#satisfactory
1 messages Β· Page 126 of 1
In one direction sure, but a long feed belt, such as for iron, has plenty of space to run in that direction
Yeah I'm moving towards that
Right now I am because I need to get to the tier to eliminate them
But soon I'll get rid of them
Other than tier 0, you can always get the alts to skip them tmk, but I'm fact checking myself
ah, rotors RIP
Tomorrow I'll be getting rid of them for half of what I'm using them for (reinforced iron plates, using stitched instead), then finishing off my first space elevator tier
yay!
Yeah. Took me longer this time but I'm doing things right
I'm definitely going to redo my factory after I unlock coal though so I don't have to fuck with biofuel
Instead of redoing it for the stitched iron plates first, I'll just unlock the recipe tomorrow
Can drones carry liquids?
Packaged only
Bruh
just bring the empties back on the same drone
It can't carry water tanks?
'water tanks' is not an ingame object
the only vehicle that can carry unpackaged liquid is the train as it has a tanker car
but it's extremely simple to package liquid for drones
drones and drone ports do 2-way transport, so you can have different items in each direction: packaged fluid one way, empty containers the other way
what button was it for the calculator?
N
thank you
Never noticed empty mercer sphere cages before... #screenshots message
Are you playing multiplayer? Because yesterday my friend took a mercer sphere but for me the cage didnt break and remained there
Not multiplayer, I think it's just visual decoration
Just never noticed one of those before
So of course I felt compelled to comment about it on Discord
Itβs not spent, just moved a little
No no, I got that sphere
I just never noticed that particular decoration before
ohhhh I get it now, that sphere didn't have a cage around it
That was the cage
neat
Anyone else seeing crash sites still rendered far away, even though you've dismantled them?
Kinda annoying when the whole point of craqsh site dismantlig was so that wouldn't be an issue
Yeah, also Sloops!!! :D
Yep, it's reported, upvote here: https://questions.satisfactorygame.com/post/68017a186b7c573196367a59
Satisfactory console edition
Can you explain why?
You generally need too many screws to fit on a belt
Belts saturate too quickly with screws (and quickwire for that matter)
That is a thing I've experienced yeah lol. I'm really hoping for the steel screw formula so I don't have to build separate iron bar production just for my screws
So like instead of 50 screw constructors feeding a belt that then feeds 10 heavy plate assemblers, do it in groups so 5 screws constructors feed 1 plate assembler
(or whatever the ratio works out to, I can't recall)
It makes screws a lot easier
From my expirience i know that alt recipies are good but try using non screw recipies to not screw yourself
since they got rid of the computer ones, outside pure speed (bolted frames/plates for instance) the non screw recipes are almost always better per everything or at least on par
Whelp. Up to the point I've been half looking forward to, and half dreading; figuring out train logistics 
if you keep it simple it's very simple.
like most anything in this game it's really only as hard as you make it
XD You're talking to a professional overthinker π
have 2 way rail, stations off to the side, and trains only going Point A to Point B, and you're on easy street π
well if you want to make trains had, try to run bi-directional trains on the same track
Each carriage can hold a seperate item, right?
Don't have any alt recipes that escape the screw menace just yet
they can hold multiple item types
Right
you just need a sorter and sink after the initial buffer
It's part of the trains
it is not it's own definable object that can be carried around. in any case do you understand, yes or no, how fluids work with drones now?
Drones are more cost effective π€
they burn a fair bit of fuel, not sure what you mean by 'cost effective'
starting to think making buildings for literally every resource type would look the nicest, be comfortably modular, and make optimization easier
Like every single node get's a smelting center to distribute to processing and assembly centers
I need to unlock more shit though
Wonder if anyone's made a MAM templete
think in terms of what you want not what you start with
and then work backwards from that
I want a world I can play games in but that i ahd to work for
Then this is the game for you
there's a lot more I can do too tho
making my own skyscraper to dwarf the burj is on my list
only 186 stories
Guess who forgot that packaging fuels requires making empty canisters?
oh, I just learned about "cheat engine" -- can speed up time with just a couple clicks.
Joe. Joe mama π
THIS BLEEDING TEMPLE PLAYS A RESONANCE SONG. PLAY FOR US.
deez. Deez nutz
I now wonder
Hello everyone I just joined π
why haven't architects irl just surrounded a mountain with building to make the largest functional building/ skyscraper
because we dont' have automation that makes that affordable.
we don't have robot-building robots yet. We will. And then it will grow exponentially and not stop at a mountain
also it won't give a fuck about humans
so maybe don't be so sad that we don't have it yet.
there's a scifi you remind me of
forgot it's name but it featured a room the size of jupiter
and bots that would never stop building
very liminal
That's a planet, it just might happen to be orbitin another planet.
Once we have something that grows exponentially it will be rampant immediately and not on a scale we can comprehend.
Definetly no. Like the bots mined jupiter empty and left a gap in their solar system size building
and this was on a floor of it
endless building
ohhh, a room the siz of Jupiter; I read moon
does anyone have a pic or screenshot of a 4 way intersection for trains?
#screenshots message That's how I usually do it
(not mine)
thanks
idk why i said 4 way, its even a 3 way
That method works for 3 ways too, just omit one of the four sides
yeah, but i have quite an interesting setup
LOL as the old curse says, may you live in interesting times...
Eh I'd say you're working too hard on making it look prertty
But it does look like that'll work
I just lay out foundations in a grid, it makes it easier to count. Train tracks like 3x3 curves
(as you can see from the linked screenshot)
Eh... Well, shoot. See, I've always heard of the epic danger of the Swamp, so I've been trying to build foundations about 120 meters above. Well, somehow, those big Stingers got up there, scared the absolute bajesus outta me, and now my supplies are caught in the middle of the Swamp.
Yeah, those fuckers can JUMP
I remember when they introcuced that, I think it was the update with all the new ammo
Oh yeah scariest shit ever man
ill never forget the all out war i had with them in the swamp at night
And I still have basic nobelisks and barely getting into rifle ammo
a solid 5 or so elites and many alphas
Yall ever seen the spiders fight the hogs
I just let 'em fight it out
i won with just rebar..
Should I just nuke the whole swamp?
to be fair i had a jetpack which definitely helped
You would not be the first
burn them all
Won't stop the spiders from respawning though
Nuke pave gone
Oh I know π a friend did that because he lost his gear then had to fight to get it back.... Nukes were the answer
the first time i went there was ... fun
I really want them to have a flamethrower weapon. They could say it is to help recycle more efficiently
Attempted to use an unauthorized gif
Eh, the game has plenty of weapons, it's not supposed to be a combat game
The combat is just a change of pace for a bit
Toggle the arachnophobia box and let those kitties come after you
What gifs ARE authorized?
