#satisfactory
1 messages · Page 176 of 1
The truck looks better and sounds better therefore it is better. Fite me
My argument is only with your conclusion. Your premises are sound. It does look and sound cool.
Heh, I admit I use actual Trucks pretty rarely. I'm fond of my lil' sugarcubes though
Look at Big Tractor always trying to keep trucks down
I mean the tractors are bad handling too, but they only cost a piece of iron and a prayer so I can forgive their flaws.
-# I know this isn't really what they cost this joke is rhetorical please do not correct me
It's ok. We all know the true superior wheeled vehicle is the Ficsit Factory Cart
It has a single inventory slot
guys is it normal to cry when you run over a lizard doggo
depends on if they're tears of sadness or tears of joy
: (
he was so happy and he just.. ran infront of my explorer
i will never forgive myshelf
💀
With enough carts running the same route, you can get some pretty decent throughput with 'em
They're also tiny and fit everywhere
Though you're limited by the queue behavior at the station; would need multiple stations eventually
that feeling when you need 675 Fluid for a certain recipe to run at a certain speed
the pain
magnificent.
Doggos'll respawn, it'll be as good as new in a few in-game days. :)
And the amount needed by each machine is 225 :D
Hear me out
A multisided xenobasher that can also serve as a zip line
but it’s way more expensive than a normal xenobasher
duct tape
what is way more expensive? becuase anything with a fixed cost in an infinite resource game is still effectively 0 cost.
i need some help. my fuse boxes keep blowing up all the time. i cant figure out how to fix this
I set up a cart to bring me iodine filters made at the southern part of the map up to the swamp where I have my nuclear. That was a long drive.. I'd use vehicles more if creating paths wasn't such a massive pita
make more power
Depends on your tier. Early on, KYO297's answer is the only way. Once you get power storage this problem virtually goes away (or, at least, you get a warning when power is draining).
Unless you're SINKing nonstop (which is valid), power usage tends to be spiky and uneven. Power storage evens those fluctuations out quite well.
much worse... its 75
thanks!
i hope there is other energy resources i can get without having ot make the bio stuff all the time
LOTS of them :D Next is coal which is free running/no maintenance.
if your power is fluctuating, or lower than expected, then you might wanna fix it, and then it might be enough to fix your blackouts
Add more bio-burneers until you can get to coal. Examine a burner or power pole to see teh graph, make ssure the power capacity is higher than max consumption
Honestly if you're at the stage of making Iodine filters, you could alternatively have done a drone instead. :) I'm definitely a Tractor advocate, but once you have Trains + Drones, long-range vehicle routes are harder to justify
Iodine filter logistics tend to be among my first drone usages, since you're unlocking that stuff at nearly the same time
I can choose between 6 inventory places or alternative recipe for steel pipe which now only cost 20 iron for 5 pipes
Both looks really good. But I think I am going for the pipes. Their recipe just appear in so much stuff
6 uploaders for copper sheets xD 1440/min
Is there a mobile version of something like the satisfactory modeller?
Why so many
Closest thing is satisfactory logistics
I did that before drones existed, and not because it was useful, just because I wanted to do it and like seeing the carts trundle about
Blueprint auto connect, each click takes 800 sheets
best option I know is Satisfactory Tools
is there a way to copy my already build factory to insta build it
with SCIM, probably
anyone know if there are any mods that get rid of the "Tracks turn to sharply" problem
get your tracks to turn to jesus instead
amen
whats that
Fire up your Hibachi, they taste like chicken⚓
Instructions unclear they went into the sky
doesn't actually work unfortunately, there is some real limits in what kinds of track are valid, for example all of my attempts to make trains go upside down have all been a complete failure, there is just some limits you cant bypass unfortunately even with mods
that's where He is
Thats not what I wanted 😔
Correct, that's what God wants.
These Tracks aren't allowed religious freedom when its stopping my production
Yeah I have no answer, I can't get tracks to do what i want even with mods it isn't possible....
Remember, Jesus multiplied the bread and fish. Bring him there and he'll be an infinite version of somersloop
Unfortunately I tried on that and it only ended in complete and utter failure, its over....
fuck
Fine Ill just scuff it
when searching for nodes my limestone is labeled liMesTONE
Wish there were more vehicles in satisfactory. Not because I want to drive them, but because I saw a video of an automated EV assembly plant in china and I want to make one.
Also race tracks are awesome.
hey guys, I'm nearing the 'end' of my playthrough (as in, stage 4 needs to be send yet), but as of now I have T5 belts capable of transporting 780 items at most. is there a faster belt yet? because MK3 miners on pure nodes do way more than 780 items
T5 is top tier to my knowledge'
T6 does 1200
isn't there a mk6 belt
noice!! exactly what I wanted to hear. because I thought it would be weird to be able to max upgrade MK3 miners but not be able to extract all the resources
Only way, there is alot of limitations that are built into the engine, also for example you can't make infinite length belts, because the implementation that built into the engine has real bugs once you get above a certain length, basically causing the belts become corrupted and unpredictable in behavior
This is true even with modded belts, because they try to use those implementations, that just aren't designed above a certain belt length
Before the 1.0 update that was exactlyhow it was. Mk3 miners fully upgraded simply couldn't be emptied fast enough. There was quite a bti of teeth gnashing over that let me tell you.
thats kinda cool tho, your miner is so fast you cant keep up
I can understand that. I mean, I paid for the whole speedometer, so I'm gonna use the whole speedometer 😛
It was a despicable situation
also made maths very goofy
The devs talked about adding a second output port, or re-balancing the entire item tree downward to fit but luckily they just bade faster belts 😄
Some sort of floating point rounding errors stopped them for a while but they seemed to have mathed their way out of it
would actually be nice ideas too, but this is just the most logical solution
anyways, let's get back to my iron production, but make sure I have room for that final expansion 🙂
what I do have to get used to is that also the smallest trees now have that whole earthquake thing going on...
Spoiler alert, there is never a final expansion. The factory must grow
Its fun they prototyped up to mk12 belts👀
correct. as of now I have 130 hours in this world going and ofcourse there is still waaay too much to do
The mk12 belt actually looks faster than the mk6 belt we have now, I bet that would be some fast input/min indeed
mk12.. finally - a belt that can transport enough screws.
It was designed with screws in mind
I never realised how expensive trains are to run, I just plugged in my train station to my factory and it did an insta 2x on my power needed, I never really payed attention to it since it's purely decorational but damn that train's power consumption got hands
put some grease on those train axels.
aren't trains actually just some flex mechanic? I get the idea that (long) belts are less esthaetic, but far more efficient
Belts are less flexible in logistic design compared to trains
Because it would be a nightmare to try to mod that?
well, balancers can be build here too, can't they?
like every other discord server in existance can manage it
A train can carry many separate resources to many separate locations. A belt (ideally) only carries one. Not to discourage forever-belts that run across the land. ADA knows I've done it before.
