#satisfactory
1 messages · Page 178 of 1
I’m stupid I just realised I forgot that I didn’t connect the conveyor from one refinery to the packaged
I did it in blueprints and forgot to connect them together mb
That means there’s not enough plastic containers to recycle meaning water is also slowed down
100 is enough for a recycling loop
Steel Rod
OR
Wet Concrete
or ofc re-roll
pick any that you like, if you don't know, just flip a coin or keep it for later
you can get all recipes anyway, so it doesn't matter much
I was under the impression you can only get alternates from hard drives? are there a lot more hard drives than recipes?
yes, there's more drives than recipes
so you don't "lose" any recipe
ahh ok
Yippee
Have fun with Cadet #1.
hello guys, very new player, i need some help rq - im trying to connect this lift to the splitter but its not letting me, i suppose because theyre basically touching. is there a way around this issue?
i would post a pic but im not allowed to :(
#1038092680493801533 would allow you to make a thread with image
but generally if things are too close, a solution may be to build them further apart 🙂
If you don't want to make a post for it, just post the picture(s) in #screenshots
#screenshots isn't for that, it's for showing off your base
and spreading conversation between two channels isn't ideal
eh, I still use it for such sometimes
yeah and it's annoying to switch there and back
its alr bro ill be gone ASAP just allow it
especially when more images are needed
You need a merger up top.
omg
The Elevator can't put it in at an output.
Fair enough.
I can't wait to exploit Diluted Fuel to its full potential, it looks OP
Yall when you ping screenshots, how do y make it so you ping it to a certain image
Like that
you can use Diluted Packaged Fuel, which you can do as soon as you get oil
right click copy link
Thanks
On mobile long press and click copy message link
When I get heavy oil residue alternate I’m gonna be rich I alr have diluted packages
Hopefully I can get diluted fuel now
the multiplication rate is crazy, and with all the resin, you can literally produce decent amounts of plastic and rubber from the leftover 
Yeah true although the packager loop is kinda goofy
45 crude oil into 120 fuel is mad
eh, it's super simple, you make a blueprint with 1 refinery and two packagers, loop the belt, put 20 canister in it, save the blueprint and it acts as a blender, so you just spam it as many times as you need
best way to transfer large amount of items? im tier 4 rn so i dont got trains? I was just gonna create long ass converyor belts?
I'm doing exactly this lol
by items i mean ores from the source lol
Trucks
generally the recommendation would be "don't transport items, build near the source"
since I had the same problem when I was doing a steel farm, and was transporting coal which also acts as the fuel, I used a tractor
hmmm
idk how far you are talking, but it surely looked cleaner than spaghettis
its about a kilometer
Definitely build a road and use a tractor
I don't have a sense of distance in this game sorry
it's my inability to comprehend distance
alright, thanks
Not really a fan of tractors, I think setting up all the logistics to get it running will probably take longer than just making a long belt lol
no trains no frames
Tbh i would build a belt but a highway can be later upgraded to a train
How much power can I make from a. Pure oil node max
144gw
144 gw with rocket fuel
Do that, you can use Frame Foundations with Grip Metal 1M clipped inside, it looks good.
Gw is gigawats right? So 144000mw
Lol I remember my first playthrough I had an awful spaghetti base set up near that lake with the coal deposits north of the grassy fields and when I got to oil refining for some reason I pumped an oil pipeline all the way from the islands on the west coast back to my base (where I didn't even have room to expand) instead of just making a factory out there
Safe to say I learned not to do that again if I could help it
right
ionised fuel isnt worth it for power
Belts are the only thing that don't have throughput issues on longer distances, so they're theoretically the best way of transportation. Practically, trains are harder to set up and take a long time, but it will just save you more time in comparison to making huge Beltways.
7GW for water extractors
MW* not mw, mw is miliwatt
trains = frames
= frames+ or = frames-?
Thats why i considered making a belt system but damn, moving thousands of items per minute just to support 1 factory is gonna be hell
I've beaten the game without using trains and just using long belts when needed, it's not that hard if you just sit down and do it
also save time depends on count of world objects
same
I use trains now, but I build with them in mind
train is like 10, belt is like 1000
I wasn't spaghetti belting either, I made a foundation path for the belt
even tho conveyor items are instances
once you have infrastructure for trains, its just a matter of adding more train onto the line, basically unlimited throughput compared to belt
My first play in the grass fields I did a ton of extremely inefficient stuff that took loads of time and didn't accomplish much. That was in one of the early ish betas too so without a lot of the QoL
And with a lot of the spaghet
For some reason in my first play through (well kinda is still ) I did maximise all I could and avoided spaghetti
My freind recommended and said “remember ratios and be efficient, avoid spaghetti”
without straight build mode
mw is nothing 😄 mW is milliwatt 😛
tf
right, mw is mili(something) because SI regulates watt to be W
doesn't seem like w is anything
tungsten
that's also W
damnit
miliwhat 
lmao
mili
thats when you see turbofuel broduction rates
that 18.25 or something
4.1666666666 per minute burn rate of rocket fuel wants to have a chat
Or 2.8125 production rate of HEF
A recipe with like a 13 second crafting time would be even more diabolical
I just realised how long it will take me to automate super computers
Is there a good recipe for supercomputers or is it just a genuine pain
depends what do you call "good"
A repeating decimal with 6 digit period lol
I'm a fan of using the rotor alt that makes it use the same inputs as stators, forgetting the name
Default and super state are both good
OC is pretty meh, unless you're slooping it, then maybe
very expensive steel rotors
Big fan of default SC
I do have fused Quickwire
That's the bitch
Very catering hungry, but at least doesn't take any bauxite
Plastic is easy to get, quick wire is easy to get it’s the location that’s killing me
I’m planning to do it bottom right cuz there’s a pure cater out node near my oil factory
Even at scale a single pure or normal caterium node gets you pretty far
wasn't there a desktop app to plan satisfactory stuff
I don’t know where to make it but I know from a pure node I can get 1200 quickwire with pure quick wire
Not for location you have to find it manually and it’s a pain
Satisfactory tools is all you need
I used to put mine north of the titan forest (eastern end of the canyon)
What canyon
The big one
the huge ass canyon between spires and the other stuff
The big canyon running half the width of the map in the north
The one that has arches that look like particle accelerators
the one with hogs and spitters btw
Between rocky and dune desert
Ykw I’ll save my game and hypertube cannon , explore a bit and go old save
Or I can make a biomass burner and make another hyper cannon
Though I doubt there will be enough biomass
I love exploring this world, reminds me of subnautica. I might even enjoy that more than the base building
Where it ends in the east, there's everything for default supercomputers, even with crystal computers if you want
Why? Parachute is an early unlock
Now how do I get back
Run
by gettin eaten by stinger alpha
Turbofuel parkour or sea glide which is better
Think of all the collectibles you'd miss otherwise on the way back
sea glide
Wrong game
build a ladder to the top of the sky (achievement) then parachute the whole map is my guess
I know it’s wrong game just choose
Hear me out on this one
I have a lot of aluminium sheets do I just make a conveyor cannon and use turbofuel to get back
And when I run out of fuel parachute
hyperloop then tap jetpack
You're producing aluminum and you're worried about fast travel? Just drag a transmission line out with you then hyper cannon back
yeah lol at this point of the game you can circle the whole map in minutes
That’s the thing
Power tower….
