#satisfactory

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minor vale
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Game's just 1 single map with 4 starting points.

meager herald
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i thought every map was diff generated

minor vale
#

After you find your first somersloop you'll be able to scan for them.

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if you're in the plains I know there's one in the south area, in the cliffs by the coal node there.

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It's out in the open, just build some foundations for a bridge to it.

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Though I will say there actually isn't a lot of them in the plains at all.
very poor spot for fancy collectables.

gentle jacinth
#

i think i just nuked a spot so hard an ore came out the ground, or im delusional and it was already there

minor vale
#

ore spots can be covered by large rocks that block you from putting miners on them till you blow them up

otherwise no the nodes are always there.

reef basin
cursive crane
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Pretty much everything is the same. Ore nodes, collectibles, even creature spawns

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Shout out that one spot near the arch where i get all my doggos

boreal musk
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only ore deposits are randomized (except uranium deposits) but their location are fixed

cursive crane
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Honestly i dont think ive ever used the ore collected from deposits. Usually end up sinking* it when I have to get rid of it to be able to build there Lol

minor vale
#

...since when are any ore nodes randomized???
I thought they were always the same?
which ones are random?

cursive crane
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Not nodes, deposits

dense violet
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the small outcrops

cursive crane
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Little ones you find that you have to hand mine

gentle jacinth
#

ada hates it when you do anything for more factory space

cursive crane
#

Ada can suck a lemon you never have enough space Lol

gentle jacinth
#

so what if i kill everything, more space more factory easy win

minor vale
#

I wouldn't have to kill the weird long legged creature if it didn't walk ontop of my buildings.

gentle jacinth
#

they just scare me for some reason, long legs like that shouldnt be able to support such a large body

cursive crane
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I swear theres something in its programming to find the tallest manmade point possible

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Ive got one hanging out halfway up my space elevator rn

gentle jacinth
#

how was it even able to reach that part of your space elevator

reef basin
cursive crane
#

Ask the space giraffe tick thing

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Bouncy boy bouncy balled his way up there

gentle jacinth
#

i despise those weird flower things

cyan belfry
#

I love using nobelisks to destroy any greenery I see

faint epoch
#

same

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climite change is not a thing in satisfactory

minor vale
#

I hate radiation hogs

spark sky
#

On the main menu I see one of the birds walking around, are they now useful?

gentle jacinth
#

ada keeps asking me "why did you kill that friendly weird looking animal" how do i remove her from me

median shell
twilit tinsel
#

is there a way to flip around like blueprints?

cursive crane
#

If you mean mirror? No

twilit tinsel
#

aw man thanks

spark sky
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Yeah, you have to make two blueprints.

twilit tinsel
#

i am just not doing allat ๐Ÿ˜ญ ill just change it

gentle jacinth
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hypothetically if i have cluster and nuke nobelisk, how do i swap

spark sky
#

I have a really nice personal storage blueprint. Is there somewhere that we can send blueprints, some sort of database?

spark sky
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Thanks, I'll have to bookmark that.

dense violet
spark sky
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I need to make a blueprint of my doggo kennel. I think my design keeps them content so they don't try to escape, at least I haven't had any escape.

dense violet
spark sky
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I have them each isolated, in their own little area, accessable through a conveyor hole.

peak wasp
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I just played for 3 hours straight got up to coal power on 1.1

spark sky
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Congratulations. I need to send some more stuff up the elevator to get there, but that's my next step.

peak wasp
#

I spawned in the red forest biome and it's so op. Great biofuel sources for early game

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4 pure iron nodes next to spawn

spark sky
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Oh, my. I'm building where I did last time, I know where I can get some coal, SAM, quartz and caterium fairly close. I don't recall the name of the biome, something like a meadow.

hollow vector
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does anyone know the new brain tumor that is going with pioneers making them talk in offtopicgeneral rather than satisfactory?

