#satisfactory
1 messages · Page 104 of 1
I wish the frame pillars were skinnier
would look better in my machines than the metal pillar
aren't there multiple sizes?
don't think so, if there are I didn't find
there's a Big Frame Pillar and a Small Frame Pillar - unless you want a yet smaller one
yea, around the same size as the metal one
im confused; you want a yet-smaller one? the metal ones have two sizes to...
i took a screenshot of both - the big metal+big frame on the left, small metal+small frame on the right?
don't get me wrong, 'small' is kinda relative, though, so if you want a yet smaller one i understand lol
Homing ammo needs a high speed connector lol
lol well of course it does! imagine if your bullet lagged and just randomly went for your kneecaps
you'd end up having to work as a guard
yes, the metal one fits inside the small frame one, I want them the same thickness
Question, I know the ratio of water extractors to coal powered plants is 3:8
Can I feed the outputof the 3 extractors into one pipe and then branch it off to the 8 coal plants or do i have to feed them differently?
How much water do 3 extractors produce and how much water can 1 pipe transport?
u gotta use mk2 pipes
yeah, either use an upgraded pipe or you gotta feed from both ends (so no pipe is trying to carry >300 at once and bottlenecking - instead you're getting 240 from one side and 120 from the other)
or just 4-1 and oc the extractors
As long as there 2 generators between 1 of the extractors and the other 2
Otherwise underclock the extractors as 2 coal generators are the same width as 1 extractor
yeah with clock speeds u can do pretty much any ratio u want, only limiter is speed
ration nice

auto correct didnt detect it
got me hungry
found the lurker tho
While a mk1 pipe only can take 300 min, if 2 generators take their water before reaching the other extractors you never have more than 300 water in any one part of the system
I'm making aluminum scrap in a refinery, and I linked the water output back to the input but the water doesn't empty quickly enough and the refinery keeps idling. How can I solve that?
You have to use the right joint for the feed water
Don't link the water output to the input, instead turn it into concrete and sink it.
use valves
Far simpler design not to reuse water.
Basically have the extractors water pipe higher than the refinery output pipe
Will try some of these ideas, thank you
just badlands chug the water
For my idea, use the wet concrete alt recipe
Wet concrete or put it into making something with oil/pure copper/steamed copper sheets
The best solution is to reuse the water, but with a separate set of alumina refineries. Do not mix the 2 sources of water
No loops in design = entire class of problems just doesn't happen
Even on my longest save file (800+ hours) i never had a single issue with water overflow since valves introduction, its really underrated device to deal with fluids
Water's cheap. Why reuse it?
Efficiency
Why waste limestone when you can use the water for something elsse you'll need
i am having very bad time with water, anyone know how to fix it? I have 2 producers but one doesn't actually produce
Note with valves and working with pipes in general
Limestone's only useful to make concrete anyhow
So if you have a use for that concrete, save it rather than sink it, just make sure it never backs up
You want fully pressurized pipes to prevent backflow, sloshing, flow, etc
Otherwise Instant scrap has the upside of the waste water and sulfuric acid make a closed loop (assuming file loading doesn't drain it)
well the one problem with aluminum production, the production have water byproduct, and you have to do something with that, otherwise production stops.
Slecht: That's why you can turn it into concrete instead.
Sadly the nearest limestone node is 1km aways, pretty annoying
Ah, that's annoying. I'd still cart it over, but that's me.
truck it
Pure iron, pure quartz, pure copper, anything with oil
Use a vertical pipe intersection and have the waste water be inserted from above
No oil either around here xD
Remember gravity is a thing that exists for fluids
thats only viable if your making concrete in the same plant your making the aluminum in
Sorry but I didn't understand 😅
Wet concretes main values are that it has high water usage per machine and the output is something that wont be missed if sunk
Slecht: Or just sink the generated concrete, for the sake of simplicity
You know how pipe intersections have 4 attachment points? Take that but make it so 2 of the points are up and down instead of the sides
it is me or the snail seem to be bigger
Fluids don't like moving up and like to move down due to gravity
Do I have to elevate the refineries or anything like that ?
While I would agree, sometimes that option isnt viable, especially if limestone is far away
Oh wait I think I got it
Normally you wouldn't think about gravity in a game where you can make floating skyboxes with no supports
But fluids care about it and you can use it to your advantage
I'm struggling to place the junction the right way
Well you can force fluids not to care about it to, via making water towers and bypassing headlift and pumps
Place it onto a pre-existing pipe and you'll be able to change it's angle
headlift is actually a illusion, much like gravity in this case, why I think we actually live in a simulation
It's all the mind of Ada, we pioneers are hooked up to pods like in the matrix👀
Smart
But now it won't let me place a pipe on top
It should assuming the intersection is there?
I probably misunderstood something, will send my current setup in #screenshots shortly
Done
Oh my bad, I was in 2d mode...
My brain can't handle how that works
The same amount of water is still reinserted at the same rate but just with some delay because the pipe has to fill up
I don't understand why it now works
But thank you a lot
Supposedly vertically places junctions actually have priority
my train is glowing red but its not showing any warnings, did it get possessed?
yes call the ghost busters asap
you got it 🫡
I think this happens when it is full, not 100% sure though
Happenend to me yesterday too
i placed a crucifix infront of it
😂
I haven't seen any of my trains glowing red personally👀
i mean thats kinda what i want, so much oil it physically cannot run out
i told it that it can leave after 5 minutes now
How the hell is my consumption higher than my max consumption??
batteries?
What?
do you have any batteries?
Depends by how much
- 80MW from 200MW max
You mean power shards?
Not at all, it's my aluminum factory
Oh
no.. batteries
Can Satisfactory Tools not calculate fuel? I'm trying to see how much Turbofuel I can make from 120 oil, but it won't give me anything, it just says it can't calculate any result.
"power storage" as the game calls it
Aaaaah okay I see
Turbofuel is an alt
its an alternate recipe, select it in the ui
But the problem infact was hoverpack, didn't think about that
my train isnt leaving after 5 minutes
People who do not immediately enable all recipes in Tools frankly baffle me
i bit my train and now its going
still possessed tho
this wont get annoying at all :)
Don't worry just tell you all these red glowing trains is normal👀
its fascinating because I have yet to see red glowing trains even once hmmm
maybe the trains are homophobe?
I still can't calculate it. I enabled all recipes, but then the production manager used recipies I don't have, which is why I didn't enable them by default.
the server is inhabited by 2 queer people
I told it to maximize Turbofuel, and then selected Turbofuel as an alternate recipe, like you said, and gave it the input of the material I have available, but it still says it can't?
how much tf are you trying to make
create a share link and share it here
I don't know, that's exactly what I want to figure out. I want to know how much I can make and how many generators I can fuel with the resources I have available.
you selected recipes you don't have?
Compacted coal is an alt too
yes, at a minimum you have to enable compacted coal and turbofuel alt recipes
Ah, fuck. That was the problem. Yeah that's my bad lol
with that fixed and unselecting the other alts, it spits out 66.6666 turbofuel for 120 oil and 53 each coal+sulfur
you could extend this a lot further e.g. with diluted fuel and heavy oil residue, if you have those alts
or you could just do diluted fuel and skip turbo altogether. just requires water instead of coal and sulfur
I do have heavy oil residue, but unfortunately I haven't got lucky enough to get diluted fuel. Though I've heard before that apparently it's a super good recipe.