True, but trains will remain the best for the most flexible logistics
I mean, sushi belts are ideal, as long as you don't exceed the belt's capacity
TBF I'm in my second run (didn't finish the first one though), but still use belts all the way. I like how you can stack them. however I can imagine the beauty of a decent rail network
True but most of the ones I have seen have little if any moderation
A single segment of belt will only ever carry that one belt's worth of resources. A single segment of rail can have effectively infinite throughput growth. The more you invest in your rail infrastructure, the more it pays off. Also, don't sleep on rail as a pioneer rail transit solution, too: hop on a train, set your destination, and enjoy the ride.
flexible, yes, but, but the humble belt can be built en masse so easily that they kinda invalidate their need
and most of them don't have issues with that
Most aren't large popular factory building games like Satisfactory either
this is also a main discord server so they have to ensure a certain level of moderation here
Regardless of how you feel about them, CSS does not want to have voice chat in here unless it can be properly moderated, which is basically impossible to do without significant time+money investment\
TBF Satisfactory is 3D Factorio
ehh, a single segment of belt can be upgraded as the game goes along, and with stackable supports, any belt built on foundation can be easily added to, saves the hassle of dealing with trains
also pioneer cannons
It... isn't? Factorio and Satisfactory are very different games. Pretty much the only thing they share is the vague "factory automation" goal.
Noway factorio is superior😛
I use exclusively mk. 5 aluminium belts ngl
We're going to have to agree to disagree on this one. You have to manage throughput, inflow, and outflow logistics with sushi belts. I believe these drawbacks outweigh the benefits of using less belts or cost of switching to trains.
That's like saying Minecraft is 3d terraria
Upgraded/expanded by going back to click on every single segment yet again. With rail it's literally already there; this one bit of rail you laid down can keep on adding and adding to the throughput, via more trains going through taht segment
you just make sure the numbers don't add up to 60/120/270/480/780/1200
[wait this was meant to be a reply to the sushi belt thing, idk why it's not a reply message]
ofcourse the exact production lines wil differ, as with any factory game. but in essence they share so many similarities they are essentially 2D and 3D cousins
I'm not arguing that anyone should or shouldn't use trains, but the throughput gains via an increasingly-utilized rail are honestly staggering
780, and then 1200 (as I've been told)
Want a new belt to go from one corner of the map to the other? You've gotta lay that whole belt line again. Want a new train line from one corner of the map to the other, with an already-established rail network? Probably just a small bit of extra track plus a couple stations.
Sushi belts are great. I would recommend it highly where it makes sense
Again, not saying anyone should use trains if they don't want to, but you're 100% missing out on some really powerful mechanics if you skip 'em.
well, what WOULD be a real challenge is to do only trucks the moment you unlock them 😛
Yep once you have a global train network, there literally is no going back to running belts long distances
@white dawn is already saying everything I would say about trains. They're sweet.
And the other nice thing is it's not like you have to build that out all at once. Just let it grow organically as you need logistics, etc. :)
I love sushi belts, they also are really satisfying when you see a plethora of different parts that all have been made
I am at oil refinery and I am dying inside lol.... I have such a mess of "temporary whatever" in the middle...and now I'm trying to figure out where to set up or how to use these iron nodes correctly.... (I have the alt recipe for steel via coal + iron) ...the location is rocky desert with those pure iron nodes.... that solo iron node...idk if that IS the right one for the steel ...its closer to the coal 😦
I guess I won't really know till I set it up and realize its not the best spot or something...the other spot with the 2 nodes I'm using for spitting out whatever alt recipes for steel stuff (eg. iron pipes or w/e)
credit to trains for making me finally learn how to actually make curves in Satisfactory. I'm trying the beam+arch method right now even though the catwalk method works fine.
Nice things about this game, is once you have a global train network, any spot becomes the ideal spot for a factory
don't forget, you can always work with heights. just build a pillar and start a new floor
I'm not there yet sadly but yeah I can see how these belts are a pita...like caterium to this spot from the closest node is wild but...its not THAT far
TBH, if you don't mind setting up adhoc factories wherever...this isn't a problem for you, but if you like to put your entire production line in one spot then yeah logistics! lol
are the default supercomputer and radio control unit recipes good? and if so how much do I automate /m
because they are EXTREMELY expensive and idk if I need that many of them /m
"Oh yeah I'll just set up a quick temporary whatever and afk while I belt the mats to it ..HAH AUTOMATION"
Later: "Gosh, look at this mess...what was I doing even?!?!"
Heh can't post the screenshot...
totally relatable 😛 . However I do tend to keep some kind of organisation. just like with GTNH (Minecraft modpack) I do like SOME degree of order
haven't played Satisfactory that much though, so I'm still learning how to get my organisation better and better
I can make the order because I have SOME things set up but I tore a lot of stuff down because I belted coal/caterium once I got the alt recipes....and now ....I have no motivation to deal with the mess I left behind atm lol
More like I can't figure out how to resetup the stuff appropriately xD (don't want to have to redo it again because the utilzation is trash or something)
well, I already noticed there WILL be a moment when you look at your initial setup and be like: Now I REALLY have to redo this. untill then, as long as it works, it works 😛
is there annyone here that knows how train signals and intersections work i have alot of isiues with them
how many supercomputer/ radio units do I need to make a min?
🧐 ........don't take my word for it but.... all of them
is there annyone here that knows how train signals and intersections work i have alot of isiues with them
Anyone making lots of Supposition Oscillators? Looking for ideas on ratios. I need 20 a minute to make 20 warp drives a minute. I am using time crystals to make the dark matter crystals. So 5 residue to 4 crystals. I've got my Quantum Encoder looped and running at 235.3% which makes 588 residue, which gets made into 470 dark matter crystals which is exactly enough for the 400 to make the warp drives and the 70 the encoder needs. Phew.
Anyone else use that sweet spot? Looks like without looping you would need 3 encoders running a combined 571%
what this game is really missing is some sort of ball to throw at creatures and maybe the ball sucks them inside but lets them out later so they can do stuff for me
That would get Coffee Stain sued by Nintendo 😐
Can anyone explain the issue in #screenshots ?
what if they used a cube? those are less aerodynamic so it might be harder to throw them
do it work if you go from the floor hole to the top connection?
sometimes i wish wall outlets didnt have the electricity warning triangle on them because it makes me feel the need to make sure they're always upright
not much to be done, you can delete the 2 lifts and the splitter, replace the splitter from the ground up, and put back the lifts
No, it doesn't snap. The floor hole is freshly created and has no direction. I've created another floor hole 0.5 to the right and the lift goes in the middle of the two floor hole positions
probably ghosts then, I'd just replace the floor hole and try again
won't the lift be out of place for the machine input then?
Did that about 6 times, it's not possible to position it differently
Meh I'll figure it out tomorrow 😛
shouldnt be, if the machine and splitter are placed on foundations, theyll align, the only issue from the previous build is that you snapped the splitter to the lift and not the opposite
Might just move the machines back a bit or something
I am working on tier 9 now. Recently I lost patience with slow travel. I used a mod to increase hover pack speed so I can move pretty quick now and with auto connect in 1.1 it is easy to set up giant belt towers. I've never messed with trains before. Someone sell me on the advantage of trains over belts, given the above? I'm considering it but don't see the utility, with that mod.
I've not had enough sleep to handle this tonight, I'll just delete that whole row of machines and start that line again tomorrow
not much of a point to using vanilla features if you have mods to make life easier
can someone help me figure out the problem in #1396927841899384882
maybe aesthetuics
I hardly use trains for fast travel, since hyper cannons are faster. If you're willing to install mods, I think you'll find hyper cannons incredibly valid.
trains are more fun than belts and it's fun to see them whoosh around the factories
I'm thinking of starting fresh in a new save. What y'all think?
