#satisfactory
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That probably produce more than 15GW
Yep
Energy vs space and intake
I was committed
Nuclear need quite a bit if you look at planner 0.25 plutonium rod. You sink those rod so no waste
I need to make myself try nuclear down the line just to give it a go
i just finished t2 why is it telling me to pick a tier 2 milestone
Because you didn't do all of them
?
Did you finish phase 1?
I have a huge turbo fuel factory but I still only use liquid biofuel for my jet pack
Are there any console commands or tools to assist with locating the ||jetpack hog|| or do I just need to luck into finding it?
What is that?
hold on ill send a ss
Upon closer inspection it happens to one specific truck and more often when I'm watching from far enough
||an easter egg which is a Hog that charges at you and explodes, dropping jetpack, can be useful to get it early before stage 3||
Again, you need to finish PHASE 1, fuck the tiers at this point
Just ignore it and complete the phase. That has happened to me before and it means nothing
bruh i have no clue what im doing 😭
Space elevator
Go make 50 smart plating, thats youur goal
Once again, if you need help with the power to achieve this, I can assist
okay
game is just telling you, you can go max Tier 2 right now.
you finished all milestones, now you need to get Phase 1 complete, those 50x smart plate delivery main quest of SPACE elevator
thats fancy as fuck
its rad, pog, cool and heck. also if it connects you, the explosion kills you so a bit of a kek situation too
#screenshots message 3.75 supercomputers per minute 💔
Yes
To make what?
Yuup
An alt recipe for it does
All space elevator item can't be made by hand
okaqy
Otherwise the manufacturer is required
Benze we are talking about smart plate
Mb
where to find hog?
I presumed it was related to this
Super computer can be craft by hand no alt recipe
so ive come back to this game after 2 years the fuel generator milestone was marked as not being completed even tho i have factories filled with them is this a bug ?
is there a way to automate power shards before tier 9?
should i just place the materials in it insteado f makign an entire thing for it
That is up to personal preference
you will need smart plating for each and every phase of the game
I normally but 2 container, 1 with rotor and 1 with reinforced plate
imo, there's very little reason to automate space elevator parts. I just handfeed them
With mk belt
You can afk do them and feed them
hence taking 20 min to make the automated biofuel plant I was offering 😛
Are you playing on an old save? Cause then it may not be working in general
is lizard dog ranching no longer a thing in 1.0
thats the only other way i found w/ google
isn't phase 4 space elevator parts needed for tier 9 things?
yeah its a somewhat old save i can still play it tho
only pasta. but then it's not for the space elevator, so that's a reason to automate it
I think 1.0 changes some resource node locations so your factories may not even all be working on that save
ohhhhhhh
I was mathing out my new iron steel factory to make double of all the tier 9 thingies
The quartz at top left biome next to coal got remove and add in the cavern for example
or well, I am wording that terrible
Like the end craft of smart plates, wiring, versatile frames, and HMF
is there a map of what was removed and added ?
Nope map just change
yeah, there was one posted around 1.0's release
Oh, and every single item that is needed to go into the elevator cannot be hand crafted either 😉
hand crafted in the sense you just toss them into an assembler, manufacter, etc.
it is fairly easy to set up a production line though, does not take more than 5 minutes
Has anyone got inspiration for a mega factory with a good design?
i like feet
Take that nonsense to #1201555265942724758
Center of the map on stilts
automating portable miners...10/10 idea.
I hated this recipe at first, but knowing I gotta throw down like 15 miners for this next factory. Smh hand crafting them
I am refactoring my factory with my nuclear power. Trains are coming
At least portable miner stack they used to not
I think they became stackable in 1.0
is the interactive map up to date on satisfactory cal ?
yup
Can we talk about a satisfactory mod in this channel? I have a good one if you want a fresh chaotic run
cool
You can but there's a modding discord
hit me
For a fresh chaotic run with randomizer, archipelago mod
does the space elevator lag people like should i build it far away
yeah, its visible from everywhere on the map
but only maybe when being built, should be fine otherwise
The mod mix all HD l, mam and milestone reward
pipe floor hole fix when
pipe floor hole not broken now
alright
oh sweet
how and where do i download mods
Is this chaotic enough @trim vine
Satisfactory Mod Manager
Oh awesome shop is also shuffle. For the chaotic fresh run. Archipelago mod
Look at #welcome for the link to the modding discord
where should i put the space elevator does it matter
Anywhere you want
alright
Anywhere, but be warned it’s big af
are mercer spheres useful like somersloops? i have 20 of them
and just like the hub, can be tore down whenever
alright
will i need to move back and forth from it alot or only when getting to the nexdt phase
Have you researched the spheres in the MAM yet? They are very useful
Cloud inventory
have you dabbled in dimension depots yet
yup you can get the dimensional depot with them
Only for phases
oh yeah i forgot about those i havent played the game in a while
then they are now useful
ok thanks
The Truman show is so peak
264,914 / 75,382 on map in screenshots channel are these actual crude oil nodes ? when i get near them they say crude oil ?
this just for show ?
not nodes. wells
They are oil wells, which work/are extracted from differently and you don’t learn how until Phase 4 I believe
oh ok xD
I'm proud to announce that I've spearheaded the activation of nuclear fission power generation capabilities
Idk what to start with
I want to apologise to the guy who the other day asked why I kept sinking turbo motors, because I should save them in case I need them. I kept sinking them, and now I have to find more or wait to make them to get a hard drive.
Ummmm
Why didnt you have them going into a storage to fill up, and then have a smart splitter sinking them?
turbo motors are chungus amount of sink points early to mid game
I'm not making them. I'm finding them and ^
guys for some reason my water is evaporating while travelling thru the pipes
And are required to build MK3 miners
SCIM has a list of all resources required to unlock all remaining drop pods. should've kept at least that many
How tf do you even unlock turbo motors
Did you build the cooling insulation around the pipe?
people who sink them are mostly at mk2 miner starting, mk3 is a huge thing for them
you dont, doggo finds them (in early stages where people sinks them)
tier 8
Fucking stupid dumbass doggos runs away for me
oh shit mb i totally forgot
maybe you shouldn't be so hostile to them 😛
200% overclocking is a 25% increase in energy per item right?
easy mistake to make
Build the cooling, hook it up to power, and the water will come back
exponentially more power, not linear
(I dont have the exact maths)
Huh not that bad then
yeah, if you have the shards, it's practically free
Yeah overclocking is very good
input the items u input and put how much u want
do u think i need a boiler for excess water?
wdym?
...blueprints are attached to a save?
