#satisfactory
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Mk1 pipe has capacity of 300 m3/s
So it can only bring 300m3/s at once?
A single pipe, yes
I have 13 coal gens
Crunch the numbers, how much water do they need in total, divide by 300
The thing is i have only one lane but the ones near the end is not receiving water, so should i have more extractors or more pipes
Well, 13 generators require 585 m3 water
If you feed half of that on either end, you should be ok
+/- if theres a OC on it
Well, yes, I am assuming they are working at 100% since they did not specify
Wait does power slugs respawn
They're not supposed to, no. It's not unheard of that the game glitches out slightly and doesn't "remember" that you've harvested one, which could result in a respawn, though that's pretty rare
In the past, various map updates have caused slugs to respawn too, though I believe they've fixed that up now. (Also map updates are far less likely nowadays)
You can get infinite slugs by ||taming lizard doggos||, though there's manual work involved there
And very late in the game you can fully automate power shard production
There was a patch at one point which had the side effect of resetting all slugs, sloops and spheres
Yeah, during EA that wasn't uncommon at all; they just apparently didn't end up getting a fix for it in time for 1.0, so a post-1.0 update ended up triggering it. :D
Theoretically fixed up now for future updates, though
how do i open the camera mode
p
Does anybody have a very quick method to getting tickets?
I recommend the AWESOME Sink.
how far into the game are you
Though really: just sink literally everything you produce
Have something going into storage? Set up a Smart Splitter in front of it and send its overflow to a Sink
Once your storage fills up, 100% of that production starts producing coupons for you
I have that but storage is taking years to fill up
mid steel
either get priority spliitters asap or unlock somersloop productivity early to quadruple animal remains
It'll fill eventually. :) Can always beef up your production if you want it to fill faster
some creash sites have the materials you need for unlocking the latter early, requires a bit of exploration tho
Could rig up some splitters/mergers to, like, always sink 25% of your production or something, if you want. But I always just wait for storage to fill up
the current things im producing dont give many points
Maybe not, but it all adds up
1pt/minute is > 0 pt/min
And remember that if you have this set up for literally everything you produce, it's gonna start snowballing sooner or later
And then all the time that you're building factories, or out exploring, or doing whatever, you've got your entire production chain making coupons for you
If you do want to specifically look for high-point-value things to sink, of course, the wiki has the complete point list
!wikisearch awesome+sink
The AWESOME Sink is a special building that produces FICSIT Coupons for use in the AWESOME Shop by destroying items inserted into it and converting them into points based on their value or complexity. These points are used to print the aforementioned Coupons, with each successive Coupon requiring more...
But I'd still recommend not bothering to specifically set up stuff to sink. Just sink literally everything; you'll be drowning in coupons before too long
Yeah, you need a dedicated sink factory only if you want the golden nut in less than 1k hours
Unfortunately
so unlike ladders, you cant just build a second set directly on top to link?
ugh. my floors were slightly misaligned between two different build sections. now i have to rebuild EVERYTHING to get teh elevator to link right.
you can build another elevator on top but the total length after stacking them has a limit
can you just stagger elevators and keep going up?
ive been planning on a rebuild/clean up for an main/everything factory anyway. just havent had motivation lmao
yeah but that's just making more elevators. it's not really the same
No one warned me setting up aluminium production was a full time job
I need this mk3 miner asap š
I think people use SCIM for that, but I ended up just dismantling it all by hand and sinking it all in my first save
it took me 4+ play sessions to set up aluminum. 1 to find it, 1 to start the foundations, 1 to set up all the fabrication equipment, and 1 to bring hte coal to the facility and export everything to main base
im not happy with it, but its functional.
I have somersloop and 250% overclock on my mk2
i planned for that and i have my waste water recirculating.
Managed to find both sloppy solution and pure alum ingots at least
Now i need to set up dimensional depot and go spelunk for more sulfur
There were some bugs like that in the past, but I'd thought those were taken care of some time ago
(which isn't to say there can't be new bugs, of course)
sink the overflow?
don't know whose idea at CS it was to make it possible to bunnyhop at basically unlimited speeds but i want to kiss them this makes me so happy
each floor stop needs electirc?!
Just one
oh thank god.
The rest will get powered so you don't need poles between floors
why do train stations have to be so big bruh
this is an old bug that they accidentally fixed and then deliberately reimplemented
humongous W
from the makers of goat simulator
Because trains are big
idk if this is a bug but if i cant build a station somewhere if i lock it with H now i can
Same with a lot of other stuff. Prolly a bug
yeah but i usually dont need to unload on both sides
so glad i remembered i could make blueprints for floors so i can make 25 at a time instead of 10
i only have mk2 blueprinter.
new game+
too tall?
I really wish there was a train station condition to "shut off" requests when the station is full. As it stands I have trains where input and output are both backed up and it's going back and forth doing nothing lol
I guess I could set the import station to wait a really long time or until the car is empty, but if I ever send another train there it'll get stuck waiting lol
Set it to only depart when empty/full
can i have an elevator floor stop face more than one direction at a time?
ADA-compliant though
you could probly just turn it sideways so you can access the same door from both sides
i was hoping i could use the elevator as a "vestibule" / "airlock"
u-jelly on the ceiling maybe?
DEVS
ADD VERTICAL NUDGE FOR RAILS AND MY LIFE IS YOURS
Page Up/Dwn?
ye
There isn't already?
i dont think rails are nudgeable
nop
Yeah I thought that too, but I guess the "downside" there is I can only really send one train to that station. If another one tries to go there while one is waiting to unload it'd back up the track
sad. same with the conveyors and pipes
diddy ahh rails š
If the previous train is still unloading, you don't need a second train to also unload the same stuff?
Just add a waiting bay so it doesn't cause deadlocks
Yeah I just mean thte second train wouldn't know the first one is still unloading
hi guys! i just have a question about planning factories. Im working on a steel factory rn and am a little lost on how to plan how many resources ill need. Like how do you guys figure out how many constructors for each final product you want or need? do you just base it off of the nodes nearby?
