#satisfactory
1 messages · Page 166 of 1
doing turbo then throw some nitric acid on the end is a super easy upgrade when you're ready for it too
Yea
Trade them in where what
doesnt work it just stays the same
AWESOME sink
in the awesome sink
(Or save them for crash site unlocks, of course)
I think zarlock the masterful can read
is the jetpack really bad or do i just not have the right type of fuel
nvm
2.25 more efficient than Fuel in Jennys.
are you pointing it toward a hole?
what fuel do you have for the jetpack
Rocket fuel… alt? The one that uses 3x as much sulfur? I’d rather not use it, but you’re welcome to I guess. I wouldn’t call it better tho
oh ok then
solid biomass
jetpack is great
I suppose the other alternative is that Zarlock is trolling you, then. :)
trash fuel.
I didnt press left click before trying to rotate it lol
i can unlock
is oil power worth it
Get packaged liquid biofuel. Best fuel until you get at least rocket fuel, if not ionized
unless you wanna be stuck with coal generators for the rest of time, yes, oil is worth it
Every tier of power upgrade is worth it
Is there a way to move the place that ore is? Its really inconvenient having my main area around limestone iron and copper and then having the nearest coal being 600m away and the water pump for it being by the main area
i just got past phase 2
you mean move nodes?
no
I think we can all agree that anything past biofuel burners is tryhard nonsense
oil power is worth it, but get ready to overhaul/rebuild your system several times
So ill just have to find a convenient location with everything around it?
or you start building up logistics.
The game will be encouraging you to expand pretty often. I personally recommend trying to avoid thinking of a "main base" at all, except as maybe a semi-permanent home for your HUB and Space Elevator (though you can move those around all you want, as well)
your only choices
I mean that's what I do basically until the post endgame
I suppose my "home" area generally also includes the processing for Exploration Spoils (DNA, sorting healing items, processing biomass, etc)
I rarely do any actual production work around all that, though. Expansion ftw!
what i will say for turbo fuel is that the blue crater lake is now very much tailored in its favor, and also rocket fuel
Can you only have one lizard doggo
Yeah, it's difficult to argue with Blue Crater for rocket fuel
Can I have an army of lizard doggo
There's other sites that work well too, but Blue Crater is pretty much ideal
Yep, you can have an army. :)
yes but keep them in a pen so they don't wander off 😄
I did turbo diamonds there. Does that count?
Yes. Also, rare Turbo diamond W
ehheh, me working on cooking 4800 rocket fuel in crater right now
I think zarlock the masterful is intelligent enough to stay by the hub
He has been doing so consistently for the most part
It annoys me that it takes packaged turbo when the accelerator has a goddamn fluid input
So like am I supposed to be using walls and stuff? The only time ive used something like that is just ramps to be able to go over a pipeline
yeah that one is a bit confusing... how much turbo does it take per cycle again?
2
unless you wanna build single level platform factories close to the ground and not decorate anything ever, use walls
Hm ok
the one tier list i would sorta be interested in seeing is one for each area of the map
grass fields S tier
heh, beat me to it. :D
(I actually do think that grass fields is severely underrated; it's a fantastic starting biome, and it's nice and Earth-conventionally pretty)
oh wait, sorry,
the one tier list i would sorta be interested in seeing is one for alt recipe viability for each area of the map
unironically, yeah, its pretty good
Yesterday I saw the northern lights in satisfactory it was so cool
I love going 3000 miles to reach a water area just to make my coal power plant work
I think the only reason grass fields isn't my least-favorite starting area is because the dunes are too lumpy
Swamp - S
Grass fields - F
Hah, that makes more sense. :)
rocky and northern are the best starting spots for sure
grass fields gets a pass for Leached Copper + Caterium > Fused Wire + Fused Quickwire
There's one impure sulfur node in the grass fields themselves
i have 2 coal nodes with mk 2 miners just stretched to the waterfalls
yes. what else you gonna do with that in grass fields
Explosives
lol i forgot about that, should put it to use, i have a ton of stuff crammed into grass fields
math mathes, plastic pals and rubber rats, checkout my question in #math-and-meta

SAM > Coal to Sulfur
(unimaginable idea, i know - or at least unviable for you)
would be 1440 converted sulfur from grass fields
SAM + Iron Only Challenge Run
Alchemy challenge run
do smart plating have any use besides the tier unlock?
it takes a lot of resources to do and i am thinking of repurposing that entire line
Sink points
But that's it
k, ripping it up
But it's used for all 5 phases
You might wanna keep a container or 2 of it ^
Hello
damn i have literally had the game crash 7 times today
while i am not even doing anything
Wow thats not good. I have only had one crash so far in the entirety of my playthrough
its not ideal yeah, i swear its like 10x more frequent after the patch before yesterday's
any thoughts on this design to pump more materials into a single belt
whats the design
you could lifts to make it look nicer
This design...it works with steel bars and as the machines eat material as it goes down the belt I include mergers to merge in new materials
Hey if I were to have an idea for something satisfactory related where would I send it at? Had this idea stuck in my head and just want to share it.
Pretty standard manifold injection
I don't like injection, because it requires more math than using a balancer and it has more restrictions
everyone insists I need a smart stuff for this but I don't think so
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @white dawn
sometimes it can work, i do it at my motor factory
^ the QA site is where the devs will see sugtestions and such
Ah okay!
this is what i would do
#screenshots message
You can bring anything up in here as well, of course, but it's mostly just user-to-user chat in here (especially with CSS on their summer hols)
interesting design there 🙂
this is my plan for now, i will use a SL in the last machine to make 6 out of 3 #screenshots
I am planning to use this factory to build the most complicated stuff ever....heavy modular frames
Whats the best way to clean up conveyor splitter for manufacturers chat
why the coal hate?
Currently im doing a logistics floor beneath the production floor, but that simply shifts the spaghetti out of sight
now to create the cluster of 37 machines that all make screws
oh no
OMG satisfactory calculator interactive map is a livesaver! I put one wrong belt in a LONG line of belts and I was able to find the problem without having to run all the way down by uploading my most recent save
Bad idea for 2 reasons
?
eh, it's as good idea as any other
Heh, errant wrong-mk belts are the bane of everyone. :D Glad SCIM could help!
- Making a lot of screws in a single machine group is a bad idea because they'll take up a ton of belts; it's better to make screws right before the machine that uses them, in the amount that is required
- Making screws at all is a bad idea in general, because there are alts that do not use screws and are better in most situations
Is that normal if I can't seem to find SAM ore at all?
I found almost a dozen mesmer sphere, a few summers loop but never any SAM ore.
I have one in my chest only because a lizard doggo gave on to me .
It is kind of odd because it seems like it is an early drop considering it is a first node in an important mam tree.
Is that normal or am I missing something?
