#satisfactory
1 messages · Page 230 of 1
unless youre going at slope
is taht a rocket league reference
It was a real life reference XD
ew
i still do not know how to make wires not be spaghetti
i guess im making a megafactory currently. i did not want to make a megafactory
but we all have things we dont want
1 poles/machine does the job, and i always strict myself to that
noted
hiding the wires through floor or ceiling also works
true...
you can use beams for it too
#screenshots message
dont tell me im meant to go down this
this really is a blue crater
what's down there
idk
a good lesson is down there
well i just figured out my betteries wont start until i pull the fuse back
i dont think this is where im meant to go
so i can keep builing until im ready
why would u need that
gravity already does that
like how do i turn the oil into power most efficiently
my pipes up top werent filling up and in the pump thing showing that it was going down
no
u can make 60 oil into 40 fuel/min with resin as a byproduct at 30 a minute
thx
liquid follows gravity
i think its just sloshing since i dont have power
that depends what do you mean by "most efficiently"
if you mean "most power per oil", then it's alternate heavy oil residue -> diluted (packaged) fuel (though you need water for that)
water is fine
most power per oil yeah
so heavy oil residue then diluted fuel
wheres SAM in the easy desert zone
also wdym by packeged
yeah, diluted or diluted packaged, doesn't matter
look on SCIM
those are two different recipes
both have same HOR to fuel efficiency
one is available earlier but requires slightly more complex setup, one is available later but slightly simpler
its in a cave... guess im not having sam this playthrough
u dont realistically need it unless ur trying to DD, and if so just go somewhere else
time to cross the entire map and spaghetti it back 😭
Why not? It's not too difficult to get there
what do u need it for?
mainly somersloop so i can get more power shards per slug
like research?
ye
just empty ur inventory, go mining on a sam node, and come back to ur inventory full of sam
ask while u wait
idk what to do with all that polymer resin
what factories do you guys set up in the "Rocky Desert"? specifically at the 2 normal/ 2 impure coal nodes in the top left
with the 4 pure iron nodes.
combine it with water for plastic and rubber
idk how ill transfer all that a train will be a pain
i could see a hmf factory, or a motor one
i do need plastic and rubber but trains will be a paim
Hmf?
can u not do it on site?make it one site
heavy modular frames
im at tier 4 currently
the plastic will be useless in blue crater most likely
ill have to plan it out and see for now ill just sink it
sink it if u want to
Y’all ever wonder why you have no steel beams coming into your main factory for a long time, add some production capacity, and then afterwards realize it’s cause your freight platform was set to load instead of unload? Yeah, me neither.
okay. though currently im only at modular frames
u will be on hmf here soon
so after the heavy oil residue recipe
it is a pain
i turn the heavy oil into fuel right
u can
residuel fuel recipe
ive got 5 hard drives in my mam remaining to choose from so far. one says solid steel ingot. it looks pretty good.
and then if u want to further optimize it u can turn that fuel into turbo fuel by combining it with compacted coal, u need to do some research tho
60 steel per min
take it
can i dm you what i have to choose from for the others?
yeah
how much genearator should i use and how much water extractor (I got 3 coal node 2 pure and 1 impure) :p
Coal gens are usually best built in multiples of 8
Diluted fuel is much better
ok
all recipes are "good", depending on what you prefer
well, better, but more complex. If you want just simple fuel production and/or are not near water, residual is fine
sink them until you need it
or you can put slugs back on a ground?
why would u want to do that
becouse you no need them
its good decoration around base
if they let them put on ground
you can place any item on the ground by dragging out of inventoory
Can anyone recommend good satisfactory content creators?
no 😄
watched totalxclipse couple years ago
What Darren Plays has chill Satisfactory playthroughs. Really depends what you like.
just beating dog so women say how bad i am :}
?
dont bother
Let's Game It Out has the proper way to play obviously.
Hey there, it's Josh
bruh why are pipes so dumb? im trying fuel my generators and the fuel isnt actually going into the generators, its just getting stuck in the refineries
pipes are not dumb 😉
make a screenshot or more and post them in #1038092680493801533
(and add info on how much you're producing and such)
#screenshots message
im running 15 refineries at 133.33% to output 53.33 fuel each, and i have 16 generators at 250% each so im making and using 800 fuel/min
I mean I specifically said #1038092680493801533 🙂
the fuel isnt actually leaving the refineries on the ones further from the stairs and my energy charts all over the place
oh sorry 😅
put the pump slightly below the refineries' top cylinder (not the smoke stack) , that orange part below marks the 10m mark
Do you put your Power Towers on foundations, or do you accept that 1 leg might be a floater and you are destined for failure like me? xD
Can somebody please help with changing my max player count to 8? i have triied going into the game file and using the line stated here: https://satisfactory.wiki.gg/wiki/Multiplayer#Sessions_with_more_than_4_players but nothing is working
i dont care that leg floats as long as the wires let me travel and the towers are properly spread
This is a good philosophy
otherwise you might as well sink the legs
I put them in a lower dip in the terrain and nudge them so that the legs embed into the ground
that would look more natural than those goofy big shoes
This is good, I should do this xD
have you restarted the game?
I have a problem:
I can't craft non-fissle uranium because there's too much water, I don't have anything to do with the spare water
RN the water I generate I just put back to generating the nitric Acid but at a certain point it stopped.
What do I do ?
pump less water to begin with
separate output water from input water
water consumption = recycled water + fresh water
with both non-fissile uranium recipes, you can just do a closed loop
with default, you use them water on one of the acids
with the alt, you use it on both
Use valves to restrict the non-recycled water
don't use valves ever 😭
valves are a bad solution
- the value they show isnt the exact value that passes
Like the nitric acid and the fissle itself?
that was fixed, the problem is that they limit flow proportionally
since when??
1.0
really??
