#satisfactory
1 messages · Page 115 of 1
Can't it won't fit that way.
Try to remove the ceiling mount. Connect it to the belt
what you're doing the other way is jamming the lift into the foundry, but the game won't actually connect them, I had a similar experience with wall holes and splitters/mergers too
you need to add a belt from the foundry into the lift
Yes it does, I have 100's of machines built this way, it only started happening after 1.1
huh, that kind of thing never worked for me in 1.0
When celling light zoop mode
thats ur problem
I have had troubles with snapping to ceiling mounts like that. So, I just use the mount for the initial snap point, remove it, then rebuild the belt to the lift after.
Tried, Pics here
Yeah, I tried that as well, attaching belt directly to lift, the issue is there is no items in the lift,
so the connection from the foundry output to the lift is broken
belt to foundry output works, lift to foundry output does not
Neat, you need a 6 foundation base for a fueled alien generator to spin without clipping
nobody was talking to you 😭
Guys where can I submit a bug report?
on the QA site
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @green fiber
is it possible to sit on a tractor while it is on autopilot?
yes, but it will not like that
wdym
the physics get very wonky
Physics engine no like 2 mobile entitys colliding
i meant like ride it
In the chair or such? yeah, there's an "enable auto pilot" button iirc
yes, i enabled it and it did nothing
i believe autopilot turns off automatically once you enter it
it only works for trains
oh ok
Does anybody suffering from electricity bug too? I'm producing 80k electricity and using 9k then everything is shutting down for not having enough electricity.....
Hmm... unless I mathed wrong (which I probably did) It seems base Ionized fuel is a net 7ish mw per fuel over rocket (1ish mw production cost for 60mw power vs 7ish mw cost for 83.33 power)
By contrast Turbo to Rocket is 33.33 vs 60 a fuel unit...
(Fuel is 12.5)
Ionized is indeed not that much greater than rocket fuel
Coffeeeeeeeestaaaaain
it seems most of the advanced late game power production takes advantage of boosting to provide some amount of balance.
GUYS, is there a way to NOT copy properties of building?
maybe a way that would make it a default?
?
man, came across this nice area in the southwest with a bunch of pure nodes near the beach; 3 pure iron, 1 pure copper, 2 pure limestone, and a pure sulfur. So I figure, this is a good spot for an initial-stage-production factory. Get some ingots going with the 'Pure' alternate recipes from that iron/copper, really set myself up for phase 5. It's just ingots, won't take long to setup and i can ship 'em where i need by train! Simpile.
Forty refineries just to process one pure copper node later.... i may have underestimated the scale necessary to take advantage of pure nodes with pure alts 😅 this was not the tiny 10 minute factory i anticipated for ingots...
I've had a similar error recently but disconnecting the powerplant, tirning it back on, turnig the rest back on and finally connecting the powerplant again worked
i mean, when i copy an assembler, it copies the whole thing, as if i wanted another exact copy of it's purpose
and here i am when i just wanted the building itself
not it's purpose
<@&387163995947270144> i want to add pictures to a bug report, is this the correct place for that?
Pure Copper is evil, it has the highest yield per ore but its so sloooooooow
use build tab
no.
A single pure node can take up to 80 refineries if you dont over clock them...
post them in the bug report channel?
i dont see a bug report channel
there's no picture permissions in this channel.
also, file a ticket instead of pinging all mods, the mods here can get aingwy sometimes (but not usually)
open-a-ticket is only for discord-related issues
yeaaaah i've still got mark 2 miners, so i figure: Set everything up with no power shards at all, other'n in the miner. Once i upgrade the miner i can just sweep through upgrading all the belts+toss some shards in and bam, maximized node
They added controler support whit 1.1 right ?
again, you can ask where to put stuff there
hmm, for multiplayer, is the fog of war per-player or shared for everyone?
i think it is shared
Everything is shared, except personal inventory and hotbars.
My buddy just built a Train station way in the black and went afk lol, thanks
I noticed customized defaults are shared, kinda annoying when I wanna do a build in green and he wants to stick to default orange, but I can filter recolor after I guess
There are sometimes bugs in propagating those reveals, where you need to reconnect to get updated.
is 1:1:2 a good ratio for wire, cables, and copper sheets?
i would be making 200 copper sheets
i want to buy the game but 27 euros is so much. is it worth it?
if you like games like factorio or DSP, it is similar in depth and fun-ness
but worth is a subjective metric
if you like factory building games, it is easy to sink 1000's of hours into satisfactory, and by the metric of hours of playtime vs cost, there's a lot of value
if you compare it to something like a big title EA game with a linear story and 10-20hr time-to-complete, there's no contest in worth, but you may also pick up the game and find you don't like factory building games and drop it after a few hours, very subjective in that regard
Hello. Me and my friend were wondering why we can't see any of our buildings on the map? Similar to what Starcraft or Factorio shows for example - some visual representation of man made structures and entities. Perhaps some map settings?
nah, just limitation of the in-game map. only things like signal towers, and train/truck stations are shown
if you want a map of your building, load your save into the SCIM website
Oh wow that's surprising. I remember we tested the game on launch and now we gave it another go and were wondering why it's still not there. Thanks, I'll try the website!
Is there a way to not get the game to pause when I tab away (switch windows?) im playing on a server and it keeps timing me out
i don't think the game ever pauses in multiplayer because that wouldn't make a lot of sense for others. I think there's something else you have doing something wacky
nice controller support, lets try satisfactory on steam deck.
its freezing the window when i tab away. The music/sound stop too. I don't have any mods so I'm not too sure whats going on
I hate this game not having proper hotkeys for tools so goddamn much
it has reminders and it shows all that when you try to do something
with the zoopables mod, what do i need to unlock the zoopable foundry?
