#satisfactory
1 messages · Page 157 of 1
I prefer nobelisks over chainsaw
anything you can chainsaw you can nobelisk but not vice versa and you don't have to hang on to useless solid fuel
well, i just started a new save so, chainsaw it is
I've been using explosive rebar on all the gas things I come across
(i didnt even reached coal yet)
Cluster noblisk is beast!!!
I just realized.
Trucks get fuel from any station that gives fuel. They don’t need to load from it. You COULD set up fueling stations for a truck network where they can just sit for a minute before going off again to finish the route.
my trian station wont give me the option to load and or unload
Did you check the individual freight segments or just the head of the whole station?
what do you mean? the sation has power and the station the stuff is as says outgoing items a min and th receiving says incoming items a min
<@&387163995947270144> AI generated image in screenshot channel
Which image is the AI one?
I GOT IT WORKING
i think it's been deleted already
I cant put images in this channel, but there are “train stations” when you can name and are required, and you have “freight platforms” which load and unload trains, and must be attached to a train station to be placed
You need to set the freight platforms to load or unload individually.
it says 78 items a min, will the number for inout and output go up the more times it loops? ik it should be more than 78
Sorry i took so long you figured it out on your own lmao
it has faster convayers that than and ik it has a few 100 items
Make a #1038092680493801533 post please
nah its alr, i was being stupid
Ah nvm
ive done it, thanks for letting me know tho
will do next time
You can post images there so it's all round better
alright thanks
Nice, good to know. Thanks biggie cheese.
Any thoughts on Drones vs Trains?
Hello felles, does anyone know good server hosts? We are not building any mega base but want a smooth ride throughout the game
I personally do trains for things I need to move in large quantities, and drones for small quanities (usually complicated end products)
Drones are for high value transport
Trains are for high volume transport
Trucks (and similar) are for minimal infrastructure transport
All are good,l for different things. Think about what you need to move and use the correct thing.
i think you meant high volume for trains
Alternatively you could be extremely based and set up a lot of modular factories that only use single ingredients, bring raw materials to them from the whole map with trains, and when a recipe needs ingredients not made on site you transport those with drones.
Yeah that was a typo, thanks.
Does the drift on hover packs do anyone else’s head in oiijm?
like always placing your splitters 1m off?
Heyo, got the game cause they added controller support. Am i correct in seeing that button rebinds arent a thing yet or am i doing something wrong?
Zactly
Sry about filling the chat but i’ve never noticed the hover pack drift. Is this a controller user issue?
Option to disable would be nice
What do you guys do if you're bored?
i think the flying mode in the advanced settings doesn't have this drift
I must be blind. I can't see it on my present save.
is there anything better than hoverpack? feels kinda slow
Well that would be Jetpack - where your fuel determines uplift power and consumption
i did not realize fuel changes speed, i've only been using biofuel and then packaged fuel
Agreed. An overdrive button would be good (e.g. holding R2 makes you fly faster)
There is a list here https://satisfactory.wiki.gg/wiki/Jetpack at section 2.3.1 Fuel comparison
throw explosives on them rhinos
I'm bored 24/7 even when doing 14 things at once. Welcome to ADHD land
Fahh man yeah welcome to ADHD land indeed
Yk I have done that
I've stacked up 50 nobelisks on one rhino
When it exploded my friend didn't know and died with all his stuff 💀
"Let me be your rhino baby" to the tune of Enrique Inglesias "Hero"
LoL
Btw my typing is soo fast that my computer can't handle it and I need to turn the bulit in light off to make it harder to type (it doesn't do sh!t)
If your computer can't keep up with your typing that sounds like a problem with the computer
Unless you can type billions of words per minute
when the CPU runs out of ammo it takes a sec to reload
install a fast reload mod
so it can send more bits at a time
Well I just deal with it, anyways I'm going to play satisfactory with my friend now on vanilla speak later!
Your profile picture 😭
I am trying to turn the bottom part of conveyor lift but it keeps turning the upper part.. how do I do that?
Rotate it before you place it
ok I thought I could rotate the bottom part individually. I had to rotate it all and then fix the upper part, thanks
how do i disable these 'press E to configure constructor' lines
there aren't any known pipe bugs AFAIK (some edge case weird behavior in rare circumstances at most)
PIpes can definitely seem buggy, but technically the fluid simulations work exactly how they're intended to. If you'd argue that maybe the fluid simulation should be changed so that fluids aren't such a mystery to so many players, I'd agree with that, though. :)
Ok then. Badly designed system
Once you know how to work with fluids they stop being a problem for the most part, at least. I'd encourage you to try and think of it as a problem-to-be-solved instead of a badly designed system or whatever
How so
When it's just a puzzle to figure out you can have more fun with 'em
I've read/watched plenty. Currently using the water tower system. Tower above my machines, but water feed randomly stops. It just feels off as a system
Is your head lift in order?
I'd honestly recommend against water towers. They rely on exploiting unintended edge cases in the fluid simulation, and make debugging problems harder
If you do need to transport liquids upwards, just use pumps as needed; they're not expensive in the long run
(At least, I'm assuming that the water tower's being used to confer head lift to sections of a pipe network which don't actually go "through" the tower, which is what I wouldn't recommend. If it's just a high bit of pipe early in the pipeline that's a different story)
Water towers also go against the usual "keep pipes as simple as possible" advice. :D
You can get creative with your piping and have systems that work properly, of course
But if you're getting annoyed/frustrated by fluids in the game, I'd recommend following this unfortunately-large paste of build advice:
Here's the advice I've got saved which will nearly always get you to working 600/min. IMO it's good advice even below that point, though the system is usually more forgiving before then. Note of course that people have gotten working systems while ignoring large swaths of this, and occasionally due to build styles or other vagaries you might still have problems even with all this. But IME it's nearly always "the pipes Just Work":
- Keep the system as simple and short as possible.
- Loop your manifolds (so: the input goes into both sides of the machines you're feeding)
- Feed fluid from above, so gravity does part of the work for you
4a. Avoid valves entirely (they've been improved for 1.0, so this one might not be as important, but you still don't actually need valves)
4b. Avoid fluid buffers entirely (except as buffers for train lines, where they are rather necessary) - Prefill your pipes! Full pipes are happy pipes. Wait until the system's thoroughly saturated before turning machines on.
- Place junctions before pipes. If you do snap junctions onto pipes, dismantle and rebuild the pipes afterwards.
See #screenshots message for an example of 2+3 specifically. And of course, as mentioned, the fluid simulation tends to be more forgiving as the rate goes down, so keeping your pipe systems below 600/min is another option too.
