#satisfactory
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that sounds... weird...
yeah phase 5 is all like fantasy tech
i still enjoyed it though but its quite a departure from whats before it
DD is fairly fantasy too
im so happy i have 3GW in batteries.... my new fuel setup im doing one section at a time and i didnt have to go shut off other factories
yeah im not sure who started the conversation but batteries saved me a ton of trouble too
I ran out of wire, so i only have like 32 batteries rn, but they are SOOOOO nice
well i guess its called power storage
i literally skipped batteries in my last play through so im sort of fine with calling power storage batteries
something about the battery input items made me upset
the only batteries i got are the ones i stick on geothermals
i prolly should make a lil power bank somewhere tho
yeah they are kinda bad
rocket fuel is just better
i guess its more environmentally safe lol
but yeah I just fueled everything with rocket fuel too
just got diluted fuel recipe or classic battery
everyone was saying diluted fuel is awesome
diluted fuel fo sure, that was what i was hunting for
Diluted fuel is fantastic
water is free (outside of power requirements)
can i join someone
108GWh here
sure but ur gonna hate my world i guarantee it
i just need a break from my own
Add me
Im grabbing breakfast you guys start without me
Is it possible to use the tractor to only partially unload at one stop, and drop off the rest at another? I wanna get it to pick up sulphur, then drop off partially at my black powder factory near the coal nodes, pick up some black powder there, and then bring both black powder and raw sulphur to my base?
It doesn't look like it's possible, unless I send it back to the sulphur pickup, but just wanted to check
i will i just didnt have enough resources at that time
breakfast š® its like 1130 PM
thats not possible unless the tractor station is full and it cant unload it all
Thought so, thanks
ugh transporting 80 stacks of motors is a PITA
want heat IRL š„µ
is 50 oscillators pm overkill? i like the crystal computer and superposition oscillator is necessary, but i don't want to bother planning for 50pm if it's absurd overkill, scaling down would be 20
heat? brother it was 98 F here today before the extra heat from the sun
it was 33C or 34C today for me
summer is my normal not playing much
same, i just do the conversion for folks. 110+F on the daily
XD Middle of winter here in Australia, it's finally cooled down to a nice 22C through the day. Still too warm for the "warm and comfy" clothes though XD
felt that š¦
why does sometimes the mouse wheel switch which side of a track the signal goes on and sometimes it doesnt?
not which side the train drives on, that's r
the "rotate hologram" option in the hud acknowledges the mouse wheel scroll, the signal just doesn't chagne though
those whove finished project assembly, how many hours?
anybody know how to stop lag when i hold out my conveyor
wahoo finally comfortable on power
I hate my power plant
its kinda a mess because im doing packaged diluted fuel alt
For some reason there's a shortage in oil for fuel, and the machines that harvest oil are just working half of the timr
While the pipes are overflowing with oil
And still, there's not enough oil to produce enough fuel
annnnnd, time to make a new save
sounds like a fluid issue
1200 oil for 8 refineries for 800 m³ fuel for 16 fuel generators each consuming 50 m³
how many hours has each phase taken you?
fluids are... for lack of a better word... fucky
Everywhere pipes are second level
do 400 for each due to 600 per line
Generally it's not that hard to look over your factory at each machine in turn to figure out where the problem is.
you CAN max out the 600 pipe but its weird, except for crude output from a pure node i do 480 or so max per pipe
I connected all pipes oil together after they were individually connected each flow to each amount of refinery
And it still doesn't stabilise
Wait for it to fill up entirely before starting the consumers
I did
Never had a problem maxing out a 600 pipe, do it all the time with water and oil.
Now after a while it just fucks everything up and is unstable
idk im just paranoid from the past
that being said, after starting production its not too bad to use 480 pipes
I turned off the whole system, waited for the fuel gems to fill up, as well as oil refinery
Heh yeah I can see that. I avoided the EA, so everything was new and working at 1.0 levels when I started.
Still nothing
... yea
I don't count cuz I always run it overnight to make items
good plastic supply incoming š #screenshots message
probably my favorite production line so far with the recycled rubber component
Simple pipes don't have any backflow, but complex ones (junctions splitting unevenly) do have consequential backflow that essentially derates them
great.. I have a bunch of trains constantly driving in a circle that has nothing to do with their destinations
for example if you put a straight turbofuel manifold with a consumption of 600, only about 500 of it gets through while the end of the line starves and the beginning stalls
I added a new station and now they're all braindead
Yeah my biggest lesson was to separate pipes and use one per as few machines is paractical. ANd that does frequently mean utilising less that the max pip flow often.
Up to 10 and get 100%
yes, it's on your non-augmented power
it doesn't augment the augmented power -- there's an ADA line about that
or an alien line I guess
aight, bet
but... those sloops are more valuable elsewhere
i played 63 hours of satisfactory this week and just remembered "oh yeah theres other shit i wanna do with my life"
satisfactory go nom nom to time like that
Heh š In this save I have 4 augmenters and two of them are matrixed so I'm getting a 50% boost
lol ik wym, i keep getting the "water break" popups
isnt that 80?
30% 30% 10% 10%
yeah this sucks. If I add this one station I want all my trains path in a loop. I take it out and they start going the right places
From what I read in the UI it should be butit's not nearly that high....
oh š¦
So with 4 cars going uphill with 2m ramps should I use one or two locomotives
132 GW boost out of 297 GW total
Itās a high throughput item (quick wire)
1 loco per 4 carts is fine
i treat quickwire like screws though, move caterium ingots and make the quickwire right where it's needed
Problem is that itās like 2km apart soā¦
one
1200 ore turns into 400-800 ingots which turns into 2000-4000 quickwire
so moving it as quickwire requires 5x as many carts
Oh okay it is 80% boost. I just mathed it, it sure doesn't LOOK like at first glance though
i second bookie, make the quickwire itself on location and move the cat ingots
shit youre right, i read that as roughly 450 GW total
Oh I just had a brainfart, that was my original plan but idk why I said quickwire
wait shit i mean aeryn lol
Yea Iām going to be doing 1600/min quickwire out of a single line so trying to move that by train is almost impossible
Unless I use a 40 car trainsā¦.
