#satisfactory
1 messages Β· Page 150 of 1
Do yall prefer glass frame foundation or concrete foundation
comcrete
asphalt for my skyroads and concrete for my factories
I guess im a weird guy then
glass frame more cuz i like it when things are see-through
the important thing is does it spark joy? if it doesn't spark joy then throw it out!
I mean when i boot up the game and i see how cool the buiding in the title screen looks i want to do stuff that looks good but then i put a pillar that pisses me off cuz it makes a belt have to turn or clip thru and I decide that most beautiful is just a plain gigantic platform in the middle of the air
Same
Love seeing stuff move on conveyor belts
the important thing is that you're having fun!
it's easier to build like that with blueprints cause you can lay out one wall in one click and remove it in one too
that's how i'd do most decoration with pre-built blocks

Is there like any way to get rid of that middle beam thing on glass frame foundations or am i stuck with it
My issue with walls is that everytime i put them they last like couple of hours before getting destroyed anyways cuz I really love expanding
just make your factory with enough empty space to be expanded
There are folks that feel actual pain when they see floating platforms kind of bases but man do they make life simpler
Or add more floors
requires a lot more pre-planning and thinking the layout out but it can work if you want it expandable
noway that makes it seem like a 3D factorio /s
#screenshots message
This is why i use modded blueprint designers xd
Im very vertical in my bases actually
This is maybe like 50-60% finished in terms of building count
I have more towers than factories for stuff honestly
How tho
My steel parts and copper parts setups are literal towers
it's just a joke of how people call it factorio with verticality. /s is for sarcasm
Look at the thing i sent errnst xD
since i obviously dont mean it's just 3d factorio
It's a fuel powerplant that can also produce plastic and rubber if the fuel isnt used for power
It's nowhere near finished ofc
But why tbo
Oh
But it's uh somewhat large
Sometimes jokes fly over my head xd
90GW of fuel power or 3600 plastic + 4500 rubber a minute
meirl. that's why i use tonality notations like /s /j /srs
Uses all the oil on the oil islands
for sarcasm, joking and serious respectively
#satisfactory-memes message i like the see-through, i hate trying to jetpack through them
to clarify
My brother in christ why do you need more than like 200 plastic a minute
Didn't notice them lol
Bro is making global crisis on yet another planet
For making more than like 4 parts per minute of other stuff????
the more you know :>
Or haha big numbers go brrrrrr
Have you seen the phase 5 part recipes
i already use 180 a minute plastic for my stuff so i dont doubt ill need more soon π
Also mostly this is for the power
No i haven't actually and i honestly dont think i want to see them thank you
from computers to the circuit boards etc
Lol
10 nuclear pasta a minute factory when
Ballistic warp drives for example are uh quite resource hungry
how the hell do you get that much stuff from just the oil islands what.
Heavy oil residue -> diluted fuel, it triples the amount of fuel or plastic / rubber you get from crude oil
Btw my explorer may or might not fucked off of a cliff, can i like get it back so it doesnt bother me on a map or nah
It's 2700 crude oil / min, turns to 7200 fuel / min
use save editor
Other than screws what are the other parts that people generally hate/avoid?
Still sort of new to the community
Which i can turn to either 90GW of power or 3600 plastic + 4500 rubber / min
alternate recipes are a blessing
screw hatred is kinda overblown
Screws are OK now tbh
ight i cant do this anymore. i got my whole entire factory shutting down. i have enough power and my max consumption doesnt go over 300 (my limit
Computers needing screws was the worst
should I have multiple items feeding into the same dimensional depot?
you can hide it from the map and compass
i used all of it up but i am only getting 50GW and 1200 rubber/oil. guess my setup is just inefficent
Yeah im using them on my wip heavy modular frames factory
You're getting 50GW AND 1200 rubber / plastic
either you're not using diluted fuel or you didn't also tap the pressurised node or you didn't overclock it
My bet is like any space elevator parts all of them are a pain
I'm getting 90GW OR 4500 rubber and 3600 plastic
ah
I'm not getting power and materials at the same time
I'm building the plastic / rubber stuff because i can use that to get plastic and rubber when i have nuclear set up
And it's only 240 refiners to get that
even after all upgrades you still have enough mercer spheres for 100+ depots so you should be safe having 1-2 depots per important item
I like to do 2 upload depots for some items like concrete that are needed in insane quantities
sweet thanks
Concrete, steel, and iron plates are the ones i have 2 upload depots for iirc
all I have to do is collect every mercer sphere on the map now
for me it's concrete, steel beams, iron rods, plates and encased (for conveyor mk3)
that i have 2 depots on
I just always use mk6 belts because they're legit cheaper than mk4 or mk5 ones xD
Aren't encased for mk 4?
Yes
you can use radar towers in game to see what area still has mercer spheres once you start struggling to find them, or use scim site and paste your save on it
depends which you prefer
whoops i forgor
still no mk6 belts for me yet
I use only 1 depo for all my factories as of now :p
mk5 belts are so pricy tho π
Oh shoot really, I thought radar towers just revealed the actual terrain on my map
Might change in the future
no they reveal the hard drive, slugs and the nodes. they dont reveal the location of the collectibles tho
just that they are in the area
That is sick
the nodes are visible on the map at all times as long as the radar is powered
it's useful if you wanna avoid the interactive map
Yeah I was just going to say Im probably just going to use the interactive map
but the map is useful to plan out your factory and also edit some stuff out like death crates in the void etc
yeah Ive been also using that factory calculator from that same website
i still placed the radar towers cause i like seeing the nodes in the ingame map
i use satisfactory modeler on steam cause it works better for me
I look at what ores I need and how much and then look at the cloest spot that has all necessary resources within a reasonable range
and also my factories are getting big π
That bug seems to still exist where switching power grids with the hoverpack makes the power briefly blip and all the machines on that grid go yellow for a few seconds...
I just finished phase 2 π
Ive got a long way to go
I got to nuclear
their calculator is pretty crap imo
have you started planning things out on how many nodes you have at that area yet?
then my freind decided to make battery factory near water bauxite and sulfur
any particular reason?
