#satisfactory
1 messages · Page 120 of 1
Hi. I have a problem with blueprints and didnt find a definitive solution on the qa site. When i save a blueprint it creates a folder with the map name but the folder remains empty and resulting out of that the blueprints are when used an empty slot and vanish completely after reloading the save
does your session name have any characters in it that would be invalid as a part of a filename/folder name? Most of the problems I've heard of with blueprints not being saved have been because of invalid characters in the session name
what did you name the session when you started the play-through? Are all of its characters valid as part of a filename?
Didnt change the session name its called factory 1 since the beginning
Already tried reinstalling the game and deleting the blueprint file for the session but it keeps just creating an empty folder when i save a blueprint ingame
Also tried importing blueprints from another save but they dont show up ingame either
i asked earlier but went afk. blueprints, can you copy existing builds or you have to create buildings inside the blueprint sector thingy? I literally just want to copy / paste buildings as i need to move them back a bit
Other than out of space issues or weird file system permissions that is the only issue I have heard about with saving blueprints.
you have to make them inside the blueprint designer
doh! :/
I have about 12tb of space left on my drives so out of space shouldnt be an issue 😂
The plugin "Daisy Chain Everything" failed to load, pls help I don't want to uninstall the mod because I used it so much in my saves
only other suggestion I have would be to put up a post in the https://discord.com/channels/370472939054956546/1038092680493801533 area and hope that somebody else has more ideas of how to proceed
Alright. Thank you
NOTE
If you remove the mod and a building has more than its default number of connections attached, the game will allow you to attach an infinite number of connections to that building - until you've removed enough to reach the vanilla max. This is due to a bug in how Satisfactory calculates the number of free connection slots.
Apparently itll be fine
except that you won't get to continue daisy chaining machines
check the modding discord to see if there are any issues or updates regarding it, i'd be surprised if there weren't as it is an extremely popular mod. #welcome message
Ok cool
I'm still getting the error with every mod I have enabled, but I'm just stuck on "KBFL failed to load", I don't know which mod this is
So far disabling and reinabling them is working, but I just need to find whatever mod this is
did they nerf bioreactors
i remember being able to power like 10000000 things with the 2 starting bio reactors.
they 'improved' them with belts
Yeah I'm glad they caved on that one
hm weird
oh i just thought i was crazy when i noticed that belts were finnaly on bio reactors.
I mean it was always easy just to slap some stacks in real quick whenever you got back to base.
Yeah feels like a whiner patch to me
Phase 3 complete! (Again)
Yuh
Found the issue, appearent it was a dependancy for "More swatches", so I have to disable that mod, but now if I play my world will all of my swatches be screwed up?
No idea. It's not your point, but that's exactly why I don't play with those kinds of mods, everything has to be "vanilla friendly" for me
Just QoL mods mostly
hoverpack speed mod ❤️
Well I thought more swatches is pretty vinalla
Yeah that would be a perfect example, there's no issue if you load without that mod
Oh I see what you mean
Well damnit, if it is screwed up I can just load a previous save to restore everything if "More swatches" ever gets updated right?
I would assume so, but you probably wouldn't want to, depending on how much more work you've accomplished
Well I mean like load a save from like 2 minutes ago if loading the save without the mod messes things up
Oh, yea, sure
ok cool
heh I have no idea, I just use the operating system for that
Lmao ok
Satisfactory has a "session" mechanic it groups savegame files by, so name it something totally different
I don't know the exact details of how it works
rip
lol that's two points for "Only use vanilla friendly mods"
hey, I just realized, I haven't collected a single paleberry this save yet
Wanted to catch a doggo or two
Well I'm in my game, and the worst thing happened. It looks fine. Now I'm just going to make 30 hours of progress until I realise that half of my world is gone
Solved it
why is it that my refineries fill up on heavy oil residue when im near them but if im not they run perfectly
If you’re using a hover pack it can mess with things
im not, its if i hypertube to that factory that half the refineries just start filling up
I’m pretty sure it cuts power off to things connected to it or something
ive had it run for hours whilst far awan and had no issues
if you were far away how do you know there were zero issues?
There's a persistent bug where some machines will cut out for a few seconds when a hoverpack connects to the citcuit they're on
only if you have multiple power grids split by switches
And it's only for a few seconds, it wouldn't cause HOR to build up
because when i go back they arent backed up, the rubber and platic belts remain consistent even if far away, i go to the factory for a solid 20 mins and everything grinds to a halt
you'd have to make a qna post about the layout of everything with images
It can fuck with very delicately balanced liquid feedback loops sometimes but it doesn't really affect much, I don't think this is the problem @lucid pagoda is talkin about
also multiplayer? server? mods?
no,no, and none, ill just make a post soon
How do I know if my trains are gonna handle the throughput I’m pushing?
It’s 2760/min rn but I’m doing 3600/min once I unlock Mk6 belts
Complex mathematics and a stopwatch
Fr?
The stations will also tell you what the average throughput rate is
I think the effeciancy checker mod actually accounts for the throughput rate reported by stations too
there's formulae on the wiki
generally 1 belt per platform is ok until mk6 belts. I'd do 2 platforms then
but depends a lot on total trip time
But... but... complex mathematics is more fun!
and if you're doing silly things
eh, trying to push throughput limits often means weird numbers getting delivered to platforms that will probably not mesh with how much you want to process on the other end
trying to decide how crazy i want to go with a Rocket Fuel factory
zero rocket fuel pm
think i really want rocket fuel just for drones then focus on nuclear/plutonium
turbo fuel would probably be just fine though
adding nitric acid to the mix sounds a lil annoying atm
yeah tf is fine for drones, and then you can power them with p rods later
and nuclear is very simple, plus each nuclear gen is 10x a fuel
yup. with no waste
thats amazing lmao
You can power all the vehicles with them
yeah it's pretty dumb xD
1x p rod powers a truck for like 7hrs
assuming constant acceleration
i haven't really bothered any truck transport, sounds fun but clunky
you have to choose your terrain and how you build
Yes, trucks are evil
trucks themselves requires very little ifnrastructure but you do have to plan your set up around them.
I very rarely use them
whats the conveyor input for the power augmenter?
I have a single truck, and it alone was so much work because I had to raise a bunch of hypertubes so it could run.
late game stuff
Overdrive!
very late game
oh, alien power augmenter
in the alien technology research tree
feed it shards? i tried sloops
its a seperate item
go to mam, alien technology, and research alien power matrix
And here I am, having just unlocked smart splitters...
whelp i just got OC supercomputers which means i can actually complete phase 4 within this year so i better get crackin
I am now 2 hours past my previous 1.0 save, and setup to be doing way better than I have before. Going to have to spend tomorrow working on rerouting some stuff so that some of my turbo fuel is shipping out a bit to a nitrogen source. For 1,200m away should I do drone or train?
how much nitrogen?
