#satisfactory
1 messages · Page 155 of 1
somehow I dont remember what my problems were early on except for headlift
they just worked for me when i figured out how headlifts worked
I assume this was meant for Winterlmist
Seems likely
i think my solution was just making those fluids go through those pipes at fullest throughput possible
Oh sorry, that teaches me to jump between the game and Discord randomly xD
No worries 🙂
As I said, it's not headlift. That's been checked
have you tried turning them all off and letting the pipes fully fill?
like 300 maxed to mk1 pipes and anything close to 600 as possible for mk2
Hm. I haven't. Give me a few
That fixed my sloshing issues
WAIT SYNTHETIC FABRIC
yes?
Yes, been through that
i wish i could see what your pipeline looks like ingame
Can I have more than 1 item go one direction from a smart splitter?
FINNALY AFTER SO FLIPPING LONG I FOUND SAM
is it possible to have a copy of your save file or something?
oh no its the jumpy cats
can anyone help me in #dedicated-servers
usually any undefined
Sure. Or you can join multiplayer. It's non-obvious to navigate
my game is on Steam, but i can sign in on Epic if you're on Epic
think you need a programmable splitter
or maybe you could chain smart splitters together
It's steam. Feel free to DM me
have each one pick up a specific item from the line
quick Q about chaining path signals: if i have two in a row, followed by a block - will the first path signal check if the block after the second path signal is open?
The train will only go past the first path if it's cleared to go past the block
Anywhere between a path and a block is a no-stop zone
so, yes
Your mom
Jesus though needing so much stone wasn't something I was expecting
Alongside so... So much water
Depends on your definition of starter base, if it's to fully unlock first 6 tiers then literally anything close to basic resource nodes
Just to make 30 heavy frames a minute
Massage-2(A-B)b is by far the best starter base spot in the vanilla game
Username checks out
Can confirm.
We scouted the planet and this is the best ya got
Blueprints dude
Okay and blueprints just make a factory...it doesn't make the requirements any less brutal
Water is not usually considered a “brutal” requirement.
Wet concrete yes
wet concrete, pure ingots, all sorts of things
Remember: it always only gets crazier
Wet concrete is the best recipe fr fr
Thanks, what about coated concrete walls?
So I am curious... Would it be a dumb idea to get water from that oil patch near the northern forest
Didnt know pure ingots are worth the effort, I mean smelter is just so much smaller
What amazes me is how the default Concrete recipe doesn't need Water. Wet Concrete in the real world seems more closer to just Concrete xD
Not the desert side the other side from that
I have an auto connect blueprint for pulling 8 pipes at once that I use a lot. Makes pulling plenty of water quick though make sure you have lots of copper sheets
If given the choice between wet concrete and portable miners im still going with the miner.
only way I know of to get coated concrete "walls" is to use coated concrete foundations and rotate them vertically
Yeah so wet concrete is closer to actual you now, block of concrete, if we are talking about bags of this stuff then wet concrete makes much less sense
Clearly water in this game isn’t regular water. I don’t recommend adding water to your cars gas tank to double your fuel for example
What? I've been putting coal and sulfur into my cars intake for days now and it has indeed been turbo
*for legal reasons that's a joke
Though nitrous oxide can turn your car into a rocket for a short period of time.
What do you mean that I can't get double amount of fuel because I mix it with water? This game tells otherwise?!?!?!?
At least time crystals are accurate
Diluted fuel or whatever is something I unlocked today spamming hard drives and the recepie is indeed crazy. I need to find some good alt recepie for plastic tho I have 10 refineries next to eachother and it's still far from enough
And I hate refiners cuz they are ridiculously tall
Recycled plastic and recycled rubber are the cure to what ails you. And heavy oil residue alt
OMG finally finished heavy modular frame factrory. I of course mistakenly though it was a quick and easy factory but noooo
You can stair step them if you’re building vertically. Don’t build over the smoke stack just over the main body
It is quite easy, just far from quick
The screws man... so many screws! I don't have the alt so had to do it all vanilla
Just build the screws as you need them in line with the things that eat them and it’s no big deal. Don’t try to make screws in one place and distribute them
And of course halfway into building I realized I needed twice as much space as I was planning to use
I didn't
There is also a custom recipe mod that lets you create your own recipes and I’ve heard of people keeping the same input requirements but putting the recipe on a packager instead. Since it’s the same inputs and outputs.
And isn’t nearly as tall
Ok there is something wrong with my iron line...
The miner keeps shutting down from being overfull
While my line is not fully used
i bought fiscit factory cart but its not showing in purchases tab also the music kit
is there really a 'world grid" or do some people just think there is because they are missing the fact that their 'world grid' is always centered around a certain building... and given the fact that buildngs without other buildings never snap vertically, i have trouble to believe that 😂
Workshop
there is a world grid
like an actual global one
hold ctrl when placing a foundation on ground
why dont buildings snap vertically then? when holding control
i found the cart but no trace of music tape
The tape is automatically downloaded to the boombox
press t
q opens up my menu
Thankss
ah. that mneu.. sorry misunderstood.. no clue
the world grid only applies to foundations. it's aligned NSWE, and the points are spaced 8x8x1m iirc.
lemme rephrase the question then: whats the point using it when it doesnt apply vertically? i mean yes the buildings might align horizontally but hows that relevant when they wont align vertically as well?
Ramps?
there is a vertical grid. every 1m.
what ramps? the point is you hold ontrol, then you move the ghost along a slope on the ground and that thing will move smoothly along the slope.. hence there is no vertical snapping
Guys what does blue mean in the constructor light
overclocked
whatss the best way to transport coal from distant locations?
So same as green but overclocked?
It shouldn't move dynamically, it should snap every 1m in the vertical direction. You're doing something wrong or the game is bugged
But the first one on the actual ground and build founmdations on top, there is a vertical grid as KYO279 zaid
not when you place directly on the floor. i can see it working if building in the air but when the thing is on the floor you can build it at any point... i always thought my ctrl key doesnt work as expected, but it does when snapping buildings along each other
ye sure im talking foundations
You're not?