So I'm stuck with turbofuel for now. I don't really need to be doing this, but I figured why not, especially if it can make the jetpack last a little longer
to make "underground belts" you use the lift floor hole or a different floor hole?
what phase are you in? do you have packagers and/or blenders unlocked?
liquid biofuel is a better jetpack fuel, tbqh
chances are you've got a bunch of biofuel laying around from pre-coal power that you can easily convert to liquid and package up. you can sloop the production too for bonkers quantities, plenty to last you to the end game
Is it really lol? I didn't want to have to manually keep grabbing leaves and stuff, but that's interesting. And I'm in Phase 3, working on completing it. I do have packagers, but no blenders
!wikisearch jetpack
ITs more stuff you'd pick up from clearing away debris
I don't have any. I got off biofuel as quick as possible, and while I was on it I just manually fed most of it
i still got biofuel gens on lol
Ah, that could work too. Though I try not to clear debris too often. Not unless I absolutely need to
sloop your constructor for leaves+wood -> biomass, sloop again to biofuel, sloop again in the refinery to liquid biofuel, (you can't sloop packagers). you'll have plenty from a very modest amount of collection
you hug em we cut em
btw you can roll the diluted packaged fuel alt with the packagers milestone unlocked. the diluted fuel requires blenders but they are functionally identical
finally got the hoverpack. this thing is 100x better when building
FWIW, adding HOR+diluted packaged fuel to your production plan nets you 150 turbofuel instead of 66 - and uses up all the coal and sulfur input and only half the oil
Shit, alright. Guess I'll get to work on this lol! Gotta go collect some sloops and biomass, but seems like it's really worth it.
you can just reuse the same single constructor, load up the sloop, and then change the recipe
Though the intention of building a small turbofuel plant was to add more power to the grid, with the added benefit of packaging some on the side.
im makin like 2250mw from my bio burners
I keep one constructor near my hub w/ a sloop in it for random processing of stuff like slugs->shards, remains->protein, protein->dna capsules, etc
is turbofuel a hard process?
it requires compacted coal though?
it generally requires most logistics because the items you need for it aren't near each other for the most part. I think there's like 1 spot on the map where it's close
otherwise, a good Heavy oil residue -> diluted fuel set up is very useful and will do you almost as well
Compacted coal isn't hard to make
yeah, given the choice between doing diluted fuel, versus turbo, I would go diluted all the way. only requires oil+water which are easy to find next to each other
no need to source coal and sulfur
The west beaches are where I'm doing it, at least until I get diluted fuel. I planned on using a train to import coal and sulfur and making everything on the spot.
ohh alrighty
it's not the difficulty of the recipe, its the difficulty of the logistics
still unlocking it, so kind of guessing what it takes
I'd just get packaged diluted fuel now, save yourself a ton of work
not really difficult tho like what
since I just got my mk5 belts, I am thinking of making a mega factory now. Like an area where I produce everything :>
oh no a couple trains
Alright, yeah. But how? Just farm hard drives for a while?
they get messy very quick, but up to you
right now everything is independent
https://www.satisfactorytools.com/1.0/production?share=ljzR0u9QshAcd4BVwFyT
300 crude (a single normal oil node) -> 800 Fuel which nets you 10 GW
i got one of those and yeah its messy
lowkey don't want a belt of like 4 things across the map just for the sake of filling an assembler
thank you, but I don't need power.
kinda need it for the dd tho
yup. Building a factory like that without a clear end goal and plan the whole way just gets messy
I wanna upscale everything
Why would I go for packaged diluted over regular? The wiki says regular diluted is 10% more efficient. Or are you just saying do whichever I get first and stick with it?
Oh wait, don't have Blenders lol. Nvm
I could make a factory that produces 100/min of nearly everything :D
Because Packaged is available when Oil is
Normal isn't avaible until deep t8 :P
that would be a fun challenge
treat tiers 1-9 like a good long tutorial. You learn what you need, and at the end, you can build your own projects from scratch 🙂
don't worry about them too much
i got a steel factory i havent even tapped into yet💀
packaged is available in phase 3, non-packaged requires blenders which is phase 4
Yep, thank you
the amount of fuel output relative to oil and water input is the same
packaged diluted takes a tiny bit more power. Only real difference
still gotta finish 7 x)
Alright, guess it's adventuring time
part 7 of the tutorial 😄 Just keep building. You'll get there. Then you can decide what your own goals are
its like... 5? MWs per 60 fuel made or something different in blender favor
my goal is one big factory
RIP your PC
tbh ur right cant plan if you dont know what the finish line looks like
sure, but you're working to finish the tiers. That's not your own project
I don't gotta rush completing phases?
Only to make that jerk ADA happy so she can leave you for someone else
right now. my iron, steel, oil, and aluminmum factories produce pretty low amounts of each item
I wanna make 100/min of all of them :>
what for?
it depends on the item, some specifically cant even using everything on the map
(IE max copper without converters caps at like 77? nuclear pasta a minute)
well with aluminium I'd probably just use 1 or 2 nodes to make aluminium
and make the iron and steel you need whne you need a new part 🙂
you could do that sure
each floor can be its own thing. iron, steel, oil, alum, etc.
just build as normal
thats literally what im doin in my current save
I have no achievements possible
got tons of trains comin in
see its sounds fun!
boutta start on nuclear pasta
OH THAT BE SMART
Train in the resources :D then the resources get belted to the floors they are needed on. hell ya
honeslt i only got 2 floors
all the trains on top then theres like a 15 foundation gap where everything else is
since i do push pull trains i needed the space lol
Wait until you need 20/min like me :(
You won't be excited
why do you need 20/min?
Ficsonium
yeah
Singularity cells to be exact
gotta get portals for factory traversal
It's there
Use the wiki.gg
Can you buy turbo motors from the shop?
oh no I learned the forbidden knowledge of underground belts clipping everywhere and hidding them with foundations
You can buy everything not labeled space elevator part (and I think nuclear pasta)
Oh nice
But ticket costs grow exponentially
I panicked a little because I needed them for mk3 miners
so if you ever want to buy all the trophies...
The cost you mean
You can just automate them and upgrade the miners later
I’m a long way off. Only need enough for like 5 mk3 miners so it’s not a problem
#screenshots message Am i ready for my first fight with hog?
And I want to build my factory for full mk5 speed so I don’t have to go back and redo everything
(theres a mk6 belt)
so this is where I would like some input.
To make radio control units (I have no alt recipes for this) I need alumin casing, crystal osicllator, and computers. Which all 3 are made in 3 seperate factories a good distant apart from each other.
is it better to make an entirely new factory for these things or just transport them to a different spot to have this crafted?
You can still build it with mk3 miners in mind but use mk2 until you get them? I'm literally doing exactly that with my current factory
How much per minute and when mk7
1200
When mk7
and currently no point as the big reason anyone cared was for miners
(though sloops means we might get a mk 3 pipe for something like nitro rocket fuel :P)
Never, as far as we know
might be a mod that adds higher tier logistics idk
I think they meant mk3 and typo’d
which one? slugs?
Are drones only for materials or can we ride them?
Yes
- How are you so patient to not convery them instantly
- How could one find so much purple ones
Also what's that final research on sluigs there's a part i don't have recipe for
yep just visited desert, it has millions of them. And I don't manually convert, because I'm using alien duplication
IDK @unborn gyro
Maybe idk, I haven’t unlocked mk3 miners yet
you can stand on one but don't expect it to be a smooth ride
It's nice to see my machines working at %100
What's lien duplication
I think you'll then be able to craft power shards with other materials than slugs, unsure though
You cannot ride drones
I want mk10 belts that do 10k/min
Alr
Phase 5 has synthetic power shards
Are drones in satisfactory as good as in slime rancher 1(not 2 because they deleted them there)
somersloops
What? There's a phase 5?
