#satisfactory
1 messages · Page 209 of 1
and fiscit doesnt like non efficient things
okay, that was fun. moving on
@twilit escarp go back and read your previous stuff, learn from it
but that is legit the core of the game right?
no.
If you're worried that much about energy efficiency of a few pumps when you're making turbofuel or rocket fuel you've got the wrong priorities tbh
yeah, some things dont change
i mean if you just want the point of the game it's to save humanity by making parts. Sitting around worrying about 10MW here and there isn't making the parts to save humanity
Only when someone goes in circles for an excessively long time 😛
i prefer triangles squares, but sure
A wise man once said, “perfection is the least ambitious goal you can set, because all it does is give you infinite reasons not to start”
From my experience you literally can't plan out gigantic buildings from the start. you can take some countermeasures like: planning the first step, starting to build out in a fairly open area in case calculations are wrong, but you can't really plan everything all at once, the building positions, how much pipe, how many pump you need*
ouch, i am a bit too guilty on that
so we're all in agreement here now? Pumps are fine. Use them when you need them.
i would suggest getting the 20 refineries down, and then building the rest of the factory from that point on
wrong
first i need the foundations :/
Just build™
Decided it might be fun to use water
I replaced every single iron smelter with a refinery
No foundations. Only spaghet
if you dont mind floating platforms, then the void?
build in the water
#screenshots message Pretty much done with my power tower, apart from some windows and detailing
man I' m cooked lmao
placed the refinerie part ig
#screenshots message and will build in this direction
I am pulling my hair out with train signals. How do you go about tryign to figure out why a Block Signal says it loops back on itself when there's only straight track ahead of it leading to a merge down the line where the block signal at the end of that merge is green?
there's a bug where if you put a signal on a split/merge it does that. delete it and scoot it back
you can tell the bug is happening when the rail doesn't change color on either side of the signal
if you just scoot the signal back a little it almost always fixes it (and the color will change)
what color change am I looking for? on the track itself or the sign?
the track while you're holding a signal in your build gun
you know how they turn green/purple/grey/etc?
Ahh okay lemme give that a try a sec
if you post screenshots, please do it with the track colored
I posted two screenshots. I am lost, thanks if you can help at all
post your error screen?
one sec
what error message is on the signal on the first picture?
signals loops on itseld
double check it for me just for kicks?
Just did, that's what it says. Want a screenshot?
can you do a screenshare/voice chat?
Sure
o7
@flat zinc #screenshots message an hour
#screenshots I just had a cool aesthetic idea for a build
nice
OMFG I just found an unnecessary pump!!!!
also if you have problems with planning the thing in any shape or form you can try setting parameters for yourself (for example: "try using the vertical space to not make it too flat" "5 refineries at a floor at once" "the floor must be as much square as possible" "max manifold length is 10 refineries" "most efficent use of space comes from using all 3 dimensions or ᴄᴜʙᴇ and such) that could give your brain more direction and could help you see how you are gonna do it more effectively.
#screenshots message I' m pretty much done with my powerplant, except for some detailing
Not sure if the belts are too bright lmao
#screenshots message Alr guys, opinions?
lmao
the 3 pipes are for 1 Heavy residual, and 2 for water
now all i need is connect the oil and water extractors
(and do the blender part)
looks good
do you plan on doing any verticality?
hmm, nnot rly
i plan on expanding to the void
I would leave a bit more room between the rows of refineries but if you can fit everything there, then that works for you
but on this part nop
this are the refineries that use the same oil extractor
also awnser me a question: if i need a total of 800 water , but each pipe can only handle 600, and i have 2 pipes with 600 water one on top of the other and i close the loop at the end, can i make all the blenders in a row using the same pipe?
as long as you feed in the second one far enough down that enough of the water has been eaten from the other source pipe then yes. Just like the 8:3 coal generator:water extractor design basically... except just 2 inputs not 3
perfect
the water will try to flow the right way to not overflow the pipe... but if you feed the second in in too close then it can't
now, how should i feed the blenders...
Why not just run 2 pipes of 400 instead?
also it means i only need to pump one of the pipes right?
i was thinking about how to fit the 3 pipes here
and i kinda like how they look on top of each other
and was thinking if i do this, i can save on X axis space and expand on the Y axis
there are tricks you can play with that but they're not worth it.
just get stuff working
this thing gonna be wide. Just fyi, verticality can save a ton of space. due to being, in the most literal sense of word. an extra dimension
yeah, but refineries are so tall...
no dimensional depot? -megamind staring into the screen meme-
i do have, but not fast enough...
set a timer for every however many minutes and empty your dimensinoal storage into inventory every time it fills up
and put some more dimensinoal storages on concrete to speed it up
dont forget to add more dimensional depots to concrete to increase the upload speed like xaxxon said
that or setup a nearby concrete farm hmmm
you shouldn't need more than half an inventory's worth of concrete
since i am legit on the other corner of themap
and also make a hypertube cannon to shoot you back and forth so you don't have to care about having to go back and forth
I think I had 6 depots for concrete all loading by the time I got the end of phase 4
And everyone should have a hypertube gun blueprint they can lay down at will, it changes the game in terms of factory hopping
copper sheet and then belt stuff, too. If you're pulling a bunch of pipe/beltwith autoconnect blueprints you can burn through stuff really fast.
so is this a good idea? #screenshots message
or should i just go up?
#screenshots message lines for context of pipes
and also having readied blueprints with mergers splitters built into the machines already, even better if you build belts (place it then delete the conveyor pole) to the sides so that auto-connect does the belting for you. speed things up by a lot
ik, i will need 8 more
that looks like a design that would make me sad later when I tried to change it. One floor per tier is a great design for expandability
Is there console plans for satisfactory??
It's enough to power a small factory with the basics, then you'll have to double/quadruple it
Get to oil asap and start burning that 😛
so, any sugestions on how to go up?
It's coming, no date I can find
building on top of refinires is kinda weird cause they so talll
but they did announce it with 1.0 last year
just a higher ceiling.
but the smoke....
even higher ceiling
you're going to make me scream and scare my dogs
how high?
as high as you need it to be.
bruh....
as high as your mother
uhh,,, look at the smoke and ... there you go
you can also just build off to the side a bit and stairstep the smoke stacks
use neurons
they arent turned on yet..
turn one on.
or go to another spot with them and just count the walls needed to cover the smoke
usually*
but i didnt conected the oil yte...
connect it then dumbass
try to keep the refineries to as low number of floors as possible, IMO you should always aim to make it so that the part is a square, similar height and widht. blenders are easily stackable
its called "critical thinking skills"
Just got my 23 refineries going
going to that on the end...
