#satisfactory
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šµ Alternates! Gotta unlock them all!
wet concrete
concrete is the most useful if you dont have its other alts
how do i open console? ~ doesnt work
they heal you to full fyi
Why must we conform to the Empire's will? š«
Oh? š¤
Could've sworn it was in the keybinding options... or it just so happened that keycode ~ is "always" the top-left key.
i did but still doesnt work, i have the key ~ on my german layout keyboard but switching to US layout doesnt work
Guys I'm in my second playthrough and my first hard drive gave me the choice of wet concrete or stitched plates
I love both
get more drives then
but stitched plates are useful earlier
who on earth put "elevADA" into this game
especially because when you buy a different layout, you might end up with ISO, which sucks
developers?
who came up with it
nobody knows
who came up with ADA's snark to begin with? š
how many times do you need to use the elevator for it to show up?
i figured it out, i pressed a bunch of buttons until something opened it. it was f6 for some reason.
i put smelters onto one of the factory floors and i have no idea what one
What are inhalers used for
Health!
inhaling
Now we just need conADActor at the train stations to announce when a train is arriving.
I collect way too many consumables so I only use inhalers for health
even if I'm at like 70% HP
i think i made 11 inhalers thi save, used them all then never made more lmao
who neefds heal when you have gun
skibidi factory
i am waste
i waste everything
me sinking super computers on purpose
"Train will be shortly arriving at Exporting H M F 20 min"
i can sink plutonium pellets right
sometimes when i go afk and i want tickets ill jsut feed the output of some expensive item factory into a sink and then come ack to the game rich
you can sink fuel rods though
oh fuck i thought i could sink the pellets now i have shit tonna waste lying around and radiation everywhere
in fact you can only sink encased uranium cells, uranium fuel rods and plutonium fuel rods in the entire nuclear pipeline
and uranium
That's one irradiated sink...
im sinking your ship arrgg matey
Wonder if that radiation carries over to the shop. Can you imagine an irradiated cart? š
plutonium fuel rods or cells?
rods
Why would no waste be a disadvantage?
Hello, I'm new here. Where can I post a question about how to build something.
either #math-and-meta or #design-and-architecture depneding on the question
or here if u want
#1038092680493801533 for general and organized help
#math-and-meta to get help figuring out the most efficient production chain
#design-and-architecture for the most streamlined looking factory.
I'm having a little trouble with my coal power plant. I'll try math, tnx
And if you build too big, you still do š
a main issue i had was my sulfuric acid output from uranium fuel cells was going into the input yet still overflowing
Plutonium made it easier tho. It makes a lot less waste than uranium
definitely
and if you dont need extra power plutonium is refined from waste so it can be sinked
yes
-# sadly
How did you make your text so small
i always run something at max output or if its too high just as fast as the conveyor
or pipe
What is the best power source
Define "best"
Rocket fuel or nuclear at end game
What do you even have unlocked?
All power sources can give power for infinite time
Except biomass
rocket fuel if you wanna place 1000's of fuel; gens, nuclear if you wanna go through comoplex processing and hundreds of water extractors
I mean really anything except biofuel is infinite time
Biofuel
...
Also power never stops if set up correctly so it all ālasts a long timeā
Oh don't worry about big fuel yet, just get to coal power
Tier 3
Then you do biofuel till you unlock coal power. You have no other power options at this point you need to progress
Thatās literally all I have (biomass)
then speedrun to coal
Ok
mad man
What do I need to do to unlock coal I already am in phase 1 and 2
first milestone of tier 3
Ok
and look up gaming with doc's coal power plant tutorial so you can easily make it well
its a yt short
Or just learn how to set it up yourself so you learn
fair
Itās intro to fluids tbh you gotta learn it and not follow tutorials verbatim
True, but following a tutorial for how to make a coal plant exactly does not teach you fluids it teaches you how to make that exact coal setup
its overrated, someone who doesn't want to use 100% of a pipe can easily get away with it imo
and also un intuitive
do gases travel instantly?
no, they just dont need pumps
no they fill up everything connected equally if possible
iirc
they are weird
I donāt have water stuff
Gases travel via pipes and have to fill, but donāt have any head lift to worry about so no pumps
thats at coal power, if your not there yet, then dont worry till you get there
You unlock it Near coal power. Progress in the game
Like all the materials in your inventory to all the parts you could make with them
Either make it with constructors/automate it or hand craft it. If you tap space I believe when hand crafting you donāt have to hold down the craft button (I think that is how you do it it has been a while since I hand crafted)
automate them instead of handcrafting
I am to broke
But yeah you should be trying to automate atleast the basics
What do you mean?
even one machine is better than nothing
1 miner conveyored to a few smelters to a few constuctors and boom you got automation. Donāt even need foundations
That is what I am doing
even a hand-fed machine is automatic
If you deconstruct the hub do you lose your progress in the crafter
Like what you can craft
no
I don't think there's something like "bad location", especially not from one of the 4 starting ones
No I mean I put the hub in a bad location
oh no
well you can always move it
I put it almost on top of a iron vain because I didnāt know there was big drills
Dont confuse them Unreal they are like brand new
I am sure he would try the Remove Mode before even reading what I wrote :p
GOOD
also one person above already gave the answer
zoop mode
but also, read the game UI, it answers most of your questions that you have here
Look at the hotkeys and UI at the bottom of your screen and change the build mode to zoop mode
which is better, cluster or pulse noblisk?
each has their own purpose
Yeah itās a build mode. Iām pretty sure itās called zoop mode as well but tbh I may be confusing myself
that usually means that it's permanent
Some rocks are sadly indestructible
is there any reason to make gas noblisk? is it good at killing animals?