Drones are good for places you only need one resource from
What
…yes? Aka tier 9
Fym don't manually convert
Oooh okay
Is it difficult to set up a 2 way train akin to a tram? Or should I just add balloon loops to turn the train around at the end of the stations?
Power shards are a recipe you can set in a constructor. Slug in, shards out
Add a Somersloop and you get double the shards
just do 2 lanes. make your life easier
Ik i just didn't understand manually convert ty
Why would I do 2 lanes when I only need one? A balloon loop will turn the train around just fine, shouldn't it? That ensures they always enter the respective station the right way.
Manually convert meaning, making power shards at the crafting bench
because 2 lanes is a loop. Just a flat one. It lets a train not have to travel the whole entire loop as well
on tools, does it not make anything if you list to many items at once?
is it saying 'cannot make plan'?
:< ya
I was trying to list roughly 30 items :<
you don't have the resources or recipes for it
for example if you're making turbo fuel you need to check the trubo fuel recipe and compacted coal
I had all alt recipes marked
It's not traveling the entire loop. That's what a balloon loop is for. I'm asking if I should be doing balloon loop or if I should make it like a tram. Though, to be honest, I don't know if it's even possible to make trains manually reverse directions.
it was only like 1 of each item per min
shre you plan link in #math-and-meta
;-; I deleted the tab
With blueprints and auto connect, it’s basically the same amount of work to build a two-lane rail as it is a one-lane, so might as well build two
I was just like "fuck it. it brokey"
it's not, you were probably just missing a small thing. If it happens again share the link
for sure, but its a tomorrow thing. :> valorant for the rest of the night to take a break and plan next factory idea
really liking the idea of upscaling my indepedent factories then training all the outputs to a central place. So if I need to make something that is being produced at a stand alone factory I can just make it there
better than what?
Using blueprints, I need to nudge them far enough that I don’t get the rail too short message
well I'm pretty sure I told you about the making one line of foundations to put pylons on a while back
that helps you keep it tidy
Nope
Hmm it might be faster that way tbh
Okay, but why is two lanes better than either of these? #screenshots message
there is a reason I recommend thigns
the Train's super power is being able to use the same infrastructure for more routes you do.
one way rail kinda wastes the effort of all the infastructure
for only 1 train to ever use?
How so? And is it really that important if I'm only transporting small amounts?
I'm not building an insanely large infrastructure, at least not yet. I'm just trying to transport coal and sulfer to a specific location. I'd get using two lanes when I intend on having multiple trains, but I don't have multiple trains yet, and don't forsee any in this area
yes, EU has no colission enabled
If you are only ever going point to point and never doing more than one train, then this is fine (or do bidi train and not even worry about those loops). But the moment you want to run more than one train? And have to deal w signals? Two lanes all the way
I’m currently using 5x3 blueprints to do build rails
Same reason roads in the real world are generally two lanes (or multiples of 2) with dedicated direction of travel each way
if you think you'll never EVER EVER need trains going in that direction again, just put an engine on both ends facing each way and do 1 way rail
Absolutely agreed. I plan to use two lanes for most of my train transport, at least in the future. But my original question was in terms of 1 lane tracks, which is better to reverse the train? A 'tram' setup like the first picture, or the balloon loops like the second.
trains are pretty upgrade-able u should be able to just add what you need
I sincerely haven't found a use for trains yet, except for this one case. Because of this, I only wanted to build one railway that goes from point A to point B. I do not foresee new trains entering this area or using the resources on this railway.
But this is the exact answer I needed, I did not know you could put two engines on a train. That's kind of what I was asking.
Additionally, it's a pretty short trip, so I have no problem rebuilding the tiny length that it is.
thats what push pull is
just build it that way. One at one end, the other at the other
How do I use another type of nobelisk with a detonator?
hold R I think
Damn, that's what it was called lmao. I couldn't think of it so I just said 'tram' lmao
It’s true. Here in America we all drive 8-ton murdermobiles and shoot anyone who looks at us funny
u can just make a big train yard
can you pick specific amount of stuff from the Dimensional Depot or just full stacks?
only if you put the specific amount in
Are dimentionals depot worth? and how does it work
they cost basically nothing, and keep your inventory full of parts you feed into them
Infinate (sort of) storage for building materials.
its like icloud but for stuff
I'm not a huge fan personally, but others are
run out of storage on ur phone put it in the cloud, thats how it work
I can't even imagine doing a large build without them. I can go through 6 containers of concrete in just a few minutes. I can;t imagine having to consantly going to pick up another bunch directly fromthe factory over and over ahain
part of creating a decent travel network
or moving a train load of stuff to a big building project
Same with all the basic building materials, iron sheets, rods, cable, etc
DDs are half way to creative build
getting like all the basic stuff automated and into the depos is so good
bein able to build unrestricted
When does Quality of Life shave away to much challenge?
that's pretty much it right?
All the alien stuff is kinda a soft creative mode.
Do drones have a max range?
the map
Okay thanks 😂
Maybe... On the one hand you still have to build everything that gets fed into them, but on the other it does remove the challenge of getting your supplies to the build site
IE how different the hard drive hunt without depot vs with depot is
without depot, what you brought is what you have, run out of ammo or ladders or inventory full? back to base.
With depot? stuff the rare mats and monster parts in it, never run out of ammo or movement tools, just keep goin until youre done
that's the 'soft' part.
You have to 'unlock' having infinite parts always at hand by building a thing.
I think having a good transport system is important, but honestly it's also very easy to just build a short rail with a few cars if yo ureally want
Thus the question of when does convenience remove challenge and when does challenge go from goal to chore... Depots do probably swing a bit to much towards remove challenge...
I'll personally still use em cuz I'm a lazy goober but...
yeah, I'm glad there was a new tier, new parts and systems and resources to mix around is nice.
but duping, conversion, teleport. Meh
I imagine its already known that nitrogen is outputting without power right?
Drones being able to use almost any fuel was very silly xD
I do feel like drones having any fuel kinda makes batteries useless
yeah, it really killed batteries
jokingly: drones can use batteries or nuclear rods only
My only use for batteries was making RCUs or something...
that would be kidna ok actually
batteries used to be super useful. No longer
Ah that was it yeah 🙂
So they fly around irradiation everything near them every loop?
making the filters is cheap
but more so the power density of the item...
if batteries were a better fuel or something... I guess there could be some fun to be had in having a battery factory for that depending on how their cost compares to rocket fuel
(and is another example of depot power, as long as 5/min per player are being depot'd you should never take radiation damage again)
If only you could use them directly from the depot without having a stack in inventory
Same with ammo
takes 1/10th of a second to click some stacks in.
though I suspect packaged turbo fuel made from the waste coal of rocket fuel is an alright source of fuel... would have to actually check /mins and such XD
at least rocket vs battery are both some aluminum and sulfur
and then maybe oil and copper if using classic battery
Batteries in inventory can run the hoverpack?
