#satisfactory
1 messages · Page 189 of 1
batteries
but I can craft synthetic power shards now
It's called power storage and it's not a battery. Please stop confusing people with wrong names
power storages. it's basically a battery
so what you wanna do is: use biofuel generators to charge up a few power storages, connect your fuel refinery to the power storages so they can work and produce fuel and then hope for the best
I will stop confusing people if I can remember the name of the building, which I didn't
it's always good to have a bit of power storage ready
Biomass burners don't charge power storage
alr thanks hopefully the satisfactory gods are on my side
oh no
bummer, coal then? I remember my first coal plants being unreliable
😭
so you gotta use biomass burners to make coal generators run and charge power storages lol
when you reach fuel you basically will never have grid shutdown unless you really try for it
and once everything is done, make so much power you don't have to worry about it anymore
I don't use power storage at all. Except that one time I needed a single one to fix a bug
You need a Generator that generates power even if there are no machines using that power
or you under-plan power production
😭 idk why it happened its driving me crazyy
14 rocket fuel generators for each blender
just build some when the blue line reaches the grey* line
or build so much every now and then that you don't need to look at the graphs anymore
like i do
yeah im thinking of switching to turbo fuel from regular fuel
the phase 5 buildings eat 10GW by themselves lol
Why are so many people talking like you unlock rocket fuel and ionized fuel as soon as you unlock fuel generators. Talk about confusing people
good thing I had those rocket fuel set up
you should. and use the recipe turn heavy oil into fuel with packaged water
it's an alt-recipe
It's usually easier to just build more fuel
Is there any way i can turn off the day/night cycle? i really hate it being so dark
SkyUI mod can do that
Someone once said that there was a console command too but didn't provide it so idk
mods. But night only lasts a few minutes
10 minutes standard
some areas are pitch black during the night
Innit like 5-10 min/h?
just stay in your base if you don't want to get eaten
in factorio you get NV device at least lol
building in complete darkness sucks
But I just installed SkyUI, set it perma midday and it's cool
B for flashlight, helps a tiny bit
buy flood lights
Turn off lumen
yea flashlight for sure lol
im building on a flat big surface
bro I unlocked so many things I don't know where to begin (phase 5)
More floodlights
Materials for mk6 belts
yea I'm on it for sure
just the orange triangle stuff idk yet
ok now how do i do that
same. phase 4 felt really tedious out of all ngl
Instal Satisfactory mod manager
already done
I did phase 4 objectives in like 1 day. but more than a week for the milestones
Ficsit.app, install SMM
already done
Then search for SkyUI, install and start game
im ingame with the mod enabled
Ctrl+L
I wanted to say ctrl+k but it might be l
Then choose a time, and hit that big pause button, and you're set
The keybind is in the mod description anyway
You do have to enable it each time you load the game
Do you? I think mine just works
As in, you need to set the pause time every time you load
Mine didn't
You on linux?
I mostly used skyUI to disable mob spawning, I didn't mind the darkness
No just steam/windows
Then idk. I'm running the same
I had to turn it on everytime I loaded the save
It was a multiplayer though
So that could be a reason
That might be it
as you should, doing the same thing
This game lacks inventory slots early game
yeah and inventory becomes more or less useless once you have alien depots
It's needed when you dismantle a lot of BPs lol
Yeah, but you do need the upgrades for the depot if you want it to be truly useful
Imo, not worth it for 1 stack of Reinforced Iron Plates with a loading time of 15/min
And you can't automate all of the needed parts before you have manufacturers
So a lot of handcrafting
-# silence
yeah true I forgot it's pretty slow/limited at first
personally I farmed as much spheres as possible to unlock all the tree
game totally changed after that
Man you need so much steel for phase 2 and 3
I didn't even realise it
you get better recipes for it
Please?
Are hypertube junctions/branches broken? I cannot get ANY to work for me. pressing "e' does nothing on anything I try to do.
Thats weird. What phase are you in? Is it in the library and maybe not selected yet?
You still need so much of it
Like 12 foundries
how do i make perfect rail inclines
build on foundations
i use liek a support with double ramps now
spire coast has one pure fuel source, good for my rocket fuel en masse
maybe show what you mean in #design-and-architecture ?
in the picture you can see itz very inconsistent
We've unlocked all Milestones
and no it's not.
wild. hmm. Try reloading already I'm guessing? I vaguely remember hearing about something like that before happening and I don't remember what the fix was.
Already reloaded, yes.
Bummer. Try checking in #1038092680493801533 and see if anyone else had the problem? Maybe if so the same fix will work.
Quick question. Is there also a priority splitter? I saw the merger
smart splitter
the merger is basically pointless
I despise fluids with the bottom of my heart
They are very simple at their core. What are you trying to do?
fluids are simpler than belts
I wouldn't go that far xD
make a post in #1038092680493801533 with overhead images of what you're setting up. I can help you fix it
ok
if you've made a satisfactory tools plan for it too, link it
Okay but here's the thing. Can I use a smart splitter to tell it to send 1/3 of the iron rods to the left and the rest straight?
that would be a ratio splitter and would break 90% of the problem solving and design of the game
how you manage that is with machine clocking and selective merging
or load balancing
You don't need a smart splitter for that, just use a normal splitter and a merger
actually a regular splitter will do that most of the time
in yoru example is the way forward using 2/3 of hte iron and the way to the side using 1/3?
Yeah that's how I normally solve the problem just wondered.
Not sure what you are saying but I think we agree?
oh prob mis read xD
Lol that akwkard moment when you think you have done everything right and after hours find out you didn't hook up one of your blenders to the power gens
ooopsie now I have major sloshing
anyone calculated how many rocket fuel gen you can put on a single pure oil node
Hello. My game keeps crashing 60 seconds after I log into the game. I've been told to lower the conveyor belt FPS in the settings, however the game won't let me change this setting. How can I fix it?
Depends on how much rocket fuel you are making, different recipes have different yield
with nitro you can get 2400 rocket fuel per minute
For nitro rocket fuel you get 2400 rocket fuel which requires 576 gens at 100%
I forgot the exact number of fuel use at 250%
multiply no?
No, you need less gens total, so divide
I mean a 250% gen would use 10.41666675 rocket fuel pm no?
I thought we were talking about number of generators
One splitter and 2 of 3 outputs enter a merger
so that's 230 generators at 250%
But sure, yeah
yeah we took a different path I think lol
230 generators from a single oil node that's op
It's fine, infinite powaahhh
that's where blueprint will come in handy
Yeah that's how I usually solve it I was just thinking of they had added a new part I could make my belts even prettier
load balancing or clocking also does it shrug
For rocket fuel I found it was easier to use 240% which makes each generator use 10/min but that's just my preference for working with nice round numbers where possible
good idea actually
Been playing for 6 hours straight is that normal?
