#satisfactory
1 messages · Page 237 of 1
so unbearably close to getting the golden nut statue
i literally need 8 more tickets
thank the lord
were they funny?
straight filth
lmaoooo
gahhhhh 🙁 I think my generator farm doesnt like me
Bc it likes me
its super weird thers 4 very specific generators for some odd reason arent getting enough fuel and I dont know why 🙁
bad piping or bad math
They don’t feel like it leave them alone
should be good piping and good math I have a 600 pipe feeding 30 generators
I'm missing something and whats annoying is its probably something stupidly simple
it could easily be bad piping. Fluids are bidirectional. you could post some overhead images of how you've hooked up your gens in #math-and-meta
CHAT
LESS GOO CHAT
i have done it, i have gotten every single achievment
W’s in the chat
What’s bidirectional
i posted a screenshot as proof
can go both ways through pipe
Fluid can go either direction
Ok
Yes
(also do you think the powe slugs are funny)
I posted some pics into math and meta
i placed them on the ground
like just dropped them out of inv
Ohh
I cannot wait to start a new save
(I already have)
I love satisfactory
Peak game, wish it won GOTY
#screenshots message i need to try something
Question: How do Path Signals detemine what counts as "intersecting"? It seems like this behavior is breaking when parts of the intersection are sloped rather than the whole intersection being flat, which is causing train collisions
Correct, it's broken on slopes
Is it a bug? Or is that just an aspect that has to be dealt with
everything glitches into each other in this game.. how do you want to determine it?
It's probably meant to take a volume around the track but the volume is either too short or not considered at all and it just uses an area
gotcha
Engines typically have support for detecting overlapping physics objects, or they may be using a custom implementation that's faster
but wed need support poles or ceiling mounts for rails, to build them properly in floors/layers
#screenshots message
This is the intersection, it's mostly level but not fully. So I'd bet it's just a 2D flat plane
Building tracks is already heavily dependent on support structures from foundations
but they collide only with other trains.. if you build the track to close to a walll, the train just glitches through it
I assume the hitbox is really just as tall as the physics hitbox of the track
And even the player walks through it lol
yep.. i meant those that exist for pipes/belts.. like which support extension to different heights, or mount to ceilings/are stackable.. etc
Yeah they only collide with vehicles and creatures
@raven tusk really the only workaround is to build on foundations and built it completely flat
Thank you for the info!
you could still make sure that they go above or underneath each other without colliding, no?
also with platforms of course
Yes that's also an option
Although imo hardly necessary given the typical traffic volumes in this game
Most often X junctions are the simplest and best solution
i mean.. having all tracks on the same level, (at least looking at it locally) makes sense... the slope makes 'track to sharp' or 'too long' problems not better
Yeah you could, I didn't build this intersection it's on my brother's world. Was just trying to figure out if it was in issue of it not being flat or something else like signaling errors.
all my initial stations are lower than my actual 'proper' network and im trying to connect them to that bigger network but for some its a real pita.. and the junction/switches/signal hells those create 🤯
i made myself a blueprint for new stations now, which includes the 180 turnaround after the station, some frames and nothing else, so i can attach it to my existing tracks
its an intersection, right, so the crossing tracks are not connected with each other, right?
correct
Anyone knows what software/app did this Youtuber use to make that sheet?
https://youtu.be/i_CA6bNo7_Q?si=rw-m_FgOL2-VJIo7&t=517
i'm thinking, maybe you can force the game to consider it as one block by connecting them with switches
and therefore make the trains wait before entering the block
it definitely works with my sloped early game stations i mentioned before
yeah using only block signals (which is the fix that was implemented in the photo i linked) fixes it. it was only an issue with the path signals' path reservation
but on an intersection you want path signals actually 😂 and im fact my stations all have path signals (not the stations itself of course)
Miro!
i mean... just keep it in mind.. and roast your brother
@raven tuskAllright, thanks.
lmao neither of us knew, it's all good, you live and you learn 😎
of course.. you just sounded lke you dont really care because its your brothers game.. .if youre actually curious i would try to connect the intersecting parts, as if it was possible to go left or right.. it could fix it while using path signals
? i do care, not rlly sure what you mean though
you said this is correct @raven tusk
anyway just use block signals.. i certainly dont care enough to wait 😂 ...
@burnt ferry i sent the photo here in case you didn't see it
Would it be possible to have a 4 way intersection with more than 2 tracks? So for an example, 4 tracks in each of the 4 directions, hooked up in such a way that they are connected to the right tracks? Because if I recall correctly, there is actually a limit on how many connections 1 piece of track can have
you can't really have more than one track in each direction, given that trains always take the shortest path
so they will all go on the shorter track
you know how you have 9 hotbars, how do you bind them to something?
1-4 onl;y on the first hotbar
you hover over what you want to bind and press 1-x (cant remember how many there are in the row)
10 hotbars and 10 slots per hotbar
so 1-0 then
yeah but 2-9 hotbars are not numbered
also is my power ok in #screenshots (will delete) I think this is maximum consumption for the current set up. Will get a new power site and expand
What's the best way to go between floors? Not elevator but like if I place a foundation 10feet in the sky what's the best way to get there?
Ladder, hypertube, stairs, slopes
-# and the elevator
!wikisearch Ladder
Thank you
Anytime
Im apalled noone mentioned jumppads
Can adjust their angle, and even use the jelly thing to stop movement/avoid fall damage entirely
if my truck falls in the water, can itr be driven out? ;/
Please please can you add monitor selection in the Video
Please xD
Some love for us multi-monitor peeps
change which number your monitor in windows settings
No no no xD
1 is the primary
Just want the game to run on 4
It's very simple, almost every game I play you can select which logical monitor to run it on
Satisfactory? Have to do this window-mode, drag, fullscreen dance, and it has the resolution wrong in settings even if the res is correct
Devs please add this feature xD
It's Unreal 5, I play many Unreal games, please add this simple feature xD
Upvote this on suggestion/feedback website (or create new entry if it doesn't exist)
Monitor selection is like the most basic of options ever
Shouldn't need upvoting, it should Exist
Well it doesn't so go upvote please
You have 4 monitors and havent discovered using windows+shift+arrow key yet?
No that does not work under nvidia, I am not some Intel peasant
Wdym
It does not work under these drivers
Doesnt work under nvidia
Its a w i n d o w s hotkey
wdym doesnt work under nvidia, of course it does
I HAVE an Nvidia
what are we arguing about today
It doesnt matter what graphics card you have
I'm not doing it, the game is running on 1 in 1440, the number 4 is 3440x1440 or near enough, I am not doing Win+Shift+Arrow
Smdh
Windows shift arrows
Alt enter, alt enter to go back to fullscreen and fill out the window
Literally 10x the speed of going into any settings
The simple solution is to window-mode the game, drag it to the ultrawide, maximize, change it back to Fullscreen-Window mode
But you wont press 5 buttons
I just tried it, it doesn't work
What doesnt work
Win+Shift+Arrow Key
Doesnt move it?
