#satisfactory
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ive been using short walls thinking they were atleast half the resources as the big wall but they arent
dont worry about it :)
I agree, big walls should be more expensive to keep things fair
FOr a long time I was making platforms by using thick platforms around the edges for looks then thin ones in the middle to save costs... till I relised that they all cost the same amount -.-
should be easy of a fix, slap 1-2 more coal power lmao
now all of my sub-facotries with iron, coal, limestone and coal power systems are working it is only using 70mw total
oh your so innocent, youll learn eventually
now I can finally run bigger factories, assemblers
or small walls cheaper but yeah
THE FACTORY MUST GROW
do u route your plastic and rubber from there to factories that need it?
indeed
I always train that out - usually end up with 4 stations each for plastic/rubber to sustain the throughput I need
running out of water or coal
I'm still trying to decide where to build my aluminum factory. Pink forest or ship everything to that waterfall and build it there?
either water flow rate is not enough or your coal isnt enough
yeah gotta check
yeah, I have a railroad running straight along that coast
some of it gets used locally
one water extractor can only be connected to a little more than 2 coal generators
remember, your pipe can only move 300/m at any one spot so if you hooked up 3 extractors to one pipe you don't get 360 just 300
oh no its water
Inside the pink forest there is no real usable water so you kind of have to build it along the edge somewhere to get a lot of water for it. I did one overhanging the lake at the south eastern edge and I did another build over the top of one of the craters in the crater lakes area. (Then shamefully belted the bauxite from all over to them -.-)
I got 3 coal power connected to 1 pipe system, 1 coal uses 45 m^3 water so I thought 1 pipe would be enough for 3
what is 45*3?
135?
seems like it might be more than 120. so how many extractors do you have feeding it?
that's water also but coal is 15 per min
I may know why
lemme try something
if you only have 1 extractor that's only 120 water so one will be flickering
oh dang 1 extractor can only do 120 max? I thought it was 600
also do any of u have like a notebook or something that u use to keep track of the production in the game?
well that explains it
fully overlcocked extractor only does 300
In my first save, I built it right next to my oil powerplants in the southern coast. I'm thinking about building it in the waterfall now due to the huge amount of water nearby, it would help building a megafactory in the swamps since I can just bring the resources down there and also it would have a cool view
and you can't overclock yet
is overclocking good? I can overclock 1 i think
got 1 shard
I always do 8:3 for coal and just clock down one of the water extractors
guys, whats ppl usually use for combat? my basher aint cutting it anymore?
its good for min maxing but it consumes a lot of power
noted
gun
I can connect 2 extractors into 1 pipe system right?
yes
I just hit stuff with the explorer
May I introduce you to: Black powder.
Also known as gunpowder.
ik but my car might get flipped
the rebar one?
one of my explorers has already gone down the void π
for some reason every other time I launch satisfactory, it crashes my computer
ooh, imma work to unlock it then, I saw it in the research thing but didnt seem worth it ty
overclocking is eventually VERY good. but don't do that now. it makes everything less power efficient. just build more extractors
it is really good and a major upgrade to the rebar gun
mainly the fact that it is full-auto
What are the highlights of progressing to phase 3, what are the goodies it unlocks?
every time I try to do work mine crashes VSCode and launches Satisfactory so I feel your pain
trains and pains
and also fuel
if the whole computer is coming down, make sure your audio and video drivers are up to date
is that jetpack?
I am tempted to buy and play factorio, but I keep telling myself I really shouldn't since I need to keep money
you're in the wrong place to get talked out of it friend
but everything until hoverpack is just tutorial π
yes i think
jetpack is when it's time to really go exploring and amass collectibles - massively more efficient
is there a way to change the direction of a conveyor lift when using the lift holes?
Ahh it is
you have to build them in the right order
build mode: reversed
oh?
oh sick
is that r?
r. but also, it has to match the other side of the hole so if that exists you cant change it
yea
or... if you sold bone marrow you could do both AND help save someone's life
Today I finished both B1 and F3 of my factory, tomorrow I'll need to do some more work on F1 for mass cable and more wires and finish F4. I also doubled my factory production, I'm currently generating 10 modular frames a minute and 10 smart chips a minute. I also doubled my power output
Might place cables on F2 actually
what are these b and f numbers?
wtf does any of that mean
what are these letter number combos
Basement and floor numbers
not anymore, since you guys know now π
we don't know what they have in them π
yea i mean, share your progress sure but we dont need details
I support your floor designations but you probably should leave F13 empty or it'll get cursed
Guys cmon, for some people, discord is a personal tumbler blog π
basement 1, floor 3. standard architecture nomenclanture
I suppose, but completely meaningless. 10 heavy frames/m is meaningful
i knew already because i live in the world outside of satisfactory
He is making them in F69
shrug helps for myself, but my floors are also organized. F1 takes in iron ingot and turns it into parts, F2 uses the parts from F1 to make stuff, F3 uses the parts from F2, B1 is steel production and B2 is copper production
I'll f69 something
I'll f4
and where in the map are u doing all this?
We need train lifting platform
Not really.
ever been in an elevator looking at the panel thinking "well those numbers are all just meaningless"
It will lift your train and that's literally in the name
that would be f'n awesome
Green forest biome, right off the side of the cliff with the 4 pure iron deposits
I should be able to drive a train over a jumppad like I do with factory carts
train jumppads could be cool
a train elevator would be really cool. I have helixes but it would be fun to have other options
boing a 20 freight train casually
I hope we get truck elevators but not train ones so the entire community goes into rage mod 
nah I compulsively read the directory in the lobby when I walk in
well that MIGHT make trucks slightly useful
nah I believe in belt supremacy
I got the feeling this won't ever happen because we got conveyor lifts that do the job pretty fine.
mk6 belt x2 is a huge transfer/min number
those numbers are just meaningless too
sure. but it could look awesome and be a fun alternative. Absolutely - belts are actually the only no-performance-compromise option.
they don't take power, they don't have any downtime. They just take time to run
they don't need pumps to go up hills
yeah but I would prefer a portal for trains and trucks like we have at late game. now THAT would be cool.
trucks should show the pioneer riding on it like the tractor does
I wish there was more "game breaking" late game stuff
I want orbital laser strikes, too, to clear out large areas
I guess we could have that if we ever have a DLC about end game
I wish they had dimensional depots that were cheaper
I haven't tried to do it recently but there used to be ways to mess with train tracks in the interactive map tool that would teleport it across the map basically
I'd buy that.
exploiting meteors for infinite amount of resources could be nice too.