Or I could just expand my aluminium train line and make a train to twansfwr power
Ok
Should I just bring power to all 4 corners of the map if I need to make anything
no, make a double track train
Why are you asking us?
What are you talking about
also one of my power grid got shutdown but I have a single grid so idk what to make of it
Clearly not, if your "main" grid is still operational. Likely an accidentally deleted cable somewhere
maybe a biomass burner somewhere
hello im new to the game, is it encouraged to watch lets plays for learning how to move forward when playing satisfactory or nah
you do you. personally I prefer not spoiling the game
but I still need help for technical stuff like train but it's a game about exploration in part so
not really, if you like sand boxs treat the tiers as a tutorial. Experience and ask specific questions here if you run into a problem
yeah also a let's play of this game.. hope you have hundreds of hours ready for that
oh okay, ive just learned how to make a manifold and i wanna know how to like improve more in making my base more effecient
im trying to use the build planner but is there a way to change it to Mk1?
Anyone has a good color for heavy oil residue pipes?
#AE1CD7
ty
https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fjc8j8t3leahb1.jpg%3Fwidth%3D4900%26format%3Dpjpg%26auto%3Dwebp%26s%3Dbcb728380ff1d765924ee1556ce7337840c5597b
I saved this forever ago. It's got most of the items with pretty good matching color codes
Fused Quartz Crystal
OR
Solid Steel Ingot
The wiki also has color codes for fluids I think as well
nice thanks, is it normal that the pipe looks blue at night with that color? #AE1CD7
Solid steel ingot imo. Will let you get more steel per iron ore input which is nice early
wait ionized fuel cost 100 power shards to research
You sure you put the right code in? It doesn't look blue to me
dont do that before you automate power shards, ionized fuel aint a massive big deal
yeah good idea. it's good for jetpack though at least?
yeah but the other variants are good enough and by that point you should have hoverpack
yea im sure, i can send picture to #design-and-architecture
Btw what do I do with nuclear waste before I get plutonium (I’m about to unlock nuclear I’m automating super computer)
for combat tho
Like throw it in a place and forget about it
I think biofuel one is better since you can stay in air much longer
isn't it slower acceleration? I've read that but not tested
for combat I need speed
ah yes, but still
dont just rush for it I say
Its needing "Time Crystal" is also there to make people not yolo for that science early game if they rushed slugs so its gud.
How badly am I abusing clipping here? I needed the SAM out of the cave and this was just.. quicker. 😄
#screenshots message
Automating power shards is a big deal on its own
Mods. Get'im. 
Put a foundation and a floor hole for decoration = Done. Kek
I did that to clip through dunes in the desert, they looked nice, goodd idea!
Just put it in an isu
if i need to move 180 items per minute on belts mk2 could i use 2 belts? will that work
What's isu?
Industrial storage unit
i need to move iron from extractor but i need 180 per minute from 1 extractor
You'll need two extractors if you don't have mk3 belts
If you need 180 ore but only have mk2 belts you'll need 2 miners to get it
dang i guess imma unlock mk3 then no iron near
Mk3 belts are great anyways, whenever I get a new tier I always get the new belts first
⁉️ Iron is everwhere lol
Def get mk3 belts when you can
automate steel beam at 30/min and you will never run out of them even if you spam mk3 everywhere
Better?
#screenshots message
but then theres also pipes and for beams at 30/min im using the extractors to the max
Perfect. Now do the same thing below the cave and you have it all ready. ❤️
I can build a long elevator shaft down, that would be fun.
i guess not
I need nitric acid btw
Uh oh I don’t think I’ve accounted for something in my nuclear power plant calculations
which is on the other side of the map
I have coal generators clipping on top of eachother
You're fine
Could be worse… I have a drone that clips into the mountain
u think steel pipes 60/min is fine too?
40/min is already plenty enough
even if i use it for elevator thingies?
yeah
So I’m using the fertile uranium recipe
What’s more efficient for making plutonium, is it instant plutonium cell or plutonium pellet?
now i gotta wait for one more coupon for belt holes in walls
Maybe in that case the belt would not go into eachother when you use the straight mode
Going into eachother and straight, what a sentence
idr, but it should be instant plut cell
might want to ask #math-and-meta for confirmation tho
you want more plutonium? might as well get the plutonium fuel unit alt for more rod per waste
how to scroll down the item bar below?
So i started making smokeless powder and I have to pump a fluid from one machine to another
Does that fluid backup cause the machine producing it to backup like if a conveyer was full?
Im using that recipe
I’ll check once i get home this kinda threw me off
are you going to burn them?
It kinda threw me off when I learned that plutonium pellet uses waste so I got confused
Yea
id recommend to just send all the waste into bin, ficsonium is so expensive especially when youre doing more plutonium
That’s what I’m planning lol, I can’t be bothered with an improperly balanced item
just a couple of bp for bin and it will gives you hundreds of hours
same answer as always - pick one you like more, or flip a coin, or reroll, or wait
store, or process
Solid steel
Store it, flush it down the toilet, or make Ficsonium
You can’t do that
25 plutonium reactors really do not make that much waste
Just 25/min I think
That's still only 1 container for every 6.4h of runtime
Yea storing that is super easy
Or you can sink the plutonium rods and you'll stop making waste
not supplying enough water? fully oc reactor use 600/min water
thats 2 250% water extractor or 5 at 100%
There is a mod with 20x speed
If you’re modding just mod in free power.
You can also just enable advanced settings
so uhh, I have a factory that’s 40m in the air; floating, no supports, and somehow has 2 space-tick-whale-things in it???
…. How did they get in???
Well I hope they like plastic and rubber cuz that’s all there is to eat in their new home…
They’ll start with the tasty comcrete and metal structures
how do you guys transport small volumes of items over long distances? like for items that I'm already making and would be annoying to make from scratch
honestly i'd rather just make everything from scratch whenever possible. make things as modular as possible otherwise it's a logistical nightmare
I generally make them from scratch, because the place that makes them makes enough just for storage
"one or two" linked factories turns into a tangled web of dependencies
it's annoying to make everything from raw materials but it's so much less of a headache in the long term
why is the water in my water exractor not going into the pipe attached
Drones if you have them. Otherwise try to make them in situ from what you have nearby
Oil based products are the only ones I really bother doing any heavy transport logistics for
I'm just trying to figure out turbo motors rn and if I were to make everything in one place it would take like all the resources in the game save for like stone and uranium
If you have a good existing train highway then low volume works great over trains and it saves power, too. but drones are best for most people
my current logistics network is actually in shambles, I have no idea how I've gotten this far 😭 Theres one train for rubber and plastic to the main factory and one for aluminium for radio parts and thats basically it
do you just make new trains for every part and put them on the same line or make separate rails?
if you make a 2-rail highway system you can just attach a new station to existing rail basically forever
A 2 lane signalized rail network can handle a ton of trains before it starts to break down from traffic
and even then just optimizing interchanges is usually the solution.
or drag a new bypass rail through a small area
Does someone have a design idea for a BIG factory
seems like a proper rail network is the move then i guess, better get started
good lord
I think a just destroyed 20 nobolisks by deconstructing the box they were in.
