#satisfactory
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I built a factory yesterday making 37.5 crystal oscillators /m then realised I need 45 😢
That hurts
Wait
Just sloop them
Need to save my sloops for more endgame stuff
With the Steam sale coming to a close today I am thinking of picking up a new game. What are peoples thoughts on Timberborn and Captian of Industry?
I really like the factory automation games like DSP and Satisfactory, but I was never able to really get into Factorio so I am looking for something else in this genre.
!wikisearch train+station
This article may need cleanup to meet quality standards.Please help improve this if you can. The Discussion page may contain suggestions.
A Train Station is a building on the Railway where trains can be instructed to stop and load/unload their contents onto adjacent Freight Platforms. Each station can...
Appreciate any input or thoughts
Better get to it
better 1k smart plating than 1k nuclear pasta 🙃
how long is this game
depends how much you rush
about this long |--------------------[]----|
several hundred hours if you take it slow
damn
Depends massively on your play style, your commitment, your experience of this kind of game and frankly your intelligence
and the external tools you use
yes that too
Any% Speedrun time is ballpark 8 hrs, and the dedicated server we're running is pushing 300 hrs......it's all in how you play
wowzers
I'd say for a first timer, who's never played satisfactory before, but is good at this kind of game, plans well, uses external tools and guides, and really focuses on finishing, a realistic time would be in the region of 100 hours
i just found a dupe glitch
if you put a power shard in something, and then choose it by clicking middle mouse button on it, it will remember that there was a shard in it, but you dont need a power shard to place it
you sure it's not taking from depot?
I do that all the time and it hasn't duped as far as I can tell
Or that you don't have nocost enabled?
about how long it takes to fully finish the game?
depends what you consider "fully"
Depends on how you play, How efficient you are, Whether you use online tools, How much you value aesthetics, Etc
completing last phase
scroll up about 6 messages 😛
@unkempt ermine
oh.. xd
howlongtobeat.com says 109h average
Ain't any % record sub 8 hours?
nmg is 8:11, glitched is 2:29
speedrunning and playing the game for the first time aren't exactly the same
Cant remember who streamed it.. But he was doing a practice run, when i watched - and he was german :)
I know I do build chaotic.. But his building style.. Was beyond chaotic
my estimate was pretty dang close 😄
You only get to play the game once for the first time.. and as somebody who has way more than a thousand hours, take it as slow as possible and enjoy every bit of it.. you only get to discover stuff once. I would not look at external guides TBH (first playthru), there very little satisfaction in that. I wish I could forget everything I've learned so I can play it again fresh.
I'd like to power shard this comment, it deserves to slap at 250%
Think my playtrough with No Alt Recipes allowed, and only "Green" Energy (Meaning no Coal or Oil power generators) - was about 120 hours - so 109 sounds plausible
First playthrough?
No like 1000th playthrough :D
Aha that makes more sense 😄
I would like to add - that I did spend 30 hours alone on collecing Leaves and Wood for the Biomass Burners - untill I unlocked Nuclear
So you’ll do biomass all the way to nuclear?
Oh wow
I spent 170h on my first completion of satisfactory
Yeh
That is dedication
My first playthrough I took it chill, spent most of my time exploring, chopping trees that didn't need chopped, killing things that didn't need killed etc., I eventually finished the space elvator at approx 300 hours
I've continued on that playthrough and it's somewhere around 700 hours now and I'm still loving it, just building bigger and better and more
I've got 2 more playthroughs that I'm working on too, which are fun in different ways, setting myself different goals in each
How many generators did you have
Although I did spend a lot more time than I needed to automate everything and doing other fun stuff before finishing the game
Could have used geothermal and alien power augmenters
True which was also in use - forgot :) I did have one APA and all the Geothermals..
But was still running around 400 Biomass Burners
And ngl - Geothermals is still some 11MW which is pretty huge
400 is a lot of biomass burners
Well - having all components automated, takes some power consumption..
And 400 is only 12MW - and with the Geothermal, I had around 25-26MW ish with 1 APA
I can't remember all the figures, it was "completed" just before 1.1 hit Experimental branch
did you have a system where you can easily turn automation for specific parts on/off? 😄
For timers ingame (e.g. i want 500 rods and no more or less) i think the most reasonable way to do it is to have each part have its own set of burners, and input enough fuel to run X machines for Y time. That lets you walk away and it won't burn too much of your fuel or stop prematurely.
The downside to that is that biomass burners cost 15 plates / 15 rods / 25 wire, so it's not super easy to have large duplicate and unused sets of them most of the time. That would cost hundreds, thousands of those basic parts to do so.
No - but had usually just 1 default recipe for each recipe.. So like 1 Assembler doing default Metal Frame and so on
All factories was their own entity - so didn't "share" resources between them
Automate the basic parts and feed them into storages so you have loads available, you won't need to think about the cost of building stuff
Good to practice that process now, it'll become more important later in the game
The context is a biomass-only challenge run
so if you automate everything in strong quantities it will burn out your fuel
Don't need big quantities
the fuel cost per item is the same, regardless of how fast you make it
hundreds/thousands of those parts is no big deal
Yeah, just dont want thousands of unused items
maybe on those parts, but not on hmf's etc
You'd be surprised how long you get with just having 1-5/min of the Tier 4-5 items into the Cloud storage :)
Then turn off the machines making them when you feel that you have enough
Or feed them into a storage, when the storage is full the machine will turn off by itself
Yeah, my comment is discussing a way to turn them off
Any overflow was sinked to keep production running :)
You just said you wanted production to not keep running?
Think I replied to the wrong person, sorry
But the point stands, sort of 😛
You only need 0.5/min nuclear pasta to finish the game
depends on how long you want to wait of course
I made 5 pasta/min, was heavy overkill yeah
This is literally me right now in phase 4 as I chill and make things prettier 😆
you don't need to automate it at all
just handfeed it
Yeah i was considering on-demand production of items (e.g. i want to order 100 hmf specifically, or 50 or 500 some other time)
Having their own powergrid and fuel input allows for that with some easy calculations
Said that every recipe was produced as their own "factory" - meaning once I had example Heavy Modular Frames setup, I left it as is..
And at next item in line, like Fused Modular Frame was needed - I'd build a new Heavy Modular Frame to support the required Items/Min for 1 default recipe of Fused Modular Frame
Then use power switches?
Hand feeding works fine but you need 1.5k so it’s better to just automate it
1.2k no?
You can't automate power switches e.g. turn off in 20 minutes.
20 minutes of fuel can be precalculated, dropped in, and it will turn off at T+20m
100 for p4, 1000 for p5 and 100 for BWD
1125 because sloops
Feels like you're trying to solve a problem that isn't a problem lol
I meanwhile accidentally produced, uh, 1500 extra nuclear pasta
It's a challenge run.
oh well
Yes, but the challenge was to use biofuel only. Not to produce a very specific amount of something
Yeah, that is one way of going about achieving the goals of the challenge run
yeah, but biofuel is hand-gathered, so indiscriminately making lots of everything is going to mean a lot of additional manual biofuel gathering
so producing specific amounts seems like a rational optimisation
i would use it as an opportunity to play differently, especially if different constraints can be significant like power cost of unneeded parts.
It's surprisingly easy to make a lot of solid biofuel if you feed alien dna into slooped constructors
you won't have sloops for a while
the wiki is saying the explorer can climb vertical surfaces but i couldn't get it to
i fit the entire process into 1 building 🙂
if you're doing a challenge, you probably should use everything the game has to offer. and that means gathering resources from crash sites to unlock it as early as possible
but looking at my power consumption now is making me cry
5 particle accelerators is no joke
My challenge was:
- Green energy (No Coal or Oil Power)
- Don't pickup Harddrives for Alternative Recipes
- Have every recipe, automated - And usually had to automate them before unlocking next Tier.
