#satisfactory
1 messages · Page 100 of 1
#screenshots it doesn’t get more perfect than this
Ah, well I'd lay even money it's either AGS or a mod, then
That pisses me off not because it’s bad it’s just the fact it isn’t organised and it’s just a huge clump really annoys me
Needs 2 hours to charge lmao
Stingers really aren't rare. Something you've got configured must be blocking their spawns
how do you use sloops in buildings?
you have to unlock it
ig so
If it is AGS, then Math ain't getting any achievements.
I couldn’t think of a way to make uglier. I’ll add a lot more of them so it becomes really ugly
i had it unlocked, im just dumb
Took me 100k wire
is max 1?
Depends on the number of inputs the machine has
There’s a special place in FICSIT for you, it’s called FICSHIM
This is ADA’s fault for giving me mk2 blueprint designer
for a constructor is it 1?
Yea
dang
in general, you need as many sloops as there are input ports on the machine
Advanced Game Settings seems like the most obvious culprit to me; there's an option in there to completely disable the stingers altogether. I'd check that first.
You want to sloop things like space elevator parts and expensive items you just unlocked
Is there an exception to this?
never thought about it that way
so i found a shiny blue cave
why sometimes the lift refuses to snap in the merger
Ngl I’m pretty proud of myself rn, today I’ve built 2 iron factories all super clean, stared steel manufacturing and it’s super clean and I’m starting on my clean copper and concrete factories
particle accel?
particle accelerator (3 inputs, 4 sloops) and packager (2 inputs, doesn't take sloops)
Haven’t unlnocked them yet
Oh yea, I remember having a genius idea to sloop packagers for infinite fuel but I was disappointed
tell me please where this cave shall be?
i am not finding it
woah what is dark matter and time crystals??!
Idk if they revamped the swamp and if they did I can’t help u man sorry
Scary stuff
cant u tell me where its located
All I know is that it’s the biggest cave in the swamp
And it’s decently hard to not miss
there are other caves?
Anyone here use Satisfactory Modeler on Steam? Or know if there's a discord for it I can ask a question in?
Not that I know of…
ok ok do we talk about the same swamp here?
Saw a post claiming you can talk to ADA with the text chat, is this true? Doesn't seem to work in game
The swamp that is a literal horror house connected to the titan forest??
#screenshots this one right
it's dumb that mergers/splitters built on belt seams don't work -- but ti's even dummer that if the game is going to have that limitation that it lets you put them down at all
What do you mean? You can attach mergers/splitters to "open" belt ends and they should work fine
no, if you put it across where to parts meet up they just silently don't work
One that that is annoying is that you can't attach them to conveyor lift entrance/exits (unless that was changed in 1.1)
Ah
like if you make a belt longer than how long you can make a single belt
and put a merger/splitter where the two parts come together -- it just silently doesn't work
By the looks of it..about…north west
@smoky forge
Can I feed a manufacturer with the same item from 2 inputs?
Think so
yes, and for some recipes that's the only way you can get max output
yes, but it's a terrible idea
there's a diamond recipe that needs 1500 coal/m I think at max overclock
look ss again
its true but only certain things, for example "hello ADA"
Why? I’m just hand feeding this one but I’m curious
because if one item fills up, both stop
and now you have to fix it manually
The output you mean?
yea
put the manifold above the machine inputs/outputs and you're fine
300/min in a 300/min pipe
that's what I do and it's enough
and 600/min in a mk2
you've learend all there is to learn in that case... 😕
I’ll start using this one
also is there a way to check how much headlift a pipe has?
Is the height of the ocean different in different places? I have two adjacent water pumps that are trying to be off vertically.
I would assume it's the height of the extractors not the ocean. but I guess maybe that changes the extractor height?
Ok the frame drops when I pan the camera to the power storage system are crazy
If I cover it up with a wall it should help right
that happens to some people. I on the other hand have no drop off when looking at like... 4000 of them
TIAS
What
try it and see
I’m using a 4 core zen 2 cpu…. 😭
It's not working, even copy/pasting your message
if you need to get through your wall, a auto-gate should still give the performance but allow you through. I doubt it's a CPU issue.
anyone know a good way to check how much headlift a pipe has without just waiting for it to not pump?
a pump will tell you
if you hold a pump it should put a blue marker for your pump to snap to that is about the right height (but can be slightly wonky)
ah you can't link to TIAS 😔
also, the blue thing that shoots out of it goes to the height it can push water
no pump, its just the extractor
One tip though is to not stick pumps to the bubble. Place them below
Then it's 10m
All machines have a 10m initial headlift
just start with a pump right at the extractor or at the end of where you combine them together to fill a pipe
a manifold system, given enough time (and resources obviously) will eventually continue to produce 100% efficiency?
9/17 bauxite nodes mined so far lets goo
yes
Belt manifolds yes
fucking bet
Fluid manifolds are a bit different.
thank you so much. cause load balancing decimals is not gonna happen
i know that it comes with 10, but i dont know how high its gone
it can always happen
yes, just don't put awesome sinks in dumb places. or it can stop the system from reaching equilibrium
I am lazy
got one of those :)
Are you going straight up or on an incline?
nor smart splitters :)
if you sink an intermediary part that is "excess" then other parts that need the raw resources may become starved
oh hmm it was definitely there at one point. Maybe they removed it or it's different to get to now
there was a whole section in the wiki on it https://satisfactory.wiki.gg/wiki/ADA#Chat
You either need to sink the final parts of the entire system or the excess parts before you split off anything
Nah I never want to go in there it’s scary
I’m gonna build a big Great Wall
To keep all the Mexicans out
Unfortunately that was the first thing I tried
Oh sorry I meant to cover up the batteries
ima just give up im not finding any big cave
straight up
well both tinker, its straight up first then an incline for a lil
how many seconds can we consider to be the minimum waiting time to for a train to load/unload something from the station?
without any losses
the animation always takes 27 seconds. regardless of how many items are actually moved
Imo, use a beam, walls, or foundations to measure up to at least 8m. Place your first pump. Both mk1 are cheap, so your pick. After that, when you go to place a new pump, it will show you a blue bubble where the "current" head lift is.
Man, I hate fluids in this game
Honestly, you shouldn't have to place the first pump to see the bubble though
Learning curves for sure, but they aren't bad. Post your issue, with screenshots of the setup, in #1038092680493801533 and I'm sure we could get you sorted.
I don't disagree but really it's not that big a deal. If you're going to have to pump put a pump right at the start and if you dont' have to pump then it doesn't matter
package all the things, problem solved
packaging gas always... liquids... meh
Imo, unless your factory is directly on the water level, you'll always need a min of a mk1.
I often bring water downhill... at which point you def dont' need pumps 🙂
Packaging liquids for train transport vs fluid cars is better.
but yeah... just start with a pump right off the extractor and then you always get the visual indicators
Pretty sure it's not. I think it's exactly equal for liquids - only better for gas
but with added complexity for liquids with no increase in throughput
And, don't snap to the indicator fyi. Place just before/below
assuming you're re-using containers, of course
I hate that it snaps lol
The best way to solve a problem is to eliminate it altogether. I like the way you think.
uninstall game, all automation problems solved
Also blow up the server while at it
Wut server?
