#satisfactory
1 messages · Page 239 of 1
do factorio
Shut up please
what did i say
You can be Human xD
I ASKED IF I SHOULD DO SATISFACTORY
Yes xD
ok so finally someone answered the yes or no question
You can do it xD
You can do it
Wait does this mean that satisfactory is my homework
Yep
Finally good homework
Yep
Yep
Time to get back to work (homework?) - 37 of 44 steam achievements. 7 to go. 750 more tickets. etc.
When I finish phase five I’ll just put all overflow items into awesome shop
I just finished a production line to drop Nuclear Pasta into the SINK!! 538,000 points.
I genuinely hate this game I just spent an hour trying to figure out how to align crafters with smelters so that I can have 1 crafter for 1 smelter
How
is there still no way to snap blueprints where i want, and not limiting to only next to the bp im standing on
cuz like if one of my bp offsets me some metres up, the next bp isnt made accounting for that offset so it snaps to the wrong height\
whats a crafter
do you mean constructor
Ya 😭😭😭 I'm new to the game lmao
😭
I just passed 14 hours
it didnt take me that long to combine smelters and crafters but mine is so inefficent
horrendously slow
Currently it's 100% efficiency
Real!!
but i think ima have to destroy everything and rebuild for the 3rd time
Probs didn't start doing anything other than smelting stuff like 5 hours in 😭
manually crafting 500 concrete rn
nudge :)
lock a build hologram with h and use arrows to line it up
Yeah ik that's not what I'm tryna say
I mean the hitbox if the contractor is bigger than miner
contractor💔
AUTOCORRECT
😭🗣️
||pushing pipes out my contractor||
Sometimes I merge all the smelter output into one line and then just split it into constructors
no issue with that
how do i combine the ores out of my 2 drills or however many into 1 conveyor belt line
migth have to use multiple belts, especially earlygame
It'd be really cool if there was a passenger station for trains. Much smaller (for ease of building), can only have matching blank platforms with raised floors attached to it, for level boarding. Basically just a target for a train to visit, without needing a massive space, if you just want to travel to that location by train and not ship any items.
Or maybe even something like Factorio where it's literally just a thing you can snap to a track like a signal, that acts like a station, but without any other features, and you'd build your own platform out of foundation if you want a platform?
In satisfactory modeler how do you get these clean straight 90 degree lines my always look so curved and messy
use a merger
though you should only really merge impure nodes together
alr2
what can i do if my storage gets full?
either make more storage, or don't, doesn't really matter
machines will stop producing if there's no room for the things they produce, and that's fine
saves on power 🙂
Hey does anyone know if it is a know issue that i can't start a new game with my controller or is it me ? when I click on New Game the menu shows up but I can't access it if I try going left the menu closes and nothing happens.
Awesome sink and subsequently awesome shop
Really depends what you are asking here
im early game and brand new
If you press N you can search for things. That search bar also works as a calculator
Otherwise make sure not to forget about the awesome shop/sink, lots of goodies there.
Focus the mam and your milestones as much as possible, its basically one big tutorial, so if you ever feel like you are struggling with something, see if theres a building or research you are forgetting about [the mam!]
Other than that just have fun, do it your way and enjoy learning and exploring 
Oh, and don't be afraid to wiki things, don't use it as a crutch cuz its the type of game you only experience the first time once. But lots of good info
press N for Nalculator
I am actively draining braincells
Smol Enter CRLF if you are American xD
If you are sobbing over your American bachslashes, smol Entry keys and dollars xD
Just use the British / UK English layout, it's the best.. Apart from Euros xD
You can remap that disaster economy xD
someone check screenshotsand tell me if its legal?
That is not permitted xD
IDK WHAT ELSE TO DO 😭
embrace the spaghett https://communityhighlights.satisfactory.video/meta-search/?q=spaghett
Rebuild xD
i really dk how ive alr optimized to the max
Make that other line further away and bridge the gap xD
it cannot go further as it has to go into an assembld
Send bigger SS xD
You can move it back a bit? xD
time to get hella roasted
Roasty Toasty xD
i can only go back by 1 lane
Rebuild required xD
i figured it out trust
Total rebuild
nah breh
Nuke it from space xD
lemme cook
do you even (belt) lift, bro?
I fail at belt/lifting brah xD
Drag upwards when placing it L I F T S
well thats what i did now but it looks ugly
Or embrace s p a g e t t its your save do whatchu want
Screen shot?
stick it in a box
done
Try a lift coming out of the splitter/merger
Can go up or down
[If theres room below the platform]
ill figure someting out
is there any way to improve reinforce plates efficiency other than build more assemblers
how do i make it so that power line uses power pole mk2 by default
equip it in ur hotbar
instead of mk1
yeah no work
oh works for me
Alternate recipes found by obtaining and researching hard drives in the mam
If you equip the power line and use that in your hotbar, it should copy the pole you connected to to place the next one
Yea so the first one you place you might have to press... e? Or r? Cant remember what it is. But ones you place after that should.
Basically instead of connecting lines directly from the source, place the pole[s] first and connect them then. If you want more poles place while connected to it
what kind of "efficiency" are you talking about?
What's "Purity: Temp"?
more than 5/min
well, build more machines
The little rocks you break on top of nodes
group of nodes with different purities
Alternate recipes
the little rocks (deposits) do not show purity on the map
!wikisearch reinforced_plates
!wikisearch reinforced+iron+plates
I hate this for the record whys it not a slash command
!wikisearch reinforced+iron+plate
Alternate recipes there.
can anyone help me with a coal generator it doesnt make sense why its not working i have t2 conveyers to 8 coal generators with 3 water pumps and the coal isnt making it to all the generators??