It is possible I overlooked some utility! And I like utility.
Flexibility. If you invest the time in a big global rail network then any time you want to move one thing from somewhere to somewhere else just feed it into the nearest station and pop a train down, tell it where to go, done.
This is in fact an extremely compelling point for me to maybe do it on my second playthrough.
I think they should shake the players camera when they wizz past you. That would bring a lot of life
I get a lot of satisfaction from seeing all the trains and vehicles driving around
conveyors are easier to set up and don't use power/etc but they're less interesting
make them kill you like a hog charge
Why not drone it
Even "easier to set up" isn't always true.
Perfectly valid option. Uses a lot of fuel if you have large quantities. Personal preference
Fair enough
Unless you're straight up slapping them down on whatever terrain you can
Have u seen the "point and shoot" Method video for placing rails
yeah I typically just slap them down until I have my skyroads going and then the skyroad BP has a bunch of conveyor attachments already inside the road for the few long-run conveyors I use
Do rail blueprints connect with each other automatically (if I place 2 next to each other in the correct orientation, are the tracks connected?)
#screenshots message
press r again
I want to make a "regional" factory in all biomes precisely because of that, instead of just having sattelite factories I want to have all the things produced in a biome sent to a central area where I will craft things using those resouces, the issue is planning what I need to have on the biome lmao
ohh thats cool
but probably only stuff that uses manufacturer since Assembler only uses 2 inputs, making it a waste transporting to it instead of just making it on site
I like to do a lot of my smaller factories as sort of chunky "support pillars" for the skyroad
Don't think so but I'd be surprised if it's faster than just having a few BPs for rail supports.
plz combine with star citizen
I haven't ever used BPs for that but I'd bet it is
why planners doesn't work with Liquid Biofuel, except Modeler
point and shoot seems much slower but far more accurate
because you need to add biomass manually - it's not an extractable resource
I'm sure Star Citizen could use another half-assed gameplay loop 
could extend to automated space factories
if we are lucky, my grandchildren will get to play star citizen (i dont currently have children)
since you have to feed it manually, I guess making an input where you feed empty canister manually can also work, so you don't need to build it where oil is close
wait, there is a steel canister
you can also use the alts that use iron and copper or steel
how to swap hotbars?
Press alt and scroll with the mouse wheel
alt + scroll wheel
thanks
coated iron canister also
yea, the iron/copper one is better since also won't need coal
I bound by hotbar swaps to forward and back thumb buttons on my mouse. much easier to use
i use those for vertical nudge
me with my 2 extra buttons that i didnt even use for literally anything until satisfactory got vertical nudge
yall I gotta ask u smth rq
im making rcu factory- I have all ingredients automated already at different map points
all of ingredients are alr going to my base, should I ship the crystal oscilators (I just automated them) to my main base, and make the rcu factory there?
(my casings and computers are being shipped to main base already- 5 a min computers and 80 a min casing more than enough)
what recipe are u doing for rcu
nvm thats reg
with such small amounts it does not matter where you ship it o, so whatever is cooler
I dont know if I should truck it or train it tho
... I kinda need... to automate batteries and rcu
Doing it at the main factory wwould be the 'easiest' if you have space for another machine. Making an outpost factory and importing everything via drone wwould work if you want a lot of them.
really the space is fine and everything is fine (im making 2.5 rcu a min planning to sloop it to 5)
but its the transport
How do u guys do furniture
700m away from main base are my oscilators, and my computers are next to oil which is alr being shipped
I can easily put a train station next to the quartz but idk if its worth it
btw how many batteries do I need to automate (will do tommorow) for a good amount of drones?
How many depos y'all got for concrete btw?
uhhh, i did 900 packaged rocket fuel and batteries and rocket fuel are nearly the same
i had like 6 in my last save
Noted
dont have nitrogen yet
but i also built much more
@lean ferry My RCU machines are here on a platform I'm using for all the high tier products. RCU factories are the two rows with the red colored ones.
#screenshots message
i highly recomend rocket fuel, its much more aluminum effiecient
I need drones to be able to get that rcu setup
but if I think about it
wouldnt it be easier if I handcraft the first few rcu for drones
i just buy a bunch of rcus to get to the point of making rcus
or that
longuini can I ask u smth rq
Have you guys ever played no man's Sky? That game has a feature where if you double tap the jump button, the jetpack launches you horizontally instead of vertically. I was thinking satisfactory could use that feature. Thoughts?
for advanced aluminium production do I need alot of supercomptuers or rcu to the point I need them automated
I have 40 coupons, if I can start rocket fuel production I can just use that for my drone fuel and do that
RCUS FFOR PRESSURE WELLS AND THATS IT
YOU DONT NEED SUPERCOMPUTERS TILL NUCLEAR
ok
oops caps lock
I want the grappling hook + suspensor travel from Dune. But the movement mechanics in Satisfactory are very smooth and, satisfying.
Crouch slide jumping (bunny hopping) is already pretty neat, would be hard to keep both
Rcus?
you need radio controll units for wells
bloody hell ficsit
I work for you and you make everything so expensive at the shop
im saving earth gimme a discount bro 😭
I'm guessing I'm really not using bunny hopping properly cuz it feels very ineffcient
Gotta do it 4 times in a row for the big speed boost
To the point where if I need to move quickly, I place a mk. 5 belt and just use that to launch me
easier on foundation or dirt than it is grass and rocks
I use mk 5 belts for moving myself very often, specially in small to mid walkways. Have you guys ever been in an airport? They got those belts you can walk on
do you ctrl+select the two poles and conveyer for deconstruction before you leave?
Does anyone happen to know why some ore nodes on the Interactive Map have a gold outline on it?
rarity maybe
Before teleporters, before hypertubes, before trains you could fling yourself AMAZINGLY far with belts. They nerfed it hard, and I still miss it
or just to make it easier to spot among the 700 iron nodes
That’s just the icons for Sulfur and Caterium
Huh? I don't deconstruct them if it's an area I visit often. For example i use these walkway belts on my rocket fuel factory's catwalk
oh okay i see
Uranium, iron, and limestone also have white borders. Bauxite and copper is red. The rest are black iirc
uranium is green, literally unplayable
U can't sha uranium without saying yum
easier to keep builds clean by either having a dedicated hypertube or just… keeping it clean and using the space to crouch slide. To each their own tho
lets say im making 4/5 droenes that are going around 1km a journey how much packaged rocket fuel do I need
nvm, uranium has a green border, it's just barely a green
dang you’re right, uranium is a lime green, not white
Hah, I agree, keeping builds clean is very satisfying. Did u know that two belts can fit perfectly in a catwalk?
You can make bi-directional walkways with that
Specially if u blueprint it
Speaking of blueprints, is there a way to zoop blueprints?
okay I haven’t tried that yet that sounds really cool tbh
It looks REALLY clean and it's super functional too
there is a mod specifically for zooping blueprints, supports x,y, and z axis zooping at the same time, but it doesn't cost the proper amount of materials
Better than regular fuel
about as good as batteries.