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ts pmo

trim vine
onyx fern
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Is it possible to have more than 1 custom paint swatch?

trim vine
onyx fern
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I didn't want to change those ones, since I like using some of them

onyx fern
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Is that really the only way to get more than one custom without overwriting the one that already exists

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Not all 18, but at this point I'm not sure which ones I've used and which ones I haven't.

dense violet
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rip

gentle jacinth
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either i dont use the elevator, or just get better placement on it since i cant use pillars

steady glade
humble plank
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One thing I just noticed... When I use a blueprint from one of my prior saves with alt recipies on it, the machines spawn in with the alt recipies on them, even if I haven't unlocked the alt...

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Has it always been that way? It seems like a cheat to me ...

onyx fern
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Also, does anyone have any suggestions on good places to set up oil based power? I've started at the beaches on the West side of the map, but the nodes feel somewhat sparse. I'm wondering if there are better places.

onyx fern
steady glade
dense violet
trim vine
steady glade
dense violet
trim vine
#

still getting the error

onyx fern
dense violet
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put them a little further back. And it's a lot easier if you make an actual post in #1038092680493801533 , overhead shots of what the block look like wit hte different colours

steady glade
dense violet
onyx fern
#

Will do. I'm also working on getting turbofuel, so I need to go on an adventure anyway

trim vine
gentle jacinth
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is it normal for the elevator to not work even with no power activated?

dense violet
#

HOR and diluted fuel is the basis for every oil optimised recipe chain, if you want to squeeze your oil you want them anyway. Even with turbo

steady glade
#

there are 2 possibilities:
1- some signal is too close its junction
2- you actually have a signal chain

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can you show the other 3 lanes please?

humble plank
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fwiw I think its way better to use round-abouts than junctions for trains... you can build a 8-segment circle in a blueprint and you can plant it down and run your 2-rail system into it from any direction...

steady glade
onyx fern
gentle jacinth
steady glade
trim vine
trim vine
gentle jacinth
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i think its because im placing it in a blueprint, i'll try it outside of the blueprint and see if it works

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it was the blueprint

steady glade
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yes elevators and belts dont work in the designer

trim vine
# steady glade yes and that how bugs appear

So, just deleted trains 2 placements down in all directions, rebuilt them, placed the signals down, without the 4th junction getting hooked up, and it went back to normal

However, when I attempted to add in the 4th railway, it allowed the first track to connect right, but when I added the central line, it went to shit again

steady glade
trim vine
steady glade
trim vine
steady glade
#

then sure thats fine

hushed root
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is there a way to edit the public/private notes section without having an item in the to-do list

trim vine
hushed root
vapid marlin
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How many different items (slots) should I make room for in a central storage facility? I'm tier 4 now but want to keep it for a while.

steady glade
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depends what you wanna have on hand

sour ledge
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man i decided with linking blueprints i would finally make Nice Looking Rail instead of Bare Minimum Rail but good lord, deciding i want to get rid of a section of architectured up stuff is horrid. so many tiny little pieces to dismantle floating in the air....

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never would have expected the most tedious part wasn't building it, but taking it down...

spiral dew
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there's a blueprint delete mode if that helps

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discovered that recently

sour ledge
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....

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that would help tremendously

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how do you do this magic

spiral dew
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dw i deleted so many before i learned

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F for normal delete, R to change mode

sour ledge
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oh my god

cyan garnet
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You can use this mode to โ€œsampleโ€ blueprints with the middle mouse button too. Super handy

sour ledge
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i have got to start whining faster - i just tore out like three thousand items (not even exaggerating; full loads of 50 at least a few dozen times...) when i could have just deleted the blueprints all at once....