It'll just queue behind it and wait until it's unloaded
you could, but you can bring the resources from farther away too if needed.
well, that is kinda the point of the mk1 blueprint designer, to blueprint things into a small space. Not sure how you can complain about something not fitting into a small space when you don't want it to fit into a small space to begin with
I estimate how much I'll need and build that
okay
Yea
They donāt drop anything unfortunately
Yes. But they have like 200 HP
And they respawn
couple of shatter rebars works. or hit them a bunch with the xenoblade
I remember beating them up for a good minute before they died
i'm still earlygame so i can't kill them ig
You can it just takes a long time
Theyre pretty annoying when building, and they get stuck often
maybe i should speedrun for jetpack
Do you have blade runners yet
no
when they get in the way i just slap them once to make them run away. theyre not worth my time
If you do, get Liquid Biofuel too
should i just automate everything?
yes
Almost everything is used for building so yes
Try to find the lizard doggo cave it has blade runners you can get, unless you have then unlocked in that case craft them
each time you unlock a new part, build at least 1 machine connected to a storage container. you will appreciate having some of them on hand when you need to build or unlock new stuff
Biofuel is a life saver. Itās so easy to make a bunch of too, just gather some wood and leaves then sloop them into 6k solid biofuel then forget about jetpack fuel
You can also set up a dimensional depot for the biofuel
you can turn monsters to biofuel as well, hardly takes time
1 corpse can give 100 biomass
i had a storage container full of alien protein at one point lmao
1 animal remain gives you 6k solid biofuel lol
how many sloops did that take?
Iām building up a storage container full of dna capsules too
i planned to use it to fuel a big truck network but i had so much biofuel from leaves and wood that i just turned it all into those research capsules for the sink
I assume so if you sloop it all yep
4 at each step
1 remains can give you 533 PLBF if every step is slooped
I have loads of desyncs + crashes + disconnects + inability to change path / general position lags in tubes since the latest updates. Where can I report this?
ppl talk about speed running to hoverpack or blueprinter. i speed run to xeno basher
keeps your save file small too
Tbh I wouldnāt fight animals without a jetpack and rifle
the basic tier ones are easy with just a basher and runners
Do you guys actually search somersloop and other thing in map and use without cheating? I didn't even do once after 1.0 came
I need the achievements first
I like looking for them because map is hand crafted. I like seeing the sceneries but this is my first time so maybe someone who played for 69k+ hours not going for them and I get that
Plus itās kind of unnecessary to cheat since you have like 4k powershards naturally and you can make a lot of them late game
okay yall i got another question, how do i manage to split my steel beams into 18/min for encased beams? i figured i would need 3 steel beam constructors because the gcf of 15 and 18 is 3 but idk if thats how that works
For Mercer spheres you have too many, sloops too unless you plan on using 20 APA
only cheat i accept is loading blueprints from another save
Houston we have a problem
make a bigger factory then lol
I forgot the encased industrial beams at the chest
I started this new series without cheat, takes a long time to just pass phase 2,lol
is it possible to change game rules after I already started playing or do I need a new save?
make even a bigger factory then
i really feel like trains need a buff they take up a ton of room theyre insanely tiresome to build and theyre barely carry better than a belt
you can turn on AGS from the load menu any time
are there and tutorials for the game? Please don't say just build stuff T_T
gotcha
then you are playing the wrong game man
i've never messed with game rules but im pretty sure you can. but if you turn them back to default after, the save will still be marked as having used custom game rules
why not build stuff tho
yep yep, I get that vash
satisfactory literally is meant for making giant factories and stuff, along the exploration stuff that helps you
you can't turn off AGS without loading a previous file if at all
satisfactory is worse factorio the only reason to play it instead is architecture tbh
Tier 0 stuff (aka beginning of the game) is the tutorial. Other Milestone Tasks are there for you to learn and do things in a slow manner.
I don't like being so clueless- I wanna get to the calculation stuff + that long monster thingy just always gets between my machines
I might just duplicate the save folder, use one for AGS, the og for non-ags
but you can have AGS on with everything set to default so it's the same experience as having AGS off but it's technically still on
I got bored o factorio in the first hour so idk
And graphics. Some don't like the 2D
as long as youre producing what you need for the next phase youre playing it right
filtered
both satisfactory and factorio have their ups and downs
hm?
I could play Factorio if it had more technological look on it (like DSP).
cant think of a factorio down
But "not using verticality" just feels meh to me.
I don't think I can handle belt sphaget 
finite resources, enemies. I hate both
resources are infinite and you can turn off enemies
and spoilage
skill issue š
Even if it takes a large area and takes ages? + how do I automate the fuel-
"cant think of factorio down" says a man who will change the default settings to own the haturz
i really like the enemies
theyre another thing to sink resouces into and the combat is fun
- they scale
I wish game had more than "I detect you I attack you in bulk yolo" guys gameplay but at that point game wouldn't be a pure factory game I guess.
is there a way to make a wall section cut the corner and be 45deg off the foundation?
if youre still at biofuel youll unlock an alternative soon
Hello, how do I check satisfactory screenshots?
Oh alr
a large area is part of it but you can build floors too
Thanks
you either use a large area or wait a long time
and in factory games you should usually scale up
does the game have round corners
too lazy to check
not for floors i mean 3d
im gonna start a new world, wondering which starting area to pick
Can't you unlock turbofuel basically at the exact same time as regular Fuel?
Oh, need packaging, I suppose, which is a bit later
How do you dump excess water produced by factories ? Bottle it up and sink ?
Put it back in
use it to make something else
curious, cant we just yolo for packaging? I am not that deep into the game yet but I kinda dont wanna use the "fuel" in common
I always use it as part of the process which created it in the first place. Though instead of literally merging the "fresh" and "recycled" pipes, I use a separate bank of machines for each, underclocked where appropriate
#screenshots how should I organize this? Itās a train station for my bauxite
Not sure what you mean, but you'll get to that stuff eventually. :)
if one manufacturer makes uranium fuel rod 0.4 per min, that means that he can fuel 2 power plants that need 0.2 ranium fuel rod per min?
I mean, the first fuel is named "fuel" no?
than comes turbo fuel
the first fuel is leaves lol
Yep, "Fuel" is the name of a substance you can make from oil. :)
If I do that, won't I have the risk to have too much water in my loop and thus won't be able to evacuate it anymore ?