Counterpoint: Steel screws is an awesome recipe and screws are not some big evil boogeyman. They are challenging to use until you have at least Mk3 belts but don't avoid them just because big numbers are scary
SAM is generally reasonably hidden
eh, i dont find them scary, just super annoying to work with at scale
it's not easy to find
they are fine even before mk3
the issue with screws is that all but one of the recipes that uses them just suck
if you're desperate you can ask SCIM for the location of the nearest SAM node
i cant upgrade containers to dimensional ones?
that's usually when you try to run them on one belt, instead of building them 1:1
*in some people's opinion
dimensional depot uploaders don't do the same thing as containers
so replacing them isn't an upgrade
guys whats more energy efficient 10 refineries or 24 smelters
depends a lot on what recipe you're doing or not in them
yeah, well, thats why i dont do it, thats what annoys me
If you have room you can just plop one of them on top of a container and use a belt lift to connect them
all machines are 100% energy efficient
if you mean which one uses least amount of power, refinery is 30MW and smelter is 4MW
but obviously pure iron is way more iron efficient
yeah did that, just tought they worked in a different way
yea its the difference between mk 2 miners and mk1 miners for me
depends on the clock speed
well it's a great logistical tool, not just for screws. Screws are there to teach you to use it. Your choice if you don't want to use it, but I would very much recommend to use it
they are a portal, not a container with cloud storage added
both depend obviously. I think it's pretty clear I was giving numbers at 100%
that begs the question if a pioneer enters a dimensional depot what would happen
Oh, I know you were giving numbers at 100%, but idk if the person asking was
you die, then your crate is in your dimensional space
i assume
Judging based on ADA's dialogues someone will have you pull you out because it dematerialize stuff
Can ada pull you out?
so youd get spaggetified ig
Would she might be a better question 😛
reversibly
On controller how can you copy an item, say i have a constructor and just want to point at it and make another one
You can do the same with your mouse, middle mouse button
oh my god, i am gonna need so many constructors for steel
45/15 ratio of smelters to constructors is gonna be a pain
270/45=6 so thats nice
btw is character we play as woman
oh wait, i am an idiot
it eats 60 per sec, it outputs 15
i need 4x less than i tought
does anyone else absolutely despise the space giraffe tick penguin whale thing
idk what it is i just hate him
just build above the ground 🤷♂️
Is this the optimal way to… you get it. Heavy oil (Plastic + Rubber) > Diluted fuel > Rocket fuel > Fuel powered generator.
What is it then?
not make it from plastic/rubber
I need plastic and rubber anyways.
yea, how do you do it on a controller though?
Ooh I am sorry, I only half read your message and realize I misread now
all good
I don't know, perhaps you can find it online 🙂
no luck when i searched
So… heavily oil residue > diluted fuel > rocket fuel > fuel powered generator.
And then polymer resin > fabric, steel, rubber.
Question now, fuel for plastic and rubber……
for example
I think my machines are outdated.
Water is technically infinite compared to other resources so…
But for now rubber is not used very much.
Or I’ll use it for alternate?
depends on the recipes you use
I use it for cooling system (4), modular engine (1), turbo motor (1).
That’s it.
Well… I never used alternate recipes so…
Or rarely used.
those are all default recipes...
ouch
I only used for cast screws and heavy turbo.
ouch
I think of using ores by adding water but I am in search for hard drives right now.
Sulphuric acid is no use for that I guess. Since it wastes sulphur for it to work.
There’s other thing that I recently discovered but not applied for now, steel I got from iron ingot.
this is my advanced aluminium parts factory
https://www.satisfactorytools.com/1.0/production?share=PhIpBIWNNNmkLClYlfBT
33 alts
I would rather stop playing the game than make it without alts
Aluminium I am thinking of using everything from bauxite to alumina solution.
Instead part of it transforming to silica.
Cause bauxite is kind of scarce compared to other ores. (Except uranium of course.)
you have to go a long ways into the game before bauxite becomes scarce-- well beyond the end of the story requirements
4920 bauxite per minute. Hm…
12,300 / min on the map
I exclude overclocking for now.
does belt clipping like... matter? or can I js clip belts and forget about it
Is there a trick to pick up drops that are on a resource node and it won't target the drop? I have one that is sitting in the middle of the ground that I can't seem to target either. And another that I'm pretty sure is in the middle of a wall.
but that's not a approach that matters for discussion with other people. shards are an intentional part of the game that the game expects you to use
nah
so i can js clip and forget
You can clip-and-forget. Only matters if it matters to you. :)
it only matters if it matters to you. I clip belts all the time
bet
Is it better to purify quartz or no?
Cause I feel myself that every resource is rationed for whatever reasons.
if you use both outputs of quartz purification completely, yes.
if you're gonna sink some of either, no
Quartz Purification gives you more combined silica + quartz crystal than doing it separately can. Though I think that if you just want either silica or quartz crystal out of a given node, then making the individual resource is better (or if your desired ratio of silica:crystal differs from the Purification ratios too much)
Cause nitrogen. But oh well..
I need to gather guides and then I’ll rebuild my mega factory.
Purification is tough for the Independency-minded factory builder; would have to have a factory which needs both material at roughly the ratio Purification gives
I never did fit it in anywhere on my 1.0 save, alas
purification until quartz OR silica is satisfied
rest with pure quartz or cheap silica
Well… I think I’ll rebuild my mega factory somewhere else…
To prevent blocking my current ones.
But I need many information before proceeding.
switching to coal generators and not having to worry about biomass is so great
everything is done by my slave aka tractor
Issues with alternate recipes for me is… can overwhelm me and thus cannot decide which is good or not.
satisfactory tools is the answer
there's nothing like "good" or "bad" recipe in general, only one you like or not like
and you can get all recipes anyway, so it's not like you're losing the other option
enable everything and then disable anything you don't vibe with
Well… you all rely from it or…?
Does alternate recipes unlock new pros but also opens cons? (Except some like cast screw, which is the best alternate recipe)
cast screws are definitely not "best" (well, no recipe is best) and also have cons
and yes, all recipes have pros and cons
depends on the recipe. the vast majority have both upsides and downsides. you use it when it has the best ratio of upsides to downsides of any other recipe in that particular situation
Tools give you plans based on it's own internal algorithm for resource efficiency, which may or may not be similar to your preferences, so not always useful
The overall goals for me… have the highest awesome sink rate.
the more complicated an item the more points it gives so the best items are late game items
Hm… I am trying to unlock all what I have right now.
In terms of alternate recipes the only ones that pretty much everyone will agree on is Heavy Oil Residue, Diluted (Packaged) Fuel, and the Recycled Rubber/Plastic twins. Outside of those everyone will prefer different things
Solid Steel has pretty near-universal love as well. Wet Concrete, too
Plastic demand for me is rather high for me.
not even those
- Heavy Encased Frame
And uhh… rubber is low.
coke steel is also good
no steel is also good
"many people will agree upon", not "pretty much everyone" 🙂
I do not make petroleum coke though..
i mean theres a lot where people agree that the alt (which ever) is better than the original recipe
like both encased or flebile frames are good
just dont do default xD
gamer
Silly question (maybe not) is there any default recipes that are throned from their alts?
Just did it by accident.. Hold left trigger pointing to dismantle. Then hit square
should i try to unlock golden nut or everything else from ficsit shop first?