Might have been a change with 1.1 update
i agree, was better when you used conveyors to move oil
All of them.
Well, you can't ruin everyones fun just cause you want it gone 😏
#screenshots orange walls + default concrete color = 💯
The thing is, you do the math and then thing doesn't work like it's supposed to, because the pipes work is some weird way.
skill issue
sloshing do be like that
Also helps with the lag issue, thanks for the suggestions @wicked nacelle
about to try and make a ~500 plastic per min factory
True 😞
But for some reason my power switch disappeared after I connected. It’s still there and connect but just invisible
Throw some screenshots of the setup in #screenshots
Pretty easy if you have some of the alternates
@fathom shuttle what flavor gpu you have?
make sure you get the alts or you'll need a ton of oil
im at 9/17 bauxite nodes, should i get all of them or should i just do it later into the game
think i have most of the ones i need
Equivalent to 2080
turns out the initial lift was 8m, but the total is like 13m so i needed the pump
what brand though.. curious which drivers
But, do you have enough head lift, do you have the flow distributed across the manifold, and did you maybe place/forget to upgrade a mk1 to mk2
Oh it’s a GeForce now 2080, so it’s a server chip with 16gb of vram
interesting, does it run consumer drivers or like.. quadra type drivers?
by the way my nvidia 4070 should be able to handle this game easily right?
nah you need 5090 for lategame
it all depends how dense you get stuff. But yeah you'll likely be fine... your fps will go down as your factory gets more complex though
I’m pretty sure that both server, gaming and workstation NVIDIA GPUs run the same drivers.
nah
the industrial buffers for a energy fuel factory should i place it at the beging or the end of ?
my 3060 runs well at max graphics, im at midgame
cause it seems like my cpu is dragging the performance of my gpu down
one of the things you're paying for with a quadra card is to use the quadra drivers
yes, that can be a thing 100%. there are different things that cause different bottlenecks at different times 😕
not in like bottleneck, just that my cpu is broken
keep in mind some of us are gaming on linux as well
Yea but I’m pretty sure the only difference is that workstation gpus are less frequently updated and optimized for stability, so no day one drivers for games etc
@simple parcel You need to split the incoming across that manifold. You could try adding a loop-back across the top of those junctions. Also, that pump in the middle isn't doing anything. You can take that out.
Copy, will try that
Oh man, the step from needing to complete phase 3 to needing to complete phase 4 is crazy.
Kinda feeling a bit lost and disheartened at the moment.
Do I need to put Bauxite through a refinery before it can be used?
They aren't on two completely separate code paths, you are correct. -- especially for things like DX/Vulkan interface code
To get aluminum ingots you need 3 steps lol
it's dumb that on vertical pipes placing a new pump doesn't default to it always pumping up instead of down
Just be aware that fluid manifolds don't work the same as belts. Due to "sloshing", "pressure", or a couple of other terms. You need to distribute the incoming flow across the the mainfold. Start at each end, then middle, middle, etc.
And my Bauxite is sooooo far from my hub area and where I have so many things built.
Im going to have to try get power to where I placed the miners and slowly build up stuff on that side of the map
also annoying, satisfactory needs the concept of whether a power connection point is an input or an output or both and not let you connect - say - an input-only to an input-only
Time for the choo choos my friend
trains are great for aluminum since it's localized to the centerline of the map
The game is designed to spread you out. Build factiories on location vs bringing everything to a single area.
Also, things might seem really far away at first but it’s usually 2-3 minutes roundtrip by trains
and you can always add more trains to increase throughput (if you build your rails right)
Lol, I do have 2 at the moment.
Am actually wondering if I should start over and build smarter
But at the same time, that would annoy me more, lol
Hell, with jetpack + slide jumping, you can get from one end of the map to the other rather quickly.
trains are really necessary for a few resources -- aluminum is one of them.
way too much throughput needed to use drones instead
not true, you can do everything just with belts and pipes if you wish
with jetpack and a hyper tube cannon it's WAAAY faster
To get to the red forest from where I am takes about 20 minutes because you have to basically go around the mountains and up the other side
obviously.
Not so much when you just bring all the bauxite in the world to one area (swamp) and drone out alu products by drone 😏
so much stuff wants casings and there's not enough oil there to do all the casings stuff
plastic/rubber/aluminum/casings are what I train
Nay, with LBF, you can jump right over the red forrest by jumping/gliding between the high points.
Would have to research online how to make a canon and then also need to be sure I stay away from the Uranium when coming in to land, its already killed me twice, lol
where is scannable hard drive upgrade
quartz
I mean, if you're making 7346/min items, probably 🙂
gross... thank you
Lol, gross?
i dont have oscillators automated, i have like 50 or 60 from crash sites
i dont feel like make 100
And yes, this is true.
@mossy galleon #screenshots message check this -> #patch-notes message
ahs okaii, thank youuu
Oscillators are awful to automate because their base production rate is very low
I always just end up "reproducing" them for each build.
nah i got em automated
im supplied now for atleast the next few projects if i even need them for those
I just love how a manufacturer takes ages to make it whereas we just bang bang bang and its done
and ADA says we ain't efficient
one of the mental steps in this game that allows progression is realizing that size doesn't matter. It's nothing to put down 50 manufacturers.
lol true
Blueprints = newly found ❤️
it's fine to vertically stack particle accelerators
That sounds like a lot to me tbh, especially belting them all
all it is is a few more walls
you say that, but one of the big reasons that people around here state for preferring nuclear over rocket fuel is so that they don't have to deploy hundreds of fuel generators
See above comment 😏
I do nuclear because it's way more interesting. that said I have a 4x4 fuel generator blueprint
I mean, you either put 39583049 fuel gens or make CHUNGUS reactor setups.
CHUNGUS reactor setup sound fun
Yeah but fuel gens are LOUD
also nuclear reactors look cool
How am I supposed to get the tinnitus experience
so are coal gens, what now, are we supposed to have 39458309458395739847589347598374 coal gens to power up one late game building?
just trying to point out that there are some people who would rather not repetitively build machines and therefore will do what they can to avoid it.

Well I mean you could lol
I dont know what I hate about Coal gens.. they are a bit .. chungus
sure
But trains whistle now
I still dont know how to approach refineries as well aesthetics wise
And not the 'good' chungus 😏
But, I just showed you the other day 😏
Shame it's only the player's train honk, I'd like the automated trains to whistle time to time
I am mastering the ability of putting machines to close of another that not even air can go in between, but I still need to learn the ability of making it vertical too
Nah, see, the 'real' trick is making it so that one can walk through it as well 🤣
making floors is easy, but let's say instead of having 2 assemby beside eachother making the same thing and you merge the output later, have one on top of another and do the same thing
The assemblers are strangely tall
psst...vertical mergers are a friend
I usually get the power indicator clipping through the floor
Yet a pain to align sometimes.