Ya, I was wondering if I could just yolo to Turbofuel since it asks only compacted coal
That's why I use separate banks of machines -- so long as the numbers match up, you should never have problems
yes, this is why i dont recommend it for new players. you should instead use the water byproduct to make something different or use it in a separate pipe manifold for other machines
2 of the 3 Turbofuel recipes require Fuel as an ingredient. One recipe does let you use HOR instead, skipping the fuel step
What do I press for infinite nudges ? I forgot
Except turbo heavy fuel is a shit recipe lol
very cool, thanks!
For instance, this is part of a small vanilla-recipe aluminum setup. 2x Refineries taking fresh water, 1x using only recycled: #math-and-meta message
wet concrete is good for consuming lots of water that you need to get rid of
You do need to get the clocking right so that the machines taking recycled liquid are using exactly as much as being produced, but so long as the numbers are right, you're golden
The only real caveat is that I'd recommend flooding the "recycled" pipe with liquid before starting the system up, so that it starts off at 100% efficiency
(then, I recommend pre-flooding pipes in general)
Yea but how do I get more nudging
hewwo
infinite nudge is now part of the base game in 1.1
Oh and my blueprints wonāt auto connect because the railroad tracks too short
Isnāt that great
What do I press
H
just nudge as you normally would - or like KYO said H to freeze hologram if you didn't know that part
The devs should spend the time fixing them instead
I get it, but how do I get the infinite nudging thing
Arrow keys and pg up/down
Vanilla nudge doesn't have distance limits anymore. It's infinite nudge
Yeah, "fixing" fluid behavior would really mean "completely rewriting fluid behavior"
I agree that the user experience with fluids is suboptimal, but at least once you know how to work with them they become essentially problem-free
They just need to add exponential decay to sloshing and most issues are fixed imo
fluid behavior might be too scuffed to fix at this point.
I feel like "just" is doing an awful lot of heavy lifting there
I agree, sloshing is just.. not need to happen 100% of the time?
Idk how they're programmed so š¤·āāļø
Is the Turbofuel or Turbo heavy fuel recipe better? I think Turbofuel is better..
I don't know either, but I don't think that there's, like, a "slosh" metric they can just tweak
how would you say the experience is suboptimal? maybe I'm in the minority, but never really struggled much with fluids except in more complicated situations and even then
turbo heavy fuel seems to be meh but lets you skip a step so space + power gain?
It's a physics simulation of some sort, and the current fluid behavior is the result of how that simulation works
Regular fuel is better imo, default turbofuel is fine, turbo heavy sucks ass
Tweak one thing and you could end up breaking a lot of currently-working systems, which is one reason why it didn't get an overhaul for 1.0
How do I get more accurate nudging with the direction?
Pulling the factorio 2.0 move
And it's complex enough, and folks have so many unusual piping layouts out there, that honestly IMO they'd tweak that stuff at their own peril
I neee my railroad tracks to turn like 15 degrees
Keep ctrl pressed while nudging
Hold Ctrl or alt iirc
the main issue with them is if your factory demands 600/min fluid and you ARE providing 600/min, it supposed to work 100% of the time. but sloshing is not explained, sometimes rarely happens, some says its even sometimes framerate dependant too.
Yeah, it'd really have to be a 2.0 kind of version change, IMO, for them to really touch it
1.0 would've been the time to overhaul it, if they'd wanted to, but I think they didn't really get to grips with the root causes of common user complaints until it was already far too late
Yeah infinite and instant throughout, automatically balances inputs and outputs
You'd want a fluid overhaul to go through a lot of Experimental burn-in before rolling out to everyone
I thought sloshing wasnt an issue if your pipes are full
Ctrl doesnāt do anything, just snaps and alt changes my hot bar
I think maybe I've been incredibly lucky in that I've not had sloshing issues to the extent that they've been noticeable
I did not know why my coal gens (last and first) did not get enough water. And it seems it was because of long pipes and sloshing.
I added pumps to prevent backflow (I have no valves yet) and it magically worked.
Game doesn't tell if the problem is sloshing or not.
Nah, sloshing can happen even then; that's mostly what looped manifolds help to overcome
The only limitation is like how far a pipe can extend without a pump, which is funny now because the bottleneck when megabasing oil is pumps
Sloshing is in large part due to the fact that machines don't actually consume per-minute flows of anything. They instead consume whole chunks at once. So you've got an inherent "shuddering" effect to where fluid needs to be delivered
Yeah, it'd be nasty
nah, that'd mean you could never get 600/min but you can
I dont think at this point it is worth "fixing". Just have 595/min setup and you are golden.
sloshing happens when fluid reflects off a dead end
As I say, I think they could've gotten away with it for 1.0, but they'd've needed to have started work on it a long time before
there are many fixes to have continuous 600/min but it just.. looks meh
I assume the code is scuffed. It works but it does so barely.
I mean, I am not CSS, but I can't imagine it also can't happen when a sudden void opens up directly "behind"
I never had issues with 600/min alu water pipes and sloppy takes 10m3 per cycle
I'd honestly disagree. I think the code's working fine, it's just that the simulation is sort of too complex for the amount of user feedback you get. The impression that I get is that it's actually a pretty elegant system. Like it's pretty awesome that something like hydraulic shock ends up happening. CSS didn't set out to make a fluid system which could experience hydraulic shock, but they got one that could.
Right, I too have had plenty of working 600/min fluid systems. I'm actually a bit of a fan of fluids in the game.
Could be. I mean, I understand that everything could go wrong if I use 4 corner pipes everywhere.
Still, more control on pipes would work wonders.
But in a lot of circumstances it's the looped manifold which allows the sloshing effects to Not Matter
User feedback's the main problem, IMO. You spend a big chunk of the game with pipe systems which tend to be pretty forgiving of how you build them, but then as the flow rate increases, the stuff that used to work for you doesn't always, and it's difficult to know what's going on in there
Fortunately at least there is a healthy amount of community knowledge, and it's generally possible to fix up pipes so that they work as expected
After succumbing to The Best Practices⢠on my own pipe builds, I've basically never experienced flow problems again
It does mean my piping tends to be a bit boring and uniform, but c'est la vie. :D
yeah exactly what I mean brother. as I said, I had no idea sloshing was a thing when 2 of my coal gens didnt get enough water, only to find out that, long pipes can cause that and I needed to block backflow via pumps.
how do the hypertube branches even work beacause it only send me in 1 direction
sometimes it looks like they are connected but it is bugged. delete the hyper tube segment and redo them
Hit E as you approach, to switch lanes, I think
there all connected
thanks alot thats working
It's a shame they didn't just use directional keys like with train intersections, but I think you can arrange the intersections to go up/down instead? Might have introduced some ambiguity depending on arrangement
(I still haven't had a chance to actually play 1.1, so I'm not too familiar with the new stuff)
I wish they used dir keys because then it'd work with boosters
hitting the 0.1s time window is impossible
I thought u had to press a and d for the branch but it id only e
Yeah, I think most folks would've preferred directional keys
I swear that "Press E to change direction" does not pop up at very first time you want to use the system.