10 walls high
wdym?
thx
aprox 12meters
is that a cliping belt through a pipe?
I don't know maybe.
shit happens when you actually build and don't just perseverate
It's probalby just under
tier 3 isn't so high
mk4 and 5 have highe edger
I usually do something like this
or place the splitters 2 high
when making the factory part, try to make it so that when looked at from front it looks similar to a square. For example: the refiners is 31m tall and 10m wide, so, make it so that every floor has 4 refineries so that it looks similar to a square. it also makes planning easier, cuz you instead of trying hard to imagine the buildings, you just go "oh 16 refineries, that could be 8(refineries)x2(floors)"
OMG I AM STUPID, i forgot the belts....
or at least a rectangle
that is just another step for me to overthink
not completely flat tho
relatable
so put in the belts. the actual machines don't take that long to place. You lost 5 minutes max
unless you spend more time typing on discord 😛
i can multitask
Or just ignore that and completely spaghettify your factory
1gw from oil? :/
i just got access to it ;-;
fair enough
regular fuel is pretty inefficient, youll want to upgrade to turbo asap
it's diluted fuel that really gives you the boost
I dont know why I dont see more spaghetti in #screenshots...
maybe cuz people shame people and SWIM care about being shamed
diluted fuel boosts all downstream fuel production types,
Usually once people get a hang of the game they realise spaghetti is inefficient and chaotic and yoou can never find stuff
But it's fun
I was playing with a guy who clipped 6 belts through asll sorts of machines to get products all over the place, took me 5 min to find iron plates
nah, for me its frustrating
my new power tower looks like a mirror skyscraper from a distance
maybe I should add signs to light the outside 😛
ok I think my power factory is crashing my game lmao
is the creature hostility thing personal or for everybody in my world
should be everyone
that would be weird if it were per person
They will come hunt you down if you hurt the doggos though
Disney princess setting
#screenshots message so now... where should i go up?
on the side the oil arrives so it goes in and comes back from same side
OR from the other side?
(i can make the oil comming with a bit more distance if needed)
whichever you want?
but you'll have fewer flow issues with fewer junctions. Have 2 refs feeding off each one
wait....
you mean descentralized?
no? you ahve 1 junction per refineries feeding the oil to them.
stagger them so you have a ref on each side of 1 junction being fed
just slide the refs down a couple meters
actualy, if they are in the middle it doesnt even connect
shift one of the sides or the refineries down
unless i do this...
match the input pipes
but then they will be descentralized with each other
i do..
it'll work. worry about "it'll work" first
what i am doing also works so....
one junction for 2 ref
It’s just something to keep in mind if/when you have back flow issues.
just put in my brand new gpu and i am getting 100 fps on med settings
Might want to leave space to adjust it later
way better than before was haveing to play on low settings and only getting 60fps
change my mind, but 60 is the optimal point, above that is meh diference
(talking by someone who plays games at 120 , 240, etc...)
yeah i have not changed the setting in game but in game its set to inf
thats why i am getting 100fps
i would rather have constant 60 fps than unstable 120
cause the unstable i can feel it
depends how much computer you have I suppose and if you have a gsync/freesync monitor I guess
good job for point that out for me i set it to 60fps and i some what stopped getting random lag spikes
#screenshots message done
you're good with that but not shifting the buildings by half a foundation? .. interesting choice
but you do you, of course.
shifting would mean having to redo all belt work and pipe work + them not being aligned
k
the last point is the most important
man i am so happy right now
better get used to redoing alot of stuff lol
this game is made for redoing stuff over and over xD
bro i am lazy
all this refineries is getting me tired
it'slazy to do things the easy way. You're constantly doing things the hard way
you'll probably wont get much further then lol
If I am unlocking rocket fuel I only need packed turbo fuel to unlock rocket fuel right or is there any other use for it later?
lazy people think of easy solutions
yeah, i gave the example of my steel factory
turbo fuel is mostly for making rocket fuel, yes.
You can use it for drones, or just repourpose into rocket fuel
turbo fuel can also be used to increase diamond production in end game
nice cause I am finally starting to work on the blue crater spot for fuel
does require alot of coal tho right?
diamonds do
I'm doing the oil to diamonds thing rn
I do that. and cloudy. and pink. and turbo. and normal.
1 input 1 output ez
i even have smart splitter on my plastic/rubber packaged oil to send any extra to diamonds
2550 crude oil at blue crater rip construction time
I don't trust that fancy pipe priority stuff. I just package it, smart splitter it, then unpackage it 🙂
pipe priority?
from the pipe manual pdf
ohhh
up pipe vs down pipe vs... who tf knows
I can see if a smart splitter is working right 🙂
pipes will usually let you know when machines just run bad 😛
but yeah splitters are easier overall
I changed one of my rocket fuel power fields to packaged rocket fuel and it runs so much nicer https://cdn.discordapp.com/attachments/553550313533997057/1401402694027055155/image.png?ex=68902577&is=688ed3f7&hm=6fd56d8483f9d79fa0f4c39124432beeb254e546f29adb317535b9f70976a959&
perfect 1200/m packaged to 4x600 rocket fuel pipes -- perfect flow
Nice
😛
I' m just staring at this, thinking how I can make it better #screenshots message
Maybe some roofs here and there for aethetics
I still need to build my other factory to even automate stuff like that
oh I NEED THIS
idk if 400ish is enough to fill the belt tho
probably come by in phases
Also I'm scared, this tower crashed my game 4x and idk why, fps never went below 70
I don't have that many nuts right now because I've been seeding my world with them
You can plant them?
ohh u meant the statues
what nutz you talking about?
beryl nuts lol
nah. get a container full of gold nuts
I still need the 1k achievement to 100% the game
I intermitently sink 4k DNA for a little extra points
my subwoofer is rattling my portable air conditioner.
make sure to sloop your protein and DNA!
Thank you,. but how do you think I get 4k in one go 😛
I have the power to finish my other factory now
nice flex, more reasonable early game is… well quartz is technically better, but I usually do RIP on some iron nodes far away from main factory
I mean I gotta show off a little for those hundreds of hours
but these are all the machines I still need to i ncorporate, each machine has a diferent recipe >.<
Does anyone have any suggestions on why my base keeps depowering... I have 3 switches. Two coal power stations which are making like 1k each and my oil power plant, which is making like 14k... the TOTAL draw of all of my bases, COMBINED, is like 5k. I am 100% sure the oil power station is actually putting out the 14k. So... why when I turn the switches on, does my main base keep losing power? It isn't on switch directly. Here is a screenshot: https://i.imgur.com/nihtJAY.png
I think I have most if not all resources imported anyway
do you have a split power grid? make sure everything is connected to the coal power not on another grid
Make your platforms larger, increase concrete production if you need to. Having just a little bit of extra space will make belt and pipe organization so much easier.