I disabled the warnings
can we make all math classes require you to play satisfactory
take too long and too basic a math
yes but satisfactory
I'm not sure you realise how full math curriculums are 😛
On the low side 😛
New to gaming addictions?
Haven't been this addicted to a game in a while.
But it does fade away after 2 weeks which sucks
i got a achivment for bouncing on a space giraffe, what does it look like? i was just playing and got it
If you don't burn out you can spend a lot more than 2 weeks in this game
Burn out is easy when things get more difficult and large
cant image spending that much on this game..
When it gets to double digits it's time to go outside and touch grass. Not for long mind you, there is a factory to run and FICSIT only allows 1 microbreak per day
It's the big tick, elephant pegniun thing lol
I have spend over 200 hours on this game so far and I am sure many people here have spend FAR more
the weird looking tall one?
Yes haha
I've only got close to 100
i did not bounce on him
How to change prefered fuel for my jetpack?
I want to change it to coal
Bc I ran out of solid biofuel
press the cog on the jetpack slot
but you cant change it to coal
jetpack can only use all type of packaged fuel and solid biofuel
Oh thanks. I will have to unlock packager
Yes, than you can make liqued biofuel, which is great 🙂
Can you use drones to pick up uranium ore?
you can pick anything with drones except fluid
So they don't break or anything, get iradiated?
no such thing in this game
i spent close to that in my first two weeks playing..
Should be my last in game night in Phase 4! So hyped.
No work or school I assume?
Congratz! Phase 4 is tough
yeah
I am only 1/4th in
it was during my break
Ahh yeah that makes sense
thanks! All the years I've played this is the first time Ive gotten around to actual pasta lmao
I also got further this play through than before. played years ago and didn't go far past coal before I burned out
yeah this is my third real attempt but Imma do eet dis time haha.
Yeah! You can do it! 🎉
I'm trying to find the best spot for my next factory which will produce Electromagnetic control rods and magnetic field gens
Swamp is OP for that. Itt's just depressing to build in haha
The beauty of it is that when the field generators are made it can just focus on making control rods that I will later use for power plants
Swamp you say... hmmm I haven't ventured there yet
If you have a really REALLY long pipeline and its all flat to the ground no elavation changes, will the flow rate stay the same or does the flow rate go down the further the fluid travels?
nobody in the world talks about this i have no idea
yeah it'll be fine as long as the input manifold works
IT stays the same
okay cool
though generally it's much easier to bring solids to liquids
Be extremely well armed when you go lol
. Its generally flat but it has every resource basically in a circle around it. there's even nitrogen on the other side of a hill. And tons of it is pure
I have made peace with the beasties. They are set to reactive 😛
It's easier to transport solid materials to where you want to use the liqued than the other way around
Lol don't know what that emoticon means
big brain. Smart thinking. Compliment to a good strategy.
Ahh thanks 🙂
i have a question about pipelines but its difficult to type very much easier to speak it
Is there any way to actually have this branch off to the right? (travelling on the right)
soz that I'm about to put my head on a pillow :\
I think you can flip it around but I haven't really messed with hypertubes
OH IM A DUMBASS
I want to connect two places with trains, are trains network meant to be build with one straight line from point A to B, our should I make a loop that goes from A to B and B to A but there will be on rail for going from A to B, and one going from B to A.
It seems both are possible since I can make the train go both ways by building two locomotives. But maybe only. A straight rail will be come a problem later if I want to develop the fret further?
well that's aggrevating. I wanted to put some water extraction in the little lake north west of the blue crater, and there's a quartz deposit there under the water that I can't seem to harvest, so it's just blocking me
most people make loops
two lane rail, like a road, is generally simpler. Have stations on the side
technically 2 lane rail is a loop. Just a flat one
Is there punishment for nuking lizard doggos?
Yea that’s broken
You can’t remove it
There should be, your soul darkens 😦
fuh. I wonder if SCIM could help?
Yeah that what was I was thinking about when I was speaking about loops. I don't intend to make the thing circular for no reason.
But thanks for your advice on this, I will go for the loop (or two way rail, however we want to call it).
If you don't intend to use the time for more than just 1 train going to pick up a resource going back and forth you can do a push pull setup but in general you will want to expand your train network over time, a double line that loops into itself always gives you more options down the road to expand
I think so yea
I wish there was a lighter metal color, the crome is just too dark I want a nice brushed silver
Back when trains were firsst releaseed I built a single track system all around the map which worked great because trains didn't have collisions. When they added collisions I loaded the map and trains were flying through the sky everywhere. Was a glorious mess to fix.
Hello i just started the game , can we swap between items in the hotbar with the mouse wheel is it possible somehow ? I know you can switch between different hotbar , but i want to sccroll between items inside the scrollbar ! thanks 🙂
I’m don’t think it is possible but I may be wrong. You can scroll to swap between items you have equipped in your hands slots tho
If I just use the mouse wheel it swaps between my items in my hotbar. Alt-scrollwheel swaps the hotbars themselves
hey all - coming back to satisfactory since 1.0 and am tinkering w/ auto-connect blueprints. is there a way to get power to autoconnect? i haven't been able to get it working (belts are easy enough, but power ... can't get it to work)
Power poles won't autoconnect sadly. Just have to make your blueprint has everythign connected to a single pole so it's easy to connect them.
boo 😦 ok ty
hi chat! question: for those of you who come from factorio, how do you deal with the 3d space? i am struggling to feel good about my platform placements and making my factories neat. cause with factorio using underground belts was the best way to cross belts. but here i’m struggling
i say “neat” but i know it’s not gonna be perfect. but id like everything to be on a platform atleast but with elevation changes it feels weird to build 10m above ground and such
You can do what I did and just give up and spaghetti belt everything. For actual neat solutions someone else will have to chime in.
@eternal geyser The big tips are:
- Build on raised foundations to get a flat 2D base anywhere
- Stacking belts is fine but don't overdue it; mix of several 2 high belt stacks does fine.
- Designing production lines in 2D is easier to keep track of; then stack multiple identical layers for 3D space savings.
You can just ignore it. I build most of my factories on a single flat foundation platform, and the only verticality are eventual belt stacks if I run multiple in parallel in a tight space
The other big change from Factorio is to build multiple stand alone factories spread across the map since the resources are spread out.
I personally have a small belt floor inbetween my production floors that is just pure sphaggetti. It keeps the chaos hidden
@eternal geyser This is my version of 'neat' by building solid platforms and connecting them.
#screenshots message
yeah that’s another thing i’m struggling with. since there’s no building violence, building cross world factories is totally normal. but i’m just not used to it so it’s crazy to me lol
How far into the game are you?