Btw by 1200 ore into 800 ingot you mean the pure Caterium recipe right
A train line can quite easily move 1 belt of throughput
Leached actually makes more ingots for caterium, and one of the best uses of sulfur. Pure is not bad though
Generally IMO it's best to reserve sulphur for improving coal or fuel plants
No sulfur nearby unfortunately
pure is fine š
I should have not skipped the pure Caterium recipeā¦
nope
iirc it boosts per machine not overall
But this should be fine since Iāll only be building it way later
all the pure-whatever recipes are top-tier get right away recipes
I think the ones that use water are
But using sulphur primarily for power and secondarily in limited degrees for weapons is IMO the best use for it; it's quite rare
There's 10200 of it, i used it just for power and weapons and finished the game with 75% unused
so is caternium -- quite rare
Caterium is rare, sure, but it also doesn't have that many uses. You need power for so many things.
i just grab all the recipes tbh
you can build 14 TW of power and you only actually need 0.2 TW
then i can use whatever one fits my needs
When do you unlock thermal power
the number of different uses is irrelevant. The amount of it you need is
The max theoretical power isn't that relevant
I build more power than I need because I end up using more power than I have
bookie: That's in the MAM
Just showing how far the resources go, there's enough resources to make 14,000 GW and 1% of those resources makes 140 GW which is all you need
ergo 99% of the power resources go unused on the map
Again, the max possible in the game is not that relevant.
Which tree?
In practice almost nobody will gather a reasonable percentage of any resource type in the game
If that's your argument, why extend it with claims that you should do X because resources will run out? Either one is true, or the other is - not both
People do 100% uranium quiet often
Mainly because thereās not a lot of it
speak for yourself proverbial frog in the well
it's pretty easy to gather all the sam in the game
I think geothermal is at the bottom of the caterium tree
even slooped there isn't much
And because there's no other uses for it :P
bookie: Ok, that's a point for Uranium
Oh I forgot about that
I saw it and said (nah I donāt have that many high speed connectors)
I used 1 sulfur node for all weapons and 1 sulfur node for 200gw of rocket fuel, so there's at least 6 more pure nodes worth on that save. That's the one where i went with the same approach, use sulfur only when neccesary and for power.
nuclear wants a lot of it. Caternium wants a lot. 200GW isn't all that much, you'd want at least 3x that
Sure, but if you're really able to think about the entire map as a valid place to get stuff, you're probably in a rarity of the players.
you can do over 14,000gw before your sulfur runs out
Most people are only going to pick a few regions because the effort needed to power and transport kinda limits you
for sure.
krill issue
if you build trains correctly, each "next area" is close by to existing train infrastructure
You can't stay entirely in a limited area - you need aluminium and that means some degree of transport is needed unless you hoof it to where you can build it and do your main base there.
most people build awful train infrastructure
But treating the entire map as your playground for getting stuff? That's incredibly high-effort
honestly hooking up all the geothermals early gets you setup for power infrastructure pretty well
geothermal is a newb trap
free power who cares
i mean.. noa "trap" but.. it's basically a nothingburger. I take them when I see them but then I check my power and it doesn't move.
Yeah they don't do a lot
I like geothermal for bootstrapping generators in an area
best thing is if you're exploring far away you can use it to make a radar and a hypertubre cannon
if they do a "you lose power with long power lines" update, then it will matter more
apparently they're thinking about doing that
that would be pretty awful practically speaking
Like, if you want dedicated power to get/convert mats for a coal or fuel plant, if there's a geothermal nearby you can put it on that and you'll never have trouble bootstrapping it
nah, it would just force you to build power in different areas. You can't just build one huge power field
I think it would be a welcome new addition - with an option to disable it
I haven't seen anything indicating they're considering power loss over long distances.
In another W for me, I have 1800 iron ore literally right next door to my factory waiting to be used. Concrete is ready, Caterium is ready too , Iāve eliminated copper entirely out of the equation, coal is ready, petro coke is ready, bauxite is ready as well. All of these resources will be set up so that I can use them with mk3 miners for full mk5 belt speed
bookie: Fun times!
there are lots of variables that could be done, like how much power loss there is per meter, if there's a threshold length before it begins, etc. Also transmission lines at higher voltage for less loss, but require transformers etc.
All in all though, wiring stuff could use a rework. 1 connection per machine, no daisychaining, unlimited current etc stick out.
Have to be careful to find a good balance of fun vs annoyance though
All I need to do is to upgrade the miners and the factory will magically adjust
hrmm, can't find what I saw
power infrasructure complexity would be cool since just connecting stuff seems pretty nutty
Probably depends on what they think people find fun
like i said frog in a well
Also, it's explicitly stated that caterium is a high temperature (read: room temperature) superconductor, i.e. no transmission losses. They'd have to retcon that out of the lore.
are valves still a bad idea to use?
Certain breaks from reality can add to the game for some people, and diminish for others. e.g. the lack of physics on objects. Maybe some people would like it if you couldn't have factory floors without sufficient support, with them automatically collapsing if they went over weight tolerances or you broke a support line. Others would hate that.
I use valves in certain situations, but some people here like to yell at people who even suggest such a thing.
Yeah, it could be cool, one thing that is 100% certain though is that it would be a major challenge to implement without massive additional CPU load.
How do I kill those poisonous flowers ?
bombs
nobbys
Heimdall: Throw a nobelisk or use explosive rebar
Smart. Thanks :)
Explosive rebar may be a better choice for them
screw you man its time for ragnarok
sorry tired thinking of GOW
What xD
Heimdall is Oden's right hand in GOW: Ragnarok (also I believe this is true just in general of Norse Mythology) he guards the horn that would signal ragnarok in the game
Hes evil š¤·āāļø
... are people talking about gears of war?
god of war not gears and sorry im exhausted ive been playing for 7h today
Ah. almost as old a series though not quite dead
well they are still making god of war games
Not really dead tho, lots of people still play it
Question, I have now used wayyyy too many hours getting harddrives to try and get "Alternative recipes: Heat exchanger" but I can't get it? I have every single unlockable item in my stage, it shouldn't be locked, does anyone else have the recipe unlocked??