Oh I just set these buildings up with signs and math so I dont forget
earlier today I had to ship in 4kp/m extra limestone for all the stuff I'm making
To the best of my knowledge everything is connected.
Yeah, when I said "station" I meant.... "a place where I am making a bunch of coal power"
these buildings ill disssappear as they are built lol
I mean, the power grid graph is accurate, so just look at that. it tells you how much you're making and how much you're using
@willow glen #screenshots message I have several levels with production, most smelting if fixed
...I figured out the problem.
I just need to expand out and start making actual items
mmmm vertical organization 🙂
what was it?
I... don't understand WHY... but it is fixed. Asking me to check to make sure everything was wired up made me check... and I don't understand why, but at the edge of my initial base was a small, biomass power station... it isn't even running anymore, I had the switches off. But I did have power to my main base running through there. I disconencted it... and the issue went away. I don't get why that mattered?
aluminum made on top, iron/ copper steel at the bottom, caterium in the back somewhere
There was no switch on it.
nitrogen on the side, for the fused frames etc
yeah not sure
Blown fuses must be manually switched back on. If it’s connected to a larger functioning grid, the fuse will blow for that grid too, even if it’s got enough power otherwise
the limestone anyway
I’ve never found a use for switches in game so I’m unfamiliar with those but that blown fuse overriding working power has gotten me plenty
I don't understand why that would blow the grid, since I was supplying SO much power to the rest of my base?
But that was it, thanks 🙂
I've never had seperate power grids :/
I wish there were half-sized storage containers. Like I just need a tiny piece of inventory space I can hook a belt to...
all on 1 system, just way overtuned 😄
you can fill half with 1 of an item
I mean like physically, I want a small one to fit into a tight space lol
ahhh
For things on a switch, cant you remotely do it from a priority switcher?
there has to be a mod for that
To hand-feed stuff into project assembly. I'd only need like 8-9 stacks of supercomputers to finish the whole thing
personal storage box 
Need one with a belt lol
I’m unsure if “switched off” and “blown fuse” are different power states or not, because “blown fuse” and “insufficient power to begin working for the first time” are.
Blown fuse always needs the manual override tho
Yes lol, or like a chest on a frame you can mount ON the belt like the throughput counter, and it just drops its contents one at at time onto the belt
guys how do i make the power pole mk. 2 the default for when i start placing power lines?
Change it to that one on the hotbar
i mean when i want to connect a wire to a machine and make a new pole
i have it in the hotbar already
so, does this look good? #design-and-architecture message
I don't think you can change that. The powerline placement just copies the current pole if it's a pole, or a mk1 if you start at the machine and not the pole.
A solution is to include mk2 pole in blueprint
im not using blueprints
you cant
....I found what my power issue was. I was running power into/out of a coal station, but, the cable going into it was running THROUGH a bio burner (which I had since switched off)
I don't know why that is a problem, but it was.
The solution is to just place the poles first in your preferred type, then wire them up.
praying for satisfactory to go on sale
unfortunately so
You just missed the summer sale by like two weeks
And the logistics game sale by a week
i know i didnt get notified
Keep an eye on www.isthereanydeal.com ? Good website to see when games go on sale.
Does any1 know the file path where blueprints are stored in satisfactory ?
dammm, feeling kinda tired already, and havent even connected the fuel power plant #design-and-architecture message
nice
I have completed the 60 refiner hor building... time to move to the ne- oh shi it's midnight
what do those little lines mean when you open a production building? next to energy required and time
What little lines?
can i dm you a screenshot? i cant post photos here
Noone can. Use #screenshots
Thats your efficiency
The machine is running at 50% efficiency. Either the output isn't being used fast enough, or the input is not enough to keep it going at 100%
Its efficiency
How much percent of the time your machine is working
Feed it exactly what it needs and make sure it's output gets used.
So if something makes 30 iron ingots out of 30 iron ore a minute, you need to feed it 30 iron ore a minute and something needs to use those 30 ingots a minute
both of you are extremely helpful. thanks!
caring about how much time a machine is running is drastically overrated. caring about how much you're making is much more interesting. I love over producing and under consuming. it means that when something goes wrong your system catches up quickly. idle machines cost 0.1mw each. that's a pittance. my max cons is 2x my steady state.
it matters super late game, i liked to overproduce but now i need to utilize every single node at 100% so im having to rebuild stuff
manifolds will autobalance their consumption. It's fine to oversubscribe raw resource nodes
also, are you actually going for 480M points/m? I do half that and it's fine
i dont care about points at all
im going for max power possible
i havent made a bwd in like 300 hours in my save lol
in the vast majority of scenarios yeah i agree
no, it will back up and reach equilibrium
that back up is the problem
having to track down every node ive used and measure throughput and combine those into the last bit of resources i need is just extra work i coudlve avoided by making sure machines operated at exact efficiency
it's not avoided work it's just doing the same work at a different time. imagine you build too many uranium fuel manufacturers? that doesn't harm your ability to make maximum power.
you can make the exact same number. it just means if you get stopped up and end up with a surplus because you didn't eat enough earlier that you'll burn through it
but if im overproducing uranium cells at that factory and later i end up running out of uranium cells for 100% production, the rest are in overflow at that factory
let's say I have a train sation capable of receiving 2000 uranium/m but I build manufacturers capable of processing 3000/m. I'll still get exactly 2000/m worth of uranium fuel rods. And if I ever fall behind then I'll burn through the excess and then get back to handling 2000/m. that's all I'm saying and it doesn't require any fancy planning. overrsubscribingn resources nodes figures itself out. if some other resource requirement is under provided, then the uranium will back up and something else on that oversubscribed node will pick up the slack. Of course you can't do it completely wrong and not having nything that can handle the rates as it tries to reach equilibrium or your node production will back up
oh i didnt realize thats what you meant
i completely agree i understand now
people worry too much about fluctuations on power graphs when it doesnt really matter
How do you make blue ring appears when making pump?
it should automatically appear in the direction the pump is facing
Have a previous pump on the same pipe
Some people say to put your pump just before the blue ring.
