#satisfactory
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I don't think anything beats coffee on a winter morning and an ice coffee in summer
They're cool asf though
Does satisfactory have mod support ?
'>' is on modding server
how does one delete a random, disconnected rail signal?
here it's !
But on the plus side. Modding can add cool features. If I was a game dev I would allow modding and implement good community mods in my game
How big should my factory be before I get trains?
I stopped myself from progressing to get more lines of stuff up
pretty much up to you, but its generally more a question of how far do you need to move stuff
advantage of trains is basically the highest throughput possible, with the only fuel being power. The largest problem is reduced cars depending on the slope it has to climb with weight, other than that, build away.
Am I cooked if I want to generate the maximum amount of electricity in the game? (Without sam)
I just did some math and figured out what it means... I don't know what to do next in the game play
you cant reach that max without using SAM as you need it for full uranium usage and need fisco rods etc
I mean without SAM it's not nearly as bad as with SAM ๐
also you will need to put 309485309850938903 amount of fuel generators because of efficient recipes of rocket fuel
Sorry, I meant without using sam for uranium fuel rod
'nac de calice i thought train wagons held 40 stacks not 32 and now i need to add a second train to the loop
I think you are fine then? I mean, what kind of "getting cooked" you are expecting? Time to make it? Setup?
what?
bro i tried studying railway signals it wont work bruhhhh
i played the game dor like 1 year and still haven't found out
its a joke number, if you wanted to use rocketfuel to reach max power, you would need to put a lot of fuel gens
block signals everywhere, path signals where there is a crossing etc
max power only requires like 6000 kekw
path signals r the hard one
"only 6000" he says
it becomes an error
if it is too close to the crossing and if your rail line is not finished, they can circle to themselves, aka error
It seems that to say I beat the game is to use the Ficsonium Fuel Rod in the reactor
...
Correct me if I'm wrong...
you beat the game when phase 5 is finished. Fisco Rod and stuff are for challenge enjoyers
Its been a while since ive been on here much... is it just me or is the real struggle of this game overcoming decision paralysis? ๐
Also, at this point it feels like i have probably spent more time on excel and tools and wikis than actually playing the game... which is a lot since i have over 1700 hours clocked on steam for this lmfao.
22.5/min heavy modular frame done

- I have excess of every resource other than modular frame
when in doubt, make modular frames
I have a 180*3 steel ingots, 30 encased industrial beam and 45 steel beams excess

I may have overdone it a bit in steel quantity
Oh and a pretty decent amount of iron too
Youโll use them donโt worry
All per minute
I will yeah
Only issue is all of the coal around this area was used for that
Best thing to do is prob bringing the leftovers into a bus/highway
Upgraded miners solve that
Not at mk3 yet yeah
I haven't worked on aluminum yet
here
https://discordapp.com/channels/370472939054956546/553550313533997057/1406359925478789210
the beautiful factory for 22.5 heavy modular frames
which isnt as messy as what i usually end up with
stil somewhat vertical in some areas
@mortal ginkgo
๐
You can save all the SAM for the Ficsonium Fuel Rod at the end.
1,102,500 MW total
https://www.satisfactorytools.com/1.0/production?share=WaZQvFTrrhwwZg5CVhMF
https://www.satisfactorytools.com/1.0/production?share=BJaB2ZA9EEuD7JZKtLdp
https://www.satisfactorytools.com/1.0/production?share=SHgLNgDOxpi7EKl2XOPD
that's what I do with my food truck tacos after work sometimes
what is the trick to make the conveyor walls not clip?
if i move my space platform do i have to do all my phases again
nope
That would be funny as hell
And if you deconstruct your hub you respawn on a fresh world
Or if you interrupted water supply
It would melt down
yeah and if you deconstruct your skate park all the factory carts you ollied into a lake jump back out of the lake
the underwater graveyard happens to the best of xtreme carters
have we lost the plot?
where do i report major game breaking bug
it's not lost, we just took it off a jump into a lake - we know exactly where it went
everytime i research quartz in the MAM my joystick kind of controller stops recieving input
you could make a ticket for it on https://questions.satisfactorygame.com/ if you think it's a bug
"why is the alarm on my geiger counter shaped phone going off"
just silence all notifications, they'll leave a message if it's important
bringing up a lift through a hole in a floor, will minor clipping affect production?
Will not
If you care about it you can use holes which you get from the shop
"Conveyor lift floor hole"
man this network graph is super intimidating
hey guys don't add antidisestablishmentarianism to your steam username, it sends you to the steam shadow realm
lmao
Every time an item goes through an object clipping with a belt, there's a 69.420% chance of it disappearing
I thought they were adding controller support... it's totally unplayable on the steam deck..
It might not be as bad.. but for some reason the default layout disables the touch screen...
Any good way to generate 2400 silica per min?
they should add a diffusion option for lights, instead of being just a spotlight like all of them are, you can se it to diffuse and light around without having a spot where it looks like you're looking at the sun
cheap silica
you sure that's going to be enough?
well, i got 12x2 assemblers that need 100 silica per min so i guess it should
oh no ๐
the hell are you making?
Circuit boards!
whatever it is he's either using slightly more or slightly less than a full mk6 belt of quartz depending on recipes
aluminiumm
even at 250% OC, one assembler doesn't even take 70
that's a foundry, not an assembler
also, I hope you're using the alts for alumina and scrap
I meant electrode scrap
but I gues instant scrap works too
it has the same bauxite -> scrap efficiency as sloppy + electrode
yeah but what's the best flavor of aluminum?
I am finally braving out and starting somewhere that isn't the Grassy Fields... so where is a go spot in the Rocky Desert for a starter coal plant?
Northwest by the sea is where I put mine
either east or west
Plenty of coal and water
east has 3 Pure nodes and water in the crater
east up the cliffs, build a big ramp
northwest is all normal and impures iirc
east is high up so bringing power down can be annoying, also would need a pump for the water
alternatively, skip coal entirely and just ride with biofuel until you get to oil
what a miserable life that would be
hey you can automate it now besides the gathering, it's not too bad ๐
just get some sloops while you're cutting down trees so you can double it up
I didn't even start getting oil yet in this save and I would need around 40 biomass burner to keep my shit working
I mean challenge mode Satisfactory would be finishing the game enirely with bio power.
and the work of getting fuel
I think the answer is "not without mods" but I'm wondering there's a way to "detect" wrong parts. Like say I have a sushi belt that is supposed to have 5 different parts on it, and I'm using smart splitters or programmable splitters to route them. Then some unexpected part comes on the line. Obviously I can sink those to keep the line moving, but I also want to see when it happens so I can diagnose the issue.
The best thing I can come up with is to route to a storage container that overflows into the sink. If there is anything in that container then that's my wrong part, but I have to walk up and look into the storage to see that, there's no light or other type of alert indicting a problem. Maybe I'm asking if there's some way I can activate a light if a belt or container can something on it?
better make it 80 so you have some room to expand
or I can just cut that effort in half and use coal
one idea is to have a belt counter is some visible place. If it's not zero, I know there's a problem. But that would only work when there's a fairly steady supply of wrong parts
One challenge mode is to just use one (solid) input per machine ๐
you can filter them out and onto a dead end belt that ends in a visible place. so you'd see when an item appears without having to check a container
set rules so it goes out the end of the sushi setup and then filter it to a storage container. Use a programmable splitter where all your good materials go one way and everything else overflows to storage. Or do the same with multiple smart splitters
You could connect the container to some complicated system that eventually leads to a power generator powering a light.