Radio Control Unit and Supercomputer defaults are decent. That's about it off the top of my head
go get your golden cup
im still like 650 tickets short
didnt spend any tickets yet... except for 2 coffee cups
Depends if you want to build pretty stuff I guess
eventually yes
depends what you optimise for
I wanna make small "factories" with builds for them
Though ladders are pretty useful for early game exploration but if you've beaten the story then you're pas that point
default recipes are almost always better in at least one property
there are ladders?
oh my god
😄
I still maintain that catwalks are far better for early game exploration. Much more flexible to the situation
What about screws?
Ladders are like C tier in comparison. come at me, bro
Ladder + parachute combo is goated imo
base screw is very good recipe in many factors
I can relate
Explain a little bit.
i just built up into the sky and got every resource i needed up there
and from there on built outwards
Their main problem is needing to connect to a foundation first
for example, they are part of the most (weighted) resource efficient path to screws
Which, y'know, boo hoo and all. But it is one extra step. :D
You can send screenshots to basically anywhere but this channel. #screenshots is the canonical place for just sharing pretty shots, though
#design-and-architecture could be appropriate too
alright thanks
yea its just absolute chaos
though my power generation is actually beautiful and well organized
Hello, anyone else experiencing the problem that when you build a lot of buildings (walls especially) the walls in some buildings starting to flicker in specific facing angles.
Only glass walls.
im so close to finally finisching satisfactory
This is eseentially happening after you build a few buildings, like recently I destroyed all my previous buildings and redesigned them with better technology I have, the issue was gone when I destroyed most buildings, but it started to happen again when I build new stuff.
Nope mine are pure walls, the one that you get at the start of the game.
i beat it today aswell
gg
is just have to wait for the ai thingies to be finished
I had a video of it, I'll try to render it to 10 megabyte and upload here.
They also flicker if you overlap them which is the typical game engine texture "Z Fighting"
for me it was the warp thingies
how many hours in total do you have?
exactly 100
Hmm, can you elaborate that overlap a little more, like I just place walls on top of another, is this some kind of overlapping?
damn thats not much
tbf i dont have most hard drives yet
i have 650 hours in total 181 h on this save
Basically if you place down a wall or a foundation right next to one already there and then you nudge it sideways so that they partially overlap.
ye im on my first playthrough
Are coal gens still bugged btw? I remember they didnt feed properly from belts, so lifts connecting directly to them were used instead, has that been fixed already?
never heard of that bug and it surely doesn't exist now
Oh I got what you mean, they'll look like one is on top of another, but this is not my problem, basically my walls become transparent and normal wall back again and does that so fast. Like I have 80 FPS, the walls are void in one frame, and just wall in the next one, I managed to get a video record of it and will soon upload.
its my 3 playthrou but the first where im gonna finish it
what happened to the other 2
No, that was fixed not long after the 1.0 release
Ah
man, versatiles frames take so long to craft
Ive been building them the same way still, thanks for the info
first i lost it idk how long ago the second i quit because of 1.0 changes
Make more machines
Okay, yeah I've not seen that. (Clear windows will flicker sometimes if you look through two of them) But solid non-overlapping walls/floors should not flicker.
there is stuff where splitters/mergers built on belt seams don't work but nothign to do with coal gens
I was thinking how i should overcome the problem before i remembered they should fix it
Used to be bugged but havent touched coal since the update, apparently its all good now
got a 250% overclocked one
my 7 steel foundrys cant handle more than that
Make more 🙂
my energy grid cant handle that
make more
make more
Miners are so cool i wish they had 2 outputs
Make more power
and i cant get more coal since its all on super dangerous ground
you dont even need that much power
got 2k right now, not enough
I built 3 power grids during my entire playthrough
2k coal? good lord
sulfur is only used in explosives right? nothing important to progression?
180 MW -> 2.5k MW -> 20k MW
thats a lot
2k MW
May be because you overclock things 🤔
i wish that was coal
!wikisearch sulfur
Sulfur makes power generation later in
It's used in some good recipes
*2 GW
And is a precursor to greater things too
is it only used in explosives in phase 2
that
Yeah, later tiers, and "endgame" power in particular, uses sulfur pretty heavily
saw that recipe, i need oil for it right?
But don't worry about it too much; even though it's one of the more rare resources, you still have to work pretty hard to actually exhaust it from the map
Are you asking if its worth prioritising af phase 2, the answer is not really
The alts from sulfur take hard drives for some reason, which can be really expensive if youre starting out/havent explored much yet
if i were to like make a large box with an open top could i fill it with water in some way
can you only use biofuel for chainsaw?
Yeah, only Solid Biofuel, alas
because the nearest deep water source for me is quite far from where im harvesting coal
Someday maybe we'll get a patch to allow other packaged fuels
thats unfortunate
Liquid biofuels for the jetpack, to burn i suppose, but in general yes
Oh wait you were asking about chainsaw fuels yeah
There are a lot of places on the map where the's water right next to coal, btw. It may be a bit of a hike, but it's well worth stringing some power lines to there and using that for power
is there a way to move the lizard doggo
There'll usually be like 3-4 nodes right next to very good-sized lakes (or oceans); can generally get 32-64 coal gens out of those areas quite easily
Just run up to them and they'll get scared and run away
i meant like a tamed one
I don't know any other methods other then painstakingly making them follow you slowly
like i want to use the tactor to move around because im moving my main area to a more convenient place
i am realizing more and more that the most powerfull upgs i can get are conveyor belts
but i dont want to leave zarlock the destroyer of galaxies behind
Best thing is to make a "pen" for your doggo so you can contain it there. At least that way you only have to lead Zarlock over there once, and then you can finish doing the rest of your stuff
They need to let us carry the doggos
Like. You know? Dogs?
Should I automate space elevator parts for phase 2?
Well, its official yall. I am now just waiting for phase 5 parts to finish crafting
You'll be automating them later on for phase 3 4 5 anyway
Keep in mind that doggos can take fall damage, and damage from enemy mobs; most folks don't want doggos following them around while they explore, etc, so a pen is a good idea
You can't hand craft space elevator parts, you will have to
or at least have a place for them on the tractor
oh a fellow waiter
smart plating after phase 2 are most likely useless
Up to you. As has been mentioned, you'll need those parts for future SE parts as well. But you technically only need a fixed number of them, so you could just make that many and then tear it down
backpack to put doggo in perchance
very much not
how
Anyone knows how to fix this problem? It's so annoying.
#screenshots message
I never use them
And some folks like to just set up storage bins in front of a single machine making SE parts and hand-feed the bins, rather than doing full automation (again, mostly due to the only-needing-a-fixed-number thing)
||you need smart plating all the way through to phase 5 iirc||
I refuse to spoil, trust me, you will need them
my bad, i guess that is kind of a spoiler
Personally, I always like fully automating the parts. They're good for coupons even once you're through with the elevator deliveries
bro it's my second time playing this game, I almost finished once
To make one of the components you need smart plating
And the other component needs said component to make it
how come there are so many clueless "almost finished the game" in here?
Finished all satisfactory 8.0 things
after 1.1 I created a new world
Tell me what does modular engine uses
..
Satisfactory 8.0 sounds advanced! 
bro I dont remember 😭
Kai, you are beating me to the punch every time lol
Smart plating
modular engine are used?