Also I have an extra source of water going into the nitric acid
default non-fissile takes 6 of each acid, and spits out 6 water. 1 acid is made entirely with byproduct water, the other entirely with fresh
that means you have to kickstart it right?
my aluminum has been shit for a while now and i have to pump less water than i planned for otherwiser it stops
but if you make half and half, it'll be able to start on its own
well, yeah, just fill the pipes and then disonnect it. that's what I did and it worked fine
Valves in my Alu plant work perfectly at least XD Shots fired
oh so I have to make the water go into the nitric acid recipe AND sulfuric acid?
"it works on my machine" doesn't mean they work in every use case
My machine is a very super special one where it's like valve heaven XD
It only spits out 15water /m while nitric acid itself takes 30water /m
how does that make sense?
both acids use water? like what else do you want to do?
yeah just confirming
how much aluminum casings and sheets should i be making a min?
However many you need xD
actually now that I think about it, I think I did that too
fir sheets you want 2-3 machines for personnal use
the rate per minute doesn't matter. it just means a different number of machines. the non-fissile takes 6 nitric acid, which takes 6 water, and spits out 6 water. you put the 6 water back into 6 water and the loop is closed. just need to add enough water to start it. you can also loop the water into sulfuric acid instead, it's also 6->6->6
after that there are other recipes tht nee it
that doesn't change the fact that they are either pointless or break systems in 99% of cases (can be pointless in your case even)
10/min of each
Nitric acid only needs 3 tho
Hello folks
is this alot?
How the hell does a dual line train system work?
1 water for 1 acid.
nah aluminum parts are pretty cheap
oh, right
thanks
I did spin a bit of a valve-love story... what happened in reality is the abominations got thrown into the hellfires of doom and I underclocked the water extractors instead XD
should be enough for most personal use-case
i find that fairly low
it doesn't seem to hard to make 100 of each
not if you start using blueprints
yeah but you won't use 100s of each (consistently)
two tracks, each signaled with block signals that force the driving direction
make a #1038092680493801533 if you want to ask with pictures
that's where buffers come in play
I'm making 225 casings and 240 sheets for personal use
yeah but it seems better to make 100 of each then 10 of each
well again that's your choice
your containers will pile up and then what
if you want to sink it, sure I guess, I just wouldn't do it with alu casings and sheets
what one is more usefull?
Im wondering how it's setup is it like there's a central dual line system with incoming and outgoing rails? Cus right now my system is just one factory to another
you won't be using 100 of each every single minute, after you have a container of each piled up you'll likely never run out
looks like that fixed it, thank you so much 🤝
if you make a thread I can share a screenshot of my track layout
i swear mk5 belts use sheets so
they do, doesn't defeat my point
make 30/min then
unless you're building really huge blueprints all over the place this will never be an issue
when I was making 120/min, I was running out when building factories in U8
I make 240 now and it's enough
Done
wdym more useful?
but like its so simple to make 100 its only like 24 buildings
what one is more usefull to have 100 of
both
depends which one you'll use more for building
(aka which buildings will you build more often)
I don't know how to answer this, it depends on how quickly you're building stuff and how much stuff you have buffered
"make less and expand if you need to"
sheets are nice to have when you blueprint machines, for example i used over a hundreds encased beams at a time for my stacked machines, casings are an otherwise fairly often used building mat
casings are mostly needed for blenders - 50 for each one
sheets are needed for nuke plants and mk5 belts
it doesnt seem hard enough not to make 100 pm so i might aswell just do that
What can you do with plutonium waste pre-tier9?
Store itt
drink it
guys do I scale power with nuclear or fuel gens
I'd choose a more convenient number than exactly 100, but sure, why not
yes
Until rhodium?
like what?
240
You mean ficsonium
max dd speed
Depends on the recipes, but whatever is an integer multiple of what 1 machine produces
Either
24 or 48 buildings
how much of a pain in the ass is nuclear
try it its really fun
Or just store it eternally, ficsonium nets no power and uses a shit ton of sam
i'm assuming plutonium is the better alternative for me rn bc I dont have fic yet
Not
wait does ficsonuim actually give no power 💀
Sheets are made at 30/min by one assembler, so make 90 or 120
Uranium processing is quite straightforward. Plutonium is a bit less so, and Ficsonium a bit less so than that
my friend made it seem like a metric pain in the ass
Not 0, but very little
a bit. not a lot for the work though
and casings>?
Yeah and just sink plutonium fuel rods (you can only sink the fuel)
not much
Ficsonium is about 33% efficient. It's quite low, yeah, but it's not nothing
could I setup a nuclear plant to produce 100GW in 12 hours
So just store plotunim waste forever?
More than I thought tbh
60 or 120 if you use default casings
112.5 if you use the alt
2 machines are enough for personnal use, there are not a ton of machines that need it
I mean you can, depends on your scale, in a maxed out plant you have to sloop reanimated sam
that's the easier and more efficient option, yes
Theres nothing else to do with it?
No
Kinda sucks
Or, y'know, go ahead and do Ficsonium
no one forces you to burn plutonium rods
A lot of folks hate it for various (IMO unreasonable) reasons. It's very SAM-heavy, yes -- if you're building a really huge nuclear buildout then it's possible there might not be enough SAM on the map to fully Ficsonium your Pu Waste. But if you want to burn your Plutonium and have clean nuclear, it's great.
clean nuclear?
