#satisfactory
1 messages · Page 127 of 1
Heh all the alien tech machiness are pretty power insane and many of them fluctuate making your power grapgh go nuts.
yeah.. since I can't afford to feed them the copper anyway right now I decided to just cut the power shards, that should be enough to keep them going for now
How bad are we talking? (Power consumption wise)
I’m almost to that point I’m just slow as molasses
if you're not slooping/sharding them it's managable with a decent chunk of batteries
but if I recall the power demand can also change per recipe
but quite a few of them are like, up to 1GW per machine or so
Well like particle accelerators go from 250 MW minimum to 1500 max in a cycle over and over.
Quantum encoders are 0 to 2000 MW
right now I'm relying on copper starvation to keep my power grid intact
Ok I think my current power system can handle that. I can’t remember the number I’m producing but I still have like loads of wiggle room from my RF facility
Converters are seemingly tame at 100-400 MW but yeah, put 40 of them down for a diamond factory and yikes.
so I think my strategy should be first, to expand the power grid to more like 100GW or so, then second, get some more Caterium coming in, then third, stop using Fused Quickwire, then fourth, expand copper production
There are 4 pure nodes in the swamp, you can use the pure ingot recipe for even more copper
I'm on entirely the other side of the map from the swamp
which doesn't mean I won't make a giant train or something, but I can make more use of my local copper supplies (2 pure) with a miner mk3 and some more shards, I just need the mk6 belts
Go over there, set up 300 refineries, put down constructors to make the powder then ship the powder by train
For some reason my saves aren’t in my files?
are hybertubes the best form of transport?
If you make a cannon yes
is a cannon where you like speed up in circles then go one direction or
a line is a lot easier to build and use
You build a circle with a bunch of entrances and power all of them, then somewhere in the circle add a branch that connects to your transport tube and power then all them jump in
circle is quite fiddly and not as effective IME
I use circle cause it's easier to control your speed and it can be easily blueprinted
the only speed I need to achieve is "yes"
Fym yes
o ya i just got mk2 miners so should i rebuild everything but with mk2s and mk3 conveyors or is it unnecessary
no point in rebuilding something that works
Use them when you need them
you can use higher mk miners and split the ore output
yeah thats what i was thinking but should i build with those from now on
im stacked on like every resource except stators and motors i havent automated those yet
once you have their ingredients automated, sure
even if you don't use all their output, you save power by underclocking
What map do yall use
i have like 3 smelters underclocked for steel down to 40 i only produce 120 is that how i should be using it or is that bad
That what i normally do
m key
The map
I should bring my steel over eventually
Got like 900pm not even using it
💀
???
hilarious right. if you didn't know, it's all one map, the starting areas are just different parts of it
Too bad you cant start in the swamp😔
you can't land there, but you can just run there and start there if you really WANT TO
you know, if you enjoy pain
Quite the run when u got nothin
if you start in the dune desert, it wouldn't take long to get to the swamp
also wouldn't take long to die a few times
West coast is a great spot to start tbh. U got like everything you need right there
The jungle might suck a bit but eh
The only thing that sucks in this game is other people
yeah, i think rocky desert is good for the start. flat areas to build. relatively easy access to decent coal power spots, steel spots, easy to stumble across SAM if you want to find it organically and not look it up online.
once you're into like advanced steel and beyond you'll start being all over the map anyway, so where you started won't matter that much.
Or you could be like me and never leave the starting area
Except for the power stuff which has a few certain spots
not crusading then
just shrimpy
or me who didnt even know that when choosing the expert spawn point, diffrent biomes actualy existing
Someone did a heatmap of all resources and the blue crater-rocky desert area is all you’ll ever need basically
i realised way to late that it all was just one map and not 4
this game I went to west coast and that has plenty of everything
only kept building in blue crater because I already had a base there before moving
The train empire consolidates all the resources to one spot
depends on how big you're trying to be. if you just want to finish all the milestones/phases, then yeah, you barely need much at all if you got time
Hey guys, I'm wondering if there's an optimal starting method for the dune desert? Like how much reinforced plates / modular frames / etc can be produced. Optimal ratios like how much of my reinforced plates should go to my modular frame factory vs how much just to storage etc
#screenshots message That took some time
Depends a lot on how you design your base and what you consider "optimal", but I'd broadly suggest to not send too many reinforced plates to storage, because mk2 belts are kinda bad for how much they cost.. better to just make more mk1 belts until you hit mk3 belts
You should focus on getting through the tiers and enjoying the game
The “optimal” amount of things you’ll need are impractical to achieve with early logistics and miners
guys I posted a screenshot in #screenshots with a question. Any idea on it?
i just discovered the bolted iron plates + steel screws combination and god damn its insanely good
30 reinforced iron plates/min out of 270 iron and a tiny amount of steel
how do i get satisfactory + mod?
Download the Satisfactory Mod Manager program
i am on that
Were you asking about a specific mod called Satisfactory+ or something?
yeah i type it in the satisfacty mod manager and i don't see it
oh i got it i was typeying it wrong it is plus not +
it's in there but it's not publicly available for 1.1 yet
Okay yeah it's "plus" but also it shows as incompatible with 1.1 :(
if you join their patreon you can play an alpha version now
idc if it is not up to date i just want to play it
pay to test
It likely won't load or cause the game to grash while using it. You would have to hand downgrade to 1.0 for any succes I think.
I mean you can give it a try of course but.. :D
yeah, if you downgrade to 1.0, you can play an older public version
yep
Does Bacon Agaric regrow like the beryl nut and paleberry?
Bacon 🤤
I have instructions for downgrading on steam if you want them it's a bit of a chore as CS does not seem to want to allow easy downgrading threough the normal steam UI
where is the downgrade guide again?
What is it? 🙂
Storage blue print
Would you use that for 1 item or does it have the capacity for multiple items?
I'd use it for 1 item
Since I’m just a phase 2 noob, what item would you want that much stored up of? 😄
Obviously save your file save folder for any 1.1 work somewhere safe if you want to re up to 1.1 again...
I use it for items i need in bulk or items that are hard to craft
So i could get a shit load of them
Like concrete?
Nah i don't need it that much
Like one or 3 industrial containers is enough
Like very hard items, fused modular frames, turbo motors
Those ar ehard to make
Okay 👍:D thanks for answering
Does Bacon Agaric regrow like the beryl nut and paleberry?
99% sure it does not
So you can run out of bacon agaric
I'm on phase 4 rn and i haven't made a portable miner factory is that bad
Damn
Heh I played the entire game through and then after completeing the phases rebuilt everything with higher level miners and belts and better recipies without ever automating portable miners because I didn't know you could :D On my second playtrough now and added that to my "Construction Materials Factory" though.
Should i make a stator factory for preperation for tier 5-6 or is motor, modular frames, etc. Enough?
is there a dismantle filter for blueprints?
yes
ty
nah, stators are only use in like 2 things, not that needed
Aight
Can you even make portable miner factory
"should" is subjective. i can say that stators aren't used for any building, so you don't really need a stockpile
Yeah :D surprisingly
Thx
yes
Alt recipes unlock the ability to automate portable miners and should be done ASAP and thrown into a dimensional depot
ASAP
im I the onlyone missing the hitbox of a truckstop when placing it or is this a relative new feature to just guess and make you pissed off when you place its wrong?