Finish phase 2, and look at phase 3 requirements
👀
only for this
You need smart plating to make modular engines
basically - automate everything 😛 😄
I have automated water bro
Who would have thought that you should automate everything in a factory game? Completely unheard of, I refuse
(Though, again, many folks don't fully automate SE parts, and they're fine. You can look up the required quantities on the wiki, if you like, and hand-feed machines to make that many)
😉 😄
I was one folk then
I don't fully automate SE parts myself. I just gather the resources needed and stick them in chests next to the part constructors when they are needed
That makes sense ig
but man, I refuse to automate Fused modular frame
I automate everything for the sake of automation
If I have to exploit I have to exploit it 24/7
I am just throwing everything together messily for my first playthrough, just to finish the game
my next playthrough I will make everything pretty
after I have experienced everything
u really automated thermal propulsion rocket?
I haven't but I definitely will
good luck then
I've automated TPRs on more than one playthrough, even
😭
I even calculated the machine rates to meet my demands on advance
Why not? After all, I'm playing a factory-building game. Why would I pass up the opportunity to make a factory? :)
Laziness ig
I wanna see ur factory then
and then about 1/2 way through the next playthrough... "ok, my NEXT playthrough will be pretty."
Definitely depends on what you find enjoyable, of course. Re: the laziness thing, I'm playing the game to relax, and for those sweet sweet dopamine hits. Playing the game is already a form of laziness for me. :)
which alternate is better:
Wet Concrete
Bolted Frame
Wet Concrete
or should I rescan
Rescan tbh
Screw screws
But of those 2, wet concrete for sure
Heh, my factories are modest by the standards of many mega-builders here. I tend to just target 2-hour completion times for SE part factories
alr thanks
yup i hate them as well
I always wanted to build a mega factory, but it's just too complicated for me
ok rescan results:
Steeled Frame
Steel Rotor
which?
I'd want both
Steel Rotor tbh
I have to make it good looking and a lot of resources
unfortunately theres a big fat OR on my screen ;(
if you're not going to use a recipe right away don't pick either -- save them so your next hard drive doesn't repeat the recipe
Megafactories are certainly complex and difficult. Many folks just default to "centralize production" and don't realize how much more difficult they're making the later game for themselves
get more drives then
Do Steel Rotor, it lets you automate rotors and stators with the same resources. Super valuable
I would take the option to cry
Why would you sit on the hard drive when a top tier option is right there?
take the one that you're more likely to use sooner. or don't take it until you're about to use it
I need both
what if I ran out of nodes?
Contrary opinion: if you have no particular opinion about recipes, just flip a coin and pick one. You'll get all recipes anyway eventually, and now you've got one more tool in your belt while building future factories
thanks man!
I actually have the steel rotor just sitting there rn because I'm still working on a main base exterior rn
You really have to try hard to actaully exhaust resources in this game. The map (and its resources) are a lot bigger (and more plentiful) than many folks seem to realize
"top tier"
I would ask you, what's the number that I need for every resource?
The one possible exception is SAM; some late-game factories could start stretching SAM availability unexpectedly, though even then you can often just start slooping RSAM production to compensate
Impossible for me to answer, even for myself! I just build what I need Right Now, and then build more later if I need to.
I would consider a recipe that both removes screws and changes the production line from 4 resources to 2 top tier for sure
Each factory I make only outputs to my "personal" storage, so the only "how much of X should I make?" question is instead "how quickly do I want my personal storage to replenish while I'm building?"
Josh should be hired by coffee stain to be a stress tester
No screws = nice
So I'm technically making, for instance, Rotors in probably dozens of factories all over the map, by the end of the game
I mean they used his save file to optimize the game
So who knows how many I'm making? (I mean, SCIM would tell me, but I generally don't care)
I use a container so what should I do?
?
Wut
Im using a container for store all the items automated from my factory
They used his save file to optimize the game
a single one? oof
Elaborate
how many are you using 😭
people being afraid of screws makes zero sense. They're trivial
one for each? or more?
they used his save file to optimize the game how do I even elaborate that
https://satisfactory.wiki.gg/wiki/Tutorial:Independency describes my general strategy better than I can describe, FWIW. I tend to recommend that to anyone having a hard time dealing with how to deal with the increasing factory demands, and/or wondering how to know "how much" of something to make
one for each factory
one for each item
yes
They are bad because you need a million for each recipe that requires them. It fills up your belts extremely quickly
It also makes it very hard to scale up
ty
that's because youre doing it wrong.
The problem is not the screws, it's that the game is trying to teach you "don't centralize screw production" but you're continuing to try to put them all on one belt. :)
so according to this ai limiters are useless and concrete?
You put IRON on the belts and then make screws as you eat them
It's just that they clog up your conveyors lines and you have to split them which is quite annoying
We usually say "just make screws immediately in front of the machine that needs them. Belt it straight in. No manifolds, no central production. Just feed a machine exactly how many screws it needs."
or just don't make screws at all and it's even easier and also cheaper
you don't put screws on belts except for a 30 meters at a time.
sure, there are iron wire alts that are cheaper, but still screws aren't something to be afriad of
The primary reason screws get a bad rap is because people try to centralize production of them, and then run into problems routing hundreds/min around a factory using only mk1 belts, or whatever
thats what i did and works well
When really that's the game trying to tell you "Well Don't Do That, Then." :)
Look, you have fun with your 260 screws a minute, and I will enjoy my 22 concrete a minute instead (taking heavy modular frames as an example)
btw how do you transport resources to your factory?
'cause yeah, centralizing screw production and then trying to route them around a factory is, indeed, a nightmare. :D I have been there, too
that I can agree with. I'd absolutely use screws, if they were worth using
as soon as you learn the difference between stack efficiency and belt efficiency the game makes a lot more sense
A combination of belts/pipes, vehicles, trains, and drones, depending on the specific situation (and, of course, what I have unlocked at the time). :)
if they are far away, like 1km
ooooh how wonderful it is to build with the hoverpack
1km is not far away XD
Depending on where I am in the game, and what the specific geography looks like, probably a vehicle or drone. But maybe a train, too. :)
I dont have trains and tractors too
I've done vehicle routes as short as like 200m before. :D
I use trains for them cuz it looks cool and it only requires electricity
I just do belt highways
In general I dislike long belts on aesthetic grounds. But belt highways are certainly a popular option (and I've done that in the past, too)
I much prefer seeing little sugarcubes trundling about (or trains zooming along, or drones zipping about)
The true late game is looking cool
with autoconnect, you can make a blueprint that drags 25 belts (or more) each click... you just have to have the resources to support that burn rate 🙂
I have an 8 pipe blueprint that I use --- but I have to stock up with sheets because DD can't keep up
and how are you sure that they are transporting the right amount of resources that your factory needs?
it's easy to over-ship by a lot and then just not worry about it
alr ty
trains have massive throughput but are unreliable to try to figure out actual rates. So you just eat more and more until they don't keep up then add another duplicate train. Then after doing that a few times you add a duplicate station 🙂
Hello fellow pioneers and belt nudgers.
Is this the appropriate channel for a sort of meta early/midgame question?
what should I automate? Modular frames, steel pipe, steel beam, rotors or enchased industrial beams?
yes
Partially by just having taken the time to learn how to use vehicles, trains, and drones "properly"
all the above.
