#satisfactory
1 messages · Page 116 of 1
its like to the top of grassy field biome
a lot of copper
looks like a valley
100% cool location, I put my SAM reanimation there
I think I can see a couple of the pink trees up on the cliff but I could be wrong
Could do iron Alloy if you wanna drag copper there too
Ooo
I know there are some copper nodes near me
What's the yield per iron?
Wait I found the recipe ima do the math rq
I am miles away from my desk so I can't tell you.
Click N and search for it to find it for yourself ^.^
if you plan on making the entire factory alt recipe
leached is completely ouf of the option
alloy uses almost half the copper on the map (not worth it imo)
Leached is a waste of acid.
I'd only use leached caterium
Leached??
the only reasanoble one seems basic with limestone
Sulfuric acid
What do you even want to make with that much iron?
Alloy isn't that bad considering you can make copper wire from iron.
No clue lol, I'm making my full play throughs worth of iron
I guess you can make a lot of pipes with the iron pipes recipe
You should probably do 60/min heavy modular frames
Get iron pipes. Make encased concrete with just limestone and iron
The latest thing I did was automate a whole bunch of aluminum plates, I'm just getting started with this tier, just prepping XD
Iron wire and stitched frames for fun math time
Unlock alternate recipe first
I had to spend forever making a giant bus of 30 conveyors all hauling ore across the biomes lol
I have a ton unlocked
Sad trainless noises
I will make them I SWEAR
I plan on using a bus to transport raw materials, then use trains to transport complete products
Choo choon't 
You probably want to get alternates that use lots of iron like iron pipes, iron wire, all iron motors
Oops it's all iron
I still haven't tapped a LOT of other types of nodes across the map
I could always do the same thing for every other type of resource lol
There’s 100k iron on the map
Treat SAM with respect.
We love SAM
Turn it all into screws.
I brought all the SAM on the map to the same location you're working with rn. The gab over the map down south
I could get 33,750 iron ingots?/Min if I did the alloy recipe
How did you design it?
If you want cheap sink points.. Just sink reanimated SAM i gained over 300 coupon while building the factory
I plan on making my factory down South, a big circular thing right over the void, with struts sticking out at an angle to hold itself upward over it
But that's all I can think of rn
You can’t build over it
do you have kind of vertical height limit, would all refineries + all the machines even fit in there
I'm prob not gonna do pure recipe so no refineries
wait do you mean at the very botoom of the map
Yes you can, I all ready did a lil bit
Very bottom over a giant bottomless pit
#design-and-architecture message
And scroll down a bit for more pictures including me using my greenscreen
do you mean at coordinates 81,769 / 276,951
Oh yeah the video is a bit more down from that link
What even are those machines from the top picture lol
Those are constructors. I have them all epic quality skin
I didn't know you could skin Constructors
You.. can't.. really
I designed a constructor with beams and stuff all around it, then pasted them around
I really need to finish the bloody thing so I can make a video of it
Ah
45c outside
Cave
Hello guys is it free to setup a server in satisfactory? And how does the server work? Like minecraft server? Where we can play a world even though the world owner ain't present?
go east til you hit water, then there is a cave just west of that.
i ran around for way longer then i care to admit
They're underground. There's a cave you can access from the west side where all the coal nodes are. It runs all the way from the west to the east. Hope you like stingers.
It is protected by some [friends]
nothing some nuclear nobelisks cant fix
You like stingers. Don't you, Squidward.
Get the same treatment as lizard doggos do :)
oh god there is a lot of freinds here yes
And my beloved SAMual
how can I split iron ingots into 135 and 45 across two belts?
Put 180 iron ore into 2 smelters making 22.5+22.5, merge their output. Continue the ore belt/s into another 5 smelters making 27 each and merge their output onto another belt. Now you have 45 ingots on one belt and 135 on another
Didn't think of that thanks
Why do Conveyors extended from Vertical Splitters not align properly? This is extremely frustrating >_<
Any news on the console release?
anyone wants to be my friend :/ im new to satisfactory
I will, i wanna start on my PC
😄 yay im on pc too
Im at like Phase 2 and idk how I shld start w like larger scale productions
any recommendations
phase 2? what are phases
Make what you need
Sorry tier 3
Don't plan ahead for something you don't know about yet
Im more confused onto how I merge multiple iron mines into 1
in tier 3 just make enough of things assuming you have the power for it
and shld i like delete everything i have rn and like build from scratch or whaa
I definitely recommend planning to go vertical at some point. It's the least messy direction to expand.
How do I stack build, i saw it on utube
like someone placing things right ontop of eachother at once
I was a clown for 2 minutes
They should add a notepad item like the coffee cup that you can use to write full pages of notes
is there a way to copy building on gamepad?
You can play with a gamepad??
big revelation
wasn't that like the big point with release?
yeah I am playing with gamepad now
Idk I only use a gamepad for death stranding (the only game that matters)
is there any groups here that have new people to game? im kind of new and need friends
Sounds simple: Take the initial 180/min ingots. Split in half. Split those outputs into halves. Merge three of the outputs to get 135/min, and the other should be 45/min.
throttle the machines,easy
what are some good qol mods for my 1.1 playthrough?
boring skyscraper builds vs funny chad ocean platforms
I use SkyUI for perma day and Hoverpack tweaks to make the hoverpack usable
does anyone have any usefull mods for the game, cause i just started but i cant find a permaday mod for 1.1
how do i get hypertube branch?
With hypertubes
not there
you should get them when you unlock hypertubes
For a new starter I wouldn't recommend mods at all
of couse in 1.1
i am in 1.1
did you unlock them?
yes
satisfactory plus
Check AWESOME shop
ok, but besides that, i cant even download any mods
idk why
well that solves your question then 😛
this mod is the best for a new player
i finished the tuorial so thats not it
if you can help me with setting up my mod manager
you need a mod manager
theres only wall attachments and floor hole there
Then idk
well, i can download them now. but how do i run them
if you have them downloaded you should just open the game i think (i used mods a long time ago so i don't remeber much)
ill try and look it up on yt
sorry for being the 1 millionth person to ask this but how do you transfer blueprints between saves?
Go into the save file folder ( #faq ) and there's a blueprint folder in there, with subfolders for saves.
Move both the blueprint and blueprint config files.
You need to have at least 1 blueprint saved in the 2nd world to have its subfolder appear
i see thanks
finally finsished setting up plutonium fuel rods, and now im making a whole 0.75 per minute xD
that's not that bad
i js started but aint that pretty good
i meant per minute mb
its like 4 npps
nuclear power plant s
aah
well for the minute im sinking the plutonium rods
with the 6 npps running on uranium i have enough power to go to tier 9 i guess
i hope
Tier 9: You wouldn't get it
how much power do you actually have available total?
60k
that should probably do it yeah
I just discovered manifolds
After 3 years
Am i this stupid
Now i have to rebuild 4 mega complexes
Did you load balance for 3 years??