Idk man i havent touched trucks since early access
Ill find out when i get factory carts shipping fuel cells
Oh come on
I got it once and skipped it
It never seems like a good recipe
til you go to a new area and have to handcraft 20 portable miners
set it up once, and you never have to think about miners again
Spam like 20 mk3 miners
And you literally need 1 assembler doing it, cause you just need the initial set up and thats it, takes like some pipe and something else and ez money
why
cause thats 60 portable miners
So
Handcrafting 60 portable miners sounds miserable
Yah i'm not doing that
I wil just find pure iron node and make a factory of portable miners
Prolly more than 20 if ur in the grasslands
Man I hate the aluminum loop. Built my 4th aluminum factory now and trying to completely recycle the water once again means purposely starving it to prevent hydro-lock. Getting any where near 100% throughput and it runs for 1 to 10 hours then locks up. I end up having to over provision the loop machines so I can run them at 90% efficiency to stop it. Or I guess just package and sink all the waste water or something. I even tried to set up an underflow merger type thing for adding fresh water but that didn't work, likely from having to use a pump to push the water up to it.
I'd love to see someones setup for running a sloppy alumina/electro aluminum scrap loop at or very near 100% while recycling the water. Specifically how you inject fresh water without it ever locking up.
It sucks dude ill usually just make concrete or smth
you using valves?
So yeah, I have yet to make my concrete factory on this save. I'm definitely going to look into the possibility of making it close enough to pip away all my waste water I think. It'll be a massive repiping but probably worth it in the end.
I just use the fluid buffer+unpowered pump combo now and have no issues
There are relatively simple designs which have 100% efficiency on both machines and resource inputs, and which are impossible to water lock
I like to bc then i got a concrete belt if i need concrete i can just pull from there
I used a valve on the incoming fresh water previously which I used to tune it. But no on this new larger factory. I assume you mean on the fresh water input?
Gonna be makin wet concrete anyway might as well use wast water
you have a water extractor connected to waste water pipe?
You should be limiting the fresh water input IF you are merging fresh and recycled water
Dont let these people scare you, valves are friendly and useful
It IS doable, just requires a percise set up to make it work 😛
I do like keeping things seperate though
Heh I have a fresh water pipe merging from below into the waste water return pipe yes. I have been tuning the fresh water flow for best output and least likelihood of lockup. Previously I had tried using a valve for this but got no definitive conclusion as if that was any better.
It is doable, but it's more complex and more vulnerable to failure in niche circumstances so it's not really worth considering. For example if you trigger the bug which stalls your buildings when using a hoverpack on a grid that has a priority power switch, too much water will enter the system from the fresh side and it will progress towards a deadlock.
-stares in horror at tripping a grid off 100 MW-
You do not need to do that. You can put all of the fresh water into a refinery rather than connecting it directly into the waste pipe, and then it can only flow into the waste pipe via the refinery running
There's a bug where flying between 2 power poles with the hoverpack will cause machines to stall for a second, which breaks the config that you described. It's been ingame for 9+ months
-gasp-
First time I have heard of it, thats crazy work
So hook the fresh water into the refinery and then hook the wastewater pipe into the incoming fresh water pipe? (Basically reversing what it looks like now)
Aluminum is kinda like the best introduction to system stability and unstable equilibrium
I was stupid and used the normal recipe for aluminum ingots so i had to get like 6 blenders processing dissolved silica
Still didnt have enought and had to put like 3 more assemblers makin silica
What I did was have fresh water coming in from one side, and waste water coming in from the other, and a valve on the freshwater side limiting the amount in percisely to what it should be
you hook the freshwater into alumina refineries and you hook the waste water into other alumina refineries
and you dont connect the fresh and wastewater at all
However, for the first time trying to balance this, Aeryn and McGalleon are correct, you should seperate the systems
An example which is 100% efficient and which cannot deadlock https://cdn.discordapp.com/attachments/558721941410807812/1378615147672637521/MJSlJ18.png?ex=68676ee8&is=68661d68&hm=81df70c7c8f9380d4f7416c50fca573c5017203b94601ae36e636a91ba4192f9&
The waste water refineries always consume >= the water which can enter waste pipe.
At no point is any water extractor connected to a pipe which handles any waste water.
Those numbers are tuned to consume 300 bauxite via sloppy/electrode, but you can design such a system for arbitrary scales, clock speeds and recipies.
design updated at the cost of a few gb of extra images 😅
Oh I see, I'll give that a try. I hope I can fit it into the space I already have...
the standard aluminum reciples are great for just self-using their own wastewater - it wants 900/m you pump in 600 (full pipe) and it makes 300 waste. It's such an easy recipe - and the 900 output scrap is nice to process neatly as well.
If i was at my computer id send my aluminum setup but im not sure if its even working correctly yet
1 more thing: Put bauxite/coke/coal into the refineries that are fed by waste first, and use smart splitter overflow into the one/s which are fed by fresh water. That prevents the fresh water refinery from filling the waste pipe while the waste refineries are disabled, if that happens for any reason (it shouldn't, but an extra security layer).
With this you should be able to e.g. arbitrarily throttle or delete resource input belts and it will continue operating as frequently as possible given the input. It will also recover gracefully if higher input is restored (relatively quickly, but not instantly)
Someone else made it so i might have to rework some stuff
Crazy how mk 3 miner on 162.5% overclock can power 26 smelters
On pure node
Turbo motors production was worth it
you should seriously start just using pure-recipes on all your nodes. smelters are so wasteful
Noted... This'll be an intersting rewire... At the moment I have three sloppy alumina feeding 4 electrode scrap for a solid 1200 output to a belt for each of the 8 mini factories. Which works great... till it doesn't :D
Why
because it gives you around double
those are my first-tier of recipe. instant-takes
I don't have them
you should get them
I can't just get them
Pure recipes suck dude
anyhow, if you're building factories sized on smelting ore, you may be sad later when you realize they're drastically undersized
I like
guys I just bought satisfactory is it a good game?
No
refund it now
Don't gaf
...
If you have ton of free time
nah easy playthrough in like 2h
You won't soon
Define fun
I have
you sure?
then gl catching a break
Nice, you won't be having any when you playfor some time
no tf 😂
oh no
I was joking
same
yo hold on
?
bss?
huh
bee swarm simulator
Some people cant even beat the game
lmao
what?
nothing
oh yea we in bss server
i am not beating it on purpose, i wana build giant factories before that
ye thats what i meant
yea it was like 1 year since I played that
If you struggle with basic cognitive function this isnt the game for you.
This game is one big struggle
Greetings
hI
If you don't want to wiat then do it
why not both dot gif
I got a fun world its fun
they made satisfactory early game like crack
Yeah anbd when you complete phase 3 you're already addicted
lmao im doing a bunch of mam trees all at once and its pissing off ada
#screenshots message 25/m btw ✌️
gunuine question. in a 3x3 conveyer highway how tf do i split off the one in the middle 😭
give it some time. Fluids are slow
and make sure your pipes arent going up too high
refineries can only push fluids up 10 m
has anyone made a rocket fuel power plant that uses the compacted coal from the rocket fuel recipe and cycled it back to the turbofuel recipe to eventually not need to make compacted fuel seperately
they are going a bit high so i plugged a mk2 pump on the line
but the pump refuses to pump
Use nitro rocket fuel and sink the compacted coal
power it and make sure its not facing the wrong way
the striped ring is the output of the pump
... that screenshot messes with my head. I just assumed everyone exploded all the foliage nearby into oblivion when making a factory, but there you are with actual trees.
and pumps can only pump if fluid manages to get into it in the first place
so dont put it up too high
oh yeah that was the problem actually
i mean that just fully negates the idea
you still need coal and sulfur for the nitro rocket fuel recipe
the idea is to cycle back the compacted coal so you dont need to craft more
i feel like it should be simple
if you want numbers, the wiki has em
and its not simple because the ratio is 24/19 or something
(terrible number)
oh hey, that's a use case scenario for the new merger tho. priority merger that takes from recycled compacted coal before it uses new input
oh true
that is what i was talking about
the ratio of compacted coal you get back from rocket fuel
Nitro is more annoying at that because you have to use both rocket fuel recipes if you wanna recycle
for which you simply consult the rocket fuel numbers on the wiki again
gonna assume you're using turbo heavy fuel ('cause why wouldn't you?)
