#satisfactory
1 messages · Page 140 of 1
ahh the ionized fuel of my soul 
Can anyone explain the purpose of Dark-Ion Fuel alt recipe?
I can't think of any use case where it makes sense
woah
so you don't need shards?
DMCs are easier to make than power shards, so it's mildly useful if you want just a little bit of it for the jetpack
Both are shit for power, so even though dark ion is over 2x worse, it doesn't really matter
Took me 6 hours to set up my refinery for 1 600m3 pipe, i still have 2 more pipes to go
Am i supposed to just constantly flip rubber and plastic with recycle alts to maximise it btw?
I tend to make like... 600 plastic, then split it in two to make 1200 rubber in the next step, and so on yes
ime it's easier if you make two seperate factories though. 1 for plastic and one for rubber as the final product
So i make HOR alt, dilute all the HOR into fuel, and use the resin to make the base for the start of the chain?
pretty much
My last pipe went into generic production and power plant generation
Ive ran my nearby coal dry so ill just focus on production rn instead
I'd suggest doing 2 half-open loops. All plastic goes to recycled rubber, and then overflow excess as the output. And the opposite for rubber
sure? you can always burn more distant coal. Generally easier to
And add residual rubber to the rubber flow with a priority merger so the loop self-starts
Im about 50k mw i think
It might be fine until i start with particle accelerators
probably fine even then
Im ngl this is all greek to me
you don't need to use a priority merger there at all, don't worry about it.
just make a set of refineries that makes the residual rubber, then send that to make recycled plastic, and so on and so on
I'm also not sure what they really mean
I just need to find the HOR alt now…
2 rows of refineries. 1 for recycled rubber, 1 for recycled plastic. All plastic produced goes to recycled rubber on one belt. All produced rubber goes to recycled plastics.
But there's a smart splitter on both of those belts, set to any towards the recycling, and overflow to output
Does this self regulate the fuel usage or smth?
just... just make dedicated systems that are clocked right
Hello cobalt
Yes. It self-regulates everything
I think i understand the overflow part
Every system takes as much as it needs and sends the rest up
And the limiting factor is no. of refineries and fuel production?
Yes, and belt speed
I'd keep it to 600 anyway since that's what 1 pipe, at most, can have a section make
Ehh
For plastic, yes. Rubber also has the residual rubber. Unless you don't merge it, then it'll also be 13
sorry, 1200. But split it into multiple groups for further processing
The recipe is, yes
Um
Some has to loop back, so you won't get 2x the fuel in actual output
This is how the recycling loop looks like:
https://www.satisfactorytools.com/1.0/production?share=t8nM67jITZp5sKjHMPp6
So I just build all machines set to 1 recipe in a group, and connect belts like the arrows show
Is it possible to mod satisfactory on the steam deck?
I am doing this setup now, but unfortunately I can’t do the overflow method because my scale is too big. 900/min of plastic and rubber after the rest is recycled
I dont think so
:(
Huh
On console, it probably will be impossible
As long as you can access the files, it's moddable
Maybe not with SMM, but you should be able to mod it manually
Do 2 setups
Hi all, any PC gamers who like to teach people to build better by any chance?
Im not confident enough to manually mod.
ya, lots of youtube videos about it
I want to play with some one though, not really watch videos 😛
Just find the install location, create a "Mods" folder and paste the mods downloaded from Ficsit.app there
Do quanten encoder go over max consumtion?
#screenshots message
I have a tower of madness of my own
But its somehow efficient
do the linux server version of the mods work on a linux client?
Edit: looks like they do, neat
i didnt think they did
Nah, actually SMM seems to be available for Linux. So you don't even need to
That power graph is bonkers haha
We have superpositon power draw now
Mine is painfully slow and backed up in some places and inredibly resource starved in others
my smart plating factory produces way too many rotors
like my tower works
Mine is slow too, but its usually backed up. It is starving only in 2 places: HOR and steel beans
but it weould probabaly give some pro players a heart attack and make even lets game it out raise a concerned eyebrow
not even he built his this high i don't think
yeah but why does it go over the blue line?
Ill give that ago, although i cannot post atm
until i can reach the death crate stuck on the orbital elevator
cus i accidentally laughed myself into space
The max consumption calculations don't really work like they should with machines with variable consumption for some reason.
Blame the devs idk
@ripe basin the second platform you can see if for the nuclear power plant
i have plants for that and where to store it
I didnt do nuclear yet
*pans
Pans?
You know you can edit messages, right?
might be a restriction upon joining the server. You can always join other people's games.
you'll have a much harder time waiting for someone to join you because I think that's what everyone wants
Ahh fair play, thanks for the tip ❤️
When did surface scattering began disappearing if light source is not visible?
Man so much has changed even since I last played just over a year ago lol
Love the echos and sound differences
exactly right, in the words of a great philosopher "I'm a star! I'm on top! Somebody bring me some haaaam!"
This game hurts my brain 
guys is there a way to send certain amount of items to multiple stations?
like a splitter
@wanton root Splitters, mergers, and belt tiers are the only tools for belt stuff.
What are you trying to do specifically?
I wanna use train to send cooling systems to two location
Mhm
some to supercomputer factory and my storage
Usual setup for something like that is to produce say 10 SC/minute and consume 10 or less SC/minute. Can simply manifold, ala splitter, distribute to both.
Trains you never want to bottleneck, so multiple ways the train link could be done.
Hellllooo my friends 🙂
Hi
you can try to load balance into the stations, but it's easier to just clock the producers to make the amounts you need
Im gonna be belting 540/min of steel from decently far away, at what quantity is it logical to make trains instead?
whatever you choose it to be
it's more about if you're setting up infrastructure that future trains can also use
if it's just one long line for the one thing and never anthing else? might consider drones
I just decided to bring everything to my base and produce supercomputer there
sure
Guys Alternate, Molded steal pipe or Biocoal or rescan
same as any hard drive
do you need any now or in the near future?
if yes? pick it
if no? rescan
repeat steps
and/or pick and random
i see
I'Ll rescan because both are trash
all recipes have their uses in different situations based on location, personal prefernces and other recipes you're using. Also the volume
i swear the 3 way Hypertube Junction is busted. I try to approach in in a tube, going normal speed , not accelerated at all. I spam E a few times, it just doesn't change direction, untill seemingly i go through the 3-way, then reverse myself going back through the way I came, and try again.
deciding that any recipe is useless is also foolish.
you can also ignore and leave them there so you don't get them again
BRUH I got charcoal and wet concreate bruh
I should've gotten the previous molded steel hell nah 😭
oh dang
you're locking yourself into really bad lines of thinking here.
you're ignoring the possibilities.
Sure charcoal is really niche, wet concrete is a great generalist recipe
yeah I am doing it now to wet concreate and charcoal bruh 2 of the most useless things ever
I don't think you understand anything about recipes
Concreate is easy to make
I don't think he's at that point in the game yet 😉
nope
look I am here for a casual gaming not to create a mega factory with many complex stuff so idk if I would want to bring water all the way from 800m just to produce more concreate when I have a lot already
you don't need to be doing a mega factory. You just have to be open to the posibilities recipes give you
fair enough
that's what alt recipes are - options
combine them in different ways and get great results
but considering closest water for me is 800m it would be quite bad to use it on concreate when It can be used for coal n stuff
564 constructors later
the game forces you to expand.
