#satisfactory

1 messages ¡ Page 185 of 1

stuck oak
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there is a reckoning on my horizon and i am not ready for it

ruby mountain
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QQ: priority power switch: 1 is top priority? (gets turned off last?)

lean ferry
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value oil, dont care about iron, care a bit about nitrogen, value sulfur, care a bit about coal

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so basically i need to save sulfur and oil

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I do have heavy oil residue alt btw

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oh yh wait nitro is MUCH more simpler

fluid sapphire
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yes, considerably

toxic zinc
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were can i do a bug report ?

fossil iceBOT
lean ferry
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nah wait nitro rocket is way to expensive in sulfur

frozen cloud
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nitro: 750 oil, 1000 coal, 1500 nitrogen, 2000 sulfur
default: 1237 oil, NO COAL!!!, 1200 nitrogen, 712 sulfur, 27 iron

frozen cloud
last tartan
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@lime wadi i sent you a dm

wanton fox
frozen cloud
lean ferry
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turbo heavy blend saves alot on everything tho

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so I can get like SO much more rocket fue lwith default

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not default turbo heavy

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btw guys should I just hypertube cannon into a random area in the map, and then just hypercannon back with biomass burners

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cuz ive gotten most hard drives in my area the rest are rlly far

frozen cloud
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cannon away walk back imo
i dont like leaving random buildings around

fluid sapphire
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if you make 4800 nitro rocket fuel you still have 7200 sulfur left on the map for whatever else you want, i think the sulfur cost is overblown

lean ferry
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so nitro rocket or heavy blend

fiery pewter
frozen cloud
fluid sapphire
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blue crater has everything in 1km radius to make 4800 nitro rocket

frozen cloud
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i did 6000 default there

fluid sapphire
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well yeah, you can go whatever route you want

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i wanted mine easy xd

lean ferry
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you know what.

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I know I sure do know im gonna go back at tier 9 being rich and regretting usint nitro rocket

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but cuz im need in power

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im gonna do both 🙂
heahwehahwhheahhehahsehah

fluid sapphire
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well, you could make 2400, thats not really that costly

lean ferry
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ill do nitro rocket fuel for now, then when im rich and everything in high tier ill make it turbo heavy blend

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what is blue crater btw the thing in bottom right of map

fluid sapphire
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i just thought i would do a one and done, just build one big plant and be done with power probably for the rest of my playthough, i cant imagine using more than 300GW

lean ferry
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cuz I have my plastic and rubber there aswell as my turbofuel, but I wana convert to nitro rocket

fiery pewter
fiery pewter
lean ferry
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how do I convert my turbofuel power to rocket fuel power without my power crashing

fiery pewter
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Battery

lean ferry
fluid sapphire
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is it though, someone shared a production chain here recently for nuclear and it didnt look that complicated

lean ferry
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cuzx alt recipes carry

fiery pewter
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Well, using all the uranium, and going out of your way to make it wasteless with making ficsonium, also uses all of the SAM iirc

reef basin
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*for power production

fiery pewter
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Yeag

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But you can't sink it

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So then plutonium power also won't be doable

frozen cloud
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yep
its just not worth

wicked nacelle
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I don't believe there is enough sam in the game (slooped) to sink all the plutonium waste you can generate -- and certainly not if you want to actually build anything too

frozen cloud
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if you want wasteless nuclear then sink plutonium rods

fiery pewter
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Unless you would be okay with thousandd if not millions of plutonium waste

fiery pewter
wicked nacelle
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syphon off a few for drones and sink the rest, yes

frozen cloud
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i mean i still did ficsonium because i like complex chains and omg ikealamps on belts

fiery pewter
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Did the math once when 1.0 dropped

wicked nacelle
fiery pewter
wicked nacelle
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fertile plutonium generates quite a bit more plutonium = more waste

wicked nacelle
fiery pewter
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Yeah, did the math like a year ago, don't actually remember

reef basin
fiery pewter
fathom shuttle
frozen cloud
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i thought there isnt

fiery pewter
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Yeah there is

fathom shuttle
wicked nacelle
frozen cloud
wicked nacelle
fiery pewter
fathom shuttle
fiery pewter
fiery pewter
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Its far

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Like, the deadly range

wicked nacelle
fathom shuttle
fiery pewter
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Lmao

fathom shuttle
wicked nacelle
white dawn
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Waste storage really isn't the problem a lot of folks think it is. Yes, technically that radioactive zone will keep on expanding, but if you're built it offshore or just somewhere you don't often go, you're unlikely to ever notice

wicked nacelle
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many people just don't want to build an unsustainable factory. Regardless of whether it's a "problem" or not

fiery pewter
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But eventually you'd run out of space to store the waste

jade scaffold
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my new steel beam blueprint is called, Steel Beam 480 ingot, 240 outget.

frozen cloud
fiery pewter
fathom shuttle
wicked nacelle
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I find it counter to how I play this style of game. I believe many people feel the same.

frozen cloud
plucky seal
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hey me and my friend just got oil production unlocked, where should we make it

wicked nacelle
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I don't want to build it that way no matter how many clicks it is

fiery pewter
frozen cloud
plucky seal
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yeah but where should I get the oil

fiery pewter
frozen cloud
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at your base
pipeline the oil

plucky seal
frozen cloud
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dont go east
go north west
east do be dragons

fiery pewter
plucky seal
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okay so both suck

fiery pewter
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Yeah

plucky seal
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got it, I'll check out the crater since it's closer

frozen cloud
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islands are fine
dont think they are dangerous

fiery pewter
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But the rest is even further norht

fiery pewter
frozen cloud
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but open space

fiery pewter
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But atleast its not a dense forest with Elite Stingers running around

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So that's better

steady glade
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you can deal with the western islands with a rifle, the crater has alpha stingers in the shadows

fiery pewter
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And Elite

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Alpha are the medium ones iirc

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The often-jumping ones are Elite

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And then you have the gas version

frail sleet
steady glade
fiery pewter
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So the radioactive hogs are Elite too

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And there are no Elite spitters then

peak wasp
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Fun fact

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You can keep using biofuel for quite some time

fiery pewter
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Yez

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Only downside of me is non-automatable input

peak wasp
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...you can turn plants into coal...and use that

shadow spade
peak wasp
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That's coal power age

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You can turn plants into fuel....fuel generator age

fiery pewter
peak wasp
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...can coal somehow be turned into uranium?

fiery pewter
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Transformer building

shadow spade
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Coal and fuel generators aren't worth the headache, frankly.

inner echo
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If you make everything into biofuel...you basically only have to do it once. Frigging critter remains make a redonk amount of biofuel.

fiery pewter
shadow spade
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One spitter providing enough biofuel for multiple production lines somehow.

frozen cloud
fluid sapphire
shadow spade
peak wasp
fluid sapphire
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Pipes are fine, you should learn to use them

fiery pewter
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Pipes are not that hard right?

fluid sapphire
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No

frozen cloud
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well lategame needs pipes anyway
so start getting used to them

fiery pewter
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Keep uplift in mind when not using water towers

shadow spade
fluid sapphire
shadow spade
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50% of flow just vanishes into the aether for no reason.

fluid sapphire
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There is always a reason

fiery pewter
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What obscure route does your pipeline take

dreamy scroll
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Pipeline going through the Nether over here.