30 compacted coal to produce 30 turbofuel. 60 turbofuel produces 100 rocket fuel and 10 compacted coal, so pumping that up it's 60 compacted coal to produce 100 rocket fuel+10 compacted coal.
So you're only managing to "get back" 1/6th the compacted coal you used making turbofuel.
!wikisearch rocket+fuel
Rocket Fuel is a late-game gas. It can be burned in Fuel-Powered Generators for power or packaged and used as vehicle fuel.
It follows Turbofuel in the chain of fluid fuels and can be further processed into Ionized Fuel. Unlike Turbofuel, it is a gas and therefore lacks head lift requirements.
if you're using nitro then just dump the compacted coal yeah - you skip the turbofuel production entirely
Example: Target input rate of Compacted Coal: 25/min. 25 * 24 / 19 = 31.5789473.../min This is the amount the Turbofuel Refinery needs to process in order to be run in a stable loop. The Rocket Fuel Refinery will need to make 31.5789473 - 25 = 6.57894.../min Compacted Coal.
but if you're doing turbofuel -> rocket fuel then you're gonna end up only getting 1/6th the compacted coal back via recycling, and it can't self sustain
that assumes you're using the default turbofuel recipe, but yeah that can make it even more annoying
i'd think basically everyone using turbo fuel would be doing turbo heavy fuel though, yeah?
I guess you can do it, but should you is another question you should be asking lol. Turbofuel is bad vs rocket fuel when it comes to power
turbo heavy section is on the wiki too
the nitro recipe does save you a bunch of machines needed
unclear because many loathe turbo heavy for being "inefficient"
i'll admit its been several saves since i actually made turbo fuel
How do you guys handle the phase 2 where i need steel beam and steel pipe to make stators + versitile framework without using trucks (i hate the fkn trucks)
i usually just wait until i can do nitro to bother
Good luck cutie
If you want some assistance in setting up an early power grid, please feel free to reach out
the fun part is i did indeed use a truck because im in the dune desert.
its a single one carrying all parts mixed together
I mean you can just make really long conveyor belts if you want
for phase 2 i usually manually feed because i hate trucks too - just to get the phase 2 parts built. Then in phase 3 i have trains, and set up proper automation for everything via train networks.
oooh so for 1000 versitile u just manually walk it?
make like a delivery boi and run
yeah i mean, you only need to backpack around 500 modular frames and 6000 steel beams
Make a steel factory and a modular frames factory and route some of the production to assemblers
its a lot, but if you've got factories for those you can make it in a trip or two and then you're done with the phase
or just make the damn things at the steel factory
Also use sloops if you need them fast
yeah you can halve those numbers if you've unlocked slooping
you will still want a versatile framework factory somewhere so if you prefer to automate now go for it, but i prefer to wait on that for trains since it requires a lot of long belts or trucks unless you have a really convenient spot available nearby
2 things:
-
Trucks are perfectly fine and work as intended, with alil set up, and I have seen other people set up wonderful truck set ups
-
I fucking hate trucks, build belt highways until you get trains
Wrong and false
Make like 4k versatile frameworks
You’ll need it
all of the project parts feed into future project parts
Just find a nice place with coal near the iron?
Also, you need smart plating, and every other elevator part, at each and every elevator phase
and lastly, alt recipes are your friend for steel 🙂
why are you telling me i was the one who just told him a factory is worthwhile 'cause he'll need more later 😂
I was just adding to your reply 💀
Whats wrong and false?
Is there an easy to make smart plating btw
I’ll need lots of rockets
it'll always involve reinforced plates and stators rotors*
and the "easiest" way to make reinforced plates tbh is adhered
rotors, but yeah
Using a splash of plastic takes it from 2 to 5
Factories for elevator parts are overrated. I remake a temp line each time I’m ready for it until the last one. And then only if I’m going to build towards a sink point goal.
You replace screws with wires
stitched is simple but it does involve either using iron wire or copper / caterium
i hate stitched plates purely because of the weird numbers they produce and use
make it in multiples of 8
Yea I think that’s what I’m gonna do, I’ll have a permanent factory for them to ultimately make a lot of ballistic warp drives
I have blueprints with iron in and reinforced plates out. Then I just tile that. I don’t care about the recipe because it’s irrelevant at that point
You can make a lot of rip from one iron node with stitched plates
I think I’m making 120 or something from 700 iron
You make the screws in the blueprint so who cares if it uses screws
Adhered imo wins in terms of simplicity
3 iron plates plus one rubber as a bit of glue and you got yourself a reinforced plate
if you wanna involve oil
Yea true, use drones for the rubber
if not you go with whatever other RIP alt you want
60/min rubber is enough for 60/min RIPs
in the blueprint?
my fav part of this game is building a line of machines and plugging them all in and turning it on without prior testing and everyhting just works
Speaking of rubber… I just realized I’ve never automated rubber, I just use the stash I built up when I was doing the power plant lol
The rubber's the reason I rarely use adhered, it's much easier to set up a chain with just iron and copper
Gonna tag you in something on a thread....
i find rubber quite simple tbh
make that 😄
Rubber isn't hard, it's that it's more of a pain to get and move around
Gonnna tag you next
Yea I was planning on making it from the resin my HOR refineries but I straight up forgot
eeeeeh, if you are deep enough into the tiers and you wanna set up smart plating again, plastic smart plating wants oil anyway
so might as well just get rubber involved if you make plastic smart plating
Oh sure, if the rubber is already on site, I use adhered often enough
thats my point. I dont mean to involve it everytime
but out of convenience for things like this: why not get it involved
Yeah. I have a few. Usually 8 constructors and then 1-3 assemblers depending on what I’m making
The problem isnt the BP, its how disgusting screws are, but I hear you
It’s just iron ingots in and I get the stuff I want out and never think about the screws because I never see them
No steel beams?
hi, where can i post bugs from the game it's unmodded?
Ah i forgot to get some nobelisks, i will do hat soon
Just walked two more doggos back to base, got four of them now
Someone in a video said load balance are better for compact designs, but I don't see how when manifold is just one belt with some splitters going to the side, you can even put the belts over the machines
They’re not
Lovingly named "AlphaDoggo", "BetaDoggo", "DeltaDoggo", and "EchoDoggo"
Idk i kill them
They've brought me a few turbomotors/circuit board/computers, which will help with a few unlocks. They get to live.