@jovial sapphire just another variation of tick thing. the green cloud it puffs out is not a poison
yes. but you can copy them over if you want (I think)
Yup
I changed the name of my session and it created a new save. I deleted the old one. The blueprints didn't copy to the new one.
Yeah that'll happen
any way I can get the save in the cloud? Or is it gone for ever?
how many variations are there?
so far thats the only one I think
the blueprints are not saved in the cloud I don't think
you can check if they're still in the blueprint folder
I seem to have accidentally turned on something that highlights all my vehicles. Anyone have an inkling how to turn it off?
unless you're playing modded, there's no such setting
unless they have the same outline as dismantle mode, then it's a visual glitch and you just need to hover over them in dismantle mode
Hm...
SINCE WHEN COULD YOU DISMANTLE THE CRASH DEBRIS
THATS GOATMODE HOLY
No, tools gives you raw inputs and outputs and its up to you to figure it out
yep, dismantle mode outline
I find limestone filters help regulate excess water rather nicely
@glad harbor 1.1 patch
ill check them out
dimensional depot seems so useful wth
bruh I can't have Satisfactory open while I watch a video on my second screen, my game lags.
use a diff device ig
thankfully they're pretty common
i always lag when i tab out for some reason
Satsifactory and, unfortunately, web browsers nowadays, are both pretty heavy apps
I have no money bruh
ive only found 7 in my time of playing
only phase 2 rn tho
You'll find more; there's ~300 or so on the map
I just use AGS to spawn them in
i mean like a phone or smthn, reloading helps remove lag btw
Though I agree it takes time + effort!
whats that
advanced game settings
Note that enabling AGS does disable achievements for that play session, if that's something you care about
oh alr
another upside of enabling them
What's ags
(Could alternatively hax yourself some spheres using SCIM (https://satisfactory-calculator.com/en/interactive-map))
I'm dumb sorry
and is a slippery slope to cheating other things in and skipping parts of the game
Or, of course, just enjoy exploring + finding more as you play the game
I couldn't look up 4 messages
There's lots of great reasons to explore; it's rarely time wasted
I will add that the hand crafted world is great. Sceneries are awesome.
Are there any things i have to know before starting to produce nuclear power?
There were times that I went "ooooh so pretty" only to hear bunch of skittering leg sounds and a jump after.
prepare a spot for all the waste
I'd recommend automating iodine filter production
automate iodine filters and plan what you're gonna do with the waste
Max iodine filter usage is 5/min, so if you automate that much you'll never have to worry about radiation again. (In practice you could get away with far less than 5/min)
Fym waste
Can't i sink it
no
nope
Nope, there are two methods of "clean" nuclear:
- Produce Uranium Rods, Turn Uranium Waste into Plutonium Rods, sink the Plutonium Rods
- Produce Uranium, Turn Uranium Waste into Plutonium Rods, Burn the Plutonium Rods and turn Plutonium Waste into Ficsonium Rods, and burn those (which generates no waste)
Otherwise, just store the waste somewhere offshore.
store it in containers somewhere where radiation won't bother you or reprocess it into plutnium rods which can be sunk or burned to produce even more power and more waste (but much less than uranium so it's easier to store)
You generate waste at a constant (known) rate; can plan for hundreds of hours of playtime without too much trouble
I think i will go with first
yeah I've heard that Ficsonium really sucks
Why is it so complicated since completing phase 3
It’s a fun challenge but very resource intensive (especially on SAM)
in my experience video games get harder the further you progress
"just more rocket fuel" seems to be the normal power choice
if you want no waste, it's more complicated and more expensive than sinking plutonium. other than "because I want to" there's zero reason to make it
They get complicatred a little bit at a time
it's more net power and it's wasteless
You complete phase 3 and then they drop 50k new things on you
sinking plutoinum is also wasteless
There is a pretty big jump in complexity in phase 4, true. Phase 5 is pretty easy by comparison for what it’s worth
and you're throwing away a ton of power
and you're throwing away a ton of resources and power making ficsonium 🤷♂️
you're not throwing away power if you care about it being wasteless
You can also use plutonium rods as vehicle fuel (they are great in drones)-it will make them radioactive but it doesn’t generate any waste
I assume many people bring a lot of “tech debt” into phase 4 in their playthroughs. Then phase 4 really forces you to actually do things like long distance transport, etc. Just gets to be a lot in that case.
So you can consider using your plut rods for vehicles and sink whatever is left over
even though ficsonium itself is a net less, plutonium plus ficsonium is still WAY more power than just uranium
more power per uranium ore, yes. Idk why would that be the only metric you seem to care about
I'm not quite sure what i'm doing in phase 4
PFRs are tied for top speed in drones (45 m/s) and a single rod lasts like 50-100 round trips
factories are getting bigger by each tier unlock, don't know if I will be able to keep the "don't make ugly giant foundation platforms" rule anymore
Same as previous phases, look at your milestones, pick a resource to automate, and go
power is the only thing i use uranium for
Prev phase was a lil easier
you can just make more
for less than ficsonium costs
Boy howdy was this me in my first playthrough. I hand-jammed a manufacturer to make most of the stuff I needed to finish phase 3 without properly automating. Things like computers
I’m sure it’s very common for first playthroughs especially
just make more uranium
I always automate everything
Also for phase 4 you really need to learn trains, drones, or trucks to solve the distance transport problem. Theres a lot of homework per se.
Well automizing iodine infused filters will be hard
devstreams on twich only live 1 week? Can't seem to find last one
belts go brrrrr
belts are goog
I use belts for any logistics
I hand-carried some aluminium until I got drones
honestly it is not
Drones are pretty tailor-made to gather resources in one spot for iodine filters; don't need much of anything, and you've happily got drone tech by that point
Yasssss!!
you still need oil for fabric
It can be made from polymer resin right?
yep. and you can get 900 MW of power from 1 SAM via bauxite to uranium conversion, but only 23.4375 MW via Ficsonium. 38.4 times more lol
yes, but still needs oil
So power is essentially infinite as long as you have enough sam?
Ficsonium's great if you want wasteless nuclear but want to take advantage of the Plutonium Rods you've already produced
Throwing away all that power makes me feel itchy
How many steps do you need to convert?
Folks think that it's pointless just 'cause it doesn't give you extra TWs of power, but being able to utilize your Plutonium while still keeping clean is reward in itself, IMO
I genuinely don't understand that argument
by making ficsonium, you're throwing away SAM that can be used to generate even more power via other means.