Snap point
Maybe I build the coal plant too close that I didn't notice
Just go and check the last pump and see if it complains about headlift
If it doesn’t then there’s no blue ring
I’m 2 belts away from BWD
Very sexy
Actually I lied it was 3
Now it’s 1, thermal propulsion rockets left
Gonna have to unlock the spatial energy regulation first
Tease
BWD production is done let’s goo
I didn’t realize that satisfactory is able to be wishlisted on ps5 till I looked it up and immediately wishlisted!
BWD production is (almost) never done!
Yeah satisfactory is coming to ps5👀
Finally settled on a plan for this save after several hours of noodling my brain on satisfactory tools and in the modeler. Now I can enjoy the fun part and actually work to bring this to life
I decided to do all math without satis tools or calculator
Cuz that's funnier
And I'm enough smort for this ^^
Smert
<@&370483737957236737> Has there ever been discussion or consideration for rebalancing ficsonium/ionized fuel? They're very inefficient resource/power wise compared to just uranium fuel rods or rocket fuel
pretty sure that's the point
fisconium technically gets rid of the waste and ionized fuel bottles are powerful
While I would agree they are intentionally bad. I mean surely making them as bad as they are just wasn't by mistake, still won't diminish my disappointment with them though.
yeah it's the price you pay for being unable to stop yourself from buring plutonium. Or because you just like the system
And those I learned some prices just aren't worth paying🙃
like everything else, it's a choice xD
I chose not to spend all of the resources my world has just to recycle some more plutonium waste, definitely🙃
Give me another map of the same resources and it might be more worth it but until then....
Sinking plutonium rods also gets rid of the waste - but it does it more cheaply, with less complexity, with fewer machines and with less tech. There's a pretty clear imbalance at the moment.
unlike packaged ionized fuel being king for vehicles and jetpack, ficsonium does nothing that uranium doesn't do better
any suggestion for pipe that blocking the way?
entirely depends on the layout. Do some overhead shots of what you're doing in #math-and-meta
thank you
it's actually very simple, i got the answer after i press the enter button xD so i need to adjust the pipeline support height
would be funnier if photo mode required an item
like a camera
more people would notice and use the cool photo mode
omfg i love foundries so much
Wait till you realise that the output exit is not in the middle of a structure and manifolds look ugly 😔
manifolds are always ugly
maybe
just got a full industrial container of compooters
heavy modular frames 😨
no
i've been procrastinating for few days
ok
the only thing thats pretty are the manifolds in my noodle factory
ok
that doesnt mean manifolds are beatiful on their own it just means your factories are sub-par 
my factory works, thats all what matters
Embrace clipping. Some mind find it heresy but if your factory works but is an eyesore, bury it deep in concrete foundations.
Boxing all of factories that don't look as good as they should yet are important is a good temporary solution if you don't want to redo all of it, and remeber kids, ain't nothing more permanent that a temporary solution
Use alts for heavy modular frames especially steel screws so that a single conveyor of screws feeds a single manufacturer and stitched plates for real
Also a lot of people say alt for heavy modular frame is goated but I don't mind screws all that much
#screenshots message rate the factory guys (at least 75% ish of it)
i don't have such alt recipes
only flexible frame and it's pretty op
screws are horrible
legit if you can do not use screws
They are not that bad
they are not that bad
they are THAT bad
You just have to be smart about them
why your base is pink lmao
i like pink
You never merge and split screw conveyors since you'll just clog even mk6 belts pretty easily and you don't center the production of screws just make them next to the machine that needs them and with these two rules screws become much easier to handle
i found out about the building coloring thing only after oil
dont you have to research the coloring ?
That’s a ‘git Gud’ issue
Imagine skill gatekeeping satisfactory. Be better than that, it's not darksouls
maybe its because theres a total of 1 recipe that need screws in my factory
The fun is to learn we all struggled with screws at some point
what's wrong with them?!
With screws?
yeah
Anybody knows how satisfactory handles rounding in machines?
Which numbers actually represent what is happpening and which are approximation?
I have machine setup for 237.037% that turns 44.444 + 88.889 items into 13.333 items with production rate of 13.333
they clog up everything
obviously these numbers don't add up, so some of them are real whle other are aproximation. I want to know who is the boss here
never happened to me
Quantity needed for modular frames is much larger than conveyor belts can manage so they are hard to handle, clog stuff and can't be manifolded to a single line
Yeah you haven't build a heavy modular frame yet
I'll show you something
Make the screws next to where they are consumed
already did that
DONT MAKE
still i hate screws
all those lines of screws in my screenshots feed just 10 manufactures now imagine 50
Am I the only one who never struggled with screws?
automating reinforced iron plates (yes we know you can make them with rubber and steel rods)
well cuz frames are needed to progress in the game, they are the most challenging part to create by design
As I have never build anythiong with them xdd
same
no
exact same reason
I can uinderstand reinf plates
they are early
but I have never made other stuff that requires screws by default
you are aware that a single manufacturer that makes heavy modular frames without overclocking eats 240 screws a minute, right?
people are just bad at math and can't understand that their mk4 conveyor can't move more than 480 per minute
Yes
I’m they are very easy to manage
2,5 constructors that make screws
for 1 heavy modular frame
hi they are very easy to manage
Why do you do that to yourself
if you upscale that to like 10 per min you consume 2400 screws per minute which you have to transfer via singular belts which is super cost inefficient
that makes 25 constructors and atleast 13 mk4 conveyor belts if you want to create 20 a minute
You make them right before they are consumed
Steel screw alt makes it brains less
i have nearly 13.5 constructors for 7.5 heavy modular frames
i dont i have an alternate recipe that needs
- steal pipes
- the white ish beams
- concrete
- modular frames
just unlock it then harddrive hunting is easy
then why do you say screws are easy to manage if you dont manage them
The clock is the most precise number displayed. The input/output numbers round a bit of decimals that are actually used internally for calculations (4 decimals on the clock). So, if you're unsure, you can always math "base number times clock" to check how precise your numbers are.
Still, with this level of clocking precision, that leads to having maximum one more or less items every few tens of hours per machine... Not a lot ^^
well that being said i myself use basic recepie for heavy modular frame
i never said theyre easy to manage
sorry other dude said that*
i personally enjoy large number of belts and all those screws flying by but saying they are easy to manage is a flatout lie by people that enjoy feeling better than others in video games which is very sad
especially when it comes to sandboxes
thanks. And is clock trueth or also aproximation? For example if I want my machine to work at 1/3 officiency, slock will say 33.3333% It it really 33.3333% or (33+1/3)%?