But in the end it's just like making sure that a belt is giving you what you want.
thank you with your very precise answer, I appreciate
eh, I'd say it can be estimated down to probably 10% accuracy
does anyone here know swedish
I dont have the rotors without screws
Hey, you do need a metric truck ton of all of them, so all of the above is the correct answer
X/min goes in, X/min goes out. For "bulk" delivery options like vehicles/trains/drones, you'd want to watch the delivery on at least one cycle to ensure that you're not trying to send too much material through a single vehicle/car/drone. And if you are, then just add another.
@rugged stratus figure out how many machines you can support with screws off your current belts. Then make groupings of screw makers and screw eaters that your belt can support. build them next to each other. Only belt in iron ingots from outside that module
Im just waiting for alt recepy on rotors
I have a blueprint I just drop down that makes rotors, one for frames, one for RIP and each of them just takes in iron ingots and outputs their desired output -- and I can just tile them to make as many as I want. any extra iron ingots just get autoconnected to the next copy
Disagree re: unreliable, btw. I would agree that it's often not worth trying to calculate beforehand -- just when you're setting up a route, watch to see how it goes and then add more cars if you need to. But so long as you're not running really close to a single car's throughput limit, on a given route, trains will generally tolerate quite a bit of variability in round-trip time due to busy intersections and such
That's why I said 'actual rates' -- it's easy to figure out if it'll be enough if you just massively oversupply which is what I do
40 smelters for iron should last some time right?
Xaxxon, do you play Satisfactory PLUS by chance?
for example, you need 500 iron ore/min, and you use a train, on a miner that produces 500 iron ore/min, but the time that the train will go from the station to take iron ore to your factory, you factory will be without iron ore for a while
sort of?
i am about to unlock phase 2
have a buffer then
what's a buffer
a container
that wouldn't solve the problem
as long as you have one item per car, trains are just an extension of a manifold and behave exactly the same as any other part of a manifold
That's why you build buffers in. Your train will deliver 500/min's worth of material every 6-7 minutes or whatever (say, 3500 iron ore). It takes the factory 6-7 minutes to chew through that backlog. By the time it's almost done, the next train delivery arrives
it does tho
if you have exactly balanced production to consumption, it will reach equilibrium.
The train station itself has a buffer, but I always recommend using an extra layer of your own ISCs as buffer inbetween
oh
now I understand
Letting the buffer fill up a bit before actually turning the factory on will prevent even small variations in round-trip times from temporarily starving your factories (but even if you don't let the buffers fill, small variations in round-trip times will only cause minor blips once, at which time your buffers will remain forever "ahead of the game")
i see a lot people use storage containers as buffers, can i ask how they actually help? or what a buffer does exactly?
train stations stop transferring out when a train is unloading. By having 2 belts from the freight platform out to a container but only one belt out of the container you basically guarnatee that the container will provide a full belt the whole time. You can run into problems if you have too many trains stopping at one station and eventually you have to build another station to give them more time to unload before another train pauses it again
120 steel pipes are good?
What xaxxon said, basically
i cant believe there is a special voice line for blowing up the tall fat beasts
Don't blow up Bean 😠
too late
So I tend to hit this rut right at the start of petroleum processing.
I've gotten past the tier several times, but it usually involves running the world's ugliest belt lines overland.
I'm not obsessed with aesthetics, but I'd love some new ideas on how to sensibly string together my factories and oil fields to beat phase 3 in style.
🙀
TO be clear, if you have your factory output connected directly to a train depot. When the train is in the station the entire factory will be shut down for 15 seconds or so. The container allows the factory to keep running, filling the container till the train leaves the station. Same thing happens on the other side except your factory there would get starved for 15 seconds. A buffer prevents that.
i found another lizard doggo
Vehicles and trains, at that point in the game.
I make plastic and rubber in bulk where the oil is and then train that to whatever wants it. Trains are amazing for plastic/rubber and also aluminum products, as both raw materials are localized to certain parts of the map
27.08 seconds, actually
Heh.
And also trying to just keep factories located near the nodes they need, rather than having to ship the material at all. But oil products are one of the first cases where some degree of centralization for those products is often kind of necessary
stacking?
But yeah, trains are often the logistic method of choice for plastic+rubber stuff, just 'cause you'll have unlocked trains pretty much right then.
the machines have buffers, so it really depends on the production numbers and stack sizes...
All sound, sensible, efficient answers @white dawn and @wicked nacelle. Gotta get my train game up. Thank you kindly for your input!
and the numbers you'll eventually need to move grow to train-type numbers
if you want help learning trains, there are always a number of people around here willing to help. They can be intimidating at first but actually aren't that complicated to do well.
As with the other logistics methods in the game, trains definitely have a learning curve. I'd recommend thinking of them as another problem to solve, along the same lines as "oh, I need a factory to produce X," rather than just "this'll solve my logistics problems"
Thank you! Train logistics makes good sense to me. Train aesthetics.. I need to work on.
wobbly train tracks overland can look just as bad as forever belts xD
hides in shame with his wobbly tracks
If you want to start out easy-mode, a single train track with a dual-headed train is perfectly sufficient for A<->B site transfers. Just remember that putting more than one train on a single-track system is difficult-to-impossible depending on how you want to do it. :)
Guys sad news, long time ago i ofter post pictures of me in a factory saying: satisfactory be like, i got arrested but I'm back
(Just kidding I just quit my job)
i think jeremy the bringer of merriment is stupid he keeps getting caught on trees and rocks
(If you want to re-use sections of rail for multiple trains at the same time, doing a dual-rail system kind of like a road network, where trains are always driving on the "left" or "right" side, is far easier in the long run)
and then as you expand, you have to build out new point to point rails... whereas a 2-rail highway system can support essentially any number of trains with just those two tracks
I recommend making a couple of blueprints with foundations and some decorations, straight, and both turns at least. That way put down new beautiful track is as easy as pie
Yeah, 2-rail systems are much better in the long run. But simple single-track A-to-B setups are perfectly fine too
Hey, don't judge jeremy, he is doing his best
Thank you friends. I'm 800hrs in, I'm not sure why I just now thought, "Why don't I hang out with my ficsit friends and share knowledge?"
You can do a single track system if you make it a big circle.
Trains will take longer to make a round trip but it works perfectly fine. You can make loops off of it as well to reach other nodes.
Ah, yeah, that's true; one-way loops can work just fine. Round-trip times could end up being a lot longer than they'd otherwise need to be, but in the end it's only throughput that matters, so that may not be a concern
that's true but you're very limited in how you build it and how you expand it.
and you still need to learn signaling so that all the trains aren't just waiting in a line
Ehmmm I just got a message saying server will restart in 60 minutes.... but I am not playing on a server...huh?
24 reboot time
You can make shortcuts to cut down on some of the longer seections. Eventually when you addd enough shortcuts and loops to reach other places you end up with somethign similar to a two way in the end. 🙂
All of the framework for multiplayer is still there in the background; you're sort of connecting to a "local" server even when you're singleplayer
the game has resource leaks so it just restarts every day if you leave it up that long.