Each step (Uraniun, Plutonium, Ficsonium) is like 3-4 steps of specifically-nuclear processing, plus the support factories for the pre-nuclear steps
Because I've made the Plutonium Rods. They're right there. It requires zero effort at that point to burn them and (depending on alt recipes) give me twice my current power for free
At which point I'll either store the Pu Waste, or build out Ficsonium
it's only free if you store the waste
I know you don't understand that, though, so I'm not gonna try to convince you yet again. :)
plutonium waste has 1/40 of the storage requirement of uranium so it's not really an issue. 40 containers buys you the same amount of energy that 1600 would for uranium waste, and 1600 containers is annoying while 40 is a couple minutes detour.
Do you need to constantly tailor blueprints for it or is it just build it once then spam it
Honestly unless you're building huge nuclear, no single step of the radioactive processes are gonna take a huge amount of room
Though the support factories which feed into the nuclear bits might be pretty big
How you use blueprints sort of depends on how you build in general, I guess. :)
True
I definitely make use of some "custom" blueprints for my nuclear buildouts, but then I often do that for many other factories as well
I’ll need a lot of Electromagnetic control rods
Yeah, ECR factories always surprise me with how big they are
Dunno why
It's not a difficult part but it always seems to be a lotta machines. c'est la vie!
one over clocked uranium node making 600 turns into 180GW with the right alts and throwing away the plutonium. burning the plutonium and ficsonium it becomes 420 GW. at the cost of 700 sam and some copper basically
seems fun unless you already have plans for the entire maps worth of sam
700 Sam is a single pure node
Yeah, SAM's the main thing you might run out of if your Ficsonium buildout is sufficiently large
or you could get 800 more uranium and make the same amount of power for less effort 🤷♂️
But given that, IMO, 99.9% of players are never gonna need more than a few hundred GW of power anyway, anything beyond that kind of counts as a megaproject anyway
and if you run out of uranium, there is crapload of oil around to make fuel
Even just pushing yourself up to 1TW is way more power than practically anyone's ever gonna use; it's just a project you're doing for fun (or to support some other similarly just-for-fun megaproject)
Nuclear power at "reasonable" scales which includes Ficsonium isn't going to deplete your whole SAM supply
(for, of course, varying levels of "reasonable." I do admit that SAM's the one thing you may be in danger of running out of in some circumstances)
is it less effort becuase now you hve to make more than twice as much uranium and plutonium infrastructure instad of just doing the ficsonium once at a smaller scale. and you've lost bauxite. another resource it's possible to run out of
🤷
I see you haven't done the math
https://www.reddit.com/r/SatisfactoryGame/comments/1g8pk8u/the_costs_of_powering_100_nuclear_power_plants/#lightbox
cost depending on number of ficsonium rods produced for 250 GW of waste-free nuclear
I let the tools do the math
and looked at how much resourcs it used to process all the plutonium waste
this is from tools
bauxite and SAM just go up with more ficsonium
that's a chart in reddit. literally made the factories in tools 2 minutes ago
using 600 uranium
Is there a way to select ammo types with the controller? (xbox style)
made by me. with Tools
i'm looking at the factories in tools right now and comparing the resources used. so I don't need to try to interpret your chart. i have the raw numbers for 180 vs 420 GW of power
i feel like someone said maybe it was down on the directional pad?
250 GW with sinking plutonium:
240 bauxite 0 sam
250 GW with max ficsonium:
2668 bauxite 4444 SAM
idk what you're looking at tbh
careful not to hit the rage quit button, controller becomes tv grenade
can satisfactory tools import a save to fill all the alternate recipes I have?
Ah, got to hold it I guess.
i'm not looking at raw ficsonium power. i'm looking at the total system power
I am too. I said, 100 GW waste-free
both power 100 plants
can z fighting cause lag?
no
then you're not doing useful comparisons. the ficsite solution will always power WAY more plants
Ok guys, I have an idea, that's kinda dumb.
A self organising factory
because you're also burning the plutonium and ficsonium
it won't, because you'll run out of SAM faster
here's my comparison. use 600 uranium. how much power does just uranium make?
autosorter?
how much power does the full chain make?
depends on what u use it for
what's the different in cost?
why limit yourself to 600 uranium?
because that's one overclocked normal node
to make calculation less complicated
and?
its for an example bro
Like, if you need to make encased beams, you pull a few priority switches, and the factory starts making it
u can do that yes
and that's how i want ot compare if i stop making power at uranium rods, and still have to produce plutonium rods just to throw them away
use priority switches and a overflow smart splitter and funnel the overflow into another segment
how much power am i losing vs how much ADDITIONAL resources are needed to just finish all the way through ficsonium
and unpower the machines that are producing the stuff u dont want anymore
i caqn show an example if youd like
Honestly, making a factory that does everything first, and only late or turning it on and then expecting things to fall into place without problems seems like a case for disaster
then why suggest
sounds like a fun challenge
I thought the idea was funny
But the actual reality would need some mods to work well
oh I need more "XYZ from XYZ factory" turn off one factory turn on the other :>
I already have trouble with normal logistics, now making logistics automatic?
ill post a vid in #streams-and-videos rn
Honestly yeah
I love seeing people's smart inventions
@shy mulch #screenshots message can i throw a nuke nobelisk in there and detonate it?
just lemme setup everything rq
call me crazy but some that love AI and whatnot i just came up with the craziest idea, trying with GPT first 😄 basically making it "play with me" in the sense that it will give me personalised quests and things to do on a role play level. I love ADA but i want more AI annoying me 😄
Might do that then reload save. I'm not going collecting all those doggos again!
use c.ai or some shit
I don't use AI for that, but just make things up in my head. Use imagination, not AI 😎
i dunno so far what im planning for GPT is enough with voice attack and stuff as well, problem is needing paid version lol
THE VOICES
almost done
600 uranium, sinking plutonium, 180 GW:
https://www.satisfactorytools.com/1.0/production?share=V0XBk9H7h3YvjIQUeN30
600 uranium, max power (which is not max ficsonium, funnily enough), 420 GW
https://www.satisfactorytools.com/1.0/production?share=xBFFgWOXLnuk61zChL0i
Ficsonium uses 5.3k SAM, 3.5k Bauxite (vs <200 of sinking Plutonium)
both without resource conversion BTW
Per GW, you save nitrogen, sulfur, uranium, caterium and quartz by making Ficsonium
But it costs way more Bauxite, SAM, Copper, Coal, Oil and Iron
yo @crude canyon can i dm it to u i didnt know it was 6 hour slowmode
Ye
final hardest part of the Phase 3 is automated ... ETA bout a few months 😂
sloop and power shard it?
or well, power shard would require more input. but slooping doesn't 
u can do both
yeah, i think i pasted a summary wrong and wasn't comparing the right numbers. i get...