I surely remember not seeing that, wondering what to do to change direction
alt??
why do ceiling lights NOT have a second wire point?
honestly, it's a valid argument
i don't like the way the wires look when you daisy-chain them
yeah i wanted to link ceiling lights into one run of lights.
you can
how?
yeah i didnt want a wire crossing the bar of light. to get to the next light
how about powerlinking them from above?
@mortal ginkgo that's genius
clipping it into the ceiling?
yeah. i think that's a good option
i used to be so against clipping ANYTHING... until i saw how neat it can make things
1m foundation + power thingy + 1m foundation = link to light = profit
you can use a straight beam to put a smol version of that power thingies, vertical nudge it below with CTRL and you wont ever see it between
bro my wires all come from inside the walls like horror movies kek
yeah, wires are my big clippies nowadays
I dont see them because I power my factory from below, from logistic floors.
im a fan of painted beam wire runners
you can use the connectors to help disguise the ends of the power nubs too
I've been doing a lot of that with steel beams
I am not a fan of this games powering system. We got dimentional storages but no power transferring foundations.
I dont want to have my machines tied to foundations
If i want to put a machine on something else then how would that work if we used powered foundations instead?
what else you are putting them on?
To be fair, the presence of powered foundations wouldn't necessarily mean that the current powering options go away
Could already be a mod which has them, of course
This. I am not asking for power poles to be removed and such.
I would ask for an option to not use them because they look meh.
i have machines on scaffolding pretty often for example, but concrete beams and all sorts of stuff
nice, i very recently got the milestone but ill explore it later
powered architecture in general could be interesting
Powered architecture plus eventual return of rain == fried Pioneer
or have "tesla poles or pointy thingies" that give power as an AoE.
oil floats in water
I have yet to see someone using pole mk3, other than Kibitz. but then Kibitz is Kibitz. So it makes sense. š
Youāll probably need it for aluminum
dilluted fuel lets go? 
i could possibly see a power pole or nubby adding power to the square its attached to
or allow us to actually run wires through walls
and floors/ceilings
Running wires through walls is something we can already do; got the double-sided wall socket
A similar thing for floors/ceilings would indeed be nice
(though you can roll your own for those via blueprints, at least)
So a station only serves 1 train?
1 at a time
I need 256 refineries just for nuclear pasta copper š
I suspect that we're unlikely to see that kind of thing land in the vanilla game, fwiw -- I expect mods will be your answer to those kinds of FRs
Though you can always suggest stuff at the Questions site
IMO the current Satisfactory powering methods are pretty linked to the visual aesthetic of the game; I suspect CSS doesn't want to mess with that much
yeah its likely not practical to add, but still if we could just paint wires on the ground and walls and then attach machines to them, would be much cleaner to build with
They'd had conversations in the past about allowing daisy-chaining of machines and such and ended up rejecting it. I think the current powering systems are what they basically want
I have 2 , one goes to drop off the bauxite, and pick it up from the mine and the second one will be for reanimated Sam and other things. How should I set up the freight stations?
Hello all! i would love if someone could look at my build regarding oil and power. my pipes are not going over 10 meters from the extractor, but they are all empty and my build doesnt work. #newb
I always just think of it as one more interesting problem to solve, assuming I'm working on a factory where I care about aesthetics
Which is maybe 20% of the time. :P
What I still want is wires which can be customized via the customizer
i have no clue what im doing wrong
Working on complex lighting systems with multiple light control systems makes it difficult to keep the various lines straight sometimes. :P
Would be nice to be able to paint the cables for easier identification.
I use them exclusively once I have HSCs automated, since they are not used for much else buildgun-wise. I like using them for their height more than anything else
Maybe require some plastic so they're coated. :)
do not mix different items in one platform, so this sounds like a job for 2 stations
Start a thread in #1038092680493801533 with screenshots of your issue
Make a post in #1038092680493801533 with some photos
will do so! thank you! im new inhere š
Ok so I have the station built, the freight stations are built after the train station right
1 for each cart
Freight stations attach to the flat side of the station
Rounded side of the station needs to point āawayā such that the train is pulling into it
Oh I see
How many freight platforms do I need for a train pulling 4 cars?
Four, if you want all four cars to be loaded/unloaded
@unborn gyro i on summer break no factory for me for a while to HOT
I fixed it so that all output is on the same direction
Yea Iāll remove them when I go back
Anyway the train set is correct right?
ugh i need more hard drives. i need steel screws and wet concrete
I need a message!
LMAOOOO bro
steel screws? ew
The train goes 250km/h on the way down š š
i want to start a new save
but ive never had one with any other people
wrong chat mb
Is there a modding discord or channel?
Because im looking for a mod that can apply coatings to all buildings, like you can change their color
yes, link in #welcome
So when people go out exploring do you just dump your whole inventory except for your weapons and food? I'm at the end of tier 2 but feel my inventory pretty restrictive
you can use your vehicles storage space too
And also are some things only found in certain biomes? Looking for MAM things
No vehicle yet! Not even a rebar gun, soon on that one though
thats what i do atleast. i keep my more sophisticated mats in there and the stuff i can find naturally i just do that otw so im not carrying more
okay then yea maybe store some stuff back home is what i did. me personally i like not having anything in my inventory i dont need right at that moment so i make my exploration trips short but efficient and unload when i get back
Some of the MAM research gives more inventory and tool belt slots. So that is good to work towards
Mostly, though it's very helpful to also carry around some concrete and iron to make yourself some makeshift climbing aids
agreed
Foundations, ramps, ladders, catwalks, etc
Yea the trip will be really fast this way
Iām smashing them at top speed lol
Whatās the max inventory slots of a cart?