frozen cloud
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bro has leaky pipes

shadow spade
fluid sapphire
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You should make a post in the help section, we can sort it

fiery pewter
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Sorry, gotta check:
Straight line forwards with no elevation?

fluid sapphire
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There is not enough info here to diagnose properly rn

shadow spade
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Other than the single-height pipe support so I don't have to jump over groynd level pipes, which is covered by the refinery's built-in headlift.

fluid sapphire
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Then you either have a math error somewhere, or a pipe system design related problem earlier in the chain

fiery pewter
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Or a leaky pipe

fluid sapphire
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Sure

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Ficsit should really invest in some better equipment

fiery pewter
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I'm tired I shouldn't be here rn lol

cerulean gorge
fiery pewter
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Isn't that just Let's Game it Out but then 1 person?

fluid sapphire
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I do find that flow is more consistent when pipes are saturated

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Sloops can help saturate pipes quicker

frail sleet
fluid sapphire
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There isn't a pipe problem we can't solve

frozen cloud
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pipes are a ladder

ivory condor
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I remember back in ea when I was losing so much fluid because of leaking pipes

ivory condor
wicked nacelle
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I’ve never had leaking pipes. But I’ve had sources that should run at 100% run under that when consumption should match or exceed 100% in situations with multiple consumers (ie not nuclear power)

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Which then causes consumers to starve

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But the resource isn’t disappearing it’s just not being produced at expected levels

ivory condor
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I have personally only seen it during ea, think it was around u3-u4 when pipes were introduced

wicked nacelle
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That was before me. But I came in at 5 I think and haven’t heard anyone complain about this where the problem wasn’t actually something else.

ivory condor
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What happened in my case was pipes had negative flow, but it wasn't adding that to the previous section of pipes, removing the fluid from existence

latent prawn
wicked nacelle
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That happens to me but when I check my fuel makers I see that they aren’t all running at 100%. For some reason they occasionally stop for a moment.

ivory condor
latent prawn
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be careful regarding that. hoverpack jumping between grids partitioned with power switches can also cause pauses

wicked nacelle
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Sometimes it takes a while to see one stop though.

hard ivy
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pipes need to be rewritten from scratch tbh

wicked nacelle
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The fluid implementation looks like someone got a research paper and implemented it without understanding it then hacked on some gameplay features without understanding how it impacts the simulation.

white dawn
latent prawn
white dawn
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Which is a shame, 'cause I do like carving up my power grid into neat little areas, even if I'm not actually worried about power trips. Ah well!

latent prawn
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yeah, i'm with you on that, lol

ivory condor
white dawn
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Maybe they'll eventually do a Factorio and revamp the system in 2.0

latent prawn
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i think the rounding errors however are mitigated by something in the code that stuffs a small amt of additional liquid into pipes at game load-time, but the errors do still accumulate

white dawn
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Though I know a lot of folks thought Factorio went too far; hopefully if they ever do revamp it, it'll be done in a way which retains complexity and interestingness

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(Personally I'd bet on the fluid system never really getting touched, but time will tell!)

hard ivy
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fluid should be treated like items and moved in 1L increments - use ints instead of floats

latent prawn
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i have a feeling that very few people understand the pipe code's math, lol

wicked nacelle
ivory condor
latent prawn
ivory condor
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Belts also have a variety of issues that even now aren't fixed

white dawn
latent prawn
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i'm also going to take a quick step back and say that the game needs some meaningful monitoring and metrics so that these hard-to-pinpoint issues are easier to quantify

white dawn
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And yeah, I think the simulation does attempt to round away the floating-point imprecision, and mostly does a very good job at it

wicked nacelle
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Even if there were rounding loss or whatever eventually a machine would shut down and the system would recover by overproducing

ivory condor
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Many systems in this game need revamping, but idk if that will happen

hard ivy
white dawn
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Most problems folks have with pipes are just down to the vagaries of the simulation itself, and needing to adapt to some admittedly inscrutable build patterns

latent prawn
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yeah, a lot of the 'problems' with pipes are more user error than the game having problems

wicked nacelle
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The simulation is just the wrong one for this game. It’s too realistic and it doesn’t match the rest of the game.

ivory condor
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Too bad the previous pipe bugs i saw very much wasn't thathehe

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But pipes when first put in had many issues with them

white dawn
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Yeah, realism doesn't necessarily equal fun, etc.

wicked nacelle
latent prawn
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i know at least two pipe issues still exist, but they aren't the typical manifestation of slosh

white dawn
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Still, at least we have methods of, in general, getting pipes working at 100% efficiency (barring potential very-long-running loss issues, I suppose?)

peak wasp
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You know what I hate

ivory condor
frozen cloud
wicked nacelle
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Hidden things like slosh doesn’t make for good gameplay.

peak wasp
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MasterCard and Visa...censoring video games

frozen cloud
ivory condor
frozen cloud
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oh idk about foundry just meant factorio sorry

wicked nacelle
hard ivy
latent prawn
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the pipe simulation in the game isn't 3 dimensional per say. there's a concept of height as represented by headlift

frozen cloud
ivory condor
wicked nacelle
frozen cloud
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they literally said they are thinking of reworking them
you just cant
its a really really hard problem

wicked nacelle
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The simulation needs to be simpler not more accurately with complexity

cedar portal
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I have to agree the fluid mechanics are bad game design, too much hidden that you can't see or even know about without watching a 30 minute video about it. They need to work from a logical standpoint. I know programmers can be proud of creative stuff they write (like sloshing) but sometimes it's better to not have it.

latent prawn
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yeah, the issue is that the simulation leads to confusion and that's just bad user experience

white dawn
last tartan
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should i explore up North on foot or via vehicle

white dawn
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And figuring out that sweet spot is, alas, tough

wicked nacelle
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The simulation has hidden behavior that the game doesn’t expose or give tools to deal with that aren’t hacky emergent gameplay that you have to watch videos or ask on discord about

last tartan
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ima go by vehicle

white dawn
# wicked nacelle Backflow and sloshing don’t need to be in the game

IMO pipes should, however, be capable of bidirectional flow. Like I don't want Just Another Belt™; I like that they're a different sort of thing. AFAIK there's no bit in the code which is like "okay, here's what controls backflow" and "here's what controls sloshing" -- those are just kind of side effects of the simulation

dense turtle
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arachnophobia mode is the greatest thing ever, instead of being scared and disgusted by big slimy ugly spiders i get greeted by cute cats, i wish they didnt attack me tho

cedar portal
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I have all my nuclear reactors at 240% because the fluid shenanagins at 250% are too much of a pita. It's annoying.

leaden ruin
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i either arrived at the wrong time (too late) or the right time, but given I just tried to manifold 600m/min of water down a line of refineries yet the last few are never full, perhaps i should read everything. above. is the takeaway i need to loop the end back around to the beginning?