They do snap vertically.
it doesnt.. if the ground has a slope the building will move smoothly along that
not if you hold ctrl
similar to when splitters snap to belts
they snap to the belt but along the belt they dont snap
or that throughput monitor behaves similar
you keep saying "building". Are you using a foundation?
of course
where can I post a video of it working?
Guys should I leave some reanimated Sam to the side or should I make it all into fluctuates
I personally keep a bit and the Overflow into making SAM fluctuates
Generally it's pointless to "stock up" on raw resources before you need them
In a world with unlimited resources the worst that can happen is time
No like I need some for the research itself and I don’t have manufacturer yet I’m only tier 4 ( I’ve reached tier 8 tho this is my 2nd play through by myself first was duo)
nvm.. tried it again... works.. fine for me
I have a situation. I accidentally mined uranium. I deleted it, but I am still getting radiation?
you still carrying it then
did you sort your inventory with it?
if yes, you need to save and reload
There was a bug a few updates ago where if you sorted your inventory it would cause you to be permanently irradiated
Haven't played in a bit so I couldn't say if it's still around
Oh, fun. I will try to reload
theres a glitch if youre not carying it and radiation doesnt go away, you need to respaen to remove it
I had a problem yesterday where I had continual radiation, have the retain contents enabled, died, problem solved
happens to me once a game
Reload fixed it. Thanks!
Ok, I fixed my iron intake issue, still don't know why it was stalling but I fixed it now
Time for bed
BRO I
I need 6000 steel beams for all the versatile framework
Ok NEVERMIND I remember that somersloop exists
Yay
Hand crafting some filters rn
i often see youtube videos of some megafactories that make a ton of items per minute and im wondering what theyre even using like 300 metal plates per minute for
i make 30 metal plates a minute and i never need more
singularity cells take 100 iron plates/min for just 10 cells/min
so yes, some of the higher tier things do take large amounts of lower tier items to build
Is there really a story to this game? I still haven't really got a real plot so far. I will soon unlock tiers 5 and 6, I only need a few more ressources
Maybe it was the really few lines of the IA voice along the way, or maybe I am not there yet
yo so my coal power plant keeps shutting down and im super stuck. they have max water and coal, my max cons is 247 and it hasnt went over my limit of 330, im super lost man, someone please help
#1038092680493801533 and post pics - setup and power graph
didnt even see that channel lmao thanks
What are some reasons trains wont work
does someone knows a mod that adds build able waterfalls?
Guys do I prioritise beams or pipes
Rn I have 22.5/m beams ans 20 pipes I want to extend to 37.5 beams for the space elevator and I don’t think pipes are needed that much
just build more
Also remember that even if you have many Pumps, the pipelines are limited to 300m^3 per minute
not less pipes you do need them
Pipes are one of the most versatile items in this game
No thing is I am extending it
I have 120 more steel however I need 60 for encased so I have 60 spare
how are they not working?
Should I just do 30 to pipes 30 to beams?
i have a connected trainstation, but i cant automate them inbetween
I would be on 30 beams 40 pipes
just get more steel
how
what message does it give you?
overclock/ sommersloop
There’s none remotely available
Did that and can’t find aomersloop
next station unavailable
bro just search
Ok wait I’m just gonna go hunt for some
Don’t have it researched in gonna use interactive map
i have trains on both sides
This is another play through
that usually means the station is facing the wrong way -- it still has to be able to get to the station facing with the forward train front matching the forward of the station
good call i think!
all train stations are beautiful even if they are backwards
beautiful.. just not necessarily accessible
Collect like 40 mercer spherers while your at it
youll need them
y so many
beautifully inaccessible!
I know u need for dimensonal depot but why 40
Can someone take a quick look at screenshots channel for my question?
i have one pump powering one generator, the other three dont need pumps. i really dont understand coal which is part of the issue but i followed a guide for the one i built. i posted in the questions and help channel if you dont mind helping more tho
because you need alot to research, and on my plaaythrough i have 20 30 depots placed
one per item is perfect
U need depots for 20-30.main items and research costs 97 Total
(except concrete and copper sheets)
why them?
I vote for expand, you'll have to eventually
Concrete because building foundations go brrrrr
Sheets because refineries go brrrr
if you have high upload speed one is enough
Not even
yeah, if you take some wiht you it is
I needed like 6
i can store like 3k concrete, thats enough for most factories
Fair, but I am not most factories I suppose
ig
Unless you're making small floating platforms the upload speed won't match your consumption
obv not
did you get it?
but just take some concrete in your inventory
yup tyy
For context in my first 1.0 playthrough I reached the u object limit
Some, but it's still a nuisance
just cheat in 400 inventory slots
No
boring real
I did in update 4 when there wasn't dimensional depot
Or set up 3-5 paralleled DDs for concrete and sheets and never have to worry about that ever again
is there a mod to limit how much items pass through a splitter?
wait.... is diluted fuel a blender recipe...
i've been hunting hard drives but i dont have the blender unlocked
there's a diluted packaged fuel you can get
im such an idiot
so if you have the packager unlocked you can still get it
haven't got that one either smh
man my luck
yeah, no packager and no blender means you can't unlock either version
more hard drives time
It should be unlockable with refineries
oh no i got the packager
welp time for more hard drive hunting for the hope of packaged fuel yet
oh yeah, the wiki says diluted packaged fuel doesn't actually require the packager to unlock
just oil processing in Tier 5, that's easier
Yeah... I knew that... Totally...