I uhh did like a splitter from one to three belts for 3 years
So yeah load balance but very bad
does it actually tell you anything about the machines
or do you just figure it out yourself
You'll find out
give me another 3 weeks and we'll see
its natural to progress this game pretty slowly right?
sometimes
Sounds kinda stupid, but sometimes the mindjust shoots to the first solution and then we roll with it for ages
You can play the game however you want, at whatever pace you want/can manage
u right
One thing I need to do more often is when I get to the Fuel Generators is retire the coal generators to have more coal for steel
True but i only realized there were other ways when i finally watched someone elses playthrough
I always played it without any info or anything now im watching any and every video i can to see better ways of doing stuff
I personally had my coal power plant separated from my production stuff so I never had to demolish it. Currently it just runs on its own with no needed interference
Do you guys have a building just for storage or no?
Ask him to move
i dont think he understands anyways
Depends on the spaghetti situation
Since I have separate factories that produce different complicated things I don’t have 1 main storage. I have storages at each place for stuff that is needed for building and I connect them to a dimensional depot
Maybe pick up the berry?
thats the thing i cant



Alright, I was wondering just because I just have a chest at the end of all of my machines that collect the stuff
I feel it’d be better for me to make a big chest for each factory when I make it but not sure yet
uh probably not
I do that, but I don’t do it everywhere. if like I’m making computers I only have a container for computers and not the previous steps for example
Welp guess he lives there now
Oh alright
is there some item vacuum thing or smth
Have you done the MAM research and gotten dimensional depots yet? Those allow you to upload items automatically into like an inventory for personal consumption/building
Nope. Maybe items de spawn after a while? Not sure tbh
Is the lizard doggo saved?
yes
wait i can interact with the coffee machine in HUB building
they made the interior things in the hub interactalbe i think
Dang I honestly never noticed
theres a slot in the toilet bruh
Oh yeah I knew that one. You can flush items to permanently delete them
Does anyone else experience a drop in fps when activating camera mode? Is there a solution to this?
you'll find out
for?
transportation across the sea
how do i start building on to the global grid???
Pretty cool imo
"Trucks, tractors etc now float"
and press ctrl walsh
like the globe?
foundations snap to the grid if holding control, though be sure to be consistent on if you start with 1m foundations or 2/4m foundations
like how russia is close to canada but it just seems far because maps are usually laid down flat not on a sphere
i think thatd be pretty cool actually
but we already have trains so...
thx
do i have to kickstart coal power plants with biomass burners
The first ones
You’ll need power to produce the coal and water needed so yes
You can have a modest blueprint that includes preloaded burners or, if it isnt your first, connect them to an already active grid
Alien Power Augmentors also work as they provide a decent 550 MW all on their own for kickstarting something remote
is there anyway to distribute them evenly my last generator gets like 0 coal
hi everyone QQ, the game is not crossplatform? I can't play with a friend on console if I have it on PC right?
load balance instead of manifold feeding
yes, but you might want to have back up battery or just leave them turned off in case you blow a fuse
Isn’t that what a splitter does?
Idk if I even understand you lol
preloading (hi portable miners) and or using a smart splitter so it completely fills each machine in sequence instead of "half to the first, quarter to the second, eighth to the third, etc"
its hard to explain but it gets distributed more uneven the more it goes on so the last generator would get alot less than the first generator
Load Balance is a more complex way of building belts, as most first coal plants are around 8 generators it'd be the belt goes into a splitter that goes into 2 more splitters that each go into 2 more splitters that finally go into 2 more splitters for 8
ill try it
but as long as input matches need you can also just use a portable miner to prefill the machines to use the much simpler "manifold" loading method
(by the way: Compacted Coal's ugly decimal is just 1/7th if you use it or 50 compacted coal for 7 generators)
does dismantling a building refund everything or just a part of the materials?
refunds everything
slay
"Manifold" is where you just have everything in a line where splitter one fills machine one, splitter two feeds machine two.
it's probably how you have it built atm*
everything always gets refunded when you dismantle it
yea whats load balancing tho
how do you set it up
precise output tuned for each machine
got 8 machines that need 7.5/min each?
you need an input of 60/min and split it into 8 equal parts
what page was it again?
google "satisfactory balancer" go to the first link and theres some images
!wikisearch balancer
Balancer may refer to Load Balancer or Belt Balancer. Splitters are built in a nested way, such that all downstream belts or buildings receive an equal amount of material, regardless if the supply belt is providing sufficient input. A factory that is built this way tends to start up faster, as there...
there we go
nice
That splitter chain I described
Splitters evenly give to each output (limited by belt speed) so if you have your miner feeding a splitter with 2 outputs, each one will get half
idk why some wiki links arent whitelisted, but wikisearch can usually do it anyway
The two downsides of load balancing is it takes a lot more space and can be more complex to set up, especially if the goal isn't divisible by 2 or 3... buuuut its great for coal generators (and later nuclear generators) because it lets all of them start up quicker and evenly
i just tried designing a factory to use ficsonium fuel rods and i just end up in negative Watts. Is that possible?
Yes. F isco nium is just good to consume waste
Ficsonium itself is barely net positive on energy if you don't overclock
(you really should be preloading your coal plants instead of worrying about even supplies)
maybe i'll just sink the plutonium fuel rods instead of using them for nuclear power plants
Ficsonium and Ionzed fuel are both basically memes for actual power generation
You can use fuel rods as waste free vehicle fuel btw, Plutonium is even tied for fastest drone fuel in the game
Fandom
ah. makes sense
The fandom wiki is not maintained
ok i fixed it by splitting the first splitter into 3 instead of 2 and leading the other path to the last generator
it works okay now
im gonna afk on it to make sure it doesnt break for a couple minutes
generally, you can assume that Ficsonium power output is about half the power that plutonium made.
So if you make like 10000 MW with plutonium and use 5000 MW to recycle it into ficsonium, that barely counts as not being power negative (as it is net 0)
plus, the variable power demand of quantum encoders, converters and acceleratoes pushes the needed power way up if you try to cover them completely and NOT just their average power demand
and also fandom is owned and operated by the kkk
time to load my inventory with plutonium waste and shoot myself to another planet
Safe travels Patat
the crate will end up where you last touched the ground
why not just make a blueprint for waste storage and store it normally
not always true
sometimes it lags behind a couple of seconds
Oh? did the fix the rail gun crate delete?
every now and then my crate dissapears
at least that's what i think
could be i just lost it
the marker disappears on relog
is there a way to disable fog?
you know you could just turn the waste to ficsonium (NOT fuel rods)
and then drag them into the trash in your inventory
!wikisearch console
The console in Satisfactory can be used to access debug data (like player coordinates or a list of radiation sources) or for changing some options not available in the game's settings, such as disabling the fog, anti-aliasing or enabling an FPS counter. It cannot be used for cheating (e.g. spawning items...
r.fog 0
Press ` and type r.fog 0
not an option, console command only
Graphics options def
i wanna see my building across the canyon
But it takes away the beauty
There's also a way to edit config file to make it permanent
try the console command and see how it looks
dont console commands disable achievements?