spiral dew
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wow i did not know that either

sour ledge
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wow i thought larken was gonna have a clear winner for protip of the day but now we're on a roll

spiral dew
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time to stop procrastinating phase 3 and actually do the thing

sour ledge
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i start procrastinating in phase 3 a lot too. then i come up with an idea how i could totally do my initial build in a different way to better prepare for a new, shinier future build plan and start over

spiral dew
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#screenshots message any tips for maybe building on the other side of the main bus? i left it free because i need more lanes

reef basin
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imo Satisfactory isn't great for main bus

sour ledge
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you've got walls around your factory - you are already so far beyond me in the field of aesthetics that i can offer no advice, only admiration lol

spiral dew
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its my first mildly successful attempt at something aesthetically pleasing but it felt impossible without a bus to progress

gentle jacinth
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i hate making factories with floors, and then to make it with walls is just superhuman stuff

sterile blade
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Any of the preferences that could make one think "I'd prefer having less belts rather than than more"

sour ledge
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anyone managed to get hypertubes to link up via blueprints? i've been testing an under-the-rail thing and no matter how i line up the supports i shoot myself out in the middle of the tube, even though it all looks properly connected...

dense violet
sour ledge
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.... withdrawn. auto-connect is a build mode, and i am now doubting life.

dense violet
spiral dew
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Yeah it's still an eye sore with the giant wall of conveyors

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i routed the belts from the bus to buildings underneath the concrete with floor conveyors

dense violet
onyx fern
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Is anyone else also a huge fan of just open factories? I've only tried encasing one factory in a building, and didn't really like how it looked. I don't think I'm very good at building largescale, but I also just love the look of open-concept factories lol

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I feel like I should be making buildings more, but open-concept is just fun

gentle jacinth
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open lets you have any amount of space, encased ones also have any amount, but thats if its buildable in a certain area along with your factory size

spiral dew
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#screenshots message i am mostly trying to get rid of random conveyors from random directions coming into feed stuff

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with a sprinkle of buildings and aesthetics

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somewhere between functional and easy to iterate to the end game and pretty

leaden ether
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I've seen some that are well done combinations of both though...

spiral dew
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building vertical is def a challenge

onyx fern
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That's exactly how I think about it! Though, I need to get better at building nice looking buildings before I abandon open lol

gentle jacinth
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i wish elevators didn't make it so you couldn't just not build beams around them, especially if you want the glass to look outside

spiral dew
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i think if i could restart just the most recent attempt id bury the main bus under concrete ๐Ÿ˜„

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'invisible bus'

leaden ether
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Here is an example of one of my factories before and after encasement ๐Ÿ™‚ #screenshots message
(Missing railway stationa and road at this point)

dense violet
#

multiple floors can really help with this

warped pawn
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is it better to build then encase the factory? or build the case fiest

sour ledge
warped pawn
#

first

dense violet
gentle jacinth
spiral dew
#

i really liked th ceoncept of just having buried factories layered ontop of one another

leaden ether
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In the image above you can see how I laid out various production units as separate mini factories surrounding the main one. Worked really well.

dense violet
steady glade
warped pawn
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thx to all

sour ledge
# spiral dew i really liked th ceoncept of just having buried factories layered ontop of one ...

just be very, very confident in your planning. Figuring out your own spaghetti to make changes to try and optimize space is one thing, but when you start putting belts under floors, attics, and the lifts go upside hidden ducts in the walls, it uh.... well. never stop building halfway s'all im sayin. i came back to a heavy frame factory that i had to stop building in the middle and legitimately just... left it there, unfinished and unfunctional and built another one next door...

gentle jacinth
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ive been playing for 4 hours straight and its saying to drink water

steady glade
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stuffing my refineries into stinger caverns to "ensure proper land coverage"

spiral dew
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stinger caverns
excuse me

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i will be avoiding those

stone python
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just turn then into cats, makes it soooo much better to hear meows from across a cavern ๐Ÿ˜„

steady glade
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ye but then im not pissing my pants when a gaggle of giants ones follow me all the way back to my factory a few km away

fresh copper
warped pawn
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also i reccomend keeping all pipes level to the inputs

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water will always fill the lower pipes before the higher pipes

fresh copper
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mk

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but for the overfilling issue, i have that center one split into two, so it should balance out right