I need mercer balls but have 0 interest in trying to find them
use ags to grant them to yourself
for that you definitely do need blenders
yep ill first have to make my aluminum factory
ill have 10 drives ready once i unlock blenders
you need the aluminium gas tank to unlock rocket fuel which is in Tier 8 I think
add your save file on the interactive map
it shows all the mercer spheres you haven't got
you gotta make a bit more progress after making aluminium before you can unlock RF
i just need some alclad sheets and i can unlock the blender thing
so that i can get the recipe for diluted
i already got the casings from crash sites luckily
so shouldn't take too long
you need radio control units to unlock the milestone that gives you the fluid tank for the MAM unlock
if you got some from crash site that should be easy enough
i need 100 more alclad sheets maybe i can get them before making the aluminum factory
need to get more hard drives anyway
If not, RCUs are pretty simple to set up. Right guys? Right?...
right...
not at scale but i got some made in the same place i make my ai limiters
only need 50 RCUs to make the milestone unlock
My dedicated server doesnt stay running after i log off and in the settings i have auto pause off why is this happening
it's kind of annoying that there are tons of alternate recipes for regular containers but none for fluid containers
some decisions are clearly gameplay decisions.. like no fluid sinks
If it's the same issue I had, it's a hardware blip. The host logging off causes the server to screw up for some reason, only happens with certain CPU/GPUs iirc
i fixxed it just needed a simple server restart but thank you for the help
@twin remnant I've had this happen when I connect via "localhost" or my LAN IP address but works if I connect via my external IP.
or maybe it was fine on my LAN IP address just not loopback
weird
dunno if they fixed that or not though
well i dont need any to unlock the blender at least so im in no rush
finally made some blueprints for 4 constructors, 2x4 constructors, and 2 assemblers
it's a start
at phase 4 LOL c:
Does the freight station always only lload one wagon?
yes
how do i make it fill more
string together multiple frieght stations
use more freight tstations
the station doesn't fill any wagons. the platforms do
my internet failed on the moment i completed Phase 4 and didnt gave me the achievement 
freight station is the platform, right?
no
:(
station and platform are different things
oh "freight platform" but there is no "freight station" so....
idfk man my game is in german
I guess everyone else knew what he meant
can you remove the waypoint from a vehicle/death crate in the void
with a save editor
so theres no way to do it in vanilla?
I have no way of knowing if they meant "freight platform" or "train station" because they took one word from each
I consider it vanilla
Based on how you use it
fair enough
I think the only other way is if you can glitch through to 0,0,0 or something like that
You can hide it
But to remove it just use the interactive map
Or you can move it using scim
hello satisfactory server
"appdata/local/factorygame/[whichever save file you want]"
Then put the save file on the interactive map
yea the interactive map
hello pioneer
whats that
Satisfactory calculator and interactive map
It's a website
it's a site
what are peoples opinions on a city in the sky that houses a lot of your production buildings? and then making it more realistic over time?
is it the save editor?
where you can check your save file, it shows you your layout, all the mercer spheres/collectibles claimed etc
except the calculator absolutely sux
how do i remove it on that site
why "in the sky"? You can build up from the ground just fine
Guys, do train junctions need some space for train signals to work? Im having trouble with a T junction
right click and you can remove
Not for save editing
thank you
"appdata/local/factorygame/[whichever save file you want]"
yes, but im referring to the idea of a "floating" city or something not built around the terrain like a lot of other people
save editing is the interactive map part. the calculator is the calculator and it sux
the save location
do you mean the production planner
you can do that but usually i dont keep it too high above ground
yes
in which case its ok but modeler is better
enough to leave room for a train station i presume?
everything is better than that garbage
nah the train stations are on the foundation not on the ground
just enough for logistics and some foundation pilons
look like it holds the building
usually like 3 walls high
the max height is 2km and if you build on top of high terrain that can eat some of it as well
so just gotta be careful about having enough height for whatever you're planning
but i'd also recommend more width than height if you value your performance
since the LOD is spherical so stacking the factory vertically means more conveyors and machines within your LOD sphere so your framerate gets affected
but if you got a good computer dont worry bout verticality
ok i think i did all basic bps ill need for now
idk why but making blueprints is daunting all the time
i should've done them like 2 phases ago
these spiders keep changing direction is annoying, that's why I need a flamethrower
wait theres more tapes? are you supposed to find these at random or are they apart of the storyline #screenshots message
well i mean it can still be seen as a promotion, a promotion that very few are going to see on average
^ assuming people dont get word of mouth
Anyone wanna jump into my game and take a look at my first power generation grid to see if I fucked it up?
Deep Rock Galactic, Songs Of Conquest, Huntdown
They're all games CS had published
It's hidden easter eggs to be cute
Do i prioritise depot upload or depot stacks?
upload
Like which to upgrade first
K
if your speed is fast enough, capacity doesn't matter
it does for blueprints, if you have a large enough blueprint you might need the capacity to be able to build it at all
also, you can easily double your speed cheaply for items you use frequently just by adding multiple depots
Considering I have a blueprint that contains 1.5k steel for beams... I still need to put steel in my inv
considering i have blueprints that use multiple thousands of rubber, copper sheets, and almost 1k motors, I need inventory AND the DD stacks
Yeah but starting out you're not going to need it
starting out you probably won't have the spheres to upgrade either much further than 1 apart anyways, and as I said before, speed is easily doubled for highly consumed items by just making a new depot for that item. Once you get past the first few upgrade levels it's much cheaper to upgrade via more depots than it is the MAM upgrades
As a Scout I get the spheres and I upgrade both as I get em, I always alternate but starting with upload.
all that being said, most people probably won't ever need that sort of capacity either, as the blueprints I am using are saturated well past vanilla standards
I guess while I'm here, did Coffeestain get sold off? I thought I saw something about that.
no . . .
group restructuring after parent company did a booboo
What booboo?
tried to win at capitalism and failed
Anyone on Linux having issues with audio. It’s showing up on pw-top as 8 channels even though winecfg is configured to stereo
they make a blueprint of your 1m object world and then infinite zoop it
I've done it twice while building (no mods)
Tho I did feel it coming and just kept going until she cracked
how?
Not sure if anyone actually has or not BUT there does seem to be a serious object leak that causes the number to balloon up much more rapidly as you play. I've got the object limit crash several times.
hm
Dude, I was pushing 2m for the longest, only had refined power as a mod that added in "extra stuff" and didnt even use it save one coal plant
was more like 2.10 but still
What if you pave the entire map
the limit is 2.28 or something like that
I'm not even counting
foundations dont take uobjects
And what about beams?
idk about them
petition for the devs to add a feature to the ore scanner that pings machines operating at less than 100% efficiency so I can finally figure out why my power grid isnt at max consumption
just be happy its running
i am getting closer to leaving tier one this i think is taking way longer then it needs to
?
is that how it works?
this is a great idea and definitely wont go wrong when LGIO gets like 10 billion pings
i have a max cons ow 110 gw and only utilize around 70 on average...
wdym
it would be yeah..
there is a mod for that
Anyone wanna jump into my game and take a look at my first power generation grid to see if I fucked it up?