But in my experience, regular fuels do the job good enough
as long as you can keep the stack full I think you can do a cross map round trip with rocket fuel powered drones
But I might have to change my opinion on that tho, I've experienced some drones randomly settling down and stop transporting cuz they run out of fuel
i just started my first crude oil thing how do i get polymer resin
Ummm
The basic fuel recipe gives polymer resin as a byproduct
Make fuel I think
6 oil to 4 fuel and 3 resin
#screenshots message only took 9-10 hours of work 


Later you can get a specific alternate for resin if you need more
Is it just me or do mk2 pipes have trouble connecting to pipe floor holes?
ok so i have found an pure oil node and im connecting 4 refinerys to it with water
would resin come out?
sorry im very confused
Look at the recipes in the refinery and see which ones give resin
its cause the floor holes are mk.1
Ah
Is this actually a thing?
no
yes. mk.1 pipes work perfectly but mk.2 dont work
mine work fine 🤷♂️
It seems we have conflicting views present 😆
are hypertubes one way or both
both
Ficsonium fuel rods can't be sinked right?
Correct. Although they don't generate any waste so you might as well burn them if you're going to the trouble to make them
i worked so long on my power plant / oil plant that i have made 24k rubber while only making 75 per min
About 5 hours
Yeah that's fair
yeah and that was hours after i started 😭
@sour kestrel
With nuclear in general unless you specifically want the challenge the common approach is just use uranium and recycle the waste into plutonium rods. Your choice to power vehicles or just sink those
burning the plutonium and storing the waste is not a terrible idea either
plutonium doesn't produce that much waste
True as well yeah. Its like 9k hours or something for a single reactor to fill an ISC with waste and if you really don't want to be near it you can clip under the map and build a giant storage array right above the death plane at the bottom of the world
you can also put it 2km up in the sky. pretty sure it'll be even farther away from the surface
i have been initialisng respawns equence for 20 years
does anyone know the bot command to pull up the starter diagram to using water extractors
!wikisearch cg
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
this is too complciated for me xd 🐟
then I have bad news about the rest of the game
i know, it only gets worse and worse
i'm just not good at building smart
literally just build the picture
i messed it up because i didn't do 2 by 4 coal plants, i did 1 by 8
ye, i have to reorganize the coal belts
Deploy the sacred manifolds, thats pretty simple
i bet i could give a satisfactory player a stroke if they ever saw my game
Bro I've watched Let's Game It Out's videos. You can't scare me
You would be surprised I have seen some really bad spaghetti nightmares
worth slooping liquid biofuel? Like the Protein and Biomass part
And yes some of those saves will forever haunt my memories
Doing a temporary sloop chain for the full liquid biofuel chain is very nice. Then buffer all the output in a storage and remove the sloops.
2, 4, 8, 16, 32, 64 style scaling on it.
anyone know if CSS ever plan to update zoop mode to make all supports required when you reach max length?
Guess that really depends how much you want to rely on it as a fuel source
yeah, thats what i did recently. its awesome
Mhm. I think the vast majority of players don't want their power linked to a manually gathered resource other than early game.
its actually a great usecase for slooping the whole chain (except packagers as you currently cant sloop them)
i did it mostly for jetpack fuel
I have returned
meant less cutting down wood 😄
my satisfactory addiction has relapsed
jetpack yea, also less time having to kill aliens
exactly
currently waiting for all the phase 3 project parts to finish
Now I want to see someone do a biomass power only challenge and beat the game
though im also using LBF for a truck station atm
doing things in a certain order and LBF is just so easy to produce
truck I installed the mod that let you get a small electric station through milestone, I use it as a fuel station, having the truck stop on them for 5 seconds, so now I can use trucks to make it looks prettier/alive instead of using billion ugly belts
nice'
Can also use factory carts inside buildings. They don't need to be fueled at all
anyone able to answer this please?:
anyone know if CSS ever plan to update zoop mode to make all supports required when you reach max length?
talking about belts
its super annoying to have to stop, connect a new one and repeat
it should just auto build supports and keep going :/
since 0 supports are required for belts, technically it is already working in that manner
how do you mean?
mine just turns yellow at a certain point and wont keep building
am i doing it incorrectly?
that isn't a support issue, that is because they are arbitrarily limited to 6 foundations long
then any plans for them to fix that?
if you want to ignore that, go install the infinite splines mod
for a factory game its really annoying
lol, that should just be the default...
there are graphical issues when you start doing ridiculously long belts
ok, i must be missing something
whats teh difference between me manually making a long assed belt and them forcing me to remake it each 6 tiles?
conceptually there might not be a difference, but to the underlying engine there definitely is
so for performance reasons, shorter belts over a long distance are better?
ok, so...why dont they do both. keep the spline lenth but autmatically start a new spline?
especially since belts are splines, and therefore not just straight lines from point to point
its just really tedius is all
Because at a certain point you're forcing the game engine to render so much that you will tank the framerate massively. If you've ever tried to build with large complex blueprints you'd be familiar with that
you might want to read up on what a spline is and how it works, because it is not as simple as you make it out to be. https://en.wikipedia.org/wiki/Spline_(mathematics)
hmm, i may not have articulated that one correctly. let me rephrase. i dont mean give you a choice. i just mean. when i make a belt. its 6 tiles long max. then i need to connect a new "segment" to get another 6 correct? . so why not just automatically start on a new spline of 6 without me having to click again?
grid of 6*
its either click to continue (aka make a new belt) or click to cancel in the proposed new system
It still would have to show the previous spline tho and after a certain length it still would shit out the frames
Even if it "starts a new spline" after 6 foundations
Trust me from experience splines can be a pain in unreal
hey guys
is the automated gate supposed to go in the gate hole wall?? i might be stupid but it only just occured to me that maybe it isnt and thats why it clips a bunch
im new
I had to remake the game zaxxon in unreal for uni and man splines suck
also, i told you how to get around the issue, just install the infinite splines mod and it removes the limitation on spline length, just be aware it comes with its own set of problems
whenever i make fuel in my oil refinery it goes idle and pauses randomly even if i have enough oil
well, thank you for the splines for dummies explanation 🙂
For machines to keep running you have to remove all output items
I could give an in depth explanation but it's 2am and I don't wanna think of unreal fuckery at this late hour
As soon as one backs up it will stop
how much is "enough"
exactly what it needs for it to start?
oh no, the TLDR version was enough thanks 🙂
But you can install the mod loader and the infinite spline belts mod for fun. Just keep in mind you're sacrificing your frames
So be mindful :)
it needs 6 oil to make polymer resin and fuel and i have way enough
i wanna get to pipes today
i really hope i get to pipes
i like pipes. pipes are good
Eat the pipes
This might not be the game for you if you shy away at that
if input is full (50) then you should perhaps check the output of the refinery and make sure its not overflowing with stuff
But they're so full of iron
so far i'm enjoying the game despite my complaints, I will adapt to my needs and rebuild it from the ground up when I'm ready
What issue are you having?
Yeah but give them to me I need em for reasons
am i correct in that if i power one station, it will power the whole rail and thus the station at the other end?
Yes
awesome, thanks folks 🙂
do you guys polay singlkeplayer or multi?
Alright I'm going to bed goodnight folks. Good luck growing y'all's factories
After what Phase is there no more Content?