No of course not
That's Intel or something, does not work and under no circumstances would I want it to work
Do you see a screen option there?
No
Its probably not and instead because its fullscreen.
I think that command only works for windowed
That arrow key thing.
What you can force via launch arguments is resolution
It's not Fullscreen, it's Borderless Window
It's running on 4 in Borderless mode
You've clearly never had a multi-screen rig
Oh well looks like theres nothing that can be done for you then
Well thats what you already did isnt it.
Every time I load the game
Because there is no monitor selection in Video Settings
Going full circle now xD
yes and to complete it, go to the QA site
Setting doesnt exist, so upvote the comment there so the devs take a look at it
That achieves the square root of FA xD
I will have my little pathetic rage
...and I will accept my demise into failure xD
what do you guys make with impure/pure mines?
Mergers into my pure mines
Not sure what you are asking here lol
how do i get rid of the boulders around the map
💥
how do i 💥
find yellow rocks
alr thx
Perfectly unbalanced - for maximum fun
is the sulfur just around the map
Yes
It stinks
aight
On a scale of 1 to 5, how fucking pissed off am I at no Monitor Selection. This is Unreal 5 xD
is everything you see on the map explorable
like the absolute giant mountain in the distance in the starter world
with half circular things or sumth
as long as its not outside kill zone, yes
iirc theres around 2km worth of vertical space
before reaching the world bound
It's not the starter world xD
that location was very powerful, iirc its 2 pure quartz and some coal nodes too
alr thx
Once upon a time ue5 was made, this made people angry and is considered a bad move
im currently saving the resources in dd until i need all the iron there for large motor factory
lost like legimately everything i had after falling off
What do you mean, signs in this game are the five horse men of the performance apocalypse
More like I can't afford those 5090 rigs
sesh modern gaming is getting expensive, maybe ill just go play some old games
but right, modern games suck anyways, im going to play some of my older games, thats a good idea
more like, modern games has lazy devs with lazy optimization
3060ti is still a monster if game devs bother to optimize it
5090 doesnt matter when you still got 30fps in cyberpunk with dlss
cant copy-paste freight platform settings, ugh
hmm isnt css still on vacation?
I thought they were on vacation until the end of August or something like that
Hmmm idk it shows lym is online, maybe its only in spirit?
i have to manually set like 150 freight platforms to unload bruh
Everyone wants to play 4k full path tracing, all of this all just costs to much still
Sure 4k full path tracing sounds interesting, but i definitely can't get a gpu that can handle that
And crash the game because we keep hitting the uboject limits
not me about to build 260 refineries
Thankfully they decreased loading times, some of my saves took 30+ mins to load
are you a member of the absolute cult by any chance?
what about myrkul, thats a interesting cult to be a member of to
I don't see the johnny cult around much anymore
Nobody here is the person I argued with, but I had to admit somewhere that I was wrong.
I did the math and ran the numbers, load balancing IS better than manifolds. No idea why I thought otherwise. (Still won't do it majority of the time due to more work)
what, better how lmfao
From a raw output standpoint
Right its over
you literally get the same output tho

Incorrect but I thought the same thing, once it ramps it has the same output, but the load balancer will always have made more items total by the time that it's at full power
why is that relevant?
unless you need it instantly that doesnt matter in the slightest
Correct
literally you will spend more time building the balancers than you would waiting for the manifold to fill
Also correct
that means you actually get less output tho
load balancer and manifold are literally the same thing, the only difference is manifold saturate longer than load balancing
thats it
theres no difference in input/output
Wasn't disputing that, I whole heartedly agree
like ya'll just standing next to your manifold and be like welp cant do anything else right now, have to wait for this to fill, oh well
Its satisfactory, whats the rush? Build something and move on to build something else
While my mannifold fills I'm building the next factory so it's all full by the time I'm done
Gotta watch them to make sure they don't act up
why is nitrogen gas not unloading from my train station
If you dont have a storage blueprint for 4 industrial storages you attach to anything vital with an overflow splitter, are you really planning?
just give everything a once-over before turning on?
well if it all wants to unload
then why is it not
..... i should probably go to sleep
i put in on the wrong port
already did
its working just fine now
it was bad driving, couldn't save it 🙁
are there enough hard drives for you to collect every alternate in one save?
Yes? xD
All I am seeing is problems, go fix them xD
the grind never stops
1390 hours tells me, there is no end xD
@wispy condor how much power does the factory take?
beetween 7 TW and 9.4 Tw
wanted to shout out the actually insane optimization that this game has. For like 2 months I was running this goddamn game through my integrated graphics becayse my fucking output was connected to the motherboard 🤦. I was getting like 50-60 FPS on just my damn CPU and just though oh maybe the new update made the optimizations worse or whatever. Only a few days ago I realized the fucking idiot was me all along. It's crazy I didnt really notice very heavy changes at all. It was all on max quality, and sure there were tons of micro stutters and all but it was SO PLAYABLE. man its been a very long while since I have seen an Unreal Engine 5 game optimized so well
Anyone know a way to make a doggo cage that I can bait them in but they can't get out without dismantling something?
Unfortunate :/
I get how to trap them, I just was wondering if there was a way to trick their pathfinding. Similar example would be how some mobs in minecraft can pathfind over a block one way but not back.
If not that's fine, was just curious if someone knew a way or not
I put a doggo in a cage but he's not there anymore. Interactive map web site says he's there, but nowhere to be found. I wonder if he fell through the world or something.
its finally done
2.5 super computers per minute
i think it would be worth it to sombersloop it untill i get atleast 500 of them or somethign
hes under foundation
Yrouel helped me when i had same issue
so i want to ask what do you guys think about factorio vs satisfactory?
did anyone try both - what do you think
#screenshots message
why is this the most organized thing i have
id play factorio if i liked its visual style
factorio is a bit different
nodes are not unlimited btu the map is
i mean im not on 4k monitor to stare on these 8x8 pixel textures
enemies are constantly attacking u and its a worry
They're similar enough that your skills from one game can carry over to the other, but different enough that you'll have some learning to do.
spoiled by 4k graphics
i see, ok, so for the visual this one is much better
whats next he says undertale art style sucks as its 8 bit
some enjoy factorio art more its personal opinion but id say try both games
different realistic style i like, if you prefer kinda pixel art, go for it
ah but in gameplay they are more or less the same right
factorio offers more
Eh, IMO Satisfactory and Factorio share very little in common apart from the general "automate things" goals
but in 2d 💀
They're very different games
they are vastly different games
And attempting to apply lessons learned in one game to the other is often a recipe for frustration
map technically isn't either
its too big to explore
isnt it infinite
well depends on your settings 🙂
satisfactory has a huge map but u can fully explore it
no
does anyone know why my rifle refuses to use homing ammo?