Ie: if an item comes in, it blocks the fuel input to the generator, causing the light to go off (or the other way around)
I wonder if I should set up factory like this
1st floor logistics conveyor belts, 2nd - 4th production, 5th transport/storage
Folks who do logistics floors generally like having a logistics floor inbetween each production floor
Though you can certainly arrange stuff however you like. :)
actually, that is smart. if you merge the overflow belt with a coal supply to a generator, it'll stop working when a non-fuel item gets on its supply belt. if the gen stops, that'd cause the connected light to turn off. and you'd get the grid failure notification
You can always make use of the ceilings as ways to route belts around, which can help obviate the need for logistics floors, of course
That's one way to do it! 
This ain't my idea btw, I just happened to read about similar systems ^^
I do prefer to have one logistic floor serving multiple other floors. I feel that having one per floor leads to them being mostly empty space (inefficient and not quite nice-looking imo), space that can easily be filled by logistics for other floors... Although this does make it quite a bit harder to keep things neatly organized
is there a different term for manifolds that take things and manifolds that output things
I'm a big fan of vertical shafts through the entire height of the building with logistics handled within them
it's a manifold going in and a manunfold going out
Probably just merger/splitter manifolds, I'm sure folks would know what you're talking about
kk
sorry but manunfold is canon now
manunfolds are so good
It has been a while since 1.0 and 1.1. When I place a pump on an existing pipeline, is the best practice to replace the pipes on either side of it after placing the pump still?
I've just been doing that, but was wondering if it got fixed
Is it me, or do rail signals never snap to the correct side of the rail, and the scroll wheel to switch sides never works when I need it to?
It's you
๐ญ
I mean I have heard several reports of signal placement behaving weirdly
but idk how common that is
fixed for the most part, if you delete the pump you have to reconnect however
Won't the water simply shoot across into the next pipeline with that small of a gap though? ๐คฃ
no sadly, they patch the ends of the pipes because they cant "simulate" it ๐
Thank you
I built my starter factory with the use of a nearby caterium node and forgot theres a rock and I don't have nobelisks unlocked yet
ah, this is going to be fun
Tbh, I don't recall a time when this was ever suggested... In which Update was this relevant?
The bug you mean? Used to be a bug (or still is) when you would place a pump on an existing pipeline but it wouldn't reconnect the pipeline inside the pump so to speak so you would have to rebuild the pipes on each side
Better farm some dakka!
ooooooooo I need steel
We do sometimes say that for people placing junctions on already-existing pipes. The main issue that intends to avoid is if placing the junction ends up leaving a really tiny bit of pipe inside the junction
Which I think can sometimes cause some problems on its own, if it's too small, but also often causes problems when folks are, like, upgrading from mk1->mk2; they'll visually upgrade everything to mk2 but there's that sliver of mk1 left inside
Uhm... Which Update though? ๐
Or was it just a 1.0 thing?
In most situations it's a kind of unnecessary suggestion, but it's not a bad thing to suggest anyway just to hopefully avoid issues like that
you can find the steel scattered around the map usually
(Not sure if the same can happen with pump placement, actually)
That can make sense...
Very few seem to consider how belts/pipes are split when items are snapped on them ๐
It was an issue before 1.0
This is true I could go check some crash sites
Anything snapping on them, I think. Same as with belts and splitters/mergers
Yeah, 'spose. :)
Oh, right, just like belts: you can actually use that to "weld" pipe segments together like with belts 
I suppose it gets mentioned more often in relation to pipes just 'cause there's so many ways to go wrong with pipes in general that it's helpful to advise the "cleanest" build styles in the hopes that'll just avoid those kinds of problems
I could technically get a nobelisk from a lizard doggo but I don't know the chances on that
oh but detonator, ah
I don't think there was any advantage in doing that with pipes though...
what's the advantage with belts? other than that 1.0 dupe bug lol
Well, for one I think it's used to "weld" segments in a certain way so that belts with multiple segments along an incline don't have those straight sections around belt supports (complex placement, I can't recall the steps)
"Back in the days" it was also an effective way to fight the belt-to-belt throughput losses, as it literally eliminated the belt-to-belt connections thus eliminating losses... Dunno if this last part has any relevance nowadays ๐คทโโ๏ธ
Though, there were some... Funny side-effects if the method was abused 
#design-and-architecture message (๐ถ wiggle wiggle wiggle ๐ถ)
guys what is the best way to move conveyors down a level? im getting clipping
floor holes
Given how belts have been reworked since then, I do wonder what sort of visual effects can happen when abusing "belt welding" now 
it clips as well #screenshots how do you feed into it?
floor holes, from the awesome shop
I'd ignore it
I have them, but the lift goes up not down
it doesn't matter which way it's going?
mk6 belts are really super conveniently easy to make.. especially with having the first alu setup for mk5 belts in mind..
yeah I need them to go down a floor
press R to switch the mode to reversed placement mode or place the bottom one first
i mean yes the power and you basically need mk6 belts to provide the material amounts but its straight forward and just works
ok that makes the bottom one reverse, sweet, but it's not connecting right to the floor hole
is there a way to line it up?
ok now it does
^_^
what goes on top of the floor hole, another lift?
yep
it's clipping with the belt now
wdym
i can't attach a belt too it, it's yellow
you only can't if it's red
if it's yellow, it's fine
yeah i don't want any clipping
if you're trying to connect to the lift with a belt then the belt needs to be straight for no clipping
the game often yells about clipping when there is none or you can barely see it
build mode is straight
Random Q. At what point in the game did y'all start creating modular vertical builds or mega factories for any of the tiers?
I'm seeing some beautiful pics on Reddit and in here and it all seems so far out...
but somebody said you lose items?
that's too short of a belt
ok i will try longer
?
same issue
here^
...
?
... My bad ๐
That was a joke!
The use of 2 consecutive "meme numbers" should be a clear indication of that ๐
So, for clarity: clipping doesn't affect game mechanics. It's purely visual.
oh ok, thanks
Sorry for the confusion ๐
this is why people hated clippy back then
I'm pretty sure clippy as an upgrade product for windows 3.11 that I sold people in boxes back in the day
it's not reversing
once a belt has a direction it can't ever be changed
yea, that's a Dyson Sphere Program only feature apparently
did you select the recipe? Powered the machine?
I don't think I understand what issue you're having exactly... Can you try explaining it all in one message? ^^
the only thing I can think of is that was trying to input through the output port
can anyone help me ive had the game since launch havent played since they added water. im trying to use the blueprints but none of what i download show up
Itโs best to learn how to
Build yourself and not download blueprints. But you have to unlock the stuff before you can use blueprints you add too
- blueprints have to be pasted into the appropriate folder and the world has to have BPs unlocked
- it's better to make your own
Unlock blueprints. Make one. Then find the save location for it and put the ones you download there
then reload the save so they appear
I'm trying to get the conveyor belt through a hole. I will do some more testing and if I still struggle, I will make a help topic with pics
I got it working on a test, it might be the belt and lift types hmm
Belt directions always get weird with the holes. Make sure the directions are correct, usually best to start from on and work all the way
Lifts can go through floor holes
Belts can go through wall holes
NOT vice versa
I just gave up and replaced all my conveyor holes with truck stops and factory carts and I haven't looked back
They work better, they look better, they improveme my frame and tick rates. It's 100% win
i caved
im making the hazmat suit
may I ask why you didn't want to make it?
converter
What required material
power
How much?
yeah I hooked the belt to a lift to a hole and to a lift
Thanks
When's the next time the game might go on sale?
steam autumn sale probably
in ~1.5 months
hey so I want to use a truck to deliver multiple parts. Ideally It would load half one item and half another item, but I'm not sure if something like that is possible? Maybe with timing/pausing the route?
