#satisfactory
1 messages Β· Page 146 of 1
Split from lower in the lift, and then extend a second lift up to just below the top part of the original lift.
its not about saving the coal its about getting more power from the same amount.. i need the other coal around for aluminmum
Can I attach the lift to a splitter that right up against it? I couldn't get it to click
and thinking of it, it prolly makes sense to use the pure node for aluminmum as well
i mean those generators make watt? (lul) 187?
It works, but its strict nowadays
You're probably better off asking (or looking for examples) in #design-and-architecture. People often discuss similar things there
So, just to be clear, this will mean either building more generators, or overclocking them, and also will need more water.
it works much better i say.. it visually smoothly attaches to any distance.. with or without the rubber coating and up to all the way in
in update 5 they was a real pita
Wait, can you not clip lifts into splitters anymore?
all my generators are fully overclocked.. i have gathered like 80% of all them slugs
Ok, I'll give it a shot π
most of my facs are fully overpowered too and i still have 200 power things on stash π
thanks to the dude reminding me to slope them effing slugs
that nukular forrest is crazy .. almost every tree has a slug.. some have 7
I can't tell you what you should do, but I think you will be a lot better off not worrying about those coal generators, and getting more power via a different method.
all good bro we kinda already agreed on that π
the compacted coal was their last chance
to get attention
like i said. they deliver their power and other than that i havent visited that location in a while. so no need to switch them off until i need the coal for alu
I generally overclock where there isn't room to expand and I'm being too lazy to build a new site XD
Meh, Coal is a Water-guzzler.
Any other power source takes much less water for the same power
I guess to re-answer your original question: yes, compacted coal generators can be worth it, but only really when you're doing coal generators in the first place- as well as one additional exception as a rocket fuel byproduct.
Water is... not really scarce.
You aren't wrong, but...
upon planning my facs properly with a tool i overclocked specifically.. i generally only overclock the power generation and then as needed
No, it's just annoying having to deal with a lot of it to make power xD
Is it? Maybe y'all just build more coal generators than I usually do.
Powergen makes sense yea. I will probably end up doing that too. Overclocking atm is usually - fix this issue for now, come back to it later, put it on the todo list, etc
see it like this: oil requires to be processed in like at least two steps.. water you just extract and then pump into coal generator
its just preparing you for all the headaches you are about to suffer from pipes
Geothermal you just know the right crash sites to loot to rush the research, know how to fight alpha mobs without a full arsenal, and then just put on dangerous natural phenomena.
best way to fight mobs is to set them passive
they smile at you while you smack them to death
That is not fighting them. That is literally the opposite of fighting them.
Yeah, but at the same time with 2 piping systems of oil you can outmatch 4 piping systems for Coal (assuming MK1 limitation).
Coal takes (relatively speaking) a lot of piping to get power out
dont we learn from ficsit that its all about doing the job?
matters dont matter
That does not change the fact that it isn't a fight unless there is at least the illusion that they can fight back.
Just in the same way that making a sneak attack that cannot be responded to is not a fight.
true dat but why are you building coal when you are as experienced to build oil right away? π im looking at this from the perspective of a noob learning the stuff step by step
Hmm. I really get passionate about semantics, huh.
and i kinda had to learn new... last time was update 5.. and i didnt build the coal generator and stuff back then... in fact i didnt build one pipe
we was busy making screws
Sometimes I wonder if everyone else just plays a slightly different version of the game from me that has subtle differences that do nothing but confuse me.
the only question i have: how many dna per minute?
It's difficult to track because it's uploaded in bulk upon returning.
im this dude with a big smile on his face, both hands with meters high stacks of alien remains.. 'LOOK GUYS!'
But I usually will have at least one stack of alien remains start a second stack because i've accumulated enough.
coming back to the campfire
π wait.. havent you said up a somersloped production chain? quadrupling the dna output?
Pfft. Campfire. I have a high-tech biological research facility.
said up.. damn bro
I'm just saying that having the choice between building Coal power and any other power source, the piping alone makes Coal the most annoying one ^^
i will still carry those stacks
That's.. still uploaded in bulk.
i object.. you need twice the amount of pipes.. you just build your oil power plant more nicely. like i did
It's just processed after being placed in the thing that sorts all my loot.
Well, excluding biomass power...
πΉ
Actually, that aformentioned sorting thing makes biomass super simple, too.
Just.... entirely unnessecary at that point.
but why you upload dna though? i put a sinkbehind the alien remains production thing
1 pipe of Fuel gives more power than 4 pipes of water for Coal Gens π€·ββοΈ
I don't understand what you mean.
ye but as per your correct logic you wont build a 32 coal generators power plant but only a 16 generators one and go for oil after that .. hence.. π€·ββοΈ
Parts are processed into protein, protein is processed into dna capsules, dna capsules are fed into the sink and uploaded.
you said you 'upload' the dna.. that sounds like dimensional depot to me
but you might just mean the sink as well
Oh. No. I meant upload as in "feed into the thing that crushes it for science".
ah you call the destruction part uploading.. gotcha
It's the sciencey term for "dump into".
I think I'm misunderstanding your prior objection, where you said one needed twice the amount of pipes 
Why exactly is the total quantity of pipes needed a problem, anyways? I feel like i'm going to regret asking this.
it doesnt hold true for the math.. but practically speaking.. the first oil plant is probably equal in size as the first coal plant..
because you dont want to generate as many power but with less generators with the oil plant but A LOT more
mostly
I never see people use the total number of required belts for things as a reason for... well, anything other than cross-country beltwork versus trains, where it actually matters.
i mean; it might just be me but mathematically you are right and i didnt provide any counter argument
BESIDES THAT
complexity is a staple of this game
You are not wrong. I just find this particular element of complexity to be... well, a non-issue compared to all the other complexity I will inevitably bring onto myself because i'm just sort of like that.
It's just a part of the problem of "is it worth building Coal when I can build Oil/Nuclear?" or, in other words "which power source takes the least effort?".
Of course, piping is not the whole process, but it often ends up being a big chunk of it (especially so in Coal Power)
isnt a staple something positive? im guessing vocabulary.. i might have missed
i find it more cumbersome to get as many coal to one place tbh
at my nodes that is..
might have chosen better ones of course
Mmm. I might have missed some context.
But I think the real issue with coal generators is not the pipes.
but i say it wasnt really a discussion anyways.. as its kinda obvious which of the two power sources is better
It's that they have two inputs.
but still that might look different for a new player, which is always the perspective im looking at at the same time
Fuel generators always have the advantage of only having a single input.
ye.. kinda random whether you wet your feet with refineries or coal generators
I am seriously failing to locate sloops inside caves.. Spent ages and rarely find them... Can hear them tormenting me tho XD
in fact ihad both iirc. as i build a single refinery to make wet concrete along with the first coal generator
I would strongly suspect most people don't skip coal generators.
How is that an issue?
Mostly because I do.
Well, for non-subjective things, it's twice the number of things that need to be hooked up.
For subjective things, I will not clip my pipes and belts.
b;ut the generation of the fuel does not? thats a false argument because you cant have fuel based power without two inputs
That is a weird combo of progress and exploration π
It's not a false argument, because the generators make up the vast majority of the required machines.
as i played in update 5 i was very interested in the map and did VERY LONG scouting tours in the beginning.. collecting heaps of hdds, slugs, slopes, spheres
And? Both of those things come straight from their respective extractors. No processing required
And are the easiest to blueprint, which means they take a small fraction of the time
In other words, placing and logistic-ing the "power-making" part of the build is very straight-forward
i say when you have managed ONE two input building, the ones thereafter dont matter anymore.. hence in all situations that counts only once anyway
like i dont care how many two inputs there are. i need to figure them out and figure out how to serve more than one and to do that scalable.. and thats it..