(That said, Plutonium Waste storage is not a big deal; slap down a few ISC grid blueprints and you'll be peachy (but, y'know, do the math first to know how much time each ISC blueprint gets you)
Well, finished processing the 42 hard drives from my achievement run.. the only ones remaining now are the annoying "power required" ones here and there XD
but then you deal with uranium waste that generates 5x waste and im missing out on power
Did they remove the fact that you used to be able to just sink waste
You've never been able to sink waste
i swear i seen someone talking about it
how do you even deal with waste then
generate the next tier of nuclear power
You can sink Plutonium Fuel Rods. Prior to Ficsonium, that was the only "clean" nuclear option
ah
Make the Plutonium Rods, and then choose to sink them rather than use them for more power
then you have to suck it up , either get more power and deal with waste or don't
it's very easy to have more than enough power just from waste though
it was the fuel rods they were talking about then
Flush down toilet xD
should I just wait till t9 to make a nuclear plant then? so I can just use fic
why? you can make plutonium very quickly
IMO there's no need to wait
yea but i'd have to make a line of like 100 industrial storages for waste
and ficsonium is for people who, for some reason, can't stop themselves from burning plu rods
don't burn the plutonium then
shiny fuel rod!
sinking plutonium is easier and cheaper than making ficsonium if you just want waste-free nuclear
ficsonium rods should be 3x as painful
which is fine?
so to deal with uranium waste by making plu rods and sinking them? or am I misunderstanding
blueprint it
yes
that's one way to do it, yes
that's one option indeed
i seeeee
thats not as bad as I expected
i just want to get a power alternative up because I already know that T9 with TC and fic it's going to MOLEST my power situation with the PA
honestly even base uranium should be fine for that
i highkey dont remember how to spoiler in message so I'm just sending very non descriptive abbreviations bc i know some people dont want future machine spoilers
but everyone that has them will understand
you can also do rocket fuel. easier, though more repetitive
yea I want nukes tho cuz they look sick
so what recipe tree do I use to "sink" the uran waste by plu fuel rods
all defaults for the waste->rod chain
bc I believe thats what I seen about "sinking the waste" turning it into plu rods and sinking them
you should end up with a quarter as many Pu rods as U rods you burned
My nuclear plant doesn't waste or sink anything, all gets recycled
yea
so it's just non fillile ura plu pellet encased plu cell plu fuel rod into sink
sweet, i'm learning lmao
this is going to be a large project, cuz I want to do 100 nuclear plants
at 100 or 250%?
Inefficient either way xD
252@100% gives 630GW
They must do surely
so 100@250% would rougly be 630 as well
625 prolly
almost definitely
alright
both their planners are dogshit
cuz it showed 40 reactors at 250% only using 20 ura fuel rods
or is that how many ONE uses per minute
250% for 630 is terrible efficiency, it's basically the reverse of sticking power shards into machines
wait how do you spoler in message again
sounds about right
? you don't lose efficiency by OCing power plants?
I bet it's consuming a ludicrous amount of fuel
I was considering just triple OCing a bunch of plants tho
I might be wrong, I seem to recall it wasn't efficient overclocking fuel generators?
cut down on water use maybe
brother that information is like 4 years out of date
You can always overclock power generators without worry (so long as you have the shards to spare)
water use will be the same regardless
I am wrong again, it's a trend with me XD
per rod burned, yes
Like proportionally
i see
(In the distant past, as KYO297 indicated, overclocking power generation machines was very weird and Not Worth It. I forget which update it was, but at some point it was updated so that everything about power-generator overclocking is entirely linear, so the only restriction is your shard count)
so mk2 pipes
a power plant at 250% will burn rods 2.5 times faster, use water 2.5 times faster and produce 2.5 times more power
u6 ??? lemme check
!wikisearch overclocking
Production and power buildings, such as Miners, Constructors or Biomass Burners, can have their clock speed set to any percentage between 1% and 250%, with a precision of up to 4 decimal places. For production buildings, this allows them to operate slower or faster at the cost of greatly reduced or increased...
right right, i misunderstood
Alrighty, after just over 20 hours or so, I'm right back where I was the last time I got burnt out on Satisfactory. Phase 3.
u7 actually which is also when they changed overclocking to x^1.6 to x^log base2 (2.5)
I honestly thought they were exponentially more inefficient but must be my U6-brain
huh, update 7. I thought it was like U4 or smth
u4 was tier 8
we removed the power chart from that page and never put it back huh
its probably on fandom (barf)
Gens also didn't lose efficieny
The overclocking number you entered just didn't speed the generator up the same amount
if it is then it's the wrong one anyway, it was removed because it got changed and noone got to updating it
yeah but tbe amount was stupid
The amount of water per fuel and the power per fuel were always propertional
But yeah, the precise speed increase was ugly
yeah it was just you needed an odd number to get the equivalent of 2x
like 229% ish i think
something like that
what exponent was it?
i think 1.6
unless it was different for fuel gens pre u7
that was for production. in power gens, it would've been OP
almost, 246.2288% for 200% rate
looks at me getting in a year before 1.0
1/1.3? why? why not 1/1.6? or 0.6? wth
well there was a time when clock speeds didn't even have decimals
pre U4
They just picked a number
Thats why they adjusted it then together with the other changes
@flat zinc do you just build one or two assemblers per floor?
i built it to fit
How do you get that super compact factory setup? Is it feasible early game like I am?
i am using blueprint designer mk.2 and making use of recipe alternates
so idrk
Interesting. Thanks for the info
ywyw
Mind if I fr? I'm also trans
i have it wishlisted
if i had a nickle for every trans woman i knew who plays this game
It fills the urge to build
I get some of the same feelings I got from My Time At Sandrock too lol
The [gender] urge to automate and destroy the environment.
Tbf there are a lot of spiders
Time to get oil set up here soon. Very exciting.
Spiders are there for triggering the primal urge to run away or to bash their heads in 
Though I do like the big tick giraffe cause ||you can bounce on him||
are you load balancing fluids too
When I found that out I was so overjoyed
I stg the environment in this game is such a huge part of it that makes it fun
I don't even know how to do that lol. I'm only load balancing my coal power anyways.
i mean in theory its the same logic as belts, just with more pumps of valves to control flow
You balance fluids by doing even splits.
They do that to a certain extent - but if you overdo it it will kinda oscillate
I hope in future updates they add more interactible creatures
I love the specbio aspect of this game so goddamn much
Careful with those
Pumps and valves mess with the fill level of pipes and that is important for balancing of flows
Too much of a fill level difference causes oscillations
All the fun stuff will have to wait until tonight. Work and school and other chores.
and i love killing them
chat quickwire cabnle or cheap silica
I try to avoid them lol
Once I get OP I'll kill them
Pick what benefits you
If none do, dont pick anything for now and wait
^
im oding a final speedruun of all drives i should have specified idgaf
Then just toss a coin
do you still have the first weapon?