I always hate when there are rocks in my way of my plans that turned out to be indestructible
It stunlocks nests so it's faster than sneaking up on them ig
Pulse nobs go hard
? I literally said that you can sneak up on them. It's just slow
Hey all, Ive got a problem with understanding how gasses work.. The flow rate isnt reaching its max. Ive got a train station with a buffer, it will flow with 600/m but it wont flow out of the buffer with 600
they are good for throwing around randomly when you are bored
From station to buffer is 600/m just the buffers output is a weird flow rate even when it got plenty of space to flow to.
are these the best things to chainsaw for mycelia? #screenshots message
dune has those balls too
did there use to be mycelia grass?
do you mean rocky desert?
im at dunes i dont see anything
oh alr
is the caves that lead to sam supposted to be a pain in the dick hole to find
any of them
icl idk where the giant forrest is
i was trying to find the one in red forrest i think
i think?
idk lemme screenshot the map
the house marker is where the sam ore is
omfg i think i know where it is
is it those little tiny rocks in a MASSIVE pile
the top right corner of the map shows the coordinates of the mouse cursor and you can type in coordinates and it will show you where it is on the map
-2600,730 for example
ohhh
it's at 148, -29
i forgot coordinates existed
i'm at the 2 waterfalls near the rf
lmao
i just want to know so I can get dim depot up
so I can start pumping concrete beams plates yada yada
i see
I will be minering that sam ore and conveyoring it straight out of the cave. lol
oh thats abusive.
I looked at scim and the entrance is between the waterfalls
yup theres the entrance
ts is getting conveyored to my base fuck that
ah
lmao
i pood
hello me and my friend are looking for people to play/chill with
post here please https://discord.com/channels/370472939054956546/1201555265942724758
my bad
no worries š
I bet some non English speakers have
ive had 0 luck š
i convinced my friend to buy it weve just started a new world and now searching for a 3rd player to join us
Eyo
is there a list of the drop items next to crash sites so I can create a scavenger route for some research items?
2 people is a good number, 3 or more can be overwhelming
there is one on the wiki
but only totals
Ive been through a few multiplayer games it sucks dude
Only had one that went to the end of the game and it was on a server i hosted lol
yea but would be nice to have a 3rd to chill with
doggo locations?
you can check the items next to specific sites on SCIM, but you need to have visited the crash site first (or at least loaded it)
also your welcome to chill and be friends with us if youd like even if you dont join we play multiple other games aswell
One off games where they dont message you back to hop on.
ok unfortunate, ty
crap someone personal messeged me and i accedently ignored it
if you see this please re message me
i made the alien generator , why is there import belt hole on it ? nothing in the interface sugest i feed it anything
!wikisearch apa
The Alien Power Augmenter (APA) is a special power generator building that boosts the total power grid capacity by 10% and generates 500 MW of power. If supplied with 5 Alien Power Matrices/min, its power grid boost increases to 30%.
Only a limited amount of Alien Power Augmenters can be built, as each...
do people keep playing after they've beaten it?
@vapid girder
Its like cigarettes, cant just have one
it's so addictive! but what do you end up working towards after? i guess maybe i shouldn't ask in case there are spoilers
or just starting a new factory i guess
and improved one from what you've learned
People work on build orders
hey im builiding the factory for that
Oh you mean in the same world?
let's hope you have at least 100 GW of raw power generation
Yeah idk just fuck around
i think i can't complete it until satisfactory 2 released
yeah
i have 200 and am making 4 augmentors
bro i swear there is like no flat terrain to build on
im just gonna belt everything in from kilometers away
should i stop my production to get more power for more production?
build on foundations???
its still on a cliffside
but also im building an ionized fuel plant right after
unless thats normal and im extra picky
and?
I have like 4 but one is a creative world i mess around on
Does the power startup of a new generation facility exceed your available power?
yes there are like 5 different coal generators+ water to power
Temporary bio burners are probably faster to set up than turning off some production only to turn it back on later
ok thanks
Finding someone to join me is alot harder then I thought it would be
I see that now :/
It's also a long term kind of game, not something you just play for 20 minutes and go. So most people play with friends with knowwn shcedules.
also at this point 1.0 has been out for a while so a lot of the people that came back for 1.0 have moved on to other games
I think a lot of people came back for 1.0. An interesting stat I noticed before is almost everyone who completed onboarging alsso did th first elevator stage, so they stuck with it
Hello, I accidently started playing my game with some mods and when I noticed I removed them and edited inside satisfactory-calculator... one of thge mods was the 500 inv slots but I want to do fully vanilla 1.1 and I've already researched 12 slots and for some reason I cannot edit my character save file to have 30 slots and always now has 39 slots... Is there anything else I can do?
I really dont want to start a new save...
Dammmmm that is so sad how one mistake just ruin 4 hours of playtime...
~~that's what you get for playing with mods ~~
you sure it's not 36? if you skip onboarding you start with 36 even though you should only have 27
unlocks don't do anything until you would have naturally gotten past 36. then they start working again
I did skip the onboard yeah and its 18 you start with + 3 from T1 +3 T2 and mam research crystal +6 = 12
thats what most online info says you start with 18
what i mean is, if you skip onboarding it give you 4 rows of inventory, even though if you didn't skip it, you'd only have 27 after the end of onboarding
so your first few unlocks look like they don't do anything if you skip onboarding.
so how many should I have after onboarding + 12
Yall I got a question so like how do u get rid of the exclamation point on Train signals?
that means the signal has an error
Yea but like how do I get rid of the error
depends what it is
It says signal loops into itself
then post screenshots in #1038092680493801533
if you've done 12 unlocks after onboarding you should be at 39
unless this is the only signal you've placed
It is
then you need more.
ah that means my save has been saved. I removed all mods before I unlocked or made anything in the world just inv space stayed. So if I make the inv 39 means that everything else is good to go. Ty man1 I can continue
once you place one signal, you need to signal the entire network
Oh
Hey all, is there a good guide or rule of thumb about rocket fuel? Specifically is it more efficient on a crude oil basis to use the nitro recipe or the standard?
use https://www.satisfactorytools.com/1.0/production and check different recipe chains
What are the orange lines under the white cubes for the health bar
So basically Iām using a giant loop around my entire map. And for each station I have a secondary path to go if the train station is full. Knowing this should i go around and place path signals at every split and block signals at every exit to fix it?
Iāll check if this works on mobile, Iām at work and wanted to sketch/plan out my expansion
it does, but best in landscape
do vertical pipelines work?
yes? why wouldn't they?