32 ok
Is there a way to hotswap equipment? Like quickly swap hover pack for jetpack? Is there a mod for that?
Unfortunately not
Eh
there is a mod that lets you assign hotkeys to specific equipment items IIRC
Link?
i don't know off the top of my head, maybe ask in the modding discord or just search for it on ficsit.app
iron just takes up so much res to make them
don't make screws at all and you'll need even less
i need it for the reinforced plate?
stitched plate
!wikisearch reinforced+iron+plate
I do the same thing in the other station right?
havent run across that one yet. i skipped the bolted iron plate though
if 1 power plants makes 10 per min uranium waste, then how can i know how much it makes when i overclooked it?
It works the same as any other input/output. If you overclock it to 200%, it'll generate 20/min waste
if you max over clock it it will make 25/min
#screenshots message how did you get it so condensed/compact?
Noob here, cant wrap my head around splitting pipes. If i have a singular pipe coming from below, going upwards, how can I connect this but also split it left and right?
Vertical junctions
is it a awesome shop thing š¤¦
No
If you have a pipe going up, you can select the usual pipe junction, and if you mouseover the vertical pipe, it'll be a vertical junction
You can also build a wall and attach a new vertical junction to the side of the wall
Oh, my god
When youāre placing the junctions onto the pipe use your scroll wheel
I didnt realise I could just mouse wheel to spin it
Yea
That too. :)
Nah, there's a lot of UX which isn't obvious at first, and the game can be a bit overwhelming. We've all been there, no need to feel embarrassed. :)
Lights dont go through glass floors? WTF?
What, you expect this glass to be transparent?
...... well that would be ideal yes.
Youāll need path tracing for that
thats a mod?
no
No
the issue isnt path tracing
the issue is that glass isnt set to be transparent for the light buildings
Making sure I have my math right here, one 60/min iron node to 2 iron ingot smelters to 5 cast screw constructors?
basically, the lights you can build have a distance check and get stopped by the glass floor
I guess someone can make an ultra lumen mod that makes your game run at 5fps
the devs just need to fix / change that some day
5 cast screw is too much by a little bit but it would work i guess
5 need 62.5/min
you have 60/min
Setting up my starter iron copper and concrete actual base instead of my temporary thing , having fun
I need someone to help me set up the train station
I can help, but what have you done yourself thus far?
Iām done with everything, now I just need to set up the train settings
Iām currently at the station where Iāll pick up the bauxite
So you need help with the train schedule, not the station itself?
i wish i could use bombs instead of dismantling it would be faster
Yes
ok, and as far as setting said schedule, done in the timetable tab, what have you tried?
chat do we like plastic or rubber more?
latex
we like themm both equally
Polymer Resin
resin makes me shake with anger
fuel
So Iāve set the station where the train picks up bauxite to freight wagon is fully loaded, and loading only bauxite, I assume I do the same thing for the train where the bauxite is dropped off but I set it to only unload bauxite
usually in most systems you can balance both outputs equally, to get an equal number of plastic and rubber
You got it
i see
once thats done, lemme know how it goes, and if any problems arise, lets talk through them!
Maybe another one for you. Ive set up a single 8 Coal generator, and 16 set up, yet my maximum wattage is only 900? Am i missing something?
if you only have bauxite on the train, you don't need to set to only unload bauxite. It'll unload everything (i.e. the bauxite) without filters
Does the āwait for second(s)ā mean the train will leave after the timer runs out regardless of whether itās full or not
I think he meant its only bauxite on the car, i could be wrong
yes, and how it should be
How long should I set the timer for
if the condition is OR
cause it will pull out, load what it got, and keep it moving
default (I think 15) is fine
and like KYO said, it is 15 sec OR
Ok I set it to and so they train doesnāt leave early
how many cars for what flavor node of bauxite?
if you want it to depart when empty/full, yeah you need that AND wait 0 seconds
4 cars, 4 pure node at 480/min. but Iāll upgrade everything to 780/min
also, for depart when empty/full, the wagons need to be balanced or the train will be delayed
ok, for an mk3 miner on a normal (600 item per minute) 3 car minimum, being evenly split into all 3 and being evenly merged at the other end, with ISC buffers at each freight station
For a pure node at 780 (I dont assume mk6 belts for now)
4 cars depending on the length of the drive, maybe 5, split evenly
if you're only moving one belt total, a manifold is fine. but for more than one belt, it's not
Oh okay
3 on a 780 node can work if the trip is shorter
is there an easy way to place things underneath a shelf?
drop a splitter and it evenly goes into 3 cars
a splitter into 2 more splitters for 4 cars, ez pz, and remember, INDUSTRIAL STORAGE BUFFERS on all inputs and outputs from the train station
Mk2 miner, so I can do 600/min max for now
If you have the tech for the mk3 miner, and lack resources, I would reocmmend using some tickets to buy the materials to drop a couple of MK3 miners, bauxite is one of them set ups I hate touching after it gets going
Mk3 miners? Canāt buy that, Iāll need to get some super computers first
Need aluminum for that
But I think my set up only need some balancing and small redesign to adjust for mk5/6 full speed
Use coupons to buy out some turbo motors and super computers, is what I meant
you free for a call?
calling you on discord
may need to accept the chat request
Does anyone know why my capacity is 900MW, but I have 24 coal generators? yet theyre all connected
Are they all working?
900 is 12, it sounds like half of them are offline. Do they have enough coal/water? (and connected properly)
a Coal Gen will pretend to work and waste coal and water if it is connected to a pole. Make sure that pole is actually connected to main grid
Is there a way to remove the warning about loading a modded save without mods?
All i had was a zoop mod and i dont want it anymore, it annoyed me more than it helped
And youre both absolutley correct, 1 missing wire. Damn
you love to see that š
Easiest fix, lol
so why does the explorer feel so bad now? In U8 it was amazing, but now it feels kinda sucky.. always spinning out, and it feels like it has a huge turbo lag
didnt play U8 but what people reports is things changed for the worse with Unreal 5 upgrade
built a outpost ontop of a resource well (water)
i dont know if its the unreal 5 engine or not, although if that changed the physics of the vehicle it could be.. when did the engine change?