Ever since adopting that I've basically never had fluid problems
(People can still get problems even with all that, but it's more rare)
holding e wherever i walked at the start of the game has lead me to have almost 4k biomass
Valves (or the valve function of pumps) is actually mandatory to make some pipe systems work.
very funky
For folks having problems/frustrations with pipes, I'd generally just say "don't build pipe systems which require valves-or-the-valve-function-of-pumps" in the first place. :)
maybe there is a mod?
for sure, but don't get the hatred towards valves. In almost every case they mildly help at least, and sometimes they're the only reasonable way to solve a flow problem
And this demos why the pipe system as a whole is a bit wonky
The problem is the only way to reliably be able to put valves into a system in a way which doesn't harm the system is to be conversant enough in the game's fluid handling that you don't need the valves in the first place (because you can already build systems which work just fine)
Can optimize this abit :)
Hold E -> collect some leaves/wood -> open Inventory -> Release E -> close Inventory
Now the game thinks you have E held down, so you can just run around :)
They're finnicky, have precision issues, and have side effects that most folks don't realize
Anyone with piping problems doesn't need those extra complications, hence recommending Not Using Them
o wait is that how it works?
i shouldve known for my first few minutes cuz alot of it was manual
(And the ways in which they're commonly used by folks unused to the fluid simulation often makes stuff like sloshing worse rather than better)
i feel like i chose a bad spot for my hub
Whilst I love coffee stain, I wouldn't let them plumb my bathroom
Somewhat yes, but it can be awkward (e.g. only inputting 150/min into a pipe whereas valve would let it do 450 fine)
They're finnicky, have precision issues, and have side effects that most folks don't realize
The only thing bad that i can say about them is that the flow limiter function can behave in an unexpected way if you don't understand how it works; but you don't have to use that, and it's easily fixed if you screw it up.
They do not have any precision issue, that's a myth from the alpha days (maybe even as far back as on a different engine)
a genius such as myself interacted with teh coffee maker with no cup in hand or that stand
The precision issue was, I believe, confirmed as still present in 1.0; I remember a thread in #math-and-meta or somewhere where it was being re-tested
surprised i wasnt tased for wasting coffee
Could be I'm misremembering
we confirmed that it was never present in 1.0+
Mm, k, I stand corrected then. :)
People were talking about it in here as if it was fact all the way up to 1.1, which confused a lot of people who started playing at release - but it was fixed somewhere in the alpha days. Nobody went back to test update 7 vs 8 to see where exactly
i would say for the most part valves range from helping a little to helping a lot, just don't use flow limiter if you dont understand it
Still, it's also easy to create pipe systems which operate at full flow but don't need valves in the first place
So IMO avoiding valves is still the best advice to give for folks frustrated by fluid problems
For the most part yeah, there is just 1 particular edge case where they are mandatory
and 10 other cases where they help flow a lot
I mustn't grumble though. I remember when you had to place each single foundation by hand......
Like nearly all the advice we give can be ignored and still get a working system, just requires a lot of iteration (either at build time or in the past, implying a good amount of experience)
Probably have been done before - but something I'm going to attempt for fluid in this playthrough..
When I get to stuff where I get ect. Water as byproduct (Alum production mainly)
I'm going to Pack/Unpack the water in a closed loop, and use the priority merger from water main source and byproduct water.. Simply to avoid having to rely on Variable Input Priority fluid method which has its flaw.
Recommending folks just build networks as simply as possible so that they can get going on their playthroughs is, IMO, the most useful. Anyway, blather blather. Sorry, feeling wordy today. :)
Yeah it's good advice. The easiest way to deal with those edge case systems is just not to build them
I built one by accident, and it was only with careful analysis that i realised it requires a valve
I have question why pipe v2 and v1 are littlery same
(Huh, weird, discord won't let me react to that message. Anyway, 🍻 .) :)
Different capacity
Also a different skin!
Well true.. Skins = Wins :D
With some good splitter work you can make it ramp instantly.
(pictured)
i wonder who voice acted ADA
Some TTS model :P
Very fitting though
can someone check screenshots? I have one iron miner with 120 per min and I divided that equally but last 3 constr. is always empty. Am I missing something?
that 2nd conveyor is 90, not 120.
Watch the buffers of the machines. THe ones closest to the input will be filling up fast, stealing input from the other machines down the line till it fills up.
the thing is it is already full at 100 always
All of them dowwn the line?
are you using 120 belts across everything?
well, splitting 120 3 ways to 40 a piece, which is already slow, depending on distance traveled, might be too slow
travel time on belts needs to be accounted for 😛
1st and 2nd are already mk2.
cause you're trying to push 90 goods through a mk1 (60) belt
I sent another screenshot showing that 2nd belt is already mk2
wait
Is the smelter coming up empty, or the downstream constructors?
so it is 120 > mk2> 90 > mk2 > 60 > mk1 > 30> mk1
sent a ss for that too ^^
no, you sent a screenshot showing ingots on the belt
What is your issue at the moment?
Are all of your smelters running at 100%?
Are any downstream constructors not running at 100%?
Did you math correctly to use every single ingot you are producing?
the issue is last 2 smelters are always empty.
all the smelters are connected to constructors
Empty of ore or Ingot?
all of em are on %100
ore
I dont care about clock speed, I care about efficiency rating in the machine
While that sounds like the right thing to do, I never use belts at capacity like you have in that third belt there or on any inputs or outputs to machines. That just tends to cause sputtering and backups. Your two smelters are always empty because they are using 100% of the material you are feeding them through that third belt.
Whats the efficiency %?
how do I check that
Now given some time that system should settle down some, but I personally really don't like riding the razors edge like that.
Look at the smelter, there is a percentage, to the right of the time it takes for the craft to happen
dead center of the interface
first 2 is %100 second 2 is %50
how do you even fix the efficiency tho?
ok, change all of the belts to MK2 OR put a splitter next to the miner and run 2 60 lines to 2 and 2 smelters
feed that machine properly
All that % tells you is the machines uptime, a 100% means, at least upstream, things are flowing into the current machine at a rate to allow 100% uptime
wait I guess I fixed it. My second belt was not mk2 lol
I changed it to mk2 efficiency is increasing now
Keep it simple
I wish there was an easy way to tell from away
And when you are manifolding shit, just use your max belt
if its mk1 or 2
press F and look at the belts
oh distance don't matter?
it will tell you, you can also look INTO machines/storage bins with F as well
you can dismantle from pretty far away
THis is actually a good lesson to learn early as accidentally putting underrated belts in the middle is something that happens a lot :D You should see the last one sputter for a bit and it's buffer will always be nearly empty due to it being fed exactly what it needs with no spare.
and it will tell you what you're dismantling
ohh good to know, thank you and @leaden ether
is there a point of using max belts if it's not necessary?
you mean not using max belts?
Very rarely and very niche situations
no I mean if I carry less or equal to 60, why use 120 belt? thats what I am trying to understand
so, short answer is you can, but you need to know what you're doing AND you need to make sure you dont make mistakes like you just did, using 2 different belts can do that
at some tiers the belts are cheap enough that you may as well just use the high tier
Faster buffer fill times for long manifolds, Safety margin for systems with sporadic outputs (Some machines spam outputs in large intervals, potentially overcrowding belts even though the average output is within the belts rating.)
okay, another question, so the first 2 is packed up full but their efficiency decreased to %66, why did that happen?