I don't have any orange lines. screenshot? oh I guess there are tiny ones. I don't think they are for anything
My phone doesnāt like this. Iāll keep trying
unfortunately, I don't know any calc that works better on mobile
Look at Red_skittles post under looking for group his post is called looking for friends
No worries, Iāll see if thereās anything on the wiki or Reddit
Oh ok
a quick glance looks like it's very similar between the two but the proiblem with nitro is that you get waste compacted coal so you have to either use that for something else or make some normal turbofuel anyhow... so I just go with the base recipe for all of it.
Boy kind of an odd number for the rocket fuel burn in fuel gens
25/6 exactly btw
it's close enough to 10/m that I just go with that.
Whatās that?
25 divided by 6
and I just throw 60 gens on a pipe
that's at 240% clock speed
ah, I don't underclock... but maybe I should just for cuz
I think Iām just dense. Will that help plan out the number of generators Iāll need?
my power fluctuates anyhow so I don't notice a single gen (per line)
you take the amount of RF you're making, divide it by 25/6, and that's how many generators at 100% speed you need
Man Iām bad at math. How do you divide by a division?
x/(25/6)
"a division" is called "a fraction"
so x*6/25
multiply by a fraction.
Iām sooooo bad at math
Man i miss flowers
Good lord. Iām sure Iāll figure it out
Did they stop teaching math?
is there a way to make blueprints inside water for water extractors? i need 500 water extractors...
I was homeschooled.
shouldn't be legal tbh
Yeah
Do the language channels still exist?
for translators only
im about to finish phase 3 do i make a factory to automate all the parts or do i manually put them into a manufacturer?
sure
there are other discord servers for different languages if i'm not mistaken
not official ones
i guess i'll go fuck myself then
I had set up a secondary power generator area while I reworked my first one. It just had regular fuel, so Iāll probably just use that with the nitro recipe because thatās less tear down
there's a mod that a guy here supports that sort of does what you want. it's not technically blueprints though
idk if i can be bothered to make an entire train line and massive factory for this
I do see here that there are some channels called "greek, thai, swedish" etc.. are they still being used?
Big agree
for translation
there is one called "skylines" or something?
Is there any way to access those so I could translate too in my language?
but it's really wonky to use but it will let you instance water extractors with pipes and such
how far out into the void can u build?
im trying to play without mods so i can get all the achievements and be done with the game for ever lol
they are only for communicating about translation, the actual translation is done by applying via a form so you get access to Crowdin
#open-a-ticket message
Till the death barrier
Thank you
you shouldn't see those š¤
you can build past that I'm pretty sure - I thought YOU just can't go much past that.
how scared should I be of this mod? https://ficsit.app/mod/InfiniteElevators
It seems safe to me, but am I asking for trouble in some way I'm not tracking?
or you mean the hard death barrier not the "warning damage barrier"
try it and see.
you don't need 500 water extractors to do anything in the game so you can just choose not to
fucking hell this game's limitations on blueprints sucks ass some times
"hurr durr nobody is forcing you to do anything" well i want to play the game
great, so go play and stop talking
don't give me sorry-ass excuses about problems i have in-game then
"I have all these rules I made up for myself for how I have to do something and I'm mad at someone else because of them"
I mean, the thing I'm afraid of is things breaking 6 months from now when some game update changes how elevators work or whatever. I suspect not, but
every mod has that possibility
The constructor trick greatly helped me in calming my anger towards water extractors.
me when i want to build a cool factory in my factory game (the game wants you to suffer for no reason)
Now...if the water level was just...equal in certain locations.
not true. QOL mods often can't break things, it's more like mods that add new types of game objects
omg i thought i was going crazy
It's the first play I've encountered it...and it's twice.
You want infinite nudge mod. There is necessity for it besides vertical nudge now that that is in game.
pumps have never bothered me enough that I would even look for such a setting
i mean headlift isn't even that big of a problem in this game tbh
it's the small pipes more like
when you need like 3600 water/min you can really feel the pipes just not being enough lol
I have one buffer generating all the headlift for the pipe bucket feeding my reactors.
generating/applying.
Pipe stacks come out really pretty though!
autoconnect blueprints make pulling pipes a non-issue
though I'd sure love a mk3 2400/m pipe that is larger diameter and then there are mk1/2 adapters to connect into it
idk why they dont just lower the nuke water cost.
its not like it really matters much anymore if its 600/min or 240/min
when literally everything else in the nuclear chain already is complex
For the real math people: what is the IRL diameter of a 600 cubic meter per minute water pipe?
depends on the pressure, right?
theres websites that calculate that
and i think most people would refer to calculators in that case anyway
I am sure. But it's something I've pondered and figured somebody might have fun with it.
I meant how hard you push the water through
also crappy google AI says: You would need a PVC pipe with an approximate internal diameter of (\text{2.3\ meters}).
irl it depends on pipe length too due to friction
How many coal gens can 7 water extractors supply?
Was just looking for ballpark...not excessive pressure.
16 and a bit
8 coal gens to 3 water extractors is the perfect ratio for full use
You can still push on it to make it move
k š
either way, our pipes internal diameter is coded to be 1.3 m
and yes, I know even at the bottom of the ocean water density is barely changed from my faucet
and at that diameter.... you can get a lot of cubic meters per minute
not the pressure, but the velocity of the water.
if i move water 100m/s through a small pipe, more goes through than if it's going at 50m/s right?
i honestly don't know
our pipes have an inner cross sectional area of 1.327 m³
if you want 600 m³/min thats just 10 m³/sec
we got 1.32 m² so flow velocity is 7.3 m/sec ish per sec
the size of the pipe doesn't matter as long as it's the same. doesn't matter if it's a "small pipe" or "large pipe"
it does though. if a pipe is "full" and water is moving through it at a higher velocity, the m3/s is higher than at a slower velocity despite the same pipe size
How much coal gens can 1 coal ore provide for?
no the area of the pipe is 1.327 m²
multiple the area by length and you get the volume, but that doesnt matter for flow speed
depends on your miner mk and node purity
but the pipes in game are 600m3 / minute not second
its 10m³ / sec
Lets say I have 14 coal gens, would 3 ores with miner mk2 be enoguh? will tell u purity later
what ist is the best energy source in easearly game
14 need 210/min coal
just make 210/min, no matter how
how much does one coal gen want? Then figure out how many 14 want. You're not going to be able to have people do simple math for you your whole playthorugh so it's time to start doing it for yourself now
https://satisfactory.wiki.gg/wiki/Pipelines This says it's 2M width/height so wouldn't that be pi area?
prob is idk how much 1 goal gen needs
thats outer diameter
go click e on one
im talking inner diameter, which is set in code funny enough as a variable
alr, ty
oh, okay. well that sounds pretty authoritative š
either way, if i plop those values into a pretty standard pipe tool online it tells me that for a 100m long pipe i only need 1 bar to move fluid at 789m³/min
so realistically our pipes could probably do more but the code cant do it
since day 1
My converyor merger kinda "bottlenecks" my converyors, what do i do?