I regret marking resource nodes on the map ever since i learnt about radio towers
he forgot coal existed, couldnt be asked to get it and then stopped playing
3+ hours wasted smh
i just started phase 4 im not far off
so im on my own now and I gotta start new save π¦
tho phase 3 took me a while π
eyy random point out but nice tds
there are some mid-late game productions that it straight up can't show, as it can't deal with loops or byproducts, which is big part of mid-late game SF
this game is the only game i've seen majorly benefit from a plumbing manual π
Thanks mate
the plumbing manual genuinely saved my last braincells
oh btw quick question
ah well once its unsatisfactory I'll swap but its working fine for now
if im doing a coal powr plant better load balancer or manifolds?
Used to love the game, but eh it shifted more to grind than strategy now
I dismantled my train station and freight platform, but when rebuilding they don't make that snapping sound. Do I have rebuild the attaching railways or can they snap without the sound?
you can check others in #welcome
Depends on how patient you are
Do you over clock the generators?
no I mean i can keep on standby till they filled up
sick thanks
is there a mod to have like a manifold with a load balancer
like lets say its a splitter with 240m in can I change to like 225 out one side and 15 out the other
and then I can keep repeating that
stations snap and connect to other stations. not to railways
You basically mean conveyor valves?
yea pretty much
like a manifold but u can choose the ratio
modding server is in #welcome but it's not really needed given that manifold will stabilise
ok yea so my coal plants have max water and the conveyer is full of coal and all plants have max coal. I jump the plants and get them running and then connect everything back and it works but after a few literal minutes, it shuts down again. im stuck. plz help π
it becomes a pain when making big factories it takes like 1/2hrs of uptime to stabilise
funny thing is that the freightplatform seemed to snap, but it didn't make that sound
when you have like rlly big factories
yeah just let the manifolds saturate then you will be working at max speed
Im just now realizing I can dismantle the hard drive wreckages for resources
i stopped using load balancers once i figured that out
I mean it also takes 1/2hrs to build rest of the factory, so it works out π
fairs
Try using mk 1 belt on the belt that splits off into the genereator, then split that 60 item per min belt into 4 gens
it wasn't a thing till like 1.1 so i didn't either till the update
im probably gona use load balancer for like rlly big and slow items, like nuclear fuel rod
for those it's kinda needed
and even if you don't want to fill it up while building - it's not like you have to actually wait for manifold to fill up, you can go do other things
it would take like 2 days of uptime to saturate 8 nuclear power plants with nuclear fuel rod
at least from what i've seen
ah thats why I just started playing again, I got to nuclear in update 8 but decided to restart recently
eh, hard disagree
to saturate 8 nuclear power plants
Imma try to load balance eveything except liquids and gases
patience final boss right here
Personal challenge
it depends how long do you wanna wait for max efficiency
you do direct input instead
direct input π
? idk what that is srry
now that is... a commitment
so real
you connect machine making fuel rods to the gen directly, 1:1 (or 1:2/1:3, whatever the ratio is)
fairs but
im probably gonna overclock 1 so i can sumersloop
its a waste of sumersloop if I just make a bunch
cuz the thing is
im probably gonan overclock anyways
better to use sumersloops for power or production multiplier?
My assemblers are running pretty low efficiency. Even after upgrading screw conveyers to lvl 2 it only bumped it a tiny amount. Do I need 2 screw machines dedicated to an assembler?
if I have to sumersloop 2 manufacturer
generally speaking
alright i yapped here for so long my pioneer died
then its gonna be expensive than just 1 really overclocked and sumerslooped
see you lads back to getting all somersloops off the map
mb gng
brb
what u making?
what you makin
if its reinforced plates u need like 3 constructors they are hungry for screws
you only need 2 for stock reinforced i think
hehe I love using nobelisks for combat
I like watching load balancers work tbh
Reinforced plates and rotors
Especially when i manage to make them extremely compact
the more the merrier
yeah nah u need way more
i made my iron items factory with load balancers but i cant be arsed to make my others with that π
I killed like 5 stingers with one it was so funny
I just realised
I can make auto sorting storage
cluster nobelisk go brr
favourite item in combat
What do you mean?
not even the radioactive hogs can resist 3 cluster bombs to the face
more screw manufacturers
go into ur assembler and look at screws, it will say like 100/m or smth for screws
your conveyor speed aint the limit but your production
if you check ur constructor it makes only 40/m
you need to produce way more screws
so you need more constructors to merge into that assembler
well the thing is:
- you'll most likely never run out of all resources on the map
- you'll most likely never run out of power
so neither of those are really helping in any way. I'd personally use them for production doubling, as it can save you tons of building (and resources) when used to late step. But in the end it's your choice
I got a nuclear nobelisk from a lizard doggo before I had the detonator unlocked lmao
fair enough
depends on recipe
btw do u guys think I should play solo or with a random group
if it's your first playthrough, I'd heavily recommend playing solo
my save rn is like 5hrs, just unlocked coal and tryna get steel ( I duoed with freind up to nuclear once)
So an assembler making rotors or reinforced plated need multiple screw machines dedicated to it?
well my first playthrough was kind of a duop
whichever you desire more. i prefer singleplayer 99.9% of the time since i dont wanna wait for others to play the world
yeah depending on how much assembler needs
what recipes? also you can see how much material it uses per min. below the item u need, see if the total you are making is lower
if any of my friend group played this game I'd play with them but sadly no, solo life for me
ok, correction:
if you haven't yet played solo playthrough, I'd recommend that (and ideally as your first playthrough as well)
yes thats how ratios work
just check how many screws a minute each item needs and just make enough manufacturers to cover that
for example if you need 80 screws a min you need 2 manufacturers making screws
Could just mix Manifolds with Balancers
does anyone have like a stock image of assembler menu or smth
it will be easier to explain with images
Especially when you use lower tier belts as basically vaults
It's fun when it works, hell if it doesn't
oops wrong reply
@lean ferry
@rose lintel
the reinforced plates needs 60 a min yes
so you need to balance out ratio
cant add images here so i added in screenshot
read this
Oh thanks!