I hope they fix them so the spacing works out right when you add on more lift as well as fixing how you can't upgrade them from normal -> smart in place
if you cut off the lift and then re-add another one the snap points for the mergers/splitters become "off" from the standard height offsets in the game
don't know what vertical merge is, probably didn't unlock yet
just like you can split/merge ona flat belt, you can split/merge on a lift
Attach a splitter or merger to a lift
it's not a new part you just aim a splitter/merger at a lift
the ugly thing that you snap it on top of the lift? thought that was a bug
no, you put it in the middle
No, to an extended lift
Worked like a charm, thank you
if anyone wants to join my server its in my profile .
Instead of making an ISC mess everytime I want to store things, I’ll make a blueprint with a couple hooked up to a dimensional depot and one with like 500 stacks for trains
Buffering on both ends
isc?
Industrial storage container
o
you very rarely want to store things. usually it just hides problems until you think it was good and you go somewhere else and then the problem pops up and you don't find out until it causes LOTS of problems
what's the best fuel for the jetpack?
storage containers are great for trains, obv. Just be careful., more storage means more hiding problems
packaged liquid biofuel
LBF (Liquid Bio Fuel) for most of the game, Ionized later
or if you just want to buy it from the shop.
hey guys wanna ask is there a way to make it where i have a thing i wanan transport from the far right of the map i have batteries in the middle and the destination i wanna go drop off the stuff on the far left can i make the middle drone go to the far right of the map then left to drop off what it got and then go back to get batteries
drones go from their home port to exactly one other port and then immediately back to their home port.
that is all they can do.
I commonly have a drone port that supplies fuel for all my drones and then each place I use drones I have one drone/drone port where it's only job is to get fuel for the other ones
though now that you don't need batteries for literally anything in the game I don't bother with batteries and use rocket fuel for drones exactly at my nuclear plant where I just use uranium fuel rods
I know this isn't infinitely useful due to drones low carry capacity but I do wish I could have one drove service at least two remote drone fueling stations rather than one to one for all of them.
as a wise man once said,
"the stealer stole the steel from the stolen steel stall"
Right after they say "Say this five times really fast"? 🤣
you can use any of the normal fuel soruces
wait whattt?
Yup, all the way up to any nuclear rod
yeah in 1.0. they have different speeds for the different fuels
you can look up the speeds in the wiki
but not ficsonium for some reason
you can't sink it either, you HAVE to burn it -- the fuel rods I mean
isn't ficsonium less power than plutionium
ficsonium is just the way to burn plutonium and still not have waste that you can't get rid of
yeah pretty much
it's not great, but if you want clean, you have to if you burn plutonium
Yeah, I only figured one would be being saditic if you could, so I wasn't considering that 🤣
I'd rather just go with rocket fuel
"In the infamous words of the vultures" Let's not start that again
it's not a tough argument.
I wasn't talking about rocket fuel
but yes
ficsonium takes a TON of your limited supply of SAM, too
Uranium nuclear isn't really any more complex than rocket fuel
apparently if you burn all the uranium/plutonium in the game there isn't enough SAM to process all the downstream waste
If you don't recycle it, yeah
Then again, what else are you using SAM for? :)
coupons!!!!!
if you ignore all non-radioactive ingredients, sure
I haven't filled my dimensinoal storage with golden nuts yet
Exactly. :). Storing waste really isn't the problem a lot of folks think it is
I have a man-made island way off the coast from my nuclear plant, it has around several months worth of storage
avalible that is
You could even do the underwater building trick and store it under water 🙂
fish food 👍
Matrices take 120 each
That's 6k/min for all 10 augmenters
Matrices are luxury items just like Ficsonium is. :)
We're over here thinking about lategame hours, and there's always that one guy who shows up mid-conversation and is like 'Welp, just finished a ten hour play shift, but I finally have enough screws to run my modular frame factory at full overclock.'
it isn't very fun doing it but I guess it's an option
Nothing says "good game design" like "you can only automate one of the two endgame power sources at a large scale"
hey, my reinforced plate factory (30 per min) has like 1700 screws or smth
? I enjoy making both APMs and Ficsonium
Mine has 0
I mean storing infinite waste
I mean honestly, yes. Forcing the player to make a choice when doing megaprojects doesn't sound at all bad to me?
Having done multiple runs where I've stored waste: it honestly isn't bad. You say "infinite" but plop down some blueprints and you've got yourself a thousand hours of storage easy
How does this game benefit from that? My PC is perfectly capable of doing both, but the devs decided "nope, you can only spend your time on one massive project or the other".
It's not like the terawatts of power are useful for anything anyway. Why shouldn't I be able to make more until my PC dies?
could someone help me out? i just uploaded a post in the question and help channel
Your time isn't infinite, neither does your waste storage system need to be
You're the one setting a "max X" goal for yourself. I'm sure there are many "max X" projects which can't be built simultaneously
Me, I was quite happy on my 1.0 safe where I was making both APMs and Ficsonium
Will an rtx 2060 be able to handle the late game for satisfactory?
We NEED higher capacity pipes bro…
If I had decided to max one out at the expense of another, I'm not going to consider that a design flaw. That's just me creating that situation.
Me with my 9600x and 3070
Especially since they're both power-related
The thing you have to realise is for some players here, their way is the only way and it doesn't matter what you say otherwise.
I actually think I have a better processor, but I can't remember what it is at all.
For why 600 is plenty I barely ever use mk 2 pipes as it is
But anyway, I just made a wet concrete blue print that takes 720 limestone, 600 water and turns it into 480 concrete, just perfection
I'm just glad that there isn't as prevalent a feeling here anymore that everything has to be running at 100% efficiency.
Probably not
W
It'd be more relevant to send that if we weren't discussing the specs required in order to specifically meet the demand of #satisfactory , but good try mate.
Fair, but other "max X" projects (max power, max points) have the issue of requiring 10s of 1000s of machines. Which is 1000+ hours of building only for the game to run at miserable FPS on any gaming PC. Max Ficsonium + max Matrices would be entirely possible to do in 500ish hours or even less and at reasonable framerates, if there just was enough SAM
why my middle coal generators running out of water?
i got 6 water extractors for 16 coal engines
It should, though be mindful of higher settings.
6 of em doesnt fill
You got any uphill pipes?
other 10 works perfectly fine
no
Could be leaky pipe syndrome it happens to me sometimes just delete and rebuild the pipes
whats the best way to get coupons so i can unlock more building stuff
My 1060 seems to do just fine. Though it can depend on how big you build, I suppose
really? lol
The system requirements shouldn't lead you astray, re: cards.