Does anyone know how to get a lot of plastic? I need about 300 to 400 per Minute for the Assembly Directory System.
depends how much effort you wanna put in
in phase 3 you can get 900 plastic or rubber out of 300 oil
im not sure, and im going to bed, but if you really cant get it, you can upload your save into SCIM and... alter your save to force the alt into your inventory without disabling achievements
I'm playing on a friends server qwq
Are there any alternative recipies or is just my Supplie system bad, If I have enough Overclocked Refineries?
but thx
i mean they could do the same, regardless, ive had the same issue with other alts and you just have to keep grinding
yes its mostly made out of alternate recipes
I can't grind anymore... it litterly says "No more rewards available" in the MAM
What Alternate Recepies are those?
you need Heavy OIl Residue + Diluted fuel + Recycled plastic +Recycled rubber
||Oil -> Heavy Oil -> Diluted Fuel | Residual Rubber -> Recycled Plastic -> Recycled Rubber ||
wait what alt
Alternate: Heat Exchanger
OK, Im going to look for Harddrives, Thanks
really double check it hasn't been grabbed by someone else.
if not, get friend to restart server
have you already unlocked tier 8 advanced aluminum production
I have, both in my own recipies thingy, and in the MAM
The only thing in T8 I haven't gotten are "Nuclear power" and "Particle enrichment"
the server may need to be restarted, it may just be a bug at this point.
Alr, i'll try and say it to the server owner
Can you have multiple MAM and research multiple hard drives at once?
i have a question, is there a way to see more than 1 pod like in the first trailer on the steam page?
can i send u a pic?
sent
No just one at a time
You can have multiple mam, but still can't do overlapping research
So I recommend you do all your MAM research before putting any hard drives in because then you can only use it again in ten mins
Best way to do hard drives is when you find one, build a mam right where you are, put the drive in it and start the research, then delete the mam. The research continues in the background so by the time you get back to your main base it'll be done š
I believe thereās only one pod regardless
So the host player gets the cutscene and spawns by the pod and any further players spawn in the hub (or if there is no hub they spawn at a random location in the biome)
That hasnāt happened for me
I have friends
Is this for dedicated servers because that might be different?
Do you not have friends
Just got back home with 21 hard drives, will take some time...
Thatās gonna take over 3 hours
Yes, 3h30min
Shouldāve probably put them in as you go
thats just for cinematic purpose
turns out, people were right. satisfactory doesnt really start until phase 3 lol
it really doesnt tho
like if ur being literal no it doesnt
but if ur talking abt the meat and onions of satisfactory, it doesnt start till phase 3
oh tru
u only get eaten if ur bad at dodging
what's phase 3 again, nuclear?
the early game sucked tho. i didnt have my deep rock galactic mixtape
oil.
oil 
I could do oil chains all day
satisfactory has the best oil chains
lbf?
oh jetpack
is lbf better than fuel
Phase4
but zoomies
lbf is better for building than tf but tf is better for exploring
just automate it, idiot 
biocoal?
thats bio to coal
what's the other way around
Gather a bunch of it and forget about it for the rest of the game lol
not coal to bio
coalbio 
impossible
oh gg
u cant automate biomass
Sloopsies
if yoi have to touch the keyboard its not automated
Well you can't automate everything plus you don't need biomass that much
Some things canāt be automated, but you can get close to zero effort exertion if you do it right like with solid biofuel
sounds like hell
It doesnāt take 10 minutes to make all the solid biofuel you will ever need for the rest of the game
Oof must be brutal for end game items
Just imagine leaving a 2xāing of all your machines on the table because of a restraint you put on yourself
Iāll sloop warp drives to the max
Nuclear pasta too
Iāll probably save up like 1000 warp drives and sink them for 1b/min points
Yea but they build up fast overtime
@spiral hound I think you can build a pod from the mod Factory Props.
If you afk for 8 hours with 4/min production then thatās 2k pasta
If you sloop it then itās 3.8k, pretty easy
Is satisfactory on Xbox yet?
you can wishlist it
Hardest part will be the copper
Pressure conversion cubes can be slooped quiet easily with just 2 sloops needed for an assembler
My water pipe system is a mess at the moment
It looks worse then my cable management
what should i add to my parking lot? #screenshots
i was about to add that one
its gonna be a huge parking lot so i dont wanna spam them since i havent automated them yet
i like how the mini carts dont need fuel
Is it important to make a compact factory
not at all, map is huge and you won't run out of space
I just see people saying that somebody factory could be compactet so idk
it just looks better
Is vertical the best way to compact a factory
that's subjective
I don't really like the super compact factories where everything clips and nothing is visible
totally is, compact isnt the best for looks if you have enough space just make it look as nice as u can
I like the style kibitz does with the concrete
Worry more about whatever is the easiest for you to set up. OR, setting up things in a way that's fun for you.
if you start worrying about having to do things in XYZ way (which only really applies to nuclear because... well, the waste issue, there is a wrong way to do that), the gmae will start to feel like work and you won't want to play it.
what stage of the game are u in>
I restarted because my last save was so chaotic i started having an aneurysm
Im already having problems with xy so
what are you having issues with?
Anybody got a pic of how big the exploision of the nuke canister is?
i dunno, get some goggles, a spitter cave and tell us
Damn
It's dam near 20 meters³. Though I use them with the hoverpack so they could be bigger. the radiation it temporarily leaves behind feels bigger than that
can u guys check ss idk if my parking lot is missing smthn
Floor decals and lines
any decal reccomendations?
Nothing specific but It Must look like a corporate controlled and organized, ficsit approved area
hm...
I can't seem to get my signaling to work on my 4 way intersection...
so I think i'm just gonna do what I did last time again... and not allow normal left turns.
Path in block out. Keep the segments between signals longer than your longest train
that is not the problem.
making the paths not return errors on my 4 way intersection test is.
...and also making trains not potentially cause crashes by making left hand turns.
easy enough solution though
No left turns
like in my old save's train network.
#design-and-architecture message
Interesting
the uh old network was a combo car highway train network
And using u-turns was my solution to making left turns.
made the signals play nice too.
was hoping I could simplify things this time around but well
Proper train signalling for left turns is hard when I get "loops on itself" error on some of my signals when there are no loops in the system.
Planning enough space for everything i mostly place the constructers and forget about conveyers
Leave three free tiles between the planned walls the production area
honestly that's fixable by just... placing conveyers and splitters/mergers as you go about placing buildings. like.. place the building row and immedietly connect it with that.
Thats smart
Also consider getting everything off the floor or through it above, underneath or both
if you open up your inventory, hover over the right edge of the screen and click. you can open a todo list and write down notes to help you keep track of things.
very helpful little thing.