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to be 180/180 on each side of that

rustic otter
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finally got home, house stinks for no reason after a week of straight cleaning, 1.1 launched the day after i left, same thing with siege X, its 1 15 in the morning, got off a 4 hour flight from southwest and watched 2 free movies, im tired, i dont have my pugs as they are with someone else rn, and all 4 cats are meowing

warped pawn
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cause

fresh copper
rustic otter
fresh copper
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so other than that is that good?

warped pawn
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as long as everything is prefilled before starting up no matter how u split stuff it will stay full if u have enough liquid

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and headlift of couse

gentle jacinth
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does purity affect output?

warped pawn
dense violet
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yes. 1/2x, 1x , 2x for impure normal pure

gentle jacinth
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alright

dense violet
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but it honestly doesn't really matter. Just math it out

gentle jacinth
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i think i should put the resource thingy on all crude oil nodes then

dense violet
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sure. there's a very small difference on power per unit of resources, that's really the only difference

and if you're power system is in danger from that extra power draw from impure nodes you need to drop everything and build more power

reef basin
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(and yes, I know the tooltips are not matching that)

gentle jacinth
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im just using it to make other stuff for now, im just playing around in an all advanced settings enabled save

warped pawn
reef basin
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what do you think the 1 in my message stands for

gentle jacinth
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im getting fuel and polymer resin, i think ill just store the resin

reef basin
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use it for more product (and sink excess) ๐Ÿ™‚

fresh copper
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@warped pawn oh r u underclocking the 6th gen?

warped pawn
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i cant since i dont produce enough coal

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my coal gens are just for extra power i have fuel gens and other stuff

gentle jacinth
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i set up 3 whole refineries and its still getting overloaded

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i think im going to just flush out my oil reserve

granite dove
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is silicon circuit board good/ is there any good synergies with it?

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oh wait nevermind its great i misread the numbers

dense violet
reef basin
clear aspen
#

Is there where I ask questions that are somewhat related, but kinda off topic, it is there another channel for that?

granite dove
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if its somewhat related just post it here

clear aspen
#

Alr

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Is the nuclear generator a Bwr or a pwr?

dense violet
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a what?

elder apex
#

neither

clear aspen
granite dove
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it is a bwr

dense violet
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pls don't

elder apex
#

it's an amalgamation

clear aspen
dense violet
granite dove
#

boiling water reactor btw

clear aspen
gentle jacinth
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either i make all my fuel go to one buffer and make it go alllllllllll the way back to my base or just setup power lines

clear aspen
dense violet
gentle jacinth
clear aspen
#

Iโ€™m to much of a nuclear power nerd ๐Ÿ’”

granite dove
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and you can get away with using just one pump if you use a water tower but the community is pretty sure that's a bug, although i imagine its pretty low on the priority list

dense violet
gentle jacinth
clear aspen
dense violet
#

I really don't recommend unlocking everything in one go as you don't get all the skills you need scafolded in a good way to learn, but you do you

clear aspen
#

I canโ€™t even play satisfactory, Iโ€™m on vacation

granite dove
gentle jacinth
#

i found yet ANOTHER oil node

clear aspen
#

I wanna play satisfactory on console, I itch for factory games

reef basin
#

SF is definitely a game I'd never play on console

gentle jacinth
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i have 2 pure oil, and the other one is like the one that runs off

clear aspen
granite dove
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im ngl satisfactory on console sounds like a pain in the rear

reef basin
#

get a PC ||master race||

clear aspen
gentle jacinth
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i play satisfactory on 8gb of ram with chrome open

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my computer begs for me to stop playing but i need to make more factory

reef basin
granite dove
#

assuming your console is a ps4/5 or any xbox its not that hard to make them run linux

now we just have to hope satisfactory has steamdeck support cause that means it can run on linux