It's a big project but once it's done it makes everything else so much easier
Don't think of it as "building a rail network" -- if you build it the right way, you can just incrementally build it as you need it and it never feels like a huge deal
Anyone?
Just connect things as you need them but then as you build it you'll realize you just "magically" have access to the things you want by just building a little bit of rail to connect your new stuff
I mean sure... it's my game 🙂
Okay
Yeah. Build it out in stages instead of trying to do it all at once. That way lies madness and suffering
What should I do
i mean i have like 6 separate factories rn so I feel like I may as well just hook it all up now so I don't have to bother with tractors and such anymore
whatever sounds fun 🙂
And that is?
progression for exaple
just remember don't put the stations ON the highway -- make it just like an interstate where each factory is an offramp and the stations are there. Make sure you understand signals -- they're not hard but they seem intimidating until you do
building factories...
signals are the final leap of understanding trains
if u understamd em u own trains lol
Turn all the oil on the map into fuel and burn it in fuel generators
Nah I already have factory I need design
only trains
No because choo choo mfer
This is important! Trains take the shortest distance, and will route right through other stations if it thinks it's faster. So stations always need to be branched off the main line or your trains will get stuck.
alr, you should try drones
oh that line from ADA LOL
One of my favorites lol
what can i do with Heavy Oil resedue
That's almost true -- they will try to route a little bit around stations they won't stop in. There's an artificial 100m penalty to the distance for a path that routes through a station they aren't stopping at
you should hear some modded ones lmao
you make diluted fuel
It's such a small penalty that I've never seen it actually be enough to work, so I preetend that rule doesn't exist 😄
but in the short term if it's a waste product, you just turn it into petroleum coke and sink it
I‘m thinking about hexagons but I don’t know what material or in which order
if you have a station that's the "short path" but you realize you want to extend the rail beyond it, you can build a bypass track around it that is a little bit longer and the trains will route around your station. It didn't used to be true and it was annoying - they'd still try to go through the station
https://cdn.discordapp.com/attachments/553550313533997057/1397242003397279796/image.png?ex=68810285&is=687fb105&hm=37991a0dd05f48050d513e85fca4f1a0cf67bc52481f2598a66bb58dfa2a9454& this bypass lane didn't used to work, but now it does
I got a good backpack I don’t need another one
I got a normal puma backpack
Das war die Werbung
Ye
question where did you guys build your computer factory at?
grassy plain
ok
grassy knoll for me
uhmm a quick questoin can some1 log on my server and remove a hub in my old base since its like 1500 meters away :3
just hit the respawn button 🙂
or build a hypertube cannon 🙂
i am on tier 2...
and running 1500 meters when i have to make the base its not easy
Hey guys the game is on sale on epic games is it worth buying?
yea
no we all hate it
have you played other factory building games?
Nope
But starting to get into engineering so i figured i could give it a try
subnautica?
Nope
have you played any work simulator games?
tangentially related but if you slide and jump you can build up a lot of momentum, 1.5km shouldn't take too long
Tycoon in Roblox if that counts
i mean you're only really going to get one response from this server
its uphill terain
💀
i feel like that
okay let me ask this - do you like base building and problem solving that may or may not involve math?
dunno that one. anyhow, the game is well made and has a decent enough story to push you through the steps and it has a good introduction/tutorial to get you started and such. But it'll take you longer than the refund period to finish the tutorial so ... you're kind of in it if you buy it
just unlocked trains and have made a few blue prints just been wondering where should the trains go and how to intergrate them into my factories like whats there purpose
how long can a single rail be?
Yea, I’m not creative but I like building.
12 foundations long
alright
trains are great for sending large quantities of items long distances. so plastic/rubber is great. so is aluminum.
ok so to like the oil stuff
100% that's a great use for them.
is there a way to auto connect power in blueprints?
if you like sandbox games and puzzle games, there's a decent chance you'll like satisfactory. this game does require a fair level of patience, though - not so much waiting but more finding solutions to issues you might have
if you can deal with that i say yeah give it a shot
I like the challenge, thanks for the help
Here's the outgoing train station(s) for my main aluminum factory https://cdn.discordapp.com/attachments/553550313533997057/1397246296137535579/image.png?ex=68810684&is=687fb504&hm=ef14da0d8f5007a3fe246ad7db4d4bd0bed9aaf6cf2a003e4dcea775fa0d0314&
no problemos, hope you have fun if you decide to go for it :)
damn
i hope u mean train
I put a bunch of "train station" parts at the front of many of my stations so that different trains can pick up parts on different car positions based on where they are dropping off. it's not necessary but I find it useful
can trains go up and down?
slowly -- they can follow a 2M ramp
ok
I tend to build helix structures when I want them to go up a cliff, for example
do you guys normally make entirely separate trains for different parts? or use the same train with a bunch of freight cars (if all the parts go to the same factory)
I have blueprints for building those out quickly
4 freight cars on a train is very easy to handle both in terms of rail lengths between signals as well as station sizes and only needing one engine to pull
Is there a big difference between epic game and steam when playing this game?
Buy on whichever is cheaper -- steam if they're the same
only difference is multiplayer crossplay -- steam is SLIGHTLY better
I like having my games on steam for the achievements but thats just personal preference
(also cdkeys often has them cheaper than anywhere else)
not really, apart from devs getting much more money if you buy on epic
oh, they don't charge you unreal engine costs for selling on epic... I guess that sort of makes sense
u cant say that loud
that and like 99% of my games are on steam, just makes more sense to have them all in one place
that, and having only 12% cut, compared to Steam's 30%
why not? it's known fact
because people love to hate on epic -- ruins the narrative.
with all the stuff I heard about the swamp I can say I went in over prepared
great music and atmosphere tho
better that than the alternative
I just use steam cause it’s where most of my other games are so it’s convenient 😆
yup. that and everyone i'd play with also uses steam
but they can start an epic session... which is why it's not a big deal where you buy it
and of course dedicated servers don't use either for sessions
i only have epic for fortnite but i dont even play that anymore
not just this game, some games don't have epic/steam crossplay
There is no such thing as overprepared
for suire, but you can make per-game decisions 🙂
true, but it just makes more sense to me to have them all in the same place
that and i just prefer steam's UI
I have all my games in one place - my computer 🙂
I've never really had an issue with that other than I have a couple games I paid $2 for on steam that I had forgotten I'd gotten for free on epic
the green stingers are annoying tho never know when they are dead or jumped somewhere else
i'll be honest, the only reason i've ever used epic is for the free games they give out
Let’s gooo #screenshots message
"epic bad" in the big 2025 💔
With the 20% epic rewards it can be a good deal
My bank has a credit card with 20% off on video game purchases so I can basically buy games 40% off this way lol
that's huuuge, I hope those power plants are overclocked
very nice ||what is that aspect ratio||
Fully overclocked because I will never be building 150 of them
Huh someone noticed
4:3
I don't understand why people don't build the extractors directly in front of the nuclear plants... so much time wasted building gigantic rows of pipes
what bank gives a discount on VIDEOGAMES? 😭 I have to pay a fat Euro currency conversion fee
that does sound sweet i can't lie
get a better bank 😛
never seen a bank give you discounts on video games
It’s a cash back reward, dont use it much tho because im broke lol
yeah exactly, it's a bit better to build modules of 2 NPP + 5 extractors (or how it works out with overclocking)
Oil question: ||what is a good spot for a Power plant with fuel? I had the spot in the Mushroom biom in mind, around 3000, 2200 cords.||
you don't need to spoiler that
Blue crater is unrivaled
anywhere that has oil and water works really
near compacted coal ingredients 🙂
you don't need anything else for diluted fuel
Blue crater is an easy 300GW
yall have a spot for that?
if you want to make turbofuel then the lake forest
blue crater where is that?
east of grass fields
It’s the big lake in the south east of the map, south of the swamp
oh yeah i menat that spot
asking again
thanks!!