I can't wait for when I get my new GPU
is there a problem with colouring concrete walls completely white?
they're unlocked with basic logistics, the normal buildables can just snap only a lift
I feel like 12.5 HMF per minute is overkill
i'm making 180/min and it is a little bit of overkill, lol
Which one and what's the one you currently have?
if i did my maths right, 1200 iron per minute is around 12.5 hmf
So glad that after 1.1 update that it is running smoother now and my poor old laptop can handle playing again without being a slide show presentation
Can I max out the dimensional depo with the spheres available on the map? Are the spheres needed for anything else?
well, it depends on a lot of recipes. when you get into the bonkers size needed for compacted steel, it is a lot less
Yes, there are enough spheres for about 200 Depots after fully upgrading via the MAM
Integrated intel graphics on an laptop believe it or not my current pc GPU can't handle the game yet
whats hmf
and what's your new one?
heavy modular frames
heavy mod frames. momma cubes heavy motha-f's
3060 12gb
i think for automating those imma use up an entire nitrogen node
Given you have integrated currently it will be massive 😀
default fmf isn't that bad if you discount aluminum as just being another factory. when you use the heat-fused frame alt, it honestly is one of the worst builds in the game to do
sure, but is 12.5 /min overkill
not realy
I may hope so
you need one hmf per nuclear pasta
i mean its 1200 iron/min.. which i actually cant do till i do next phase lol
im stuck with t4 belts rn but i need hmf to get to the next one
well i asked a question in there
i checked my math with the planner tool and its doing some weird stuff
about the max for fmf's that map resources can reasonably accomodate is around 120/min, so your fmf target should be between pasta rate and 120
and consequentially, your hmf rate needs to be somewhat higher to make ACU's
also, the heavy encased frame alt recipe makes a lot more hmf's per node of iron. most of that savings is in the reduction of mf's needed per momma frame
why did these trains collide? #screenshots message -- on it was actually the one from behind him, not from the other track
mf's in turn can be made relatively cheaply with steel rods and plastic+rubber+iron
im using that alt
making mf's that way however takes up a lot of space, so probably would wish that to be a separate factory that exports the mf's to the hmf plant
the encased steel pipe recipe can also reduse the steel cost of hmf's, but if you're looking at it in conjuction with heavy encased frame, you kind of run out of limestone for concrete (with whatever recipe) very quickly
at scale, its easier to use compacted steel to boost your steel yield than transport concrete or limestone from other biomes
easier until you run out of sulfur
for my 180/min factory, most of the limestone in the dune desert is going directly into hmf's
I just got back into the game in my old save.
I feel like there was a way to check the neams o fthe stuff from the milestones and objectives by mouse-over, without going back to the hub for example?
I know I can press N to search but if I dont know the name of what im looking for it doesnt help 😄
there's more than enough sulfur on the map to allocate 600/min of it to making 2400/min steel
which incidentally, takes 240 foundries, lol
OC'd that drops to 96, but its still a lot
So place the lift first then the buildable?
yeah, it really is kind of a 2nd class citizen
you can't control the orientation of splitter ports - one end of the lift always has to be going in & the other end out
perhaps at some point that'll change, but not in game now
yeah ctrl
if I'm getting the max UObject crash does that mean my save is hosed? or just that I need to restart the game every once in a while?
There's a bug in 1.1 which will make the game crash with the "out of uobjects" error every couple of hours regardless. You just have to eat the crash and restart, or disable the limit (but that may cause performance problems when the game randomly makes 10 million uobjects with the bug)
1.0 had the same bug but it tok 8-10 hours to overflow :/ 1.1 is just moreefficient!
I played 1.0 for 800 hours and never had a uobjects crash
in the last 50 hours of 1.1 before i removed the limit, it crashed maybe 20 times
Did you have the game running for 10-12 hours a day? If not then no crash. A lot more people are having it now because 2-3 hours is a more normal length of play time
I sometimes ran the game for 30 hours yes 😄
anyone wanna play im new to the game?
Tinker also checked out the main world that i play with a uobject counter mod and even now after much more development, the world is at 40% of the uobject limit
You have to be actively playing, i.e. mmoving around the world causing objects to load and unlod a lot.
THe problem is leaked objects that come into and go out of being as you play, not necessaruly the total number of objects in your world.
Ye
anyone having an issue with sloops where the first time you run a recipe on a slooped machine you don't get the sloop bonus?
It's gotta be pretty bad to leak on the magnitude of at least 500k, maybe 1000k uobjects per hour.
I think that's always been the case
oh
wrong quote 😄
that's normal - but it's by machine not recipe. so you can run a diff recipe through it first
Just use a recipe then switch back to the one you want to use so u didn’t waste any and it’ll prime it
ye unfort
@white rock
biocoal to the rescue
only reason that recipe exist
can you research the 500% depot expansion multiple times?
i just researched it and its not greyed out
nvm visual bug
god i hate the radiation hogs
the asthma inhaler in question
?
ok steamed copper sheet, just another 4 pipes of water to lift about 250m
really starting to wish I'd been smart and put all the water-consuming recipes on the ground floor kek
really!?
;-; I just finished producing 25 of them a min
did I really not have to?
Well, if you want to make say 25 nuclear pasta a minute without sloops...
does anyone know how to make an output in satisfactory modeler output split more than twice
Maybe that is why I did it 
I did the math for the new factory like 3 days ago. But it took me the past 3 days to build the entire thing
guys can you like disable the 30 second long warnings?
what causes that warning?
well im going to make another hmf factory... this is solely hmf
I assume they mean the first warnings at the start, which need a mod if you're offline or similar
is ther no voice channels in this server?
guys is anyone elses trains really fucked right now?
like completely changed signal behaviours, not seeing certain signals
signals having different conditions
a majority of the lines that worked before suddenly not working
ghost tracks
impossibly sharp railway turns
Nope, most people VC in DMs
"blocks loops into itself"
damn
I only have two tips that helped me. Have space between rails and rebuild it a lot of times
i have a power grid issue but i cant isolate what gens are dropping off and back on again, does anyone have any advice? if i disable my main array of gens then the batteries just kick on and then i cant see the power stutters
Look at the smoke
i think its from the electronics factory since its only a few gens
If a generator isn't producing smoke it doesn't work properly
that is what i do but for some reason in this update a majority of my tracks give this error
yup easiest way to see if a gen is working or not
that is a good idea, except that they all produce smoke... so there is one gen that is runing at 98% for some reason, but ive seen a drop of 500 MW
which is 2, not jsut 1, and all the others were at 100%
I had to rebuild my junction 30+ times almost gave up on the game and almost destroid something but it finally worked
buggery, just spent 20 minutes putting 4 pipes of water up when I only needed 2
It is coal, fuel gene?
oh well, those other two will come in handy someday I'm sure
no not coal, its from oil fuel
- do all the pumps that are needed actually exist 2) are all of them connected to the power grid
How are you getting fuel there manifold or balncer. Ehat genes are not working if the last genes it is pretty common issue
there is one fuel refinery and 3 residual fuel refineries, they are all running at 100% effeciency, they output a total of 120 fuel
the fuel refinery is running at 83.33 clock speed and 2.16667 for the residual
@west jackal
its a manifold. I thought it was the last gen, but it is at 100% effeciency and im still seeing the ripple.