on Steam
Its called bottleneck
ok
Zappelfab
No clue how do I invite you tho..
just host the world i can join if you add me
added u I guess
i did the first 2 upload then 2 on the stacks then upload then final stack
I guess I need to relog?
yes, and open it for friends
I did that
i think im way too drunk to continue making my aluminum factory
drank too many soju bottles
Don't drink and derive
integrating is perfectly fine however
Gotta love it when the change direction prompt consistently doesnt appear while in a hypertube
too late
eh it's fine im mostly making the layout no math yet
luckily i already did most math already
hey so how far into the tech tree is spoilers? like
||the alien power augmentor?||
spelled it wrong but anywho i have questions about that and idk if i should ask here or in spoilers
Probably the ||missile launcher||
oh perfect
anywho, the weird corrupted voice we hear when we place the augmenter says "do not loop the window, alien jargen many temples burned"
According to who?
im assuming this means dont place another, or dont try and place it in the system and then loop it somehow. so what happens if you "loop the window"?
I wouldn’t want to have people just tell me what was coming.
no, you can place up to 10 and connect them to a single grid
oh, really nice
well, you can place more than 10 if you get your hand on more sloops somehow
i see, but theres theoretically no limit
uh well general consensus I guess, after all what's the point of the discord if not to exchange information
if you personally consider game progression as a spoiler
The story doesn't really have any spoilers anyhow other than what you unlock
the story is just a bolt on to the game mechanics.
does it reset when you reload a save?
i had it on my first day
is there a way to reverse the dismantle filter? like can i make it so i select everything except for foundation?
or does it get worse the older your save is
pretty sure no
i think no sadly
I quit fuck you ficsit
but if everything else is a blueprint, you can dismantle the whole blueprint. Also, zooping in some new foundation should be pretty quick
best i got is if you select a couple foundations by accident you can set the filter to foundation and deselect them easily
if you let go of CTRL, aim at a selected building and press CTRL again, you'll start to unselect
There's a lil leak
so it gets worse the older your save is?
Nope, some objects get suck and unjanks when the game reloads
ah ok nice
i did leave my computer on for hours so my spaghet could produce enough parts to make a real factory so thats probably what went wrong
does the slightest head lift for water change the flow whatsoever? my ocd is gonna bug me if i make this plant it it does
as long as you stay within the head lift of pumps/machines, it doesn't affect flow.
once you go over 110%, you start to lose flow
so like my pipes are 10m head lift so if its 2m, it wont do anything
yes if youre under max headlift all pipes behave the same regardless of height
btw did they fix the pipe bug where it would sometimes stall if you put in 600/m?
i got my first lizard doggo
So what's the developers opinion on the stop killing games initiative?
Yes no issues with 600 pipes or floor holes
sweet
the bug was fixed, yes. but 600/min pipes are still fussy sometimes (notice it's /min, and not /m. m is a meter, min is a minute)
All pipes are fussy sometimes. :/ I've not noticed a single behavior differece between 300 and 600 pipes.
im using non-SI units for brevity here
m is an SI unit and it means a meter. also, the game uses SI units
So with the pipe pumps...why do they lock at like 55m
because the limit is 55m...
Is where the game locks them fine?
yes
The limit was 50m
thats the recomended limit
You just add another pump at 50 m to continue on up
the pumps go up to 110% technically. I like to keep them below 100% tho
The game locks them at 55m though
keep pumping until you reach the top of the space elevator
you mean like the autosnap
What do you mean by "Locks"?
i guess ill stick with my old plan of planning my oil factories around 580/290 per node thanks
Yes
as ;long as you dont intersedct with like a junction its fine\
The pumps don't really have auto snap do they?
they do
They do
getting the max from an extractor is easy. getting 600/min through a pipe filled by 20+ machines might have issues
THey just slide along the pipe for me...
the thing when you are placing the hologram on a tall pump section
blue ring appears at 110% of lift
ah ok thats pretty easy to solve
And 110% will be full capacity yes?
Or are you talking about the rotation snap?
How do you get them to snap along the pipes? They never do for me and actually it's kind of annoyingly hard to line them up when in a bunch.
do you need to load balance to avoid the issue?
although with that name your answer might be biased here lol
you can't really balance pipes
I guess technically you can
never tried it tho
the ones from the extractor are pretty easy
yeah its semi-balancing really
but i remember i had issues with a manifolded 600 crude oil pipe in 0.9 and making it sort of balanced fixed it
that might have been two 300s combined tho now that i think of it
my fix is putting the main manifold pipe above the refinery inputs/outputs
it works for oil, but it didn't fully work for HOR once
ah yeah that would also have helped i think but was not possible for cosmetic reasons
the only conclusion I can draw is that the number of source machines matters
i just avoid filling pipes completely
holy the particle accelerators are POWER HUNGRY ... i almost took down my base power line with just 1 with 2 shards and 4 soomerloops
but end up taking the shards out to keep the 2X output bonus
20gw of power for 1 machine isnt that bad (:
i have unlocked trains and need to start to use them, but want to make it good the first time since it will take a long time to setup, are there any best practices, types of train loops to follow?
or is there a video or webpage that addresses a commonly accepted best practice way to route traisn
for almost any treain make sure there are two tracks, one for each directions
there is a user made world on the reddit for learning how to make trains and good practices
WHAT?! That's enough to time travel 18 times!!!