Nope
just make them so you have one point to connect after placement
It looks cooler tbh
I mean yeah, "I built it for looks" is always a valid reason
it's just that so many people complain how they had to build so many pipes for nuclear, when they themselves chose to build it in this weird way 😄
I've fully silica-ized my 8500 bauxite/m aluminum factory and I'm STILL out of casings. and I'm even doing alclad casings which are almost not worth doing but I had to
and moved to some fuel fused frames
but then I have nitrogen issues 😮
Nitrogen is pretty easily to transport or are you using all of it?
the latter
Sheesh, maybe if you have some SAM to spare you can make nitrogen gas but it’s so not worth it
But-but how?
late game stuff LOOOOOVES the casings
Wait are not you using the heat fused frames?
Phase 5 does im guessing?
mixed
Why? It saves 33% on aluminum and nitrogen
i made a tierlist of how annoying i think satisfactory enemies are but i cant decide if it would fit in better in #screenshots or #satisfactory-memes (because its not really a screenshot or a meme)
I'm post-story just doing personal goals now...
both is fine 🙂
do memes imo (either is fine)
You had me worried about my aluminum set up and its output for a second 😆
Don’t worry about it too much, it’s super easy to expand
the story is a "count" goal not a "rate" goal, so you can beat the story with any production level above zero
What causes Max Cons to vary? Shouldn't that be stable? It's the max power draw of all machines added up? What's causing those dips?
#screenshots message
Oh I know. I’m slow as a snail at this game and make higher tier stuff at lower rates lol
I just fiddle and take forever to do stuff so I see no point in making my set ups too too crazy since it’ll eventually get there
Apparently I can double my plutonium output if I use instant plutonium cell…
but do you want that?
Nope, but it’s nice to have as a future option to easily expand power
Do you use geothermal at all? If not then that dip means atleast 1 generator isn’t being filled correctly so it occasionally shuts off briefly
Though I’m fundamentally limited by the amounts of PCC I’m making so I’ll need to expand it first
That's max prod not max cons
Impressive that you’ve gotten that far, my megabase save only uses 3500/min, and it’s got atrocious FPS. Never quite made it to the point I could maximize phase 5 parts, looks like my stopping point was 150 modular engines/min. Phase 5 parts were still at 5/min
Damn I can’t read
But the blue line is max consumption, that shouldn't change if power generation dips. That's capacity, which is nice and steady.
Slooped machines with variable power consumption do that
Once the machine stops production it display the non slooped max consumption
interesting
Doesn’t the machine that makes nuclear pasta go up and down with power consumption as well?
Yea
So that could be it
Hmmm... shouldn't they be using the peak energy required for all the machines with variable power draw? That line is supposed to be the MAX after all.
https://cdn.discordapp.com/attachments/553550313533997057/1397255174531059712/image.png?ex=68810ec9&is=687fbd49&hm=0b979b26286481359028a17232b515890c3b80f92e35b7ce72016f00e648dede& my warp drive factory -- 80/m and it seems stable but at this tier it can take a while for upstream production to stabilize
If you slooped it then it is
yeah, don't think too hard about it.
Yes it does
What I’m saying is that once the machine stops production, the max consumption goes back to the non slooped max consumption
Well thats just broken. I don't like it. 😄
So a slooped quantum encoder will display 8GW when it’s working, and 2GW when it stops
It’s annoying to have when you’re using slooped converters for dd
Thats a lot. I've got 20 going now, could probably push to 40 without too much trouble but 80... impreessive.
it's 80 with sloops, so it's really just 40x2
wait till you try to use conveyer throughout monitors on items less than 30/min; wildly inaccurate displays
Mine is 10 with sloops, so same setup 🙂
Doing the maths for the recycled plastic/rubber chains gets me every time
Simpler than it appears to be, right, you can consume 30 * n(refineries) of fuel on recycled recipes and that produces 60 * n(refineries) of product and the surplus circles back to feed in
It works fine if the machine is outputting 1 item per minute, not 2 per 2 minutes
Yeah, I wish it had the ability to scale the timeframe and cycle the graphs.
Just do it in multiple of 600
For example for a 2400 plastic rubber/ you’ll make 1200 plastic for the rubber refineries and vice versa
The odd numbered refineries/output feed into each other
Yes, the recycled recipe loop isn't that complicated if you calculate for a single output (purely plastic). Just 2:1 ratio of refineries.
It works for two outputs as well
Yea. Just less intuitive for me how the math works in that case. Easier to start with the pure version.
Just checked my nuclear pasta storage, got 10k in the tank xD
I could've sworn that you used to be able to make conveyor belt lifts where the rail part was rotated however you wanted as long as the lift went through a floor hole. did they fix that? is what im saying making any sense
I tend to just make 2 rows of 16 refineries -- 8 of each side are pure profit and the others supply the other side and have a smart splitter for any extra "profit" -- You don't have to fully fuel it and it will adjust production based on demand
Question! Where do you get your Dark Crystals for the warp drive machines? I generate all the residue as a byproduct from making the supposition oscs. So I avoid needing any SAM. At least for that step.
Residue from other machines I guess, and dark matter trap
I have the entire map drained of coal and make either pink or turbo diamonds wherever I can. I also send all excess oil to diamonds. Then time crystals then dark matter crystals
Dark matter trap is very SAM efficient
the diamond one and the time crystal one are essentially identical
That was the ratio I figured out yeah
but time crystals are just easier to move around
It is, I was wondering if you make dark matter residue from SAM or get it from other processes?
yes
How much do you wanna make?
¯_(ツ)_/¯
I mean, I obviously don't just throw away the byproduct stuff, but it's not nearly enough so I supplement it with "fresh"
I tend to just use the waste for the "inefficient" recipe because it's easier to just sink to that right away vs routing time crystals everywhere. then I make efficient dark crystals at a central location
You can have a really big alien power matrix factory if you need some cheap dark matter crystals
I wanted to make 10 warp drives/min (20 with loops) so that takes 400 dark crystals/min. I found that if I loop my Quantum Encoder it can make 23 supposition oscillators and 590 residue, which converts to 470 crystals, enough for both the drives and to feed back into the quantum encoder. So I don't need to import any.