Once I unlocked Jetpack, I was using Liquid Biofuel - and collected all Somersloops and Mercer Spheres, so they were out of the way.
I had some Somersloops in the beginning to maximize my Leaves/Wood -> Biomass -> Solid Biofuel output
Now overclock and sloop 'em! 
...
Can actually see i quit the last save, at 206 Hours spend in the map.. Screenshot is shared here -> #screenshots message
also good god the accelerators are loud
Are these roads for trucks?
Did you get to the point of building ballistic warp drives in it's own complete factory?
damnit, forgot to use two depots for uploading time crystal
Yeah its in the upper right corner iirc
So you can use nuclear? Thats not green
Question of defination of whats Green :D
In my opinion its considered a green source of power - and as we can fully recycle the Nuclear waste in Satisfactory - its in my book green enough :P
So you were stuck with biomass until plutonium
oh god
Biomass and Geothermals yes
i saw my life flash before my eyes when i slooped the particle accelerator
Both are shit IMO
Cutting tree's and grass, is surpricinly very stress reliefing :D
Bombing them is even better
Bombing is maybe a little stressful :D
how much of your time do you have to spend playing stardew valley
and victory is mine
hi guys
why do you consider burning biomass any greener than burning coal?
corpse guts aren't radioactive
coal isn't particularly radioactive either
yeeeees it is
(not in the game tho)
define particularly then
it has trace amounts of radioactive materials in real life. it will take quite a while sitting next to some coal to get radiation poisoning i think
google it
Did you include liquid biofuel as allowed to be used? Or only solid biofuel?
Coal contains trace amounts of naturally-occurring radioactive elements. The process of burning coal at coal-fired power plants, called combustion, produces wastes that contain small amounts of naturally-occurring radioactive material (NORM).
Generally, these wastes are only slightly more radioactive than the average soil in the United States. The amount of natural radiation in wastes from coal-fired power plants is so small that no precautions need to be taken.
i did
2 hours to go and im done with phase 4
Where I can look for efficient factory layouts? Im doing the steel factory now and I find hard to do the math with all the possible different recipies
coal-fired power plants release more radioactive material into the environment than nuclear power plants
A lot of people use https://www.satisfactorytools.com or satisfactory modeler on steam to help plan out production lines
With satisfactory tools I can only change the recipe of the last resource I'm making, seems hard to do the math there
Am i wrong?
modeler better
Ok I'll try that, thanks !!
so, it's more likely to get hit be lightning than to be eaten by a shark, but I'm not worried about either
but u can enable multiple alternate recipes
wisdom is not going for a swim in a storm over shark infested waters tho
no, you can change any recipe you want
Modeler only better if you really need the granularity imo
modeller is more of a logistical planner, rather than calculator
Its more fun in the rain though
Like have you gone to the beach when it's raining
swimming in the rain: enjoyable
swimming in a shark's stomach: less so
I did try Liquid Biofuel - but it has a major downside.
Solid Biofuel is only consumed based on actual consumption..
Meanwhile Liquid Biofuel will consume regardless..
And the gain after installing all the machines to convert from Solid to Liquid gains some 5% more power or something like that.. It was marginal.
no, I'm not Snutt
well, the non-radioactive part of coal pollution is far worse
oh i see now
Well I beg to differ you should swim in shark infested waters
They don't bite it's a hoax
yeah, i'm not arguing FOR coal burning. i'm just saying radioactivity is not the reason you should be against it
I bett the devs are sitting drinking beer and laughing to themselves when they think about how much screws that are needed in this game😭
I'm clarifying why burning corpse guts in satisfactory is greener than burning coal
yea it just shows how safe nuclear actually is
you receive less radiation inside a nuclear powerplant than outside
the cosmic background radiation is literally stronger
dont worrym you'll be free from screws after a while
When?
steel
when you fall asleep
i already have steel
you'll want to go exploring for hard drives during phase 3
people when coal waste is in the air they breathe: 😎
people when nuclear waste is buried kilometers deep in geologically inactive rock: 😨
then you have to get the right alts
on foot or?
blade runners and parachute and go
or jetpack if you're in tier 5
tbh - I think you’re over analyzing my own challenge, that is not any part of any regular game play..
It was mainly done to challenge my determination, and to do something difference in Satisfactory, having played the game pretty much since it was released on Epic Games
you know what? you should go around laying tracks everywhere
you should build a small biofuel factory so you can easily reach higher places
i'm totally overanalyzing it. not quite as much as marv, but yeah. It was more just because my initial reaction to that was yeah, "biomass" is green. maybe becuase most plants are green. but really, you're just burning carbon same as coal
biomass is only carbon neutral because the plants that produce it absorb carbon to grow
pretty sure the corpse guts aren't green
coal is just really old biomass
Well that was my conclusion as well tbh when I switched to more "self-supplied" energy aka. Nuclear..
I had already cleaned over 70% of the map from the initial foilage to supply my biomass burners
i need to start making super computers, I have the OC super computer alternate recipe, should i use it or should i just go for the normal one?
wait you cleared 70% of the map? 💀
oc is like the worst of the 3 recipes
you should have listened to marv and used animals
that's dedication right ther
an actual renewable source
but its only 2 things and that makes my mind happy
2 very expensive things
use satisfactory tools and compare
is that a good way to calculate factories?
Lets just say - I actually loved spending time with the chainsaw - watching some series on Netflix while just filling inventory after inventory to supply the biomass burners..
It was really nice to just couple your brain off, doing something completely repetitive and senseless
it's quick and easy
and it helps you choose recipes because it optimizes resources
how many supercomputers should i go for
yes
i have miner mk3
amazon rainforest simulator
only mk5 belts
real
just dont use pure ones
ye
with sloops, one nuclear pig = 14 stacks of solid biofuel if I did that right
leave them for when you got mk6
but whats like a good start for supercomputers?
and should i use the original recipe?
one alternative route is crystals
eh i dont wanna make batteries
there are a few recipes that pair nicely to make computers with crystals
all the corpse guts and plants get turned into the same thing. it's kinda green
i have collected alot of harddrives and mercer spheres
I felt the same way, but when making my last electronics factory, the battery route made the most sense ore and machine wise for me :/
not that many summersloops though, do i need them for anything else than the free power thing and the wacky oc thing
can anyone help me with this? #screenshots message it says its looping into itself
you probably want a few for powershards if you didnt unlock synthetic ones
glitched switch probably
my internet history is all calculator, i played satisfactory for 70 hours in one week
wake up, satisfactory fall asleep satisfactory
its a 2 sided train right?
oh yeah forgot to say i got those aswell
a single train goes both ways up but merges the same direction with the other
but your signalling is terrible regardless. signalling bi-di? awful idea
its cus a single station is up there, only one train will use it
if it is double sided then it should only have one train and doesnt really need path signal
no matter what i place near it, they all say they loop into themselves
post a pic with the colors
you probably sould merge back a bit farther, and allow a block signal on the lower track in the middle of the junction
why does it want me to use SAM
tbh there's no "worst" or "best", pick what you like, there's no reason to follow other people's preferences 😉
because it's "cheapest" in that case. just disable it
ah
posted :)
however many you need
yeah but i like to check peoples opinions first cause maybe they know better so i might avoid stuff being more complicated than it has to
then don't make them until you know
all 3 switches on the top RL rail seem glitched
but i just want them piled in my cloud
i fixed it by just replacing every signal and piece of track in the area
the color stay the same after
then decide how much you want for that
ig it was just glitched
Anyone ever see this before? I had a minor malfunction in part of my factory that stopped production in part of it. And when I went to check it out, this belt had just stopped moving items. Direction of belt shown. Not even on a belt junction either. #screenshots message
wait, is the global oil limit 12600
the recipe wants 30% of all the oil 💀
and the amount you're making
oil alts are up to 4.5x more oil efficient so you def want to use them if you're making a lot
how do you get the blueprint auto connect mode
R
all im getting is default mode
press r
yea thats why i was so confused
thx
okay except now its not letting me confirm the blueprint when its auto connected
AC takes multiple clicks
im clicking a lot trust me
if it's red, then it tells you why it's red
1click to confirm auto connect points, 1 to place
its blue
I have had this game for a week. Already near 100 hours.