Remembers, parts are relatively infinite in this game, if you need/want more reinforced iron plate, build more machines to make them
Increased manifold fill times
And, as I have said before, in larger factories, the travel time on belts IS a factor, and faster is better
3 and 4 is %87 now.
Does anyone know why sometimes you can mousewheel to reverse signal direction, sometimes you can't ?
and 1 and 2 dropped to 66%?
1-2 decreased to 61 last 2 is now 90
and keeps going up above 90
if you're looking at track, it tries to auto lock based on the rail you are looking at
set all belts to mk2 and see what happens
Yea it works better at track joins, sometimes in the middle of a section it allows reversal, sometimes not
Reminder, you can upgrade existing belts just by looking at them with the MK2 selected on build
I did, decreased down to 56 and still going down
Would highly recommend you set train signals at joints, and not middle of track.
It is my own personal experience that the signals glitch less on joints than middle of track, but thats just my own experience
and you are 100% sure your miner is pulling out 120?
yes sir looking at it rn
pics pls
Yeah... the first two should have not gone down no matter what happened down the line.
sent
Also, double check your belt coming out of the miner making sure its mk2
I did, it's mk2. All of it is mk2 rn
is it because this 2 belts are full and not really moving fast
those are mk2 too
is this your first time playing the game?
ish. I played when it first released a bit
If you have belt lifts, you need to upgrade those as well.
I do but they are already mk2
And the miner is putting out 120/min? Not underclocked or something? WHat is the quality of the node? You can also put a belt item counter on the output of the miner to check.
yup thats the one I took down and upgrading/building better.
it is pure and it is putting out 120 min. Theres a ss I sent in ss for that as well
I sometimes find they glitch at joins where the track splits but yeah I mostly do them at joins
Yeah, I'll leave you with this; set all belts to MK2, and leave it alone to fill the manifold, if it still dont work, tear it all down and rebuild it
Yeah, 1.1 seemed to break signals there for a bit
Why my miner is on %75 efficiency?
why do my lizarddoggos keep falling under the terrain when i come back to my base or load in a save i have to use satisfactory calculator to bring them back up
not always though
You’re not consuming it
Just put down how much your are mining
Honestly everything should be 100% all the time
I wanna make cooling systems but I ran out of nitrogen gas in the blue crater lol
After all if it's not at 100 it's a waste
theres a massive pure node just north of it
Including that one
plus even more at the SW swmap
AND YOU BETTER NOT WASTE DAMMIT...FICSIT DOES NOT WASTE
FICSIT HR would love to talk to you
Where? I built an aluminum plant there
about what?
Ficsit would love to also remind you that water is a important resource... Although quite rare
In my section of the map absolutely
Where are you?
Northern forest
Just realized something
Water isnt that rare there right?
I can automate thermal rocket propulsion once the cooling systems are done
Only to the lazy 😉
want BPs for my 150 cooling systems?
There's a small bit near my spawn and a bit in the maze canyon...a bit in the desert...but all of it is in incredibly difficult terrain to work with so I don't use water often
I’ll just move the aluminum and rubber over to that nitrogen node and ship the cooling systems back
I already have bps set up for that so no need
glory to the littel puddle in the middle of northen forest
many canisters of green gold (liquid biofuel) were made from it
The only viable water is further off but would require a massive pipeline system in that oil patch
You have lots of water north west and south from the forest
Not a problem with blueprint auto connect
That little puddle is powering 3 fully overclocked wet concrete
Yeah the one near the oil patch yeah
You also have crater lakes
I’ll automate nuclear pasta and rocket thermal propulsion today
Crater lakes I am not familiar with that area
I can probably finish assembly director systems too
Gl with the copper
Thank god drones exist
Still gl
Gathering the copper will take me less than an hour
You need alot of it
Like 6 lakes 3 being pretty big
See that area...this is where I am at
that big section with all the nodes
I have water in Maze canyon where the coal is
And alot south
and in a small lake near those nodes...I guess there is a river but if I am going that far I might as well go to the big water source near the oil south there
So yeah my best chance for water is a big pipeline going there
Just found out there is the rocky desert rockier desert and rockiest desert
How do you guys fuel drones that only transport 1 or two materials? For example for the cooling systems I want to send 200 aluminum and 400 rubber and the finished product
Do I send a fuel drones to there that only fuels it or what
ye i got most of my water from that lake #screenshots message
but yeah water is pretty rare where I am building without a massive project
I was watching some tips about the game and some of them mention nice ways to get more ADN capsules.
But are ADN capsules even great? What is their use beside a few MAM research?
They can also be converted in the AWESOME shredder but I am not sure it explain the hype around the item.
They’re not good in my experience
awesome points are pretty good
I gathered 3200 of them and only got like 115 tickets
They will give tickets
I make a based with a bunch of fuel that I send off to other bases with drones
but it looks like I am at the point where I will need to do a massive project to grab water from that lake
It’s a quick way to get points early game
so how many 600m3 pipelines should I lay?
what is it for
remember
go that extra kilometer :
So basically I need to make a dedicated drone port for the fuel
I am thinking six of them in a two by three
yo anyone wanna play???
No way around it I guess
as tons on concrete I am working into heavy modular frames
i did mine flat next to each other
nice for easy access
about 60 to start
Having 36000 water on standby is an amazing feeling
you can ,make fuel on site but thats not very efficient
i would figure out how many hmf you wnant fiirst
or one middle sized nuclear reactor plants worth
Learn good pipeline practices and use blueprints for everything
I am going 30 a minute for them
then figure out how much wet concrete you need
600 concrete
close
Only needs 600 water
already have that setup...that said I need to actually work on getting water from that lake
because my small puddle near me gives me the 600 water I needed but still I should have some water reserves on standby
are you planning on building more on topp of the build or smth?
I mean the factory must grow...even if I am not currently planning anything the infrastructure for the future would be useful
then get alllllll the water
I am thinking a 3x3 pipeline each holding 600m3
i would do that then, but USE BLUEPRINT AUTOCONNECT
You can always build stuff that requires water closer to water then transport it
Also do you have a good source of copper sheets
I mean I am not currently making copper sheets due to a base reworking
but I could have copper sheets
what I might do is steamed sheets
Do that
use that new water
The two most used items by far for building are concrete and copper sheets
Which means I'll need more water
Which means I'll need more pipes
Which means I'll need more water to make more sheets
Which means more pipes ....(blows up)
i never had an issue with copper sheets 
but had like 7 concrete DDs xD
Refineries
Refinery blueprints
have you considered not using refineries 🙃
....