This will account for overflow, right? I'm producing ever so slightly more Heavy Oil Residue than I can use, and I'm this should allow all of the machines to stay full, while unloading any excess, right?#screenshots message
2/3 an oil... 2.0833 copper ingots, 1.5 sulfur... and .4375 aluminum ingots per battery using classic battery per battery for 6000 mj
How do I edit the shortcuts bar?
turn it to coke and sink it instead
hover over an item, type a number
open the build menu, and mouse over items, when hovering, hit the hotkey to rebind
Oh, I was going to very slowly package it, but I suppose that works as well. You mean instead of the fluid buffer, right? I do still need the overflow system, I think
instead of yes,
and no? just clock the coke machine exactly
also, protip: you have 10 hotbars that you can toggle btw with ctrl+scrollwheel
using packaged nitro... tied on oil, 1.33 sulfur, 2/3 coal, 1 nitrogen gas and 1 aluminum ingot per... (with the compacted coal ignored)
another pro tip:
when you're building an item, hold E, it'll bring up the radial menu of similar items
it means you don't need a number for every single foundation for example
So... close enough to not really care...
yeah, that's very useful to access more items from your main hotbar quickly
I think, because rocket fuel is 7,200 mw a pop its slightly better overall though... RIP batteries
I kinda feel like i favor using yellow fuel in drones when i can get away with it... anything else requires resources i'd rather use for other stuff. the fluid tanks for ion&rocket fuel kinda just kill ya, lol
God, that's way better lmao. Thanks
just make sure you have a sink at the end.
sinking early coke is good for points
hey yall can anyone tell me what to do to find my saves?
trying to put it into the interactive map
Aye, Rocket and Ion being a gas means they need aluminum tanks.
mb
I don't really need the points, I was dumb and unlocked everything early because I thought it would make the game more fun. it did, but still lol.
But that suggestion saved me so much stupid work lmao, that was way easier than what I was gonna try to do
one of the biggest issues about unlocking everything is that the game is set up in steps for you to actually learn all the mechanics
and you have to do all the steps anyway to build up your infrastructure. You're erally just screwing your learning opportunities by doing so
because you learn how to manage new logistic issues step by step with the tiers
I just discoverd this discord. I was wondering... is there a convenient program that exists that lets you work out factory floor plans?
I love that I can get a tag from here, btw.
Looks like I did math wrong and to match Joules
A classic battery needs: 2.5 copper ingots, 2.1 Aluminum Ingots, 1.8 Sulfur and .8 oil
Packaged nitro rocket fuel needs:, 1 aluminum ingot .5 oil, 1.33 sulfur, 1 nitrogen gas and .67 coal
actually laying everything out building by building?
try it out in game. After you make the plan , you have the bonus of having it built mostly already
if you want a number cruncher, this is the best planner https://www.satisfactorytools.com/1.0/production
I mean, I've still sunk everything I don't need because it's fun to have a ton of points, and they can be used to buy other things that are less important to automate, but honestly I kind of agree. It has been quite a bit more encouraging to be able to take breaks and build something fun with the parts you unlock, but I don't think I'll keep that trend up tbh
I don't want a number cruncher, I want a way to plan layouts.
Trouble is, the game doesn't run great on my computer, and tends to slow down pretty substantially if I'm in it too long.
Also, I'm hoping for a way I can just play around with it while I'm not in-game.
Modeller
if you use google you can probably find a few. I haven't seen any that aren't really cumbersome
Additional question, if I have enough fuel to feed 17.5 fuel generators, what's the best way to go about setting those up? Do I merge all the pipes into 1 and then split it into 2 to feed 8.75 on either side?
modeller is a number cruncher, not a physical placement tool
you can put down individual machines and splitters in it
just takes forever
but that's every 'layout' planner
with mk 1 pipes? yeah pretty much
that also doesn't tell me how large of a platform I need.
with mk 2 pipes? you'll probably have to be a lot more "feed from the top" happy and such
I have Mk2, but the total fluid I have is 131.25, so I don't really think I need Mk2
like, each machine is a different size. I want to work out if I can fit as many machines as I want to in a specific area.
generally have 1 pipe going from point A to point B, make a manifold loop
I use modeller for that just with multiple nodes, but also a spreadsheet which has the machine sizes in it
alright.
machine sizes are on the wiki
but again, you can use google. I've seen a few people post random things with layout planners
can i trust satisfactory calculator on realism mode for complex factories?
Wait, I don't think I understand what you mean. This is what I was going to do, would it not work?#screenshots message
define 'trust'
most efficient
Based off of total map resource, yes
they will technically 'work'
they are however garbage layouts
in the way it picks alternate recipes and decides underclocking/overclocking
technically? yes it could work. But making branching manifolds to feed fluids can sometimes be tricky
that's also subjective. Most efficient with what resource in mind?
if it's just 1 step that's easy.
but with multiple steps you have to often choose which resource you want to be more 'efficient' iwth
you see, satifactory tools planner refused to use stitched plates and caterium wires for smart plating factory
It's the first thing that came to mind, and made the most sense given I can feed 17.5 generators total, which kind of seems like a lot. Was the way you suggested better? Can you explain it a little more?
then only give it that option. Don't have all recipes on. It has it's own resource weights
You can't trust it even for simple factories. And neither can you trust the default mode. The entire planner fucking sucks
le'ts say i refuse to use any of the calculators, excel it is?
how do you guys do it
Satisfactory Tools
i use greenys tool, its pretty good
I don't. I use tools and only select teh recipes I want
because again, every plan you make will probably want to be 'efficient' with different resources
right, why i use greenys tool so much for factory planning
i see
I enable all, look at the plan, and disable the ones I don't vibe with
https://app.diagrams.net/
I found something that should work, if combined with a list of how big all the machines are.
exactly that works to, all depends on end goals, depends if that what greenys tool is the goal your reaching for, but you can adjust it via enabling/disabling recipes
so like I said before, if you want the planner to use specific recipes, swap recipes out.
want caterium wire instead of wire?
turn off wire, select caterium wire
Where can I find sam ore?
scan to find
Planners 🤮
Can't find any
(and if we want to match Turbo Fuel using Turbo Blend: 3.07 Oil and 1.8 Sulfur = one packaged rocket fuel when it comes to vehicle fuel) and that includes making the packaging in all of these
hidden away in difficult spots to see. You can use various online maps if you want spoilers
So it's safe/possible to dismantle mu hub and move it to a new location? (I know you can't make a second one)
Yes, you can and should move your hub when it makes sense
and just for fun: using just fuel its 4.89 oil
Koala: SAM is often found in caves and occasionally other out-of-the-way places.
Just 20 iron ore
So, in the hub, there's an area that I think might be a kind of makeshift shower - the area just to the right of the bathroom wall. Not sure it is, but assuming the pioneer needs a shower, that seems like a possible place for it.
There's a wall divot that maybe water could come out of, and the ground is somewhat sunken, maybe to keep water in
Maybe the metal plate there could hold shower supplies.
Can nitrogen experience slosh?
Nope
I don't think gasses slosh
It's a gas
I meant in game slosh not irl
I don't think gasses slosh in-game
Short answer is no, but if you leave gas in a pipe and it doesnt have flow (no inputs going in and not being sucked in by a machine) it will "slosh" as it attempts to equalize in the pipe
1 miner mk2 can support how many smelter to work at the same time
Whats the production rate?
on a normal, for ore, i think its 4
Koala: Depends on node purity and clocking. Go find a calculator for that.
120 pm
and whats the consumption rate on a smelter?
So in practice it won’t slosh
Correct, gas has less love languages to learn than liquids do
Press n and see how much the ore you’re smelting takes
I'm not playing currently
Well, iron, copper, or caterium?
you inserted 3 shards and its spitting out 120?