I know that doesn;'t matter*
The clock rounds to the 4th decimal. That's the precision limit ^^
So 33.3333%
Literally just explained how to manage them
Mostly these are people who enver built past tier 1
we should put a sign on screws saying AVOID ITEM IF POSSIBLE or something
I mean... It can matter, but it requires very delicate/precise setup to make any meaningful difference xD
you only pointed to recipe that creates them. And making them is not as issue even with basic recipe, since there is a shitload of iron
You could do that for every item that stacks at 500 and isn't concrete ^^
They're all required at pretty high speeds (thus the stack size)
you still need to get them and have space for that
which is cringe.
And if you are pointing to alternative recipies for screws why not pick alt recipe for thing that want screws?
Thats not really true. You can't skip wire/quickwire.
well quickwire is also annoying when we are talking highspeed connectors
And recipies with them at least save you a bunch of otyher resources. Advantage that scre recipes don't have
210 a minute is quite a number as well
I don't know. I had a blast making my 7.2k quickwire factory
now my issue with quickwire is that catherium is scarse
with 5 trains for moving it around
why not just put more bogeys
it isn't if you mix it with copper and water
2 pure nodes of cat + copper + water = 7200 quick
we can tell
yeah but my issue is not the amount, i can make thousands of quickwire or whatever but i dont like relaying on nodes that are scarse the best place for catherium is a goddamn cave
I’m dont think you read my comment at all
-make the screws right before the are consumed at the machine
That’s it, there a recipe that makes it even simpler
which is why im never creating nuclear powerplant uranium nodes are in such stupid places man
what do you mean? I've never took caterium from a cave
i mean that there arent that much catherium nodes in the map
I have read it and even answered it
"this doen't fix issue with taking a lot of space and moving it"
if i could i would only use copper, iron and limestone whole game
if your assembler or the big 4 input thing requires 200 screws per minute - under / overclock your machines so they will make 200 screws per minute
why do yall say they clog?
but you realisticly need like 3 for the game
imagine getting to automate foliage harvest so that biocoal actually becomes useful 🥲
there is more than enough of them in map
i disagree i want every node of every resource on every square kilometer idc
I am using half of map for my stuff
It doesn’t take up any Space with the alt. Absolutely not reading anything
w/ever you say. Can't argue with litteral wrong statements
I’ve made incredibly compact modular frame systems with bolted plate and frames so possibly you don’t know what you’re talking about
send em over
damn you are so good at this chill sandbox game man shoutout to you we could never quite an achievment
If it takes less space then my FUSED modular fram factory, I will agree to be wrong
that's unfair. If he really can make compact shit with screws, thats cool AND he wins arguement with me. It's not like he is just flexing out of blue
the alt recipe makes 260/min screws from a single constructor and all it takes is a tiny amount of steel
he is talking about skill diff in satisfactory which i personally hate with burning passion
I think skill diff is cool
I admire people who can build better factories then myself
albeit that like 99% of people
theres skill diff with designing factories and theres skill diff with architecture / decoration
entirely different skillsets though
to make a good factory you need both
so we can see them as one skill - building factory
a good factory is one that is efficient
a good looking factory is something else
but they are absolutly 2 different things
efficient factory is one that is efficient
I can make 2 factories - one with strict lines, foundations and clean design.
Another with intersapting belts, inside the forest e.t.c.
They will have identical yeild, and worse looking one will be more efficient, since it takes less space
But I think we all agree, nobody would call it "better"
so good fact = goodlooking+efficient
This can’t be real dawg
I’m 4 biochemical sculptures short
I’ll just roll back to an earlier save
send some iron and steel into this baby and it spits out bolted frames https://media.discordapp.net/attachments/1393068256214122637/1393093916668198922/image.png?ex=68903dd0&is=688eec50&hm=de63b7238895249efcb6e505368e241438ab134aa36479d9f7cc11729ec826ee&=&format=webp&quality=lossless
damn thats good
I had to retool it for 1.0 since i had to use a different plate recipe, but it's almost 10 mod frames pm from this?
we were talking about screws in general.
this uses bolted plates and bolted frames.
both screw heavy recipes
You can do similar with it.
though with that recipe I do prefer the encased one
!wikisearch bolted_frame
heavy frames on the other hand want 240 scres
look at the screw recipe.
same with the Bolted Iron Plate alt.
uses lots of screws, and is very very convenient and compact
LOL
15 RIPs from one machine vs 5
wait a sec. 3 reinf + 56 scres
default is 3 reinf + 12 rods. 12 rods are 48 screws. It's just worse
it's compact. Which is a great trade off for a handful of screws
and I seem to recall a bunch of people bitching about it taking up so much space
Don't know who those people were really.
Well, that was I
But I was talking about reinf frames
ofc T1 items will not take any space
use them in conjunction with other screw recipes.
that's usually teh trade off with screw recipes. Compact
And I still said thats cool design*
and you do need modular frames to make Heavy Frames
whats "teh"?
the*
steel beams
any overcloaking / undercloaking needed?
lots of clocking changes. But that's pretty normal for compact designs
I could clock it less and output less too,
I think everything is 200+% clocked in there
Wouldn't it be even more compact (and simple) to use steeled frame? Potentially with Iron Pipe
Then whole blueprint only need iron as input
no need to get coal
bolted frame outputs almost 2x as fast per machine
And that only a bit more input mats
Iron pipe is a bit of a trap unless you just have ... buckets of iron laying around.
well, thats actually true
using a handful of extra screws is nothing compared to how much Iron pipe chews through iron
But is it overslockable?
i didn't do the math, but maybe there is more room for clocking in other design
Not sure what you mean by 'is it overclockable' ?
I don't think chewing through iron is an issue. You have alot of iron on the game
you saidd you design uses some over/underclocked machines. So it can only be spedup by 2.5/max_overclock
you do but ... it's 5 iron per pipe vs probably 1.5 iron and a bit of coal per pipe
well I could clock it to 100% ish too if I wanted? I just wanted to make as much from as little space
it doesn't have to be clocked at 200% +
personally I just OC basically everything. I like compact factories
Steeled frame is pretty good
If you want to do iron pipe then I recommend using the pure iron recipe for a lot of iron
how do you have problems with iron
@dense violet thats pretty good, ngl. But I personally prefer not getting coal for all that.
iron is very often next to coal.
and iron pipe uses 5x as much iron as the base recipe with Solid Steel. Coal is extremely easy to get
and this way I can output 5x as many frames with a drop of coal
I, personally, think iron is a trash resource that should be consumed like water and tossed away
and I think Iron Pipe uses too much iron xD
Copper Alloy? yeah drown that recipe in Iron. Use it all up. Iron Pipe? Pass
Oh wow I have not played this game in a long time
I’m about to save the day guys
Didnt you start like 2 weeks ago?
