff
i just died because of that
and its a really fun thing to have placed ladders up for 15 miutes and get told off by ADA
Micromanage I remember that mod, looks like its not being developed anymore and is dead
The base fuel recipes and a handful of fuel burners will get you a long way when you first unlock them. It’s not worth “maximizing” until you have the fuel alts and turbo and rocket fuel.
I love hypertubes so damn much
Probably my favorite way to move around the map between factories.
They’re fun but just too slow to build to go anywhere far away. Cannons just make every other form of pioneer transport seem silly.
Oh for sure. With boosters, you can definitely make the travel time go way down. I just enjoy the ability to go in one and tab out while I plan the next factory. I think for something wiht 2 km or so, just a regular hypertube with a booster is nice but anything further, cannon.
I still have yet to build a cannon.
I built a hypertube booster into my skyroad BP for my 1.0 save and it was insanely fast to get across the map but I did wind up with around a thousand HT entrances in that save 😆
But it sure is fun lol
help my game crashes when my train tries to navigate through an intersection but doesnt switch tracks!!!!
anyone have a fix?
Finally got around to setting up some truck deliveries to bring fuel, silica, and quartz crystals to my HUB area.
good morning, pioneers
in satisffactory modeler i set nitro rocket fuel to 3300/min, but when i drag the inputs off rather than setting them to what i need for 3300 it uses default values and shrinks the fuel down to 90/min. how do i get it to do the opposite so i dont have to manually change values to get back to 3300?
What input are you having trouble with?
it was all of them, itll say i need 1100 coal, when i drag off and select coal itll create a coal node but set it to 60/min
The dark grey bar at the bottom is the limit you can set. For example, I drag coal out from the 3300 rocket fuel, Itll show "60" with another "60" underneath. The bottom-most number is the limit you set. (Like if you have a Pure Coal node with a mk.2 miner you can set to 240). Just set the number to whatever you need or delete it.
If you want it to be a permanent change and not have to worry every time you want to place a miner/extractor, just go to the 3 lines in the top right > Settings > Machine Defaults, and change them there
Is there a way to have more than 1 custom color swatch saved at a time?
with mods ye
Sadge, ty
@cosmic laurel did that help?
nobody?
Is something wrong with my game? It's off centered #screenshots message
Nothing seems off centereed
it is, the input is slightly off the the right side, i remember it used to be dead on where the guide line is
thats more reliable when you place stuff on foundations
ok! i guess im too OCD for just starting a new save haha
1100 coal required a fully overclocked mk3 miner on a pure node... it works for me by configuring the mk1 miner at lowest speed that is put by default for you as well as for me, accordingly=
wenn i put a single coal generator, demanding 15 coal/min instead, i get a miner set to 15/min as expected.. so it doesnt seem to automatically apply necesesary augmentations for certain numbers to be valid
i remember there use to be a way to zoop in 2 dimentions (for building walls and floors) is that still a thing? if so, how do i do it?
thats definitely a mod
can i load 2 780 belts in one wagon or should i use two?
due to the loading pause, you can never transfer 2 full belts per wagon
then why does it have two inputs
1 per wagon is almost always guaranteed to be possible, and you could usually do 1.5 or more, but never 2
for a buffer
also, if it only had one, you couldn't transfer one full belt either
you have to use both inputs to transfer a full belt
because the platform stops accepting items for 27 seconds every time a wagon is loaded or unloaded
so every time the train comes by, you lose 27 seconds of transfer rate
the only way to get a full belt in/out of a single input/output is to never have a train dock there
ah okay that makes sense
but maybe you need two trains?
on the same line if its long distance right?
2 trains means the pause happens twice as often. on long routes, the extra wagons carried by the second train give you more throughput than the extra pause loses, but on short routes, adding extra trains can actually decrease throughput
well, if the trains are on default settings
if the trains are set to only depart when empty/full, the pause happens once every full wagon transported
the buffer isn't always necessary. you just need to be able to handle 27 seconds without items. which with 2 mk6 belts is less than 1080 items
so if you're transporting something that stacks to 500, even the internal machine buffers can be enough
I always add a container to be safe
one is always enough, sometimes more than enough
so if you are transporting, the amount you can use is lower then what you are making because of these 28 seconds?
or you mean that its not cause of the buffers in machine
items don't just disappear during those 27 seconds. they just stop moving
if your train can handle all you're producing, then you'll get the same amout out the other end
It depends on the machine recipe, sometimes a stack is minute worth or more of a buffer, sometimes it’s less
Hi guys, can someone please tell me how to set up the train signals for this intersection please?
damn, cant send images
if trains' paths cross, path in, block out
if they don't, block in, block out
#1038092680493801533 to show what you’re working with
thanks
yeah, i don't understand what that means. I have an X intersection, both tracks have a small common section
anyone keen on a vc to help a noob put down a flat slab? 😅
ctrl
Path in: as the train approaches the intersection, it should see a Path signal on the way in.
Block out: as the train exits the intersection, it should encounter a block signal on the way out.
Hahaha, valid response. It's moreso dealing with unruly terrain, and logistics as there are complex parts involved. I have the footprint on Sat. Tools, but im struggling to impliment it in my save
press r twice to go to vertical mode, stack uip until 1 or 2 foundations higher than the highest terrain
there might also be a world arch involved too 😬
Even better, Northern Forest, around those pure iron nodes
I need to try to actually build over there.
I did a titan forest complex last save, it was super neat building around the unremovable giant trees. They’re now load bearing trees
My rocket fuel factory might have some leaves as its roof, I couldn’t figure out if I had already built roof there or not in all that mess. Looks great on the inside tho
I have wanted to blow up the titan trees so much, but alas😔
That’s a lot of AI limiters
ya there’s a few alts that can use it, AI Limiters are the only item that requires quickwire tho
HSCs too
looks awesome once i learn the game im hoping to build stuff like that lol
you'll get there eventually, learning is key in this game
👍
Hi
fs im currently going around farming hard drives, idk if i should but i am lol
what is happening here
wait hold on is there not an argument
this is the satisfactory discord yes?
yes, it's worth it
okay cool
wait a sec
funnily enough, you can eliminate either HSCs or AI limiters entirely, but not both. HSCs are only used by 1/3 supercomputer recipes, and AI limiters used by 1/2 ECR recipes.