My rocket fuel setup had a total of 72 fuel generators.
Technically 77 but that's irrelevant.
i mean if you talk about the effort to build it.. opf course, i misunderstood tha then
using an extra logistics floor does help A LOT though..
as you can just manifold the inputs from both sides without weirdly clipping into the producer
The screenshot I posted just now isn't exactly what my setup made it's fuel with, but it's the general process.
That's 18 blueprints. It takes less than a minute to place them if you have the resources in your inventory.
And probably less than 5 even if you have to wait for your depot to fill
but also keep in mind that number is little compared to the total numbers of buildings you have to abuild and connect.. hence i wasnt really thinking about it anyway
The producers included four sets of the thing I just posted, as well as the refineries making HOR that I don't have a screenshot of.
as the bulk of the effort is in the buildings that consume the power not generate it... my entire power generation fits on three 10x10 foundations....... the stuff i build is MUCH larger
I have no idea what you're talking about.
Actually, I have no idea what most of you are talking about. I think it's, at this point, entirely different things.
18 blueprints with 4 generators each
but theres one thing you didnt even mention yet: oil has usable side products
hence all those buildings to generate the fuel can serve a secondary use... thats not true for coal
Let me rephrase. I have no idea why you're talking about this.
I didn't even bother to blueprint the generators, other than the generator itself to set the clock speed more easily.
cant you stack them to fit 8?
You were talking as if the 72 generators took a lot of effort to place. They don't
thats a matter of perspective though.. coming from the newb perspective again i highly subject
72 something seemed impossible to me at the very beginning
Firstly, please don't belittle the amount of effort I put into things. That's just rude.
Secondly, that's not the point I was making.
and that.. im not able to put it in such polite words π
but im also not a friend of implying your own perception of effort onto others
It was comparing the general complexity and total required machines required to process fuel with the number of machines needed to consume that amount of fuel.
ye.. it was a nerd discussion... not a dick comparison
which you cant win against me anyway πΉ
My argument is essentially that the number of machines needed to process it are small enough that I believe it doesn't represent a substantial difference in what is required to provide the fuels for coal generators.
But I don't really even know how this topic reached this point. It's sort of meandered around everywhere.
lets conclude here.. i agree and i add that you even can have an extra benefit from fuel production like rubber and plastic
I also don't even remember what my original position was. I don't think I had one.
it wasnt about positions really
Other than "I don't really like building either type of generator"
as you pointed out its not about comparing our game progress but to discuss different aproaches/usages/numbers
Wait, no, I remember.
It was that I was confused as to why y'all were focused on the number of pipes needed for coal generators.
i wasnt
I thought that that was strange, because to my, that's more or less the simplest aspect of setting them up.
i was ridiculing it.. i insist!
Yeah, I think... whoever was saying that got bored a while ago.
i say its this new attitude of internet users.. to necessarily have a position to anything
This discussion is kinda a trainwreck to follow lol
Mm. I wouldn't say that's a new attitude.
But it was a nice diversion while I sorted out my logistics issues π
It's moreso just a... flaw, that some of us struggle with.
I guess i'll just say that it's not really a "recent" thing to me. It's something i've had to deal with my whole life.
im talking about it polluting discourse outside chatrooms
but lets not get off topic and rather finish our work for this non absolutarian employer ficsit
Mmm... I am going to be very careful with how I phrase this.
maybe dont.. it would be you necessarily having a position to something
But I will conclude by saying that the general mentality of people in the western world has started to become more confrontational.
Recently. And that's all i'll say.
okay i can go with that
i was afraid after this bromance you said something terrible π
this argument just for the sake of argument about how people on the internet argue just for the sake of arguing is pretty meta
As for me, i'm just kind of a contrarian. I sort of habitually want to look at things from every possible perspective, which leads me to occasionally arguing for perpectives I don't actually have.
the error starts at 'argument'.. as its not that but our universal truth.. otherwise youd be right
It's just super easy to get caught in a loop where I lose sight of the original topic and feel like I need to refute things that are either incorrect or... well, more personal attacks?
see, you continue to do it
when the
No, this is really just us rambling at this point.
I mean, what I just did aside.
i just default to assume everybody is just a pretentious wannabe stealing my time.. and then i filter out people by trolling
that's true. you have managed to drown out any satisfactory talk
smart dudes troll back... the talkersnotwalkers will be offended
I'm essentially the opposite. I try very very hard to assume the best of people and then try my best to be as sincere as possible.
it works when youre the teacher
but not when youre the student (in my experience that is)
Actually, this WAS about comparing fuel and coal gens for the majority of it. It's just the wrap up where we sort of are acknowledging that it got kind of ridiculous, now.
Yeah, I think I only understand what you're saying about half of the time. But that's better than some people, I suppose.
were circle jerking about agreeing, as the other opponents left the battle field
π
boy youre so right π
people dont understand me when i talk my native language
I'm gonna go play some FFXIV. You are a curious sort, who admits to essentially wasting people's time on purpose, and yet I can't really feel mad at you because... well, partially because I think I tuned out most of it, but also because I totally see myself in you.
Or... maybe I can't really be mad at anyone who does that when i'm oh so very much the master of wasting my own time.
Alas. I'm going to cut myself off here because this will keep going otherwise. Ciao.
ye.. the devil knows his brothers
you just noticed that im as creative and enthusiastic in argueing just fo rthe lulz as you are and thats why you toned it down, because you know this can errupt (as i did π )
Damn that's annoying, at least you got it sorted though
ye.. i like trains
I've just completed phase 2 in record time for myself as this save I haven't bothered making a "starter" factory yet. Just loads of little production lines on the ground
but please can those devs follow ONE STANDARD? π
The only dedicated factory I have was for the phase 2 elevetor parts lol
This is the only game I have ever made trains all so it all makes sense in my head lmao
im thinking all the time about restartinng.. i manucrafted my way up to phase 4 and begun only now to make real facilities.. i could as well just start from scratch.. only thing that bothers me is i had to recollect al lthem hdds etc
I've been playing this game since EA released and restarted every major update
yes thats what i did. just not every update but only update 5 and 1.1 experimental
well i started out 1.0
I'm about to make my first trainline ever.... wish me luck
im too close to portals though.. with those it shouldnt matter anymore.. i ran out of screws to day so i had to stop and drive ALL THE WAY back to my base where the screws are put into my dim update.. turns out i had started to reconstruct something but stopped after the deconstruction phase for that
you know what this game needs.. a synthesizer
in no mans sky you can unlock a boombox, pretty similar to the one in satis, as you can collect records for it.... however it also has a composing menu where you have a 4 track arranger and a rather complex modular synthesizer.. and you can build several of those. and then connect different speakrers, letthing through only certain notes and such
so you can compose your own ingame music with an ingame tool
oh music synth, I thought you meant item sytn
lul no.. is there a synthesizer building? i mean the wording would fit, just never heard of it
like in this case an item synthesizer building
I thought you were talking about manually crafting stuff, like a crafting bench
nah
makes sense now that you explained you were talking about music π
a crafting benchs already in the game. i wouldnt call that'Γ½ou know what this game needs' π
that's why I was confused
you were talking about not having enough screws, then said game needs a synth, I thought why lol
I had star trek style replicator in mind
Okay, I saw this when I tabbed over to message someone, and I just wanted to say, I agree, i'd love to see a way to set up music in some way.
you gotta try out the thing in nms then. its really dope
I just play youtube music on other screen..