Actually, using the Arachnophobia mode helps to spot those spiders.
I forgot how to get the gas mask oops
#screenshots message I kinda ignored that and went for a COMPLETELY different approach
You don't have signal problems from the tracks so close? Did they fix that?
Which isn't my aproach, therefore it's the wrong approach
I havent unlocked them, I havent built the factory dependant on it thus i havent needed to worry about signals rn, and i havent unlocked them..
in my eyes, it is the right approach
Best part is, my Main Base is atop the Red Bamboo Forest. I've yet to meet the spooders there, unlike the vast stretches of the Swamp.
If weβre arguing about train efficiency just do push pull
Can anyone help me figure out trains
either make a post in qna or look through the many posts which will have answered your question. That's your best bet
unless it's just a very simple basic question?
I got some time if you want me to hop on a server or whatever - just let me knwo
thanks that would help a lot
check your DMs
heh. playing at 10x speed is fun. though you have to crank down your auto-save timer and be careful of falling
jetpack is a death trap though since you fall 10x faster
So does the game end once you finish project assembly? Or is it like Minecraft where you can return to the game after you've beaten it to keep playing?
Jesus, just dropped a thousand steel pipes and copper sheets each on a hypertube line
Not long ago that woulda been crazy
Yeah, it ends. There's a long standing feature request for "endless mode".
Well, you can continue playing
But there's no more goals given to you
it's like minecraft, it doesn't finish because you kill hte ender dragon
tiers 1-9 are basically a long tutorial
I don't care if there's goals. I just wanna be able to keep improving and building upon my factory after beating the story.
And with that, I have reached the Islands from my Rocky Desert home
yup, best time to do that π build your own projects, figure out your own logistics
Yep this game can provide that
does anyone know if chatgpt is accurate for calculations
It is, until it isn't.
(use it daily)
you gamble with it every time. And it probably present the information in a good way.
in general just avoid chatbots, but especially with things like this
especially when you have numourous excellent planners that exist https://www.satisfactorytools.com/1.0/production
If you really wanted to use llms use deepseek or sonnet
where is it's information coming from?
how is it vetted?
is it fed on super biased content?
is it going to hallucinate sources?
who knows.
(supstitute "chatgpt" for whatever happens to be the most capable LLM of the day)
It actually will hallucinate sources if you're not careful.
oh absolutely. and if you have to sift through the whole thing anyway and double check it's findings, you might as well do it yourself
honestly the dumbest thing recently I've seen from it is brain worm CDC man try to submit an AI health report with fake sources
It isn't, why would you use word generator instead of actual calculator?
But if all you're using it for is math, AIs are surprisingly good at and reliable for that purpose.
I wouldn't use an LLM for satisfactory planning if that's the question
Hah, nope
It will certainly fail you
Umm, absolutely not
chatgpt doesnt only generate words
Oh right. I got math mixed up with programming.
The only thing I would trust generative AI chatbots for is producing fluff writing and maybe simple programming tasks, and even for the second one I'd keep a very close eye on what it's cooking up
I would say that either
i mean ai is pretty good at math still gauth carries me sometimes
It's relatively decent, but not some pro level
But personally, I just do all my math either with a calculator or with my brain.
It's good until it doesn't know something, and when that happens, it just makes shit up
In the case we are talking about, it does
And there's no magic "okay I'm hallucinating now" warning
Or when a number is tokenized in a way that it gets split into two tokens, which suddenly breaks all the math
yeah like I said, I use LLMs daily, they've probably doubled my productivity. But you really need to know what their limitations are
If your maths is simple enough for an AI to give an accurate answer to, a calculator or similar is a much better tool for the job
Yeah, not too many people are so interested in sushi to go "well, I could really use a way to split this sushi belt in evenly sushied belts", so... π€·ββοΈ
Oof. 1 of my hard drives just gave me a choice between two pretty sweet rewards and I don't know which one to pick...
Realistically I'd say like 10% of their usage is justified
They're very useful for fluff writing, I'll give it that
is it possible to deselect a recipe without rebuilding?
I think it's mostly code autocomplete I use it for, and it's pretty good at that
But man it gives me some boners sometimes
Between Cast Screws and +6 Inventory Slots, which would you guys go with?
Or when it's just a waste of energy
"Hey Google, how's your day going? :D"
cast screws are nice
Yah, that's just boiling the oceans stupid
Whichever I need more, I'd personally pick neither
How many people using it would pass your "boiling ocean" test? 
inventory slots are not all that important in the early game since you can also get some through the hub ||and the M.A.M||
cast screws are peak
No idea, I'd say 30% of it is just shooting the shit with a glorified autocorrect because people are bored
lowkey never pick inv slots
BTW, that's also not just stupidity: it's literally how many are advertised to be used (the reference to Google wasn't random there)
Yeah. I'll go with the screws then.
Man I need better jetpack fuel, solid biofuel is ass
liquid biofuel is IT
Yeah I just built out my inffrastructure to the Islands so I can start on that
Liquid biofuel is locked behind plastic production
i just miscalculated how many oil extractors i need for my power plant that needs 1800m3, thought i needed 10 fully overclocked, turns out i only need 8
plastic is easy enough anyways, if and when you get fuel just turn the polymer resin into plastic and boom
SWEET, stitched iron plates!
Well yes but I'm still early game
I'm curious, have devs said anything about new areas? I would look up someone asking this q but search is broken on mobile for me :(
Don't count on it anytime soon
scratch that, i only need 4
got it
couldnt hurt to have more power
I would absolutely pay for a new map DLC, and I hope that's where they go with that, rather than just additional biomes
They are meh
All screws are evil, as is all quickwire
I really don't like DLCs in factory games, can't really tell you why but it just feels weird to me
like paid DLCs
i guess, but i already built about all 84 refineries and i am not willing to redo my infrastructure
They won't do a new map
fair
I don't like DLCs that just add "a bit extra" so people wind up playing different games, if it were entirely new maps, I could get on board with that
a lot of the time factory games come with a big price tag to begin with so... (stares ominously at Factorio and SA DLC)
ah fair
does new map also include expanding current map?