Plus while I'm down there making pipelines and water ....I should grab all that oil
(bro is scawed of refineries)
HERESY...QUICK BURN THE NON BELIEVER
Ugh, large scale end game factories are almost 50% refineries
oh sorry I am playing too much warhammer
refineries take fluid
fluid makes my fps go bye bye
I love refineries
i wish refineries were a hair shorter in height and length so they would fit better in the blueprint designers. I liked the tip someone yesterday gave about the packager recipe mod to replace refineries.
Refineries! #screenshots message
i like the height b/c it looks so imposing
refineries are up there for my favourite machine by looks
yeah, but it limits elevating refineries to 2nd/3rd floors to going into the mk3 designer, even when the blueprint itself is just 4x4
they fit in the mk2
It's fun to leave the stacks poking out of the roof too. #screenshots message
not if you put them on a 2nd or 3rd floor, then they stick out the top
just make the roof higher?
(( 8 foundation tall floors?)
they stick out the top of the designer and therefore the blueprint won't save
no they dont
Yeah that's not fun :D I always make my refinery portions outlying single floor buildings because of that.
this has literally never happened to me
floors big enough for constructors or assemblers, so definitely more than just 8m
i'll get you a screenshot, just a sec
(reading is hard) 8 4 m foundations, nobody is building vertically with 1m foundations
i would argue its basic common sense tbh
also building 8 foundation tall floors lets mk2 blueprint chonk machines, and you can plit the floor for more small building floors
Unless its for a certain aesthetic, in which case you know to build more
well yeah but if were talking about a roof literally nobody is making 8m high roofs
need to make a turbomotor factory, any tips before i begin? I mean any alternates i should get?
and how many turbomotors should i make
i have mk6 belts
thats just poor blueprint designing then
turbo pressure motors are regarded as one of the best, turbo ellectric are also good, would not recomend the base recipe
steel rotors + reg stators makes it very easy to make rotors
Why are you trying to place the blueprint in the BP designer and not just opening the BP designer interface to upload it for editing
i would make 3/min for storage and then however many you want for thermal propulsion rockets
feel free to show me your 6.4/min crystal oscillator factory blueprint that is 4x4 in size. 🙂
??? i dont need one
because it was original done on a 24x24x24 blueprint designer and reduced down to 4x4
First playthrough I made 10 Turbo Motors/min and seemed like plenty.
i just need the thermal propulsion rockets for phase 5 stuff, how many should i aim for?
(remmebr this is the same guy who whines at you for not using a 36 fuel generator bp for nitro rocket fuel)
rn im thinking of 10?
it pastes fine into the 6x6 though, just the stacks are standing out the top on 4x4 or 5x5
however many you want
riiight
that would be fine
Well this is the problem then? Not the refinery size?
then use the 24^3 bllueprint designer?
i cant fit something designed in a larger blueprint inside a smaller blueprint???? i cant believe this blasphemy
ikr
plus if you try to fit refineries end to end in a mk3 designer you have very little room to make connections to them
( you have plent of room but ok)
choices choices, i'm T3
Sitched plates or biocoal
I do all my connections in a mk1 or mk2 2 sooooo
im discovering the pain of trying to split a belt at weird ratios so that some of it goes into storage and some of it goes into a manifold for more machines
usually when i have to split belts at odd ratios im just splitting them to go into multiple manifolds so it works out to the correct ratio once the machines fill up. but obviously that doesnt work for storage
biocoal is a bad alt
stitched is an a or b tier alt minimum
Why in the world would you do biocoal?
and i make the steel pipes out of iron*?
i fit a very spammable refinery bluepirnt in mk2
with splitters mergers and pipes
( iron pipes alt go brr)
yur
because this is press E on plants: the game
and now i got the gamer belts
or.... just find a coal node
i actually hated going from 3 refineries in a bp to 4
too big
Biomass and solid and liquid biofuel are much better than biocoal for plant usage
yes....obviously
so why do you need biocoal
but even still you can easily fit all the connections and bp autoconnect makes it even easier
my question is if you arenet opposed to using not vanilla blueprints and bp designers, why are you not just using the non vanilla designer?
@quiet gust Should i use sloppy alimina or nah?
Yes
arguably one of the best recipes in the game
perfect, then i dont have to be bothered with silica
I usually do a smart splitter and have my storage full up first and then the overflow go into the machines. So my storage connected to a dimensional depot is always prioritized
Sloppy is best 😉
you have two options imop, sloppy alumina + petroleum scrap, or instant scrap, depending on what you value
sulfur and coal or sanity
DONT INSTANT SCRAP
I did it and I highkey regret it
I did it and it was fine
i dont have smart splitters yet.... but they will solve my problems i expect
ODNT DO SILICA RECIPE FOR INGOTS THOUGH
it did save my sanity though I will give it to you
But I was kinda fucked on Sulfur after that
What’s wrong with it?
but petroleum annoying no?
im gonna work towards them
no its not too bad and yuou have plenty of oil
its an amazingly simple recipe, and saves you a lot of time on complexities
But it eats a metric fuck ton of sulfur up
They are MAM research under the caterium tree fyi
I pre sectioned out my sulfur so i was fine
so electrode aluminum scrap yesd
then pure aluminum inot?
you have to be actively trying to use all the sulfur on the map - goes for all resources actully
if you dont wanna go insane
I was using 2 pure nodes to fuel my, at the time, turbo fuel plant, and was kinda stuck on upgrading anything power related until I could scroung up enough sulfur for rocket fuel
ea
-stares in Nuclear Pasta-
i will say it loses a a third of the potential ingots but you will go insane and waste all your quartz
yeah
im talking about aluminum up to aluminum ingot
I was being cantankerous
Yo wtf, no byproduct
is that like a fruit or something
i can use all the excess for electrode scrap
also, learn about vip juctions
I will say though, using a small amount of silica, and creating two systems producing ingots, one pure and one regular, is an option, you can bring a couple of nodes worth over and make it happen, but its up to you
google my friend, you boutta learn a new word
(i know but tit was funny to say that)\
@quiet gust check sc
@drifting fernthe thing is unnreadable , also you cant tyupe in that channel unless with an image
Another word I quite like - bolshie xD
yeah, i was just wondering if it was suppose to be that big
you guys got a group chat on snapchat?
cooling system wasnt that annoying to make
this is the most complex production chain imo, anything aluminum
screenshot
😦
ahh alright
satisfactory calculator
South Carolina?
@quiet gust thats what i have rn
is that for turbo motors?
ye
my advice?