You'll get there
:>
what possibilities does charcoal or biocoal give? because I can't think of one
I'll skip theese 2 now
It's niche true, but the main one I can think of is temporary amunition/explosive factories. Where you can just dump stuff in a container and make some gun stuff.
without having the extra need of finding a spot with coal
guys is medical inhaler 1 time thing or it can kept being used and is infinite?
you can also turn pigs into uranium rods. which is funny
1 time
Charcoal probably none, but biocoal might be useful for black powder in a small explosives factory. Protein gives plenty of biomass
But I'd still consider it a waste of a drive
I'd rather use protein for DNA capsules
you can auto-farm protein? how
you don't auto farm it, but with slooping you only need to kill a few pigs to get a decent uranium system going
You can't.
I mean sure. the whole game is about choices. But you also get tons of automated points very quickly
aw mæ
considering that the game heavily pushes you towards expanding to other biomes, you shouldn't make decisions just based on things close to you
#screenshots message anyone able to comment on this?
oh naw I am already getting sort of pissed at steel requiring coal and u say it gets worse?
naw
with SAM and converters I assume, cause uranium rods need a lot more than just coal
I'm not saying it gets worse? I'm saying that a very recommended gameplay style is building factories all over the map near nodes they need
bro I gotta then get stuff that is 2km away from me with mk2 conveyors? it'll cost me like 1000 reinforced plates man
slooping every step you actually get a lot of uranium rod from 1 pig xD
like quartz for example
find a spot that already has coal and steel in teh same place
no, you build there
idk just mine some and carry it
you dont need a lot early right?
that's a lot of steps though
also research stuff in the MAM. It's the most important building in the game
yeah I sort of fixed that
oh I can just bring the outputted stuff close to me and that'd work?
not as many as you'd think. I had this conversation with someone a little big ago and they did the set up from scratch pretty quick
or just keep it there. Throughouth the game you get many options to not have to travel anywhere
it can. but it gets messy fast. especially if you're not experienced
i see
did you figure out how many sloops in total
hmm what's a good way to travel fast? like fast fast
in seconds ☠️
hmm i see
depends how big you're going. The main thing was slooping all the bio mass and coal getting a lot of omph. And probalby slooping the rods themselves
On a pre-determined route? Tubes
very good
if u put enough everywhere u dont have to worry about it
but in general, you don't really need to travel often, especially not to existing places
you also can unlock blade runners, make you run fast. Hyper tubes too
usually you just travel somewhere once to set up a factory, and then maybe once more to fix an issue or something
Just play through the game and experiment. The tiers are like a really good tutorial
oh yeah I got blade runners it is amazing
i see
how to change train signal direction?
@winter spoke Signals swap sides based on where you look on the tracks. Kinda unintuitive.
ok to learn this factory setting up good I got a question, I have a coal and a iron (that is the closest to eachother) that is 400m, do I build steel factory at iron and import coal with conveyors? would that work?
sure
it'll cost me a good 100-200 reinforced plates
got it
once you automate things , things are basically free
lol yeah
but also I'd find a spot with both coal and iron next to each other. It's pretty common
I can't find any
I tried to look from every direction and it doesn't change on some parts... argh
I thought maybe tracks block signals on the other side once you’ve placed a signal to mark it right hand or left hand drive.
you can always explore more and ping for it 🙂 but up to you if you want to do that work
it should allow to place biside road anyway
going back and forth would be a pain :> Ig I'll just do the 300-400m far away one because the other nearest coal to me is 1500m away
thanks for helping
1500m isn't bad, but more distant coal for power is generally easier
uh oh
I did power on all the closest ones
Ig I should've done it to the far ones LMAO
is there a way to get more than 600m/s ore out of a miner?
you can get 600m/s? I get like 120 :>
it goes higher, but the max belt speed is 600m/s
and i can't seem to shove a splitter on the entrance of the miner
so i assume 600m/s is the functional maximum
Yes, a fully-overclocked mk3 miner can produce 1200/min on a Pure node
mk5 belt is 780, I don't know where you get 600 from
and mk4 is 480
Theres a mk6 belt right?
The extraction rate depends on the mk of the miner, plus the node purity, plus overclock settings. And then it'll be constrained by whatever belt you have attached to it
yup. Find 3-4 coal nodes next to a lake and have 48-64 coal gens
you'll need that much
just finished automating my turbo motors, but im running a deficit of 5 motors/min rn
i have a buffer of about 3 industrial storages of motors, so each stack buys me 10 minutes of maximum efficiency
i guess the question is how many turbo motors i need
not a lot pm for just stuff. just have a single container full and let things overflow again
after the phases are done who knows how many you'll 'need' (want)
So there is this Satisfactory mod loader mod on the Mod manager page but it says it’s dependent on another mod and I couldn’t find out what other mod is needed can anyone help me?
afaik you just need the mod loader program
I installed it I have the program
ask in the mod server linked if you're having issues then. best place for it
What coordinates should i put my radar towers to cover the entire map?
Is there like any guides
Thanks man
I’ve decided to build my space parts and turbo motors factory in the grass fields
Don’t want to expand into the dune desert, just so I can have a 100% fresh experience when replaying
Is it common to play with Lumen on? I see a lot of screenshots and designs that depend on it, but i enjoy smooth framerate and motion more, so im conflicted.
If you are just building factories, go for frame rate. If you want to decorate with lighting or get beautiful screenshots, max out the video settings.
uh, something weird happened. I pressed left click and I got a sort of beacon with a green triangle/excalamation mark
Was it where you were pointing?
You were probably holding Alt
yes
ah
alt and click is a shortcut to set a map marker
press M to open the map and edit/delete markers
are four walls enough to keep a lizard?
need a floor too
if you just have them on the ground they can sometimes walk inside weird gaps in the scenery
alt gets stuck if you alt tab
hold down alt -> press tab -> satisfactory isnt active so "let go of alt" doest register
tab back in, and it still thinks alt is pressed
presss alt again so the "let go of alt" registers
it's weird seeing that written out, I've always hit alt again out of muscle memory after alt-tabbing between stuff, done it for years, and never really thought about why haha
This never happens with me...
I've had these sticky situations in many places, even Blender. I alt-tab, maybe almost alt-tab before actually alt-tabbing, and I come back and I cannot write stuff or get commands to work properly. I then slam all modifier keys at once and hope it fixes things.
is there such a site with like world save/sharing?
its the way windows handles keys
the window with the focus gets send WM_KEYDOWN
but after the alt tab it doesnt have focus so the WM_KEYUP gets send to the wrong application
but this is getting off topic and im just nerding out
any tips for finding somersloops easier? or do i just hold out my scanner and travel across the map
use SCIM if you don't consider it "cheating"
I could have swore they fixed that in a patch, but I’ve also had my alt key stick in satisfactory recently, so I guess the fix didn’t
no idea what that is
satisfactory calculator interactive map
If you’ve explored the whole map, I don’t consider map looking as cheating, but that’s to each their own.
ah
honestly idk if the interactive map will help since ive already collected a lot, but worth a shot ig
you can choose what you want to see / not see. and you can upload your save file to it for a more custom view, it'll include what you've already got
You can upload your save and it’ll tell you what’s left on the map
Wow thats amazing
Yup! I use it a lot for finding hard drives and planning out factory locations
oh neat
def going to try that out later!