nope
alr
the only thing that explicitly disables achievements is AGS
ok its ugly asf 💀
I find the game looks so much better without it. I can actually see where I'm going! I'd rather it be a setting so I can turn it down to like 10% instead of completely off though
yeah percentages would be nice
The normal fog is so thick I should be able to swim in it
also i wish you could clip power towers into the ground so you could have a low one you could start ziplining from more easily
I just always build the platform version. Not sure when you'd ever want the non-platform one tbh
you still gotta climb
Or jump pad!
lemme check if its high enough
looks clean
still funny how one of the few buildings explicitly intended to be built directly on the ground doesn't have those dynamic legs
Best you can do is build one in a lower area so the wires reach the ground
so it just looks dumb on slopes
hell yeah it works
theres stuff with dynamic legs?
btw did enemies get buffed in 1.1? Seems like spitters can just rapid-fire attack with no cooldown, Hatchers are basically half your health gone instantly, and all but the weakest hogs are practically immune to explosives unless you land it perfectly on them
im too good at videogames to notice that
And the spiders I swear can turn invisible now
build a smelter directly on the ground
Oh those
what software do you guys use to plan where to put the buildings of a factory?
None, you can just build it directly as dismantling is free
can you make the same train stop in multiple places to get different resouces to bring somewhere? Or you have to use 1 train per "production line"?
You can add as many stops to a timetable as you want
because shit is getting to the point where stuff asks for resouces that are in the 4 corners of the map and you have to pick the best place so you do the least amount of transport lmao
not exaclty what I meant
Sounds like multiple trains would be a better solution then
A very long round trip will mean the train will have really low throughput
oh no, I won't use a train for all, just have to find the place that is closest of the most resouces it needs and transport just the ones that aren't
Well https://autumnfallstudios.itch.io/salt exists but I don't really see the point of using such tools when you can just build stuff directly
Good strategy
#screenshots message This sucks
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
What is wrong
use the lift and floor hole so you can put all that spaghetti under the foundation
same same but different lmao
Crisscrossing belts
Yeah i'm not doing alat
That's...easier to do than what you did
isnt what they did already a manifold though
since I found out about making underground belts, whatever mess is under the foundation doesn't exist to me
just... not a very organised one

Would be hell to upgrade the factory later
Yeah sorry i'm not doing alat for factory 😭
not like you need to upgrade factories often
I build vertically so it wouldn't be as bad
Oh you're right, it's a double-sided manifold that wraps around to one side
just the first layer would need to fuck around the blighttown under it
So... You did actually build this already
yeah at the end of the day its load balancing one way or another
just... not very clearly
I saw pictures and they look way better than what i have
you just need to see the embedded picture
not the ones inside the link
the black and white, simple graph
I mean, it's simple, you have a row of machines, so you build a splitter in front of each one and connect it up
Now i need 20 encased beams per minute and 450 fucking screws per minute
Make screws directly in front of each machine that uses screws
steel screws :>?

Fair enough but fuck screws
can you get a recipe that takes out screws?
Nearest coal node is 1000m away
For what item exactly
I can see the bigger picture. Easier to manage everything if I can see everything.
you said you need 450 screws per min. what are you trying to build?
damn i thought i could easily get rid of heavy oil with petroleom coke
what the hell is that production rate i have like 5 sinks already w full mk5 belts 😭
Heavy modular frame
I have 2 recipes one of them is alt and they both include encased industrial beam
Which is made of steel beams
And there's recipe for screws that's made out of steel bemas
So no point
you can get rid off screws completely for heavy modular frames
Heavy encased frame recipe right?
Yeah ik
There's just no point if i can make screws with beams
That are needed for encased beams
And i already set up my production to have exactly the same thingies
And recipe without scrws needs more modular frames
personally i think heavy modular frame factories are a bit of a trap
they are barely used till the next frame many tiers ahead, and by that point youll have better miners and belts and everything
Iron pipes, then beams can be made with pipes and concrete :>
i usually do a half assed hmf factory till like, tier 9
which requires you to do a very good one
I think the reason it looks so chaotic is that you put the splitters/mergers super far away from the machines when you can just put them right next to each other
There are times I wish we had better control over the output of containers - ordering, stop/start, etc.
there is a mod that can help with that, i believe it was called FICSIT Systems...
hellooo 😄
question: what is the best recipe for contrete between alternative with water or with silica ? (i discovery now t5 schema)
For screws? its not uncommon to make them in line with the machine in question
I don't know if "Fine Concrete" is ever worth using, where as "Wet Concrete" has quite a few use cases even beyond making personal use concrete
well rn its just T2 build rn
i havent made Reinforced plates, rotors or modular frames yet
yup sorry i need a massive production for use concrete with other alternative recipe and encased
wet concrete, not only for making concrete but also for draining water
Wet for sure. Water is pretty much anywhere. Quartz not so much...
And Wet has a stupid high per minute so its quick to set up
oky same idea but the high value of output give me some dubt.
Thanks ;D
wdym a chainsaw doesn't use normal fuel like an actual chainsaw smh my head
Solid Bio only for reasons
what are the reasons
reasons of making my jetpack also use solid instead of the other
more like composted leaves or compacts leaves
they should change the sound of it then, because that's the sound of a liquid burning chainsaw, game is unplayable
yeah like the jetpack, letme put rocket fuel on it and blast all the trees
how this game is about exploitation and we don't have a Flamethrower????????????
cause deforestation is more effective
yes but nobody picks up weed with their hand anymore, it's either poison or flamethrower
omg its a factory builder simualtor, it doesnt gotta be realistiuc
because cluster nobelisks
Syzzle: Plenty of people weed by hand. It's very satisfying. Like gardening in general
plenty of people that aren't in the farming business you mean
we don't do hobbies here
The pioneer is not a farmer either
question, see if there is a part of lan surrounded by urnaium nodes, is there uranium on top?
it is to test if you can handle the task given. I would spoil the lore of why you are sent there to grab stuff at first but there is a reason the tasks progressively get harder instead of fully ready at start.
exaclty, we're a earth destroyer
you are not a destroyer, you are meant to exploit.
you cant exploit something you burn
so no flametowers
can I cause a nuclear meltdown
The game does not have disasters
you already seem to be in a meltdown, no need
no flame grenade sadly
wait a minute, I can make fabric, canister and fuel, I can make a molotov
building materials can be used straight from the pocket dimension but what about ammo and nobelisks?
no you gotta pull them out first
my brother, we literally have pocket nukes
the only reason why there is greenery on the planet is because we let it exist
but with fire we can leave it slowly suffering
it's not cool, it's hot
walk in spider caves and just set everything on fire
Can we all agree that ceiling light zoop mode will be gamechanging
how good they are at lighting inside caves? Didn't test if street light are enough there and Floodlight are too big lmao
it would be p cool to see some kind of zoop mode, but once we zooped, we can input keys like nudge to add an even spacing between the zoops
Well
Ceiling lights are very nice
But they just light up the square
Not like they would irl
Zoop mode for ceiling light will be actual peak
Automating fused modular frame is actual living hell
Yeah, the lighting is very disappointing, even with the full world illumination turned up they are VERY weak with ambient lighting. Though Satisfactory isn't the only game with this issue.
do modular factories
this is unironically the best reason I have seen to implement flamethrowers
IMHO it's the heavy mod frame that is hell, the fused part is easy (Assuming you have an aluminum factory already).
however, i think a nobelisk launcher would be funnier, especially if there was a full auto version
Heavy mod frame is pretty hard
But the heavy mod frame is a LOT of work for what seems like kind of a mid tier item.