Relatedly, if a truck simply drives by a station with fuel will it pick up the fuel even if it has no scheduled stop there?
Not possible with the truck, best you can do is balance loading into the depot but this requires the truck to pick it all up each time
!wikisearch truck
The Truck (aka "The Unit") is a 6-wheeled land vehicle which can be used to transport large amounts of cargo on land. It can be either driven by the pioneer or automated. It has a higher maximum speed than and twice the storage capacity of the Tractor, and can ford deeper water without getting stuck...
yeah basically you have to do a sushi belt to the station
darn, ok
if you sink excess on the delivery side it works fine even if you don't have the perfect ratio going in. but generally I'd stay away from that. though I also just stay away from all the vehicles. belts/trains/drones do a great job of everything you'd ever need.
I saw there was a 4GB update to Experimental. Anyone know what it was or am I insane?
install it and let us know ๐
I would but I'm on regular branch at the moment for my dedicated server
whats the sushi belt
the truck leaves a dirt trail behind it even when you're driving on foundation... slopppppppppy
it means you mix all the item types you need onto one belt and in the ratio that you consume them
think of the sushi restaurants with all the plates on a conveyor belt
uhm ok
They're what pretentious people do to try to convince you that they're better than you ๐
crazy
it's kinda cool though... you can run a manufacturer with only one belt feeding it, for example
Chat when will the release be on ps5?
supposedly this year, but no updates in a while so don't hold your breath
I Hope it will run good on itโฆ
why dont they add it so you can put a splitter directly onto an output so when one item fills up the next one can come out like in a freight station
Because the game is just too crazy for it I think to have high graphics
I'm sure it will run fine for a normal-size end-of-story factory. But no way it competes with a high end PC that already struggles with large full-world factories
the graphics aren't the problem. It's the CPU
Just release it now I canโt wait๐ญ ๐ญ
I would take the last bugs that it have just release it
they can customize the graphics level for the ps5 so that part of it runs fine but the actual factory simulation can't be optimized similarly
So I could play with my friends and like create a free server where I can play while heโs off and the server will run over night without me being in the world or nah?
after a lot of procrastination, i have decided to finally work on HMF, the amount of screws i need i cannont even comprehend
why are hmf just only iron bruh
steel and concrete too
but like 99% iron
Hey chat
whats up chta
How does one fix this issue where when I tab out my game breaks
Just got back into the game forget it was a thing but holy fuck is it annoying
uhm dont tab out possibly
If I tab out I have too hold power button down so it shuts down but I hold esc too cancel it
huh
I lose full control over my PC and game I can move my mouse and click but nothing happens
And the game just runs in the background
Can't open task manager can't close anything
yea good luck with that
Neat
do you have a really old pc or something?
Sometimes tab out works sometimes it doesn't and completely breaks everything
12700k and 7900xtx old?
maybey ou have bad drivers or something? how old is the windows OS install?
Windows os I think is 3 years old
Maybe closer too 4
So this issue has been around for 1 or 2 years now
never heard of it
For me at least and I've gone thru alot of driver updates so
afaik it's a specifically you issue
Sabbisfackery
Right but why cuz it's only this game that does it
I'd try to do a windows fix run. but after 4 years? Completely format yoru OS drive and do a full reinstall. After backing up your info ofc
I can tab out but I think if I tab out too quickly it breaks
Idk very confused but it's made annoying
Went too stream cuz I got the game for a friend and tabbed out and it happened
shrug
4 years is well and truly into the 'nuke your OS and reinstall' territory. Fixes most issues
I don't really remember much just that's its annoying
honestly something you should be doing every couple years
Wait can u reinstall ur os without loosing anything
back up important files, often to another hard drive, format the crap out of the drive your OS is on
I don't have a hard drive
use a USB for game files and image or something
So just move everything off the main ssd
best thing to do with PCs though is probably have a smaller OS drive that runs only programs and OS , and then other drives for data and games and things
Cuz my is is on my 2tb drive I can move it too my 4tb
so you do have a hard drive
a SSD is a hard drive
Oh
just a type of one
Thought u meant like hdd specifically
nah, don't matter what the variety is.
but yeah , back up to yoru other hard drive of whatever type you have or prefer, perform a full format. Preferably using a tool outside the windows installer
you can find a program to create a boot drive using a USB to format your drive
and create a windows install boot drive while you're at it since people are less likely to have dvd drives these days
I need a second monitor
probably focus on the hard drives first ๐
Nah I need one so bad
Like I love having a tv but man does it suck not having a second display
well the hard drive thing is something you can fix now if you have the time. You'd have to actually go out and buy another monitor. That would crash your right when you alt tabbed to
Also pretty sure I did a os reinstall within like 2 years just don't remember if I did
it's a bit of a process. I'd be surprised if you'd forget
I do such much stuff to bios I wouldn't be surprised if I did cuz I fucked something up
I'm not talking about a pansy 'windows, please run a self fix' , reinstall
That's prolly what I did is windows reinstall
Key takeaway is we're at a point where the go-to recommendation is: reinstall Windows every few years.. 
if they messed with bios a ton though, afaik, a windows reinstall won't alter any mistakes on that
Yeah but I'm pretty sure I remember reinstalling a bunch of shit cuz I did something too os but ur right that would be a simple battery removel and wait
Is there a in-game fps counter
whatโs with the tech talk?
Having game issues
Idk what other channel too use for fast help so
@cunning glade have you tried touching yourself at night?
really clears the mind dude, easier production follows
Ah rocket league player makes sense
@cunning glade ๐
"When I think about you I touch myself. In the eye. With a fork."
WHOA
RL is the best sport game ever &it's not even close
@hasty frigate โค๏ธ
are there servers in this game or do i have to be online for my friend to join
There are not "public" servers like some games have, which are centralized and you can browse for, etc.
You can do multiplayer either by connecting to friends' games, or them connecting to you, or there is also a "dedicated server" which you can run on internet-connected hardware
Some third parties do provide Satisfactory game hosting with dedicated servers, though the developers aren't actually related to any of that
But in all cases you've got to know what you're connecting to (ie: session ID, IP Address, whatever); you can't browse ingame to find any of that
Ahh, much better. Converted to turbofuel for my generators, added more generators, and I've gone from about 11GW of power to 22GW. It's not completely stable yet, gonna give it some time for the turbofuel to be properly distributed.
I was going to see about getting aluminum set up, but the other projects took all day.
it be like that sometimes
It do indeed. At least now I should have plenty of power to revamp my starter base and get aluminum going, but that may have to wait until tomorrow.
111 hours on the current game. A good chunk of that was waiting for phase 3 elevator parts to craft.
hey yall does anyone know how trains work i have a small problem and cant find any solution
twain:
๐ Trains
Tracks โ Trains can only move where you lay track.