So I can do the same thing I always do: play the same first sixteen notes of heian alien over and over again
spirit animal.
gm
hrhr... im also not as experienced enough yet.... but its fun messing with it and it inspired me to do something in my actual daw π
so you aare saying you were misunderstanding me? might be a useful information to keep in mind π
There was a brief period of time where I hung out in the same skype room as toby fox when he was working on homestuck.
(Which is to say, literally like thirty seconds and he was offline.)
Wait, damn it, i'm doing it again. Socializing.
i tahought about streaming music live.. i feel like im almost ready in my daw..
youre right.. how dare you luring me into it
lemme waste my time playing balatro for crying out loud
havent opened my DAW in literally a year oops
See, we both know that that's blatantly false, so it can't be taken serio- wait, that's a good idea.
I guess i'm going to go get annoyed at being denied any sort of viable early game jokers for an hour or so.
I should really learn how to play music properly
i cant, i have to work on my binary search tree uhhhhhhhhhhhhhhhhh
I bought a piano 2 years ago, it just gathers dust, can't play it. Seemed like a good idea at the time
...i'll just leave FFXIV running while I play.
no.. it will be about drawing no face cards when your build is all about face and then after you basrely made it to ante 7, the boss will be face cards debuffed
Nah, that was me with two polychrome barons and getting the plant on ante 7 and no way to reroll it.
i say from all the options its one of the best. as it is super easy to learn (if you learn it π ) and also pretty versatile because you control synthesizers with them keys
hrhrhr
and in case the mood gets just TOOO good... checkout them rustylake games on steam and on rustylake.com where many of them are available for free
when should I start working on a "mega factory"? I'm about to unlock trains, and it feels some things require a long set-up
also, is train and railroad setting different in 1.1?
Never is an option?
and honestly if you're not working from the very end points, a mega will get very messy very fast
what do you mean end points?
working backwards from the end product
basically if you want a mega factory you want to set a target of <x> amount of items per min/ etc
just make a mega factory covering the whole map 4head
as in you plan the very final productions you're making, and break it down from there
slapping on new sections willy nilly as you go is messy
which is fine if you're fine with that?
hmm looks like 1500 dark matter crystals/min is gonna be quite rough hah
1500 DMC is a very tough ask haha
I am working on whether 30 warp drive/min is possible (well it is)
I'm sure people have done more than that
is there a bug with conveyor lifts?
it doesnt wanna move items down even tho the same setup works next to it
not that I'm aware of
possible it's just not properly connected, try destroy it and build it again, just the lift
did that 5 times
hmm
its just a lift taking things from a splitter
another one exactly the same works, but that one doesn't?
and it's definitely connected to the splitter properly, and the right way round?
maybe time to do the unholy thing of OC'ed Particle Accelerators hah
welp idk what happened there but works now
how do i scan power slugs?
Unless you want your entire grid to spontaeneously combust
I still have about 300 GW of head room
i researched it but its still not showing when i hold "v"
You need an object scanner
before I need to finish off buiilding the rest of the of the nuclear build
Same with hard drives and such
They dont show up on the map, its more like a proximity detector
You need to hold an object scanner in your hand
same way you make any equipment
got it
and you hold the click to select what it tracks
not sure if it's intentional, but during the warnings that take ages when you first start the game, if you hit the windows key then click back to the game, it skips them
I just use a mod to remove them altogether lmao
hi hi
i'm new... not literally
I'm looking for someone who wants to play. whit me, that is aldes
i'm not an English speaker soo
Fully overclocked and slooped Manufacturer = 787.7 MW Yikes xD
a certain late game building can go up to 26GW 
Whoa π
#1201555265942724758 see if anyone has posted anything that interests you
ho thanks
how many generators do i need for 1000 rocket fuel
Depends on the clock speed
Default consumption rate is 25/6 /min
is there a teleport command?
25/6?
!wikisearch fpg
!wikisearch fuel_powered_generator
The Fuel-Powered Generator is a power generator building that generates power by burning liquid fuel (Fuel, Liquid Biofuel, Turbofuel) or gaseous fuel (Rocket Fuel, or Ionized Fuel).
At 100% clock speed, one Fuel-Powered Generator produces 250 MW. The type of fuel does not affect power production, only...
4.1(6) or 4.166666...
Man I'm stupid jajajjaj, I was fully sure I was using mk2 from the drill or how ever it's called to the furnaces, but then I realize, the elevator belt is just mk1
I have a save from before 1.0 where I'm about at the coal stage start of steel. Is there a lot of story before that or is it alright if I just continue playing?
it's more that thingsd won't unlock and trigger properly if you don't start a new save
and getting to coal doesn't take long
Probably worth a restart yeah
In what sense? Like achievements?
Wish I could just blueprint my factory and plop it in my new save and just unlock the tiers via cheats
use a save editor. but you sound like you could probably use a referesher anyway
and there are in game cheats
Wdym sound like I could use a refresher π
omg building curved foundations for my railway is going to give me a migraine
more than a year ago?
again
you have save editors to do things
there are in game cheats that can do what you want
but it also doesn't take long to just get to coal again
you do you
Have save editors progressed so far that you can just copy paste entire structures between saves?
I had a pretty decent factory with a relatively significant amount of hours. Sure I could rush to coal but getting to where I was would take a lot longer
Lighting at night is so nice - the belts look sooo preettyyy
google it and find out. You'll have to tinker with them
they can do lots of stuff
I remember when deleting buildings one at a time in them was a big new feature lol
I have a question about the blueprint designer (two actually). I just made a new blueprint and I saved it (in the right catagory) and in the blue print designer I see them build when I go into build mode I don't
What is going wrong?
Or do I need to clear the blueprint desinger first before they will appear there?
Is there any different between a mk1 and a mk2 drill in a pure node?
yes, twice as much ore
MK2 always gives double whatever a MK1 would give
ouh, so I have mk2 belts for a factory, where furnaces need 30 ore per min, I'm wasting 120 per min, from the mk2 drill? Because the mk2 belts works at 120/min, and the mk2 drill in the pure node will extract 240/min???
is setting up trains or railways different in 1.1?
for turbofuel, should i place 106 refineries or should i fully overclock 42 refineries? or anything in between
also, any guidelines? my only guideline is to build my railways up high
you can autoconnect some sort of rail support blueprint
oh, is there a video for that?
dont know
in that case yes, you only get 120 until you get the next belt tier. But you get that tier soon.
270, 480 and even 780 belts come before mk.3 miners
but you can make something like this #screenshots message
https://www.youtube.com/watch?v=Yq1UnsjD82c
skip to 10:15
If you get to one of those spots where you struggle to build, press H and pgup/pgdown/wasd to build wherever you want
Donβt need it very high. 8m is often good enough
Thereβs lots of videos on YouTube about signals?