ivory condor
white dawn
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So it's very nontrivial to try and reduce some of the pain points while still making it an interesting mechanic

fluid sapphire
frozen cloud
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i truly believe that its impossible to make a better system that doesnt have backflow/sloshing without giving up stuff like "pipes filling at the bottom first"
like you can make it where all pipes fill evenly like factorio
but having a pipe on the ground be 50% empty and a pipe ABOVE it also 50% empty jsut makes no sense

dense turtle
bright magnet
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so ... just finished the game and watched all the endings credits and ... man now i need to find a factory game that makes me Satisfied as Satisfactory did

white dawn
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As I say, though, I do agree that it probably would've been to the game's benefit had the simulation been simpler. I don't think anyone would've been complaining about not having hydraulic shock for years, had the system not been capable of it in the first place. :D

fluid sapphire
wicked nacelle
cedar portal
white dawn
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But, again, how do you do that while also keeping pipes interesting? I dunno, a tough question. And a bit besides the point since they didn't attempt any changes with 1.0. Making changes now (outside of a real major update like a hypothetical 2.0) would be even worse

wicked nacelle
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And if you are going to build somewhere soon and clear it out just put down a powered constructor and a few power poles

cedar portal
latent prawn
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i think a middle ground could be reached if the pipe simulation were less opaque

wicked nacelle
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That happened once and it was reverted so many people never noticed.

cedar portal
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Pipes are just bad. So many times I click ona pipe to check flow and it just randomly bounces beteen 100 and 500 with no way to have any idea what it's doing.

wicked nacelle
cedar portal
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Can I just see how much is flowing in a pipe? Nope, cause sloshing.

bright magnet
wicked nacelle
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Golden nut is still a count based goal. Go for a rate based goal.

cedar portal
wicked nacelle
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Get a million points a minute or whatever 🙂

bright magnet
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but still GG devs ... also did notcied in the credits a special thanks to ||Arnold Schwarzenegger|| and when i noticed i was WHAT?! 😂

wicked nacelle
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(A million a minute is pretty low but you get the point)

bright magnet
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also i was legit hoping for a Lets game it out moment but no

cedar portal
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The game is so good that when problems like pipe sloshing happen it's like... what the heck, who put something unsatisfying in my perfect game?

white dawn
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Although then you can figure out ways to build pipes which mitigate the sloshing altogether, and can feel satisfied by that. :)

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Every problem is an opportunity!

wicked nacelle
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But the game doesn’t teach you that. That’s bad design

white dawn
cedar portal
bright magnet
cedar portal
wicked nacelle
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It’s not intuitive to solve. As evidenced by the number of questions we get.

cedar portal
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It just... doesn't work

white dawn
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I don't avoid 600/min on my own saves and have not run into problems in a long time, since resigning myself to the pipe-build methods which tend to work flawlessly

wicked nacelle
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Trains are a much better example of giving someone the tools but they have to figure out how they work. Other than the current signal bug during buildout of course. But that’s a bug

white dawn
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(though I admit that I have seen folks using that advice saying that there's still problems, so clearly there's at least some slight differences in build technique, or something, which can cause problems)

cedar portal
wicked nacelle
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If your factory depends on 100% pipe flow yeah you’re in trouble

lean ferry
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anyways

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idk why I said anyways that was random but hi I made my 160/m packaged rocket fuel

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so now I can make my drone empire 🙂

cedar portal
ivory condor
white dawn
cedar portal
white dawn
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I literally never had fluid problems, even at 600/min, in either my U8 or 1.0 playthroughs; it was I think the playthrough before that when I finally just gave in to the Usual Advice™. :)

wicked nacelle
wicked nacelle
#

I overproduce and under consume.

cedar portal
wicked nacelle
cedar portal
fluid sapphire
ivory condor
wicked nacelle
lean ferry
#

btw whats a recommended hdd grind method

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like just hypertube cannon to other edge of map and walk back? 💔

wicked nacelle
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What do you mean?

lean ferry
cedar portal
lean ferry
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just walk? 💔

wicked nacelle
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Oh. You can mark on your map as you find them so you kind of know that a place won’t have many and you should go elsewhere next time

lean ferry
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cuz that will take me like a whole day to get 20 hard drive

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ok ill do that tommorow thanks goodnight guys

cedar portal
south sinew
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use SCIM to know where the hard drives you haven't collected actually are, then use a hypercannon to go there and plan a route

wicked nacelle
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Once you involve SCIM there are a lot of additional answers

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Like “just unlock all the recipes” 🙂

cedar portal
white dawn
# ivory condor Right but the problem is you shouldn't have to go to sources outside the game, j...

Right, yeah, 100% agreed. I've often said that the biggest problem with pipes isn't the fluid simulation implementation, it's the user feedback/tutorializing/lack-thereof. Especially since pipes get a lot more finnicky as you approach their limits, and towards 600/min specifically. It sucks when the methods you've been using for most of the game suddenly aren't sufficient for no adequately-explained reason.

ivory condor
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Just be careful with scim megaprinting, alot of issues still with that

white dawn
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That was actually the thing I was really hoping 1.0 would address, really: giving users more feedback about pipes and such. I always figured a fluid simulation overhaul was very much a longshot

cedar portal
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Besides, my save is 5 years old and I won't risk it, even if SCIM is pretty stable

white dawn
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Though I remain unsure as to how exactly the game would present useful feedback to you about pipes in ways that wouldn't be just, like, pages of text in a boring and overwhelming dialog. :D

torpid siren
#

Servers in this game are unstable and really laggy

ivory condor
hard ivy
white dawn
ivory condor
white dawn
#

Redoing the fluid simulation at this point would be a terrible idea; the only real opportunity would be another really huge update like a hypothetical future 2.0, where you'd feel maybe a bit more comfortable about possibly breaking backwards compatibility

zenith kestrel
#

Steeled frame or stitched iron plate?

white dawn
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CSS have pretty heavily implied they weren't going to break compatibility again after 1.0, so we're definitely not gonna see it in the 1.x line

hard ivy
reef basin
ivory condor
#

And those are more edge cases and you could probably make something to make those work again to

frozen cloud
last tartan
leaden ruin
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so bottom-feeding (even with a water tower) at max flow is just a no-no, and i should either top-feed (likely with a loop)? or split into lower flow pipes. this is just for water

wicked nacelle
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I thought anything other than bottom feeding was fine. I flat feed a lot

white dawn
#

Remember the scale of Satisfactory's sales; you replace whole systems at your own risk, as a dev in that situation

wicked nacelle
#

they could add a second implementation that defaults to on in new games but is opt in in existing saves. It's not crazy to do.

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not everything has to have two sides that are equal

ivory condor
wicked nacelle
ivory condor
#

I think at this point another update breaking more things again would just be another typical update😅

wicked nacelle
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I need to glass it in and such but it's a pain to get them to be spaced evenly

dense turtle
#

do yall also think 10 reinforced plates rotors and modular frames per minute is an overkill? because math says i gotta be using 16 smelters

hard ivy
dense turtle
wicked nacelle
lean ferry
#

Guys how many fused frames a minute should I automate I don’t know what’s overkill or not

wild plume
#

is there some way to flip a hypertube branch?

wicked nacelle
lean ferry
#

I want to get pressure motors cuz they are much cheaper but idk how many fused frames I need a min

wild plume
hard ivy
#

place it on an existing hypertube, then you'll get rotation relative to that tube instead of the ground

wild plume
#

ahh thanks

wild plume
#

got it

lean ferry
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How much fused frames should I aim to do I’m planning 3 then sloop to 6, making 4.5 and getting 9 is kinda overkill and would use a lot of casings

rocky rock
#

can anyone recommend a good nuclear power guide? trying to build a proper 3 stage plant

frozen cloud
hard ivy
#

nor did you specify what you want. A specific power output? a specific uranium consumption? some rod output?