It is a bit confusing to think about which items to automate. I personally seperate items into a
- items used to build machines, factories (always fully automate)
- items used for combat or rarely in MAM (maybe don't automate)
- items for space elevator (maybe automate or just temporarily automate)
So that #1 category I build factories for spread out on the map uploading to the dimensional depot. But the other categories are more flexible.
So you kinda just work through your list of items making factories in each tier to get all the #1 set built.
yo guys i want to ask you doing one mega factory for everything and you getting materials with train , or tractor or with conveyor belt on one place or you doing mini factorys and you pringing final item ?
Early game I did a mega factory as it was easier to keep bringing each neww ressource in. Later I transistioned to lots of mini factories producing one item and shipping them around as needed.
I’m doing Mini/medium factories
i have everything to tier 4 now i need to get resources to elevator and i have new things so i minding how should i do new factorys
you know, now that i upgraded my power plant, i don't feel so bad about spending so much time on it lmao
i did some math and apparently the particle accelerator i want to build will eat 6000 - 18.400MW
finishing tier 3
Hangry machien
2 powershards and somersloops
for uh.....2 nuclear pasta/minute
Damn, what did you upgrade your powerplant to?
Gotta love the rates
i built a 220GW rocket fuel power plant... and honestly i need more power, so i will make make an 800GW nuclear powerplant
Because why not lol
because idk how much power i will need in the last stage
and having one machine eating about 20GW is a bit of an issue
me chilling with my 2×32 Coal Generator setup :3
especially since i will need a lot more of those lovely things
Yea, and all of the funny sam stuff
as soon as i automated all the things i need for phase 4, i will start building nuclear power plants
Nice
You get more unlocks as you progress that can help with organizing things. But making a logictics floor to seperate out the belts and machines does seem to be the neatest looking
it's a bit of an "oh shit"-reaction after this little bit of power draw spike
I'm guessing it isn't really viable to make 'permanent' setups for space elevator parts before oil power?
Yea
i mean i did
every phase got a new powerplant though lol
Infinite power, infinite time gives infinite production even with 1 machine.
i dont have infinite time jimbo, humanity is counting on me
Didn't you say earlier that this is your first playthrough?
I just got up to that point I'm not sure if I should just keep using my big coal plant till I get nuclear or go to fuel/oil, do you know if there's a difference big enough for it to make sense
yes
You got further than I ever did
I've never made permanent space elevator productions. I just automate all the basic parts and then use "temporary" setups for the space elevator stuff. Though I suppose we'll see if that changes in phase 5
setting up coal for phase 3 is gonna make you crazy. i needed 80 fuel power plants to get past phase 3 and get phase 4 started
I also do that lol
im a factorio player. i just beat space age and that was 166 hours. i got patience lol
Oh nice
i just wanna beat satisfactory because i want to say i did it
Lol
this game also has a completion rate of less than 5% lel
Greetings
Hello there
I just setup a massive area with a ton of coal gens and only ran 1 space elevator item at a time cos I didn't have a lot of materials to work with, I finished the third a couple hours ago and haven't touched the fourth yet
Yeah, no sh*t with those complicated lines
i figured it would be low, considering i saw the other day that less than half of players even make the space elevator
well as in all factory games, your biggest friend is "it's too slow? simply build more"
For a while I had the achievement for beating stage 3 but not for building the elevator because I've been playing coop and my friend was the one that actually placed it
yeah this game isn't for everyone. it honestly even tests my patience because the building doesn't feel very nice tbh
i prefer building a small thing and just copy-pasting it all over the area i want to build in, this game doesn't really let me do that lol
ohh oof
thats a shame. i love this game
currently feeding my starved AWESOME sink
Interesting. 32.3% make the space elevator, but 33.8% complete phase one. So once people make the elevator they are hooked, and those that never get there just quit. Amazing how few peopel quit between those two milestones.
it's not that i dislike this game, but i just prefer factorio. you can build really really really large factories in factorio a little easier and faster since it's all top-down and you don't have to fiddle with a first person camera lol
yeahh
this is the only factory game ive ever played
@radiant swallow Where you at in Satisfactory again? Jetpack, hoverpack yet?
never played factorio cuz of garbonzo graphics
Satisfactory+DSP, dont need anything else xD
and i prefer first-person games
a game can go way beyond graphics. in fact, most do
im in phase 4, i got both, yes, but it takes sooo looong to get those quality of life things, it really.... really ate up my nerves
I have played them all, or at least all of them until a year or so ago when they really started to explode. Satisfactory is still my fav.
most good games, i should say
it can but its just a personal thing, i cant play what's looking ass
Phase 4, nice. Yea building pre jet/hoverpack is a pain. Phase 4 is kinda a lot. Take your time planning all that out.
i care about gameplay a lot more than i do about graphics and the gameplay of factorio just sits better with me tbh
very sad
yes gameplay should be preffered
A lot of people here have played both games. People often get a bit annoyed by comparisons between the game as the comparisons on QoL don't necessarily compare favorably for Satisfactory. And gets old seeing the same things suggested.
Satisfactory, Factario, Dyson Sphere Program, Factory Town, Shapez 2 are all my favorites. Oh and grand-daddy feed the beast modded Minecraft.
i just finally got around to setting up my supercomputer factory....after about 6 days of preparations lol
i mean yeah, if all the people coming from factorio complain about QoL, there might be something in the bushes :)
I spent like 2 weeks slow roll planning what my phase 4 setup would be.
Yea, I don't disagree. Just pre explaining in case people get prickly with the topic here. I also came from Factorio first, so all good.
my biggest gripe is the small blueprint box lol
Yea
ADA says its a skill issue
building a smaller block, copying it, pasting it 4 times and then copying the bigger block and pasting it 4 times is so nice
ADA also doesn't have to manually place 600 fuel power plants
We need a 16x16 blueprint designer fr fr
I more blueprint machines with the belt, splitter, merger, power pole connections. Then paste the exactly how I want since the blueprint size doesn't match how I like to build production lines.
yeeaahhh the belts and mergers are sometimes a bit iffy lol
no way of quickly turning them around either
Flip, glip keys. True
600 fuel power plants?! My gods where do you even find the space? I just put down 20 and I already felt that was a lot!
i wanted to blueprint a floor belt hole and a vertical belt so i can put 2 inputs and outputs under a foundation. i had to blueprint the foundation or else the blueprint would be incredibly huge lol
ocean is pretty big up north
just build over it lol
Do you actually need all that power? Ik have 13GW now and am not even using half of it
but tbf, i was cheating a bit. i used 3 powershards in all of them so it's more like.... uh.... 400
one of the buildings i plan on using will use 18.4GW
I just recently built 540 generators on a 17x31 slab, it's not a lot of space at all
3D for the win, etc.
yeah also a little bit "uh-huh" when i see that the solutions is to simply... build 100m into the air and make a giant platform on stelts lol
Sometimes I wish they made the world less pretty lol, I always feel kinda bad destroying the beautiful views
Huh, just build one floor on top of another, no need for floating anything
Well you can build fancy terrain hugged factories that look cool. But I wouldn't recommend it to newer players. That's for fun aesthetic stuff.
i got those 9 cluster nobelisks/minute and im gonna use them
On what?