I think I have a problem-
yea except its still not working
you can use multiple clicks to confirm multiple connections that aren't in range at once
it only places once there are no more connections to add
ohh its cos the server we were on timed out
i just got kicked
I have a logical diagram on how I want to run power distribution across the map as I progress and am forced to build more factories, would that go in #math-and-meta or #design-and-architecture
Because I swear to god I've been overthinking the HECK out of this to provide the maximum amount of fault tolerance.
Replace belt. I think a glitch might have disconnected it somehow.
nvm was not the issue i dont know why i cant place the blueprint
Yeah I replaced it. Not sure when it happened, I suppose it could have been when I was building it as well. THe other belt being empy was the only way I notices something was wrong with part of the factory and luckily I happened to spot it.
does anyone know if there is a suggestion chat in here??
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @hard ivy
thanks
wait does it not work unless its belt auto connecting to belt and not like a splitter or merger or smt
can i turn pillar supports less then 90 degrees at a time on a foundation??
Belts will extend towards splitters as you place the blueprint. Existing belts won’t be changed. You can also get it to shorten but that seems finicky and inconsistent to me. Pipes work the same
essentially your blueprints should have a belt/pipe sticking out now
Most notable is the “existing belts won’t be changed”, since when rapidly pasting none of them exist yet, but order matters
put another foundation on the 1st one, rotate that
thanks
unless the pillar is horizontal
#screenshots message You guys think this is enough belts for now? xD
probably still not enough
Hello, anyone knows what the next updates gonna be or what is in it
for now, focus is on console versions
In 37 days 6 hours 23 minutes
what does 'signal loops into itself' mean?
I like how you’ve belted limestone and concrete down the same highway lol
They're going in different directions, that's why xd
block before signal is same as block after signal
Gonna make a blueprint for 750/min to simplify all the quickwire production
I have 2 belts of limestone going in to that factory, and it has 4 more belts near it, so i'm making it to concrete there and then belting the concrete back out xd
it means the game thinks it's possible to drive from one side of a signal to the other side of that same signal without passing the signal itself (this does not mean it's actually possible)
With my spaghetti skills running 12 belts of quickwire is a really bad idea
I'm also belting 6 belts of steel ingots in and 2 belts of steel pipes and 1 belt of steel beams out
Either you need more signals to seperate out the blocks, or a signal is too close to an intersection. For the second option often deconstructing and replacing the signals works, if not moving them back a little will for sure (at the cost of aesthetics)
The reason for that being i didn't want my steel factory to be obscenely tall, and crafting those would have required 2 more floors
So i just craft them at the same place i craft concrete, and added the 2 floors there
yea it extends towards the splitter but the actual blueprint didnt get placed
i had to have a conveyor coming out the splitter for the blueprint to connect to
only then would it place
hm ... i guess it is.. i have like 3 stations and a t-junction in between.. and im trying to setup the signals right for that and that loop thing confused me... but basically if i have a situation like this and only one signal i necessarily get this message, and prolly only when i have fully setup the signals right, itll be gone
The screenshot you posted looked like the correct behavior to me. Yeah, having the belt stick out isn’t aesthetic, but that’s how auto-connect works
na aesthetics dont matter for now, have tu understand why it works or not first 😂
it’s most useful for really long groups of machines (8+)
this error also shows up if rails are too close, and if a switch is glitched. that second one seems to be a lot more common after the recent 1.1 update
ye.. i had some strange switches at that t-junction.... maybe i should make blueprints for all switch types
A screenshot would help, just to differentiate between unfinished signal placement or if you’ve encountered the switch bug
ye im trying to find out which part to screenshot.. i think i have to make a working t junction first and then try to build that into my existing functioning railway
whenever the rail color before and after a signal is the same, something is wrong
anyone wanna do a Server togother like 4 people? progress/ nice building
playing alone is boring
thx
ah.. yes i had this.. and also.. i just deconstructed one railtrack of a switch, but the switch handle is still on the track.. so far whenever i deleted a track going into another one, the switch handle was deconstructed along with it
yes... now i deconstructed the part of the track that is before the switch handle and that handle disappeared
but i still have the loop 😂
ah wait.. this must have to do with the rest of the track. i just disconnected this station to be its own rail network and now it works
This game scares me

can some one help me figure out why my fuel gens aren't getting enough gas? i have a output of 400 m³. And the consumption is 400 m³ ( 20 fuel gens all needing 20 m³ a min ). but the last two at the end of the line don't get enough to stay on despite of the first 3 having plenty.
disconnect some of them for a while, let them fill up, then disconnect the rest
because they only barely get enough to all run, some of them will get more than needed and starve others
if that's supposed to help, so will waiting
my assumption is that the gens at the end oly barely get enough for 1 or 2 cycles at a time before going idle
thats why i suggested filling them up a bit to stabilize them
i have done this but they will starve soon after
its on level ground so there should be no head lift
also can you elaborate?
the final state matters, not how you get there. disconnecting some machines might only speed it up, but if you connect them again, the final state is the same
What route do the trains take when going between stations?
shortest one
shortest distance, not shortest time, I should add
my phase 4 is finally done
Why is my Tier 2 tab still lit up as if I haven't completed it? (Which I have). Tier 0 and 1 are done and greyed out but Tier 2 is still lit up. Is this a bug?
have you send the material?
anyone else having issues joining a save?
Shortest distance BUT they try to avoid going through stations they aren't stopping at by pretending it's 100m longer for every station they would go through
opening the train loading station it shows throughput is that the current throughput or the teoretical maximum of the train?
There is no relationship between and a train and a station like there is a drone.
So, doing a bi-directional main line isn't a good idea?
i didnt get it
You want your stations to not be on that main line. But a highway system is awesome
@hard ivy @reef basin
I have signals facing both directions
it's a decent idea if only one train is ever gonna use it. and it's a terrible idea if you put more than one train on it
Any number of trains can serve a station and they may or may not go to other stations as well. There is no theoretical max because the question doesn’t make sense. It’s semi-actual
Maybe I didn’t understand what he meant
ohhh
why do you ping random people?
Theoretical max for a station is that you get a delivery exactly when you unload the station every time. That depends on the size of the stack. Bigger stacks are more efficient in terms of items per minute and less in terms of stacks per minute
idk I just replied to the message I was pinged on
you can guarantee it by using "depart when empty/full". you just need enough trains to saturate the station
Good evening guys
you almost can -- the last stack on a train isn't guaranteed to be a full stack
Sorry caps
it is if the loading station has 32 full stacks
wait until it fills before starting trains
Only if the loading station has them in the right spot, too, I think. It can pull a partial stack even if there's a full stack. If it's COMPLETELY full then you're right
and even if that happens, you get at least 96.90625% of theoretical throughput
more than you could ever get without "depart when empty/full"
im tryna make plastic but the refineries keep making that purple oil. game says you can use the purple oil in another refinery to make coke. but i cant do that for some reason. i put the pipe in and it doesnt let me make coke
you're lacking some alternate recipes
coke is a default recipe tho
i selected it in the recipe thing
"That purple oil" is heavy oil residue, a byproduct. You have to deal with it in any way, otherwise your refineries will stop making plastic.
yeah i just forgot the name of it
Power?
