#satisfactory
1 messages · Page 151 of 1
if you want a mod by mod analysis of if it is actually neccissary, hit up the mod discord
does anyone know how to import blueprints into the game?
whats the best alt recipe to use for 50 modular frames per min? the maths is really confusing me
paste the blueprints into your blueprints folder, located by your save game folder
thank you sir!
C:\Users\UserName\AppData\Local\FactoryGame\Saved\SaveGames
why is there no button to hop off a tractor?
oh nvm i found it lol
how do you drive it though? its not moving
Did you fuel it?
Probably need to put fuel in it. Hit E while looking at the back of the vehicle to add fuel
what fuel does it take?
I usually run it off of solid biofuel. I don't know if biomass or wood and leaves work as well
is there a single downside to cast screws?
There's other fuel types when you get oil that the tractor would probably work with too
I think you might beable to throw wood in it, coal works, if you click on the little gear symbol on the fuel slot it will show you the list of things it can take
7 ghz zen 6 should solve the bottleneck, if you believe the rumors
Heh yeah it'll be interesting to see. Hopefully not a 500 watt processor though my GPU is enough of a room heater.
really? my gpu is barely pulling 100 watts now
wont be able to use aluminum/steel rod recipe into screw
Satisfactory is prety light. 200 watts for me RN, 400 in cyberpunk -.-
Actually 225 average for satistfactory
i dont think we can
have you tried praising hardewr
would you like to see the silliest production chain i have come up with
?
No
its in modeler its the reasources that are silly
i put it in math and meta
if anyone has a second to answer. i posted something in the design thread. not sure if its possible to do but feedback would be amazing lol
Chat I know devs are on holiday, but I'm kinda curious if we have any information on update 1.2
Huh, well apologies to the guy the other day complaining about wavy tracks, Turns out I hadn't been looking hard enough. There is a noticeable wavyness that can't seem to be gotten rid of like I could in 1.0 :/
@fallen moss 1.1 was JUST released last month... chill
It's not hugely bad but it is there
Oh, I did not realize
PCC and FMF successfully automated
im awake and i have another train question if that makes you feel better
The manifold will take a long ass time to saturate
Probably like 4 hours and i wish i was joking
with trains, is there a point to having storage hubs? or do you just make factories, put whatever needs to go into dimensional depot and call it a day, and just have materials go around the different factories
Yea pretty much
A storage hub is for decoration atp
I have my main base in the dune desert, and I wanna build a 50/m hmf factory, which requires A LOT of resources. I can get all the resources from the northern forest/rocky desert, but im wondering would it be better to train the raw resources to my main base and make the hmfs here, or build a factory by the nodes and then train 50 hmfs/ min to my base
where so trains come into this
second option will definitely be less of a headache but if yoy want to see the factory then train it over ig
I'm thinking it makes sense to build by the nodes, but it doesnt make sense to build a whole train network only for 50/min output
I have a 44/min HMF and only used local resources. In the dune desert you can build a 100/min factory without needing a single outside resource
probably used for other stuff
i answered my own question by typing out the question
yeah i dont have anymore coal in dd
that happens to me all the time!
You can set up a belt highway from the 2 coal nodes south of the dune desert
i was gonna take down some factories and make them all into a big factory but its not worth the effort for right now
Pure nodes
maybe in the future
Are you using any nodes for coal right now?
using those as well
im using all the coal nodes in dd lmao
Hmm then build the HMF factory in the swamp or blue crater
Do you have drones unlocked?
no im still at phase 3 lol
you’ll need a train for the HMF then
It’s easier than bringing multiple different trains
or a truck
A train connection to the swamp/northern is something that he will likely need later
Also it would take the same amount of time as building a truck highway
i know what I need to do but im really trying to put it off for as long as possible.. I need to redo my entire steel infrastructure and reoptimize it for what I need now but omg
What do you have built right now?
Idk anything that would use up all the coal in dune desert
It’s like 6k/min
uhh lemme think, 25 motors, 20 rotors, 10 stators, 10 aw, i think 20 verssatle fw, 100 cicuit boards, and a bunch of lower tier items
oh and 300 plastic, 300 rubber
some steel pipes, beems, and eib's
Bro?
ye
That would probably a couple of nodes lol
You need to upgrade your infrastructure to mk4/mk5
oh the coal is going to power
Do you have an oil power plant running?
yeah i do
Rocket fuel?
im making 11 160 and using 6500
no normal fuel
You don’t need the coal generators then
Well you’ll need to upgrade that, as a 50/min HMF factory would use all your power
coal power plant is making me 4800mw
Cursed set up lol
so what, upgrade to rocket fuel (can I do that at phase 3?) and bin the coal power plant?
You can set up a quick diluted fuel power plant for extra power
If I want trains of different lengths to stop at one station, could I hypothetically put a second "station" platform mid-way down (in a spot the first train isn't loading/unloading), so a second train could stop there?
For rocket fuel you’ll need to wait for tier 7 for the blender
ah, what about turbo fuel?
Not good
You can also keep old and build new
so regualr fuel is better than turbo
yeah
Not quiet, but turbo isn’t worth the effort vs rocket fuel
Depends wdym by better
You can build a very easy diluted packaged fuel power plant that makes 40GW
imo RF isn't worth doing but you can do whatever 🙂
Yea but not regular regular fuel, you need to use the heavy oil residue -> diluted packaged fuel
is diluted fuel an alt recipe?
It’s way better that way
Yea, heavy oil residue too
ah i dont have either of those
gonna hand craft stacks of ammo and go lookings for hardrives, thinking about factories now is stressing my out
i usually get to this point in the game and then quit for a few months cz it just gets so overwhelming
should i be out of the world while i do this?
no, but i think you do need to either reload your save or restart your game to see the bps inghame
For basic power you don't really need it
(Disable hostile mobs) you don’t need that many drives
thank you
nah i want the remains for my liquid biofuel
How much biofuel do you have?
You don’t need that much
Just turn off the mobs or farm them for points
just got the hover pack for the first time
officially at the furthest point ive been
this thing will make this game so much better
Btw, a 50 HMF factory you’ll need to wait until tier 7/mk5 belts because it’s not viable to do with mk4 belts @foggy heart
Hoverpack is a gamechanger. I rushed it with stacks of stuff from the Awesome shop several hundred hours before I'd properly-automated aluminum.
Why not?
this is only my 2nd world. i think i just made it to the hoverpack phase in my 1st but never built it
oh
i didnt even know it goes off power not fuel that makes it so much cooler
Because why would anyone do a project of this scale that would become obsolete after a single tier?
And there are no uses for HMF at phase 3
Why would it become obsolete?
i need hmf for space elevator
So those HMF factories would be essentially farming points until he gets to deep tier 7
for acu's
And HMF is needed for tons of things
yeah was thinking of building it big for now instead of having to build a small one then redo it later
Mk4 -> mk5 belt is a 1.625x increase so he is essentially losing like 50% of his production because he rushed it
but if i cant do it now guss i'll have to build just what i need until i get to higher phases
But... you don't lose anything
Like what? In tier 6 it’s literally just buildings
I unlocked it to build my big oil-rig-shaped oil refinery. Would've been awful to build otherwise, since it's in the middle of the water, and also high up in the air.
Yeah, which is why you make products - so that you can build out of them
Trying to upgrade the belts of a project of this scale would be very impractical, especially when he doesn’t even need a factory that big until later tier 7/8
Sir I don’t think anyone need 50/min HMF for building things
!wikisearch HMF
Why would you upgrade belts though? Just build it so that you use the current belt tier and then there's never need to touch it again
i think the main problem i have is keepinng track of my stuff, like i needed stators a while ago so i built a temp factory for it, then i needed motors so built another stator factory and now im producing an excess of like 30 stators/min and i cant keep track of where theyre all coming from
like i gotta rework my entire factory
The single only place I'm making stators is right in front of my motor assembler
So you just need 100 for a space elevator part and like 5/min for the dimensional depot?