Its possible that the issue is from the 60GW station, but that station seems stable
are the pipes completely full?
Is the main pipe below the generators. Did you just started the factory if yes you need to wait until first generators to fill up
not first started, but i just fixed it. 4 of the gens are full there is only 2 that arent completely full
@west jackal is your framerate a stable 60fps?
the best way i found to counter that issue was having it overfill a bit so that when the refinery produces the fuel it can instantly push it out and have no problems delivering it since there is no space for liquid to ripple
im not sure, i dont have a framerate tracker
it feels fine, i dont feel frame drops
okay i can let the gens/pipes fill all the way
so it is reasonably close to 60
i think its over 60, but yes
hmm
also, i know its not my main power gen bc that is stable at 60GW ive been watching it
yeah there should be zero problem
but i just say a 500 MW drop, which means 2 of the fuel gens
why is crude oil so difficult yo
these pipeline pumps REFUSE to work
whoops
didnt mean to reply to that
it's a lot easier to avoid needing them by just not trying to lift fluids so high
Fluids in this game are super annotying if you do something with them never expect for them to fully work like you want them to
😔
like 20 4m ramps is too much?
don't really agree, you just have to be a little gentle with them, like don't fill the pipe to 100% if you can avoid it, don't lift them more than you need, etc
like valves?
You can pump it up that high, but it's better not to try to do that
I just finished pumping water up about 300m
Well f me its actually the 60GW plant. I watched it for 20 minutes and no issues. But now I disconnected it and I saw the ripple
Im not dealing with this right now 😥
water is easier to handle though right?
no
Its the same... isnt it?
all liquids behave the same, there's just a couple fluids which are gases that don't have headlift
in practice, it seems easier. I get clean 600/m in my water pipes all the time
literally
do you always put pumps on the hologram indicator that shows up whenever putting pumps
but on a fuel line I often get hiccups
wdym
i see 2 of them
the one that stays still or moves?
when placing pumps there is a hologram indicator that shows how high the fluid can go
yeha i was following that
it should snap to the stationary, thicker one
which tells you how often to place the pumps
!!!pipes are not goddamn CONVEYORS!!!
works best if the pipe goes straight up
that ring is always at the MAX lift the pump can provide
NOT comfortable height
kinda but it always felt sloppy to me
how so
yeah i do that
you are powering the pumps right?
its absolutely fine,but inefficient
yep
the pump starting at the edge of absolute max height felt like it couldnt get all the liquid
You can always just go back and look at the previous pump and make sure it's not giving you the headlift warning
i changed the ramps from 4m to 2m and added like little straight platforms every now and them so theyre not constantly going up
should be better right
i posted a picture in #screenshots
i dont understand why it shows that it can only uplift like 2 meters
It's about total vertical height, not how gently you increase the height. Pumps work just fine on straight vertical pipes.
also, that marker is for the existing pump's max range, not the new pump's max range
ohhhhhhhhhh
the animated one shows you the current pumps (the one you're placing)max height
this. it shows the previous pumps range, not the current one you are placing
i feel stupid now
the new pump should snap to the thick blue marker which is the end of the old pump's range so that they form a proper chain
many people report problems with putting the new pump at the snap point and recommend putting it right before though
can only say that so far, straight on to snap point has worked fine for me
you know it takes time for fluids to travel right?
did you put the pipe down in "curve" mode
yes
also is the pump connected to power
yes
try just making the pipe straight vertical
like after you click once you make it go up/down with the scroll wheel?
no. "vertical to horizontal" "auto" "auto 2d"
okay
putting it in curve mode always did weird things for me
It can be yellow because fluid takes time to move
the entire pipe was full so
mybe just try deleting the pipes that connects to the pump and place them again
I've had that issue when using floor holes in the past, but I think they've fixed that
If that’s the case it’ll also stop pumping if it’s not flowing and being consumed
so it doesnt matter if the pipe ahead of it is empty?
putting it straight vertical rn
no way to have the game show the distance between you and a highlighted mark, right?
wait hold on, so: 1) the pump is connected to the power grid, 2) the space ahead is empty, 3) the pipes are properly connected
yes
im re-doing the pipes rn though
the only thing that comes to mind is something happened when connecting the pipes
wait
is the pump looking the correct way?
yeah
is the pump before at max height (i am running out of ideas)
Then it’s not full.
Put a pump below where your current pump is
ive already destroyed that pipe and im rebuilding it now
some guy told me to try vertically straight and it seems to be working so far
IT WORKS
i dont need any pipe pumps when its going straight horizontally right?
nop
good good
sent an image to #screenshots could this have been it
hmm
it doesnt sound hard to believe, but i placed the next pump on where it showed that little hologram
yeah and i placed the next one where it ended, where it snapped
brb im gonna brush my teeth rq
maybe the -highest point- of the liquid was not touching the pump enough
in vertical pipes the entire? end of the liquid touches the next pump?
idk
if it worked like that it should at least pump something
even if it was only 1 cubic meter
Yeah like every three hours on the dot with heavy building. I need to set a timer on my watch 😛
i think it works now
now i just need to build the foundation to my factory
and build a few more pipelines for oil
ts so kevin yo
how tall are Manufacturers? they're taller than Assemblers right?
yes.
not much but yes
yeah ok, 16m rather than 12m clearance needed
hmm, I wish I could use Rigor Motor, but I need to automate motors before I can start relying on Manufacturers for stuff, especially since I don't have Quartz yet, but I might just leave some extra space for Manufacturers on this floor and then I can put in Rigor Motor later
No matter what you do need rotors
I got rotors and stators ready
but if you just want more per min for each rotor, than ya rigor is better at the cost of quartz
rigor motor
cons:
something that can be made with just iron with the right recipes now requires quartz
pros:
produce 4x as much with the same stator rotor amount
I wonder if we assume one makes the oscilator with the default recipe if it actually uses less iron (probably) since each cycle needs 2,5 RIPS and 14 cable
I'm using Fused Quickwire and Quickwire Cable which, uh, makes a lot of cable, so I'm not too fussed about Cable costs
Mmm, this is assuming pure iron motors otherwise
but if youre using fused quickwire, what about electric motor?
I'm still in Tier 6
that would do it yeah
I'd probably just do a pure iron motor for depot needs then,
Yay, I saved the day and got 100% achievements today 
Good job! Are the puppies and kitties worth it?
I already have a ton of rotors/stators made in other ways so just gonna use those
what i'm i to do with all my plutonium waste
So worth it
you can turn it into ficsonium and burn that which produces no waste
Is there a way to specifiy a train to only fill specific freight cars at the train station it is heading to?