HOR?
Heavy oil residue, yes
ill load the game up and share a vid
but cant it just keep inputting itself?
Do you have your coke refineries lifted higher than 10 meters?
Does it make coke at all, or is it just standing here (i realise)?
doenst make coke at all
Try to reconnect your pipes
k
is there a way to delete water? i know i can craft to concrete or packaged water and sink it, but anything while its liquid form?
i think i just found a bug
I have used a few coal powerplants at times, to either burn coal or coke
if you dismantle the pipe section with HOR in it, the HOR in that pipe gets dismantled as well, to literally no where
or you can create a bunch of buffers and purge the entire network
its not even accepting HOR
does it have something else in it?
i... dont think so. im extracting it from pure oil and normal oil
i first extract it from oil, then the oil goes to a refinery that makes plastic and HOR. then i take the pipe output of that refinery, and send it to another refinery to turn HOR into coke. however, it doesnt wanna do that
is the HOR pipe separate from the oil pipe?
How many items/min can mk 5 belts handle?
780 i think
yes
it's in the description...
i wsih i could send video
Im still tier 5 tho
you can send a screenshot
*6
it's on the wiki too
Eh incase they updated the speed while the wiki didn't
And might aswell socialize a bit
cant in this channel
well no, you should send it in appropriate channel
#screenshots for showing off
#1038092680493801533 for questions
etc
I wish buildings were red blinky or something if they wanted to build but ceouldn't due to lack of input and yellow if they were just full of output... or am I missing something that differentiates the two reasons why they aren't building?
no, they're just yellow if idle, regardless of the reason
would be cool tho
it would make finding issues very easy
the way I build it's common for me to overproduce... so it'd be nice to be able to tell at a glance if anything is actually unhappy
I hope they jump to UE 5.6 with Update 1.2. Would be a major win for Performance.
does awesome sink fill up with coupons eventually?
UE updates are a huge deal for development - basically you have to reimplement arbitrary parts of your game and depending on what you use and waht the changes are it can be a large portion of the game. I doubt they do anything like this unless it's required for some new console support or something
also, it's hard to know what performance improvements a particular game would have from the change in UE versions. It really depends on what aspects they are using and where bottlenecks in the code are
I don't think that's a thing that can just be generically measured. For example, UE itself can't speed up your game's custom logic. There may be aspects of the provided infrastructure that sees that speedup but that doesn't mean an overall speed up to the game.
They want to reimplement weather. If they want to implement weather again, they have to Upgrade the UE version to 5.4 or further, according to the Community Manager atleast.
Heh hopefully not 5.4 as 5.6 is the major fix for 5.4 issues :D But yeah they did say they want to get weather working and at wil require and update and if anyone there knows anything about 5.4 it would not be a consideration.
That's why im expecting and hoping for 5.6 in Update 1.2. It's current, it's stable, it's fast. (usually, in comparison to previous versions.)
The engine may be stable but new game bugs are created when doing ports. You don't play the engine. anyhow, if they do then that's cool, but you're sacrificing a TON of time that could go to other things by doing it
I am cautiously excited about the CPU efficiency boost as for nearly all games at this point it's the CPU that is a major bottleneck for me. Almost ready to upgrade my MB/CPU but still waiting for things to settle out a little mopre with both AMD and Intel before making a decision.
There's no waiting for thing to settle unless you think intel will come out with 3d cache. If you want a gaming CPU then amd is the only option that makes any sense
They basically said they are. And AMD was a weird quandary between two top end processors for a long time that were each goot at a different thing, both of which I need. BUT they JUST came out with a processor that combines the best of both. So that is a strong early contender.
(THough it's like $1000 or something :P)
Most people have no need for more cores than a 9800x3d has. The number of people that need high core count and gaming performance on the same computer is VERY small.
Do you mean the 9950x3d only having the stacked cache on one CCD? There is good reasons for that.
-> me <-
There is no use in multi CCD Stacked lvl 3 cache
The cross ccd latency is so bad that it's irrelevant
That's why AMD is not making them
But look forward, Zen 6 is gonna have a 12 core X3D chip.
Don't really care about the internals, just that I don't have to choose multithread performance OR single thread performance.
And at 2nm, that's gonna blow everything apart
and they seem to have gotten control over the "game runs on the wrong chiplet" problem
what cpus do you mean?
how many threads do you think you need?
Because the 9950x3d is the fastest in gaming and productivity.
Basically atleast
Like if you like to game with your workstation, get a 9950x3d. It's 95% of the way there, in all ways.
It was basically the 7000 vs 8000 series, but the latest 9000 series seems prety great at both.
mobile maybe?
I mean - yeah - but why are we comparing apples to oranges lol
anyhow, 9800x3d is the sweet spot for max gaming performance (at realistic graphics settings) and if you need LOTS of cores, then you probably want so many that you can't have them on your main PC anyhow and you'd just offload them to a farm of some sorts.
No not the mobile, it's been like 6 months since I looked at it hard but at the time there was a split in procesor lines for multithread vs single thread, one reason they are hyping the dual role in the latest 9000 series right now.
This is simply not the case.
It certainly was.
what cpu do you think that was the case for
Maybe it eas the v3d vs non v3d lines. I gave up on them for the last several months waiting for newer stuff.
yeah, there is a desktop ryzen 8000 series
but it seems focused on midrange
Dude. Take your Schizophrenia medication, there never was a desktop 8000 series. There never was two split processor lines for single and multithread. Are you talking of intel?
You mean mini PCs?
Why did connecting lights shut down my power grid I have 100GW spare lol
well, this conversation is going nowhere. I'm going to go play some satisfactory
I mean maybe it's oem-only. idk. but it exists
probably you accidentally made a new power grid
Like I said I don't remember all the numbers, there's new ones every month. But there WAS s schism between best single threaded and best multithreaded perfomance and that's a fact.
Again one reason they are specifically advertising the "best of both worlds" on the latest processors.
Well it wasn’t an accident, I tested stuff with a biomass burner, overloaded that, then deconstructed it and connected it to my main grid. So that 30MW “fuse blown” that I couldn’t reset somehow overrides 100GW of spare power?
connecting a blown grid to a working one always results in a blown grid
That’s lame but good to know. All these “order you build and deconstruct in” pipelines are overloading my brain tho, wish it’d just work more often
the x950 was always that. Nothing new about that. But again you probably don't need that - it's just you thinking that "the best" is what you need
Just connect everything to the main grid immediately, keeps it simple
Okay look imma lay it all out for you.
TLDR:
The only difference was clockspeeds. and it has always been ~5% difference in clocks
First gen X3D chips, so the 5700x3d and 5800x3d had high amounts of L3 cache, helping out in gaming, but the trade off was a way lower clock speed.
But the 7000 series already had much higher clocks on the X3D chips, but there was still a small gap. The important part is that you would lose out on at most 5% multithreaded performance for like 30% more gaming performance.
And now with the 9000 series they implemented the second generation of x3d technology with tiny TSVs which allows them to clock the x3d chips high, and even overclock it and play with the voltage, something that was completely locked in previous gens.