It's easy from zero
then we can fight aliens like we're playing TF2
Idk how to say
It's like not that hard but not easy
Ngl fused modular frame from zero like i do is something
Like genuinely all new nodes
I like doing automated factories for items without using other factories
you must not use a lot of trains then...
That i've already built
Heavy Modular Frames and Radio Control Units IMHO are like my nemesis in that you need a lot of them and they are particularly hard to make in quantity.
Just somersloop them
You odn't really need a lot of them
And radio control unit might be annoying
But i did both without any big struggles
I did use trains a fair amount in my last build, and plan on going nuts with them in this new build :D In fact trains are why the fudes mod frame step was so easy really.
Yeah I ended up slooping the RCUs last time. I needed 37/min and I just made 20 and slooped them to 40 :/
When i'll finish i'll show you my fused modular frame factory
NGL the challenge run im on is starting to drive me a bit crazy, since i don't have the power capacity to automate things other than solid biomass rn (I have to sink half of my final item production)
What could POSSIBLY need 37 rcu's/m
I should move my hub, going back there everytime is getting annoying
Do you really need to go there that often?
There were atleast three different things. One was one of the motors and another was something in the alien tech factory. I don't remember everything, but the total needed came out to 37 :/
when I realize if I had unlocked this specific milestone right now I could use it
Just use em trains
can I assume the milestones are in order? Like Monorail Train is after Industrial Manufacturing, which means that to make the trains I will need stuff I need to make with Manufacturers
Just the BP if you don't care about editing it
You don't have to do them strictly in order, not even tiers
The SPB also if you want to edit it later
It's the space elevator progression that imposes some order, as well as reqs to unlock each stage
but the item reqs can also be met with stuff from crash sites
So 20 RCU to make 5 Turbo motors, another 10 for pressure conversion cubes which eventually went into making singularity cells for feeding teleporters. I'd have to do more digging for the other 7 but that was the bulk of them
supercomputers the expensive, easy way?
not necesarily, so best to check
module your factories
dedicate one to computers, then other to ai limiters and another to high speed connectors
the question was at Farsei, not asking for advice 🙂
oh alright
and i meant that the RCU+cooling system recipe for them is really expensive
how many wires andd cables should i get per min. im in phase zero trying to complete tier2 with factories.
Oh heh.. I'm not sure what exactly my thought process was. Ther are so many factors. I know I was already awash with cooling units at that point so maybe that plus needing RCUs for the singularity cells made it the best choice at the time. But that is a good example of how everyones needs get individualised a lot by mid to late game.
Oh interestingly I used the Super-State Computer recipie for the super computers which had me making batteries which was annoying but THAT seemed like the least work at the time for me.
in my mathing out stuff, the only way i've found to make supercomps that doesn't blow the map resources for max nuclear is by using the default recipe, which can be done without aluminum
superstate uses less resources overall, but still requires aluminum, and that's a cost you want to avoid anywhere you can so that more can go to making PCC's
Heh interesting.
fluids seem super bugged in this version cause some pipes just dont fill up with fluid and sometimes pipes dont work
also my pumps display 200m^3 flow rate but the pipes are completely empty
i cant pin point what the issue is and how to fix it
when you're maxing, the oc supercomp recipe just takes way too much
ive tried destroying the pipe and placing it back but that works like 1% of the time
has anyone else had this issue?
trace the pipe and find what section is failing to fill. either headlift is a problem or a pipe misconnected in the middle somewhere. often just rebuilding the sides of a junction can resolve that
pipes failing to connect properly is pretty rare, but it does happen.
i'd place my money on it being a headlift issue
I'll be revisiting all those decisions on this new run through. I'm not going super maxing anything but upping my game at all stages. I'm putting the finishing touches on a 160 GW (Before boosting) RF power plant to get me started.
SO like doubling or more of all the parts over the last run.
yeah, really all of it doesn't really matter unless you're looking to build max ficsonium nuclear
I did max out the nodes in a couple areas last time so this run I'll have to start combining ores or atleast the first products from them from multiple locations which wil be a huge logistical requirement upgrade.
it seems to be an issue with placing pumps on a pipe
it works fine when i place the pump by itself and then connect the pipes to it
it was saying 0.5m headlift when it should be 10m
Uh okay that might be because of a long standing bug with pipe and belt attachments. If you are a little too far away from the pipe/belt when you attach something to it, it does not split the pipe and the thing just sits there visually while doing nothing.
that's common as well. as just a prophylaxis for that, when you splice a pump on a pipe, delete both sides and rebuild the pipes going in and coming from the pump
That reading is what is being used, not what can be provided.
ik
yeah ik but the weird thing is that i did do that and it still didnt work
I was SUPER disappointed that this bug was not fixed in 1.1 I run into it a lot.
In satisfactory calculator there is a production planner. Do you know if I can change the default miner? It's mk3 and I'm not there yet
yeah, as far as i can tell, there's still a bug in the code where pipe network headlift fails to get updated after some sequence of build steps. haven't ever been able to isolate the behavior into a failing test though
The world would be a better place if that planner didn't exist
I suggest you use something else instead
What is so wrong with SCIM' calc?
Try calculating the recycling loop on it :)
And it has other issues, too, like making mistakes, using biocoal to make coal instead of fucking mining it
Its building summary is useless
That's just a matter of deselecting alts you don't want, just like SFT
Bad defaults can make a tool less usable
Tools doesn't conjure biomass out of nowhere to make coal
SCIM's recipe choice is "whatever is higher on the list"
Would you recommend other calculators?
Satisfactory Tools
Right thanks man will look into it
How is it a "bad" default? It's a recipe that is available in game. I have never tried loops with it so I can't speak to that. But, if I had to guess, it's the same with using Loops in modeler. You have to either tailor the source. SFT sucks ass imo because it bases everyting off of World resources. And, has the same issues with having to deselect alts that one doesn't want. Imo, modeler wins out EXCEPT for the ability to automnagically generate production chains. Which, Imo, stunts the 'learning' aspect you all love to toute.
biocoal is a bad default because usually you're looking to automate stuff with a planner
and biocoal doesn't come from an automatable source
when pulling a split in a factory line so you can have materials used for building machines in the storage (and DD) is it better to use a smart splitter making it priorize the factory and once the machine it's feeding is full in the input it send everything the machine isn't using to the storage or just a normal splitter that will eventually achieve the same thing at the end, just take longer
I'd say it's best to have a factory dedicated to the DD
IMHO all tools have their uses. justb ecause it doesn't fit your usecase doesn't mean its a bad tool, its just one one meant for you
Again, it's personal preference. Biocoal isn't "bad", it just doesn't allow for an automated setup and for niche setups.