Should I ship the nitrogen or ship the turbo-fuel?
Nitrogen
nitrogen
It compresses more
I'm producing the turbo fuel at Beach Islands, and I suspect the nitrogen is in Western Dune Forest or Red Jungle. I'll probably ship a decent amount so I can automate some uploading of rocket fuel for anything I may want it for.
prolly train, imo train is easier but it depends on infrastructure
my base is in grassy feilds, or more accurately my base IS grassy feilds, and i just ship from blue crater
Using the biome map here.
does blue crater have more oil than sandy islands?
It's a mixed bag thing. Blue Crater has oil alongside some other resources useful for enriching the oil into fuel, and then other types of fuel. Whereas the islands have very little obstructing construction and easier access with far more oil.
I have fuel generators running at both locations, and really need to swing back over to swap my Blue Crater setup to turbo-fuel but it's sooo much work.
Womp womp
Might give myself a little treat and just work on building a super coal generator setup at Crater Lakes.
It's so easy that my ADHD loves it.
make steel
it's also easy
i personally use coke for my oil but coal is good too
Pet coke coal plant goes so hard
I'm at the stage where I'm trying to make rocket fuel, I am far beyond steel right now.
...are you running your world on fuel?
Fuel, coal, uranium. I loooove power stuff.
Obv bro said tutbofuel
I even have a few little pet coal generator setups because they're just fun to do.
i just make a lil packaged rocket fuel for my jetpack
Missing out. Some spots are just made for doing fuel generators like the islands. More power is always fun.
i cant hope to make enough fuel from the oil to actually put a dent in my power demands
I never have to stop and worry about power, because I am always making 2x what I need.
or at least not without actually crying from how much building
i'm making "3x" what i need, but my max cons scare me
Im gonna be makin fuel there but its turnin into plastic and rubber
my max cons are like 70GW, but i only use 20, i'm scared someday i'll pick something off a conveyor belt and set that 70gw into motion and not know how to stop it
I actually have some factories on the beach making rubber and plastic that I literally just feed to a SINK because I might need them later.
It's doing wonders just staying prepared. My old save I would get rid of factories I wasn't using and then regret it later.
Well i wish i could split it but its all goin in the hole
My entire factory run around starts in Grass Fields and then kinda just runs over the entire souith part of the map.
I have two trains running, a truck, and two drones so far.
i NEVER shut down a factory, unless it's using raw stuff i need for a better one, i just leave what's working working. i never ever ever could possibly predict the horrors that may occur if i disconnect ANYTHING
I got 13 trains
Am I allowed to post a specific screenshot of something I'm asking for help with in this channel?
i might cut one bauxite mine and turns out i just knocked out my entire advanced production
At least in one base theres a few others scattered around
You can't post screenshots in here at all, it won't let you. I suggest making a thread in #1038092680493801533 .
Okie dokie, thanks
Me neither. All factories run all the time, and excess is sunk for tickets.
I hand-crafted sooo much stuff in my old save.
Pretty sure I hand-crafted all frames I used.
You're fired.
The fact I made it to nuclear power in 80 hours is a wonder.
Cool
Meanwhile I am at 94 in this one, and everything is going quite nicely. Probably about to do an insane amount of drones.
Cool
But I'm handcrafting a thousand or so caterium ingots as we speak because I want AI limiters
Imagine not having redone conveyors so much you have thousands of random ingots stuck in your DD from your inventory...
Well, what I really want is to sink excess factory production for tickets. For that, I need smart splitter. For smart splitters, I need AI limiters, and for AI limiters I need a boatload of quickwire, so here I sit handrafting thousadns of caterium ingots.
constructors??
How do you not have a quickwire factory? It's so important lategame.
It's the next thing I'm automating
I think I had quickwire automated before I even actually needed it.
I'm just at the point where I start laying out my multi-circuit power poles and establising a complex power infrastructure so I want to get that in place before expanding outwards much more
I did the reach max world height achievement today. I didn't think it was that low, could have sworn I'd seen a YT video of a guy inside the Space Elevator.
That's on my list too, I'm gonna go up there and set up a uranium->sink ticket generator
Uranium is really good for early game sink points
I have sinks all over the place. i just kinda screw around and oh hey some tickets.
I have a seperate worldwide power circuit for sinks
Not to mention the alien DNA slooping. If I hated myself I could even sloop the protein itself, but that's just too much effort for a renewable resource.
Well not this save yet
If I shut off all the sinks, the factories gradually all fill up, it takes power requirements WAY down after a couple of hours
Slooping the protein's just an extra four sloops, not too bad
I've been considering setting up remote factories off my power-grid that only use geothermal power so I never have to see it.
Geothermal power also gets its own circuit, I use it as a backup power source
After my last save I don't ever want it connected to my main grid. I hate seeing it jump all over the place.
ooh nice the gardner's toolkit mod still works with 1.1
mew
I blow up every gas plant I see but I don't like how it destroys the foliage
Then again, if you hook it all into your grid it'll generally mostly even out and wouldn't wobble too much
And if you then build out the rest of your power sufficiently you may not even see the wobble!
i hate mods
they always break or go out of support
and when i try betas they never support it
That or hook them up in pairs and exactly offset their cycles. 
Only seven achievements left. This might be on of the handful of games I 100%. I love it enough for sure.
I only use mods where I can load the game without them and have it not affect the save
I don't hate myself enough.
is concrete usable to ethically silent the pioneers talking about satisfactory in offtopicgeneral?
It's like three-phase power, kinda sorta like in a way, you gotta sync the phases
Wait 'till you find out that trains have regenerative braking and introduce a similar (albeit much smaller) wobble
cant wait to make a nuclear powerplant for my 1 train network because "the wobble is too much"
Just make enough power that the line seems flat
There's a bug in the game, signs will rotate randomly when you select them, so you'll put them upside down a lot
Super annoying
You didn't know if it was right side up or upside down before 1.1
I have found a deep appreciation for the orientation arrow on blueprints. I made a power tower blueprint and not having to redo the whole thing because it faced the wrong way was silly.
But also they don't snap to the ground at all, so I kinda needed them with a foundation anyway.
danget, i dont know when, but they changed how having only 1 biomass generator on a circuit as the only power source, and only a 75% power usage on it, if it runs out of fuel, it didnt used to blow a fuze and would just die. now it does. was trying to get new fear unlocked to be the last achievement i earned :*(
red forest, ye
Any tips on how to get coupons early game in satisfactory
sink things
Idk what resources to dump and which ones to keep
Alien protein
How do I get alien protein
kill creatures, somersloop in a constructor.