Well, I’m unsure if this train stop is gonna move yet, so was avoiding powering anything up just to have a mess in my inventory
Grrrrrr. I've spent over an hour trying to find this damn artifact. I can HEAR it, but can't find it. I'm pretty sure it's in a cave under me, but I can't find the entrance!
you can always look up the cave entrances in SCIM
Maybe it's above u?
There’s at least 2 artifacts that are in a cave with an entrance outside of the detection zone, notably rocky desert
you can always tell that by flying up/down while looking at scanner level
I try to keep from peeking there as much as I can, but I did that about 10min ago. SCIM shows it at an Alt of -2m, so also a good indication it's underground 🙂
It's at 147,900 / 66,475
I CANT. i cant with trains. i cant. ive been doing fine with block signal spam but now its deadlocks all over the place. i try to redo my system by tearing everything down and only placing path signals when splitting and block signals at the merging point but now im getting "conflicting entry signal types"!?!?!?! i want die
Looks like a large cave, I though the entrance was to the east of it across the water, but I can't find anything.
you can't just do random shit and expect it to work lol
I wonder the entrance is behind the waterfall to the north east
no i just tried to do it actually well and its frustrating LOL
On SCIM, if you load up a file and click the Dropped Items under Collectibles, are those things I've left laying around?
conflicting entry types means you have some path signals and some block signals. I recommend you delete all your path signals and (maybe) convert them to block signals
Loads of caves hidden behind waterfalls and rocks, always work being nosey, they usually contain goodies 🙂
I had to reconnect tracks in the direction that they were moving several times
I walked the track while holding a block to place so the track would light up, any sections that were red needed attention
I've kind of given up on path signals, I've yet to find something I really needed to do that would really benefit from them.
a 3/4 way intersection benefits from them - no reason to "give up" as they're trivial.
intersections where tracks cross
or, actually MIMO intersections, the tracks don't need to cross
And yeah they do make a complicated interchange even more complicated when simple block signals work (if not 100% efficiently)
you have a VERY low definition of "complicated". paths on the inputs blocks on the outputs. done.
is there like a good visual guide on these things
path signals also create no-stop zones, which is useful sometimes
Except more often than no you get errors. And yeah okay maybe my interchanges are too complex. Maybe it's simple in the simple cases but try to mix two interchanges next to each other and it turns into a mess.
if you know what you're doing, you don't get errors
Nah. Just treat the whole thing as one intersection. Paths on the inputs.blocks on the outputs. Done. Anything within on train length of each other is the same intersection.
can someone please tell why no matter how many machines that require liquids i put in a row, for some reason exactly 5 of them dont work efficiently
not train length. train braking distance
and you can use path signals to separate intersections that are within that
that's where I don't bother. but yes, a train must get through all the path signals in a row along its path and then exit before it will go
Here's an example of an interchange I am currently working on. where anything other than path blocking the entire thing didn't work well. THis is all block signals and allows multiple trains to pass through as long as they are not abouit to cross. https://media.discordapp.net/attachments/553550313533997057/1392982035160633486/Intersection.png?ex=6871831d&is=6870319d&hm=c1260918e676c2b6fb6adae015a13bbaaae48f19084742780763458e8f95a0b1&=&format=webp&quality=lossless&width=1489&height=476
Weird, I meant to copy the channel link.
the actual image link is more useful
Yeah, a happy accident, will have to try to do it on purpose in the future :D
interactive map isn't loading, my disappointment is immeasurable and my day is ruined
I would still put paths on entrances, blocks on exits
and maybe a pair of paths in the middle
put your bypass rail for trains going right to left above the top station not below it. then you don't have to have that weird ass crossing
I don’t see any path signals but be aware that when rails cross, even if there’s no valid path from one rail to the other, it’s still considered a block.
he said he was using all blocks
that might have been the “entrance” you missed when you tried using path signals
I was saying that I didn't use any path signals, block signals work just fine 99% of the time for anything I've done. The 3-4 times I've tried to use path signals it just didn't work out. As telling as the statement made about my image above "Weird ass crossing" says it all IMHO. If you have a relatively simple, straight forward intersection, maybe they are easy. Try to do something interesting and maybe they aren't so easy.
I mean using block signals always works. just sometimes not as well as paths would've
sure if you intentionally build unnecessarily complex weird stuff then you'll have to do more stuff with signals. but you could just build sane intersections and then not be confused
I disagree but I also have a lot of experience at this point. The annoying part is the rail split bug, not so much the signaling itself.
I think there are multitrain bidirectional rail setups that can only work with path signals otherwise you get deadlocks when there are multiple passing sections. but with highway system and sufficient distances then block signals always work for sure
nah, just put block signals on the one-directional parts (which you'll need anyway) and it works. just very slowly
or at least I haven't seen a setup that's outrght impossible without paths
ah ok
@radiant prawn sukkel
Nee jij sukkel
With rails everything is possible, and then some
I've been looking for a qa site bug to upvote for this but can't find one
block signals are a subset of path signals, hence there must be a setup that is indeed impossible without paths.. but practically speaking its likely to be replaceable by a variant that works without paths
maybe try that sentence again, cuz... ????
Other way round is it not?
just reread lul
Blocks can exist without paths but paths require blocks to function
well first, not sure what you think "subset" means but that's not what it means
who up satisfyin they factory rn
i was there at first, but then i figured must be the other way.. but now im not sure anymore..... 🤷♀️ .. but i appreciate you understanding, what I said and react accordingly instead of being pretentious 😂
I'm satisfying my need for ice-cream
Fellas did update 1.0 have the same really weird shadow issues that 1.1 has?
I wasn’t aware satisfactory used one, next time I run into it and can replicate it I’ll post. I just had it, but like usual deconstructing and rebuilding all my signals fixed it, and it’s not like rebuilding it a third time un-fixes it
This place has its fair share of that already lmao
bruh.. i was at diablo 4 discord.. i can tell you stories 😂
Whoo, I passed the exam!
https://questions.satisfactorygame.com/ official bug reporting site
I failed my final engineering maths exam... by 1% 💀
we call that a womp womp
ouch, there is no lenience, it's 1%...
@vague sparrow the lenience is in not requiring 100% to pass
Not at a russel group university there isn't
a sad trombone womp womp or shylily womp womp?
yes
Although you'd think they would round it up considering I got 90% on the coursework but whatever
i was confused shortly why thrombosis could be relevant in this game
Exams suck. Glad I'm past all that
#screenshots Any suggestions or tips or anything on how to deal with this?
really struggling
I don't really mind them until 3D calculus and probability is involved 🤣
what's the issue?
that's just a modeler ss
How would I go about balancing that?
you don't
you just use a single splitter
oh to manifold it? then should I use exact clock speeds on the machines?
If you want, you don't have to though
You don't have to do any of those things, just build the machines and don't worry about it
as long as you have a bottleneck in the form of an exactly clocked last step (before storage/sink), you don't need to
Or starting machine (miner/smelter/foundry)
Well I've been saving up all my power shards for the last couple weeks and now they're all getting used at once -.-
interesting
i feel like the game just got a lot easier now that i know that
i've really been trying my hardest to balance everything perfectly
explains why im only at phase 3 120hrs in
I only ever use exact clocks when fluids are involved, everything else I tend to round up and then any excess is put into a resource sink
Can i sink dark matter crystal
!wikisearch DMC
sadge
Im not quite sure it worked
!wikisearch dark+matter+crystal
ideally you'd use the right mix of recipes so you don't have excess
or use that excess for something else that's DMR deficient
I'm doing sperpoistion osicllator
Idk where to use it
a mix of dark matter trap and crystallization
then you'll be net 0 if you do the right ratio
I dont understand any of what you just said
Just sinking byproducts is fine
Just got the cybertruck, what a piece of shit, it will only steer to the right
Can i package dark matter or it doesn't work like that?