Again, it's not that it's totally invalid as a recipe, but it doesn't fit the normal use case of a planner - building automated setups
I ask because I don't see the point of making one factory for plastic for DD if I have one for Fuel that is underclocked because I get more oil than it uses
And niether does basing the calculations off of WORLD resources imo. Hence why SFT is annoying. outside of that, the layout it provides it also horrid.
thats your use for planners. some people use it to get an idea for recipe flow, some people use it as an exact set of instructions. there are lots of different use cases, don't assume yours is the default or only use case
Part of designing software (which I do, as a scientist and software engineer) is to focus on common use cases and have the defaults try to match that.
Pioneer: I don't assume it's the only use case, just the most common one.
did yall swap from coal factories to fuel powered gen at once or over time?
It's not enabled by default, but if you use "enable all" or "load from save" buttons, it will be enabled. And because the dumbass calculator sometimes decides to use it, it makes those buttons kinda useless. Because you have to manually choose all recipes regardless
satisfactory tools already stated they are designed for the flow of resources, not for exact instructions on machines
If you oppose the basic idea of defaults because some edge case might have a user, you're going to make bad choices when designing things.
And, a "software engineer" who can't type a simple @ key. smh
Tinker: Deal with it.
kept my coal gens running while i got my fuel system, up, and had them both running at the same time. only reason to tear something down in my use case is if its redundant AND you need the resources elsewhere
hmm
smart
I also use vim instead of vscode, screen instead of tmux, and don't use GenML to prototype code. I'm a bit old-fashioned with some choices I make in life. Happens when you're in your late 40s.
I'm at the very end of the game building a nuclear power plant and my first coal gens are still running
also also for the record about Satisfactory Tools, Greeny said they are working on overhauling the tools in general to make them much better, but hasn't had a lot of time to work on it
Or it's just seriously Fugly-ing up your scenery :D (I tore down several early game things for this reason.
@lost wagon Most of my factories for items used as buildables as well as downstream consumption use smart splitters to prioritize in order:
- downstream consumption
- Dimensional depot
- Awesome sink
Care is taken to ensure slight iten overproduction to guarantee the DD eventually fills.
No, it's just plain stubbornness. I am also in my 40's, also use vim/linux, blah blah, but I know how to make my life, and others, more simple by using the apps as designed.
Tinker: I am not saying don't use it as designed, I'm saying it could have better defaults.
to each their own. some people like speedrunning the game, some people hand craft everything until fuel power. Everyone has unique preferances, and as such, its best to not assert a way as best until you know what the people are looking for
please use the reply function or just @ them.
Right, because clicking reply on a post, or adding an @ in front of a name is soooooo hard.
Pioneer: Please don't tell me how to talk
Yeah, new tools are probably gonna be the best calculator once it releases.
Many people were asking for custom resource weights, so I'm hoping we're gonna get them.
I can't tell you how many times I've run into people on various discords that get FURIOUS if you @ them even in the middle of having an active conversation with them. It's impossible to please everyone.
custom weights were in the beta version, along with optimization for power and building count IIRC
Eh, if only Satisfactory Optimizer had a GUI and a grapher...
Shouldn’t the hoverpack be able to consume batteries when it cant connect to a grid? 🤔
that would be smart, but could also be very difficult to code in.
Slime: Would be a fun idea. Find a suggesti for it on the QA site and give it a thumbs up
(or if there isn't one, add it)
It would be nice, but unfortunately the devs apparently decided they want the hoverpack to be borderline useless
old people struggle with new technology. leave him alone
Tf you mean i use it the most lmao
It's not borderline useless, it's actually the best way to work on a large factory
It's still slow and hovering around with the jetpack with LBF or Ionized wins
I think you meant small, because I tried to use it on a large factory several times, and every time it was worse than a jetpack with LBF
This love some people have for LBF confounds me
Obviously there is a lot that does
jetpacks don't let you stay in place.
Have you never used it or something?
The fact that people here are saying both jetpack and hoverpack are the better option indicates the devs balanced them well.
Skill issue. Just tap space
With the hoverpack you can stay entirely still indefinitely
LBF?
Eh the man can be efficient how he likes. As long as you satisfy the factory you’re all good.
Liquid Bio Fuel
If you're within 60 meters from a power connection. Which is like at least half of what it'd need to be to be useful
LBF and Ioniozed are the two longest lasting fuels for the jetpack.
KYO: In a factory is that not often the case for you?
Hoverpack is good for building, jetpack is good for movement and exploring
Yeah I couldn't love without the hoverpack when factory building. But I hate the constant VOOP VOOP VOOP sound it makes -.-
Not when you don't have all the power ran yet
Considering the hoverpack is unlocked later and it's supposed to have a different purpose, the fact that there are people who prefer the jetpack over it for building means it's badly balanced
Tinker: I usually use the hoverpack to run that power first thing if it's not everywhere I need it to be
Long Burn Fuel
Ah i thought so but wasnt sure.
I have a tower of ten or more large cargo containers full of the stuff, feeding a DD uploaded so i have basically infinite jetpack fuel.
Any tips for a fresh world?
Also how do I make giant factories with such uneven terrain
And yes the factory feeding that storage has as many sloops as possible.
I do always set up the perimiter power on each new floor before placing machines
Jahson: Pick the starting location that strikes you as the most interesting/fun
Take a gander through #screenshots and #design-and-architecture and you may get some ideas
foundations are your friend. you have to build up and over the terrain
That early on, a single contrusctor each is more than enough.
But the honest answer to "how many x should I make?" is always however many you want to make. If you make more per minute of something it means less time spent waiting after everything is up, but more time making the thing
@hard ivy Sure. Feel free to feature request to the devs.
Thanks
What do I do when there’s only 3 ish nodes around
Jahson: Use belts?
Not really? Just let the hoverpack consume them at the same rate the jetpack consumes basic fuel (the orange one) but only when its not connected to a grid. The battery itself currently using is removed from the inventory.
Same as the JP
right when you start the game you'll run between a few nodes to manually mine stuff you need, but you'll be starting to use belts and machines pretty quickly
Change your definition of "around" and suddenly there's more
Should I belt them to my hub or make the factory near the deposit
either works
My vote goes for building near the lake in the rocky desert. 3 pure iron, pure copper, cat, and a lot of limstone. There is another location in the northern forest that is a tad better, but I have never built there.
but eventually you'll be making parts that need more than one resource
Depends on what logistics you have. If you have at least trackers and coal when you can build it pretty far.
My main base with the dune desert is generally near 2600, -1600
(and the dune desert is my fav' place to start)
second map? Huh?
You can post pictures in #screenshots .
There is only one map. The starting locations are just distant places on that same map
Ran into my first extreme annoyance with this game, Why is their a REMOVE all on Death Crate?! Like I needed the items I had on me!!??
You may not always have room to fully collect a death crate
do you mean SCIM?
No, in game, when you go to a death/dismantle crate, it has a remove all option that deletes everything in the crate.
can i have two bases at once
Insatead of transfering it to your pack
you can have as many bases as you want
you can have 517 bases
A base is not even a well-defined concept in the game. Is it a single machine? A belt? 2 machines? Some storage?