And smaller
ah makes sense
interesting
we already have infinite resources
Not really
i'd like artillery shells
We just have a lot of resources
orbital strikes are boring cause you don't get to see the fireing platform
we are limited by output, so it is in quote "infinite"
any number of a thing you want to have you can have
we don't have infinite rate, you are right
I want 2 billion iron per minute
I'll show you where we can put 2 billion iron per minute π
in... a billion constructors π
I just wish we had snow biome...
I wish there was input target rate
I want kmy fucking non fissile uranium to get 80 uranium waste per minute
I don't want fucking 80.018
I want the same numbers of resources but I want a shuffle mode when I start the game so it puts them all randomly in different spots than normal
there is a mod for that
Best you can od is 80.007
dr evil moment
well I guess I know what I'm doing for the next ~800hr...
pls no brother, have mercy on yourself
I'll see you all in august
and I hope you get uranium deposit in your starter area
my favourite mod is the one that turns all nodes pure π (i dont use it tho)
you dont need mod for that. we call it "rocky desert starter area" kek
Guys what's the picture mode?
I chose that area because other streamers I watched didn't so I was curious.
mode for pictures
And boy, it got pure nods alright
yeah where it is?
What is rocky desert
on your p key
thanks
Yeah mine's one too
how do I prevent flow rate from dropping significantly when splitting pipes?
Just harmless teasing
well, i mean, one pipe now has to feed two pipes
or 3
That is just exactly how the fluids work in the game.
Where can i make a production by settings certain amouint of resoucres i have per minute?
Like website
is there a way to get the flow rate back to normal?
I need to make production with 120 nuclaer waste per minute
for the branching pipes
add more water sources
its nitrogen gas
add more nitrogen gas sources
also when will we be able to overclock elevators, theyre so slow
Nevah
Well that is normal, if you have 5 machines that need 60 m3/min fluid then you need to pipe in 300 M3/min and split it 5 ways to get the target flow rate for each machine.
once a pipe is full, all the fluid will go to the other branch in the pipe. so that'll get the flowrate back
Also something is wrong with my power plant and I didn't know what it is
Gimme a second for a ss
its sort of like when you have a belt with 120 items per second on it. when you split that belt, it'll have 60 per second on each branch until those branches back up
its all rather simple maths until material required becomes 45 or 35 or anything that is not a multiple of 30
it does for very large values of 1
I love it when my source and destination machine numbers are both primes. -.-
guy yesterday had a (corrupted) save with a 400,000,000km belt
pretty sure that was some sort of overflow/underflow
i dont think that is correct
How do I take a ss on a Lenovo legion go?
windows + shift + s
The craziest thing about it is if something needs 120 of something per minute and you use belt this long it will probably work
On a Lenovo legion go
it works on all windows computers
it'll take a few days to start up though = for the stuff to get to the other end
Exactly
But it will work someday
If youβre talking about ficsonium then yea, it needs to be rebalanced because it needs to be actually worth it, if an ultra end game item canβt beat the mid game power sources like rocket fuel then whatβs the point of having it??
oh nvm
trying to load the save would just spin on the loading screen forever. it wasn't sucking ram, so I think it was just confused
underclock so that they're not e.g. 7>8, 13>15/16
I think we need to be able to do refinery recipes in blender, ik this makes zero sense but add a 2nd section to belender so refineryt is useless
or just don't care if a machine isn't at 100%
My calculator probably has more RAM than your desktop
I think some server will be able to do it
i dont think the blender should ever be "refinery mk 2"
my computer had plenty of ram still, it just wasn't trying to use it
Real qeustion is how the fuck did he got four fucking hundred million kms of belts
How much?
I generally try to over clock but the problem with doing both is, that then turns the inputs which were an eve split with THEIR source into another set of primes (Had that happen to my aluminum factory and I completely redesigned it to get rid of the terrible mismatch that had no real solution)
yeah, it was obviously corrupted. but SCIM could still load it - so I just deleted it in SCIM grabbed the updated save and it opened great
I had 32gb free still
for lulz thought to turn on arachnophobia mode
it became just much scarier!
I'm forever grateful for head lift in machines
Server pc got a LOT more
it really is much creepier
I don't understand what you mean
it wasn't using it. It doesn't matter how much ram you have beyond what it tries to use. if it doesn't run out then you have enough
why did they put crude oil in the middle of narnia from dune desert spawn π
I think some server pc with like shit ton of ram will be able to handle it
Welp who knows
I do
No one tested it on 192gb ram beast
You just never know
probably don't talk about things you don't understand... π
Well mind explaining why wasn't it using ram then
if you have a recipe that takes in 3 and outputs 5, if you overclock such that you now take in 5, your output is not a nice number anymore
If you mess with the clocking to match a machines output with another set of machines down the line, you also mess with the machines input with machines before it which may have been in perfect match and are now just as Fed up.
It doesn't matter why it wasn't using the ram. If it had run out of ram, then more could have potentially helped. But it wasn't trying to allocate more ram. There are a myriad of implementation reasons that it could have gotten into a loop.
Any1 know a mod for alarms? Like real alarm with red flashing lights and sirens or smth like that
Stupid save file
Tag me for answer pls
it's like saying if you drive a sports car 60mph you get there faster than if you drive a minivan 60mph.
is there a way to increase fluid drain rate from a fluid tank?
don't use fluid tanks except if you must ship fluids on trains
You don't need fluid tanks
Doesn't like sportscar have better aerodynamics?
You're going to make me scream.
I'm just asking
I have a setup where 2 drones bring in a bunch of package nitrogen gas, so I need the fluid tanks to store it and transfor it to other things
store it in containers
anyone looking to play?
I need to unpack the gas tho
oh didnt see that thx
you can unpack it as you need to consume it - there is absolutely no reason to have a fluid buffer
You don't have to, it entirely depends on the numbers that you choose.