Prepare for pain
Cry as you realize Ficsonium is over priced
Use the fuel rods as vehcile fuel or just sink them instead
oh sick
eh.. it's not actually very good
is that in tier 9?
Eeyup
a lot of people just don't use nuclear or sink plutonium fuel rods rather than deal with ficsonium
use empty station to line the carts up
damn
Yeah I just sank the plutonium rods seemed like less of a headache 😂
it's that bad
you can also just store up the waste and hope you win the game before it becomes a problem
that worked for me last time
Aye, a big container island at the edge of the world also works
(or abusing the fact that a fast enough launch off the map deletes your inventory)
well my current plant only produces 15 plutonium waste/min so i guess i'll store it somewhere
"How do I deal with plutonium waste?" "Hypercannon!"
just when i thought hypertube cannons had enough uses already
Honestly that's the best thing you can do, dealing with plutonium waste is just to expensive
Make it another pioneer's problem
Maybe using doggos to get rid of plutonium waste is more viable
aha i have a hypercannon that does that
Yeah and I still have a huge power overhead from rocket fuel lol, just wanted to try nuclear to understand the chain
i know what i'm gonna do
Understanding is still fun, just dont put FFRs into production
Maybe one just for fun, but otherwise yeah...
the only way to get rid of waste is ficsonium. you can also throw the rods into the sink
hmmm
is it possible to spawn in doggos?
or you can abuse their extreme energy and make extremely costly drone/vehicle trips for practically free
debating whether I should go get Quartz next, or automate circuit board/high speed connector/computer
that way you can burn the rods without waste
quartz is always useful
for HSC I might well want to do the silicon alt which requires Quartz so I should probably go do that
maybe quartz can help make that easier?
on a scale of 1-10 how bad is it to make fisconium fuel rods
10
8.3
god damn
Quartz is only explicitly required for crystal oscillators until t8? When Radio Control Units and the things made from them come online (Pressure Cubes, Turbo Motors, Nuclear Pasta and some space elevator parts)
Logistiacally? Really only as hard as Nuclear Pasta + some SAM (especially since needs more Dark Matter Residue than it produces) Ficsite is easy, Control Rods are already on site
depending what recipes you're using you might also need silica from the quartz for your alu setup
For Ficsonium
The problem is the cost per waste is absurd
Not yet completed, but I have a vision. I dub this factory the Nexus Pandora.
I know that the next phases will be utter chaos.
if you have blenders you could use that recipe that uses nitric acid (pure quartz crystals/distilled silica?) and have enough for both silicon HSC and crystal oscillators. for the question tho quartz
still in tier 6
I will note: You can make Super Computers with just Oil and Caterium
what recipes-?
Starting backwards: Default Super computer, Default Hi Speed Connector, Plastic AI Limiter, Default or Caterium Computer and Caterium or Electrode Circuit Board
Noted and saved for later. Thank you :>
i think: standart SC, plastic Ai limiter, standart HSC, caterium computer , caterium or electrode circuit board, quickwire cable
what is that massive box producing
phase 3 items
More specifically:
Crystal Oscillator
High-Speed Connector
Circuit Board
Computer
Heavy Modular Frame
Modular Engine
Adaptive Control Unit
yup
that's why I didn't touch the rocky desert. I'm using almost all of its normal/pure nodes.
i'm building my current nuclear power plant in the rocky desert
it was a bad day for recourse transport
lot's of belts were layed down
I will build a refinery rig for the materials using one railway system, then another one to transport them
do you use trains a lot? i haven't really used them because they are a hassle to setup
used them all the time in my other save
don't they have a scarcity/overflow problems
it was that way when i setup my first train
not that I know of. All you need to do is calculate the rough time of its trajectory so you can have an idea of the input. You can also put path blockers and several trains to have a constant influx of trains
what I do is put an n-1 amount of trains where n is the number of train stations in that railway system
and then use path blockers so they don't collide
i may have to dabble in trains when i start another playtrough
For 1 super computer you'd need between about 43 and 69 Caterium INGOTS (though Pure is basically free to use)
and 31 to 96 Crude Oil
This assumes youre using max yield oil (HOR, Diluted Fuel and the Recycled pair)
whenever i use trains, it's always just one point to one point. i haven't really figured out a good use for them that belts can't replace
Assuming infinite time and computing power Belts always win
why does my miner sound like its about to explode yo
I wouldn't call the Feast or Famine characteristic a problem really. Just a known behavior that you need to be aware of when planning. Trains ca transport a large amount of items, you just need the buffer space on the input and output to handle it (90% of the time the build in platform buffers are plenty big enough) Now I wouldn't necessarily go making 10 car trains to transport raw ore, but at the first product level I've never had an issue really. Once I had to use two cars/stations to haul a megaton of quartz crystals across the map but after that it worked perfectly.
I liked the trains so much on my first play though and was sad I didn't plan on using them more so this new save I'm going all trains 😄
Worst case Station has 2 ports connected to an industrial buffer that has one port conencting to the input/output
are fluid trains also a good idea for transport?
Eeeeh? I think the common opinion is that throughput wise packing and unpacking is "steadier" but... have some fun or such
(and denser, especially with gases... though as gases dont need headlift...)
Has there been any news of a 1.1 followup bugfix patch?
yeah i have no idea how to create a train station that handles more than one cargo type. so every station does one type of cargo only. the ui is really cumbersome and pointlessly complicated for that too. like, it seems to allow flexibility for more than one cargo type but that's basically impossible to handle because of the buffering problem. and if you need to smart splitter your output, you're killing the throughput and might as well just use belts.
so i basically stick to one platform one cargo type even though the overly complex scheduling ui allows for multiple cargo types
On my last save I had 5 trains transporting 11 or 12 items, mostly to my final warp drive factory. The parts came from all over the map. Belting that up would have been just... ugly 😦 I COULD have used drones for everything but the quartz, (And was using 10-12 drones for other things as it was). But a well planned out large train complex really has my motivation up on this playthrough.
another thing that annoys me about train scheduling is you have to save changes in like 3 different places before they take
?!? THe route is 100% on the train, though maybe you are talking about setting the depots to load or unload?
menu ui places, not game places. but that's annoying too.