I play alone but I only play alone in general
none
they added content at the end
is there a way for blueprints to connect to one another automatically
I have a conveyor tower but its a pain to connect each together
Press R
yes its called autoconnect.
press R to change mode
autoconnect only connects belts to belts and pipes to pipes (and rails to rails)
it doesnt connect them to splitters, mergers, junctions, machines
thats annoying because im using stackable conveyor poles
well thats a belt still
if the stackable poles have a bit of belt attached to them, autoconnect will try to connect those belts to other ones
FICSIT watching me pour unlimited water inside a hypertube
is there any reason to store polymer resin?"
if you ONLY use the blueprint to build stackables without any belts or whatever in it, then yea, autoconnect wont have anything to connect to
0 reason
k thanks
thats not exactly true, if you have something placed down with say, outputs, and the thing new blueprint you are connecting has belts, it will connect to those ports if they line up, for example, something like an industrial container with belts on input side, you can chain them and auto connect will work
thats still a belt on the container though, is it not
not on both ends, is what i am saying
what if when you go above the limit it automatically confirm building the previous section and start a new one? Similar to how you can hold click on Factorio and it spread the power poles in the limit distance between eachother
it doesnt connect very far
which by the way that feature would be really good here
dissapointing
the initial connection is close, but you can then move it further apart once its "snapped" together
start with the first power pole and then go to the end of where you want it to be and the game just build the others in between
Both. My friend and I have a good system where we play single player most of the time, but jump in and apply what we've learned in a server on the weekends.
nother question please: the OGTR is a calculation of both distance travelled/speed and loading/unloading times correct?
can i somehow make it that every wall i place has set color
what is OGTR supposed to mean
sorry, outgoing transfer rate
good question. I literally never use that value because its not accurate
im speaking about trains again btw
yes, i know
how do you normally calculate then?
i just chuck it in and hope it works
sounds like a bug, which likely means "no"
hmm, interesting.
When the heck did that get added.
idk, its been like that ever since 1.1 hit the main branch at least
i never tried experimental myself
i seemed to have borked something up
says my station is unreachable
they are both connected
maybe facing the wrong way?
i dont suppose theres a way to auto stop a crafter after its made a certain amount of parts is there?
no
can anyone here help me with server?
yup, just realised on of them was backwards. though i fixed it but it just turned around again...
ofc not that would be to easy
arrow of train stations gotta face the direction the train is entering the station, and the locomotive will stop at it.
why would you even want that
try limiting one of the inputs with a container (place exactly the amount needed to get to X in it), is the only way
to add, you really only need to have the exact number for just one of the source materials
Long story short, exact calculations are complicated.
Involve round trip time, stack size, belt speed, train length, number of trains, number of belts per buffer and stop settings
The wiki has most of the stuff
oh i know why
locomtive is backwards as well
oh look, its working now 😄
i did it
my first ever train setup "choo choo motherf**ker"
how do you go down with the hoverpack
i wish you could put a note on top of conveyors or splitters or machines that every time you hover over it tells you the note
I believe that's called a sign
where can you get them?
Awesome shop?
!wikisearch sign
like if i hover over it?
no they are just always displayed
ah no that's not what i'm looking for
Noob question, how i can extrac nitrogen? i mean, i know there are 6 extraction points in one node, but how i gather all in one pipe?
i'm looking for something like minecraft WAILA
You can place it next to whatever you want to label
Nothing like that in vanilla
i see, thanks anyways
Might be a mod for that, but I don't know of any
do you have the well pressurizer yet
Place a pressurizer on the large middle node, power it, then you can place extractors on the small ones
Then connect the extractors to pipes
Keep in mind that the total may be more than 1 pipe can fit
You don't need to place all extractors either
ok
i saw the extractos has different extraction value
3 sub nodes has 60 /m but other 120
They have different purity
The pressurizer will tell you how much total you can extract
#screenshots message is this a bad idea?
no. actually i use this
i wish there was a floor plug, the pole is too biggg
to keep clean i send then more conection between fundations and my machines conects from the grounde
use a beam with a wall plug on the end of it, that way you can size it as big as you want.
Is it normal to only be crafting at most like 5 modular frames and smart plating a minute 😭? I just entered tier 3 and feel like my factory should be performing much better than it is right now and if a pro saw this they might cry and call the cops on me for my poor factory LMAO. If it is supposed to be performing better please give me some tips to point me in the right direction.
what beam? i bought the pillar set but it's so huge
Do you have anything that needs more than 5 modular frames a minute? If not, then you are making enough.
painted beam, also available in the awesome shop, It's about the same width as a the wall plug and you can drag it when you deploy it to be as long or short as you need
Complicated parts are kinda just going to be like that
Smart plate is a matter of upscaling your production, although for space elevator parts the rates are largely novelty
I usually set em up with boxes and stop thinking about it
Awesome, I just wasnt sure if my factory was a piece of junk or it was just kinda a pain in general. Thank you!
If your factory is running and making the stuff you need, it isnt junk.
containers and sloops. You'd be surprised how much you can move quickly with just your personal inventory 🙂
can someone help me with my coal plants?
I'm doing 1x8 but the last two coal plants at the end aren't getting e nough coal
how fast are your belts?
mk2 belts and a mk1 on a pure coal node (also mk2 lifts
did you wait for the earlier ones to fill up?
it can take 5-10 minutes before the end ones get 1/8 share of coal
i mean not really but it seems that only the last 2 are shutting down because a lack of coal
Make sure your belts can support the needed coal, and if you have a long manifold, you need to wait for the coal to fill the coal generator buffers.
beacuse the others are filling up
example here. #screenshots message
I mean, you'll want more modular frames eventually?
There's better alt-recipes to use at that point though, particularly with regard to steeled frame (one I've used recently) and really any given Reinforced Plate recipe
what should i change?
You should be patient
come back in 5-10 minutes
ok, at least i dont have to worry about the whole grid being down
716 vs 1275 MW
You could pull the coal out of the first few generators and put it into the last few generators since the first few will fill up quickly.
the later ones will run out because now the earlier ones have to fill longer
You either do a 3-tier 2-way split balancer or you just wait
Its worked out for me if like 60% of the generators are filled.
I'm not sure what we're talking about but in general I'd say don't change a thing it's beautiful just the way it is
he just didn't know he has to wait for a manifold system to reach equilibrium - so your advice is actually perfect 🙂
yeah but the important thing is positivity and self acceptance
ok the "simple math" is starting to be not so simple...
i just killed another hippo tick thing
you mean the space giraffe tick penguin... thing...
I frequently have to use my fingers and my toes to figure stuff out but it's totally worth it because the game is amazing
do you think i could add a splitter near the miner mk1 and use it to fuel a nearby truck stop?
i got to the point where i need 3x100 screws output and i'm genuinely starting to get headaches
that's a lot of toes 😦
make screws right as you're going to eat them -- for each set of a few machines. It's much easier to put iron ingots on the belts because you need fewer of them per minute
It's still better than some of the hilariously awful decimals I've had to try dealing with
idk, you pinged a bunch of mods, usually people dont do... that...
I wish you could artificially limit the size of a container. Just basically disable an arbitrary number of stack spots. I'd love to have a 9 stack container, for example.
Like you can do in factorio?
I'm just looking for help to contact Satisfactory Mod Manager the sever
dunno haven't played that in years.