The hub or elevator does not have to be up all the time. You can dismantle and move then whereever/whenever you want.
yea, that's what I was thinking on this one since it's all underclocked
However you can only build one at a time.
or that people don't like change, a classic
Or possibly that people don't realize how awesome the jetpack is with rocket fuel or don't like switching fuels
switching hoverpack constantly is too bothersome for me, so i just usually play with a mod that increases by 3 the radius of the hoverpack
¯_(ツ)_/¯
Rocket fuel, compared to LBF or Ionized, sucks. Sure, great (almost too much) thrust, but lasts for shit. (moderately better than TF, but doesn't hold a candle to the aforementioned two.)
If not aware, when you open your inventory, you can use 1-6 on your keyboard for the items across the top
aware and unamused
Tinker: Rocket fuel has a faster vertical boost than ionized fuel
And, only way (that I have found) to get it to the #1 slot is by removing any edibles.
If that's what you think makes it great, then 👍
why are you replying by citing the name
when im still on biofuel should i just make a giant grid and connect everything to that
Yeah, they've been told. Just apparently like to be annoying.
Jahson: Up to you.
maybe they are roleplaying as ada
Tinker: Yeah, everyone who doesn't do things they way you want them to is just trying to be annoying.
is there a particular reason then?
Duck: I use a lot of different chat systems and use the same habits on each of them
then you can see why its annoying if its not for a particular (valid) reason
With Bio, I suggest making just over what you are needing. When you get to Coal, you will be able to automate power and won't need the bioful anymore (provided you make enough with coal to surpase your need that is)
Thing about RF in the jet pack though is that height = distance. So you don't NEED a long burn time if it has high vertical speed. You just tap the space bar and you float along. Then when you NEED height you got it. Plus the fuel is easy to get as a little off feed of your RF power plant. IMHO it's the perfect jetpack fuel.
it reduces visibility when you reply to someone
Duck: Whether you see that as valid is up to you.
well its objectively less visible than the actual reply feature
meaning i have to put more effort into finding your reply
You do understand you are that single individual yelling at the masses saying "BUT I'M RIGHT!" right?
Tinker: I don't care.
Well, this is clear.
not caring and denying that is annoying is different
you can not care, and thats up to you, but youre just being a contrarian
I told you the reasons, but if you insist it's just being contrarian, I don't care to argue further.
Ohhh, forgot about that word.... goood word 😏
you did not told a reason about why its not annoying, no. but yeah, doesnt seem like the conversation will yield much results, so lets leave it there
can i get rid of the giant poison bulbs
You should probably care, because I guarantee this is not the last time someone will say something to you.
The amount of daily drama he causes and just constantly explains his side should be more effort than "getting use to pressing that reply button".
Yes, with Nobelisks a bit later
Speaking of rocket fuel... My plant was just completed mechanically. I do plan to pretty it up. #screenshots message
I didn't really pay much attention to the much smaller one I made in my last build but this plant is literally ALL pipes. Like 95% of the resources and intermediate materials are all liquids and gasses. Definitely not a project till you are comfortable with them :D
Tinker: If I were the sort of person who regularly bows to peer pressure or is annoyed by it, maybe. But I'm not.
what a brave man
I.E. I don't give two shits about the courtesy of others. Only what I want and be damned. ...
This guy got issues and it isn't the "reply button", I am telling you lot.
720 generators…… you poor soul
I feel sorry for his pets. If any.
Tinker: IE conform conform even on small things that don't make a difference you had better do what I want I am totally cool with freaking out when others don't talk the same way I do
🤦♂️. 👍
I blueprinted 4 of them with as much electrical and piping as I could. So it was slightly less tedious. (Actually it sped up the placement of the towers by probably 6-8 times really)
That’s good, I was fearing for your sanity otherwise 😆
can someone help in #screenshots
Heh.. even with that, you put on some music and it becomes a rhythm. It's amazing how much listening to music when doing the boring brainless parts of the work helps the time go by quickly
That doesn't give much info. Is the route to ANY full?
is the main path filled?
yes
ill send another one sec
make sure the belt is not splitted
remove the belt and make sure its one long belt
For future reference as well, it's usually much better to post the request for help and all info (screenshots, mods, etc) in #1038092680493801533 . It allows for keeping the issue a bit more contained instead of jumping over other conversations/drama in general chat.
if you place the splitter in a belt intersection it wont do anything
generally you want to put these in #1038092680493801533
deleting the input belt and remaking it worked ffor some reason
i didnt wanna make a new thread ngl 😭
that's... literally what the threads are for though?
i did told you the reason, yes
wdym by intersection
two belts meeting
i placed it on an existing belt that went 1 way
instead you posted in two different channels and the conversation gets mixed with other ones here 😛
or let us use the way too many hotbars to add tools to it
or just let us automatically equip the jetpack if no power grid is connected
and viceversa
Lol, I do agree with this one completely
or parachute
parachute is not needed, hoverpack glides
duck check dms
Parachute is nice to have after going through a hypertube cannon and then running out of jetpack fuel 😏
Hoverpack only glides if you started out with power to it.
honestly the fall one shot protection negates on its entirety the parachute
Besides, only takes one slot
don't need parachute, just need a better helmet
ive never done a parachute in my entire life because i would need to fall off an inmense cliff... twice in a row
which never happened
You don’t have a hoverpack for early game tho
The parachute is also capable of ascent on certain surfaces. Very rapid ascent. It's a lot of fun
Parachute is also fun for parkouring up terrain inclines 🤣
parachute isn't for when you fall by mistake, it's for when you want to go down faster and not die
Parachute is a pretty versatile tool!
just once every few minutes, though
it's the skill issue version of water bucket in minecraft
Why go around the cliff to find a slope/way down when you can just hop off and parachute in the direction you were heading
I did install the grappling hook mod because it feels criminal not having one
Thanks, now I have the spiderman song stuck in my head 😏
the game does make a good spiderman game
Damnit, now I want to install it and go to the spire coast 🤣
just don't use it on the freighter when it's going up
Now curious if there are spiderman mods for Satisfactory
And by don't, you mean ........ 😏
i think the quote "The Pressure Conversion Cube is a late-game component used for very late-game recipes." from the wiki sums up pretty well the entire game
#screenshots message hear me out...
You're contrarian about a lot lmao
isn't water bucket a skill issue thing already?
...Usually, right?
Unless someone intentionally made their build anti-water bucket blutch?
I am saying parachute is the water bucket for people with skill issue
fun fact: if you are at 98 health or higher, you don't need to clutch in satisfactory
The range of things you can do with the parachute with some skill and persistence is wide
fall damage maxes out at like 97.73 iirc
persistence being the heaviest word here
if you hit a slope while falling you take 0 fall damage
Yeah, it's a little like hopping up mountains in skyrim
depends on how steep the slope is
guys am i cooked i cant afford satisfactory but i REALLY WANT IT
Heh yeah I was surprised by that the first time, and as someone mentioned Skyrim, that and ESO are famous for this.