As for building the rail, zoop a line of foundations the whole way, then blueprint pylons onto it and connect rails along them. Keeps them tidy and issue free
chat
^
place more
Whatever you like
pylons?
but how much is it going to counter the power production if i overclock everything
Something that goes into the air a bit and can have 2 rails
You can put the 10-12 foundations away from each other
was gonna just place more but it takes a lot of space
Over clocking uses very little power.
If power is a concern then your real problem is needing to build more power
Itβs not
Also power is extremely easy to build
bruh i know
i said power isnt a concern
it just felt counter intuitive to use that turbo fuel for power if the process of making the turbofuel would just eat that power anyway
Gotta spend power to make it
But itβs up to what you want is more important, a lot of space or a bit of power
Where do yβall reccomend base locations for like phase 2/3. No trains yet.
Welll dang.... I just had the game crash in the middle of making blueprints.... don't know how much is lost
Depends where you are starting from π
But thinking about moving idk?
And what you are looking to make
Is there any good general area with mix of deposits or does each area have their own niche
Just build close to whatever resources you need for your next factory
all the basic stuff is spread pretty evenly. Coal is a big scarce in the newb starting spot but other than that iron/copper/limestone/coal is basicallye verywhere
through phase 2 your resources are basically near all the starting locations in phase 3 oil might be a little more of a hike depending on where you are
oil is the first thing that is a bit harder to find
Yeah itβs fine rn. Just a matter of no coal atm
are you in the southwest corner?
did you pick "easy starting spot"?
yeah, coal is a bit scarce there.
Also is there any use in going to the island in the far corner?
yeah, there's coal
Are there other resources as well a good spread or no
there's a pure node of coal there and one to the east a bit. But with low-tier miners you can burn through that really quick
I found a pack of 4 normal coal nodes near a "easy starting spot" but it is at the bottom of a waterfall
anyhow, I think that was intentional so you can't get too comfortable in the easy starter spot. Other starting spots are more challenging initially but you can stay there longer
The desert had me go everywhere but my base could stay put till I got oil power
Is there a way to fast destroy everything in an area like not just the normal cttrl click but like mov e a full base
not "everything" but hold control and you can select up to 50 things to destroy at a time.
no
Ok Ty
You can use a save editor if you want and move or remove whatever you want
33% more power at max OC vs building 2.5 buildings at base speed or so
interesting
I build everything fully overclocked unless I'm laying out a bunch of manufacturers...and sometimes even then. Like I couldn't imagine not overclocking crystal oscillator manu's. 1/minute would be insane
now that I think about it that's got to be a quarter of all my manufacturers
34.3%, actually
close enough for horseshoes and hand grenades (even if I'm still of camp crafting buildings should have linear clock speeds if they aren't slooped)
all clock speeds are linear by production rate
Use the alt for 2x the speed π
linear power scaling >~<
There is no linear power scaling in the game.
250% clock speed is 2.5 times faster production, but not 2.5 times the power consumption
yep no power scaling is linear
Power output of generators is
ok
but the point is that there is no overclock setting that makes something either linear or non-linear. It is what it is at every %
And I dislike that game design choice
as it makes underclocking feel cheesy and overclocking feel wasteful
Diamonds need a lot of coal with the default recipe itβs crazy
I wish the difference was larger
you would have REALLY not liked it before they nerfed the overclock % increases
Indeed.
The old exponent of 1.6 was better imo
2400 coal to 120 diamonds lol
yeah pink and turbo diamonds are basically required for serious production
it is curious how polarizing that choice is
Iβm going for pink & oil based diamonds
I have 4k oil in the world that Iβll never use so itβs basically free
there's really no gameplay in just doing the exact same thing but making you make 2.5x more buildings vs being incredibly punished
Should be 700-800 diamonds just from the oil
It depends on how much dark matter crystal Iβll need to make fresh vs recycle but I think even 400 is fine
Is the Power Augmenter worth the 10 sloops?
depends on what you'd otherwise use the sloops on
for many people, yes. and scooby snacks.
Remember, you can always tear it down and get them back
But ballpark needs to be around a 400,000mw grid if it'd be used on a power production item
Oh I am way off that at the moment xD
Only built one to see how it looks but it can be great to have a in a pinch
I'll build one after I gather a few more sloops and see how it goes
I would even go as far as 1.8 or even 2. Right now, the meta is basically build everything at 100% until you have enough shards, then everything at 250%
How many time crystals do I need for the DD
except for slooped stuff -- especially elevator stuff
None; DD doesn't consume any time crystals
Just remember where you put any soommersloops
Iβm missing like 30 or so out of the 50 I gathered lmao
SCIM can tell you where they are if they're in buildings
lol yes! I've been noting them down in notepad++
if you put them in a chest, then... ??
(Which machines they are in)
why would you put them in a chest, what does it produce? π
Which is exactly why I dislike that its not linear.
The cost is hunting the slugs/making the shard factory, the reward is having to make a fraction of the buildings.
Instead you get double punished both with the cost of obtaining the shards AND now having to make/spend more resources on power generation
No I just overclock machines randomly til I get what I need
I don't know, but if you did and they got lost that way I don't know how to find them
Ok good luck make any nuclear power station without powershards at scale lol
its 100's of machines either way
can somebody, please, gift me the remaining coupons for the beryl nut statue? so far I have 420 xd
hold on guys let me place 5 water extractors instead placing just 2 facing each other and connecting them straight up
megaprint went brr because blueprints and water extractors dont mix
I wish there were Mk2 buildings at least for all the processes
For water extractors?
It doesnβt really matter either way, the current one is fine
yeah why not
plopping down buildings repeatedly is not demanding or interesting, might as well just cut down 50% of it or more
is it to early to do my wish list for 1.2
It do be demanding on the computer. (which is why the in game reward/punishment of playing with clock speed further annoys me)
Amusingly, the exponential increase in power to run machinery faster is a real thing, it also applies to Chips as well, incl. CPUs and GPUs.
how much turbo fuel does a fuel generator use p/min?
I have 6 blenders doing Turbo Motors, they are fed by 2 large tanks of Nitrogen that are roughly 50-60% full all the time (as the train comes in/out), 600/sec plumbing. The flow rate seems very slow. 0m of headlift. Any ideas why they aren't sucking up more Nitrogen? Tried a pump, no benefit
i.e. 3 per tank / plumbing run. Which is 450/min requirement
Gas at least has infinite (well 9999 meters) of headlift so a pump wont do anything
7.5 cubic meters/minute
thanks
Yes, it makes sense IRL, but IRL has crap balancng :P
Thanks
AHAHAHAHAHA
So does satisfactory in a few places
I BEAT JOKERLESS
Sir, this is not the balatro server
Yes, but mods or complaining at coffee stain can change that
what the right balancing is though is the question
no, it is not. but I still shouted it here because i am very excited.
More than 3 at a time is pointless unless you're making the special item for making more power augmenting
augmenters become better the more power you already have
so if you make next to none, a single one is quite weak
I'd say whatever feels fun for the largest number of people is the right balance
I've deployed 1, which is a useful 10% boost, I'll see how it goes, if I need the sloops I'll tear it down π
Doubtful you'll need them unless you don't explore the map
Indeed
Get the achievements, it's funny
ADA is hilarious yea XD
I just need to pet the moth and then do crazy things
i'd argue that the flat power from a single one is still reasonably substantial on it's own
depends on the exact base power of course
but then again, I also tend to have far more sloops to work with early on than most
500 MW on its own is just 2 fuel generators
550*
500 base, 10% boost
it's really all about the 10% boost and you need a lot of power for that 10% to really matter I feel
...yknow, thinking about it more, I think it just synergizes with my own playstyle particularily well.
mostly that I just don't really use a lot of power in the first place.