No need to stockpile them in bulk or anything, just make it part of the assembly chain of something bigger.
Build what you need now, don't build for future
Good luck managing at least 5 belts of iron and 4 belts of coal, and all the belts of screws assuming you’re using any recipe that involves screws
i struggle with that aswell. If i build something now that produces 5/min for storage and then add it to another line later, then i wont have any going to storage and thats what kinda bother me
"All the belts of screws"? You just put screw constructors in front of machine that needs it. Super skmple, no managing.
I built an entire factory around the notion of 5 motors per minute and 6 heavy modular frames a minute. That's it. Entire factory built for that purpose, new factory someplace else for another higher-tier item.
When you build tjinga for storage, you don't touch it later
You’re still limiting the size of your manifolds to 480/min
Which is hardly a problem?
But you still haven’t answered my question, what does he need 50/min HMF for in tier 6?
I just used alts that avoid screws lol, no screws whatsoever in any of my production chains
5? I think that getting any refining to start will take some time with 5 motors/min
As a general rule you use impure nodes for storage since you won’t be coming back to that area
so what are you doing with the 5 motors and 6 modular frames? storage or feeding to another factory? what if you wanna feed it to a factory that need 7 motors per min ?
Yeah, like into the dimensional depot. How many miners are you building that 5 motors/minute isn't sufficient?
Idk, people can build whatever. I never said to build 50/min anyway, I was simply replying to your msgs
Refineries take motors.
You never come back to any factory 🙂 you build new, never upgrade old. Much easier
I've made 15/min in surplus for like 10 hours maybe and I'll still run out
For several hundred hours, just dimensional depot, and then overflow into the Awesome sink. But now I'm building turbomotors and flexible modular frames on a new floor, so I just need to run the output up and rework my math in the old factory a little bit to tweak it for what I need for turbomotors and FMF.
So essentially arguing for nothing, when my original msg said that he should wait before building a big HMF factory because he has no high throughput uses for it
Or just... not build a big HMF factory at all
(I planned well in advance that I'd be doing this eventually, which is why I had specific numbers of HMF in mind, just that now my plan changed a bit since then - shouldn't need to build any new machines in the old area, just tweak a few overclock %'s)
Is 50hmf a lot?
fused frames too?
It's a massive quantity imo
In tier 6?
Depends on your playstyle
7 I believe
Yea it’s a lot
I'm planning a total of 5 FMF per minute total, for endgame (which I might sloop, but still)
I have 30/min rn but I only need 360 more pipes to get 60/min lol (HMF I mean)
y tho
for building
Belt an iron node over and make iron pipes
I can't say I've ever built so much I needed that many HMF per minute
Or motors, per earlier remark
You definitely need a lot of motors for fuel generators
I will build massive things
Yeah, so the DD has you covered, as long as you've upgraded it
But once that’s done you don’t need anything
If they want 50 HMF, any time is good to build it. New belts don't change that. I'm not arguing whether it's a good choice or not to build that much
Fair enough, goes with what I've been saying too, I always plan ahead for what I'll need later, so I don't have to revisit old factories.
You can also not plan ahead and not revisit old factories 🙂
Would the belts even matter in that case for 50 HMF? If you use the Heavy Encased Frame alt, you can use Mk4 belts the whole way through
It doesn't even matter which recipes you use. You can even build it with mk1s
The limit is fundamentally is at the miner level, 480/min miners mean you’ll need a lot of them
True, but I also don't want to build new factories that make the same complex things as the old factories either. My sole exception so far is that my battery factory (for drones) has a very tiny aluminum smelting process).
Using the default recipe? Lol
Sure, but there's also a lot of nodes on the map, so that doesn't really limit you
Yep, thought it was cooler than Classic Battery
I wish I could have crazy fast belts because I just started on aluminum and a 250% boosted + slooped refinery gives 1440 scrap but there's no way to transport it 😞
Going with that logic it would ok to build mega projects with mk1 belts
But no one does that because it’s a waste of time
Maybe there's a mod I can try in another playthrough
It is, I said that above already
Doing a mega project with mk4 belts is also a waste of time
So simple don’t do it yk
Gaming is waste of time
Mark 4 to mark 5 is barely an improvement tbh
Maybe you would save like one of each kind of node
Unless you get through all the resources the map has to offer, the real inefficiency is not using all the nodes in the first place
Would it be wise to use all the limestone nodes in the plains area to make concrete? (For the cloud and Encased Industrial Beams and derivatives) I'm on Phase 3 and dunno if I'll use that limestone for something else, I've heard there are more efficient recipes for making other things that involves limestone
Yes I know I'm supposed to be in #1201555265942724758 But I need 3 people to help me, I am using AGS and I would like someone to help me build a entire map full off productive stuff or if someone want's to join my current save ig..
How many encased beams are you trying to make
^
Atm just 3 assemblers making them, one for the cloud and the other 2 for heavy frames
Just keep it there until yoh have need for it
Idrc about the throughput tbh
If you know it, why don't you use it?
But I may be future proofing by processing it all in one place and then just branching the concrete output to wherever it's needed
i need people desperatly for this huge project
Then post in that channel
So 90 concrete towards encased beams makes 15/min(?)
I'd recommend to not do that, but it's your save so 🤷
may make all this concrete with no purpose?
I would say use an alt to increase the 'value', you get out of the limestone nodes if you use them at all in a true factory, but it's optional ig
futureproofing tends to be a waste of time and effort since you don't know what you're doing in the future
Yeah I'll use the wet concrete recipe
Creating more concrete for storage isn't future proofing if you need it to build thousands of foundations
I'm almost 700 hours into my current save and am only now building a centralized concrete plant (using my leftover rubber and the alt recipe), just to use up all that extra rubber and have an excuse for another train. But yeah, build concrete as-needed unless you really want to use trains or something.
Aight
yeah but you can do that by just making one node feed a very lare storage system in the background
you would be very surprised how much concrete 1 node can make for storage while you screw around doing stuff
I have maybe 50k concrete scattered around the world + 120/min cloud storage
It has run out though
This in general though, especially for higher-tier stuff. Like I've only got 1 high-speed connector being fed into my DD (after the rest get used by other processes), and my fully-upgraded DD is full of them now.
I have an 80 hour save 💀 700???
I am not even close to being an outlier here lolol
I'm at 120 hrs iirc
😵
Rn this is the longest save I've had but not the most progress I've made
I didn't try to push phases this time because I favored getting more done during phase 3
I got nearly 44gw of power from fuel power plants + augmented power
And also some really large factories
Maybe me lol, I dedicated a long time to making turbo fuel and I'm not even using a third of what I'm producing in power lol
Like I have the prep fully ready for 2400/min RIP, but I just need more encased beams to build the BPs for it
Still finding sloops to make the augmenter
I would make another one, but I have 11 sloops available and using them from time to time justifies having at least 4 on hand at all times
Different priorities I guess, but at almost 700 hours I'm only producing 14.2 GW.
wait what?
Mind you this is my first playthrough and I sunk some sloops cuz I didn't know what to do with them smh
How much of that power do you use? All of it?
I would say to try the duplication glitch but it's patched 😞
At 700 hours I think I'd be using way more
You're stuck with less now
1500 for one save? could technically be more since I kinda merged 2 saves together
(technically you could edit a chest in satisfactory tools to give you more but that's "cheating")
They shouldn't let you sink non renewable items lol
They don't let you do that
After 1.1?
I produce 14.2 GW and consume 10.5 GW atm. Haven't done nuclear yet, but Tier 8 is fully unlocked.