Pinged a bunch of mods to ask about a different server that you were already banned from
Which I feel like if you were banned there's probably a reason, granted I'm not sure what the SMM discord is like when I'm also barely paying attention here
well, my generators ran out of fuel, i think that's it for me for tonight
I don't know if I've been banned that's why I wanted to contact somehow
goodnight pioneers
am I asking here?
what?
are you?
if you want to reach out to the mods, use #open-a-ticket, don't ask here
lizard dogs are funky creatures, they be giving me the most random stuff
a okok
i just unlocked blade runners, now all lizard dogs shall fear me
Good evening. I believe it's time for Satisfactory.
Any good mods that yall can recommend that add more to the early game
it's always time, especially during work hours
You are correct.
more what?
I had 2 lizard doggos in this factory and now I can’t find them? Even SCIM says I’m right on top of him; I’ve deconstructed all foundations and roof tiles and don’t see him anywhere
I recommend nobe's to let you not having any doggos you can't find
There’s another one 12m over, same thing. They were stuck on 2nd floor
Sorry I meant more just in general
more what?
what part of the game do you think isn't enough>?
you want more combat? more exploration? more resource types?
more trains!
more power requirements? more research?
I want the child-sized amusement park trains until I unlock real trains
that's what would make early game better
Probably in the ground somewhere
Ya, I even checked trees, I guess they decided to go digging without me
the factory cart of trains.
They also haven’t moved in 10min
Can always move them with scim
Resource types
You also use scim to spawn a hoard of doggos
Meh I only got to check on them like 4 times before I finished phase 5, if he wants to dig now he can. Just making sure them phasing into the ground is a known issue
huh I had 8 constructors on cable, went and hooked up quartz to a different line, came back, they had changed to making copper sheets
ADA
well uhh… I can’t explain if they randomly switched, but middle click copies all settings of a building, so maybe you copy pasted the copper sheet ones and not the cable ones and only verified light color and not recipe? Just guessing
she is getting too powerful
don't those have different inputs requirements? maybe a PEBKAC issue?
sheets and cable don't build from the same thing
They both use a constructor, and both come from copper, it’s very likely both were nearby
I mean there was cable backed up on the output conveyor and I had wire feeding in soo
cable builds from wire
they said it changed to sheet, not that it was making them
Yeah
I suppose
I had this same issue a few days ago in the HMF process
only way I can think of that happening then if you running up to each one individually and ctrl+v’ing the wrong recipe, but that just seems unlikely unless a guest was on your save
I've never had any such issue nor have I heard anyone else here report such an issue
Its an offline save, and it was producing cable when I left to get quartz
And you’re the only one who touched that PC?
Haven't left my setup in hours
you have an old save you could load to see? a named one that owuldn't get overwritten?
Strange, like xaxxon this is new to me
I might, I'll check
oh a named one
no, last time I manual saved was when I logged off last night
game can be weird, I mentioned it before that I had the max consumption of power be 5.6GW and after a while went down to 5GW without me doing anything
waiting for pasta production to back up to see what your real consumption looks like is PAINFUL -- even at 5x speed
still don't know what happened there
again, that's probably a "I didn't realize/forgot I had done something" kind of issue. Issues like these don't tend to be one-off things that only impact one person. There are SOOO many hours worth of game play on this discord that we see everything a lot of times
was 5.6GW, saved the game, reloaded the game and it was 5GW now, magic to reduce power usage I guess
that's the thing, I didn't move
was checking a power pole to see the power usage, saved, reloaded, it went down
might have been a mod fucking up, who knows, but something magic happened
loading in resets some things, tho I’m not sure of the list. Just noticed when I loaded into my save all my trains started from a dead stop, despite being mid route (maybe the power grid wasn’t online on the first tick, the graph reflects that)
how do foundations and nodes mix? and how should i build my foundations
they don't... but I don't really understand your question
Ctrl to snap foundations to the world grid. H once you’re over the node. Pg up and pg down to get it to your desired “flushness”. You have about 2-3m of play and the miner will still snap
It would be cool if you could build a world-grid aligned foundation on top of a node that propogated the node through the foundation
so jus leave a gap on the node?
what is this?
no, you wanted to put foundation on the node didn’t you?
can't you? I put foundations on top of nodes and then the miner on top of the foundation, or you mean if you make a tower and put the miner on top of it?
i have no clue i jus got the game like yesterday
no gap. 4m foundation should visually clip into the ground
Check #screenshots
but yea, you can put a foundation on top of the node and the miner on top of the foundation
hence why you might need to vertical nudge
ok ty
if you want to cheat blueprints can apparently make water extractor get water from dirt lmao
how do people have such big factories btw i havent seen anywhere with that much space and resource nodes
okay, that's cool you CAN put a miner on foundation https://cdn.discordapp.com/attachments/553550313533997057/1397014655431479396/image.png?ex=68802ec9&is=687edd49&hm=f214ae6d616b16a52b626fd56986efab42481c50b32d07866c48cab2f45ef1a9&
Yeah
Bring in the resources from elsewhere, subfactories, and lots and lots of hours. The map is huge.
that must be fun
How do you guys plan out the building of your factories because im really struggling. Everytime I keep having to backtrack to make sure the exact amount of materials is going into the machine to make sure its not being underfed or overfed and its completely overloading my brain.
Satisfactory Modeler on steam
Subfactories. Every time you add more load onto a node you have to rebalance everything. Instead, go to another node, and use that. Also outside tools like SCIM, SatisfactoryTools, and Modeler
you don't have to make sure a machine isnt' under/over fed. Just don't care
as long as you're making at least enough of each item for what you want, then you're good
speaking of which... pasta takes forever to backup a manifold
I just round up the number the calculator gave me. The only thing I want exact are the machines before a container/sink - I don't want to sink more than I planned, because then something else that shares the resource supply could end up being underfed
But as long as the last machines act as a bottleneck, everything else will get throttled to them
Ya, it’s a slow recipe, but in the meantime you can check on your copper, cuz that isn’t moving slow anymore
I've got 2500 powder/m coming into this base. actually more because it's backed up with 10 250% pasta makers
I thought I was done 2 days ago but then I had a slow pasta underproduction that showed up....
ten fully overclocked particle accelerators? Wow that’s a spicy electric grid lol
Mines currently having issues because of… rubber? Think I solved it, but I need 3 train round trips to verify, so lots of waiting. Might as well ride the train while I wait
How do i control the side i want to go in a Hypertube?
OH THATS VERY SPICY
I had to tear down my power augmenter for sloops so I'm right on the cusp of power. I had 1.1tw
Gotta space out the entrances a bit, otherwise it’s too easy to enter the wrong one
Do i control it with A and D?
When you’re in the tube you can control path like that yes, but to pick an entrance you just enter one when you’re close enough.