Are nodes that are together always worse in purity? istg I see groups of 6 iron nodes all impure
you don't need any pupms for coal gens
if you mean extractors then the ratio is correct - I'm assuming you're using a single pipe to get it from extractors to gens?
that's the same as 3 normal or 1.5 pure
could i send a ss in dms??
no, send it in #1038092680493801533
Not always but pretty much. Its done on purpose to nudge you towards using logistics and expanding/exploring more
probably the pipe layout, make sure no one pipe is trying to flow more water than its capacity
!wikisearch coal+gen
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
my issue isnt the water though
do you have enough coal?
let's move to the questions thread
its the coal its like a pure node isnt enough i even merged it with a normal node and it still doesnt reach the last one
Is there a way to stick splitters onto the output of miners or other machines ?
If its coal thats the issue, its usually either that you need more time for them all to fill up, or while upgrading from t1 belts to t2, you might have missed a small belt thats inside a merger/splitter
!wikisearch fluids
There are fifteen different fluids of different purposes in Satisfactory. They are transported with Pipelines and can be stored in Fluid Buffers. To the player, their amount is shown in cubic meters (m3) with up to 2 decimals, however, internally the game stores them in liters (1/1000 of a cubic meter...
Literally a site called satisfactoryblueprints . Com
Why look for it rather than make one? ^^
I swear people don't google anymore ;_;
Yeah, there's better Search Engines 
For the love of God please no 
Technically google is a google powered by people. Where do you think the power for the servers comes from 
Not from here xD
found what i needed, thank goodness for the auto connect feature
check if you don't have mk1 belt in the merger
i had a mk1 belt in the line it was so small and messed up the whole thing
hello, again XD
pipeline , vertical, from bottom i add a pump to "pump" on top.
this negate the flow to go from top to bottom?
I have 2 normal coal nodes with miner mk1 each one generating 60c/m
I have 8 coal generators which each require 15 coal = 15 * 8 = 120 coal for all gens
so those 2 normal miners both provide 120 which is supposed to be enough, but not all of my gens are getting filled(the last 2 aren't)
guys how do i place my smelters like a /
theyre always 90 degrees to my foundations
idk the word for it my english is not great
the buildings are like always facing straight, 4 different direcions only ig
Switch building mode in R key, and snap to grid in CRTL key
What building are you trying to place?
smelter
spin mouse wheel
Oh, that one doesn't have any extra build modes, only the belts
Spin with mouse wheel
so can i only ever turn it 4 ways
No
You can turn it more ways
like
only 12, 3, 6 and 9 o clocks
but no 1 2 4 5 or something
if it's snapping to a foundation then yes only 4, but you can place it more ways by placing it freely, or temporarily place a foundation in the direction you want the machine
that way you can do 5 degree increments
#screenshots message
is this world limit?
would i die if i fall down?
like the void or smthn?
without the map open I can’t be 100% sure where you are from that, but yes there is voids you can fall into and die
ya that’s the edge, void below
ello pioneers i has come to give you toxic waste as gifts :3
and maybe some powerslugs
Can I eat it?
@abstract heron
Gday :3 may i play with ya?
sure you can :D
indeed it has failed due to an embeding failure since you havent go this permission yet
well it's not fail if it acts as it should 😉
i think so
Probably xD
time to be a silly goober
AI the best to chat with xD
heavy fuel residue
Process it
Refinery
Into like... Fuel
depends
lore-wise - yes
actually - no, it's pre-recorded messages
Then burn it xD
oo how
i dont have oil power as well 😭
don't need it
Then make petroleum coke instead
Can be burned in coal generators or shredded
shredded?
AWESOME sink
Is there a lore explanation of what the sink actually does?
Sinks the stuff? xD
Just package it and than sink it
Or just store it in fluid containera and flush them every now an than until you get packaging
that's like the worst option
well, both are
I know so just unlock packaging quicker
I mean if you try hard enough you can dump them in a custom sink
Just take your monitor and dump in your kitchen sink
wet concrete is like worst solution for aluminum
pipes are never the issue
the player is
to confirm what I know? no need
We should be able to dump fluids out of pipes and pollute more effectively
alu is simple, just don't mix fresh and recycled water
I know we can flush but like just leave the end of a pipe open and it just kinda spills everywhere instead of having to manage overflow we can just dump it out endlessly
Doesn't really fit the game but it'd be kinda fun
they said that they do certain stuff like that not possible to make u automate
back then all parts were craftable but people would ignore everything and manually craft
managing fluid byproducts is an intended gameplay challenge
if dealt with wrong
Yeah kinda makes sense, game would be way easier without it
hey everyone! im trying this game out for the first time, anyone got any recommendations for starter area? (someone i know said sandy dunes while another said grasslands)
Spawn wherever looks cool to you, if you don't like it just restart
all are balanced pick the one u like the most
doesnt matter either way soon in the game u grow out of the starting zone and just have factories everywhere
thats the thing, i havent even loaded my first playthrough =v=
i just know expanding in the wrong area sucks
Yeah it gives you like an image preview of the location
Not really
all starter areas are fine, it's all on the same map anyway
there's no "wrong" area
All areas are fine, some just lack certain things but makeup for it in other, like the desert lacks organic fuel sources but once you get coal power it's fine and has loads of iron
So just pick whatever sounds cool to you
and whats a good world gen seed? (comin from minecraft so idk if it has a seed system or is it preset)
It's a set world
there's no seed
the map is handmade same for everyone
thats actually cool
Oh hey that's an interesting topic, will they ever add other worlds to the game?