Are supercomputers used for anything other than space elevator parts
Some buildings require them
In late game it's pretty useful to have 2 or 3 per minute feeding into a dimensional depot, for use when building factories
oh cool
i finally started on my space elevator parts today, finished automating ads with a little drone part injection
not only am i processing all the way to ficsonium, im also dealing with any by-products and trying to intigrate APM (Alien Power Matrix) production into it as well
How is it possible, to build pipes that go up from a machine?
you're kidding, right?
As in to create that manifold from them
heyo is there like a calculator where you input resources and it show which products you can make out of them?
hold on let me screenshot it, I assume its just put the T pipe in first?
Satisfactory calculator, satisfactory tools or satisfactory modeler on steam
Just use SFTools or another calculator that isn't painfully slow lol
Not really. Nor do I know why would you want that
How much uranium are you using
it's just the one thing that's slow, and it's only slow when i add in APM calculations
oh you know take a cluster of resources and make products
Use manual if you are doing satisfactory modeler
rn it's calculated to be using just under 500/min (using the resources in and around the swamp)
500 uranium?
deadass, aint got a clue how manual calculating mode works
yeah, and every uranium node is connected via drone
The same but you put in like a value you want somewhere
That doesn't sound right, how many nodes are you using
That's a recipe for ending up with way too much or way too little of a product
maybe but then you can make that product and transport it somewhere else to make bigger one. kinda helps transporting as well since instead of trasporting thousands you only need to transport a few hundred per min
Too much
for example i took 3600 iron and some copper to make 225 stators and 260 rotors
You should only transport high complexity low production rate items to be sent elsewhere
Do you guys like to make dedicated factories for one thing or do you try to make everything for a certain end product on site?
Don't, it's almost always better to make something as simple as that on site
Every factory turns ores into a final product that goes into the depot. Or power
Somewhere between both
i kinda take clusters of nodes transport raw if necesary and then make complex those complex go to one huge factory to make ven more complex
I make like 3-4 items per factory
every node (minus the one behind the swamp waterfall) are 250% mk3
You should have 2100 uranium
Ok so when you have a ton of one resource somewhere you don't make like a ton of rods and send them to places that don't have that resource nearby?
No
Make it on site
Ok 🙂
The amount of items you need scales with tiers
well oil is placing a limit since im only using the impure well on the south side of the swamp
What oil do you need
What uranium and plutonium recipes are you using
it's more for products in the making of the ruel rods, more specifically AI limiters and circuit boards.
standard UFR recipe and Plutonium Fuel Unit
Where do you need circuit boards
Make sure you use the recycling loop
Hey, I was wondering if Satisfactory has improved the server tick rate. I built a gigantic train network and, due to the high number of trains, it started to slow the tick rate down when the trains were loaded.
those big tick thigns are everwhere. always in the way. they definitely increased the rate
Is there some kind of drain i can use to get rid of extra oil residue? my system keeps clogging because of it
computers, which are for the radio control units and then pressure conversion cubes
the fact that my fps immediately drops to 10 as soon as i see a large stinger
Petroleum coke then put those in a coal generator for more power, every machine takes 25 coke per minute
^ besides the flush
how much HOR you making?
yeah but if im doing that using it for fuel for generators is just better
Ah. Im not going to tell you how to play the game but I would heavily recommend making cubes off site
hor?
Oh you have polymer resin
Heavy Oil Residue
No. You have to use it for something
is it possible to make aluminum only using byproduct water and no water extractors?
I have plastic and rubber production refineries, a drain would be nice but i dont see any
Make some into rubber, some into plastic and use an overflow smart splitter to sink extra plastic
With sloops yes
how do i do that then
There is a reddit post I saw a while back I'll try to find it
im running out of space:( i need to make another factory i guess
Basically you have to sloop the scrap machine and clock it until the water matches the input.
And you need some water to start the process
Idk why would you value water extractors higher than Somersloops
please i need a tutor in train track my brain so hurt
thx my friend
Well... I want to explore the world in Satisfactory and want to know how to mark stuffs in the interactive map.
the interactive map only allows you to toggle markers on it when you upload a save
Idk what you want to mark but loading your save file to it might be what you want
otherwise, you cannot do anything with it except for toggling "show all nodes of this type" or similar
Hard Drive, Power Slugs, Mercer Spheres, and Somersloop.
They automatically get marked as collected when you upload a file
Hm...
As in SCIM will show the state if they have been collected or not.
SCIM probably has some ability to create ingame map markers when editing a save too.
But I have never even tried to do that, so don't know for certain.
Can you use the liquid biofuel in the biofuel generators?
yes. package it
Why would you want to do that lmao
There is small icon on top left(?) of the fuel slot that shows what fuels that you have unlocked that machine can use.
Great.... now I have to rework my whole biofuel setup
It's a backup for my back up
why are you using biofuel / biomass burners if you have refineries
Just use it in Fuel Generators?
You can try https://satisfactory.th.gl/ if you like to track by yourself
just put the biofuel in fuel generators if you wanna use it
I am splitting half off to use for my jetpack since everybody seems to agree thats better than solid
While I'm at it I may as well feel the liqued into my biomass burners
Why
why not just the fuel generator. no need to package it
wouldn't it be better to say, have a large fuel buffer that you can use in emergency instead of biofuel that you can't automate?
even better, how about Power Storages that are filled up and then unlinked from your network?
Just use batteries if you need a backup
Cause I need to package it anyways for myself. I may not do it if it turns out not to make sense
Thats my back up, this is the back up for my back up 😛
packaged biofuel is really good for the jetpack
wheres the backup backup of the backup
you must be have a dangerous network if you need THAT much backups 
Gods you ask that a lot
its solid biofuel burners
liquid is roughly 535353 times better than solid in the jetpack, but only about 10% better in the biomass burner. not sure it's worth the packaging material and water
no thats the backup backup
Give me time and I will think of one 😛
Heh, it's fun to build out redundant systems, even if you never expect to use 'em
i mean the backup of the backup's backup
If you have enough batteries you don't need that, and late game liquid biofuel aint gonna be nearly enough power
Unless it's just for fun
Plus I still had it from my early early days and it's beautiful and don't want to tear it down so I might as well use it
I think they are just happy with the plan,
Right, I am nowhere NEAR late game
I say go for it despite having better options
I seem to have finally fallen out of the habit of doing it myself, but on my U8 save I was still building out both offline Power Storage (for power-generation kickstarting) plus Priority Power Switch infrastructure, even though the last time I "legit" tripped a grid was back in Update 3
I just got my first oil power plant done
is there a factorioesque mod that makes the fauna destroy our power network if we leave it undefended?
In Satisfactory Calculator, can you see where you put Dimensional Depot Uploaders?
might finally have a need for any backups then
Then it'd be better to make a really large power plant at that stage
Imo
I think monsters are not coded to attack buildings, or damage them, as buildings dont have such functionality
i guess whoever makes that mod has a lot of work to do
Because I am calculating the number of Mercer Spheres and it lacks one, and the one may be the dimensional uploader.
probably too much for it to actually work
Some browsing through the mods DB would probably give you an answer. :)
Well I need to make liquid biofuel for my jetpack anyways and I like to take it slow, I don't need this power right now but it is nice to have if I build a bigger factory than I anticipated
(I mean, there's a nonzero chance that if such a mod does exist then someone here would know about it and be able to say "yes," of course.)