Bauxite 49%
Caterium Ore 133%
Copper Ore 35%
Raw Quartz 54%
Sulfur 185%
Coal 2%
Iron Ore 100%
Limestone 35%
Crude Oil 47%
Nitrogen Gas 219%
Uranium 233%
SAM #DIV/0!
wait.. like 3.5k of the worlds bauxite gets used? bro im using all of it 😭
bauxite half as efficient, but the coal one kind of sucks becuase you can run out of coal
i don't know if the builds were using the same recipes. they go to the same power. but my comparison, quartz got worse
Did you do minimum plutonium for sinking or did you waste a bunch of bauxite making the max for no reason?
With sinking Plutonium, that only depends on the amount of Uranium rods, not Plutonium
it's not sinking any plutonium
I'm asking how many Plutonium rods did you make to sink
What are comparing then? Ficsonium vs storing Plutonium Waste?
no. uranium and sinking plutonium rods. which makes 180GW. And the same amount of uranium but instead of sinking the plutonium you burn it and convert the waste to ficsonium
which makes 420GW
And I am asking how many Plutonium rods are you sinking in the 180 GW example. ffs.
Yeah I heard ficsonium is weak af and not worth it because the machines that make it consume so much power
That's not the (only) reason why it's terrible
The supply chain is also a nightmare I guess
It also takes a fuckton of Bauxite and SAM
this is why im not doing nuclear smh
Uranium nuclear is not that bad. But then you have to deal with the waste. If you want to be completely waste-free, it's no longer worth it compared to Rocket Fuel imo.
But if you don't mind storing the waste, some may even say it's competitive. Not me, but at least I wouldn't argue with someone who does
6.4 / m
is it doing a lot of extra?
Yes. Minimum is 3.6
Turn off all Plutonium related alts
Fertile uranium, instant cell and plutonium unit
Though if the limit is actually set to 600 U, then it wasn't doing fertile anyway
Compared to rocket fuel? Imo it's never worth it
im doing it just cuz yk its part of da game
If you want power with minimal effort, you either do rocket fuel or uranium rods and store the waste. Anything else is more effort per GW
just to use all the uranium in the game and yk
oh yeah. i just told it to maximize power. now i tell it to maximize power but make 0 plutonium waste and it's 3.6
Bauxite 21%
Caterium Ore 124%
Copper Ore 30%
Raw Quartz 49%
Sulfur 155%
Coal 1%
Iron Ore 80%
Limestone 69%
Crude Oil 33%
Nitrogen Gas 118%
Uranium 233%
SAM #DIV/0!
i make like 300gw from rocketfuel
that coal number is rough
What calc are you even using?
Sam is literally infinitely worse lol
well sam is more like, i know it costs sam. can i afford it
but 7k coal?
is it using terrible recipes?
Well, I can't cause 10 matrixed augmenters already cost me 6k
well, we also disagree on how to use sloops
caterium is so annoying to get, its scattered arcross the map, its hard to find multiple nodes in ones area
my 0 augmentors cost me 0
But that's why I made a mod (:
for what?
To make Ficsonium make a little more sense
Adds alt recipes
I still wouldn't consider it good without at least a 2x power buff on top of that
Which I did with a separate mod
i'm also using logistics tool. i like it because you can pick power as an output and it does the nuclear loops without having to specify the amount of waste as an input
Eh, I already know my way around nuclear ratios (I've done this math so many times) so Tools is good enough
The power is fine (you can make it net positive without too much trouble) but the SAM, bauxite and copper costs are very high
they are why you can't scale
Don't know it, so idk how it chooses recipes. Better transplant the rod and waste numbers to Tools to make sure it's optimized for WP
Or you can use Satisfactory Optimizer to customise what you're optimizing for
How do I get rid of the stupid baloon trees?
Cant chainsaw them or blow them up
Nobelisk at the base
If that doesn't, work, try a few more times
If it still doesn't work, it's one of the indestructible ones
the ones that have like a tip at the top theyre indestructible
Make sure you're hitting close to the base. Nobelisk halfway up doesn't work
And neither does explosive rebar sometimes
Thanks, that helped. Was in the way of placing my freight platform, lol
I guess I can quit being paranoid and leave my nuke gens alone
In 20 hours the waste storage has not backed up or decreased. I let it get a few stacks just so I could keep an eye on it... if it went down, my gens weren't producing... if it went up my disposal system wasn't working... but it's steady.
can you sink the waste?
then wouldn't eventually your storage backlog...fill and break things?
Correct, you'd have to build storage large enough to contain all the waste you're producing
uranium waste can be 'sunk' it's just that doing so requires you to go through a convoluted process of making it into plutonium fuel cells... those can be sunk.
Correct. Plutonium Fuel Rods
so i think the biggest difference between the two is tools grabs excited photonic matter from nowhere
Plutonium fuel rods
ohhhh
and logistics makes a production chain of oscillators to get it as a byproduct
Because it's made from nothing?
WHich you can then sink or burn to produce even worse waste (THen convert that to Ficsonum and burn that and finally be done with the entire chain)
how interesting
sorry, i mean it uses all the extra. which i don't know why it's doing that
and all of this just produces power?
Correct. Or fuel for drones as a byproduct
Extra what?
oh that is lowkey awesome. I can't wait to use drones
but I make the RCU's first. Gonna work on that after a couple more projects. Totally went on like sidequest, and stopped progressing
Plutonium powered drones are the best. If you don't mind having mildly radioactive drones flying around your map
Okay, I have two train lines that come into a single station. I have placed block signals well before the merge.
The track is not a loop, its a single back and forth line, so where do I place the exit signal?
Put on a hazmat suit, automate iodine filters and it's no issue. Other than Geiger counter clicking when they're close
ya I would hate the noise
You get used to it after listening to it for 50 hours troubleshooting a running nuclear plant :)
LMAO
I don't mind the clicking at all for some reason but the ZOOP sound that the hoverpack makes CONSTANTLY as you move around your factory drives me insane 😦
That is totally fair I suppose
like it has superposition oscillators as a byproduct, but i'm not sure what it's doing
If you load-balance your radioactive resources, even that's pretty easily kept to a minimum
In the Uranium sections of the plant you can be standing like right on top of most of the machines and not feel a thing!
Superposition oscillators are net positive on dark matter residue. So you can make it from bauxite, quartz, and other assorted stuff instead of SAM.
So are power shards and AI expansion servers FYI
does anyone know why satisfactory-tools website cant calculate a recipe for packaged rocketfuel?