Dayum
Like I've said, I planned very carefully the whole way along to not overdo stuff and waste time making more than I'd need.
Also I built a ton of trains...
What item are we talking about?
I guess you set a couple of small-medium factories and let them trickle into the space elevator?
Somersloops
Yep
Only maybe 1/min of space elevator items the whole way along. I haven't even fully-automated the space elevator stuff, just hand-feed machines a lot of the time, then tear them down and rebuild for the next tier.
Like my HMF factory makes enough HMF to make enough whatever else higher up to make the 1/min of the highest space elevator stuff.
Not sinkable since game release
Weird
Makes sense, idk why I wanna automate everything
It's totally fair if you do want to fully-automate space elevator stuff, nothing wrong with that either.
I make heavy use of @reef basin's Satisfactory Tools to pre-plan my production chains before I actually build anything.
I know but it never crossed my mind to do some parts of the process by hand
Not fully by-hand, mind you, but harder-to-make precursors go from my DD by hand into a storage container feeding some general-purpose assemblers and manufacturers with the currently-needed recipes.
I figure, since I know exactly how many of that project assembly item I need, I can just hand-feed input whatever number of precursor ingredients I have automated elsewhere and let it do its thing.
As I'm building for the next elevator item I make more factory modules that output to storage so that when I build a new module that depends on those items it gets a headstart
Eh everyone plays their game however they like
Yup, do what works for you and makes it enjoyable. No judgement here.
I like seeing the items move on the belts and the machines doing their thing
And the satisfaction of seeing my factory (now factories) grow
sometimes i find a crash site with random pieces but no drop pod there.is this normal?
My thing has been choosing interesting locations to build factories for various things. HMF factory is in the rocky desert, oil refinery (which looks like a giant oil rig) on the northern spire coast, computer factory in the titan forest, etc. New factory for each "theme" of items that get made there. Small amount of each thing at each factory gets fed into the dimensional depo there.
the drop pod may be in a different location, like on a cliff above or below
okay thanks imma look around
usually above the wreckage you find the wreck
You can unlock finding the drop pods with the scanner in the MAM too
also i highly approve of ur pfp🫂 miku supremacy
got it
its in the quartz section
anyone know how well a train transporting 3600 copper ingots from the rocky desert to the desert would fare?
fine with enouhg platforms and cars
basically any logistic option can move any volume anywhere when it's set up properly
yeah ik just wondering if like 2 cars is enough
generally you're doing well if you do 1 belt's worth of throughput per platform
probably not no but why are you limiting how many cares your using?
that changes with mk6s, then it's probably 1/2 a mk6 per car
cars*
what belt speed do you have?
You'd probaly need 6 platforms then
ok
can always have a Sub Basement where the trains arrive?
2400/min easily
build above it
Split it so that it’s 3k/min on each train
2400 pm how? with what?
well copper ingots do stack to 200
100
I did the math wrong lol it’s 1.5k per train
ok
1800
with how many cars ? xD
Idk why I’m tweaking rn
most everything else does xd
The standard 4
am i overdoing it on copper ingots also bc i have 0 clue
It’s new a loco once you get to a multiple of 5 I think
wait, you don't have a plan that uses that much?
only if you're going up more than 1m ramps
i plan on automating everything in a mega factory
So 1 for 1-4, 2 for 5-9, 3 for 10-14
with full cars
im just building big places where i smelt everything now so i dont have to do it later
oh buddy, if you don't plan from the end point of the factory it's going to be a giant mess, and inneficient anyway
My trains work fine with 2m ramps
yes, 1 engine can pull 4 full cars up a 2m incline.
i can build the factory and learn from any mistakes i will make, and then next time i know better
empty car is 30t. near empty car is 44t. every stack is 1.75t
it's not a question of 'mistakes' its more that if you don't build a 'mega factory' from an endpoint, and plan the steps out, it's all a mistake'
In a train schedule, if you select to wait for "Wagon is fully loaded", does that apply to all cars on the train? Or just till one of them is fully loaded?
presumably it's for each car that CAN be loaded
all afaik, which means you want even amounts of the same stack sized items delivered
yeah im hoping for efficient and tidy, im planning to section everything out and i'll figure out a way to do it that wont screw me
Yeah that's what I was worried about I am currently mixing some high and low volume items. Probably going to have to separate the train into two :/ I want to wait for the high volume items, but not the low.
that way is 'not a megafactory with no goal'
if you want to pre empt this problem, make and plan fully the end goal of what you're making per min
every item?
"wait until train is full" isn't really nearly as useful as people may think at first -- it's almost always best to just send the train with whatever is ready
yes , otherwise how do you know where al lthe belt and pipe space needs going?
what items need to be next to each other?
and let me be clear:
even doing this, and knowing what is going on, and with significant experience - having an efficient and tidy megafactory is a challenge
if you don't care about efficiency or how tidy it is? it's very simple
it's just going ot be somewhat a mess
you can just put two stations right next to each other -- in fact you can even have them touching... SEFSF (S=station E=empty platform F=freight) and just have the train dock twice
have one of them be wait until full then the next not
Normally I never woried about that but I've got three high volume items I need to ship a fair ways, three trains would do it, but if they come into the station one right after another they'll leave with partial loads and then I won't get my throughput. I might need 6 trains if they end up bunching up :(
Making them wait will keep them spaced out at least.
different stack size?
Long sushi belt through the world go brrrr
One is a 500 stack, the other two are 200. THe 500 isn't as big a worry as the other two. I need them to be full loads eeach trip though.
Mk10 belts when
it will eventually reach equilibrium just like any other manifold system -- if there is an abundance of supply, then you'll be fine over time
How fast is sprint speed?
if you fully flood the delivery point before turning on machines, including buffers
and fully flood the loading zone, including buffers you'll probably be alright
as long as your total throughput is ok
If they stack up I'll have one train with a full load and two with half loads (if I'm lucky) so the throughput for all of them making a single circuit wil be considerably lower.
if one train gets "lucky" a bunch then it will fill it's drop off and then it will start to pick up less leaving more for the others
just like a belt manifold system backing up -- just with much higher latency
I am buffering but the time it takes to transfer from the buffer to the dock is slowing things down.
Blade runners + sprinting = 50kmg
that's why you flood everything first as mentioned
without machines to chew up the parts
I think I'l lbe fine with the wait till full, I just need to make those a separate train from the other low volume items.
You can cover a decent chunk of the map if you can place rails as fast as you walk in 30 minutes
There is absolutely no reason to "flood" non-liquid parts. You either have enough supply or you don't.
as you will, but I think you could do it with one
you might just need bigger end buffers of some of the items
if you don't have enough it will go to zero no matter what. If you have too much it will eventually fill
but yeah 2 stations is probably easier
building mega base is incredibly hard, even with proper planning, if you don't have the skill and patience, you will end up spaghetti the whole logistic mid way
Like I have lol
extreme planning
Oh wait. THe setting is actually "Wait till full or wait X seconds." If I put 60 in for the wait time, would the train wait for 60 seconds then do the load weather it is full or not? THat would work too as it would allow the cargo container to completely fill.
you click the "or" and it changes to "and"
anyone know why the blueprints i put in my files arent showing up? i restarted and saved beforehand
Oh man, now that's a nicely hidden feature -.- Okay one of those combos has got to work :D
likely you have spaces or odd characters in your session name
world is called "ALittleExperiencedNow!" idk if thats a problem or not
the file is also a SBP file
try one without the ! and see if it works
Did they put some of the somersloops inside uranium deposits?
do i want to be inside the blueprints file to paste it?