Clusters are excellent for destroying foliage
correct. this is my first playthrough, so i will just figure out how things work instead of mostly making things look good
rocks, trees, alien fauna
well it's sometimes a bit in the way of my factory
and i dont want trees clipping into my factory
so off they go
im not using nukes yet so it cant be that bad
Only destroy where they are in the way
I cut down what I absolutely need and leave the rest
turn the trees into liquid biofuel
i mean there are areas like the red forest that are so beautiful that i simply wont build there lol
i dont have any need for that anymore, i use rocket fuel
but all the aluminums up there
I am building a factory in the spire coast which I love so I made it on pilars with a glass floor (good thing you can build on roofs) so I can still see the pretty coral
#screenshots message i mean you can just check the coords
(not all of it, but theres a considerable amount there)
i will go there if i really need more
which i doubt, hopefully
if i still need more i will clean up the swamp
i will also make very liberal use of nukes to get rid of spiders
Lol
I have a giant floating platform for my aluminum xD
i honestly don't even see all that much bauxite up there
Bro?
That’s where half the worlds bauxite is
2 pure, 1 normal and 1 impure node?
Speaking of achivements, I don't have the ones for unlocking phase 3 and 4 because I unlocked them before achivements were added. Any easy wway to get these without playing the whole game again?
Join someone as they’re about to unlock phase 3&4
Or beg for some save games right before. Hmm, SCIM seems to let you fiddle with the unlocks for literally everythign in the game EXCEPT the space elevator from what I can see.
Oh you can make a new game, put all what’s needed for the space elevator and unlock the phases
True... hmm.
do you really mean those 2 pure, 1 normal and 1 impure nodes?
What do you mean put?
Do you mean with advanced settings?
I think using SCIM.
Ahh ok, havent messed with that
You can edit your inventory/storage to put whatever you want in
So you can have millions of Sommer sloops if you want
Probably a good idea for my to play with automating car routes before i try trains? It seems Trains are like, cars 2.0 of getting stuff from A to B?
Anyone know how to micro-nudge with controller? It feels pretty random
Or one million tickets
Yea just press RB
I prefer trains so I skipped the cars
Yeah so you mean with SCIM
There are more than that
How did you start learning to play with trains? Do i just pick a material a fair distance away that i want
Perfect! They buried that one
Yea it’s kind of buried under the vertical nudging
I personally like to watch some youtube vids on how things work though I found out yesterday that a contentious subject in this chat 😛
I only learned about it because the vertical nudgin was inconsistent
But yeah just but trainline if you need to move items a bit further away than you want to belt to
Happy days. I wondered why it was so inconsistent, but now know why
Props for controller use btw!
It’s similar to mkb
im unsure if rigor motor is a good recipe rn
It is imo
how do i see how many machines i need to produce x output in satisfactory modeler
do i absolutely need a fluid buffer when working with oil?
Fluid buffers are almost never needed
ok sweet, thanks
So by using floor holes, belt elevators can be infinitely long. However, you get the "pipe too long" error over the same distance and trying to join via two floor pipe holes. Anyone found a work around?
Nah
Just build platforms for floor holes
Yeah just did that. To be fair, it doesn't look too bad
You can't delete the floor hole though else you lose your pipes
anyone have tips for setting up my train im building in the sky?
Starting my second same after reaching phase 5 on my last, wish me luck!
Just zoop foundations where you want the track and place track on them, keep a jetpack on so you can catch yourself if you fall
whaddya need?
cool ty
just wondering abt any tricks or tips to make it easier / better
As lambo said, zoop them foundations and get your track layout. You can always design the supports later after you've finalized the path.
cool ty
is #1038092680493801533 only for ingame questions or can i ask about the future of satisfactory
Here is fine
when satisfactory comes to console do you guys think it would require a epic account? my friend has parental stuff and hasnt been able to remove it for years on epic so if he got the game and an epic account is needed then we cant play. Hopefully theres an ingame friends list otherwise he is screwed
Considering that the game is on Steam too and you don't need an Epic Account to play (I'm on epic, so I'm assuming). Why would Console need Epic specifically, and not steam, other than that, I could imagine there being either an ingame friendlist or something with Platform Friendlists (so XBOX, PSN)
I was just worried because ready or not requires an epic account for cross platform and we cant even play that together so hopefully youre right
I don't know why Epic would have anything to do with consoles
ready or not requires epic
Also can't he just get a new epic account? I'm not sure what you mean with parental stuff
when we create a new save. the 4 places we choose is always the same map right? what changes is where we spawn?
yes
why do they give us the option then-
so you can spawn in a different area
nobody wants to walk across the map to start somewhere else
Because it influences how the game feels when starting out
Maybe you pick one and then you just aren't into where you started so you go change to something else
I don't think so, I'm on steam and don't need epic
I bet you could find a mod that allows you to steer your drop pod down where you want it, like an ODST lol.
Epic. 🤮
Swamp only challenge run when
More strange achievement stats. More people fixed a blown fuse than put down a portable miner. That seems unlikely, weird.
Epic is not bad.
I don't get that anyway.
People who prefer epic mostly hate on Steam and vice versa.
Maybe people don't realize a portable miner can be used on it's own since they just see it as a requirement to build a miner?
I don't have strong feelings either way but if pressed prefer steam
A lot of people who dislike Epic do so because of their habit of making new games exclusive to the Epic store, forcing you to use it instead of whatever platform you would rather use. Nobody likes being forced.
That said... they gave Coffee Stain bucketfulls of cassh which let them take their time developing the game and is certianly a reason why it is so good. So, I'm conflicted. A little. Still hate em 😄
nah, he doesnt know is xbox password either so he cant do anything. By parental I mean he needs his parents to accept friend requests via email however, they dont use that email anymore as this was years ago and they forgot the password so he entirely screwed
You can put an Epic Game into your steam account tho 💀
Yeah but you don't get steam achivements and everything else steam offers and when thats where all your gamees are and all your friends are, it's annoying to be locked out of that. Luckily it was only exclusive for a year, I bought it a 2nd time when it came out on Steam
For Satisfactory it doesn't matter much.
Other than a few QoL Features, the epic version has the same stuff as the steam version
-# QoL from Steam, I mean.
I disagree. We never got steam workship for mods for one thing. And I LIKE my Steam QOL features. And i dislike having choices taken awway. As I said, it all worked out but lots of people do NOT like them forcusing us to use their store.
Because a Steam Workshop needs moderation.