Making the game hard just to make the game hard 😭
i'm just trying to give back up systems and power switches a reason to exist
Interesting
Nice concept tho
But there's really not much use for power switches or system
ooh dang I need to make canisters for packaged biofuel
Makes sense when you think about it
yeah that's my point. there might be if monsters could break some of your power
But makes this entire idea silly
Well duh. You might want to get an alt for them so they're easier to make
Ok, I just thought to make some liqued biofuel cause yesterday everybody was nagging me that solid sucks for the jetpack but this is not a project that makes sense before I set up train lines to move resources around
how can i change way in a hypertube junction?
Press e
it doesn't necessarily have to be full blown factory. if you temporarily sloop it and hand drop the required resources in some containers you can quickly produce enough stacks of packaged biofuel to last a long long time
Can't sloop yet either 😦
and I don't have that alt
well, some plastic then i guess. even without sloops, a temp setup making a few stacks of packaged liquid bio, it will be night and day compared to solid in the jetpack.
Well I put down everything except the packer so I might as well
i started planning the off-site production of the PCCs but now for some reason Modeler's sending the encased uranium cells to nuke nobelisk production while not sending them through fuel rod production at all for no apparent reason
You have to set how much you want to be in nuke nobelisks
Lol one of my doggos just found a nuke...
Is there any reason to hang on to it or should I just send it to get tickets?
It's a very powerful explosive
That much I got... is there something I should be blowing up with it?
not yourself
The swamp
All great suggestions
its nice for clearing trees
i've disconnected nuke nobelisk production and nothing changed
edit: nvm, had to change something in the PCC production
BRO IM TWEAKING HOW DO YOU KILL THEESE POISON PLANTS
bombs
Not the giant ones tho unfortunately
god dangit
kaboom
yeah Nah Ima go and explode these things bro I can't
once you have a gas mask and filters automated the poison is easy
Mk 6 belts are ghosting's worst nightmare
Ok, considering the extra work liquid biofuel takes over solid and that it only stacks up to 100 instead of 200 I don't think it's actually worth it
It's not double the kj but it half the stack size so not great for the way I use my jetpack
curious how you use it. you can fly more than 4 times as far/high before one item runs out
so even a stack of 100 will last more than twice as long as a stack of 200 solid. and you won't run out in midair nearly as often
According to info I got I saw 750kj for liquid and 450kj for solid, where do you get the 4x from?
I just tap it while crossing long distances
the jetpack is apparently not like fuel generators. speed and burn time dont' seem to correlate purely to the energy value of the fuel
Than how can you tell cause I saw it going down about as fast maybe a little less fast than solid
but certainly didn't look like 4x longer...
look at the wiki page on the jetpack and go to fuel comparison section
liquid is literally over 4x better
solid biofuel is trash made for people who get jetpack via special hog spawn in t1
different fuel types work a lot differently in the jetpack.
One thing to note is that the jetpack works better if you tap to ascend instead of holding ti down. tap the thrust button at the top of your ascent to go further
Hmmm well I made two stacks, I'll use them till they run out and see if I feel I want more. Perhaps by that time I will have found a better way
I always tap
12s flight time on solid, 53s on liquid
if you just hold it down, solid burns out in like 3 seconds. liquid in 12.5. tapping you can maintain horizontal velocity at a fixed altitude for ~53 seconds with liquid. for about 12 with solid
Regular fuel and turbofuel are also trash for the jetpack. Only rocket starts to become better than LBF
Honestly I had no issues with solid for how I was using it
i've manage everything working, but now whenever i connect the water by-product to by-product management the entire system 0-crashes
You have all clearly become spoiled with your rocket fuel 😛 not long ago I didn't even have the leg things
have fun. if it's not worth it to you, it's not worth it. i personally won't even put on a jetpack without at least liquid. i'd just kill myself by running out of fuel in midair
I use LBF basically for the entire game
Best for building
Add a water extractors or sulfuric acid producer
Whichever you need
lbf is still better than rocket for horizontal movement. rocket can just get you higher if you just want to go up fast
It'll fix the system
If your health is full you never fully die from falling, I have yet to die onces from falling
Why is it best for building?
Last longer
And the others dont?
Second longest burn time after ionized, low vertical acceleration (which means it's stable)
higher tier
didn't know higher tier didn't mean higher stats in everything when it comes to the jetpack
Tap space and you basically hover
This thing is a study onto itself lol
Do you need me to show me what I mean
Cause I'm bad at explaining
!wikisearch jetpack
replaced the diluted packaged fuel's water source with an extractor and it's working fine now
You can input both forms of water as the input it just needs at least one source that's not closed loop
Thanks 😂
thx mate
Sometimes you can get a jetpack way early game if an enemy spawns with one and you snag it
I just got 2049 blade runners
Long Fall boots negate all fall damage. it's just exoskeleton legs that diminish some fall damage. the only reference it is is bladerunner
portal isn't the first time a game has had fall damage boots
Wait what's the difference between normal aluminium ingot and pure aluminium ingot, is there even a loss?
Pure gives less ingots for same scrap, but doesn't output a byproduct.
IIRC, not sure about the less ingots part.
Neither give any byproduct
It's 90 scrap + 75 silica = 60 Ingots
Vs 60 scrap = 30 ingots
Isent that just strictly better?
Ok, so it was the input of silica that was missing.
And you then need 120 scrap for 60 ingots.
So 30 more scrap, but 75 less silica for same ingots.
The fact that I don't know which one you're talking about means it's not
Pure aluminium Ingot Vs default aluminium Ingot
And I still don't know which one, according to you, is "strictly better"
The attitude is not necessary
Pure gives you fewer ingots per scrap, but you don't have to supply silica
i'd call it subjectively better rather than strictly
Pure is 50% scrap-efficient; regular is 66%
Which is why I don't know why would Agent call one of them "strictly better"
And I still don't know which one it supposedly is
If bauxite efficiency is your primary concern, you'd want to use the regular recipe, at the cost of quartz
Quartz isn’t really worth the effort unless you’re really aluminum maxing lol
The default recipe uses a lot of silica
Imo it would be if it was like half the quartz
U don’t use windows?