Like scaled up, I find like few aliens
not renewable
Not me at like reinfirced iron plates level ;-;
ur almost there then
next level is modular frames....
Is there any point sinking stuff like extra wires or iron rods type
yes
it helps keep production from backing up depending on how its set up
everything in the awesome shop is purely cosmetic :) so I wouldn't stress it to much
I want like
wat
The conveyer belt thru walls and electricity wall outlet things
not everything >.> ladders, pipe supports things like that are all practical
not needed :P
ye azana mispoke, there's lots of noncosmetic stuff
its still cosmetic in my opinion
nope
Ladders don't help produce anything
it's very practical for usage completely ignoring how it 'looks'
pipe supports don't help produce anything
wat
having poles everywhere is very inconvenient
If it doesn't factory and it's not factory-shaped...
awesomeshop is just cosmetic shop
this server has a lot of people with extremely bad takes. This is one of them
Nothing you purchase from it functions in anyway to help a factory produce anything.
"if it's not directly a part producing building it's just cosmetic"
I say this, and bought everything from that shop
I mean... it doesn't really help with production indeed
That is exactly what a cosmetic is....
I say this, and bought everything from the shop, and have played since U3: you're up in the night
Either it makes parts or move parts, else it's cosmetic ^^
LMAO
Like i use awesome shop stuff cause I want my factory pretty :)
but again, "pretty" not productive. Hence I use awesome shop to do that
20 node power connectors aren't just "cosmetic" lmao
not everything that isn't directly production related is only aesthetic. And you could easily argue you need pipe wall supports to manage flow. For Production.
but it is
it is not. Show me what other building can support 20 power lines.
what is the difference between 20 poles standing along my wall vs the nubs being imbedded in the wall?
One looks pretty :>
*One is more practical
20 power lines?
isn't that like mk3 power lines or something?
mk3 double wall connector.
are you comparing the mk3 power poles to literally the power nubs that connect directly to the wall?
That is just putting two power poles on either side of the wall?
again, same thing. but one is pretty aka cosmetic?
the power connectors literally have double the connections of standard poles
that stops being cosmetic and starts being functional lmao
Your inability to understand is not an argument against something
Real
You are stating that this one item with 2 power connections that allows 20 connections total is not the same thing as 2 seperate power poles also providing 20 connections
1 double wall connector is cheaper than 2 power poles.
what if it's not the wall they're along, what if it's a foot path? blocking movement?
build around it?
^^^
sockets on beams to keep cabling manageble and out of the way
Azana is just trolling at this point
truly not
oh, you mean a practical function?
but I also can't relate fully to this point cause I have power needed turned off.
something to avoid having ot build around things? That's practical
place your power pole a nudge to the side?
or have a more practical option
especially if you don't have that space to do that with
Hoverpack over power poles ez. Skill issue
if you lack the space for a pole...im impressed considering that poles literally fit between machines
being able to put sockets on walls and ceilings is very practical.
can there be an aesthtic component to it ? sure. But they aren't mutually exclusive
practical wise.
^
I mean it's still something that isn't required for normal gameplay
they are higher up and no pole
but if a pole is what make or breaks it for you...ok. like how
it's a sand box. Normal game play could be poking space pigs with sticks all day
^
Aesthetics can be very practical. It's difficult to see where things go and where they break if it's all a giant noodly mess
by "normal gameplay" I mean "progressing through the tiers to finish last phase"
t1-19 Pig Poking Simulator 2025
voluntary =/= aesthetics only
(and I'm not saying it's not useful, I'm saying it's not required)
I have a pretty hard self-imposed no clipping rule for that reason
^^^
Same but if it saves countless hours im def just gonna clip it
What is required for a satisfactory run but conveyor belts and machines
belts are "more required" in the sense that they are not reasonably replaceable with anything else
not belts. Pipes yes though
man power
reasonably
dedicated server
I've seen the world and it's situation. People aren't reasonable 😛
Hooked up my first proper sink to my basic iron/steel parts factory #screenshots message
gratz
Tries to test my new smart storage system before expanding it
Loads up resource it's not programmed for yet
"Why is it being held up?!"
1984...
politics in muh satisfactory channel?
Nope, gonna dip
Oh hey @reef basin, any plans to update Tools for 1.1, or are you doing a new one? Or does it even need to be updated and it's fine as is?
well game is about building machines, connecting them with belts and pipes, power poles with power lines and make stuff
for that you don't really need double wall thingy mk3, because you can use normal poles
(and yes, you can use the shop things and it definitely improves both visuals and practicality, but it's imo still not that important to be necessarily used)
Someone is going to write about that Asian place China doesn't like
afaik 1.1 didn't introduce any changes, so I didn't update much
Cool, I haven't gotten far enough in woith 1.1 yet to notice any major recipe changes
And thanks for the work on that, I use it all the time
there's no wind power in Satisfactory 🤔
uh, there is no wind power?
and if you're new to the game, I'd heavily recommend finishing the game without mods first
I just figure there is wind at all on Massage-2(A-B)b, and that's why there's no wind power
solar/wind sounds like something that will throw off the balance of the game
oh god more math
But a planet without wind a tough one as far as suspension of disbelief goes
And that, yeah, it would basically be free power, and, there's already plenty of power mechanics, it just wouldn't add anything of value to the game
I started in the plains I just need to automate pwoer and get my first factory built to a level i like
It would be horribly inefficient ficsit wouldn't allow it
no solar panels lmao
and yes it does that's why I like solar irl and in game
It would really throw off the balance - it's free power.
minecraft factory mods: exist
I'm not here to fuck up the world via climate change I'm here to optimize production
In exchange for free power each conveyor belts uses 1 power...
Well yeah, mod it up all you want, I just don't think it should be added to the game
There’s no pollution, resources are infinite
Heh, people already complain about the geothermal power variability, imagine wind :D I think it might actually be worthy because you would likely really need to pair a power storage system along with the wind turbines to provide a constant power output. That would provide a bit of unique gameplay. Same with solar. However it's not like there is not already a ton of power source options and yeah it would probably just be piling on.