20$ DLC lmao
no
yep allows players to discuss where u should build something
Like a dlc or something with a few different resources and maybe some extra steps in certain areas to make it a little different
at one point they discussed a potential "underground cave system DLC"
Aw
that would be epic satisfactory but underground
but definitely not another map, given the current one took 7 years to make
Yeah I'd pay for a dlc any day
maybe on a planet where the surface is a hellish landscape
also i heard my friend play and they kept talking about some zone called "the blue crator"? whats that cuz its sounds super cool and it really interested the backrooms fantic in me :3 (the blue zone iykyk)
its a place with alot of oil coal and sulfur and some gas i forgot its name
I think it's in the bottom right of the map but I wouldn't take my word for it I'm still pretty new
making it perfect for a rocket fuel factory
ROCKETS?
ya it’s southeast most corner
Rocket fuel
awhh
no rocket fuel used for drones and power
whats next they got trains or jetpacks x3
should we tell him
honestly, my number one tip (and pretty much only one) would be to stop looking for tips from people, videos, streams, etc. and just play the game. The ingame tutorial is pretty good and gives you all the info you need. Only come here if you're trully stuck, but otherwise play at your own pace and explore the game on your own
hides name
*her and WHAT
Both yes
REALLY? WOAH
yeah there is a hoverpack too
got it! thank youu :3
(also if you don't want the game spoiled, I'd recommend stopping hanging out here, as you can see, you already were given many spoilers 😛 )
Bai
I've been wanting to hop back on but my next task is nuclear power and I can't decide which fuel source to use or where to build plus I'm on a trip right now and a bit stretched for time
im litterly at the same point and saidd ehh ill do nuclear power later
I decided to do advanced aluminium production first
Yeah I just have to do nuclear power next or just run around the map collecting mercer spheres and hard drives and whatnot
i already have 14GW extra or something i dont use
I only have about 2gw extra right now
u should prob fix that
Yeah it's just a daunting task
I'm producing about 700GW more than I'm using 😬
why
Why not
thats like almost double what a small country makes
Building power stations is something I found fun, so I kept doing it
Fair enough
it is fun
question, i got arachnophobia and a friend recommended some setting to disable the spiders? how do I do that? she didnt tell me
except fluids
settings there is something called arachnophobia mode turns spiders into cats
Number must go up! Has space capitalism taught you nothing?
There's an arachnophobia mode setting
there isnt too many spiders on the map either way
cans i pet kitty
It'll still eat you
There's loads
i would advice to take caution but go for it
just make sure keep inventory is on
guys are pipeline manifolds ok to use?
yes!
manifolds are the only thing I'd ever consider using for pipes
very much so
put the main pipe a few meters above the machine inputs tho
okk and i just connect it with a loopback pipe right?
huh?
no need to loopback usually
loopback pipe can help in certain situations but i often don't do it and it seems fine 😆
Ironic
probably in situations closer to 600/min flow on mk2 pipes
reduces sloshing effect or something
the pipe that runs parallel to the machines should be a few meters higher than the machines' inputs. then you connect to the machines with short, mostly vertical pipes
But what does this improve
I use balancers where they're appropriate. Pipes are not one of those situations
less sloshing in my experience
makes higher flow rates more reliable
Since it's finally Friday I can stay up all night building my steel factory and train
Hell yeah
Ah I know so much more about the game than I did at the start of this world that I'm considering restarting again
loop makes sure that sloshing doesn't affect your builds
vertical loop makes sure that the bottom pipe is full with fluid
Does it have to loop all the way from one end of the pipe to the other?
it's better if it does
And at the same level or lower or higher than the main pipe
Check out the plumbing manual xD
I see
My brain is struggling to comprehend how that helps though
But I will try it
or just open it on wiki or from pinned post
(though many things in the manual are "this is technically possible" rather than "use this")
It's a good tutorial xD
It seems like a fluid buffer would do the same thing
no
the best tutorial is your own experience. I never looked at any piping manuals tutorials, help posts or anything and 99% of my pipes work as intended
fluid buffers are practically pointless
what do u use to build t5 belts
alclas alu sheets
and are those tier 5s even useful
could've looked that up on the wiki lol
You have to bear in mind that KYO is a professional, us mere mortals have to look at manuals xD
I mean... it's a faster belt. that's always useful
Huh, I'm still reading about the loops but it seems rather niche and like just raising the input pipe line to be above the inputs would also solve the issue, Maybe I'm still not understanding though hold on
kinda yes, but not always
the problem is backflow from pipe junctions
This is never a problem xD
oh it very much is
Not in my factory xD
depends how you build, it may affect you less or more, but it's always there
a loopback has never solved an issue for me that a lifted manifold didn't
I have no backflow issues xD
yeah but we all know your pipes are weird, so that's irrelevant
but you ahve backflow
A loop seems like a waste of material to just lifting the manifold
materials are infinite
ANY pipe section can (and will) have backflow
whether or not it affects your factory depends on how well you build
Yeah but my time isn't
can? sure. will? not necessarily
600 in 600 out, no backflow xD
no backflow that you've seen
also not always
It'll have backflow if you're using less than is going in sure
720 in, 600 out xD
I mean sloshing will create backflow, but sloshing can be mostly avoided by just lifting the pipeline above where the fluids are going
sloshing can happen because fluids hit a dead end (e.g. a machine)
sloshing == sobbing
I think I'm starting to understand, but now I'm thinking it's only really at issue if you're using all or almost all 600 of the pipes capacity
it indeed becomes more issue the closer are you to pipe limit
sloshing --> tears
Ah, so just raising the pipe would fix it in most cases until you reach max capacity and then if there's still issues add a loop, I see
I don't put loopbacks on my 600/min pipes, and those that have few machines on the production side, all work fine
and those with long prodcuction manifolds don't work, but a loopback never fixed the issue
why did my meme get deleted it got like 30 positive reactions, not a single check the pins
half of the memes aren't even SF memes 🤷
Yeah I think I'll restart today and put time into making everything look neat, because now I have the factories organized but they're still just on floating platforms, and all the resources belts are just kinda everywhere on the way in, and I know I can place extractors on top of foundations now
no fun allowed
And I forgot to leave space for smart splitters and overflow on my earlier factories
having a brain fart over automating reinforced iron plates
i mean its not hard but its turning out geniunely so ugly and massive
Hello pioneers
Have fun with the higher levels xD
Also going to use turbo fuel this time
I want to move my hub. But scared it won't feel like home
You can move it xD
Higher
Just deconstruct
I know
did u read what they are sayingh
Scared? xD
I might start building higher and a level of nothing just my hub and research
Not feeling like home xD
With like glass windows
So I can see the world
Do we get elevators for humans? Or just use those tubes
yeah u can buy them for coupons
Yeah there's elevators
in awesome shop
Oh right
The time has come, move that hab xD
I bought stuff
I feel like the running a mine directly into sink
just remember the better items the more points
what i did was i was sinking concrete at first
You get more points for more complex items
Concrete was my first thought
I've been sinking HMF recently
ive been sinking everything recently
cuz i overkilled every single one of my factories
Hell yeah
Like what do you still suggest
and i have 5 full containers of everything
space elevator parts give a lot
and u could use the animals dna for now if u just want quick coupons
That's expensive I'm on like tier 3 atm
My end goal.is to build machine city
uh like a megafactory?