I have SaveGame > BluePrints > Blueprints (with the file i want in both the subsection folder and general "blueprints" folder.
doing it now
@dense violet I already said that
still no luck
make a post in #1038092680493801533 I'd suggest then
i have a feeling its something in the files im doing wrong. ill post a few SS and see if any of you spots something
A nice thing I noticed recently: Blueprints don't sync over Steam Cloud 🙃
make a post, people with more knowledge will see it
while here and in screen shots it'll just disapear
Kinda why you port it to a backup in case
well
i went into a area where the object scanner found a bunch of coal, and i wanted to see if it also had water nearby
right after i find the coal deposts, and the water, i get jumped by 5 spiders
change the creature mode then if you need to or want to
Yeah, learned the hard way
cats jumping around are funny, but still scary (cuz they jump)
i cant keep my eye on them
Generally local things don't backup like blueprints, Save files (thought they didn't but I guess steam cloud supports it)
Turn the hostility down or whatever if you need to
They do and settings apparently too
I had to backup my main drive like a week back since I hard swapped main PC drives
I guess steam cloud is just like Google drive and the devs just tell it where to copy files from and where to paste them after syncing
And in our case they forgot about the blueprints folder
Use either a USB or google drive to backup blueprints granted it's not going to load right if it's not meant for the save
also W server tag, had to say it
The running joke in that server is that the update is in 5 minutes
Today I also found out you can buy a boombox. Unlimited swag
server tags shouldn't be a thing
Based but it's a boost feature
it's polluting the chat with stuff that makes everything harder to read
Can't disable it in servers from what I know of
Bruh are gifs canceled on this channel?
is it just attached to the name? lengthening it?
embeds are indeed disabled here
server tags are made by server admins, up to 4 letters
yeah but do they just show up on your profile? next to your name?
Click on the link and pretend I made an epic comeback
they show up next to name yeah
right, more random discord gimickry
see #off-topic-media
oh I thought they were just adding weird formating
Tbh I find them unobtrusive, 4 letters and an emoji in their own box and in a smaller font don't bother me, especially if you wanna let people know about your favorite game or group
they just just add visual noise
let me disable it at least
yeah that'd be nice
Ok agreed
making a gigafactory, how do people split up the floors, 1 floor of each resource type? or 1 per item, 1 per combo of resources
okay so I have an oil plant turning 900 oil into 300 rubber and 300 plastic and the heavy oil residue is being turned into fuel for fuel gens. I'm not using any of the rubber or plastic yet, and im making around 11GW of power (4800 from coal power plant, and i 2 power augmentors) and im only using around 6GW.
I've just got the alt recipe for heavy oil residue, so I can change my oil plant to make 10GW and 150 rubber, 100 plastic.
Firstly, would I need 300 rubber and plastic in the near future or will it be okay if i drop that to 150 and 100?
Secondly, theres no water near my oil deposit so would it be viable to train water to the oil or oil to a water source or is that not gonna work? idk what to do
do you care about efficiency or how tidy it is ?
@dense violet so it seems like my saved game file isnt popping up. I changed the name in the save. (also made a help post) but maybe you had other trouble shooting methods
Make a floor, fit everything you can on it, make a new floor, rinse and repeat
probably just how tidy for now
Generally like a production chain, also there's multiple ways to go about it. I know Kibitz goes about it in crazy ways and just somehow manages to fit everything into a box
I was gonna mention him, I have no idea how he remembers where everything is made and how to route everything where it needs to go
It's large scale spaghetti
I wouldn't ever use Kibitz as example to follow lol
i did see those builds but i assume they need a level 3 blueprint machine, im only unlocked level 2
you'll have severe issue still.. but doing it by machine type is as good as anything I suppose
Nononononono, I'm using him as reference because he goes CRAZY. Mans built a huge tower for production and just jammed it full in his latest video.
He goes way overkill for content
you can make bigger blueprints with mk1 bp machine by just having them in more chunks
or should I not do anything and just focus on finishing phase 3
is a node on a truck path carrying the velocity i had when recording it or is it just braking before each node?
make stuff as you need it honestly
but personaly I keep power and production completely seperate
make your plastic and rubber elsewhere as you need
i just finished phase 3, looking at phase 4... made me tear down my entire base and going to restart cause its a big jump up
that... sounds like a lot of wasted effort
if you were automating everythign you could have jsut connected it up for new parts
add a line of aluminium
and gas
Was thinking of doing that now tbh but I'll hold off till phase 4 then
i did like the opposite which was rushing all phases until completing phase 3 and now for phase 4 i started to make proper facilities.. and it feels about right
how do I get rid of the polymer resin then?
sink
sink
I recommend not. No reason to
well its my first playthrough and it was an absolute spaghetti fest, now i have blueprints and a better understanding of the game i can make it way better in a fraction of the time
its a mess currently
Sink as overflow and water to process it later 
okay nice
mind you, its always an option to just start a new base from scratch somewhere else on your map without giving up what youve build (and discovered, hdd, slugs, etc) so far
If I understand correctly the truck just follows the arrow nodes you recorded doing its best to take the same amount of time between each one (meaning closer nodes=slower, farther away nodes=faster) and brakes for a set amount of time on the pause nodes
still no reason 🙂 figure out your goal post phase 5 and then build/demolish what you need
Im on tier 5 and 6, what should i use for tickets in the sink?
Buy the cybertruck
whatever you are makign in excess
quartz was pretty valuable and i didnt need it so farmed a few tickets that way
its primitive manufacturing.. is worth maybe 10 points when sinking
and then you get the nazi penalty which is 20 points
what
I think i'm insane for having 6,000 MW of biomass burners and a massive storage silo with overflow storage in case.
How the hell did you get that much biomass
SLOOPS
you might want to consider packaged bio fuel as its awesome for your jetpack but other than that.. all normal
That's the plan, sloops every step of the process
idk. i get so many biomass just by clearing terrain i build on, i only slope my powerslugs and dna facs
That's a main base thing, I'm making this act as a battery and kickstarter
but im not consuming that power.. dont even know how long ittl last.. currently i have 2 big storage containers full of leaves and wood
*Note I haven't touched coal power and I may not at this rate
we just discussed this the other day and kinda concluded on, if you know the numbers youd probably skip coal altogether and go for oil right away
The good thing is that you burn as fast as you consume
Ehhhhhhhh, my numbers on Biomass right now is around Mk4 belts so yeah
Would be able to process 600/min on bio fuel but I don't have the pipes for that
i mean. you dont need 600
Just use 2 lines of mk1 pipes
its for the jetpack only... which is not used when your near a power outlet
*Just realized that... I don't want 600/min of containers though
if id have to specify a rate, it would be biofuel per day (irl days not ingame days)
or per week even
Does liquid biofuel burn slower than normal fuel on the jetpack?
ye
But you also fly slower vertically right
Okay how about this, I change my current oil plant (no water nearby) to just produce power, I have 1 big container of plastic and 1 of rubber filled up so that should be enough to finish phase 3, right? then when in phase 4 I'll have a better understanding of what I need going forward
Kinda why i'm mass producing it as well, cut the power from biomass array to main grid and not consume it when main power is online.
I'm making around 7.5GW on gas and 65/min on plastic and rubber each, packaging the extra fuel for trucks and my jetpack and I'm almost gonna back up 2 large containers, train wagons and the train stations with plastic, rubber and packaged fuel
yes but practically speaking that doesnt really matter.. as you want to go more horizontally and here its about the momentum in the moment you jump.. so when i want to reach higher plateaus.. i be running and then just run tangential to the platform im standing at and then go round it in circles, for some reason this seem to translate into less consumption while going up, although it makes no sense physically..
but the way i use it the most is to travel LONG distances.. like i get to some plateau which is very high somehow then i make out a target by whatever means and just jump into that direction... then i slightly tap my space bar every now and then to maintain height.... this seems to be the most efficient use of the jetpack
Refining before I even have a stable power source, Classic me
thats where coal is kinda useful.. i hate that the batteries dont charge on bioburners... i believe it was different in update 5...