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satisfactory does run on linux

reef basin
#

not natively, but does

clear aspen
#

Holy yap

reef basin
clear aspen
reef basin
#

yeah that's imo waste of money ๐Ÿคท

clear aspen
#

I play it cause itโ€™s portable

reef basin
#

that's what I have laptop for

granite dove
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okay tbf supposidly the next gen xbox will be able to run steam games

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i dont remember where i heard that from

clear aspen
#

Imma play a Roblox factory game

gentle jacinth
#

yoou should play miners haven if you want a factory game on roblox

clear aspen
granite dove
#

texan yearns for the automation

clear aspen
gentle jacinth
granite dove
#

satisfactory is like golf, the goal is to play less satisfactory

gentle jacinth
clear aspen
#

Imma q-pipe on console Indus once I get my firebox boiler (yall dont wanna know what that is)

granite dove
#

rich people play games like polo

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the people between upper middle class and rich play golf

gentle jacinth
#

i never understood the point of golf, seems boring and you just sit outside all day hitting golf balls

granite dove
#

the point of golf is to play less golf

gentle jacinth
#

satisfactory is better than any game ever (ever)

clear aspen
#

Do yall like building big polluting factories with consequences?

gentle jacinth
#

yes

clear aspen
#

Then you would hate indus, cause thereโ€™s a pollution mechanic

reef basin
#

why, they said they like pollution

clear aspen
#

Fair

warped pawn
clear aspen
#

How to get embed perms

warped pawn
clear aspen
warped pawn
#

what stage of the game are u in?

shut vigil
#

anyone got a image of the map that has biombs and a grid?

clear aspen
gentle jacinth
#

can these stupid trees go away before i deforest the entire area

gentle jacinth
#

blew up so many trees it made a somer visible

left pelican
#

bro fr when is 1.2

fresh copper
#

Any way to prevent water extractors from ever stalling like this? I have 3 extractors to 8 coal generators, extractors output 120 and generators take 45, so that balances out 360/360 #screenshots message

spiral dew
#

just unlocked dimensional depot....

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what an amazing addition to the game

fresh copper
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ohmy gosh i need to get that

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i jsut googled it

spiral dew
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i was waiting so i didnt spoil it for myself

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now i regret not getting it sooner lol

fresh copper
#

my only alien item rn is mercer tho

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so im a long way away from it

spiral dew
#

been collecting lots of stuff as i go

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100 power shards ๐Ÿ˜„

reef basin
fresh copper
wicked estuary
#

Guys, is it practical to build 3 big iron/copper/steel factories next to each other that will output every resource up to motors? Never been to tier 8 or 9, so idk if it'll cause some issues in the future

fresh copper
#

im now installing head lift pumps cuz ive heard they only allow flow one way

warped pawn
reef basin
fresh copper
warped pawn
#

its not bad ur just producing too much water

carmine bear
#

hey, where can i get help on pipes? :p

cursive crane
frozen ingot
#

sometimes i run a manifold with extra water cos i can't be bothered to set the right clock speed and also to more quickly saturate the pipes. And sometimes i forget about that and it still runs fine

#

like if the manifold requires 200 litres a minute and you're giving it 300, it's not gonna cause it to stop working, surely

warped pawn
reef basin
warped pawn
frozen ingot
#

you're perhaps referring to something else

#

full output would stop a machine

warped pawn
reef basin
#

but that doesn't matter, if you're making more than you need

frozen ingot
#

no good reason for it though, arguably

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you can sink excess output easily and get those sweet sweet coupon

cursive crane
reef basin
#

if it makes more than it needs, then it shuts down when the network is full, so shutting down won't cause a spike

cursive crane
#

But no, not a problem for production of anything

It causes a drop which is in all necessity a downward spike

reef basin
#

it's not really, because once it starts up again in a few seconds, you're once again making more than you need, so the network is filling up