Im using a mod that adds a huge storage tanke with 8 inputs on the top and bottom, and its being connected to a bunch of different things (fused frames, cooling systems, and nitrate acid) so I need the buffer
Is there like a mod that lets me change the inpuits of machine and not outputs?
no you don't
and if you're using a mod, how is anyone supposed to tell you how to make it work, anyhow?
Just make a blueprint and use mergers
got my first hypertube setup.... ohhhhhhh yeahhhhhhhhhhhhh now we're cruisin
because it functions like a normal tank, just bigger
I just use cannons
why not?
you don't need normal tanks or larger tanks. so don't use tanks
because you can just unpackage it as you need to consume it.
if you already use a large tank, why would you need another buffer
You're using storage that containes liquids and hard materials
seems like we're going in circles
Mf it's not regular tank
wtf are you talking about? what storage tanks can store non-liquids?
wait a sec... are you buffering gas?
just conveyor the packaged nitrogen to the machines that want nitrogen and put a packager there for every 600/m you need
Is like acid packaged
yeah...? nitrogen gas
and belt the empties back
Why do you need to buffer gas
because multiple recipes need it (turbo motors, cooling systems, nitrate acid...)
buffers of any kind do not work nicely with gas
the flow rate out of the buffer is proportional to how full they are.
meaning they cannot actually buffer it properly
Just use junction
Gas pipes can be as flexible as you want
I think junction needs a head lift of like 10m
Yeah they can be nasty with choking flow
I only used them with gas because i built a bunch of machines outputting DMR, and turned them on with the DMR going into a bunch of buffers, then later used those buffers to run another machine which i had not built yet. Very janky stuff π
or smth like junction mk 2 that got head lift
if the gas is brought in by drones, you dont need or want any extra buffering.
just keep the pipe networks as small as possible.
the buffer cannot increase flow for the gas
if some gas goes to fused frames and some to cooling systems, just have packagers feed those production lines' pipes
without mixing their pipes together
the packager does all the buffering you need if you set the flow rate to be high enough and if your pipe can handle the flow
Mfs will do dumb shit and then use a ππ» emoji when someone is explaining what they did wrong
Is there a way to reverse the input and output on the vertical conveyor belts or am i stuck building platforms above things to delete every time?
Are you clash
Mfs will explain the obvious and act like its a valid point
What?
Clash royale
they are still third-class citizens - just be happy they exist π
It is tho
You can reverse their direction while building them using the R key, but after they are placed you cannot change it any more.
I was Royale before everyone else was. I took when I made my youtube account in the 2000s.
I'm not following
press R to switch direction before you build em
Clash royale is cool game try it
I was talking about the person currently being a snarky asshole (you) not the kind people who were actually being helpful and providing tips
should i get the cyberwagon?
I'm good
20 of them
If you want the achievement and or a short laugh yes.
Didn't really ask who were you talking about
THANK YOU
But it's ok
i want a barely functional vehicle
Since you didn't really react with that emoji that message probably wasn't meant to you
they are already are barely functional.
any more functional and you get trains 
cyberwagon can't even drive to the left
Guys any idea why there is an fps drop when opening the build tab? like it goes from 120-130 for me to 50 (on high settings)
That sucks
I'm not arguing with you over something this stupid so im just gonna block you and call it a day π
So you basically did dumb thing and then you're blocking me
could you like.... not
Always gotta mention that you're blocking someone
greatest waste of 20 tickets
best purchase of your life*
Cyberwagon so peak it doesn't go the left because it doesn't need to
Worth the 21 tickets
cus its always right
dang right it is
Exactly
it only turns far right
I bought everything in awsome shop, except ficsit specials because i'm poor with tickets because the shop is too awesome
i had read that someone made a hmf factory just for tickets
The fact that ficsit factory cart costs less to make than a cyberwagon is interesting
What is hmf?
Homemade factory?
heavy modular frame
Thnks
I'm really bad at short names of things
HOLY SHIT 10800 POINTS PER HEAVY MODULAR FRAME
I might acutally do that
Wait no
Basic recipe is 2/m
So that's like 21600 points per minute
For that amount of work
I had a cool idea for Satisfactory hear me out, what if we could overclock belts? But not with power shards, since that will be boring, but instead we have to water cool them. What do u guys think?
belts that can break factories if the piping acts up. wonderful
Yea
why stop there? add meintenance to it while at it brotherman
problem is you can already toss that idea for mk6 belts
they dont wanna go faster
and for the rest:
why overclock a mk 1 belt when mk 2 or 3 exists
Cause you havent unlocked it
nah what we really need is underclocking belts
So a temporary measure so you can have faster belts before you unlock faster belts for realsies
are you telling us to accept working with thousands of pipes instead of completing the most basic milestones which are the belt upgrades? π
Why overclock a mk1 miner? When mk2 miner exists
there is a big time gap between miner upgrades depending on the experience of the player.
No I often encounter specific places in my factories that could use an extra 50% of throughput, it's not ment for every belt in your factory
Did they remove the rain from Satisfactory in the recent updates? I just saw a clip of it and realized I haven't seen rain the entire time I've been playing recently
yeah, thats called "insentive based game design to make you push further for milestone upgrades"
Same with belts, the difference between mk4 and 5 is big and between 5 and 6 is even larger
Unreal 5 upgrade borked it.
They removed it in U8 because it didnt work anymore and havent found a solution to bring it back yet
mk4 is really strong, mk5 can take you truly far too.
Ah, damn. Now that I know it's gone, I really miss it lol, it was really nice
we all miss the rain
I know, I for example would overclock my mk4 belts on my train stations to make unloading and loading faster
"insentive based game design to make you push further for milestone upgrades"
you are not meant to stall or stay unupgraded.
it seems maybe you are not motivated enough to save puppies and kitties.
im not sure on the idea.
and in the end, it is probably too niche for the devs to consider.
also because unless its a fixed percentage overclocking, you would get ratio splitters
and the devs dont want ratio splitters
so... the spaghetti is at an all time high. whats the logistical strategy going beyond tier 4? making a mall with completed products in 1 location, and then just belt it all there?
logistic floors?
bruh I just realized it says I played 12 hours today as a pop up on the left side of the game
Don't the devs already have a solution but it requires another engine upgrade?
lmao
what do you mean?
i have no idea
I remember it bring mentioned in one of the streams I think or I might be remembering wrong
space below for beltwork to make it less sphagetti on building floor
Well guess we'll see if rain returns in 1.2
snow biome when
whats the best early game component to awesome
Wiki has sink values, imo don't worry about it until you have a sustainable source for smart splitters and then just overflow sink every single factory
Hey banana!!!!!