I say Cheap Silica for the heck of it
you think i have tha kind of money
Nah I got the critter smacker and the bolt gun thingy
Toss a fluffy hog
start researching caterium in the MAM- it will help, trust
im in taha swamp the stingers killed em all
@shy mulch I saw your build for storage that's insane
Sorry, then toss a Cyberwagon with a jumppad and if it lands on its roof you pick Quickwire Cable
Okie dokie
you already chose cheap silica
that's not even storage, it's just a buffer for the input lines for my megafactory 😮
...why buffer?
I can't deal with it lol
sometimes trains take 10+ minutes round trip to collect 10+ minutes worth of materials, it can't all just sit on belts
some of the inputs are 6+ stacks per minute
ah, it's for trains
I put my buffers immediately next to stations tho
it's directly above my station
does someone have the insane construct that is an 15 way load balancer ?
like, 15 variable inputs to 15 outputs? feels like on that scale it's screaming for a manifold
1:15 or 15:15? or something else?
15 uneven belt -> 15 even belts
because "15 way" is not standard terminology
does it have to be a load balancer? that sounds like a headache. a manifold would solve that problem
you can't just manifold 15 arbitrarily full belts
that's much worse lol
mh maybe just 8 4xload balancers could also work
depends on the quantities of course, but it's possible
injection manifold?
why the hell would you need that? just do 15 manifolds 😛
that's 15 manifolds with overflow and underflow
well rule of cool i suppose, big belt balancers are cool
look, I know how to build basically any balancer, but you have to decide what you want lol
eek
Self balancing manifold go brrrrr
holy im stupid i only have 16 belts and there are 8 600 and 8 750
that'd be 32:32 theoretically
but realistically, you could just do 16 2:2
connect each of them to machines that eat that much
yea also true
And/or self balance them
chat electorde cb or copper rotor
i got a machine build that takes one 720 belt and i want to balance that out
yeah, just take 1 600, 1 750 and balance them 2:2
have instead build that needs 750 and build that needs 600 😛 clock speed makes that super easy 😉
will do haha
but you'll get 675 on each
ah poo
(600+750)/2=675
thats why i wanted to have 15 belts in the end
I mean 16:15 is doable
great but im sure it will still be a pain to do
manifolds self balance, but only do that perfectly up to one belt total.
that's why you put a belt balancer on your manifolds and all of them automatically self-balance
You can split/merge 1 to 2, 2 to 3, etc., then 15 to 14, 14 to 13, etc
How do you go about making balancers, like how do you know how to make em
Feels like we're getting at the same thing
ive done that impretty sure those dont always work right
you can make any arbitrary n:m balancer by splitting into n*mbelts and then merging them
first you do n 1:m splits, then m n:1 merges
just make sure you aren't splitting and then merging the exact same belt again
Why wouldn't it? Overflow gets sent to whatever belt needs it
what does the 1:m mean
a 1:m balancer. splits 1 belt into m equal parts
actually, yesterday in the shower, I had an idea to use manifolds for those splits and merges. it won't be balanced balanced, so it'll be useless for trains, but could make balancers for factories a lot more compact and easier to build
you don't need perfect balance isnide factories, only full capacity and proper overflow
and I think it might work
so start with the amount of n belts then split each individually in to the amount of m belts there are then do the opposite on the end?
The self balancing manifold I described above does that
the hypertoop glitch is so amazing
without it the map would be so annoying to travel
If you don't know which to pick just keep it in the mam library
that's the universal way to build. some balancers have an easier way of making them
dark ion obviously lmao
( im at my last hard drive sjust pick)
Flip a coin
i accidentally picked vcat wire
which is sad bc my next factory needs dark ion
also dark ion sucks imo
that's why I chose it 🙃
Ah
I thought you meant cat wire was worse
chat fine concrete or rigor motor
conc crete
so i have 2 options
I hate rigor motor
more than the conc crete
build 30 fuel gens
over clock to 200% or build 60
i choose build 60
ill build 30 for now i dont really need all that much power
electric motor is fire with turbo electric motor
why
quickwire cable or copper rotor
Yeah I'd build 30 for now and OC in the future when you need the power. Just set yourself up for that future expansion. Less piping is better imo for fuel gens
I used fine concrete for an early-game concrete factory a few times. it's pretty fast and efficient if you have quartz nearby (which is basically all starting spots except grasslands)
meanwhile, rigor motor adds a significantly more expensive and complicated item to an otherwise simple and iron-only motor recipe
soi what makes electric motor good then
uses the same ingredients as turbo electric motor
makes turbo electric motors basically stators, rotors (i.e iron and iron), AI limiters and RCUs
does anyone else have issues with conveyor lifts just not placing in the right orientation?
as in iput on the wrong side?
no like, when i click it to place, the opening looks like its going to place "east" but it actually places north
rotors dont you mean aluminum and sluminum 🙃
uh idk
@hard ivy i used ur goofy 4:4 last time then i built my own 3:4 whihc i think i did right
9 splitters right
3:4 should be 9 splitters 4 mergers I think
ye i did that
Is nitro rocket fuel good?