there's a reason this is the only game i have seen with the Wiki literally on the main menu
it's a needed tool in this game lol
I was gonna show a screen shot of my factory 17 hours inβ¦.but after seeing other peoples now Iβm embarrassed
i should've also read the wiki in my first 30 hrs π
i didn't even think of ratios right at the start
send it
I have like 10+ games that have wiki on main menu
dont worry im 130 hrs in and im still embarrassed. it just happens when you are just starting
Not at home now
and I'd disagree with this. You don't really need wiki to play the game
keep in mind most people here have hundreds of hours
Wait... What tier are you now?
the first thing I thought of when opening this game
it has a built in wiki but the wiki site is so good
phase 4
like literally I did a drop pod, then I placed my first constructor
making aluminum
worry not. everyone has their spagetti phases where the only thing that matters is that machines are connected to each other
if you mean codex, that's also in many games
the first thing I thought of was ratios
phase 2 was my slowest
quick question guys
Bruh im 220 hours in and only tier 6π
im 40 hours in and me tier 8
Not even a HMF done
thats duo tho so...
I actually discovered the game watching letβs game it out. Thought βthis game actually looks like a lot of funβ
it's not a race π go whatever pace you want
You mean milestone?
no literally tier 8
Yeah but it does feels weird
nuclear power and particle accelerator
i haven't seen such a good codex in other games. you can even see overclocked outputs in it so you can plan out better
Oh...
my freidn only plays when im online we just very pro at automating
he automates EVERYTHING
oh you're playing co-op, so not just 40 hours yourself?
(he has kinda played 20 hours without me tho and he does have 100s of hours)
yeah tier 8 is a milestone
in the hub
it's in phase 4
yes im on phase 4
then you haven't played Factorio yet π
i have
factorio expensive
i never used it
I got satisfactory on sale
similar cost to SF lol
i got satisfactory through family sharing π€
I tried to get my parents to play it
it's actually a bit cheaper than SF even
the first thing they said? "this doesnt look like a game"
yeah but sf is on sale like every 3 months while factorio is on sale like once a year (for more than 25% off)
factorio never goes on sale
it went on sale a few months ago
I was trying to decide between Satisfactory and Captain of Industry, so I got both
also last year when i bought it
I kinda wana get dyson sphere programme
it was 50% off
if you wishlist a game steam will email you when it goes on sale
How hard is Shapez compared to SF & Factorio?
it didn't https://steamdb.info/app/427520/
Getting a bit interested in that game eversince well... LGIO
factorio never goes on sale :(
then how did i buy it for 15 euro
i know i didn't spend more
shady sites selling keys most likely from stolen credit cards
so im confused
i never buy keys
i gotta actually think now
it's impossible that you bought it directly on Steam on sale
im confused myself
so you had to buy it through some third-party vendor
which means buying a key/copy of game that was resold, and like 95% of those websites have very shady practices or straight up sell stolen games/games bought with stolen credit cards
OH WAIT. i paid 50% cause my friend paid the other 50
did factorio have an early access?
ignore me im stupid
yes
haha
#screenshots message how do y'alls Modelers have straight lines
in settings you got 3 options
Pretty simple explanation: Either your misremembered how or how much you bought it for or steamdb doesnβt have the correct info. Both are possible
Which one is straight?
steamdb could have wrong info, but Factorio never goes on sale and devs have strict no-sale policy, so it's still not possible to buy on sale
you are in your home (i hope)
I don't think it matters if you are
im on tier 3 2nd milestone just finished coal, ive got 4 gens setup (gonna get another) i have 4hrs gameplay planning to get steel
only possible option would be buying earlier, because price was cheaper pre-1.0
that's much faster than my first time
idk tho I only have rotor reinforced plate normal plate iron rod and 4 coal gens
I took like 40+ hours before my coal gens
or my freind just blinding me with insane efficiency
probably that
i watch too much youtube bruh them massive factories that look good
am I supposed to start them looking nice? or make factory then make architecture
me when i watch kibitz
kibitz π€’
blueprints
his megafactories are something
my blueprint factory still looks random
also he makes his own background music
yeah, huge inefficient things built for content only
i can appreciate an artist making music
its compact clean and organized but like its just 40 constructors in the middle of nowhere on platforms
do whatever you want mate. there isnt a correct way to play the game
Oh damn not gonna get it cheap then. Granted not terribly expensive. People pay twice that for AAA games and only 12 hours of content
for efficient designs i watch others fair
oh yeah how do power towers and ziplines compare to hypertubes for transport
like totalxclipse
hypertube cannons are the fastest\
like making a small hypertube loop that launches you
yeah.... I guess but doing the landings on those
did he build the architecture with it, before it or around it?
its like the 3rd last screenshot
ok srry gtg bye
Is there any hypertoob cannon calculator? I can't find one after searching a bit
Or do i have to test over snd over again till it hits right
just experiment
Aight
I don't really mind a bit of travel time honestly, gives my machines more time to produce stuff
i just yolo
i got no set measurements just wait 6 seconds and press E
seems to work for me
If it works for you i guess it should work for me
Imma experiment a bit on creative xd
#screenshots message @tawdry plank has to be enclosed or you will be flung out the map
testing is alot healthier. you can save before each attempt so that you dont need to run back to it everytime
sometimes i hold back while in air cause it can go a bit far from my base to the plastic factory π
but where's the fun in that
have you tried extremely tall wall wit h roof?
eh i like a bit of risk
making it..
usable?