I think I read that out of context
I can see how it could be a good choice
You can colocate it next to a quartz purification plant which you’ll likely need for diamonds
Use the dissolved silica to get silica for the foundries
But you still won’t have enough silica for all the foundries
As always, a lot depends on the scale in which you're building
You need 1.25 silica for each ingot
So for 6k aluminum ingot you’ll need 7500 silica
Most players, IMO, could completely ignore all resource efficiency considerations in general while building, and still have the majority of the resources on the map still available
For many folks the more important condition is (or at least IMO should be) just what nodes happen to be nearby
This server's somewhat skewed goalwise because we tend to attract folks who like megaprojects
You've really got to try to literally run out of a resource in this game, though. (With the possible exception of SAM, though if you're willing to sloop RSAM construction then even that is unlikely)
Yes that’s why I’m talking about doing things at scale, if you’re just playing for completion it doesn’t really matter
Just use pure for the simplicity, as I do
Yeah, Pure's simplicity is indeed quite nice
sloppy, pure, and electrode aluminium seems clearly superior
And honestly who's gonna notice a extra 16% efficiency deficit, unless you're really megafactorying it up? :)
same 1:1 ratio between bauxite and aluminium ingot, but replace 0.5 coal/quartz per ingot with 0.1 oil/ingot
Yes that’s my natural inclination as well, electrode works better 90% of the time since you can make a lot of coke very easily vs bringing coal from all over the place
Still, I like building a variety of chains for aluminum. On my 1.0 save, I think I ended up with four different production chains, across six aluminum factories
Using the same recipes over and over is boring. :)
That seems redundant tho? The bauxite is pretty close to each other with the exception of the nodes in the titan forest and swamp
But you can run a train and grab both of them
I nearly always just max out a single node and then go tap another when I need to
I dislike overbuilding in the hopes that I end up needing it all
Plus, as I say, then I can take advantage of different production chains and have more fun building the factories
Not to mention more opportunities to build in different parts of the map!
for synthetic power shard, I'm kinda thinking 50 shards/minute may be overkill but it would be nice to know I have a large number available
just thinking about how to handle the dark matter and I guess you have to mix crystallisation + trap/default to avoid byproduct or having to spend SAM?
50/min is kinda mad
You only need 5-10
depends on how many buildings I'm planning on building per minute ;p but seriously I guess I'll just slap like two ISCs of buffer on it
Unless you’re building an alien power matrix set up in the future
Trap is the GOAT for not needing to spend SAM, yeah, but mixing the two to avoid any byproduct would obvs work fine
I was seeing mentions of priority mergers working nicely for default Aluminum. Like the byproduct silica needs to be used with extra off site silica without disrupting the byproduct consumption. Seemed fun to play around with.
just trying to figure out how to make sure that the trap and crystallisation recipes are properly balanced to avoid running out of dark matter
If you go full Trap you could have some easy Ionized Fuel production; I think if you think of the crystals as "free" then the Ionized Fuel alt ends up being technically net positive powerwise
(or just a handy source of jetpack fuel, of course)
I'm gonna be looking to set up some ionized fuel production later on for jetpack fuel yeah
but probably as a separate concern
how do you guys transfer power between floors in a way that looks nice? is there a way to do it without the power line going straight through the floor? Like a double wall outlet that can go through foundations?
I feel like all the alien production stuff needs to be in its own factory because basically every recipe has a byproduct that can be used in a different recipe
The new meta is using the Elevator
personnel elevator handles that very neatly now
Okay lol, dont really need an elevator to up 1x4meter foundation. any other ways?
Heh, yeah, I feel like the devs saw folks like me constantly espousing Independency and went "Well, we'll show those people."
You can use single wall outlets on both sides and just clip the cable through them. It should be invisible
I’m gonna have a really big factory next to my space elevator factory I guess
Guys how does the sam storage's upload per minute work? is it like 30 item per minute for 1 storage so you can build like 2-3 more of it and get faster upload or its globally means even if you have 100 getting 50 items per minute it'll only get 30 items per minute globally and no more
full trap, prio merger with "fresh" crystals from synthetic DMR, overflow sink and buffer for fluctuations
#math-and-meta message
image is from a year ago so just use a priority merger
I personally tend to have vertical conveyor lift corridors somewhere on my builds; I'd often run power up those using just wall sockets
cant put the wall outlets on the floor tho
It’s the former
what
ahhh that sounds like an idea
@foggy heart If you align power poles in the exact same position “vertically aligned” between floors, a power line connecting them looks pretty clean.
oh so per storage not global
You can throw down more uploaders for faster upload speed for that item
dang thats good
thanks
Could probably make yourself a foundation blueprint with a good looking floor/ceiling power connection, a la the double wall socket
Put like 3 of them for concrete
noted
I gotta go on a mercer sphere hunt now :/
my goal is to not consume any SAM
which is possible
it just requires balancing the trap/crystal .. finely, it seems
You need a 100 to max out the research tree, so a good number to aim for is 150 so you don’t need to worry about it in the future
dang
Im cooked
I gotta find something that can literally make me fly like a flying vehicle for max speed does such a thing exist?
It’s kind of the worst grind in the game but it’s still fun, I finished it in around 4 hours and gathered a lot of powershards along the way
Hypercannon
:>
hmm
Fortunately, in addition to spheres, exploration nets you sloops and hard drives and DNA, so it's well worth the expedition anyway. :)
everytime you use crystallization youre deleting dark matter residue
so just overflow sink the crystals
Jet pack helps
Crystallization doesn't take diamonds though
hello who wanna join my server its a new one completely from scratch
That's true, but I'm also saving time crystals/diamonds
Can always just SCIM or AGS yourself some spheres, of course, if you still don't want to bother
what does sloops do? I have a lot but i have no idea what they do
noted
I could use trap exclusively and sink the overflow, but then I'd basically be sinking diamonds
Research 'em in the MAM and find out!
They're great
tony the tiger?
Although: ||Doubles the output of machines without changing inputs, at the cost of 4x the power, and also literally free power via Alien Power Augmentors||
is it?
i was using sam even with full trap
Yeah, Trap should let you never have to make your own
you must have used it as part of something bigger, because by default it's 2 crystals coming in, and 12 residue coming out, so with trap you're positive 2 DMR per synthetic shard
no i had to make my own even with trap
How? Don’t you lose some dark matter residue during the process
nope, it's DMR positive (if you use trap only)
it depends on the recipe
So you make more in the process?
synthetic power shard has only one
Hrm, well, it's been awhile, perhaps I'm wrong then. :)
sure but Superposition Oscillator uses more dmr
sure, but I'm not making Superposition Oscillators here
What does dmr stand for again?
Shards, oscillators, and ai servers can all be DMR positive
Dark matter residue
I'm using oscillators to make AI servers, and that setup is positive even with crystallisation
Expansion servers are just for space elevator right
yeah it's a project part
Do you usually automate it or just hand feed
I automate my project parts into a box next to the elevator
well you could be making them and using the crystals you overflow from the power shards
yeah, but I have nothing I want them for
I think the only project part I’ll automate is the balisitc warp drives
Since it sinks for a lot of point
Pasta is needed for singularity cells
I’ll hand feed the rest, it’s something I need to do since I don’t have enough room to automate magnetic field generators
Yea i forgot about that
I already planned to automate it but it doesn’t feel like a project part since it makes things needed for non project parts
Built all the way up to 2km? 
No lol I’m just too lazy ngl
Yeah, it's a bit strange that Pasta ended up being not just a project part
And I’ll need to make 15 of them to match the neural quantum processor
That’s 37.5 versatile frameworks
bro im trying to find a picture but ive posted 800 on this server already, fuuuuck
Maybe I’ll do it if I had room in the motor factory
I have been looking for someone to pare up with to make a sever with. Does anyone care to do that sort of thing?
i hope its not like "i need someone to run the server 24/7 for me, and i'll give all the ideas"
Hi, I have watch many videos how train signals work. Still it makes no sense what so ever.. When I place a signal and it doesnt work I dont understand why it doesnt, because it should imo.. Then I place another and now it works, but it makes no sense why that should work..