Well yeah
just like the irl one 🙃
THey just took to heart the study that showed that in crowded city streets, taking three rights is more often than not faster than one left.
That uses a lot of alt
Bet you didn't even see one irl
It genius!
I'm pretty sure they're illegal where I live
How can car be illegal
Safety issues, lighting issues, weight issues, probably many others.
this question is so stupid I don't even know how to respond
2 atls is nothing
This responce is so stupid i don't even know how to respond
Just answer the fucking question
Man i forgot how much effort you actually have to put in for nuclear power
Yeah it is a very well rounded project. Little bit of everything.
6 manufacturers of uranium fuel rod and you gt like 60k MW of power
Maybe more
only missing the satisfaction of getting an appropriate amount of power for your troubles
Yeah it was a labor of love. THe one I made I really did enjoy doing. At the time it was the most satisfying accomplishment I'd had. I also thought at the time that 75 GW was a lot :D
I think when I posted that image link it was because I had not attached a message to it. If you add any text to the image it does a link to the post rather than just the image I think
The largest time sink for nuclear power is gathering all the resources in one place and doing all the piping for water extractors
THat image was before I finished all the window dressing
is steam down?
Not really
So if you’re going to do a nuclear power plant might as well go big
Just find place and then find water
seems to be
I did 6 manufacturers of uranium fuel rod and i make 60-70k MW
yeah steam isnt loading for me lol
1000 MW is called a GW
Loads on mobile for me
That's cool will still say 60-70k
Not the website tho
yup
and you could make that much power from 1800 oil, 4800 water, 48 blenders and 60 refineries
with nuclear you really gotta go big or it's just not worth the trouble
300 oil
even then it's questionable
It wouldn't look as cool. That's the important part.
Fuel powered gens look meh.
Its not exactly a trouble if one is having fun.
not unless you add something other than water
True
But a diluted fuel set up probably takes the same amount of time as a rocket fuel set up
if you put it in the blue crater, NRF is probably faster
default RF would probably be about equal
Overall I think nuclear power is definitely not better than rocket fuel. But at the same it’s not the worst thing ever, it’s better than covering the entire blue crater with fuel generators lol
Yeah and need 10x more machines tons of alt recipes
The longest step in nuclear is the uranium step, after that plutonium is very easy to do
I think nuclear should be buffed by a lot, and the power consumption of tier 7-9 machines increased
Also if nuclea power is such a trouble to you then don't play the game?
Like it's really not that hard
I make more power than i need at the moment
When i'll need more - i will do more
Plutonium power is really easy
It really shouldn't
It's made so you can power your machines to help you beat the game
Fully overclocked blenders should consume 400MW, manufacturers 350MW, refineries 150-200MW
Not to create unnecseeasrly big factories that use 10 million MW
really? aluminium is easier than steel?
Ah I’m using alts so the uranium step doesn’t consume aluminum
Water is almost everywhere just like bauxite
.>
uranium doesn't use aluminium regardless. it's plutonium that uses alu. and you can't cut it out
It pays off tho
Well, it’s something you have do anyway so I guess it’s only hard if you’re going for very big scale projects
compared to rocket fuel? it doesn't really
For normal players
Not tryhards who are making 10 million screwrs/m
With 200 fuel gens powered by rocket fuel
There's plenty of uranium and bauxite on the map
Uranium maxing >>
You dno't even need uranium in big amounts
just like there's plenty of oil, sulfur and nitrogen
RF is just plain easier
Yeah what's your point?
Can’t make diamonds from uranium
Nuclear power requires way less machines, not to mention machines that you'll use for rocket power will eat plenty amount of power
my point is that no matter who you are, and how much power you need, RF is easier to make
Nope
Not if you need oil for other purposes 😅
Atleast to make it have the same amount of power generation as nuclaer
I literally made 60k MW nuclear power plant in day or two
I fear 60k MW rocket fuel will need a little more
Again, I see all those screenshots of 23495830459873405803 fuel gens in one place, and all I see is "boring".
That doesn’t seem right. But nuclear takes way less of important end game resources.
RF is not easier because it would bore me to death to make a bigger setup than needed, which makes it harder lol
I thought that was someone's discord id lmao
120 GW of RF requires 529 machines, 480 fuel gens, 30 blenders, 18 refineries and a sink
Also true, I’d rather built nuclear over fuel because it’s actually interesting and you can get creative with it other than just refinery and fuel gen spam
Yep not doing this shit
60k MW of nuclear power needs like 25-30 machines including pwoer plants themselfs
Not counting water extractors tho
bro you tweaking
With blueprints and autoconnect it’s not boring for very long though. You can place 4 burners per blueprint and then just click click the power between each. But it takes oil and oil can make diamonds. And I need more diamonds.
Okay maybe 50 machines idk
you got that exclusive 1000% overclocking or something?
I convert nuclear waste into plutnoium
because no it fucking does not need only 30 machines
Lemme join up and count
Exactly. KYO misses the point that it is insanely boring to make RF setup because it is safe and zero challenge.
Hell, I say Coal Gens are actually more interesting because its the first time a player is met with pipes.
Fuel Gens are just... there.
I made 10 of them and I felt no satisfaction. They are good, just not the fun good unless you are farming reddit points with 69420 generator screenshots that are mostly boringly put on a foundation.
The setup is so boring that nobody really bothers to decorate lols.

Are we taking miners as machines cuz i'm lazy to count them
Truth nuke
Its not about the setup, its just, easy.
I'm sorry i'm not using 520 fucking machines for 120k MW
I think I have been too harsh on you Ryancat. I take all my statements back and raise the flag of "lets be bros". 
*GW
I'm cool with that
You are a cool cat.
OC everything and it's 200 🤷♂️
Can you stop correcting me like it's really annyoing
Whats up with the corrections indeed? Its not like he is saying anything wrong lol.
can you stop being wrong on purpose like it's really annoying
You're unreal leon
can you stop being wrong like it's really annoying
it's quite literally wrong
Is it wrong to say 10k MW?
Well maybe if you weren't such an asshole that couldn't answer my question, i would consider using your tip
yes, it's wrong. SI system doesn't allow compound prefixes
"several people are typing" oh dear lord
At 100% clock, 4.8 uranium fuel rods takes about 80 machines. With overclocking then around 40 doesn’t seem unreasonable
What if soemone is not using SI system
MW is SI. so you are
you are if you're using Watts
Watt is SI lmao
Fair enough dumb message
Anyway lemme count up machines
For kyo that says nuclear power isn't that good
Surprised to see that it annoys people. Maybe I am not deep into these things. O'well.
checkout #screenshots.,. the train faces a green light which after the t-junction is followed by 2 other green lights until the station it is supposed to go. and yet it tells me it cant reach the station because of the signals?
Units are everything
that person is doing it on purpose, they have been already told how it should be said and they intentionally say it wrong
(and also teaching people metric is great to spread the knowledge and maybe reduce issues in the future where units/conversions are used wrongly)
I think they just don't see a reason to be corrected while what he says numerically ain't wrong.
This isn't a "use terms correct" server I think. I mean it is a game where you can have floating foundations with no explanation and realism.
#screenshots message How do people have patience
It's really not that hard with an autoconnect blueprint
it is numerically wrong though. "kilomegawatt" doesn't exist 😉
What I mean is, it is not wrong in game's value terms. Saying 10.000MW or 10GW doesn't hurt (imho) because we get what it means and understand.