i only went out of bounds once
hey can anyone help me understand why when i make a billboard sign nothing changes? im trying to place it on the top of my factory roof to emmitt light and nothing is changing when messing with the settings
oh it;s usable i just 1/100 times have to hold S for a second or 2 sometimes
6 secs is just long enough from my base to plastic
this is what happens if you hold for like 15
not even smaller signs are lighting up rn. idk whats going on
you need to stop typing to -save- the current billboard state. then leave the menu. try that
still
why do that when you can build something cooler and larger
cause i want them small and compact
to be able to quickly unbuild them
since i move the hyperloop cannons like every other day
my factory layout keeps changing so i keep moving this small hyperloop more and more to the edge
thank you so much! such an easy fix
i have no infrastructure yet so this works
once i have the new plastic and rocketfuel factory (when i unlock it) ill have a cannon in a set location but until then i will relish on the fun risk
Iβm averaging 3.5-3.8m/min points
what matters is that I am having fun so this hypertube cannon is no issue for me
i wont spend more time setting up hypertubes all the way between bases or set some so they hit a wall or something for now
those are rookie numbers
hangon did they change the crude oil nodes on the west side of the map
or am I just rembering incorrectly
they did change a lot of node locations and purities during 1.0
and added more nodes in the world
given that it's not really a feature and depends on your FPS and stuff like that, I'd doubt there is one
I just don't remember needing a like node pressurizer for the oil over here
π€·
eh whatever more oil
Itβs not from sinking complex items lol
well get to it then
Iβll start making PCC and SC today and it will probably shoot up to 12m
golden nut is not gonna farm itself
actually it will, fuck
Farming points might actually be more fun than the space elevator lol
Thank you
the real endgame
Any opinions on turbo ammo vs homing ammo? Homing seems decent, but turbo does feel "cooler" because of how fast it shoots.
I call it the hawk tauh hog
Pretty annoying with no jetpack
Hog tuah
depends how well you can aim
I have no jetpack, he was guarding a mercer sphere so I just walled myself in grabbed it and left
Turbo takes too long to spool up
And you donβt have to aim with homing ammo
Also the spread of turbo once you near max fire rate is terrible
Youβd only land like 5/40 shots
i use turbo and cluster bombs
problem is that they use aluminum and i dont have full production on that
so i've been using crash site casings
any reliable way to get medical inhalers?
I do have aluminum automated, but HSC are annoying to make for the homing ammo...
You canβt automate them
damn
i use it for dmg cause it can kill those bug spawner things in 3 hits
Tbh I turned off mob hostility since phase 4 started since the combat in this game is pointless imo
way better than bombs on them
I wish there was an endgame plasma beam weapon gun to replace the rifle
Automating the consumables would take a good 5 hours
didn't even know that was an option
Itβs in the gameplay menu
You can set it to hostile, retaliate and passive
Oh my god
I just went to pickup my death crate and clicked delete all instead of pickup all
Reload that autosave
yeah...
im literally planning a ammo factory lol gonna make it after the other stuff i got planned
the plan currently
having to send a Bean to heaven because he was stuck in the middle of my factory
The only thing Iβm doing is filters
and then ADA commented on it 
Itβs just so many items to automate at like 1/min
Iβll come back to make nukes later tho
I was gonna do a basic ammo factory just for rifle ammo, since I burn through that a lot quicker than the others and it's been annoying to do manually.
the filters is the only thing im not automating π
I ran out of uranium to make nukes in-game hah
for me the main reason is bombs. i keep running out of cluster bombs
i am 3 minutes away from my first play through win
i dunno. try picking up any fruit you come across whilst exploring
so you can turn them into inhalers later on
Project assembly?
are the special rebars better than the rifle?
hard to compare
I have one small factory that makes cluster bombs and rifle ammo and sends it into a DD
explosive rebar has a lot of use cases but so does rifle ammo
more of a personal preference than anything
Which special each has it's own purpose
yea but if i do that might as well make all ammo
is there a mod that shows an overview of how much all your factories are making?
shes absolutely abandoning me
just for completion sake
you can check the interactive map
and paste your save
True, I just make the ones I like best
hi, is there a way to start the game with the jetpack already enabled and without fuel requirements? i know it's cheating but i'm really tired of not being able to see things from atop
advanced game settings
what purposes? lets say against cliff hogs and (red) forest spitters
where do i get to my save file?
does it have the jetpack option too? im redownloading rn so i cant check sorry
appdata and local
factory game and then save game
just add it to your inv together with fuel
just win+R and write %appdata% and you can find your save in there
oh ok ok cool thanks
%localappdata%
%appdata% goes to roaming
ah yeah i forgot it was different
Standard is for beginning, explosive rebar for extra damage, stun if you like to use the xeno zapper, pulse nobelisks to push things, cluster nobelisks for area clear, nuke for massive damage
linux moment (havent used my windows boot in 6 months)
There is a bug with my circuit board blueprint where one very small output belt doesnβt merge properly and it caused me to lose like 40/min circuit boards
Very dumb ngl but whatever
can i infinitely stun cliff hogs and forest spitters?
i usually use the stun rebar with the sword at the start but then just spam cluster bombs later on
I suppose you could if you keep dumping ammo into them every 10 seconds
it's very effective
wait it stuns for 10s????
id hate getting up close against the huge hogs, and since when does the sword actually stun?
it doesnt stop the basic hogs from hitting back
cliff hog vs equipment station
the stun rebar stuns for 3-5 seconds (maybe longer)
that's more than enough for 3 hits
before you gotta stun again
for obvious reasons this does not work against nuclear hogs
i just cycle between stun, strike and stun again
you can stunlock hogs and spitters so easily
small hogs and spitters mind you. the big ones dont really care. the big spitters literally shoot you back each time you hit them
all hogs except nuclear can be beaten by an equipment workbench and any weapon
oh wait you meant with the stun rebar sorry
they and alpha/gas stingers are my main nemeses
gas stingers in open areas are fine too
right now i generally try to pulse them off cliffs where possible
do you guys sometimes set up a train solely for one recipe? Because I feel it might be simpler to do that with Adaptive Control Units
still get flashbacks to the 1v(8+) alpha/elite stinger swamp fight i had, was so fun and i took 0 damage
i set up a bunch of trains going to a single factory for phase 3, i did that in the western sea, near the rocks desert
i need more power but i really dont want to do a powerplant right now
you can stun the big ones too
just not nuclear fucks
thats what i did too lol
the power is my favourite part of the game cause i dont have to think of how much i wanna produce instead i just use all the coal/oil/etc
did you also do phase 4 in a single factory? im trying to scout out where i should start a new one
while with everything else i have to think "ok how many heavy modular frames do i wanna make" and i freeze
i practically just expanded on my phase 3 factory since i had a LOT of spare resources, but my aluminium and a couple other things were from random small areas on the map
right now my entire world is powered by 3 poorly optimized coal gens that I threw together in about 20 mins
power is the most important thing to make sure you get right
sometimes. if the thing im setting up requires only 1-2 carts it has its own train. if there is a bunch of machines then it is 1 large train per item (quickwire, quartz crystals)
whats 1 large train for you?
for me anything 5+ freight cars
i really do not get trains
Do you have drones?