MIne died first 30 seconds because it fell off a cliff
I have production of everything you said so ion really need em
Yeah their pathfinding regressed in 1.1 think
Hope it had a stack of plutonium waste 🙂
They seem.. dumber now
I didn't even collect anything it just died
perfectly stupid
died of death
Can they have sloops? That would be the only reason I’d keep them
Around
Exactly
no they dont find sloops or spheres
That would make no sense ngl
Sloops are limited and spheres too
No, but they do bring you slugs from time to time
Then now that you can make power shards it’s silly
Mfs would just get 3000 doggos and farm sloops
Yeah. No reason to limit how other people play 🙂
This is just unfair cuz there's limited amount of sloops and spheres
You can always "cheat" and edit more in with SCIM, it's easy enough
Is there a button that removes every destructable trees
some gameplay systems have limits in vanilla and thats good and ok.
if you dont like em you can tear down all walls with mods and save editors anyway
Alright I got everything on my to do list done for today
Built the space elevator, went to the next tier, researched the stitched plating, hooked up fully automatic power
Absolutely. Just saying that rare sloop drops from dogs wouldn’t break the game. And if people wanted to spend hours and hours getting dogs to try to farm it then that’s just another time sink in an endless time sink 🙂
is there a list anywhere for the rankings of the 1.1 alternate recipes?
right now i think i'm trying to remove screws from every recipe but I'm stuck between a few
The best recipe is the one you want to use. Just research your hard drives and let them sit without rerolling them until there is something you want.
well, they never intended sloops to be endless else they would probably have added them to that pool or made a recipe for it.
Not everything in a production game has to be endlessly producable so you can infinitely scale everything.
Infinite sloops is indeed very broken because of augmenters
im trying to think long game - are there more hard drives than alt. recipes?
yes
yes
and you can also ||buy hard drives|| at some point too
thanks guys
Don’t forget some research paths need hard drives too
Tomorrow I'll unlock steel rotors and reconfigure my factories to match, it's going to be so much nicer
Is your name david
No
Ok
Why?
Just asking
K
I actively seek out parts that can build from just iron. Rotors are great for not involving other raw materials that way. I wouldn’t move away from that I’d double down on it
Your pfp looks like sacred heart from isaac
That's cause Isaac took the sacred heart from Catholicism
Yeah the game is based on bible story
i can see how that makes sense, but it starts to get annoying later on when you use most of your nearby nodes
Yeah but screws are annoying
Dammit they still haven't fixed the "can't pick stuff up off a resource well" bug
Screws are only annoying if you let them be annoying
Anyone else experiencing a timeout "Creating Session"? Wondering if Epic Services are down for everyone or if I'm having network issues.
Your internet is completely down. You’re hallucinating this conversation.
Screws are annoying because of the sheet quantity things require of them
dang, I'm an LLM
We do not exist, we are a figment of your imagination
All you need is steel screws
Steel screws top 3 recipes oat
Just make them at each machine that wants them. Then all you’re doing is using iron ingots
I’ve never once used steel screws
how do i know what to choose between a loop or a push-pull train line?
That doesn't solve the conveyor belt transfer speed limit issue
Use multiple of them ig
That’s why you transfer iron ingots not screws
If it’s going to be anything more than a trivial setup you should always do a 2 rail highway system
Seems a lot more work than just switching recipes
why is that?
by the way my line is going to be used to bring parts produced far away to a storage system
Because you can expand it as you see fit without retrofitting any existing rail
Please, save yourself and this discord the trouble of trouble shooting with you later on
Build a 2 lane track
Also don’t have “storage systems”
i will then lmao
so for a 2 lane, i have to use a loop at the end for my train to go back around yea?
@sullen gull and many others can vouche, having done trains for a long time, you CAN make push/pull work, but its so much more complicated than a 2 lane track
I used to build elaborate storage systems and on-demand drone delivery services, before the DD
Now, meh
?
Think of it like a highway with off-ramps for your stations. Don’t put the stations on the highway itself
Storage systems do nothing for you now that we have dimensional storage
Build a train station with a breakaway line to funnel into stations, with the exits getting back onto a single track exiting said train stations, no throughput on the main highway should have to go through a station
And please, use ISC as buffers for loading and unloading at stations
so like, i have my train lines going and on the sides i mut stations yea?
i see
Yes. Have an off-ramp then a station then an on ramp.
And use signals. Block signals are all you need. Path signals are always optional and never required
well for my setup i dont really need it cos i wont be using this line for a factory but just to bring ressources back to base. im not sure i understand how they work tho
I can get on a call and stream later to explain
ive seen a lot of stuff saying i should have a path signal at the entrance of an intersection and a block at the exit
sure, i havent started building anything so not for now but thank you for the help man
your post helps too, ill check it again when i get stuck lol
Paths are 100% recommended and damn near required at junctions, but if you forgo junctions and use ramps, then blocks are all thats needed
Most junctions don’t have multiple trains waiting. They are not “damn near required” at all and trains are often dumb at path signals and slow down when they don’t have to
And for learning they confuse people more than anything else.
At the start maybe, but I disagree entirely on later on.
For example, using trains to bring in bauxite to a factory, you will have multiple trains bringing in bauxite, paths prevent them from having to stop when it can
And once you get how blocks segment your track, knowing that paths are used in junction entrances make sense
Thanks for the tip and especially the image. Overall the piping is much simpler and after adjusting the ratios it's running perfectly. I did have one problem when upping your throughput by 220%. It kept locking up again and I thought maybe I had to readjust the ratios some but that didn't fix it. Turned out I needed to upgrade the water return pipe to Mk2 since I was suddenly exceeding the mk1 pipe flow -.-
You shouldn’t be having crossing paths at your stations. So paths do nothing
I am only talking about paths at junctions, not stations
And I agree, you should have junctions at a station
You should ahve stations at junctions
Why?
Idk
Lovely response
nps 👍🏻
can i get rid of nuclear waste by putting it into trucks and driving off the edge of the map?
Yes
Just unlock particle enrichment
but it will still be in your world, and it will evently cause your game to lag like crazy
i just unlocked nuclear power
Don't do nuclear until you unlock patricle enrichment
So you can turn waste into sinkable things
what do i do with the waste when i unlock particle enrichment?
How do you know 😂
Recycle it into plutonium to make plutonium fuel rods, or store it indefinitely
dont plutonium rods make plutonium waste too?
also do power plants make more waste if theyre overclocked?
You can sink the plutonium fuel rods if you want, or burn them for power and store the waste, I recommend storing with waste since plutonium produces a lot less waste
Plastic and rubber now automated
They do, but they also make more power to match the waste production. you’re not making anymore waste if you overclock
how much waste does a 250% power plant make
Depends on the fuel, look in the wiki
But not the fandom wiki
Don't question experience
-walks away-
Username checks out
I've never done it, but I have read about how a ton of vehicles off the map can cause problems
The pathfinding never stops is the problem
I have some opinions about that
put the waste on YOU and hypertube cannon yourself off the world as fast as you can.
or give it to a dog and kill the dog
You don’t kill the doc
What do y'all use trains for? I still haven't figured out what I'd need to be shipping far enough for a train to be useful
if youre going for partical enrichment i recommend building a backup power plant solely for the enriching station
You shove it into a hypertube and launch it into space
nitrogen and aluminum and sam
oil from across the map for fuel gens
Plastic, rubber, aluminum, concrete, Caterium ingot etc
seems like the servers are restarting
That's actually really good idea. I hate piping oil across the map to my power plant
oh yeah, plastic and rubber, too
why didn't you build the power plant by the oil?