nothing is infinite
no its handmade
every number is closer to 0 than infinite
he is talking abt factorio
i mean if it is procedurally generated then they can male it infinite enough for human beings
how to spell that
Technecially not infinite still but its too much for 1 planet to explore
then its infinite
i prefer to not be that nerd that appears every time infinity mentioned
Effectively inifinite; you'll run out of computer processing ability before you run out of planet.
good
max map size is 2m x 2m (m being million, not meters)
ah integer limit i guess its slighly more than 2m
so if you have 500k rails at spawn and build straight to one direction, you'd reach map edge
no it's exactly 2m
id like people to start guessing what that factory produces
it's not integer limit
That's when you use photo mode and detach the camera, take it as high as you want while your pioneer sips coffee on the ground.
i mean int limit
ill give u 3 guesses
I know what you mean and it's not that
it's literally 2 million exactly
each guess ill add a hint
they could see that 2m and something int limit and make it 2m anyway
or it has nothing to do with int limit at all
oh god its 2 billion
for signed
2^31-1
Checking the Factorio wiki, it confirms the map size is 2 million x 2 million tiles.
Is 7.5GW worth 10 sloops
Depends on how much power you have to spare, really.
imo never
To clarify, it is for making 7.5GW more power
7.5 gw is like basic oil setup
sloop the item production, you can get power easily by other means
i decided to play both at same time
Makes sense. Just wasted a bunch of time building stuff yesterday bc I thought an oil extractor wasn't overclocked yet and turns out it was. 😔
I've been using the heavy residue -> diluted packaged fuel chain to effectively double the amount of fuel I can get from an oil well.
Takes some extra steps before you get blenders.
2 monitors required
yup
i cant cuz my second monitor is portrait orientated
ooh
One time I tried to play Civ 3, 4, and 5 simultaneously.
yeah i think playing both is going to be fun
I was gonna do that but this is an older playthrough I'm picking up, and I already had fuel - > turbo fuel going so I was trying to optimize it
i can hook my phone as monitor tho
one guy played 4 minecraft instances with shared controls at the same time
hah
i'm not into minecraft at all but i can understand
he could beat dragon on each somehow
i once played a match of dota 2 ranked while doing an instance in WoW as a healer
my 2nd monitor is so old it is 1600x900 and only uses vga and the vga wire i have is broken and im sure the vga to hdmi adapter is broken too so it is capped the monitor at 1024x768
and it looks horrible but it is working
DP -> HDMI -> USB3 -> USBC for phone im not kidding it worked for me
how do yall deal with ores that are deep underground?
like quartz in desert
do you just, not bother or do spaghetti
what do you mean deal
miner overclocked to 250% use mk5 belts and just use conveyor lifts
simple enough
that quartz could go even without lifts
im pre phase 2 completion lol
deal as in manage
u dont have lifts
i have mk3
and i unlocked over and underclocking as soon as i could
then use that
quartz production on phase two would fit in that cave
i try to have my miner close to my conveyor speed
but sometimes i cant cause 780 items/minute is just alot
do you send the lifts through the ground? like out of bounds?
or take the long path through the cave
Trains!!!
#off-topic-media message thats how it goes
yes that cave has two entrances so train would look very cool
That desk is far too clean, clearly a sign of a deranged mind. 😛
I can confirm, I ran a 2-track railway all the way through
theres sisters desk on right that youd not want to see
geniuses think similar
I'm going to use that quartz in the north west cave soon, it's on my to-do list. Think it's viable to run a double rail-line (2 foundations wide) through that cave, with a station near the nodes? Worth the bother or just do it outside and spaghetti some belts out to it?
Absolutely viable, I did it in my world!!
Nice to know. Was it a hassle or plenty space? I haven't actually ran through the cave to look recently, been ages since I was down that way
i just came back to my game after going afk for a moment.. and i just see an Alpha spitter shooting at me but everything is missing just barely
the west entrance is large enough for 2 lines
the north entrance is too small, the east is enough for single line
I've been having issues finding the hard drive for the crystal computer alternate recipe
It was a tiny bit tricky at one or two points, but entirely doable to fit two lines
i thought it would be fun to switch things around a bit and focus around that recipe instead but I collected and rerolled about 20 hard drives to no avail
am i stupid
i could show you what that cave looks like for me :3
did you maybe already unlocked it before?
do you have the requirements for it?
Tip: leave hard drives in your library, if you're hunting for a specific recipe
Each drive you leave in the library removes 2 recipes from the pool of recipes the new drive can roll
yeah that's also what confuses me
ive used almost no alternate recipes for the sole reason that I am looking for that one so hard
Damn, can I see a sc of your library then? That's kind of impressive lol
I was really excited when my library finally got a scroll bar lmao
have you unlock computer and crystal oscillator?
dont be like me, scanned 30 hard drives to get hsc alt, just to realize i havent unlock it in MAM 
That's really really impressive xD
yeah and ive already automated 10 crystal oscillators pm early game in order to get this fun recipe
That's gotta be just terrible terrible luck then lol
now im way later and im at the point where i wana automate supercomputers but since computers arent automated (kinda) it sucks
i have a computer system but it would suck for me to use the base recipe
i really wonder what the odds are
i even waited to collect a bunch of hard drives before advancing just so that the recipe pool wouldnt enlargen
I feel so incredibly unlucky
I did a run last year with seeking out all the hard drives and such, now I just turn on the advanced options and enable all recipes.
doesnt that disable achievements? or at least show that cheats were turned on for this save?
i feel like i deserve my alternate recipe
AGS do disable achievement
oooo yes please
First time playing thru and I've just been ignoring alternate recipes...am I screwing myself by just sticking with base recipes?
No, though the alt recipes are there to give you a lot more options while building
Like if you want a factory that does X and ordinarily requires Caterium, but there's no Caterium nearby, but you've got an alt recipe which lets you use Copper instead, etc
Some folks find alts a little overwhelming on their first playthrough; it's not uncommon for new players to mostly just stick with the vanilla ones
its perfectly fine to play your first save with only base recipe
In a few cases there are alts which are mostly there to simplify some production chains, or decrease resource usage, so those tend to be pretty popular ones. But you can definitely do without. :)
Not at all, though as a new player, it is worth keeping alternate recipes in the library and not to claim them if you aren't sure which to pick. They could eventually help you in the future in the event that you are browsing through the list and find something that might sound fun for you to ''solve''.