1.2: "The Pipe Update"
use more/faster belts?
it isnt the merger.
check the belts
The belts before the merger are like insanely full 24/7 but the belts after the merger arent
my 600/min alu water pipes all work fine
then you have a lower mk belt wedged somewhere
check you don't have a tiny sliver of lower-mk belt hidden under the merger
delete the merger and look
you'll want to delete the whole section of belt with the lower bit in it and remake it as a single belt
there's nothing quite like 500m of mk4 belt with a snip of mk1 belt invisibly mixed in at the end.
Dude guessed it š
Thanks alot, will help my coal gens
sounds like you were overloading a pipe segment with more than 600 then. If you feed in 600 and have wastewater trying to enter then it won't be able to flow-- but if you feed from the other side they can go different paths that never exceed 600 at any particular spot
Making a new satisfactory world was SO the right choice š„
doesn't work for me -- ooh it does if you're full screen
it's "only" around 6km/h water flow
yeah, i got it - thank you
or did i miss a 0
closer to 26 km/h
Me: "Was it ycyvydfhvyerstjjo, or was it hcyxgsregjgbnkp?"
Any of you lot built a massive central sorting area?
I made one around the time when I was finishing phase 5 and it seemed like it would last forever. 8 train unloading platforms that can take absolutely anything in any car and it's all fed into a massive network of smart splitters, and is all nicely sorted
But it has an absolute maximum of 9600 items per minute, which is no longer sufficient for my needs, I thought about extending it but it would be a lot of effort, and I'm wondering if just redesigning the entire thing would be a better idea
Keen to see if anyone has built something similar, how did you tackle it?
FINALLYYY!
7.5 heavy modular frame per minute factory is done
it works perfectly
throughput monitor says 7-8
time to do alumi
thank god i have a LOT of bauxite next to the factories
I also think I made the game harder for myself by accident. I planned my final BWD factory before I had most of the alts unlocked. Now I have them all but I didn't bother to re-plan it to use the alts. So I've done the whole thing with basic recipes, now it's proving hard to extend
ah
same, i heard i haven't unlocked a very good heavy modular frame alt recipe and build a factory
Base recipes for higher tier stuff arenāt that bad. None of them are āmust use alt X or youāre dumbā kind of things
yeah that's fair, I'm gonna go through the final factory and compare if any of them have scope for improvement
Having gotten the materials you need already Iām guessing itās unlikely that any improvement would be worth the logistics to get whatever new requirements the alt would have. Alts are more of a ābefore you start looking at what is convenientā kind of thing.
well, for most of the endgame items, there aren't any alts
I was talking turbo motors and fused frames and such
yeah the endgame stuff doesn't really have much alts, I'm thinking about the stuff before that
None of the alts are like the oil alts where theyāre massive improvements
even fairly basic stuff like motors, can be really improved
I hate making crystal oscillators.
hah, they are one of the weird ones that seem like they should be simple but somehow aren't
Fields upon fields of manufacturers for crystal oscillators
WHAT
my megafactory is making 14/min crystal oscillators atm, would need a lot more if i change things up because some of the alts i like use them
My second factory I actually broke all my rules and built two floors that make the same thing. Normally I just extend horizontally
Yeah I probably make 200/m?
that's a lot, what do you do with them
Maybe I lied? Maybe just 125-150. Nuclear. The superposition oscillator. Then lots of rcus and motors.
I'm thinking now, there's a 3rd option
Option 1 - Shard everything in my megafactory and somehow bring in a ton more materials, most of the work here would be upgrading my rail which is really at it's limit already
Option 2 - Rip out the guts of the megafactory and rebuild to use more suitable alts
Option 3 (just though about) - Mixture of both ideas, keep what's there, extend it to build more but using nice alts this time, and add a new train station to receive the mats for the new section
I eat 80 super oscillators a minute just for BWD
rip it up
How many BWD you making?
I usually end up with a mini mega factory at my starting base and then augment production elsewhere and train/drone it in
40 slooped to 80
That is rather a lot
My goal was a coupon a minute. Iām at 250M/m
which alien thing says harvest?
Sloops?
But maybe spheres. Itās def one of the two. Or both
max per coupon cost is 249 501 250 p/min
hmmm I bet I get some hate for this, but the hoverpack sucks ass
agreed. had to buff all its stats by 2x with a mod to make it useful
apart from being wrong, why do you think that?
I may be ever so slightly under then. I do have my big sink point items on balanced belts so my points/m are pretty flat instead of spiky
it sucks. navigation is too slow and clunky
unless there is some battery I can carry for it, it is seriously useless
sounds like user error
well, it's not really meant for exploration.
It's for moving within factory
but it still sucks
you can't. I literally used to use the jetpack for absolutely everything before I installed the mod
You can easily pull power lines behind you as needed and thatās useful for later. Rail also is powered. And itās mostly for building bases where you have power readily available
so I have to carry my jetpack with me at all times? wasting another inventory slot?