It's more of a time waster now, my biomass burners are running at base coal plant MW rating
You don't gotta worry about that when you get oil tho
ye as long as you sink the byproducts... its not as complicated as getting rid of watter for alu
If my math is right I'm gonna double the GWs when I get turbofuel running
Oil is just making sure nothing backs up, you cover your bases then you're fine
Getting rid of water from ali is putting a lot of coal plants next to refinery, not the most elegant solution but as long as you have the coal it's the most reliable option
not a bad idea.. as long as theres enough coal
Ive heard of people using the extra water on wet concrete and sinking it
wet concrete into the sink, job done
i mean.. dont let you guys distract you by that.. its not a big deal to just reuse the water.. or like the one youtuber does, have one refinery run on the extra water only and the rest on the other resource
that's why pure recipes are nice, kill the water byproduct while also taking resources and throwing it onto a belt somewhere and making sure it has an overflow to a sink
its really not a big of a deal, just might take some finetuning.... id say the coal generator is still good as the power it generates will be consumed surely, so you arent wasting anything
Water should be that once resource that you can just flush automatically by simply putting an output pipe into the river but I guess the code for that would be disgusting
ye its true, but you still need energy to both transform the water and then sink it
people use the extra water to loop it back into the production 🙂
whereas the coal generator is equally simple but generates power instead
loop back, recycle 🙂
so while transforming and sinking always is an option, its surely the worst
I've seen pure silica production and I still want to not know
ye thats what i said.. its not as complicated to justify the effort in transforming and sinking it as reusing dont need any extra buildings at all
coal generator generating power generates power, so thatd be good.. but sinking is really a bad idea for that water
guess what.. im using the alu scrap recipe that generates silicate as a side product and reuse that along with the alu recipe that uses silica
Reusing everything is neat and all but at some point it makes mess everywhere
Aluminum is cancer to look at sometimes 
Welcome to the advanced production chains, Nuclear is MUCH worse
I don't like looking at complicated things sometimes
Aluminum provides a lot of very cool logistic challanges imo its very easy to clog it in every step of the way so it feels nice when it works smoothly
ye it has good motivation to look into alternate recipes also.. as there are multiple viable paths
you might want to use the water for sulfur acid and then use leached copper ingots recipe along with copper alu casings and make batteries with the rest of the acid
I personaly mine brauxite and put it into rafinery i build on oil islands, then transport the solution via train into more clean rafinery to the main base then use the water for plastic and rubber from fuel waste and overflow on coal so it feels nice seeing all of that not fall apart
(although as far as i understood batteries make no sense anymore.. but they do good for my drones
*don't just go on a path just because, research what you need before you actually gather those resources and assemble the production
This is why people jumped the gun on Nuclear back when and now they're going on about going full nuclear and recycling but there's not enough to recycle it all.
if nobody tries out things just because nobody will find out stuff about the game.. so i cant agree fully although i see where youre coming from
but its too close to 'dont use it, its not meta' for my taste
Someone says 1TW Nuclear build i'm going to have questions, all i'm saying. I've ran the numbers and it's too much waste per minute to even deal with it all
but it follows the same false logic.. the reason why this is popular is because people jump so easily on it.. hence i say i cant agree fully as i think wed agree on the preconditions
New things are nice, we need more people doing newer things in the production chains though like late game power augmenting seeing how much is actually worth while
has anyone done a no-belt speedrun of this game yet?
Why would you
ye absolutely.. im coming from diablo4 where - contrary to the previous diablos - all the meta builds were mostly crap.... and whenever youd try to discuss about things off meta on reddit or discord, too many people jumped in and called it crap simply because it wasnt following meta.. it was such that even I - who usually is not the meta player - was able to find combinations of skills that beat the meta
Atleast in factorio you can jank up different methods with inserters, such as wagon buses or whatnot, here its just handfeeding hell
@bitter agate i ordered that example specifically for this chat 😂
Yeah I had a streamer screech at me a while back when he was spamming generators like there was no building limit, he learned and I saw a video tilted something along the lines of making a clean save
Overclocking is just something I do because I know there's a cap, ImKibitz plays modded because of that cap usually
the "cap" can be increased without modding
refined or raw? sorry if this is a stupid question lmao
no question is stupid
I'm not touching my game files ;-;
response can be
What are you guys gonna play after you finish your olaythrough
it's literally a configuration file that is supposed to be edited
so the bolted iron plate alt just uses more resources? thats it? not up side?
upside is faster production per machine
its faster, no?
i use the plastic or rubber ones .. as i have lots of extra plastic and rubber
yeah okay so the upside is that saves space
tbh even smaller nuclear setup makes you more power than you'll realistically need, so power augmentation is imo not needed. But yeah, if you want to do it, go for it 😉
Use stitched or adhered
dont have
use any recipe you want
*I had a test save for it, I ran the numbers and it left a few sloops left that were able to be used strategically but not spammed
one of my hd choice is between automated speed wiring and diluted packaged fuel. both seem useless
lul
Just leave it then
and no rescans
no alt recipe is useless
and the diluted packaged fuel is part of most oil efficient route to make fuel
It takes it out of the pool in the next hard drive you unlock
ye dont pick a recipe just for the sake
youll get the ones you want faster that way (what bookie said)
its diluted packaged fuel, i thought the diluted fuel alt was the top one?
Good for early game with no blenders, just a heads up
check the rates if you cant see an obvious advantage/difference
they have same oil->fuel ratio
damn it. should have thought of that when I had like 15 hds waiting for me
How long would a manifold of 24 assemblers consuming 29 FMF and 58 RCUs take to get going?
usually one recipe is faster or slower then or the ratio could be different as welll
sometimes you have to consider ratios across two recipes as they only are better when using both in conjunction
PCCs are so slow dawg 😭 😭
This is what I get for forgetting to set up a ISC for the RCUs
like the solid steel recipe makes a lot of sense with the pure or leached iron ingot recipe... the base iron ingot recipe wont make the solid steel as good
depends on a lot of factors. Seems like the simulator I've made shows ~5 hours to 100%, at ~2 hours there's already most machines working at 100%
I’m gonna sloop the RCU manufactures then
Can you do a sim for 85 RCU and 44 FMF?
Consuming 29 FMF and 58 RCUs still
#screenshots I see, thats a lot of machines
when pumping water out of a water extractor, where is the 10m decided from? the output port of the extractor?
you can do it yourself
The outport sounds about right.
It's never not going to be hilarious for me that you can go -100m from a pipe, and bring it back up 105m. And that is still within "10m" head lift.
You may want to cut the rate down btw, a 600 pipe of oil can make a TON of fuel. Think if I know my rates right you can make a full pipe of oil into nearly 100GW if you process it right.
wow next hard drive gave me heavy encased frame or automated miner
holy crap
ok bet. this whole pipe stuff still breaks my brain every time.
that's how it works irl
the sc i sent is only making 30GW
*I Guestimated based off the last fuel build I did
Is it? Still sounds rather weird in my head 🤔 ...
why tf would anyone take the automated miner alt over literally anything else
why does it even exist
No slapping the workbench when you want to have them right in the depot
to automate portable miners?
More than good' ol' balancer, for sure :P
I guess pushing by power, it will do better than pulling power 🤔 ...
Water towers are best towers
water towers are pointless complication of fluid system
I still find it funny, seen it a few times even on large builds
Broken on mobile rip
what's broken?
The webpage for the manifold calculator
yeah, what's broken there?
Can’t scroll down to see the results
press the hide button
Big text block sorry...