#screenshots message this is what is powering my world rn
signaling seems like the easy part compared to making all the blueprints and setting up proper paths
generally, cutting the track with block signals is enough until you reach an intersection, path signal at the start of the intersection, block signal at the end of the intersection, the start of a part where the train wont be derailed
i have still not used blueprints
i have now finished the project sub 113 hours
ah, yes, the "temporary" power plant that you are definitely going to remove when you get more resources
you are speaking another language compared to me, i will have to look up guides cause its brain damage for me
5-8+ carts
I don't use explosives at all (except to clear fart rocks) because I'm doing my best to not destroy vegetation.
i remove all vegetation anyway
esp near my factory
it's also good for my fps to get rid of vegetation
FPS is fair. I just want everything to look nice and nature-y
i am already playing at 90fps so i wanna save all the frames for phase 5 factories π
is there a tool for planning out powerplants?
oof good luck to you then, the most simple way to do it is to make 2 blueprints 5 foundations long:
RRsRRO
0RROO
with R as a rail, O as nothing (just the foundation)
and s where you should put a block signal
alternating that pattern allows you to quickly place a straight track designed for 3-freight trains
Me when I tried loading my phase 5 save on steam deck (10fps at 480p)
depends what you mean by planning out,
if you mean logistics as in counting and planning which resources and how many there are 2 tools:
- Satisfactory Modeler (steam)
- Satisfactory Calculator (web)
if you mean a genuine 3d mockup, then not really
you haven't built big enough until you are measuring things in seconds per frame rather than fps
signaling becomes a lot easier when you understand "trains have a chance to collide due to coming in different directions > path signals (path signals have to look at each other)(path signals require at least 1 other signal to tell them that the next block is clear): anything else is block signals"
I have 471 coupons, Iβll need 500 more for the golden nut
I build modular factories
More like 1k more since I want every statue too lol
y'know, even with the manufactory, when you line up it doesn't seem like there's a ton of wasted belt space for the manifold getting mats in.
But man, the particle accelerator? The belts are long enough to be part of the process....
always bugs me a little bit when doing multiple particle accelerators in a single factory
maybe it's cause it's 2am but nothing train related makes sense to me so i still dont get it. i will learn it but rn i just dont get it
i tried in phase 3 to see how it works and it broke me brain
in one ear out the other
the luxury! im out here building things out in the middle of the sea so that it doesnt reduce my fps to 15 or lower
PC specs?
man, this game is becoming a real handful. feels like I have to spend the rest of the game setting up railways. which I already felt took such a long time
under da sea
the only thing you need to know is that i have 3GB of VRAM
with the autoconnect update from 1.1, blueprints help with rails a lot
zoop foundation lines the whole path
use blueprints to put pylons on that path
connect with rail
It's pretty quick π
I only have the first version of the blueprint designer
and I believe the second version isn't that much bigger
Minimum suggested is 16
whats a good amout of power output from a coal powerplant?
However much you currently need
vram not ram
Oh
gpu vram he means
what are pylons? and how would I use them with blueprints?
I have 8 gigs of vram
wait no you misunderstood 3GB of VRAM visual ram
nvidia moment i would guess
Yup, 3070
I have 20 gigs of vram its excessive and I don't need it
better than 8 nowadays π
12 is already on the limit with some games
What card
7900xt
π₯
a person of good taste
I want a new GPU but my bank account says otherwise
just tower like things that hold rail.
and you make one in a bp and place it down https://media.discordapp.net/attachments/932761153703149659/1389060207048655060/image.png?ex=68750ae0&is=6873b960&hm=85cd5d8b14d362a03dcc5479cc759eb2ca8f31d363ec292c7535d115172a9b39&=&format=webp&quality=lossless
just steal one easy
from a crypto bro preferably
trust
damn it's 3am i should go to bed π
It's 6pm here lol
i havent even collected all the somersloops cause i yapped here
I haven't collected all the somersloops because I'm lazy
i wanted to do most tonight (and mercer spheres on the way) but instead i yapped since i joined the server
I just don't really use raytracing ever and I get about the same raw performance as the 5070 with more vram and a cheaper price
plus Ive got an amd cpu so might aswell go full red
true. i would too (plus amd drivers work so so much better on linux) but rn im playing on my laptop with a 4070 so i am stuck with 8gb of vram
hopefully later this year i can make my mini itx build with a 9070xt like planned
I am kind of forced into windows sadly, I play apex and valorant both of which don't allow linux systems
but that depends on prices
apex used to be playable on linux until EA decided to ban linux users
with the anticheat update last year
yeah that was kind of a recent change but still applies
kernel level anticheat can go die in a ditch
and i say that as a game design student
on god one of these days im going to ride a drone the whole across half the map, and not get dumped somewhere random midway...
there are so many better ways to implement anticheat without KERNEL LEVEL CONTROL
Im pretty sure apex isn't kernal level, they just block linux
there is no reason for the anticheat to not be in userspace
it has EAC which has both kernel level and user level anticheats
ah
but they disabled userspace anticheat which caused the linux issues
didn't know eac did kernal honestly thats a new one
i hate EA but that is nothing new
most devs with EAC dont use kernel level
like fromsoft for ex
12 fused modular frames from a lizard doggo haha
big money
okay, so this plant wont be as bad as I thought, for 750MW I only need 150 coal per min and 450M3 of water
Im debating getting an oled display right now, about the only thing left that could improve my setup without being multiple thousands
Anyone else been having problems with the biomass burners? One not connected to anything other then a mark 1 miner and it blows the fuse. Same if I try 2 biomass burners.