But the other ECR recipe needs HSCs
now can we eliminate crystal oscillators 😃
There's no difference in left and right side when it comes to rail signals, as long as the direction is the same?
it's just visuals?
i got like 40 drives in one go
Thanks :)
does this include scanning them
o i didnt look at ss
nope, i scanned then over a span of 4 days lol
most of the time i forgor that i have them xD
nope sorry, live with the yellow CD stands
there is a front and back of a signal and that matters. But R lets you flip which side is front and back for the signal being on a side
a track is only usable by trains entering a block where there is a signal facing them as they enter it
yuh
@hardy island he're some more things i built/did
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please don't do that
I would call myself quite good with the trains in Factorio, but these I really havent been able to wrap my head around
mostly the block sectioning (see #design-and-architecture)
Also i printed the golden nut lol #fan-art message
ive been running into this bug a couple times now, not sure whats causing it i think it has to do with something when im dealing with blueprints, but pressing numbers doesnt build up the hotslot item, all other buttons work, only solution ive found is save and go to main menu. anyone know what this is?
awesome stuff
ive got 2 hours on this save so yeah im not close to any kind of stuff like that
im still working on the space elevator lol
as i said, you'll get there eventually
oh yeah when you press 3 for wire (or smt) and the build tool doesnt select it?
I've had it, but idk what triggers it
just be aware that this game WILL get rid of your free time lol
ye, its for any number, but i can still manually open build menu and select the item
i've had this issue once, changing the hotbar to a different one and back fixed it
When I've gotten it I couldnt even do that
only response I got from numbers were when I was using them to search / do math
Do i do crystal oscillator or the alt recipe
What’s up chat
That feeling when you realise where 1/3 of all the somersloops on the map went
it's in my automated solid biofuel rig that I use to feed the 800 biomass burners, right?
I swear I was able to do this previously. Can you no longer place a blueprint and nudge it down then resave it? (In this case I made a blueprint then removed a part and want to recreate it without it being 30m in the air)
Snapping point should be automatically the lowest point of the blueprint
.
i need help with loading up satisfactory + and when i make a new save the game crash on me and idk and i download it all right and ik u can play it bc my friend plays it just fine
how do i invite someone to my game?
- is your hard drive full or something like that
- if you make a new game and try to save it does that one crash?
i have it set to steam type
2 - then i make a new save on the rip with a new name it just crash when i load it
while u are in game there is a ID u give to your friend to join u
They can join your game though their steam friends list, provided the server is online
If you're on steam I'd check the game files' integrity (right click in the library, go to installed files tab) and see if it still happens after
and if it that doesn't work you're beyond my help, maybe see if someone posted similar issues to https://questions.satisfactorygame.com/
ok doing the verifying files now
np u got it working now?
yea i got it
i apparently need 1198.5 screws for a damn 3.75 a minute hmf factory, i have a belt capacity of 480
split 'em up over various belt lines
thats what im doing, but steel screws are an absolute savior i will tell yall that
I would generally remove screws via alts
heavy encased frame doesnt take as much screws but makes such an awkward amount
im using flexbile frames
What we need is compressed screws that are easier on the belts
we do
Time for compressed screws mk2 then
i dont get the next belt until aluminum and i still have to unlock get the project parts for the space elevator
Trigons and time crystals
No really thats what you need and time crystals come from diamonds and diamonds default recipes take insane amount of coal
Only 600min coal to make 30min diamonds
What does .5 do in a manufacterer? Im making some radio control units in a manu and I have 3/4 somersloops in it crafting 3.5 radios and it spits out four. Putting another one also spits out 4 but at a faster rate??
Wouldn’t that be cool to have sloshing around in your coffee cup with its blue hue perhaps changed via a vending machine
machines cannot output a partial unit of something, so if the slooped result is not a whole number then game will output +1 every so many cycles to make up for the fractional pieces
Not as cool as having nuclear pasta infused coffee thats for sure
Makes sense. I guess I just caught all the times where it did lol
how should i prepare for base rebuilding?
just got the space elevator and my base cant fit assemblers
Build a new base elsewhere and use your old base to build parts you need.
just spend wayyy too long on 1800 plastic and 1800 rubber
Hope you’re using recycled right?
recycling is a scam. resist recycling propaganda. reduce and reuse. recycle only as a last resort
Just posted a pic of my mid-game factory
Gonna set up another floor just for iron rods. Might fuck around and set up another floor after that for copper, and then another for quickwire.
While is something you should make with the machines that use it
Just belt cat ingots
Is it work? Yes. Is it fun? Debatable. Is it satisfactory? A
*wuickwire
Cat ingots are belted.
Stupid phone. Quickwire.
The machines that use it are on that floating floor next to the constructors that will make it quickwire.
Also copper stretches caterium very nicely with wuickwire alt
Thank yoooou
The one thing that's bothering me right now is that belt highways aren't uniform because I need different belt highways for different things.
But I made a belt highway using concrete pillars so I might just use that for anything that needs to be belted in from far off distances.
It also doubles as a power inlet.
the pillars are nice
Guys I fucked up my water pipes for my aluminium factory
Do I just use the by product water for my copper ingots?
yesyes, first took likie 25 harddrives to get it. then messed up a couple of times, by not realising that the rubber or plastic you put back into the system, cannot be made by the last machines in the manifold XD
using water biproduct for stuff like wet concrete or pure ingots is a best choice
How do priority junctions work?
Like for fluids
😔
Just had a hard drive scanning result in biocoal and...charcoal, harsh
gratz, now you will never encounter these 2 recipes again
Except I rescanned it because it's early enough I want something useful for my limited attempts at exploring 😁
Had the same, thankfully rerolls exist
But Tbf biocoal can actually be useful
yeah if you hold the recipes and never chose one, they won't appear in the future scans. so that's useful sometimes
Yeah I know but I was really hoping for cast screws early on
thanks
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Yes
Is satisfactory calculator the best website to plan a factory design?
I would argue satisfactorytools.com has a much better UI, and it doesn't have a stroke when you have byproducts or loops
Thank you
it takes a little bit of practice but is very worth it.
just remember to turn off SAM ore or the conversion recipes, as sam is low valued and it'll try to incorperate that into the production line
how do i do that?
in the input tab where all the resources are set, or hte recipe section
you can also turn off the converter building in the building section
many ways to do it.