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and the gens work all the time

cursive crane
#

Sometimes I swear you are trolling then I remember I blocked you for a reason

shy mulch
#

I don't see anyone trolling here

frozen ingot
cursive crane
#

#screenshots message
Look at the original post. We arent talking about production of material.
User is trying to even out power graph, that drop comes from the machine turning off to compensate for overproduction. Dunno how this is even up for debate

reef basin
#

I was replying to a different user though?

frozen ingot
#

but also that

warped pawn
frozen ingot
cursive crane
boreal musk
#

that extractor is turning off because the inside buffer are full, so the first row of extractors will use all of the water inside their buffer first before the last few extractors, hence the machine idling for few good seconds

you can drag the water into trash icon in your inventory to clear the inside buffer

#

@warped pawn

reef basin
#

my reply (and following convo) was a reply to "full input stops machines from working" and I was discussing that (and replies that came after)

shy mulch
#

if they don't want the extractor to stop due to full output, then underclock it to the exact amount being used

cursive crane
#

Or be eternally cursed to manually flush segments when you want the flat line picture

shy mulch
#

manually flushing isn't really sustainable unless that's the only factory you have

frozen ingot
#

the quest for flat lines

boreal musk
#

no, the person from that pic produce/consume exactly 360/min water
like i said, the buffer inside the machine are the cause of the extractor idling for few seconds and turning back on, just drag all the water inside the buffer to trash icon in your inventory

#

bcs its a manifold, the pipe will prioritize the first few extractors, so the last row will backing up for a good while

warped pawn
#

im lost

boreal musk
#

the water from input panel in your extractor, you can drag to trash them

warped pawn
#

the diff responses confuse me

boreal musk
#

no no, your setup is fine

past torrent
#

what causes the equipment i try to equip to get sent into the depot?

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some days (irl days) it works, others it decides that whenever i press 1 to equip jetpack it just stores it instead

heavy mist
#

Whatโ€™s the best circuit board alt?

past torrent
#

personally i'd say caterium circuit board but it truly depends on what resources you want to use

cursive crane
#

Silicon board underrated fr. Fastest production for easiest to obtain resources

reef basin
cursive crane
#

But caterium is good cuz it uses things you need for lots of other stuff so easy to loop off preexisting production or tack on to an already existing factory

tender surge
#

any mods here

#

croatian translator right here

warped pawn
warped pawn
reef basin
tender surge
#

i can help translate to croatian

reef basin
#

!translating

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!translation

tender surge
#

any particular process for becoming a translator?

reef basin
#

fck, what the command is

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!translations

cursive crane
#

!translators

fossil iceBOT
reef basin
#

there ^

tender surge
#

appreciate it

leaden turret
true mulch
#

oh?

tender surge
#

that's unfortunate

#

perhaps one of the mods can do smth

true mulch
reef basin
#

though, they only seem to accept people that are in SF discord for at least a week

stark solar
warped pawn
#

I need help in #screenshots ๐Ÿ˜ญ๐Ÿ˜ญ I wanna make observation tower like rings but idk what to do

stark solar
#

For circuit boards, Silicon Circuit Board and Caterium Circuit Boards are both pretty solid, because they produce 5 or 7 circuit boards apiece out of materials that are not that hard to make

stark solar
#

silicon is nice because you can get it earlier and oil byproducts are not always going to be near where you're building

cursive crane
#

Circuit boards are weird. When you unlock em you need them real bad. But once you start automating computers circuit boards are almost an afterthought.

stark solar
#

But if you're already producing plastic at a decent clip, caterium is quite nice (although that's a LOT of quickwire)

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Remember to think about it as the ratio of components rather than just the raw numbers needed for one production run

hard ivy
#

basically only cost per item

stark solar
#

Oh, sorry, to be clear I mean the ratio of inputs to the count of outputs

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not the ratio of inputs to other inputs :)

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e.g. Caterium Circuit Board recipe takes 10 plastic 30 quickwire to produce 7 circuit board, so that's 10/7 plastic, 30/7 quickwire per circuit board produced