You need to separate the pipes into to, so 3 water extractors feed 8 coal generators etc
If you overclock each water pump to 150% you can do 1 pump per 4 generators
The game is, in general, more CPU heavy than GPU heavy
You're probably trying to push more water through a pipe than it can handle
sink ballistic warp drives
Yea it was a name me and my friend came up for it and it was happening a lot with long pipe lines, one just doesn’t function and thus doesn’t fill
Altho check if your pipes are empty before deleting them
my brain gonna melt trying to imagine a way to split 3 resouces between 2 assemblies on top of eachother without making a mess of belts and lifts
im just doing the second phase
are there any channels to post photo+ ask for help?
i believe it would be easier for my case
ah, sink thermal propulsion rockets then
Screenshot for photo questions and help for help
okay thank you
If the pipes are empty just rebuild them and if that doesn’t fix it, could be that there isn’t enough water being generated
jokes aside just get computers, hmf and some stuff like turbo motors from drop sites and sink em
okay I thought you where being serouis i havent played in a while so thank you
Whoever invented the modular frame family pack needs to be executed via a flak cannon (Kim jong un did that once)
why would you sink turbo motors?
For turbo tickets.
why wouldnt you sink turbo motors
If you haven’t gotten the Tesla cyber truck you should NOT be playing the game
cuz they usefull and hella expensive if you not in endgame
What in sciences name are they useful for if you aren't in the endgame to begin with?
Ornaments to fill storage space?

Havent played since around 1.0 release. I am in the northern forest and i cant find any crude oil. There used to be like 10 or so oil wells up at the top on the beach.
Did they remove them all?
You guys use the red forest for its resources, im gonna use it as a giant zoo we are NOT the same
There still there
unironically my favourite chain in the game
Sigh face the wall
Their range for the scan seemed to be really small for me when I built my plant yhere
im just staying in my desert biome the whole time untill i needed bauxite and new gases
no, oil stayed about the same
this worked perfectly fine thank you
1200 mw
Honestly that’s not gonna work out unless you plan to have constant shortages and just pure hell in terms of mass producing a lot of stuff
W
@tacit timber and of crouse you can always look at SCIM (but make sure you look for oil... well spots not oil... uhh the other kind with the pressurized thingies)
yeah ik, ive come this far to near p4 completion but i do consider making a massively new base
only problem left is building power lanes without making them ugly
I’m not a mega base dude, I wanna make smaller modular bases not only to reduce lag but just because it’s better and easier to manage. And I’ll have like a control centre or smthn
i literaly never think about reducing lag, i only think of playing the game honestly
yea i was having trouble finding it so I looked there, but i was under resource wells
yeah thats a tier 7 and 8 thingy
yeah, that's the wrong one - do the one under "resource nodes"
those will be the ones your emember
resource scanner scans for both at once I'm pretty sure
yea, i was not in the area i thought i was
radars will put resource locations on your map for you if you have that
and you can toggle that on/off on the map because it gets congested sometimes but it's handy somtimes too 🙂
@graceful chasm #screenshots message for late game you'll make a factory 10x that size for 1 /min of an item 😭
Power towers are waaaaay longer than i expected whaat
how did i never used ts before
will the game go on sale for summer steam ?
probably
how much does it go for
unfortunately hoverpack can't hover between them... so I find myself putting down regular power poles a lot even across long distances and I don't enjoy the zipline tool thingy
it hasn't been on sale often or for much less since it went 1.0
ehh i still dont have hoverpack so i dont think its a problem for now
... hyper tubes. Much much faster
Sure. It's a great way to get power out to remote places.. and then you can put down a hypertube cannon to getr back fast once you have power out somewhere far away
but for exploring I want my pack
blade runners, jet pack sprint slide jump. Much faster again
Yeah, the jetpack lol
if we're doing that slide jump on a belt and then jetpack.. but often I don't know where I want to be so getting there quickly doesn't help 🙂
fortunately rails do power the hoverpack
How would you move ISC full of items?
belt
with your own inventry slots.. but the need to do that is basically only if you're setting up a non-automated space elevator part maker
nah, toss your inventory into an ISC, then pick up another ISC's contents and move it then get your stuff back. but really this isn't something to be done very often at all
or that, yes
usually if I do that too often I end up with storage containers left all over the place
@deep dock #screenshots message I see you have the Protogen Mod. Does it work on current version?
so ive made ploontonium waste now what can i just never get rid of it
no
You can turn it into ficsonium and then burn that which has no waste product
yeah, but you can store a LOT of plutonium waste easily
depending on what you're going for it's not really worth it
also you can sinnk plutonium fuel rods if you don't actually need that power right now... then start burning them later when you do
ngl
I agree, it's just for funsies... or maybe just do a bit to get rid of your plutonium waste and then stop burning plutonium
saw one rod was 25kand knew i was gonna turn that all into power
If you're not prepared for the nuclear waste. don't do nuclear stuff
How many hours/what phases/tiers is considered early/mid/late game?
pre-jet pack, pre-hover-pack, post-hover-pack
is the simplest way for me to think about it
uranium waste shouldnt catch up to me
Tier 0-4 early, 5-6 mid, 7-9 late
To me
mk1 just starting
mk2 coal
mk3 Steel and mid game
mk4 Upper mid game like very early aluminum
mk5 basically end game
mk6 you basically beat the game just make space elevator parts
I'm tier 5 complete and working on train stuff
but really there's just tutorial and game - game starts when you get hoverpack
i have jetpack
cuz I'm not building anything big without hoverpack
so like, early game ends after phase 3 basically?
i am making 66k MW rn thats the most power ive ever made
early game 0-2
late early game 3
mid game 4
late game 5?
once you have nuclear online, building the alien power thingy REALLY feels good
Late game is 4
Phase 3 is mid game because you unlock oil
"k MW" my brother in Christ that is a GW
I guess people really didn’t pay attention in school
How much of your phase 3 stuff did you keep into phase 4 and 5
im telling you know before you work on steel
get the solid steel ingot alt recipe it makes steel so much better and not stressful
or you will end up getting the alt recipe and tearing down all the steel
Quick question, as im still in early game, when do i unlock coal?
I currently have a factory for all things iron (minus rotors), concerete and copper wires/cables
and im in tier 3 on the HUB
i cant quite remember when the unlock for coal power is and i dont want to waste time/resources adding more biomass burners to build a rotor factory if i dont need to, since i have farms for everything to craft them currently
Amateur /j
It's in tier 3
Tier 3, after phase 1
oh i meant tier 2 that im in 😭
would it be worth it to build more biomass burners for an automatic rotor farm?
is it a bad idea to plan to use a sushi belt? they are so little used. is it just the overhead in the setup or?