Thank you i saw it on videos but didnt find it
Does the move position of items to align with world grid actually work with SCIM or does it break my factories
Ok lads make the prediction
Will I get turbo electric motor when Iām back from the gym
yes
no youll get distracted
Well I ran the MAM before I left
Have 13 more drives and 2 hrs before work
I got this
what should i put on top https://discordapp.com/channels/370472939054956546/553550313533997057/1386639728060797030


some sort of dome would be cool, would look like a jellyfish
fewer buffers
š
Where is the best place to build turbo fuel power plant
Personal storage on top of each, with mercer balls inside of one, forget which one it is and play a where it is game when you need to use them
i don't know how to build a dome
sick me neither
Jashon how do I manage the community
its less managing and more wrangling wild cats

nah
June 17th, 2025
Q&A: Does the Lizard Doggo have nipples?
https://www.youtube.com/watch?v=gVIBtXVtBpU
get your head out of the gutter
Where is good starting locations in 1.1
@obsidian zodiac thumbs down to getting one's head out of the gutter, understood.
rocky desert has convenient access to everything
when u build platforms in zoop mode u can build over existing platform and they get overlaid over each other occupying the same spot, is this a bug?
Yes and no, there's a lot of things in satisfactory that can overlap and the game just lets it happen
i see, also i remember being able to place belts right next to each other but now there is always a small gap between them, did something change?
I don't recall any changes to belts in 1.1
Where is crude oil usually? I rarely find it on the map even with the radar
Coast
Thanks
North coast, west coast.
Some in the swamp and some near the bottom right crater lake
Also, if I have around triple of my power needs as power supply, should I still make a nuclear plant?
My fuel plant is enough currently, so I'm not sure if it's worth it
I have no clue how much power you even make
I need like 5K MW on average and I'm making 10K
You could make 3 MW for all i know 
Soo double not triple I just checked
is this a good 1 to 3 intersection? https://discordapp.com/channels/370472939054956546/553550313533997057/1386655738214223902
Tier 7-8 will maaaybe need a few thousand MW for all the high tech stuff. So usually you are fine there (conditions apply of course, it depends on how big you build)
But the very last Tier eats power for breakfast
Alright, I'll make a nuclear power plant then.
Also, is there a way to make train systems cleaner? I'm thinking about just removing them and using drones instead because railways take too much space and look ugly if I don't straighten them with pillars
Particle Accelerators already tend to eat 1500 MW
Trains are high throughput, drones low throughput
Pick your transport method based on what you wanna transport and how much
Do drones transport liquid or do I have to package it?
Solids only
Fuck
So yeah, packaging needed
you have to package it but at least you can send the canisters back on the same drone
hello
Oh hey thats cool
Very useful for Gas
Usually I sink it
Also, whats this rocket fuel stuff? Tier 9 or MAM?
Because I can't get the gas canisters it needs
Alright
rocket fuel is MAM (sulfur tree) but needs empty tanks from tier 8
Pmo
Collected every single somersloop just to get to 103
Which is enough for either 10 alien machines + cant use double on a manufacturer
Or 9 alien machines and can use x2 production on multiple
correct, total is 106, 3 needed for research, 103 left
Yeah needed to pull out wiki to figure it out
Just one more somersloop would've been perfect
4 for x2, 100/10 for energy
y'all i have an oil extractor overclocked at 250 to produce 600m3 of oil per minute
i then have a split of mk2 pipes leading into 2 industrial fluid buffers
they both say they're filling at 600m3 per minute which shouldnt be possible because that means its producing 1200m3 each minute
Depends on how you connected the pipes
It may be one buffer filling into the other at 600/min
ah
Watch the drain rate on them
If drain rate on one of them is also 600 then they may just be filling each other
they're connected to fluid freight
but the middle one has a drain rate of 1200 so i might just need to shove a valve on there
Images would help.
#screenshots perhaps
Buffers reset head lift so you might need pumps rather than valves
no headlift needed
If one empties at 1200 that means both fluid connections are draining out of the buffer
So its being sucked dry from both ends
yep i noticed
the freight is getting oil (yay) but the other buffers are as well (nay)
Buffers connected in series have the problem that they dont reach equilibrium
You should only ever connect buffers in parallel
hmm well yeah i guess i can see why they did it.
If the valves are a recent addition, then it was because of the buffer level rising
valves were a recent addon yes
A pump or a valve on each input would do the trick
figured as such
Has to do with fluid levels and such
water tower mechanics DO exist?
A mk 2 split in 3 will only flow at 200/min each,
That means the pipe wants to be only 1/3rd full
But the buffer height is 12m max
yeah i accounted for that
oop its sloshing now
The buffer has a far greater fill height than the pipe in this case so fluid will try to flow back
it'd be a shame if some mad man added valves to all of them
i can also let them fill no?
cant slosh if theres no place to do so :P
yeah no sloshing is the issue here
Buffers only provide head lift proportional to their fill level and only fill up to the head lift they receive. It's best to put a pump before and after the buffer - it makes sure it can be filled and emptied fully and prevents the buffer from emptying into the fill pipe and vice versa
Or you can also package the oil to skip this whole mess lol
Valve prevents flowback, but the buffer still puts pressure on the valve output
Which can stop flow
actually its less efficient
Actually it's more efficient
can biomass burners not charge batteries?
only nitrogen is more efficient as it has a 4x compression ratio
Its equally efficient
with mk6 belts yes
If you load the empties back into the same wagons, and you use at least mk4 belts, it's more efficient
Is there only 1 satisfactory map and all the locations you can start at are connected?
yep
yes
ok good to know
btw if i want to move my factory because of the lack of ore nodes or what they are called, how should i go about transporting my items?
every starting location should have more than enough for the basics
i am way past the basics and i need more iron
i am in the first starting location
Truck Stations, or maybe a bit long belts, whatever you fancy. Game got no dynamic dangers. What you do stays same.
watch out for the boogey man
is there anyway to tame lizarddoggo
yep
hmm, any suggestions for handling sinking in a vertical factory? I considered having each floor have its own sinks but that makes each floor really high because sinks are so tall.. and moving everything to the bottom kinda makes a mess of needing multiple sinks and then balancing the conveyors going to each sink
maybe I could do sinks shared between 2 floors
they love a certain food, although they are a little shy @wet dock
ok thanks
Do a kind of mezzanine style where you have 2 floors that don't cover the whole floor area, and a sink can sit in a high ceiling area. You don't need an entire floor to all be the same height
i'm trying a speedrun except without the laser focus and plethora of tricks and tactics from the speedrunning community
so a normal run then
in my case it's more like zero work on aesthetics, trying to focus on efficiency and production
nope, not for me š
it's tricky! especially not aesthetics. I usually build stuff with an eye for how i want the building/factory to look in the long run, which can take hours of extra planning lol
im doing my best to work on aesthetics but its uh not working š
I don't have the focus for that, too easily distracted, weirdly I started a new save last night with a similar idea, don't give a f about aesthetics. Did a 7 hour session and only got as far as coal power haha
nor me, i watch some of their videos and i'm like omg. I get dizzy from it almost. i couldn't keep that up for 8+ hours
i'm 9 hours in now, got my second bank of eight coal gens up, basically all tier 3/4 milestones done, just gotta automate mod frames and the project parts i think
already learned enough lessons that i kinda wanna try again lol, but i'll see how far i get
also not exploring as much as i usually would. I love exploring in this game! quite often i do it after setting up a new production line so i can give it time to produce the part and i galavant around hoovering up more spheres, sloops, and slugs š
it's mostly practice, planning, and looking for inspiration.