Yes.
Do you just have a train for one thing or have it make a route with several stops to drop stuff off and pick up something else?
Typically I use trains for moving resources between biomes, and belts for moving resources within the same biome
shipping liquids sucks. they don't compress well when packaged and shipping actual liquid is crazy annoying
for me, i needed 15 nodes and only had 6 avaliable at the site
make a highway (2 tracks) and then you just add stations to it wherever you need them. You don['[t have to plan it all out ahead of time, you just expand it as you want
When I get to the point of trying to figure out what stuff I want to ship far away it gets too complicated and I end up dropping the game lol
Just make two? or three? It's not like it's simpler to have one as you have to tile them anyhow because of flow rates
Just try to deal with 1 thing at a time
drones drastically simplify shipping of low-volume items
2 or 3 what? power plants? that would be a very extensive project that would take me a lot longer that it did now
and high volume stuff you can generally make on site where you make the low volume stuff (except for palstic/rubber/aluminum)
I get stuck at more advanced components if I should start with raw materials or if I should make a big factory for intermediate components
How do you load balance the fuel going into nuclear reactors?
Idk how to balance decimals
also better to centralize everything for easy management so that i dont have to run across the map if plant 1 or 3 shuts down just to find the resin full
Everything that you can build with iron/coal/copper/limestone you should just build where you need it. not until you get to stuff that needs more specialized resources should you transport it
I make big factories for individual item categories, like electronics, cubes and motors
Just set a single floor for each
Like once I start doing manufacturers it's just a pain lol
It seems like it would be annoying to have a factory for like reenforced iron plates or something and have to ship those out to every I need them
But those are easy enough to make on site
This is where I get stuck lol
Niche items such as SAM and Sulfur, maybe bauxite
Take a look at the HMF factory I did #screenshots message
We don't transport liquids
I brought the resources I needed to where I needed them and processed all the parts into one
We don't put liquids on trains
Why?
packaged liquids are exactly the same efficiency as shipping the liquid
Don't listen, it's fine to do it if u want (:
Then do you like funnel everything from your factories to a central storage?
isnt it the same
You get exactly the same throughput
Well, I'll do it anyway
if you reuse the containers
i dont need to package it anyways because the throughput is even more than required anyways
¯_(ツ)_/¯
Something I wanna do is a very long train that transports stuff across the map, might do it for the oil if I need to get it from the spiral coast lol
No central storage with dimensional depots
just make a long pipeline
throughput yes, but density no, one train car can carry 4x as much packaged liquid than liquid liquid
That's a lie
Round tank trains are cool :)
So id basically have 12 trains that drive 48 cars
They are, and they work, but inefficient
I’m pretty sure that’s 100k m3 of oil
Fasle and untrue
So no throughput issues for sure
I just don't particularly care about being "efficient" as long as it's effective
is it normal that i have like 100 hours and i just finished phase 3
A what
Efficient and effectively.... effectively mean the same thing
and it's cool c:
Not at all
Have you been aggressively doing stuff in your mam?
i need 1800m3 per min rn and there is 1600m3 per 4 fluid cars. with a 2min 32 sec round trip time there is more than enough oil anywyas
what do I do when the fuse box is blown?
pray
?
uh no
reduce power use, increase power production, go to a power pole and flip it back on
I think you mean functional
Yes, you can move raw liquids and it is function, but not effective or efficient
it respawns creatures
It’s more that it’s just a waste of time, for oil you only need like 4 pipes and that’s easier to drag them across the map than building a train with a packager loop that does the same thing but takes longer to set up and might not be sufficient
Yes ma'am. What's a mam lol
Again, a better world would be functional, does it work
But they aren't the same?
sure but thats true for belts too xD
by that logic you just never do trains
you know that packaging and unpackaging liquid has no benefit?
Going to assume you are new
You have 3 priorities throughout this entire game
- Power, isolated from other factories
- Aggressive MAM and Hard Drive scanning
- Whatever you want
It does tho
nope
Hard drives are such a pain
you need a car to brick back the canisters
Not the same, sure, but in spirit, they are
No.
I see a train car holding either 3200 (packaged water) or 1600 (water). So dividing packaged for return containers in half, it's identical. so are some fluids (not gases) more compressed? or have larger stacks?
well dealing with liquids is also pain
I don't really care enough to fully debate about semantics of the English language
ye nitrogen stackx 4x more
that's a gas. I'm talking about liquids. That's why I was specific about saying liquids
Hard drive suggestions
Construct a mam, put the hard drive in, and delete the mam, ez pz
You don't have to select a recipe, and if you leave them, they won't appear again
nope
Yes, shipping packaged gases is much more efficient per train car
Not true for belts as you aren’t running into issues of throughput, a train with 4 cars can handle 2400/min of items if the roundtrip is 5 minutes
You don't have to, at the end of this convo, things are either efficient and effective, or functional
Shure ¯_(ツ)_/¯
And every train you build is basically an infrastructure investment for the future, because adding another train on an existing railway is infinitely easier than dragging another belt across the same distance
how is that not the same with fluids?
-sighs-
Fluid cars can only hold 1600m3 of fluid
You come up with like… 300-400/min of throughput in the end
but you also need to bring back the canisters
so its 1600 canisters 1600 bottles
for a total of 3200 items
afaik its 879m³/min for full throughput
I’m assuming that you’ll not be using a packager loop, because that would add another layer of complexity to fluid trains which make it less attractive
Yeah, but the train has to go back regardless
Couldn't you just, have more than one car in your train?
if you don't then you need to produce them forever which adds a different complexity - and it's actually usually harder.
The amount of waste per rod or per energy is constant
3 good choices with nuclear:
- 1: make plutonium rods and sink them
- 2: make plutonium rods, burn them, and store waste (this is around 1/40'th of the amount of waste that uranium makes, per GW, so instead of needing 800 storage containers you need 20)
- 3: make ficsonium rods as they don't have waste (this is very expensive on SAM, aluminum and copper).
1 car brings bottles
1 car returns canisters
its pretty simple
you could even have it make a second stop and fill the same car with empties if you were somehow space constrained
the real reason it sucks is that packagers for some ungodly reason do 60/min so you need a metric shit ton of them
Yes but that takes up a lot more space, and you will be designing your train stations for 8 freight stations
I do five freight cars usually
The foundations and the sky are right there my friend
Sky trains
1 train. All nodes. Somebody do it
Sigh
Are you saying deposit them all or just drive it to them?
That’s the problem of fluids, it’s just way easier to process fluids on site then ship the finished goods. It’s easier to bring sulfur and coal to an oil node than the other way around
I agree. The only thing I ship is nitrogen and I package it (because it's a gas) and send back the empties
Yes
I thought most recipes consume the canisters too
It's much easier to conceptualize the rates when you can just look at an ISV and see if it's full or empty or whatever, too.
at least one alt does, but plenty just eat the gas. like nitric acid.
#screenshots message
why this is happpening?
Oh I was thinking about the heat fused modular frames
I mean, I've had the idea of using trains to transport everything to a central point
did you use zoop?