Miner mk2 spiting 120 pm
120 is default on a normal node
and 200% on an impure node at 2 shards
Also, iron smelts at 30pm
I'll leave you to figure out how many smelters you need
lol running away from big hog dosent work anymore XD he almost killed me got stuck on my workshop and i cheese kill it before it killed me by teleportation on my butt
Generally you want to jump over hogs when they charge. More reliable.
is he faster than blade runners now?
i am at the start i did not even have berry yet
Oh, then do your utmost not to get near any big hogs that early.
the hog was omiwa shindeiru me
Hop on a rock, avoid areas they are, etc etc
i survive with 1/4 of one bar hp
Hey chat real quick question for the satisfactory calculator, is there a way to stop it from using a miner mark 3 for the production planner?
Doshite anata-wa nihongo hanashite?
For some reason I thought we were speaking English.
its a meme sorry
Mk3 miners unlocked lets goo
everybody know that lol
Ah. Hm. Wasn't aware clumsy Japanese phrases were a meme nowadays.
Glad I took some Japanese in high school decades ago though.
you use this joke when enemy teleport beind you and kill you
That's pretty cheap
that's pretty good
Turbo motors are complex parts.
time to build a turbo motor line
I just got the 10 hour message maybe I should worry
After a ten hour massage you might be too relaxed to walk
just got the 4h one i think
hmm time to convert my motor plant to steel rotor methinks
10 extra iron/min for significant machine savings
Yay!
Thank god I didn’t sink the turbo motors I found from hard drives, I have 19!
Oh yeah, never sink stuff like that :)
Sink stuff you have tons of that you can easily replace
Sink everything, especially the tickets
Does anyone have experience with the satisfactory calculator?
which one?
The production planner specifically
Use satisfactory tools or modeler
whats the question if it's NOT the one on the map website?
How to stop it from using miner mark 3
there was a button before i check earlier and did not found it
Use tools
Oh ok
hey for some reason every time i launche the game, FSR gets set back from no downscaling to balanced. is this a known issue? any way i can fix it?
tools just tells you to use X amount of resources. Then it's up to you to find a spot you can mine it from
The miner type doesnt matter, just use more of the lower tier until you have mk3 miners and mk6 belts
When you drag the resolution scaling bar, the value that you set isn't saved properly. If you use the left/right buttons on the resolution scale until it says no downscaling, that should stick
do smelters and constructors mark 2 exist and if not is there a mod for them
They do not exist.
ok thanks
I think the intent is you overclock and sloop them, and if that's not enough you parallelise them
yeah i parallelize them but as miners mine faster and faster its hard to keep up
Just parallelise them further.
You have blueprints and better belts and smarter splitters/mergers/etc at your disposal
Great tools to help you solve this problem
Heh yeah pretty soon you'll be putting out 40 then 75, then 98 constructors just making one item 😄 (Okaythat's like self imposed end game stuff but...)
A standard blueprint for 4 smelters after your miner will help, with all the splitters and mergers all set up nicely for you
Or whatever the number. All doable.
its called building more smelter/constructor and overclocking them
There's some value in saving overclocking the smalters for when you're overclocking the miners though; can scale both sides up evenly.
Meaning: make enough so the base clock rate does the right thing
Overclocking pros: less buildings, saves time and nicer on your PC
Overclocking cons: costs more power than building the same amount of buildings un overcloked
overclocking is the next 'mk'
I think parallelism is the next mark, actually. Because you'll eventually overclock your miners too
bonus con. power shards a limited resource until you can produce them at end game
And if you start with parallelism to meet the base rate, you can scale miners with buildings.
Also, power shards are quite plentiful. They're finite but you can get a lot of them
theres more than 5k powershards worth of slugs in the entire map, enough for everything until you reach endgame
effectively not though. You're extremely unlikely to ever come close to need more than 5000k before yo ucan make them
it practically count as unlimited already, cuz you are not going to use that much unless you build insanely big before reaching phase 5
You can stack them on top of each other
silly billy
assuming you somersloop them early ❤️
glances at ImKibitz
it wouldve been easier for him to just handfed space part solely to automate shards and unlock mk6
hes basically making it hard by trying to upgrade all the logistic into mk6 later, which will cause a problem sooner
na u gotta think hes playin for profit cant half ass shit like u do
Oh, he is going to HATE himself when it comes to that
I feel like kibitz plans things really well
have you ever seen his nuclear meltdown
I'm more curious on how he's gonna produce enough crap if he intends to make ficsonium out of seemingly true max nuclear
Since he's using Pressure Cubes on Plutonium Sinking those is out
Just curious to see how its all gonna work in the end
hes going to need most of the sam in the map to make the ficsonium with all those plutonium waste
dude just spent 18k iron ingots on pipes. Which was wild but awesome. I love the way his base is designed as well
At least he'll have plenty of coal for Time Crystals
iron pipe recipe?
yuuupppp
Yeah, Heavy frames made of Iron Pipe
yeahhhh... it's really not hard to use solid steel and basic recipe.
I love how he doesn't play for like max efficient either
cause when he turned the raw iron into actual ingots. Ya he could of done the best recipe on repeat :> but nope he chose to make a funky blueprint using all the different ways, and it was a great design
Like I said, I'm guessing its to free up as much coal as possible for time crystals since oh boy do you need a lot of those for the dark matter crystals, espeically since so little sam left after making all the trigons
Not using pure/limestone iron is whatever, but the refusal to use wet concrete and then panic about not having enough concrete hurt
I never seen past like..tier 6?
or whatever tier unlocks aluminium so I am so lost as to what is past this, and what yall need to plan for
i do hope we get more alts for tier 9 for more efficient sam cost
don't pre plan. You'll just end up wasting effort
Aye, if they wont change existing (mainly dark ion)... having some kind of alts for some of the other problem children recipes would be nice
Thank god I learned early on, I have like 400 powershards now and I don’t know what to do with them at this point
especially as, other than the diamond and dark matter crystals, there are so few t9 alts
I just blew through about 2k or so
I’ll probably start overclocking things more aggressively
Fuel gennies, before you ask
Makes sense
Yea you told me about it, it was like 500GW right?
If there was anything you could burn the entire worlds supply on, it'd be overclocking a rocket fuel power plant
we are steady at around 650 or so, I believe
its spicy, and there are still a couple of coal plants in the mix that I havent tore down yet
So tied with max uranium
Battery (the item) sadness continues: why not give it a niche back by letting it be as faster than rocket fuel instead of tied while slower than ionized, uranium and plutonium?
does a pipeline junction evenly split between 2 pipes? and in addition are 600 pipes safe to use at full capacity for distance?
technically yes, but practically you'll want flooded pipes so it'll just avg out the flow
and depends what you mean by distance, usually the issue with long distance pipes is not getting headlift right
im not worried about headlift. but 600/min pipes used to be weird and i wanted it verified that they were fine now
its going up like 2 meters, its fine for headlift
Fine, no idea, i don't do distance with pipes to avoid unnecessary fluid calculations, instead use trains to move fluid over distance
well its not that far
Probably fine though, even if your cpu isnt going to like it
its only like 500m or something
oh i was thinking kms distance lol
500? thats like across the factory
600 pipes are 'weird' because people built them poorly
yeah i didnt know it was only 500m, thats basically nothing
don't build them poorly and they'll be fine
well i usually just avoid full pipes 🤷♂️
even 500 or 400 pipes can have issues if built poorly. Just more leeway
its all comes down to skill tho
wdym by built poorly?