THe only (initially perplexing) issue I had was I had one train taking two items from factory A to factory B then picking up two more items to bring back. I had not thought about the situation where if the destination is full, the train brings the items back to station A and when that happened it would unload them into the depot meant for factory Bs items and then clog up that part of the factory requiring some dissassembly to fix 😄 But a little overflow protection at factory B fixed that.
i hope so because the inconsistencies with the signals and railways (that came with 1.1) has completely shutdown my factory 😦
WHY DID IT MAKE IT AN EMOJI EW
Well we already had 1.1 bugfix patch, but what about second bugfix patch? 🙂
First day on Discord? O.O
no i have been here for some time i just thought that happened due to people just using emojis instead of emoticons
I am surprised that O.O did not auto-emoji actually.
Some people like me have that off
I didn't know that was an option. (There are probably 50 things I don't know are options at this point)
how do you change the hotkeys at the bottom
wave your mouse over the item you want input then press the hotkey number
in the builder menu
In discord settings, go to chat and it's down a bit
thank you
I have a question so I’m getting close to completing phase 2 of elevator just need to make the automatic wiring and versatile framing stuff is it better for me to use tractors to transport it or belts
yeah the only solution to that is have a separate station to pick stuff up at. possibly a second train
what is the distance you are transporting? is the place vertical (cliffside)?, do you have coal nearby?, is the amount of items more than 270 a min
Is Ficsmas out of season Mod only?
I fixed it by not letting the destination depot be a buffer for the one item that was overrunning it's storage. Also a smart splitter on the receiving end will filter out unwanted items as well. In either case you end up sinking overflow so it works pretty simply in those cases. In general though, separate trains are definitely simpler in that regard :)
when it comes to trains, how many freight cars should I put on for each locomotive?
42
No.
Heh, it might be fun to have one train of 20 cars hauling iron ore.. maybe. My last playthrough I only had 4 max, but you can put as many as you need to get things from A to B (or optionally C, D, E or F)
Usually about 1:4 (anything over 10? freights is usually too long)
anyone in here know much about fixing a server with the new update?
Search through #1038092680493801533 or post yourself
i did and couldnt find anything
Then ask/post in those channels
is it even worth it to start a new workd
I am transporting a total of 540 items/min
its just...14 seperate items, but in total, 540 items overall
Depends on the round trip duration and stack size
Can't tell without those two
it doesn't have to be 100%
The duration you have to measure
the end point isn't even made yet
1 freight car is 32 stacks

One way to solve this is to build it for N freights and then add or remove some depending on how the system will do
do 14 seperate items mean 14 seperate stops?
so plenty of space- Im gonna do 7 cars, and split each belt to go into 2 cars
Nope. Just the final products of my iron/steel factory gonna be moved to my central base (once its made)
i have upgraded my power storage capacity by 32%
i can store 32% more power for whenever i have a blackout relative to last time :D
i have like 2.8 floors of the big monolith, a small platform out in the middle of nowhere, and one full floor of the second monolith allocated to power storage and only power storage
by my guesstimate it should be 10-12 hrs of continuous power if ALL of my nuclear goes out
item stack sizes and round trip time seriously affects the answer to that question
It’s like 1000m ish I belive distance and I doubt it will be more then 270a min
I don’t know the exact recipe and exact amount being produced steel wise so sadly cannot tell you
You can load 14 items then take them to 6 different stations dropping them off as necessary (By spacing out depots, which is why very long trains can be big space wasters). Or you can go to 5 different stations picking stuff up and bringing it all back. Almost anything you want/need.
If the items are lower quantity you can stack them in one car/depot and use smart splitters to separate them at the other end.
man, the harder part of making factories is where to put the power without it clipping everywhere
I can send what my steel factory makes in screenshots
I wanna bring it to my main factory
Bc it’s right next to a pure copper and like 4 pure iron
1000m sounds like a tractor job, saves a lot on computer power and also prepares you better for the future (in case you want to increase the throughput)
K well that will be my next project after modular frame factory
Well I’ll be making 10/m of the thing that need modular frames
So I don’t even think it’s 60 steel a min needed
Ty for the help
Ooof, Pro Tip: When replacing a section of pipe in an established factory because you are not happy with the way it looks, be sure to replace it with the proper pipe level so you don't just walk a way and cause your entire factory to slow to a crawl -.- (I guess that goes for belts too, which I have done plenty of times)
like the photosensitivity, autosave
I know that there is an interactive map on satisfactory-calculator, but is there one where I can mark off the slugs/artifacts as I find them?
Map Genie is usually my go-to for that, but they don't have it
if you upload your save to SCIM, it also marks the ones off as well
Wow, that is fantastic!
after uploading the save you can also right click and click collet, and it will mark them off then too
So efficiency question
Am I allowed to have two items on one belt then separate it out with the smart splitters
Yes.
i dunno does merging the two items cause the items to be not delivered enough
Though depending on what you are doing it can cause issues you need to spend extra time resolving so sometimes it's great and sometimes seperate belts are simpler
yeah, just make sure that both items will never backup on the belt to block the other item
Basically I have cables and copper sheets on one line and it's delivering towards a circuit board and a computer factory
The copper sheets go towards circuits and the cables for computer's
You will need to separate them and bufer/overfow sink them separately at the destination to prevent backup blocking as Macie mentioned.
So if belting them between factories that way it might be worth it, but from one section/floor to another it really isn;t
oh and also if you are doing that you HAVE TO make sure that the belt is always moving (becuse different items) meaning no manifolds
use the 3 outputs on a smart splitter, with one being overflow to an awesome sink
whats the difference between pure and impure ore veins
simple: pure ones give more ore per minute
thank you
specifically impure: max 300, normal: max 600, pure: max 1200
generally if you are doing recycled rubber/plastic run for post-phase 5 shenanigans, do you have more plastic over rubber or you balance it out
last game production demand wise
Adjust as needed as they're functionally 1:1
depends on the recipes you use, I personally use about two/three times as much rubber as plastic. Others here seem to go through plastic like air
I opened up my save for the first time since 1.1 and some of my foundations are missing, amazing
why isn't there a save and exit option?
Because they didn’t put it in
I feel like the sarcastic answer is because there is, saving then exiting
I just want to know why I need to click "Confirm" with every little menu item. "Are you sure you want to save this file? CONFIRM. your file was saved "CONFIRM" exit to desktop CONFIRM.
Well maybe I don’t want to make a named save every time I exit the game. I’d prefer a way to force an autosave type save that just gets replaced every time I exit.
you can select an already existing save to overwrite
otherwise I dont see the difference between one labeled "end of session" that you make vs the game making outside a couple of seconds
It could just do a save to an auto save when exiting automatically if you didn't manually save and then just load the last save of any kind just like it does now. You could then just hit escape and exit to desk top nice and easy as an option.