I guess in blenders the tanks are just returned as is
yes that one does. I use that in one place I already ship aluminum to and then have a constructor(s?) that makes fresh ones about as fast as that recipe eats them. And then on the nitrogen source station I have overflow sunk so a train can always drop off all its empties
its only turbomotors right?
probably? idk.
it was placed pre 1.0
huh, nteresting
w00t, production amplificatiopn unlocked
Ah you just reminded me of how everything needs aluminum.. 600 ingots for RF tanks, 450 for FMF recipe, like at least 1500 for RCUs and I’m sure there is more in the future
ficsite ingots
I just had to go back and ship in a bunch of silica and copper because I was tapped on alumina on the map. So I had to do a round of raw-resource efficiencizing. suddenly throwing a bunch of copper at casings made a lot of sense when it didn't at first. Even though the improvement is slight, it's still a lot when you're out 🙂 -- well I didn't ship in the copper.
wait isnt it really good
Actually I’m way off the dot here
I’ll need 1500 ingot for the FMF
This is straight up criminal 💀
has the war i started ended yet?
that's part of a pure node. doesn't sound that bad to me
20 copper to save 10 bauxite
Still stuck with mk5 belts + with the recipes I’m using it’s 1:1 bauxite:ingot
copper isn't that useful except for making powder.
Currently my max production is 2760
sorry I thought you meant iron. yeah, you're right
wait so how did you manage to run out of bauxite
what were you making
I'm making 50 warp drives/m
(that's slooped, so 25 raw)
im making 40/min
there are probably more alts I could apply to it
ye 20 raw
but im only using 35% of bauxite
I’ll definitely need to expand production
#screenshots message
40/min warp drives
i guess i used pretty efficient alu recipes? but still
All I see is that I make a lot and the trains come and suck it dry. I have 4 stations at my main aluminum plant because they couldn't fill fast enough.
how important are the decimals in the output from the Modeler and Satisfactory Tools, because both of them show kinda different numbers, like modeler has 113.15 and Tools has 113.148
same recipe and everything
Modeler rounds up
It doesn’t matter in the end since you’ll be rounding down anyway
ah, so as long I follow all the numbers from modeler it should be fine
Just follow the clock speeds
for overclocking and all that
Ready for 2.2
I wish modeler showed more numbers in the overclocking thing, like Tools does
I cant load up the game without crashing. Any solutions?
Go to the machines section
Or just use logistics, it’s like the perfect mix up of the two for me
machine parts where
It shows you what machines and how many of them you’re using
It should display the clock speeds of each machine
does anyone have a tier list for the alternate recipes. Cause i have bolted Reinforced Iron plate and the same but stiched.
Sharky here
Don’t depend on tier lists
Just look at the alternates for what you’re trying to make and compare
There are no tiers. The best recipe is the one you want to use right now. If you don't want the recipes, just sit on it. Don't pick any of them.
also, not picking a recipe means you'll get different ones on the next hard drive -- it blocks out two that you don't want right now
So basically if i don't choose one it cannot go back into the bag of items that it came out of and i can get other alternatives?
Yea
yes, you will never get an option on one hard drive for an option sitting on another hard drive in your unselected pool of researched drives
(that was really oddly phrased, sorry)
TBH i actually understood it and it made a lot more sense than what i was thinking lol
And don’t worry about not getting any recipe, there are more hard drives than recipes
I feel like 90% of the things people are concerned about in this game are imagined problems that aren't actually problems. The game really tries its best to help you out. It's a puzzle, not a challenge. Stop assuming it's trying to screw you out of things, there's no way to "lose"
yeah, you deconstruct something you get 100% back
TBH i cannot say anything about this cause i am the person your talking about lol
and resources nodes go forever
Has anyone also problems to create a session right now?
The worst thing you can do is like.. misplace your sloops
what service?
epic
Honestly, if you aren't sure if something is going to work or not, just try it and see. There's literally no permanent bad actions. Everything you do can be reversed or overcome in another way.
trying now... "creating session" and a spinner. yeah I'm not getting anywhere
this one looks good, once I figured out how the hell to use it lmao
thats what i always think but then i start overthinking at the efficiency of my factory and always want to make it 100% efficiency
Are the multiplayer server from epic down?
they claim they aren't... but they do be lying https://status.epicgames.com/
if you save blueprints and slap them into a new fresh save...can you build them right away or do you need to unlock the blueprinter first?
usually the problem is not having the parts yet for me by the time I have the parts I have a blueprint maker
They are there are a lot of people complaining about this problem right now
you replied to the wrong thing
why the hell does a tractor need blueprints
road?
ground is road
I think servers are working now. I just created a session successfully
One thing I really wish the game adds is bosses that we can fight, and more guns
that's probably a different game...
Right now it’s kind of pointless to make a weapons factory
It can be a simple add on,
I don't find that to be the case. I regularly pull stuff out of dimensional storage for nobes and ammo.
is it better to just make the whole power plant at the water then just transfer the electricity
should i try and get sloppy alumina and pure aluminum ingots before making my first factory for aluminum
pure aluminum lets you use all your scrap without importing silica, so it's super useful. You can go end game without anything more than that easily.
but if you have really bad RNG you can just use base recipe and throw away all the scrap you don't have enough silica to process.
im shipping through enough resources for 240 aluminum alcad sheets per minute
is that valid for the whole game or will i need more
if so i wanna get it down now
how much of each should i go for
more. however much you're making... more 🙂
Lol I need like 1000/min for my huge nuclear power plant
I suggest just expanding as you find you need to. Too much planning means you never actually get anywhere, in my experience -- especially if its' your first or second playthrough
its my first but if say i have everything down
its just i wanna know if its worth getting those extra materials to make a bigger factory off the start
for lots of people planning gives them anxiety and then they stop playing. Make the machines to make the next parts you want and then just work backwards from that.
I suggest you be processing 4800 bauxite/m is a good plant for end game
how do I keep the blueprint designer from loading a blueprint I select?
need it to not do that
half that would be a good start for now
YwH I think I was doing under 2400/m and had a pretty decent end game on my last save. I am going for 4800 this time but that's pretty massive.
each 2alumina-1scrap refineries can process 600, so that's 4-8 of those triples.
how much coal do i need for 8 generators?
In fact to complete the phases I was only doing about 1200 and THAT was overkill :)
60
if you can't do the math for that you're going to have a hard time
blocked
f off
blocked and reported
scary little man
jahson
Do you think they will ever make a phase 6 in the game lol
apologies.
I think the game is pretty much done. Not sure how they'd make a next phase. Maybe they make an underwater re-do of the game or something but I double it would be an extension to this game
is it not 15 per minute
i think im just gonna start with 240 a minute cos i already have that and thatl help me unlock tier 7 and 8 milestones then go from there
4 my mistake
perhaps - part of me wants to make big huge factorys like I just finshed 1100 auminum sheets per min and 2000 rubber and another part wants me to just finsh the phases lol
sure. Like I said, expand as you find you need it.
120 coal per minute from a miner you can put a small mk2 conveyer innto a splitter then use 2 mk1s to reach ur plant
seriously, dude. You will have to learn to do the math or you're going to be asking everything every time. How much does one need? How many do you have? multiply them. How much does a belt carry? divide by that.
thanks
What ?
I have a mk1 miner on an impure node how do I split into 16 smelters?
anger issues + not knowing how to use discord just ignore it
must overclock all the smelters to 250% with maxed amplification
😛
I never talked about math wtf lol
i think he replied to the wrong thing
O right
Im trying to collect all the Lizard Doggos in the grass plains area at my factory. Do structures block their spawns? If so will cutting the power to them allow them to respawn without removing the structures? Is there a map somewhere with all their locations?