Keep in mind this is what I'm planning based on just mathing it all out. I might be overkilling tho. idk.
Fuel Generator setup - produces 200 plastic/min and 100 rubber/min as byproduct of the polymer resin byproduct
2 pure nodes cranking 3200 fuel/min
Power needed - 268.62mw
22 refineries at 250%
Power needed - 2216.06
16 blenders at 200%
Power needed - 3000
12 WEs at 250%
Power needed - 806.4
Sink
power needed - 30mw
Needs 6321.08
Coal Power Setup
900 coal and 150 Sulfur
Totals of each, 750 coal and 300 Compacted Coal 25/3.5min
CC 21 at 200%
3150mw
1890 water at 90 each
C 20 at 250%
3750mw
2250 water at 112.5 each
Total WEs needed - 23 at 150%
786.6 mw
4 mk2 miners at 250%
201.6 mw
6 slooped assemblers
360mw
Total power 6900
Self-sustain 1348.2
Usable 5551.8
after APA placed - 6656.98
i mean math checks out all in all, but like, i'd hate to do this just to turn around soonish to have to do turbofuel. and later rocket fuel. future proofing fun 🥲
It's called fun so to say. This is why i'm making a Biofuel setup not even placing down a coal generator
I'm also not near Blue Crater currently and i'd rather do that with trains online
lol. but like, biofuel is limited to how many trees you chop
Sloops are key
oh i'm not near blue crater either
It's pretty much the spot for fuel setups since it has most everything nearby
pretty much. i'm trying to save going there for when i get rocket fuel unlocked
which i'm surprisingly close
but turbofuel doesn't outclass fuel in my location at the moment
I'm skipping the painful things, and going straight for the cancerous production later on
smart honestly, but like, i know I'll have nothing but time so i'm doing painful things to make progresion easier later
cause who doesn't want 3200 fuel/min right?
I make/use more than that, and there's plenty people who make/use even more than me. There are some wild fuel generator builds out there
yea but i'm still gauging how much I need at my current stage
i barely squeaked to where I'm at by myself
How much power you NEED is surprisingly little. But a lot of people take joy in massively over-generating
i mean, i plan on overproducing everything at a certain point, but baby steps for now. i just want a coal setup to self sustain and run the bare bones of the fuel setup. i'm even considering going to blue crater early for turbofuel right now mainly cause i crunched the numbers and i realize that if I decided to go to blue crater, i could theoretically crank more power. gotta work out cost balances to do that as well.
i'd go from 16,000 free mw of power with coal supplying the the fuel setup to 37600 free mw but haven't figured out cost to run that setup. mainly due to the daunting 7853mw of just inline stuff. given it could easily self-sustain itself, but i like risk mitigation
are you near to unlocking rocket fuel?
Pressure conversion cubes, fused modular frames, and super computers are all successfully automated
This took so long bruh
yeh it's a fair bit of effort
6.5m/min points
Should be around 9-10m/min once everything gets saturated
Now I can move on to nuclear pasta and turbo motors
After that the most daunting project of all time, the nuclear power plant
You spelled "load-balance" wrong in your nickname
For finishing the space elevator, I got a billion micro-factories producing individual things, I had to do a lot of manually moving products from one place to another place, and ended up just using a ton of drones as a "shortcut", and it all turned into a bit of a riot
Decided to focus on power for now, close to finishing my APMs, once that's done I'll be doing just short of 1TW, then I'll spend a bit of time making that part all look nice.
Then probably take a break from the game for a few weeks to let my head cool down.
When I come back my goal will be to make a useful global transport network.
Once that's complete, I'll tear down all the micro factories and figure out a better way of doing everything, with a focus on BWD for sink points
some people "over generate" and actually use it all, which terrifies me
haha yeah, those people generally power shard everything, I prefer to underclock and make loads of buildings 😛
I’m planning to use all of the power I’m generating alright
i "over generate" and use power shards everywhere yet i still never come to a point where im worried about my power grid (although i did manage to use 40gw before phase 4 before)
So I’ll probably have like 100 particle accelerators for diamonds xD
I’ll overclock them too for even more power consumption
At the point in time when I completed the space elevator I was producing about 120GW and using about half of it
i need to replay the video game
nope. i just cracked enough into finishing t5 and t6 fully but the factories i have still are just like pre-tier5 ones still. i've been doing quick setups and want to get more permanent solutions before pressing into the next bit
How do I unlock the cyber wagon?
Rocket fuel is a lot more efficient, take that into consideration when deciding what you consider a "permanent solution"
Sink a coupon
i mean i have to complete this phase still and don't have any factories designed for that yet. i know it's more efficient and the end all be all solution, just a bit difficult to decide what to do with what i have until then.
Then sink a cyber-wagon and make a black hole
i very much value a slow, steady, and efficient way to push
Fair enough 🙂
Yeah it doesn't take that long once you're nicely scaled up
plus being located just at the wedge of the rockydesert and north forest with no trains setup too makes it hard to justify the travel to the blue crater right now. coal seems to be the optimal power solution right now since i'm barely cranking 1.3gw with biomass burners
but me being me i wanna use it to self sustain itself and run the bones of the fuel/turbofuel setup
i might simply cave and do fuel setup tho honestly.
revamp later
should i use turbofuel over normal fuel if its only 6 extra generators out of around 90-100
should be a lot more than that
Oof the 20/min silica shortage I’m facing is kind of biting me in the ass right now
im bottlenecked by only having around 720 ore max in the area for compacted coal
if you can make enough compacted coal, turbo fuel will more than double your output
i can make 1920 fuel as opposed to only 768 turbo fuel
what recipe are you using?
diluted packaged fuel for normal fuel, turbo heavy fuel for turbo fuel
ahhh ok, yeah that's way less efficient
use turbofuel alt
6 fuel + 4 compacted coal = 5 turbofuel
so how does 6 fuel = 5 turbo equate to 1920 fuel = 768 turbo ?
should be 1600 turbo
you're using "turbo heavy fuel" alt, not "turbofuel" alt
ah ye i dont have a blender yet
make everything into fuel first, then use turbofuel to turn that into turbo fuel
why do you need a blender?
you do that with refinery
so i should use the default turbofuel recipe then?
the one that's called "turbofuel"
ah alr ty
make all your fuel the way you make fuel already
then use that to turn it into turbofuel, and you'll more than double your output
ye thats waybetter tysm
better in #math-and-meta
use whichever recipe seems best to you 🙂
i just unlocked alternate recepie that makes 260 screws a minute with one constructor and some steel. I feel cheated, i dont know all alternate recepies by heart i just discovered it what is this op thing
Screws are life
screw is helix
DNA is helix
DNA is life
life is screwed
one recepie that with some steel makes as much screws as like what, 6 constructors
crazy !
why does everyone hate making screws, i never got that
if you want a good output of heavy modular frame you need literal thousands upon thousands of them
it’s not making them that’s the issue, it’s belting them
Looks like enough for 2 heavy modular frames per minute
because they cant handle managing throughput
okay, fair XD
just play subnautica
official dev response
i'd love fauna and flora expansion with possibility of terraforming and having fun with gardens but that is like, not what this game is for sadly. It even makes a joke how sulfur for farming organic stuff is useless lol
there's mods for adding arbitrary plants, but that's for visuals not for gardening/harvesting
there's also mods for farming
Played that but still I’d like some more stuff to the water since it’s just there without a function except water extraction
not too big of a fan of mods but yeah, they wont make it offical if any expansion whatsoever
vanilla farming would require some sort of fertiliser, <@&370483737957236737> refuses to comment on whether Lizard Doggo has a butthole or cloaca, so no idea where we'd get fertiliser from.
how do you tame lizard doggos anyway
berries
Compost I guess😅 made from things like leaves
you just approach them with berries?