but also much easier once you've unlolcked eveyrthing
have you checked out #design-and-architecture for inspiration? it is amazing what some players come up with!
i do often but i kinda suck at realizing the plans š
hardest part is hiding the resource acquisition
the mezzanine level idea can sure work, although I sadly didn't quite leave enough space for it to look right, and also, I'm wondering about how many sinks I'm going to need
per mezzanine I mean
luckily I only did like 2 floors so far so if I have to move things around it's not the end of the world
wdym?
belts and pipes coming in? make it a feature?
doing some rudimentary calculations i found out a ceiling light is 1.5 foundations in length and width
the dimensions are probably on the wiki
guys why is it when i load a save theres 3 stacks of steel pipes in my depot
a present from the boogeyman
and theyre not ghost items if that can even happen here
i can take them out and i think theyre functional
is there a reason there shouldn't be steel pipes in your depot?
i never uploaded them there
i took them out
(when they were there when i loaded my save)
Why there's no voc on the server ?
Welp. One of my lizard doggos just phased into the ground while I was looking at him and doesn't seem to be coming back out.
and then i load the save again and theyre back in the inventorys depot
can't moderate.
yea i just reloaded an autosave theyre back
it went bankrupt in 1799
Phew. I reloaded my auto-save and it saved him.
because they are impossible to moderate, they tried several times
hi all
help
Once way back in Update 2 it was glorious voice chat and then the vocal trolls ruined the happiness.
im just gonna trash the pipes idk what to do with them
when you die with items in the upload field, they reappear upon save load. or something like that.
die without items in there and save to fix
ok
i wanted to ask, whats the mod, i see a guy building wit concrete and the amount of the concrete decreases when building but instantly increasing to a certain amount, whats the mod for that?
so i do the respawn in the menu and then save?
i think hes using a depot
yeah. make sure you have keep inventory on, or do it near your hub
is the concretes number background purple?
thats cool one
yeah
ok so hes using a dimensional depot uploader
its in the "alien technology" tree in the MAM if u have that unlocked
but is that in the base game or it is a mod?
it's vanilla
oh really? thanks a lot for the answer
how do i get past the stupid poison flower
thanks guys
explosives, gas mask, healing items, or being fast
bomb
The flowers are creepier if you look into the flower they have eye balls
Donāt sleep on MAM research. Dimensional Depot uploaders make your life much easier in the long run
yes but my nobelisks and explosive rebar do not give a f***
bombs are great
well yeah, nut im still a noobie, so, i would like to build those beautiful factories, but im a still a baby in the sandbox
the game is cooked
that's a dupe glitch, innit?
shhh dont say that
you just have to kill yourself lol
IJHUGVF
i just put a nobelisk by acceint
accident
luckily it cant blow buildings up
After 7 years I dont even get upset by other peoples factory designs . Yeah there super cool , yes wish could build like that, no I cant , so I just do what I think looks best š
so im gonna try the sus glitch
any tips for a noobie like me, how to get those ficsit shreder tickets?
sink overflow from all your factories
My first factory was a 70s Erector set this game in the digital masterpiece of that experience.
@hard ivy im early stage, so i dont have any overflows yet
then manually dump items from your chests into the sink every now and then
okay, thank you for the answer
i duped some somersloops and stuff
it accepts somresloop?
The crash sites litter can bring a lot of tickets but you should hold onto that litter which can be used to open 90% of the other crashed pods throughout the map.
@kind obsidian okay, ill try that, thank you
i dont think that a dupe glitch is very good in this type of game
like very good for the games grindiness
It's the 3rd one since 1.0 lol
Well yeah, the game's all about automation
Duping kinda sidesteps the game's gameplay
And besides, you don't need to dupe stuff if you really want free stuff, you can just use a save editor
or AGS
oh wait i forgot to die
I play this to burn out then hop onto NMS and pop back when the urge returns . Ive logged so many hours Its silly .
Just go kill aliens, alien dna gives a lot of points for ticket early
Hello, I'm having a save issue. Would anyone know why my character and inventory aren't loading but my map is?
ok so im not gonna use this its just plain unfun
i thought the dupe glitch was rectified like several updates back
like I said, this is the 3rd one. the other 2 were fixed
did i "find" this dupe glitch or was it well known already
idk about "well" known, but yes, it is known
ok
You canāt sink Somersloops. But you wouldnāt want to anyways, they are far too valuable to sink. What they mean is using sloops to production amplify other resources to get more yield for sink points. For example: sloop remains, animal protein, and dna capsule production in a constructor to get 8x the capsule yield per remains
I usually keep a single free-standing constructor near my hub w a sloop loaded that I can use for quickly duping production such as power shards from slugs and dna capsules from remains
okay,thanks for the tip
wait u can dupe shards?
Sloop a constructor when processing power slugs
oh ok
You have to research and unlock production amplification in the MAM before you can do this
is there a list of best hard drives to get anywhere?
yes, all of them
Greetings Pioneers
@cyan garnet okay, thanks for the tip
I can't unload and load from the same truck station, can I?
There's an interactable map you can find online that shows you where they're at and what you need to unlock them.
Darn. Was hoping I could offload sulphur and pick up black powder from the same station. Oh well, no matter. My platform is big enough to do two stations lol
anyone got a clue why my conveyor lifts just stop working? especially in my coal generator setup, i get all of them filled up to 100, start it then coal jsut never goes back into them because for some reason the elevators jsut stop working
anyone got a good coal generator setup that works?