Interesting
I throw out 2.5 supposition oscillators/min but it's a cheeap cost for all the residue
it takes 6 crystals to make one though. You sure about this
All the nuclear pasta I saved up yields an insane highly amount of coupons, almost 100!! Isn’t scaling so fun
Wait, those number are wrong... edited. 🙂 I was looking at the wrong machine
I’m making 1236
Something’s very wrong with my thermal propulsion rockets factory
This is my dedicated dark crystal factory portion -- though many are made elsewhere too: https://cdn.discordapp.com/attachments/553550313533997057/1397258554129256498/image.png?ex=688111ef&is=687fc06f&hm=7d5f6bda5a228e9c5c24feed499fa52097e99bd394f7ef560f59dc7552cc7217&
close up converters are just making time crystals -- I transport some diamonds in and some time crystals -- in hindsight I'd do all time crystal transport
This is just to feed the 1600/m direct input to warp drives
@wicked nacelle There, screenchots so I don't mess up the numbers again. 🙂
I sink 3.6 extra superposition oscillators.
#screenshots message
I tried making dark crystals off site and all it did was force me to sink more; instead I’d rather do it on site so it can self-balance between the two dark crystal recipes without waste
I don't get how that's a net positive to build S.O. out of dark crystals to try to get dark crystals
If you use the Time Crystal dark crystal recipe (Dark Matter Trap) you end up with surplus dark matter residue. For superpositional oscillators specifically it’s 10 extra residue per oscillator
Thee quantum encoder and the particle accelerator are loopess, which boostss it way up.
With a looped particle accelerator 5 residue gives 4 crystals. So the 590 residue produces 470 crystals, enough to run everything
but if you're using time crystals to generate the initial dark crystals and more time crystals to then use that reside to build dark crystals, aren't you better just building the dark crystals directly? But beyond that I don't have alclad to throw at the problem
Man I hate coupon scaling, I’ve just been feeding it DNA so I can get any semblance of tickets
I have great news for you!!!
i think it eventually stops scaling
coupon scaling stops at 240,000,000 points per ticket!!!
wow! just 240,000,000 points per ticket!
I am uh, not close to that number
which means you can guarantee 2 tickets per minute FOREVER!!!!
I fed it like 3200 and only got 112 tickets out of it so I stopped caring about dna capsules
but you have to do a MUCH better job than me to get there
The good news is that I already have enough coupons to buy all the statues (I think)
Is that how much the full map utilization generates? Ballistic warp drive is only 2.895M
is there a maximum coupon cost for dna capsules?
Already bought all the architecture and signs
When i say crystals I mean dark matter crystals. I get my time crystals from oil.
Nope I’m pretty sure it keeps going for ever
turning HOR into pet coke?
https://satisfactory.wiki.gg/wiki/AWESOME_Sink/Theoretical_maximum_of_points the 100% non-overclock non-underclock build is right at 480M points/m
damn. im quite fond of dna capsules for tickets but its already at 27 per ticket (although im double slooping so its not too bad)
it's better to use straight oil if you just want to get diamonds. there's a cost to the "waste" resin going the coke route -- if you want the resin, then great. But if you don't, it's better to just use straight oil
Just using particle accelerators to turn oil directly into diamonds
if im sending 600 water into 30 refineries should i manifold it or load balance
oh yeah i forgot that recipe exists
Oh I found the issue with my thermal propulsion rockets accidentally
I’m not making enough packaged nitrogen for the turbo motors
A little of both IMHO. Like split the 600 into three 200 pipes then center feed three separate manifols.
👍
wont matter as long as the inputs of all those are equal or less to 600
but id split it before the manifold anyway either into 2 or 3
i have two floors of refineries so this kinda sucks
how do i join a friends game (epic games)
new player here, what do hyper tubes do? is it worth unlocking quickly?
They move you, and only you. I never use them personally, slide jumping is faster than setting them up. Some people like to make a cannon by chaining entrances, I suggest trying that
worth rushing? Nah
Yeah I only use them for the cannon, I used to use them for my factory tower but it’s just so much less of a pain to use an elevator
if you have factories far from your main area then setting a cannon at each point is useful and saves alot of time
whats the benefit of doing that over a portal system?
absolutely none lol but portals are over a hundred hours after hypertubes
dont get to hyped about unlocking them, they use much power, but if you can cover the power it is the best travel methode in the game .can bringing you from one end of the map to the other in under like 10 seconds
It’s way cheaper and sooner
How can I play with my friend we both on epic game
just go into your singleplayer world and invite him
either with ip methode or via epic
Oh like outside of the game invite?
no inside
We tried
you get an ip adress and you send it to him
you can do it without epic if that doesnt work
Not just power but you need to constantly feed portals SIngularity cells constantly as well. They are neat but a pain to setup and keep running.
What is session ID
i was not talking about that...
you need to copy that id and give it to your friend
Your lack of mentioning it in the conversation I found to be lacking information that the asker needed to know.
your lack of reading to who i answered with this message is also a thing
Eeep, ah I see. Ugh, SOrry
np 🤣
happens to everyone 🙂 but it still sucks when it happens to you 🙂
no, it's technically infinite
greeny isnt that your favourite smiley🙂 ?
nothing
way out of context lol
pls help I made turbofuel powerplant im using diluted packaged fuel- one of the refineries arent buffering correctly theres barely any water but all the rest are fully buffered
either lack of water, flow of water or buggy flow of liquids
it was lack of water.
its nearly all the time those reasons
called it
forgot to overclock the extractor
mk5 pipes wen
but now I need to buffer both canisters cuz the thing thats packaging water dont have enough, cuz not enough diluted packaged fuel
real
lack of water extractor blueprints sucks 😦
make a 2nd one with them already overlocked
what are you buffering? what are youd oing?
diluted packaged fuel for turbofuel powerplant. when I unpackage the fuel, it goes directly to water packager to be recycled
however I didnt make enough, so I didnt make enough packaged fuel, which means not enough canisters, not enough for water to be packaged
so I needa throw more canisters
What is a good way to not get lost/build yourself into a corner? Was building some basic processing and realized its all too close together almost instantly
you need 100 canisters per machine + some extra depending on how long your belts are
yep, that makes sense. I thought you were somehow using fluid buffers :)_
im buffering it im throwing in some more canisters I have more than enough water
I build each set of things in a row and don't build other things along the space for that row. so I can just always make the row longer
once the diluted packaged fuel refineries are working well, I should be able to get rid of the buffer
are you building a megafactory or just a separate factory? unless you're building in a cave, you can always just go up
build vertically 🙂
yo i need a train nerd to explain to me how path signals work
Leave yourself at least 2 foundations of space in between different productions. As you build stuff you'll get a better feel for how much space different machines take up and start to get an eye for how much you can fit into a given spot
Im trying to build some basic stuff to even get to tier 3 xD
make them in small loops of 1:1:1, then you don't need to care about canisters
nah c uz guys the weird thing is
How much space do I need for 12 particle accelerators + like 150 machines?