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This is why I'm trying to get my young nephews into Satisfactory - the logistics involved make you think about things in a structured way :)

true mulch
hard ivy
stark solar
#

While entirely solving chess is not likely, there actually has been a lot of good progress in partial solutions to chess that've led to things like Deep Blue.

true mulch
#

I mean SFTools can do it for one aspect (weighted resource cost)

#

but that's a computer solving it, not me

reef basin
stark solar
#

Some recipes are considered largely useless although if you like them for style or something, fine

reef basin
#

"most people don't use a recipe" doesn't equal "recipe is useless"

#

people often confuse popularity with usability

stark solar
#

I understand the difference, but it's not really like that. It's more that it's an optimisation problem with a lot of different factors that may differ as to

  1. Where you build your factory
  2. What other things you'rte doing
    Doesn't mean it's a totally free-form problem where all opinions are equal, just that it's a complex one.
#

(with a lot of local specifics)

true mulch
#

in practicality, you want to weigh in

  • local weighted resource cost, based on where you're building
  • global weighted resource cost, especially with late game recipes
  • building count (for the sheer size)
  • subjective complexity
stark solar
#

Ondar: And power cost :)

true mulch
#

nope! ๐Ÿ˜„

#

power shouldn't be a factor, really

reef basin
stark solar
#

Ondar: Take that to its logical extreme and you could use converters to convert most raw resources into other raw resources :P

true mulch
#

although, by extension, more power just translates into more building count and complexity

#

you aren't wrong, my point is that power shouldn't be a major dealbreaker

#

a lot of converters will consume a lot of SAM which is probably the bigger deal

hard ivy
stark solar
#

I'd argue that unless you're very short on Quartz locally, you're almost always better off switching from the (default) Alumina Solution to Sloppy Alumina, for example. Better ratio of Bauxite to Alumina solution, no byproduct that you need to sink or otherwise avoid getting backed up.

tough bough
#

Where do you guys start for the most useful spawn (experienced player looking at a new start , first since 0.8, so not aware of the impact of recent changes

reef basin
stark solar
#

Cylen: I actually have never started anywhere but the desert hill thing in the northeast. Played all the way through several times.

granite dove
#

The spawns are mostly the same except dune desert imho

#

In terms of quality

stark solar
#

The northeast desert hill has a lot of pure nodes nearby, and really fantastic resources. It's a bit dismal though.

true mulch
# hard ivy and neither should building count imo

I have to disagree here - more building count is more factory and more time spent building
due to the general bias alt recipes have, you can significantly reduce the building count (like two- or three-fold), often alongside the other factors like resource cost and power

agile coyote
#

4x empty canister yeah?

it says 60 per minute

is that 60(4x canister)per min
or 60(1x canister)per min?

true mulch
#

4 per craft, takes 4 s to craft

#

!wikisearch tutorial:production+line

fossil iceBOT
true mulch
#

see above diagram

stark solar
#

It'd be hilariously insane to make a beeline for the swamp and try to start there. Although you'd have to be cool with dying frequently. Swamp has great resources but tons of nasty foes.

hard ivy
stark solar
#

Stef: I believe you're not allowed to beg for copies of the game here.

granite dove
#

There's probably a mod that let's you start near the edge of the swamp in a safe ish area

true mulch
#

nothing stops you from starting and walking over there

#

you can swim around it ๐Ÿ˜›

granite dove
#

Yea but that's effort

agile coyote
#

what is the button that lets me look at an object to build that type of object

true mulch
#

middle click @agile coyote

hard ivy
#

you can probably TP there with SCIM

granite dove
#

Middle mouse button

stark solar
#

I'm not sure if there really is any particularly safe area of the swamp.

true mulch
stark solar
#

It'd probably make for an exciting let's play, done by a skilled player. Or a very funny let's play done by a not-skilled player.