Are you supplying water to the coal generators?
yes
You have them attached to cables?
water isnt the problem, its the coal somehow getting stuck on the elevators
i normal go 3 water generators with 6 coal plants with a good coal import
i have 3 water, 8 coal
it should work
I recommend 4 water pumps with 8 coal generators to start out with.
for coal i have 2 normal mk 2 drills importing in but thats prob too much
Well my only answer for you is to redo your conveyor system
i have 2 mk2 aswell and theres so much coal but its still somehow not getting used
i'll send photo of mine gimme sec
8 coal generators need 120 coal per minute on a single line
i have double that
So you have a miner extracting 240 coal perminute?
do you have a mk1 belt mixed in somewhere that needs more than 60?
are the belts/lifts fast enough?
two mk2s extracting 120 each
ok... I'd just recommend you redoing your converyor system
literally re done it and still doesnt work
could be a visual bug tbh
its the elevator not working
can u send a photo?
i literally see the coal on the elevator and its not getting put into the generator
or record it
yeah
and the generator is running?
nope
Redo your conveyor system then
usually that means. 1. the lift isn't actually connected to the generator - it can look like it is but not be. 2. the generator doesn't have power hooked up
that includes the lifts
is your water reaching the plants and make sure your plants are wired to something
We really need a picture of this setup
REAL
its connected, once i pick up 1 coal it starts working again then stops after the generator runs out again
i don't know what "pick up one coal makes it work" means
once it does it again ill get a pic
i sent my plant in #screenshots
pretty good
No no no. We need a picture of your coal power plant setup
this generator is like the 6th in the line, the 7th and 8th is full so the 6th should be getting coal, right now i had 23 coal in the 6th generator with coal being clogged waiting to be sent into it but the elevator just somehow doesnt work
What belts are you using?
mk2
........Please take a picture of your setup
Sent in dms
Does this game only use CPU eCore?
That is not a picture of your setup. That is a tutorial video from Update 7.
also, send in #screenshots
Update 7 is almost 3 years old at this point
post some images in #math-and-meta hard to trouble shoot without images
this is basically the only channel you can't post images in.
#screenshots message Horrifying. Just put the splitters on the lifts
They'll snap to it
post another pic with a belt in your hand
sent pic
is the bolted iron plate a recipe worth picking up early game?
it never is imo
More screws = more no
finished the game for first time yesterday and im sitting here looking at the "start new game" button rn already
Me: I'm going to build a railway connecting the Grass Fields Crater with Beach islands.
Also me: Oops, made it go all the way to Rocky Desert.
those water extractors looking kind of red. coal is the issue?
yes
Nowhere
so is that screenshot when you had unhooked the water extractors from power?
for some reason?
Is it worth it to use somersloop to double my no waste uranium nuclear factory? My current setup make 15GJ
so, i set it up, let the system get filled up(every generator full with 100, even the conveyors were full) i start the system, it works, somehow while the generators are working, the coal isnt getting put back into them even tho it should
So they all eventually empty
can we keep the troubleshooting of your issue contained to one channel please
or better yet a help thread
ok, 2 questions
have you updated the game since 1.0 released
are completely sure the belt doesn't have another item on it that is not coal
is console support being added soon? i just sold my PC cuz i only used it for satisfactory
devs said "this year"
Not tomorrow
definitely soonā¢
What a sentence to read that is.
will it come out before gta6?
Not sure there's much overlap between satisfactory players and gta-series players
It's a pipeline.
Pretty sure GTA is gonna black hole the entire game's industry for a solid 2 months
not just the games industry lol
Real
Release a Satisfactory update during it that just adds alternate transport vehicles for no reason.
I doubt I'll ever buy GTA6. Didn't buy any of the previous. Just not interested.
like there isn't enough coal / min or it just gets clogged with another item ?
I am so happy I got this alternate recipe to make just straight up fuel residue. Finna make so much powder.
2019 was sick, world felt real fucking alive
Anyway !warn Mikael "Rules: please don't derail channels off-topic"
Yesyessorrysorry
Breh same, lasted for 10 years, FF for 7, I'm lost now
Maybe it's time I actually become productive
Mikael: Is there a way to make the QA site:
- A bit less negative - too many people are like "REJECTED OMG U SUCK" to any idea
- Feel like less of a black hole - it's unclear if devs or CMs are actually looking at it
People enthused about RAIDing are really into hard drive configurations ^_^
Fun Fact! The dropship cutscene at the start of the game has different subtitles if in Australian English (I was so confused on my first launch lol)
@cedar patio Does it have Slim Dusty sing Waltzing Matilda to bring you into the game?
- prevent people from posting because it's the internet
- link all the videos where the CMs answer that very question
no š
Signpost: There are some people on the QA site, like Mafuta, where maybe just some CoffeeStain person regularly saying "chill, don't be so negative" might help them behave better.
Are certain alternate recipes in defined crash site's hard drive or are they random?
Heimdall: They're random among the currently possible pool based on your tech prereqs
Heimdall: You won't get alt recipes for things you can't make yet
Hm. Surely this is a coal plant dip, right?
Sorry I borrowed some power
I see. So if I want the aluminum recipes, I'll have to scan all the map's drives until I find the right ones
Heimdall: Yeah, but you also might luck out
Do you know the technique about holding hard drives?
I don't think so?
If you get alts you don't want you just let them sit in the MAM
Make sure you have the tech prereqs
They won't show up again
Oh yes I'm currently doing that for all that aren't aluminum related
that would require a fair bit of moderation workload
Yes and pure ingots too
The key insight is the pool of possible alt recipes is diminished when a HD you have is offering you a choice. So if you don't pick either and just leave it, future HDs will have fewer things to choose from and are more likely to get you specific things you want.
Mhm
Took me 20 hard drive for those 2 + rescan
You'll never have two uncashed HDs offering you overlapping possibilities.
So do not cash in HDs immediately!
I had a screenshot with the two worst alts in the game (biocoal and charcoal)
I forgot about rescan actually! Thanks for reminding me that
I currently still have 20 drives to scan, I'll be there for a while xD
Yup
(I actually find biocoal and charcoal useful)
If I hold all the HD and rescan all of them I should be able to get the two I want hopefully
can you have a blueprint that autoconnects conveyor lifts vertically?
Heimdall: Sure. Just don't cash in early and you'll do better than you otherwise would
In the end when we have scanned all the map's HD, do we have all the recipes?
yes. and there's like 5 more drives than recipes
Sometimes you get inventory slots
Oh okay, they're for MAM research I'm guessing
I think you can buy them later for 100 tickets
And that, but also you can buy them yes
yeah, you can get a couple bonuses like inventory slots, and you can spend them in MAM research
There are 4 or 5 MAM research slots I think that need a HD
All the alt fuels need them
And rocket fuel is so awesome that you can ride it to endgame if you want.