I see I've dated myself
back to the future?
it takes 1.21 gw of power to time travel
Aye
but if youre really lazy and just want some ground rules
-avoid bi-directional rails, always make your rails one-way
-always do one train car, one resource, and one freight station, one resource, do not do multiple resources in one car
-1:4 locomotive to freight cars ratio for best efficiency
There WAS. for some reason the user was banned or account deleted along with all the links :( I haven't been able to find that file elsewhere since. I have an older version 4.2 though I can DM if someone needs it (If it isn't too big)
ok, would it better then to have one central line with smaller lines going to/from it, or have the central line hit every stop?
you split off from the main line. And unlock signals before you do anythign
place block signals periodically
ohh i see
thats odd cuz i had a conversation with them not long ago, wonder what happened
At this point I almost exclusively do dedicated, two-lane lines from resource/intermediate product to main factory
Wording was ambiguous, sorry
I dunno. I didn't see any mention of why. It was a good example world IMHO
p ath signals should be places before an intersection, before a split, directly after the train leaves a station, and except for the finals case, make sure you remove a few block signals before path signals, as trains will slow anytime the are aproaching a block signal close to a path signal
and blueprint autoconnect for trains is amazing
and in general
Does anyone know how to merge objects with hard clearance using the blueprint designer?
i dont wanna place 650 fuel gens normally
should i always use my best belt possible?
almost always, unless its for balancer or similar things
or unless you dont have the reasources automated
nah but like for an example if im producing 60p/min should i just use mk1
im using manifolds so do i need to have the resources moving around fast
you can, but higher tier belts help the system start faster and help you in terms of hotkeys
alr
Yeah it can get expensive using mk6 belts for hundreds of 30 item/min manifold to machine connections :D Mainly, other than completely avoiding Mk2 belts, I use what is generally appropriate for the throughput unless there is some special circumstances.
i use highest autometd tier so i dont have to switch between belts and can just press 3 and get a belt
i think i might just use mk3 because i want the manifold to fill up fast, i only have to use like 2 manifolds for my smart plating factory
(THe Mk2 belt thing is mainly a hold over from when I started out and they were out of line with expense between Mk1 and Mk3 so avoided using them ever)
excess tier 2
In the end, finger efficiency may be the most practical efficiency in the game.
I bought( or rather got for chirstmas) a 200 dollar mouse that has 12 buttons mostly just for this
It is so fucking op
not the bajillion side buttons 😭
I use 11 of the 12
Naga mouse from razor? After my 2nd one clapped out never went back the right clicking always went bad
I've worn out so many mice of all brands over the years -.- As long as it isn't like after 6 months of use...
I had a razor keyboard with switches they recalled. Keys started failing but they took it back at the razor store for a refund. So that was good. Like 5 months after I bought it
But I’m guessing most people don’t have a razor store nearby
They recalled all the keyboards with my switch type because they all failed
wait no i misinterpreted what you meant
i forgor what a recall is lmao( i remember now)
Razor has retail stores?
There is one by university of Washington
anyone down to play
what tier you at
new world
ive decided to make my aluminum factory at the red bamboo forest instead
it's more central than swamp so i can get the last few nodes to it quicker later on
Your FIRST aluminum factory 🙂
my only aluminum factory
if you're aiming to do all/almost all bauxite, the circle late to the east of the red forest is probably more convenient
i will make all aluminum in this place
howw much bauxite
i will maximize the output
that way you can bring the train to the edge of the cliff and dont' have huge elevation shifts
are you goign to use the silica recipe
right now i got six nodes into it so like... 4500 a min
there is double that in the world
i know
there is 9300 total
but im not dragging all of them rn
it's 4am
im only setting up half the factory rn
i still need to get the swamp nodes and a few nodes west but that will bbe for later
im mean how many do you plan to use
all of it
again this will be my only aluminum farm
making all the aluminum
sparing none
with sloppy solution
aluminum ingots alt or reg
(1.5x lost ingots)
i kinda agree tho
i did a nearly maxed out one with silica ingots
i hate that factory
it's not like ill use all the aluminum. i am just futureproofing
for all the plans in the near future
hey if you jhave extra ficsite aluminum ingots are an option
im still planning to get all bauxite to red bamboo
true
but that is much later on i still am in tier7
or solid aluminum rotrs
wym
The mini lift or something like that
cant you snap them like you do when you snap a splitter to the lift's exit?
idk i never tried getting 2 lifts to touch
place a stackable conveyor thing in front of it, not sure the exact distance though
alright im done for the night
it's actually nearly 5am and i havent even placed a single refinery lol
anyway i am dead and this took way longer than expected goodnight everyone
can I make it auto place the power pole mk2 instead of mk1?
not afaik
"this place will make more aluminum than i will ever need" That's so naive 🙂
You can if you drag a line from another MK2 pole
I mean it will use all the bauxite in the world
ahhhh
i mean realistically it will
that can be done but it's actually so much throughput it's hard to manage locally.
Yeah if I need more I'll just wrap my brain around a setup with silica later
That sounds like a fun challenge
drones ftw
The more the better
I'll prob use electrode recipe cause of the petroleum nearby
I can make petroleum coke quick
you should coal is more valuable
or you could go the goofy route and use 3100 sulfur for electorde scrap
i did it for mine
it is simpler logistically imo
https://cdn.discordapp.com/attachments/553550313533997057/1394861548475908168/image.png?ex=6878598c&is=6877080c&hm=a2cf911e2d9cbcadcc8a44a80cd2654306f24ba5d3533a705b8d55ec6c9ed22f& This processes about 85% of the bauxite on the map.
Ok+ bauxite will make all aluminum products I'll need at least for the foreseeable future
There's 8 train stations -- 4 in 4 out.
I still haven't touched train lines
aluminum and plastic/rubber are great spots to use trains
if you are really goofy you will use aluminum rods + aluminum beams + steel screws to make pure aluminum rotors
I wanna at least have a start with this factory to have enough sheets for the blender milestone and mk5 belts and then I'll learn trains
To transport everything
But trains are too daunting for me so I'll do the aluminum factory cause at least this is fun for me
Instead of daunting and annoying
casings eats about 2/3 of the aluminum I make. everything wants 200 casings/m I swear
chat im about to start my 28 gw turbo fuel factory, can i ger a pog in the chat?
I've seen some of the recipes and they are.... Annoying looking
I had to switch to alclad casings for everything beacuse I was out of aluminum -- it's not a big improvement but I had to every 10% is a big deal at this point
Which is why I decided to maximize this esp for my current stage
Trains are way more intimidating than they need to be in this game
Just joined the terawatt club when this went online: https://cdn.discordapp.com/attachments/553550313533997057/1394862630815924224/image.png?ex=68785a8e&is=6877090e&hm=135215d4f37ad95eac81424c5a5dff2235b88b210ead43bf4fbb72e05a607d16&
wait whys ada removed via chat?