or just wait till coal, i managed to get it to where i am now without building any factories and just manually crafting things, only just finished the other facs
sushi belt is the most avoidable thing in the entire game
that doesn't answer my question
building nuclear power is avoidable too.. it doesn't mean you should avoid it
you can just not burn the rods? use them in drones
If I can avoid it I will
sink for lots of points
sushi belts are great. can really minimise logistics
my plan is an electronics city.. produces 10 products all at 60/m.. so end result should be a sushi belt of finished products going into a central storage and dds. it should be 600/m on the belt so it shouldn't have throughput issues
you'll have to have a sink and as soon as you put a sink on a system you lose the gauranteed equilibrium
It's a bad idea unless you have everything planned out to perfection which is always wrong in the future
oh that's kinda a half used sushi belt if youre not feeding machines with it
it's great feeding tings like manufacturers with 1 belt
if you're sharing raw materials and you put a sink on an output, you lose the system automatically making the right amounts of everything for you without having to think about it
and sushi belts like what you're talkinga bout requires a sink or they will back up and log jam all your production types
you just set the smart splitters to over flow
I stole them
I'm a solo player on an always on dedicated server, so I shut off most of my basic machines that feed a massive storage unit until I'mabout to head to bed or work. I turn everything on and have SINKs to my 3 main clog areas with overflow splitters. When I wake up or get home, all my storage is full to start my next project
any recommendations for using drones?
yes, they have to eventaully end up in a sink
meow meow
only at the start until teh sushi belt stabalises. then you can disconnect
if you have a bunch of drones share at least 1 location it's easier to refuel them.
not with what dude is talking about with storage. what you're talking about obviously works but just takes LOTS of attention to build and even more to expand
avoid more than 2 drones using the same port
so should i just ignore valves? if i have a valve to a set of machines, even if its set properly it doesnt work, then i remove the valve and it does
yes and I was telling him about feeding manufcaturers
yes, avoid them
I use valves a lot but sometimes they bug and make the pipe have no flow, but it's up to you. Overall I like them
dang I'd way rather do rocket fuel but it's up to you
I don't see how sinks will destabilize and log jam it
they don't effectively stop back flow and have other mechanics with them. Effectively useless or a detriment for everything
How do you balance 900/items into 2 splitters one with 720 and one with 180
good to know, i spent forever troubleshooting and the fix was to just remove the valve
1 splitter, let it overflow
values do one thing.. allow you to set their throughput.. other than that.. useless
if used right, they'll have no impact. if it's a bit wonky they can wreck things.
and you know what else sets throughput? the machines consuming the fluid
if you're having general pipe issues feel free to post overhead images in #math-and-meta or make a #1038092680493801533 , they're pretty simple once you get the hang of them
only if its balanced.. they are nice for skimming water out of a loop.. but are a very niche thing
I have mk5 belts, I have 3 mk2 miners making 300 limestone/min, I can merge 2, then connect the other one to a splitter, and connect a mk2 belt into the merger I used earlier. This should all work right
yea, ill keep it in mind, my pipework tends to rely on prayer
easily trick to dealing with pipes.. don't.. package everything 😆
if the packager is 2m lower than the refinery.. the pipe inputs line up prefectly
no? if a set of machines only use 124 fluid pm, it doesn't matter what you're sending down the pipe, it'll only have 124 throughput
i did a packaged diluted fuel plant recently, it went well
those are fun but ... then you get regular diluted fuel
why not just clock your machines so 1 group makes 720 and one group makes the rest? you keep forgetting you can clock things
im ignoring fuel until i have nuclear, lol, i despise oil shenanigans
One group makes 720 already, I clock them this way lol
recycled plastic/rubber is the only way to go. even if you have nuclear, it's still super good to have lots of fuel 🙂
then how was it even a question?
if I have a Y.. one set of machines making HOR.. and 2 sets of refineries.. plastic and fabric.. you only want to send 15% or so to fabric.. you get weir sloshing between the Y
??
clock your gd refinery to use what you want
if you do plastic and rubber.. where you are more 50/50.. it stays stable..
please don't be another person whose argument for valves is
'if I actively clock my machines wrong then valves can be useful!'
im doin a rubber and plastic plant rn still deciding what to do, part of me wants to just go with a couple basic alts, that'd get me 1200 of both, if i go for all alts, id have 2800 of both but it'll eat my entire grid, so that might be a future thing
even with clocked.. the plastic doesn't stay 100% active.. one or 2 machines still fall off.. value saved it
was one of the ony places a value actually helped.. every other time.. useless
you're probably doing pretty poorly laid out systems if that's the case and I'm extremely dubious it's stable
I have a lizard doggo that just keeps giving me creature remains. A good boy that's keeping me safe.
And then my Little Borker gave me a nuke...
You don't have to sink what you don't use. Build it to make 2800 and then fall idle. You'll use it eventually 🙂. When it's idle it doesn't take power
fair.. I am still on the fence with packaging my HOR too
possibly
so I REALLY hate how hypertube junctions are based on a toggle instead of the key being held down, any way to change this?
@rotund sentinel I don't use them for anything except cannons, sorry
see thats the problem, I wanna make a cannon where you can just hold some key to leave, but the junctions keep their "direction" after you pass through em
I hear ya.. but game lets you change direction so fast without losing momentum that it essentially odesn't matter which way you cannon you can go anywhere you want
its just annoying cuz half the time I get shot out of the cannon with literally no velocity
that's weird.
I just have one as a hotkey'd blueprint and throw it down whenever I want to go somewhere
this is what I have, #screenshots
My original question was how do I split 900 into 720 and 180 for my refineries, if I used a mk5 belt then I won’t be able to feed my machines fully so I need to split it to 2 belts that feed my refineries
https://www.satisfactorytools.com/1.0/production?share=jj139xAYPOPc60v4R15IZ
this is my current math.. the packed fuel was because there are a couple drone ports and I wanted to see what my max fuel would be for them.
why can't you use two equal belts? Splitting 50/50 is easy 🙂
yeah, I've gotten surprisingly good at it
Doesn’t split evenly, plus already had the blueprint ready so it was just a drop it and you’re ready
It’s 5 refineries using 180/min limestone
I believe there are load balancer tools out there that tell you how to do whatever you want, but it gets ugly.
you could belt throttle to split them
Yea that’s my original idea
mk1 is 60/m.. splitting 3 mk1 out and combine them back..
I mean... 3x60 is 180, so you can just combine 3 tier 1 belts, right?
Or just belt a balancer and manifolds?
Works with any i/o rates
or an mk2 and an mk1.. if you want less belts
oh haha yeah
I have a mk2 belt that feeds back to 2 miners that do 600, so it’s 600 + 120 which balances my feeds
because they are doing math
... so clocking.
clock a group to need 720 and 180?? I'm now confused as to actually what you need
the very mild ew on mk3 is coal.. depending where you are and what you have unlocked so far.. you face choosing power or steel..
My genius is limited by the technology of my time
.. or something like that
are rollup doors bugged? it doesnt do it anything. i just phase right thru it
Mk2 belts look so slow
since when is amsterdam a preset train station? i remember it being dordrecht before
600/min water pipe doing better than I expected
if you consider it a bug, just save before rerolling it and you can reroll until you get what you want -- or SCIM it
Tbh I didn’t have a lot of problems with mk2 belts
I once I get production going I forgot about them, but I learned my lesson to never use screws
screws are fine, you just make them where you need them. -- when I hear people making screw factories it hurts
I really think mk2 is rips to trick new players into building a big rip factory to find out you used poor recipes.. and you really don't need them depending on the recipes..
depends.. you can build a screw factory next door to the destination factory
At what tier is the hoverpack unlocked? And does it run on fuel like the jetpack?
no, too many weird belt interactions. much better to just make the screws for every machine or every few machines
tier 7 & 8 and no its runs off power via remote connection
Thank you!