AYOOOOOOOOOOOOOO
Missed ya bud. I've been playing PalWorld instead of this lately haha, got real demotivated with the train station crashing issue
THe main thing to know is that the sink value of an item is MORE than the sink value of all the items it took to make it. So basically, unless you are saving for the space elevator, sink all your top level items you are making as you go along.
You'll be happy to know I just had a banana about 30min ago
I do love that you had a banana! What train crashing issue? What did I miss?????
I'm only on 8 hours
I have a banana right now
1.1 experimental before stable branch had a bug that consistently crashed the game when placing any kind of train station. We were in the last phase of setting up transport to the nuclear plant when this happened
Yeah it was very disheartening but then we got back into PW and have been enjoying that, I'll be back some day though
no worries! glad you're still around at all
Possibly dumb questions...
When do recipes unlock for the hard drives. When you unlock a new phase, or after you complete a tier?
What happens if you have all the recipes for the hard drives and you try to scan one? Does it just fail?
Mostly as you unlock milestones; they show up once you have the resources available to make use of them
According to the devs never
And yeah, if there's no more recipes to redeem, it just won't let you scan the drive
Time to mod in a snow biome
Though there might still be a bug where it might actually refuse to let you scan when there's still 1 or 2 recipes left; if you get that, a save/reload should fix that up
Just switched to passenger on my road trip from WI to CO and figured I'd see what's going on here haha
Where in CO ?
Just another Denver transplant; is there a chance I saw you at pirate invasion Ren Faire a couple years ago?
Not in Denver, but we did a pirate invasion in Grand Junction a few years back
Why does hoverpack give whole 265k points
Random Rant: It really pisses me off when companies use a USB-A charger, and some BS proprietary plug for the other end. The ONLY reason to not use USB-C is greed, plain and simple. USB-C cables/charges are so easy to find they don't want to lose out on the extra income generated when you have to buy a whole new device b/c you lost/broke the cable.
Pop off, king
Usb A is like classic isn't it
It's not the best but alr
Is making and burning ficsonium fuel rods actually worth it? from what I'm seeing they require more power to produce than what they make and don't know if it has any benefits that I'm missing other than no waste
The one that everyone really hates is micro usb
EU is about to make it illegal to not have usbc
FUCK micro usb!
Top 10 decisions oat
ficsonium ATM is a method of waste disposal. The alternative is sinking plutonium rods, or banking an infinitely growing pile of waste (plutonium waste unless you're a madman, since it requires 1/15'th of the storage containers that uranium waste does)
Im just wondering if its worth doing to get the extra power from plutonium
and the ficsonium
Oh ave you not heard? It was my understanding thqat everybody had heard
Not this again
π¦
though one must say that the agony usb-c adapters have brought upon us isnt significantly better
it's not super compelling but it exists π
What
I mean throwing lizard doggos or trains off the map carrying the waste in an option
Plutonium can be a massive power increase
Like an extra 200%+ power compared to what you got from Uranium
find one that actually supports using all its slots at the same time. for less than 100 bucks
IMO it's well worth it, though of course there's nothing wrong with stopping there
I thought it just doubled what you make?
I'm not following
is there anything from quartz that i should be mass producing?
Ficsonium's nice if you want "clean" nuclear but also want to take advantage of Plutonium power
I can't understand what usb c adapters are you talking about
Because you make half as many as your fuel rods and it burns twice as slow
im currently just sitting on like 20k quartz crystals
Ficsonium in itself isn't a lot of extra power (though it's a bit); its big benefit is letting you use Plutonium while remaining "clean"
Nah, it's like 3xish, though of course it can depend on recipes
i vaguely remember someone telling me that if you want to transport water across long distances its better to build a tall water tower with pumps at the start becouse the water would carry that height across the entire pipelenght, is that correct?
It is tons of extra power, but all of it gets used making it
it's less than double with the "meta" recipies. But it's still approaching 2x power with only around 15% of the waste.
But again, nothing wrong with stopping at Uranium, of course
im saying usb c is good but they come with usb c adapters which for every thousand bad ones there is one good one at best
Never bought usb c cable they always came with everything that needs it lmao
Im likely gonna stop at uranium because I would have to make so many rods and use so much power it wouldn't be worth it
Waste storage really isn't a big deal: just know how quickly you produce the waste, make yourself an ISC blueprint, spam that somewhere, and you'll know exactly how much time that storage will give you
Issue is, I play on a dedicated so it fills FAST
Slap it offshore somewhere and forget about it forever (though if you do build like 200 hours of storage an then find yourself 180 hours later still playing the game, you might want to remember to go expand the storage. :)
uranium is extremely bad. Earliest reasonable stop is sinking plutonium rods. Else, either burn those and store their waste or go fics.
when you have a loptop that has usb c only you may want to use some kind of adapter/docking station
The nice thing about Plutonium waste is that it accumulates quite slowly. But IMO even Uranium waste storage isn't bad. Just spam some ISC blueprints
You generally want to stay away from transporting fluids in pipes long distances, you're likely better off using trains or (most preferably) building the factory near the fluids
How many fics rods would I be making with 30 uranium rods/min?(im guessing around 450(
Ion have laptop
also i never talked about cables, so this might be a misunderstanding
37.5 fics via 7.5 plutonium
What were you taling about then
I had to some some math seriously wrong then
I calculated 270 making 18 uranium rods/min
bruh.. if you cant get the connection from you talking about micro usb and every body hating it to usb c and everybody hating its adapters, i cant help you
2100 uranium build into minimum cost ficsonium wasteless is 50.4 > 12.6 > 63
Water towers, for me at least, are useful when you have a significant amount of fluids to move. You can then take advantage of the fact it only takes one pipe to pressurize a multi-pipe system. There are different schools of thought on this, naturally.