It’s a little bugged
little..
Are you making a junction?
regarding lizard pens, should I be leading them to a pen near by base?
signals create blocks. those are the colored sections you see. a signal will be red if there is no path through the next block
You may want to post in #1038092680493801533 with screenshots to be more specific
Tldr: keep watching guides then trying stuff in game and repeating till you get it. Advice here is just poorly formatted guides.
posted in screenshot
I posted in questions and help channel now 🙂
are stators used for anything other than auto wire and motors? wanna know if i can send 100% of them to my auto wire & motor factories or if i should send some to storage
Why do people keep asking questions that can be easily answered by the wiki?
!wikisearch stator
Because here it's more human, interactive, and provides better context, and the opportunity for followups.
why do people ask question that can easily be answered by
wiki
google
reddit
chatgpt

One of these is not like the others
I trapped a lizard in a pen with railings, and it got out
Not to be that guy but that question itself can be answered by wiki
🚨 doggo breach
doggo breach🚨
i just tested, chatgpt seems to have accurate knowledge of satisfactory. thye've probably scraped the wiki and converted it to some sort of RAG format
eh, rarely useful. just use tools designed for that instead of word generators
(not to mention how confidently wrong it often is)
it answered the question i pasted into it fine. lol
I've seen it be wrong so often it's not even close
speaking of being confidentally wrong lol. just fact check instead of blindly taking it's advice. same way you'd treat advice from people here
in before it's killing the environment
1 out of 1 satisfactory related answers from chatgpy I've seen had a mistake in it
if you're fact checking it, why not use the thing you're using to fact check directly?
if you're gonna anyway look onto wiki or third-party tool to see something, just go there in the first place
faster to get pointed in the right direction instead of hunting blindly.
which leads us back to the original question. why people ask before looking at the wiki
I've very rarely seen it "pointing to the right direction"
you don't seem to use it often and probably use it poorly. calculators will also give the wrong answer if you don't follow the input rules like bedmas
from like 20-30 times I've used it, only once it actually gave correct answer, and that was after me asking it if it's right, that I've seen different numbers
I've literally just asked it to list recipes that need screws, it listed 8, 4 of which didn't exist, remaining 4 had wrong numbers and/or items
So minecrafft logic for gravity?
layer 8 moment ¯_(ツ)_/¯
will jumping from high places into water kill me?
if the water is actual water, no
blue crater
trust me, it's not a problem between keyboard and chair
95% of people are using AI for things it isn't designed for
i wont trust a random person who is shouting about how bad ai is. i've lived through this with every tech boom before
"the web is just a fad"
I am trying to build over the void space in blue crater to set up platforms for nuclear power
yeah AI has never answered my satisfactory questions at all correctly
so you trust a word generator and not people that have used said word generator and know how bad it is...
great
well lets ask chatgpt the originally asked question "are stators used for anything other than auto wire and motors?"
Summary:
Mainly used in: Motors and Automated Wiring
Occasionally used in: Alternate recipes, Turbo Motors, and indirectly in other high-tier items.
it seems to have forgotten Electromagnetic Control Rod 🤷
ask it to list the recipes and rates and have fun finding how many numbers and items are actually correct
damn, ballistic warp drive really requires a lot of dark matter residue
when i asked it told me EM control rods
that's why you don't ask ChatGPT stuff if you actually care about the answer being correct
I asked it the same way and it confidently told me that
⚠️ Not used for Auto Wire
Auto Wire is made from copper sheets and caterium wire, and does not use stators.
quietly ignoring all the tech hype that turned into total duds, like blockchain, and the dotcom bubble, and the metaverse, and the many other failed attempts at VR, and plenty others
Every field has failures and every field has successes. AI will be no different.
VR , dotcom, blockchain, all are still ongoing. Metaverse is an inevitability as more and more information is made semantic.
Metaverse has been a concept long before zuckerberg got involved
and blockchains are just merkle trees solving teh double spend problem for digital tokens
I don't disagree that AI has some successes, but there's a huge difference between "some successes" and "er mah gerd AGI" you get from enthusiasts right now
you disregarded the biggest failure but its okay, everybody forgets about 3d tv
just like there's a huge difference between "some dotcom businesses worked out" and "er mah gerd dotcom bubble"
I think Amazon taking over Walmart proved that the dotcom boom wasn't a bubble.
working on getting super computers
what am i reading
Which dotcom boom? I've seen three now...
battle of the boomers
To a lot of yung'ins, anyone older then them is automatically a boomer
(yes I used that term deliberately)
The important thing is that i had an onion on my belt
which was the style at the time
they didn't have white onions because of the war
you could only get those big yellow ones
I used to be with it
Now I don't know what "it" is anymore
Sweet, enough sloops to sloop my entire biofuel plant
Finally
Soon I will be awash in ridoncoulous amounts of liquid biofuel
I just noticed that there is a tiny doggo that goes around the middle belt of the main screen background graphics.
I'm an older millennial, my dad is very much a boomer, he thinks millennial means a kid, he can't comprehend that millennials are 30-45 years old now
Uh, 15 to 25 years old I guess...
I'm an 84, just a baby by comparison
Oh I'm way past middle age. There's people in the ground healthier than me
my 80 year old dad still thinks i'm a teenager at times. but that might just be the vascular dimentia
Heh I have more energy that some people half my age, I can still do wilderness trips carrying a hundred pounds and a canoe on my back and sleep on bare rock
The secret is lots of yoga and pilates and paying people for professional advice on how to stay that way
I take a break half way up the stairs
when you realise that the original matrix is half of your age. 💀
Well and I suppose eating healthy
Fun fact: The Matrix was the first DVD I ever bought
meanwhile, matrix is older than me and I've never bought a DVD (though I've watched plenty)
hrm it would be nice to label the tube junctions so instead of "Press E to cycle direction" it was "Press E for Biofuel Plant" or something like that
it would be even better if they responded to directional keys
you can put signs over them as labels if you want
How exactly does the default direction get decided
"left" is what I've heard
but haven't confirmed it myself
I use launchers so I haven't built many junctions
That does fit with what I've seen
you can probably flip it upside down if you want right to be the default
That won't work for the thing I've set up unfortunately
I don't see how rotating it 180* changes anything
unless you're using a branch, not a junction
then I'm assuming straight is default
GUYS
GUYS
Pioneers have googly eyes
The pioneer is a woman
YOOOO
This is long established
what when?
2019
Since like update 2 or so?
idk havent been there at that time
2? not the very beginning?
becky?
factory manager ahh name
Yeah it was some fan fiction someone did a while back, it's great
Hey guys, can anyone hop on my map to help me out with some trains?
Satisfactory, destroying planet(s) (infinite numbers of Massage 2A(B)) since 2019
aw man no factory cart gif 😦
Does anyone have experience with diluted packaged fuel, into a packager to be stripped out and fed to gas gens? Am i correct in understanding i could just loop the canisters back through again and then not need to make new ones?
yes, the canisters are returned fully. they can just be put back in
I recommend making individial loops containing 1 packager, 1 refinery and 1 unpackager
do not merge canisters from multiple packagers onto 1 belt
Why is that?
my brain does not like this
it's way more work for no benefit
aww c'mon live a little 😄
the big loop looks so much more impressive!
have fun making several times more canisters
Haha, well im nearly done but i have 480/min loops
because individual loops only require <20 canisters each
I've got time, it's not like I'll run out of oil!