Aye, it wouldnt be the worst thing to have
where can I log a ticket ofr a game related issue?
Thanks
But it's all your fault
I had that happen to me too in my older saves, only it was foundations permanently disappearing in pre 1.0 saves after saving and reloading, thankfully that bug was fixed and I always keep save backups
But that was pretty fun having most of the foundations in my worlds disappearing into the shadow realm👀
tbh didn't realize that, that basically solves my issue, but still would be nicer to just click once
out of curiosity, did you start your save with 1.0 and continue it through the 1.1 beta, or fresh start with 1.1 experimental?
The new tree-falling-down animation is awesome, but it's a bit much sometimes
I started frsh with 1.0 and now 1.1
yeah, would be cool if it were kind of more random
I did the experimental branch until I think update 6 or 7
yeah, anything pre-1.0 is kind of broken now, lol
They finally gave me my priority mergers so I had to start fresh
i was really bummed to go back and see one of my old saves factories were all stopped due to the removal of the steel coated plate recipe
I called out Snutt on a dev stream at some point
Well he articulated why the didn't want to add them but I... disagreed
Like dude, you added blueprints, and now I've blueprinted a priority merger
you know, when they announced the priority merger, i was like, cool, it'll be useful in a couple of spots, but overall nothing huge. since then, i've found a lot of places where it can be used that I never considered
ive been using it much more than i anticipated
yeah, that old priomerge with the sequence of splits and merges until 1/x ~= 0 is ugg, lol
its much easier now to prioritize main line or byproduct
its just little odd places like in my biomass->jetpack fuel build to prefer materials coming from leaves over wood or fungus
In my case it's more that I have a few refineries spread about, and I want the material from refinery X to go to factory Y, before it sends to factory Z
the one absolutely amazing use case for it is actually with default alumina solution to prioritize the byproduct silica over what you need to import by train, but there's tons of other uses
And all that was possible without "priority mergers" witghout the 1/x^infinity merger
But since it's already porssible, just let me have it in a buildable
prio mergers make injection manifolds so easy
yeah, not many things couldn't be done before it existed, it just makes building some things a little less work
Now do the same for liquids! And yeh you can imitate a liquid priority merger using height differences but similarly... kind of a pain
I get them with liquids, they use a... complicated engine for that
with liquids, i still avoid any tricksy tricks and just make my pipes as simple as possible
just gotta get quartz purification then the aluminum plant is done
lol on this game I still haven't built the space elevator
when i get over burnout, quartz purification is the next project
its fine we all progress at different speeds
spend 500 hours on building a barebones factory
im at that point rn
Speak for yourself, I progress at ludicrous speed
:p
yeah, you do something different for a while and come back
helps if you jot down some notes though, lol
haha me too, I was playing FFX with like a hundred hours in when the game got softlocked because my disc hs a defect
mtg arena will burn u out rq
would be nice, but i never rely on vip junction, i just separate liquid byproducts to its own system
Got the most viable setup for getting a lot of a resource far from my base
i play some of that, gotta say the new card set is kinda pissing me off 😛
I call those "Conveyor Belts"
#screenshots and next time I'll bring even MORE
I call that thirty portable miners
Why make dozens of conveyor belts when you can just get thirty portale miners, mine thousands and be fine?
You haven't lived until you've dropped a hundred
I'm starting small you see
The closest quarts is like
500 meters from me
That is a way of making it reliable though sometimes it feels like you are building an entire mini factory, sometimes just to end up sinking the output, just to deal with it when a simple "underflow valve" would suffice :)
what should i do with 900 quartz crystall tho? not gonna worry about for now just sink haha
Obtain more
900 per minute
1k hrs of playing and i never a single time place a valve for my every fluid system
Room for even more
Make pink diamonds
ooh
That's because valves are afwul
thx
ye, their numbers arent really accurate, which is why i never use them
no, its off by decimals
they work fine but for what? i have no clue
Okay 3k quartz should serve me fine demporarily
THe issue with valves in this game is that we thing of them as garden hose valves, when they behave more like oil pipeline valves
They don't work unless the pipes are full
Heh infact the only time I tried using a valve and left it installes was to limit the flow from a fill in junction becuse of the absense of a priority valve. It actually helped.. some, but did not make the system actually stable.
What else is new witrh 1.1, other than elevators, tube junctions, and priority mergers?
Trees literally explode when you cut them down now
Chat I wonder if this game has mods
nah
Yeah that's cool, but can be annoying
Shame, it's ripe for modding
ficsit.app
.>
Oh yes, looking forward to the new belt counters, too
I had a mod for that
But if I loaded the game without mods, it broke those belts
i usually know whats on belts but would be a cool decoration
I hate that
It's nice that they put in vertical nudging but infinate nudge is still a necessity IMHO
Wait what can infinite nudge still do that vanilla can't?
OH! "Straight" mode for pipes, thankyou. ANd curvy mode if you want to get weird
haha curvy belts are just weird
It added one small part of infinate nudge.
infint
I also can;t spell "definate"
DEFINITE
infintinite
Belts throughput monitors
cant
It's how you know I'm not an AI
Eye Tea Arr Eye Gee Huch Tea
I just use lots of em dashes still—it confuses people
We might all be
o man i gotta build anotha train
Honestly that pissed ,e off. A new way for trains to crash, but not a new way to route them
eh i just do push pull anyway
This game could SO benefit from train logic of some rudimentary kind
i heard smth about a logic dlc
Coffee Stain can pound sand if they ask for money for that
Give me a new map
It'll just make savegames less shareable
how long does it take for these dumb pieces of rock disappear after you blow it up, because it'a not allowing me to put the miner lmao
It's violence. If it doesn't work, use more.
it's the mortal kombat version of rocks, it was one small boulder and the pieces after blowing up are enough for 7
damn you, now the Mortal Kombat theme song is in my head
first map took 6-8 years
Fuck you I'm long enough in the tooth to recall the first movie
small team
But, it's a DLC I'd pay for
in another 6-8 years
yep
It's quite possibly the most beatiful handcrafted map I've ever played on
What other work has Hannah done?
that's all the handcrafted eggplants
check her imdb
Well yes of course I could do that, I was asking for opinions
(actually, could you link me?)
there's only one other thing listed 😅 https://www.imdb.com/name/nm13041900/
that's all the handcrafted eggplants
Nah, the killer bees
Pretty sure that was from her head
I just fought a few of those eggplant-killer-bee thingies
Gotta go for the head
flying crabs
yeah
and those aren't the eggplants I'm referring to
I'm using the word euphemistically
yeah I just don't know what you're referring to
Well there's one in the dune desert with a slug right on top
yep, gotcha
heh just unlocked jump pads
Never used them much
can someone tell what the current most efficient fuel recipe is
is it the fuel + dilute fuel one
hor + diluted (packaged) fuel
hor?