Trains aren't that hard if you put in a couple hours to learn the main rules for a highway-style setup
i just logged on for the first time in like a month and its gone
It just breaks my brain so I'll avoid them and do stuff I actually know like the factory
if you ever want help there's a handful of people here that will help you with trains 1:1 -- me included
I know but I really don't wanna do it
it's the most fun part of the game, IMHO
Which is why I'm even making this factory first in the first place
Everything else I got planned will need train limes
And I really don't wanna do that
I avoided touching the game for 2 days cause that was my next task
So I chose another task
and the sooner you do trains the more powerful they are because every bit of rail you lay is good for connecting you whole network of factories
This u
I just don't wanna do them ok
I'll do them after
it's the only transportation that scales to the whole map -- the theoretical throughput of a rail is insane
Nothing will make me do them next
I'd rather do conveyors across the map and that's saying something
i have 7 lizard doggos.
And several of them I named after food..
We have cheddar, mozza (For mozzarella), now brioche.
I need lettuce, tomato, and some kind of meat to complete the sandwich brigade-
they are easy, make a blueppirnt an blueprint autoconnect ftw
bacon
or shrimp if you wanna be groetesque
That won't help with signaling or doing the paths properly or making sure that they can supply enough resources across everywhere
I'd just rather not touch them
For now at least
And another 20 hrs
signaling is NOT difficult. and throughput scales effortlessly 🙂 Anyhow, just don't be scared of them.
sif you hate signalling so much make tracks the dont intersect and instead go over another
That's ugly though
Plus I wouldn't be happy with myself if I do that
you still need signalling to make any type of sensible rail. but the rules for path signals are trivial. path in's block out's
At that point just conveyor everything
(except for train stations)
not as fast or aesthetic
no, you just put a block at the entrance and at the exit and you're done
Idk conveyor walls are beautiful imo
belts are always just as fast as trains, since belts are your limiting factor on everything
paths at the exit decrease wait times
More beautiful than stacked train lines
i mean to set up
Still would rather do that rn tbh
Again trains made me not touch the game at all for 2 days
belts are ridiculously easier to setup than trains if you are not concerned with aesthetics
so much more tedious though imo
I'm only playing rn cause I'm avoiding trains and did everything else like exploring for somersloops and hard drives this week
I have either the aluminum factory or the trains to do so the choice was cleat
Clear*
i just don't see how, for belts you just run them from source to destination and you are done. for trains you always have to run from source to destination and back or you have to put in some looping mechanism, plus setup the stations, the buffering, etc etc
Its tedious b/c you dont get the variety of tasks to do in trains, you just place and place and place.....
Place and place is brainless tho
It's not annoying
And doesn't have the chance of trains colliding
Or getting stuck and ruining your factories throughput
It's tedious to set up but it will never ever fail
tedious wasn't the original complaint though, fast and aesthetic was
And conveyor walls are cool looking
but if you build a new factory and you want something from your existing train network you just make a train and tell it to go get the other stuff and boom you have the other stuff
Brainless isn't a critique
It's a compliment
That's already too much for me lol
The more you guys gloat about trains the less I wanna touch em
plus it's another learning curve for the placement as well as the signalling
learning to place them to traverse elevations, etc
Idk trains are just clunky in this game. Other games you don't have to worry about as much when setting up trains
Even in satisfactory tho trains there aren't my fave either
Factorio*
Why did I write satisfactory
Trains are not clunky at all
5am brain ignore me
I have helped countless people set up trains in this discord
i will gladly concede that some people just like trains and that they can be made to look and perform quite well, but they certainly aren't for everybody
The problem is that conveyors will not fail
but the game is clearly designed for people to make heavy use of trains
For everyone or no, they work as advertised, and you need to know how they work to make them effective
So why not deal with the tedium once and be done with it
Have a conveyor wall highway be very aesthetic and be done
because you're never "done" with it -- because you have to do all the work again to run more
Cause trains ARE objectively easier with a single caveat, you need the infrastructure to support it
a train network connects everything together with very little incremental work
i finally figured out a use for petroleum diamonds
is it to make diamonds xD
The train lines meanwhile is just a whole lot of onboarding and still be limited by the speed of conveyors
no
yeah, when you've sucked up all the coal on the map and need more time crystals
cause you can make a worldwide train network one time, and then just add junctions where needed
( oil based is better for that is my point)
it's not, you can add more train cars or more trains.
no, there's nowhere near enough oil on the map
Ada is taking notes on me killing the beans
I didnt make a single diamond with coal and beat phase 5 in one night ( I am salty about it)
the story is just the tutorial
( oil based is 5 oil per diamond, petroleum is 6 per diamond)
so in other words one can do a lot of work on the off chance of taking some percentage of advantage of it, vs just doing the work as needed. I think i'll stick with the work as needed, thanks.
Just make coal diamonds... oil is more scarce than literally anything else in the entirety of the game.
you don't do "a lot of work" you just incrementally connect new factories as you make them. you don't go out and just run all the rail at once
Yeah your argument just doesn't make the trains less of a daunting unfun looking task
Idk I just don't see it
in this save i have to use every alternate recipe in the game in some somewhat significant manner
I'll learn it but I'm dreading it
no, according to @trim vine one is supposed to create a world wide network first
Have to or want to? You don't need to use it unless you need to utilize it
yes, it takes very little time
And plus I have no idea how I'd do the network while the conveyors I'll be certain how and where to go
its a challenge run i already beat the game
I just play the game, not poking the alt recipes that are not the best
I think every alt has some uses
so learning to use trains, signals, setting up all the infrastructure is less time consuming than just running the belts? I'm sorry, but I call BS on that
inb the long run yes
Even the biomass coal after phase 2
basically only for speedrunners
It just doesn't sound like a fun learning experience though
Its not hard
Ehhh, that really depends on what it is and what you're producing. Late game production relies on a ton of alts if you're trying not to get screwed over
no, because in the long run i'm not running belts anymore, i'm running drones
I didn't get it my first time and everytime I see more of it I wanna do it less
Drones are low supply tho
Drones need fuel, there will still need to be belts somewhere. Even a track maybe
so why not do train infrastructure instead of building way too many drones and having to deal with fuel
Drones seem easier but also less items
Or way more drones
The sky would be covered lol
drones are great for some things. But for plastic/rubber and aluminum stuff, not useful
Run a two lane train network, usually around the whole map and through major paths. Most people don't run one in the Red Forest unless they need to collect resources there
because dealing with the fuel is trivial. all the drones deliver to one place ( I run a bus base, remember? ), and therefore all i have is one drone run extra to fuel the base
If you need them for anything less than 3 stacks they’re the best lol
two words
the lag
No, dingleberry, its an option for sure, but you build trains for two reasons usaully:
- to move raw or tier 1 resources to at least a biome or two away
- Move finished mid tier product elsewhere
For things like say.... fused frames, are better on drones
thanks for the personal insult, welcome to my blocklist
Lmao
LMFAO
Oof
yeah that seemed unnecessary
Only way you're achieving this is with Nuclear fuel rods from Plutonium recycling. Many of the other fuel types suck at speed and efficiency and take a ton of time to even make or ship it to where it needs to be.