You can dimensional depot it if one slot matters that much to you
I didn't carry the hoverpack at all š¤£
but you can use the depot
are you finding missing out on one inventory slot an issue, then it sounds like you have more problems
Well everything is in dimensional depot anyway, so inventory is practically empty
ofcourse, but it defeats the purpose. there is not much I can't do with the jetpack that I can do with the hoverpack
Completely agree. I see that as a benefit. Some random item I donāt have to clean out later
Is there a way to change to screenshot save location when in camera mode mine is in appdata and its kind of an anoiance to go there
yeah, i carry two jetpacks just so my inventory doesn't look so empty
Except... hover
wohooo...
trying to build a huge factory while balancing yourself with a jetpack, no thanks
It's great for building
especially with LBF
I've been doing that for years before the hoverpack was even a thing. totally fine
it can be done with practice, but it's hard to deny that it's more difficult and more effort
Anyhow hoverpack isnāt supposed to be the end all be all transport mode.
not being able to hover with the jetpack is a skill issue
Though itās annoying you canāt get a combo one and they donāt give you a hotkey to swap them
Lots of things are skill issues that I have no interest in spending the time on gaining
it's way more effort to spam all these extra unnecessary poles you need to make the hoverpack not useless
I generally have power anywhere I want to use a hoverpack anyway
I donāt find myself spamming poles in my base. I build out a couple blueprints then connect them then build a couple more
but it should at least be able to replace the jetpack, as it feels it is supposed to be your next personal transport device. now I have 2 and have to swap between them when I go to another part of my 'base'
as in, somewhere else in the world
And of course building additional floors you always have power
Is there a way to change save location for photos :> ?
it's not that though, they are both endgame transportation, one doesn't replace the other
I like that it doesnāt replace the jet pack. I just wish there was a swap key though. And that it would refuel while powered hovering on hoverpack
it should replace the jetpack for building. it's not even close
if your bag is open just press the number for the position it's in, for me that's usually 1
at the least. because it NEEDS external power I favor the jetpack now
If it didnāt move then that would be fine. But sometimes Iām in a hurry and now Iām holding nuts
teehee you're holding nuts
or at least make a battery pack for it
I do agree with people who think hoverpack should be able to consume batteries
if you're favouring one over the other, then you're not understanding it
they are 2 different things for 2 different purposes
install a mod to double the range, speed, acceleration and decelearation and it's fine š
I usually play at 2x speed so I get most of that for free except the range
tbf I'm playing in a modless world (never have installed mods for Satisfactory), so maybe in the future. but for now I was pretty bummed by its performance
I find it to be perfectly sufficient for everything base building related except a bit slow for getting from one side of a factory to the other.
Nothing is ever good enough for yall
speed isn't an issue. you go just as fast as you would run
I also explore caves with hoverpack.
I never travel at that speed
in my larger factories I place mk6 belts just to cruise on to get around
At least belt slide jump speed.
If not throw down a hypertube cannon and then enter it 1-3 to 1/2 of the way down to get across a large factory
been doing some tubes lately, they're quite fun actually
I have no interest in point to point travel. Thatās why cannons are so nice. Even if itās facing the exact opposite direction you want you still just hop in and then turn around
and with the new way belts and tubes can be placed they're also aesthetically pleasing
Ionized fuel gives you stupid amount of change of direction speed while flying.
anyways, my factory must grow, and that bloody hoverpack is not helping. I just needed to rant a bit...
Yet somehow if you slow down it canāt give you any speed back ā¦???
yeah, with the double speed mod, I build without sprinting, and only sprint when moving across long distances inside the factory so I'd say the speed is sufficient from a game balance perspective
but the range absolutely is not. and it has been buffed already.
they should make it consume batteries. that would be a good buff
You must build very differently than I do. Maybe I just build to suit the hoverpack capabilities without really thinking about alternatives
And make batteries worth making again
so I guess drones are a no-go too?
drones are awesome
ofcourse nothing beats belts and trains, but I'd expect that the alternatives are at least decent to do
I already have to package rocket fuel so I just use that. Or plutonium. Thereās no reason to use batteries for drones
No they changed drones to take other fuel types. Takes fuels and nuclear
ow, that's a decent upgrade. very end-game
drones are great for their use case, it's just that they no longer require batteries. you can use different fuels now. you can use batts, but they're not that great
And pretty sure rocket fuel is same drone speed as batteries and Iām already making rocket fuel
If you could speed up drone docking speed with batteries that could work too.
and batteries have been removed from the one recipe that used them, so they're basically useless now
tbf, batteries are bad for the environment ofcourse š
Iām actually not sure why they didnāt just remove them from the game entirely.
is it possible that MK6 conveyor belts transport more then the 1.2k/min it says it does into an awesome sink. i have a system producing 3.6k silica and i split it into 3 Mk6 belts but no matter what i do it seems one of them is lacking for some reason???? and i have 0 explenation for it i checked all the machines and mathematically i should be making the perfect amount with the perfect split
But but but...tradition! Batteries are how drones go!!!
They donāt even get used in power storage. Which is actually trivial to build compared to batteries
I'm not sure why they nerfed them in the first place
I do still like them...for whatever dumb reason.
Yeah I agree. I mean either have them be important or not in the game. Itās such a weird spot with how they are now
Itās just taking up space in wiki entries
that would delete half of the alternative recipes
Huh?
there are a bunch of recipes that are seriously bad and not needed
You don't use 24 of them per minute for super computers????
so with that reasoning those should be removed from the game too
I wouldnāt say there are a bunch. Though biocoal and charcoal are a bit stupid
Alts are fine
Choice would be harder if they all were good
I donāt think thatās how it works.
Works for me
I think that's how it should be
There is plenty of crash sites so you dont need to visit them all, you just get good alts and forget others
You can just have your own rule that says āI always take the first oneā if that makes it better for you š making the game longer by making people find more hdds isnāt meaningful game design
Getting all the drives is your choice tho
They are balanced, each drive gives 4 alts, and about quarter of alts is good, thats how i think it should work
Not sure if youāre thinking that means you get on average a good one per hdd but thatās not how the math works.
There is not like 5 of them so math should work there
Its not 1 good per hdd, i mean they just give you more choice by adding those lose alts
You can get good ones or get them all or whatever
You're still limited by the recipes that can show up in the pool based on your progress so having more choices doesn't do much if you've already cherry picked all the good ones you have access to.
You cannot just āget good onesā with how the game is designed.
It makes hand made map kida random tho
Isnt good and bad that we were talking here about
By my count, there's 56 good alts - alts that I would consider using. pretty much half
Even better
That hdd gambling feels like part of exploration
I'm addicted to alt recipes man..
alt recipe junkie. Got more harddrives than good sense.
but counting allts that I would see someone using, and not suggest an alternative whenever I do, it's closer to 70
Cast screw š„
I have so many alt recipes I don't even need screws anymore.