I have a asus one and it's really nice
Slacker.
PG32UCDP is what I have
in my defense the factory must grow
just ignore that i was yapping here instead of getting somersloops or growing the factory
You misunderstand. Going to bed that early makes you a slacker.
Some of us work nights.
i have to go to an interview in 5 hrs π
Good luck with your interview.
that's why i should've gone to sleep
Doesn't change what I said.
but eh future me will be the one regretting it. current me is ballin
man do I love monitor names
last week i played satisfactory for 25 hrs straight
i dont have a problem
yeah. π
trust me :D
you didnt even sleep...?
I FC'd 72 hours in a row since I was the only competent fleet commander in my alliance four years ago.
nah i can last like 3 days with no sleep
Thats nice for the price, super good deal right now, 23% off
crunching for deadlines for my project etc
game design go brr, surely no dev crunched :D
i actually met a coffeestain dev i forgot his name at this year's Everything Procedural convention
it has a bunch of dumb "gaming" features that you have to turn off like annoying lighting effects and stuff.. but after you do that it's just a nice oled HDR monitor
I have the XV272U currently
I love monitor names
yeah
anyway goodnight pioneers remember to grow your factories, no breaks allowed
(other than maybe for a lil treat :> )
breaks are only permitted once you complete a phase, and breaks must not be longer than 2 minutes
2 minutes? that's a whole damn VACATION
Umm, idk where to ask this
But on the satisfactory kickstarter Im trying to pledge for the early bird factory catering set and it says $113 CA with an estimate being $83 for U.S. but when it asks for shipping it says +$21 CA
Is this the shipping cost from CA. to the U.S.?
true it is
15 seconds take it or leave it
Would it be outlandish to use economic concepts when it comes to production efficiency? π§
no
does anyone know where the lineup points are for an inverted claw figuration with metal pillars?
send screenshot in #screenshots if you have it
you want to know where this is?
yes. for the life of me i can seem to invert this. im watching a video on it rn but its not helping
essentially i want the claw to face up so i can add another floor and add some design to the outside of the structure
check screenshots
i meant on the actual build. essentially i connect steal beams to make 2 fixed points on the columns. this allows the columbs to form a seamless edge.
like in the screenshot. i just need to invert it so the claw faces up instead of out
oh, then i dont know how to help
thought you were wanting to know where it was on the map lol, thats what im good at
you mean like ramp?
sorta? if you look on youtube at KyloBuilds " PRO Building Tips SATISFACTORY DOESNT TELL YOU" you will see what i mean.
and you want that bit pointing out to point up instead?
exactly. basically inverting it
just so i can make a nice buffer layer between the factory floors
beam > foundation > wall > beam > pillar
ill give it a shot
maybe catwalk instead of foundation
its more or less a lineup. wasnt sure if anyone uses these or not
you can probably do it without the wall either
if you do it with the catwalk instead of the foundation, the beam only snaps along it, not up and down, might help, might hurt
if freight platforms can only load or unload, what's the point of having both inlets and outlets?
you can set it for each platform/freight
?
for each platform, you can set wheter it will load or unload
yeah, I know, but it will only do one. I was wondering if there was a function I didn't know about
and the game is made such that inlets and outlets are different and not interchangeable
if not, then only one type is usable, the other is obsolete
ok, was just making sure
true
speaking of which, I'd like to use trucks and tractors more. I hate seeing belts everywhere
lmao good luck
you might come to hate trucks even more, or youll love it with proper roads but thats rare
to be honest, they aren't bad.
i like trucks too
they work fine, but it can be hassle setting up the road, and also you need to make sure it's fueled up
i very rarely use them due to fuel cost but regardless theyre cool
ye but they have great blueprints, and they research how and where they place infrastructure
building railways is awful tbh
its fun to setup routes too
depends how you do it
if you try make a rail that goes above everything you will hate it
feels like you'll struggle with trucks too if you find rails annoying
they make slugs, what more do you want
I do. feels like I ahve to
you dont have to
doggos assembled my entire nuclear and explosive arsenal for me.
thats a lot
of course not, but I meant that it feels practically necessary. otherwise /I clip through everything or I have trouble setting up the railways
feels like some tracks will have to go way up, for example in the red jungle
#screenshots message it's a lot of doggos, plus i use a mod that auto-loots them
do you send your trucks in jump pads to get bauxite down?
its never felt necessary for me either
unrelated, but I used explosive rebars today, and my god they are so satisfying to use
Yeah that's why I don't use them too π¦
They're good for fart rocks and regular destroyable rocks, but that's the only time I use them, and very carefully to avoid blowing up nearby trees.
tbh I don't care for most of hte foliage
how do people go about creating a train system when they get unlocked
i feel so stunlocked
Plan your routes in advance using an online map
Decide on how you want your track supports (if any) to look, and blueprint them
make a path the entire way you want zooping foundations
build pylons on those foundations that will hold up therail
have 2 lanes
zooping hte foundations helps you plan and keeps your track tidy
And yes, two rails, one for each direction. Bidirectional single rail is not recommended.
check your keybinds for hte map button. I thought it was m but could be wrong
two rails? interesting
i thought the ideal was a loop
i guess it is a loop
so does every station then need to have intersections for both directions?
yeah 2 rails is just a flat loop π
only if it's receiving trains from both directions
thats a good call actually, i didnt think to do that
but because of the way trains go you probably want to keep it 1 route per station
each platform has a fairly low throughput so having lots of trains stopping somewhere can be awkward
interesting
i think you mean wrong style
i guess ill find out what works for me with experimentation but i was a little overwhelmed by starting it
i appreciate the help π«‘
pinged you in the other channel with some examples if you're interested
ok so for the LIFE of me i cant figure out why i cant get my last 4 fuel gens to keep on! i have EXACT NUMBERS to supply them 400 fuel in, 20 fuel gens each consuming 20 a min. its on flat ground so no up hill stuff.
turn off the last two, let the system fill up, turn on the 2nd to last, let it fill up, repeat for last
Feeding EXACT numbers means very very long times to fully load a system. VERY lng times. Can be dozens of hours even
i use bitz world highway maxeek
i have plans on using them but i am on summer quiet atm
due to heat
ok but i tried that but after some time it would sputter out.
try looping the system. Last junction into the first
ok give me a sec
@potent shale 400 fluid/minute out of 600 fluid/minute maximum for a pipe means you can sloop your fuel generators until all the lights go green. Then remove the sloops, wait 10-60 minutes, check lights on fuel gens. If yellow lights at that point you have some issue with ratios, etc.