It's not nature, it's a video game. You're supposed to feel bad about destroying everything in sight
there is pollution lol
There is not
I thought that was a seirous problem late game
What the game really needs is a way to dump fluids into the ocean, so I can poison the waters with nitric acid and heavy oil residue
Just for kicks
of course
No
You’re very confident about being wrong
fish have already been killed off by the time we land
That's the best way to be wrong
Yes that's how confidence works
If the game got contaminated as you played that would be so great
As the planet becomes more toxic more spiders appear
so smart people can correct me
No, you can be confident about actually proficient about things
Or block you
Good luck with that, we all just think we're smart in here
and save time
Talk about yourself, I know I'm a moron
the only true wisdom is in knowing you know nothing
Smart enough to enjoy it dumb enough to be frusterated
Bros thinkin about factorio
Look at you, takin' credit for a three thousand year old adage...
only if I'm rude, usally
is literal discord syntax quote, not taking credit
Or insufferable
And he says he knows nothing...
Discord? That was Confucus...
Or am I not following
certainly not leading
🥁
ancient wisdom say "many hands make light work"
ficsit say "many amps make light work"
🙄
Many amps make light explode. I know, because I know nothing.
if you make light explode, not very bright 🥁
Dude yer killing it with the puns today
I award you fifteen Internet points
Modding is the pathway to many abilties some would consider to be unnatural.
[insert fallout 4 cbbe joke]
Like the 20 fuel engine blueprint
Blueprints are cheating
no blueprints here, only blue prince
excuse me?
Hot take
(I cheat)
the brightness is just condensed over a very short period of time
i just built 700 fuel generators only with a small blueprint i made myselfe and you telling me there is a 20 generator blueprint
You gotta use mods which means ur bad
I believe so? Last I heard there was a blueprint with like 20 clipped on top of each other
At leat one that gives you mega bleuprints
I mean , building 700 fuel gens that's your own pain 😛
Cofee Stain should've included solar, I'm just here to ficsit.
solar energy exists.
is called biomass 
By that logic, oil is also solar
trees take decades to grow back though, there's only so much power on the planet
Hydro generation would be cool, there'd be a limited number of places you could build it
But meh, geothermal serves that purpuse
By that logic you are part sun
needed the sun to make it!
solar byproduct
we are made of star stuff
~ Carl Sagan
Renewable energy sources are just too OP to be added
Go back enough billions of years and everything is a solar byproduct
You could build a thousand solar panels with batteries and have free power
hmmm uranium is more of an explosion thing. not actual light power
Speaking of trees, is there a way for trees to grow back? Cause it occurred to me that if you cut down every tree and bush in the game world, and they don't grow back, it's actually possible for a save to run out of biomass to use.
Uranium is gravity power
Go back enough into our production lines and you find plants being fertilized with shit
creatures respawn, can be turned into biomass
Dam those are some nice buildings
Uranium is a product of neutron star mergers, thereby also a solar byproduct
only way for trees to grow back is for world team to make a whoopsie
Without mods no
but solar power is specifically the electricity emmited from the light
If you really wnat to grow them back, look at the gardner's toolit mod
nuu, solar power is power derived from solar sources.
everyone always thinks only of photovoltaics and forgets molten solar.
Whoops replied to the wrong person
I did for my eventual rooftop garden
interesting how it added soil plots to gather from
(there's also solar heating that is misclassified as geothermal)
You can in the save editor iirc
Does this mod let you place trees anywhere?
No, just put them back when you've destroyed them
Dang. I was thinking I could build a tree farm.
Some farming ability would be cool, it would be neat to plant paleberry and nut farms
fertiliser from lizard doggo poop is where the "butthole or cloaca" question came from
Not because a give a shit about the trees, mind you. But because I don't wanna run out of trees to exploit.
Hmm
Fertilizer from the toilet would be funnier
A good question indeed
You won't
But yeah that mod has a "RegrowAllFlora" command
Or something like that
I use it because I blow up every fart rock and gas tree I see but I don't like the bare patch of ground that leaves
Besides, if I loae all the really tall trees, I won't be able to use my grappling hook on them, which means no more swinging around like Spider-Man.
I have an absurd amount of biofuel stored and i barely touched the flora theres still so much 
I was approaching a million on my last save
1.5 maybe? I can't recall
It was nuts
Thats an overly absurd amount
I wanted to build a giant bioburner-shaped bioburner facility on Paradise Island that would function as a backup generator but I burned out and now 1.1 is out so I'm starting from scratch
I just been sloopin alien remains
Yup it's like 8X or 16X the biofuel
It starts adding up
I had all the biomass goin in now its just remains and leaves
Wood and mycelia got sent to the trash processing
Also, can you still use trains or something else to get under the map without dying from the void killbox?
if you build above the kill box, sure
Aw crap, my bioburners are kicking in
aaaaaand power failure
no such thing as power failure, only planning failure 
Yes, this was a planning failure
I thought I could repipe my sole coal generator plant before they ran out of water
I was wrong
you don't portion off some of your coal plant to power itself?
Nope, I shot from the hip on this one
Batteries woulda solved it too
I have plenty of strategic reserves of biofule though
*power storage 😛
and don't function like batteries 😉
They store power, that's close enough, they're "batteries"
they are either accumulators or capacitors
more capacitors
All capacitors are batteries, not all batteries are capacitors
I wouldn't say that's true
Steeled Frame or Solid Steel Ingot recipe?
Your point is valid though, "battery" is a different thing in this game
which one do you like/want more?
at least based on tons of articles I've seen, "battery" and "capacitor" are different things (I'm not native english speaker though)
Idk I was kinda looking for the rotor recipe without screws
the expensive one? 🙂
but really - pick any that you like (or reroll or keep them unpicked), it's really up to you. You can get all recipes anyway and there's no "better" or "worse" in general (though you may have your own personal preferences, which most likely won't align with preferences of other players)
nah, that's for mods, not base game
I'm not sure of the technical difference myself either and I'm a native speaker
Capacitors release energy much quicker, store much less, and only ever function one way
the google search AI says that capacitors are not batteries (though yeah it's AI so it can be whatever)
most articles describe differences between batteries and capacitors, which implies they are different
Well we know that much...
Ah, "explain to me in layman's terms the difference between a battery and a capacitor", that worked
Capacitors store energy as an electric field, batteries store it chemically
Yeah almost instant, I know that much from fucking with CRT TVs
I always thought of power storages of much more of a mechanical device
Like they store power by coiling a complex spring
WHich I suppose would make them neither
Power storage looks more like a flywheel to me
Well a flywheel operates under the same principle, it stores rotational energy
flywheel won't be lossless 🤔
(well nothing would be, but flywheel would be "less lossless")
(I know all about flywheels because I just replaced my car's clutch, and the flywheel)
Considering the wires in this game apparently are lossless, a flywheel could, in fact, be lossless as well
well while wires are lossless (electrical current doesn't discharge), we don't have lossless momentum (so there's air pressure and such, which would slow down the flywheel, as it's not in vacuum)
I suppose if superconductivity is possible, then so is perpetual motion
Who said there's air in the enclosure?