Dont combine systems when you dont have to
what does that mean, english not first language
one moment
ok, what recipe for turbo motors do you want to use?
am i able to get the rubber concrete alt at phase 3? I dont see why not but i've got like 20 hardrives and havent seen it yet
rngesus sucks
i could use the preasure one ig, rn im making 7 preasure cubes
so maybe taking 5 of those to make the 10 motors would be good
ye pressure is better imo
ok, thats a good idea and you should do that, I did the regular recipe cause its what I had to work with and was easier, let me show you a screenshot
is there a way to but in that u already have one production in thesatisfactory tools thing
pressure or electric ftw
because right now it shows me the recipe for the 5 pressure conversion cubes that i already am making
oh yeah, just found it, nice
@trim vine That's nicee
This is what I mean when I say break things into smaller systems
Dont just type in 10 Turbo Motors, because its going to give you entire systems for making rubber, aluminium, etc etc etc
ahhhh
Instead, break down each mid tier component into its own flow chart, then add those outputs as inputs later on
yeah, that makes sense, thanks
it helps keep your sanity alive and well
Side note, setting up a single recycled plant with 4200 oil in nets the 6300 plastic AND rubber, and should carry you throughout the game
could put that in the north part no?
Thats exactly where I built it good sir
ye
all them oil nodes plus them 4 right at the desert entrance, ez money
the thing is i havent really thought about any excess when i have been playing this one, i just build willy nilly whatever i need and shove it into the cloud sotrage
want to see what my starter biome looks like rn?
trigger warning
I always tell everyone the same thing, you have 3 constant priorities in this game
- power, isolated from other factories
- aggressive MAM research and Hard Drive scanning
- whatever you want
haha 175 hours, just found out I can limit flow rate with vavles
@drifting fern and whats wrong with that? looks great for a starter spot
i dont like that there are so many convayors everywhere lol
thats why im thinking that im just gonna build a slab over it and make a huge sorted out thing in the end with all the materials
destroy the belts, build bus highways, you'll thank yourself later
big infrastrucure for belts
no, its just a long line of foundations where you build a lot of stacked belts and move over distance
yeahh that could be nice, i can just use programmable splitters and mk6 belts
Satisfactory Space DLC when.
space no dlc factory way to get it anytime
Alright, I just made a blueprint for a refinery set up making use of Recycled Plastic that turns 90 Crude Oil into 80 plastic and 20 rubber. Since power isn't really an issue for me rn and I'm about to unlock nuclear anyways I figured I should optimize my oil use for resources (specifically plastic) without using any of the exess fuel for power. Is this the best way to do it or would I be better off making use of water for the residual recipes instead?
I send you a screenshot here in a moment
This seems like the best ratio I can get but I'm kind of getting mindflooded thinking about how the Heavy Oil Residue recipe affects things
I made the robot lady mad
Idk how I just did
She was yelling at me while I was reaserching stuff in the mam
can you put a splitter/merger or really any conveyor interaction thing onto an existing conveyor
@swift pebble thats what I might make
recycled plubber is way better than residual plubber
@trim vine Where do you put all that rubber and plastic
okay well I don't know wtf a blender is yet so I'm guessing that's more late game than I'm able to work with right now
you can do packager loop
I think that's all I needed, thanks
in a mega desert factory, I am using most of it
nice
Question in screenshot
Diluted fuel works in refineries too, just EASIER in a blender
no afaik
I'm surprised how hard it is to actually make plastic, I think I was expecting to get something like 380/m plastic out of converting a couple of my oil nodes into purely plastic production but I'm nowhere close
rn im tweaking a old aluminum casing factory (for the fused modular frame prod) the excess water is killing me so im just gonna burn it with coal to make power instead
not all, but a ton of regular recipes are highly inefficient
I was kind of spoiled by having 3 crates full of plastic by the time I started pulling from it to automate circuits and computers and didn't realize how low my actual production rate was compared to the consumtion rate I was setting up
i think im stupid, just built the coal generator, i connected it to the electricity but i can't find how to get out the power
does it have coal and water?
yeah it's running at full regime
@fathom shuttle thanks for your helpo my power plant is actually working at 100% effieciency now
then its producing power, and you just need connect it to a power pole
and make sure that pole is connected to other poles
i just realised the power comes back from the same pole it comes in
god damn it, heavy oil residue into residual fuel is way better than just turning crude oil into fuel isn't it
if you do it right
yup and wait till you hear about diluted fuel
Not even way better actually, it seems. Just enough that I should make use of it anyways
goes from 60 Oil -> 4 fuel to 60 Oil -> ~52 fuel
what about the Heavy Oil Residue alt recipe?
what happens if i slap a hard drive in and i've already had all the recipes discovered, yet unpicked
Straight up fuel uses less machines I think if the purpose is to fuel generators
it wont let you
my very first power setup, had a pure oil node at 600/min, eventually refined into 80 fuel gens, 20GW of power off a single node, its busted
1 pure oil node @ 600/min > 800/min alternate heavy oil residue > 27 alternate packaged fuel packagers > unpackaged > 80 fuel gens > 20GW of power
QUICK QUSETION when youhave usables like nobelisk, gas filters, iodine filters, if you put it in dimensional depot can u still use without taking it out
no
eh that's kinda weird approach
by using input, you lose the optimisation Tools provide
This was supposed to be just a quick project...
yes, but I wouldn't recommend using valves
@sour kestrel
Yeah man that's why I'm lamenting haha
I disagree, if you look at a large project before hand, and then break it down into subsystems, you already have ideas on what you want to use recipe wise, but it makes it easier on the mind to then see much smaller flow systems
that was exactly my thought lol. if u can find the pure oil node, and u have the alternate recipes though, the 20GW goes a LONG way, im not even close to using half of it and havent worried about power in 100+ hours
guys what do I do while waiting for phase 2 to be finsihed I needa wait 2 hrs for stuff to be made do i
A) touch grass
B) idk just parkour around
C) smth else
Why not
it shouldnt take 2 hours for phase 2, sounds like u need to scale up
you can move the boxes around to see the same thing, or just look at the tables, which give you same info
Genuinely I came over to this pure node purely because I remembered my oil pump wasn't overdrived yet and I thought I could probably add an extra refinery and use the t2 pipes I just unlocked lol. Now I'm preparing to rebuild the entire setup into a fucking superstructure lmao
- it's practically never needed
- using valves usually breaks systems (due to people thinking they do something they don't do)
- there were some valve "bugs" before (though it seems at least some of them are fixed now)
- in general machines are much better at limiting fluid flow than valves
I dont disagree with you on the information being the same
I am saying its better for most peoples sanity to look at individual systems
Like with Turbomotors, if you break it down to Motors, Cooling Systems, Aluminium Production, Radio Control Units, and Plastic Rubber, you can build each of those areas serperately, and maybe more efficienctly since you can over build for extra if needed/wanted, and then combine at the end
if you need extra, just ask the main Tools plan tbh
The problem was that I was doing aluminum and supplementing the water output from one of the refineries with water extractors and didn't want to risk said refinery producing water getting backed up
Yeah as a new player I always got the sense that pipes used to have way more systems involved with them than they do now, is that accurate?