And for a game that has countless mods, it's just too much effort.
There are lost of plusses and minustes with steam workship but in this case, goign with the Epic store made that not possible
steam also records my games in the background seamlessly. I'm making clips for the first time in my life as a filthy casual.
SMM exists for modding, it wouldn't make sense to just have Steam Players be allowed to have mods.
Windows does that too pretty sure.
Unless you have that feature turned off. (I don't know the file location)
I think nvidia as well, but last time I tried it was when DOOM 2016 came out and my system couldn't handle it or something.
It's my main use for them since I no longer need central storage.
I had a dream of conveyor belts running n out of my bed
I'm comfortable on steam, so if I can stay on it and not leave, I'm happy. Keeping the friction as low as possible.
Programmable Splitters also exist.
But I feel like most people don't use them.
I haven't used them once up until now in 85h on this save.
I did end up using two on my central storage in early access, but for the most part I kept 3 parts per freight car, so it only needed sorted three ways, with another smart splitter at the end for overflow to a sink.
I just used a few of them for the first time in a 1200 hour save. Organized all my collectables. Slugs, plants, wood, ect and made a seystem i can dump my inventory into and it sorts everything into various boxes, including one for junk andd another for all the stuff I always want to keep like jetpack fuel and ammo. but other than that... only good if peopel want to make sushi belts that are even more complicated than normal.
people just dont like putting multiple things on a single line
Programmable Splitters are most likely just for the option to have belts with more than 3 different Items on them to be sorted or having a belt of 3 random items and you want 2 of those outputted to the left.
Well some people love it but the game really punsihes you for it so you have to be pretty dedicated to do it
HE SAID THE WORD!
coupon
i can see a use for it inventory dumping into a storage crate after an expedition and it sorting to DD for storage
coupon?!
Why the heck woudl you store stuff in the Deep Desert when it wipes every week? Wait... I'm getting confused over what game I'm playing again...
dimensional depot
next person to write in chat gets a free lizard doggo
hi
mercer sphere
Woosh
give me doggo
you didn't follow the instructions.
coupon...!
I have a coupon my wrist
I love wasting coupons
I already bought 2 golden nuts
hi
keep calm and coupon building
In early game i spend them on iron rods💀
I bought 2 space Giraffe penguin tick whale thing statues
hello
is it possible to fit 4 manufacturers in one 5x5 blueprint with connected inputs and outputs?
Hi
Yes
5x5 is mk2 right?
yes
Think you can
i cant get the splitters to connect
Vertical splitters are a thing
yes
zelda
I need some guidance. I want to make Control Units, which requires 3 thigns that I'm building in different biomes; Crystal Oscillators on the edge of the Dune Desert, Computers near the Rocky Desert, and Aluminum Casings in the poisonous swamp.
hi im the child of HAOHMARU how are you guys
hi im the brother of right how are you guys
good brother of right
I'm also good, child of HAOHMARU .
What do you need guidance with?
-# you did not see the misspell
Trains or drones will both work to get stuff where it needs to go.
how do I do it
I guess trains are the way. I don't have drones yet
There ya go 🙂
Or just build a new factory that has all or most things made there
im the daughter of him nice to see you all
This chat is becoming a family meeting 😛
treu
Any reason you can't also make the crystal oscilators near the computers? If you have the iron wire recipe you only need iron and quartz
part of the reason I moved to a new biome is to find more available node resources
what are you guys talking about right now im a daughter i donnt know
are you guys talking about zelda?
........child-hacked seriously
Don't tell people your name on the internet
Or anything about your life really
Nobody needs to know
sorry CASSANDRA :C
Darling, thats not my real name
ik
My name is Inigo Montoya...
but im naming you on your username
But I don't have a six fingered hand!
I have 10 fingers so I guess I'm save... or do I
no
Oh well in that case I am Keyser Soze
my steel production lowk cooked 🥀
cassandra
This is making my brain hurt. I have Mk6 belts going into a sink, but yet the items are moving at Mk5 speeds
Check to make sure there isn't a lift somewhere MK5 that is slowing it down
Not on the direct line to the sink, and even then the lift isn't full
Followw it from the ssource, see where the speed drops. probably a sneaky belt somewhere
Sometimes you can get a tiny short belt inside the entrance to a machine or a lift
Ugh that akwkard moment when there is STILL something wrong with your powerplant setup...
If it's a short line, delete it all and make it again
I've been procrastinating oil production for a long time, partially because I know I wanted to use some alternate recipes (although I don't quite remember what they were)
probaly HOR and deluted fuel
why do I keep saying anyways I really need to find a better way to introduce myself
time to spend 2 hours and a half scanning 16 hard drives 💔
Good luck!
Ok, I think I fixed my power plant and build in some redundancies...
Untill I check my power later of course and find it is once again fluctuating
is iron pipe alt recipe good or should i stick with original
Depends 🙂 (I know everybody says that for everything)
If you want to build a pipe factory and don't have coal handy but have a lot of Iron nearby (which is likely) it's great
It just takes a lot more iron 🙂
I was looking at the wiki for "Diluted Packaged Fuel" when "Diluted Fuel" is another alternate recipe and it goes through a blender, while DPF goes through a refinery- I guess I understand it, but at the same time ???
haha yeah
I prefer the "Diluted Fuel"
you can access diluted packaged fuel earlier in the game than diluted fuel since it only requires packagers and refineries vs blenders
I can definitely get why
When you use packaged fuel, turbofuel, etc, does it consume the canister as well?
I used both HOR and diluted fuel in my latest power plant (the one causing me all this headache) to make fuel for power gens and packaged fuel for my drones
depends on the recipe for machines, for vehicles yes the container is consumed
The plan is to send drones out to every new far away factory to deliver fuel so they can all run their own drones
I am making about 150 packaged fuel, hope it's enough
good to know
alright well I might as well bite the bullet and start on it- I'm going to the northern coast to use the oil spots there, and I plan to save the western islands solely as an oil plant
so splitters can just be slapped on lifts now? o they can neat
150/min should be more than enough, I have a factory making 20 warp drives/min with 130 drone sstations and it runs fine off 50 batteriesss/min
130 drones?!? I am always blown away by how much bigger people build
regular fuel is not great for drones, better to make small quantities of rocket fuel
I'm not there yet
about 3 per min per drone at most
rocket fuel unlocks earlier than drones
Correction, it can unlock earlier if your reseach it, which I have not 🙂
trivial research though
The plan is to eventually expand the powerplant/ packaged fuel plant to get to turbo and then rocket fuel
But I am taking it one step at a time not to get overwhelmed and burn out
Considering I make more power and fuel now than I need there is no great need to upgrade my powerplant either
i just took a section of my rocket fuel production and turned it into a fuel hub that distributes to all the other drones
but im gonna eventually have to stop using drones if i want to max out power
hello im the daughter
Need to use trains for the amount of materials to move?