MIcro usb is that one sided cable
Yeah
I never really encountered usb c adapter
Ok thanks, that seems much easier than 270 rods a minute lol
I genuinely have no idea what are you talking about
I don't know how I used micro usb
We all used it at one point
so if id need to transport 8 pipes of water across a long distance with lots of elevation changes, id technically only need to build a bunch of pump at the start going up and then back down again and it should work so long as i dont go higher then the water tower that i build right?
In theory, yes. Following the other guidelines in the pipe manual should result in steady flow.
yes, imagine using Water Towers.
@wispy crystal I would not try this if you are recycling the fluid, e.g. in aluminum production
is there anything from quartz that i should be mass producing?
+crystal and a few oscillators for build gun
otherwise build as needed
yes, this is correct. not sure why someone suggested not doing it
its' the "water tower" approach
diamonds
I BEAT THE GAME
aluminum ingots
the game begs to differ
I cautioned since it only has the potential to add complexity to a system, not remove it.
not gonna use it for aluminium
How many hours?
just to get lots of water to my farm from ficsit farming mod
it greatly improves aluminum bauxite efficiency.
really? I think it simplifies it
1100 total 650 this save
Great
especially because you can blueprint it pretty easily
But im still undefeated
Amended
if nothing else you don't haev to bring power along the way...
?
I use them as well to reduce the tedium of more pumps, but it requires knowledge of the other tenets of fluid dynamics in the game
53 hours without any prep
i wasnt speedrunnign
I wasnt either
i reached the object limit, you think i was speedrunning?
I'm currently sinking about... 175M/m I wanted to get up to 1 ticket/minute (240M/m) but dang...
I can get the last of the sloops to get another 2.5 warp drives/m for "free" but then I have to really start weeding out inefficiencies. probably start measuring each resource use precisely...
sam/quartz/coal are my bottlenecks in terms of there's no more on the map right now with aluminum not far behind
just discovered the giant confusing creature plush merch and I dont think ive ever grabbed my wallet faster
I wish you could set the ammoritzation time for the belt counter thingy. I want to know what my 10m average is not 1m
with trains, 1m isn't useful
So how many pioneers landed on planets created a basic factory just enough to keep ficsit off their back and is now pretending to work
how many identical planets are there... or is this all just a simulation?
and what is the simulation trying to determine?
maybe the lazy people are actually passing and everyone working is just a sucker?
True, man π
Yes lol
oops dd full of coupons, time for more nutz
are there upgrades to the jetpack? this thing sucks
There's a learning curve compared to previous production lines
Yes
Which fuel are you using?
Took me 15 minutes to learn how to make it ||(thanks to soreani)||
Took me 14
Weeks
And now I can finally say that the 6k/min alum factory is done
I got a question
Is there a way to fix the bug that causes junctions to not segment properly because of a height mismatch? Itβs like a 0.5m difference
I tried building from the railway I wanted to join but the same issue still occurs
Build flat on foundations
Intersection first, connect it to the rest later so it doesn't get curved from the other rails if they aren't flat themselves
Or build it with enough height difference that the lower train can fit below the upper rail
6k ingots? What's that, about 4k baux?
6k bauxite
Ah
So I build the junction, extend it a little then connect the rail I want to join to it?
Ooh you went max production too? I shared the tour of our plant a while ago in #streams-and-videos if you're interested
Iβm pretty sure itβs like less than half the bauxite in the world lol, not sure why I would ever need 12k+ aluminum
It's just barely under half, yeah. That's how we planned it out.
Just myself and a buddy, it's been done for a while haha
I wish had friends smart enough to make reinforced iron plates lol
Once we start playing again we have quite the tour of our nuclear plant to share
And possibly turbo town, if we feel inspired
ficsonium poll #math-and-meta message
For motors?
Correct
How many turbo motors are you making
It's been a while since I've played, for some reason 18 sticks out in my head though
here's a challenge for you guys
mk1 belts only
So using trains for fluids...yes or no?
yes
couldnt you just get 60/min off every node then?
probably possible but pretty annoying xd
just sounds tedious rather than a challenge
me: automates an item in game
Also me: lets put one machine taking ages to make them since i have way too much free time but not the patience to build a full assembly line to make more per minute
facts
you need more machines that are underclocked, more belts, more space
#screenshots message A bit of storage for my fused frames and scs
how come they dont allow screenshots in here but allowed in math design and questions?
more nodes that need to be used
It's literally called design
This chat is the most active one and general one
Math and meta is not used by that much people
And you can only talk about math and meta there
I made the DUGA radar system
ok?
Ok
Bio
Solid or liquid?
Well, there's your issue. It's a shit fuel
The only fuels worth using are liquid biofuel, rocket fuel and ionized fuel
Do they make it faster or just last longer?
Liquid biofuel is literally perfect for hoverpack and jetpack at once
It's genuinely peak
just unlocked phase 2, have tiers 5&6 available... this games crazy
Does he know?
generally, i see trains are now available... what is the strat, do more people make 1 giga base, or several independent part bases
He doesn't know about phase 4
Nah Rocket fuel for jet pack for me, you can go just as far as with boi fuel by tapping the thrust since it gives you soimuch vertical height. You get both distance and height in one fuel (IMHO)
Just use hoverpack atp
I don't see a point of unlocking any other fuels after turbo fuel
Hoverpack and jetpack occupy two totally different usage scenarios :)
Idk i carry around power poles lmao
Imo hoverpack is so much better
Heh okay, I mean everyone has their own way of playing. :)
Not saying you shouldn't use jetpack
Do what you want
If jetpack is better than hoverpack for youy use it
I personally use both
I do run the large power poles between each of my factories/ factory centers so getting around with the hover back between built up locations works okay for me. But when searching for collectables it's the jet pack.
With dd hoverpack becomes absolute disaster
You basically carry around power poles and resources for power poles refil automatically
THen you leave a tangled mess of powerpoles everywhere? Nah.
You won't have to carry about dragging power for a long distances
Later in the game
Later in the game I travel buy rail mostly but vehicles some when I have roads in and finally using teleporters at end game.
Imo it's so much worse. Basically never use it. LBF all the way
The range is way too fucking small
I can agree with that
I think those big power poles should have bigger range with hoverpack
I just carry around power poles
I also love that you can just stand in place
Yeah that would make sense actually.
I think we should be able to connect to actual wires other than power poles
But the hoverpacks were obviously made just for factory building. Any other use of them is kinda straching things.