I think im just too used to having a top down view
the refinery before and after are fully buffered
if multiple trains could use a block of track at the same time (but not always) then a path signal is "smart" and lets them say "hey, I'm going straight" and another train says "hey me too" and it lets them both go. But if one says "Hey I'm turning left in front of you" then it stops one train until the other is done
but the middle one only has 8/2 packaged water
the wiki has measurements of all buildings
if you are going to use path signals ALL the entrances to a block need to be path signals
yeah but trying to use them in game i dont understand why they have directional arrows or if they go at the entrance of a junction or at the intersection
say you're building a standard 4 way interchange for a 2-way rail system (looks like a plus sign but with pairs of rails)-- each of the 4 entrances have a path signal, each of the 4 exits get a block signal
signals prevent trains driving in the opposite direction (past their back), unless you build signals on both directions of the same node (which is a rare special case)
the refinery is on life support but atleast its working well
@stiff ibex remember, you can always just build it with block signals first. path signals are just an optimization
like its always stuck on 6/2 packaged water
yeah i want to get the hang of them, i feel like i shouldve done this like 400 hours ago
Something like a 24x10 area for the accelerators and you can probably fit the rest on another floor the same size underneath
2 rows of 6
im planning a 2 way rail around the map, and im thinking of having one rail clockwise only and the other one counter clockwise only
unless theres a better system
im gonna hand feed a packager rn to buffer it a bit
make rails from A to B as needed. Don't build a system in advance
i kinda need to for what im planning, its gonna be a major project
Just build it like an interstate. No reason to build it "'around the map" just connect what you have however makes sense. as you make more factories in different places just connect that to the existing rail and it all just "magically" works -- you really don't need to use path signals at all right now. they don't change how you build your rail
it's not easier if you do the rail first vs do it as you need it -- and as your plans inevitably change, you won't have a bunch of wasted rail you built
just make sure you plan enough space for the stations -- that's the real headache is when you don't
i am about to go crazy i have to place so much rail down
Oh no no no no there is something very wrong my pipes here
my thinking is though, im gonna end up needing all the resources from every part of the map, so why not set up a central rail infrastructure i can just tie into easier later?
bro ts is confusing me
no matter what the project is, I'd still recommend not building rails in advance. Building them as needed gives you much more freedom to build them as optimal as you need
its says it doesnt have enough packaged water even though im making 150
im making 150 and it needs 150 but its saying it doesnt have enouh packaged water
You'll end up with that if you just connect the rail to each new place as you go -- but it will actually be the rail you need vs the rail you thought you needed 100 hours ago
ok that makes sense
what does it want bro
and you'll also learn how you like to have it set up by using it a bunch of times vs hating the whole thing you put down you only have to hate parts of it
belt speed maby?
mk 3 belts its 270
Do you already have the factories you need to connect built and running? If so start to hook them up. If not, build those first
screeny?
Bro what is going on here, there is a pipe with a pump on it that says headlift is 7m, I flushed the network and check the headlight now it’s 35.4m??
should I send a screenshot of it?
👍
the middle one isnt buffering correctly even though im making enough for all of them #screenshots message
I manually buffered it but its slowly slowly decreasing
You know what I’m not gonna investigate it
Only bit of pre-planning for trains is deciding how big you want them and then stick to that size. 1 engine to 3 freight cars is going to cover most needs and be just fine going up hills
so after like 2hours its gonna be struggling again
It is what it is, if something is broken I’ll check the piping
Just do a packager-refinery-packager loop
thats what im doing
its the same speed up to 4 freight cars though right?
its not getting enough packaged water even though im making enough
2 clocked at 100 percent 1 clocked at 50, needs 150 a min
You can blueprint it dude and put the in the same place
im packaging 150 a min
not gonna have enough canisters to recycle
You only need 100 to recycled that way
You should probably just over-produce water. Have the empty belt and the full belts coming in/out just be full. I can't tell what rate that is in the screenshot. If you overproduce you know you're good.
i cant overproduce
because how am I gonna get the extra canisters
if I overproduce im gonna have to overproduce diluted packaged to get more canisters
and then the problem still lies with not having enough water
I guess I meant "flood the belts" and use the buffers in the buildings to store a bit extra
thats what I did
i gave it 80 packaged, and after like 15 mins its going down to 75 and 70
btw which one should be the underclocked one the one at the end, middle or front?
I dont know what this game is doing the other one next to it is buffered perfectly fine and it still wants to buffer it more
I usually put a priority merger attached to an empty container maker and prefer the re-used empty container side
that way you know your empties are perfect 🙂
You can also totally avoid that by just using a packager loop in the same blueprint and not have to worry about buffers
though obviously for a closed loop system you don't need that
It will start to slow down on really steep slopes but if you avoid that it's mostly the same. Will be slightly slower to hit top speed but not enough to really matter
basically your screenshot doesn't really show enough for us to tell you exactly what's wrong with your system
😭 dawg no need to torture yourself
bruh i cant link it to screenshots its not working
use copy message link, not image link
were dismantle crates removed in 1.1?
they never spawn when I dismantly something with a full inventory
no but it drops them in existing ones if they're nearby I think?
chcek your map
And how does this work when there are none?
#screenshots message this time it should work, middle one is struggling
Does it just spawn a new one?
there we go 🙂
in the gameplay options you can set where dismantle crates should spawn (near the player or near the machine) and if dismantle crates should be merged
by default they spawn near the player if there are none nearby and they are set to merge
iirc
@lean ferry I'm really confused how you're confused. Either you're making enough water or you're not. You have a manifold, so you have to wait for it to reach equilibrium, but once it does you're done. Is your packager working at 100%?
guys im gonna experiment by underclocking the middle one and setting the last one to normak
Wait you’re in phase 4 and doing packaged diluted fuel?
I love it when my side factor consumes almost as much power as my main ❤️🩹
@wicked nacelle Do you even out your warp drive production line so you have an even line on your sink or just let them go in all random? 😄
#screenshots message
its working at 150, its making 150 2 of them need 60 a min one of them is underclocked to 50 percent. for some reason the manifold aint manifolding and the one at the end is buffering before the first one 😭
I'm going to NOW 😛
the first and the last one arefully buffered but the middle one aint
it just looks so satisfying!
are you sure you don't have F'd up belts hidden under splitters or something?
There's nothing about this that should be hard. Tear the whole thing down and rebuild it -- on foundations
Is there a way to recover creates that are stuck in the map?