What is the best use of somersloop energy vs duplication?
I feel like duplicate is broken compare to energy
I'm currently trying to setup aluminum to get rocket fuel
sweetcookie: I always keep a container->constructor->container in my main base, slooped, for flexible 1-unit conversion, like slugs, or in two steps corpses to DNA capsules.
Oh wait it has nothing to do with aluminum
I wish they'd add the music from the 1.0 trailer to the Boombox. I'd listen to it on perma-repeat.
You need aluminium to unlock rocket fuel ; there are none of those aluminium gas containers in the world in crashes
I never made turbo fuel factory before
You need the fluid containers but otherwise nah
I usually go coal oil then nuclear
Heimdall: When you're setting it all up, remember that rocket fuel is a gas, so you can make your array of rocket fuel burning power plants vertical without worrying about pumping it up
Turbofuel is used for rocket fuel for the jetpack I guess?
I mean the factory does take some place
That's nice to know, thanks
Unless you get an alternative yes
There's an alt for fuel to rocket fuel
Oh, then turbo fuel becomes kinda useless?
Nitro Rocket Fuel alt-recipe is great
Ehh, i suppose
Always has been
Ionized fuel is a bit of a joke
you probably need to use a bit of Turbofuel production to consume the compacted coal byproduct of rocket fuel production
CoffeeStain really needs to fix ionized fuel
More than a bit
Power shards for slightly better rocket fuel
It's a net power loss
synthetic power shard is not cheap so IMO one shard for just 16 fuel is not super appealing
It needs to have a burn rate of 1-1.5/min, not 3
Puppy: Not just unappealing; it's literally a loss.
I was hoping ion fuel in a jetpack would launch me to the stratosphere
anything you automate is free, not sure why it's 'expensive'
Cobalt: The resouce cost, plus the fact that you get less power out of it than you put in
yeah, the power cost, construction cost of those facilities, extra complexity, and the resource cost per shard and then you just don't get that much out of each shard
?? you get to over clock as much as you like
not if you're using it for ionised fuel
You haven't done the math, have you?
don't get me wrong, I'm not arguing against synthetic power shard if you want power shards for actually building with
Over or underclock, you still put more energy into converting it into ionized fuel than you get out of burning the ionized fuel in the plant over rocket fuel
I'm arguing against it for use in making ionised fuel
no, since batteries are not chargeable
making a thing that gives you permanent bonus and can't be made any other way (except found), what math is there to do?
what is a good HMF alt recipe ._.?
any that you like
heavy encased frame
nah, with underclocking you can be net positive. but with everything at 100%, you lose at least 75 MW on the conversion for every GW you could've gotten from the rocket fuel.
to be net 0 on the conversion, everything (or at least the power hungry machines) need to be underclocked to about 50%
@void gorge Satisfactory on Console (PS5) - Q3 possible? must apply for vacation earlyš¬
just gotta get it now
well that's for sinking shards, not for power
Troubleshooting the big rail network I made, and it's unreal how many 1 foot gaps I somehow made.
it's even more unreal when you realise game measures in meters š
Measure in meters and use American spellings? FICSIT must be Canadian
NASA uses metric
There's actually a setting to swap from metric to imperial. I haven't bothered with it.
space is metric š
Space is parsec
google says parsec is metric
KYO: Does slooping ionized fuel make it not net-power-negative?
Not sure it'd help, but I haven't done the maths on that
Until you use some space contractor that disagrees and your thing burns up
the last step is made in refineries, so yes; they're cheap to sloop
KYO: Yes, but does it actually rescue ionized fuel from net-power-negativity or not?
I think just should be able to sloop packagers and make containers out of thin air
Sorry, I shouldn't be asking other people; I should just go do the maths myself.
without sloops it's just barely net negative, so with double the output, it should be positive
Interesting. I still can't imagine this is the intent for Ionized Fuel though.
Hoping they rebalance it.
1200/min Ionized takes 33 GW to make (from rocket fuel), and burns for 100 GW. 67 GW net.
It takes 1200 rocket to make, which can be burned 72 GW
So you lose 5 GW
with double the output, you're 200 GW gross, and still costs about 33 GW, so 167 net
you are good luck charm, the first hard drive I researched gave me the recipe :>
I would hope nuclear power is looked at too because going all the way to Ficsonium is barely worth it, I often just turn the waste into Plutonium rods and sink them
dachte: wondering if you know how to use the discord reply feature
Signpost: I know how, but I'm old enough to have used IRC and prefer to just type rather than click or fiddle with menus.
Amusingly enough, on PC you can hover over a message and it's right there. Barely any clicking involved.
Cthulhu: Sure, but with this I don't touch the mouse, I just type.
But that takes 24 sloops. Use those sloops to make 2 alien power augmenters instead and add that into your comparison
you could type the @ symbol then name?
shift-tab
I am not interested in changing my habits on this matter.
I can't imagine not keeping my hand on my mouse.
place mouse on ground.
use foot.
I like being chaotic and just shouting into the room and expect the right person to feel adressed 
then you get +20% instead of double?
"hey pipe manual dude: [random pipe question]"
+20% of your entire production
yes, obviously. so it depends on the rest of your production
I chat on slack, on IRC, occasionally on discord, on other places. I don't want to need to use it differently based on what window I'm typing in
pretty sure shift tab works across platforms
IRC is very old school
hey nerds drop me a blueprint for all the things required to progress
IRCs are cool
Oof there are few things like investigating poor speed from one of your early factories and finding you still have a mark 1 belt in a few places
We could def mod it a bit better
We are def reading every ticket, replying to em all ain't realistic
could add tags like github. fixed/won't fix/in progress/maybe, etc
Mikael: Maybe just keep an eye on people who are always very negative and gently nudge them to cut it out
I used to be a mod for an MMO; better to nudge people and ideally get them to stick around rather than apply a banhammer
Or risk them storming off.
curious question, when you guys build factories. do you try to keep them all on the same veritical level, or do you go uppies?