lucid pagoda
#

Is plutonium fuel unit better even tho it uses the cube of agony? It uses significantly less aluminum? In my case I’d run 300 more plants if I use plutonium fuel unit versus normal recipe, and I’d be saving ~2000 aluminum ingots

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And I’d do that while saving ~30 sloops

verbal yoke
#

wait wtf why do vertical programmable splitters require supercomputers?
And vertical priority mergers require different materials
WHY

hard ivy
frozen cloud
lucid pagoda
lucid pagoda
spark sky
#

If I've created a blueprint, can I use it in a new game without having unlocked the parts, or do I have to set up the Awesome Shop/Sink combo and get all the blueprints for the pieces, first?

hard ivy
hard ivy
#

if you're burning the plutonium, then it'll be more power

verbal yoke
hard ivy
verbal yoke
rocky rock
hard ivy
rocky rock
#

If I have all alternate recipes what's the most ficsonium rods I can produce using all the uranium on the map? One tutorial video I saw mentioned 1100 uranium per minute

hard ivy
last tartan
#

ive been up north in the desert, this place is a hard drive JACKPOT

rocky rock
#

From what I've seen hard drives are pretty evenly spread across the map, they're just easier to see in the desert

bitter mirage
#

Finally got to mk6 belts, time for mega factories ! took like 70 hours haha

last tartan
#

and they have TONS of loot around them, ive found probably 200 computers now

bitter mirage
#

Yeah, harddrive loot is OP, I think I'll definitely be investing some time into going around and collecting them and the items for early game resources and points in my next save

little sonnet
#

i just unlocked the dimensional depot but items seem to just keep feeding into it even when its full, do they just get voided and if so is there a way to stop the flow ONLY when its full

south sinew
#

they do not get voided, the depot has an internal buffer of 1 stack

little sonnet
#

oh okay cool thanks

spark sky
#

Um, I didn't get an answer to my question about blueprints. Do blueprints require you to have unlocked the blueprints of the parts used in the blueprint (i.e. parts from the Awesome Shop) in order to use the blueprint, or do I just need the materials?

white dawn
elder apex
white dawn
#

But to that point, they broke factory-compatibility intentionally a number of times during Early Access beacuse it was Early Access

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That's the time at which it's far more acceptable to do that kind of thing

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Obviously they can still accidentally break stuff on updates post-1.0, but AFAIK they intend to keep that to a minimum (ie: unintentional bugs which they'll hope to fix)

undone yarrow
#

Huh... I always thought the Bolted pair were a more substantial material cost increase than they actually are.

Assuming otherwise base recipes Bolted RIPs use 2/3 more ingots per RIP (12.5 to 13.1667) and Bolted Frames use 1 more ingot per (24.75 to 25.75) if I didn't screw any math up or a 5.3333% increase and a 4.0404% increase

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I thought they were like 15% or something

#

But that small of a cost incease for 3x and 2.5x the output per minute? suddenly tempting

hard ivy
ivory condor
rocky rock
pastel carbon
#

I have my own doubts about whether they'll actually do that, but you never really know

ivory condor
#

I see it as is it better to have short term pain, aka some things could be revamped to make it in the long term better experience and easier to use and less frustrating, vs will we are afraid of breaking things so let's keep this being a painful experience, not convinced on that train of thought

undone yarrow
ivory condor
#

Aka we are worrying about short term pain vs long term pain here essentially

rocky rock
#

the fluids system is really annoying, especially the lack of properly large pipes

undone yarrow
ivory condor
prisma forge
#

Alright so carrying oil with trains is cool but ineffictient, it seems. Should I scrap the train and just bring oil directly to my factory?

undone yarrow
rocky rock
#

probably more efficient than a tank car

frozen cloud
#

pipes are black magic

prisma forge
#

yeah I am considering it

rocky rock
#

send the empty containers back on the train

frozen cloud
#

just do a long pipeline

fleet bough
#

is there any way to split up exact number of items/min into conveyors? for example i’m trying to split 195 quick wire into 150 and 45? is there an easy way to do it?

ivory condor
prisma forge
hard ivy
frozen cloud
rocky rock
hard ivy
frozen cloud
#

!wikisearch manifold

fossil iceBOT
#
Official Satisfactory Wiki

Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...

frozen cloud
#

once 1 side (or machine) is full it will ovevrflow to the other side
so you feed 195 into a splitter for initially 97.5/97.5
the 45 side is getting too much so it will fill
once its full it will block and only accept 45, so the other side gets 150

ivory condor
prisma yoke
#

i wish we had 4 meter long walls (half walls)

hard ivy
prisma forge
#

here's the thing tho, I already have my powerplant up and running

frozen cloud
ivory condor
#

Definitely agree about pipes, in general pipes feel like somebody took one look at navier stokes equation and we like so how do I put that into the game

#

And nobody was there unfortunately to stop them from trying

hard ivy
frozen cloud
#

eh, its not immediately obvious how the 1/5 split works
but theres worse splits

hard ivy
#

Eh, all of the 1:n splits are pretty easy. You start with a 2:2 or a 2:3, then split until you get to a number bigger than n, and loop back all the extra belts into the 2nd input

ruby fable
rocky rock
#

I'll see if I can resurrect that save, probably need to stand up a new turbofuel power plant first though so I don't risk running out of power setting up the nuclear

#

especially for the later fuel processing stages

#

is rocket fuel worth the extra resources?

hard ivy
#

Absolutely. It's turbofuel that isn't really worth burning

frozen cloud
#

its insanely good

hard ivy
#

But if it's only to jumpstart nuclear, you can just do diluted fuel

#

It'll probably be even easier than rocket

ivory condor
#

Uranium power is still fun for design challenge, rocket fuel is way easier to setup and provides alot of power

south sinew
#

way more tedious pasting though

hard ivy
south sinew
#

it's not that many water extractors

#

it's definitely fewer water extractors than fuel generators

stuck oak
#

i finally got trains and i really wanna do a bunch of train stuff but i know i have to tear down my entire factory first

#

its bleak

hard ivy
ivory condor
south sinew
#

water extractors are unprintable sadly

#

fuel gens are way easier to print

ivory condor
rocky rock
#

I played up until I unlocked all milestones and everything from the MAM, and I didn't do a great job of automating things and did a lot of hand crafting/hand feeding fully slooped crafting machines

#

then hit a wall trying to automate the end game parts for the final phase

#

mostly not having enough power

#

and being silly and putting my space elevator at the 0,0 coordinates in the red forest

hard ivy
#

With AC BPs, you can easily place several gens per second, with pipes already connected. Only need to run power between BPs

Much faster than placing and piping nuke plants individually

rocky rock
#

it's been fun taming the red forest though, paving it over

#

turned the swamp into a giant foundation for my nuclear project

fallen moss
#

Chat why my lizard doggos disappearing? Can you only have one? 🥺

rocky rock
#

probably will build a diluted fuel plant in the blue crater

ivory condor
willow glen
#

sometimes they like to burrow where the pioneer can’t reach 😦

rocky rock
#

I tamed a lizard doggo for the achievement

#

then I have no idea where it ended up

shadow obsidian
#

Do vertical splitters and mergers finally work in blueprints or is still bugged to hell?