I'm at the point of just making arbitrary silly challenges for myself. Think I could complete phase 5 while never automating any power at all, fully on biomass only?
i start using alt recipe at 3rd save
Alternatively, especially as a new player, I don't recommend just keeping unredeemed recipes in your library. You're never gonna get used to the alts and find out which ones you prefer if they're just sitting there unredeemed. I'd recommend just flipping a coin, redeeming one, and moving on rather than keeping them in the library
Keeping recipes in the library is, IMO, only adviseable when you're specifically looking for one recipe and want to reduce the random pool
and theres enough hard drives to get all the recipe and MAM and still have 5 leftover, youre not missing anything
For a first time player, yes absolutely. It's not the "best" way to play, whatever that means, but it does avoid an added complication that most people don't utilise anyway
I'd personally rather just have the alts available at my fingertips while building, rather than locked away in a library in the MAM that I'm rarely gonna look at
actually true
Hi boys, sorry i know this question might be asked a lot. If i am at tier 5, can i still find lower tier recipes?
i just learned about recipes and i think i might cant unlock lower tier ones now
yes you can
nice. danke 🙂
bitte 🙂
Well, actually an opinion, at least. :D
you can, but you will have harder time since the pool is larger with more recipe
but the pods respawn right? or is there a fixed amount of them?
theres enough hard drives in the map for all alt recipes
They do not respawn, and there's a fixed amount. But as soranei mentions, there's more on the map than you need. (You can even buy drives from the AWESOME shop eventually, if you don't feel like exploring)
i gathered all the hard drives in the whole map, finished mam and unlock all alt recipes
and i still have 5 leftovers
I think there's something like 6 left over?
Oh is it 5, couldn't remember
thank you boys
She's in your heart forever, her legacy lives on. Very sorry for your loss ❤️
Womp womp
huge shoutout to the devs for removing the clanking noise the coffee cup made when you drank it... my brain would always picture it smacking against my teeth and it made me shrivel up and cringe...
it's still a thing, I get it occasionally.
ive yet to hear it but i aint complaining
It's random chance now
ah yes, the pioneer is one smart mf can build massive factories with a snap of her hands but god forbid she need to drink some coffee
I heard that the other day and thought I did something bad, especially since it was from me accidentally clicking
I'm forever clicking the elevator buttons instead of pressing E to activate them. Swing the xeno-basher once before selecting your floor.
Bro, time crystals take so much coal... Is there a better alt recipe?
I'm using turbodiamonds for most of mine
that depends what do you mean by "better"
I assume in your case you mean "needs less coal", in which case it can be any of the oil-based diamond recipes that need 0 coal
Not for the time crystals, but there are alts for the diamonds.
Yeah, just saving resources. Do they take up alot of oil though? I
well "saving resources" depends on which resource you value how much. So if I were you, I'd open some planner (e.g. SFTools), look at the different recipe combinations and pick the one that you personally like the most
you can also just check all the alts e.g. here https://www.satisfactorytools.com/1.0/codex/items/diamonds
do i place pumps at the bottom or top of an incline?
you place pumps in places where you need to get more headlift
im still struggling to wrap my head around what that means
You put pumps every 20m or less starting at the bottom (every 50 if mk2 pumps)
liquid goes up a maximum height from the last "pump", that's 10m up from a machine exit, or 20m up from a mk1 pump
Why won't my train stations empty their platforms at the same rate? I always end up with one platform empty and the other full. They are both going into a merger, it should take from them at the same rate.,
Are you delivering at the same rate?
ok
ok
headlift is "how high can the liquid go without needing another pump"
most machines give a few meters of headlift, so if you have e.g. an extractor, it can push liquids a few meters, but then you need a pump.
Pump itself gives 20/50 meters of headlift (based on mk of the pump), but it doesn't "add" headlift, so if you put two pumps next to each other, you'll still have just headlift from one pump
YEs, the train is set to "wait for full load" so both cars are full when arriving.
ok
I've got into the habit of spamming conveyor throughput monitors on everything, really helps with debugging stuff like that
Is there a recipe that makes aluminum less of hassle? lol
Have you tried to correct the imbalance manually? Because with these settings, it won't correct itself
kinda same answer as above - "hassle" can mean anything, so look at the recipes and try different combinations to see which one you like the most
Roger roger. I just dont like the water lol
it is one of the more complex ones, but it's really manageable once you get your head around it
my advice for this is make a very small alu plant, literally single machines, make minimal output, just to get a feel for how it all works including managing water feedback, once you're happy with it, just do the same but times a million
They sadly are not accurate enough to diagnose problems like this. It's only a slow imbalance so noise of the belt monitor readouts overwhelms a tiny difference.
press E 🙂
Yes, several times I make them both even and every time I come back half an hour later and one has 1000 less than the other
That's not any more help, just shows me a spiky graph
Oh, I know what's going on lol.
Full wagon doesn't mean 32 stacks of items. It means all 32 slots are full. Which is fulfilled with any number of items in the 32nd slot.
If one wagon consistently had 32 full stacks, and the other 31 stacks and like 1-5 loose items in the last one, then you've got an imbalance
That's why you need a proper balancer on both sides, and start them from an equal state
Do we have any further news on the console release
@hard ivy @shy mulch Oh! I just figured it out!
#screenshots message
It's the belt length! The platform on the right has a shorter belt, so when the flow starts again, it outputs a bunch before items on the other side get there. So every load cycle it gets to output a split second more than the other. Huh. So I'd have to make the bet's EXACTLY the same length or they will always imbalance, eventually.
oh my, what a hassle :x
Sloppy aluminum and pure aluminum goes hard
eh, I'd add quartz to get more yield
don't leave it out in the sun then, and it'll stay fresh
I guess I could tell my trains NOT to wait for a full unload, then they will be topping them off each run. But it seems like that would not be as fast as doing full loads every trip. Hmm... often human intution is very wrong when it comes to this sort of thing though.
is there a mod that lets me change or remove ore output cap since i dont rlly like the current outputs
I've had platforms with uneven belt lengths working perfectly for 100s of hours. So I'm inclined to think that's not the issue
it's called clocking and it's in base game
alternative is just keep adding more trains until the problem doesn't matter any more
I can watch it happen though, and you can see that the belt numbers are not the same for that merger and they SHOULD be.
Does anyone have a "Balancer Library" that I could look at?
i c, ty
Do you not have buffers on your platforms?
Because like I said, I have uneven belt lengths on my platforms, and they do create an imbalance of a few dozen items, but it does not grow (or shrink) with time
I have buffers, yes. So I'm not sure this is a PROBLEM... but my brain is having trouble deciding if having uneven inventories is going to slow down overall throughput or not.