i know i had issues in the past even with full 600m3 pipes, not sure if some of those issues still happen
assyme im a noob
splitting manifolds over multiple floors, feeding from below, having elevation changes within the manifold, having way too many machines down a manifold
but that was when pipes were being hit with multiple issues such as 5m3 buffer bug that kept on emptying out pipes more than normal, etc....
too many on manifold?
there's things you can do that are more stable
there's things you can do that are less stable
yeah, sometimes even if you loop a manifold it can't manage the back flow.
is 20 machines too many? i mean they are 30/min and i have a 600m pipe that splits and then it feeds both ends of the machines
I've seen that happen with like 25 refineries down 1 side of a manifold
fuckin daily pipe appreciation ig
have 10 on each side, fed by the same juntion, and it would likely be more stable
same shit different day
so basically dont connect in the middle?
not sure what you mean by that
isnt that why you need to loop manifolds, thats why i always do and it always is stable for me
for which part?
this would prevent the flows from "clashing"
pop over to #math-and-meta and do a sketch I don't know what you mean
you guys are overthinking it just do 1-1 for pipes
loop the pipes i mean, loop both ends with the sending and receiving pipes
well this can help in a lot of situations. But it doesn't fix everything #1383877148778958858 message
oh that, yeah i do that but slightly different
i loop the pipe ends with where im sending, because i always had issues in the past doing them other ways
but apu do what is stable for you, i just typically loop the pipes because thats what has worked for me
you likely had some other issues going on with it and the rebuilding the whole thing made it more stable
wdym by sketch>
hmmm i dont know, that was back when there was alot of bugs with pipes, so its possible your solution is more stable
but i remember trying to do that with 1.0 and still had problems that only looping solved still, so i dont know if 1.1 could somehow fix some of that
use paint to make a sketch
the only bug with pipes was a fluid deletion issue that got fixed round u6 or u7 I think
other than that it's mostly been people not using pipes properly
alot of the problems also raised in situation at the pipes limit aka 600m3, this is particular is where i needed to loop the pipe on both ends to get proper supply at the end, its similar to what your doing still though
most of it is thats true, i know i got hit by those nasty bugs pretty bad in the past to, that and pipe floo holes, etc killing headlift, which was a pain to deal with to, etc
oh the floor hole thing, eh, it was an aesthetic issue you could avoid very easily.
I remember in the past i designed my pipes with 590m3 in mind instead, mainly to work around those issues
eh, even 590s will have issues. Running lower than 600 just gives you more leeway in your layout
Wait are we talking about then or now?
still now
and then really
the lower your throughput you have in your pipes, ime, the more flex you have in your pipe layouts.
the closer you run to 600 the more strict you have to be

hmmm will I'm looping pipes, 600m3 seems fine for now, but if it isn't I can always rework it🙃
oh yeah, running 600s are totally doble. just depends how careful you are.
I run 600s while bottom feeding which is tricky. Just gotta be real careful about it
But your right it does seem like the closer you are to the pipe limits, the more strict you have to be in design to keep it stable
Me thinking to myself, hopefully I don't have to rework these 600m3 pipes
im mostly working with 400-500 so i have leeway for it
Pioneers always want more
yeah it's not a bad way for it.
my bottom feeding requires really tight piping though so might as well run them as high as convenient
thats why im using DPF
My starter coal plants are still there pumping power lol, I’ll probably tear them down because I need the water
Needing water is crazy work, there's water everywhere
There is a small take that feeds it and my wet concrete refineries and I’m too lazy to pipe water from farther away lol
man i was about to say something like that
why does dismantling make my game freeze
i have no performance issues, however whenever i dismantle soemthing it freezes, if its a mass dismantle the freeze is worse
(the more i dismantle at once the worse it is)
Grassy plains is weirdly the biome with the least water in the game, mostly because the whole southern side of it is just a void hole.
Even the Deserts have water in relative abundance
there's ocean to the west of grassy though, and a really nice cluster of resource nodes next to it.
Is it possible to have someone join me rq and help me with the power. Its not working for me and is ver frustrating
post some images ina #1038092680493801533 post, over head ones
I rather someone show me what to do because i learn that way not by being told what to do
not many people are willing to do that and it's a quiet part of the day.
it's probably something very very simple
we'd rather not have to launch the game and join random person just to figure out we can't help
or just point to one thing to change
My pump isnt pumping water fast enough for my coal mines and i have 4 pumps and 7 coal machines
very common beginner mistake is going over the throughput of hte pipe
All pumps do is increase the height that water can go. Nothing to do with speed
Unless you mean water extractors
how much water are you putting into 1 pipe?
how much can it handle?
you need 3 extractors for 8 machines, 2 on one end, and 1 on the other. make sure that you dont have headlift over 10m without a pump
*extractors
you need 0 pumps
oml my b
(also don't spoonfeed the answers please 😛 )
I'm asking them
Okay im going to find a server meant to help newbies not 1 that just tells them they are wrong with no help
tf?
we're asking you about your setup
oh, sorry
I told you my setup
this probably will fix your problem
"how much water are you putting into 1 pipe?
how much can it handle?"
did you answer the questions cobalt asked above?
Theres an area meant for help. You arent even using it
#1038092680493801533
Some people cant learn from you telling them what to do
we didn't yet tell you anything to do
pls... pls just answer the question. >.<
You did
what?
they were trying to lead you, i told you, dont get snippy with greeny hes the goat
or maybe just send a screenshot or drawing of your setup instead of telling us what buildings you have and expect us to solve your problem
the reason I asked
"how much water are you putting into 1 pipe?
how much can it handle?"
is because there's some very common beginner mistakes. This is probably the most common. So I'm asking you about your layout. It's important and can probably solve things in like 2 minutes if you bother answering.
is 10k silica/min worth it for a aluminum factory or should i just do the non silica recipe
Cobalt is literally just asking you questions to figure out the problem you have, and he's asking questions so that you figure it out yourself. We aren't telling you to do anything
they already left the server
some people
Give it a minute theyll either be back or there will be a reddit post lol
"hey here's 0 information about my setup please fix"
"and don't you dare ask me questions or tell me what to do"
im sorry that I told him what to do, i didnt realize i shouldnt tell them
i cant tell is people like that are genuinely idiots or just ragebaiting
nah, that was genuine. Some people absolutely cannot stand entering any situation that isn't completely dictated by them, and any one else wanting to make alterations is like an attack on them personally
you guys were just trying to help him though :/
doesn't matter. Wasn't going to his script.
the classic "help me but do it in a way that requires 0 effort from me"
Its a new teaching in america, people are taught that having a different learning style is ok, and that the entire world will cater to that style.