willow glen
willow glen
ivory condor
#

I thought they were still bugged hmm

leaden ether
#

Yeah they are still pretty bugged :(

#

I mean yuo can use them and fix and fiddle with them to get them to work but..

willow glen
#

Bugged how? They line up perfectly with height now and work as a splitter/merger would…

#

I never played experimental but I thought the “bug” was them not lining up properly?

lost wagon
#

can't have drones wait to do a trip every couple minutes or so instead of all the time, sad

leaden ether
#

Uh no they dont, and frequently they only connect one side (the upper part of the riser for me) while not connectingthe other side till you delete and rebuild that part of the riser

shadow obsidian
#

ah yeah that bug still

willow glen
#

weird, I never had that behavior

shadow obsidian
#

guess I'll skip using them

willow glen
#

used them a lot with no problems, only downside is because they must snap to conveyer you can’t nudge them (same as any snappable)

shadow obsidian
#

yeah I loaded my save not too long ago only to discover disconnections everywhere

leaden ether
#

If you build 100% on orthagonal coordinates, including vertically then maybe they install corectly, but otherwise it's a crapshoot

willow glen
#

could you post a screenshot of that behavior? I’ve had several people tell me it was fixed so this is news to me

ivory condor
willow glen
#

don’t wanna give bad advice

willow glen
shadow obsidian
#

the server was on experimental

#

I can't remember exactly when I tried it. Sometime around 1.1 release

willow glen
#

well the patch won’t change its behavior lol, that would break the whole save

shadow obsidian
#

I just wanted to ask to save myself having to redo everything

willow glen
#

don’t use em if you don’t want to but it sounds like you’re talking about a previous version to the one I am

shadow obsidian
#

this is a new a save and single player so maybe it's actually no longer an issue

frail sleet
#

It's a pain but it is what it is

leaden ether
#

Once I've gotten the vertical splitter/merger actually working, I've not had one stop working later on... But getting them to attach properly in the first place is problematic and requires deleting and reinstalling one of the vertical connections quite frequently for me.

rocky rock
#

I'll probably dismantle my factory on my current save and sink all the resources, only leave scattered factories feeding my dimensional depots with building materials so I can easily rebuild a proper gigafactory

leaden ruin
#

i for sure don't need loops when only running 300m water in a mk2 right? (bottom-feeding, fwiw) i've had this test running for 30m and it seems stable, but want to be sure

leaden ether
#

Now this is frequently(for me) while using mk6 belt lifts and those are vsually quite buggy themselves so the combination of the two may be making things worse.

frozen cloud
rocky rock
#

Makes sense, might do the dune desert since I haven't used that start before

#

Probably will also go a lot faster the second time

lost wagon
#

drone port only have 1 output?

frozen cloud
shadow obsidian
#

whelp.. I just tried my first vertical merger and it broke before I even created the blueprint. I made a lift and connected to a conveyor hole in the ceiling and then I placed a vertical merger on the lift and the lift detached from the conveyor hole by 2m. Guess I'm going back to non-verts

#

I am playing with mods but I doubt any of the ones i'm using would cause that

zenith kestrel
#

Can i turn my chainsaw red with the color swatches or no

last tartan
#

hey guys, how do i access photos ive taken through satisfactory's camera mode?

winged flame
#

So I started a new playthrough in the desert and I'm getting stuck on Phase 2 again. Not stuck on the elevator stuff but just trying to decide what nodes to use for this or that and I can't seem to just get factories built. Why do I keep getting hung up on the basic iron parts factory and how much I should be producing? Should I funnel as many iron nodes into a big iron parts factory and then disperse it to other places or should I just make an entire factory for each individual part from iron plates to Automated Wiring? I really wanna finish this game but I keep getting stuck on stuff. Any help or advice?

shadow obsidian
bronze sparrow
winged flame
bronze sparrow
#

i got a huge factory for my iron stuff, half getting stored and other half going to my assembler factory

bronze sparrow
lost wagon
#

one of my drones disappeared wtf

last tartan
#

hey guys, how do i access photos ive taken through satisfactory's camera mode? i have some sweet pictas i wanna share 😭

bronze sparrow
hard ivy
lost wagon
#

it's flying all the way to the swamp, there is no port in there lmao

bronze sparrow
winged flame
last tartan
bronze sparrow
#

personally i got all my constructors and miners boosted on slugs so i got no problem splitting it into half

hard ivy
bronze sparrow
#

when i need it for space elevator i just cut off the storage and then eveything gors twice as fast

#

you want your constructors to go as fast if not faster than the miner itself

winged flame
maiden flare
#

imo, there's two options: either plan out your entire factory from the beginning all the way to the endgame, or just build about what you think is right and be preapred to rebuild or expand

#

personally i do the second

drowsy rock
#

wheres a good spot for a high speed connector factory i only realy need a spot that has copper, caterium, and quartz/oil nearby

frail sleet
#

it will happen less and less frequently over time

#

if you're very new to the game you have to guess at the quantities a bit, but you can use the output of a single production machine running 100% of the time as a good guide for most things and go from there. (Notably not concrete, you need a lot of that :P)

maiden flare
winged flame
# frail sleet Make a bit. If and when you run out, make a bit more. Repeat

Should I be making things to connect it to other factories? I guess I'm stuck between the idea of mega factory and little factories for every single possible item. The logistics between factories seems hard to figure out if I do them separately so I have been trying to make something that just makes each part on its own, even with the prerequisite parts, and then store them and eventually upload/sink them. But I can never stick to one.

last tartan
#

my life is complete, i unlocked the truck in satisfactory

#

time to stop playing for another 2 months

distant pulsar
#

I can tell you that for myself, trying to make an end product starting from iron ore or something is recipe for madness.

It's much more enjoyable to make standalone buildings that do 1 thing, for example take in 2 materials from 2 other buildings, output the 1 material those turn into.

#

And then if you need more of any 1 material, you can just build another floor upwards in that building (since you can go up effectively infinitely)

frail sleet
white dawn
white dawn
winged flame
soft oyster
#

i love cluster nobelisk

gritty sleet
soft oyster
#

its very fun

gritty sleet
#

Also I'm pretty sure it's unlikely they'll get me, but it's kinda terrifying ziplining along power towers and have a green spider leap out of the trees below and reach your altitude, but just not where you're at anymore.

next arrow
#

Someo know if Will there ever be the procedural mapa tech in Satisfactory one day?

gritty sleet
#

Highly unlikely

#

They've spent the entire period of the game's development fine-tuning this one

next arrow
#

okay jace_smile

gritty sleet
#

But I'm still hopeful we'll get more map in a DLC expansion at some point

next arrow
#

map diversity on diferrents planets should be fun like choose the planet u want colonized and from that give u a narrative to swap maps

stray loom
gritty sleet
peak wasp
#

almost to 20k MWh

#

I am hoping to get to 100k MWh

rain bramble
#

I just discovered the blade runners and nearly came at the increased run speed. After like 15 hours of struggle, this feels like a divine gift

stray loom
#

I'm struggling so hard for design inspiration right now 😭
Working on a building which is conceptually an original core building with 2 extensions and I have a style I'm happy enough with even tho I still need to tweak colors for said extensions but when it comes to the core building I'm just lost trying to come up with something that looks like it could have inspired the other bits

pure condor
#

should I produce more quartz crystal or silica

gritty sleet
#

It depends on what you need lol

#

Don't make it just for the sake of making it

pure condor
#

why not

gritty sleet
#

Because it's not something you need to stockpile

#

You make it to feed a more-complex part

dense violet
pure condor
#

it isnt?