<3
is stitched plates less iron than regular ones per plate? assuming one has iron wire and cast screws?
Screws themselves are fine. It's the recipes that use them that are shit
The only problem with screws is that the default recipes sucks, and most of the times the alternate recipes that don’t use them are way better
why stitched plates? copper isn't scarce but not exactly abundant either
it was standard to have 2 locomotives infront right? or am i going crazy
Iron wire
I think of the production line as a bunch of modules and each module has its own screw production built in. Fewer inputs/outputs to manage. just stamp down as many modules as I need from there
Depends on the number of wagons
whats the ideal ratio?
Depends on the incline. I add a locomotive for every 4th wagon I add
i should prooobably be fine then
They follow the same route and timetable automatically right?
1-1, 1-2, 1-3, 1-4, 2-5, 2-6, etc
Only the front locomotive is the main one. The others just add power
Encased industrial pipes are better right?
but remember full cars weigh more than empty ones. I have some trains that are 6 long but only fill the last two cars -- those run great with one engine
But I think you can set the timetable from any one of them
the first one goes wherever it wants, the second whines and screams the entire way there
source: i made it up
I am guessing a concrete factory would have the same logistics issues as a screw factory
Plus there's iron pipe but not iron beam
iron pipe 😻
Alr nice, I wanted to avoid beams because they’re slower lol
not really -- and it can be nice to have. I have one in along the northwest coast attached to train lines. I just had a spot that needed 1000 concrete/m and just told a train to go get it (2 cars)
I got stitched iron plates finally
Yeah I pretty much stopped making steel. I only made it for the first pipes/beams factory because I had plenty of coal nearby and will only make it again because I made a mod to make ficsite from steel lol
lots of spots that would be nice to do other things in don't have enough limestone available - and especially not if you want to stretch it with additives in alt recipes
Never mind I reloaded the save accidentally
Lmao rip
iron pipe takes SHITTONS of iron though. I stay away from it because I always want my iron for the stuff I have to use the steel with
I commonly use 3-4 pure nodes (or equivalent) refined with pure iron in a single factory. -- it's not infinite in a location
I’ll be doing the same, I’m getting a lot of coke from oil production anyway
I don't think iron pipe scales.. if you need small or moderate quantities it makes sense.. but when you aim for mega factory, iron pipe starts needing thousands of iron.. kibitz did this
Caterium wire looks kind of crazy lol
caterium wire is so insanely easy
It's handy but then you realize you need that for other stuff way more.
15 Caterium into 120 wire
one of the first things i rush because i hate mk1 poles
Just today I built 90 pure iron refineries to make 5.5k ingots, 4.5k of which go to iron pipe lol
makes screws look like childs play 🙂
tbh i havent needed that much quickwire
Yeah, unlike with screws, QW recipes are actually good
I also will send in cat ingot into the bowels of my factories and make the quickwire as each machine or cluster needs it
still in phase 3 tho
you will. and casings. holy cow casings
aluminum casings? i know, those are coming
and plastic and then you're like "oh, doesn't sem like rubber is all that important" hahahaahahahahahah JUST KIDDING
Nah, I built a 20:20 balancer for quickwire and it's all made in one block. 15k/min
im playing with a friend now so we keep peer pressuring each other to continue and take each others projects we arent making progress on
Will be doing 40k/min soon (TM) lol
I’ll finish this playthrough then wait for the space age update or something
eated it
start a new save each update imo, theres often a lot of changes
Too quick couldn’t catch it
i do want to automate cluster nobelisks eventually
makes clearing areas a lot easier im hoping
and also i can blow up my friend, win WIN
LETS GOO STITCHED IRON PLATES (for the second time)
If I’m doing a second playthrough I’ll probably do it with friend.. but I have none
Is it max 3 or 4 cars per train?
4 before the trains becomes overstressed
Several thousand if the rails are flat. 3 if they're as steep as they can be
I see thanks
depends on hte hill
Classic battery: W recipe or nah?
Also I hate the damn rocks in the dune desert that just don't get blown up
if you're going up 2m ramps you'll want less than 4 cars that are full of inventory
they look so explodable but they didn't
It looks pretty bad.. why does bro need 60/min and 50/min aluminum sheets
Default battery needs alumina solution
Aw hell nah
That's so insane I'd never consider using it
This the tools I used #screenshots message
Sf modeler is hard to use
Like I know the basics but tools is just way faster
I just select input, select all alternate recipes and click on maximize
Boom, it's done
Modeler looks way cleaner
@elder apex #screenshots message did you use the noclip mod?
without min/maxing the world is it even worth turning resin into rubber/plastic? I normally would just sink it
it seems like it would take a lot of power to handle all the resin
(substanial ammounts of resin)
something like 1200
a minute
I'm starting to contemplate that question now that I have 1200 resin p/m and will soon have over 2k
I'll probably just ship it all using trains to a factory and make smth like fabric or sum
what do you need fabric for though? it seems like you need very limited quantities of fabric
I’m turning all of mine into plastic
Filters
And sink them?
let me guess, 1800 crude going into HOR
Yeah, which turns into 4k rocket fuel
but regardless, what do you need that many filters for
why not make the resin into plastic or rubber?
oh.. im doing it for DPF for a fuel generator
I have 800 resin too
I will too, but when I already have a factory making 2700 of each I don't need it
But I'll use around 1800 rubber /min to make smth I forgot now
I watched a kibtiz video that turned 1200 crude into like 4500/min plastic
So I might need more in the future
Yeah it's possible
according to greenies tool the max is 3600 from 1200 crude
lol 900 empty casings p/min with 3 constructors is absurd to me
I’m planning to do 600 crude, will be my first time using blenders btw
nice! im phase 2 so i cant do blenders yet
but i figure 4800 fuel p/min is enough for now
are there enough hard drives in each world to unlock every alternate crafting recipe?
i do use the no hard clearance mod, but the 24 power storage on a single foundation was a blueprint from SCIM. https://satisfactory-calculator.com/en/blueprints/index/details/id/7920/name/Power+storage+x24
more than enough
HEY ALL. i have a question about extracting nitrogen gas. this well has like 10 extractors on it which is like over 1000 m per minute but my pipes can only handle 600. do i just need to run two pipes to two factories?
Yes.
If you want to carry more than pipes can carry, run two pipes
Same deal with conveyors
seems like i already knew but i needed someone to say it haha. thanks.