Azana: I've done both; both are viable. Really just an organisational question
Azana: In relatively small factories, it can be pretty cool to have each duplicated machine (same recipe, same components) stacked vertically so you can use belt elevators to feed them all in a very tidy way
In larger factories I didn't do that, and tended to stick all 1-input machines on a 1-input floor, 2-input machines on a 2-input floor, 3-4 on a 3-4 input floor with logistics floors in between
so I was thinking of doing more uppies this time around
But my design there would not mesh well with sticking duplicate machines all above each other.
Lots of viable designs
I am more so thinking pretty designs as well
but I keep having the intention of tearing these factories down sooner rather than later
cause lack of higher logistics, and miners.
It can help if you know you want to keep the frame of a factory but would replace its guts. Or build more factories rather than make them bigger.
OTOH, it can be fun to tear stuff down and replace it too.
I hope they add a hotkey to get into the DD upload area before they release on console; scrolling to get there is one of the most painful parts of playing with controller right now. Once you have enough stuff in there that scrolling takes 40 seconds, I mean
SF is a 3d game. Being able to build vertical is very much one of the more flexible things you can do. I like using floors to go up in ātiersā of production. Smelters on floor one, constructors on floor two, etc
bones: Kinda like what I described above. Cool to hear of others doing it.
There are a few instances where a 3-4 piece part leads to a 2-piece part, but not many
Kinda sad when it's time to tear down the last primitive factory (the kind you build early in the game with no floors, just machines on the ground with crazy belts between).
ya same!
I like the way it looks but I want to built like a super massive factory way later down the road where I got like 100s of each machine on each floor :>
Azana: Where you building?
My main base tends to be somewhere around (2645, -1575) - I like that area. Every game so far I've gravitated towards there.
uhhhh
ima screenshot
building over that water spot cause I did oil production of rubber and plastic there, my computers as well.
I am progressing way slower than I have before insofar as elevator phases, but I've managed to setup so much more stuff and cut out so much handcrafting that I was doing in previous saves.
(540, -2000) is another good spot for a main base, although it's a hike to get there from any of the starter zones.
It'd actually be cute to expand the choice of starter areas with areas FIXIT does not recommend, like the swamp.
where can i find that dmo ore??
I donāt really have a āmain baseā - my hub is still at my spawn/starter location in northern forest. Space elevator is down on the river delta. Portal network hub is at the waterfall underneath crater lakes
dmo?
this thing
You canāt post screenshots here
that sucks
Make a thread #1038092680493801533
this violet ore thingy
SAM? or Quartz?
there's 2 dozen or so nodes on the map
mostly in inconvenient places
like caves or mountains
IMHO, this is the best place to setup a first base for rapid progression. I never do, but I always think it would be.
Blue crater is a solid base location.
Do you want a hint on where to look? What biome are you in?
Is there a way to automate biomass production?
No.
No. Get to phase 2 and coal power
i found the interactive map on google
kinda. wood/leaves/remains still need to be collected manually. but after that, it can be automated
Power isn't the problem, I'm on tier 8 and want to automate filters for the hazmat suit
But you should be looking to outgrow biomass fairly early in the game. Eventually biomass will be just what you toss down to open crash sites or do some quick one-time work.
Heimdall: Ah, look into the alt recipes for filters
Oh, fabric? Get the polymer fabric alt, in the MAM
Oh okay, perfect thanks
It is a joyous occasion when you've automated both kinds of filters into a DD and never really need to think about poison gas or radiation again
As great as when you get the rollerblade things, or the parachute
is there any way to get rollup doors to....roll up?
Thanks, I love these super compact blueprints
Makes my life way easier
I placed 360 fuel generators within a small area 8x24 or smth foundations
All overclocked
Vertically stacked, or just literally overlapping each other?
Vertically stacked
Each blueprint has 2 rows of 30 overclocked generators stacked on top of each other overclocked
Let me try to find it
it's crazy how much coal phase 5 need
CapeDil: I don't need a copy, was just curious.
without the 8 sloops i would have needed 1440 coal per min...
1440 coal can be annoying to get depending on what stage of the game you're in
D:
I don't think the alt recipe is more efficient, but I always go with Nitro Rocket Fuel because it's easier to manage than the other ways to get there.
Weird; do storage containers transport goods from one end to the other instantly? I think they're faster than belts.
they are also mk infinity
I have a problem with trucks. They should work well, I planned their refuel and everything, but sometimes they just randomly run out of fuel. The only thing I can think of is that some vehicle has been refueled a moment earlier, which could caused a short shortage of fuel, but it still shoudnt be an issue I have like 3 trucks max
too bad you can't hook them up directly to each other
"efficient" always depends on what do you define as "efficient" š
Lifehacks that Ficsit don't want you to know:
It'd be pretty horrible to build enough to span the map, but I guess a chain of them linked minimally with the best belts you have would be faster than the pure belt solution
krumps: As a dinosaur, is stomping on things the best part of your day indeed?
well, the initial item getting to the end would be faster but that's rarely important the throughput would still be belt throughput right
Trucks shouldn't request a stack of fuel unless they are going from one end of the map to another with coal.
this one little lady i stomp on like 3 times a week
Hi im new to satisfactory and i want somone to have fun with and teach me to a little
Do items (ideally) go from A to B faster using belts or long range transport? 
I'm thinking drones can beat belts, but I'm unsure about trains given their docking and loading/unloading times...
#1201555265942724758
though generally I'd suggest playing on your own first
Liam: I wrote a little guide: https://docs.google.com/document/d/189bm7cFJh2cZW2dJ6YBJx6lnI1tuHINnY_7Ng9ElIUI/
why? I dont use coal but regular fuel. How can I fix it?
i have like 15 hous on the game
hours
yeah, and the game does a good job of teaching you š and you learn on your own, rather than have someone else's point of view forced upon you by following tutorials and/or videos
why..? I dont know what are you asking why for. Trucks dont ask much fuel. So make sure at least one truck station they arrive have fuel
its almost guaranteed, there is only one case in which they could get fuel shortage(if other truck docks right before them), but they use ~10 fuel per trip so it still wouldnt be an issue
I recently unlocked logistics mk 5 and conveyors mk 5 are life savers, now i can fully overclock miners on pure nods
put a container before the fuel input
okay thanks
if that doesn't fix it, there's probably another issue. a container should top up the fuel at full belt speed
if the container doesn't fill up. your fuel production is too slow
Random desire: the ability to swap the hub bio gens to little greenhouses so biomass for jump pads, chainsaw fuel and jetpack fuel can be properly automated as well as inhalers.
The fewest items required would mycelia and Paleberries
Ficsit is here to exploit. Not play Stardew Valley