I will have 1 pure oil node feeding 80 gas gens for 60GW of power when im done
But this is my first playthrough and first step up from coal so im certain ive done things inefficiently
yeah but did you have fun efficiently? that's what matters
Haha yeah true
I was about to set up 1140 steel per min until i realized i shouldnt be sinking the empty canisters when i can just reuse them
is instant scrap better than base recipe if you don't have enough silica to process it? like normal recipe gives you some silica and you process the rest by pure aluminum. Is it better to do instant scrap and do all pure aluminum? In terms of bauxite efficiency
my pioneer identifies as a man tyvm. gender is a social construct
they're my avatar so i decide
all 3 defaults, instant scrap + pure ingot, and sloppy + electrode + pure all have equal bauxite efficiency - 1:1
do you know offhand what base recipe is with using produced/waste silica for foundry processing and then overflow scrap to pure?
worse
ok
if I have a splitter feeding two constructors, and I underclock one of the constructors, will more material be pushed into the other constructor?
depends -- it might, it might not. Depends on the rate it wants vs the rate it's provided. If you're able to fully supply both then yes, on a manifold it will. if supply is less than what two slow ones can eat, then it will be the same
default alumina, default scrap + a mix of default and pure ingot with net 0 silica is a 6:5 ratio
thank you
that's kind of what I'm asking about. so if one ends up clogged the excess will go to the other constructor
Splitters are pretty dumb, they split 50/50 or 33/33/33 depending on whether there's two or three outputs connected, they don't give a whit about what's connected further down the line
yes
1 pure oil node producing at 600/min crude
refined into 800/min heavy oil residue
refined by 27 refineries into 1600/min packaged fuel
unpackaged and fed into 80 gas gens
producing 60GW of power
previously was only running off 1.5GW of power, i should be good for a little bit right?
manifolds reach an equilibrium if there is sufficient supply to do so - I was speaking about post-equilibrium. You are right, a splitter doesn't see how much could be used later and do "smart math" or anything. it just ends up that way
that's if all outgoing conveyors are equal tier, you can mess with it a little using different tier conveyors
As long as the conneted output belts have enough capacity, it's evenly split
not once you fill up the first constructor it's connected to. It will TRY to do it equally and fail and then send more down the other line if possible
Because it works the way I want it to one way, but I want it to work like that both directions
If there isn't enough room on one of the output belts, then stuff gets equally split among the remaining belts, whether that's due to belt tier being lower or belts being saturated
that's regardless of the belts connected. the slower belt just saturates before the faster
Basically, 1) Distribute to all belts equally. 2) If one belt is full, distribute to remaining belts equally. 3) see #2.
manifolds are magic that way. given enough time it will basically "figure out" the right amount to send to each. Just be careful not to sink intermediary products. Even if you put a train or drone in the middle of the process, it still eventually figures it out if there is a surplus
sinking intermediary products can stop a system from reaching an equilibrium -- or at least the one that you probably really wanted.
also, storing bunches of stuff in containers (especially multiple industrial ones) can drastically increase the time for a system to reach equilibrium -- including when you didn't realize you no longer have enough supply.. it can be an hour or two before things sputter out and then you've forgotten about it and moved on and it bites you a long time later
Fluid storages have the exact same problem, despite so many people thinking they're the solution
yeah other than train stations never use fluid buffers and I never ship liquid liquids, only packaged gases. containers can be useful elsewhere but many people overuse them
crying is healthy
Stop crying or I'll give you something to cry about!
it took me a whole day to make a separate factory to make oil production, but for that i needed LITERALLY EVERYTHING IN THE BOOK (especially for motors)
it's been 50 hours into my save 🙂
sounds like you've made some progress
actually exclude like 4h of this day because all that time i invested in collecting biomass for my power
just to make it run for like 2 days
while i'm working on oil power
I don't understand what this means
so you could say it took me like 8 hours just to get to motors
including finding the ores, setting them up and finding slugs to speed all of that up
also i managed to turn 2 lines of iron ore into 8 lines of smelting and that into 16 for production of rotors and reinforced plates
if you struggle with power (collecting biomass), slugs is the last thing you want. Usually the power demand increase is not linear to product increase. Also, there is coal power as stepping stone between biomass and oil power.
why is a fully power sharded impure node only doing 75/min shouldnt it be doing 150/min im in the desert
Sweet, ficsit blueprints mk 3 done, now i can make a shit load of containers in one blueprint for zero reason
Sounds like you have a Mk1 miner on the node instead of Mk2?
(Stupid capslock)
May i ask what does desert change in this situation
i dont know might of been sandy or some shit
48 x 48 x 48 is crazy big
Holy shit turbo eletctric motor is so peak
It uses motor, motor, and stator in electrorod
Motor and rotor
Not motor and motor
i have 8 fully sharded refineries being fed 600/min of crude, consuming 75/min each, but for some reason i just cant get all of the active at the same time, a lot are just waiting for oil even though i should have enough. i have the pipe sufficiently pumped vertically, and i have the line of refineries being fed oil from both ends, any ideas?
You're attempting to feed an average of 600/min. Those pipes have a maximum of 600, therefore the avergae will be less than 600 if there is any fluctuation at all.
And because refineries "gulp" oil, there are always fluctuations in flow rate
hmm, so split them up and oversupply crude to each section should work
im not sure i understand what you mean by that
Oh, I'm assuming they're all fed from a single pipe manifold
yeah
So at the end of that manifold, loop the pipe back to the beginning
In a single, unbroken pipe
ah i see, that's already done, but it makes sense im trying to average their max
i have another nearby oil deposit i can pull from, split these into 4 refinery lines each
That's usually what the problem is
im downloading mods what should i use
Whether fluids or items. If you feed /exactly/ what the machines need you are likely going to have machines starving on and off as their fluid/' item buffers will never completely fill. If you prefill all the buffers. hen they'll run smooth. But personally I do not 100% trust the long term accuracy of either belts or pipes in this game so I always over provision on raw resources.
Either that or there's a wee little secion of Mk.1 pipe you missed, if you upgraded from that
This is one of mine, that's a 600/min pipe manifold with all the machines running at 100% #screenshots message
Actually in that screenshot it's 90%, but that's because two of the downstream fuel gens are shut off
Say you were splitting an iron node between making plates and rods to make reinforced plates and you sink excess rods then that cuts your plate production because rods keep getting build which causes more rods to not be used and sunk. If you don’t sink excess than more iron will go to plates and it will reach equilibrium. You can sink extra ingots because you haven’t split your production yet.
Manifolding doesn’t work if you sink intermediary products. You can sink before splitting or after merging back together just not in the middle.
with regards to pipes and pumps, I only need a pump if my headlift exceeds x amount, right? I dont need a pump if pipe is extremely long but at roughly the same height as the extractor, right?