So Im trying to make my nuclear power plant, and i set aside water supply till last because liquids are always a pain for me. And long story short, Im in the middle of the ocean far north of the map and everywhere i try putting water extractors jsut says "resource is not deep enough". Anyone know why the ocean isnt deep enough for water extractors?
is it possible to make the plastic and rubber yield from polymer resin somewhat reasonable? or are the non residual plastic and rubber recipes the only way to go when wanting go generate plastic and rubber alongside fuel?
Water stops being water at a certain distance out
ohcibi: You cna generate a lot of resin from one of the alt recipes
The rubber/plastic from fuel recylce loop provides the most yeild from the least amount of oil.
so that's one way to mitigate the yield issues
you mean the ones that use rubber for plastic and vice versa?
recylced plastic / recycled rubber alts
which one? i have all the remaining recipes in my mam
guys, how many radio control units per minute should i make? I was thinking 10 but then 20 and i'm not sure how many i will need or when it's like too much
well Im at -2277, -2256. and the shoreline is -2195, -1972.. not even a 10th of the way to the edge of the map...
The Polymer Resin alt recipe (processing crude oil) produces a good amount of resin
Recycled Plastic 6× 6× 12x this one
oh no i wasnt begging i was just stating
srry tho
Figure out where they are used (space elevator parts) and figure out how many of those you want to make. then work backwards. For the build gun, I'd say 10 or so would be sufficient.
ah wait. i think i get it.. you double the amount of rubber in plastic, so you can split that yield and use one half to generate rubber teh same way?
Are you trying to place near foundations?
alr, thx
somewhat, but i already have multiple almost clipping into foundatoins so idk how that is the problem
but i think there was a misunderstaznding.. the idea is to generate plastic and rubber ALONGSIDE fuel.. so not consuming fuel but generating all fuel, plastic AND rubber
ohcibi: Generally oil nodes cluster together
so you can use some for fuel, and some primarily for byproducts
Yeah, it may be though. It doesn't always cause an issue, but can. Try to remove any it may be clipping on, then put them back it it works.
is there a separate discord server for mod related stuff?
im wondering if there is mod that allowed me to clip machines into eachother
Should be in the #welcome channel
ah thanks
Any tips on how to make things less crowded in the very beginning of the game? Just started and it feels very crowded and congested. But I also could be optimizing it wrong too
its basically 3:8 oil to fuel using residual recipes vs. 1:1 using the direct recipes..... im just not deeply enough into fuel generation to see how the recycled recipes make sense, as im missing the point, where you get theh fuel
In a "combined" setup, you have to prioritise one over the other.
ah.. i missed the basic fuel recipe the way i looked at satis tools 😂
Also, diluted fuel makes a lot more.
so you make 6:4 crude oil to fuel and resin, make resin to plastic, doubling the amount to rubber, and then alternate that
my ratios are with diluted
The polymer resin alt recipe you use with crude oil is a fairly simple way to prioritise resin. For one crude oil node.
ye but thats not what i want
i want to primarily generate fuel and power and then have a decent amount of plastic and rubber alongside
its only to make adhered plates
i'm trying to minmax my way through high yield recipes like wet concrete, steel screws etc
alu beams > steel screws = ❤️
i have that pressure extractor node i just added to my oil buffer for the lulz
diluted fuel should have a chance of ruining the engine because it has water in it
1.5 pasta pm should be fine for now
yea ive looked at that one already... i just finished my first alu setup though and the first thing im making is alclad sheets obviously and then batteries.. but ihave like 1200 ingots/minute and the sheets are only going to dimdepot currently.. batterie are slightly used
I seem to only be getting the same not so useful recipes from hard drives.
Are there conditions for some recipes? Cause the odds of the same 2-3 recipes appearing over and over seem quite small. And I’m missing a lot of recipes
generally, you only unlock recipes relevant to whatever technologies you have unlocked
im also using the silicate alu recipe and then the silicate alu solution recipe to consume that silicate plus some silic i bring by with drones.. i prefer that recipe over the default way somehow
Oh… so fully completing MAM will give me better recipes? That would have been useful to know… I should probably pay attention to dialogue ha?
dont unlock recipes from hardrives where you dont need neither of the recipes currently... keep them in your mam to block those recipes from getting rerolled in future hardrrives
that and just milestones. like you won't get steel alternate recipes until you've unlocked steel
i wasted like 100 drives becvause i noticed too late
Other than some refinery recipes that unlock sooner than they should , you need to have the tech to use the recipe to get the recipe
Without hyperbole you'd just have unlocked everything by that point
i think there's like 106 total hard drives, so that's really bad luck to have lost 100 of them
do a no alt recipes run i guess
are we including the psuedo alts like default turbo/rocket fuel?
also neat, there are as many needed hard drives as there are total somersloops
my pint was just that you can increase the likelihood for the next drive to unlock a recipe you erally want by not picking arbitrary recipes when you dont need them just to complete the drive
Ew 😏 . But in my current save, I am utilizing all 12,300 baux. So I have plenty of alu ingots to go around 😏
yeah, thats pretty common "experienced" knowledge
i might have gotten hard drives and somersloops mixed up. maybe it's 118 hard drives
Pretty much what I have been doing… but, I am starting nuclear. 2000 uranium is enough for 100 power plants without alt recipes. 70% done…sooo… I’m prolly gonna get through the phases and just start over.
just looked, both are 106
hows the bauxite to ingot ratio?
to be exact: There are 118 Crash Sites, which means a total of 118 Hard Drives can be obtained. Four Hard Drives can be used to unlock alternate recipes via MAM research trees (as opposed to scanning the drives). Scanning the drives will provide a total of 106 recipes plus two opportunities for pioneer inventory expansions. However, because the Quartz Purification scan also unlocks Distilled Silica, and the Polyester Fabric alternate does not require a Hard Drive to research, only 106 Hard Drives are actually scanned for recipes. This leaves 5 Hard Drives unused (6 if FICSMAS participation was done).
1:1
sloppy+elextrode+pure is 1:1
Meh… I have misplaced at least a dozen hard drives.
instant scrap is also 1:1 iirc
you do
Instant is = sloppy+electrode, and simpler too as the waste water is equal to the sulfuric acid needs
The problem with that is you have to "kick start" some how as you need the sulfuric to get the instant going. So, imo, not really "simpler"
The biggest issue I keep seeing with wase water recylce setups is that players are trying to pump in the max amount of water needed.
I.e., sloppy says it needs 500, so they pump in 500.
you just gotta feed in some fresh sulfuric acid for a while
Finally
The heavy modular frame production is done
My fucking goodness was that a pain in the ass
The fresh water should only ever be Total-waste
Ryan: Congratz. That's not a fun recipe to do
Thanks, now to connect it to fused modular frame production
it is simpler in the sense that the water loop is 1:1
meaning no extra water is needed (at least for the acid loop) once you fill the system
The cubes are all weirdly unpleasant recipes to do at scale
so you can just fill a big buffer and then just circulate that
Right, perfectly acheiveable with what I just suggested.