and what iv'e hear is if its a weird number just split to the nearest number that is only multiples of 2 and 3 and send one back to be remergeges, is that right
it worse on sulfur and nitrogen cost but is super super simple
i just doubled my power
and more oil efficient iirc
MOre than doubled and im not even using all my fuel
Let's see the factory
that depends what do you mean by "good" 🙂
with some caveats, but pretty much yes
i closed the game oops anyway i still can make another 7.5GW i have 1200 fuel i only used 600 ill do that now
Better than default
better how? 🤔
its honestly equal and just preference
it uses different resources, whether you like it or not makes it good/not good for you
if you value simple logistics or saving oil go for nitro
if you value sulfur or nitrogen, go for reg
I'd say on average Nitro is better, but it really depends how you weigh all the properties
Better in terms of value
I have extra nitro for sure
Don’t need the fuel much , have 8k production and 6.5k max cons so I’m planning for the future
I'm sorry for non-answers, but "value" is also very much subjective and it depends on what you prefer
if ur small scale then id say go for nitro as its simpler but really it doesnt matter
as we said above, it all depends on what your personal preferences are
(as with any other recipe choice)
buildings are not crafted. You use a build gun to build directly from materials
not aluminum rod aluminum beam or steel screw. Those are needed to make aluminum rotors which everyone should be doing : )
I’ll prob go with nitro cuz I don’t wanna struggle with too many machines, now I just have to unlock it
then you haven't unlocked it yet
on the note of recipes im making u pick my next hard drive ( the choice is arbitrary im getting through the final crash sites) fused quartz or rubber conc
flip a coin, literally
ur the coin pick which one you like more
i got tails so that doesnt help
whcih is tails
who knows
well you have to choose which side is which before picking lol
you choose
no
I pick the coin lands on its edge
that's reroll
yall wtf did you know you can throw a nobelisk harder by holding longer?? ive just been clicking to throw them all this time 😭
Yep, Nobelisks can be thrown like grenades, and blown up remotely like mines.
I'm so hyped to have my jetpack again. Getting oil set up is going to take a little while. Will need to beef up modular frame production and also set up motor production. Got a lot on my plate now that I'm in phase 3
Is diluted packaged fuel/instant scrap worth picking or should i keep those so I can't get those again?(have over 12k of packaged fuel, don't need aluminum)
-# Can also rescan
@tame vortex congrats but 181 hours for phase 3 is kinda crazy I did phase 3 in only 45 hours
everyone have their own pace, it's okay.
I'm good without both of those, I can wait for Diluted Fuel with Blender.
if you have diluted fuel, diluted packaged fuel is worthless
instant scrap is pretty meh too
i just finished my oil power today, 10 gw from that
my factory is mess I prob should have took more time but it's fine
Should I rescan or keep it so i don't roll those
I never rescan drives
anything is worth picking if you like the recipe
(except save scumming lol)
So I left the house yesterday afternoon and forgot to shut down Satisfactory, and only reealised it when i woke back up this morning. It was running for almost 20 hours. Lots of tickets, I thought. To find out that my 1200 hour save decided yesterday was the time for the trains to discover a deadlock condition at an interseection and they were ALL clustered and jammed up. Nuclear recyclign backed up, factories starved of materies, power down. Fun!
that's amazing congrats I did oil power too today I have 7.5gw but I can expand pretty easily to 15 but that's too much work
@hard ivy Holy I just got OC supercomputer 😭
Yeah that will be my next project after I set up some stuff to make building faster. Got a lot of depots needing to be built.
pretty sure that's dogshit
WHAT That seems so good
expensive AF iirc
Ah, I see
it's the assembler one?
Yeah
atleast u have the fun of cleaning everything up 🤣
It's more expensive cuz of the crystal in the RCU but except for that it's kinda cheap.. just ALOT of aluminum
check with a calc but iirc I couldn't really find a reason to use it
other than slooping it - it's the fastest of all the SC recipes and an assembler only takes 2 sloops instead of a manufacturer's 4
if you like it, pick it
I know! At this point having new things to do is kinda fun. Took me 6 hours but everything is running again. The worst part? I thought I was smart by putting in severla big containers for overflow nuclear waste production in casee of emergency, but that just meant now I have all those containers of waste I have to slowly reprocess
#screenshots message
tomorrow ill be rebuilding my factories, theyre ass rn 😭
Maybe I will in the future
i DID spend 3h on a supercomputer factory yesterday so I ain't switching that fast 🤣
I just had a thought. Could literally sloop my preexisting modular frame build.
the slomo is not teribble at all, its literally 5s
it is when u like to type things I'm multiple messages
also the no pic perms thing is annoying as fuck
Shift + Enter
so dont do that?? 😂
then you can write
like this
I'll do u one better enter
then type again
Boom
saves 1 key press
we have all the other channels that have image perms, we don't need them in #satisfactory
yeah, OC SC is like triple the bauxite of super-state, uses quite a bit of quartz and nitrogen. in exchange, doesn't use sulfur
the other resources are similar and so is building count
Yeah it's alot of aluminum which is prob why I'll stay with normal
what we kinda do
Yeah but you writing in 2 lines prevents spam and trolls 👍
Super cool
like sending an image in a different channel than the one u type in is annoying as fuck
why is the elevator so short i entirely intend my factory to be 1 km tall
it's not spam if it takes exactly the same amount of space
You should see my current set up that makes 1 machine of each of plates, rods, frames, rotors, sheets, wire, reinforced iron plates, and something else
make multiple
I'm pretty sure the bot auto detects when you do a specific ammount of line
that's what i'm doing
wdym
also hot take hmf is so easy because all u need is iron and copper
and all materials are in 1 place
least obvious ragebait
hmf?
heavy modular frame
u just build alot of machines put in a deposit and that's it
you don't even need copper
but you do need limestone
I'm actually not joking some stuff require transport across the whole map
I don't like screws
you still don't need copper. or screws
and limestone most likely next to iron and copper
I used copper to replace screws
u can figure out different recipes but I did that
you don't need to
you can replace them with iron
do i need to build a heavy modular frame factory for phase 3
b4 u finish a phase automate everything in it
One thing being bad doesn't mean another thing is good
I have a machine making each of those things I listed in one building.
u can get away with not automating space elevator parts and just putting all materials in a chest with an overclocked assembler and sombersloop
it isn't too bad at all I actually kind of enjoyed hmf they just needed alot of real estate
Doing this. Literally changed the way I play. I tried to automate the parts my last playthrough. Took too long to get to phase 3.