#

I have like a lot more power than I should so I should be fine

dense violet
#

having more power isn't really an issue with this...

stray loom
#

Neither one is needed in any real quantity for production but silica is used in windows and quartz is used in signs

pure condor
dense violet
#

you not having a use for it

pure condor
#

aw man

dense violet
#

you barely need a few pm in storage to do anything with it outside production. It's used in lights a bit?

pure condor
#

im still going to stock pile it

dense violet
#

signs? so unless you're spamming them everywhere have like 5pm of each for storage

gritty sleet
# pure condor it isnt?

Here's one of my factories. I'm using both at the same time, and they don't get shipped elsewhere. That's one of those low-tier items where if you need more, you just make more in a new place.
#screenshots message

stray river
#

I started building a 2800 per minute turbo fuel factory but I found that with the same amount of sulfur, I could make a 5600 per minute (slooped) rocket fuel factory. Should I survive off of coal until I unlock blenders?

dense violet
fossil iceBOT
dense violet
#

the wiki is your friend

stray loom
pure condor
#

im just going to do 2 silica and 3 crystal things

gritty sleet
#

You're going to need more for actual factories, and almost none for stockpiling lol

remote wasp
#

is there a reason that fog of war doesn't clear while in a truck?

dense violet
pure condor
#

but I started building a blue print for quartz 😢

dense violet
#

then you go location, and then break it down into hubs, where you can then plan out where the buildings will be and how they interact with eacah other

stray loom
#

Nah I've got all the factory planning done for this and all the machines laid out for this specific part. It's more the shell of the building I'm struggling with

dense violet
#

the shell realy depends on how you do the internals too :\ a huge part of how you design it meshes with how you set up all the logistics for it

stray loom
#

Or close enough to final that I wont be making any real major changes at least

ivory condor
naive palm
#

Are pipes hard to work with? My experience has not been the same. Different, but not difficult. I have an open mind though, what are your specific complaints?

acoustic heart
#

Best way to transport nitrogen? I got a fused modular Fran factory in the desert with a nitrogen node a little ways away

naive palm
stray loom
#

It's a gas so you can just put down pipes and not gaf but it also compresses really well in packaged form so pick your poison

acoustic heart
dense violet
acoustic heart
#

Oh heck yeah. That’s such a relief to hear lol

dense violet
acoustic heart
#

Sick

dense violet
#

which would be a crime

dense violet
# acoustic heart Sick

yeah, drones are very convenient to move it. since the drone can just take back the empties directly

#

oh and as much as you should avoid buffers with liquids DO NOT use them with gasse s

acoustic heart
#

Would y’all say fused modular frames are the most annoying thing to automate?

dense violet
#

not really. Add gas and some bauxite and you're basically done

rain bramble
#

wtf I just setup oil and everything just worked at full efficiency first try. First time it happened to me in like 20 hours

ivory condor
ivory condor
# dense violet which would be a crime

Imo having a system where you have to go discord to understand why pipes that should be simple to use, in reality it often doesnt end up being that way, that honestly truth be told is the real unspoken crime here

acoustic heart
ivory condor
#

I have lost count at this point how many times people have to keep coming here because the game does such a bad job overall with pipes

dense violet
#

go mod 1 way pipes and have boring belt pipes if you want, take away the one thing you really have to learn about in a game in how to do for your game

#

honestly if you just look up the very basics of pipes in the game and decide to run 300 flow pipes you almost don't have to do anything else

shadow spade
#

Redstone is easy to put to simple use and understand without issue.

dense violet
#

and pipes in this game are a fraction of that

rain bramble
#

pipes are just vertically challenged conveyor belts no?

willow glen
#

Minecraft is a pretty awful comparison, that game intentionally doesn’t explain anything, satisfactory explains a lot

dense violet
dense violet
rain bramble
dense violet
#

satisfactories 1-9 tiers are a very good tutorial as it feeds you bit by bit though

shadow spade
#

Trains are extremely easy to set up your first basic line between two areas and set the autopilot on. Pipes are a mess to just get working for one refinery fueling generators and you'll never figure out on your own why your system isn't working.

dense violet
#

pun intended

willow glen
dense violet
#

there's yoru gotcha moment gone

shadow spade
#

Manifolds are something a lot of people might end up inventing on their own just out of design creativity or aesthetics.

dense violet
rain bramble
dense violet
wanton fox
#

im gonna use the fluid Freight for first time. Any recomendation?

#

is for gas nitro

dense violet
#

Unless you don't need full throughput

dense violet
wanton fox
#

ok

latent prawn
wanton fox
#

need only 605 u/m

#

so i will pack then

dense violet
#

Consider using a drone 🙂 they are very good for it and will bring back the empties

#

on teh same drone

latent prawn
#

yeah, drones were really added to the game to support ferrying nitro in packaging loops

dense violet
#

I mean, they are very good at that. but also just any transport from awkard spots with little infrastructure too

latent prawn
#

yeah, they shine when you are moving stuff in both directions though

wanton fox
#

the only issue is where i need to move the nitro there is no source of fuel for it or i could play with a oil node free

#

in that same spot

dense violet
#

you can always drone fuel to the drone

wanton fox
#

i could craft fuel

#

a smal factory

#

have a node free

latent prawn
#

what i usually do is establish 2 drone ports at nitrogen wells, one pulls drone fuel from a distribution point and provides fuel to the nitrogen providing port

wanton fox
#

oooh ok

dense violet
#

one way to not over drone is to make sure a lot of your drones share a common drop point, so it's easy to refuel them

latent prawn
#

that way you don't have to muck with fuel at the consuming location

dense violet
#

although it's not really critical to do that.

wanton fox
#

so how work?

#

like as the train station y use a name tag?

#

never used a drone, and will be my first time setting one

dense violet
#

just naming the d rone stations? considering they are very point to point, naming them doesn't really impact anything imo, do what you like 🙂

arctic spindle
#

is it wise to play it drunk I don't wanna short circuit

latent prawn
#

it is similar. each drone port can be given a drone and that drone is configured to have one remote destination port

#

you can also set up a port without a drone and let several remote ports use it as a destination

wanton fox
#

and to fuel a drone with another drone is just making them drop the fuel in one of the destinations?

latent prawn
#

there's some other configurations that are possible, but those are the two main ones that you'll find useful

#

yeah, you just belt the output from the fuel fetching port into the fuel input of the product distribution port

#

its also a useful pattern to use to get fuel to remote truck stations 🙂

acoustic heart
#

Do y’all like trucks? I find that without some dedicated highway, they’re pretty janky at times

ivory condor
vestal mica
#

dya like dags

latent prawn
#

i don't much care for how derpy they can get at times, but i like having the extra activity in a busy factory

dense violet
acoustic heart
dense violet
#

if your argument is 'people shouldn't have to learn how to use mechanics in a game more indepth' then that is certainly an opinion, but there's tons of games out there that have much much deeper mechanics that need learning than the pipe in this game

#

the pipes in this game are barely a blip

ivory condor
latent prawn
#

i find, especially with the truck vs tractor which is a bit more driveable, building roads for them really helps

dense violet
acoustic heart
dense violet
wanton fox
#

ty for the help!