You drop the berries stand still and wait for them to eat it
how to drop a berry tho
With empty hands
wdym empty hands im confused
You go into your inventory and then then you drag it out of your inventory
I think I don’t remember tbh I finished the game alr
thanks! I didnt know
Make an enclosure tho otherwise you’ll never find them back
also, have a berry in your hand if you wanna lead them around
My favourite Part of satisfactory are the Power plants honestly
Agreed, making power is fun
Is there an addiction help section? Do we have HR? I think I need help lol I streamed 13.5h then 12h then 16 hours 3 days in a row. All of which is just building a central storage. I think I need supervision😅 im addicted
occasionally
That's not addiction, that's efficiency. You have had a microbreak, perfectly sufficient for pioneer survival. Now get back to work
Ficsit Inc. mandates 15m breaks betweeen 2 shifts, if anything, you should work harder
15 minutes is far too long
15 seconds is about right
still too long, try 3
I will make up for it on my next shift
so
question about the new photo mode: when i use the dolly feature it keeps locking on to whatever comes across the camera and i dont want it to do that
can i turn that off or no
hello guys. i was just wondering, how many uranium cells you can get from the alt recepie "infused uranium cells" that consumes only 5 uranium
thank you
check #screenshots why is it so hard to attach the signal on the other side of the track? im trying to snap it on the right side but it barely does that. snapping in the middle is no problem though
scroll wheel sometimes works to change the side
its a bit unreliable in my experience
those tracks are super close together
this only works for tracks as far as i have seen.. signals snap onto both sides, but with such 2 tracks they prefer to snap in the middle for some reason
Super close tracks likely complicated getting the signals to go where you want. Maybe demo it on more spaced tracks.
same here power is the most consistent part for me
the signals should work the way i plan to put them, i just cant put them 😂 but ima try to delete one side and see if that helps
Do signals still swap sides based on where you look on the track? Maybe it’s different now that you can place signals not on rail ends.
hm.. even with one track only.. it seems as if the game assumes a wrong direction.. but the track it is merging into is going in that direction and 2 trains already use that
ye they do but i looked everywhere... its already hard to do on the straight track you see behind.. but on this segment it seems impossible
also better is to make these in #1038092680493801533 instead of spraeding across multiple channels
I wouldn’t be surprised if some of the rail stuff is extra janky, buggy these days with the 1.1
i now deleted the left segment and it still wants to snap the wrong way
Welp you know what to do…
time to swap everything else to that direction of signal haha
it seems to be caused by the track not laying on some foundation
When you place a signal, it allows you to place another on the other side of the rail. Then you can delete the wrong one.
just an idea, no clue if it will actually help or not, but maybe put the track and signal in a blueprint then place them in 1 go?
wow.. that was easy.. thanks @rich parrot
ah.. apparently the signals also snap easier where they are connected... so if i split up the segment, i can make myself a snappoint
damn thats tiring.. i hope the whole transport system gets a big overhaul at some point... moveable truck track nodes (or simply place them like buildings), builtin two track lanes that will always maintain the same minimum distance and then builtin switches and builtin multiplatform stations.. connecting two facilities can take longer than building each and you dont even feel like youve done something because the majority of the time is not creating but modifying
i think at some point a 2d isometric construction perspective is unavoidable 😂
If I have a factory producing 10 items per min and the input is 120 per minute, but being the input is being trained over from somewhere else, my output should still be 10 per min, right? the factory might shut down while waiting for the train but it should even out over a period of time, right? Or am I missing something?
like in civilization where you can turn off all the 'good looking' stuff but have a board game like simplified view instead
i've been placing rails for 2 hours now trying to connect middle of the west shore with the desert and im starting to lose my mind
no... if the intake per minute is greater than what you deliver there will be a pause and thatll reduce the output
yes, it will even out (if the train can carry enough)
only if the necessary input for that output is always available there will be no interruptions for the 10/min
no well thats why im gonna match the input. So the factory at location A intakes 120 per min, and the factory at location B is producing 120 per min, it should be fine? right?
a train station allows you too keep transport running (e.g. when you deliver stuff to more than 1 station) even though one station is full.. if youd had belts and splitters one full consumer will block the entire belt.. the train wil ljust deliver nothing and go to the next station
yes
if you have enough train to deliver the 120 then yes. but that shouldnt be an issue with trains
for that number at least
okay cool
if the delivery isnt stuck (put a sink) you can see the delivery capacity per minute at the station
i need a train that just puts rails in front of it
If I fill the inputs in the machine manifold goes to, it will operate at max efficiency after that right
you say manifold so its likely that the line will be blocked but in theory yes
thats the gist of the difference of transport based delivery vs belt based... belts can block if one consumer stops producing (and therefore consuming).. trains will continue delivery
just dont fill the last 2 machines and you're set
if you fill the whole manifold, yes
if you fill just that one machine, it may stagger for a while before running at full speed
i usually pre-fill the manufacturers making simple items before turning on the final machines
to have it ready for full production
You could make a simple BP with rail bits. The you could just keep on building with the "Bluprint (Auto-connect)" mode. Quite fast and easy to spam lots of rail.
i take out the stuff from the first buildings and bring them to the last ones by hand 😂
counterpoint. if you fill ALL the machines, you might get stutters on the machines that are providing the input, skip the last 2 and everything will run smoothly
i have maxed out my dimensional depot.. i can place 4 blueprints before i have to wait my steel beams will be refilled
not really, the belts provide enough buffer
second that.. belts dont care about overflow.. you may have a segment with a too slow belt instead ( @fluid sapphire )
in a perfect world where you turn on all your machines at the same time, sure.
Sounds like you just need to place more depots, so you get steel faster.
in practically any world
i can also put sojme beams in my inv upfront.. just saying, theres things to consider when blueprintin railways
there is no stutter caused by filled belts.... your issue sounds either a wrong output belt on one machine or simply too little input
maybe
and dont mistake me.. i dont care ifyou fix it.. just dont tell others things you dont know really 😂
guys i took an accidental 6 hr work break earlier (sleep) how do i repent to ficsit for taking an unpermitted break longer than 15 seconds
play 25/7 for 6 days
was just going off what i - at least thought - i experienced recently, maybe i came off a bit hostile somehow idk, im kinda shit at expressing myself sometimes
with overtime too
best not to worry, meaning can get lost through text
at least in my case it happens quite a bit sometimes
yes in like 20-30 seconds
Sometimes it feels even longer with the radioactive hogs
Those really don't wanne despawn sometimes in my world
Is there a way to get push notifications for Discord while keeping the game open?
they do despawn longer, i think it took around 10-15 sec
while other small creatures despawns faster
so it wasn't just my mind playing tricks
genuinely thought i was going mad last fight with them while the stingers were jumping me
thats why i always have inhaler in my hand when trying to grab its remains
is there a way to edit a tractors path? or do i have to record the whole path again?