Diluted Fuel >*
Drink much?
no
I did start a new playthrough, but those really old pre 1.0 saves that had those issues
Aka think update 1 saves
ahh hor heavy oil residue. lol
I've never done pacckaged anything
Nah I don't want to deal with automating rotors right now
It's late
the og rotor factory i made in the first 2 hours of the game is still the only ne im still using lol
I've got foundations nailed down but I don't want to deal with walls
And hey this game takes months
i did for bringin nitrogen to the base
and my bio burners ig
Just got to phase 4 and now I feel like I can play
congrats u finished the tutorial
Damn I didnt know Electroboom was here with us lol
But I am
Who are you?
The Alpha and the Omega
rip
RIP Hannah, you made a beautiful world, I hope you move on to bigger things
snow biomes 
Who is this hannah person
narrative lead and world design lead
anyone else end up back towards their starter base for whatever reason in the late game and look at it for a sec going "What was this all for?"
No because i just embrace the spaghetti
anyone have any issues with satisfactory modeler going into standby?
i never left
man i left ages ago - my rail network just slowly expanded and i built bases further and further out
yeah i just have a bunch of trains bringin everything in lol
i just flew back for the hub and saw a bunch of factories producing random iron stuff that just feeds into storage for seemingly no reason and was like "???"
its getting crazy
had to stack my limeston train on top of a different staion, trains goin everyhwere
think i jst hit 11 trains
Will I get more game lag if I am using splitters to make tighter turns? effectively only using the input/ouput of the splitter
youd have to build a lot to get lag lol
Do you ever need any ingots for anything other than for crafting into something else?
i dont think so
wdym? ingots are usually first level prod step for anything
other than like decoration, u can place on shelves or smth
but hypothetically if you were allergic to ingots and couldn't ever hold them in your inventory, would that stop you from doing anything
no
I thought maybe you needed some for Tier 0 but I double checked and it's just plates and rods and stuff
oh wait, you need ingots for the MAM
ahh, yeah, understanding the question now, no 'ingots' are used as building material, so you don't need to set up containers in your mall for them
you CAN skip the MAM and still do the space elevator but yeah
the kinda-sorta exception is that quartz cyrstal and silicon, which are kinda like ingots are building materials for signs & windows
i guess reanimated SAM is sort of that way as well
you need caterium ingot to research quickwire, but thats one time and only need 50 of those
no reason to store them in storage
The question was inspired by the no crafting challenge; I was thinking about whether or not you could make it far enough to unlock smelters with no way to get ingots. Then I thought about whether or not you need to have ingots at any point in the game.
only 1 way to find out ig, play the no crafting challenge
just search some drop pods and find wires to build smelter, that way you can get ingots without handcrafting it
cant get portable miners until you unlock the alt tho
You can dismantle drop pods for materials
I learned that way too late to be useful for my playthrough but it would have been awesome to know before hand
What do portable miners need?
the alt is plates and pipes
yeah its just gonna suck
You are softlock at the very start
You can make a rule that you can craft only one miner
That way you can progress but without it no way
i think you should be able to make 50 smart plaing without a miner lol
you still can, you manually fed the smelter
without portable miner, you are mining the ores yourself
son, you are the portable miner
Ohh yeah i forgot you can mine manually
💀 i forgor
i dont think you need to tho theres plenty of mats layin around
no handcrafting run is basically just shittier early game
Just enslav....i mean employ your friends
if you try to employ me ima just cheat and craft portable miners lol
😭
no handcrafting means no hoverpack, ill pass on this one
Hope the free blade runners and basher was mentioned for this no handcrafting thing
is their no way to rotate windows 90degrees?
im going to forget that one time i flew so high up i went past the station and saw the entire texture map for the clouds 😊
No handcrafting means you won't even progress past landfall
could you beat satisfactory with only temporary nodes?
(excluding sam)
(WAIT)
with only temporary nodes and doggo
If they have enough resources yes
doggo has a chance to give 1 single sam
Not if I kill all the doggos on sight
TO HELL WITH THEETO HELL WITH THEETO HELL WITH THEETO HELL WITH THEETO HELL WITH THEETO HELL WITH THEETO HELL WITH THEETO HELL WITH THEE
Going to depend on resource amount in the nodes, depending on that you might be doomed
My kill count is qaud digits :)
windows are tied to foundation grid, if you want 90 degree just snap it to the other side of foundation and nudge it
i have a doggo named "moe" and he literally gave me the resources for a milestone
on tier 5
✝✝✝✝✝✝✝✝✝✝
i mean rotate so the windows are virtical
I have 10 doggos in a pen on my phase 0 challenge save, I've almost completed the MAM purely on stuff the doggos gave me
Going to turn into a mass click simulator then
cant, need a mod for that (infinite nudge)
Ngl if every node on the map was turned to SAM (in the lore this is not outside the realm of possibility).. and if you started with the converter... I think that woild be really fun to fuck around with
i prefer infinite nudge over current verticle nudge
infinite nudge lets you make things float
I love not being Christian demon. These sticks have no effect on me mortal
😨
I can already do that in vanilla?
A thing you can do in vanilla?
maybe
Imagine having gravity for buildables, then using infinite nudge bps with that, and watching as everything collapses before you
Hey look the UE5 crash reporter
1.1 literally introduced infinite and vertical nudge, wym
you can nudge as much as you want
I see the crash reporter often
the only thing vanilla doesnt have from infinite nudge mod is y axis rotation
We have become friends ^_^
and smaller increments
I am still waiting for that...
I’m so confused by the infinite nudge thing, can you nudge things with higher accuracy or does it mean vertical nudging?
-# that too
Im very good friends with the crash reporter, I know how to visit it anytime I want to
its just free nudge instead of the 8m limit
I have builds that need to be built.
For example turning on frame gen will make the game crash for me 100% of the time
Maybe dont do that
Haha thank god I have that in vanilla. I didn't even try to make good looking builds until the first exp for 1.1 dropped
I have learned frame gen is just a good way to visit the crash reporter, which is now my best friend
I see
what i mean is that it will say "needs to be on a flat surface" or something like that
You just need to know how to play their games to get around it
if i was arguing that it wasn't infinite in 1.1..
then I'm so thick in the skull there isn't enough space for a brain
Build on foundations
and yes.