SCIM
i use hypertubes sometimes
100 percent sure cuz its a blueprint and it was made with mk 3 belts
i used to use them to clip into destructible rocks to get artifacts and stuff early too but they fixed that 😔
lol
im gonna upg everything to mark 5 belts and buffer them and see ifi tmakes a difference
didnt knew that was a thing back then
set the refineries to 1% for all of them and let it flood
Don't do a manifold. Just make a discrete loop for each refinery
im scared my power network gonna die
im pretty sure you can still use hypertubes to clip through terrain though. its probably even easier with the nudging update (peak update btw)
YO WTF
Doesn't take up more space really and you'll never have to worry about the water side of things
i upgraded to mark 5 belts and everything is completely buffered
As long as you can empty the fuel
😭
did you just not wait long enough?
i made it yesterday its been buffering for 3 hours
I think the packager was just too far
if your production matches your consumption, manifolds only fill as fast as the machines that should be working are offline.
and it was always gonna be like 1/m less
that's not a thing
is there a limit to the number of dimensional depots you can make based on the number of mercer spheres on the map? or is that solved later in the game
Hard limit yeah
ion even know at this point
they were 270/m belts when I upgraded to mark 5 they started working magically
yes, but that number is easily good enough to have everything you want in DD AND to have multiple DD's for common resources like concrete
is there a mod for synthetic mercer and sumersloop
i realize thats probably fine but its gonna bother me a tiny bit anyway lol
it would be fun to like automate them even if they are realy expensive
good to know, thanks
yes
the game has infinite resources, so any specific number of anything is free
Rough off the top of my head there are ~300 mercers and you need like ~150 for the research
only rates have cost
not infinite
well like infinite time but only a specific number of factories can be made
like fully overclocked mk 3 miners still aint infinite
anyways after 30 min my power solved back at 9500mw 🙂
Satisfactory ceases to have infinite resources if you consider your time + sanity (mental health) as a resource.
any count can be achieved and you can also make any other count as well of the same thing. That is the definition of free
only rates have cost
any number you want you can have. And you can also have double that.
People don't want you to know: but you can just go in the forest and take the lizard doggos. They're free, nobody is around to stop you.
do you know how to use scim and how to upload your save file?
I just found out so nvm
Harvest.
quick question guys what tier 8 milestones dont need super computers cuz it takes rlly long to automate, I wnat to have stuff like drones, rocket fuel and etc before doing nuclear and particle accelerator
I have rcu automated
whats the biggest rail junction able to fit in a blueprint?
I don't think any useful ones do.
If you already got that then do the OC supercomputer alt. Just need cooling systems
ah unfortunate
eh, I'd still automate them
Just throw down a machine, sloop and oc, and hand feed it lol
drones don't help much, you can do the same with trains, belts or trucks... and you can just build near nodes to not need any of those
supercomputer expensive thog and will take ages, I want to do it but with drones and other stuff
the logistics of how you do it doesn't really matter, you do you!
I woudl rather have an outpost factory near caterium, make the stuff there and ship it to another outpost factory
drones are great!
im gonna check satisfactory tools and see how much of each raw resource I need
Drones are great :) Trains and Drones are the goats of long distance transportation.
Trains for high capacity, drones for low capacity high end items.
I guess your right @reef basin time to spend 2 hours automating supercomputers
It definetly is worth it tho and hey I can do nuclear power aswell
you basically have to automate everything other than elevator parts that arena't pasta
Only 2?
Automate 5/min, I regret making 20/min tbh
im making 2/m and slooping it to 4/m
You don’t actually need that many
Like a ISC of them will carry you through the game
just make sure you're automating enough to build up a storage container of extras so you can use them for elevator parts and building stuff
Yea I think you need 250 for space parts
Have there been any developer hints on 1.2 or when the dlc might be coming?
not since 1.0 came out
I was recording tractor path and it went well till the last turn where I fell off the road 💔
I don't think it's clear there will be a 1.2. 1.1 was basically the console release
Do you know if a mini-map has been added and if not, why not?
Console release hasn't happened
yes, but it was the feature set to support that
console release is being developed separately by third-party
Any other old timers feel a bit conflicted over the introduction of sommersloops? I love them to death of course, but now I have cases where I had a huge factory building products all perfectly balanced... and now the majority of the machines are running at 4% because Ilooped three machines (the purple ones at the bottom) so now I have, complicated emotions about it. 🙂
#screenshots message
The biggest fix I want to see is for truck pathing, it's such a pain to set up and build roads that I never use them
Should be trains be going in the station this direction? #screenshots message
that's because trucks are designed to work without roads. Building roads is excessive and not necessary
the world comes with pre built roads too
the port is but changing it to have a controller-friendly interface and such was done in house. basically giving them an interface to integrate to
Have they released an estimate for console release?
stomped down by decades of weird animals
locomotive needs to dock to the station
so in this case the locomotive will be going in the opposite direction im facing?
yeah
alright
bro
I recorded my tractor path well now its spastic whenever it autopilots
does it teleport often? cuz I have a feeling its gonna hinder my production
post a video maybe in #1038092680493801533?
when you recorded the route was it nice and smooth?
are you a good driver? 😛
it was smooth, and I definetly am a good driver
except the tractor ai took the "faster way" and backed straight into the railing and fell off
and then like 2 seconds later it teleported
maybe just leave it a while
it might sort itself out, they teleport when far away from the player, so if you're nearby, it might just be wonking out for some reason but it'll always correct itself
W
what do I do now
sink the extra or make storage bigger im making 7.5 a sec (its slooped 1.5x)
always sink
I have 40 coupons im rich 🙂
sink the overflow
gotta get those coupons
i don't even have the sink unlocked and i've got 10 coupons 😭
auto sink overflow? or manually
what's the difference?
I have 2400 hmf
should I build more storage to get to 4800 and sink overflow?
because I have a feeling im gonna need it for phases and other stuff
it's really more about production rate than it is about storage
anyone got ideas on how to connect this station up? Just gonna run a simple setup for now, 1 locomotive for the time being #screenshots message
if I calculate correctly, 5 hours I should have another industrial storage full
idk if you'll need for phases, but if i've learnt anything watching YT and playing the game myself, you'll end up needing a lot more than you think, and a good backup is always good
one single industrial storage container is enough for pretty much any part imho
Get a smart splitter and sink it
its not gonna produce if its full is it
is 2400 hmf enough for phases and stuff
except maybe concrete if you like building big
that's what smart splitter for overflow is for
no thats the thing
but also you might have missed my point 😄
for the for the station, do you need it to go in that specific direction?
im gonna sink the extra
but I dont know if 2400hmf is gonna be enough
and if I need more im gonna have to wait for it to produce more @frozen ingot and im impatient
Ideally but I could rebuild it if it means it's easier to build the surrounding tracks
Yes. And if you need more you should get smart splitters. It automatically dumps any overflow while storing stuff you meed
okay i know what you can do
but the train does need to travel south (the direction of the station)
yes I already have bro
im alr dumping my extra plastic, computers, rubber
ima do hmf aswell I have spare ai limiter
so increase production then? and my point is that if you're automating stuff, it's more about the production rate of items, than how many you have stored
2 ways to do it, you could loop it in the north and connect it from the north, or you rebuild the track to come from the south and loop it around and connect it that way
i only ever think about stored items as ingredients for building
thats what im tryna say
except maybe project parts but that's only if i'm being lazy and not properly automating them 😛
I have enough for personal use and building but idk if 2400hmf is enough for project parts
and if it isnt I might aswell increase storage now instead of waiting hours later
get my point?
alright, might just rebuild the station
and i'm saying if that isn't enough for you it'd probably be better to increase production
rather than wait for more storage containers to fill up
7.5 is more than enoughg
it's a bit of a trap
if I want to keep up with project parts im gonna have to get like 40/min
and you and spend ages just moving things around instead of letting everything flow automatically whilst you're pondering how to make your next factory look awesome 😄
fairs
40HMF/min would def be a lot 😛
How many computers / minutes should I aim for as a good starting point? I was thinking maybe around 10?