Stations โ They load/unload items.
Trains โ Locomotive + freight cars.
Schedules โ You set which stations to stop at, and what to do (load/unload).
Power โ The whole railway must be powered.
๐ฆ Signals (for when you have more than 1 train)
Think of signals as traffic lights for trains.
Block Signal โ Splits the track into โblocks.โ
A train can only enter a block if no other train is inside.
Used for straight tracks, to stop trains colliding.
Path Signal โ Used at intersections or merges.
It checks if the whole path through the junction is clear before letting the train go.
Prevents trains from blocking each other in the middle of a crossing.
๐ How to use them simply:
Place block signals before and after stations, so trains donโt run into each other.
Place path signals before intersections, so only one train goes through at a time.
Always make sure signals face the direction trains travel.
So in short:
Block signal = donโt crash into a train ahead.
Path signal = donโt get stuck in the intersection.
lots of people do. But you'll almost certain need to post images, so post in #math-and-meta if it's quick.
#1038092680493801533 if you're really stuck
ok thanks for the notice
is it possible to command a train to drive backwards?
like with the schedule and stuff
i think yes if you place a lokomotive on both ends of the train and each facing the opposite way
aight
yeah, it won't drive backwards, but it will pick the other engine to drive forward. Note that the station direction must match the one that is going forwards
isnt the best use case of opposite trains is when you have a short distance to transport stuff
is there a trick to get the conveyor belts straight? always seem curved no matter what
for drones how do people typically fuel them do they just have a station at each drone location dedicated to getting fuel? seems to be the only way i know of to deliver fuel to where its needed
Yeah, that's probably the most common way to do it
Have a fuel depot with an open port or three (with ISC buffers) and then have your remote drone sites fetch the fuel
Remote sites'll take threeish fuel-fetching trips to fill up their buffers until the drone reverts to spending most of its time sitting at the remote site waiting to unload, so the ISC buffers in front of the fuel depot ports allow the system to handle sudden demands for fuel from new sites
(Given how infrequently your fuel fetchers will end up needing to fetch fuel, you probably don't need multiple ports at the fuel depot, but I tend to put in two or three anyway and kind of round-robin which port I assign when spinning up new drone sites)
im putting 4 just because i want my roof to look busy lol
or use plutonium rods if you're at your nuclear factory since it's already radioactive there's no penalty for keeping some plutonium rods around
@peak waspCreate concrete foundations to make conveyors straight, then you may delete the foundations if you like
you can also hold control - doesn't that try to build them straight?
Is there a good YouTube for train signals?
careful there is a bug if you put them at the snap point for a rail merge/split it often won't change the rail color status and say "rail loops back on itself" and you just have to move the signal back a smudge
This bug happens frequently when you place it at that snap point
ahhh good tip ty
Thanks. Doing my first multi train on same tracks
path signals seem weird until you understand them -- but you never NEED path signals, so just do everything with block signals until you get the feel for it ๐
then later you can swap out the junction entrance block signals for path signals where it makes sense.
once i got all the uranium i thought i would be done but i forgot that i still needed all the other resources for the nuclear plant
about to finish Phase 4, after having taken something of a few months break
seeing phase 5 for the first time is gonna be something, thats for sure
phase 5 is pretty simple to cheese to get the game's ending, but taking it seriously takes gobs of work ๐
If you get stuck, feel free to post and there are always lots of people looking to help people learn trains ๐
Thanks. I think I got it. We will see if they crash or freeze
I think I'm finally going to be able to get past phase 3 for the first time soon. Very exciting.
do i need silica or quartz crystal more
depends
Is there any point in getting phase 5 yet? Does it unlock anything?
Including the ability to fully utilize overclocked pure nodes.
Oops not supposed to be that reply
entirely depends on your recipe choices. You could use almost none of either if you wanted
they might have meant unlocking phase 5 as in completing it?
in fact you could cut out all silica and only need a handful of crystal for a full world production line
ive been trying to post things in Q and Help, but i have no idea what my question could contain that is getting blocked and making me unable to post it
ducking swear words
I think ther's a cooldown to how often you might be able to post? or maybe you're puting in not whitelisted links
(and then later you can swap those out for grade separated interchanges that don't need path signals, but do need excessive amounts of compulsive curved rail gradient tweaking)
guys how do i give the crash pod battery 40mw of power to open it? my biofuel burners arent working
it is very easy to trap trains with path signals in interssections ๐ .... the reason to use path signals is a block signal having more than one 'path' going through it... e.g. two parallel tracks which cant be switched within the block
the same situation with block signal would avoid getting trapped because the train doesnt even enter the block... so the path signal is a way to reduce waiting time at blocks... those can certainly look like deadlocks, also when they are actually just badlucks
likewise the long waiting time of block signals could trap a train in between two intersections, which from above looks very similar probably
are you wearing a hoverpack?
Some links?
i posted it, but #1406514504338247720
i had to send an image i genuinely have no idea what it was
Is going around the map collecting every hard drive worth it in the middle of phase 3?
it is if it makes you happy. for most people probably not
also there will be ones you don't have parts for
also you won't be able to unlock many recipes anyhow, so you'll get to "no scans available" pretty quick
The parts I can usually find around other drop pods no? I cleared rocky desert and half of the forst that way. I assumed I can find all of them
yes, many you can find parts for at other drop pods. Pretty sure not all of them though.
did you connect 2 into a pole and then connect it to the pod?
let them run for a second then wire it
like just let them run and start burning, sometimes when i do that one starts and the second one doesnโt and it blows a fuse
but anyhow there are already more hard drives than alts + inventory slot upgrades and you haven't gotten access to the full pool of alts, so getting all the hard drives isn't that useful for you right now, but if it sounds fun then go for it. And of course SCIM can tell you where they are and which ones you haven't collected yet, too -- all on a nice map
alr2 let me try rq
Just in case, you do need 2 biofuel burners if giving power to a 40mw crash site
it's best to just have a blueprint with as many of them as you can stuff in one so you can just drop it down and then pick it up in one click, too
ty2
js did it
i never even thought of that
thatโs smart iโll have to do that next time
I didn't think of it either.
some of the crash sites take way more than 40mw, too. I've manually put down like 12 bioburners before
it was a 4head moment when I saw someone toss down a blueprint -- same thing works with hypertube cannons and you can turn around really quick and deconstruct it as you're flying away if you're good
do i pick basic iron ingot or copper rotor recipe
A work of art 
which recipe might you next use?
๐คทโโ๏ธ
reroll or pick at random then
youre never locked out of a recipe
you can reroll?
once per drive
bet
Only if you roll higher than 6.9
higher than a 6.9?
Don't mind me, just spewing bad jokes
if you don't want a recipe that you get right now just don't pick. It locks out those two from future drive scans until you pick one so you'll get more varied options by not picking
i've been struggling with pipes recently. i'm doing diluted fuel with blenders, fed from above, with a "loopback" if that's the right term, and the water always runs out eventually, even if I prefill everything.
if there are two options that aren't things you want and you pick one you could get the other "bad" one on your next scan
I've switched all mine to packaged diluted fuel. Everything runs super smooth and routing the fuel is super easy on belts vs pipes and you can use tools like smart splitters with the packaged fuel.
alrite ty
ima js hold onto these
and the water packagers run 600/m just fine without any tricks. just plug in 2 extractors to 4 packagers
are the water producers backing up?
is that an actual issue? lemme check.
well if youre blenders aren't getting enough water, then your water extractors should be backing up
if they aren't backing up, it means you've mathed wrong
if they are, it's a flow problem
they are backed up currently, and i've checked headlift to be fine as well.
well you could make a post in #1038092680493801533 with some overhead images of how you're piping things?
so what is the reason chainsaw cant use packaged fuel? Why do i have to still waste my time making biofuel?