You can see it in the screenshot, unloading into a container.
i was today years old when i learned you can hit a number to insert the first required item into a machine. eg if a machine needs modular frames to make a product and you have frames in inventory you can press 1 to insert whatever you got
The satisfactory community hates balancers for some reason, so unless I decide to make one, it probably will never exist
it's also handy for swapping wearables such as switching between jetpack/hoverpack
I mean I guess it is significantly larger in Satisfactory than in Factorio. Guess I'll just have to uproot half my factory and go back to the drawing board
Half of the fun for me is designing things like that myself
Balancers are a lot easier to build in SF than Factorio so you could always just make some BPs yourself
I don't mind designing. That stuff I love. Its just once the math expands beyond simple 60 items per minute in, 60 items per minute out. Thats when I go online and just use someone elses design xd
to set the record straight: I don't really care if people who know how to use them use them, it's rather that people come here asking for help with balancers when a manifold would do the job
it's a kind of "teach a man to fish" situation where if people realize they can just use manifolds and not care, they'll be able to solve the logistic problems themselves
Suggestions for phase 4 satellite factories? Rn all I have is basic plants for iron copper and steel. Making plastic and rubber as a byproduct. Aluminum cases and plates in some amount but not sure if it's enough. But yeah it seems like MF/HMF, Circuit Board/Limiter/HSC, Motors, computers, and crystal oscillators would be a good place to start?
Basically I've just been hand crafting things like radio units and super computers and that's been great for quick progress but now I gotta make the space parts. 🙁
I have a crazy sorter thing that I put together, I have 4 storages stacked on top of each other, that can each get any amount of input, the outputs are merged in a 4:3 so I have 3 output belts, all perfectly equal, and all can be maxed out for total output of 3600/min
balancers are complex and unnecessary if used wrong
I just unlocked Steel and am trying to fix the issues in my main area before expanding to make steel I dont have BPs unlocked yet ;-;
make each part from scratch, don't centralize basic parts and distribute them
!wikisearch independency
Independency is a gameplay strategy where factories do not depend on each other, removing the need to distribute resources and manage connections between them. Instead of importing many raw resources from afar and handling the distribution of intermediate products, each product is made "from scratch...
ye that's what I mean. Which parts should I have dedicated factories for?
sup gang
anything used for building really, https://satisfactory.wiki.gg/wiki/Category:Building_materials is the full list
The only balancers that can just be replaced by a manifold are the 1:n and n:1 ones. And basically nobody uses them in Factorio, but for some reason noobs love them in SF.
n:m balancers are moderately useful in both games, but for some reason they basically don't exist in BP repositories here but are common in Factorio
both games have a completely different way of handling belt saturation
I use balancers extensively in Factorio
Satisfactory centers around working with exact amounts in a stable production, whereas in Factorio production varies a lot and you don't really keep exact counts
make 4 belts of iron and just kinda chuck it into every mall, while the sustained consumption may be 12 belts, the malls will back up soon enough
you wouldn't do that in Satisfactory, you'd make sure each "mall" (or independent factory) has its input needs met
I use balancers in Satisfactory for the same reason I use them in Factorio. I can't be bothered to match production and consumption on each belt. Just slap a balancer on that and it works, regardless of how many items each individual belt carries
And unless your mine is running out, your miner production is stable
yeah if nothing really drives you into having sustained production and you're fine not knowing how much of anything you're really making (?), you can use the same approach in SF
not sure if the base game has that, but Space Age adds a huge amount of various productivity researches
bonus steel, plastic, processing units, LDS
All of my factories run continuously, producing stable output. I do not use balancers to make sure each part of the factory gets some items regardless of supply, in either game.
I use balancers to get around belt speed limits without having to do math
I split the factory into <1 belt parts and balance them. It just works
where would i find this, looked around but cant find it anywhere
like removing 120 and setting it to what i want
research it in the MAM
like just spawning in ore...?
there probably is an mod that adds that
the limit in normal gameplay is 1200/min from a single node
i have a hard time with maths and cant rlly play so
if you need more than that then there will be mods etc if that's what you're into
mk3 miner with 3 power shards is 1200/min, pairs nicely to a mk6 belt
though if you're early game and don't have that stuff, just use more nodes, there's loads
I can't really say anything else than "balancers are entirely your choice here and there's no accounting for taste"
sorry to inform you that this game is elementary school math disguised as a game
but i have to go across the map so
I have no idea why I limited myself to only use one node per one factory instead of using the one node for multiple as long as I'm producing enough of that ore.
for u mby not for me
not usually, what biome are you in and what nodes are you needing?
on stage 2 elevator and have to keep changing recipes around so i can make stuff needed for stage 2 elevator etc
cuz some of the constructors or assembers dont get the items so i have to keep swtching constantly etc
are you planning your factories at all
Yeah, they're very much not required in either game. But they're also not useless, and are in fact quite useful if you know how and when to use them
just make 1 thing that produces 1 type of thing that you need
when you need another thing, make a new thing that makes that thing
make more things
no need to change stuff around like that
I am phase 4 and I still have a mk. 1 miner on an impure node producing my steel plates
idk how to use any of those which is why i was asking if theres a mod that lets me change amount of ores being output / m
select the thing you want to make, input how much you want
you may enable alt recipes in the recipes tab
it says per minute i need only certain amount for stage not per minute
you will need more later
lots more
i normally just break everything down and build a new line for new item
why?
since i cant rlly do it any other way
you're just making more work for yourself for no real reason
You can just ignore the /min
But for a total, the in-game to-do list is better
its easier for me to add everything up otherwise i cant keep up with numbers etc
you don't need to keep up with anything, or remember anything, the nodes don't run out, just leave it running producing whatever your machines are producing. if you need to make something different, go make it elsewhere, or split the ore from the node and do them beside each other
cuz last time i tried to make 1 line for multiple items half of them didnt get resources
the machines tell you how many resources they need
if you've got 1 node producing 60 ores, and 3 machines needing 60 each, that's not gonna work, you don't need to do maths there
yea and i struggle with numbers adding stuff up etc
you're playing a game that's focused quite heavily on resource management and efficiency and production, and you can't add 2 numbers, that's not a promising outlook
which is why id rather the output be 999 etc since then i can just put stuff and not worry about resources not going where i want em to etc
if you want to do that, then install some mods that give you unlimited everything
use SCIM, upload your save and open “statistics”, it will tell you exactly how much is being made, or how much more you actually need to make to fully satisfy everything.
#screenshots message Is it a good idea to build the second tower instead of adding another 200m to it?