Hell hes on another level
it's on neither of my lists
Dont you mean its bad
Funny thing is that I use or used all 3 screw recipes at some point in some location on my map
screws are generally not good, regardless of how you make them
Well, copper rotors are pretty neat
Yes they take too much belts
the only good screw-using recipe imo
It isn't strictly bad. It just has a limited window of usefulness. Steel screw is better if you want to keep screws but most people just go with alts that get rid of them entirely
Meh, I don't even hate screws that much
not because of that. the recipes that use them are, with exactly one exception, just shit
So I use copper rotor
There's plenty of things I hate more
Like refinery spam from pure recipes
Which is why I almost never use them and much prefer alloy recipes
Fuel gen spam š
where can i report bugs?
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @hard ivy
Qna site
both are fine if you just use AC BPs
And um build it in sky or something
that's what I always do regardless
how can i post in it?
log in
Why š
why not?
Doesn't it look bad
and?
And um
I like trying to make my factories look decent, so I only do that at my oil refinery which I accept doesn't look good with all the huge building spam anyway
Bad looking factory is not my way
I can spend half of total time just decorating stuff to make single screenshot
Game gives you a choice we are talking about
how do i make 90 degree angles with pipes
straight mode
Hard r
Version: 424353, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: No, IsSaveGameEdited: No
GPU Crash dump Triggered
FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::TerminateOnGPUCrash() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:875]
FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:901]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue'::2'::<lambda_1>::operator()() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:984]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ForEachQueue() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHI.cpp:286]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1147]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12Thread::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:97]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\SR11_BT\UE4\Engine\Source\Runtime\Core\Private
my game keeps crashing randomly
Guys what do you think will happen first, Satisfactory on console or GTAVI release?
which setting
Build mode R
Send it in help channel or something
Seems like driver or rhi problem
People are actually helpful here you are lucky, you may also ask on modding server
There are cool tech guys
Wonder if they are using a Nvidia gpu
Yes it says d3d.. that means directx12
Try switching rhi in settings
Heard the recent drivers for Nvidia are bad, people are reverting back to the previous drivers, 577 I believe
again?
Nvidia sucks š„
Of course Nvidias drivers are ass this year
Last good thing was 3060
too bad they have best price to performace where I live
Depends on price segment as well
calling any 60 class card "good" is questionable
a used last-gen 70-80 class card is almost alwyas better
In price performance you are talking about
What
So we dont say nvidia sucks here

Lol what is this
rip Kyo?
Lol
no
oh phew welcome back
There is option with directx12, try directx11 there
I just got added to a ticket channel with nothing in it so idk
I wonder what triggers that
Careful about the shadow realm, that's where Nvidia drivers come from
apps -> start ticket
Did you do that
'then we still have a problem'
Its fine i got amdš
What did I do?
^
And nothing like a man loose inside this building
And who are you president of his fun club
Its fine we can just ignore the bot because nobody has any idea what's going on
just go to the ticket channel and click close if it was a missclick
Weird. Closed
No that would be your
Must have been a phone pocket click or something
Did you do this
eh, only if built wrong
'Uh sir actually '
just build screw constructor in front of the machine that needs them
connect 1:1 and easy
Not good looking
Greeny whats with that guys crash log?
i have images on steam but idk how to put them in the post
I'd say the opposite
you need to post them on some image hosting site and then either link them or maybe it's possible to embed them idk
Ok ill try next time
sorry if im being annoying, but i dont know where to upload the pics
Search image pastebin
like I said, some image hosting site. I use imgur, but you don't have to use it specifically
eh, I like that acutally. If I'm sharing an image once, I'm likely to share it again later
Thereās lots out there you can just upload and not worry about ever again
but yeah, for a bug report, that's probably unnecessary
test message because steam is being dumb
yeah, steam is being dumb
good news, this is Discord not Steam
is it saying you can't synchronize data?
i was checking my internet
in my case, it just says I'm offline every now and then for the past like 20 mins
it says i cant synchronize my saves with the cloud :/
#screenshots message well it appears we are not the only ones
since when if you jump and interact with something your character just stand still in the air until you close the window? Or that's a hover feature?
My bots always end up being banelings
I swear we live in the dark timeline. I thought with stop killing games initiative things would be getting better, but instead its only getting worse
Steam even has a new rule about how the payment processors can basically censor anything they want to
simply allow any amount to be put into the steam wallet š
then you can buy whatever you want
I wonder why they don't do that
Because this is the dark timeline and now the payment processors control everything
does hypertube cannon work with the hover pack?
We should have Ticketmaster handle it.
hoverpack works the exact same way before/after you go through a cannon
not sure what you're really asking
well, if you have power at the other end, lol
works exactly the same way as everywhere else š but yeah if there's not power there you're going to be sad
yeah, worth calling out though
the hoverpack has slow fall after disconnection
so maybe that's what they're hoping for
that it'll save after cannoning
I know
that, idk
you have to be hovering when you lose power for that though.
i'd still rather equip the jetpack or parachute before an attempt
with a turbofuel jetpack you can fly much further than without it, idk is that work with hoverpack
I really wish it had autorotation characteristics so that you had to do a semi-accurate last second stop to use the rotational energy stored in the blades
no
do you have power in the air?
hoverpack will instantly kill your momentum from cannon and reset it to hoverpack speed if there is power if you press a movement button
that too
also, turbofuel is one of the most mediocre fuel for that. and in general
it's useful in that it's worth making anyhow so you already have it so may as well use it. That's all I use once I have it until I get ionized.
it's mediocre for power too...
and it's good for vertical movement so I've never found a reason to use anything else. fuel then turbo fuel then ionized fuel. Fully automated and put it in your depot and you can fly whenever you want š
aw okay
throw down a foundation refuel and go up again.
alumi is actually annoying
Just use the hub to climb cliffs
My maps are just covered in random freestanding ladders....It's kind of fun to find them weeks later...