I just got the game and unlocked coal plants, I have a whole setup already should I move it all near the water?
10/min is a good rough starting point for any mid to end game item imho
so i got coal power, now to find water i can sip so i can build constant power infrastructure
Uh use bps. Makes it a lot easier. And yes it will probably make it easier if it is built near water, but how far is it exactly?
That SIPPY DRANK
even though this save has 6hrs of gametime, ik i'm being slow af
bps? its pretty far at least it looks like it on the map
ugh I remember when I was doing coal power, built it next to the smallest lake ever
generally it's recommended to put coal gens near water, yeah. blueprints are not required
how do i build vertrically?
Fit maybe like 5 water extractors #screenshots message
you're going to have to be more specific 😆
Blueprints my bad. Mk.1 blueprint maker can fit 2 coal power plants perfectly. And can you post a screenshot of the distance? May help make the decision.
im also confused on getting power from the plant to factory should I run a staright line of poles and cable to the factory
it's pretty easy
I don't like running pipes very far, they can be quite annoying.
like... look up? build there? foundations? ladders? what do you mean? 🙂
wont be on the game till later
im trying yo build a taller conveyor support but when i place it on the ground its just ground level. how can i fix its place and increase its height
Ah alright. And I would recommend the power stations if you can. Its tier 4 I believe?
and whyt should I do a blueporint? idek is I have that unlocked
why the hell r the trucks so god damn wide man
It makes it so you can have all the pipe and beltwork in the power plant done easier. Basically, it will save you a lot of time.
so I'm done building a full-world factory... and my cpu-limited frame rate (low or ultra settings) is ~70fps. So I'm pretty happy with that. Still playable
after your first click to confirm placement, you can look up/down to control height of the built item
perfect thank you!
it's a little different if you're in one-click build mode, but generally still the same process - just click and hold while you drag it up/down
can someone ballpark me on how many machienes can run off 8 coal plants, i was planning on 8 coal plants and 3 water thingys
depends, with or without power slugs
just hit e on a building and it will show you its power draw and then divide
was planning on having all 3 at 100p
you may as well get used to doing simple math now
in game (default controls) press N then type in the following formula
(X * Y) - Z
X is how much each coal plant makes
Y is how many
Z is how much power you're using to bring the power it takes to produce / supply coal and water to the power plant
i get how to do the math was j wondering if someone knew off the top of their head, im not on the game currently and havent made my coal plant yet
ty tho
oh, yea it's 300 MW before you take out supplying the machine itself
is headlift adding up when there is multiple branches in a pipeline whereafter the pipe goes up? like say I split 10 branches from my pipeline. eeach branch goes up 1 meter. headlift should still be 1 meter, no?
with one or two small coal plant setups you can easily get to oil power
no, all the water can get up to the original headlift level
it depends on which machines because they cost different amounts.. smelters are very cheap compared to say, refineries
if i really want to start the game with a specific alternative recipe, can i save my game before initiating the scan and reload if i don't get the desired recipe?
Highest point there is, not highest local/branch wise
you can, they're not seeded
depends... the output yield for refineries where you could use smelters intead is typically higher
id be easier to just give yourself the recipe
is oil the final power method lmao
what does this mean? giving myself the recipe?
i was super happy with my new biomass upgrade and now i gott aupgrade
you don't usually get more per energy, since most of those also give more per ore
there's tiers of oil and also another power source later
there might be a recipe balancer , that restricts chance of certain recipes , but idk specifically . you will get a new one each roll though
ofc there is lmao, word
yeah like unlocking the specific recipe you want is going to be easier than saving and reloading 100 times
do yall play with flying mod or no?
right.. i dont meant like individual headlifts.. rather if going up 10 times by 1 meter will add up. i wouldnt expect that, but since im new in putting logistics underneath my facilities i wanted to rule that one out
instead of before you start the scan, just save it after the scan but before you reroll. reroll and if you don't like it reload and reroll again immediately. Or just unlock the recipes in SCIM directly (and remove the hard drive if you care)
is car for 10 coupons good?
sometimes
No need when cannons exist
you can enable free flight mode in game in advanced settings. Also you unlock something that lets you float while building bases.
and jetpacks and hoverpacks
flying mod + reach is really nice
is there a way to add it mid game
you can use SML , and use the console to fly
sure, just load with advanced settings turned on. it does disable achievements, but I think there's a mod that turns them back on 🙂
I think im gonna miove everything ive built to the water also or is that not smart
personally i find setting up transit systems to be one of the most rewarding parts of the game. I use them so frequently that it pays off nicely
i didnt see an option to do that
click on load settings then "play with advanced game settings"
while i wouldnt disagree with the power thing in general, the reason makes no sense, no? 'most of those give more per ore'? whats most of those? the recipes im talking about? they do in fact yield more material per ore... i dont know if thats sufficient to consume less power as well, gien that you have to extract the liquid also somehow.. however you dont just have one recipe affecting your productin lines.. for example i make solid steel then molded pipes and then steeled frame and so forth... all these combined result in A LOT more units of the final product per ore.. still dont know if thats power positive but since such optimised product chain exists for power as well, you can easily solve the problem by just generating massive amounts of power
If someone hadn't mentioned it yet, btw, playing the game with AGS disables achievements. So if you care about getting those, that's a factor.
(Any of your old saves from before you enabled AGS would still have 'em enabled, but any you do on that world after enabling AGS would have it disabled)
yeah idc for those
I made sure to check as well, xaxxon mentioned it above haha
I don't disagree that more product per ore probably matters more, and just making more power is a more effective strategy, but the questioner did not ask about that, only energy, and yeah, they cost more energy per product even if it's less materials per product, otherwise the alt recipe would not be balanced
Ah, heh, scrolling up is hard, see. :D Thx!
while i dont agree with people saying the amterial in the game is limited, i agree with them being more concerned about things per unit and time rather than per power 😂
you can remove the "cheater" flag from the save in SCIM as well, I think.
where are the load settings to turn ags on
click load then load settings
its j my game file no settings
"You want me to move my finger 2 inches?"
i was jumping into your discussion without reading into the given context, which I usually complain heavily about when others do it 👹
found it ty bro
apparently the last time I opened my creative mode was the last time someone asked about that dang unbreakable quartz deposit right where you'd like to put a water extractor https://cdn.discordapp.com/attachments/553550313533997057/1397289008853291078/image.png?ex=68812e4c&is=687fdccc&hm=8719f8bf66ceff440ab0d1071b06611fa8409395d622b115108b8779928f80d7& cuz that's where the save opened up
power augmenter still ragdolls if you touch the middle even if it's unpowered
damn.. i wasnt paying attention for the pressur extractor nodes to be of different quality and instead of 3 pipes with 600 per minute each i had one with 600 , one with 450 and one with 300 🤦♂️ thats why it doesnt work as expected
when you hover the node on the map it will tell you the node quality and quantity
i didnt even thought about 600 times 3 being 250 more than the total output volume of these nodes 😂
bruh... THAT wasnt the issue 😂
I know