My electronics factory uses 9 Mk2 pipes of water. But that's nothing compared to Tinker's er.. 100 or so pipes for whatever the heck he's doing 😄
i see some of your factories and then i look at mine......just a mess all over the place lol.
another option is to package it, nitrogen gas compresses 4:1 so your 1000 would compress down to 250 canisters
https://satisfactory.fandom.com/wiki/Miner#Mk.2
i don't know if this is the right place to put this but this page is inconsistent, in Overclocking it states
When aiming for a higher mining rate, using a higher mark miner is preferred over overclocking, as per the example below:
and furthermore gives the examples
Running a Miner Mk.2 at 100% has the same mining rate as a Miner Mk.1 at 200% with reduced energy consumption (12 MW instead of 12.5 MW).
however the table shown just above reflects different rates (15 and 12.5 MW) completely changing the message of the section
i've just realised that wall outlets are 1m long
Any tips for someone who's never made it to phase 2?
wing it, you'll need to build a lot more later, you'll likely remake it elsewhere too
unlock phase 2 🙂
try the more update to date wiki -> https://satisfactory.wiki.gg/wiki/Miner
official wiki
thank you, i wasn't sure which one was official
I’m doing 3200 and it’s 40GW, it’s plenty enough
wait 4800 is 60 GW? minus the like 7 GW to run the plant
Yea
If it’s regular fuel
for some reason i thought it was lower. I guess once you get a Terrawatt of tfuel a couple dozen GW is nothing
How does that math even work? Do you use all the oil in the world for turbo fuel?
Rocket fuel is where it's at!
with blend it doesnt take that much
this is from before rocket fuel was a thing.
finally done with turbo motor automation
I Just created a buggy train intersection.
my train is now capable of doing a 180 in on itself
Huh. I didn't even know turbo fuel could make your fuel generators stronger. This will be useful, because I actually think I have sulfur and coal nodes close to Blue Crater, and can make compacted coal out the wazoo...
yea, it's kind of the whole point of it.
More powerful. Can feed more generators per fuel.
just wait till nitro rocket fuel
it also makes good jetpack fuel
It's not exactly stronger, it's that you need more fuel generators to burn all of it, meaning more total power
which means it's a more potent fuel
it takes longer to burn
Oh, I agree, I just mean don't expect more power from a single fuel plant consuming regular fuel vs a nice fuel
anyhow
my trains aren't training right
#streams-and-videos message
Just press ctrl w to reset the train’s pathing logic
Should fix it permanently
that has nothing to do with the pathing logic.
Press alt-F4 to correct a lot of application problems ^_^
Trust me bro it works
well, no I guess it technically does but what I mean is that htis is manually controlled.
for some reason, i'm able to choose 3 paths here.
The actual right turn. Going straight
And doing a full 180
Ctrl w solves it
control W has done nothing.
Try alt f4 I think they changed the shortcut in 1.0
bookie: Stop trying to prank him
added a train car to it.
the car follows the 180 without issue.
it's kinda funny even if this is not at all what i wanted.
Bros narrating the story
Reminds me of the old days on IRC when people asked for people to "type /sign to sign my petition" and newbies would do so not knowing that /sign did a signoff from IRC
my death crate is invisible and seemingly not where i actually died, how do i get it
Dylan: It may be above or below where you think it might be?
did you die in a cave?
it was above.. i died in water below some mushrooms
it spawned on the mushroom for some reason
thank you
yea iirc to prevent dethcates from spawning in like, the void or unreachable places, they spawn them at the highest point where you last touched ground and died.
...or just where you died one or the other.
also, is crystal computer alt any good?
depends
I mean it can be
you can use it in combination with some other alts to make computers without any oil
that's about the b est use case I'd say it has.
there's kinda oil wire.
3 differen't alts to make cables by combining oil and wire.
What’s the best computer recipe btw
Caterium or crystal imo
Depending which resource you want to use
If you want to use more caterium
use caterium computer, alongside caterium circuit board
if you want to use quartz
use silicon circuit board alongside crystal computer. (and regular crystal oscliator recipe)
Crystal computer route also eliminates the need for any oil products if you use default crystal oscillator recipie
Caterium used just Caterium wire right?
quickwire yes.
I’ll go with that I guess
Will probably set up a train for it, since the only thing I’ll need is quickwire
does anyone know why i might not be able to cycle the hypertube direction with branches? Im pressing e
I haven't used hypertube branches yet but based on what other people are saying.... aren't you supposed to hold like A or D?
I really love alternate recipes in this game, makes it more interesting and fun
It is a very cool part of the design.
But I generally think Coffee Stain has done a great job with it
The best part is when you can avoid using screws
screws aren't that bad if you got cast screws.
Or embrace them as some people do
I prefer avoiding screws, but some people are fine with them
I'm glad that the alternate rocket fuel recipe exists
Screws aren't as manageable until you have mk6 belts but before then ehh I'd prefer not to
remember when computers needed screws?
nah, just use glue
Finally load balanced all my coal generators and I’m almost at 1k MW
I have not load balanced anything in over a year.
I just use splitters and let 'em balance naturally
manifolds for life
I never done it once in my playthrough aside from using belts to throttle inputs. Manifolds are so much faster to set up and easier to work with
a manifold is a balancer
Perhaps
it's a balancer in a sense.
The sense that if you did the numbesr right it'll balance juuust fine.
Erm what the sigma
The steeled frame recipe looks amazing
I’ll start using that from now on
I’m probably the only one in the world who hates iron rods as much as screws lol
Manifolds are very simple balancers
Honestly I'm not sure it's right to call them a balancer? It happens naturally from the machines filling up
yeah but it still balances
who cares where you put ur splitters tho as long as it works
anyone use the leached ingot recipes?
If you have sulfur to spare its nice
yeah dude theyre fire
im a big fan of any "ore washing" mechanics in factorio so i was interested
Sulphur is fairly rare though; hard to justify using it lightly on other things.
not for like all the ingots but u def have enough for copper or caterium
cant find stupid dpf alt 😠
Sulphur is the helper ore for making power of various kinds
ive gotten like 20 HD looking for it
i started buidling a plastic factory then realized i don't have diluted fuel recipe D:
I'm so lazy I don't like to automate HMFs until I have the encased recipe
im so lazy i automate stuff so i dont have to handcraft it
time to test out the new turbo rifle ammo
well i need dpf for the fuel factory im building
tbf i only have it setup for 600 crude right now, but i dont have the recipe I need
i get it man
SPEAK OF THE DEVIL, HALLELEJUAH
I'll use the pure ingot recipies if i'm in need for more ingots..
or it's caterium. I always pure my caterium
but otherwise no.
...I guess I also use solid steel ingot too.
basic iron is good imo since limestone is everywhere its basically free
the generators produce the same amount of power
each step of processing fuel to another stage effectively just turns other resources into oil
which is fine? often just easier making more diluted fuel though
or going nuclear
yes ig it waws very unlucky, i waited untill after i unlocked packager and oil
Nuclear gives you waste that's annoying to handle
Rocket fuel can carry you until end-game
the waste can be made into p rods which can fuel vehicles
if yo uwant to be boring and spam a million fuel gens
A huge grid of rocket fuel producers/consumers is pretty easy.
yeah but its prolly just a skill issue
or you can have literally 1/10th the number of gens for nuclear.