Like matrix
If your goal is high amounts of sink points for coupons, then in early game alien DNA is the most effective way, in late game use space elavator parts. Use the wiki to check how many points each thing gives to decide what to produce for sink points
open it and get the hard drive
lost?
wdym lost
Was driving and fell off a cliff no way up
u can dismatle it
lol
Hmm
I suggest getting the mam and researching the smart splitter (I think it's in the caterium tree) and hooking up a smart splitter before every end storage bin and setting one output to "Overflow" and sending all of it into a sink
i hate anything related to exploring in this game so much
mercer spheres and hard drives piss me off
Can always AGS or SCIM yourself the stuff you want, in lieu of actual exploring, of course
Object scanner, and there's an interactive map that helps
Even let's you upload your save and see which mercer spheres and hardrives you haven't gotten
ik
There's always mods
Exploring was the first part I liked the most, although me and two friends started a server the first time and they both immediately jumped on the power management and initial factory building
and scanning hard drives piss me off too
I love all the hidden caves, and jumping puzzles and the overall biomes and world
cuz why do i gotta wait 10 minutes
and i dont have anything to do cuz i need one recipe
to build my next factory
Relying on alternates seems wrong
wait till u realise how good alts are
some are
Maybe once you played thru a bunch and have alternates memorized but to me they seem like random ways to play differently
Not things you need to have to progresss
I mean they can save you time, resources, and power usage if used correctly
Not really random because you can get all of them
But not really required at all
Not required no but extremely helpful
or any recipe that kicks out screws out of a recipe
yeah im now hunting for pure aluminum ingot recipe or sum like that
I haven't used any alternates yet (still on my first playthrough) but I could see anything that simplifies screws being very nice
i mean the one that makes u not require quartz
Pure aluminium ingot yeah, there's also instant scrap which I like using
theres this recipe that doubles alumina solution output with less resources
thats pretty insane, with the downside (which is debatable) u dont produce sillica as a byproduct
Yeah I'd check out some alternates if I were you but I am not and cannot make you do anything
instant scrap makes u not require coal?
Uh I think it does at some stage but it's less lemme check
Yeah it still needs coal just cuts out the step of making alumina solution but adds the need of sulfuric acid
Maybe not too handy but I like it
oh then i dont want that
cuz i already got the alumina sollution alt
and thats the way i wanna go
Lemme look at that one hold up
so far my favorite alt combination is iron pipe and encased pipe: get encased steel beams from only iron and limestone, no coal!
Really handy for later production lines
Ah that looks nice, I might use sloppy alumina instead next time
i just saw some ranking and pure aluminum ingot is top 3 alts in the game by that list but
checking tier lists do seem wrong
Oo cool
like, every recipe in the game can be useful, so idk about tier lists, it’s pretty situational
yeah its not in terms of item conversion
like the actual ore to the ingot ratio
it accounts everything
power resources etc but why check tier lists when u can play your way
cutting out silica makes aluminum a lot easier. Worry about ore efficiency after you’ve tapped every node (good luck)
My graphic card has burned, only few minutes after the end of the game, thank you, it let me finish this masterpiece 🥲
yeah i wanna cut out sillica
I just use alts based on the resources I have available
Maybe not fully effectively but it's working so far
most of the rankings are bullshit tbh
the only one I'd consider somewhat decent is the community ranking. but it doesn't give a reason for a recipe's rank so that's kinda meh too
yeah
if you can sneak rubber into your limestone, you only need a little, rubber concrete goes hard
I choose the location based on the resources required
speling stroke fr
I do that but if there's a location that I can make work with alts that's closer I'll do that
Like if there's a spot that has almost everything but it's missing quartz I'll try to make my factory work without quartz instead of picking a new location that's farther away
Or it has a bunch of iron but little copper I'll use alloy ingots.
That's what I'm building next
3 pure limestone nodes chucking out 3600 limestone in total
Regular recipe would give me 1200 concrete
Wet concrete alt just add water and I'd have 2400 concrete
But add 720 rubber and boom I have 3240 concrete, we have a winner
Eh, with depots distance is kinda irrelevant
Yeah with depots but I do mini factories
My factory requires 2200 concrete, so I could make it work with wet concrete, but doing it with the rubber that was spare anyway means I now have 1000 concrete spare for other things, which is handy as I'm always running out when throwing up blueprints
It is actually quite nice being able to turn any heavy oil residue into power.
Last night I set up a wet concrete facility just to upload more to the depot for my construction projects.
add more 😄
no such thing as 'too much concrete' 😄
I got to tier 8 uploading like 15 concrete a minute
Wow 😒
ayo this alts are actually crazy i can make 50 alclad sheets and 50 casings per minute using 80 coal and 130 bauxite lmao
There's another pure limestone node in the area; I'm planning to use that for a heavy modular frame facility.