You can delete nodes, but not move them
@fluid sapphire yep that plant in screenshots is the one plant that you cant destroy still. most others became destructible in 1.0/1.1
i found that out in a totalxclipse vid
and since coffeestain is in vacation now since 1.1.1.1 launch till late august, i doubt they will release any updates to change that
dear me there are FIVE resource nodes of uranium on the ENTIRE map? ._.
that isnt a thing i wanted to find out
i only found 2 in my save yet
tho to be fair i still haven't unlocked the scanning uranium thing
i just pulled out the interactive map cuz i was kinda tired of looking for it
one in a cave and north of the grass fields biome
understandable tbh. it can be a pain to find all useful nodes
i was 100% sure there will be a lot of uranium on the desert without knowing it was so scarse so i build like half of a map of rails to the desert and there is ONE unpure one there
and only two normal ones are next to my base ANYWAY !
hells ass
i need to find a spot with pure iron nodes and just make a big factory for all my iron items for the depot including the iron pipes and stuff
since i started having issues with the depots not keeping up while constructing
cool, fair enough, i will just wall my basement in, in that case
it should be fixed next update but since they're in sweden they get long summer vacations
and most of the team is not working now
i will have hidden it and forgotten about it by that point, its no big deal 😃
me when i covered my old spaghetti factory with foundation and just built the new one on top of it
Is there a Q&A site ticket for this issue ? if yes could someone link it ?
no clue i just joined yesterday
still figuring out this discord
By the looks of it - then its this one -> https://questions.satisfactorygame.com/post/66edcf8c772a987f4a8bd2a6
ty
I thought those ones could be destroyed too. I wouldn't try because I like them 😄 But I thought it was possible, maybe I'm wrong!
they used to be destructible at least according to the post
until 1.0
idk i only started playing in 1.0
To be fair, the screenshot doesn't have enough nobelisk 
I'd say its most certain indestructible if it ain't dead by over 9000 Nuclear Nobelisk 😏
that is the amount i use for one stinger tho. maybe double it
for the plant
Hell i havent even put togheter a single part of phase 4 and i feel kinda burned out
take a break
yeah best take a day or two off
i took a day off last week to go to the pool and after that i had more energy to continue my factory without feeling as fatigued
Take a break, or go explore for Mercer Spheres/Somersloops or get some Harddrives..
Good part about Satisfactory, this ain't a speed contest or anything :)
dont tell ficsit tho i never take breaks obviously
brb getting to phase 5 in under 2 hrs just cause you said it's not about speed brb
/j
Ficsit does give micro breaks.. at least once per playthrough :D
Ada will forgive us I play productive packer deluxe on company time and she havent noticed
thats one too many
the only permitted breaktime activity besides coffee and/or food
the water in question
that line is my favourite together with the notification when you play too long and they say they dont prioritize pioneer health
can someone help me in my dm?
the line when you unloco rebar gun (?) is peak
My favorite ada line was choo choo mothefucka when you unlock trains it was so crazy
says something like "youve earned yourself a break....... and welcome back!"
i forgot the line
yep that one is great
i can say with 70% confidence that its rebar gun
Ada totally isn't exploiting us
there are no silly questions, just ask here 🙂
I felt kinda sad when she talked shit on me when i unlocked hazmat suit it was mean
Well .. Think about it .. Where does the 118 Drop-pods come from 🙈
'Saving humanity', girl, i have a colour palette for computer parts factory to figure out, priorities.
most pioneers are running on coal power already something like that
alright so i want to makle an facotry with circuit boards, ai limiters, oscillatos, high speed connecters and computers whats like the best production rate i can get for these and tthe best recipes its just for storage
what do you mean by best
to like utiize the recource nodes
well then it depends what recipes tou want to ise and whay resources your prioritising
please dont mind my english
you're unlikely to need to store many. you can make enormous amounts of them if you really want to, but there's no need. best is to work out what you need first, then just create that
caterium computer is a must
one of my tractors keeps loading at a station that its not supposed to, it just needs to pass by that station and i dont hit load when recording the path
help
it has to pass far away from the station then
And you'll be definitely using distilled silica recipe for maximum quartz output
shhh dont think too much bout it
make sure no truck station is on its path. Game is extremely wonky about tractors and their shenanigans
what about caterium computer makes you want to use it?
ugh
You can use website tools like SF-Tools - Select the objects you want as output, or select the Input you have avaliable, and select maximize output for that selected Input.
Its great for combining various products
SF-Tools -> https://www.satisfactorytools.com/1.0/
what a mission
Simplest in logistic and resources amount
no plastic and cables
cheap, easy, and quickwire is used for HSCs and AI Limiters anyway
Man speaking of computers I'm so overwhelmed by putting up super computer setup togheter like ughhh
well it still uses rubber which is a petrochemical product
So much of everything to make like atlest 5 of them a minute
so if oil was what you are trying to avoid then caterium computer isnt gonna work
i have rubber and plastic set already for it
that makes sense then
i got like a rubber and plastic factory
You can always avoid plastic via alt reciepes
Did you just put a setup that requires 36 manufacturers put one to another telling me it's not that bad
https://www.satisfactorytools.com/1.0/production?share=5dD2fUSCEBP4Em4p5Cgy
this is my current
I don't see any issues with 36 manufacturers
15 supercomputers is quite a lot so just downscale
can even overclock
why is it using alumina solution
forgot to turn it off
is that a desing choice or
like I have 130 in my 1.1 world. and I still haven't even completed phase 4
bolted plate? ew
I should focus on unlocking all those alternate recipes most advanced setups use them on literally every step
a lot of the alt recipes in phase 4 are too important for me to pass up personally
what recipes can i use for this
stitched or adhered
I kinda gave up on looking for hard drives after I found pure aluminum but I guess I'll need more
What do i do if only 4 my nuclear power plants are working, they use only 1 rods per minute but i make 1.5, 2 of them are full but 2 of 6 aren't working, they have no fuel
Are there even enough hard drives on the map to unlock all od the alt recepies?
Take a wild guess
give them a minute
there's like 5 more than you could posibly use
I gave them more than an hour
are you sure the rods actually go to them
the belts are connected right
my nuke plant would've taken 2 days to fill if I didn't turn off the water temporarily
Yeah, i took 50 out of one full power plant and splitted all of them, they started working and then boom
If I had to make a wild guess I'd say that alt recepies are actually somewhat random and vary per playthru but i know that it's unfortunately not true
vary per playthrough how
you think they differ through playthroughs? like one time you get recipe x and the next you get recipe y or something
I mean I know they don't but I thought they do
I always assumed the order they appear is random
random based on what stuff you have unlocked yea
your not gonna get cloudy diamonds recipe in phase 2
well yeah, it's not gonna give you things you haven't unlocked 😄
Yeah like make it total rng on numbers like once you can get 4 x to 10 y and on another 3 x to 7 y
any
Obviously within specified parameters random that still make them anyhow useful
Ooo just checked on SCIM, I've hit 50k foundations. What's everyone else's total?
let me go check
unless it's wet concrete. then you can get it before you have refineries
20k for now. but still in phase 4
and steamed copper sheet, rigor motor, insulated crystal oscillator and a couple others i think
9k for now
but im only in the start of phase 4
I assume it bases what's it can give you on the product, so it gives you that because you can have concrete, even though you can't use it yet without a refinery. Should probably be reported as a bug tbh
23k at the end of phase 4, but i have 10k walls and 2.5k roofs (dont ask)
to keep warm
surely
I'm assuming it's all set manually but idk
Also possible, we'll probably never know 🙂
there are more than enough hard drives in the world so i'd not worry about missing any recipes
it shouldnt be included in the pool since refinery is locked until phase 3
as long as you collect them all ofc
same wit hmanufacturer
Easy way to check, brb 🙂
each alt recipe has a set of prerequisites to appear. It's not anything linked to a product or anything, it's just "hardcoded" dependency on a schematic (milestone)
It's an impression or my hyper tubes are slower and slower the farthest to an entrance ?
I have a docking station for truck that does not want to load trucks, but it is alimented in electricity, contain several stack of products to expediate, is alimented by coal as a fuel source for the truck but when i press F with the truck nothing happens. I can provide screen. Can anyone help me?
It is weird because it worked ONCE then never again
god tractors are so weird
you can add loops with entrances to cannon yourself further if it gets too slow
I have a "challenge" save where I'm trying to complete the MAM while staying in phase 0
In that save I have all hard drives and scanned as much as I can, and wet concrete is not in my list when I press O and select concrete
the setting of the docking station is "vehicule loading"
it unlocks with coal power