Sometimes ill join a server just fly around and look at all the random stuff
what is this?
also I'm so happy I kniow about the "alt to skip warning screens" trick now
Step one: place hub on cliff top
Step two: kill self
I thought it was some fancy way to climb up and then delete it and make a new one and... but no
The what
I'm taking this
as soon as the logo disappears and it goes to the full window, (click if in windowed) and hold alt goes straight to main menu
Keep inventory helps but if youre hardcore you can just place the hub at the bottom then jump off
that's what i did when i was getting some "SAM"
I would consider that cheating for me... but still awesome š
in my official timeline I have never died -- I just reload and try again
Yeah i usually like to keep my hub in the same spot the whole game
note, if you put stuff down inside your bedroom, it can cause people trying to join your game to crash. I had my nut collection there and a guy couldn't join until I moved them and killed him
some sort of "assertion: not touching the ground" or something in error message
Nut collection?
where do you keep all your golden nuts?
In the toilet
Flush em away
can you?
Idk tbh
trying
I wonder if theres an ada line for it
"You really are nuts"
Ive only really been sinking waste overflows on this run havent gotten to it
Hi iām itakian boy can someone help me ?
with what?
For a construction
you want someone to play in your game with you? or you want to ask a question?
no thank you
if you have a question just ask. if you want people to play on your game, then post here https://discord.com/channels/370472939054956546/1201555265942724758
Why came on omg
I'm going to mute you now.
Haha coglione
Tf happened
He is stupid
...
Sorry for the stupid question and sorry in advance if it was in the help, i couldn't find it.
Is there a setting change for how far out something will show as "parallel" when placing something like a stackable conveyor.. I want to know if it matches up, i'm holding control, but there is not a line showing its matched up due to distance. Thanks in advance.
just some random that isn't interested in the help I'm interested in giving him -- which is answering questions here.
Figured
I don't know of one. I will sometimes build something out to get it closer so I can get the snap point -- and then delete the temporary part
i dont think the range is infinite
im about to make a T-Intersection railway, it should be built on a foundation correct
if I'm manifolding too far from machine, build a belt out from the input until I get the splitter snap. then delete the temps then connect it fully
are you building on world grid?
I appreciate you, thanks for the quick answer
The range is like 3.5, foundations iirc
Can you help me in the dedicated channel?
If you make a post
you have to make sure the crossing tracks are VERY near vertically perfect or the game won't recognize them as a potential collision. A foundation is the easiest way to guarantee they are
why cant you automate sam fluctuators
I did
you can, maybe just not yet? You may not even have the building yet?
You can but you need a tier 6 machine
heard, thanks
wtf
It's just part of the progression. I've played without automating them until way later than I should have...
That's a #1201555265942724758 question
I will tell you, very few ppl read those posts
I often make a 2-part blueprint where I put down 1 blueprint once for the center and then 3 copies (or 4) of the "entrance/exit" blueprint that has the right signals and stuff. And have it all on foundations. Lets you make a T/X interesction in just a few clicks
unfortunately you can't make a single blueprint with the whole thing in it
and then I make the left turn/right turn connections in the intersection by hand
Real, then you realize you need a stack per converter and cry
man I tore apart my main plastic/rubber factory and then left to do stuff now I'm too intimidated to go back and finish it but I can't play the game until I get it fixed or I'll completely starve everything pretty quick.
ruh roh
@wicked nacelle why you block me
stop being annoying dude
I realized I was partially using a lot of the oil and so I'm moving it to a fully packaged plant so I can use belt logistics to send excess to different places... but it's 7200 fuel so it's not a small process.
I suggest you do the same š ---- ERRR BLOCK HIM. Not that you were being annoying
for a second i thought you said you were using packaged crude oil lmao
Shit up man
what'd i do nvm
is 10k mwh enough to get me out of oil or should i get more?
sorry sorry. I reread what I typed and realized I left out an important part
i dont block ppl, cause then i read their messages anyways
You'll need more at some point. My general rule is I keep my production at 150% of my current consumption. Turbo fuel and then rocket fuel drastically stretch how many fuel gennies you can run off a given amount of oil. And watch out for diluted (packaged) fuel and heavy oil residue alts
10 gw should be enough, i did 26gw and most ppl max out at 60gw
It wasn't enough for me to get to oil. Entirely depends how big you build
rather the reasonable max is 60 gw normally
Also, please don't make up units
When I finished phase 5, I had 60 GW and was barely using half of it
they just said 10k (10 thousand) mw
wait i just saw the h
yeah MWh is a completely different thing to MW
after you finish a new construction go back and check your power and see if you still have the 50% buffer and if not, make some more š
spire coast diluted fuel?
Exactly. Plus, it's MW, not mw, and a kMW isn't a thing either. 3 different mistakes
I don't remember what I was using for power then, I've gone bigger now just for the sake of it
the way the buildings progress, if you build power as you build new buildings, they will keep themselves equal really well. But if you build a lot of power early you will waste a lot of time/resources because you don't have the better tools yet
(the k was to indicate the thousand i think)
That's now how units work. Yes, k is 1000, but it's attached to the unit, not the number, and it can only be added to base units, which the MW is not
fair enough, i'm only using 4.1k right now but i just started oil so i'm expecting trains and the manufacturer stuff to take a ton
it was attached to the number
Which is technically not correct
true
the amount of power stuff takes general matches how late it comes in the game progression. Trains take power mostly based on how many trains you have (but each station takes some too)
i meant 10k MW, or 10 GW, i just forgot the exact name, and most metrics irl are (metric)h hence why i got mixed up.
Is it just me or does the GW vs KMW debate happen about 5 times a day, every day
fair
the next level up is tw (1000 gw) for reference
Because the game doesn't compress its units and people do it themselves (half the time incorrectly)
I'll sometimes type it out for comparisons sake... 9000 MW vs 900 MW is easier for me to see that one is 10x the other. but I wouldn't say 9k mw
and apparently a petawatt is next but nobody can get there
petadoggo
I do agree with that format
Terawatt would be after GW
kilodoggo
You can get 0.019 PW lol
i meant after tw
yes, but TW are achievable
yes, I can confirm it definitely is š
i can confirm my plan has 2.84 tw which i didnt even intend on happening
I used to have like 1.2TW but I needed those sloops
TW*
Actually, question, do y'all think max power records should allow storing waste?
no imo it should be infinitely sustainable without hhujman intervention
How do you define infinite? I'm pretty sure I could build enough storage to outlast humans as a species on earth
theoreticazl infinite
"effectively infinite"
im gud at spelling lol
thoerinsdcnoincal enfooiunvinfite
Because obviously stocking up isn't allowed, because that's not sustainable, but waste is not fully sustainable either. But unlike stocking up, you can theoretically just keep adding more storage and keep the power at that level for however long anyone would care to
What is the fastest way to get from teir 0 to teir 3
Rush blade runners and parachute, then loot crash sites?