latent prawn
#

i honestly still build roads and rails by hand to allow them to more closely hug terrain contours

#

very time-consuming to do though

ivory condor
dense violet
#

apparently it is for anyone who is expected to do the most basic of investigation on a topic

what I'm saying is that having to look up mechanics and how to properly do things in a game is not new. It's very common and not unexpected

your position is essentially boiled down to 'game mechanics shouldn't be so difficult anyone has to look up info on the topic'. Which is an opinion. But a shockingly bad one, imo, in a problem solving and design game

#

don't try to dumb down the one aspect of the game that requires any amount of thought

trim vine
dense violet
#

only if you do fancy things. Like I said before, keep to 300 pipes and you essentialy don't need to learn anything else if you don't want

acoustic heart
#

Pipes do be sloshin though

#

I think I got them figured out enough though to get what I want out of them. I also try not to run pipes long distances or go up much

dense violet
#

keeping manifolds flat is pretty important too

trim vine
dense violet
#

it's because people treat them like belts, and then get bitten

#

I cannot tell you how many times people have come up with pipe problems they have and it's because they are trying to move more down a pipe tha nit can handle

#

'hey, you're trying to move 400 fluid pm down this mk1 pipe that says it can do 300pm, do you see the problem?' - 'no?'

#

a lot of people seem to have issues thinking pipes have limits like belts

acoustic heart
#

Like all things in satisfactory(and a lot of other games), just takes some trial and error. Good ole problem solving.

ivory condor
dense violet
#

if you don't want to dive deeper into pipes than that? thats pretty much as far as you have to go

maiden flare
dense violet
# ivory condor Mk2 pipes exist you know....

and? you said it's inherently frustrating when you can just solve all your problems with 1 bit of information.
no part of the game forces you to run 600 pipes
or bottom feed
or do splits , and merges, and feeding on different level

if you want you can learn one bit of information and that's it.

don't complain you have to learn a little bit more for different things

dense violet
ivory condor
dense violet
#

and maybe you should get a mod that turns pipes to belts

vestal mica
#

shrug it is not invalid to wish there was a way to learn that in game

#

so maybe you should stop telling people what they should and should not do

ivory condor
maiden flare
#

I like that pipes have complexity but what I don't understand is why mk 2 pipes seem to function differently than mk 1 even when the game implies they should be the same

flint grail
#

Bruh, these switches are so fucking buggy

trim vine
#

Cobalt is a cantankerous individual and thats that, knowledgable and cantankerous

dense violet
#

I'm cantankerous to people wanting to trivialise a problem solving game. 😛 Mod it out if you don't like it

ivory condor
#

People already do that, same with bps

flint grail
# trim vine ?

They don't work half the time, randomly. Set to go in one direction and I end up going the complete opposite direction

trim vine
#

The ONLY thing I do not like in this game is people who dont try and troubleshoot themselves a bit before coming to the discord

dense violet
flint grail
trim vine
flint grail
#

No, the actual switches themselves

maiden flare
ivory condor
trim vine
trim vine
dense violet
flint grail
#

Junctions, switches, same thing

ivory condor
#

Personally I think mk2 pipes imo are a bit broken

flint grail
#

I'm from America, it's a switch

acoustic heart
flint grail
#

It's the thing you use to switch tracks, yes

dense violet
trim vine
dense violet
#

run 300 down a mk2 and you'll probably be fine

acoustic heart
flint grail
#

Nope, they go down the wrong track too

#

And I even have phantom switches

trim vine
maiden flare
trim vine
#

I can help with the train stuff if you want though

flint grail
dense violet
dense violet
abstract heron
#

hello all

trim vine
maiden flare
dense violet
acoustic heart
trim vine
acoustic heart
maiden flare
trim vine
flint grail
trim vine
trim vine
dense violet
dense violet
acoustic heart
acoustic heart
trim vine
flint grail
ivory condor
flint grail
maiden flare
# dense violet no stress, were you mixing the fresh and waste together?

No, I had heard not to do that already... some of the problem is that the rest of the factory still has bugs so then the scraps back up and then everything backs up. I tried just connecting the refineries to sinks and I got them to run at 100% so I think I'll be good when I finish the rest.

ivory condor
#

But ultimately manifolds and pipes dont seem to mix very well, especially mk2

dense violet
dense violet
trim vine
#

Splitting 4 way junctions into side by side 3 way junctions has solved the problem for me and many others

flint grail
ivory condor
trim vine
ivory condor
#

Still i think its best to just loop the pipes, that's a known reliable method

dense violet
#

that was with having all the input pipes be mk1, having a pump right before the manifold and ... honestly doing every stabalisation method I've seen

#

I'd say 20 refs on one side is probably pushing the envelope assuming the avg person's set up isn't going to be pristine

flint grail
# trim vine and did it then work

Ye, the real pain right now is all of the train stations on my map in the session I'm in is at 0,0, so I don't know which one is which

full perch
#

Just finished set up my first coal power?

#

Is doing 8 to 4 extractor way easier and simple

dense violet
#

8:3

swift goblet
#

hello...how do you direct yourself in hypertubes during splitting off? thank you in advance.

trim vine
dense violet
fossil iceBOT
#
Official Satisfactory Wiki

Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...

flint grail
#

I can't blow them up and cut them down

swift goblet
trim vine
twilit kayak
#

I wish satisfactory could be played single player without internet

#

Is it my data they need?

trim vine
placid stirrup
flint grail
twilit kayak
#

it dosn't let me on steam and my isp sucks

trim vine
flint grail
#

Nope, bulb doesn't work

placid stirrup
boreal musk
#

that one is indestructible

trim vine
twilit kayak
wicked nacelle
#

stuff like that either takes chainsaw or nobelisk or is indestructible -- no apparent rhyme or reason why what is what - not even consistent within the same type of object

swift goblet
#

Pressing 'E' before the junction...

twilit kayak
#

maybe turn off data collection

placid stirrup
twilit kayak
#

Ill check the QA site

twilit kayak
#

Thanks, I had to change my game save settings

burnt ferry
#

the ||cybertruck|| has square wheels 😂 😂 😂 😂

#

this is too good

#

its by far the most useless car in the game... in any game actually... perfectly nailed it 😂

#

apparentlly the steering is also broken but i dont know if its because of my input..it only8 goes right

#

wait aminute....

sterile blade
burnt ferry
#

i'm wondering whether the car going only right is only to make it appear broken or if it has another hidden meaning 😂

sterile blade
#

*Usecases

burnt ferry
#

i wasnt laughing about that... i understood what you meant

#

i'm questioning that it has actual use cases rather than just some fun experiments 😂

sterile blade
burnt ferry
shadow spade
#

IIRC didn't Mythbusters find that having square wheels isn't actually too terrible so long as they're mounted at 1/8 offsets from each other?

burnt ferry
#

those arent mounted with an offset though

shadow spade
#

lol

burnt ferry
#

😂

sterile blade
#

Any shape can be used as wheel, if you add some "as long"s and don't really care for comfort and convenience hehe

burnt ferry
burnt ferry
#

friend used a dot.. but hes to one dimensional for me

sterile blade
#

... Is a line a shape? thinking_helmet (actual confusion)

burnt ferry
#

hm... ye

#

a shape is not necessarily a line..