You don't have to waste time if you automate
the amount you chainsaw is far more than the cost.. just have a container connected to some constructors and smart splitters.. you dont even have to slop it.. thenjust dump alll the foliage every now and then... you can target farm it by cutting mycelia
i get that i can automate some of it but its just seem ridicolus that a fucking chainsaw cant use liquid fuel
one container is 1m3 right? so you want to fill a chainsaw from a 1 by 1 by 1 meter container? ๐
carrying early game fuel with me just to use it also feels like a waste of inventory slot
Inventory slots are almost pointless given we have depots
have you cut even one tree yet?
I mean, you can basically never use it too.
its SO damn much
use a few bombs
and like i said: just cut mycelia, the rates at which it converts to solid bf are insane
If it's that annoying get the fuel chainsaw mod
honestly having the chain saw is a more of a waste of space
also focus on the mam research tree at alien tech, left side @faint reef
(in case you have also pre-theorized it: its a lot better than you think)
i am almost finished with all of the mam
its jsut feel stupid that it cant use normal fuel
so you have the depot and are actively using it? then you shouldnt have any issues with fuel.. not even the wasted inventory slot youy mentioned
solid biofuel is in fact 'normal' fuel.. its just pellets... i mean i dont understand what you expect anyways.. even if you could use normal fuel.. it would sit at the very same inventory slot whre you currently have the solid biofuel
yes but i already have normal fuel for the jetpack
Yeah but fuel is also used for the jetpack
seems like you are only theorizing stuff without trying things out.. just start cutting wood and believe everyone of us telling you its not a big deal
its so much not a big deal that its a bit funny even and my troll brain starts to create jokes on it
thats a separate mistake.. you want to use liquid biofuel as long as you cant use ionized fuel
What
because of how long it lasts
The jetpack doesn't use solid biofuel
bro confusing solid biofuel and liquid biofuel
im not
" you want to use solid biofuel as long as you cant use ionized fuel because of how long it lasts"
literally your own words
you might have mant liquid biofuel with 'normal' fuel
fixed.. thanks
I am using Packaged Fuel to be exact and you are kind of a dick btw
so no liquid packaged BIOfuel?
Yeah, anyways, bit wizard I'd just look at the fuel chainsaw mod if it's irritating
evening, pioneers
Evenin
i mean you can call me a dick if you want (in fact thats my artist name ๐ ) but i just wanted to recommend you the lbf which lasts for 57 seconds instead of the 18 seconds or so of the normal fuel.. it might be my fault that you misunderstood that but still no reason to be rude.. at least use the fullname (dick mullen) and shout out my soundcloud as well ๐
@faint reef
seethe
the question was about the chainsaw
i know that one was responded
the lbf ting was a small addition
i mean. i could have made fun about the fact that this player pretends to be so super experienced with the game and then fails to comprehend the chainsaw-fuel-situation.. thats like playing cities skylights and then going.. wait a minute.. nobody said i have to BUILT the city.... thin ice
it's a pretty fair question to ask why chainsaws can't use liquid fuel in the game
It's over already man
when did i say i was experienced lmao
there should be one chainsaw mod that use packaged fuel
its called Super Chainsaw
unlockable in tier 5
it only runs on the blood of lizard doggos
That's the one I'm talking about
you'd think if a couple batteries can power a drone to carry 4500 copper powder = 27000 copper ingot(is that right? 6:1?) across the map that they could run your hoverpack, too.
I'd just look at nobelisks. Faster, more effective, funner~
If only it had a fuel slot ๐คทโโ๏ธ
Yeah but he's asking about the chainsaw
So anything that achieves similar (or arguably better) results is off the table? XD
Unless he asks for alternate solutions I'm going to help him play how he wants to
Personally I've been finding it fun to find new stuff out for myself recently so unless someone asks I'm not going to try and change their mind
why cant i nudge stackable conveyor poles? im trying to place it on the edge of my blueprint designer but it wont let me it just says partially overlapping
You can nudge the first one before you zoop
Hello everyone ๐
Press H to lock hologram first, before placing then nudge
๐คทโโ๏ธ i dunno why it isnt working i tried that
the issue is tho im tryna place it on the edge of my blueprint designer and it just says "partially overlapping blueprint designer" but i have a normal conveyor pole there too and its fine
Oh it's because the stackable pole is wider than a normal conveyor
how goes the factory?
Are you okay ?
Pretty good, restarted last night from my previous tier 8 save, wanted to do things better this time and spend time making things look nice as well as produce more and be more functional
How goes your factory?
Seems like a natural progression. We always want to do better. This game brings the best out of us.
pretty good, setting the main base to produce everything, just got to oil tier ๐
taking a break for the night
Nice nice, oil powers a pretty big milestone
That's one thing I'm doing differently this time, I'm going to be using turbo fuel instead of normal fuel
been playing for about 5 days now, original save ๐
learning every day
turbo fuel, im still on coal hehe
Oh I'm a ways off turbo fuel I'm just planning way ahead haha
Is there any way to prioritise what my truck picks up?
One truck per item
Or just have it drive to the stop that has the more priority item first
Nice, I don't even remember my first save, it was in version .6 I believe
Iirc, the stations should unload their inventory from bottom (last inventory slot) to the top. So the last item you put in the station will be the first in the truck.
Ofc, I might be missremembering and it's the other way around (top-to-bottom)
tyvm
does anyone know how to fix the game freezing when i alt tab?
youre right, they will always take from the most bottom first
hey guys, I have a dedicated server running satisfactory, but when I'm trying to connect to it I'm getting stuck on initialization screen, anyone had this before?
If q is the build tab and x is the customisation tab, is there a shortcut for the blueprints tab?
nope
blueprints are part of the build tab
BPs are just a submenu like Power or Transportation. Rather than it's own thing
no they're not? it's a tab at the top
could have sworn they're just under Special?
are you thinking of the blueprint builder itself?
no just the bps
nah they are a separate tab entirely
huh well there you go
wish we have shortcut for blueprints as well
Hey everybody! How many of you change place of there starter base during the game? Mine is being not compartimented.
how do i not die to uranium
what does compartimented mean dawg
You have to do thing from far and get the suit.
All my factory is not in the same direction. And its not clear for everyone
Why does it need to be clear for everyone? Are you in multiplayer?
No. I'm playing alone. But i make mystake sometimes to put the right thing at the right place. Its not really organized
The quartz research doesn't give me +6 Inventory Slots, Is there any solution?
Tbh, I find it pretty convenient and simple to set up a new "starter base" from scratch once I have all needed items in depots at decent enough speed and number of stacks
Before that, it's a big chore...