We have particle accelerators, which definitely require a vacuum inside
Why not power storage too?
GTFO with "vacuum"
Not possible
:p
God this game has infected me so much that when I see the actual S thing that the loop is based off of my mind immediately jumps to "hey why is there somersloop graffiti in this alley?"
If we are talking about alternative ideas for power storage, I think hydro storage would be the most interesting to me. I don't know about the rest of the world, but around where I am it is quite a common method of power storage. Excess power is used to pump large amounts of water (entire lakes) up hill, and when extra power is needed, let the water flow back down and power turbines
would require flooding crater lakes from the green valley basin, probably
It is here too (Canada) but it wouldn't work in Satisfactory. The water level is a constant.
Doesn't need to be constant. It just is.
there's a lot of good ideas of using large weights stacked just for hte potential energy
How many drones can you power off 300/min oil?
umpteen gazillion
It just depends on which recipes you're using, but 300/min oil will power a worldwide network
depends on recipes you use, which fuel you make, and what route do the drones take
Nitro rocket fuel and diluted fuel
can't really be accurately estimated, you need to build the route and see how much it uses
Ill just build a small factory for packaged rocket fuel for my use and drones
1200/min packaged will eat up a lot of aluminum tho
At least I think so
Yea 1200/min ingots 💀
turbo fuel is good enough for drones until you do plutonium rods
There we go, fixed I think
Guys, i wanna help with translating the game. How can I do that?
Could be better but this look like it will stabilize #screenshots message
Dunno if they're looking for translators atm
#open-a-ticket would be the place to go
Only 50% of persian is done. I live in iran so i can help with translating the remaining 50% of Persian
But of course, you can only translate this game if you know how to weave a window's tapestry
You need to know why the temple-gifts are desecrated, understand the curves in the lines, and how the effegies flow.
read the message (don't actually open a ticket)
Unless of course you no longer perform at your maker-temple.
Bruh 😂 I have seen mind blowing dialogs in the game, and I will definitely have problems with translating them. But I can help with translating simpler sentences
Thank you. I submitted my request
So 1200/min rocket fuel can sustain like 300 drones flying from one end of the map to the other
Should be way, way more than I’ll ever use lol
is there a way to place walls diagonally
wdym
is there a mod for it or something?
put foundations or beams or other objects on a diagnoal
It will be very slow
go into youtube and search something like foundation, angle, barrier, satisfactory
okay
can i make foundations i place automatically painted?
yes
you can change default colour in swatches
when you hover over the swatches right click them
you can also hold E when placing foundations to bring up the radial menu, then right click to change the skin
thanks
Is there any way to increase the distance at which materials become reflective? Like an Unreal Engine setting or something. It's really annoying that chrome finish pops in just a few refineries away.
Me looking at the pain in the rear that a decent motor factory is gunna be like; "Whelp, time to find the space"
build up
That's what I do, still a pain though XD Even with alt recipes, it's a big project
wouldnt that be ugly though
woah
not if you use our wide variety of architectural pieces to create the factory of your dreams ™
somebody built the Eiffel tower?! 😭
@obsidian zodiac when we gonna get the traditional smile emote?

im not sure who makes these and i feel weird making an emote of myself. sooooooo who knows
ask @void gorge ? 😛
he has been enjoying photoshop recently..
he can shoop you an emote then 
If one of yall could answer wld be much appreciated #design-and-architecture message
i found something to use as inspiration, thanks
i think satisfactory modeler might be good for this? just watched a Gaming with Doc short about that
Get 5x5 blueprints and start spamming
Yea modeler you can do that, tools do it automatically using allegedly the most efficient production line, but the flowchart it makes can be confusing as shit when it's big projects
So what I do is usually use tools and then just copypaste the line in modeler where my eyes won't bleed
Now if you want to plan specifically the machines locations and belts and all that, the modeler can't do, there was a website that could but I forgot which
There’s another program that lets you quickly test layouts with a special feature that it auto builds in game after.
It’s called satisfactory 😛
it's not exactly that, but it is one of the best solutions
Modeler can do that if you limit all machines to just 1, but that would take extra long to plan
Turns out first person view is dogshit for planning, who knew
Since when batteries require alumina solution
Update 4
anyone else super confused about how some of the Alt recipes work?
A Mk.II miner on pure node is 240 per minute, right? And same for the Mk.III belts?
mk3 is actually 270 per minute for some reason
but yeah, a mk2 miner on pure node is handled by a mk3 belt
Odd, but I'll take it XD Thanks 
but you'll need mk4 belt if you want to power shard that miner
XD No need for that right now, thankfully XD Just setting up a motor blueprint
Electrode circuit board for example
Rubber and Coke makes a circuit board??? literally how
they just give you sometimes easier or more cheap recipe
Just roll with it XD
carbon traces on rubber board
I get that, but how does that make a circuit board????
it is the same as how caterium can make copper wire
and iron too
That's what an engineer do with rubber and a trail of coke
the alt recipes don't have lore on how they work, it's a gameplay-first situation
they don't make copper wire, they make wire
ptrior to this, mine just went to a sink
that looks the same as wire made from copper
Steel pipes from iron
you can't get the same thing using two difrent things
Logic is overrated
where does the blue plastic tub come from for screws
Because having copies of the same item with different icon is stupid and wasteful
it is iron
It is plastic
no
I can tell the difference
explain the blue
Plastic is blue
nope you can't sorce: me
Iron is silver-ish
Clearly the iron came with paint, premium iron
you can use lasers to color metal
i am not joking you can color iron with lasers
Instead of using the iron for more screws they mad a stupid useless box
box not useless.
it keeps the screws from rolling in place on the conveyor belt
Loose screws roll everywhere. Take it from someone who worked in manufacturing
Not having adhesive belt smh my head
"Color laser marking is a process that works by regulating the laser’s refraction index, forming a transparent or semi-transparent oxide film."
where's the laser parts in the building ingredients? 😛
yo was good gang
is there a way to make a conv belt to sort to item when im in phase 1?
almost every machine has somekind of welder maybe there use laser melder/cutter and can change the current and voltage
I just realized I can use somersloop on power slugs to make double the power shards
damn
Wait
Find caterium and research smart splitter
Actually, yes
sry for my poor knowledge whats caterium?
yellow copper
Gold-like mineral
Go find some caterium ore in the wild and then use that ore to research how to scan caterium
And if you find a caterium node then thats even better
get the zipline
yeah i remmeber some places in the map
NOW
wdym there is zipline?
yeah reserch more caterium in MAM
My second favourite travel method so far XD
last time i played satisfactory it was till milestone 6
first?