It would be nice to start a new run where I'm not out exploring, look up a cliff, and remember "oh hey, there's a crash site up there!"
like scaling up the edge biomes
me with grounded tbh
I think they are relatively happy with its current state and most likely won't expand it (much, if at all)
ahh got it
screws are fine tbh
I would like a bigger map purely so I can justify using trains over just... belt stacks
running belt stacks feels much more convenient with terrain
eh, I don't like them, I can work with them, but I find them to be... limiting, in terms of how I can plan factories with screw recipes
belt stacks make GPU go brrrrrrrr
if you just put screw machine in front of the machine that needs screws, it works just fine π
yeah, I just don't like doing that
it's good in many places though, not just screws
stackable belt poles are the cause of many autism excitement outbreaks over how cool something looks for me lmao
'I paid for the whole damn thing'
tbh my 7800xt hates me anyway because of raytraced lighting
One save I had a seven or eight high belt stack all feeding a nuclear farm, my FPS dropped to like 10 when I was near that stack
oh god
I'm hoping that with splining the belts, that's improved
I mean I don't care that much about FPS, just that it made combat basically impossible
One factory had so many screws buzzing around on belts, if I tubed in fast enough from far enough away, the ground hadn't rendered yet, and I'd fall into the void to my death
blows up all the fart rocks
what happens when you've had the game open 24 hours? does it automatically relaunch and continue back into your game?
You don't direct feed screws?! 
some people are masochists
Sometimes yes, sometimes no
screws, quickwire, and nitrogen. Direct feed that stuff.
Iirc, servers running the game need to restart at least every 24h
but does single player local? - I'm playing at 10x speed so it would reset multiple times overnight
I gave all related info I knew already π
thank you π
actually it would only reset once because it wouldn';t relaunch at 10x
I don't think it's based on game-speed 
guys, why do my trains have a red outline whenever its left unattended for some time?
I don't think it's smart enough to know if it's being "tricked" or not. I just set up a 10 minute autosave schedule and let's see if it saves every minute
Nice, overnight i made 300 industrial containers of turbo motors
Nvm they dissappared
Nah
Is there some UI message if you try interacting with it?
Seems like a "you can't dismantle this, right now" kind of outline
@sterile blade yeah, however "cheat engine" tricks the game, it is autosaving every minute on a 10m autosave schedule at 10x speed. So I'm guessing server reset will be tricked too
nope, just the outline that shows through walls
Sounds like good QA material 
@wicked grove You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @sterile blade
nah, I just want to find my train issues faster π
Use more sushi, and issue will come to you faster 
lol "Fuck, where's the damned stairs down in this factory"
"Fuck it, just delete the floor."
Reason why I place glass foundations carefully, so I can (1) see below and (2) go below without dismantling anything that will need to be rebuilt and repainted/patterned ^^
I build my fctories with nicely laid out catwalks and signs and everything, and I still get lost
After a while, a hundred constructors all look the same
And then with 1.2 we will have paintable glass foundations 
Don't they have different signs?!?
There are many signs, and I use them all, I label them meticulously, and yet I still get lost in my own factories
I didnt even make half a industrial container π
Heh, would have loved to try giving you a tour of a certain labirinthic place with many signs and see the reaction 
Easiest way to do that is to share a save file, this game is pretty good for that
(another reason I only use vanilla friendly mods)
That seems like a more sane rate.
quick question, so my miner mk1 can output 120 iron ingots per minute, so if I use mk1 conveyor and split it into two, will that result to two 60 conveyors?
What is the difference between the burner and the coal generator?
Correct
I've done that plenty of times, but the savefile is now "bricked"
(using old nuclear recipes).
Sure, the architecture is all there, but the awesome beltwork is clogged 
Well that's your fault for playing a live service game
Thank you, I didn't expect such a constructive answer here π
Okay, so I split it again to create two 30 conveyors but why is it when I lead one of the 30 cnvyrs to the smelter mk1, that take 30 iron ingots per minute, its only at 50 percent eff?
wait, did he call this game a live service?
"Live service" in quotations
The take different input items and Biomass burners are the only generators that change their fuel consumption to match power demand; everything else always runs at 100%
even in quotations it doesn't make sense lol
Is the output full?
Yeah I might be dating myself, I don't know what "live service game" actually means lol
wdym? cuz like it all ends in a storage container
I mean if you interact with the machines, is either the input empty, or the output full? Because if it's only operating at 50% then one of those must be true.
After all, that has always been the go-to solution to replace old recipes. It's not like we've ever seen different (and less "destructive") approaches before π
Coughs in Packagers being added without bricking Diluted-Fuel setups
the input becomes empty for a short time
THen it's a matter of following that input back until you figure out why it's being starved
like i dont get why it doesnt balance out
you cant automate burners, coal gens can be
The new belt counter might help
And by the way I love how "monitoring" has its own logistics category. It suggests that more is coming.
:oo how does one use/get it
If there's not enough input you're either (possibly a combination of these):
- Not producing enough input (issue in the efficiency of prior machines)
- Not delivering enough input (issue in your logistic connections/logic)
It's unlocked in the MAM I think
its in awesome shop
alrighty then
thats whats been scratching my mind, but i might be overlooking some stuff
dont trust that efficiency thing too much, it takes a while to give the actual true value.
what you can check is if the building actually stops for a time or not
If you make sure it's not one of those 2 points, you can narrow it down to the other ^^
the eyeballing method aye? just what id expect from a veteran
Ngl, I too am quite distrustful of some UI numbers 
click on the building to see if the smelter stops that "working bar" or not
if you dont got any ore buffer like a storage, it means that the smelter's working fine
im out here tryna use numbers for eff, but all it takes is a look and quick thinking
Tbf, it's pretty easy (for veterans) to eyeball wether a MK1 belt is carrying 60 or 30 items/min ^^
the belt monitor actually works pretty well
Mh.... -.^
its actually so cool when people just get used to small things like that
The whole UI needs an overhaul and should give 5, 10, 15 minute averages, and instand readouts, IMO
Should take a page out of linux load average reporting
BACK IN MAH DAYS
A HAMBURGER COST A NICKEL
I like that the belt graphics are reliable enough to make this quite a reliable observation method
Makes me remember that wondrous feeling I got when I first realized "wait, I can pick stuff up directly from belts" π±
runs along belts picking up coal to make gas filters from
that too, it amazes me what I can interact with
the only thing ive learned so far is there is never gonna be enough screws
Makes you realize that those aren't just pictures on a belt, they're actual items ahah
Hey that's why this motor factor was producing half what I thought it should
I missed one belt hookup
no.
thats why i have my belt item render at max and umlimited
FUCK THAT, WE NEED PASSENGER DRONES
no.
HELL YEAH
no.
And racecar
We have them? You can ride trains
drones kinda takes away the fun
and belt counter also made it much more easier to tell the throughput if something goes wrong
Multiple people can't can they?