It would look similar to already existing tower
You still can't move more ore out of a miner than 1 belt can handle...
thats fine when i branch out it will fill everything in instead of some not being filled in
I mean, without actual context and reasoning, the only answer for such question is "do what you like"
I think its a good idea bc transporting something with trains gets worse
its too high and I am bored of building another elevator
sure I guess
Trains pay off in the long run, if you get more trains to use the rails you built
So if you're sure that you won't be needing rails there, going for the "lower effort approach" seems reasonable
and its hard to transport for example alluminium from floor 13th to floor 7th
better to ask in modding discord
oh i see thanks, found the link in the welcome channel
What was the best time to start playing the game ? Like peak satisfactory (other then 1.0)
Probably U3. The addition of pipes broke half the stuff you built beforehand
Releasse day and play tthrough all the updates
I started in u6 and the game was pretty much already in its 1.0 form (up to phase 4), the UE5 change broke my vehicles lol but that was about it
I wish I was an og player but I didn't have a PC back then so I only could watch the game
And damm dude I got a PC now and planing to get game next week
It was a lot more tedious back then, having to build belts wveryehere but at the same time it was more zen with long periods of traveling and building.
I really do not want to go back to having to do phase 3+ without depots. Absolute game changer
I discovered Satisfactory randomly in summer 2024. I was waiting for cheaper price but It didnt change so I bought it for -30%
before I’d fill a tractor and drive it out
I remember upgrading multi-km long stacked belts before upgrade in place was a thing 😐
Delete, place, delete, place...
ouch
first release on epic
Walking uphill to the coal deposits with no blade runners, in two feet of snow.
Now i think back then u had to worry about like other stuff other then math like base building and transportation of items and other stuff like that now it's just all under "quality of life" like now we have auto connect blueprints and blueprints and drons and MK 6 belts
I remember first hearing about Satisfactory and thinking "Sounds cool, can't wait." And then it was released as an Epic exclusive and I was like 'Well, I guess I can wait a while."
It might be stupid question, but was space elevator in game since early acces release or it was added later?
you have to worry about math all the time
since release
Its like the main point of the game lol
(Just, like, constant existential dread about the existance of calculus. The integrals....)
Snutt recently did a fun historical LGIO Satisfactory reaction vid, showed how things look at different updates
"Such a smooth ride..."
Not enough it's still hard to do 1+1
I saw hypertube cannons for the first time in LGIO's videos.
only automation game i played was planet crafter which is way less confusing than this
Ya is it good like i saw it was on sale on steam and I was thinking of getting it
I dont thing it's an "automation" game
if u like the depth probs not since its very simple but yea
its an automation game there s alot of stuff u automate etc just differently and u dont get a headache from it
planet crafter has some automation properties related to resource gathering, but in general its not really comparable, most machines you build there are just self-contained
Its not like u have to get item A to B or the system won't work
Yes, I enjoyed Planet Crafter but it's not a factory game by any stretch. It's got a tiny but of automation but very minimal.
Man I'm pretty happy now.
not factory but has automation
It does have auto-crafting to some degree, but at most you might make a chain of 2-3 machines once.
Aggrea
Anyway back to staisfactory
I'm gonna take a break for now. That was a big project.
What is that word... "break"
Its so... complex like what
Is it some sort of slur
Lol.
My next big project is setting up an assembler factory
err, a factory that houses most of my assemblers.
I think... eight for reinforced plates, four for rotors?
And so on.
hi all
Maybe 8 of each come to think of it.
Eight!!! Dawg that is soo much work
Hi
make as many as you need
Nah bro overclock
Hmmm
overclocking is pointless
just starting Nuclear energy and im confused
to create Plutonium something-cell i need Uranium waste
can i do it without uranium waste somehow?
I'd rather not use a lot of power slugs right off the bat. I've heard that you can get double power slugs later.
they are infinite anyway
Nope that is the whole idea of plutonuim
True. And I can always repurpose the factory anyways.
YOU CANT
Nope, one of the big challenges with nuclear is dealing with waste. You can store, process and burn, or process and sink uranium waste
power sluga are infinite during end game
so i need 1 nuclear station to make uranium waste for another? :DDD
I see
Each tier of rod is made from the previous rod's waste
yes then fisonium
Ahh maybe I'll go and set up coal in the western dune forest
Which doesn't have waste
avoid crafing with power slugs until you reach a certain level of research in the mam
You can indeed get double output of power shards if you sloop the machines that produce them from slugs
I need a good way to manage my coal generators so they don't look wonky.
Anyway I have to go
@placid stirrup I see
👋
Is it worth holding off on coal generation because I'm on the tier that gets oil generators?
🤔
I mean if you can get oil power without building more coal or bio, I don't see why not
Hopefully you didn't completely skip coal power
Nah I have one coal factory running with like 10 coal generators four nodes of coal, plus a couple of overclocked miners so I can run smelters on top of it
8 or ten, I can't remember. May be more.
That's so many nodes haha
Why won't copper distribute to the other constructors aswell? only to the first one
Image here: #screenshots message
Did you not OC the nodes?
OC the miners
There's a "perfect numbers" coal power setup if you're interested in that
Yes
Sure
I figured it was like two per node, but I think it's three
!wikisearch cg
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
With MK2
1 coal gen takes 15 coal/min
It makes setting up 8 gens very simple
In case getting to your oil power takes more power to start up than you anticipated 😉
True
Can never have too much power
I wanna say the jetpack, for as seemingly useless as it is when you first get it, really opens up new avenues for organization
I also think the ladder is OP at the stage of the game that I'm in. I can pretty much go anywhere if I plan it right
Played around with liquid bio yet?
Not yet. I haven't unlocked liquid packaging
You can find some at crash sites as well
I got the jetpack and decided it was time to clean up all my spaghet, and spent the last two days doing that
Liquid biofuel will be your best fuel. Jetpack will be way better. You will love it!
Or really, the first day was figuring out how to get a bus highway that worked for me, and the second day was setting it up
Everything sort of clicked when I figured out that the conveyors have different settings
And that I needed to use the curve setting to make things look organized
Bus highway isn't as good in satisfactory as it is in factorio 😛
bus is crap in SF yeah
im a fan of the straight setting for conveyors, for those nice sharp corners
I really wanna play Factorio but it's creators are
Yes but it makes things look organized
I cant say who
It's recommended to Factorio players to forget what they know when starting Satisfactory
are what?
Lmao okay okay
Perfect word: GREEDY
But I don't mean factorio style busses I just mean highways of conveyors
how?
Factorio was great when I played it like 5-6 years ago
35$ without sales is crazy
I got really far before the hostiles made it too much of a chore
and dlc costs the same
yeah, it's super cheap
Broke ass
You seem angry, friend
That's why I like satisfactory, has almost the same level of challenge without hostiles
I'll be honest I also like the 3D environment more
I got used to buying games only cheaper than 35$ I think
But without Factorio, Satisfactory wouldn't even exist. So...
I just bought Satisfactory
You're missing out Lasica
Or at least without making mobs a main feature of the game
I mean missing out on a ton of good games not just satisfactory
I think you misspelled "knowing what their game is worth and sticking to their guns"
That's what I meant. I just couldn't deal with the mobs after a certain point
but games with as much content as Factorio has?