Hypertubes. They look so fun
I forgot what's in milestone 6
Must mean it's irrelevant
Its just tempered blue iron
No need for lasers

ohh
That's the way
Be aware that the first shard will not have the sloop effect, just after the first (at least that's what happened to me), so start with the blue ones so you only lose 1
what does this mean
Which part
"use somersloop"
Somersloop can duplicate production output as long you unlock the research for it
You equip it in the machine like overclock
understood thanks
thicc pipes,that's it tbh
Hello
I think Rey is a skywalker
I know this isn't much of an achievement really, especially compared to some of what I see from other people, but I successfully made a 2 story 5x5 all-iron blueprint for motors. Gotta save this for future save games
Show pics
Wait... I messed up
Nvm u can’t in this channel
I forgot that I needed to assemble the rotors XD
Whelp. 3 stories it is XD
I was so pleased with myself too. Then reality came in with a xeno-basher
Is this rage bait
Uhmm
Ty
Hello, where are the last news about PS5? I did find the storepage on PS5 today.
So I’m taking it u don’t think she is a skywalker
No cause her grandfather is darth sidious
Leya and Luke seemed to be cool with it, she got basically adopted
It’s just my opinion
How the fuck do you start a conversation about star wars from a factory game
Scroll up
Don't feel like it
Then don't ask
There's just a certain magnificent feeling when something you didn't plan lines up perfectly... 🤣 "Okay where are my heavy frames... down here... wait... that's straight down, doesn't clip anything, and lines up... 🤯 "
Perhaps
Happy little accidents, as one painter might put it
True but the other side of it is the quote from Vergil in Devil May Cry... "Why isn't this working!? Must more blood be shed!?"
@sterile blade I have some bad news to share, rendering with more signs is broken again, so not only do they performance worse but they are now rendering black in some cases again
add feet to pc, will boot easier 🥁
no dev streams until august, so unless they're going to drop a surprise dev stream, that means no console release until at least... august 5th
Ah fair enough, I can wait till then :), got a new ssd to install in the mean time so that might help with the hdd boot time
we may do some gameplay streams but dev updates will be slow for July. a lot of the team is on vacation 🙂
It is that time of year I suppose 🙂
kingdom hearts gameplay stream?
Oh this is interesting, they changed the template design for the Small Billboards, they include a Icon now for newer placed signs but this Legacy Sign save doesn't have Icon for configuration option, the text is relative in the Center, but because of some changes here its not rendering it because the Rendering expects Icon, but because this is a legacy save and the older signs don't have the Icon, it seems to be causing them not to Render at all anymore aka Black, how interesting👀
So this isnt't specifically a bug that is impacted newly placed signs, but changes for how signs are being rendered and configed now, that is causing conflicts with how Signs used to be simply in the past, causing what is essentially save incompatbility now with older saves, in this case anyways, very interesting
if someone makes hollow bastion in satisfactory then yes 100%
cc @gaunt tulip
Also I can apparently copy the Signs with H, and it will copy them, aka without Icon and cause those newly placed to rendered black also hmmmm, so these older signs are just cursed with no escape, you cant even copy them, because of these changes that add Icon by default and the older signs don't have that hmmmm
oh marv. always trying to make my dreams and nightmares come true
may your dreams be filled with be-tassled lizard doggos
imagine it getting 0 upvotes
it got two
no way it will be seen by someone who will do it
i agree but its a romantic gesture
were sooner to get a FF14 stream from @void gorge
@obsidian zodiac specifically imagine the dancing baby animation from the 90s but with a be-tassled lizard doggo
final fantasy builds are a dime a dozen though. https://communityhighlights.satisfactory.video/meta-search/?q="final fantasy"
oh no
There's a new old MMO on the radar...
zug zug
what build does the community have to do to get a WoW stream on the CSS channel?
Honestly screw either of them
After seeing this, I think it's time to go live with my COE33 challenge runs
I was gonna ping that earlier, suggesting it for CH featuring following on from the recent normal-looking eiffel tower featured on CH
Bro I'm about to cut the hiatus short and dedicate a full hour to this highlight alone
My jaw crashed so hard I'm still picking up teeth from the floor
Good morning everyone. Time to drive myself insane with MOAR PIPES.
embrace the spaghett https://communityhighlights.satisfactory.video/meta-search/?q=spaghett AND pipes
Well more bad news, templates for Large Billboards is breaking completely, even for newly placed and configed, so this isn't a older save compatibility issue with saves, so there is no escape even for newly created placed and configed signs, but rather these Signs is general are just cursed with no escape no matter what you do
Yep tried setting backgrounds for Large Billboards, and its just rendering Black, instead of that set background
That's the one I was most in awe of. The 'Where's the ground?' looking thing. My old save almost looked like that, but I've been building pretty cleanly this time with neat little factories. Perhaps too little because to add to them I have to add more floors, but it's fun.
I say that, but I made a huge floor by a waterfall and the only thing being produced on it is alclad sheets.
600 rocket fuel done
Overclocked everything except the refineries for 1:1:1 ratio, diluted fuel blender, nitro rocket fuel blender, packager, constructors
I just made my first factory using blueprints that auto-connect. Still got to work out some quirks to prevent connections where I don't want them, but when it works, it works 🥲
What really surprised me is that auto connect will also color the pipes
It essentially creates a new pipe/belt of the same type and color as the one in the blueprint you are placing.
So here is my 50-smelter smeltery 🙂
So with nuclear power with water the storage tanks do they store water and release is or cans I use one water tank and feed it thru to another
you shouldn't need any fluid buffers in your nuclear setup
Oh ok I was just wanting g to know bc I wanted to store liquid like water
So what those liquid store thing is usless
they are only useful for buffering trains
in practically any other case, you're better without them
(unless you for some reason want to have off-the-grid storage of fuel or something, but that's not what people usually build)
Unpopular opinion: the hard drive wait times make the game worse and hurt the user experience
if you wanna cheat, cheat
I'm not saying anything about "cheating" I'm just saying it's one of those things that hurts the game more than anything
The timers on the MAM don't bother me, but they do feel a bit pointless to me, unlike those on the HUB.
if you scan during the exploration, you practically remove them from the game
oh no, the game with a map half the size of manhattan has nothing to do for 10 minutes at a time, you just gotta sit there and do nothing
(sarcasm)
What does the timer add besides annoyance?
motivation to do something else
True, but they feel arbitary even still
go watch youtube shorts while poopin for 10 minutes
yeah realising you can build a second MAM and research HDDs as you go was gamechanging
10 minutes that could majorly change my plans depending on the outcome
I understand wanting to encourage the player to keep building stuff while they unlock things, but for Hard Drive in practice all it means is I'll be carrying the parts I need for a MAM with me as I explore.
you'd be carrying those anyway, most likely, and don't have to now with depots
I mean back in time we had all HUB research take time 😛
if your plans are that rigid/fragile you should cheat to get the unlocks you want
Why does this read like ragebait?
because it is
yeah i remember when they chagned certain things to like 3s research time 😄
True, but I wish they'd just remove or let us scan multiple hard drives at once
or auto-queue
Just hurts the player experience
tbh I haven't really seen anyone else saying this (or saying this after being told they can scan on the way)
your player experience is not the player experience
so I don't think that it's that big of a deal. But feel free to make a QA post 😉
in a game about automating things (and exploring) i think the design choice was most likely 'go automate something whilst i scan this hard drive (or explore some more)'
I mean it is a minor gripe I have with the game, it's nothing too massive
That's what I'm genuinely curious to hear about. In my experience, the wait is not a big bother but seems pointless.