thats one of the reasons
i want to hit the max potential power possible
and if i want to do that i need to use trains which dont use fuel so i can burn the fuel
that bitch mk4 fastt
im in too much poverty for those now
truth nuke
600 mk 1 belt highway
I'm really liking the idea of drones, hopefully they will work out for what I have in mind
try to refine off site with drones
30 mk 6 belts would be 600 mk 1 belts i believe
every mk 6 belt is 20 mk 1
guys do you suggest getting turbo heavy fuel, idk anything about those recipes yet
No
try to get diluted fuel recipe with the blender
it basically turns water into fuel
does he know
what
the item that takes 3 industrial storages and 1 more:
or the packaged variant which is available earlier and has same oil to fuel efficiency
Should items be stopping for a second as they go through the merger?
nah, you make a 1:1:1 blueprint with small belt loop and 20 canisters and use it as a "blender"
this game lowk healed my but damaged me beyond healing
@prisma yoke #screenshots message
yep, and opening the build menu can cause lag as well, which you can intentionally abuse to climb cliffs very quickly
Are you ok?
(although it seems the codex may be laggier)
wsp
does anyone have any tips for planning a big factory? im starting to get into bigger and bigger projects as i play the game more and these big numbers are starting to hurt my head
use a calculator, either the website tool, or the steam tool
or if you wanna just do the math manually start from the goal item you want and work backwards
there are third-party planning tools (e.g. #welcome has some)
and generally you don't need big amounts of items, so don't plan any big numbers, 5-15/min for most items is usually more than enough
the problem is the tool its too foreboding
foreboding?
like overwhelming? theres a lot of stuff to place
Satisfactory tools has a very simple one, it's great
Or at least for me
Just put in what you want to get and it will visually show you all the steps and what is needed
i find it helps if before I start building i get a basic foundation/space to build everything and all resources routed neatly into that space before i build a single machine
i also find it helps if you sort from top to bottom on the website tool, the left-right feels weirder for me
also is it better to plan a factories design first or design around machines?
To me thats step two
js unlocked industrial manufacturing
I'd build machines first and then encase it into a building
i like to have the resources flowing while im building so i can diagnose problems as i go instead of troubleshoot after its done
Design is the last step to me
this might be it for me chat 😂 🤞🏻
eventually you'll learn to combine those two together
okay ill try and tackle this factory again
the concept of designing a factory seems so foreign to me lmao
circuit board aesthetic
Everybody hold on I'm going to get groceries I'll be right back
ok man
No design. Only spaghetti
sounds like a skill issue
Train platforms don't input or output while a train is docking but if that isn't the case then you got some pipe not hooked up
Is the station powered?
powered, set as "load", pipes connected are full of fluid
js found out momentum you build while exiting a travel tube is massive
Huh
@winter spoke make a post in #1038092680493801533 with some screenshots, they usually help
does one shot consume one rifle ammo? I assumed each rifle ammo was 15 shots because it shows you loading one rifle ammo and refills to 15 shots but im realizing it might consume more than one ammo
Is there a setting for splitters to give a directional output the option of "Any and Overflow"?
if I put a train timetable and for the train to reach the station it needs to pass through another station, does it just past through without stopping?
#math-and-meta message can i have some delicious feedback on this garbage coal plant
just give it Any, it'll take all it can, Overflow is useless if Any cant take anymore
im making 2700 rocket fuel a minute now how many burners do i need to convert that into power? or how much rocket fuel a min does one burner use?
a train station has a penalty of +100m in the path finding
not quite, any has the sane priority as a specified item. use any undefined to avoid that behavior
the wiki says fuel powered generators use 4.1666667 meters cubed per minute of rocket fuel. 2700 divided by that amount works out to 648 fuel powered generators
What does that mean?
Yes, it does for me
it means when the game is pathfinding, it considers a train station as being 100m longer than it really is, to hopefully make thr train go around it if a straighter path exists.
so i need 648 generators🫣 how the
I didn't know that. I guess that explains why they prefer passing loops when available
Ahh, well that didn't really answer their question though it is interesing information to know
Do you want the base number, the full overclock number, or the sane overclock number?
bese number of generators
It is good aswell cause you wouldn't want a train to wait for a station when they don't even need to go there waiting for another train to load/unload
no that was a perfect explanation of what i said, imagine that a station you dont stop at is a sort of space anomaly, you really dont wanna go in there if possible but if a detour taikes too long, you'll take the risky path
use power shards
gonna need to build the Burj Khalifa to have the space
Then yeah you need 648. 647 will run at full speed and the last will be like 99.94%. Full overclock is ~259.2. The sane overclock is 240% so each one is 10/min meaning 270
270 is managable
gonna need to overclock than
didn't want to do a split because it's never simple without having to rework part of the track for it to fit, but at least if it's too much work I can just leave it going through the station anyway
you should overclock any big factories
Go big or go home.
I placed more than 2000 in my world lol
Indeed but their question was if a train would just pass through a station without stopping if it was on their way
using how much crude oil?
Which it does if it's not on the timetable of that train
im going to to 270 with 240% overclock thanks
exactly what i said, it will try to avoid the train station if the detour isn't too long, but it will pass through the station if the detour adds too much time, or length actually
Haha I feel like we are talking in circles. You answered a question that was not asked even if it is related an interesting information indeed
how am i supposed to make my train lines match the world grid without having really sharp 90 degree corners
make blueprints for rails
you can make a 90º corner using a 3x3 foundation
is there a way to move something without dismantling it
i have batteries i dont wanna destroy:(
i wish!
rest in peace big badderi
he asked if a train will pass through a station if its not on its time table. i answered: if taking a detour towards the actual next station isnt longer than the straight path + 100m, then it will take the detour, otherwise it will pass through the station
Every time i log into my game i have 150 stators in my inventory no matter how often i get rid of them
that's a lot of hidden words within "a train station has a penalty of +100m in the path finding"
All from blue crater
free stators!
is there any good alt steel recipe i cant afford allat coal
solid steel
which hard drive has it
i understand, thats my fault, i should have explained what path finding actually is, but that'd have added another paragraph to my first explanation
the one on the left
not too helpful init
You're better off trying to find alternates that let you make steel products without using steel
i strongly disagree
im tryna automate heavy modular frames and need more steel for encased beams
i only have one iron pipes recipe
yeah, that is not a good choice to use for heavy modular frames
i guess coke steel exists. that seems like the only alt for steel ingots that doesnt need coal based on the wiki
yea not planning to
i also strongly disagree
coal is actually the third most plentiful resource on the map, only behind limestone and iron. water does not count
2 iron ingots, 2 coal = 3 steel
well youre also forgetting about ||the friends we made along the way||
yea but i only have 2 nodes near me and outside of those nearest ones are 1.5km away
oh, and solid steel also has the benefit of using iron ingots, thus being able to take advantage of alternates for iron
i find that heavy modular frames are usually a good time to start making those more distant factories instead of trying to squeeze by with what you still have nearby
i have oil shit on other side of the map barely managing those
it's also worth mentioning that you don't need to worry about producing a lot of heavy modular frames all at once
ive been using satisfactory-calculator.com to design my production lines but ive noticed that if i have any unlocked alts selected it seems like maybe it always tries to use the alts unless im misunderstanding? i worry that if i just select all the alts i have it might use one even if its worse than just not using the alt. should i be concerned about this? is there a different planner i should be using?