Hmmm, did you try console commands to reduce render distance and LODs?
No, but at this point I think my laptop is so garbage that will
Not help
There's Steam guide for Satisfactory - Big Optimization Guide. A few commands there might be outdated, but most still work, and you can add the ones you like the most into Engine.ini.
And it has link for Potato Mode, mostly for inspiration, but I found some LOD stuff there too.
how do you open the console btw?
` key (~ to the left from 1)
#screenshots message easily one of the best game I’ve played man
First one I 100%’d
Just amazing
Congrats!
im not using an english keyboard its located somewhere else but thanks
One of my friends mentioned ё key.
So far i finished Phase 4 before release, now slowly getting through story, on my way to phase 5.
its next to my backspace (german keyboard)
Yea it’s really fun to finally reach the conclusion of the story
And the final send off is very satisfactory
the game has a story?
i thought we are just landing on a random ass planet and have to build a space lift or something for ficsit
That’s the story lol
Check this out, hopefully something helps.
https://satisfactory.wiki.gg/wiki/Debug_console#Accessing
You should read and listen to the messages ADA says
the only messages im listening to are the mam ones
That's good too!
(List of the ones she already showed you can be found in the Codex)
I beat the game with ~~ 216GW power consumption
I'm aiming for 1/3 of that, we'll see how it goes.
Just don’t build big lol
I have more like 100 particle accelerators in my world rn
Exactly what I do, my goal is kinda tiny plan of 5-5-1.28-1.
5 pastas per minute
5 red printers
1.28 servers
1 warp drive
Oh lol
So you probably don’t need to automated the biochemical sculptures and AI expansion servers
They’re 100% space elevator parts
I will, that's my goal.
The only thing you might want to increase is the ballistic warp drives
You can sink them for a lot of points
I see
@vagrant ivy how the hell did you manage to get more consumption than max consumption
Endgame machines are weird
When you fully overclock+ sloop the last machine if yk yk the power can fluctuate between 6 gw and 26 gw
im far from that point of the game lol
Normal lategame stuff
Why do half of my signs just turn red?
I dont have enough power or what?
Nevermind I fixed it.
is there a channel for blueprints or something
there's no file sharing on the server
how many HMF do people usually make in the first factory for it
is it worth automating nuclear power?
or should i just stick to fuel power (will be using t2 fuel )
i have 4 per min atm and it works fine
yea i just figured ill do that aswell because im kinda getting limited by only 480/min belt
If you enjoy building and automating forr the fun of planning and making it, go for it. If all you care about is power, fuel is fine.
maybe ill just sloop the manufacturer so i get 8
probably gonna take like 600mw or something but eh
its not because of automating or something im just worried ebcause of nuclear waste
You can turn uranium wwastee into plutonium rods and sink theem, no waste.
dont i have to transfer them off to a random island so they dont contain my entire game with radioactive shit
Late game shenanigans
My game just crashed but autosave saved my butt
It saved the game 12 seconds before my game crashed
Nope. Radation is pretty short range. Myentire nuclear proddduction facility is highly radiactive but all I have to do is run for 20 seconds and I'm safe again.
auto saver is indeed such a life saver
@limpid cairn You make uranium rods, and burn them in a reactor to produce uranium waste. Then turn uranium waste into plutonium fuel rods. Then you just send those rods to th awsome sink and they are gone. If you automate filters and put them into the dimensional depot you can spend hours next to a pile or uranium and be fine, just grab a stack of filters every now and then when you get low.
wait i thought you cant put radioaktiv waste or rods or whatever intot he awesome sink
i might actually go for uranium now
You can't put byproducts into the sink, but plutonium rods are an exception, those can be sunk,
okay thanks
how many carts can i add to to my train max while keep it running at a resonable speed
Good aafternoon
Not 100% sure but I think it was 3 or 4 because uphills become a problem if more get added.
alright
depends how steep your ramps are. 1 engine can generally do 4 full cars up a 2m ramp
Just foundd out I have more signs than foundations in my world lol
15.287 foundations aand 18067 signs 😛
WHATS UP CHAT
lol how do u check the no. of things u have placed?
Counting one by one will take a while in this case lol
efficiency
You can use the delete tool to filter and select the machines, in the top it will say how many are selected
chat im beginning my first time playing satisfactory
Is biofuel limited in a world? There is a finite amount of it? I am just curious because i find it funny that unlike in real life, the fossil fuel seems to be infinite and the biofuel is finite.
theres infinite amount of biofuel dw
It's technically limited, although there is so much you would have a very hard time depleting the map of plants.
Yeah ok that was what i was expecting
you can technically kill enemies and process them into biofuel
especially with sommersloops you get a shit ton
oh yes i forgot about that
Ah right, I always forget about that
so it does is renewable even if the conversion rate is painful xD
literally done that to finance my biofuel to generate energy lol
also lizard doggos give biofuel
I think with loops 1 alien part can be turned into 300 liquid biofueel
So... 1 alien part should be able to fuel a biomass burner for 2 hours. Thats actually not bad.
You can upload your saave to satisfactory calculator
It shows aall your buildings and all of the items you have or have not colected like slugs, spheres etc.
did you calculate sloops?
Yes, slooping everything
Well, not packaging it since you can't sloop that
can u link the calc ur using?
also do other ppl encounter this bug where ive destroyed the gas releasing things but i can still see the gas? it doesnt hurt or anything its still just visually there for some reason
Actually I think i wwas too low. I didn't use a calculator, just did the math by hand.
1 Remains -> 2 Protien -> 400 Biomass -> 400 Solid Biofuel -> 533 Liquid Biofuel
533/2.4/60 = 3.7 hours
Correct me if I made another misstake in tthere anywhere 😄
how can i build blueprints that i saved in a oder map?
i mean like ive build the print on a creative map, but i wanna place it on my normal map without any cheats
Is that normal if my rail junction texture fight?
why wont they allow us to dupe ;(
If you could sloop packaging or unpackaging you could dduplicate 1 can of anything into an infinite supply.
I just want to sloop my sloops
Soon my first 100 hours in Satisfactory🎉
same
You can with the right alt recipes 
Though, in the case of Wire and Quickwire specifically, you often end up swapping one for the other 
LOL, slooping a 250% machine making biomass from alien protien outputs 7,500 items/min. I need a Mk 8 belt for that I think...