Like speedrun type fastest? Or new person wants to get to tier 3 sooner type fastest?
start on rocky so ur closer to the doggo cave
New person
On the other hand, you also could stock up enough fuel for 1000s of hours of runtime š¤
Follow lots of guides and youtube tutorials
Is there a unique item limit on dim depo
Donāt be afraid to use lots of Containers Feeding Assemblers. Logistics takes time, running is faster to a point. I usually use that till I get past fuel
so I could put literally every item in the game in there
with that logic at some point you kinda vbreak limits. I think the only reasonable argument you could make is by sttoring waste, not really any other exceptions
Actually, correction, idk how it'd work with mods. Maybe it breaks after the 1000th item. But in vanilla, you can definitely put in all the item kinds
I was mainly asking if I could basically just shift click my entire inventory into it and forget about it
hmm, I do wonder, assuming you use all the uranium on the map into uranium waste and store it, how long you could run. My guess is probably around 100,000 hours lol
yes, sort of, there is an upload speed limit and you can only queue 5 unique items at a time
yea that i'm fine with
well you would do plutonium waste as i t nets power
i dont think ficsonium can even gross power though
oh in practice youād actually be best off sinking plutonium rods and not dealing with waste at all because making more containers is a waste of time.
But Iām interested in the theory
I bet it's WAAAAAAAAAY longer than that
no i measn may as well burn the plutonium as it condenses the waste
There is a LOT of volume in the world available to stack containers
The 19TW max stores less than 1000 waste/min (I think it was 850ish). That's 1 container every 24-30 minutes of runtime. Totally feasible to add a few hundred storage every few hundred hours. Especially because after doing that, there'd be absolutely nothing left to do
oh itās gotta be less than 10 million I would think, you can fill a stack in a pretty reasonable timeframe
The game would probably start lagging before you run out of space
let's say a container is 8x16M right? And the map is 6000x8000M. That's 375,000 containers just 1 tall.
They're 5x11
Dim depo is so fucking good
once I get jetpack i'll be in love
imagine the game without them (aka everything before 1.0)
Assuming 2km of height, that's 200M containers
(if you are super lucky u can get one early)
it really wasn't that bad. you just had to plan a little bit before. I used the "todo list" thingy much more to make sure I had the right stuff.
But the early jetpack fuel sux
What are assemblers
parachute is just as good or better than early jetpack š
!wikisearch assembler
Parachute can't go up vertical walls, only diagonal ones
how good is the early jetpack fuel at going up vertical walls? š
Itās the only way to make smart plating
Better than the parachute that's for sure.
But probably worse than ladders š
but neither is better than ramps... which is the same for both š
oh yeah... I never use ladders. I always ramp
Just did a quick bit of maths, max uranium waste you can end up with is approx 2500/min unless you squeeze a bit more out by using sam to convert bauxite unto more uranium. At that rate you're filling a ISC about every 10 minutes. I have a blueprint with 120 ISC which would take 20 hours to fill. I could stack 40 of those blueprints on top of each other before reaching the top of the map, so that's 800 hours in the footprint of a single mk2 blueprint. Now repeat that for the entire ocean
stackasble conveyor poles
just jump/build/jump/build?
So putting it all together, 125 stacks of 872,727 containers filled in 24 minutes each is roughly 43.6 Million hours of runtime. Less some space for the logistics required, so an even 43 million I bet
I believe that
Max Uwaste from 2100 uranium and no sloops or SAM is 2520 exactly
About 5x that with sloops and SAM involved iirc
I calculated 2530, maybe I typod somewhere š
ya so the only part about my initial 100,000 hour guess was āIāll definitely have a new PC by thenā
well I think I'm closer to tier 5 than getting lucky so
losing my mind trying to find the mercer sphere at something like 661, -772... it's underground but I've been scouring the area trying to find cave access for like an hour
1 in 1000 on an alpha hog spawn iirc
go to scim and turn on cave view
the thicker lines are entrances
And then you have to kill the bastard too
i thought it was reg hogs
oh that's handy
They're dashed technically. But zoomed out they're just thick
Words for my gravestone
Johnny is a regular hog but I think it's an alpha hog spawnpoint
ah
how many items/m is the max speed dim depo
240
!wikisearch johnny
The Alpha Hog is the larger version of Fluffy-tailed Hog that is also considerably more dangerous, dealing up to 3x the damage. Other than its larger body size, it can be distinguished by the bright edges on the back of its carapace, and its tusks (which regular hogs lack). It also emits a shockwave...
but you can stack multiple per item
GUYS why isnt my Dimensional Inventory Depot thingy not show in my inventory
you ned 97 spheres for max upgrades and there are normally 306
and have the 12.5 and 6% speed boosts left
Hello
Yeah, it's an alpha spawn. At least according to the wiki
Does anyone here have problem with inventory slots not applying?
I just need the sam fluctuators
I unlocked cars that should give me +3 slots, i don't got anything, now i unlocked +6 in mam, i dont got it too
anyone else? or only i got it bugged?
90% of "hey, this weird thing is happening, anyone else get that?" questions can be resolved by closing the game and opening it again
Yes, i did it like 5 times
In that case it's not. Pretty sure everyone who skipped/didn't skip onboarding got that (I don't remember which one)
Also tryed loading save, older save and latest all over again (also for comparision if i got those slots or not) and i confirmed i have nothing
One of these 2 gives more slots than it should and then you don't get a few of the first upgrades
You should have 78 slots after all upgrades
Wait
I record it on older save where i dont researched in mam
Unless it's a pre-1.0 save, then possibly 81
why
It is new game on 1.1
Something that used to give +3 slots now doesn't give any
Or +3 instead of +6
Or something like that
It's stupid, because the inventory is 9 wide
81 was 9x9
Now we've got a stupid chunk missing in the corner
It bothered me so much that I save edited the extra 3 slots back in