I think between U8 and 1.0? Dont trust me on that
I mean that would make sense lol
i remember driving trucks filled with crude oil before they added liquids, they had the same physics. but now its different
How much iron do you need for that "stuff"?
What stuff and what is 27x16? The floor space? The amount of ore?
area and 480/m iron
What are you trying to make
trying to automate basic things
iron rod/plate
reinforced iron plate
screws
modular frame
rotor
smart plating
70h in still didn't get %100 efficent makers
gave the foundation deck of my outpost lights with warmth options (0 - .9 saturation)
Depends on recipes, density of build, clock speed, etc. I'd recommend bulding factory first and then encasing it into a building
Thank you
you can roughly estimate the area by first calculating how many machines you need and of which type for your target production, then calculate how much area they take up, and then multiply that by 2. That's approximately how much floor area you'll need.
satisfactory calculator
I actually just did a factory for all this at 100%
actually the absolute worst calculator of all
how to join steam friends server?
on my epic client i can just enable cross play, but he does not have that option
his options are single/IP/epic/steam
yall know of ways to dispose of nuclear waste automatically?
tried pasting the session ID using all options.
oh-
turn it into the next tier of rod
what is a better option?
satisfactory tools or satisfactory modeler depending how manual/automatic you want your calculator to be
which one is more automatic?
Tools
I am newish to the game, so like still learning things
use greeny's tool if you want, however you wont stay at 100% till you get smart splitter for sink
also 100% isnt super important
i mean, ideally you have it. but its not the end of the world if you dont
so is there also a better map than the satisfactory calculator website?
What'!s his tool? Satisfactory calculator site or?
nah, their map is fine. only the calculator is terrible
Heyyy i am building with coal gens and stuff and have more coal that i even need but can i have to much splitter?
imo his is far superior to the calculator site
satisfactory-calculator has the best (and possibly only?) map, but the production planner isn't great
to much splitter? can you explain?
It worked pretty good for outlining my first factory?
Though I haven't tried tools or anything else. So I can't really compare it
i mean thats an odd way of doing it, i would need to see it. but whats the issue?
you can see it
try tools, it is so much nicer
I will for my steel set up
it breaks down a bit when using alts. and there are some chains it straight up can't calculate
But currently for steel I only got 120 coal and 120 iron...so like. Not really needing to plan anything
it doesn't optimize the setup, whereas Tools go for lowest resource usage and can decide between multiple alt recipes (SCIM just forcibly uses the one you enable)
also it cant handle multiple input/outputs
can you look in our chat Dylan? :D
it works okay up until about tier 4
try to calculate something like fuel rods and it'll explode
Tyron, i dont join serveres i get Dmed
Good thing I am only tier 3 then
thats a easy way to lose my account
then i call you prv
i cant figure out at all why my game wont launch :(
why not just send a screenshot?
Verify integral files?
cuz than you can see
i just wanna play the new update...
also for some reason i can't use ammo variants for the rebar gun and rifle
did that
and prv call is way faster
make a #1038092680493801533 post with details and post what your setup is (CPU/GPU)
three times
do u guys think 6/m rotor is fine or nah
only the regular ammo
where could i find my specs
i dont want to call, so if you cant just send a screenshot then maybe someone else can help tyron
i am in a prv call you can joi
For your first make of them, ya
okay
a) ctrl+shift+esc, expand, in the 2nd tab
b) run "dxdiag" from the start menu
wait
Considering max belt speed is 120 at mk2.
Can't really import lots of resources super early
i mean 75h now still dont have anything automated bored of spaghetti conveyors and want to make something looks like an actual factory
totally. as soon as you get to motors, make a new set of rotors specifically for use in motors, instead of leeching off that (which is a good overall strategy)
Well. I would first decide how much iron you want to throw at this thing, and if you have any alt recipes that can help
woah didnt know there was a bind for task manager
is it in the performance section?
Throwing 360ish and I make 6/min. But only save 4. Use 2 for smart plates
whatever the 2nd tab is (I don't have English Windows)
š
overall system producing
16/m iron plate
16/m iron rod
6/m modular frame
6/m reinforec iron plate
20/m screw
6/m rotor
6/m smart plating
i believe that's fine for start
How much iron are you using?
480/m
hey i want to play satisfactory but not alone
are there people that have servers or such
join the club
Hello there totally awesome user! You can checkout #1201555265942724758 and check the pins on how to find folks to play with. <3
what club
maybe less plate,rod,screw should do the job
its a saying...
The cal there is my iron factory. Input and output
i would love to play with others, but the nature of the game makes it difficult to have servers, and if you arent on a server then you can only play when the host is available
not bad at all, you can just expand if you'll feel like you're low on something
got it then
same bro same
Again asking should i use tools site or calculator site?
Tools
aren't 2 doing the same job?
calculator for the map, tools for the planner
@sacred herald #satisfactory message
ok i posted it, do i just wait now?
thanks was lookin for this
where should i send you the pics?
i told you already, tools
just to make sure
yep
Does it matter where to build space elevator?
Does it require some advanced planning? Can it be rebuilt?
another question is belts being longer or shorter making any difference?
length doesn't matter
you can relocate it freely without losing any progress
length matters
just what mk they are
š i need 1 answer cuh
Joke
alr
i sendet you the pics
tytyty
Thank you!
do hypertube cannons work with the new hypertube splits?
or should i build the old junctions i designed
they work great
fr? bet
How do I get a saved blueprint to go into a category? I made a new one, but it won't go in.
yeah you can make circular ones easier now too
go into the blueprint menu in the build gun, edit, drag the blueprint into a category, save
make a subcategory in the new category
you cant put a blueprint into a category unless it has a subcategory
Ah, that was it! Thank you.
š
i wanna ask how many super computers do you guys try to make a minute
ballpark of single digits per minute
alright so im not doing to bad
i was thinking how on earth am i gonna get 10 of these things a minute
eh, i think my last was like 3 per minute
i made a mega factory doing 20. Never needed all of them
plan for what you need now/for building not for the future
but that was before sam
great for tickets though LOL
15/min for my own use
holy
if another factory ends up needing supercomputers, just make supercomputers in the exact amount you need
trust, 5 is the most youll ever need per minute
anyone know a spot to make assembly director systems
for storage/building even 3/min is plenty, it'll just pile up in storage
Storage? You mean poor people dimensional depots?
sorry I'm old
the storage before the DD
back in the day, we had central storage
ok granpa, back to your room.