i personally prefer satisfactorytools
They asked if the train would stop 😉
it always lets me pick which recipe i use when i drag the produced item off the other factory
but i build backward from the target producer, not sure if you're building differently
wait sorry i am mixing up tools im still using satisfactory modeller 🤦♂️
but I like satisfactorytools because I find it works waaaay nicer for very complex builds where i'm working with essentially total amounts of clock speed per production task
they specifically asked if the train would "just pass through without stopping"
Yes...
a train should not stop at a station it's pathing through unless it is explicitly headed there on it's timetable
to which i thought about whether it'd pass even through, not whether it'd stop
Ok I am done now with this circular conversation. Thank you for the information about the pathing though
i forget what the exact amount is, but I believe stations add some amount of path weight that makes a train consider it to be a longer route than it actually is
i need help figuring out how to route these damn pipes
iirc there used to be a bug that could happen before trains had collision that involved a train intersecting with a train that was docking but. well, that isn't really relevant now.
which turbo motor recipe is the best?
it'd be nice if i could see a list of all the alts i have unlocked in my save for setting settings on planner tools
It would be nice if I saw all the potential ones too (like I unlocked them but didn't choose them)
Try playing around with all 3 recipes in satisfactory tools
All 3 recipes have their advantages and disadvantages
Ok I'm back thank you for your patience
"purity:temp" fuck does that mean
If you ever have any questions about which recipes to use, or recipes ranking, just ping greeny
I'm guessing this may be a well know issue...
Installed and played 1.1 on steamdeck first after a few years. Now I just went back to play on my PC and the keyboard input randomly stops working.
Its an easily reproducible issue, I can share steps if needed.
I've tried hard-setting FG.InputMode to 0, but its still periodically failing to accept keyboard input.
Anyone having this issue? Is there a known fix?
try posting in #1038092680493801533
Tried: New save, hardcoding FG.InputMode, full restart, etc etc...
i assume it refers to one of those little nodes of ore that break after you mine from them a bit
done, thanks
or roll dice and let it decide which one you use
Tbh that isn't a bad idea if you want to have some fun
where can i find coke steel ingot recipe
in a crashed ship
from a hard drive scan, random chance
wait hard drive has random chances?
its not like each one has specific recipe?
Correct
unless im misinformed, yes
that way when you have to use a hard drive as a material component for something you don't have to sacrifice a recipe
When you scan a hard drive it picks a random recipe out of the pool you have available which is influenced by which milestones and which MAM research you have completed
This mod that makes everything more complicated. I think it was called satisfactory plus? Thinking of getting that for my second playthru
#math-and-meta message can someone help me involving this pipe issue
im starting to hate this game
me too sea salt
2 on one end and 1 on the other end is easy
so rig two together feeding from one side, then put the third one on the other side?
or all on the same side but loop the start and end of the pipe
either one should handle sloshing fine
thank you
hey guys, is this chat appropriate to ask fluid questions?
fym
i put effort into my microsoft paint drawing 😭
are you tryna build coal generators?
da
pizda
its ok for simple stuff, for anything more involved is better to post in #1038092680493801533
because that allows pics and stuff
pretty much my question was if i have a fluid buffer on top of a cliff and the pipes leading up are 90 degrees and i am using pumps, and there isn't an exit on the other side of the buffer, why is there draining on the buffer
I wouldn't recommend using buffers tbh
whats the purpose of the buffer
are you transporting fluids by train? if not, get rid of buffer
it seems that the pipe is full leading up, but not leading down the cliff to feed my coal generators
doesn't seem like this should happen if there's a pump/enough headlift but I also agree that fluid buffers are more trouble than they're normally worth
no its like a water tower, i am having the water being pumped up and the gravity carry the water down to my generators.
you dont need the buffer for that
yeah I wouldn't recommend water towers either 🙂
for once i agree with greeny, just use pumps
i tried using just pumps and pipes, but the water is full going up the cliff, but the pipe that carries the water down is empty
maybe its better if you post in #1038092680493801533
and put some pics so we can diagnose
like in gam epics, or a diagram i drew in paint, lol
if you have an appropriate amount of pumps you shouldnt have flow issues
i just picked up alien orb thing and ada started tweaking the fuck out
screenshots, diagrams of desired behavor, anything that can help
decided to try out satisfactory tools and im already starting to prefer it
the ui is nice and it feels a bit more flexible
guys what alt recipes are good for making a turbo motor factory (stators, rotors and motors are my main problem)
which one is better heavy oil residue or tempered caterium ingot recipe
wait i can rescan?
Stator default recipe is good, you can use Caterium stators if you like
Steel rotors are very good
Rigor motors are great for large quantities because you only need to bring quartz for them
Electric motors & electric turbomotors works well with Caterium stators
ok i've made the post
Get heavy oil residue
im very prim atm so pls spare me 🙏
dont want to use quartz or caterium, ive been told that molded pipes+wet concrete can make stators easy af and iron wire aswell
Tbh I wouldn’t bother with any alts for pipes that isn’t iron pipe
Need steel? Bring in more coal
Don’t have coal? Use the pure iron recipe iron pipes
i fixed pipline, china approve of piperine
How many turbomotors are you making?
ussing turbo pressure planning to make 3 then slooping to 6
Ok yeah not getting any help on this. Anyone else experienced this issue?
why on earth is it that you can't place resource well extractors without the pressurizer being powered, like it's a little stupid, no?