I dont have the converter so i turned it off
finally got all the materials for the nuclear power plant
#screenshots message if i put a path, or block signal, on the part of the track where my cross hair is i get a signal loops into itself error...why?
@dense violet Sorry for the ping but alternative recipes are not working for me ;-;
you have to check them
i did-
in the alternative recipe section
ye
pinged you in other channel
trains are really starting to annoy me ;-; why cant i flip block signal to the other side
What do you mean exactly?
like my my rail road is set up going in a direction but when i try to put a block signal on itll only go on in the wrong direction
Depends on where you are pointing at the joint should determine the direction. If i point it on the other side of the joint(in otherwords when im looking at it im on the other side) it usually directs it to me. If i drag it to my side of the joint it points it forward
ye i tried that, for life of my couldnt get it to change
Man getting the boxite near the western dune forest void was tricky but I got it.
also ive given up on this intersection xd just all block signals
When you said it wasn't letting you was it physically not letting you or was it just giving you looping errors and what not?
Or use a better tool that doesn’t do that
That's what I did my first playthrough, works but path is better after you learn to understand them (300 hours in and I'm just beginning lol)
for junctions that could potentially support more than one train at a time -- path signals in, block signals out - that's all you need to know. They're actually incredibly simple once you just follow that one rule.
Is there a mod to have. 24 hour real time clock?
never heard of one but never heard anyone ask for one before either
it'd be weird since the game is day 2/3 of the time, right?
well, I mean if you wanted 12h day 12h night
its weird to implement + why would you want that
having different day and night cycles from irl makes the game feel more surreal
And it being surreal is the only point people play games
that's just Canada in the summer.
Id like a mod that matches my local time specifically.
I'm just about in canada. I know about long summer days
well, I'm near the populated latitude of canada
not the silly parts 🙂
it's still long days. also things weigh 0.1% more here than in the southern states.
what gives +3 inv slots? i have 75 and was told 78 is max
Different from IRL? That is what I am after a 24 hour day night cycle like IRL.
do that with everything
smart splitter overflow into awesome sink
good idea, I also want to make a high end part as fast as possible and sink that
i made a slug coaster
a rollercoaster that slugs ride on?
yes
sounds cool af
go to screenshots
yes, its called "skyui"
theres a setting that let you sync irl time to ingame
awesome, script isn't long, either, failing that
#include "Subsystem/ModSubsystem.h"
#include "FGTimeOfDaySubsystem.h"
#include "Misc/DateTime.h"
void AMyModActor::BeginPlay() {
Super::BeginPlay();
AFGTimeOfDaySubsystem* TimeSubsystem = AFGTimeOfDaySubsystem::Get(GetWorld());
if (TimeSubsystem) {
TimeSubsystem->SetTimeMultiplier(0.0416667f); // Slow to 1:1
FDateTime Now = FDateTime::Now(); // Local time
int Hour = Now.GetHour();
int Minute = Now.GetMinute();
TimeSubsystem->SetTimeOfDay(Hour, Minute); // Sync to real time
}
}```
i wish programable splitters could be math based...
is there a mod
that lets me calculate how many screws PM im making
one tiny part of my factory is producing 4K
then the logistic side of calibrating splitters and overclocking for effeciency would just be skipped lmao
theres the satisfactory calculator site
shows the entire tree of what is needed to make an item
I love getting sidetracked to fix some fluid problems within the oil power area. Actually the only game where doing chores is fun
me giving up on intersections was because of the path loop errors. i think i might know why it did that but i ddint wanna bother rebuilding
ive had intersections be wonky with that lately. ive had to repalce the track for it to recognize properly sometimes
Apparently even being near a tree makes this light not cast any light (green for testing)
#screenshots message
this game actually getting more and more fun by the minute i might be addicted
i did a programmer move and put a rubber duck infront of me... it helped... WHY DID IT HELP!!!
Chat I’m doing satisfactory for the hero’s journey in English
you guys are insanely good at this game, holy moly
give it time to click then itll be easier that was literally me yesterday
rubber ducking always helps, part of my job involves giving presentations on very technical things, and I always do a trial run to my rubber duck and see if it has any questions
I get those errors all the time, I'm sure it's a bug but is easily resolved. I just replace each section of track in the intersection 1 at a time, then replace each signal one at a time, and that fixes it in 100% of my experience. Your mileage may vary
i bet your good at things too. just transfer all those skills into your satisfactory save and you'll be sailing
I wonder how I'm going to get my entire floorfull of iron rods up, considering the resources are going to becoming from the exact opposite end of the map.
train full of rods
Don't have trains yet.
drones
Or drones, silly.
sky belts
Already on it.
I have two big obstacles to clear before I can start working on a factory with just assemblers. I need to get my copperworks up and running and I need to complete my steelworks factory.
Again, that's just gonna take time.
sky copperworks
#screenshots message @lost bramble I'll rather call this the worst choice you never have to make. Since both of these are here, as long as you keep this unselected, you will never see either of these in your choices in the future. It's rather great that it's like this.
Agreed lmao
is there a better way to produce mass amounts of base resources like ingots other than a bunch of oil refinerys for the pure recipes
copper alloy is technically better
but by an amount so marginal in comparison that there's almost no reason to use it except if you cant be bothered to pipe water all the way
otherwise pure ingot is the best recipe to make the most of all resources
im building on a giant platform on the water so thats not an issue
pure appeals to me more so i dont have to pipe multiple reasources
then ye making a tower of refinery groups is the best way to go about it
what's wrong with automated miner? very simple to set up 1 assembler and feed into a dimensional depot, never have to think about stock of portable miners ever again
Never got one of those from my hard drives so I had to check and WOW, I'm doing alloy's right now and the difference of switching to pure is crazy
there's not much of a point i automating it, you'd fill up a storage and have more than you'll ever need, or just take a break and craft a few dozen every so often
Afk at the crafting table once, make enough to fill up depot, don't have to worry about making more for another 400 hours
if you're tier 5-6, you should take a break from base building and explore a lot, get as many hard drives as you can, make sure you have more hard drives than recipes left to get
Literally where I'm at lol, just got back from my mercer sphere hunting to max out my depot
itll take around 70 to get there, 1 speed, 2 stacks, 2 speed, 1 stack
that's' just about the most convenient order to get upgrades in
Don't remember which order I did, definitely was prioritizing stack after the speed was decent though. Think I maxed stack and had the last two speeds to get.
doesnt matter now that its maxed out, do it however you want
they dont often answer here if its a bug
I have an issue with the ammo sorting
Bro called it
Image in screenshots since I can't put it here
What is that disgusting sort there? Why?