U are 100% right. If they set the price they want their price
That, or misspelled "wanting to be able to make a living making+producing their game, and believe that their current price is the ideal one for doing so"
Wet concrete, or really any of the pure ingot recipes... Build enough to need a little more water than your waste from aluminum, send them wherever or make something basic with it for the depot, and overflow it to a sink so it never backs up, then just increase the water flow from the source to cover the first level.
I like the concrete because it's a finished product and I need lots of it for building, so depoting it there is perfect.
If your issue is the water loop, this is the easiest solution I've found, though I think there are recipes that can eliminate it directly
Okay, maybe I will look at this from other side, maybe if I would spend less money it would look cheap
Factorio is a good game
i hope it is
When it goes on sale buy it and you'll see
Problem is it wont go on sale anytime soon
Factorio doesn't go onsale; I believe that was OP's original complaint. They stick to the price they believe the game is worth and don't participate in sales
it doesn't goes on sale, because it's worth the money
Well I buy games once a few months or I spent money on robux. If I stop playing Satisfactory for a few months and I wont spend too much money then I can think of buying Factorio
Factorio has a demo you can try for free
Maybe I will change my opinion
How many alt recipes are there?
Fewer than the number of available hard drives, if that's what you're worried about
110ish
Well, I got like 63 drives and looking for a specific recipe why I asked lol
Demo has a few scenarios? I mean I dont except more from a demo but I dont know If I wont get bored by playing prepared scenarios
It’s just the tutorial, but by the time I finished it I knew I needed more
Note that the pool of available recipes increases as you progress through the game. If you're at Phase 3, then your 63 drives might be pretty close to exhausting the available pool, etc
Okay, I will try demo after I finish Satisfactory
Hopefully you're saving the drives and not selecting recipes as you unlock them if you're searching for a specific one
Bc I dont want to stop playing Satisfactory in the middle. Then I wouldnt want to return to my first save in Satisfactory bc I wouldnt know my earlier plans and maybe even some sectors of my factory
I paid 28$ not to play it for only 100 hours
Replayability is great, I have 1.5k hrs and haven't finished the game
#1038092680493801533 is there for you
don't use #screenshots for getting help, it's just for showing off
Why won't copper distribute to the other constructors aswell? only to the first one
Image here: #screenshots message
same as above
we can't type in #screenshots so use a channel where we can type 😉
oh ok
I did now in #design-and-architecture
Then how are u still alive?
@bright helm okay you can try it after you finish satisfactory, it's essentially the same game in 2D and with mobs. Or just don't worry about it. You don't have to play every game you might potentially enjoy
Because Brian got fried, not them
Ohh ya I see
Heh, repeat of earlier in the day, but: Factorio is far from "the same game in 2D." Satisfactory and Factorio are very different games, with only surface-level similarities. Comparing 'em like that does a disservice to both, IMO
well I said #1038092680493801533 🙂
but w/e
Oh I just saw, really sorry mb
The last sentence is very important. Thats why I buy almost every game I would enjoy. I have list of games I should buy after Satisfactory. I have to lock in and stop spending too much money in short period of time.
It would be cool if there was a pool localized in a vending machine which held various liquids which I could put into my ficsit brand virtual coffee cup
"Its only 5$. Who wouldn't but it'' Its me when I see a huge sale
*posts in #streams-and-videos *
Yeah, Im saving them to lower the pool
I've always thought that's what the "flush pipe" feature should do. :D
Nothing like a cup of turbo fuel to start the day
and this is one of the reasons I very much like the "no-sale" approach and wish more people did that
Buy responsably~
New feature request: flushing pipes drains 0.0005 m³ from the pipe, into your mug. Pioneers must drink from the mug before another flush can be done
About 80% of the games in my steam library I've never even played once. I just buy things that look cool or someone tells me about then go back to playing Satisfactory
so yesterday some told me not to centralize everything - but what did you mean? lke dont centralize ore? im trying to already do buildings to do stuff i think i will do that as soon as i find coal... how od you guys go about bases?
im glad carl saved you
also is the third map better than the first?
@naive scroll Just do what you need to do and don't worry about how you do it.
there are no different maps
its 4 different locations
its 4 spots on the same map
nah you can just walk over to the other ones
can i rename my save?
nvm just found that
is there a better way to take items from a storage rather drag and drop? when i do ctrl it takes everything
shift click takes 1 entire stack
thanks
right click splits stack, hold right click lets you choose split amount
is there a way i can connect a glass wall so it doesnt have a little thing in middle of it so its kind of connected i hope yall know what it means
not sure what you mean
let me send a screeshot, im bad at explaining lmao
*noticed the compas wiggle when landing after jumping
#design-and-architecture might be the better place to ask, btw, since you can inline images there (and the question sounds apropos)
i did lol i forgot about it ty tho
can someone explain the notation on the power graphs?
what does consumption, max consumption, production and capacity mean?
im still confused lol
Consumption - What you are currently using or consuming
Max Consumption - If every machine hooked up to this power grid were on and running at max efficiency, this is the maximum amount of power that would be used.
Production - How much power is currently being produced
Capacity - The maximum amount of power you can utlitize before the grid would shut down
(Note that "Production" and "Capacity" nearly always identical once you're no longer have Bio Burners hooked into your network; Bio Burners are the main thing that adds "Capacity" but not "Production")
(Though I realize after saying that that I don't remember exactly how APAs affect the graphs)
Most power producing buildings are always running at 100%
Biomass burners throttle speed based on consumption rates, and actually can burn slower than 4 per minute (assuming solid biofuel)
||The Alien Agumenter|| or whatever its called doesnt produce power, but boosts existings grids, which can account for differences in capacity and production
alr tysm
fyi WhosDadIsThis... the filtered part does prodce power by itself...
Ahhh, 500 MW? or so?
Impressive, and I had forgotten about the baseline power from that, its nominal (for when it should be getting use :P)
But the boost capacity is what creates a desync from capacity and production 😛
i have no idea how to make nuclear power
i really dont need power anyway lol
i have alot of power to spare
nuclear power is 99% feed the reactor
how do i deal with waste though
particle accelerator?
process it into plutonium?
Put it in a blender with lizard doggo milk and it makes a delightful shake
This
lame
you can turn waste into any form of plutonium and sink it (or just turn it into plutonium fuel rods and use those due to there being a much lower waste output)
Why do I have so much difficulty getting rail signals to place in the correct direction? It seems like they'll only face the right way when I place them at the seam between two pieces of track.
hello!
transport raw resource, copper, iron etc, with trains is a useless point (efficency) ?