Some things can't be done without wires
AI Limiter
HS Connector
CIrcuit board can, but alt recipies require similar amount
Computer can be done with oscilators but they require similar amount of quickwire
I've looked first 4 on wiki and they all wond work. Won't check further
how should i split aluminum ingots into casings and sheets?
equal is good or more sheets?
depending on your plans
equal is doos enough, but USUALLY people use more casings
I don't quite understand why you focus on the specific of "can't always avoid using it", but yeah, you can't always avoid using all 500-stackers... The premise was "AVOID IF YOU CAN!" 😅
My point was that statement is not true, since you shouldn't avoid any 500 stackers except for screws
Avoiding screws make your life easier. Not becaus screws are 500, but because of multyple factors:
screws are replacable
alt recipies are better. screws often take a lot of beltspace
There's plenty of reasons to prefer avoiding them, if one doesn't like dealing with high-throughput items (like the people in the prior discussion). Aside from Concrete, they're all required in numbers similar to Screws
The fact that they stack in 500 is just to help manage the high-throughput involved with those items (imagine how many trains you'd need to move a Quickwire load if it stacked in 100s vs 500s)
What is the best fuel for jetpack?
Packaged Liquid Biofuel
I think I'm going to use extra screws whenever possible next save because I don't like playing games on baby mode
early game its liquid biofuel but later its rocket fuel or ionized fuel
with blueprints there's really no reason not to give each manufacturer its own little screw constructor or whatever
The beltspace issue can be solved by direct insertion, but yeah, there are very few benefits for using screws, which is not true for other items which are also a PITA to move
dont even use screws thats the better idea
That is simply not true.
all screw resipies are in trupple digits (sxcept reinf iron plates) and for quickwire there is only 1 recipe in tripple digits. Items max at 160 and 390 respectively. Difference between median screw throughput and quickwire throughput is way higher then between quickwire and alumun casing for example.
For regular wire there isn't even one tripple digit recipe. it's avg 40 or smth
@sterile blade
hive mind nonsense, use the recipes that you find fun 😄
i find everything fun that doesnt involve screws
Wasting both space, time and resources doesn't sound fun to me
oh have you used up all of your space and resources? that's impressive
So basicly wire/quickwire and scres` throughput are not comparable at all
even though they are both 500 stack
Wire and quickwire are used in insane quantities only for buildgun
here I was thinking the map was so big and full of resources nodes that a normal playthrough could never use them all
So before you had external storage you had to bring that shit with you and that would be ass with train stations costing 500
I love when my unlimited space factory goes so far that I start building ove other resource nodes
That very frerquent problem
so yes, space is limited
i forgot why people hate screws
build up
But if we're stressing over the limit that means the person has used all of the space. Right?
thats not pretty
I want to be able to see all my shit at once
but thats only a preference
giant circuit boards are?
what
More space = it takes more time and effort to fill that space.
Stop being deliberately obtuse
when do we get throughput monitors for conveyor lifts
when they become less pointless than the throughput monitors that already exist.
which technically would be very easy
Ask on the QA site and maybe we'll get them next year 🙃
awewome shop
sounds like someone needs to spend more time with the blueprinter and less time worrying about effort
😄
It's still more blueprints to build???
seting up my first aluminum factory, i have miners with 600 coal and 600 bauxite , they can't output more than 480 since i only have MK4 belts.
i have made 5 refinery to make Silice and Alumine. turning off 1 of them.
i did the same for aluminum scraps (5 with 1 turned off).
my brain just frys with water put back into the system, how many pumps shoud i have total for the system and never stop production (with the 5/4 refinery.
don't argue with him. he's clearly ragebiting
keep the fresh and waste water split, don't feed them back in
I'm just rejecting all the screw hatred and goal post moving 😉
like this #1347741162018046083 message
blue is fresh , red is waste
calc is very easy. (number_of_ref * ref_input - number_of_ref * ref_output)/120
more like how much fesh water do i need
figure out the total amoutn of water the solution needs, then subtract the waste output,
Because the reality is the map has more space and resources than your computer is likely to let you use in a single save so it's really just about what playstyle is fun not about "efficiency" or "running out of space or resources" or whatever
yeah don't argue with the people saying space is finite or screws are 'bad', it's pointless and you can't educate people who don't want it
option 2:
buy som ealuminum for tickets and make better production#screenshots message
basic recipies are very difficult
?? all the recipes have fluid byproduct
so?
they'll have the same problem they have now. It's not a solution
is just my Pea brain isn't made for that much back to back math.
with all other factory i have so far a SINK is enough to keep going but there is no SINK for liquids, making aluminum a lot harder cause i have to use it all
I like to use wet concrete or pure [metal] recipes when I need to get rid of output water but you can also recycle it back into earlier steps for alu stuff
or i could make a tower of like 900 tanks but thats stupid
it's very easy
go into #math-and-meta
I'll take you through it
you can write in your notes in game (to keep track of inputs outputs), and you can press 'n' on keyboard to open a search menu that also functions as a calculator
Anyone have some advice to build rails on slopped fondations? I usually suspend my rails into the air but i wish to build some on slopped foundations rn and it is clipping at different places.
ok
build foundations the whole way up
in general, you should have a leading line of foundations you put your rail on to keep them tidy, you can delete them after
I don't see how it is supposed to solve my problem
they are already on foundations
post some images of what you're tryign to do exactly in #design-and-architecture
@rigid adder #screenshots message How did you get your train ti spiral so nicely? is it big and small pillar frames for measurement?
I can send you blueprint
Whatever is close to triple digit is worth some "special care" in logistics imo ^^ (above 80/min or so). Ofc, there's more and less extreme scenarios, but overall I think it's fair to say that 500-stackers need some care (ie: using some "special" designs easily allow some logistic benefits, "screw Constructor behind Assembler/manufacturer" being a classic example)
Alright
but basicely for any spical you make central pillar, go out X and up N every rotation
closest loot would be 3 out, 2.5 up iirc
it's very easy, you just keep making 90 degree turns on foundation ramps.
there's many videos online about it
Well? I can't ping you there because of your name
I see, I have been going way to far out with my foundations
I think this has been addressed once... You could try looking for the info in the stream archives on YT (they save snippets for each question, making them searchable)
I can probably makea bp for myself, I think I've got the idea thanks guys
I think i found a reddit post explaining how to do it
Quick question: if a drone uses uranium rods, does it hold onto nuclear waste, or doesn’t produce any waste like other fuel types?
No waste. Transport doesn't generate it, only power plants do.
I don't actually know the answer but I'm imagining it works like how birds treat my car when I park under a tree
Unless burned in a reactor, uranium and plutonium rods produce no waste
Downside: the more nuclear fuel transport has, the spicier (and bigger) the radiation zone around it gets.