Please fix it, yuck, excellent game besides that
sounds like alphabetical
Gross, it should be categorized
and that's a suggestion, no chance they answer that
Ammo, then nobelisk, then rebar, then alpha within that
there's a website for those
then you could do that with almost all types of items
Sure why not
If it makes sense
because its an unneeded annoyance, whats the criterial for sorting? alphabetical again, rarity?
I argue it wouldn't make sense for most other items
ingots
Wouldn't make sense
literally unplayable! except for the factory cart skate parks of course
why not?
Ngl, I felt like that about the scanner not having mercer spheres next to somersloops, the heal items not being near each other, etc.
its a bunch of types of similar items
It makes sense for equipment and equipment-related items.
theres 2 wire types, a load of plate types too
Those should be sorted to the top, then sorted by category, then alphabetically.
Nothing is particularly wrong with it. I personally just don't bother using it since I don't mind carrying a few, or just collecting resources on the spot to make a few miners.
But if anything, I rather have this choice never done so that I can get my steel related recipes faster.
what you want is a change to the sorting algo, with a carve-out for your own logic
Equipment sorting to the top isn't even controversial, they already do that (for most pieces, not all)
They just need to make it consistent for all equipments, and then re-sort the ammo/nobelisk/rebar thing
Since they already give certain categories priority over alpha-sort, give me a logical reason why this wouldn't work/be consistent
tbh the only reason I ever use sort is to collapse multiple stacks that are less than full
Realistically most games with a sort button have another button/menu/setting that allows you to choose what you want to sort by, be it catagory, alphabetical, amount, etc.
So I see the qualm
and the devs don't respond here but they might to tickets, you're arguing with people who can't help you
refer to my first answer
the Coffeestainers you'll find here are known as community managers
I was just kidding about the devs, I just wanted to show other players lol
some devs may come around but for the most part they dont pay much attention to people talking here, otherwise they'd be swamped with pings all day
Pretend I'm a dev and spam DM me about any and all issues so I don't feel lonely
here, someone thought similar to you https://questions.satisfactorygame.com/post/6719465addb9d97e07206ea0
Glad to know that CDO runs in the community at least
i never really minded about ammo and things because you dont access them through the inventory, but the gun/detonator and the ammo picker
Yeah, but just seeing them in there like that is gross.
I do carry a stack of each nobelisk type, and two rifles for turbo and homing
Hold up, you're really out here carrying around gas nobelisks?
arent you?
Lol no
Two rifles so I don't have to switch between ammo types while i'm fighting.
Super handy for Hatcher clusters
I kinda just... pick turbo for rifles. Basic&Pulse for nobs. Stun&Basic for Rivet... and that's it.
its a neat deterrent againt spitters
||boombox||
huh, maybe I'm the weird one for only using a basher and basic nobelisks
I only recently started carrying it around, cuz I love the Sanctum soundtrack
I just felt like the gas one was the absolute worst and very niche, by the time it does anything I could have killed whatever in 5 different ways
oh yea thats why i said deterrent, i'll generally use it to get a hard drive and dip
Thats why it's good for hatchers, drop it on them, the wasps die immediately, then you can do cleanup
Stun Ammo + Basher is so fun and amazing against everything that isn't the radio hog & Crab nests.
Fair enough
bash stuff -> hork berries -> occasionally throw nobelisks at spawners
I love that the stun duration is just long enough for me to grab that mercer sphere, etc and bail
I go out with ionized fuel, nobs, and two rifles, and I bully wildlife.
Just spam nuke nobelisks honestly 🤷♂️
I could, I have a factory for em
this is what I do, nuke everything and don't worry about it
all this carrying a bunch of different types of ammo, multiple guns etc., just unnecessary complication
haha I'm ok. I kind of know what I'm doing now, and know how to keep improving, it's just a time issue atm
love the game
love seeing everyone's creations, inspirational
For the dimensional depot, is there a way to filter the items other than pin and search? like alphabetical or smth
If your fine with having a phobia of cats go for it

Can I manually fly the drone?
no
:(
Hi! One question about nuclear waste. Can I load a truck with it and throw it outside of the map?
Or a train
🏃♀️

techically you can
the train/truck will still exist at the bottom of the map though, so dont complain if you abuse this feature and get some spikes
yes, but actually no
the truck won't despawn and will continue to both eat your FPS due to physics being calculated and radiate the world due to waste still being there
Just craft the waste into plutonium rods and sink them
This ^ xD
or burn and do ficsonium
or store any of the wastes
I haven’t reached ficsonium yet so idk how to make it
I only heard it’s super complicated
Uranium --> craft into Plutonium --> sink it xD
well it's a cost for sink/waste-less uranium
and tbh storing waste is completely fine for majority of people
But at some point you don’t have enough space…
that's hardly the problem.
the more earlier problem is "radiation is everywhere"
HOWEVER that happens after playing for several thousands of years
But you want a fac that is 100% sustainable, like runs for a million years xD Storage is not a solution xD
it very much is. Not million years, but basically storage can last for your lifetime easily
Eventually it will get full
Oh alright, yeah thats not good then hahaha
sure, but realistically it won't affect you
When I’m old I’m giving the savefile to my youngest kid
so he can expand the factory…
at that point SF won't be playable due to no longer being supported and hardware/software being outdated
It kinda did xD
no, because at that point you'll be long dead
Realistically can’t I just use old hardware with old software?
no, because you need e.g. Steam to launch it
(which needs to be updated and online - either Steam or Epic - to log in to your acc)
What if you live forever, the fac will run but storage will fill up xD
no, there's still the problem of outdated software and hardware
Well, time to develop a mod that gives access to speeding up the world
These things can be updated/replaced xD
Btw will there ever be dlc for satisfactory?
that would mean you'd have to update SF as well, which means gaining access to the code and such
Like another map or something
map? no
dlc? maybe
There is a large thriving global community dedicated to reviving/restoring/playing retro games and the amount of effort they sometimes have to put in to get games that are 30+ years old to even work, is sometimes quite astonishing
Also is it possible to add custom paintings to walls and foundations?
the problem is that usually that means rewriting the game from scratch, at which point it's no longer the original game
(I'd argue that even small mod-like changes are no longer in the spirit of "it's original Satisfactory")
Can’t you theoretically reverse engineer the game to get source code to rewrite the game?