I don't actually know the answer to this but does satisfactory support steamdeck/linux?
i need the biggest satisfactory nerd there is, so... i just made a megaprint on SCIM but those are not visible or usable in the game directly so i canched the file type from cbp to sbp, now i see the megaprint in the game but if i try to use it my game crashes instantly
yeah works great on steamdeck
especially with the new controller support
Is there some kind of fix for multiplayer mate getting crashes like ever 30 minutes? He already tried directx 11
megaprints are only usable in SCIM, they are not a part of the game at all.
however, now, on PC, my input keep failing despite chaning multiple settings and such
as if somehow a cloudsave introduced a bug... tried changing and siabling various things but no go
cant i convert SCIM megaprints into usable blueprints?
is there plans regarding official steam deck support? I'd love to see the game with a "Great on Deck!" tag, since I've seen people complaining about how bad the game gets on the end game
no, megaprints are basically game saves that SCIM can paste into other save games
unsure, there are a ton of games that arne't "Great on Deck" that are still fantastic to play with just "verified"
and community settings
I imagine, just like building out a massive factory and getting PC frame drops that the deck is worse
haven't got that far on a steamdeck game
and I'm not going to get that far on this new save if my keyboard input keeps failing 🤦♂️
I've done my research, since not having the tag may not really mean much, but I saw people saying that frame drops happens. I do reckon that if frame drops in the late game is common on pc it would also happen in the deck, if not even worse
yes it will be worse, no doubt
Question about the scim planner, when it says units/min on a belt, is that just the minimum supply necessary to support the factory? i assume its going to need to be a saturated belt right? I.E. there's no way to tell a splitter to go 66% items down the left belt the rest to the right belt, other than for the belts to be saturated and it just goes where there is room for it?
Generally I would not recommend using scim megaprinting, in my testing I found many issues with it. Even assuming it doesn't cause the save to crash for any number of reasons, more recently I found it can also cause severe performance issues for buildings copied with it, probably more issues to beyond that
I think my only recommendation given the issues I have experienced first hand with megaprints is not to use them, seems they aren't exactly compatible with the game for any number of reasons, or the compatibility is so poor they aren't worth trying to use
Do u want it tho
Personally, I hate the coke steel recipie cuz it involves oil
hello, i have a train who load 4x freighter of concrete.
i want unload freighter 1 on station 1, freighter 2 on station 2 etc. is possible?
Yes it's possible
Just set freighter station 1 as unload on station 1
Phase four is so much work, man.
I got that recipe because I thought it was coal 🙃
uhm but if i set unload on station 1 , the train not unload all 4x freighter?
Set only one freighter station to unload
Yes
eh no i want set all unload for create a minor number of station
okok yes in this way i do, but i want have a single station with 4x freighter station on ounload, 1 for concrete 2 for ciruit etc etc
loading cargo in car bugged sometimes? i have to click random shit before it actually loads cargo (and move out and in the car)
im not sure theres a way to turn unload stations off on a train, you might have to build a station that only unloads the specific car for each different item if you are planning to have seperate trains each be loaded with only 1 type of item.
ok thanks than im gonna stick with good old manual building, the build isnt gonna be too big should only take 3-6 hours i think
ok is same i find at the moment,t hanks 😄
i suppose the other option is to have only one train that goes to a particular station and have the loading stations load specific cars, or to just have a sorting array and not care which station unloads which item
yeah sometimes it gets bugged out. reloading the game fixes it too
ok thanks
Modded bp designers are more safe to use with the game to, so you can use those for larger prints. I think part of the issues arise for things built outside of the game, so as long as its built in game it should be fine to use
personally I wouldn't recommend using SCIM's planner
dang i just build a big factory and it turns out half of my machines didnt have belts at all lmao
i skipped that part entirely
but who needs belts anyways i got bluetooth
if i have no water near me for coal power do i just have to stick with biofuel
just go somewhere where u have water and send coal there with a belt
i literally cant find any water
ohhhhhhh
no blue there?
water is literally the most abundant resource available
i havent even seen the map before haha
electric motors?
just motor
just motor yeah thanks
3 motors per minute might be a little short
i guess i will just create another factory
if its just for use as a building material, its fine
hey im new to satisfactory does anyone have any tips on bulding larger factories?
i spent 6 hours automating 12 per minute
Bro I need help with my Water extraction only support 3 coal gen but couldn’t give enough(pipelines only built with Green integrity)
yeah? i mean i need 250 rn so it will take over an our for 1 objective, and what else rather than building material
motors are used for a bunch of other things too
Yeah, Water Extractors at their default clock will produce 120/min water, whereas each coal generator needs 45/min
waves at apocalyptech
modular engine (elevator part), turbo motors, cooling device, couple other things
So a single extractor can support a little bit under 3 coal gens. You can make use of over/underclocking to make the numbers line up, if you like. We often end up advising people to build them in groups of 3 Extractors per 8 Coal Generators, 'cause the numbers add up nicely there
(3 Extractors provide 360/min, 8 Coal Generators need 360/min, and groups of 8 generators consume coal in nice numbers for your miners)
i guess mostly turbo motors
The main problem to solve there is that mk1 pipes can only support 300/min total, so you need to be clever with your piping
You can search for "coal-powered generator" on https://satisfactory.wiki.gg/ for some piping arrangements which work for that, if you want some spoilers. :)
so 10 per minute and additional for elevator part i think will be good
Alternatively, if you have overclocking/underclocking enabled, you could underclock your water extractors to 75%, at which point they'll perfectly supply 2 Coal Gens each. (75% of 120 is 90)
sure, you can always make more later though
i got through phase 3 with like 5 motors per min i think?
i did have to wait for things a bit sometimes
big time
and theres water with coal too? holy i should have lived here
the steel trinity
water, coal, and the holy iron
idk if i should use steel pipes if theres coal 500 meters away
yeah with coal i will get 15 per minute
without 10
okay nah 40 constructors added up for rods and screws
this gonna be my biggest build yet and its for 1 material
screws 🤮
Early game you have to do what you have to do - but yeah. One of the first things I do is find alt recipes to factor out any screw production.
The sheer volume of screws you need as you scale up explodes faster than your belt upgrades can match.
Steel screws my beloved ♥️
There so many great alternates for screws. Even early on
hey i got this
yeah cast screws and steel screws mitigate the annoying rod production step - but optimizing them out entirely is zen.
literally now i opened mam and got this recipe
Like I said though. Early on when you don't have good exploration tools, busting out some screws and unlocking more tools is better than looking for the 'perfect' recipe.
and its gonna be 20 motors per minute with a whopping 6 times less constructors for screws
got from 22 to 4, well almost 6 times
It's my single most used alt
Really helps with things like hmfs where you literally need over a thousand screws a minute sometimes
okay im so hyped for this build
Beams
and i realised some things from my latest factory so this ones gonna be even better
does anyone know a better way to find quartz?
Scan for it
Tips, bp as much as possible, so you dont get burned out building larger factories
Don't unless you need to
the only quartz is like 2000 meters away
Purely for example, here is one setup I use to crank out motors. If you have steel nearby this is even easier:
#screenshots message
Then that's the closest you'll get
ok
Just belt it, it'll take a minute to set up but one it's moving it'll get to your place at the same rate as anything else
thats what i did once upon a time, 1.5km belt for quartz
i got a 1.2 for coal but i wonder if a train would even be better'
Can anyone help me with Block Signals for Trains? I dont know how to get the signals to work for certain parts only