We have racecars, the exporer and the facrtory cart, you just gotta build tracks
I mean you can go inside the freight part like a cage but it kicks you out if you clip through something
faster racecar
200 km/h in the sand not fast enough?
they should add zombies
no
Are you a passenger when you're driving? 
you asked for passenger train, not passengers train
then defense turrets
a passenger train implies multiple passengers can go on it
Ah yes, my favourite passengers trains
just completely stray away from the factory idea and straight into tower defense
My passenger train brings passenger bullets to turret destinations 
Ah, that's hot! That's hot!
yeah
And microtransactions! Hook up the awesome shop to our credit cards!
Buy resources with money and skip the wait!
just go full on EA
You, ma'am, are FIRED.
We need a train that shoots lizard doggos in radius of 10 000m
you can only get the machines from lootboxes
gacha baby
have to pay to get to next tier
That would be the day this server becomes full-on toxic, everyone competing for the most coupons-awarding techniques 
not sure if multiple people can go into one locomotive, but afaik you can just go multiple people into multiple locomotives
that happened years ago already
That's funny because when you look at my playstyle as a whole, it's a ticket generation optimization challenge for me
We created the perfect game: A free game with machines from lootboxes, a battlepass, 5v5 moba game, and microtransactions in the awesome shop
You forgot the DLCs. Where are the glittery and goth skins that we must pay for?
Which is fine... So long as it's fun-driven rather than money-driven
The latter is what really easily pushes toxicity upwards imo
ofc you need all the emotes too
500 usd in emote dlcs
<@&370483737957236737> Twilight Skin DLC, when?
Well I didn't ask for your opinion, and if you're gonna be tosic, we're gonna have words!
We will argue like two strangers on the Internet!
Buying the game unlocks just up to Tier 0 and allows to build one crafting bench outside the HUB. Everything else is DLC and paid content 
Ill just go back to space engineers at that point
Sprays tosic water
That's the beer making the typos
why they still not add programmable merger?
what in your mind would a programmable merger do?
I got my priority mergers, I begged for years for that, so I'll shut up about programmable mergers
Someone hasn't read through the kilometers of recent #patch-notes 
does anyone know if theres like a Pantone swatch for some nice factory colours, found a few online but looking for some more unique ones the community have put together
ask in #design-and-architecture maybe?
deletes all his hackjob priority merger blueprints
ah yeah true good point thanks
priority merger do nothing,pointles
Also remember to
~
So, at current, I have no clue what I should work on. I just finished phase 3 for the first time.
Automate, Optimize, Design, Lizard Doggo
4th one is essential
I have 7 lizard doggos
Bullshit, I used them everywhere, and I have used them everywhere for years. I just had my own blueprints to do what can now be done with a simple buildable.
I almost just had three but I was too lazy to walk the third back
Admittedly, they "just" save some logistic space
Ie: they don't add anything new
I can NOT design even if my life depends on it
Yeah that was basically my argument to the devs β it's already possible, it just takes a bunch of room and a complex blueprint.
yeah ive had a look at those and they are a great help, perhaps im trying to find something too niche. For example; coated concrete thats a bit more pretty
Try playing with the colour values and the customizer
Like set it to ridiculous values
You may find some more detailed lists on Reddit, but I don't think any list has more than one colour per item 
It all comes down to wether one agrees with/likes the method of color selection of the creator or not, imo 
I almost panicked when I thought you said Combinators.
Sorry, I meant retro encabulator
is instant plutonium pellet alt any good?
particle accelerators are really expensive and im not fully automated on the parts for it yet
Meanwhile, programmable splitters' features still haven't gotten sorted out properly 
THey're the same thing, just simply multiple smart splitters in a single splitter
I'd love to see "send 30% this way and 70% that way", but I doubt that will happen
as with any reddit lists π
Can we all agree that smart splitters exist
Methinks one must wait until Blueprint Maker pt. 2 Electric Boogaloo to make any good train blueprints. Having only 16 meters between supports just looks tacky...
or blueprint the support separately and the train track separately (or just build the train track manually)
its something that seems easy to implement but would have quite a large impact on the game, ala blueprints and the thought that went into those
Measurement, my goodman
?
just build the track (measure it as you want), then place blueprinted supports (in whatever intervals you want)
But, again, it's something I already have blueprints for., I just can't paramaterize them. To me it's more of a QoL thing than a balance thing.
nanomachines, son
I agree that "send 30% this way and 70% that way" splitters would be a major change though
If only we had Nanobots. Instead, I just have leagues of Hatchers to contend with...
I think I need to go get more oil. I don't have enough to automate rifle ammo
My whole world changed when I realized I could crouch-walk up to hatchers and they'd stay dormant while I beat the hell out of them
would be great for those perfectly efficient power grid types haha
would remove the puzzle that's intentionally in the game
(and is already bypassable by merging 30% and 70% separately, if you really want to)
THey said that about smart splitters and they said that about priority mergers, it's not that big of a deal
Only useful when they're not surrounded by radioactive chargers. I'm still working on clearing the Red Bamboo Forest, and I haven't unlocked the Hazmat Suit.
what? I don't think they ever said anything like that about them
Just more that, it would be a BIG change and would need to be well playtested
Priority mergers for sure
argument for priority mergers was "it's pointless" (which it still is)
THey're pretty steadfast about ratio splitters
But, meh, I have my ratio splitters, they just take up more space than a splitter buildable
Ratiod splitters might be useful. Like, I only want to peel off 240 from my 720 lane without affecting, say, Turbo Fuel production?
How about add multiple splitters that can either split into 2,3,4, or 5
Yes, they would be useful, but they would be an epic change to the game
But, I got my priority mergers, so I'm happy
I can now tell my coal mines to feed my power plants before they feed my motor plant
Personally, I like the ingenuity needed to achieve such (non-strictly-necessary) results ^^
The problem is, is it's a rather simple matter of division and addition to make a ratio splitter blueprint
"Problem"?
You just can't parameterize it
I have three things I think I want to work on tonight. A, I want UNLIMITED FUEL for my jetpack. 2, I want to dip my toes into aluminum refinement. And D, I want to start automating rifle ammo.
Dude you don't "dip your toes" into aluminium refinement. You go whole hog on that.
Nope. Smart splitters don't balance (they don't keep round-robin behavior with all settings)
Rocket fuel
Ie: you can't load-balance sushi with smart splitters, you need to add normal splitters (and mergers)
Interesting...
BUT for programmable splitters it only works when the input is lower tier than the outputs, thus my "need to sort its features out" comment
(devs are "looking into it" last I heard about it)
Gonna build my aluminum factory in the middle of the map
Well yeah, because all the aluminium is in the middle of the map
Iβm doing it that way because it want to be close to the oil in the middle
Built different
Aluminium is in the middle of the map because that puts it decently far away from all starting locations
Interesting choice lol
looks at bauxite node right next to rocky desert
Close enough to "middle of the map"
So... I got a question. How do you deal with inputs and outputs that are like... 0.6 per minute, and 1.2 per minute respectively?