And it can go down and back to original height as much as you want. There is no loss of head lift from pipes
Correct, the only thing pumps affect is how high fluids will go
awesome thanks
That and they are one-way
It restricts backwards flow too even without power.
yes
Though I’m not sure if an unpowered pump is exactly identical to a fully open valve or not.
An unpowered pump sets headlift to zero, a valve doesn't. That's the major difference.
Wait so you can in theory have a a single pump that provides headlift to all your pipes worldwide and use valves to make them functionally separate
Well yeah, theoretically. But building a pipe network that huge will be... troublesome.
Plus, a pipe can only contain one kind of fluid
quick question about an unloading train: i can see there are two options - stay until one unload has been completed OR until freight wagon is fully unloaded. what is "one unload" here? can i have a train stop long enough to unload until the station is full, even if the wagon still has product left over?
also as i understand it, the station itself wont unload while it is being loaded, correct?
Yes, set it to wait until fully unloaded AND wait for N seconds
Otherwise it'll drive off after N seconds even if it's not fully unloaded
im not sure i follow, expected behavior for me is that not all product fits into the station basically
It will wait until it can, and then unload
I haven't reached trains this playtrhough yet though, so I'm a wee bit rusty with them
s there a way to completely clear the map of all structures without restarting the game?
all belts connected to the freight platform stop working while the platform is being loaded. this would mean the train would wait there forever
SCIM is the only way I know of
yes, i actually did a soft reset of sorts before the 1.1 patch by deleting almost everything with SCIM
Ah, the station only actually pauses while the animation plays. What will happen, afaik, is that the train will wait at the station until there is enough room to fully unload, during which time it won't block output. When there is enough room to fully unload, then the animation begins, and for that brief period, output is blocked, but not the entire time a train is waiting.
I'd need to confirm that though
the train definitely doesnt block infinitely, that would entirely defeat the purpose of the "wait until full" options or such, as said above it'll only block during the actual animation for a fixed amount of time
hmm, im not sure how to reliably achieve what i want then
Beat the train into submission
they should really let people make threads in https://discord.com/channels/370472939054956546/553257340108013568
why
... to comment on the post?
ah. i mean fair enough
we are supposed to be feed information and only talk about it in emojis
defeats the point of social media
all conversation would move. People go towards channels/threads/whatever with the lowest effort and that defeats the point of not allowing screenshots on the main channel]
what are you trying to achieve?
i mean the alternative is just linking or forwarding the post 🤷♂️
basically i want to ship 15 plastic per minute by train, halway across the map xd
yep I just post in #screenshots and link the post here
or ship HMF to somewhere
just fill the source station with 15/m and you're done
#screenshots message wow cool build!
now just with 80 other people interrupting the current general conversation
60/m / 2 / 2 = 15/m
and it gets chaotic
I mean #screenshots is just for showing off, there shouldn't be much need for commenting
Question. Do path signals work with only self driving trains?
yes make sure to look both ways. It's impossible for the path signal to predict which way you'll go, obviously
yeah (as it can't know where you're going)
Mk, so what happens if I enter the interlocking?
you'll get tboned
Mk, so we have to yield to other trains approaching
or... just hit the gas and pray
Fair, but once we enter the block, we should be good?
?
Enter the next block*
once you're in a block signal area then you're good
Mk
maybe... not sure how the "exit block of a path block must be open" logic works when it's already reserved/committed and then the exit block goes red.
There is no "reserved/commited", only "empty/occupied"
At least, after the block signal at the exit
what happens when a self driving train enters a path block with a green intersection after it and then the light goes red.
tips on making use of steel considering how few coal nodes are?
I managed to get steel beams and steel pipes, but now there's also automated wiring and encased industrial beams. I don't know whether to put coal into power or into advanced steel stuff
There's LOTS of coal on the map - you don't have to make a choice
you do however have to expand
Map is big, use trucks and/or trains if you don't want to run belts everywhere
Alternatively: Alt hunt so you can direct your coal to beams for just the space elevator parts and improve per unit output with stuff like solid steel or just dodge steel as much as possible with iron pipe and encased pipes
There's not "few coal nodes"
there is 42,300 / min of coal on the map
(technically with the later aluminum beam alt and iron pipe, steel becomes entirely optional
guess I'll try to tackle it. the problem may be distance since I only have some coal nodes near to me
#screenshots when do I unlock something better than coal power?
the map is designed so nowhere is perfect to do everything
trains are still a bit far at the moment, but I can unlock trucks although I'm not a fan
next elevator tier is oil - so you get fuel generators
I highly suggest just running some long belts until you get trains
ah nice
if you have blueprints unlocked you can use autoconnect to pull multiple belts at a time
and of course once you unlock faster miners, overclocking, and faster belts (if it's slower than your miner) then that improves how much you get from any resource node
do death crates stay on the map if not collected? like between game restarts and stuff
they do sometimes spawn in inaccessible places though. So you may need to load it in scim and either move the death crate out of the center of the planet or just ... scim yourself the stuff and delete it
they may have fixed that -- I'm not sure.
gotcha thanks. i killed one of my friends by accident (he was offline) and wasnt really bothered to move his stuff into a storage crate lol.
I ended up doing the right thing and moing his stuff to storage box anyway
if there are players that don't come back or that are offline with valuables like sloops then yeah shooting them in the face is the best choice
I'd argue the groin is better, but...
I'm going to vouch for the validity of trucks as a transport method.
xDD He was supposed to come online so I loaded him with nobelisks as a surprise for when he joined. He ended up not coming online and I completely forgot about the 10 sticks on his face/chest/arms/legs,
I went exploring and blew up a few rocks, and saw his death crate when i got back to base lmao
Sure you CAN use them but it's a huge waste of time when the better options are coming soon
They have a learning curve, but they actually fill several niches that neither trains or drones do.
like what?
Essentially, their strongest advantage is that they have both high throughput (unlike drones) and don't require rails to be laid.
So they excel in situations where extending a rail network to a remote location is not practical.
I find that treating each of the transport options in a similar way to road hierachy works very well.
not laying rails is WORSE because you can't reuse the work you put in. Whereas once you put down rail you can use it for basically any number of trains for free
Yes, but there are some things that you may want but have no reason to reuse those rails for.
What do you mean you can reuse the work you put in
Different trains running on the same railways.
If you connect two biomes with a two-way rail, you can reuse that same track for new trains. Etc.
you can fully connect a factory addition just by laying rail from where you already have it to your expansion. You then have full connectivity to everything else you've connected by rail
basically you put down 1km of rail and you have access to everything on your other, say 10km of rail
next time you lay 1km of rail you get access to 11km of existing railway... etc forever
Okay, but you're missing my point.
There are some cases where you are never going to concievably use that segment of rail.
Here's the secret to make trucks work: the map has roads all over it that are just natural terrain.
Truck stations also are less bulky than train stations. I've done things like gather local mining nodes with trucks to take to a train station for longer distance transport.
those natural roads are great for train tracks and belts. Honestly I don't find any need for anything in the middle ever. It's either close enough for belts or it needs a train for high volume or drone for low volume.
I think you have to have a belt phobia to think trucks are a solution 🙂 and some people do
Do you seriously need to justify the fact that my opinion differs with that sort of nonsense?
you can have fun playing the game however you like, but I think for most people they wouldn't enjoy the mechanics of it and it's worth just waiting for trains