With 400/600 fluid/minute there shouldn't be a need to loop the pipes.
Looping the pipes isn't needed. There we go.
Pipes canβt slosh at 400
So itβs more likely that there is something wrong upstream
Check the fuel refineries if they are working or not
And check the last one thatβs connected to the oil pipe if itβs full or not
If you just built the plant give it more time to saturate
sloops?
Summersloop. Its the alien talky "S" item. Doubles output of a machine.
ah
brain fart
So essentially let's you fill a manifold rapidly as you just produce excess.
Otherwise fuel gen manifolds are kinda slow to fill, etc. It's a nice trick.
Yeah fuel gens are unique in that you can't pause their output and allow the buffers to fill -.-
hang on would i have some problem's if i had 2 refinery's max power slugs and sloops
After finishing a plant and checking that nothing up stream is under producing, I just leave the factory and it settles down... eventually. Like 2-3 days later
just dont connect their power cable until everything is full
it can all be connected together but make 1 wire to put it onto the grid after its full
don't connect their power pole
they will load to 50/50 without burning any, then all start simultaneously
otherwise just underclock like 1 machine on the manifold and let it flood
If you disconnect the power cable they won;t take fuel in to their buffers
They will
i thought that also, but nope, they do
orly? standby should work then.
generators are the only machines that take input like that.
if you trip them, maybe it doesn't - but if they have not been connected to a grid, they take buffer
ok but how? its not like i can start them all at once.
Yup, best practice (for me) is already avoiding 600 pipes due to their 600 pipe feature, so all good.
The game is balanced around them. Specifically SAM going 4:1 from ore to awakened
basically half your sloops are gone
pasta isn't worth a sloop - that shit's easy
You can, trivally. Connect them all with power cables to each other, but not to an active grid
show some overhead shots of what you're doing in #math-and-meta pipe shape can really impact things
they will all fill to 50/50
then put 1 cable from their grid to an active grid, and they all turn on simultaneously
you can easily drone in copper powder because of the stack size... easy to just suck copper from all over the map
the sheer mass that a drone of copper powder carries is insane
ok so far so good
Copper alloy blueprint + drones make pasta very trivial
Copper is usually co located with iron so itβs not an issue
can someone give me ideas for a color scheme or what i should do on top of what i made in Design-And-Architecture. im blanking atm
wtf are you talking about?
I just droned in RCU, frames and built near copper/iron for my pasta.
Copper alloy
copper alloy is like... a newb trap
Needs copper -> copper alloy makes copper. Seems fine.
copper alloy densely converts iron (which is essentially free) into copper (which is like, third most limiting resource)
way better than straight up smelting copper
pure is more efficient but it's a LOT more work, especially if you wanna throw 4800 or 6000 copper into stuff.
you could use iron or water... water makes MORE copper
yeah fantastic recipe. Huge outputs, no water or refineries
iron is essentially a trash resource anyway
A lot more work?
Yes, it's a lot more work
mind = blown
I'm glad I can't see hot takes about this recipe at all
in the time that it takes to make a 1200 node into pure copper, you can just make 2 copper alloy farms and then your output is much higher
I'm glad I don't have to have cobalts BS responses to what I say
YES ITS WORKING OMG THANKS
he is so full of crap
output is based on the number of buildings and since buildings are free, it's irrelevant
okay, you guys hurt my brain.
The key point is that many people don't care about utilizing all, most, much of the maps resources making maximizing total resources not relevant.
your time/effort isn't free though. Sometimes i play as if it is, but it's objectively a pretty large issue.
If you can build a simple thing twice then it massively beats out a more technically optimal but much more labor intensive option.
because 2 of a great thing are a lot better than 1 of an excellent thing
I reached 140km an hour achievement with just sprint crouching
I don't know how slow you build, but I can throw up 32 refineries in about 30 seconds
have you heard of blueprints?
You gotta pipe them and stuff. It's a lot of work compared to literally just 6 foundries and move on.
Yea itβs an easy set up that doesnβt take a lot of time to do. If youβre going across the map to tap into the copper node itβs better than smelting the copper or going down the pure copper route
Whats the best spot for iron nodes? (Newbie to the game, Had the game for 2 years, but started playing after EA with a friend)
You have to belt iron. Honestly, the gaslighting is strong
iron is plentiful everywhere, but there are some nice clusters in the northern forest. Dune desert too of course
Currently up to T4
https://satisfactory-calculator.com/en/interactive-map shows you all the ore nodes
Yea I use that
So is water. and it's nearly infinite and you can pull 20 pipes at once with blueprint autoconnect
I actually just changed my mind about going for the pure copper recipe just now lol
I can literally gather all the copper powder with the copper alloy recipe in like an hour or two
My factory is so atrocious (its just a flat area covering the starting area)
Ya i mean, one of my next tasks is to make 414+ refineries for pure copper just for copper powder for singularity cell pasta. But it sure as hell takes much longer than copper alloy. I'm doing it because having a lot of active and useful machines is one of the goals of my world plan.
If you're actually playing the game to e.g. finish P5, then just go and tap another copper node, build fast, and don't worry about being at 85% output. 2x 0.85 massively beats 1x1.0
Yeah, having less copper for copper powder is great
this back and forth is great for my popcorn investment
this is greeny level of "all recipes are useful"
Im doing 10/min so resource scarcity is irrelevant in my situation
yes, I suppose that's true
and then cobalt is a little whiney boy talking about people . what a punk

Yea realistically all you need to finish the game is a single pure copper node, smelters and constructors with mk5 belts thatβs more 0.5/min
just starting out, whats the strat for how much of an item to automate? like heavy encased frames, i guess i can get them out of a single iron node split up but it would be very slow
Keeping 1 of a recipe active is a good baseline.