Or does that only work for programs
OpenTTD? xD
theoretically maybe, but again, that's no longer the original game
'programs' everything is a program
Yeah but games like satisfactory run through an engine so I wanted to kinda exclude „games“ yk?
Theoretically you could, but just writing it from scratch would probably be quicker and easier
engine is basically just "here's some code you didn't write but is in your game anyway"
it's no different to me copy-pasting a code snippet from internet to add to my game
You got a point
Yeah ultimately an engine is just a way to view data + some libraries
& (sometimes) compilers of course
and like 10 million lines of C++ ? xD
Big libraries (:
Anyways my first factory is going along neatly, I tried not to spaghet it too much
Not only c++ there’s different engines but yeah
They usually have custom editors for objects too no? (Like a workshop in Roblox and unity for example (I only used them so I got no clue about ue or other engines))
That would fall under a way to view data, I was intentionally being broad with it lol
No experience with any actual in-engine editors though I do all my object creation in Blender, the 3D editor in an engine is just for placing environment pieces & triggers/spawners/etc in the scene as far as I'm concerned.
But the integration is nice
all I know is factory carts have the best engine for games
Oh that's adorable, guess I've got to start using the AWESOME sink
Too me longer than it should have to setup what I have already but I do have a lot of excess now
any way to directly choose an alternate recipe when scanning hard drives or is it luck of the draw?
yes, scan enough hard drives and it'll show you every single recie. then you can choose the one you want
is the alternate plutonium fuel rod worth using? or is normal recipe better
it's luck, but you can get all recipes anyway, so usually the way is "scan enough hard drives"
"worth" and "better" depend on your preferences and priorities.
depends what you want. default makes less plutonium rods per cell, the alt makes more
hmmmm
Don't choose a recipe when you scan btw, just hold onto it for when/if you're gonna use it. The rolls you're holding on to won't pop up again so long as you didn't choose a reward.
that's only relevant if you're looking for a specific recipe
The nightmare of nuclear is upon me, why didn't I just build Fuel xD
Correct, or just not wanting the bad recipes to keep showing up
well imo there's no "bad" recipes 😛
Very happy I made blade runners before going 1400m to setup coal power
I wonder how you feel about charcoal/biocoal
Oh hey I found a quartz node
the same was as I feel about any other recipe
thinking about staring a new playthrough in the desert
I don't believe it's that hard, no? and it's flatter
Seems like a fun place to build megastructures
I started towards the edge of it so I have good access later
basically - every recipe is useful for something, whether you reach the situation where the recipe is useful depends on your playstyle
Elaborate on a theoretical situation where you'd actively think your best course of action was to use biocoal
when making things out of coal and not near coal
e.g. ammo production (which by definition has very limited use), you just dump bio stuff you get from clearing out things and get ammo back
Ow, is the pink slug doing damage to me or is it something else
It was something else
Apparently the gas emitters don't emit gas on my screen half the time
Picturing myself in this sitation
Chop tree - Wood to biomass - biomass to coal - coal to smokeless powder - rifle ammo - just to kill a few more things out during my adventures
(This implying you have the sulfur and copper sheets just chilling in my depot but for some reason I didn't think to put my infinite supply of coal in there, I also wouldn't have had the thought to automate any of this ammo and put it in the depot either)
By the time you get done with that whole rigmarole, you coulda just sprinted to the nearest coal node, or better yet, back to base to now make an ammo factory
the ammo production is automated
it's near nodes and such, just no coal nearby
you dump your biomass into a container and it gets sorted and converted to coal
Or you could just... build it near coal and not wast a HDD on biocoal?
there's more HDDs than recipes, it's not a waste
and locations with coal and sulfur and other things are rare
I've still only found a single HDD, where are these crash sites lol
everywhere
Just went on an entire adventure & found a total of zero
Although half of the adventure was underground
Literally looking at the interactive map, you have to go out of your way to not be near a coal node
that assumes none of the nodes are used, which won't be a thing as soon as you reach T2
people always are like "X resource is everywhere", but they never think about situation in which the player is, they just look at empty map
Yeah, because you can just run there, set up a miner and a belt line, literally anywhere
well, yeah, there are no underground crash sites
or just use the recipe that allows you to skip "running a belt line"
That involves you constantly refilling a factory with biomass instead
Your choice I suppose 🤷♂️
"constantly" is like three times during entire playthrough because you don't use ammo "constantly"
Sad I was half-expecting there to be a space dragon equivalent hoarding a dozen of them in a cave somewhere
also, it's perfectly valid for you to not like the situation
I'm not saying "all people should use the recipe for this"
I'm saying "some people like to use the recipe for this"
I can agree to that, but to say that all recipes are of equal value while admitting that some are vastly more niche than others would be a contradiction.
I think that saying biocoal is as useful as any other recipe is about as nonsensical as saying that Sushi-load-balancing is as useful info as knowing about manifolds or balancers. A very very small percentage of people will ever put themselves in a situation where they might agree. It's something one has to really dig themselves into (usually due very specific preferences)
I never said "they are equal value". I said "all are useful in some scenarios"
(though again, the "value" of a recipe depends on the player)
Manifolds & balancers were self-evident as someone who is technically not an engineer & has never played a logistics game before
What is sushi though lol
Equal value was the implication with this statement in my opinion, but I'll agree to disagree
sushi is when you have a mixed belt and use that to feed machine(s)
that statement was explained in next message
basically - every recipe is useful for something, whether you reach the situation where the recipe is useful depends on your playstyle
Sushi is a belt carrying different kinds of items. Sushi-load-balancing is using programmable splitters to load-balance such belts (other splitters need to filter out the individual items first)
Ie: sushi-balancing is a niche in a niche; comparing knowing about that VS knowing about manifolds/balancers is kinda nonsensical
Ah so what I accidentally did & definitely did not have the overflow belts to handle 
Or the technology
That's not a problem, if you don't have overflow 
"I feel the same about X as about everything else" seems to heavily imply that (equal value) 🤷♂️
I'm not trying to twist your words, just telling you how I perceived that in context
I feel the same (where what I'm feeling is "this recipe is useful in some scenarios, depending on player's preferences")
^ is what I meant
And to be honest, I also have yet to see someone actually using that recipe (and not cursing about it)
I use that recipe all the time, it's one of my faves
I've seen several people telling that they used it (unironically)
I can't tell wether you're joking or not
Not really my problem 🤷
Uhm... Thanks for clarifying o.O
Happy to help! 