nope
still black magic
Again, easier to do as individual systems is all I am saying
yeah that's often where people want to use valves, but contrary to what you may think, it's a very bad place to use valves
Right now they're basically just belts that balance thereselves and occasionally need pumps to gain elevation
I do not understand why that would be
Its a bad idea to mix fresh and recycled liquids
because as soon as your production backs up for whatever reason, the pipe will fill with fresh water anyway and it will back up.
better to separate fresh and recycled water refineries
Thats what the valve is for, I haven't had a single issue yet
But valves can and do work, but you have to be very percise, otherwise you will fuck yourself
how tf do i get pipe dynamics to work ts pmo
well its been running with no issues for a few hours now so
I'm not saying valves don't work or anything
I'm just saying that since 99.9% of people using valves run into issues which are often resolved by removing the valve, statistically it's great to tell new players to not use them 🙂
I can go check if its in the process of backing up or not right now I guess
the problem isn't "when it runs"
the problem is "when it stops for some reason"
yeah but it only stops if it bugs, anyways is Aluminum Rod good or nah
Do you want to spend your hard earned aluminium ingots on IRON RODS?
pure iron ingots are you insane
so they're both bad
xD
Nah, iron rods are easy, and not even needed with alt recipes
I'll rescan
if it bugs or you accidentally disconnect something or your buffer fills up or whatever... tons of options
as for the recipe - all recipes are good
I agree, pure aluminum rotors are op
all recipes are good: Wood to coal?
yes, as well
I love the positivity so much 🙂
he will never come off this hill
Oh, no rescans left haha Pure Iron Ingots or Aluiminum Rods for me I guess
iron
again, choose based on your preferences 😉
there's a difference between "I would use this recipe for my factory" and "this recipe is useful in certain scenarios"
I think the only alt recipe Ive actually used so far has been Cast Screws
How do you snap glass windows so that they lay flat like for a roof? it keeps wanting to snap to the walls :S
glass roof?
yes, roof made of glass
no the buildable
In what menu is it?
architecture
I looked through all at the fixit shop... perhaps I can't unlock it yet
do you have roofs
yes
bottom of customizzer
it's probably my least liked recipe tbh
hold on now
for early game or overall?
It's not there, nothing about glass in the customizer
overall
( he thinks its too overused and overglazed)
in the shop
I mean all it really does it cut out a production step
is there a button to cycle between belt types?
Just checking again and not there
fair, steel screws are much better, but early game its an S tier alt
as well as giving practically no advantage at the "high" cost of a drive
no I mean "overall" as "at all points of game"
and there doesn't seem to be a special glass roofs category
I wouldn't really use it in my playthrough
do you have3 quartz unlocked
So I was focusing on moving and building to a new location and I forgot my basic material crafters working on the old base and now I have... 3-4 storage boxes full of starter mats.. what can I do with em.. like rods screws and such
Oh, then explain
Explain how that alt is worse than regular screw recipe when you are in the early game either on Biofuel or early coal gennies
ahhh I need to unlock glass in the customizer tab of the shop
why would I "waste" a drive on a recipe that I'll use for ~30 minutes at most in a single place (screws for rotors)
cause it saves power
how can one waste a drive when there are more hard drive than alt recipes?
(some are in harder locations than others)
Yeah thats what Ive been thinking
irrelevant
early game you don't have as many drives and I'd rather pick and use recipes that actually save me resources as well as power
by the time you start needing the harder to get drives, its easier to get them
very small amount of power in relation to all the power you need
such as?
( saves li8ke 60% of the power but ok)
stitched plates
EW
and that early you get inventory slot cast screws and iron wire and thats it iirc
60% of ALL the power you need for all your machines?
no but in that early of game it helps
im taking phase 1
ok, so thats one, and usually you can get 2-4 hard drives early fairly easily, what else?
help lol
cast screws, iron wire, bolted plate, stitched plate, copper rotor, bolted frame
leave them for T3
I think its easy to get more than that with limited experience in the game honestly
stitched plate is only good if you are excess of copper
copper rotor without an easier screw situation, wild
which you always have in early game
bloted frame saves power but is less reasource effiecient
that was reply to "which recipes you can get"
I didn't say I'd pick those
I am asking you, in the early game, what recipes are better that you would pick
stitched plate
what else
and leave rest of drives for T3
CRAZY WORK (though steel do be needing a lot) you will have farmed more
I'm not spending a drive to save a few MW for a few minutes to make the ~100 rotors needed to advance to phase 2
Not spending a drive that theres enough of to get all alt recipes
so are you a speedrun to tier nine type of guy
peak
not spending a drive that I can make better use of
yes, I'll eventually get all recipes, but I don't see a need to get recipes I don't have a use for before I get the ones I do have use for
why pick 8 recipes to use 1 and then have to find more drives, when I can pick 1 recipe and then pick 7 later when I need them?
So, what do you do in tier 9 with an excess of 20 or so hard drives
yes, I'll eventually get all recipes,
but by tier 9, cast screws, stitched plate, and others become somewhat useless
stitched plates are useful throughout the whole game
Should have all drives by Tier 9 imho
dont argue with him over alt. recepies
have they redistributed pure/impure nodes? i remember when i started a new game in the right most startin area back in update 5 (desert/dunes) the closest iron nodes were pure... now in my very new game theyre all impure. but at the same time, very close to the spawning point and in fact right at the closest iron node is a huge oasis.. with tons of wood and leaves and a huge lake for water. cant remember that to be there, so i wonder whether they moved the entire spawn location
and I get all recipes just to be the completionist and get them all
i strongly advise you not to
not with ruber
yes, even with rubber
I love greeny, we do this every couple of weeks
*twice daily
same but for me no, i got a lil tired
Anyhow.. I usually pick early stage recipes based on - less steps for final product = less complexity and less tear down when upgrading later on :D
help....
greeny is a true pioneer who follows my advice in the three step plan, which is #3, do whatever you want
DIMENSIONAL DEPOTS
sink em
what is that
build stuff from it... considering late game amounts a few containers is nothing
no? just started?
Remember what I told you
- POWER
- AGGRESSIVE MAM/HARD DRIVES
- WHATEVER YOU WANT
I'd sink them.. You'd spend more time moving them, than building new machines and rebuilding the stockpile..
oh
did you start playing the game after playing the game? 😮
i thought u progressed into the game and now u wna get rid of early game stuff
chill.. you have to find a sam node to even see the research option
yeah yeah alr
so unless finding sam you dont know what its for
I moved them it was not that far but it is a lot..
I'd have to stack storages on top of eachother.. like a lot lol
dont worry.. .use the mats when youre out of some...
you either just keep them or sink em, either way they will get used eventualy
other than that just continue
Many many many times yes..