Like a constructor makes 20 iron plates per minute, so do that on 1 constructor and take those 20/min as your number.
If something else needs iron plates, then build the iron plates as part of the factory for the new thing, don't pull from the existing line. That way you'll have a good amount of everything. If you find a particular shortage, you can double up production of that item at the point where you run into the shortage. If you don't find a shortage, don't make more.
At 0.5/min youβll gather all the pasta youβll need in 10 hours
okay makes sense, ty
finally getting into phase 4 after all this time (80hrs π )
what cpu are you using
12700k
i?
at 6ghz
I don't think thats bottlenecking anything
ya, a 12700k should be more than enough
I mean in a few cases maybe but like
unless you are one of those crazies that buils like super massive builds
like, muuuuultiple MEGA projects
cut your graphics settings/resolution and see if the framerate goes up. It's not hard to see if you're CPU bottlenecked. there's also a console command that shows you how much time is spent in which phase of rendering
also in order to really tell if a system is bottlenecking you kind of need the full spec list
gpu is running around 60% now, seriously suggests cpu bottleneck
even a motherboard can be the bottleneck sometimes
Id look into it more before spending $1000 on a cpu honestly
the most boring cpu year i can remember too
you can just look at the timings. Different games have different requirements - you cannot look at a parts list and tell what a specific title will want
1: What gpu are you using
2: what settings (including lumen and resolution) are you running
3: Are you sure that OC is 100% stable? Have you tried only having boost on and seeing if the issue resolves?
12700k is awful compared to zen5 x3d. They perform near 2x better.
and those cost $455
ya, i was about to say
cause i run a 7800x3d and play at 1440p ultrawide and no bottleneckj
Also is anything overheating
you also need RAM OC for lategame satisfactory either way, but vcache is +50% FPS and zen5 is ~30% faster than zen4.
also maybe an old hdmi or dp cable thats not up to spec
So.. zen5 x3d is ~twice as fast as zen4 regular, which competes with 12700k.
+83%, sorry. Got hard numbers
gotta be a lot of cherry picking to get to that number
How tf can you cherry pick Satisfactory performance
it runs how it runs, it doesn't massively change on different worlds
maybe if one world has 2000km of belts and another has 20km only, or something like that, but this was on my actual P4 world which looks mostly like anyone elses.
i assumed you meant averages not for this game specifically
yeah just talking satisfactory specifically
satisfactory has an unusually high benefit from vcache and an unusually high benefit from zen 5
which makes it absolutely dumpster anything intel / not zen5 / not vcache, but especially if they don't have RAM OC with all subtimings set
RAM OC can buy +30-40% performance in Satis, with a CPU that has non-vcache or Intel levels of caching.
With vcache only +10-20%.
I have a question
fire away
pretty much the fastest ddr4 you can run
for Aeryn specifcally
how many timings did you set
sure
why do you know all of this data about performance for satisfactory specifically off the top of your head
like I respect it but why
some people just love the game
because i like games to run fast, and learning about what makes them run fast and how much faster helps to accomplish that
never underestimate factory simulator players
i was thinking the exact same thing LOL. I figured a 12700k shouldnt have an issue and then aeryn came in with a bible full of facts and proved me wrong haha. impressive imo
fair enough, I just tune it long enough for it to not drop below my monitors refresh rate and leave it there
I have a i9-14900KF
that's unachievable for gigabuilds
any data i have found puts its closer to 30% improvement, not twice
I guess if youre doing those then yeah that makes sense
i also just stay on my monitors hertz (75 FPS)
all the timings on the ram, been doing this awhile
to make sure my pc doesnt heat up
i can side by side if you want to compare
I use my pc as a heater
Lucky, my PC doesn't even run satisfactory well enough to play, so I need to use GeForce now
my friends pc can barely run satisfactory
they have to change resolution aswell
and still be on 40 fps
It's not even a PC, it's a laptop π
Good enough CPU, but my GPU is from 2011, with 128 MB of VRAM
do you think I'll be fine if I decide to do a mega build @frail sleet I have a R7 9700x and a 7900xt and 32gb ddr5 6400mhz
yeah
cool
but it can get slow if you build in dense 3d
dense 3d?
depends what you mean by mega base
i think it's because the LOD radius in the game is spherical, so if you build up, then you are fitting way more stuff within say a 20m or 50m or 100m radius of you
my big build is basically all 1 floor, so 90% of the build is using low quality LODs because it's 1-3 kilometers away.
Vertical is fine but like
i was thinking of jsut givving myself a bagillion power shards and OC everything
you can imagine a sphere around the pioneer, and if there are too many buildings/belts within that sphere at one time, computation time increases at least like quadratically (2x more stuff = 1/4 fps)
so like, if there is 4x as many buildings in that sphere because you have 4 floors, then it's 1/16'th fps π
once you get far enough ||you can make them without slugs||
the actual simulation load itself is remarkably light
yeah I gotcha
I discovered that in the MAM a few hours ago it looks rather expensive
but by that time your game is done
it depends on your playstyle i guess. I dont do mega projects that would need that many shards till after i have everything i need to maximize
Me and 2 of my friends are doing an unmodded playthrough and I'm the host. If I install the modular laod balancers mod, do they have to install it as well or not?
yes
is there a way to install it without using SMM?
that mod is also cheating as it has an infinite speed belt inside of it btw
I mean, you can cheat if you want to
nah not for me lol
but it's pretty cheaty because that greatly simplifies and trivialises some important logistics
I mean you don't have to use the belt
It'd have to be a conscious decision to place it down
The modular balancer itself internally contains the "infinite belt". Not using it means not using the mod
yeah no i'd be tempted
oh
better out of sight xD
fair enough
Do they all need to install infinite zoop as well if I have it?
I like the infinite zoop mod and the like day light cycle control mod
i got all these spreadsheets and finally track down my problem, im short 30 iron ingots