I pondered with doing that, but decided to implement a SINK for excess so I could maintain perpetual production.
I didn't. I hypertubed between factories
I did briefly.
ik.. im still getting used to DD
those are not mutually exclusive?
i remember having a central storage hub that had every item up to SC
They are when you're lazy.
Can I make a railway double back on it's own tracks?
Awesome, going to experiment with that. I don't want to construct a total loop.
fyi, it only works well if there's only one train. as soon as you introduce signals and a second, third train, the throughput becomes terrible
if i send a game file to someone can we start a server š
It's alright, I intend to only be moving plastic and rubber to my core factories in Grassy Plains from Blue Crater. The terrain is so doofy that I didn't want to commit to a larger train line. I'll instead come from Rocky Desert later on with a more complete ordeal.
I may, if I continue enjoying this, do it just for the challenge. But it'd be precarious because of how I constucted the initial stop.
use #1201555265942724758, the whole point of the channel is that you don't post elsewhere
howdy yall
And it was glorious to behold
My EA save was only 35 hours. I think I hit like, phase 2.
I have finished my 10 modular frames / min factory
if i get inventory slots choice at a hard drive scan, should i take it?
(im somewhat at endgame inventory)
It depends do you need any alternate recipes
if it's more useful than the other choice, maybe
but DDs make inventory kinda obsolete
i have like 10 hard drives ready to redeem
Whatās the max you can have?
78
Iād say save up
Theyāre clutch when you need recipes
though it's supposed to be 81 (that's what it was before 1.0)
That kinda sucks
cant send picture gona do that in #math-and-meta
All I need now is the pure aluminum ingot recipe
ye thats what im doing
i dont know tho which ones i already need
Any updates on console release?
respect for not taking cast screws lol
is it good?
mh ok
that's why I never take it
y'know, i left the game alone for a few months and came back after 1.1 came out to start anew
i just reached bauxite, and i've got this uh... water recycling junction thing? memorized to prioritize recycled water
i don't even know how it works, but apparently aluminum traumatized me so bad that months later this bizarre looking construct is still emblazoned into my memory
alright guy
lmao
i got a question should i boringly wait 12 minutes for my pod to come back for hazmat suit orrr get right into nuke power
depends how many inhalers you're carrying around
suit
hmmm alright this is my first time ever doing nuke power im 450 hours played all together
any tips?
are there any websites or apps like satisfactory modeler that are better? :p
I'm not sure of any other planning software which specifically does what Modeller does, but my usual solver of choice is https://www.satisfactorytools.com/1.0/production
Should i use slower belt's that connects to smelters when building manifolds?
aw. oki. ill try it out.
So long as the belt you're using can carry the throughput of the material it needs to, it'll work fine
I tend to mostly just use whatever my highest tier belt is, in any situation, but if you want to use the minimum possible belt, that's generally fine
alr
i just realized, if you put a higher belt to carry, say, ores to a smelter, and the minimum belt to carry them from the belt to the smelter, that might solve the issue with having to wait for the items to fill the inventory space.
that didnt make sense... did it?
XD
Heh, I understood what you meant. Could be!
lol
Wouldn't be too hard to run some timing tests, though in the end it's probably not worth the bother. :P
fr LOL. i was gonna test it, then i was like "ehhh...."
87 hours how many things did you put into storage boxes straight to a somerslooped manuefacturer
how long did each stage take you?
can i remove the "save has been previously loaded with mods" without restarting?
i actually only did that for phase 3
im fine messing around with the save file to do this
dang you were locked in
guys anyone have tips on a nuculear power like is there a really good alt recipe i should use
after phase 1 my phases were about equal length, probably phase 3 took the longest
that doesnt sound right guardtown, unless you took a really long time on phase 2
wait are you comparing phase 1 2 and 3?
you phrased it weirdly if that is all you mean
2, 3, 4 and 5 took around the same amount of time each (but if i had to choose which one was the longest, phase 3)
phase 1 was quicker i think
phase 3 4 5 take so much longer? unless you are talking about tiers
just noticed half foundations doesn't perfectly align with full foundations, now it will haunt me
i mean i got new modes of transport, blueprints, better conveyor belts and miners, more shards and sloops and also dimensional depot
even though the later phases are more complicated i also had better building tools and assistances
i suppose, but i feel like phase 3 is like 150-200h
if you automate and not just rush it
(im not saying anything bad about you, just commenting on my own experience)
i also literally did everything the fastest way possible in my playthrough, my base is completely indecipherable to anyone but me
the factory must grow until I have everything possible automated
i am very tempted to try and get like 2 quadrillion ficsit points per minute
is that even possible?!
just sink everything lol
so it is possible?
anyones got a savefile that i can use to try and learn how the game works.
idk like someones end game or mid game world idk i just want to learn how the machines and stuff work, how i should set up
Any word about the console port btw I been out of the loop for a bit
how you set up machines depends on what recipes are you using to begin with
alternate recipes you have to unlock
you are unlikely to learn anything from endgame factories because you will not understand the network without building it yourself or having a description of each production chain on hand
i have like 130 hours on the game but i dont really know where im headed to, i just wanna see how others do it you know
ah thought you were on my level lol
satisfactory modeler helps with setting up productions chains, it actually also help with understanding it
it basically makes the machines a flowchart
oh whats that i need it
i will say use satisfactorytools.com its very helpful for setting up production early on
Satisfactory production planner is better
dont use the production planner, use the tool made by greeny
does it track my ingame progress?
if you're talking about the Satisfactory Calculator planner, it's dogshit
Production planner is better
im not
im talking about the better one
both works, modeler is full manual and you can have all production lines neatly in their own "folders"
the one that is on the same site as the map is terrible
tools is for planning things you're already going to build
yea, that's the calculator one
more than 0 that's for sure
the specifics depend on you
is 4/min good early?
use alts and they'll literally be less than half price
yeah i need to get alts
Greenys tools remains the best for sure
Sorry about the slow response, I forgot about the old compact coal recipe, I'm using the nitro rocket.