I'm uploading 960 concrete/min through 4 dimentional depots and sometimes still run out lol
i guess might as well make 150 per minute and set a sink there
Holy
I didn't have any issues with only 15 a minute, I don't think I ran out once while building
I'm thinking of setting up a dedicated ore smelting site on the west coast where there's plenty of water for the Pure variants of the smelting recipes.
All the aluminum based alts simply add more resources or remove them to provide a corollary output
if you're not using blueprints then that's perfectly reasonable amount, but when you start stamping out repeatable blueprints the amount you use can very easily go through the roof
I wasn't, but I will be this time, I'll make more concrete this time
wait i still need water tho oops
Planning on restarting today
only need 117 baux and 12 oil if you use the electrode alt
and copper
I should probably set up a Versatile Framework site at some point. That one's hard to manually feed materials to since it requires so much steel.
I'd like to start now but I'm on a train for the next hour and a half
Question for the room, use vehicles? or skip and go straight to trains? I played a bit before 1.0 and remember the route recording was a lil janky.
Games like this tend to not get along with the way my brain works. I keep getting distracted mid-project. Like I had suspended coal and ore extraction for my steel plant in preparation to upgrade it, but got busy doing something else and then wondered why I was running out of steel beams.
i didnt use vehicles at all but i heard they are useful
I used a few drones but I think this next time I'll end up using them more
I used a few trucks on my last run. I'm setting up a larger road network for this one, but I might skip to trains.
I just struggle with supplying fuel to the vehicles
That's part of why I'm thinking trains. They just get juice from the power grid.
Like how am I supposed to fuel a truck that's all the way up a mountain
The tractor is useful for having a workbench in far flung places.
oh shit, that'll make me dependent on biofuel again until I get petrol going... Skipping it lol
I just made a blueprint with a MAM, crafting bench, and equipment workshop for that sort of thing. Plop it down, do some crafting/research, dismantle it and move on.
q -> special -> workbench, i never used vehicles in my saves, always skipped to trains
Yeah if there was more electrical options for fuel I think I'd use vehicles more often
Or if I was building a mega factory
if i need something less than 500m away, i use belts and a pole schematic, anything over that is trains/drones lol
@modest nest lost one of my tractors in abyss cliffs and it's still there
honestly I’d go 1km before I really consider trains but it depends on the layout; sometimes 400m of that is through something I’ve already built, or is just otherwise a terrible spot to put a train (lookin at you Abyss Cliffs)
Huh, you should go find it
I mean I'd rather not go back to abyss cliffs
tbh i placed more tractors/cybertrucks for lagging my friends server than to actually use xD
have 100 of them deliver coal just to power themselves in a loop
Oh wait right coal is a fuel
perpetuum coale
cyberwagons are immoral, you should be using factory carts instead
And there's compacted coal
OH, I built an entire hyper tube setup to go to the western dune forests to make a factory for my foundries, and then discovered there was no iron anywhere close to nearby
I don’t know how anyone drives one even as a joke after 1.0. At least in u8 it was still kinda drivable, just weird
cybertrucks were faster to place
just a foundation high in air, place on one end, repeat
But on the other hand I found quartz deposits
Oh wait can they use tractor routes? (Routes specifically recorded with a tractor)
Huh?
grow a garden tag, might troll
@dense turtle same as few days ago with the other guy xD
They were unintentionally improved in U8 due to the engine change + vehicle-handling rewrite; they were worse prior to that too. They just got "fixed" for 1.0. :) (Though they are different in 1.0+ than they were in U7 and earlier)
lmao
I'm also going to use hypertube cannons for transport this time
say the n word 3 times and u will get a gift
The guy who just didn't know how to play the game and might have been 10? What a strange individual.

<@&387163995947270144> this is one for you I guess
it was interesting tho
!ban 1334347181007700029 troll
ryanisflying14 was banned. | troll
ryan did fly
blessed mod
anyone else need a boot out for being an idiot?
i'm on a highwaaaay to hell
Joins chat. Curses. Gets banned. Crazy
The left half of my brain
best i can do is a no strings productivity mute for time of your choice
your left and my right half lol
Well, even in u8 they weren’t very reliable lol, but I could see automating them as a joke at least. But now, nah, I don’t even unlock em
Haha nah I need this interaction, this train ride is boring
I missed the dramallama
You guys had roads?
rn i'm procrasting about starting the alu facility so i just sit here xD
oh i figured it out myself
Lmao, I'm on a train irl rn
You can build your own roads if you want, using foundations and such. Vehicles tend to work better on the map's "natural" roads, though
It was funny tbh he just came in and started randomly cursing
And building your own roads negates one of the biggest advantages of vehicles: very little infrastructure needing to be built
** insert "you guys get paid? *
i meant like roads literally with asphalt and lines
I love how this game's code is so wack that I read the opposite somewhere else 😛
there is asphalt texture you can get from awesomeshop
controller switching is still not perfect. when the controllers unplugged yes it switched to KBM But when you plug it back in, it should turn back on . I don't wanna have to use the mouse in the options menu to turn my GamePad on that's absolutely wild. is this the 90s is this a coleco vision?
Yeah people build them with foundations and customize the colors in the blueprint thing
Asphalt is a texture you can apply with the customizer, and the lines are from the AWESOME shop (also applied via customizer)
yeah thats why i said i figured it out
depends on the vehicles, factory carts very much do not like non-foundations
Heh, true true. :)
we kek at cart users anyway. Get kek'ed, noob.
Except when going backwards! (If that is still a thing)
I have never used my controller to play the game but it still vibrates anyway, even if I turn it off the setting doesn’t stick. I use a blanket for it now
I've developed an immunity from being chronically online too long. Your keks don't phase me! Carts are the supreme vehicle deal with it!