Can someone help me please, i have in my inventury many turbo rifle ammunition but i can't reload my gun with these ammunition, i can just reload simple ammunition but i don't have simple ammunition in my inventory
Hold R with the rifle equipped
omg thank you !
lots of menus pull up by holding the button down
The Lizard Doggo is a short reptilian dog-like creature, which can be tamed by the pioneer. It is widely viewed as the game's mascot after its initial appearance in the teaser trailer and was the first and only thing revealed about the game until the E3 Reveal Trailer. Internally it used to be referred...
I just learned you can hold down E to see menu options of related buildable types
Yea it’s pretty useful when doing pipework
I have pipe and junction hotkeyed
and after I put down one of each I just middle click
Im trying to collect all the Lizard Doggos in the grass plains area at my factory. Do structures block their spawns? If so will cutting the power to them allow them to respawn without removing the structures? Is there a map somewhere with all their locations?
scim shows it I think?
what is scim, sorry I'm new
are there any practical uses for trucks super early game
There is none
No.
that link -=- you select your save game and it loads your actual world on top of the map
Calculator doesn’t show lizard doggo spawn locations
I thought it shows the actual dogs though
Does it show you the place of the dog is if you upload the save?
I thought it did but it's been a while. maybe someone else knows more
Im fine with running around to find them, but will I have to remove all my miners to allow them to spawn if they're blocked? Or can I just cut the power for a few days to allow them to respawn?
It just shows your tamed ones
Theres a cave with a bunch in it
Anywhere
out towards the ocean
Dune Desert
Im thinking about this place too
far to the west, across the sea
That can be hard when golden coast is just huge rafinery with over 864 fuel gens behind
Dune desert is not a bad spot and i think I can make usage of all these resources there
it's fine you just end up in the swamp kinda early by default -- err, I mean if you don't know not to go there 🙂
I just need some big ass factory that will produce allat
Just accual base, not something made in first 6h of gameplay
Dune desert has a ton of resources for the first 3tiers. Except water which isnt as much of a pain with the new ability to connect blueprints together for piping.
returning player, is there a bug where some things are no longer rendering? the gas clouds, the smoke from coal factories and the flying bug things arent rendering, maybe more
what might need a blueprint of 40 constructors?
copper sheets
I foolishly used Iron Wire as part of my ADS buildout on my U8 save; I don't recall the specifics but I would not be surprised if my Iron Wire blueprints were something along those lines. :D
Well im in 5 stage space elevator, now i need to produce more conplicated parts but i still find dune desert realy good for that especialy when having acces to things like trains
(Though that would've just been with 4x4 blueprints, dunno if 40 would be crammable in there. But had I had bigger blueprinters then, I certainly would've used it. :D)
I have a blueprint for stacking 8 constructors on top of eachother and connecting them together and usually have 32 contructors making copper sheets at endgame.
constructors making sheets? steamed sheets is where it's at
water in this game is silly good
pure copper ingot -> steamed sheets
Heh, Pure Copper has plenty of haters. Some folks dislike endless refinery spam
(Weirdly, I tend to be totally okay with endless refinery spam but I dislike endless fuel gen spam. Go figure.)
My whole game play changed when I realized it didn’t matter how big buildings are. Stacking particle accelerators? Whatever.
Just means train stations don’t feel big anymore 🙂
I got the feeling it might be boring after putting the 307853804570375403th refinery..
Not 307853804570375402th one, mind you.
I love refineries
refineries take up so much space though
I can make just as many sheets in a 4x4x4 block of space with constructors as I can with 3 city blocks of space with refineries.
I wish i could just make drone find a resource in container and bring it to me
We call that "multiple Dimensional Depots for one item".
I enjoy turning the game into a refinery simulator
I am not fund of it. Like I dont like coal gens too.
Little do you know signs are so much worse for performance in 1.1 now
Haha nice. I had everything I needed for all Tier 7 upgrades as soon as I unlocked it 🙂
I had enough aluminium stuff fromcrash sites 🙂
I was playing a game where I was trying to fit everything in the canyon in the north of the map. With everything feeding a central bus.
I dont know why this is a reply
That's good grey concrete is the way
But all of the good recipes need refineries, so enjoy them
Pure recipes go brrrr
Literally turning water into ingots
Placing down more refineries is my dream
Does your power grip trip when your consumption or max consumption goes over your capacity?
yes
That doesn't answer my question.
Or is it if either go over?
So if my capacity is 390.
My current consumption is 200 but my max consumption is 388.
If I add 4mw burden and take my consumption to 204 and max to 392 my grid fails?
if everything runs at the same time, yes
no, they could have some idle machines, it won't necessarily trip
well, peaks won't necessarilly occur tho, but pay attention to not use everything at the same time
I am running well below my max consumption. Machines are not all running. Have 190 available that I'm jot using but you're all sayingnI need to make sure I have the capacity even though machines don't run?
My orange line is half my blue line
change to default build mode from 'straight', it allows tighter turns
also, yeah, rarely building from other endpoint can help, but always switch to default when you bang into the 'too tight' problem
Yeah, straight mode gets picky sometimes
So, tried it out. You can take max consumption past capacity so long as actual consumption stays below capacity.
i was going back through footage now
my friend tore everything down 30 minutes later cause it was apparently "atrocious"
but i was just curious
thanks guys
i wish they'd fix that, the number of times i need to toggle the mode is annoying
Got my coal plants up and running now by doing that
splines are a mathematical term for a circluar arc that has ends tangent to two intersecting lines. a lot of curves in drawing programs as well as the belts and rails in SF are defined using the method
i think more generally, a spline is any curve approximated with a polynomial and some boundary conditions, but for the sake of this game, it's just an arc from a circle
I don't bake recipes into blueprints
Hi folks, I'm having trouble with a drone port. It won't seem to work with Packaged Fuel - it eats any I put in there, and still shows empty. Anyone know what might be going on?
often what i bp is small fragments of a factory so i can spam them, and it just makes sense to bake the recipe in
with yellow fuel especially, some trips take more than a full stack's worth
Thank you @latent prawn
my experience is that to bootstrap a port with yellow fuel, sometimes you need to dump in a few stacks and then it'll mellow out around 50 fuel/trip
the entire drone ui really reports the fuel stuff poorly, if not incorrectly
i'm trying to figure out if i've given myself enough of a break to come back to building in the game
yes, don't make that mistake please
600 is a lie propagated by the fixit overlords to make you belive your performance is not satisfactory
hmmm
It's just really odd when you built 8 identical factories side by side and 7 of them behave (mostly) one way and the 8th does something completely different in a specific pipe section... -.-
One would think that on average they would al slosh the same amount with the exact same layout repeated. I even tore out all the piping for that section and replaced it and it still has severely restricted flow.
I generally don't, either, but for bigger builds I might do so. Typically have a separate category for those
would something like this connect automatically or do i need a pipe between the water extractor and the junction? https://imgur.com/a/GjqBNpO
kk ty
Looks like as my factory gets tuned up and running smoother I started asking for slighly more oil than I had been pumping. The vagaries of which of the 4 way balanced split (and actually only ONE of the subsequent two way splits) got the shaft was just pure randomness. Boosted oil production and it went away :/
Only the mk1?