Ok, interesting
once your world gets big enough that's not actually often enough and the game just crashes
That has also led to weirdness in the past because your player ID ends up being different if your're logged into your storefront versus when you're offline. So someone's internet would go down, and they'd hop into their singleplayer Satisfactory game, and spawn in as a new person. Would have to go find your old pawn and kill it to get your inventory back, etc.
you can change the restart interval
The game is forcing me to stop! hahaha
I think that was largely cleaned up in 1.0 with some tweaks to make it more-fully "singleplayer" if that's what you choose while starting the game, but there's still other servery things happening in the background
Might not be such a bad idea... I build 3 floors of my super computer factory, now I only need to do the assembly floor and it's done
Hello ! What's the actual top 10 of the game rn ?
satisfactory 🤝 lethal company
"So long friend. I need the resources" 


- Factory Cart
- Screws
- ...
top 10 what?
Most sized save sorry
I'm not sure anyone here has the omniscience necessary to know who's got the biggest savegame
Excuse me, what about TRAINS? 😛
50 MB I'd hazard a guess
There is no leaderboards ?
lol, no.
I wonder what a Satisfactory leaderboard would even track
Honestly, Idek what the leaderboards would track
Days-since-last-accident, perhaps?
i am 2 versatiles frame off
Leaderboard? I don't play big, I like to build small and efficient
beans killed
Total amount of Iron mined?
Ok because my friend have a save file between 250 and 300 mb
Is that high ?
more like kB
Nah mb
That would be a shocking amount of factory to make a 250mb satisfactory save
Yeah, sounds implausibly high. Your friend's either mistaken or lying. :)
nah a 300 MB save wouldn't even load probably
Would need a Nasa level pc to run that level of file
Yes that's what he told me but he showed me a leaderboard where he was like top 5
Presumably a leaderboard they HTML'd up themselves, or something. :P
what fkn leaderboard lmao
I've actually gone pro at satisfactory
And his save is at least 250 mb he showed me
in the MLG league
Photoshop doing WORK
that's not an interesting metric. I could make an arbitrarily large save in SCIM in 5 minutes
Well, I hope your friend enjoys their 250MB save. The questions about leaderboards and savegame size is pretty nonsensical, though
Profecional Pioneer, also... pp
yeah, you know, 250 milibits is 8*10^12 times less than 250 MB
Like 250 Megabytes
that's MB
Yes
my 500h save is 22 MB so I call bullshit
waving goodbye to my terawatt power 😦 Need those 10 sloops back from my power augmenter
I challenge your friend to a 1v1 in satisfactory -- dune dessert start no mods
My late game world, about to finish the game, has 3 MB, I also call BS
fastest to 1 terabyte save file wins
He's just playing and afking all day
Nah uh
my late game saves are ~30MB. still nowhere near 10x that
Both of yall's computers would light on fire
I did find a reddit post from ~6yrs ago with a number of folks claiming to have >300MB saves. I wonder if the compression (or lack of?) was different in the early days
That doesn't make your file bigger
saying goodbye to 245GW 😦
I am sure the efficiency of the code has increased dramatically in the past 6 years
Is there anybody that wants to join my world to just check it out and maybe give me a few tips on how to improve it? im very new so its not advanced at all but i love optmizing and improving my factory
Yes but it is 275,468 MB
it has improved a lot in the past 2-3 y already
post there
guys i got another lizard doggo but when i came back my first one was there and he's alive he just isnt following me or walking around he's just standing there and like doing the idle things
Sure 🙂
I have almost 2000 hours of play without afk , why i should lie
Oh okay, my bad
Anyway, it's kind of a ridiculous comparison anyway. As I say, nobody's got the omniscience necessary to know who's got the biggest savegame, and the knowledge wouldn't really mean anything even if we did have an answer
there's a lot of people that want people to come to their server so don't be shocked if you don't get a lot of interest. but that doesn't mean that you did it wrong. just means the answer is likely "no"
@wise ice you can turn off those white lines around objects in settings
My favorite satisfactory metric is when somebody goes out of their mind optimizing the entire map to produce some random mid-tier resource.
Optimization for the sake of it > savegame size
I'd rather see some glamour shots of factories than a ||bleep||-measuring contest based on filesize. :) Show us your factory porn instead!
nevermind i left and rejoined and it fixed it yippee
if i merge all my pipes into one pipe and have a water tower pump and feed it back into main pipe system, would it input headlift into all pipes attached to that water network?
Sir/Ma'am, that is 275 GB
I wish I could zoop signs....
That is ~1/8th of my hard drive
I'll show you my file size if you show me yours 🥰
Sorry It's more like 275.468
Banned! Straight jail for that naughty talk!
welp, phase 2 adquired, enough satisfactory for a day
Its not about the size of the file, its how you use it
windows shows in kB tho
Hmm, wonder if Infinite Zoop lets you do that
See you in about 30 mins when you decide to play again
Or, uh, Smart? Was that the other zoopy mod thing?
mod I assume?
(It's been awhile)
It depends your windows language
this is so true and not talked about enough
dont try to tempt me
275 468 KB
Yeah. I'm not really up on their capabilities nowadays; last time I used mods was U3 (not because my attitude towards mods changed; I just didn't want to get used to something that could get broken with game updates)
why would the unit depend on the language
i learned way too well with cracktorio about addictions
Translation of bytes in different languages
I haven't even touched them yet, wanted to play vanilla first but I might look into that...
yo chat. I've got me a base in the grasslands right.
but I'm about to head into steel production and would like to move my base.
Do you guys have any recommendations on where I should build?
General location is fine I should be able to figure it out 😂
? it's a standard unit, same regardless of language
Nope
Understandable
don't "move your base" just make another factory and bring the steel where you need it. there is no "perfect location" for your "main base" -- the map is designed as such
This will become more and more obvious as you get into oil and then aluminum
I'm planning to. but currently it's in a.. sub-optimal location.
I think watching my perfectly efficient factory run might be my new kink
^ Agreed.
You know what's worse than making stuff at a sub-optimal location? tearing it down and making nothing there 🙂
Just floating here, staring and drueling 😛
Well i'm planning on using the area just not for my "main base"
Instead of tearing it down: just grab some materials and start building new stuff elsewhere. Leave the old stuff running. That way you also get the bonus of having a source of more building material if you run out
as it is quite far from quartz/caterium/sulfer
and I will eventually have infrastracture of trains and trucks and whatnot. but it's not feasible yet
It's not uncommon to want a fresh start somewhere else when playing through the first time (or even in subsequent times); I just personally wouldn't waste the time to tear it down. Let it be; at a minimum you can go visit it later and shake your head at what Past You was up to. :)
I'm also about to get mk3 belts and mk2 miners so I think I may re-build the factory a bit anyway.