Certified jokester
I am making the nitro rocket fuel recipe, is there anything I can use the compact coal byproduct for? Or do I just sink it
loop it back?
or basically anything that needs compacted coal
Naw I'm chronically unamusing
Prove it, tell me a knock knock joke right now
Knock Knock
Who's there
If you open the codex and look for "Compacted Coal", you'll have a list of all productions that make use of it (excluding powerplants)
Edge of
Edge of who?
Hold on
Me sitting with 40 industrial storages full of solid biofuel and nothing to use it on since I've got 7k rocket fuel per minute at my disposal. Wish the biocoal alt worked with solid biofuel not just regular biomass, feel like I should be able to use that biofuel for something
I keep all my biofuel in protein form lol
Send it into a truck route for like an not super important truck and just use it up
Why would you ever need 40 iscs of solid biofuel
also is it just me or does liquid biofuel make no sense, it makes less power than solid biofuel?
I wanted to make more, but felt I should stop
great for the jetpack
guys i made a dual line t junction and like every single signal is erroring
better than ionized?
for building, yes
Truly a lord of procrastionation
I generally use hoverpack for building
Even worse
It was in a dogshit factory that made modular engined and adaptive control units, yknow, tier 3 SE parts
also, I'm pretty sure it doesn't make less power
dont forget you also need refinery and some plastic for canister for packaged lbf
my train keeps crashing my game
you can use steel or iron and copper for the canisters
You're right, I did the calculation backwards
6 solid biofuel (450MJ each) turns into 4 liquid biofuel (750MJ each)
So you're turning 2700MJ into 3000MJ
Not a massive jump though
ye, which means more power for smelters and constructors
ah, gotcha
I wouldn't be using it for power I reckon, interesting to try it out compared to ionized fuel
vs ionized?
Unless youre goin up lol
both has the same uptime, but lbf is more stable if you want to hover around
370 sink points per packaged liquid biofuel, not even worth the bother lol
if you want to hover around, you want hoverpack
almost like there's another item for hovering
Better than it just taking up space but yeah, you're not wrong lol
how do i make 90 degree conveyor belts
giveaway like 1 000 keys, that would help
I never got this far before, but one of the things me and my friends are working on after finally getting our rocket fuel power plant up and running is to make fused modular frames. We just made a factory to produce 6 hmf/min so does 6 fused modular frames/min seem reasonable? I noticed they are needed for 2 different elevator parts, so I am worries we'll have to make that whole thing again
I gave away 3 to my friends, so if you could give away the other 997, we'll reach 1000 in no time
Turn your head 90 degrees
wait isnt source code public
how do they make mods
no
APIs?
Press R to change the build mode for conveyers. One of the option is straight which gives those tight corners with long stretches of straight lines
afaik there's no public API
you can burn it in coal gens
make liquid biofuel for jetpack
- 3
hi how do i make complex parts without having to make conveyor spaghetti
plan stuff before you build
I know?
plan one thing at a time
ok
- what part
- how much
- machines and square
- layout
- building and correcting
- decoration
works for me
add 2-10 'correcting' steps scaled with factory complexity
Making spaghetti is perfectly acceptable. You are always free to turn them into non-spaghetti at anytime.
It's actually quite hard to make complex things "perfectly" in one shot, most people iterate over their designs (eg: rebuilding belts to make them more orderly)
ik i just don't want to forget where i put all my stuff 1 day
Organization items can help. Look into the MAM and awesome shop
I mean generally the suggestion is to not connect existing factories to new factories, instead make brand new factories not connected to existing ones
yeah you'd be putting them to much better use making solid biofuel too
yea... i have SAM, caterium and quartz seperate
although i think i'm going to connect caterium to my main factory soon since its needed for many thing
followed closely by: build stuff all over the place and connect it all with trains to handle dependencies
Elevate your builds and have half the conveyers go under the build platform. There are no machines in the way down there so it's much easier to work with, use conveyer holes and those ceiling conveyer mounts from the awesome shop to help with this.
Also you can place splitters and mergers directly onto conveyer lifts so you can set up very compact manifolds that way (works both above and below your factory
yea i did something similar, made the 1st floor conveyors only
add logistic floors in general
logistics floors just hide the spaghetti which if that's the goal is just fine but doesn't make troubleshooting easier
not necessary, you can make them look good if you have enough space
oh yeah i cant post my factory pic here
I tipically don't reserve a whole floor for logistics, I just build taller than I need (4 of the 3 meter walls) and have production on the floor, and conveyers for the second floor on the ceiling. The first floor is usually refinement so there isn't much spaghetti there anyway
you can also make above-ground conveyors look good with space 😄
#screenshots for showing off, #1038092680493801533 or #design-and-architecture or #math-and-meta if you want help with it
its in screenshots now..
use. foundations.
use more foundations to start with, once you're using foundations leave yourself a little more space to build than you think you'll need


i can use foundations, but im too lazy to remove alla that
That’s crazy
don't remove, build elsewhere
nah, there's no "best" spot in general
you're going to have to expand at some point and there are lots of good spots
hi @unkempt blade
there may be "good" spots for certain factories, but there's practically never a "best" spot
and the map is huge, so go expand and explore 😉
im gonna try looking something up
You can either use foundations or the dune desert is also kind of flat which is good
should I restart my world i fell that because I didn't like build stuff nice tidy on foundations and made the rookie mistake of making it all like spaghetti
nah, just carry on, move hub if you want
nah that's how you learn, just make the next factory slightly nicer 😄
but, removing everything is also an option right?
i can remove everything and place it back nicer
yeah now I have just a nightmare of trying to add new stuff because of that spaghetti world, i even had to make a special highway bridge so I could move around with my tractor
well yeah, but that wastes a lot of time
if you instead build new, you'll have two factories instead of one 😉
it's your save you can do what you want but a running factory that's messy still produces parts
running a messy factory is just like playing satisfactory with 1.2k cockroaches
in your room*
💀
I'll build a new factory next to my early game slop then just switch over where the ore goes all at once and remove the mess. Usually later in the game when I want to use more of that node's resources
the cockroaches are coming for you too
I have restarted 5 times now, so i am a bit biased. But each restart i found new and better ways to build factories so it may not be a bad idea to restart.