God damnit. 😭
spent a half hour dragiing coal down a mountain just to realize that i still have the petrol coke steel recipe
Also I wish we could use Carts to deliver fuel, like a special way.
Trains have a lot of words for that, but if you mean foundation-based vehicles carry on
Nice nice
Does putting godmode on permanently disrupt vanilla progression?
AFAIK, it'll shoot achievements in the foot for that save.
u can disable mobs agression tho
I don't think any of the AGS settings disrupt progression, apart from choosing what milestones to unlock by default, etc. AGS does disable achivements, though.
Got it
i think that's in base gameplay settings without turning on godmode
Was considering finding a way to unlock the hoverpack early 😩
yes thats what i meant
ah
you could use the interactive map editor and just put a few in a storage container if you still want to do lower progress stuff just with a hoverpack
how do you get vertical splitters?
Where did you start? Getting to oil isn't too difficult, thankfully. Depending on your starting location.
Oil doesn't unlock hoverpack
Hold on
You just place splitters or mergers on vertical conveyors
Yeah it's tier 7
Sorry my mind read jetpack. Yeah hoverpack is a ways away.
I might do that
IN MY DEFENSE
it's for organization purposes
imo man, this game is VERY MUCH a "play your way" type of game
As long as you are having fun, then that is all that matters.
Aren't all single-player games like that, after all? 
An opinion lost to time
And it is definitely something that should be reminded every so often.
are vehicles faster with better fuel?
I also discovered the awesome of the satisfactory modeler.
drones are, others not
Hi guys, I'm curious to know how many rails and junctions y'all use for mega factories I have a complex with 14+ trains, 12 out of the 14 trains are 8 long (2 engines and 6 cargo cars) and the other 2 are 14 long (2 engines and 12 cargo cars) my setup works 90% of the time now but I'm wondering if this issue will just get worse the more I build, my world is modded but this question isn't related to mods so I figured it was ok to ask here but I didn't want to attach the image of my complex if it's not ok
guys is there a guide on how to see which input has priority in the pipe junctions?
If your trains are interfering with each other, you can create and signal additional optional paths. It also helps a lot to fork off of the main rail/s to stop at stations at the side, rather than having stations directly on the main rail/s.
May I share my complex? (Idk the rules on posting anything with mods here)
just like in Factorio. Luckily got plenty of experience there so making rail networks shouldn't be too confusing.
You can, math and meta channel is probably easier as it allows screenshots and it's kind of a math issue 😄
Alternatively, Questions and Help thread with screenshots.
if you want to minimize traffic, all (most) trains should be set to only depart when empty/full. if that's setup correctly, they'll only drive their route when they absolutely need to and not a second earlier
do keep in mind that this requires additional considerations (1 kind of item per train/station, balancers on all stations)
Though what I'll use trains for, I'm not sure. Haven't had a need yet.
Ok thank you guys
I am on my way to begin construction of the phase 3 parts to get to phase 4 so that is exciting.
why does it tell me to close the loop when im tryna record a route
for my truck
like right when i start the recording
it has to be a closed loop
if the start and end are different points, how is the truck supposed to keep driving?
Don't stop recording at one end, drive all the way back to where you started
but i cant drive
Huh
did you put fuel in the truck?
Hmm I was not aware of any other settings for trains besides the load and unload switch, also yes I have 1 item type per train except for the ones I have transporting packaged oil and nitrogen gas, those have the back 3 cars taking empty canisters back to the packing plants (ah I see them now thank you)
aight there was sum invisible obstacle i blowed up the stop where it stops and it works now
when is CSS coming back
There's no official "everyone is on holiday" and then "everyone is back," it's just a bunch of folks taking holidays at roughly the same time. Office attendance presumably looks somewhat inverted-bellcurveish
I expect people have been trickling back in for a little while now
ok well i just need someone to get in there real quick for a sec and fix the straight conveyor mode funky behavior
I'm gonna let my game idle for a few hours. Get some tickets going as well as let my small smart plating factory fill up for use later.
the signals too
yes, indeed
Like I have literally stopped playing the game because of the signals. I need to do a train soon and I ain't dealing with all that bullshit
KYO is the boss xD
give up, do default for one section and see if the following one can be straight
do i have to recycle the water from aluminum scraps
you have to do something with it
what signals
using it for something useful is better than sinking it with wet concrete or w/e
both
i wish i could just pour it back into the ocean and feed the mother nature
i am working on making 3000 copper and 7150 iron ingots with my waste water
i severely underestimated the scope of this project
just how much waste water do you make?
3000 waste water
From what
wasting water isnt good💔
9000 aluminum scrap from sloppy alumina
4975 Waste xD
yikes
thats like 6 sets of copper refineries and around 15 for iron right?
sets? idk havent got that far, its 80 refineries for copper and 110 for iron
ye for copper it doesnt really work
dangggg i forgot about copper
i literally only need 50 per minute
and the closest one is 1200 meters away lmao
is there a splitter that i can set split 50 to this side and rest to that side?
priority splitter?
this you?
the copper that was supposed to be close is already being used lmao
i noticed it now but i have an overflow near a factory so im good
so worry not im fine
this guy who said not to always max my belts opened my mind
i can just use the worst one and get 60 per minute and it will be working fine
Why in the world would i use alt recepies that both need caterium and quartz. these 2 notes are always fucking far from eachother
yeah there are so many bad alts, i feel like half of the alts are only useful for a youtuber who'd make a video satisfactory but i can only use alternate recipes
sometimes they're close
but until the very engame, you can pretty much always use one or the other (or neither)
Silicon high speed connector and insulated crystal occiloators are praised no? both use quartz and caterium...