Yeah all my tier 1 to 3 is in that factory. And the dรฉpot its not at the same place either. I should probably put a bus of conveyor to move everything at a centralized depot. But, i've never seen the whole map so i dont know where to put it
anywhere you want ๐ you'll always be rebuilding
I always put my starter near the spawn point. I'm a real noob at planning
I must admit that i restart the whole thing 6 time without finishing one game in 5 years. I dont know how to be organized and have sufficient space for upgrade. And when upgrading the amount of item/minutes
you will get better, its normal
my factories used to be like dog water
already spent 1k hrs and still learning
First time i play i was so working on small place that when trucks begins and even trains, i was not able to figure out how to implement it in the actual game
I still dont know hot to plan my stuff for future use of those truck and trains. All is messy
the overflow filter on the smart splitter makes it so that, let's say if the front conveyor is full, only then it will allow the rest of the items to go right/any other direction, so it will never let items go to the right until the front conveyor is full, is this correct?
Hey guys. I'm making a train that will go a tour of the dune desert collecting up all the copper ore and deliver it to a processing facility over the sea where there will be a disgusting number of refineries using water with pure copper ingot alt. My question is one of deciding how to structure the rail around the desert. I don't know whether to have a separate station per node, or group them up with belts and have a few larger stations. Happy to hear any opinions or thoughts
since the copper nodes there in cluster, might as well make it into one big station
there are certainly clusters of them, but there are some all over the place, I'm not keen on running km long belts
just can't decide how I want to do it ๐
Trucks bringing ore from the clusters to a handful of train stations?
run belts under the train line to more concentrated spots
Hmmm this is an interesting idea, I likey
I think the quantities and distances don't really suit drones
Never used trucks, but it's actually not a terrible idea, might be an opportunity to learn how they work
I'd say trucks are simpler than trains, as far as setting up the path goes. You do have to figure out how to get fuel to them, and for that I'd suggest adding a car full of packaged fuel to the ore train and have that providing fuel to the truck stop(s) where the trucks are dropping off the ore.
Of course that also means getting fuel to the train.
Getting fuel to the station is easy enough. I have an army of drones that can send rocket fuel anywhere it's needed
I assume trucks can use rocket fuel?
I don't think I've tried anything beyond regular fuel in trucks, but then again I'm not an expert. I've only ever finished the space elevator projects once, and I used a lot of AWESOME coupons to get over the finish line.
Will trucks be able to reliably traverse the desert? Or should I set up roads for them?
I'd always do roads for trucks. Much more reliable, less chance of wildlife getting in the way.
I think I'm gonna build the rail loop first, big lap of the desert, vaguely near the main clusters of nodes. Then take it one step at a time from there, put some stations in, then see if belts look neat enough. If the belts end up messy then may try trucks, but I'm concerned about the reliability of the trucks
Trucks should be fine, they levitate anyway once they are too far from player to actually simulate physics.
Every time I see anyone talking about trucks, I see the words "usually" and "should" and "chance" a lot. Is there a process that I can say it will be truly 100% reliable and predictable like I can with a belt or a train?
it's more that early on people are bad at recording paths.
that's basically it. It takes practice
so I should look up some tutorials on drawing the paths, they sound messy
I like trains, they are simpler lol
spoiler? ||i just had a heart attack i jumped into the beam of my alien power augmenter and wtf||
yeah, that happens lol
not really. Just choose terrain and design your factories to accomadate them.
trains are only 'simpler' becaues you ahve to build a ton of infrastructure for them and you can see clearly the path you're building
hmmmm, I probably need to play with them a bit to get a feel for it
as with everything in this game, it probably seems very complicated until you've done it 10 times then it's easy, then when you've done it 100 times you can't remember why it ever seemed hard
it all has it's learning curves.
did someone say curves ๐
but to use trucks w/o having to build a ton of infrastructure (highways) you do need to plan location and paths around them. You can't really add them slip shod without having planned for them
seems like if i'm going to that effort I'd be as well just building more train stations
Part of what's been slowing me down in my current game is building out the roads I've been planning to use. Then I get sidetracked trying to come up with a train system that could be laid on top of the roads.
i already have loads of rail infrastructure, adding to it isn't that hard, just thought maybe there was a better way, but long belts seem messy and I'm not convinced by trucks
that's why you use natural roads and plan factories around it
I can't seem to get the rail signals to point in the right direction unless they're placed at the seam between two pieces of track.
This but setting up a 4 track wide train network(outer on each side for regular trains, innerโs for nuclear)
4 as in 2 tracks going each direction
But nature is the enemy! ๐
We must bend this planet to our will in the name of FICSIT
yeah, it saves you hundreds of hours of work and 10s of thousands of objects slowing your game down. What a bastard
I don't know why people seem to think satisfactory is about destroying nature. There's no pollution and you barely have to clear away anything to build giant factories
Could have a main road and then like for the smaller sections and general area resource gathering use natural roads
I'm also building my roads a few hundred meters in the air so I don't have to worry about going around so many obstacles.
I'm amazed you just didn't get a mod that flattens the world
I've yet to investigate modding. There's not a whole lot about the game that I'd change.
Been having a weird bug where I can't connect two Mk2 pipes to a floor hole. One will connect, but then it's like the other is trying to connect to the same end of the hole.
just some bug, need to replace the hole
I usually test all my holes every time I finish blueprint (can I swap direction on belt hole, if I can, bug... etc)
I usually end up putting in a Mk1 pipe and replacing it.
Are the block and path signals the same as the rail and chain signals in factorio?
So Path signal into intersection, Block signal out?
pretty much
Okay, time's up, it's mid-August, where's the dev stream!? Lol
I heard you unlock it when you beat the game
Not exactly the same, but they're close
Path signals are red by default, which means they behave differently from chain signals sometimes
Path signals also dont need to be placed mid-intersection like chain signals as path signals check train paths before they enter - meaning that if the paths of 2 trains never cross, both are allowed into the intersection at the same time
im pretty sure the Path signal is directly inspired by the one from OpenTTD - which is the same game that inspired factorio signal i believe (if not the signals from Transport Tycoon)
teammm pls help me
What's up
Tell us where
I want to set wall colour which would be applied on walls just after building them. Is it possible?
Because I only option with material
Open your customizer and right click on the swatch and then select the check boxes on what to auto apply it to
How come I can't set a keybind for [right ctrl + mouseup] ? When I try it, it sets it for left ctrl ... same thing happens for shift key
Hmm... the caterium deposit is about 400m away from my ore processing. Is that too far to run belts?