With mathematics?
least common multiple and go from there maybe
I mean I get that, but how am I supposed to divide that for peak efficiency when I can't put .6 or .2 of stuff on my belts?
it's 6 per 10 minutes, tada
the numbers are a rate over time, not an amount
multiply both by 10, underclock and overclock respectively
Underclock? I know what overclocking is, but what is underclocking?
oh nice, iron pipe and pure quartz... ima keep those ones on my belt
when you decrease the percentage the machine works at to achieve a desired output, doesnt need any shards
Ah. But wouldn't that sacrifice efficiency though...?
Just manifold EVERYTHING :p
not if it matches what you need as input and output
Honestly though, it sounds like it might be better to put off the packing machines for now. It's like I need them right this second, and I'd prefer if my production lines only took 1 min cycles, not 10 min cycles.
Man I love this game, sometimes I just get bored and think "I wanna go kill some things", and the game delivers
its better to at least start while you have the knowlegde instead of forgetting it later on, but your choice
agreed, especially when i get tickets
100%
I have a save that I'm keeping in phase 0, sometimes I load it and go off looking for sloops and spheres, and kill whatever gets in my way, it's a real challenge
And if you're wondering, the packing machines are a modded thing. They basically take about 25 items and condensed them into 1 "packed" item. That way you can have more stuff per stack, and save a bit on storage space.
same as you deal with outputs that are 30 or 60 per minute
Where do I find the priority mergers
Or "hey I wanna go spelunking"
I swear I remember seeing them once
or "hey i wanna save and reload frequently to do a jumping puzzle without cheating"
if you need it, heres the formula to calculate clock speed as per required items per min
Clock Speed (%) = (Required Input Rate / Base Input Rate) Γ 100
unlock in MAM
eh lots of games have jumping puzzles, this game, it's a nice diversion
Yea I found them in the quartz tree
I figured. Cause if you're always putting in the exact input a machine can take, every minute, it comes out to 100% clock speed AKA 100% efficiency. Right?
100% effeciency is, surprisingly, mor subjective than most people think
Why do you care about power efficiency tho
doesnt lead to power fluctuations on power graph
Particle accelerators enter the chat
technically? i believe so, although clock speed arent really the same
if you don't need all of the output of a machine, reduce its clock speed so it produces exactly what you need. The input will just back up and machines creating the input will pause when the line is full. If you don't like power fluctuation then underclock those too
In late game there's plenty stuff that causes power fluctuation that can't be avoided, so if you are intent on having a perfectly flat power graph, you're going to have a bad time anyway, might as well embrace it early
same way as anything else, manifold it and clock the machines appropriately
what are the required 100% inputs required for the 0.6 and 1.2?
Oh, I don't care about Power Efficiency. Just production Efficiency. If anything, I prefer to have more power running than I actually need. Both because it means the generators burn less fuel, and because if one generator goes down, for any reason, one of the redundant generators will pick up the slack.
This only applies to biomass burners, all other gens just burn fuel regardless of how much is being used.
HARMONIZE WITH ME
Which is all I have to work with right now.
EMBRACE THE TAPESTRY
I see
I CANNOT. THE RIPPLES OF THE BLOOD-WATER DO NOT MATCH THE RESONANCE.
If you're still at that stage, I'd say get to coal as soon as you can, it'll take a lot of pressure off you as it just runs and you can forget about it
If you really want to stay with biofuel, don't burn leaves and wood directly, use constructors to turn them into biomass, then more constructors to turn the biomass into solid biomass, it's way more efficient that way and the stuff you collect will last a lot longer
Also I realized I could just solve all my problems with the packaging of items by just... not using the constructors to do it, and instead using the dedicated packaging machines, and only package end of production line stuff, cause it'd be way faster, and the math is way easier.
Well don't tell them all the secrets...
what is the purpose of that mod you are using? it sounds kinda pointless
That's what I've been doing.
just do coal
it only took me like 10 hours to get from tier 0
takes no time at all to set up
Saving on storage space really. It condenses every item in the game by a ratio of 25:1. And it's not an inconvenience cause all the vanilla machines have been coded to accept the condensed items.
Basically I can take 5 stacks of stuff and make it into 1 stack of stuff worth that same amount, and use that for crafting and automation and such.
At those phases there's not really any storage issues, one storage container per item is more than enough
If bag space is your concern for manually carrying things, just put conveyor belts down to do the transferring for you
I know it's more of a late-game thing. But it's better to at least have it integrated from the beginning, instead of having to retroactively squeeze it in later. Plus, I just think it's neat.
If you like it and it makes you happy, then great, that's what games are all about
My point is that it really isn't necessary at all, even at late game, I've never experienced an issue that would be solved by that solution
i have NOT been playing for 8 hoursπ i do NOT need a 15 min breakπ
Just finished building the exterior my first ever mega factory, Lmk what yall think of the design. I put it in #screenshots
am i tripping or did train stations used to show the time of a round trip?
It's very... big π
They dont, i just use a stopwatch on my phone
no. what you do need is your ficsit-mandated 2 millisecond microbreak. see you then!
Well yeah it is a mega factory
huh. i swear they did..
Maybe they removed it
Probably for the best, you shouldn't use signs that way anymore anyways, because signs are now poorly optimized when used that way and cause the game to stutter like crazy I'm definitely not making factories with signs that way. Sure signs performed far better in 1.0, but this is 1.1 and signs are just cursed performance wise if you use that way now
i think they should add bace defence, factory maintenence, survival elements, green energy, terraforming and golf lowkey
green energy is the opposite of this game's vision, maintenance would be the bane of our existence, terraforming would suck to code, but base defence and golf could be funy unused features
ik i just watched the video of the stuff they said they arent adding
oh, didn't watch it
me neither, just skimmed through it
I remember playing a mod for this game that added terraforming, but it had severe optimization issues that it might as well have been broken
It was a interesting prototype idea though, if not something I would recommend others actually trying
all that stuff is really opposite to what this game is, there are other games if you want those things
yeah, makes sense, you switch the terrain from being a sheet of textures to a modifiable sheet of textures
hell nah
the only thing there i could like possibly want is golf i guess
or a bunch of blocks more likely
okay maybe golf
i would NOT play golf if it was addedπ
I think it does, but there was definitely not insignificant performance issues going on with that mod needless to say
then why ask for it??