Lots more of those people showing up lately that are stuck and refuse to do any research or talk to people because the only style they want is the one thats easiest to them
In all reality not how it works when people arent paid or forced to be around you Lol
So who is willing to teach not tell me to do something
guys im gonna need some help
we asked you a question 🙂 please answer, so we can help
how much water are you putting into 1 pipe?
how much can it handle?
my water by product on no fissle uranium refuses to stop overflwoing
I dony know
then how can we help if we don't know this information?
look at your water extractors, how much does each make?
check out the tool tip for mk1 pipes, how much flow does it allow
I'm literally teaching you right now. Teaching is my literal job
interact with the pipe so u can see if it is full or not, maybe that will work
woah they are back
Thats what im trying to say i dont understand it my friend helped me with it and they are asleep i need help so i can do things.
well, Cobalt already told you what you need to do to find the information 🙂
look at your water extractors, how much does each make?
check out the tool tip for mk1 pipes, how much flow does it allow
Its making nothing because i dont have powet
these are both things that the game shows to you. It's just to read a number
Are you a teacher irl? What subject/ course?
ficsit
both tooltips are available even without power
chem and physics technically. But the yalways need maths teachers
common way to deal with water by-product is to run it into a Wet Concrete refinery and sink the concrete
what the heck is a yalway lol, sorry off topic!
always*
he meant they always
Its making nothing i dont understand this shit thats why i am trying to get help but you guys telling me to look somewhere isnt helpping its pissing me off.
oh, i was hoping it was something more interesting 😦
we're teaching you how to play the game
if you open the building, pipe or extractor, it tells you how much it makes per minute
this is what they are asking you to look at. its the same as a smelter or constructor
if we just tell you "click here to fix it", then you won't know why it works and next time you'll be back here with another "please join and fix"
like i have 45 comign from the non fissle by product and then 15 from a water extractor and it goes into somethign that takes 60
it ALWAYS fills up somehow
No your not teaching is showing someone to do something not telling them to do something my water extracters are not pumping any waters and i need water to get power
is the 15 from extractor making only 15? and is there enough limestone or whatever else?
I say this with your best interests at heart.
There are fundamental aspects of the game that you need to understand. Part of the game is learning and researching new fundamentals to more efficiency advance the next segment.
If someone comes and holds your hand for this part, you will burnout or quit at the parts immediately after it. And noone wants to get stuck doing that for the possibly next few hundred hours of gameplay.
If you want help here, you need to learn to communicate without getting frustrated with the people attempting
I'm pinged you in another channel, if you give a good image of what you have 'I can show you to do something'
no you don't need water to get power. First two tiers of the game you were using power that doesn't require water
do a biomass burner for now, when whatever ur doing (prob coal power) starts running u can disassemble the bio generator
maybe a #1038092680493801533 thread would be even better? 🤔
you using the standard recipe or Fertile Uranium recipe? just askin so i can get a better idea on how to help
maybe but any positive reply with as few steps they need to make I'd take
just found how i originally did my math wrong
@reef basin i sent you a dm
did greeny say you could dm him?
and put 4 blenders then removed one so i overcompensated making 60 nitric acid so i only need 45 but was making 60 so the water was overflowing
I don't care about that, my DMs are open for a reason
sure, but helping in private isn't ideal. Better to make a #1038092680493801533 thread, so people can help you there
oh i thought you were one of the people we couldnt dm 😦
For me and my autisum it is ideal so i can focus
anyone know what size the space elevator is? foundation wise?
!wikisearch space elevator
I don't do calls anyway and I don't play the game and don't have it installed, so I can't help you either way. Cobalt already offered his time to help, he pinged you in #math-and-meta
well you can also just google it 😛
54*54m. With 1 foundation being 8x8m
Reminder not to use the gross wiki. Wiki.gg ftw
snutt did you look it up or just know that off the top of your head lol
yes im not a complete idiot, but i thought some1 in here could probably just instantly give me the answer, therefor i asked here instead of google
Got it off the wikisearch
But yea I also know it lol
Im honored to be called snutt but also not my name lmao
Find it hilarious my nickname can cause people to thank snutt
snutt literally send the wiki link xd
thanks snutt
i wasnt calling you an idiot, im sorry if it came off that way. I just meant i do the same thing and often ask questions that could just as easily be googled
lmao thank -misses
:kekw
what
oh no... what do you go by? Jace? I just read it as Snutt lol
ah cant use different server emojis here i see
EBAH, I suppose I could correct that
yeah, need Nitro for that
i have nitro, you just cant use em in this server
no, not possible in this server (unless you're VIP 😛 )
Think you might need to boost server?
Sad
makes sense tbf
There are actually people here that dont know who jace or snutt are and that makes me very sad
community manager jace?
I know who they are, i just didnt realize they are who you were talking about
Yea I probably should have built my factory there instead, but good thing I didn’t because that’s where I plan to be put my nuclear power plant, lots of water and space there
Hey, quick question... I just tried sticking a splitter on the end of a lift, it always used to kind of swallow the lift, but worked. Now it seems to completely take over the top of it. Is this right?
Of course new people won't know, I only know because I have been playing this game practically forever it feels like
ive been around for 7 years, lol. This discord server is the longest server ive been a part of
I only really know based on the 4k+ hours I have in the game on steam, that I have been playing for a long time
well i only have like 1800 or something like that. but ive been plaaying since mid-late 2019
anybody else remember when you had to do spiral belts because lifts werent in the game yet?
yes.
i have screenshots somewhere of spiral belts, although i forgot it was because of lifts, i just assumed i was stupid
back then the spiral coast was so barren compared to what it is now
i started playing because of petezahutt, i used to always watch him on youtube and he played it when it first came out. After I saw him i begged my parents to buy me the game and have played it (albeit generally off and on) since
i remember when fluids transported with conveyors because they didnt exist and oil pumped out in barrells
northern forest and spiral coast aren't even close to the same anymore
nah not even close. it was so different back then
pipes came in u3, i remember because when u3 came out it broke my save
yep. thats when i took my first break 😛
that was pretty fun, loading into my save, with absolutely no oil
i got very annoyed because everything broke
(not to mention my coal tractor kept getting stuck because i didnt realize that maybe paving a road would help) haha
I remember rushing out to get oil and running pipes back to base like a mad lad😹
Sometimes it just has to happen
lol
i have old saves that still has that, alot of the pre u3 are all broken now lol
you know, im building a 4800 fuel/min factory, and im exhausted so my conveyors start becoming spaghetti 😦
Vertical splitters now
Most recent update 1.1 #patch-notes #announcements
yeah, i only had one main save before u3, i had like 30 storage containers for IRON PLATES and i ran the system overnight because i thought i needed that many plates ;-;
omg vert splitters??! thats sick
look a little funny.. but sick
when you go out of a hypertube cannon on a mp server, and from then on your controls always has "e: cycle travel direction", thats how you know the hypertube cannon is brokenfast as hell
Tbf it doesnt have to be that big of a cannon for it. Mine with like 5 entrances does it lmao
on MP? i have like 8 entrances and dont get that bug?
(Im in singleplayer only)
Yep. Multiplayer. On a server
fairly innocuous for a bug. much better than when the compass names would all show up blank on mp once you went through a hypertube cannon or, in fact, sometimes just went too fast at all (ime)
why does blueprint auto connect not seem to work?
Havent had issues with it. Share a #screenshots ?
Double check your belts are going the right direction
its not belts, may be the issue, its foundations with a single fuel gen and a junction connected in front, the power line and the junction do not connect
does it only work with belts?
Do you prefer modular factories or giga factories?
well one factory for an item that produces all the required items from raw
personally to me thats between modular and giga
Hmm. Havent done it with pipes actually. I believe its supposed to work, its possible you might need a bit of pipe sticking out of the junction? Otherwise might wanna youtube that one or make a post in #1038092680493801533
Giga factories eventually get so big it affects your frames. Best way to go is modular. But depending on your hardware you can go PRETTY BIG
Nature of the game also kinda forces you to explore and expand elsewhere on the map
I prefer giga factory, and i'hav mk4 my giga can start i think, modudlar so complicate
im too tired to understand what youre saying, but everyone has their own style !
ill try that tommorow, i have class in a few hours and needa sleep
usually the term is megafactories ||but you're not the only one lost in SI prefixes 😄 /s ||
Tldr for this one if someone more experienced sees it
Blueprint pipes not autoconnecting to junction?
this is why the metric system is better 😉 jk im an engineering student and have used SI for 6 years now and its sooooo much better
also omg since when do pipes and belts automatically do right angles?? that makes my life SOOOO much easier
metric is SI
Greens can we expect a tools UI update?
what UI update? 🤔
wait wut, I thought SI was imperial
Must have been a bad eng school
well the american education system failed me there
SI is literally all the kilo-, mega-, etc.