Though the Pu+Fi steps tend to bleed out quite a bit
I keep researching harddrives and it feels like I am never gonna get to the end @-@
Try https://www.satisfactorytools.com/1.0/production instead. (I know that doesn't actually answer your question, but it's (IMO) the better of the two solvers)
yeah, i don't know i think it's optimizing either differently or incorrectly than what tools does
ah thats actually the one I am using
Enable all alts
Heh, yeah, a missing alt recipe is almost certainly the culprit there, then. :)
that website doesnt even work lol
thank you!
yes that worked thanks!
works for me
Yeah, I'll have to investigate it sometime. I've already found it's probably not calculating power correctly, but it seems its optimization is fishy too. Don't have time today tho
From my (admittedly minimal) testing, Tools agrees perfectly with Optimizer (under the same conditions), so I'd blame Logistics before Tools
Maybe Logistics just puts a higher weight on SAM than the standard WP weight so it doesn't use Conversion when the ore is available
That'd make it prefer SAM-free DMR
im thinking about getting back into this, anyone have any challenges for me to do?
make a mod :p
When its to automating anything. You must also sink the same amount :)
so you either double production, or cut it in half
adds a little twist when planning things out.
Annoyingly, neither calculator explicitly says what weights it uses
And in Optimizer, they're customizable
yeah, the tools output does use a lot more SAM
So I'm left guessing in Optimizer until the results march
only if you forget to disable it
Yeah, for DMR
like bruh. I am to poor to do that. I don't even got converters
interesting... I may try that
According to tools, that's more resource efficient than going through shards or oscillators
more specifically. What ever you are storing
like modular frames. You don't need to sink the plates being used to make them, but sink the same amount of modular frames you are storing
Greeny once said something fishy about what he thinks "WP" is, so either he forgot what it was since he coded tools, or tools are coded incorrectly lol
of course this will accelerate my midgame quite a bit... though it does mean I can't automate until I unlock sinks...
If I have 50 iron ingots a min how can I split it into 10 and 40 units a min?
1 splitter and have the 10 side actually consume 10 and no more
tools was coded long ago, greeny said that they have better plans for the New Tools that they are in the process of developing
depends on exactly what you want to do. are they both going into production, logistics, or storage?
production
manifold :D
yeah you can do this or be a chad and split it into 5, combine 4, and done 🧠
Oh, I know, it's just that he quoted an incorrect definition of WP a few days/weeks ago so I have no clue what's actually in Tools. Is he only wrong now, or was he always wrong?
are the throughput monitors actually accurate? all my math says i should have a certain number, the machines limit but im getting something way different
I can send a link to the diagram if needed
±1 or 2, yes. But only for mostly steady flow. It won't accurately count a train station without a buffer for example
yeah, is see. to save SAM logistics is spending a lot of other stuff but getting a by product of super position oscillators
I'll calc the WP for both and see which one got it lower. But not now. Or you can do it if you want
where do the resource weights live
i just grabbed weight here... https://github.com/Zistack/Satisfactory-Optimizer/blob/main/examples/weighted_minimization.json
logistics gets a lower total score and it gets free oscillators
WP is SUM(amount of resource used / number of resource available)
Times some multiplier to make it a sensible number but it doesn't matter as long as it's the same
i just multiplied those weights times the amount used
i have no idea if those weights are legit
2100 uranium, 10200 SAM, both with a weight of 20
Optimizer has custom weights so any weight is legit
true, but which do you actually value more
It's just not WP unless it's actually WP
i see. so given teh arbitrary weights i pulled from that example script, logistics comes out slightly better
but you could weight them however you want
you could
but just raw WP as you say isn't perfect either. it's ok to use 100% of your uranium... on the only thing you can use uranium on
Greeny claims tools optimizes for WP, and I have no clue what logistics optimizes for
optimizer can do whatever you want
i don't know. i'd almost weight uranium 0 in this
but since both are using 600, it wouldn't change the outcome no matter how much you weight it. only the margin
if you're optimizing for max power from 600 uranium, the weight of uranium doesn't matter.
or rather, it's 0
no weighing of other resources would make it use less than 600
like, if I make coal a little more valuable then suddenly the tools solution is better. they are both close
try WP
WP weights:
Bauxite: 1/123
Caterium Ore: 1/150
Coal: 1/423
Copper Ore: 1/369
Crude Oil: 1/126
Iron Ore: 1/921
Limestone: 1/699
Nitrogen Gas: 1/120
Raw Quartz: 1/135
SAM: 1/102
Sulfur: 1/108
Uranium: 1/21
at those weights tools is 1% better roughly
but logistics still has free superposition oscillators
"free". 96/min in fact
now my question is, using just the uranium solution and sinking the plutonium how many resources does it take to get to 420GB?
GW
that you're getting from the ficsonium rod solution and 600 uranium
I would not have imagined they made the elevators so complicated that I couldn't figure them out but here we are... 😦 Setup, three floors, each floor powered (What a terrible place for the power BTW). Set up the buttons and... no go?!?
they should have just paid linear solutions guy
or gal
or whatever the elevator mod is called
ALL resources or just the uranium? Without slooping 600 uranium gets you 75 GW
Uhmmm with the hover pack...how do I descend? lol
no we were looking at how much power you got from 600 uranium if you sink the plutonium rods. it's 180GW with alts
I had to bump the weight of SAM all the way to 6.4 times WP to get optimizer down to 3413.333 SAM (Logistics' result)
but it doesn't make oscillators, it makes shards
I did not allow it to output shards
it used them on ionized
and packaged and sunk it because I did not allow it to burn it either
i understand it's realistic, but man, driving a train manually on a busy track is just not an option. I am not that good at predicting when im gonna need to hit the brakes.... so many crashes.
OMG I just figured out my elevator problem 😦 THe moment I hooked up the first floor to power it blew my nacent powerplant breaker -.-
idek what's going on with Logistics' weights
Just how many megawatts do these things take?!
yeah, no idea. it may just be flat setup to not do any sam alchemy unless it's absolutely needed
I've got a save going atm where I'm trying to complete the MAM while staying on phase 0
There's about 6 or 7 researches that are impossible for this scenario, but most can be done!
i have a save where you're not allowed to hand craft anything that can be made in a machine except portable miners
Why on earth do they not let you select the item icons for the elevator buttons... 😡
Portable miners can be made in a machine tho
Why make an exception
they can. but hand mining is also not allowed
and you have to unlock what to make that recipe available?
what are wp weights?
yeah, so how do you unlock steel with no hand mining and no hand crafting and no portable miners
You didn't mention no handmining before
sorry, yeah, no sitting there while your character tinks on anything
With that restriction, it's probably impossible
yeah, you can hand mine the outcrops, but not the nodes
Though it might be possible to unlock steel with only crash site items lmao
anyway, that was the one exception.
yeah, but it wasn't meant to be a challenge to make the start tedious and dumb, just a restriction on gameplay when you were feeling lazy
could you find the materials for the hub upgrades, a miner, smelter & constructor just from crash sites maybe?