Yeah I was reading an article on one piece flow to minimize radiation
Eh, imo putting in effort to minimize radiation is pointless. Just automate filters, you'll need them anyway
The one piece is real
It will become a dangerous hazard, as it'll drop Nuclear Waste barrels from the air
yeah i wase looking at my current work XD
I feel like it’s worth the challenge to do that considering that’s what real manufacturing does haha
I was wondering, is there a point to making more than 200m3 p/m of rocket fuel with 600m3 pipes, let's say I am producing 675p/m, there is no way that it can all be used through a single mk2 pipe right? even if consumption at the end would be 675, because of the flow rate
Radiation was a lot scarier before multiple equipment slots. Filters last a long time so the main downside was always taking off my hoverpack and putting on my rad suit
"One piece flow"? 
wait, but you can haz suit and hoverpack together though? or was this in an earlier update?
you can now but that was introduced towards the end of early access
Yeah, hazmat is body, hoverpack is back
Ohh I see
Only hoverpack and jetpack are mutually exclusive
yeah
I disgree. Being tripple is only bad relative to belts. and only tripple for qiuck is needed on T5 belts. Also 150 is barely tripple
but anyways I got your point. I diasgree. Don't see this agruement going anywhere further.
Back in my days making the factory Cart-friendly meant being able to travel faster than on foot with the Hazmat Suit on 
And we had to drive the cart uphill both ways! Kids today don't know how good they have it with elevators 😆
kids today don't know how good they have it with zoop mode
Oh I can imagine.... idk what I'd do if I had to handplace the windows on my tower >.<
@stray loom #screenshots message it has to be the copper for pasta, that's always fun
Use copper alloy ingot
I don't even use zoop much anymore. It's all BPs
I am running out of concrete too often. Especially when i build rail network with tons of pillars. What beton production should i go for? I am thinking about going for something more drastic, with wet concrete or silica alternate recipe because i am tired of running out. Which is best?
Wet concrete + several uploaders
Wet concrete is great
I'm running 960/min iirc
I didn't find much use for BP. All my build look nothing like another
only times I use BP is when I need to place 50-100 identical machines for specific factory
You can make a 5x5 concrete blueprint you know that right?
should I keep making smart plates after phase 2
I still will have to color it for each factory design
And I will sometimes have to trim it
Then make a quick temporary blueprint for this lol
Ok. By the way, is there an easy method to know the difference of height between two buildings? For exemple, between a water pump and a refinery?
Last time I tried to size by counting fondations but that's not practical over big gaps.
So it is good, but meh
Place a pump at the bottom and it'll tell you how high it's currently lifting liquid
After awhile you do start to just get a feel for it. If I'm in a situation where I'm not 100% sure if I need a pump or not, I'll generally just either put one in anyway, or build the pipes and then just see if the liquid gets to where it needs to go (and add a pump if not)
Actually measuring it out is, as you say, not always super practical
There are console/debug commands on the wiki that I've used to line up heights for skyroad building before. One of those displays your player coordinates that you could use to math it out
(Though KYO297's pump-control-panel method would be a good compromise, yeah)
I think SCIM should also show coordinates when you select something on the map if you can actually find the two things you want to compare
Foundations display their height when you hover over them
Okay, so you can easily know how much lift you have with that.
But how do you know how much lift you need?
Like, how high is my refinery? Is there a simple and quick way or I should just eyeball it and with time I'll probably eyeball things better and better?😅
So I name floors in my factory after something what floor is used to. I built a new floor where I will produce alluminium from bauxite. Should I name the floor bauxite or alluminium?
You either check SCIM to get the heights of both foundation platforms, or add pumps until it's enough
Every building which produces liquid gives you a "free" 10m head lift, btw, re: "how much lift you need" (and then pumps provide 20 for mk1, 50 for mk2)
Technically you can go slightly over that, though I don't personally recommend pushing it too far; if you're right at the "real" limit it can be kind of deceptive, 'cause it may work for awhile and then suddenly start having problems
The distances are measured from the middle of the pipes, so the refinery height doesn't really matter at all, just where the pipe connection is
https://satisfactory.wiki.gg/wiki/Head_lift could be a useful read to you, though be slightly wary of the "head lift produced by buildings" graphic; there's some perspective in the shots there which can be sligthly misleading
Yeah, I'm pretty sure that every head lift source can do 10% more than it says it does, but I wouldn't recommend using all that extra to the limit
I usually stay below 105%, or even below 100%
I am, 2400 ingots p/m only 400 powder p/m 😢
I tend to go with the end product on that chain.
Just add a pump at the extractor level
Once you connect it, check the headlift
If it’s maxed out, place another pump in the middle
I kind of eyeball pumps and place one every 30-40m
Not too bad
It’s 2/min
Its hard for me to do that bc I have very very high skycraper and on every floor different resource is used. For example on steel floor I produce motors and stators.
Then you label it "Motors & Rotors" if those are your two end products on that floor.
200p/m powder for 0.5 p/m right? I haven't checked the recipe in a while
Does satisfactory have a roadmap for updates?
oh wait its 100 p/m for 0.5 my bad, so yeah 2
I also produce steel pipes, beams and encased industrial beam. It would look boring
and also name would be long
name is "Stuff made here"
Just call it boring stuff then
Alright, now you need to create a map outside every elevator door from lotsa little signs. A number followed by the icons depicting your entire chain.
Tower of bore
I also have small factories around map but this is my main factory
Not sure what happened, but all my streetlamps turned red in stead of white, I have no light switch in there xD
so i just killed one of those bean tick looking things that was stuck right where i wanted to build and ADA said "behavioural defect noted" has anyone else had this happen?
Yea you get those messages when you kill innocent animals
Try thorwing some nobelisks at it 1 at a time, or nuke a doggo
ah alr then
ADA told me to “stop it.” When I killed 7 lizard doggos
lmfao
same with the space giraffe
im only at phase 2 lol
I got called a psychopath when I accidentally nuked a doggo trying to kill other stuff
she roasts you a bit harder though
Something like this I guess? #screenshots message
also what do u guys call those things / lol
They were all walking alone and you expect me to just leave them be?
u monster 
Right !
lol
SCIM?
Also I get the message when I nuke the birds that open their mouth
It’s way too tempting to pop a nuke in there
theyre called the non flying bird lol
So they look like mutated birds
very descript
We definitely need a flying bird version
lmao i ran one over with a truck earlier
a flying hostile mob would be so cool
i would love to be gunned down
better pve 🙏