Satisfactory 1.0 and 1.1 both introduced some new building modes for belts/pipes iirc (maybe just one of them)
SI is the good stuff
although i typically work with milli micro and nano
thank you! they are so nice
no but seriously - what update do you mean? 🤔 😄
1.0 is straight belt
1.1 is straight pipe and curve pipe/belt
@dylan.23
You do know hes not a coffee stain employee right?
The one you've been teasing for years now? 
well I was confused by the "UI" update
He's the creator of "tools" 😅 (SFTools)
Isn't it included in the big update?
the tools is in its final form, no updates are needed
Ah gotcha
Hey I’m just getting to coal power running and was wondering if someone could check out my base and maybe try to tell me what I’m doing wrong. But I’m also scared they will destroy stuff
as for new Tools, I've mentioned a few times that I'm taking a break due to life stuff (past 6ish months). Recently moved to a new place, so free time currently full of unpacking crates and such, but plan is to get back to development sometimes soon-ish (I'm estimating 1-2 months before back to full focus on new Tools). However, they are still far from finished, so I'm not even sure if I can say 2025 😄
No rush, just jokes here :P
Make a post in #1038092680493801533 with some screenshots and some more in detailed questions on what you are looking for is best bet
Otherwise, just check the throughput of the pipes. How much extractors make, and how much the generators use.
pumps are only needed if you are lifting water vertically too high.
well there isnt really a right and a wrong, are there any pressing issues?
Or do as [EBAH] instructed, probably the best thing anyways
When I make the coal plant. First of all it’s not enough power for my little factory even tho I have 4 Coal generators. And the coal on the MK2 Convayor barley reaches the last two
is the power unstable?
Updates to tools visualization. It’s kind of messy
But yes I’ll do what EBAH suggestion tomorrow when I hop on
well, how much coal is going onto the conveyor? the belt is 120/min so that should be fast enough to handle 8 coal generators
The coal barely reaching mk 2 shouldnt be an issue. Gotta let the machines fill up, they each hold a stack of coal so might take a minute.
any more concrete example?
(serious question)
yes if manifolding
Note: rather than having someone join via multiplayer (with related risks), you could just screenshare your issue with them ^^
well i suppose even splitters eventually turn into manifolds lol
Unless properly balanced...
Even if balancing correctly its still 4-8 stacks of coal lol
If I let the four fill up complete and the conveyors. Then it lasts for a hot minute then eventually slows down
yes, sorry i said that poorly. if they arent balanced it eventually would backup and turn into a manifold
If you are running 8 gens thats maxed out so theyll never fill
I’ll show you screenshots later but it’s bad when the rate/min of items overlap, and the fact that you need to read
(check the input when you can)
Ahhh man I’m just confused lol sorry guys
my guess is that either a belt is a mk1 somewhere instead of all mk2, or the input is not 120/min
Yea honestly probably just need some pictures to help further then, feel free to ping me when you do so
Do you think I could VC with you and share my screen? Or just send Screenshots
I just want this fixed. Because I’m struggling lol
I read that as "please make it so that I don't need to read the answers your software gives me, just put them in my brain directly, k-thanks!" 
you can move boxes around, it's very hard and sometimes impossible to make the visualisation in a way that it doesn't overlap.
not sure what the "you need to read" is for, I don't think I want to do a generated voice to tell you what is on screen lol 😄
as said above, best bet is to make #1038092680493801533 post with images
Its actually funny i suggested to check about having a mk1 conveyor where you meant to have a mk2. I said this while trying to figure out why i wasnt making enough water... turns out i also had a mk1 pipe instead of a mk2..
I’m using MK1 Pipes right now
I don’t have MK2 Yet
Just got coal power and just got the foundry stuff but have not placed it down
Noo I mean belts
You can send screenshots if you want, unfortunately wont be available for vc until this weekend
Otherwise good night 🙂
Like you said the coal runs out on the conveyor. Its possible that you accidently built with a mk1 belt instead of a 2 (one piece would cause this) unless your miner only outputs 60
I was explain I did the same thing but with pipes
Why not put it at the beginning of the line instead of the middle?
Also what I meant by is it would be better if an items picture is displayed with its name on the bottom. Couldn’t finish the sentence sorry
I mean it can overlap no matter where you put it 🤔
and as for images - unfortunately the visualisation software I use doesn't support images (and I had a tons of feedback from people telling me that they are happy that I use text over images 🤷 )
maybe in new Tools I'll be able to add configuration for some of these
Yea for sure, and maybe get inspiration (steal) from modeler’s ideas
If my opinion matters, id prefer text over images, however a checkbox on each box, or even a context menu that allows you to "mark as complete" per node would be great, it would make it easier to track
I personally find modeller's UI to be unreadable
I have a plan to do something similar (probably even better) for new Tools
Woooohooo
but no promises 😛
Im not complaining about the current to be clear, I love it
Its the only reason I was able to get pcu to work a couple years ago
The main problem for modeler is that it doesn’t display the name of the item lol
and recipe
and basically anything
(also, modeller is less of a calculator, and more of a logistical planner)
Yes exactly, you describe it perfectly. If you combine it and tools you’ll get the perfect production planner
I feel that best logistical planner is Satisfactory
and (personally) don't see the appeal of planning it ouside of the game
It’s way faster to do with software
I'd disagree, since when you finish "planning" it in Satisfactory, you also have it already built 😉
I second that. Pictures can take away needing to read, making the workflow faster ^^
well, the initial plan was to have pictures + text, but as said above, the visualisation library doesn't really support that. New Tools may or may not have options for this
Looking forward to it.
In the mean time it is taking me over a month to build one section of my factory so to finish the entire thing would take over a year.
So I'd like to have the plan saved locally and for it to be logistically """solved"""
How good are the tractors at transporting resources need to get steel from my steel factory so I can make the automatic wiring n stuff for the space elevator
good as anything else - they will transport stuff 😉
coal seems to be pretty okay for fuel if you arent able to refine it from oil yet
Splitters split stuff exactly into 2 if I connect 2 belts right?
they alternate between outputs and skip full ones
so yes (if the outputs are empty)
Now I’ll need to actually build the belts and connect everything
I’ll use belts connected to the ceiling
After an embarassing amount of hours, I am finally about to complete phase 4
Been playing since update 4. Never made it
always hit a boredom wall once i hit aluminum
Once I get Mk 5 Belts, I'll probably be scra[[ing most of my factories and making some very cool architectural factories to finish the game. Love all of the designs other make.
I’m planning to use bauxite 1,560 for my aluminum set up
Aluminum is surprisingly easy once you have the right recipes and you start to OC things
Also compact
i need to
remake my oil refinery icl i want it to be an actual building
not just out in the open 😔
How can I export my blueprints from a previous save into my current save?
nope, im european too :D
copy/paste
ok no not that grandiose jesus christ
And where do I copy them from, and where do I paste them to?