WP weights:
Bauxite: 1/123
Caterium Ore: 1/150
Coal: 1/423
Copper Ore: 1/369
Crude Oil: 1/126
Iron Ore: 1/921
Limestone: 1/699
Nitrogen Gas: 1/120
Raw Quartz: 1/135
SAM: 1/102
Sulfur: 1/108
Uranium: 1/21
100 divided by the total amount of that resource available on the map
i don't think there are any portable miners just sitting around. so to get to steel, you'd have to scavange enough materials for space elevator parts and assemblers to make them and so on
probably not possible, and definitely not fun even if it is
yeah, apparently no portable miners around any crash sites
although if you skip onboarding i guess you could do it
but i didn't. so it is what it is. that save is in phase 4 i finally unlocked manufacturers and can finally make dimensional depots
i'm not starting it over
i think there are enough materials to get through onboarding, the only problem being that building a miner requires a portable miner
so perhaps you could unlock tier 2 part assembly, get the assembler, unlock the portable miner alt recipe and feed it scavenged materials?
that does actually sound kinda fun
a nightmare, but a fun nightmare nonetheless
i think you need steel for the portable miner recipe to even show up in the mam
oh true, you need to have reached basic steel production
interesting
o/
my other start a game on a whim save is the 20 minute phase save. each space elevator phase has to go from 0 to complete in exactly 20 minutes
...scavenged materials for 50 smart plating potentially?
i'll never finish that one. not sure phase 4 and 5 are possible
easily, there are tons of rotors and rips around
you'd have to fight a lot of monsters with nothing but a xeno-zapper
i dont have the fps for that to be a fair fight so someone else will have to take on that challenge (unless i turn on the monsters are passive/retaliate setting)
you'd also have to scavenge enough materials to build the space elevator. enough materials to unlock steel...
So, today I learned this was possible ... #screenshots message
DROP subnautica 2 now please
the point of it was just to do like lazy bastard in factorio, not make the start of the game some obnoxious slog
That's... good to know
there are enough materials for the space elevator except for wire, only 983 in the world when the space elevator requires 1500
and im not sure that problem can be solved
Lol, I should have gotten in the video, but there is a small gap still between the Pipeline wall mounts 😏
unless. sinking enough materials to collect tickets and buy it from the awesome shop??
i'm not convinced. the hologram for the pipe when you're making it looks like it goes into the first wall mount and is just clipping through that second one
something I am doing in my blueprint is leaving behind pieces of Mk6 belt, and I don't even have it
i am for sure going to attempt this at some point, just with passive monster settings. it does actually sound like a lot of fun to try and figure out how to get a portable miner without hand crafting or hand mining
no skips! because i want to suffer!
That is actually really really nice
is the pipeline manual up to date
Isn't that why we play satisfactory?
It's worth doing the space elevator quest once. Probably best to skip it in subsequent playthroughs
that's cool and all. but we're talking about how you could get a portable miner if you aren't allowed to ever hand mine or hand craft
Ah, self-imposed challenges?
I seen people talk about doing different floors for different machines....until I had to put down 121 refineries, and quickly learned how much I underestimated the amount of floor space these things would take up
yeah, is it possible to unlock steel. which would require building the space elevator and unlocking steel with just scavanged parts from around the world.
because steel is what unocks the portable miner alt recipe
hmm. Interesting question
then get iron pipe recipe?
doggos?
do doggos give portable miners?
idk
even if they did, would you still be alive by the time they do
doggos could give most of the mats to advance in the tech tree
Here you go mister "Non-Believer"! 😏
its probably possible but that's just kind of a waiting game with no real challenge
doggos can bring me a whole nuke nobilisk, but asking for a portable miner is out of the question?
Although, now that I think about it... that water is coming back from the other side 🤣
🤦♂️
Yeah, I think it would be absolutely excruciating, but I don't see a reason doggos couldn't pull you all the way up to steel, with enough patience.
And once you have steel you'll have portable miners and you're good from then on
Without doggos it would be far harder, perhaps impossible
I'm 200 hours into a save that's still on phase 0, lizard doggos are doing most of the work haha
Try it out, report back how that goes 👍
Tinker: I'm not into runs that are that painful
My factories are powered by geothermal and APA 😄
me neither tbh . but someone has to find out if its possible (non-doggo route)
what is apa?
alien power augmenter
yeah
-# is scared of asking this:
Why's that?
Oh, without doggos I'm not sure there are enough materials from crash sites to get you to steel.
i think there are enough materials around for everything, the only challenge being wire for the space elevator, but i can try trading tickets for them in the awesome shop
remember doggos can give you steel
I missed what the challenge was that you're talking about, but it felt relevant
but if wanted, we could set another restriction that you're only allowed to use the awesome shop if and only if it is surely completely impossible to access the material needed otherwise. if you need 1 more rod to complete your mission and its on the other side of the world, you gotta go there
ah, the joys of trains. spent over half an hour troubleshooting signals, rebuilding rail to try and work around any glitches, and the problem the whole time:
Station i was sending it to was flipped the wrong way 🤦
But if you disallow the awesome shop it's a real question as to if there's enough free mats to do it
worth it though
all the bloody error said was "Signalling error, unable to reach station" so i drove myself nuts fighting the signals, but no
no it was just trying to go backwards
doesnt look like portable miner can be looted from doggos
definitely not, you cant access tier 3 and the alt recipe without the space elevator, which needs 1500 wire, and the world only collectively has 983. so if you bar the use of doggos, it's completely impossible
that could be two different potential routes to complete the challenge though: awesome shop but no doggos, or doggos but no awesome shop
doggos can give you both material components
no handcrafting tho
Crusader: Sure, but if you allow doggos, you can then use a machine to assemble your first portable miners
i wouldnt have the patience for the doggo route, so if i attempt the challenge i will try the awesome shop route
from mats the doggos get you
ha theres alot of people that goof with Factorio and Satisfactory
The awesome shop route will also be pretty unpleasant
Neither of these sound fun to me.
not with just biomass burners though
we shall see . . .
the thing only augments based on whats it fed
doggo challenge just sounds like waiting and nothing else o,e
if you are only relying on the doggos, you literally just sit...wait....and hope the doggo gives what you want. Not even a "challenge" unless you are challenging your patience
not doggo strat but playing with restrictions its still a source of mats
this was why I allowed myself to hand craft portable miners but nothing else. the point wasn't to make it unfun. just to add a restriction
at least you are able to do something then
how bad of an idea is to manifold 3k water-?