Im dead serious day after people correct me that i just forget that someone corrected me
Like being as honest as i can be
10000 MW is fine
10 GW is fine
10 kMW is not
its not numerically wrong.. but there is important problems to solve.. for example: why is my train facing only green lights telling me its signals forbid it to drive?
Do you like get pinched everytime someone is wrong
Do you need all those signals? Try removing some that are just empty blocks
Genuinely
station backwards?
What I mean is, you understand he means 10000 MW with 10k MW. There is no point on trying to correct someone when you know what he means already.
If I tried to correct every foreigner with the non-English terms they used in the airport I worked (which I understand fine due to experience), I would go mad, or become a reddit mod. 
the ones before and after the t junction is needed to make the junction work.. the signal after that is not affecting the issue, i have added it after i noticed the issue
What about 10 mkW
ok lets go with 10kwM.
Also shouldn't your first letter of a message be capital?
Ok that really makes no sense at all
Correct me if i'm wrong
nah you're getting blocked for that
hm.. lemme check.. i had the station backwords before but i dont know anymore if the wording was 'because of signals'
but it could be the other station which messes this up.. like not the one it is going to but the one it is coming from
drive the entire route and watch out for any signals you need pass in from the back
I mean SI is pretty much worldwide and it's purpose is to communicate in clearly defined terms that are known across nations... so yeah, it's more important imo to correct that, than english spelling or whatever else.
(it's pretty much the same argument for people calling extractors "pumps" or power storages "batteries" - while I understand what they mean, it's a source of confusion for others. I just ask people to use the proper terms so that we can understand each other without having to specify)
Long winded way just to say 10 W 😭
if the rails are set up in a way that could theoretically allow the train to turn around (if it wasn't for the signals), the station will no longer be completely inaccessible, but inaccessible due to signals
"I understand what they mean", 15 words after "thta we can understand each other without having to specify"
ye.. but since one part of the t-junction is already working as it is used by another train, the error must be on the new segment, no?
Are we serious 💔
there is only that T in the entire network the train has access to. so it can only go backwords to the last station, or go left or right where there is only one station on each side
I can launch games on steam but can’t enter the website lol
"we" as a community
what I mean is, you understand him, others understand too because this isn't a "heavy SI discord server", it is a "silly sandbox game server".
Your path will only annoy you in the end.
Show me a person who wouldn't understand what 10k MW means
that was in relation to "pump" and "battery"
"k" is also a silly term for me but I ain't judging.
The game says 10000 MW so if you opened power pole menu once in your lifetime you'll understand
if y'all weren't so contrarian for no reason, I wouldn't be annoyed
@hard ivy i posted a screenshot of my junction in #screenshots .. all signals entering and exiting it now look like those you can see on the right
I didn't know you were annoyed to yourself, must be rough.
yeab but 10000 MW isn't 10 kMW because "kMW" is not a valid term 🤷
Hi, im new, and I have two question if anyone can help me
Pump is what they do, they're pumping
Eveyone who played thge game will understand that
wheres your stand on the games resources? are they 'infinite' or are they 'limited'?
You clearly did not get the point of the message
I'd rather spread "knowledge" about how SI system works than see people use it wrongly 🤷
resources are infinite
resources per minute are limited
I mean the intersection may be signalled correctly, but the error will show if there's an issue anywhere between where the train currently is and its next destination
your not doing it a favor by calling mathematically correct terms 'wrong'
"k" is not a mathematical symbol, it's an SI symbol
which follows what? linguistics? or maths?
In the early game, which is the best way for transport minerals??? Like to far away. And also If, I'm looking for a component, the best way is making a totally new layout from a new ore. And is there a way to send from a pure 80/min to a side and 40/min to another, something like that, thanks
I think it is a rather wrong way of spreading "knowledge". You and KYO are trying to force behavior upon him which does not let your point get across.
That's why KYO thinks it is "contrarian for no reason" while it actually has a reason to happen. He doesn't get that he is being annoying to someone who thinks he is annoying. Endless loop.
"10k" isn't mathematically correct term anyway
it's just people "stealing" SI prefixes for use in numbers, and while it's generally accepted to be used in non-SI context, you can't then bring it to SI context which has rules and call it "correct"
So i checked without miners and power plants/extactors my nuclear power plant for 60GW/ 60k MW 60 000 MW sixty thousands Mega Watts uses about 90 machines, a lil more than 30
im not talking aobut 10k though.. why are you changing the argument like that?
Wow
Holy nerd emoji
you said something about combining kilo and mega.. which - while indeed not official usage - can still translate to correct math
Hey greeny
Just a thought out of all the SI prefixes why is k the only non-capital out of the 10^(positive number here) prefixes
i finally started turbo motor production
Noticed a little text in bio "Everybody tells me that I'm a phlegmatic, but I don't care.", so if you don't care why should i care about you correcting me?
what a rush
A madman is all you are.
I’m deciding where to build my aluminium factory, which biome should I nuke out of existence:
- red forest
- swamp
eh, my messages usually are just something like *GW and that's how it usually ends. Sometimes person gets confused so I explain how SI works and they are happy to learn, sometimes they ignore me or whatever. Rarely we get a discussion about it (at which point it's no longer "teaching" the person, but rather replying to people saying how is it correct and such - same as now, I'm way past trying to teach something)
Every single one of them
i had to do a pass of my entire production. all of it
(I know it’s to do with SI rules and also a bit of Ancient Greek but annoying regardless)
I did it at the crater lake and that works well. With a minifactoey in the swamp
Most likely red forest since the swamp is gonna get nuked anyways with nuclear reactors
Lots of coal right there at craters
Welp, you corrected me like that multiple times and multiple times i said i don't care
if only that was maybe a joke or something
Yet you're still trying to correctme
I’m going for petroleum coke instead of coal this time
I mean, if I tried to explain everyone how writing simply "you're*" is annoying to the person who is using "ur", it would be.. a lot of time.
Trying to tell people how to behave who are not asking for it will backfire regardless of the way you speak.
It's like telling a 34958305498309 fuel gen spammer to explain how "Nuclear Power is a cool thing". They did not ask for it. Now they are going to be further against it.
Etc etc. Anyway it is 2am and I rather watch anime. 😛
This whole shit started beacuse you corrected me
AGAIN
you are teaching it like a grammar though.. it is based on maths and that same math would allow the very concepts you call incorrect.. and this is not doing anyone a favor.. besides the fact that the prefixes are a side aspect of the SI system. the SI system is about the base units gramm and meter and the fact that we use larger or smaller units which are based on the powers of tens because it makes sense... the prefixing then is just an alias for this powers of tens thing... so if youd apply the underlying principle correctly you cant call those symbols incorrect... its just that these aliases are not used in that way
And AGAIN because of those fuckass megawatts
and if you didn't care, why did you reply?
I think you guys should let him speak with the way he speaks.
Nobody is here to be educated (unless asked).
Educate me on the ways of the factory
Gramm and meter just hurt my soul
Your factory sucks.