I have run belts over 1km, 400m is nothing much
guys do i use the aluminium casing alt recipe (copper and aluminium) or the normal recipe?
like which one is better
like every recipe, it depends on you and your situation
is adding copper to get more cassings worth it to you?
if so yes
if no no
i've started to belt things farther out, the beginning zone is very generous with proximity of deposits... but yeah now until better transport is unlocked, you've got things running down
Thank u
That's up to you, I'd use it if there is extra copper nearby that I am not using for anything else
react this man above me with the flag of republic of lithuania
Idk about you, but i live pretty close to sea level, so it's hard to imagine i am above you
Do they have satisfactory in Atlantis
yeah
Thatโs crazy
well thats a sentence i woke up to
idk for what i even need casings atm since im just building my aluminium factory
And the mention of Atlantis makes me think of that Hbomberguy clip responding to Ben Shapiro saying that people can sell their coastal homes and move if climate change causes flooding. "Sell their homes to who, Ben? F||S||CKING AQUAMAN?!"
wait until you do then
Building blenders
Vague spoiler if you want to know: ||Research the mycelium and sulfur in the M.A.M.||
both unlucked fully already
idk what you mean with that
Oh, rifle ammo (sulfer tree) and ionized filters (which require gas filters from mycelia tech tree)
I probably should have built a factory that builds the phase 3 elevator parts for me.
guys this might sound a lil weird but does anyone know when the next sale is
no? why would a company advertise a sale
steam autumn sale most likely
yeah the game goes on sale on most storewide sales
It's got a 30% off on humble bundle. Might be worth seeing if there are any other sales on other stores too
yeah not sure how that compares to recent steam sale prices but if you want it now ๐
according to the price history, 30% off is the biggest sale since the price increase
depending where you live buying on HB is more expensive than on steam without sale
Vpn
HB is dollar based store, vpn won't help you
not sure how it works on HB but usually the region is based on your account location, not your IP
at least that's the case on Steam and Epic
Ah
im spending soo much time cleaning up my base and jesus i made the aluminimunimun VERY compact compared to what it was ... next to tackle is iron ... gonna move out of its location to a much wider area
I forgot what I was gonna to say before I got swept by the sale talk lmao
probably something about how great factory carts are
who
you! I could sense that's what you were thinking about
it's definitely not projection it's telepathy
How many factory carts are currently in operation in your save
I just started a 1.1 save recently so not too many yet. My 1.0 was somewhere over 100 last I checked
I changed some of the longer routes to trains so that cut it down a little but I kept most of the shorter routes as carts
I really enjoy vehicles but I wish the UI for creating/changing routes was a bit easier to use
don't think I ever get a place where I could use factory carts, because the distance I need to transport shit it's always either medium or long
just use a lot of them
yeah adding carts doesn't take much effort at all, recording the route for the first cart is where the effort is involved
they just queue up at truck stops if you wind up with too many #screenshots message
factory carts beat anything, except trains i like trains
guys im missing 20 copper ingots per min
do i just sloop some smelters to fix that issue?
or do i get another copper node
avarege mk 1 mine can basically be shared with 2-3 smelters (depends on node purity)
what is this madness my eyes had to witnes!?!??!?!
are you using pure ingot already?
no
What does slopping do
Pure node is 4 smelters with mk1 usually
i need 320 ingots per min and the only node close to is a normal one which gives 300 ingots per min atm
that's the end cap on one of the long cart routes I had that was keeping up with the at the time max mk5 conveyors
pure copper ingot gives you 2.5 ingots per ore
oh well I have usually shared along like 2-3 smelters
i will call mods.
don't be like that, just accept the greatness of factory carts 
dont do that, just math it
why you need 320 copper in a minute
how much resources, how much pm a smelter can do
i like trains
I agree, trains are pretty great too
im producing 980 aluminum ingots per min on one side of my manifold
choo-choo motherf_cker
speaking of trains, is there a way to reduce the area that train signals are snapping to the switches
idk
use shorter track segments if I understand what you're asking
they snap where two segments join
OHHH
you can freely snap signals outside join, the signal will separate that into 2 segments
okay I see whats happening... when youre placing a signal inside a curve the signal divides the curve into two seperate segments
and then I have to replace the rail if I wanna place the signal someplace else
๐
you wanna hear a tip of mine? when driving long distances with a tractor put on spotify "hairy harry" by gorillaz and it will feel majestetic
I'll try that another time, I'm currently watching too much Strange New Worlds
you should(n't) watch the amazon war of the worlds
I just assume if it was a book/based on a book before amazon made a show/movie out of it that I should avoid it
they have a worse track record than the cyberwagon
well technically invincible was based off a comic and its alr but that movie is the new movie that the internet shits on
it literally had 0% on rotten tomatoes
war of the worlds was a book realesed in like 1876 or something might be wrong
What are sloops for
somersloop?
Sorry ya
multiplies output without increasing input
Ok
OC and sloops
the orson welles radio broadcast for it is pretty cool
I'm going into phase 5 with almost nothing automated from phase 4 or 3
absolutely despicable amounts of putting things off
"I'll wait until mk6 belts to automate"
also does anyone else just belt everything around? I haven't used trains, drones, or tractors
I didn't even unlock trains in this save file
sometimes trucks as well
oh I have cross-map belts
I think that starting the game over multiple times has caused me to become way better at building in general
and efficiency
like my first file took me about 80 hours to get to phase 3, but now I'll be in phase 5 at 73 hours
1.1 helped also because the vertical splitters made blueprinting so much easier
are there as many hard drives as alternative recipes (+2 for the MAM stuff with fuel)?
why phase 4 so hard ๐
;-;
where should i go to report bugs? i've just been sent to space by a sulphur node
huh
lol
there's like 5 HDDs more than you can use
i would like to see this if it was recorded pls
can i post links here?
good
pretty sure the right way to report bugs is on the website / forum
so not in here on discord
alright thank you
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @hard ivy
bug reports go there ^
this is because of the autosaving glitch, which is a known 1.1 bug
if you're in the air when the game is autosaving it gives you extra momentum
so dont report
no
ah i see
i think ive experienced this with a jetpack a few times but never to that extent
๐คทโโ๏ธ
it depends on autosave length, so as you build more you get more of a boost during the autosave
its not caused by auto save, its the lagspike that caused the massive boost
sometime deep in phase 5 Iโm forced to park when the notification comes up lol, ionized fuel plus 0.25s saves can launch me so high the ground starts dissapearing
well yeah, itโs the game pausing that causes it, but that really only happens during autosaves in my experience
hey i need help a little with pipes in this game, is it okay to ask here?
better ask in #1038092680493801533 with pics of the setup
guys copper alloy ingot or pure aluminium ingot?
pure alu 100% for me
I haven't used either alloy in years lol
ah qwq i dont really wanna make a thread for this silly pipe issue
you aren't the first and you won't be the last with a piping issue lol
how much does alu scrap does the pure aluminum ingot need per min?
I donโt either but Iโm a maximizer and water is free, but water isnโt everywhere, so thereโs uses
60 scrap/min -> 30 ingots/min
its so weird i just dont get it, its a 90 degree turn and now the liquid isnt moving to the left side, but the right side literally is full!
bro thats too much smelters for me
im making 2880 scrap rn btw
let me try to make a thread why not
smelters are small and you don't need any silica
it is less baux efficient tho
No silica means less total production needed, and the smelters are smaller than the silica factory would be I think? Theyโre also very cheap power wise, being one of the first buildings you can use
and you wonโt run out of bauxite lol. I dare ya to try
i need 48 smelter
I've ran out of baux in u8
and I probably will in my 1.1 run too. thankfully there's conversion
and im currently using 42 foundries i think?
Blueprints should make that in no time flat
wait nvm im using 24
Should I make more aluminum casing or sheets
youre fucking kidding me
so... even for the most complex intersections where in factorio you'd have to place signals in front of every crossing inside an intersection
I just have to place signals at the entrances and exits?
Yes.
....
signals inside intersections are sometimes beneficial, but rarely
You know the classix factorio T junctiom?
I wouldnโt challenge anyone if it wasnโt possible!