Yes
depends on what youre capable of
mk2 pipes
Yes
3k water for 121 refineries...
lowkey don't think I can be asked to load balance that nonsense
Easy peasy
Honestly it isn't impossible if you feed that pipe from different points
but you'd probably end with some backflow unless you use verticallity to your advantage
honestly running it all in one would be more complicated then just balancing it
its just 5 full pipes of water which isn't bad. but if I do make them go higher before bringing them to the factory. I shouldn't have to worry then right?
For water, if it divides evenly there's no point to connect all your waters to each other
That's 5 mk2pipes. put one in each end, one in the middle, and the last two between the ends and the middle. Done
i usually just go insane attaching pipes to other pipes to other pipes when a liquid refuses to manifold cleanly, and eventually it sorts itself 'o.o
@bitter lodge
Just route each production to sufficient outputs to consume it entirely and you're done
will trucks wait in a station forever until they are filled 100%?
what if i want a truck to take 50% from one station and 50% from another
Click on the yellow pause at the station when veiwing the route and set the wait time
so I was thinking...just send the 5 pipes until they basically run out
Read back
i have no wait time nodes but they automatically park in the station
please explain how that works with my currently layout
The staions always have a wait time.
cause like what- That sounds like 3 pipes total? I am pumping 5 pipes minimum
Or is a pause node rather.
i will check it again then
3000 = 5 mk2
3000/600 = 5
yes. that is what I stated?
Was confused by the 3 pipes total part. Sec, checking ss
thanks, was just going to ask that
so 30 refineries per pipe
Can you sink packaged water?
to bad there is only a low low amount of 102 for iron :D I never built this big before and feel overwhelmed
yes, but if possible. Wet concrete recipe is often easier to sink excess water
Right, but, I would make them into one big manifold persay, and still plumb the same with the incoming... one at each end, one in the "middle (60 refineries on one side, and then 60 on the other, and then the last two inbetween 30's .
huh
What are you making with the refineries?
i will ping
nvm don't got pic
I am making a lot of iron, copper, and concrete
pure and wet recipe
Ahh ok
the wait time was 1 second, so whats up with it?
raw resource wise.
1200 coal
1500 copper
3600 iron
1500 limestone
so to get the most bang for buck. Using pure :>
!wikisearch Truck+Station
The Truck Station is a vehicle building used to automatically move cargo to/from motor vehicles and refuel them. It is mostly used paired with automated vehicle routes, although it can operate standalone, such as for the purposes of quick refueling. It transfers 2 stacks of items per second (120 stacks...
but.. have you considered alloy?
doesn't give as much
Alloy is good in Horizon Zero Dawn
Nice. That's what I am doing as well with my rebuild of my starter base.
from pure raw iron to ingot. pure is best
sure but it's a shit ton less work. And doesn' treduce it much
The more ingots. The more production
There is no "crazy" work involved just because you have a problem with plumbing. 🙄
bring more in, always more ingots avaialbe
more ingots available with pure recipe 
Yeah, I'd rather bring in some water than a bunch of copper
I would, 100000000000%
I built over water specifically for this lmao
Is there a reason why my smelter won't smelt my iron even though it has power?
Will: Did you give it the iron recipe?
mabye the iron smelts bad
the belt could be clogged with something besides raw iron
Will: Is its input sufficiently full? Is its output sufficiently empty?
yes i did
both are empty
if your input is empty then there's no mats to work with
yeah i know that but i put iron in it and it wont smelt
Did you put it in manually or via a belt?
Doing the same: #design-and-architecture message
show an image ofthe contorl panel in #math-and-meta and try to trouble shoot there
It's not paused, is it?
its not
belt
So, manually put some iron ore in, ensure it's powered and has an empty output, and see what happens.
just sent one
oh ya I seen, thought it was pretty damn cool
it works when i do that but not when its from a belt
rebuild the belt
Will: Delete the belt coming in and make a new one
there's something in there blocking it or it's not actually connected
There's room in the belt that's deep in the machine that's hard to see, could be some non iron ore thing in there
If you're really fussy over it you may be able to select the item and pull it out, but it's really annoying to get that right
Deleting the belt will put any item on it in your inventory, definitely clearing any wrong item blockage
Also, not sure if you were planning to already, but 10 extractors @ 250 is all you should need. Two per pipe.
it works now appreciate it guys
Will: Glad to hear it
ya
excatly what I did. so I got an extra 600 pipe now
sorry, I did 12 extractors
Ahh ok.
mainly cause my BP is 6 pipes
I should make the water go up first before sending it into my factory huh?
the pipes are on the same Y level basically as the refineries though?
In some locations you can actually have water come down into your factory, which is fun
You said you're right on the water?
ya
unescesary
I havent played since 2019.. ._.
why?
having a pump to create head lift does the same effect
he could well make a water tower using and save up on a lot of pumps
actually ya
water towers also don't help
If it were me, I bring them up high enough to get a mk1 on at least and you're set from the looks of it
I could literally just throw a mk2 pump on each line ._.
it's pipe layout that's important.
I've actually never built a water pump
if you're having pipe issues make a qna post, or put images in #math-and-meta , happy to help
Beaten the game a few times, but I never needed a pump
the pipes aren't even connected to machines yet
Yeah, because headlift doesn't matter 🙄 Why do you even bother dude?
was just a general question as I was bringing the water to the factory
He is just trying to be "the smartest guy in the room", and he doesn't even play. smh
I suggest putting the main manifold pipe a few metres above the refinery inputs
ah well, planning it properly before bringing it there is very important xD if you want to share images and sketch what you're trying I'm happy to help 🙂
Who exactly I'm lacking context
eh, feeding above is fine, but ime generally doesn't do much
feeding from above literally solves 9/10 of all pipe issues 😭
coming up with compact factory design is complicated
at least that's what I could tell after many and many piping
Considering I haven't had issues since I started doing it, I'd even say 10/10
I'm guessing tinker is being narky again
and feeding from above is fine, but it's layout that's the killer.
the water is at most going up like..5-10 meters from where its being sourced from
The biggest pipe issue is lung cancer
feeding from below when having to use exactly the pipe's limit always result in problems, like 99% of the time
so just gonna slap a mk2 pump on each of the 6 pipe lines and I should be totally fine
Which, I already gave, but you're a sensitive nancy and have me blocked 🙂
do you need stators for a lot of things or just motors
feeding from below even with only 400 can cause serious issues.
i made a stator farm but im wondering if i should just use all the stators for motors or save some
horizontal is the in between, it's 50/50 to give problems
so you are saying if I bring the pipe down 2-3 meters, then back up 2-3 meters even with mk2 pumps....I will have issues?
but I'll always try to go from above
but there's ways to manage it.