There’s no way to make sure you enter the correct one other than to walk up to it very carefully, or leave enough space so you don’t have to be careful
yes
What if im Stuck in a loop?
https://cdn.discordapp.com/attachments/553550313533997057/1397017687778918584/image.png?ex=6880319c&is=687ee01c&hm=74ba3eadc008b10f4301892e4c5fbe8b38f679b3fdb54345f1d2946cba724223& you can see my thermal engine manufacturer line in the background and making singularity cells in the foreground
nvm found the respawn buttom
you can always load a previous (auto)save, too. if you're far from HUB
and since you're a train enthusiast, here's the trainyard feeding that factory https://cdn.discordapp.com/attachments/553550313533997057/1397018298918633502/image.png?ex=6880322d&is=687ee0ad&hm=c97e2481a1a5d3b748578aaafc91e6e931782c4f406979d3b71558da03f1e3bf&
that looks very similar to the singularity facility i just built lol, mines more purple tho
#screenshots message
very pretty. I had to about double the size of this base and it was painful.. and I had to switch some recipes
very cute train spaghetti, love it when it functions like that. i got too into factorio tho so all my station designs are simple now, just set of main tracks with branches.
I don't know how to find the number of trains but I apparently have 606 train cars in this game 🙂
okay, so the past few evenings I've found myself staring at satisfactory modeler instead of building factories. help me stop overthinking Aluminum. I don't need to plan for all of the bauxite on the map. it's okay if I just belt in some copper and coal and figure out the grand plan later, yeah?
build the actual aluminum refineries for how much bauxite you have then work backwards from what that needs.
So, just start building, the abstract comes into focus quiet quickly once you start
And look at it in smaller chunks, not the whole thing
I like the default aluminum recipes -- simple wastewater recycling, simple ingredients, and with the produced silica you get pretty good bauxite:aluminum ratio
even better, train it in! but no seriously, aluminum starts out very heavy, just build a simple loop, at MOST use the entirety of an impure node. once you get some more unlocks and better alts you can come back and expand it.
I do have sloppy aluminum and pure ignots which helps. However I have avoided setting up trains which I probably should have done already.
whats delivering plastic and rubber to your base(s)?
default alumina and scrap recipes and then use all the silica you get in foundries then process the rest with pure. That combo will EASILY beat the story
-me and @willow glen stare in helping you set up your trains-
I have a local computer factory, and I brute forced phase 3 with some containers. I am not a proud man.
best time to set up trains was as soon as you got them, next best time is now 🙂
nothing wrong with brute forcing. earlier elevator automated factories are basically throwaway because the next tier needs SOOO much more
I cant remember, do you have computers unlocked when you get trains?
not sure but you need computers for signals, so.....
oh I've had trains unlocked for too long, and keep thinking "my factories are too temporary to be worth trains"
so yeah... i guess "when you unlock signals" 🙂
makes sense, I remember signals being seperate from trains
Factories can be temporary, a good rail system is forever, trust me
ah, but nodes never run out in satisfactory, so once you set up production, even if its inefficient, its probably gonna stay all game! at least mine do
my brain emphasizes "good" and then I overthink it lol
when you build a proper 2-rail highway system you can attach basically as many stations to it as you want
eh, personally I see most factories as permanent
for me, good is functional and dynamic
I don't really see a reason to touch existing factories
my problem is that I never use sulfur for anything it's not a base recipe requirement for and now I'm out of a bunch of stuff and have a ton of sulfur. so I have to retrofit it back in where it makes sense to free up other stuff.
I'll focus on belting/training bauxite down to the coast and go from there.
Do you need any help starting a rail line?
What if its nightmare spaghetti
and as for "train system", I wouldn't really recommend to "build a train system" in advance
no, you connect your bases and as you build a new base, connect that. since the whole thing is connected every time you build a new base you have access to all the other bases "for free"
it's the only transportation system in the game that scales like that
core friction is a tendency to jump to big picture too quickly, which leads to open-ended planning without actually implementing anything.
Thats how I did my world, built a loop around, and every time I wanted to open up a new factory, BOOM, just had to rework a junction in
eh, loop is not good
por que?
No no
I built a two lane track around the entire world, not the center
I know
a single loop of rail would be bad, but if its a loop of two rails there is actually a very good way to build it, pretty much all around the red forest.
and then whenever I opened new factories, I had rail already there
hahaha my map in SCIM is a 2.0GB RAM chrome tab
but if one factory is in top right and one in bottom left, the train doesn't go diagonally across the map, it has to go around the island
chrome sitting at a happy 4GB of ram
I also added cross sections through the center of the map
same goes from middle north and middle south, etc.
if you try to use "core routes" or whatever I find they become too busy when you get over 100 trains or so you really want differed and efficient routes to get rid of high-volume interchanges
Yeaaahhhh.... but if you build all over, or pull resources from all over, then it makes sense, plus I make in alternate "direct" routes as things scaled up
so bottlenecking wasnt really ever an issue, except in the desert, but that was the busiest factory by far
@wicked nacelle
I did do a thing in the desert, aka paved over the entire desert with foundations
does anyone have some good videos i jus started the game and only really know the basics
the game guides you quite well -- just do what it says and focus on the next unlock in your HUB
kibitz is a popular one
ok ty
i like doc's shorts on youtube
not great for learning
I know, its mostly for advanced players
idek im watching this vid and hes like around the same place as me and like 200% further
it's more for entertainment than learning
fair
Still he does show factory design process and idea's, so it isn't the worst to get ideas from
finally pasta is backed up so I can see what my real compression cube consumption is
Quick question I am unable to build walls in middle of the grid in builder is there a way to do that???
are all the starting areas some where around the map or is it jus 1 biome
It's 1 big map, the 4 starting areas are just different locations
All one map, different areas
ok ty
Wait hold up, where's the current main menu location in game?
Are you doing it on a foundation?
both yes.
all recipes are worth it in some scenarios
wait which one I accidentally pressed rescan
like the image that was there a min ago?
quickwire and circuit boards?
yeah thats there rn
but like greeny said, all recipes have their uses.
choose based on what you might use next
alright basically none of them but maybe itll be useful in some scenario
if you don't know, just flip a coin or keep them for later (or reroll)
Well the fused QW extends your caterium by adding copper.
Can be very useful.
and the circuit board ones changes the resources you need, which can have it's uses 🙂
anyone know why the fine black powder recipe exists
then save them. Also what i have learned is to wait to claim any alts until whatever hard drives you have are done scanning. and if you need both alts from a selection, pick one immediately, ignoring the first rule
!wikisearch powder
isnt it more reasource effiecient but less space effecient?
Good idea
picked the fused qw, I guess it might be a bit more useful in the future if I need to pump out a ton
uhhhh ig it saves one singular coal per black powder?
yup! the circuit board one is great flexibility as it swaps out the base resources needed 🙂
that's still more than saving 0
i mean its still better, thats one more coal that can go to diamonds
yeah
when i get there... anyways back to my weapons factory
how much smokeless powder should i make
i doubt i need much
however many you need
do the math first
weapons ffactories are weird
i sent that message 3 seconds before landing and saved myself im very proud
with ammunition stuff you can often jsut manage with temp production. One way biocoal is good, dump dead critters in a bin and get bullets
problem is that it wants oil residue for smokeless
which is real stinkin annoying to deal with
why so
still removes the need for coal nearby that way 🙂
yes
cause few places have sulfur and oil as close as you want
it may be easier to make this stuff over in the crater lake
green fields start?
ye
yep
the best place for weapons factory is the biome north of the north forrest, the abyss cliffs or the blue crator imo
well i now have sulfur and coal with a train line to my fuel plant
so thats a thing
wondering if i should tear it up and do it elsewhere
i dont really wanna mess with the fuel plant tbh
I have 2 aluminum factories right next to each other, one never has stopped working, the other stops working every now and again
why
because you built something wrong
are you mixing the fresh and waste water?