HMFs are pretty easy if you just choose the right alts
https://www.satisfactorytools.com/1.0/production?share=4h5ht4U7m99WvwrtLnYU
oooh i just got turbo heavy fuel and heavy flexible frame
especially since they are useless in everything except the space elevator
awful and awful lmao
🤷♂️ i guess
Exactly. Hopefully this time I'll actually finish a run
Is there a reason why my 120 coal input doesn't reach my last 2 coal plant?
I hope I can do the same for phase 4 most likely I can but let's see
is it the coal or the water
belt too slow or you didn't give it enough time to saturate
or not enough coal
If you can use those alts, then they aren't exactly awful. Just whatever you can find useful.
Yeah phase 3 should actually be fairly easy.
rest? 😂 should be optimization time after that
Might need to check coal
ada would be very upset
I mean belt
a real player would know u get 15 minutes a rest per in-game day(2 hours)
I'll kill her
ADA finds your factory to be Unsatisfactory
same tho
only useless alts are one that u get right after u automate that item and more screws alts
?
u better take that back my factory is satisfactory
autocorrect and I forgot what original message was meant to be
bigger
also 8 meters is alot and every man here can agree
Exactly lol
shi i think even 8cm is a LOT 😅
Though another thing I'll need to start messing with is making blueprints for each building that includes the logistics floor.
Is it reasonable to "manually" craft project parts (i.e. transfer the components directly from your inventory to a manufacturer) to more quickly unlock new tiers
Completely reasonable
I ask because I need to make 100 of that last Phase 3 part, and I can make a factory but I really want the hover pack
Since the space elevator parts aren't going to be used anywhere else, making a whole factory for them kinda doesn't make sense
Automating everything else though is completely ok.
It makes sense as a final project imo
there's very little reason to automate them fully.
handfeeding a single, slooped and overclocked machine is much more reasonable
Well I have a factory for versatile framework since that seems to be at least a component in every phase
But okay, I see your point
it’s reasonable for phase 1-3 but after that it’s too much hand feeding
nah, I did it for p4 and 5 too. only needed to automate copper powder
I'll probably do it for every phase. Since I'm having to automate the intermediates anyways, might as well handfeed
I assume you had the previous parts fully automated by that point? I got real sick of hand feeding plastic for adaptive control units lol
i did not automate a single project part
use sloops in each step and it's cheap AF
that feels like it’s more work once you get to that point, so many full inventory transfers and waiting lol
but I’ll never automate smart plating before phase 2 again
can i breed my dogs? like just drop berries for them?
I'll only start the handfeeding process once I'm done with most of the current phase tech. By then, I'll either have enough stockpiled or have enough being made fast enough to make handfeeding not a pain.
this is everything you need to complete all phases, assuming you start using sloops from phase 2
https://factoriolab.github.io/sfy/list?z=eJw9zM0KgkAUBeC3mcWBYhxRaTEL7x3SfgwhaNGuSGgWZUiItphnj8HR3XfvOZxWU4ZIStEGeHE16xgyrqCSqVViQh6iQ7iJA7jwXf-p5-V6WVaLJFSSeqyhpBS2GTThjAuu7oYn3vghRoKNW4F2jvagHjSClKMYnIMZvAWX4Bo8glPHmbD3RpfCfqwuRNcM-gRDMA9nvuLVdJqcEb2Ooj-Byj6W&v=11
well, you'd have to round up at each step, so a bit more
the wort part is the 15k rubber
Yeah looking at it like that, it really isn't that bad. Is this assuming the best alts?
I excluded all items that I'd have automated and depoted by the point I complete the phase
so there aren't many alts to choose from
automated wiring got the speed alt, because it needs less wire than default needs cable, and wire stacks to 500 - easier to handcarry
same with flexible framework
eh, I personally think it’s better to sink extra project parts instead of hand feeding exactly enough for each tier, but it really depends on if your goal is to get the game done asap or not.
I have enough points from sinking regular parts. I don't see a point in spending hours building a factory that'll be actually useful for about as long and then be dedicated to points
All the project parts require previous ones, it’s not like any of the work is wasted unless you’re intentionally rebuilding each phase
No such thing as 'enough' points 😝
yeah, but like the smart plating factory i'd build in tier 2 or 4 ain't gonna be enough in tier 9
Build it in an expandable way then. Manifolds help a lot there, but if you leave enough extra space you can still evenly balance as your subtitle suggests
it's been literal years since I expanded a factory and I don't intend to start doing that again
Smart Plating is the bain of my UI Life - Objective: 50 Smart Plating.. keeps appearing top right XD
I won't complete phase 5 in my 1.1 save until they fix that lol
unless removing the elevator fixes it already?
I haz no elevators xD
Just hide that UI element via Options?
Let me just land KYO's fav backpack accessory and check out this wonderful suggestion XD
It only happens when you learn a new alt recipe and goes away when you reload the game
Works thanks, until next playthru where epic confusion shall ensue xD
the fluid pumps work through floor holes right ?
Why cant I delete bps? They just keep re-appearing
yep. there used to be a bug with that but I think they fixed it. old bug was you ahd to rrebuild the pipes
you can delete the file, I guess?
ok thx ^^
was worried it still didnt work
guess what the final alt im unlocking is hint its one of ur top alts
Biocoal
no its actually a good alt
that doesn't really narrow it down, I like half the alts, don't like the other
electrode scrap?
no
its t6
Rigour motors, HOR, or diluted?
encased frame would be
ding ding ding
HOR, or diluted? either or - you want both
no their guess ing what my last alt is
o
encased frame as the last alt? ouch
is there a way to finely rotate items instead of ticks of 30 degree turns
hold control
on either a road barrier or foundation
then snap other things to it
as you rotate i mean hold ctrl
priority power switches turn things back on when there's enough power again unless the whole thing turns off? then you have to manually turn it back on?
ill dm you
done
rebuild the pipe
make sure the floor holes arent on a weirdly rotated foundation
its on a blueprint thing
now u get it
no, it doesn't appear priority power switches turn themselves back on when there's power available -- not by testing and not by wiki
is the best steel recipe solid steel ingots?