bc it was apart of the list of stuff they arent adding
i felt abit silly yk, abit adventerous maybe
don't want to sound rude but thats the same as going to the restaurant ordering a steak and then not eating it
abit of a jokester if you get me
depends what steak
it doesn't matter what food it is, it is still the same example
yeah...
they're both ragebait, but the outcome is different, ragebait on discord is much more convenient, because you're anonymous
Oh I just found the mod, do I dare try this out again in 1.1 and see how this ends
It could be fun because I don't need a framerate right?
they should remove hover pack it is too good ||(first time ragebaiting on discord)||
go to restaurant after getting punched in the face, use steak to keep swelling down
tbh, i tend to use my jetpack a lot because of a glitch that lets me go uppies much more than normal
"if my hand got chopped off i would not panic. i would put steak on it" ahhhh
and i work on stuff that has no power yet
i know that this happends when there is an autosave
not when there is an autosave
"lets me go uppies much more than normal" just made me picture a daschund building the space elevator
when i spam q and space
lmfao
whens satisfactory coming to the wii
i have a very important question
what is a green room
is this a trick question
a room that is deficient in red and blue
been talking to reggie, i dont think its gonna happen
(translated to qwerty becaus i use azerty)
bowser*
no what is a green room channel
nah he doesnt handle wii business
i know there is
the green room is where i powder my nose before streams
doug bowswer, coo of ninty america
was he coo during the wii's lifespan tho
ah yeah π
would be bowser for switch online virtual console nonsense tho π
insert why is he lying? meme
Speaking of consoles, is cross play between console and pc going to happen or nay?
@obsidian zodiac ZX Spectrum port, when?
i don't know
as of right now, cross play will not be available between console and PC. you can play xbox to PS though
can we play satisfactory on microwave?
again ive been talking to samsung refrigeration and kitchen appliances and i dont think its gonna happen
nooooooooo
hannah says no snow biome, presumably no fridge biome either.
naaaaw :/
i know i know. they kept saying something about not having input for those decisions and that this was a Home Depot, or something
would've thought y'all have been speaking IKEA, rather than Home Depot.
could wetware computer run satisfactory?
grats, now my brain is looping the jingle
yeah?
since when?
what do you call that if not a jingle?
at risk of turning into #off-topic-general im curious about the jingle then lets keep it to satisfactory lol
trollingly confirm ikea dlc then it's still on-topic
do you mean that ikea portugal thing that comes up on youtube?
im using fluid freight cars to shift crude oil to my rocket fuel plant, train station tells me i have a throughput of 200~m3 per minute when im consuming 275, but ive checked both sides of my setup and my production line is running at 100% eff, while my extraction is at 60~% eff
is this going to be a problem later? i really cant afford for this rocketfuel plant to ever be lacking resources
I mean the thing at the ends of the ads
post in #off-topic-media please becfause I don't know what you're talking about
the only issue i can think off is that the trains stop offloading when a car docks, but it hasnt been an issue so far? but 200 is way below me required 275
there goes my saturday
1.2 needs to make the chainsaw usable as a weapon
been saying this
keep having to crank 90s on the spiders when i run out of metal poles to shoot
Are you using 1 station or multiple
just one
Let it run for an hour or two and see if there are any hiccups
If there are, add more stations
i realised the issue
i used diluted fuel and made too much, so my HOR was backlogged but hadnt impacted the efficiency until now
that's the exact amount of heavy oil residue refineries in my turbofuel plant lol
pure ingots + sloppy bauxite my beloved
nawww, spend 8785 quartz and 14642 limestone to make 2300 more aluminium
me when i spout nonsense
Guys if I automate iodyne filter and put it in the dimensional depo will I be able to use it or I have to carry them in my inventory
I plan to mess with nuclear power and was just hoping for it
you cant take items out of the dimensional depot with conveyors
He said put them in inv
Hello!
Im new here, just bought the game on the summer sale. I have like 2 hours in it and im loving it deerly, but its a little heavy for my PC.
Im having serious FPS drops when i place any building whatsoever and i was wondering if its possible to like, turn off animations or make them less heavy by any ingame options. I think it might help. I looked thru basic options in visuals etc but havent found any solution.
Thanks in advance for any help!
What CPU?
What GPU?
What ingame Texture Quality?
intel core i7, nvidia Gforce GTX 1660, medium. I should also mention that it is a Laptop.
on battery or mains?
It is connected to the power source if thats what you're asking, im a little illiterate technically
And there isn't 1660 Mobile, only 1660 Ti Mobile.
And that Core i7 is just branding that was used for 14 generations of Intel CPUs.
yes it is Ti
9th gen
But 6GB of VRAM, so that Medium textures should work fine.
So probably the common Nvidia driver issue.
Make #1038092680493801533 thread and I'll get you instructions to remove and reinstall Nvidia GPU drivers correctly from scratch.
im making computers, wire, cable and sheets all from a single node of impure copper
ts is so bad
hes asking if he can use the filters automated out of the depot OR he will have to use his inv
@south elm
And if that doesn't help, then do more indepth investigation on what might be going on.
Overclock them my friend
2 computers/min
ive been supplementing with caterium alloy wire and copper alloy ingots with tier 3 250% miner
but its still miserable
Do a new factory for electronics
Youβll need a lot of them
What tier are you in rn?
tier 8
oops
all my oil materials are near the coast, and the mountains here in the north west make me wanna kms
im doing a lot of droning stuff around up here
gonna go to the opposite side of the map via cannon and set up another base near the blue lake i think, its most convenient there for everything but bauxite
I don't want to
I don't care too much about space, but i care about power
And the fuel gens are what takes up the most space anyways
Oof
Hi, I've seen people make hypersonic hypertubes, and I can't seem to figure out how. Mine just slows down to a slog after a while.
How do they do it
there's videos on youtube for it. find a 1.0 vid
thanks for being invested, https://discord.com/channels/370472939054956546/1390296352226939000
grapchics
Itβs 34% more power per item
i love that the appdata folder for satisfactory is called factorygame
what could be more true than factorygame for a factory game
that's the original name of the project
thank god they changed
I mean the "original project" was just a hackaton game
oh
so it's not like it was intended to stay for longer
I am aware
I got slooped biofuel set up and linked to my dimensional storage, and I got Sloppy Alumina. I did not, however, even set up a bauxite miner. That will be a tomorrow plan.
@steady yacht #screenshots message hi i'm (terrible at factory games even after playing a couple hundred hours but am) interested in playing co-op after i'm done with the single player run, it's prolly gonna take some years at my pacing cuz i sometimes restart the game from scratch when i learn better ways of doing things and wanna implement them in new runs to see how they perform in that context
Methinks everything prior to Aluminum = Starter Base.