Oh cool, thanks. I'll check it out!
or just set it up to slam out smart plates. future you will be very happy with present you
As for the resource proximity thing, there are practically no spots on the map that are ideally placed near all resources. I wouldn't worry about that one too much. I tend to recommend just building smaller factories near the nodes they need, and expanding out as you do. (That's easiest done when you're comfortable with vehicle/train/drone/whatever logistics, of course)
Ya know, looking at the screenshot I just posted in the screenshots channel, I realize how much I may have been like LGIO lol
Being far away from quartz/caterium/sulfur/other-stuff is just the game's way of encouraging you to start building out, not necessarily moving existing stuff.
before then long belts are fine. Or just buildinginto containers and then running stuff around with the playe rinventory. Your inventory is actually surprisingly large
To a smaller extent
Decoupled camera: How do I reset the position? It stays where I left it, on another floor, only accessible by elevator, which is really annoying
I shouldn't have to walk the fucking camera like a dog
I keenly remember on my first playthrough looking with a sort of sense of despair at my factory and thinking "I honestly was not trying to emulate LGIO runs."
It may be a spaghetti monster, but it is MY spaghetti monster
One attempts to avoid spaghetti, but the spaghetti sometimes comes to visit anyway
Practice helps, of course. :)
Perhaps I judged Josh too harshly
Can you re-couple and then re-de-couple it? I promise that's how word prefixes work
But if they do that, they might have to un-re-de-couple it
the problem so far is i've kinda had the mindset of "this is temporary" as I've not really put much thought into the factories and as such i'm not super happy with it.
I think I will just
rebuild what I already have into a better purpose
Like Xaxxon said smart plating would be epic.. but I really need steel production setup first.. which probably means moving my power plant to the coal lake.
Thanks for the help!
There is an old saying in the IT industry: Nothing is as permanent as a temporary solution
Heh, yeah, I get it. I tore down my own whole "starter" factory area in the end, on my first playthrough too. I expect that's quite common
you know which factory you also won't like? Your next one 🙂 The game makes it hard to make a pretty factory intentionally
If I do so on a different floor, it pops between first person and where I left the camera
yeah. gotta make it pretty at least. and i finally got all the awesome shop stuff for it
(spoiler: you won't like the one after that, either 🙂
^ there is one factory that was shaping up quite nicely but I abandoned it
lemme find the screenshots and post them in #screenshots
Heh, sounds frustrating. No clue personally, I'm afraid; I still haven't had a chance to actually play in 1.1
actually better idea.
I'll take new ones
is it possible to model the recycled plastic/rubber loop in satisfactory modeler? whenever i drag one output in a circular manner back to an input, all numbers change to zero. i used priority mergers but it still zeros everything once the loop is closed
why prod random mid game ressources when we can overuse the engine with end game prod 
prio splitters and mergers
split at output, higher prio to storage, merge at input, higher prio from othe recycled recipe?
there's a ss in #math-and-meta of someone doing it correctly
Is there any way to mirror the hypertube branch? I want to exit the other side but can only rotate it.
ah right.. lower prio to storage then
I just make 2 rows of 16 refineries. 8 go straight to "profit" the other 8 feed the other line of 16.
first you set the direction of travel with the mousewheel, then you click, then you can rotate around the tube with the mouse wheel
anyone know whats the current power record? highest ive seen was 4.4 TW from 6 years ago and i wanna break it
only if you want equal ratio of both
i wish the desert was flat so i could just bhop all day every day
Thats what i was looking for, thankss!
theoretical max is ~19 TW rn
the secret is you don't send max fuel for the number of refineries. You send less and then it will adjust on its own
No bladerunners yet?
you mean terawatt?
I can rotate after the first click but only when placing it into a junction, not on the ground.
nah, but bhoppings gotta be faster cause i had some in my old janky save, and bladerunners nowhere near as fast as this
resource and Sloop limit
if im thinkin bout the right thing
Dumb question... Are the resource nodes infinite? Or will they run out if I just mine them and let the game run unattended for a while
inf
You hop faster and have less issues with ground uneaveness
I wanted to Ask, does anyone know if theres a Reason why in Multiplayer you cant see how much a player is away?
ahh gotchu
infinite
but thats consistent power, whats the record for at one time
that's silly
i think dyson sphere program nodes are finite
im trying to model it in satisfactory modeler, which is a free tool you can download on steam... im not handling the loop properly in it
or theoretical limit
Also less fall damage, altogether, get them as soon as possible
gotchu, preciate it
its just as silly as getting to 19 TW constantly, its not like theres a need for either
it's literally the number of whatever the most dense power generator by volume is filling the entire map. then you jsut flip the switch since you can have as much fuel stored as you want
I'd love to see that though 😂
it cant be constant either as geysirs dont deliver constant supply, no?
I think lag becomes a bigger limiter than space though
I wanted to Ask, does anyone know if theres a Reason why in Multiplayer you cant see how much a player is away?
the theoretical limit for momentary power is probably the float value limit. so like 2*10^304 iirc?
also i wonder whether they played through all variants of building the power augmenters vs. sloping power production resources
You'd never beat the power augmenters as sloops in machines are limited by the amount a machine can produce. vs multiplying ALL resources at once
my goal is 10 TW rn, i was under the assumption that around 1.5 TW was the theoretical limit for consistent power
I have (had) 1.05 with just a couple fuel fields and 100 nuclera generators (and a power augmenter with scooby snacks)
i have 11 Tw of power
im planning for 20
actually, you get more power using 8 or 9 augmenters than you get from 10
oh I guess tha tmakes sense... as everything you make is multiplied by a lot
overclocked nuclear or no
you can quadrupel outputs by slopping 2 production steps @wicked nacelle
i guess ill have to go for 30 now lol
Ok... how do you navigate hypertube junctions? i can't seem to switch.
everything is always overclocked. too mayn buildings without that
whereas augmenters multiply only once
lol
and the water pipes get silly obnoxious
100 overclocked nuclear plants is already the whole supply of uranium no? or almost the whole supply?
not even close. That's about... 1500 uranium/m?
probably less if you use more efficient recipes
that def sounds pretty close if not exactly right
1008 at 200% is only 5 TW ( 5 040 000 )
252 at 100% is 100.8 full OC tho
krieg is correct
also the multiplying power of slopping a single production step is 2.. that of the augmenter is 1.1 so clearly there is room to optimize
and also.. who cares about power 😂
as was stated though, after you have a bunch of augmenters online, every generator is massively multiplied
most of what ive done is just off of the satisfactory production planner, this discord is the first time ive talked with other people about satisfactory stuff
yep but doing the one doesnt exclude the other... and if its only to have 1 or 2 augmenters less like kyo suggested
the production planner on SCIM? ouch
whats bad about SCIM?
this one?
yea
the map is great, a lot of people aren't fans of the planner - it works fine for what I use it for
the plannner is crap yea 😂
why?
the map is good, but the calculator is garbage
zooming in it... on a trackpad... nightmare
it only works well if you don't use alts
if you don't selectively use alts? I use it with alts all the time
it has options for alternate though
have fun calculating the recycling loop in it then
feels like the steam tool is the best for planning.. the others have too little influence of individual output of machinery
although the selection menu is ass for alts
you're not going to treat it like a sand box and create your own systems? apart from the elevator?
and yeah, you have to select alts one by one, and exactly the ones you want to use and not a single one more
I use tools for calculating new factories and calculator for the map lol
who cares about alts recipes
the best combo tbh
You get 1 plastic or rubber per fuel in. why do I need to calculate it
the recycling loop of the uranium waste? forgive me for asking so many questions im new to the "meta"
right, absolutely nobody 😂
the recycled rubber/plastic loop
the number of machines?