noe
are you sinking the end product at some point so it's stable?
several times in the cahain, the only difference was i forgor to do it for the coke on the system that keeps failing
then i forgot to flush the water after so imma try that and see if it works
why would the coke system fail?
idk there was too much coke or something
i also have an overflow pipe output thing which gets canisters from the hor for the coke
i have one more idea, the water on the output is one stackable pole higher than the system that works
and i tried a weird loop sytem with that one
well follow the issue backwards.
is why is hte alum stopping? is it clogged or starved?
if clogged follow it forward, if starved , follow it backwards
water clogged
my transfer rate is 178/min...
ifg the incline is more than a 2m ramp it has a heart attack
the scrap machines are water clogged? it sounds like your machines processing the waste water have an issue
Mavchine* its small scale i wanna practise before mega aluminum stuff
i have 4 machines
well if you can't figure it out do some overhead images of your set up in a #1038092680493801533 post
ill come back in aafew hours and see if it fails
good morning
I now forgot to connect apipe lmao, but that is unrelated to the main problem
happy morn
In happier new my rocket fuel plant fixed itself
i may be overbuilding black powder
I think
tis the third hour and i woke up half an hour aho
perchance
you need like 100 per min max
well i just kinda plopped some 8x assembler arrays down cus reasons
and it'll produce 360/min
if there were just one more nitrogen source on this dang map 😦
iits called bauxite + sam 🙃
I need nitrogen because I'm out of bauxite
switched to fuel frames because I don't have enough aluminum to make them with standard recipe
how on earth are you using all the alu
80 bwd per min
apparently you can do nearly double that but I'm trying to fully stabilize without looking at the specific layout that the "max points" guide says
so I'm just not using the right combination of alts
ok idk if this was related to my problem but apperently my crude oil pipe had a heart attack and slightly too little head life
the satisfaction when you find the one piece of mk 3 belt slowing down everything
so far my doggos have gifted 8 nukes
a good argument for using your fastest belt everywhere 🙂
they were at the time I first placed them.
ah xD were you also putting splitters directly onto the belts? that can hinder the upgrading process
the mk5 belt that caused me 4 hours of troubleshooting that im convinced was shorter than what the game normally allows:
it was a small segment between a ceiling mount and a splitter before a manifold I just extended.
ah yeah that can happen 🙂
so easy to miss
til presure cubes take 60 hits to hand craft lmao
I have gotten into the habit of dropping a throughput monitor on any output/input belts when expanding something in place. super handy even if I deonstruct them 2 minutes later
is there a "beam hack" or whatever to put a sign on the top (flat) of a container? -- oh yeah, you can
TIL you cant hand craft singularity cells
I am once again wracking my brain over trying to set up efficient train systems
two lanes, stations off the side, main line passing nearby at least so you can make branches going to hubs
coupon stack size is annoyingly small
500s small?
I just barely slogged my way through the phase 3 project parts and now I'm starting to realize just how abysmal my current infrastructure is
https://cdn.discordapp.com/attachments/553550313533997057/1397043632569188462/image.png?ex=688049c5&is=687ef845&hm=c80220edcc8188728405a11109b507ff23c9df7852d1ae6a4f0da708dd78c187& going to have to make another container soon
spend them already 😭
Me: "Awesome. After many hours, I've finished branching off the framework for my rail system, and I can start placing the rail."
My rail framework: #screenshots message 
once upon a time... you could put the coupons back in the ticket dispenser on the sink, not sure the stack size applies
you can still feed a ticket into the sink...
heh, thats a little different
chat iforgot one power connection and it made me lose 12gw lmao
doesnt that give the eloninator 5000
I wonder if you can assign that to a route...
you can
Are there any biomes that are recommended to save to use for the production of a particular component? For instance the blue crater for rocket fuel.
not really since no one knows what your production goals will be or what recipes you'll use
there's also more resources on the map than you can hope to use
and even that is really flexible with a bit of fluid knowhow
Didn't want to overwhelm anyone 😜
hence the knowhow caveat 😄
I guess my question could be rephrased as “perfectly suited for” rather than “recommended”.
again that comes under what recipes you use :\
for example the area north of the swamp is pretty great for a large volume of super computers with the right recipes. But it can surely be used for dozens of other things
and the east swamp has essentially every resources you need for t1-9 production within a stone's throw
you could have everything produced just from that biome
Including a crippling fear of arachnids
Nothing some high explosives can’t fix
Very cool
and with the existence of drones to drone in a resource type or two, that opens up all the zones to so much
do i need automated wiring for anything other than the space elevator?
!wikisearch automated_wiring
how do you guys name train stations
I’ve got a question, what are those tiny water spouts that have pure or impure water for
No but you need more of it than any other part overall
another machine type
I came across the blue crater and just thought damn, it’s like they’re just begging you to make rocket fuel here. So I wondered if there were other instances I may have missed
Oh is it for a generator?
click on the name
suitable for nuclear too. or large amounts of bauxite
rocket fuel is extremely skipable after all
no i mean like a naming scheme
it outputs water yes 🙂 same with gas and oil
like "biome, car 1, car 2, car x" or?
generally just Resource type with a parts per min
It's an alternative source of water, usually placed where other sources of water are far away. It's not a LOT of water, but in some cases it can be handy.
what if there's multiple
like coal - 600 - 600 -300
Ah, found it on the wiki, T8 resource wells
use a short hand of some sort
I+C 200 , 200 for example
I'll name it for what the factory is making and whether it's an input or output station. So like Modular Frames Input or Computers Output
either that or give it normal names and just have a small list of what the stations do next to you
should i have a station for each full belt of input?
for example, if I have 3 pure nodes, should i have 3 stations?
I usually just color coordinate and then name them what they’re offloading or loading
3 platforms will do
if they're going to the same spot
You could but you could also just run a single train and feed each node into it's own train car
i meant platform my bad
so if you have 3 belts of iron + 1 belt of copper, have 4 platforms?
you generally can't move more than 1 full belt per platform. Sometimes less, so it's a good start
ah alrighty
you might have to have 2 trains doing the same route depending on travel time
that should be unlocked as soon as you unlock trains?
its a separate milestone :/
how weird. Shouldn't be much effort for it though
i just dont have computers yet
hand crafting should be quick though
I'm trying to figure out how I'm going to renovate all of my production lines in my save
I need a opinion what should I work on after I finished steel
1 do aluminum
2 do a crystal oscillator factory
3 computer factory
everthing is so painfully inefficient atm
just keep ploding along. Build new things. Unlock everything and build your own projects after 🙂
aluminium gets you faster belts and miners
could do what I did: decide to expand your fuel plant even though you have more than enough power, but that pure oil node hasn't been OCed yet...
will change how you play teh rest of things
Yeah but I don’t have computers or Crystal oscillator aluminum is pretty easy to do I have done it before
I feel like getting to aluminum without automating computers would be... painful.
Yeah
if you do caterium CB and computers it can be pretty fast to set up too 🙂
I think I am going to do computer and crystal oscillator
crystal computers could make it into one factory then 😄
Blueprints seem cool, but compared to Factorio, they give me nightmares, drag CTRL+C / CTRL+V please xD