For the things I use blueprints for they save me a ton of time. Though without reversible belts they are a bit of a PITA. And you can’t mirror stuff. Even things without buildings
I like how the blueprint mod has a 1x1 blueprint designer, no idea what would you be even able to do with that but ok
I guess decorations but not sure who takes the time to decorate factories in the first 20 minutes of the game when you gonna dismantle all of it
I wish the BP designer was just you putting on VR glasses and putting you in a grid world -- not something you had to do in the actual world
it wouldn't have to have a build cost, it would pollute your inventory when you cleaned it up, etc
and maybe the tiers should be a part count or something. or a total raw material cost of the things
should've just went the DSP way, take the blueprint tool and select the machines you want to save a blueprint of
I didn't mean literally. It would just let you do it in a separate space instead of having to try to find some big flat space to put it down
they're talking about the pioneer putting a VR headset
yes
we can multi select for dismantle
can even filter it to not select things it shouldn't
can also add an "AoE" selection
don't need to click on every exact item
control the radius of the "AoE" with hotkeys
maybe we can get proper zooping in 1.2?
infinite zoop is purely better
you can use it like current zoop if you want.
if they won't fix "bugs", might as well add them as feature
like infinite lift height
i wish they added a way to "unblock" a train track (if there isnt already, i havent played in a bit)
Infinite zoop mod, otherwise no
i think i broke the hard drive library
the search function, seems to work only on the first choice
nvm it's just caps sensitive
i've been reloading to rescan for that damn pure caterium ingot that was already in my library
nope, and it's not caps sensitive either, it just wasn't meant to be used with such a full library
seems to only search among those you can see without scrolling up or down
kinda dumb
if your'e going to save scum may as well just use SCIM - give yourself the recipe and delete a hard drive from your inv - save yourself some time 🙂
it's kind of weird, just not meant for that much drives as well
what are som of the icons on my map yllow
bug since forever
The library was horribly bugged at first if you had more than a screenful
ok, thats what i was thinking
oh, that isn't great now
still buggy
i'm the kind of person to keep every drive i don't need there, to avoid pulling the trash recipes
why does my notes in the game keep disapearing and reapering when i load the save, is this a known bug?
never seen that, my notes have always worked.
qa site but honestly everything has been submitted probably 50 times by now
is it hereor on the website or smth
eh, not a fan of that, scum would already be a bit to cheaty for me
this game has the same bullshit valheim has, doesn't matter the size of the tree, same amount of wood
@molten berry looks good mate, seems perfectly sized #screenshots message
you define cheating for you but for me it's not different than reloading until you get it, it's just faster.
well, reloading would also just be faster than searching for more drives
Cheating is playing any way that is not my way.
or just install the mod that put Alt Recipes in the MAM
Thank you 🙏 , took me quite some time to work it out then I found out about websites which could help me actually assist in the designing for peak efficiency and I kinda love it
pretty cool that mod, keeps the recipes all neatly in each tier
oh hahahahaha infinite zoop research actually requires batteries.
the more you build the easier it gets, you'll be making mega factories in no time
Honestly the plan, already thinking of the ways to design the exterior
Alt Recipe ones requires resouce too along with the Drive
hows your power grid looking
dead
alt recipe also give many resource
the research doesn't give you resource
the getting of the drive does
that's for both with and without mod
Have the 2 Bios on the back of the main base thingy, I need 3 for the full setup to function for just the iron which I'm okay with, I just need to keep my back 2 running for the materials I'm passively gathering otherwise I have the 3 basic materials around and ready for the best animation and significant stage of the game
@wicked nacelle you gonna act brand new and tell me when you go get any hard drive, there isnt a ton of resources littered around the crash site?
plus the resources you now get (thanks 1.1) for dismantling the crash site
crash site yes. alt recipe no. that's what ocnfused me
I can attest to this, there is a good chunk of materials around the crash site, 10/10 way to start some semi-automation while you get setup
you get resources for dismantling it? I didn't know that
basic ones, but those can be a god send early on
One of the many amazing changes of 1.1
neat
You don't get many resources of consequence, but the odd time, you'll get a few computers or something
If you would like assistance in setting up an, almost, automated biomass/biofuel burner set up, please let me know
computers are good for some MAM research but some people go crazy about getting coupons from that stuff and I've never really cared
It's more so that crash sites you've already plundered don't show up anymore
ofc, you mind if I add friend you rq so I can remember lol, I'll forget by tomorrow
Cause you have 3 priorities at all time
- Power, Isolated from the rest of the factories
- Aggressive MAM and Hard Drive collection/scanning
- Whatever you want
I hate getting exccited and then ... oh
shoot me a DM
A single lone power pole on them can mark them as plundered
I used to cover them with foundations, but yeah
3 for me is the space thingy (I'm a55 with names)
Ha, then there are those few that require something you don't even know how to make or obtain yet too -.-
for a while there were ones that ahd stuff you couldnt' get outisde seasonal events... that was BS
Eeep!
This worked out to be a nice starting plastic/rubber/packaged fuel setup #screenshots message
quantum computer or whatever.
With my first couple of fuel generators burning the ectra fuel
The Quantum Computer and Super Position Oscillator, though both hard drives were excess, so more just a "Getting all alts is slightly easier during Ficmas"
what's the good place with space and all to make a big coal powerplants
Not bad if you're not wanting to deal with water at all~
Ready for the fun of adding in alts to really maximize your yields?
Heh I'll get there, still doing the phase 3 unlocks
Soon enough, everything will be a blender or a refinery
Honestly, unless you're doing a challenge run, just wherever the coal is as long as water is nearby, the the Blue Crater Lake in the SW corner of the map is popular as almsot every resource in the game is nearby
it's more about not having to worry about space for expanding
God damn hatchers can get you if you're not prepared
they can, but as long as youre holding crouch, they wont notice you til you attack (this includes even while airborne)
lol if I was prepared, I'd have been holding crouch
I'd say the size of the lake will be your limiting factor, I've done Dune Desert twice which has a pure and normal node right next to the eastern ocean so perfect spot to make the starter plant and easy to expand by just keep building right
Since you can over clock the generators to save space at no other cost, but over clocking the water eats into your power margins something fierce
Overclocking doesn’t eat that much power anymore. It used to be crazy like sloops. But now it’s close enough to linear to not matter
1 water is worth 1 2/3 MWs. Base speed you get 6 water per MW vs 4.5 at max OC if I remember the power cost right.
The old numbers made no sense since building buildings is essentially free. It was just a punishment.
Dammit, how often do ya'all think "GOT 'EM!", just to see the rebar gun reload instead of fire...
Which is why I'm of the stance over and underclocking crafters should be linear since its just a time and pc spec check (unless Slooped, in which case use the curve)
but Water Extractors are were I'm unsure as it's so heavily influenced by location
The whole liquid setup is punishing for water. It’s so powerful and yet so PITA to run. Autoconnect helps though
@leaden ether absolutely love your aluminum factory in #screenshots, I'm wondering - what do you do with the excess water from the aluminum scrap production?
What excess water?
(jk if I have any, I throw in some limestone and sink it as wet concrete)
Or throw in some coal and burn it
That blueprints break extractors makes me cry so much (you cant place an extractor in a blueprint if the bounding box of a blueprint intersects the surface of the water unless 1.1 changed that)
5 bucks says its self recycled
does anyone have tips on how to find the center of things such as foundations? I'm trying to setup 2 lines of pipe and want them centered here https://imgur.com/a/eszl9N0

where da fuck am I suposed to build megabase