Best combo is hoverpack+ jetpack
So peak
Good for factory and exploring
If only there was a hover jet pack so you didn't have to constantly be swapping them.
If you don't have any power poles nearby you will just use fuel mode
The tiny range makes it useless even for that. It's only good for troubleshooting a finished factory with all the power already in it.
Idk how can you find hoverpack useless
It's very good for factories
Wall outlets exist btw
It's worse than LBF so it's useless to me. π€·ββοΈ
At least until all the power is down
Just because the range is small it's not useless
Another bad idea...a mega storage area for rocket fuel
It's not even that small
We need little power poles that have 2 connections
That you can place everywhere
I wanna store a million m3 worth of rocket fuel
And they're not noticeable
Not just the range. LBF is faster horizontally, more flexible, more responsive. And has limited time, not range. And the time is 1 minute, so it's plenty to build stuff between landings
Yeahbut you can't just float in one place without constantly spamming space bar
And more flexieble and responce is just bs
Meanwhile, with the Hoverpack, I have to place temporary power poles 2-3 times denser than I actually need to power things
It's only faster horizontally
Something that can't float in one place without me constantly spamming one button while building other stuff is not flexible
Js use hoverpack when you're working on factory
And jetpack when exploring
Being tethered within 60m of a power connector is the opposite of flexible lmao
Place another power pole????
"flexible"
When you're working in factory(the main purpose of hoverpack) you're as flexieble as you want
Whatever, if you're such jetpack fanboy then do what you want
I can't restrict you
The space elevator launch is the coolest thing Iβve ever seen
The music is so good
I'm not really a jetpack fanboy. I don't love building with it. But the few times I tried the hoverpack it was way more annoying
So we're just lying
If your factory got 2 power poles then it's not hoverpacks problem
I've got poles where I need them to power machines
To power the hoverpack, I'd need several times more
Or I'd need to eyeball them from far away, because the power line reaches twice as far as the hoverpack
I tried it, and it was
Stop lying
How can it be more annoying
If you literally can fly whereever you want
?
So being able to be at one place without spamming button is way more annoying
May i ask in what way it was way more annoying
Within 60m of a power pole is not "wherever". I can actually fly wherever with the jetpack
Well if you actually place more than 5 power poles per factoy maybe you would be able to fly whereever you want
I never really tried to make a lot of power poles just for hoverpack in my factories
And it works fine
Placing all the fucking extra power poles that don't connect to anything and are in the way later?
How can power poles can be in the way while you're flying
You got mk 15 power poles thta are 200m high or wha t
In the way of placing machines, splitters, belts?
Can't fucking do that with a range of 60m
They don't take any space and connect to foundation
Never in my lif ei had power pole in the way of placing machnies
I place machines THEN power poles or outlets
Outlets are better
Connect them to foundation you're doing everything on and you're fine
Then after you finish with the machines place power poles
Or walls whatever you can place them on
I tried the "powered foundation" trick and instead the annoying thing was the height limit lol
Then place 4 walls connect outlets to them and remove walls
It will not limit your height
Still 60m btw
Look, I literally only started to use the hoverpack when I installed a mod to double its range. The default range is just completely useless to me
I literally gave you a solution to your low range problem
I have used the default hoverpack for 100+ hours, tried all the tricks people suggested, and it was just shit compared to LBF
Look, if you hate hoverpack and don't want to build outlets or power poles or whatever then say so
Well i used hoverpack for 150+ hours and just by myself without any tips and tricks i still use it
Only double range actually fixed it. Though 1.5x probably would've been enough
Better than lbf for me personally
It's probably because I've been playing since before the hoverpack was a thing and I know how to build with the jetpack. The hoverpack is just limiting, with very few benefits in comparison
No offense but i think you didn't use it's full potential, use whatever you want, i just tried to give you some tips so it's useful for you
Also it's 4am so i better not argue on discord
I disagree, I think you SHOULD argue on discord
Wait
I activate my trap card
Have you not heard? I thought everybody had heard
Heard the word?
Everybody had heard, that the bird is the word, b-bird, b-bird, b-bird is the word
Also i think it would be more healthy for my dog to sleep under 2 blankets instead of zero when it's 19.2c in my room
16 c a/c
Looks at username
Dog?
Yeah

Well my dad got allergy for cats so yeah
He should return those to whatever store he got them at
Return what
The allergies
He had those since childhood
Go to sleep, friend
He almost died because of that btw
I willthink about that
(I will play clash royale)
How is everyone feeling?
Good
Not satisfactory?
Specifically not satisfactory just to spite you, personally
yeah! what they said!
Why in the heck is the alien symbol the locker room S symbol
loops are loops
your s was confined to locker rooms?
is there any plans for a disposal / overflow control method for the pipes simpler than packaging them
is there any reason to use power storage with constant power?
If you have a bunch of trains your power consumption will vary so it can be good to have
they can save your grid from crashing if you accidentally over-consume your capacity
if you are diligent about monitoring your power grid then that risk is low
Anyone know if you can 'nudge' with a controller? (Too bad there's no way to swap between controller and K+M at-will...)
im so unmodivated to finish my turbofuel plant tbh
its just so stressful having to build this much and get so many alts
Keep the TF plant design simple, don't try to recycle the HOR waste into coke or anything, just sink it. The endless gobs of piping is a bit of a pain but it's a really good source of power when done.
do you require some idiot to build one for you?
I should really get some power storage because my grid crashes on save startup hah
Or you could instead use liquid biofuel
Maybe have liquid biofuel as a backup
oh I am talking about my nuclear plant array trying to catchup π
I just need to rebuild the 33GW of power storage I have back and running
I suggest liquid biofuel
...then again I always suggest liquid biofuel because I am a psychopath who enjoys cutting down nature and slaughtering the wildlife
hah
I am not too concerned though
is it permissible to ask for troubleshooting help in here, or does that need to go in #1038092680493801533 ?
since I do have about 100 stacks of uranium rods lying around
questions and help is usually better. keeps conversation in one place and you can post screenshots there
Heh you said rod
aight, guess I'll do that. just so pissed at the game rn. :(
I'm sure we can help
How far can you build over the void? Ie, I want to build a truck/train path along the bottom of the map
I'm just curious to know whether there's a known issue, but I'm not seeing any other recent reports on Reddit. I'll make a post.