I would only use those in a spot that has all resources nearby
actually, that is true with any factory
I like that my save is named “This is a Satisfactory Factory”
Mine is just EXPAND
Mine is "One Point One BAYBEE"
My older post when 1.0 cane out was “LETS GOOO 1.0 BABYYYY” and i made a terrible terrible mistake in my playthrough
So i was playing along with imkibits’s playthrough, and i wanted to know what it’d be like if i did what he did but put every machine to the max with sloops
I'm somewhat tempted to install a "FICSMAS all year long" mod to add that stuff to my factory.
250% OC + full sloops is gonna be a ton of power.
And i made a turbofuel powerplant using the refinery diluted fuel recipe. I USED MK4 BELTS. I HAD 46 BELTS OF PACKAGED FUEL TO PROCESS.
Eh the past one made 430k megawatts
The more recent one im doing(shown in math chat) is slightly better, as im no longer packaging and transporting water to refineries
(Using blender recipe instead)
I'm holding off on going beyond 12GW or so until I get blenders and can make the diluted fuel without shuffling packaged fluids around.
Yeah, thats what im doin for my 1.1
eh, with a decent DPF BP, it's almost like a blender
I did that on my 1.0 run. Come to think of it, I don't remember why I opted not to use that blueprint in this run.
and by the time you get to blenders, go all in and make rocket fuel
your DPF power plant can be relatively small (even 150 m3 oil will provide quite a lot)
Maybe I'll upgrade it; I think I started that facility before I unlocked Mk2 pipes.
guys whats a good way to make fake smoke
I kinda wish there was a way to place a blueprint without having all the parts needed, just don't place the parts of the blueprint that are missing parts.
Do water pumps stack their pushing power?
nope
Well thats going to make this build fun
it takes the max one before a pump
... read the description
Oop
It’s using all 2250 oil in the blue crater
hey, we're kind of in the need of electricity but we only have a tiny lake so we can have 1 pump running, and that can only support 5 coal factories (overclocked) and that still isnt enough so we have to rely on biomass burners, anyone have something that could help us? (the nearest lake is rly far, and doesnt have coal near it) except running water 50km
And all machines have max sloops
Head lift doesn't stack like that. As I understand it, each pump you place resets the head lift. So you'd want to put pumps at right about the height of your current lift.
holy shit how much power are you making?
phase 2 isnt complete yet
Rn? 180k. Im not even close to being done making the fuel gens for the reg excess fuel. And i gotta make a LOT of gens for turbofuel
if you're talking about the tiny lake and coal patch south of the grass fields, you'll have to give up on that, go explore north, theres a bigger lake and loads of coal there
yes, but we already have all our stuff here, is it the only way to drag the power/water/coal from there?
You'll have to expand in this game. Run a bunch of standard power poles out there to get juice to and from.
or just move entirely?
you can simply drag power around, there is coal and water north, just have poles/towers
you dont have to have factories close to power gens
yeah towers are nice
are you on tier 6 or 7?
okay, thanks which lake is the best for sub 1000MW production? (nearest)
MAM
fungi tree?
Research it in the Mycelia tree in the MAM.
yeah mycelia
remember to grab synthetic fabric while you're there
at least if you want to automate filters
||-850, 1500||
I'd rather automate nobelisks than air filters. Remove the problem permanently.
you still need filters to do nuclear
its a lot more than what you wanted but its the easiest to set up either way
yeah thats what i need it for
i dont really even know what do i get mycelia from
True, and that's what I waited for before I automated them.
find it in the world
Bring your chainsaw
but you only need a bit to unlock synthetic fabric
is it on trees?
Does turning on godmode make you immune to radiation? I presume so, but haven't tried it.
Tree-like fungi, yeah. Big ol' shrooms.
yeah i got it
go to the red jungle, there's a lot of fungi there lmao
Mushroom!
Badger?
I wanna know the sick person that thought it was a cool idea to put SAM ore nodes in caves with spiders
that big jumpy boi?
Oh.. theres more than one big jumpy boi
if that make you feel better, you could stack 10 foundations and they'd still reach you
its pretty funny that i learned how to get mycelia 100 hours in
guys, can someone remember me how to make a pipe priority junction?
The pipeline manual will show you the way to do the VIP Junction: https://satisfactory.wiki.gg/images/3/39/Pipeline_Manual.pdf
Though I recommend instead building your pipe networks in such a way that you don't need priority junctions. They can be finnicky
well, what i do with the water for aluminium?
If you're doing a system like aluminum where you're thinking of merging "fresh" and "recycled" liquids, I'd recommend Not Doing That™. Instead, use a completely separate bank of machines to process the recycled liquid
Heh, figured it was probably aluminum. :) A small vanilla-recipe example: #math-and-meta message
Modeller screenshots are absolute ass at conveying information to other people, btw.
i just want to make a simple aluminium production
then later one i will make a more robust factory
If you're not the one who made the graph, those images are practically useless. Requires way too much trying to discern tiny icons to even know what's being made, let alone what recipes are in use, etc.
i just need the aluminium to get started
Anyway, as I say, i recommend a situation like the one I linked to.