If you are to automate phase 4 What do you need more of, Rubber or Plastic ?
hey guys just joined the discord and im new to satisfactory. Wanted to ask one thing, I just set up an 8 coal power plant and was wondering if it was worth transporting it with starter cables. The base is kinda far away
if you want power it's worth it?
you probably want more power too
yea but would it create any bottlenecks? are the normal cables able to support a higher yield like that?
i wish there was a chair where i could just sit
cables don't have any power limit
I just automated 1100 alumnuim sheets per min to realise it is the ingots that are more important lol
really?
there's only 1 cable type
no i meant like
rip
black magic, and sometimes doesn't
guess it is nice to have 1100 alumunim sheets per min, maybe they will become useful for heat sinks and what not
can also just take the ingots if needed
the substations or transformers whatever they're called early on, do they have a power limit?
I need it for my aluminum refineries since I donβt have limestone nearby
Nah
power poles
You can run 2TW on a single mk1 power pole
just split fresh and waste
damn, then whats the point of unlocking transformers and stuff
there are no substations or transformers
you... don't have any "transformer" in the game?
I wish you could dump water back into the sea
recycle back into production
that's just long range power pole
I know, but it is a huge effot
no, it's super easy
oh
I was gonna do it but the problem is that the numbers donβt work out nicely and Iβd have like 30 extra water/min if I wanted to keep each ore belt separate
that's just abig power pole
see e.g. #math-and-meta message
vip junction? you rise the pipes for the fresh and let the waste water at flat so the junction prioritize the waste
its unreliable and much easier to split them or just use pure since you dont have any limestone for wet concrete
?? the diagram I linked you works out the numbers perfectly. You use clocking
bro im an idiot, i thought that the power poles had a capacity thats why I was waiting to get the transmission towers
Goddamn i keep messing the two up
poles doesnt have capacity limit
Yea I just saw that
you can bring entire 1TW power with just a single cable
I am doing it for my aluminium, just took an extra oh nice
ok thank you guys
it's ... the easiest thing to do
doesn't requires extra resources and is unbreakable
What do you need more of plastic or rubber for automating phase 4 ?
you just do a tiny bit of math
I am pretty sure I have my 1100 alumunim factory balanced time will tell
depends on your recipe selection some can use more rubber, and vice versa
Yeah true
that still doesn't contradict spliting fresh and waste is simplest
Ohhhh yeah I read that again lol, that makes so much sense. Idk why I didn't do that
I guess I will re-do the water pipe work
yeah, i wanna have fun with that in my world (have a singular cable connecting my power source to the extrerior, and build something around it to showcase it
I mean if it works it works π there's multiple ways, that's just... super reliable and simple
Yea will defo be doing it next time tho
just remember to not delete random cable 
yes, can cause pain
i bring my power with trains, so its impossible to break my power if i delete random cable
copper sheets are such a pain
how are u telling me that 20 machines cant even fill a mk3 belt
wait whaa?
this is hyperbole
concrete at base takes in 3:1 limestone, copper sheet 2:1 is kinda whatever but its just kinda annoying
with the steamed copper sheets 20 machines can do above 450
i dont have that one
you mean for the input? yeah 20 machine takes 400/min copper which need mk4 belt
just divide it to 10 machines to each side
so you only deal with 200 each
which mk3 can hold
TMW as a relaxing treat for yourself you're building 27 coal generators at crater lake.
Who up satisfying they factory?!
Doggo brought me a Nuke Obelisk..
He knows its time. I know its time. We all know its time.
Does this imply that the total output of any given factory is that factory...arriving?
I cry. Had to remove three of the coal generators because they weren't in alignment to actually receive coal. A bit of the hillside was coming up through the floor and putting them off in such a way conveyor lifts couldn't reach.
I'll use the space in the line for something silly.
Probably
For some reason that thought seems...expected-
Anyways good night pioneers
Gawd, pipes are so dumb. Nothing running on them, but kept having a weird dip. Flushed the entire line, now they work fine.
yes
pipes are pain
But, after some troubleshootiung my 24 coal generators at crater lake are working!
Later I'll go work on upgrading my Fuel Generators at Blue Crater to turbo fuel and add additional power there as well.
turbofuel isn't really worth it
but try to get the diluted fuel alternate
I should honestly go visit my base and claim the hard drive I scanned yesterday. It's been six hours...
and the heavy oil residue alternate
or just build a mam
Where's the fun in that?
then build an hypertube launcher to get there :3
Something super amusing about all my drones being default names. Lotta European and Swedish names and then 'Mexico City'.
lol
is there a way to collor things faster i dont really feel like runing around the whole base and painting everything idividually
just so i realise it looks bad so i can do it all over again
guys i really need help understanding trains can sm help me
I spent so much time over at Rocky Desert refining my power stuff that I accumulated 19 tickets just from plastic resin.
I think there might be a mod to make mass repainting easier, btw, though perhaps I just imagined that
One thing that a lot of folks don't know: you can right-click on swatches to set them to be the default while building. That can help with the initial placements, at least (though obvs that won't help if you decide to repaint)
Alternatively, blueprints remember any customizations that are applied in there, so that may help as well (though again, not as much for the repainting angle)
atleast something thanks
Also keep in mind that if you change the color of a swatch, anything which used that swatch will get updated
So if you're using a swatch you've not used before, you can always just update it "live"
i cant do this though
i can but it only works for the premade swatches
Ah yeah, the "custom" swatch doesn't do that
I learned that the hard way after color coding pipes for an entire turbofuel factory with one color swatch (idk i was dumb i kept needing to paste the color codes in the same swatch)
It'd be nice if the swatch system got an overhaul at some point; would be really nice to be able to have an arbitrary number of labellable swatches
Instead of needing a text file (or a better memory than mine) to keep track of how each one's being used. :)
is there a way i can detect when a buffer is full and turn on a sink? working with oil for the first time
For solids, you can use a Smart Splitter with an "Overflow" output
There's no way to sink liquids directly, though
so true actually
forgot about that
only for water you can use the wet concrete recipe to use up that water and just use limestone together in a refinery. Limestone is everywhere so its rlly ez
Anyone else having issues with satisfactory calc not loading?
ok so
it was really unnecessary to use two ISCs of alclad sheet
I forgot they stack so high so the machine buffers also contain a ton of them
turbo fuel is fine, rocketfuel is about twice as efficient but more hoops to jump through
you get rewarded with a gaseous fuel tho so its still pretty neat
I have a friend that made a sushi line of ALL of her items (oil products, iron, steel, supercomputers, nuclear stuff) onto one mk 5 belt and used smart splitters to get certain materials
π the electrode scrap line stays stable
smart splitters sound good for routing my mall stuff into a dimensional depot
can someone help me pls?
based friend
still a LOT to do to finish this aluminum ingot plant build >_>
she is like a toned down version of josh (lets game it out)
probably a smaller aluminum plant build than everyone else though (~10800 ingots/min)
I love phase 3 cuz uou get to make cool and wow looking stuff without making it too complex, + you get access to somersloops (exept if you didnβt get computers from crash sites. Aluminum is kinda boring in my opinion
troubleshooting an aluminum plant gets interesting π
That's da way 
you'd better state your question first )
imagine waiting 1 minute to get 2 wire
So I'm needing an item for repairs and I have no idea what it is, I'm on tier 2 and it looks like a square with a cylinder on top of it
What do you mean by "repairs?"