calculator does well with knowing that nuclear plants are the "factory" for nuclear wste
everyone who is good at the game 
more than that
ohhh
everybody who trys to be good as well
I don't think anyone here would know unless a dev happens to be paying attention. This was just a decision someone made while making the game.
can somebody link me to a better production planner?
steam tool
satisfactory modeler on steam it's free
satisfactory modeler
satisfactory tools
It's been a sandbox the whole time. I've got 1000 hours in this save. Hypertube networks, trains, hypertube launcher networks, portals, nuclear up to ficsonium, making all the things and everything with depot storage...
modeler is even more manual than calculator. imo, that makes it worse
oh its an actual like game on steam i see
ye
thank you guys
guys im tier 6 rn I have 2 stacks and 60/min upload speed for dimensional depot. I have a few mercer spheres and I alr have one connected to steel beams. What else shoudl I connect to?
unfortunately this means you cant run it on a second pc while playing the game on another
well iirc you can run it but it wont sync to cloud then if you dont stop steam on the gaming pc and restart it on the other
eh, before you finish all the phases you're making stuff for hte milestones, not your own personal projects
I started this save back in release 1 so I've finished all the phases several times now as they added more 😄
so what else should I connect to dimensional depot
Whatever you find yourself running out of
eventually every "ammo type" and then everything that you can use in your build gun
everything
Eventually, you'll want to have literally every building material / ammo / healthitem / jetpackfuel / etc that you use hooked up
and then for some things like concrete, you attach them multiple times to increase upload rate
Though in the short term, while you're still hunting spheres, just whatever you seem to run out of the most. :)
Typically all materials used by the build gun, all ammo, and a backup art of gear just in case
no like priority
plates concrete
im only tier 6 so I dont know what to do first
yep, but the backup gear you just upload from your inventory 🙂
Only you can decide what you most want to have in there. :)
Okay so i just found a bugged zone where theres water physics applying in the air for no reason at coords 1238, -1588
yeah we like that space
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @white dawn
did you had to crawl through a cave entrance before?
ill do plates, concrete rods and steel beams
True, not really a reason to automate backup gear lol, even if you could
buddy of mine found such area yesterday
how would you guys recommend getting the golden nut statue
when I get better production ill do encased
Yeah, can report at the Questions site (linked above), though I'm guessing that's already been reported
usually whatever your highest tier of conveyor is currently is a good item to stock in dimensional
just stock all materials
#screenshots, will report it, cool spot tho
Sinking resources to get coupons is the usual route. :) An easier method is to enable Advanced Game Settings and just give it to yourself. :)
but thats cheating
Technically it's just advanced!
dont spend all your coupons early like I did, they get exponentially more expensive
whats the fastest way to sink reasources
https://cdn.discordapp.com/attachments/553550313533997057/1395887035482640515/image.png?ex=687c149b&is=687ac31b&hm=6972fa7b9a78b5fcae4f177993214b6c6a27dce0e1fc754107fed61fc56770da& chainsaw on a belt 🙂 So you can't build them automated but you COULD make a full container of them and hook it up to a DD
nah , that's creative Kappa
its payback to ficsit cheating on you
The wiki has a list of all the point values, if you want to look it up. (search for "awesome sink.")
could i just go to all resource nodes and shove them in?
the higher tier item your sinking the more its worth, but you can start by sinking any excess or overflow on your lines
My advice, though: sink literally everything. For everything you have going to storage, put a Smart Splitter in front of it, with an Overflow output going to the sink
after phase 5 complete, you can sink the final items
ore/ingots are worth basically nothing
sink all your overflow products
ye, its my last achievement, just completed the game so
You have to be REALLY careful with that if you're splitting off a raw resource to build multiple things. Sinking an intermediary product can stop your manifold from reaching equilibrium
i could just put everything to the sink
Why do you have an intermediate product heading into storage?
for example if you have a steel factory building pipes/beams and you put a sink on "excess" of each then the factory can't adjust excess steel to make more beams or pipes depending on demand
because instead of diverting excess steel to make beams you'll just run out and it will sink pipes instead
chat im planning a new coal power plant (im in phase 2 rn). should i try out compacted coal or is it not worth it. im leaning towards yes
yes , just put a smart splitter and put an overflow belt to go to the sink
not worth
make enough steel for both?
ye
just go with normal coal
I've never built a factory which needs to respond to variable demand. :)
but then I could just support more demand by not sinking int
what can i use programmable splitters for? What makes them more usefull than smart splitters?
to be clear i have a coal power plant already producing 600 mw, but im gonna need more power for my factory to produce assembly parts and just for general expansion
Sure, if you're building factories which have to respond to variable demand, then you have to be careful in a lot of ways, true.
is it like if i wanna make huge belts that go to different factories?
Multiple item checks per output rather than just one
if you calculate everything to the item and do load balancing then great. but if you make manifold systems that overproduce then you're wasting a lot of raw resources
ah
pew, factory goes down....and it's back
it breaks the massive benefit of manifold systems which greatly simplifies the game
No, I just make a factory which produces exactly what it needs, and then that factory's done, and its overflow can go safely to a sink
That was a lot of warnings for a restart that lasted 5 seconds
Ye, all gear is worth tickets, so all would have to be able to be put on a belt. Would be a fun project lol
No load balancing or wasted resources to speak of
what it needs will likely constantly change ver time. By not sinking you get a LOT of flexibility to not have to mess with it later on
no
If you decide to do it that way, sure. But I don't. :)
if you say the factory produces that then it will do that
sushi belts i think
I tend to follow Independency pretty closely in general
that's fine, but not everyone wants to have to redo a bunch of stuff if their plans change
if you need more youd have to build a secon dfactory sinking and producing the same way as the first one
Works great for Factorio. Really sucks for Satisfactory
you can then decide to make one big factory out of the two or not
I've never had to redo my stuff in response to changing plans
still applying the same sinking an dproducing rules
I've been playign with hypertube junctionss, are they simply unuseable if you use multiple entrances for high acceleration? They come up and go by so fast I can't press E, especially as the frame rate is near zero from teh game having to load in all the terrain
Why would I redo a factory which is producing what I wanted it to produce?
works GREAT in satisfactory. manifolds reaching equilibrium is a great feature of the design
plans change.
then they were bad plans
Demolish entire thing or build new, is the clean way to do it. Blueprints make it trivial.
you get better tools too if you're not doing it with max level gear
Sorry, struggling to understand what changed plans would result in me, like, not wanting Steel Beams anymore
I'd rather work on something else instead.
it's the RATIO that changes
i think i might disregard the ominous advice ive been given and go for compacted coal anyway. i wanna push coal power so i dont need to worry about my grid for a while. i shouldve mentioned this in my original question but im pretty late into phase 2 and i pretty much just have the project assembly parts left
Hook up a double chest buffer and sink the extra. That will be plenty for almost any project that might change the plans
Same, that's why I don't touch a base once I've completed it
Again, my Steel Beam factory only outputs to my personal storage
you are viewing this from a perspective where you are not building complete factories with set outputs and inputs.. so the approach of playing apo suggests is contrary to the one you hve in mind