I was forced to learn how because I like the aesthetics of bottom feeding too much xD
For building you need rotors and motors no stators. For other things, not much
yeah I got too used to bottom feeding with belts 😭
too general a statement.
how in the fuck does that make any sense?
Doesn't matter. It's about having the liquid drop straight down right before entering the machine
come into #math-and-meta with me
ok thanks
My battery tower needing 15k stators:
and yall make it sound like rocket science
Forgot my mouse. Only have laptop. Chat should I go buy a mouse so I can get efficient while traveling for work
so I should have the pipes on the ceiling and pipe down!?
yes
is that my solution?
Oh man! Okay if you are making storage batteries I guess you need a lot 😄
And they say I give "bad advice"? This is genuinely sad and hilarious to me all at the same time 🤣
That is ugly as hell
No, it's worse. There are people in the world who understand rocket science. I don't think there's anyone who fully understands SF pipes
Yea, no way around it
;-;
Color them to look pretty or something
Im pumping from underneath, and my machines will run at 100%
I couldn't agree more. You either go with efficiency or looks here. I generally try to do both
Not from the ceiling. Like 4 above refinery inputs meters is enough
They will not, unless you're only using half the pipe's cap lol
so cooked
if it works. Then I am doing it for the other 90+
It'll work if it's from above.
Can't guarantee anything if you don't
I DON'T WANNA ABOVE. its gonna look so ugly
I do. 10000% And I do confidently claim that.

Then do 2 300/min mk2 pipes
I can show you how to do it side by side if you want? it's pretty easy
I am going to stubbornly try my method first
feeding from below with 600 /min pipes is crazy
I call bullshit
if it doesn't work. then I will do the damn ceiling thing
behold my madness 😛 #1371599052747177994 message
Give me any setup, send the save, I'll tell you exactly why it won't work
Don't got time. I gotta switch to FFXIV in like 5 minutes
are you pipes coming from the manifold from below?
yes.
ok, when it doesn't work ping me, I do this often
They are gonna be a manifold from below the refineries
Can someone send @sullen gull Josh's save and then ask him to find out why the nuclear reactor number #47 is working at 99% efficiency and not 100% ?
I don't understand why it wouldn't work
it's not something I recommend but its possible
fluid wants to flow down always
Does it have to do with plumbing? 😏
and this causes back flow and stuttering
this makes no sense. Each machine needs 20. There is 600. that is 30 machines. Manifold, let them all fill. Kick them on at the same time.
das what the pump is for!?
It won’t work, just don’t waste your time
:c my factory. My chaos
That will not work if you just feed from one end. The end ones will starve
that's jsut potential headlift
every time a machine feeds off the pipe it creates gaps
Good luck finding what pipe between the sea of hundreds of pipes that cover the grassy fields in a 🍝 is underflowing 😭
Lol, I'm aware 🤣
my factory. My chaos 
I very frequently manifold below my machines for a bit of cleanliness. I think the only time you really need to feed from above is if you have some wacky piping at machine level...
I can't even feed from under-
have you visually looked at that generator and seen it flicker on/off? cause I wouldn't trust those efficiency meters
when should you place a fluid buffer before or after a manifold
no way I am replacing 121 refineries....
It was a joke...
never
Why?
Also for what reason couldn't I trust the efficiency meters?
ah, LGIO josh I take it?
what use is it then lol
they used to be extremely unreliable, now it's just unknown how reliable they are.
Yes
@hard ivy I fucked up ;-; I gotta pipe from up to down
largely trains 🙂
lol
well well well
question for you. if I have the pipes above the refineries, can I manifold it?
most any other situation they don't give any benefit and can fuck your flow if not done right
Though, I should maybe note that I am currently plumbing for 448 nuclear reactors .. soo ... 🤷♂️
I DIDN'T LEAVE SPACE UNDER
I know how reliable they are after nearly 900 hours. It's just there is a lot of mistrust from years of funky EA behavior that'll take some time to go away.
didn't even get to try piping from under
you can always manifold it. no matter what position
warned nothing
well vertical manifolds are the devil.
so they won't really work?
they will Ig but pipes are impossible to predict
some people have claimed liquid manifolds worked. The yprobably need to be quite short, and under certain circumstances.
Ok, 15 HOR refineries, all side by side, feeding HOR into a pipe a few meters above the outputs. 600/min total
Consumed by 20 DPF refineries all side by side, main pipe on the same level, perfectly straight.
Doesn't work.
But 30 HOR refineries (same pipe position) taking Oil from a 600/min pipe does work
Both flushed
Why?
I was kind of picturing having the pipes just come straight down to the machine. No splitting while moving vertical
I did a setup like that and it worked normally
I'd have to see an image of what exactly you mean.
a lot about pipes is very specific to shape
You didn't send the save tho
tomorrow thing then
Send me the save
I was thinking of like having a pipe go straight. Put a intersect on it, and it goes down
did they fix the thing where you cant go back up to 600m3 flow3 rate?
that could look like a lot xD
so it manifolds, but when feeding. it will go nowhere else
You can, it's a skill issue
just share an image before you do it xD
Idk how to word it ;-; I can't make it. I am on FFXIV now
devs said it themselves
no i said that cuz it works now for me
ima make it in paint :)
I'll DM it to you tomorrow. I have to wake up in 5 hours so I ain't booting up my PC now XD
gl getting all the frags onlining!
ah aight
the what-
Sleep then lol
I'm teasing. Don't stress
the frags duh
there is no frags in FFXIV
frags is an old term for killing things in a game
yes there Is
ya for like cod?
older, like doom/quake
I'm curious, at what point do you guys start making more complex factories and manifolds?
don't mind me I'm just going to go into the corner and turn to dust
Yes
never. i overthink until my brain shuts down to avoid building the factory at all costs
That's exactly what I try to avoid...
Tbh shit gets pretty easy once you have bulky bp designers and make a good looking 780 / 1200 input bp
i have put in like 200 hours into this game so far and only a few days ago had i built my first manifold (i have not yet completed the factory lmfao) ((and to be far i have never gone past tier 4))
:) can I dm you my terrible drawing?
sure xD
Manifolds aren't ever really "complicated". Those would be balancers probably. But it usually starts probably between phase 3 and 4 I'd say.
it's less about ease and more about my undying perfectionism craving balancers.
which is why i overthink my factory trying to force it to be balancer only until my head explodes
You could just download a balancer online, but I understand it. I don't use those either
there are github thingies to help with it too