Process the fresh + recycled totally separate from each other
It does help to pre-flood the "recycled" pipes with water first so that the system starts off at 100%
Yes; see the link I posted
No need for a smart splitter, just have different banks of machines for fresh vs. recycled
naa
(Again, see the link I sent)
rn i am using a single node
So am I, on that example
i was talking about bauxite usage
(Also, a smart splitter isn't going to help you with liquids unless you package and then unpackage them. Which is certainly a choice, but it's still simpler to just have separate banks of machines)
making sure bauxite goes first on the reused water
Yes, as am I. My link was a small vanilla-recipe aluminum plant which was just taking from a single bauxite node
so that the water doesnt fill up the system
You don't need to do anything fancy with the bauxite; just manifold it in across all the Alumina Solution recipes just like anything else
The only real difference is that you're keeping the fresh + recycled liquids separate, so that you can avoid a lot of potential fluid debugging
The machines were probably underclocked so that the numbers match properly
Basically: figure out how many Alumina Solution refineries you'd need, and just kind of pretend that they're all taking in fresh water. (Call that water usage X.) That will plug into however many Aluminum Scrap refineries you need, which will produce a certain amount of water (call that Y)
So then you have a few refineries which need X - Y fresh water, so you set those up (possibly underclocking them so they take in the exact amount)
And then another set of refineries which uses the Y recycled water (again, possibly underclocking them so they take in the exact amount)
(Or, of course, you can overclock instead of underclock if you want fewer machines)
so, with my current system, i need 1,5 refineries for all bauxite
and it produces 180 water
meaning i use 1 for reused water and 1 for fresh water?
It looks like in my example, which takes in 240/min Bauxite, I'd actually clocked all three of the Alumina Solution refineries to 66.6667%. Rounding errors be damned! :D
(So I was taking in a total 240/min fresh, and 120/min recycled)
im needing 250 water and produce recycled 150 so i feed the one full 125 and give the other one 30 and using only one generator that makes 95 water
what is making me confused rn is that with my math, i will use less refineries than you?
when i have more intake?
(not taking overclocking/underclocking in consideration)
So if your Alumina Solution refineries combined need 250/min water, and the Aluminum Scrap step produces 150/min recycled, then your freshwater refineries need 100/min
how on earth am i supposed to make a remotely large quantity of quantum encoders
the only way they fit is by tilting them in the designer
oh im sure my math in game is correct i must have said smth wrong here
Based on my math, i only need 2 refineries making alumina soluction
They certainly don't play nicely with blueprints, no. What I ended up doing was having a set of "scaffolding" blueprints with various things pre-set-up, and ended up just hand-placing the actual QEs inside them. (I like each QE to have its own EPM-producing converter downclocked as appropriate, and generally its own accelerator to process the DMR (also downclocked). More buildings overall but I like the symmetry)
using sloppy alumina
it seems like a slight oversight tbh. could've been 5 tiles long instead and it wouldn't suck
Could be; that or they figure most folks aren't building too many of the suckers, so it didn't matter as much. :)
yeah but this is a factory game...
Working with QEs in general was definitely an interesting design challenge, blueprints or no
The things defy most of my usual build conventions. :D
It'd help to have the exact numbers you're working with (and the exact recipes, though I know you just mentioned Sloppy). A #1038092680493801533 thread or posting in #math-and-meta might be good, too, so images can be inlined.
You can definitely adapt it to any of the recipes, though -- here's a bigger example on a factory doing Electrode + Sloppy: #screenshots message
yes, its a cool concept
without that its just like any other factory game tbh
hiding belts has its own... beauty
another floor below the factories where belts etc are
Hide your spaghetti under the rug
but I make it look good below too 😭
nah
I try to, but sometimes I'll hit a wall and just want to be done with a project, so I'll have some uniform belt lines with a bit of spaghetti woven through the middle.
bro blz 
i generally do have pretty clean belts tbh
i like the straight function its nice
having like 10m height works wonder to be honest. It makes the logistic floor large but lets you fight less with yourself and with space
It can be maddening when straight belts refuse to connect because they're too steep when they're actually flat, and they connect just fine if you connect the other end first.
i just got an idea of creating a factory with one big sushi in the middle it would look so cool
I think my logistics floors are 8m tall.
Good enough
I haven't tried using vertical splitters and mergers anywhere yet. I might have to poke at that to have a vertical manifold or something.
yeah they are cool
I completely forgot that was a thing
I've been using splitter in front of machines with different lifts bringing items to them
Welp
Yeah they are nice. I use them to help move resources to where they are needed on the next floor since I use a tower build system for my factories. Makes transitions between floors easier to plan.
Reject logistics floors. Embrace logistics walls.
I just dont use logistics floors
because quantum encoders are too thicc
and also because there are a LOT of things you can do with 6x6
time to move to a 30x30 grid so both sizes fit.
Well that's annoying. I have a blueprint from a previous save that I can load into the Mk2 designer, but if I try to replace the power tower on the platform it tells me that it's overlapping the designer.
I guess I'll have to wait until I get the Mk3 designer before I can tweak that blueprint.
Anyone with big truck bases? How do you make sure they dont crash into eachother when you get many?
skill issue? drive better
Crossings?
yo guys
roundabouts or clovers
yo
the best way to prevent trucks from crashing is to use 1 or less
i need ideas of like, what to animate with the pioneer
obvisously stingers and cliff hogs
animate a safari where the pionneer discovers the fauna
they discover nature's a bitch, coma back with weapons before realizing there's always a bigger predator
even better, will keep in mind, thanks
I just about exhausted my entire iron plate storage to unlock tier 6 belts. wth
Average Peak Efficiency moment
I was actually affraid I wasnt going to have enough. I havent touched my iron plate factory since the beginning of the game and I know its not producing a whole lot lol
technically you don't have to care much about trucks crashing, only trains
I generally try to keep intersections/merges at less than 90°; keeping set "lanes" is helpful as well. "Drive-through" style stations are generally the best way to go, so that you've got dedicated entrances+exits, etc.
And yeah, some collisions might end up happening regardless, but the vehicles should auto-recover
the fact that the milestone called "Peak Efficiency" unlocks Ficsonium, the second least efficient power source, is peak humor
They knew what they were doin
IME vehicles are actually pretty good at giving each other room when they're all merging onto a laned "highway" (I don't actually build roads; just referring to common avenues that a lot of routes share) when you're merging in at like 45-60° or so
Though I've also not had actual problems with having lanes cross each other at 90°. You may get a collision sometimes but vehicles are quite resilient nowadays; they'll recover eventually