80% of what I transport by trains is raw resources
ah ok!
good i understand nothing of this game XD
i wonder what comes next for Satisfactory
Satisfactory 2
maybe a new continent?
true
2 Satis 2 Factory
satisfactory is definetly my favorite game i think
me too, i hope a new map and if possible new recipe but is most difficult
Trains are a good logistics choice for any material, so long as the geography between points A and B are amenable to it and not too close together. I use trains in a variety of circumstances. My most "stupid" train route on my 1.0 save was a train lugging a staggering 2/min HMF. :)
Oh, this game opened up the genre of factory games for me. It quickly became my all time favorite game
Bless your soul lol
ahah ok good because i start a fresh game and i want specialzie every zone for produce N items. Then i need to move all copper/iron from miner near the world to factory and i thinking if trasport raw or first level
satisfactory 2 : back to work
i alternate this game with gw2
releases 2099
I would like some more building stuff. Like decorative and aesthetically speaking
how can i easily tell why i have a power outage?
I do tend to recommend building factories near the majority of the nodes that the factory needs, fwiw. Especially for later-game factories you may not have locations with all the necessary nodes nearby, in which case transporting ores is definitely necessary
Though of course build how you like, etc. :)
It's basically just because you have machines requiring more power than your power grid can supply
There's no real single culprit really; it's just that the combined power requirements of your active machines exceed the production
yesyes i build near the most iron node i find (most pure ) then i want start to transport all mienral on the central node i selected to produce t1 material etc
sorry my englsih is really bad i hope you understand
Keep an eye on the power grid via the power poles, etc
It'll show you your Consumption (ie: the power your active machines need), Max Consumption (the power they'd need if they were all active at once), and Capacity (the total amount of power your grid can handle)
Power-generation buildings running out of fuel can cause it too, of course, since the Capacity will drop once the generator/burner goes offline
underclocking is useful alot because of that
did the math and it frightens me
for 200 hours of buffer time between nuclear power start up and mandatory dealing with it i need 525 industrial storage containers
Time to get a-blueprintin'!
ppsshh. who needs that?
alot of people
yeah and only use biofuel delivered by factory carts because it's the most predictable fuel source
turn it into plutonium then. there'll be a lot less of it
or 0, if you sink it
that's why i gave my self 200 hours to do that
Can always just add some more storage if you start approaching 200 hours and have been procrastinating. :)
I FINALLY BURNED THROUGH MY TURBOFUEL
what you need is a whole bunch of trains so you can fill those with rad waste too and then you tell them to drive around your train network all the time so people get a spicy surprise driving at them
not people just me
you're people, it's ok
just turn it into plutonium and sink it if you dont want waste (as long as you have enough power)
just act surprised when it happens so it's more fun
"oh my god why do i feel sick as that trains approaching?"
i'm going to have one train going around the map collecting all the uranium and then build the plant above the ocean
make it go all in and out of the ocean, so nobody can use that water for decades
maybe longer
but i'm planning with max uranium gathering rate of 2100/min
I figured out when using the xeno-sapper, sometimes you get a animation of yourself punching
yep
and with xeno-basher you sometimes flick it when you equip it
nvm thats always
gotta get all the stuff to make the plant first
sulfur, concrete, iron, coal, water, copper
you need more i think but idk
no i mean the buildings
ah
my production is in the shit right now
good luck with supercomputers then
i already am making some but i'm going to make a factory that produces enough items to build 1 nuclear generator per 5 minutes
by the time i'm done building the plant i should have enough for the rest of the game
or factory carts
yes
i have 12 gw left over
factory carts are better than highways
I probably don't want to go nuclear until I can process the goo into plutonium and sink it, right?
plan to boot up the nuclear plant in 2 or more sections to reduce strain on the power grid
wait wth are my nuclear plants not running
im making 5k now???
btw look up while using jetpack and crouching
ew texture slicing
So i just figured out lizard doggos are not enemies lol. I was attacked by everything at the beginning so i just killed on sight everything. I must have killed like 50 of them since i started playing
Challenge run idea: absolutely no coal. Petroleum coke for diamonds and aluminum scrap, iron pipe and aluminum beam alts for steel use
bump
I mean I personally wouldn't, but some people here are absolutely fine storing nuclear waste in boxes
Eh, IMO even uranium waste storage isn't that big of a deal, though you do want to math it out to find out how much storage you want to build
(Personally I nearly always wait until I can also do Plutonium, but it's up to you in the end)
If you intend to process waste later then you should probably wait until that's possible.
Basically make enough fuel power to get phase 4 done, got it
uranium waste is a bit of a pain to deal with, because there's a lot of it. so you probably want to make plutonium at least.
But plutonium doesn't make nearly as much waste, so storing it is a lot easier. so you can relatively easily build enough storage to last 1000+ hours. Or just sink it so there's no waste
Man I love my hypertubes
New April Fools?!? 👀
#screenshots message
cannon where?
its perfect
No cannon yet. I'm just using my hypertubes to go from my oil area in the blue lake area back to the grazzy fields.
aw.
Honestly kind of impressive that you can even do this at all lmao
I'm too lazy to make the post myself though 
how do i already have too much waste
I mean you'd have to use some coal in the early game for steel, but it's crazy that you could in theory completely eliminate it
its a perfect setup
for screw use the recipe with steel beam is good or waste ?
basically any screw using and screw making recipe is a waste of time, space, and resources
so get rid as much as possible of screws right?
at first sadly i have no option now 3 things need screws
Steel Screws is a pretty popular recipe, sure; the steel requirements are extremely low, and the high output lends itself quite well to inline screw production regardless of factory line
am i getting smited by the alien gods for stealing their glowing purple balls? why is there an aurora borealis in the sky?
And indeed, some folks strive to just completely eliminate screws from their factory lines in general, instead
ok i udnerstand right, thanks
ohhh ok i not reach this point atm
how do i see those alternate recipes to eliminate screws?
I'd personally recommend choosing whatever's most convenient at factory-construction time, though, whether that's Steel Screws, no screws, or even one of the other screw recipes
You have to go to crash sites scatterered around the map, open up the cargo pods, and then scan the found hard drives in the MAM. Then once it's done scanning, you can choose between two alt recipes (and rescan once to get a different two choices)
Sometimes the recipe you get as a choice will be one which eliminates screws as a requirement for the thing it's producing (like, in exchange for something else, typically -- it's not going to be The Same Recipe But Without Screws™)
Keep in mind that most of the pods will require parts or power to unlock them.
god damn it another fuse blown
thanks
Aight im done with 5 computers per minute
Which isn't great but if I did more I would need to make a plastic production factory
I made a blueprint that plops down a biomass burner with a handful of fuel in it. I drop a bunch of those near a pod that needs power, wire it all up, and dismantle it all when I'm done.
check the issue
I just used polymer and extra oil i had from my power plant