Lame. So I can automagically increase power generation when power goes off, but I have to manually turn things back on to use that power generation
Any News on when its gonna Release on console?
no
toolbar randomly stopped functioning
hit alt?
Soon™
doesn't change anything
probably restart then
#screenshots message
why does it say one rescan remaining and then unable to rescan
if there's no info in #announcements , there's no info
because it's showing your last two recipes?
why would you want to rescan autominer
i mean it says one rescan remaining so 🤷♂️
yes, but are there any other recipes for it to show?
i dont know, it says theres another rescan so it makes me think there is
it won't show your current ones again, so if there aren't any others it probably won't rescna.
no, that means that your hard drive hasn't been rescanned
and there could potentially be more recipes available later in the game (it's not that smart) so you maybe could rescan it later but you cannot rescan it now
reloading save fixed toolbar
just a bug then
the game adds recipes as you progress, so you could have a hard drive that shows the last two recipes available to you right now but if you progressed further more recipes could be available that would make a rescan do something in the future. I'm guessing that the game doesn't differentiate between you having unlocked all recipes for scanning vs not and has the same interface either way
it would be lame for it to let you rescan and waste the rescan to see the same two recipes again when the rescan could potentially have value later.
i see ig i was just a bit confused lol
Sooooooo when will sat com to Xbox and play station
maybe
They still haven't said that it's not, and they have said (admittedly a few months ago) that it is
sure, but it's not like they have to tell us the instant things change. That's how announcements work.
"last they said was 2025" sure.
Maybe they'll do a funny and release it at the meme 1.1 release date
that would be clever.
That'd be 6th of October, for anyone who doesn't know the joke
asked like 10 messages above, still same answer - look in #announcements
But again, the only info from the devs is "2025"
Why do packagers have fluid input at the top and not the other way round ...
because you put fluid into canisters from top side?
Might be because the solid input is the only one always in use
Thus has the most approachable position (ground level)
and what recipe is that then?
Any
all the unpackaing xD
And all the packaging
@south sky #screenshots message
because path signals are red by default and they need enough space without block signals before them to function properly
if your train is slowing down when approaching a path signal that turns green immediately after passing a block, that block is too close
@hard ivy #screenshots message
whats considered early mid late game
let's hope you got all the good alts. otherwise it will be a nightmare
i came prepared lmao #screenshots message
i got ~40 drives total from that trip
polish flashbang
never played this game (or basically any other game) in anything other than english
those translations hurt
ehh, the polish one is good, very close to the english version (of course with it's quirks and memes but still)
can conveyor lifts auto connect with blueprints
nothing overthinked
or do i have to do it manually
AUgh I want to buy this game but I don't know if it runs well on Steam Deck
the game is really optimised tbh but idk if it will work/or run well in late game
Yea, late game is the only fear I have
Do you want to build a hige planet-sprawling factory or just unlock all the tiwers and finish the main 'quest'? I think you could get to endgame ok but making anything massive will run into big bottlenecks with that CPU
you ain't gonna megabase or max out resources, but the game should be perfectly completable
Ah alright
Ty
Does anyone know if there is a plugin for StreamDeck to add shortcuts?
yeah i get that but the problem i found was that it isnt a 3 way intersection so the path signal wasnt even necessary at the bottom there
i removed it and all is well but thank you
Is this a bug?
I made a blueprint, saved the blueprint, cleared the blueprint, grabbed the items out of the blueprint builder box. went to place the blueprint and I didn't have the parts. I went back to the blueprint builder and low and behold... my blueprint was setting there reconstructed... "am I crazy?" saved, cleared, grabbed items, confirmed items in my bag, did it again.
On the 3rd attempt I realized items where flying away from me, through the air, all the way to my blueprint builder on the other side of my base and my blueprint was setting on the builder again. This happened, the moment I selected the blueprint I want to build.
Can someone send the map with all the drivers
do resource wells run out? I see a 3% extracting on one of my extractors...
lmao skill issue
how do you link pictures / msg's like that ? @hard ivy
r-click, copy message link
... -> copy message link
ah nice ^^
also https://discordapp.com/channels/370472939054956546/932761153703149659/1404535398084120720 this is the stuff i needed to loadbalance 16:15
bro went to the dark side
I've noticed that once you tame a lizard doggo and save and log off that new ones will spawn in the same area it was. Is there a place on the map that's particularly good for optimizing this?
that's just how much time it is running vs how much time it could run if you consumed the output fully
Really low resolution but it runs ok, like 40-50 fps in late game
depends how late of late game you get. It definitely drops below that from lack of CPU if you build big enough
thanks
solid biofuel
ig ficsite trigons but idk how many to make
350 hours in this game and only today while messing around on a friend server did I discover you can hold left click to chuck nobelisks further
I've been doing goofy ass tiny slide hops to make them inherit my velocity for years
it's better than biomass
makes your leaves and wood last longer if you craft them all the way to solid biofuel
has more energy
Get your Mk6 belts going, however many pm you think you need
I have no idea how to even start with Radio Control Units. I’m completely out of ideas and exhausted.
Could anyone share their setup, preferably from Satisfactory Modeller? Thanks in advance!
this is what I did
https://www.satisfactorytools.com/1.0/production?share=9RpSKpvh4owvtF9AjIzP
there's 3 ingredients, treat them as 3 separate things, build 3 factories to produce them separately, then bring everything together will be the easy peasy bit
I broke the factories up into oscillators that get droned to the RCU factory. My setup was a bit more complex so I hesitate to share, but HOR and diluted fuel are certainly useful.
hor?
i have them all
ok ill try that then. theres a nice place in the redwoods with good aluminum and sam
I don't think you need aluminum for Mk6 belts
Been a minute since I've played, does the default use aluminum?
you can make ficsite from iron, caterium or aluminium ingots
That's riiiiight, similar to diamonds there are tiers of effective input: output
They are different levels of Sam efficient as well as the other item.