Eeyup, but that boost does apply to the generator's 500
ah well yeah, it is just 1% power per shard is the big hmm
Still adds up to 550 MW on one Augmenter if there's no added power, biomass doesn't count toward it unless it's actively making power. Power networks usually benefit from it the most
i know, i just have it engrained in my brain as 500 MW base. the 10% is applied to everything at the end
my initial 1.0 save, I basically powered to game end with five augumenters and geothermal
Depends on how many are on the grid*
It decreases the more there are on the network
Only way to make 30% bonus is way late game
the reason you need to calculate them separately
is because adding more doesn't mean adding another 550
Pretty sure they have the formula somewhere
shouldnt it be increase
Only increases marginally, not the same though
I mean, you can get over 20,000 mw on just Geo+Alien Gen
It's an additiave change so framing
is it not just 10% of "base" power per augmenter, with each augmenter also adding 500MW of "base" power?
yes
That is correct
Augmenter math is funny
and I know that the bonus isn't multiplicative with multiple augmenters
It's very simple
I just connect them and number go up equals happy face
what part of it?
all of it
Humorous part is that I think I have a spreadsheet that can calculate it somewhat accurately
How do you calculate it "somewhat" accurately??? It's one formula
son let me tell you about floating point numbers...
i found it so funny i specifically worked out that polynomial equation
Game and recreating it are not always the same, also I didn't account for Geothermal fluctuations
does anyone know to to fix the lagging problem?, i always get this lag on some places (there is no structure) or sometime
i have no idea if it actually has anything to do with floating point actually. that's just usually when math enters the "somewhat" territory.
What I mean by framing is you can phrase it as "each augmentor incrases your base grid by 10%" or in the way that makes it sound like each is less effective of "the first increases your total grid by1/10th then 1/11th then 12th until the last is 1/20th"
the percentages are additive, not multiplicative, thankfully
see I feel like this is one of those times that me being a path of exile player makes things a lot simpler
so 2 augmenters is a 20% boost, not 21%
People would have exploited it if they figured that out
Why "thankfully"? 1.1Β² is more than 1.2
We'd get more power from multiplicative bonuses
its just simpler to work with
eh, it wouldn't it be much of an exploit, so much as... the game being balanced differently.
if it was multiplicative it would just grow faster
though it would create an interesting incentive to use multiple augmenters rather than overslooping.
They intended it to give less the more you put on the network unless you make the advanced item
this is all just hypotheticals. i'm just talking about if it were balanced that way.
Nuclear would be obsolete in that version of the game then
It already is
It's not obsolete
well you still need power to boost.
so it wouldnt be obsolete.... just optional
just as everything essentially is.
Nuclear was always "for those interested in it"
It's also more prep work and a dozen different things that can go wrong if you misplace a filter
You can argue all day weather making nuclear optional was a good choice or not.
Not the point though
sometimes I feel like y'all forget that playstyles that aren't necessarily the most optimal are still valid
Different paths for power, depends on how they want power
its really just flavour
bauxite still makes me think of boneless spicy chicken wings. i am not afraid to admit that
...I'm not going to be able to unsee that now
How do you get that from the image of bauxite?
Crap Iβm starting to kinda see it now
moreso the model of it on a belt.
Bad, stop it. Caterium is off brand Gold
yeah, that's literally exactly what it is
It's literally called gold in the game files
it exists as a separate element to justify it being MAM research
Mooom can we have gold
"We have gold at home"
Gold at home:
is power slugs limited?
yes/no*
Technically no
Power shards... no if you're making them later on
so slugs are... possibly unlimited, but it depends on if doggo respawning actually works in this version
There are a limited number of power slugs you can find but the shards can be crafted late game. But remember that when you are making power shards you can sloop them
Unless a Doggo finds them too
slugs you can find are limited, doggos can endlessly generate more though
and power shards can be automated without slugs later on
So like.... everything
it's always been inconsistent in my experience if doggos will respawn
should i go for stitched iron plates or cooling device alternate recipes
if you cant decide, then dont right now
wait for a new project and then you can still decide
My condolences for getting this far without stitched plates
Depends on what you want production line wise and what you need
the iron wire + stitched plate combination is, like... the epitome of the kind of production line I dislike
why tho
I love it. Easy, efficient
iron go brrr
im prob going for stitched plate because the cooling device is not to hard to make
iron does not go brrr
too boring. wheres the funny expensive materials
Just decorate your bases with extra slugs all over the place π good company too Doom slug Boom Slug* for Skyward Fans*
it has a slower production speed than any of the alternatives
Reinforced uranium iron plates where are you
but mostly, it's because the ratios between both those recipes don't synergize at all
May I interest you in aluminium-only rotors?
i already know of it and its on my radar
As if that actually ever matters
right? just make more machines
According to the wiki it is the second highest output a min out of the 4 recipes
i WISH i could do aluminum only motors.....
Not just that. If it's fast, but expensive (*cough* bolted plate), it doesn't even save you space, power or machines. It's just bad.
which wiki. wiki.gg or fandom
so trying to make them purely out of iron leads to people doing the usual "shove all the stuff on a belt and let it figure out where to go" thing that isn't my cup of tea.
The only RIP recipe faster is Bolted, who's whole gimmick is resource waste for speed
whats "it"
well, I was referring to iron wire.
ah
but that's only one of the reasons, and not really the main one.
i actually prefer adhered iron plates, which is the slowest RIP recipe.
lets go team adhered
nice.
if you also use coated steel plate then you get bonus points
Ah. That seems a "which resource do you care least about"
Aye, the oil based RIPs are so dirt cheap
well I in fact do
yippie
I would not like moving rubber/plastic to every facility I have that needs reinforced plates with that recipe π
they're basically the opposite in terms of my preference- more interesting materials, synergistic recipes, and...
i guess there wasn't a third thing.
I chose between stitched and adhered depending on which resource (iron or oil) would be easier to get that little bit extra of in that location
see but here's the thing about rubber and plastic- they're used in so many useful alternates in relatively small quantities
Using a tiny amount of a more expensive material to need dirt cheap amounts of a cheaper one?
you can easily justify supplying them to centralized production areas and distributing them around
I just hate making trains and more stations since I have separate facilities that are a bit far from one another
this particular use case works better with drones IMO
Hmmmmm, true
Trains are fine too. The only issue is that your factory may end up being half stations by area
i usually just go with the default while progressing, though.
adhered is more of what I go for once I am making much larger scale setups
for 100 RIPs using Iron Wire, standard plates and stichted you need a touch over 870 ingots
for 100 RIPs using the oil pair it drops to 150 ingots for... 130 combined plastic and rubber or 43 1/3 oil
and my philosophy is that, what, really, is the main reason to ever need a lot of RIPs being made in one location?
well, HMFs, essentially.
and those eat up a loooot of steel.
Iron Pipe goes brr
that... is even worse.
but Modular Frame line and Smart Plating line
i suppose I should clarify that the factor i'm considering when I mention steel is the base iron.
Adhered needs fewer machines, so I will absolutely use it if I need a lot of RIPs and need oil in that factory for another reason anyway
Iron and limestone only HMFs are fun
Especially steeled frame without steel
and it really boils down to, if I can make a HMF factory using the output of a group of adjacent iron nodes and not have to import it from elsewhere... i'll generally do that.