But any annoyance is still an annoyance
I used to dread going back to base to unlock HDDs
then I realised I can just build a MAM when it goes ding cos there's stuff.
alguien español que quiera jugar?? DM!!
I also hate the 10 minute hard drive scan time
Yeah, I think people are being way too defensive, nobody here's raging about anything. Just pondering.
removal of the old walls hurts my player experience, my factories are now inside-out
At least I'm not. I'm waaaay too sleepy to be raging, woke up at 5am x)
rage against the mazzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzine
@ivory condor You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @sterile blade
Old walls?
the walls used to have different surfaces on either side
an inside and an outside
all the walls have their insides on the outside now 😛
(Though I am somewhat bitter that I noticed an item dupe glitch with Keep Inventory. I hope I haven't accidentally duped a collectible because of it.)
(Which was reported 9 months ago but had 20-something upvotes.)
wait tell you see how poorly optimized signs are, thats far worse player experience wise
Im storing the rocket fuel in a 21 ISC stack lol
Should fit 100k
Wow rocket fuel is so good
I can get up my factory floors so easily now and
It just 2 seconds and done
Way better than packaged biofuel
By the time you get another drive, chances are the previous one is scanned already
You can find drives faster than you scan them if you’re fast enough
What's the maximum suggested range to run a drone?
they're better long distance, so there really isn't a maximum
1000km
one corner of the map to the other is quite doable
Almost missed that k in there and was like 'Well, that's kinda garbage.'
Going to send one from the Red Bamboo Fields to the Jungle Spires, so I was curious. Going to package my nitrogen and then use another drone to ship it to the Western Beaches.
It depends on the throughput, and how many different items you plan to transport. If you’re planning to do something like 2400/min concrete across the map then drones would be really bad for that, but if you’re planning to transport like 10/min heavy modular frames then drones are perfect for that
It would appear that really old reshade program can back to bite me in the ass in ways I didn't expect
But on the plus side I finally figured out more what was causing those old crashes. I did wonder what the game on epic seemed like it ran more stable, thats the only that didn't have reshade with the game.
yeah, moving nitrogen is one of the primary use cases for drones
It’s better to develop the area with rail if you’re building a second factory far away
Funny I didn't realize it sooner, probably because its a post process shader injection tool so my brain wasn't quite thinking it would interact with the game in the way that it did, but in hindsight it actually make more sense.
Yep, you are not safe with "just visuals" when it comes to crashes.
A game can crash (or more likely crash the GPU driver, which leads to same thing) with visuals too.
I definitly learned the hard way that reshade with this game isn't exactly a good idea to infact use, especially with certain features like frame gen, turns that it causing all of the crashes I seeing all along.
Also I hadn't used reshade with the game for a while anyways, so it was giving me no benefits, besides crashes, which isn't a benefit, at least not a good one
never give a mod the benefit of the doubt
a mod can cause anything even if its one single job is printing "Hello" to screen once.
I now have radars setup to reveal half the map. Feels nice.
gotta get this tiny supercomputer build done (only 15.5/min) before I go and upgrade my aluminum build to electrode scrap
Can I somehow go back to 1.0 version to try play satisfactory plus overhaul mod?
yeah you can (there is a bit of work involved)
Im ready
Well its post process shader injection tool, so my brain wasn't thinking of it in terms of a mod sadly, but in hindsight my brain should have been treating it like a mod
thanks
how do you view high res versions of those images? I click on stuff and it does nothing
The caption links to the original source, gotta make sure I don't get banned by Reddit 😅
I can't make any sense of that UI. Every image, text, button etc all just seems to link back to itself
Turns out I forgot I didn't know how to make nitric acid yet.
Ping me again in a few hours and I might be awake enough to spend some time reviewing new designs.
Oh, turns out you have to click on an image that takes you to another page with a bunch of more images, then hover over the image and see a timestamp from the anchor, and use that to look for the same timestamp on the left then click the title that's disguised as not-a-link
Please tell me you don't work in web development as a career lol
I don't work as a designer
With truck should I stick to one product or can I ship two at a time?
thank heavens 😄
I wonder just how broken being able to put sloops in packagers would be
would be infinite everything
Time to break the game?
jokingly Might make ionized fuel actually good
Does splitters split into the left conveyor, mid conveyor or right conveyor first?
all we would need is a recipe to package sloops/spheres, breaking would be complete
How much water dose a nuclear tower take
all the numbers are on the wiki
Ah thank u
240-600 depending on clock
Is it worth doing g any designs or do I wait till I unlock stuff like higger convayers
You can easily upgrade conveyers to higher teir in place
Which output of a splitter is distributed first? Left, mid or right?
test it
thanks again, all worked, mod launched
Cleaning up a drone I had doing what a truck could do and lordy, moving 7000 copper ingots is a pain.
The answer is none of them, it works on ratios and percentages, aka have fun
You can get some level of prediction with math thankfully, but there are some limits

How do I switch between types of nobelisks with the detonator. I have reviewed previous answers and none of those suggested work or I'm just a dufus, haha
Have any of those suggestions involved "hold R"
wait until you get into smart/prog splitters, that allows you to control what products go to which outputs, thats when the real factory building fun starts
Already gor into smart splitters, used it to feed things onto the sink whenever my storages are full
Working on a Modular Frame factory rn
no on holding it. Hold is the key word, thanks mucho!
You're welcome
Is it possible to limit the throughput of belts, or limit the amount of storage machines have so it doesn't take forever for a chain of machines to get up to full efficiency when you're splitting one belt into a bunch of machines?