I have done plenty of playthroughs.. And everytime I start a new world, I take some valueable wisdom from the previous playthrough with me, and learn from the previous mistakes :)
i only got 1 singleplayer world lol
i have five container full of rubber... not belt connected.. i just dropped rubber there when rebuilding storages and train stations.. i forgot about it immediately
I guess I'll keep like 3 storages of each and sink the rest
if at least two production steps are involved that might be worth it
i also sink raw material as we have infinite amounts of those and they just end up filling inventory space
wel... in fact.. i just sink everything... i sometimes keep mats around because i think i will use them... but i will use newly produced ones instead and eventually find the old storage and THEN sink everything
wait later on i can adjust how much a constructor produces right?
you can under and overclock
like very early game yes
overclock requires additional stuff but yes
just find some power slugs and research em
ah right the MAM
you need to work on your objectivity.. its not a mandatory milestone
no.. but you need to research the stuff in the mam thats right
i do not wanan make 8 constructors just for screws
steel screws
one is enough usualy
i just started the game 😭
and/or adhered iron plate
you can go completely screwless
but if you ned screws, make steel screws.. the iron to screw ratio is A LOT better
just so yk, later in the game screws are such a pain , every alternate recepie wich doesnt use em becomes op
then you dont need as many.. just dkeep the recipe name in mind. and take it as soon as you get it
i will repurpose the mwhen i am at that point of the game
steel screws to get lots of screws and adhered iron plate and encased frame, to be screwless
yep..
do you have steel or are you at building the space elevator ?
just make sure not to pick recipies from HDDs if you dont need both
yea that space elevator
keep the hdd undecided such that future hdd roll different recipes
automate rotors
it will be a litle leap in progression but its worth it
if you care about that ratio, make steel rods instead
rn am tryna make a iron plates and screws and rods with taht 3 iron plot
aluminum r bettr fr!
cuz i feel like thats the basic stuff i will need
(we in early game here but eh)
huh? its not iron to rod which has the bad ratio but rods to screws...
yeah those are needed in large numbers
but ima have a look.. its also an extra production step..
so be sure to make 2 storages each
steel rod -> base screws is cheaper on steel than steel screws
once i get that verticle conveyor thing yes
wait i alr have it
the conveyor lift ye that one is gud
i dont care about cheaper son steel though.. i care about iron ore to screw
well iron ore is needed for steel 🙂
u will get the tier 2 one but that one is expensive related to early game materials
yes of course.. but there is alternate recipes for that as well
so if you "save steel", you're saving iron as well
anyway ima have a look... but since you dont need screws at all
i didnt bother after steel screws
none of them remove iron ore requirement from steel
i didnt said that they do
well then they are irrelevant
you confused something
yea i am focusing on the tier 1 rn cuz like i want my factories to look atleast ab it organised
and foundations wil let me make a big ol topwer of prodcution rather than spread out
is there any way to actually manage the electric system easily? it's a nightmare to fix or change things
dont do that, the organisation is only needed in larger things, you're just wasting time tbh
they are.. i also stopped using steel beams anyways
because the pipe recipes are all better
i usually look at the electric poel closest to my generator to see by how much its overloading and stuff
just aim for efficiency and large numbers, anything else you do later
i only need beams for train tracks
u can check that pwoer pole
This game feels like doing crack
steel rod: 62.5 iron + 62.5 coal -> 1000 screws
steel screw: 76.9 iron + 76.9 coal -> 1000 screws
base screw: 250 iron -> 1000 screws
(assumes all other recipes default)
well yea getting plates screws and rods wil llet me do many things
foundations as a bonus :P
aim to unlock milestones.. because you can only do 'anything else' later when you have unlocked all
yeah but i would like to make again the entire system because i unlocked the coal generator but there is no easy way of doing so
and instead of overoptimising phase 2... scout for slugs/spheres/slops
yeah milestones you never want to have locked
instandly try to unlock em
Wait we have a ficsit intern here?
in update 5 i wasted HOURS to optimize screw production
when i could have searched for the right recipe in that time instead
i remember there was some bug that let u reroll recipes before full release
its prolly fixed now
this playthrough i didnt bother building anything super complex but scouted the hell outa the map upfront
was worth it 100%
rerolling with that was kinda waste of time
i do have all recipes. so shoutout @reef basin its really not that big of a deal
LOL
I never said it's a big deal 🤷
i have hundreds of shards and in fact i wasted a huge pilea s well as i started to slope too late
i didnt say you did
but others dcall you out for it.. ima back you up basically
yeeeeees but my factories were making most of all that time
tbh i was just buildin and exploring while i did that reroll shenanigan
i didnt rly made factories in my world
just mass smelting factorys
19200 iron ingots /min
smelters are so update 4
and what was it like 6000 copper? idk
2017 called.. it wants its smelters back
and tells you to use your refineries isntead
that won't matter any more once you're in phase 5 😛
i am using leached iron and pure copper
theres something super satisfying of seeing a fully efficient factory not wasting a second in production
ye sure.. but what about the way until phase5?
i accived that
in my iron one, 1200 on 16 belts
then it matters 😛
🤩
a satisfactory outcome, as some would say
guys my friend is tryna join (via. ip, dont wanna use steam/epic because its glitchy for us), and i'm using playit.gg so I don't have to port forward (idk why but its very weird on my router). Everytime he joins, on my screen it says player joined, then a few seconds later it leaves. It either crashes for him or he gets some disconnect message
truly
'satisfactory' is like a C
my old world i absolutely loved
everythin was how it is supposed to
i got reminded recently because of youtube automatic video title translation
it says 'Befriedigend - ich baue gürtel"
everything is setup just fine, it should work
you should disable universal plug and play on your router.. its insecure (and the reason you dont have to port forward when youd normally have to)
my parents have a weird business router and im not even sure where that is within settings
well.. if its actually a business router.... at least one of them should be concerned about that 😂
well idk whats up with that haha
upnp allows clients to make your router dynamically forward ports.... of course this is easy to exploit
oh nevermind it is off
its not actually your problem... they shouldnt do anything just because i said it anyway... but if its a business device, they should know someone they can ask about it
but as they pay your bread, I'd try to tell em 😂
well its off anyways and my dad would not care a single bit so if he gets some cyberattack thats on him
so i scanned a powerslug
where is my powershard..?