But yeah if youโre that far post phase 5 and still wanna keep the save, youโre probably not against rebuilding it all anyway
yes
With the like.... 6 chain signals or whatever it was
yes
yup, no signals in the crossy parts of the intersection. Otherwise pretty similar
sigh...
i was about to rage about the changes they made in 1.1 cause the direction selection made everything fucky...
but now it makes so much more sense
that is actually crazy.... i was going insane
After a few restarts and not playing for several months, I have finally made it to phase 4. Hell yeah
cause especially the junction in the first post you send would need like 10 more signals in my head....
im about to cry XD
you need to know how the signals work exactly to be able to use them efficiently
oh yeah, definitely my mistake, not saying it wasnt
but I come from factorio... so when I looked at junctions and two types of signals I assumed it would pretty much work the same
going by item descriptions and stuff
Aluminium here I come
Yeah but the exact wording on path signs does mention the path checking.
Chaining doesnt get mentioned much
path signals are smarter in that they reserve paths instead of blocks (like chain signals do in factorio), but the trains compensate by being dumber and not re-pathing around blocked railways
Path Signals are advanced signals that are especially useful for bi-directional Railways and complex intersections. They function similarly to Block Signals, but rather than occupying the entire Block, trains can reserve a specific path through it and will only enter the Block if their path allows them to fully pass through.
like why can't they just turn red when a train tries to reserve a path it can't use yet
ya, needing to automate a train for diagnosis is a pain
I'm more talking about the need for space before paths
Presumably so you don't barrel through at high speed and only after does the signal realize "actually no you may not enter" ?
They do seem to take some time to approve a path
are imgur links allowed in here?
But like you can just chain them to make sure a train goes through fastee
Supposedly...?
Try it
this is what I built for basically every junction in 1.0.... XD
I usually just leave a bigger block in front of my path signals, and sometimes my trains slow down to 110 before they can reserve but thatโs hardly gonna affect my total throughput
assuming green dots are path signals
Iโm curious, does that even work? I get errors in the signals when I try to do that lol
i somehow got it to work in my 1.0 playthrough
the spacing is usually ~200m iirc. but you really need to be careful if the path is at the bottom of slopes - they can straight up deadlock a single train
deadlock? How so?
What is a deadlock
Hmm, I feel like mine are closer to 150m (with that potential 110kph slowdown), but yeah about that range
if you have a path at the bottom of a slope and a block before it, the train will see the slope and the red path and know that it won't stop in time so it'll wait for green at the top.
except green never comes because the path is red because it'll only turn green after the train passes the block and reserves a path
which it won't, because it's waiting for green at the top of the slope
Deadlock is when A blocks B and B blocks A and nothing can be resolved without manual intervention
I'm actually really excited to make my first aluminium factory.
Best of luck, dont get tripped up by water tho
I have plenty of signals at the bottom of 2m slopes and havenโt encountered such an issue, yes my trains often need to brake before the intersection (200kph is just way too fast anyway imo), but they havenโt deadlocked
and a path signal, a block signal, and a slope can deadlock a single train, with no other train nearby
isn't it amazing?
Sounds like a fun new bug
Not that bad #screenshots message
it's not new
I've helped people on reddit diagnose it in u8, possibly earlier
I already have an idea on how I'm going to set that up. May take the lazy route or use one of the priority methods.
What did yall do for phase 2 to get the items
but do those slopes have a block and then a path in quick succession?
I handfed the machines and made sure to use the somersloops on them to halve the resources needed.
I don't recommend handfeeding for phase 3, though.
How did you Somersloop the machines if you unlock that in t6
How did you Somersloop the machines if you unlock that in t6
Somerslooping machines is a MAM research.
idk what you mean by quick succession, as I mentioned I have a โdoubleโ block before all my path signals (or larger for downslopes), which for me is about 150-300m
Can do it anytime as long as you can find the parts for it. I searched the map to get some of the computers and stuff early since they can spawn at crash sites.
what is the point of making petroleum coke over just turning it into fuel
It's used in several alt recipes.
I will say, looking at the recipe chain for aluminum, it isn't so bad. Just the water byproduct that is the issue.
Initially you donโt have any other choice, tho I usually recommend hand flushing to rush fuel milestone anyway
i already have fuel milestone because of drop pods and tickets
ya, thereโs a few different ways to โsolveโ it, with the most headache inducing being mixing recycled and fresh water (tho it can work if you try really hard)
so there isnt a reason to make petroleum coke other than if you wanna do some alternate recipes later on?
not really
Youโll make a new coke factory later if you wanna use the alts anyway. Skip making it entirely for now
If you just wanna dump HOR into the sink -coke is your friend
Any recommended alt recipes for aluminum before just using the default recipes?
Not if I can help it but will if I have to. Is there an alt that gets rid of the need for it?
pure aluminum along with base recipes are great. and even without pure you can just dump excess scrap to sink with default and get some aluminum until you get pure aluminum
I was already planning on having the silica that is made and shove that back into itself instead of having to sink it.
instant scrap is nice because wastewater exactly matches acid water requirements
yeah sinking it would be pretty silly
one more question tho... now I simplified my junction... but every single exit block signal says it supposedly loops into each ithor
I can also look for sloppy alumina.
check the colors on the rails.
ive heard that signals sometimes just to stupid shit in 1.1
if the rail color doesn't change on either side of the signal, that's a bug. Just move the signal a bit aways from a merge/split
Satisfactory modeler does not like having the water be placed back into a previous machine when using the sloppy alumina recipe.
I am gonna set up a stitched plate factory, the ratios are horrible so should I just sink the left over wire or should I let the production backup and not use all of the iron/copper node? I would like to optimize but that just doesn't seem feasible
Though using just the base recipes, I do get a little more of aluminum and alclad in exchange of having to use silica.
if you care about that kind of thing just underclock/overclock some number of producers to get the match
underclock/overclock is your friend, there are more nodes out there for future things, or you can split off the remaining production for a future thing.
signs help with labeling leftovers (tho I always forget about them)
sloppy gives about 8% more aluminum per bauxite than base (including the produced silica in base)
so, if I supposedly made a train station where the merge is directly in front of the actual train station building i am fucked if it always bugs out cause I cant move the signal further back?
I have been wanting to do that, I actually started placing markers for where stuff is produced
You can also rebuild the track until it magically starts working. There's just no rhyme/reason how/why that works sometimes and doesn't sometimes
Rebuild the tracks, rebuild the signal. Potentially multiple times. Try different build orders. Itโs a snapping issue thatโs invisible so itโs just kinda guesswork. Good luck.
did that like 5 times already...
try 5 more
try rebuilding the lead in segments in different lengths too, just to make sure itโs all being changed up. I wish I knew the concrete solution, itโs so frustrating.
the signal at the end of the station should be sufficient and it always works
if your junction is so close then you shouldn't need another signal
Fun, isn't it?
https://imgur.com/a/yyBKx13
I'm pretty sure that's been a thing ever since path signals were introduced. unless their behaviour changed before I found out about this
Trains seem confusing but my brain is figuring it out slowly, probably will figure it out faster once I can actually build them and am not on tier 3
thats putting it lighty... went into the whole thing hyped for trains and now Im honestly thinking about just chaining belts through the entire world...
trains work fine when you work around the minor bugs. there aren't any that have any significant impact on their use. It's only a slight annoyance on the process of building them
im guessing this is because the block would both be too short for the train to brake in time and because it would definitely have a lot of speed going in
well, out of the like... 20 signals im trying to place only half work