its just kinda true? 3 stacks is the optimal transfer rate
Anyway, building the constructors for stators and rotors is very annoying
rocket fuel, works great. and no, i'm not shipping alum/rubber/plastic via drones
drones to ship fuel to other places is the best option imo
But I’m almost done with the turbo motor section
(i hate stators)
I’ll need to move to the space parts section
When it becomes good
Only time i'm using drones is when I hit Nuclear, smaller stuff like elevator parts and hard to reach things will be droned.
D:
two sets of long belts, one from the underground oil in the red jungle and one from the oil fields on the west coast transporting plastic/rubber/aluminum to the rocky desert.
So never
I'd rather not consume all the nitrogen for a fuel that is only good for power to kickstart a Nuclear facility and then some production
(with enough power boost it's slightly better than rocket fuel)
Will you use all your somersloops for that tho
Im thinking of doing an alien power matrix set up
Don't attempt past 10/min, it's not worth the power bonus
But the amount of superposition oscillators that’s gonna take…
No Im going to use 34 for Sam, 22 for converters in my nuclear plant and 40 for four matrixed augmentors. You only need a 60% power boost to put perform rocket fuel
(I'm doing 20)
I’m pretty sure my production is below the minimum for APM to be viable
? Any amount is worth the power bonus, if you have 200+ GW of raw production
Edit: Well, no. 100 GW is the break even point. You need way more for it to be worth it. Idk if 200 is enough
Oop they did the math :0
375GW, 450-475GW if I keep the fuel power plant
I think the math is you need to make 60gw for it to be net neutral
Anyway let's hope I won't avoid the game like the plague again when I finish the aluminum factory
I'd just not since you need some for Extra SAM slooping and then misc sloop stuff. I did run my numbers a while back on it and I didn't go past 3 power augmenters
i'm producing 25 BWD/min ATM on 213 GW out of 481 GW of rocket fuel power. not sure where you get the idea that nuclear is a requirement for end game stuff
It's 5:30 am I should sleep goodnight y'all. Don't die
HMF are fun, I haven't been here for hours whatttt
I am slooping all Sam in the game and am still fine (or will be when I get to that point at least)
In conclusions trains are intimidating goobnight
Nuclear is less tedious
Slooping the manufactures for the plutonium fuel rods would be easier than a APM system tho so it’s something I’ll do once I finish project assembly if I’m bored enough
Night night
tackle it sometime else then, I stare at my save sometimes because of boring projects
I hear train slander is happening and while I like trains I will admit that the choice between trains and belts is very much a preference issue imo
I for one think trains look cool and don't want to run a 9 mile belt highway
Why? 
That's why I'm doing the aluminum factory
only when you don't have good blueprints. I can drop down 2 blueprints and have 600/min rocket fuel production and 36 GW of fuel gens
If I sloop all that’s an easy 225GW I can tap into by basically disconnecting a belt or two
It's literally the only task that doesn't need me learning to do trains rn
(yes but it's not technically vanilla)
I’ll need to build extra power plants but whatever
If you can make 5 matrices/min for 12 GW, sure. Tools calculates ~18, however
More power to make more power moment, rather sloop non radioactive materials that are sparse that help in recycling stages
Regardless, most people makes 10-50x that
Everything is going to be stored lol
That sentence alone is the Nuclear crazy person that was before Plutonium recycling was a thing 💀
Why
Most people make 3 TW? Kinda doubt that
I mean than 18gw
then rocket fuel is just as tedious as nuclear IMO. Running tons of pipes for water is just tedious as running tons of pipes for fuel gens. running logistics for the massive collection of materials that nuclear requires is much more annoying to me than the 4 that rocket fuel requires
1TW is already enough of a milestone to hit, it's not needed unless you're going overclock mode
I don’t want to do ficsonium because that’s easily 150 hours of work lol
Rocket is WAY easier than Nuclear
Im running on a total of 6350MW
Fair, why not sink the plutonium rods then
Recycle the Plutonium rods after you make them, or store them and overflow the bins?
18 GW is how much it costs to matrix 1 augmenter. You need to get out more than that for it to be net positive. And what you gain is 20% of your raw production. 20% of 90 is 18. You need at least 90 GW of raw production for matrices to break even
-stares in FICSONIUM for the challenge-
I will say that rocket fuel seems like it's probably better/easier to set up in obnoxious bulk
I think nuclear is a more interesting technical challenge, and if you aren't using that uranium anyways you might as well
Granted, you are not using 2100/2100 uranium all the way to the ficsonium rods so you can only really extract a limited fraction of the total potential power
Because I’d be losing out on like 250GW of power
DO NOT! That is how you end your save there while screaming at the waste rates 
Storing the plutonium waste
That's why I said 60gw, and that's per augmentor, if you make more than that it's a net positive
Plutonium waste is actually reasonably manageable off memory?