Well for instant scrap total - waste = 0
Sloppy needs 600, electrodes put out a toatal of 420, so one should only pump 180 into fresh.
the blender needs fresh water itself, yes, but the acid cycle is net 0
and for other aluminum recipes - its better to keep fresh water and waste water seperated
Yes, but, again, it requires setting up a temp feed for the fesh to get the acid going.
Okay and? That won't risk jamming the way most things do or require a garbage disposal the way not recycling the water does
Or bring in packaged water
Disagree. Again, the main issue is that people are pumping in max needed.
I dont think thats the most common issue
If you 1:1 with poor piping the system likes to jam
Ok, so now you need to make an unpackager, and remove it after the cycle gets goingh.
Tinker: Agreed; it's a pain in the butt.
feedback loops tend to lock up not because players are unable to math out "i need less fresh water if i get byproduct water"
but because the loop tends to be an unstable equilibrium with many conditions causing it to fail
I dont think i ever saw a player NOT realize "hey i need to input less water because i get some back"
In every single post/save/ask for help that I have seen so far and helped to fix, this has been the case.
Maybe not every single one, some were headlift issues.. but still
Just stating from my expierence so far.
Was my first aluminum set up issue
I did this for the aluminium production, all I did was minus the total with the byproduct and put that as the input. it just worked for me? Does it get complicated in general?
Going to take a picture of my fused modular frames factory
That was hard to do
I hate fused frames
It mostly depends on how set up the juction.
We should delete them
Set up right, you can overfeed it and it'll work just fine. Set up wrong and everything breaks
fair enough
i think when you start the game you get 15 thousand of fused modular frames
I don't believe there is any instance where you can setup an aluminum setup where you are recylcing the waste and be able to "overfeed" it.
wrong: in a sophisticated setup you would have proper priority handling and then just pump in as much as you can, getting future proofness
Like additional inventory space
and that particular issue, priority handling is the key problem
and the reason people separate is to avoid issues upfront which is a reasonable approach not only in a factory game
That's not "sophisticated", that's making things more difficult because of some "notion" of how things "should" work based off a myriad of opinions.
whats the best way to get the tickets early game?
Protein
jahson: Animal corpses
youj are disproofing yourself by wasting time on this discussion
process corpses through 2 steps into DNA
Like dna tickets
is there a fast way to find them?
Lol, yeah/ok. Sure thing 😉
the argument that avoiding issues upfront is a reasonable approach is stronger anyway
Jahson: Kill foes a lot
You can research in mam to be able to use scanner for enemies
27 more refineries down the hole
Jahson: Each of the 4 main foe types you fight in the game will drop a corpse when you kill it
So scoop that up and bring it home. Later, when you can sloop, you can double the conversion from corpse to meat-patty to DNA capsule at each step
But if you want tickets early on, don't wait, just convert it immediately and then sink it for tickets
see thats the thing kid.. youre the ignorant here.. thinking everybody else is just stupid.. when in reality you prolly just havent reached the level of complexity other players than gave up on second guessing yet
Yikes, my max consumption of power is 20000 mw
i dont have the scanner yet so do i just run around zapping them with the stick?
typical dunning kruger effect
ohcibi: Maybe we can chill out a bit?
Jahson: Yes. You don't need the scanner to find foes, really.
Totally right, probably know nothing after 3k hours ... Better keep churning.
so why was I not told the fastest form of non vehicle transportation is slide cancel momentum saving
im chill.. just explaining tinker why it doesnt make sense for him to generalize
ohcibi: Fair, just hoping we can keep the temperature of the conversation a bit cooler
Then you'd know what a VIP junction is?
im not ignoring you.. note taken
Yeah, some odd concept trying to make pipes do strange things that's not needed 🙂
Ngl pipeline junction is peak, it works as spliter and merger and it can be both at once
" what do i care? " 😂 😂
🤷 worked for my situation, but pipes are also evil
I love how the devs often joke (or not joke) that not even they understand fluid dynamics in pipes
VIP is black magic and cursed af
not needed doesn't mean not useful
You guys could have 69420 hours and still can't beat my idea of piping:
Direct Building to building connection.
One Water boi for one Coal Gen.
^
Peak design.
only 2 devs know how pipes work: the 2 that work on them
all others dont touch em really
(as an example, my 1200 bauxite setup with the right junction only needs 360 water to be balanced, slapped on a 4th to stress test it: Extractors filled up but the refineries churned happily)
I wish packaging used ANY other material that doesn't need liquid to be created
2 gens to 1 extractor though, the widths match
I want to setup my first oil factory but crude oil is very far from my base.. should I build the factory locally or should I pipe it to my base?
there are recipes for that
I think i know exactly how you would solve aluminum
Which one twin
Kartik: Build the power factory locally
Only "useful" because one is "making them useful". They aren't really doing anything that proper distribution and management of flow doesn't already do.
they should have noted something went wrong (conceptually) when they used the same unit for pipe 'speed' (which it isnt) but then having the 'industrial container' not splitting up into two exits 😂 .. something tells me that there are two subteams not sufficiently communicating
Kartik: Carting fluids long distances is not fun
Coated iron also requires no water
one water extractor for one refinery, DIRECT connection, not even 1 meter pipe. THEY. MUST. KISS. 💋
anoither train down the hole
but How do I travel there for obtaining goods from there?
Hypertubes? Or walk?
Dont have it
and byproduct water goes into coal gen 
Then get it
I can't just get it mf
Hypertubes really are a joy to be in.
calling them 'not useful' also requires you to know how the unuseful thing works in the first place
Why not?.?
which we havent seen yet
+1
I suggest making first oil factory where the oil is. Once you get some good ways of delivering stuıff, you can make centralized stuff later
Obviously, once again, kiss. 💋
thats prolly the smartest solution for water byproduct 😂
also its nont a solution but unsaturated but thats another story
Probably the simplest, not always the smartest, solution for water byproduct is wet concrete->sink
I'm of the opinion the "Best" use of the aluminum waste water if you can't recycle it is to send it to the oil or copper that goes with it for most early aluminum products
i was thinking to package and sink but then you have to make the packages first... which overcomplicates things
wet concrete-dd-sink
and should I build separate coal powered electricity for the oil factory?
hear me out, underclocked coal gen for such water would also give you extra power, technically water is not wasted kek
coal gens is my fave. You got coal or coke for aluminum already. And the water is a given. So both resources needed for fueling a coal gen
Crusader: Ah, that works too. Not a bad idea if you don't already have a separate concrete line feeding DD+other things.
nah, just yolo. refineries take good power so keep the setup very smol and steadily increase your refinery outputs
is it intended that smart splitters no longer include "any undefined" in "overflow"? I have one with routes Overflow, Rubber, None, and plastic doesn't go through to Overflow like it used to
can work but you must make sure that those production dont stuck.. which can be really complicated depending on your flow
For oil? It might. For copper? just sink any excess ore/bars
just havin it overflow to the sink so you can use it elsewhere
its often easier to keep the byproduct in the local production line, just to not overcomplicate material delivery at other places