I would consider iron the “default” choice for most people.
theres a pretty convenient area for making it with aluminum so like
i could do iron for the basic processing actually
then i dont have to deal with aluminum's shenaniganry
That's probably what most people do for the first Mk6 belts factory
my entire oil power plant failed because i forgot to give the polymer resin sink power
oops
easy fix is just give it power and wait
litterly thats it nothing else i can do
Hope you had some backup power and priority switches!
Ive had plenty of factories grind to halt bc of some shit like that
Priority switches are virtually worthless. Offline batteries are really the only useful power backup.
i just built this power plant so it produces so much power that i didnt even use yet
my coal power plant just carries over untill my oil one comes back online
it seems it is time to get rid of my green hills factory
if it can even be called a factory... its more an assortment of tiny production facilities
Then I believe you have your answer. Not trying to be rude, genuinely, but most folks aren't very keen to play co-op games with strangers. Especially one with such specific preferences as this one.
The only way I can see that making sense is if you are using them wrong.
Doin p1 over and over
the only thing I found prio switches to be useful is remote switching for my nuke plant's water supply so I don't have to run back and forth to the normal switch
this is taking a while to fill up
13GW/15GW is working
im only goign to enable the power switch when 15 out of 15 is working
You could underclock temporarily
also ur character in the game is so short u never notice until u stop using the hoverpack lol
new question: does this game have a world grid?
Yes
What do you think they are good for? I have my offline batteries on one but never actually use them because power is control in this game anyhow
draw lines
easy its not that hard
u have a big square map
You literally just connect all your non-power generation related factories to a lower priority, so if anything bad happens just those factories shut off and you can find the power problem, fix it, and just turn everything else back on, instead of potentially running into a catastrophic outage to everything.
Press ctrl while building foundation to snap to world grid
draw lines on it
that was not his question his question where how the devs made it
that might have been one of the easiest things in the entire game to make
Nothing bad ever happens to my factories tho
If it does, it's a skill issue. And I fixed all of those hundreds of hours ago
the grid not the grid interactions that is a pain
That stops working when power generation becomes complex interactions. Unless you do a ton of work and careful
Coordination which would be time better spent just making more power
And if you’re just on coal power then getting your power back on is trivial anyhow so it doesn’t help there either
Like I literally don't even have a single power storage either
Even if you have 2-3 factories sending parts to power production, you can consider those part of the "power production" priority (trains etc. included)
I guess if you don’t build all your nuclear stuff in the same spot and haul stuff from all over the place I could see that being an issue.
Newb question: Do I bother lugging conveyors across the map so I can have a "factory" of sorts or just keep slide jumping around until I get further in to the game? >.>
However, regardless of that, you will still have plenty of completely non-power related facilities that you can turn off.
my power is almost back online
Generally I wouldn't build belts anywhere I didn't need them for production
ill have a whole 15 GW from just 1200 water and 450 oil
water is free and thats so little oil
Would I get anything that'd help to make a factory at P1? (Or T3, whatever you wanna call it)
and it balances out really nicely idk why but 450 oil just works
with my recipes everything just works out no overclocking no underclocking
its amazing
Much easier to just stockpile some fuel rods and use them if something bad happens. Or again just offline power storage. The game doesn’t reward putting time into different grids or tiers
Generally, every single milestone unlocks something that helps you build further factories. The awesome shop has a few things that are nice qol also
Ah okay, I'll just make mini factories for each component then. Thank you. 🙂
Or just don't fuck up? Like I literally haven't had a breaker trip in years (besides biomass gens running out of fuel)
Pollutes the surrounding area with whatever's in the pipe
Empties the pipe/pipe system
fuck i did flush entire system and lost abt 10M2 in every machine
thought it was a manual pump
This is regarded as the most straightforward and easy to organize method of building!
Only considering it due to having a large amount of iron nodes around where I started off 😄
Your lizard doggos will begin mutating soon
i dont have any doggos
I assume Iron wire would be a fairly straight forward replacement for copper needs 🤔
That tends to happen when you void all fluids in pipes
You'll see how great it is once you're forced to travel 2km+ for a resource
iron wire is not a replacement to copper
It basically is tho
Or I could just spend the literal 10 seconds it takes to throw down a switch and configure it lol.
why would u do that anyway
It's quite iron-heavy, and a slow recipe to boot. But iron is plentiful; it's a popular recipe, for sure
Because there's 3x more iron than copper
And if I don't have to collect an extra resource for a factory, it's a better factory
(On the other hand, why not waste iron? You've got so much of it, after all. :)
Too many conflicting opinions xD
Iron pipes are wonderful for that.
suit urself i dont like the recipe that much
FICSIT does not waste
exactly dont leave the copper in ur world Unexploited
ada would not be proud
maybe if u use all the copper in ur world and u have iron left and need wires use it but ill stick to copper myself
Wow, it's almost like most of this game is well balanced and people with different priorities will have different opinions 🙃
I suggest you don't listen to advice from any single person without verifying that you agree with it
At least 3.50
More than your consumption
gigawatts?
Hard to verify for a first time playthrough and just winging it, It's not as if I NEED iron wire, I'm just lazy to walk out to my copper nodes 😛
also u dont need that much honestly i reached phase 4 with only like 7 GW
my coal power plant that im working on makes on 1.8 gigas
and its the biggest project i made
but its hatching up to me so rn im making an oil rig to produce an additional 15 GW
I like iron wire because most things that use wire use iron anyway. Might as well use iron for both and not involve copper
this game really hurts huh?
Most preferences in the game are going to be just that - preferences. You have to personally determine which yours are, as Kyo is alluding to.
id say 2nd biggest project after HMF
this oil rig has maybe 60 fuel gens
like 15 blenders alot of refineries and 10 water extractors
Alloys go brrrr