There isn't a limit to the distance you can build foundations
I built an entire huge powerplant out over the southern void. :D The kill line is a straight line so it's distance from land mass varies. But it's decently far.
Sweet, thank you!
You can check SCIM (https://satisfactory-calculator.com/en/interactive-map) for the exact lines; it's one of the toggles on there
It feels like I am making a WMD
lol loading a train full of rocket fuel makes it feel like a WMD or a Doomsday device
Good
Oh have you not heard? I thought everybody had heard
is tehre any way to make it default to a mk2 power pole when placing thru wire?
Nope
Huh?
It seems that you didn't get the joke did you
Wait... So, I'm slooping my Aluminum, and now I have more water than I put into the system. What do I do with my excess water now?
Don't sloop aluminum
Also machines that are needed for aluminum are powered with bauxite and water, so use that water to power up those machines
Atleast not inside the alumina waste water loop
I want ALL the aluminum on the map
Well what about getting ALL job applications
are you using electrode scrap?
Yes
yeah pure aluminum is great
The only pur erecipe i use
nah pure caterium is up there
Ion use it
I like to combine pure caterium + pure copper with fused quickwire
Ion really use a lot of alt recipes
Maybe like steel pipes one
Also that one recipe that needs concrete and steel pipe for smth
HMF?
No
Heavy Encased Frame
Just pipe and concrete
Encased ind beams
Ye
I love using only iron everywhere
Iron genuinely goated
There's a lot of iron on the map
But WHY shouldn't I sloop Sloppy Alumina?
I just never want to deal with Aluminum production ever again.
Nah, just grab all the bauxite, and do it once π
... Why do you think I spent all of yesterday creating a train system to pick up all the aluminum on the map? I'm on tier 7, having just unlocked Bauxite refinement.
Well you might wanna sit down for this one
Currently laying down for this one
Well
If you just unlkcoekd bauxite refinement
You would need A LOT of aluminum later
Do you want me to spoil that for you
If you would pay attention, they are already using all of the bauxite
Oh, I already know. That's why I'm refining all the aluminum on the map.
"i want" doesn't mean already done
Also i'd advice you to mentally prepare for turbo motors
I have collected all the Bauxite, but currently building a refinery in the swamp.
Here you go mate, helped you out: #satisfactory message
Or your balls will dissapear
Ok
Nice
Turbo motors suck
Worst part in the game
hey, would you mind showing me your train tracks and infrastructure? i also reached tier 7 yesterday and i hate how my basic track blueprints work
So, if I have 3 refineries, 2 slooped, into 6 refineries with electrode aluminum scrap, it creates 640 water, meaning I won't need more water into the system, and in fact need to pull out more than required.
It's still messy, but I use a rail blueprint from Kibitz.
ooh i see
and do you keep your tracks close to the ground or elevated?
Elevated
Is that because turbo motors suck
alright thanks
working on 30 turbo motors/min atm
You mind if I dm you?
Go ahead
#screenshots message i see, its waay up so you can quickly get the bauxite
Just yoinking it all
I have mines all across the continent, with trains collecting as much as I can. I just don't have anything processing it yet.
see #screenshots both truck stations have their own line. left station is set to unload, right one is set to load. can i make them vehicles of the right line NOT drop off the stuff at the left station?
I think I also need more... MORE!
Oh... Uh... I'm only good with trains.
whenever i make something with alu on satis tools, it wants me to convert copper to bauxite using the accelerator... apparently thats more efficient
https://gyazo.com/541780012ffd363f4745a8d855e142af
what would be the best way to connect these 2 factories?
i think its like 3/4k m
Choo choo mutha ....
either trucks dont have or i cant find the line settings where you can specifcy what material to load or unload and what not
Why do you think you need to connect them?
only stations have load or unload. as track recording doesnt know about loading or unloading but it just happening when you get 'close enough' it seems not controllable
I don't believe there is a filter like that
ye doesnt look like it.. was hoping to just missing it
havent seen any larger truck stations in action yet and as far as i remember when there was many trucks/tractors in the video, they wasnt talking about separting load/unlload stations
Vehicles don't have specific load or unload filters. Trains you can, by using multiple stations and freight cars (or whatever it's called) and filtering what goes into each station to be loaded, but vehicles inherently just take what's at that station
think i need both station for delivery anyway in this scenario and have to bring the other stuff differently
i dont actually need a filter.. i need the vehicle to be forbidden to use a certain station
Then just don't have the vehicle go to that station
im transporting one material back and the other forth.. maybe i need to do it entirely different
but what if i want to make it look like in the sccreenshot? have you seen it
the issue is that the station of the other line is so close, that while making its way back to its actual station it drops off the material at the other line ones
Not really much you can do other than redesign, at least that I can think of
ye prolly
or in this case just use both station for delivery..... but if i bring the one stuff by belt, i wonder why i should use the truck for the other stuff then π
not even easier to handle as i need 4 stations in total to handle the output
Don't take me at my word though, I'm not super experienced, especially with vehicles, but I've given the knowledge I have
i just put a train where the street is at π
lot easier, can handle both directions with one line and one vehicle
what is the fluid pump to coal generator ratio?
all good mate, but the interface/menu doesnt really give more than that.. so it seems its like that
45m3/min:75W
||120 coal input, 3 watwr extractors, and 8 coal generators||
Interact with the "pause" symbols left when a truck stops at a station. You have the choice to delete them if you want, which will prevent the truck who left it to dock at that station.
pure node, 48 slugs, 1200 m3/min water and 16 generators
so 5 water -> 13 coal gen?
theres only one pause icon for each track. there was only generated one anyway as it was kinda tight to turn but i always remove these additional ones
!wikisearch cg
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
i could try to delete them, as there seem to be enough nodes close enough to the right station.. of course its possible that i mixed one up
Trucks should not take or give items to any stations they don't have a "pause node" for
like delete all pause nodes
im using tractors if that matters.. trucks suck
No matter, their "AI" is the same
na the pause node is not necessary
you just have to drive by
would you guys prioritize getting a train system early
In automatic drive, it very much should be.
nah ive deleted those before and load/unload did work iirc
bring everything back to the main base
ye.. like my issue just shows, trains are a lot better
like just to have a simple one material forth and another one back is a pita with cars and can be easily done with one train and 2 freight cars
Make sure to actually "rc" then xD
It's easy to just misinterpret things or similar
If I liked trains or disliked other vehicles, I likely would ^^
the pause nodes get generated regardless if a station is close by or not.. so it doesnt really make sense.. doesnt mean its not true, just unlikely
and as i said, im not to investd into these.. just to record the track is annoying as hell
how do i remove the giraffe thing from my factory
punch it
its stuck
A pause button is generated for the truck to stop at that station. It doesn't have millimetri precison, which is kind of the reason why you need a whole node to specifically say "this truck will dock here at this station". No pause node, no docking.