First game I didn't use foundations
Second game, I used them, but didn't hold ctrl to line stuff up (it's a game changer)
Third game I only built horizontally not vertically
Forth game i built vertically but all my spaghetti was above the surface of the foundations
My current game i figured out how to make use of conveyer lifts to put half my conveyers under the platforms massively reducing spaghetti and making stuff much easier to see and comprehend
ok everyone thank you for trying to convince me to not waste 5 hours rebuilding everything, but i'm actually going to waste probably even more than that on building the best factory i can
well Im still kinda new but I have alr some hours so I aint so fool no longer and I have watched some videos too on some advice
yeah I don't think anyone is saying people shouldn't try to get better over time what we're mostly saying is you don't need to restart to do it (unless you want to, it's your time!)
an organized factory tends to get easier as you have more tools to use (BPs, awesome shop unlocks, more logistics stuff, the hoverpack, etc) and restarting puts you further away from those QOL options
Dismantling stuff piece by piece is probably gonna take longer than just restarting from scratch, at least with how much stuff I had been putting down
55 hours is still like low compared to some other players among us and usually I think avarege game that saves the earth takes like 120 hours
I've done similar, except did it all in the same save. I didn't see any reason to restart. When I am unhappy with a factory or system I just move to another part of the map and do it again, but better. I love doing a history tour and looking around old factories that are inefficient, small and badly designed compared to more recent stuff
I'm a little over 1100 hours now in total, about 800 hours on my main save, and I'm still learning. There's always something new to learn
Wish I could, but I started satisfactory on epic games store and lost all my progress at some point, I bought the game again on steam cuz I never had that kind of problem there
Damn that's a lotta logistics and engineering
I've never used Epic, but I would have assumed the save games were transferrable. Are they not stored locally on your machine?
just in case you're unaware you can dismantle multiple things at the same time
Oh, maybe they were stored locally. I did have to re-image my computer cuz windows was acting very wierd so I guess I lost the saves then. but steam saves a backup on cloud so I never lose progress using steam.
😂
How???
hold ctrl and move your cursor over stuff
then dismantle it all at the same time
So i guess I didn't have to restart those times...
yeah it would still take some amount of effort but I don't think it's quite as bad as you'd think without mass dismantle
yo it says my block has conflicting entry signal types on my junction can someone help
I found this out too late, cuz I dismantled my whole compact coal power plant to make steel for HMFs
But this will help for the future
I spent 2 days figuring out my power outage and had to delete all of it to separate each section to make the power turn back on
That was half the reason I restarted so often. (Tho if I knew I could mass dismantle then I could have just remade the factories/power plants)
I almost quit playing, I had to separate each section. My mistake was that I only had one section of power and overwhelmed it.
probably way to solve having conflicting entry signal types is to not have conflicting entry signal types 😛
check each entrance to the junction and look what signal type is at each, replace the one that's different
lmao easiest fix ever
yeah i had 2 block signals
😄
yeah you generally want a path signal on each entrance path and a block signal on each exit path, and another block some distance before each path signal, to avoid trains slowing down unnecessarily
yeah i know i just misplaced
Lucky I won't have that problem anymore with 2 overclocked blenders producing nitrus rocket fuel. I can seemingly just add on as many fuel generators as I want whenever I need more power, I haven't even used somersloops on the blenders yet so things can get ever more crazy if I did
I haven't unlocked it yet I'm still in coal 😔
Just scale it up massively now then never need to worry about power again 🙂
i still dont understand how block singals work tho
My mistake is that I overclocked it
there are constant problems with it
Exactly what I am thinking, why bother setting down all the fuel generators at once, when I can plop down 16 more at a time whenever I need more power.
overclocking is fine, it makes everything simpler, less connections, less machines etc., only uses more power, but making more power is pretty easy
I wish I could help with train signals, but the only trains I use are just on a circular path for long distance liquid transfer...
why wait though, just put them all down now, then you can forget about it forever 🙂
Hmm good tip I will keep that in mind
because fuel you're not using yet should be vented or saved
You shouldn't just burn a lot of fuel for no reason
That's just a waste of coupons
Cuz i will get bored out of my mind placing down 80ish max overclocked fuel generators (without even somerslooping the blenders)
block signals just separate sections, trains on autopilot won't enter a section that already has a train on it, so put block signals down to separate sections of track so multiple trains can run smoothly without blocking each other
for junctions, put a path signal at each junction entrance and a block signal at each junction exit, and that's all you really need
If I hit standby on a droneport, will its dedicated drone come back and dock until I activate it again?
Big decision: Should I try to build an 80 fuel generator power plant from one pure node or just build a little 20 fuel generator build and get nuclear instead.
that's what blueprints are for, you can fit 2 fuel gens with pipes and power poles already fitted into a blueprint, stamp that down 40 times with autoconect on, will take no time at all
sorry that u said so much i mean i know how they work but theres always some errors, i know how to use them on junctions but anywhere else theres either, no exit signal, looping or some other shit
yeah especially with autoconnect now BPs are absolutely worth investing a little learning time into. You'll get that effort back in no time when you're building stuff at mid-endgame scale
there's a known bug that they sometimes misbehave when set on junctions and display errors when they shouldn't. the solution is just to destroy and replace each piece of track in the junction one at a time, then do the same for the signals, then it will work
What happens if you delete a drone port before the drone is able to come back?
Afaik the drone who uses the deleted port as its home port also gets deleted leaving a crate behind at its current location. @acoustic heart
Blueprints are the greatest thing that i have never actually used.
Gamers
Is there a roadmap?
roadmap? u mean just map?