And then nuclear waste to think about. No thank you.
fuel is easy its just copy paste from p3
plus a few blenders
i can see the appeal
Uranium isn't exactly easy to work with anyhow.
but yeah very boring
Hm. Sounds like one of those good till you have to spend four hours doing it things.
Not a lot of sources of it, and it makes your plants unpleasant to be around
cope
Use fuel plants with blueprints and it's easy.
i dont go for easy tho
What would the power gain from switching from 1200 crude for 40GW using diluted packaged fuel to Turbofuel?
depends on your recipe chains. Check in tools
Turbofuel and in turn rocket fuel really give you way way more power.
Regular fuel to get to endgame would be cumbersome (doable though). Rocket fuel? Totally capable, no big deal
but with TF you're essentially trading Sulfur + maybe coal for more oil. Which is fine? but you're unlikely to run out of oil
Nuclear has a lot of bi-products to deal with if you get into it.
Nuclear waste aside, you're irradiating a lot of your world when using it.
So gotta automate those filters and radiation protection.
after you do that then you can start mining uranium.
Go through all the steps to make fuel rods.
and then go through all the extra steps to recycle your waste.
to sink it or put it into vehicles to use up completely.
it's a lot of factors you need to worry about. all the while if you fail at any point you tart backing up radiation creating products.
How do I quickly check? I’ll need to build the entire chain in tools like
yup. Then probably clone the tab and change your choices
or just store it. Very quick to make a BPed storage site
even though its not a ton of work to process it
Yea you can probably make a 10k stack storage system in a couple of hours
just make a 10,000 hour waste storage under the map for emergencies
try 10minutes
in a generator, normal fuel burns at 20 per minute.
Turbofuel burns at 7.5 per minute.
using the default turbofuel recipie (which is usually the overall best choice since you go diluted fuel into it)
you're converting fuel to turbo fuel at a rate o 6 to 5
so you're gaining quite a lot of power using turbo.
if its that much of a skill issue
If i can do it as a drop in replacement in my diluted packaged fuel set up I’ll do it
If it’s not… then I’ll probably build a nuclear power plant
you don't have to replace anything if you alraedy have a diluted fuel plant up and running
just adding an extra step of turning fuel to turbo fuel.
you'll need to transport a lot of compact coal for iit but otherwise it's just 1 more step of production on what you already got
drop in replacement? as in just swap out? it'd probably take significan't repiping
building a second flow above maybe to fit in the extra processes
Hmm compacted coal uses sulfur right?
yes, it's a combination of sulphur and coal.
You take fuel, pipe it into a refinery. add compact coal, out pops turbofuel.
I mean the power gains are going to be 40GW->70-80GW, not really worth it for me
how much fuel are you making right now?
3200
ok little warning first.
if you want to convert all of that into turbofuel
That's a hefty sulphur and coal cost.
but
there's also the blended Turbo recipe with blenders
your 3200 should be able to feed 160 fuel gens.
Turn that all into turbo fuel, you'd have 2.666.66 turbo fuel
letting you power 355.5 fuel generators.
does length of pipe matter?
you're making that much? that will easily carry you to nuclear
generally, no
Yea idk why I went that big tbh
There's no need or point to ever do nuclear.
im doing 4800 with dpf
because there's no such thing as too big with power setups.
the lights
Must not
go out
not a terrible thing. Keeps you going for a long while
helll that could keep you through phase 5 if you don't go nuts
but im going to do a huge nuclear
also a lot 😛
well im working on the factory
I’m also missing out on like 160 heavy oil btw I’ll just ignore that issue since I’m only getting 1-2GW fluctuations and that’s from water
Well, I mean nuclear is fun if you want to do it for theme. Play the game the way you want.
But i've beaten the game several times and only did nuclear once. Really no need.
theme? nah. nucleaer just soo cool
That's what I mean by theme.
in times past i've avoided nuclear but this time around I think I will actually do it.
All the other times I've beaten it I just stopped with rocket fuel and made a LOT of rocket fuel.
Nuclear waste aside, you're irradiating a lot of your world when using it.
If you build nuclear properly there's not a lot of radiation. The biggest cause is having buffers full of radioactive materials but that's not neccesary
I always see these builds with like 600GW and they’re only using 200GW after paving over the entire planet so that’s why I’m reluctant lol
true but using that little of a huge grid is always better htan pushing the limits.
my full build will consume around 700 GW. A world full of overclocked mk3 miners actually pulls nearly 100 by itself
rocket fuel is new, my nuclear factories were before that existed
to just finish the game though, 200gw is plenty comfortable
Are you like half way done btw?
more than halfway on the power but most of the stuff is elsewhere
Yea true, but you can solve that somewhat with a large storage system
Does it ever rain?
no this planet doesnt get rain
i do too, but dont remember in a long time
What are you using for power
no rain is a game engine limitation, although they've talked about trying to make it work
On UE5? That's funny, like the watch from spykids that can do everything except tell the time
I think the problem is how much weather can hurt performance
How did you guys set up your heavy modular frames automation?
Damn bro
encased heavy frame alternate
How many hours do you have on that save?
it's about 210 man hours
Sheesh that’s crazy man
nothin too crazy on my world but im trying to do stuff ive never done before so its been fun
that's how you get to crazy stuff 😄
you need to click the share link
its definitely crazy but i just dont have to time to invest in a mega build like that
very useful watch clearly
although im pretty sure after i finish this im like 65%-75% done with the game
I spent around 2/3 of my total hours in p4 automating shit too big 😄
The thing is, after you beat the game you'll find within a week or so the game calling out to you and pulling you back in
because all i have left is to set up a proper aluminum production line, then start combining items together>
man i thought 960/min would be faster
nah dude im goin straight into foundry
There is no escape from a Satisfactory addiction
although nuclear pasta and the copper ill need looms over me….
4300 copper ingot for 8/min nuclear pasta (slooped too)
oh yeah dude im leaching copper
im sure the power consumption will be crazy
16/sec is slow, but its the max my belts can handle
Yea so I’ll need 20GW just for the particle accelerators if they’re slooped
But realistically I’ll probably end up doing 2/min instead of 4/min
large scale dpf logistics are a headache
I love how iron wire magically solves all my copper problems, I only have one node nearby and I don’t wanna use it lol
iron wire, iron pipe and concrete solve all issues
(just ignore that it uses like 5000 iron)
There is like 100k iron ore in the map, not really a problem
Ye, just locally
If you’re using Mk6 belts i guess it would be way easier
sometimes, ill take copper and mix it with iron and then make iron wire anyways
cause im a savage like that
basic iron would still be better imo
might be true, i like to try everything out at least once though. always chasing that new hot factory you know
yeah same
lately thats been a big decider for me, whether ive done something before or not. good thing theres so many good screenshots for ideas on here