Pods
so... if i create a save and the game loads it just crashes. i can play saves, delete saves, play on servers, join friends games, etc but not make new saves. it worked just fine yesterday
Oh -- if you mouseover the inventory slot thing it should give you the name of the item, I think
any new save, like starting new session and making additional at existing session?
making a completely new save
Sounds like a planning issue π π
Even with just MK3, one should be able to fit 20/min or more ^^
no she has almost evry item in the game that she unlocked this is late game
i am using mods but it worked just fine yesterday with the exact same mods. i also tired updating all mods and validating all game files
try disabling all mods first
k
some of them could receive an update that make it incompatible with your system or just bugged
trying rn
nope. also crashes
guess ill need to reinstall the game
installing it on another drive too
thats faster
damn
here was me thinking I was smart having 2000 copper ingots per minute available for nuclear pasta
turns out... that's still just not that much pasta, probably gonna have to increase production a lot and still sloop copper powder and probably the pasta too
how do i tame a 
Pale berries
Drop one on the ground and have one in your hand
I wish I'd remember where all my factories are. Like, I remember having one somewhere making something, but not where. q.q
Rip
I love trains
That's why you place train station on every factory

I made a train for the caterium that was close to my base back when i first unlocked trains now its just an interfactory train hahaha
Boutta build my first particle accelerator thinking it will be fire π₯
Iβm planning to use 9600/min copper ingot for my pasta
is there a calculator that can include sloops/shards for some steps?
Js gotta get parts for it
I think itβs like 7.5/min nuclear pasta still lmao
Isn't it ingame
Just go to recipes and click on it
Use logistics
You can set up overclock
Satisfactory logistics
That sets an overclock, it doesn't tell me how the overclocks/sloops impact the number of buildings I need, ingredients I need, etc
Well idk then
I just build everything step by step
Without calculating eanything before
Is that bad
I don't plan
yeah, I'm clicking through that one now, thanks. Just a bit confusing how to get it to skip parts I don't need to calculate, I tried adding inputs I've already finished but it wants to redo them anyway
Throw them to the side lol
HOW MUCH POWER???
20 gigawats
What the fufck is this
hello
Hi
a 5 to 1 ratio and you need 200 of the 1 every 2 minutes
Turning waste into things would be painful
start your 1k copper machine now
Time to do nuclear powah
WHAT THE FYCJ DO I NEED 1000 COPPER FOR
haven't done that myself
pasta
fuel/rocket fuel is a better choice really
Whatever
I have grown to agree with this
especially nitro rocket fuel
it gives me someplace to put all the oil output into
Yeah i don't have rocket fuel and i'm not unlockin it
how do you power your truck?
I personally use leaves
even if you just use diluted fuel, 20GW from a single pure oil node is way easier than going nuclear
I odn't have diluted fuel
even if you don't have diluted fuel, farming that alt and then using it is still a bit easier than going nuclear
Of course, now I read this as I am nearing the end of construction of my 50GW nuclear plant...
I'm still going nuclear
Just 50GW?
It's my first go at nuclear
What's better plutonium fuel rod or uranium
The waste processing facility is built to handle 2x that
even if you just use biomass burners its easier than going nuclear
Not a real question
I asked it then it means it's real
fiscite but you need uranium to make plutonium
it's not really either or, you make plutonium from uranium waste, so you burn uranium first, then make plutonium rod, then either you sink the rod to be waste-free or you burn the rod and store waste
Ok
or just store uranium waste is also ok
Ion have that much storage
You gotta plan the storage for like a few thousand hours
You can build a thousand storage containers in 10 minutes lol
oo make it a bp
You can make a 63 ISC blueprint with the mk2 designer
Ima belt my waste around the map before storing it lol
irradiation
Nuclear waste is 500 stack so thatβs storage for 1.5m nuclear waste
At least the water will be nice and clean.
is there a way to get better pipe?
What storage
Yea
Press R for different modes
And use the scroll wheel to angle e pipes
You can also change the height of the pipes
Do you mean like shape or can hold more liquid? For the latter there is only Mk.1 and Mk.2 pipes
600 fpm feels slow
Ya just gotta work around it and make more pipelines if needed
It is annoying tho
Package it then. If 600 is too slow just package it
But then you need to unpackage it and Iβm too lazy to do that lol
Cry about it some more then
Don't forget the first rule of government spending, why build one, when you can have two at twice the cost?
ok, so turns out I was actually already using most of my 2000 ingots/minute anyway
is this a good layout?
Just make a million pipelines and it will eventually work out
You have to start at uranium then process the waste into plutonium.
or does image not pop up..
Im movin like 2000 nitrogen with a train packager loop
Anyone know where your save file shows up in the game files?
so gonna need to increase it a lot
You know that nitrgoen doesn't work like water don't you?
Water?
Or liquid whatever
Why would i transport water
It doesn't need to be packaged
I'm a fan of ROcket fuel, but Nuclear was hella fun. And while RF looks simpler on paper, it is a MASSIVE piping nightmare. 6 fluids and 2 gases. It is literally 95% piping with just a touch of iron and sulfur. So if you are not a fan of pipes... oof.
It's a gas
@gusty lark ^ see above
You can build 1 million meters piline and it can go up and down every 2 meters
Thank you
It will work out fine
did movement get updated in 1.1?
Why'd you package nitrogen π
it feels like i can somehow bunnyhop and build up speed which i couldnt before lol
is there a way to only get a few items from the dimensional cloud or do you have to get the entire stack
I tried to bunnyhop and build with mk 5 belts and balde runners
I couldn't keep up
That's the reason why turbo motors suck
Just a stack. THough after grabbing a few items you can try putting the stack back into the DD but most likely the DD was already refiling itself so a lot of the stack wil not go back in anyway :/
you can complete a stack in your inventory which only pulls the missing items