Iron Pipe to use the "steel" variants of iron recipes is funny because its like .1% less iron efficient but needs like half the machines
im so done lmao, built my first ever nuclear power plant and didnt realise you can't out the waste into a sink
Plutonium Rods can be sunk
it tends to also help determine the specific quantity of HMF/m I aim for
(or burnt waste free as vehicle fuel)
if I go through the effort for that I may aswell put it into another plany
0.3% iirc. But yes. There's barely any difference in iron, and way fewer machines
radioactive trucks are no laughing matter.
But then you get plutonium waste
well okay no they're actually hilarious
literally just finished an HMF factory like that, though i did have to bring a tiny amount of copper and plastic to fit into my iron budget
isn't it like 1 per minute
It's much less waste, but it's way more radioactive
True if you're fine storing the waste since building a "will last for 200 hours" storage hall isnt really hard
But Ficsonium is so depressingly bad at its job
plutonium waste will accumulate much more slowly. but tbh if you build a proper storage site for it, it's really a nonissue
You only need to put the waste storage in the corner of the map or 2km up in the sky
Otherwise it'll irradiate an area like a kilometer in diameter
flying manta not gonna be happy flying through radioactiviyy
but it slows down as it gets larger
because it has more.... "surface area" to cover.
Plus, if the clicking doesnt annoy you, 5 filters/min is really not that hard to make as far as radioactive vehicles or the waste storage sight goes
eh, flying manta doesn't care.
the trick to ficsonium is not to try to use it to fully utilize all the possible plutonium you can make
Its job is "ending the sink cycle". Not give insane amount of power. It actually does its job quite fine. π
2km up is way out of reach of any manta
it's to run a bit of extra nuclear power waste free without having to sink plutonium rods
or at least, not all of them.
^
The trick to Ficsonium is to not make it in the first place and just convert bauxite into more uranium if you need it. It's both cheaper and easier
"Solution is playing the game less."
or you can use less uranium in the first place.
People who are at the stage of making Fisconium is already at the far end of needing power and probably finished game.
It is not a solution but a fun puzzle for them at this point.
it's more fun than alien power matrices, at least.
There are also happy players who do not have 304583985 nuclear power plants. They got like 10.
And use double bauxite, and like 20x more SAM. Because uranium is oh so scarce it needs to be saved
i will literally not ever finish the game, because if i do, its over, and i dont like the idea of it being over
Ficsonium could burn for 0 power and it'd still be hot garbage because it takes to much per plutonium waste
so you just willingly contradict yourself in order to disagree with people, huh
You are thinking it backwards. You are making Fisconium so you can finally have a safe nuclear power. The more plutonium you usre, the more fisconium you should make.
Or... just not burn Plutonium in a reactor. Burn it in vehicles or just sink it
hmm. you know, let me take a step back
It's Ficsonium that's that much more expensive
"People who are at the stage of making Fisconium is already at the far end of needing power and probably finished the game.
It is not a solution but a fun puzzle for them at this point."
You don't need it? Don't do it. But it is hardly a "bad thing".
i think i've lost track of the conversation somewhere along the way
It's not really a "fun" puzzle when I know I could be getting more power easier and cheaper with another method
The puzzle is realizing its just not worth the trouble
okay, I see now.
well ultimately this just boils down to the same thing I said earlier
It's not fun for you. It sure has looks fun for me.
Would it be less fun for you if it was a better power source and therefore more fun for me?
This discussion was done not long ago for at least an hour. It all cycles back to "well you can just sink plutionium" and others saying "but I want to use plotinum"
i don't understand why you seem to take, like... personal offense at the fact that there exist options that are not the most optimal possible way to do things
i also said "you" but wasn't really... referring to anyone specifically.
i'm a little bit out of it right now if it's not obvious. sorry about that
your entire argument is "just sink it, its not worth it."
there were multiple times of multiple people trying to tell you that "fisconium is there to make it so nuclear power is fully safe".
You don't want it, don't do it.
You are not here for to fun, you are here to avoid the issue.
Fisconium is a literal puzzle that people can solve, or not.
Because at THAT stage of game, you are already at ultra late game.
my perspective on ficsonium is that it is ideally used in small nuclear setups that don't go and maximize an entire uranium node right off the bat
it makes that sort of thing a lot more viable, as well as not using the uranium fuel rod-related alts
Before you go in another circle with such folk, I want you to know that multiple times we tried to tell them "if it is such a big issue, don't use all uranium" and they went "why is there so many uranium then."
Its like endless cycle, it's not worth it.
I want to do it. But knowing that it's so shit is extremely demotivating. So I still didn't do it, and instead spent weeks to make a mod to make it make sense, and make it an even harder puzzle.
And I am asking you, whether making it better would take away your (or anyone else's) fun? Because it would absolutely add to mine.
yeah okay. this is exactly the sort of thing that I can get way too drawn into, so i'm gonna go do something else
nobody is going to change anyone else's mind here. that's really... all there is to it, I suppose?
"it's so shit" is your opinion, not mine.
Ultra late game stuff needs ultra late game issues. If devs decided to make fisconium easier, I wouldn't mind.
It doesn't hurt me.
But you are constantly missing the point for the sake of it.
Not really. This is like "Do it." "I don't wanna do it." "Don't do it then?" "But I wanna do it." cycle.
you aren't going to change my mind on this, i'm very sorry
oh what I meant is, "yeah"
I am not missing the point. The point is to get rid of plutonium waste. I just think it costs way too much and/or doesn't give enough power
I said "not really" by mistake
ugh see now I want to argue with you about the fact that what you said I think is trying to change people's minds! this is very silly
This is your opinion. People disagree with your opinion.
freakin' human nature
heeey congrats!!
You can't change someone's mind when they think what they think is a "universal fact".
Thing is, Fisconium is hardly bad for people who are using "fair" amount of Uranium, not trying to use all of it which is a ridiculous thing to do.
now you have entered the trainzone. and you can never escape
choo choo, all aboard
PLEASE LET ME LEAVE I MOSTLY AGREE WITH YOU
Also I would like to add that -
I realize you guys are arguing about stuff I don't even understand yet cause I am no where near that but I am feeling very good about myself π

(i am generally joking around but I am ready to move on from this and do other things)
Ficsonium good because its yellow.
Pinksonium would be an affront to FICSIT
Nah I am just yapping. I don't ever argue with someone who got "Love Balancers" in their name anyway.
hell yeah, i know exactly what you mean, i also recently built my first rail loop
THose people are not right in their heads.
remember that feeling. whenever you feel overwhelmed, just remember that feeling.
no need for personal attacks.
Besides, the only people who are insane are truly those that build more than 100 fuel generators 
Mine is just a simple loop too but I build it HOPING that I will be able to expand it without toooo much trouble
dual rail?
technically speaking, there is also at least one person here who is named insane.
very easy to just plug in new tracks from wherever
Not really a fan, they seem really glitchy to me but I will be honest I didn't try them out a lot
question is wheather INSANE is true to the name or a fraud.....
damn it. i've been distracted from my doing other things by semantics. my weakness
Are you saying putting 34012387657679812364927 amount of fuel gens is not fun compared to putting like, 10 nuclear reactors?
What is this black sorcery? What is this madness?