Either fill up the machines yourself, lower the mk of the conveyors that's feeding the machine or both
what's mk
Mark
who's mark
the tier
oh wait you mean
Ye the level/tier of the conveyor
yeah got it. Been doing that but most machines need way less than 60 items/second right now anyways
Manifolds always have a slow startup speed, because you have to wait for each machine to be full, kind of how thats always worked
What's the alternative? just having a splitter tree before every line of machines?
It's either that or have fun balancing everything out
I think the problem lays here :p
Basically yes
but you can do balancers many different ways
Balancers ain't that bad
You sacrifice virgin blood to an Old false god
Well I've got plenty of that lying around
They got uses, but manifold is where you are not losing sanity
Oh I forgot that option
Im probably gonna start using manifolds at phase 3 or 4 but currently in phase 2 i like balancers more
I never use balancers past 3 layers(?)
I am definitely not the "play the way you want bro its sandbox", so I will say that you are fine for now, its just that eventually some other recipes go crazy where "using balance is just simply, wrong".
and even then, only for things that can be exactly divided into 2s and 3s
I only needed balancer was at tutorial phase. 🤷♂️
Balancers look better to me, but up to a point
I think I ditched it after I got foundations lol
Gently, very, very, VERY softly disagreeing with you but then I come from DSP.
Idk manifolds are intuitive to figure out, super easy to set up, and will eventually be 100% efficient even if it takes forever to get there. That checks all of my "good enough" boxes
Yeah im already starting to feel that with my Modular frame factory, just that idk how to design manifolds when my conveyors can only handle 270 items/min
you can manual feeding some extra to speed up the manifold balance process too, dunno why people ain't doing that
Personally I would just use balancers once production start to get decimals, because noway I'm going to try balance out those decimal production numbers
I could mix balancers with manifolds tho, might try that when i get to phase 3 and have to make heavy modular frames
Yeah I've been doing that too but when you get later into the production line it gets a bit more annoying
Is Making motor factory in tier 4 worth it? I don't see much stuff using motors rn
you'll need a ton of them in tiers 5/6
but as usual, you needn't produce a lot per minute
I think your setups are too big to handle for one belt then? Because what works for balancing, should also work for manifold.
I assume your balancer belt aint feeding enough either.
something around 10/min is a ton if you just let it pile up in storage
Also with manifolds you can semi-balance them by simply not letting them get too long. If you have 40 machines in a row, break that into 4 manifolds and then feed each manifold from the center instead of one end. It helps a LOT.
@undone lichen my brother, what the heck is this: #screenshots message
Are you getting paid at least for this suffering? 
if only there was a simple way to fill machines without having to do any thinking
you can hire me to put stuff in your factory manually and you will feel pain less.
Well my wip modular frame factory is going to use 32 smelters, 18 iron plate constructors, 28 iron rods constructors, 18 screw constructors, 12 Reinforced Iron Plates Assembler, 20 Modular Frames Assemblers
@swift pebble feeding manifolds with lower mk belts usually makes the spin up time increase btw
say no more, manual supply yes? because you know what you suppiled them so you know whats going on yes? yes.
Tried calculating with various alternate recipes but i ended up deciding to work with the normal recipes
Nah, im unemployed
The fact that you can build 10 million kms of conveyors and it would use no power is crazy
if there are variations in the consumption does that mean some of my machines arent working 100%? its like fluctuating ±100MW but im making sure that everything is running at 100%
you just manifold feed the buildings as long as the belts allow, then you let another belt take over.
then you get better mk belts and you replace the system if desired.
anything is better than balancing at that poing kek
Figuring out a better way though
Fair enough, i'll try that next time
yes, manual feeding it is, sorry spoilers
Some later tier buildings have power consumption that goes up and down
Maybe Miners?
but if not, yeah it could be that some machine is backing up or not being fed enough
oh youre probably right, theres some nodes that im not fully utilizing
Is it for new buildings or space elevator?
Or unlocking milestones
Ah ok
Yay, finished my first factory blueprint. Fully enclosed factory with input, output and trash lines, a door and roof! 😄
It's nothing special, just making concrete, but I made it two levels, with room to move around and a crafting table for good measure.
I dropped it in the pit with all the Limestone nodes. I take all of them and run through 8 constructors for 120/m output. I put them into one of the double containers and overflow into the sink. Eventually I'll run a truck to it so I can automate the encased beams.
i only recently discovered you dont need a floor for blueprints
someone is going up in pioneer status
My next will be to take 4-5 Iron nodes and crank out ingots to distribute to two other "factories" for making steel and frames
Time to restart
you can make the blueprint on foundations 4m high, put all the belts and stuff below, remove the floor, then nudge it down and wham bam buildings on the floor spaghetti on the ceiling
You can do that if you use lift, but removing the belt under the terrain in case you want to change something is pain
under terrain is an exploit and i refuse to elaborate or change my mind
why do you need so much concrete?
The REAL question is... "Why not?" 😛
I make tons of foundations and stuff. The rest goes into the sink, so really, why not?
120/min is not a lot of concrete, will need more than that later in the game
Belting under the terrain is just artistic liberty for underground belts
I’m making 1k/min and I’m still in mid game lol
🤔
I get through the entire game on 90/min
theres another game you can play if you want underground belts ☠️
it's called modded satisfactory
You clearly place a lot less foundations than me
I make big builds, watchu on about willis
i for one require all manufacturing to occur in brutalist concrete monstrosities
Big yes, but slow. If you have production of 90/min and don't run out constantly
I don't. Turns out two industrial containers of concrete is enough reserve
Making the factory big = 150 Hours
Could make the same item in crafting bench = 1 hour
I kek.
The waterfall at the top of dune desert / spire coast, has a bug where you can fall under the map. There's an absolute massive amount of space for building. Considered going down there and building some factories, and build downwards instead of upwards for a change
Heh yeah, making highways from blueprints chew trhough the concrete at an amazing speed. At 270/min I would do 2-3 minutesd of roadwork, then have to wait 10-11 minutes for a single DD to refill -.-
that's your problem: you only store in DDs
Otherwise having to run back and forth across the map ever few minutes to top up inventory? No thanks, Added more DDs
I have 3 DD for concrete
I just added a second and have not had the chance to truly stress test it, but yes I think three is a good number ;)
Generally the only 2 items you’ll need more than one depot for are iron plates and concrete
One for the rest of the items is more than sufficient
I saw a guys video where he did that, had a train that went down there and (having been under there) I realized that the absolutely massive amount of space he had to cover with a ceiling to block out the underside of the terrain was impressive. He also build all the buildings upside down :D
its so dumb that you cant have patterns on half foundations
Should be a pixel-art style editor where you can draw your own patterns to use on foundations
Imagine the possibilities 😄
I cant belive ive got 40 hrs on satis in 5 days of playing LMAO
It's a full time job