SCIM has a map of all the roads
Its what the devs have planned for the future updates for the game*
afaik, no
Kek
Hmm I see, did they talk about future plans?
they're currently working on the console release, and I don't think they said what they're gonna do after that
not sure when their summer vacation ends but I'd think you'd probably hear more about future plans after they're back
I see, thank you all for the reply
#screenshots like rn i placed the closer block signal and there isnt even any color change
I wonder if they will ever add something like the conveyer monitor to pipes. Something that can average out the flow over a longer stretch of time rather than the fluxuating instantaneous flow readout in the pipes
That would be a nice qol improvment, even tho I can just do the math
is it possible to know far before hitting a hyper tube junction to know what way you are going
Yes, there are blinking rings of light that show which path you are about to go on
im putting a cannon on the front so i wont be able to see but i think i can fix it by making an intersection that will default to the right and only when i intereact ill go left
There is always a default direction so that should work
Maybe put some signs near the entrance as a reminder
i did a little bit of testing and i noticed it will store the latest input
Oh wait, really? I must have been thinking about the branch then...
yea i will use those now
hi so i decided that i would take a ride on the little hub spaceship thing up to space and i died does the deathcrate teleport to the ground or does it stay in the sky?
since they default straight
Wherever you are when you click the respawn button is where the crate will be, even in the air. Idk what happens if you respawn from that high up tho...
😭
at least i have my coffee mug
Oof, I hope you weren't carrying any somersloops or mercer spheres
i think i had 1 mercer sphere
at least i got the max height achievement
Ah... there are about 300 mercer spheres in the game iirc, so only losing one is a small price to pay for learning that lesson. Dimensional depot uploader is your friend. I toss all those non-renewables into there as soon as I grab them.
yeah i dont know why but i dont use the dimensional depot much at all
it appears on the last solid thing you stood on
like i only have 1 and i upload iron plates
I'm pretty sure the crate can't spawn outside the map boundaries. at worst, it should be at the height limit
oh so in that case it will be on the spaceship thing
ah alr ty
That's definitely not true, I have gotten launched by hogs many times and the crate is always where I click the respawn button. Sometimes If I am rolling around after dying, I time the respawn to where I can most easly get the crate back
You can even see the crate spawn in after pressing the respawn button
rolling around on the ground?
Yah, with enough momentum
so, on a solid thing...
Ok mk5 belts are actually really nice and fairly cheap.
Not necessarily, sometimes the in the air is a better time to respawn than in a pit
After checking the wiki, looks like if you die to a death plain, then it will spawn on the last spot you have touched the ground.
Otherwise, it's where you respawn from
Don't think I've ever hit the respawn button tbh
How??? Have you never died?
When dying normally yes of course, I mean when you choose to respawn from the menu
when you die, you get ragdolled and have to press a button to actually respawn
I thought he was talking about the menu option
Oh, not that
ohhhh my god i shouldve waited for my body to fall before i hit respawn 😭
did you even check where your crate actually is
In my current game I've turned on God mode and flight. Sort of RP'ing as Rogue from the X-Men.
Since you died to a death plane, I think you should find it on the ground somewhere
yes its not there
its not on the ground
there's a marker on the compass
yea ik its not there i checked
Oh... that's rough
🚩 @obsidian zodiac - I saw your #announcements message about Version 1.0 "Memories". Could you possibly post this on the Official Reddit. While I could do it, I feel it would be better coming from you. Thanks.
great idea! i wanted to give discord some love but reddit would be good too
I want to be able to ride drones bro
*solid thing you rolled around on

||Sorry, I had to... ||
Did you possibly hit a tree or something else during fall?
for some stupid reason i immediately pressed respawn
the crate is at max height
im already pretty far up with this ladder so no turning back ig lol

Yeah, you really drew the short end of the bug-stick with this one
You might want to use SCIM to check where it is and just move it at this point
(if you're not afraid of possible spoilers)
i mean the only real big loss was the 13 coupons and the 1 mercer sphere but the rest is just resources i can easily restock from my warehouse
how do you know it's at max height? you looked in SCIM?
no ill have a look now
tbf i prolly shouldve done that before i made the ladder
I'm curious what led you to conclude it was at max height
well it wasnt on the ground
and i pressed respawn as soon as i died
god i hope not
Min height is actually ~-250
But I guess that's the instakill border
I have no clue how high or low can you build or where a crate can spawn
turns out its right next to my space elevator at 93m so thats odd
so the crate has some stuff in it but not my equipment and some other stuff is missing
this is really odd
oh yeah and i have a ladder to max height leading to nowhere
Sounds more like a dismantle crate than a death crate
yeah it was because its been there for a while its just had a load of random crap in it
but for some reason it has some stuff that never was there
i only just recently got to aluminum production and there was some bauxite in there
I wasn't going for accuracy was just making a joke, but yeah 😄 I've built all the way to the lower limit, its creepy down there
Anyone have recipe suggestions to make super computers use less buildings and setup?
I gotta automate Neural-Quantum Processor and Im really not wanting to have to build another super computer factory lol
Since 1.1, dismantle crates can combine into 1. So the stuff is probably from multiple different dismantlings
wow im suprised they combine from such a distance
like my space elevator is like 5 floors up from my aluminum production
I'm actually kinda glad that I handfed to phase 3. Since making the phase 4 factories is gonna need a lot of space.
Should've avoided dying in the first place, easy peasy 
||Irony disclaimer||
Super-state is the cheapest overall, so I'd say it's probably fewest machines too.
Whatever SFTools spits out in default settings is usually pretty close to the lowest effort option
i was planning to jump off but i didnt
it was like divine intervention
Iirc it's supoosed to pool items only in a certain range (~100m?)
But bugs be bugging
yeah its defo further away than that
Not that I've noticed, I'm on full AMD and haven't had any performance problems
Unless we are not talking about satisfactory
Why do people talk about fused modular frame factories being big, when stuff like super computers exist, this is insane how many resources they take and they are all rare stuff like caterium, oil, and copper
that sounds like you answered your own question xD
oh wait, nevermind, I got mixed up
Because FMFs take HMFs and people have PTSD from HMFs because they use dogshit recipes that make the factory 2x larger and more expensive than it needs to be
Yeah, after rereading, ☝️ is the correct answer
Ah, I guess not everyone got the encased pipe, wet concrete or that heavy modular frame recipe, I guess it would be much harder without those. But the default recipe only super computers would take 1512 crude oil per minute to make just 6 super computers per minute
I go with the flexible frame recipe
Screws ain't so bad with steel screws and aluminum beams.
And i have 2700/min of rubber that idk what to do with
Send it to your limestone nodes, adding rubber gets you more concrete per limestone than water does
I'm already doing that too 😭
I intentionally made my rubber factory overproduce by 720/min for that purpose
send it to the sink, rubber gets you more tickets than water does 😄
But also, I need some of my limestone as is for the silica blenders
I'm gonna make a bunch of factory carts and send them to the sink