Well i see a lot of people to say ur instead of you're and the proper way to correct them is to not
ur sux
It must grow
True but stop changing the subject
Not to mention it starts at misusing SI prefixes and ends at people completely making up units
Like p/m, /m or ppm to mean /min, all 3 of which are completely wrong
What is sux
I am not good at making factory too. You want me to reflect on myself and improve? SUCH FOOLISHNESS.
and yes the fact that i had to explain that with such a huge wall of text means: its irrelevant.. its too easy too see how it makes sense mathematically to make an effort on forbidding people using it that way.. you can tell them its unusual, they can reply they dont care and thaat should be it
It's motivation
I think in the end "its not a big deal brotherman just let it go and play the game lols there are more important things to fix in this life"
Not me thinking we are all of a sudden talking about parts per million 😅
SI is dumb anyway let’s all use CGS
Get up and make that factory be good
EXACTLY.. like my train
so guys.. all focus on my train NOW
I wanna do trains too but I need to come up with a good way to decorate yes
Also if you don't have more important things to do other than correct people on internet then uhm
damn.. it suddenly started moving....
Because that's exactly what ppm is
Get a job maybe
😂
Sounds about right lmao
i was joking
It’ll stop working again the next time it comes in I bet
forgot thaat i cant post no gifs
Anyways it's 2 am i think i might have to go to sleep goodnight people of this server
attatch a beam to a train such that it moves along with the train
then make a moving base
There are people who are playing a game about horsegirls right now and there are people who are fighting for how wrong 10k MW sounds like.
And here I have a chronic jaw pain that I am suffering from for years.
Life is interesting, I give that to God.

Woud live again. 10/10.
I also have chronic jaw pain that I keep forgetting to tell my dentist about
I mean, it is a cool concept. I give you that kek.
horse gorl
Should probably get on top of that
best girls are horse girls
Trust me, you should. Because I got the surgery that supposed to fix it. It didn't.
Also it can be a shoulder muscle issue too.
It was reference to ryan trahan's vid
Not much important at 1am indeed
10/10 series didn't end yet but will watch again
I am not that experienced in life to get references Q_Q
there is a techno track called 'pferdemädchen'.. it goes 'Pferdemädchen, Hüa Hüa Hott' 😂 😂 😂
Oh interesting… I do also have pain in my left shoulder from when I played rugby lol
The more you know
i wouldnt give all people argueing about useless stuff that free pass for their skills
After years of examining all posible issues, here is a story: Jaw Pain can stress the muscles around. The muscles around stress the jaw further, which leads to a chronic pain because nothing lets go anything.
It's like how priority junction pipes get stuck in this game. Yes I suddenly turned the topic into an on topic.
But still, go to dentist. It can get to terrible levels.
as per occams razor what i would conclude of people argueing about useless stuff is: they argue about useless stuff
My jaw usually hurts when i laugh too much
Hope one day it will not be the same condition you got
Don’t you just love the human body 🙃, I’ll definitely bring it up at my next checkup
Big s/out to whichever devs worked to support vulkan. I get about a 20% FPS boost; it's crazy.
Can you like heal it
Or is it forever
which direction is the arrow of a trainstation to face?
I remember when vulkun was first put in and it was unreal the difference
This was still when intel arc was relatively unoptimised as well
The direction of intended travel
Human body sucks, we're fragile to so many things
The difference was what 👀
Its not supposed to be forever but its like "last of last stages of muscle issue that is not fixed for too long time".
So it hurts even try to fix it but we are getting there hopefully.
In the early game, which is the best way for transport minerals??? Like to far away. And also If, I'm looking for a component, the best way is making a totally new layout from a new ore. And is there a way to send from a pure 80/min to a side and 40/min to another, something like that, thanks
so for the last stop it must face towards the track?
Good luck ig
Why do you need to transport materials far away early game
If your train is travelling north, your station should also be facing north
use tractors! they are cute lol
bruh.. its the last station.. the train is not going into one direction only?
Because coal is not that far but far
Mk 1s and mk 2s will take long to power up
Or that
Belts are reliable but will take a lot of resources
Perosnally for any distance i use belts
are you at the graslands and talk about the coal node south of the starting area?
I hate how Trucks are.. bad. Like, they are chungus, they control awful, they are too floaty (everything else is but trucks are just worst)
They're stable
Real ones use factory cart
I used to be a truck hater and only used trains but recently I’ve been more inclined to use them
I also ULTRA HATE the way we need to record paths. Why can't we do it like trains where we draw them?
What do you mean?
Rails for cars, sounds interesting
YES.. why cant we move nodes.. why do we need to drive perfectlyt
bruh.. when the train comes to the station.. it will go north.. but when it exits the station it will go south
Perhaps, but the biological processes that evolution has created are so fascinating
imagine putting those "path points" as if you are making rails. Like move thsoe nodes, copy them, etc.
Like why is it has to be THAT meh of a system?
I guess it is to make people force going trains and drones.
I like the idea of using trucks but I hate having to setup the infrastructure for them, especially in the early game where you’re gonna have to sacrifice a coal node to keep them running
So your train is a push pull?
They are good and makes the factory look dynamic but boy.
Well i'm not falling for it, i use belts, they can't nerf belts
Or dimensional depot is a good option
Yeah belts are good.
its the last station? you think the train will go there and then .... just do nothing, stay there forever?
If you ddon't need big amounts of items
no jajjaja, I go far away like a cliff in the south west with basic iron, copper and limstone
I just like tractors. They are cute lol.
Well you can build a loop
Mk 6 belts look nice
Which is what is advisable in almost all circumstances
Love the lightning on mk 5 ones, from far away they look majestic
Push pull trains just create unnecessary headache
I am on mk4 belts right now Q_Q
Yikes
i know.. my question however was which direction the station is supposed to be faced
I got total of 10 fuel gens brother. I am too slow due to constantly decorating kek
By push pull you mean two headed right?
If you are doing push pull you need a station at both ends I believe
I think we need mk 7 belts, that can transfer up to 1800 resource/m for advanced factories
Yes
yes.. especially when people pollute your question by suggesting things instead of answering questions
I think devs just matching the miner speeds.
Yeah...
with all due to respect dear ohcibi, I think your questions can be answered with a youtube video or two
On wiki they got aka " the sugarcube"
This is probably the source of your issue, the train can’t find a way back because there is literally no path from your station
Whats the best way to suggest things for the game
I’m no expert because I’ve never tried in satisfactory but I think one station is enough, the train should be smart enough to go back into the main track as long as the signals are correct
788888888
It’s been a while since I’ve actually setup trains, and I’ve also never done a push pull system but I don’t think they are that smart
Is it bad that i use only 1 train instad of 2880800 trains?
Trains look at what is infront of them only
ye i know.. but, see... you seem to know which direction the arrow is to face at, why you put in all this effort into this instead of either just ignoring me all together or simply telling me the answer to my question?
I’ve literally told you the answer. You need a station at each end of your last station
In your words, you need an arrow in both directions
you are correct, sometimes im just to fascinated about peoples refusal to answer questions... but im not doing myself a favor, i know
A single push pull on a dedicated track for specific purposes seems perfectly fine.
Being rude isn’t the best way to get help from people you know 😅
I'm playing Satisfactory right now. There are elements of this game I missed.
I mean in discord you will get tons of answers.
However I don't think Finlzz is wrong. You are just doing the "hard way of trains". 😛
but i was asking when putting the station to which direction the arrows should to look at?
i mean it might be an oversight but that was the initial question
And you didn’t tell us that you were doing a single track at the time so your question was impossible to answer in the way you wanted it answered
there is stations everywhere.. im rebuilding them and just want to make sure to put them into the right direction
The easiest fix to your problem is to have the arrow facing the same way in the direction of travel the train came in from and then loop your track
AAAAAh.. finalily
Which is what I said here
facing the same way IN THE DIRECTION THE SAME [....] THE TRAIN CAME IN FROM
THE TRAIN CAME IN FROM.. .this is the response to the question i was asking
thank you very much
And here
you didnt specified that by traveling you mean going towards the station