anyways any idea how to fix this because i genuinely don't know why this is happening
playit.gg is running on my PC, everythign should be set up fine
just take care about your heritage 😂
yea an dnormally youd have to forward ports if that service needs to get connected to.. if you do that explicitly only that port will be forwarded.. with upnp.. an attacker could launch a different service on your pc and connect to it.. without upnp this would be impossible without further, more complicated attack techniques.... with upnp you can download a script on stackoverflow
How do you unlock mk2 pipes? sorry for the bot questions💔
can i play with other people>
i think its in stage or whatever its called 5
with the milestone that include them
tier 6
@burnt ferry
would you happen to know if this is correct? Do i need to use my machines ipv4 (via. ipconfig) or is localhost fine #screenshots message
on tcp+udp
127.0.0.1 is a placeholder that always refers to the machine youre on
so it shouldnt matter
it cant be used by other clients to find you because with that they can only ever find themselves
use a service like whatsmyip dot com to get your public ip if your router isnt showing
dk if ipconfig on cmd shows the public ip ... think yes
ye ipconfig can be hard to parse
if it even tells
the website is the secure way.. because the website cant see any wrong ip of yours like 127.... it can only see your public ip which is the one you need.. it will abe the ip address of your router though. hence you need those port shenanigans, for your router to know where to put these requests
and for whatever reason it was working fine on 127.0.0.1 before
ye of course it works for you because yuou can find your own pc with that
it just not a setting you should have to make because the system would know that ip address if it wants to us eit
the ip address 127.0.0.1 is impossible to be relevant for your friend to connect to you
it is a symbolic address which ALWAYS points to the local machine.. and never to somewhere else
why it works when you put it there? the service you use issues... cant help with that
the ip adress just is a technical invariant you cant discuss away
well thats just the local address I put into playit.gg, obviously he didn't connect with that
read the docs then... it cannot be used in the way you expect
no matter how hard you wish 😂
yeah thats why I am confused because it WAS working in that same way
which makes no sense
waht im saying: your friend can connect/cant connect because of something else
and if thats not the case. the docs will tell you
but like i said. this adress is not actually a magic number... its a well defined adress... so even if play.gg was using it somehow it doesnt need to ask you for it
prolly will use the shards for the screw factory rods are fine
play.gg cant connect to you by 127.0.0.1 either.. unless from a service that runs on your pc
it does run on my pc
ah. great that you could fix it
its like this and has been like this and my friend could connect before via the ip it provides
#off-topic-media message
(i cant help you anymore than explaining what the ip address you have used actually means.. im not making this up, nor is this something where you can have an opinion about... everything else is special to play.gg which i have no clue about... only thing i know is that play.gg cant change the role of that ip address either, but again: read. the. docs)
alr man thanks for the explanation anyways
about steel screws: im using the molded beam recipe.. with that i get 152 screws from 8 steel.... steel rods give me 128 screws for 8 steel... the default recipe for beams has a worse steel:screw ratio
i dont care about the concrete because i use wet concrete
but like i said: for everything else steel pipes are better
Hey there
what to do? When a friend logs in to the server, the game crashes
open a #1038092680493801533
get new friends
looks fine. I used curves but whatever. Are you pulling these by hand? If so, look at making a blueprint that pulls a bunch (I often do 2 rows of 4 high) at a time with autoconnect
it's way faster and it shows you how far you can space things at the same time
I am pulling the pipes by hand but the other stuff is blueprint
Good tip
where is the megathread with what automation games to buy on this sale, besides Satisfactory
If you're going any meaningful distance, make a blueprint. Evn if you're just pulling one pipe, if you're using stands, it's faster with a blueprint.
Heh. Various other automation games have been talked about not-infrequently, both here and in #off-topic-general
if you just put pipe nubs at the end of your stands blueprint then they will autoconnect
and just stands won't show you distance you can put between them whereas autoconnect will
Interesting I will try that thanks
I recommend making the nubs long enough to put a junction on since you can't put junctions on curves
Wait how do nubs work it keeps trying to lock to another one
https://cdn.discordapp.com/attachments/553550313533997057/1395147870616682648/image.png?ex=68796434&is=687812b4&hm=47b3674d2c9b98e066b5382cdf69235200ca1c872add789835371fa86d551888& is what I use. Use blueprint autoconnect mode and first, snap it on to the other one, click, then move it to final position, click again. Sometimes if there is too much other stuff in the way it doesn't work but for long runs in the open it's always great
you don't need the long straight area that I have in mine, but that's what I have
Yeah I am confused on how the pipes are doing that I put it on auto connect mode and no pipes show up
hey, employee, are you saying your loyalty to ficsit™ inc. is not strong enough?
I'm sure you mean pioneer 😉
damn sorry wrong game
so many games, i'm getting confused
did you put pipe nubs on at least one end?
Sounds like your loyalty to ficsit isn't strong enough
damn 😔
Are you saying you loyalty to Ficsit isn't strong enough?
damn 😔 x2
Bro got it twice haha
Great minds think alike? 😛
i wish satisfactory was smaller scale, i hate not being able to see things from the top
Yessir
i mean, i have fly mode, but that means no achivements
Or maybe it was just such an open door we both had to kick it in
Later there is a hoverpack
it's too late into the game imo
and before a jetpack though thats annoying with building
for such a fundemental part of the game
I think it's at a good spot in the game.
You could always just build a minecraft tower and jetpack up to it 🙂
I hadn't really missed it so far but starting to now that my factories are getting bigger and more complex
Hopefully I will unlock it soon (no spoilers!)
The Jetpack and Hover Pack unlocks are both fair.
jetpack isn't unlocked at tier six
idk, i also feel like i'm too afraid to expand and make my builds bigger... maybe i should just lock in and make that goddamn factory be big
ooh wait I am thinking about phases
Couldn't figure out how to do a pipe nub it kept trying to connect to other stands
Big is a subjective term really
I started out thinking I was building big but my earlier factories are babies to what I have to build now
make a blueprint. Put two pipe stands a meter away from each other. Connect them with a pipe. Then delete one of the stands. Then use that blueprint in blueprint autoconnect mode
Thanks.
Can I use a blue print in a blueprint
?
I don't think we're talking about the same thing
like, i wanna make a 16 way even splitter for my energy needs, cause i want it to be that way, and it's HUGE but it gotta be done 😔
I really need to get to work on my Supercomputer setup.
16 way splitter? Y?
Well you say I need to put the stands next to each other about a meter away...so my idea was just to delete my current blueprint and then place it into the blueprint platform that way
yeah just lock in, I was trying to make myself excited all day for building my first indoor factory today (all have been open air so far) and now that it's done I am super happy with it
cause i want 16 energy centers or however you call them, and i want them to be fed equally
So can I use a blueprint in a blueprint platform
A bit boxy sure but still interesting to look at
Coal gens? Fuel?
What energy?
15 is better
looks like I am not the one that has no loyalty 
As in bio burners?
but but
16 is satisfying number, it's good number
yesh
yes, you can place a blueprint in a blueprint maker... but sometimes they won't quite fit. but if it's much smaller yes
Okay sweet
They burn at an even rate, you don’t need to split them like that
wdym? i want max energy production, and yeah maybe i can manifold like 4 of them at most, but that's still 4 way splitter at least
You can also "load" a blueprint from the blueprint machine computer -- but that's only if they were made in the same size blueprint machine
Can I do this same technique with belts
yes
you can just nudge until they fit, works everytime
and my example with just one was just to make it quick for me. You can easily do this with many rows of multiple high pipes/belts. Pulling 25 at a time, for example is easy. (just make sure you have a full inventory of parts -- you'll burn thorugh DD fast)