If it says surface is uneven then press H
but me want floating float platform :(
Press h and build
oh right
you literally can do that by locking the hologram by pressing H
but what if its already in "locked" mode?
all within vanilla
Then you’re doing something very wrong
Or you’re encroaching on another object’s clearance
.... why am i mad about this-
I LITTERALLY NEVER USE THIS!
WHY AM I ARGUING OVER SOMETHING I DONT USE???
That messages translates to "I'm a little bitch, I dont wanna share my ice cream"
😨
Because you are on the internet and arguing over nothing is the best thing you have to do right now?
The aluminum scrap will need 7 belts that’s crazy
actually. you have a point
thats life in 2025 i guess
I’ll build the aluminum factory on the side of the mountain so it overlooks my factory’s second floor
👍
Either nothing is happening.
Or quite literally everything is happening all at once.
Please spread your events out more evenly
Then it goes down and the ingots are processed into sheets and casings, or used for FMF as ingots
But I don’t think my trains can handle 2760/min bauxite with just 2
👍
i gtg.
Well back to killing lizard doggos to make our doggo burger 
Sold at the food court for 12.99
can i have a burger pleae?
Yeah, wanna try our new sauce?
(It's spicy)
yes i hope it is mixed with nuclear waste
We've RAN out of SAM burgers. I ate them all...
extra bacon agaric of course
imagine you are eating a sam burger and it starts screaming for it's life
is that a sausage party reference?
... erm anyway im just making your burger, also yes it is uranium sauce
huh?
nah bro tf is that it looks like a fever dream
It will give you dreams alright
that looks exactly like it has uranium in it
Good!
Because it clearly does
Hmmm, I don't understand why my oil generators keep turning off and on again.
I have plenty of Fuel going to them, and there are no backups on the belt lines that would hold things up
I just discovered this game. wholey moley. I may not have the brain cells for this
let them pre-fill
You trying to run 600 fuel through a single pipe?
300
I cheat by making diagrams and planning.
Or I just throw shit at the wall and maybe that will work
And yes let the pipes become full before turning on the generators
If they are still running out.. ta numbers are all right yeah?
so uh i started playing again after a long time
nobody saw fit to tell me that they jump now??? smh i nearly died
300 Oil into 10 refineries, 5 doing plastic, 5 doing rubber. 3 refineries making fuel
What jump?
Yeah, I let them fill before I started them, and they run and 4-6 of the 8 will shut down for a 10-20sec but will come back online.
The pipes fluxtuate from about 50% to 90% full as it's running
OMG I hate those things!!!
The big stingers jump and they HUNT YOU DOWN!
math how much fuel are those 3 making and put the amount of gens needed to burn all of those
I just kill them with ma bashy stick
you can check the input slot inside machine's panel to see how much is the intake
i dont mean that the character almost died
i mean my stomach fell out my butthole and i screamed like a little girl
Good.
That means they are working as intended
Be happy I didn't give them blade runners :>
Gang can I ask questions here or questions and help channel? I would ask there but it looks like it’s for like bugs type help
Actually; mod request
Really depends on the questions
More advice type
I feel you, I screamed the first time it happened. I HATE SPIDERS. I found a black widow in the basement. I came upstairs, packed a back and told my wife that we had to burn the house down.
Just ask the question
stinger with jetpack like johnny when
Basically like I’m using only 2 iron nodes, and I’m at stage 2 so I need a lot more iron but I feel like having the item transport belt would be hella wierd like across the map so how can I make it organized.
Nah... RnD gave Johnny the jetpack for shits and giggles. We here at FICSIT dont want to just repeat the same thing over and over, so putting blade runners on something that is already faster then you made perfect sense.
So 8 generators using 20/min fuel each for a total of 160/min.
The refineries were making 40 each, for 120 AND I'm siphoning off 4/min for canisters. So they were getting starved... Slowly.
overclocked the 3 to 150% so they are making 180/min now, and I shut down 4 of them to fill the pipes and put some in the buffers.
The first version played didn't have any of the spiders in, i went into a cave and it was lovely and calm. . Update. Go into same cave. An army of tiny bastards come at me and yes. Little girl noises in the vc
My daugher and teacup poodle take care of the spiders in this house
Truck?
My wife does snakes. I'll do damn near anything else
Teamwork! :>
That is more a #1038092680493801533 thing. I dont play as much multiplayer as I should, plus not even at my desk to help any. People in that channel tend to be quite responsive
Actually might be able to search to see if anyone else has had the same issue
I finished phase 3 the normal way, using multiple machines for everything and doing math
Phase 3 I scavenged most of the crash sites and used those to finish the 3rd and 4th stage will far less input from my normal factory.
Recycling :]
is there a way to rotate foundation less than 45 degrees?
-# My muscle memory to words is failing me
Place a foundation below where you want the actual foundation to go, while looking at the flower foundation hold ctrl and mouse wheel to go in smaller 5 degree notches
only got 1 more floor left to build for 500+ fuel gens 😄
I am going to build some HMF's
So, I was playing multiplayer with my friend and decided to ride the little pod that can get you the hyper tubes and all that. everything was fine until it disappeared and I got shot into the atmosphere. Can't get my stuff back now.. Help..
Did you have anything non-renewable like power slugs, mercer spheres or sloops?
yep..
No crate anywhere on the map?
nope
bro we have 2
Might be at 0,0
Often like to hide there
there was a marker, but when I went there it looked like nothing was in the spot
Well
You are fucked
Dont do that again
Yep I won't
wasn't worth it Bro
no
Question for y'all, I gathered a TON of iron into one place. Like an obscene amount... What iron ingot recipe should I use
Well, what are you making
Honestly idk yet lol
I got to T7-8 and decided to take steps slowly
So I'm trying to efficiently automate resources
Before I dive into the new stuff
For reference I'm getting over 15,000/Min of iron ore. Can't remember the exact amount
...
Pure iron is.. overkill and the water real estate can be used much better else where
considering you have A LOT OF iron ore just... smelters to save on space and power?
you can use the other recipes but then you will have to deal with even more iron ingots
overkill in this situation or overkill in general ?
That is true but idk how much I'll need
I want to automate however much I'll need for this play through
With 15k, this situation. Also depends on where on the map ya are
I'm like bottom of the map in the center... I'm building a massive iron smelting factory over a giant pit of death
Kindly reminder: overkill is underrated.
Really? Inbetween blue crater and the fields?
Interesting spot
entrance to the uranium cave?