True but I always feel like I am running out of space
1000 coal gens is a respectable type of insanity
1000 fuel gens is pure lunacy
Imo trucks are more decoration than anything
was it really nessecary to edit those hyperbolic numbers
yes
hey i am actually planning on building 1000 generators
very well
dont wanna be too hyperbolic
I come from a country that does trains very well and I am in one at least once a week so they are near my heart π
I saw a reddit about it, the guy was nuts. He must be preserved in a musem for using so much coal gens kek
Either way, blueprints save the day
which gen tho.
fuel
or coal
i come from texas
I too love trains.
well fuel, for rocket fuel
so I kinda just... model my train networks off of highway interchanges
Well, that name is deserved then, straight onto the list of Lunatics you go
it actually works reasonably well because satisfactory trains don't loose much speed from sharp turns
did I write loose there? sheesh. i am so freaking out of it
if you wanna know the type of things that makes trains lose speed, the wiki page for locomotives got you covered
oh, I meant, like... compared to other games with trains
i can get away with making trumpet interchanges for trains
It sounds like the wiki is updated frequently for Satisfactory.
it does cause some speed loss, yeah, but not as much as it would in other games i've played
yes we do update it
Watching the trains go by and my items flowing in is sooooo damn satifying
I am almost forgetting how much I cursed setting up the curved blueprints π
i think i actually have actually contributed to this wiki
i think it was before the split
okay i'm just rambling now. i'm going to try VERY HARD to go do something else. good luck with talking on the internet, folks.
And yet the recipe table is still wrong π
we import it straight from the game
if its wrong there then we are kinda in a deadlock.
because we dont manually adjust recipes
There's a lot of ORs where there should be ANDs
oh the conditions for schematics
some are OR, some are AND
Whatever fancy code we got going on in cargo data.
ive seen that issue brought up
I already talked to greeny about it but I got the impression I basically only got a π€·ββοΈ as a response
So I'm not sure if they're planning on fixing it
On one hand, fixing it manually would be easy.
on the other hand, the way the recipe table is designed, manual input is not really allowed
Oh, no, I manually fixed it once. Got reverted after 1.1 released
Took 2 hours, not doing it again
how do priority mergers work? i put one entrance medium priority and the other low and the other dont move at all.. itd be fine if once every 5th item the others move...
it should move.
if nothing moves its not properly connected i think
I know, I know. I'm just saying I'm not manually doing it again. Especially not at midnight, again
if i set them both to Low then it works like a regular merger
I know. Thats the downside with our choice for handling all the recipe and schematic data via automated system.
we do NOT manually check things, we only import the docs.json. If it cant be properly determined from there, then we cant do much there because we do not manually edit that file
It's correct in the docs tho
Does the docs actually show or / and
eh, whatever, i'll take a look at the file i guess
Yeah, there's "require all schematics to be purchased" bool
Or something along those lines
Why is it that the percentages are so low for those who have made achievements? Do people just not play long enough to get to those things?
Huge amount of player base played before achievements
The achievements were added in 1.0. people who haven't played since are counted as not having the achievement
If you beat .8 you dont get a lot more in 1.0
i am perpetually in phase 4 so i am really just playing u8 with extra features
Oh, got it. I was concerned that people were just not playing enough or sticking with the game.
Random question for computer techs out there, what's a good gpu to run this game on at least mid tier settings with that can also play last of us 2
You can do it. The factory must grow!!
Trying to get a new laptop in the 500 to 800 range that can satisfactoraly play satisfactory
question, about rounding. when i set to a machine to produce 36.25/min, but the clock speed is 80.5556 (which seems like a rounded number, so inaccurate), am i really producing 36.25 OR is the 36.25 some kind of rounded, not exact number
idk about TLOU2, but I estimate something around a 3070/5060 should be good for med settings?
Depends if you use an even balancer or a manifold type balancer. Getting an even balancer is hard and manifolds are easier so I usually cut the last two off.
I am using an NVIDIA GeForce RTX 2070 Super. It works great. (never played last of us 1 or 2)
Yeah, I can run it pretty well on 2070 super but it gets pretty rough late game
the clock speed is applied exactly as you see it. everything else is calculated from that
so the number is not accurate?
lategame is a CPU bottleneck
But my 2070 super can't play last of us 2 or other ps5 remastered games
even though it looks accurate?
it's exactly 80.5556%
CPU and not GPU? So 3050 should be okay then?
If I can get a good laptop with a 3070 or the amd equivalent that'd be super
I am playing on a server with 3 others. we have the factory spread out so the performance is pretty good. Can get laggy in the larger facilities.
I mean I wouldn't recommend a gaming laptop unless you need the gaming power to be portable
but in practical terms, if i base my production on the per minute number, i might end up short or overloaded
wait, im gonna crunch it
As I've also noticed on mine with larger factories. My supers also 5 years old or so lol
it's 1 item off every few dozen to hundred hours iirc
And I think it has issues with tier 6 belts too
ah, OK, so nowhere near enough a problem to ever notice, because of internal buffers, yes?
Man if I could get a gaming laptop and have satisfactory at work that'd be incredible.
We just got to tier 6 belts. I have not used them yet.
They're good, but I can't say if they're better than trucks or trains never used em
I love trains. I have been in charge of train lines for our team. I have put in so much track, so many stations.
it takes a couple of years of playtime for those extra ( or less) items to cause a hiccup
are trains better than belts
no, just a sidegrade option
dang
your throughput is always limited by your belts. trains/trucks/drones always have to output to a belt at some point to interact with machines
Trains are better long distance for sure.
Without mods, you can't route them though. They take the route they decide, not always what I want.
OK, i am just trying to produce a perfectly flat power usage graph, and a fair few of my factories use these rounded numbers, so that must mean that the real error is......me. somewhere
other things are more likely to cause a hiccup in the graph
Unless you're fine with reducing throughput of an item you can put multiple items in a belt, trains don't have that problem
well, for now, i am excluding trains and particle accelerators, lets just say that every factory, if running on internal battery, should be perfectly flat, is my goal
Wait, scratch nvidia, what about AMD Ryzen 5 6600H could that run satisfactory well with an i7 equivalent cpu
yeah, it's basically a non-issue. like the difference between 80.(5) and 80.5556 0.0000(4). at 45/min default speed, the difference is 0.00002 items/min. 1 item every 50000 minutes. over a month
Did they never add rain back π₯Ί
When you put it like that
not yet
they are planning to add it back
eventually...
Why did it get removed again? I found it quite enjoyable
unreal engine upgrade made the old rain incompatible or something like that?
I might be totally wrong tho
Does anybody use hypertubes?
for cannons only
same
Cannons?
used to use boosted hypertubes but not really worth the effort compared to cannons
engine change broke the old solution for rain they had and they couldnt get it to work again yet
stack entrances one after another and you build huge speed after like 10ish. then an angled tube up and you fly across the map
Hmmmmm that might be fun
save before testing π
hahaha that sounds dangerous... what could happen except for major damage to myself?
Just have a jetpack or parachute equiped
launched out of bounds and inverntory lost forever
well, not forever, you can recover it with save editing
saving and reloading in case something happens is just faster
and getting across the map at the fastest speed possible
yeah... there is a speed that does do that... I like Pioneer Accelerators more, they're slower but mostly safer (use the junction to just loop into the same entrance over and over)
once you have a design, they're reliable, so you don't need to save every time you use it.