Is there anything that consumes 30 water a minute?
something that consumes 60 but is underclocked to 50%
Fair, fair
almost
them stops have yellow pause nodes
others are blue
it tells me you didnt actually knew what you was talking about, but in the end, the puzzle is solved, so thanks
Cool to help someone ready to accuse you for not remembering what colour that thing you messed with years ago is. Really makes this pleasant 
no preference just like whats optimal
Yeah about 20 whacks with the upgraded xeno zapper will be needed to take care of it.
Though a couple of times I backed away from the place they were stuck at till they derezzed due to distance culling then when I came back they were in a different, less bothersome spot
turbo diamonds 250% REQUIRES sushi belt. sneaky
cuz you need 1500 diamonds and packaged turbo fuel but only 2 solid inputs
and it's not an easy sushi belt, either. You need 3:1 coal to turbofuel if you're sending 1200 coal in the other input
tbh, i think it is better to keep the clock on that at 100%
200% is fine. that's 1200 coal, so just 1 belt
yeah, you're still eating a lot of power by doing so
kinda wonder if thats not intended to be that way. feels like something they wouldn't intend to be that way and might have missed Lol
there's a few other recipes that need such games to clock up. heavy flex frames for example
is quartz useless
like generally low use* the tree is tiny and i dont see anything actually helpful in it toward the end
besides priority ofc
it has a few key uses
the quartz mam tree? useful for blade runners and an easy early +6 inventory boost
if you're looking to max out nuclear, quartz becomes very tight
so past that?
i personally don't use it much past that and the basic unlocks, no
ahh, well, there's also signal towers burried down at the end
It's used in synthetic power shards
but i also don't need signal towers since i use SCIM, don't need the explorer or pulse nobelisks, etc
the big quartz draws are oscillators, which can't be made without them, hsc's where you can substitute in silicon for some of the caterium needed, boosting aluminum yield, and then synth power shards
yeah, the towers allow you to see mineral nodes on the map which is incredibly useful
pretty sure Jahson is talking about the mam tree for quartz, not quartz itself
adaptive control units are crazy holy
4 big parts
i need trains i think if im gonna move my plastic
unless i just make a cross map belt
its better to toss it on trains, that gives you some abstraction from capacity limits
they kind of are, yeah
should i do them all on foundations or wing
I recommend foundations, especially if you have a lot of vertical terrain (cliffs)
its easier to run rails on foundations, by far
https://gyazo.com/50b50867b44819efc2462a1c807e2416
will this be a terrible route to make?
What a lot of people do is blueprint a 'pillar' of sorts, that you can place anywhere on terrain, goes some height, looks nice, and has rails on top. Dump them across the landscape in a similar way to how you'd do long distance power, then zoop rails between them to link them all up
i've been taking a break from the game
How is that "not an easy sushi"?
it's not, for example a 2:1
which is just a merger.
that seems obvious though so I'm confused what you're asking
I really want to finish my rocket fuel generators, but struggling for design motivation. Don't want to do boring big square/cube block. Might end up just copying the design I did for the first lot, but that feels lazy
Oh, well, in that sense yeah... It takes 3 mergers instead on 1 ^^
You can have some GET OUT on your pizza
how far along are you?
there are a few alt recipes for quartz later on that can be helpful if you are tryna save other resources
You also have to feed it at the right rate -- actual 300:100/minute otherwise it will back up with the turbo fuel packages and not get the correct amount of coal to run at 100%
Anyone got interesting buildings for large numbers of fuel gens I can be inspired by?
whereas a normal sushi belt you can feed it at max rate and the belt will just stop if it's too fast but the machine will still run 100%
So long as you merge full belts, you can have the sushi back up safely as there's no way for the ratio to change (due to round-robin rules) ^^
Eg: the merged inputs could come from full storages
It won't hit max rate though. If you've got 1200 coal going in one input, the other input only needs 300 coal and 100 turbo fuel.
No problem for belts, only a problem if the coal stack in the input is full and the turbo fuel is empty (only actually needs 2 packaged turbo fuel to create 3 diamonds) so that's massively unlikely
If you ensure there is ONLY 300 coal per min entering the sushi belt, I don't think you'll have any issues
There are technically just 2 ways to ensure such a system won't clog:
- Ensure the correct parts/min reach the machine (prior production chains must be good enough)
- Ensure the correct "pattern" of items gets to the machine (prior load-balancing is good enough)
(2) can give more leeway imo
I'll need to check when I'm home and see how I did it, I can't remember. I know I'm using that recipe but I think I just ended up going for 2 machines rather than complicating matters
if you send too fast it will pull coal from the sushi belt too fast and fill up the turbofuel. Which will then stop it from pulling any coal from that belt and slow the mchine from 100%
You have to spend some time and think about it
If the sushi belt only has 300 coal then it can't pull any faster than that
The downside is just needing more space and (possibly) Sloops for the same output π€·ββοΈ
Space is basically unlimited. And I think that's a bad choice to place your sloops there anyway
are there any ways past the leg upgrade to increase walking or horizontal movement
Hello can we get the world save for 1.1 trailer
Wdym?
Do you just mean transport systems? Hyper tubes and zip lines
no like can i run faster
Blade runners and trucks
yeah but the initial velocity is faster
so with some practice you can a bit faster than walking
by cancelling early and sliding again
the best way to get what you want is with a mod
i can show u if u wnat
i thought speed boots would be cool too
Something youβll have to manage. Or use the other options mentioned
im making some type of utility mod , what features do you think are worth working on ?
unfortunate
It doesnβt take long to slip slide across the whole map.