I wouldn't bother with it because I don't like things that require manual checking or can become a future me problem, but I suppose there's really not too much reason you can't burn at least some plutonium
Or just stuck the plutonium in trucks/drones, where it doesn't produce waste
And I said it's 60 if you can make 5 matrices for 12 GW instead of 18. Because at 18, the break even point is 90, not 60
Uranium power production: 150
Plutonium power production 225GW
I’d lose 66% of station’s power output if I sunk the plutonium rods
If you use quite literally almost all the uranium in the map you get roughly 650GW on Uranium Fuel rods (49.5)/min. You don't use plutonium unless you want to screech at how much SAM you will need alongside a few other rare materials that are a pain to get ahold of.
either way you likely make more than that, so i tis net positive
With the blueprint I’m using I can do 280 hours of storage with each click, so storage is not a concern for me
and if you do that you need sloops or you dont have enough sam
I have yet to attempt regular nuclear
I need a place where I can put it without looking at it tho
Max from only natural uranium is 50.4 rods, or 630 GW
But you can cheaply make more uranium from bauxite and SAM
underwater
You'd need more than sloops, you'd need a santiy check and you'd have to zone shut off how much waste you're making to recycle it.
I did a chart on it and dropped it from that to 49.5 to allow for buffer room
It's hilariously easy to get underneath the map, if I was a waste-storing kinda guy I'd shove it down there
looking at what?
fair. I m doing a weird nuclear setup though cause i need to use every alt
The plutonium storage bins lol
What buffer?
hey guys, so ive been in satisfactory modelor for like a hour now, and i cant seem to find a way to set a part limit or cap the amount of resources going into a storage container, and also to pick how much of what goes where or to what machiens, any sugestions??
-STARES HARDER IN FICSONIUM-
Either transporting or just making Nuclear weapons as well, I just lowered the number though since I was confused with it back when
where is your plant right now?
I'm gonna have a hard startup sequence, pretty much from whatever fuel setup I have to turning on a few reactors to get dozens more on.
how many plants are you making
2km up in the sky in a corner is ideal. The radiation won't reach the ground
More than likely 100 or so, Plutonium is out of the question unless i'll do a few just to make a tiny recycling plant.
I'm pretty sure you straight up don't have enough SAM on the map to ficsonium every plutonium rod you can make normally
do what i did, make a fullk storage of uranium fuel, then hook up about 10% of the water extrractors to one system, 30% to annother, 30% to another, and 30% the rest and slowly flick the power switches
It will be on paradise island
Nope, rough start. No rods in bins, pure chaos and troubleshooting with excess batteries on standby.
where that be
Water extractors on the coast, everything else on the island
so the kibitz content strat
Uh it’s west of the grass fields biome
the island off the green hills with nothing
Exactly, of course i'm smart and have stacks of batteries later on and disconnect them when they're charged
I deeply respect Kibitz but also
Man, he is so deeply stupid (imo) sometimes
emergency (unneeded) processing facility as well?
Yo this is genius I’ll use a drone for that so I don’t have a floating lift in the middle of the sky
its for content, he knows what he's doing. I love him but it is just for content
still a fun watch
That's just going to be built-in to the recyling plant, I'll stockade recycling materials though just in case something funny happens. I remember that old build he had.
How important is an emergency waste processing facility
not
Depends what you're doing...
if you build a bunch of sotrarge fo nuclear waste its un needed
I see
Normal recycling is ehhh
and if you section it off so you have a section that can power plutonium acceelerators its even less needed
like a samll section that doesnt use much fuel to power it
Batteries?
your more likely to have too little waste b/c pipes are a pain
good idea but not as useful as youy might imagine
Wdym?
and dont start up the whole factory at once
All pipes are under 600 except the water for the reactors
There is a LOT of power if you just burn uranium rods and sink plutonium rods. You don't need to do anything fancy or make something unsustainable
there's multiple terawatts
i mean if any pipes get angry you will get slightly less waste and slightly fluctuating power
i would say dont go for plutonium but go for many augmentors
like obv make rods but sink them
Which pipes are you talking about here? The only non water pipes in the entire plant are 1 nitric acid pipe at 180/min and a sulfuric acid pipe at 300/min
the ones connected to the plants
I thought the water pipes for nuclear reactors are 100% stable no?
mine work at like 99.97 percecent effieciency
the nuclear waste water exactly matches the sufluric acid input water requirements so you can just disconnect sulfuric acid from fresh water once it's flooded
I've never had a nuclear generator fluxuate from water
or maybe i need to stop relying on throughput monitors to tell me how well its working
im going with that and my fluctuations being from my fuel plant
They’re too unreliable at low throughput tho so idk
i mean it is like 700 waste per belt so thats not the issue
theres no sloshing going on for nuclear pipe since its just 1 input, unless its a manifold
Nah I’m not using the default recipe encased uranium cells
hes talking non fissile uranium
Ohh I forgot it makes water
Yea so I plan to recycle the waste water and make it into a closed loop, but I’ll also have something to sink the water into just in case
i dont think you need it
that can only cause problems
thats only ever needed if waste water touches fresh water
Water can't magically appear so if any sinks then you'll actually run out
Hmm yea great point
-stares in wet concrete-
wet concrete drinks more water than is on the map, I swear
as long as its a closed loop( aka system a for sulfuric acid links to system a for uraniun ect ect) or a closed loop blueprint its fine
So I just fill it up including the waste water and it should work right
Kinda why people use wet contrete to deal with tons of excess water
yeah, waste liquids used to be challenging for me but it turns out none of them are actually hard
Anyway, I need to get back to screeching at this Biomass processing plant so I can move on to rebuild my non-foundation factories
Liquids are indeed not hard
what i did was use a buffer somewhere and run the system keeping the wastee water disconected till it stoped, then i flushed a small amount of water until the fluid buffer was just slighlty below 400
and have a buffer for sulfur
i infact used the fresh water from the nitric acid system to temporarilyt fill it too simplify logistcs, then cut closed the valve
so i haver a way to easily gget more water incase something breaks
Alr got it
I’ll probably use the 2400m3 buffers lol
But the the total waste water will be 480/min so slosh might become a problem if it’s being bottom fed
you can but its uneeded
dont bottom feed then, place the nuclear blender close to the sulfuric acid, i can show you mine if you want
Lemme see
would that be ok
liquid buffers should NEVER be used except at train stations if you MUST ship liquids
i mean it works fine for me
I use it to flood nitric acid, but I also slap valves at each end with a pump after the valve
The thing about buffers is if you ARE going to use them, you need a pump at the other end
thats what i do
do the reset headlift or am i crazy?
buffers do
i used to think valves did
thats why they have a bad rap of not working
thankfully they dont
Yea sorry I went afk
no worries