This is a great thing to have a blueprint of. Just drop one down wherever you are
hi i need quick help please anyone why i cant inv my friend to my session?
!wikisearch hypertube+cannon
This article may need cleanup to meet quality standards.Please help improve this if you can. The Discussion page may contain suggestions.
A Hypertube cannon is a specific setup of Hypertube Entrances and short Hypertube segments, which can be used to reach very fast speeds, capable of crossing the entire...
Just make sure you swap to your jetpack BEFORE you're in the air and realize you left it empty from last time - or carry an emergency parachute just in case. Or be REALLY fast with your dimensional storage π
jetpack only charges while you're on the ground AND have it equipped... so if you fly around and swap to pack before landing... next time you're in the air, it's still empty
Thankfully you can't die from fall damage if you have full health but I suppose if bounce off a mountain a couple of times you will still die π
I often panic and take that secondary fall damage from panic falling after taking 99% damage fall
And I always just have the jetpack on
most of may saves I really put a lot of effort into my nuclear. This one? I'm just stacking reactors
Anyways I think I am going to take a break, creating my first ever trainline is good enough for one day
See ya all
happy to see a video that they're fixing the "straight belts aren't always straight" bug
it's odd to have to switch to "curved" from "straight" to get a straight belt
enjoying watching snutt's reaction video to the early Josh satisfactory videos and talking about the development history of satisfactory π -- from yesterday
Ah nice. Good to hear that bug fix is in the works.
what happens when you try?
like.. it just stays on the main menu?
do a steam verify files and then reinstall I'd say. never heard of this problem before though. Also maybe post on https://discord.com/channels/370472939054956546/1038092680493801533
first let's get you being able to just start a single player game
it's probably the same issue anyway
I reinstaled game now waiting to install
all my train issues now are all hills... too steep up train gets stuck at a signal when there's a train in front of them, too steep down - smashes next train through a signal. and also path signals where the track isn't on a foundation and the game doesn't consider them "crossing" but the trains still collide. I wish it would be much more liberal about vertical differences in tracks being potentially conflicting
Hello, I am new to the game and I am really loving it. I came here because I will soon begin to craft steel products and my whole map is becoming too messy and I need tips to understand how can I make it better.
When you create a big steel factory, do you make it produce only one kind of product or you try to make one factory that produces all the goods derived from steel?
I played normal last 5 days , today i tryed multiplayer with my friend couldnt inv him or he to join me and then i couldnt even load my saves or create new game
i made one that does beams, pipes, encased all in one BUT, it did turn out somewhat messy
yeah, rails should have a 6x6 hitbox for crossing and like a 5x1 hitbox for player collision
instead it's 6x0.5 for both
I usually have it make pipes/beams/encased and then hook a 3-car train station up to it
Okey ill wait to instal it again and i hope someone will explain me how to make multiplayer if my game even work afther new instalation π«£
once you can play single player if you still have problems we can try and help -- but let's do one step at a time
I don't have trains yet but I get the concept
Yeah, I'll pull 3 long belts -- one for each before trains.
@prime jasper Making pipes, beams, motors, encased beams all in the same spot as an initial steel factory is reasonable. Gets all the βmallβ items.
"mall" items?
Then if you need steel stuff in a later item you just build new steel in that factory.
I do motors elsewhere usually. but maybe early game steal some steel from there π
items for personal use
but kinda a dated concept in this game due to dimensional depot
Personal use meaning the items you need to build machines, etc. Like the items to build your factories rather than for space elevator.
100% I used to have huge malls
Is there a different term for the items needed for buildables vs the items not used for that?
I also wish there were an option to have your whole screen border turn red when trains have any errors. I often miss it on the compass as the compass gets quite busy.
I just call it "personal use"
Fair. Hmmm yea βmall itemsβ isnβt a descriptive term although conveys the idea if youβve built a Factorio mall.
βconstruction material itemsβ kinda is descriptive.
In any case
any gotchas I need to worry about if I'm going to max out uranium power? Going to refine and sink plutonium to save SAM
for sinking plutonium make the absolute minimum to save resorces
which is 1 plut rod for every 4 uranium rods burned
Thatβs the βdo resource efficient uraniumβ and βdo resource inefficient plutoniumβ right?
is that a compbination of alt recipes?
all defaults for all steps between U-Waste and P-Rods gives you the minimum
any way to turn the tilted concave wall upside down?
build it from top down and rotate it?
@south lion #design-and-architecture tends to be the place for those build tricks.
okay
Just an ask there if donβt get an answer.
just did
yeah dang, that specific piece is picky about where/how it builds
so much about this game is oddly different between things that should be similar. menu systems are work slightly differently... drone ports vs train stations... what pieces respect what layouts
its' like no one is driving the design of how things interact and everyone just kinda makes their own decision based on how they feel at the time
True. I donβt do coding, UI, etc. but even I can see how much of a PitA figuring out UI for 3D factory building would be. Iβm surprised itβs as good as it is.
Weird, if you make a blueprint that contains railroad tracks. You can't blueprint delete it till you individually delete the tracks first O.o
rail blueprints can be weird but that's not true all the time. I have plenty that work normal
yeah I just put one down and removed it no problem
Maybe ones with just track signals or something? (I just noticed it when trying to delete a dual track with a right hand turnoff.
I don't think I have any blueprints with signals right now so maybe that is part of it
Tested with a BP that had a track but just a single one with no signal and it delete fine. So yeah.. :)
(I like how you can react to your own post -.-)
Is player shadows being bugged a known thing?
The local musician doggo band recently discovered awesome shop and became fascinated by the content, after they got trapped between tilted walls. They decided to write a new song about it:
Once I ran into you (I ran)
Now I'll run from you
This tilted wall youβ²ve given
I give you all a doggo could give you
Take my tears, and thatβ²s not nearly all
Oh, tilted walls (oh, oh)
Tilted walls
my shadow looks okayish.
yes and no, you're using Taj's graphics mod no? That makes the shadow worse, but vanilla shadows still fucked up
its a lot more nuanced than that
oh yeah that's it. Already forgotten that I added that mod lol. Does it even do much?
it only happens if you enable VSM's (a shadowing technique) AFAIK
it does makes things prettier, but it also make shadows really dark
well, it changes quite a bit on lumen lighting and shadows
so working at the shade or at night is annoying
well, that will probably improved in the next update for that mod
(i just helped him out on the SF modding discord with a few things)
well, overall shadow quality for VSM's anyway and performance for VSM's
Taj was also looking into a way to stop that from happening but so far its just a theory
@trim vine Sorry I've been slow in replying, I'm on a short summer break, with regards to #screenshots message , tunnelling right really is by your own discretion, for me the tunnel will carry the belt but is cramped for travel, it really depends on the purpose of your build.
β€οΈ
I bricked the Swamp biome, and have been using tunnels purely for belts to go under the aluminium floor to get to other machines, so its only for belts π
Fair enough π
is there anything other than trains and particle accelerators that vary in power consumption?
quantum encoders, converters
converter and encoder too
so like phase 5 stuff
New player here, I was wondering if there was some building or UI that help us locate stuff ? like where did we put X building, where do I have Y item stocked, things like that ?
idk about truck stops and drone ports either
Upload your save fine into this map, and you can filter out what you want to see/dont see
But be careful, it can contain spoilers in terms of locations of other stuff
map and map markers, i think you need to do research in the MAM to unlock