#

but a line is a shape

#

i mean a shape is a body that has no height.. idk how to phrase that for 2 to 1 dimension but thats what im thinking

shadow spade
# burnt ferry each as in each or paired front/back?

As in front left normal, front right turned 1/8 compared to front left, rear right turned 1/8 compared to front right, rear left turned 1/8 compared to rear right and front left would end up turned 1/8 compared to rear left as a result.

burnt ferry
#

a line is a shape without width

#

or width =0

shadow spade
#

If I remember the episode right, it made the ride driveable.

burnt ferry
shadow spade
#

Not paired.

burnt ferry
#

ah you went through it from the one thats not offset, gotcha

shadow spade
#

Square, tiled square, diamond, tilted square the other way.

burnt ferry
shadow spade
#

I'm not at the point where I have access to it.

#

I was talking about the Mythbusters episode.

sterile blade
burnt ferry
half scaffold
#

I did, I thought I pasted thelink to it

#

Rt Click the image and Copy Link, right?

trim vine
#

Coal for, I presume, steel?

#

Either way, its close enough I would belt myself

#

imo trains are more for spanning a whole biome

stone python
#

personal opinion

worthy junco
#

Just use your own legs

stone python
#

or, do the big brain, and use a bunch of carts

half scaffold
#

I've got a truck going from there to my coal power plant 🙂

stone python
half scaffold
stone python
#

as long as the truck meets your throughput needs, no reason to change it

half scaffold
#

Actually I have a tractor running now. I think a truck would work, but I need to make sure it doesn't collide with my tractor

strange glen
#

Wrapping up phase 5 and have a few "phase 6" goals

daring stag
#

uranium is not radioactive like that irl

#

I protest

fickle onyx
#

umm help

strange glen
#
  • Full Nuclear Power Plant
  • Power Shard Factory and Alien Matrix
  • Setup a Portal
  • Train for map tour
#

can anybody else think of other post game tasks

daring stag
#

my phase 6 goal is the 1000 tickets achievement

#

the golden statue

strange glen
#

i actually ended up getting that by phase 4 lol

daring stag
#

damn that sounds early

strange glen
#

Oh yeah and im setting up a centralized storage and main base

#

yeah well i automated everything with sinks for overflow, and let game basically AFK when I was not playing

daring stag
#

well me too except the afk part for now

fickle onyx
#

can anyone help, my satisfactory keeps crashing

strange glen
fickle onyx
#

help EXCEPTION_ACCESS_VIOLATION writing address 0x0000000082371d4

#

this is what i'm getting

daring stag
#

I have 400 tickets tho

strange glen
#

phase 4 is by far the longest phase lol

daring stag
#

yeah I setup a supercomputer factory yesterday took me all evening

strange glen
#

At phase 4 i actually fully planned out phase 4 and 5

#

yeah youll need those going forward 10 pm is a good target

daring stag
#

got 6 pm with sloop

#

I had a 1K output quickwire on a single belt and didn't notice

#

that fucked me some time

strange glen
#

where are the mk6 belts when you need them lol

daring stag
#

it's after phase 4 right?

#

like the converter?

strange glen
#

yeah phase 5 for the mk6 belts

#

and all the quantum stuff

daring stag
#

yeah nice first time I was overflowing a mk5 so I didn't understand for a while

strange glen
#

if you setup phase 4 proper, phase 5 is easier than phase 4

daring stag
#

that's what I read yeah

sterile blade
daring stag
#

Ive built a single factory for each high level item with sink and alien depot

strange glen
#

my friend and I setup a rocket fuel factory, let me show you this lol

daring stag
#

need turbo motor and cooling system and Ive got everything I think

strange glen
#

we are at aroun 500/700 generators placed

daring stag
#

damn, I have not that patience

abstract heron
#

Walk around

daring stag
#

I'm farming the red bamboo forest, it's really nice looking

abstract heron
daring stag
#

of course I'm well equipped for the local fauna lol

sterile blade
strange glen
#

check out the design and architeture channel haha

daring stag
#

wtf three green alpha stingers on this hard drive lol

#

thank god for hoverpack

daring stag
#

just got 150 mercer sphere achievement. too bad ada and the alien stopped talking dozens of spheres ago

humble osprey
#

Guys is his cannon name "bean"

#

Is that what he's actually called

daring stag
#

he has a longer one too

humble osprey
#

What is it

dense violet
#

!wikisearch tick

fossil iceBOT
#
Official Satisfactory Wiki

The Space Giraffe-Tick-Penguin-Whale Thing (most commonly referred to as a "Bean" by the community and also sometimes referred to as "Land Whale", "Chonky Boy", "Mr. Bean", "Steve", or "Tim",) is a passive land creature found throughout the world. A statue of it can be bought in the AWESOME Shop where...

humble osprey
#

Wtf 😭

reef basin
leaden turret
tawdry scaffold
#

my game is being translated into my native language and i don't want that i fear its because of my and in the setting my is in english please help

signal sleet
#

Hey. Is creating an automated system for smart plating even neccesary? Takes so much effort and space early on, not sure if I will need it later. Also, to make the plates, I need to "waste" so many things like screws etc all going into the smart plate assembler atm, so I need to make separate factories for those individual ingredients

#

(I'm still under 5-6 hours of playtime, asking to not waste too much time and effort)

dawn lake
#

Uhhh how does on remove a structure that is not accessible?

shy mulch
#

Yes, smart plating is used later on

shy mulch
# dawn lake Uhhh how does on remove a structure that is not accessible?

If you really can't find any way within the game to do it, then load your save file in SCIM (satisfactory calculator interactive map) and from there you can edit your save file, and remove the building that way, then reload your game. Always always always back up save files before editing

fiery pewter
#

Any Satisfactory Modeler pro's in here?

#

Or atleast someone who knows how I check how many mw's my entire factory is going to be using in Satisfactory Modeler?

reef basin
reef basin
fiery pewter
reef basin
fiery pewter
daring stag
#

seems I need the bauxite in the swamp meaning train station

fathom shuttle
#

Once you have 2 storage bins full you can delete the factory

fathom shuttle
reef basin
#

or route to sink

daring stag
#

damn I have so many trains blocking issues with 4 freight cars

#

although my train setup will not be compatible with aluminium ingots unless I make a second station

signal sleet
reef basin
daring stag
#

overflow of quartz was blocking my bauxite unload from train lol for the last hour this whole city was stalled

reef basin
#

are you mixing items in train car? 🙂

daring stag
#

yeah just on this one

reef basin
#

usually not a good idea 😛

daring stag
#

someone told me its not a good idea. then someone else told me that was nonsense and you could do it

#

I listened to the last person I talked to lol

reef basin
#

you can do it... with extra care

#

but usually it's not worth it vs just one extra car

daring stag
#

yeah I'm going to add more quartz buffer

#

and an overflow line if it really goes that much

reef basin
#

that's just gonna delay the problem

idle roost
#

Hi there, im new and had a quick question. is Turbofuel worth it? 2 Hard drives seems like a really steep price for what better fuel?

reef basin
#

all that turbofuel does is basically replace some oil with coal+sulfur

daring stag
idle roost
#

oh sry, i was looking at the nodes from the Sulfur tree

reef basin
#

@dreamy scroll not sure what's funny 🤷

daring stag
#

biocoal is op