I tried the other production planners and wasn't impressed, its overall just bad compared to what greenys tool can do
production planner is just wrong, either badly made or at some point the amount of resouces changed and it didn't update the tool
you can try to make the same production line in both and the planner will ask for almost the double amount of machines
cause it's stupid and doesn't optimize for resources
it just uses the recipes you selected at random
brother that is 1100 iron per minute lol
2.5 times less than the default costs for the same amount of HMF.
hey guys just sent a picture in screen shots please let me know if thats all i need for nucular power
yeah i suppose, that is just so many
Yeah there is alot that's just wrong/bad about it, apu use greenys tool, it remains the bestš
output is up to you obvsly
What does modeler do that I can't just do with draw.io instead
just try it and find out? it's free
mostly math and database lookup
tfw I use 2 conveyor lift and a conveyor wall hole to achieve the same thing one belt could just because it looks cooler
there is no half wall mod?
Guys I might be screwed my fixonium plant apparently needs over 8000 raw Sam a minute I don't think there's that much on the map
There's 10k
Oh good
10200 to be exact
Thought I was stuck for a second
There are always sloops
Oh yeah
being able to nudge blue prints that auto connect makes world train networks so easy
yeah it helps to make sure things connect to the right spots too, big fan
hey guys i wanna ask
how much uranium fuel rods should i be making
like per minute
Depends how much power you want to make
18/min will get you 225GW excluding burning plutonium and other tier 9 stuff
1 urod/min gives you 12.5 GW when burned
I just realized I need enough water for over 300 nuclear power plants time to build I guess
How the hell are you fueling that many reactors?
That's all the reactors for uranium, plutonium, and ficsonium
250% OC'ed?
No OC
Oh, I haven't gotten to fisconium yet so that makes sense
No OC can get you 400+ stations easily with all the uranium on the map
50.4/min is the theoretical max uranium fuel rods you can make with alts IIRC
I think I'm making about 30 uranium rods a minute
Alts
what
Infused Uranium Cell + Uranium Fuel Unit
Oh
ok thanks
Im not re doing this whole factory so guess im living with 225GW for this save
already quit for 4.5 months once because of it
Main limiter is the amount of concrete being uploaded because there is alot of wall and roof to be built and I keep running out
To the left of where I took that screenshot is all the reactors
need to invest in some customization for walls so I don't have to see this atrocity of misaligned lines
If a world is to big, can autosaves cause a crash?
now I need to find more matthew mercer balls for storage
They shouldn't. But larger factories will take noticeably longer to save
It crashes almost every time when autosaving
didnt have the sulfur for nitro sadly
Save is so big it managed to crash satisfactory calculator lol
turn off the showing of buildings and foundations on upload, I had similar problems
Im gonna lose my shit, can someone please help me fix my trains? I spend too many hours
you free for a call?
yes please
incoming dm/call
So ada will complain if I kill the large weird leg creature, and lizard doggos
but she won't complain if I kill any of the weird crow sounding birds.
thats because birds arent real
how do i like kill the large spiders coz i always die when they come for me
I just use lots of explosives and good movement.
bladerunners and slide jumping make you near impossible to hit if you're good enough
all i got is blade runners and that like sword thing
go get explosives
And the rebar gun
sounds like you need to research better gear
jump packs, bombs, better guns
I might be late to the party but Iāve finally found a way to be 2x as fast as blade runners without any gear
is it slide jumping?
you can get the rebar gun before steel, and the nobolisk explosive only requires sulphur, coal and steel.
both are MAM researches.
I'm pretty sure you can get the jet pack + fancy guns and bombs at tier 5
Yea but idk if itās a bug as in the way Iām doing it because itās NOT normal
if you just have the big sword, you are going to take damage most likely so id recommend just killing it as fast as possible and then healing
they made the speed cap for slide jumping much much higher
or removed it
Not sure yet.
tier 5 is easy peasy murder gear
Basically just hold down space and occasionally tap C and you get some insane speed like we are talking train level
in 1.1 I should say
But itās not normal slide jumping I need to specify
yea it is
you just have to time it well so you barely touch the ground.
I mean
i think you still get a boost even if you miss it slightly
Like in the context of chat YES it is normal but compared to the old idk I didnāt read the change notes it could just be that way from now on
its just chaining crouch jumps though
But Iām talking like I got across the grasslands in like 5 seconds solid
the top speed is faster in 1.1 if thats what you are wondering
it also applies to bladerunners too.
also how do you make hypertubes faster (excluding making them go down)
Cant go as fast with blanderunners since u jump more
add extra entrances
chain entrances
have you seen a hypertube cannon?
A LOT of entrances
yes i just wana know if theres anything else i can do apart from entrances
each one multiplies your speed by a percent, if you add them periodically you can speed up over time, or chain them really close for a ton of speed quick
just gravity
Like I once made a literal Time Machine with a buddy he went in and my boy evaporated
And he was still alive just going THAT fast
lol its so much fun watching people get launched
can you trick wildlife into one?
Also the new ADA messages surprised me since I havenāt been on in like a solid half year and I still havenāt beaten the game yet I started a new world yesterday
Donāt think so
Itās not even launching them itās just putting them in an everlasting loop until you remove an entrance when they want out
I killed a bean earlier and ADA hits me with the āwhy would you inflict such violence on that poor creatureā I swear that bean stared crying while it fell backwards
But it was for the coal factory so it was for a good cause
we would not have to kill beans if they did not decide walking ontop of my factory was it's habitat.
Fr but the human spiders still FREAK me out
What is the lore behind them tho? Apparently itās smthn to do with people anyways
#screenshots message Was it worth it
Reanimated SAM constructors are a good use of sloops. A single constructor at full overclock w a single sloop can consume 300 SAM and produces 150 RSAM
I sloop slugs, biomass and alien remains
That's 14 pure sam sources with full overclock
Btw it's ALL, literally whole thing is powered by one miner mk 2 with 2 power shards
That is kinda insane how low smelters need
This amount of rotors was just for ultra reinforced plates
Just downloaded like 171 blueprints to start building a mega road and railway
Also anyone know how to vertical nudge Iām doing pg up but itās still only moving it forward
ah, so you're building someone elses factory
Nah I just like they road
I gotta tweak it a little so I can add power towers on the side tho
@fluid sapphire I have alt screws but it's coal + iron, i'm not doing ts š
Iām holding ctrl while nudging how do I vertical nudgešš
Pg up/down