granite dove
#

It'd be special for all of 5 minutes until it gets to the point in the video where they need to expand out of the swamp

stark solar
#

True, plus once enough of the swamp is blanketed with power I think that's stop all the spiders from spawning

#

I don't remember if power lines are sufficient or if you'd need to actually have something using the power to supress spawning

#

If power lines are sufficient you might just want to run a power grid early

cursive crane
#

Theoretically if you cover it with enough nuke nobelisks thatll also stop them
Just delete biome

granite dove
#

I thought all you needed was a foundation

stark solar
#

Ah, now y'all have me curious and heading to the wiki to look up monster respawn rules

true mulch
#

uhhh, I don't think we updated those for a while

#

they've changed a bit and we haven't really rigorously tested them

stark solar
#

Ah, fudge. So maybe there's not a good authoritative source for respawn rules right now

true mulch
stark solar
#

It's a bit vague. Unclear what the difference is between large foundation platforms and foundation roads between distant platforms.

granite dove
#

I assume just the points system?

stark solar
#

I'm a programmer, and I don't know what kind of rules I'd use to distinguish foundation platforms and foundation roads.

granite dove
#

Assuming that's still a thing I mean

true mulch
#

um, where do you see roads mentioned?

stark solar
#

oh, nvm. There's a better paragraph below

#

Ondar:

Creatures will respawn near smaller infrastructure like Pipelines, Power Lines, Conveyor Belts, and Foundation "Roads" between distant factories, etc. 
true mulch
#

are you on a different page?

granite dove
#

I would just use a heat map and certain structures add a certain amount of "heat" but that sounds expensive to calculate

stark solar
#

Oh, this is the Creatures wiki page, not the Combat wiki page. Do both cover it?

true mulch
#

ah, lol

#

noting this down, it'll need to be reviewed

stark solar
#

(I'd expect respawn info to be covered in the creatures page rather than a page on combat, but that's just me)

granite dove
#

I wonder what the most flesh dense area is, I know there's a cave with like 20 spiders that you can get with 1 or 2 nobelisks

stark solar
#

Ah, the combat page documents a teleport-back-to-spawn behaviour that had me very grumpy many times. So it is a real thing.

#

I really enjoy luring hogs to run off a cliff and fall to their doom, but occasionally they seemed to come back rather than die. Now I know why.

true mulch
#

yeah, if you lure creatures into the void, they won't die, they'll just teleport back once they're out of sight

granite dove
#

That one pillar with 2 nuclear hogs and a crash site:

true mulch
#

they have to actually hit the ground and die if you lure them off a cliff for it to register

tough bough
stark solar
#

That's unfortunate. Has gotten me killed several times from areas where I was sure there was only one giant radioactive hog to take care of

tough bough
#

Now that I know crouching doesnโ€™t activate the bee spawners

#

I am much less triggered by this!

granite dove
#

One of the first things I do in a playthrough after I have a good iron copper and concrete setup is go to the red forest and scavenge some computers from crash sites so that I can get that one mercer sphere upgrade

tough bough
true mulch
#

lol, they fixed the startup screen that never showed up on Epic and always showed up on Steam

#

first time seeing it

tough bough
#

What I really hate about the game but wonโ€™t cheat it out is the Downtime required to gather all the hard drives

#

And you should do some early because of how the drives work

true mulch
#

I like that it forces you to go out and explore, but it's admittedly repetitive on repeated playthroughs

stark solar
#

In my first playthrough, I accidentally hit a bad bit of map geometry in the Abyss Cliffs (I think that's the name - the cliffs west of the dune desert starting area) and ended up stuck under the map. I had tons of good stuff there that I was never able to retrieve b/c the death crate was through solid rock.

true mulch
#

autosaves BlameSimon

granite dove
#

You really don't need to if you know which upgrades are bad, you can save hard drives just by keeping bad alts in the mam so you get 2x the hard drives per hard drive

stark solar
#

Cylen: It's not so bad to have reasons to go on hunts of various things while you let your factory chug away at producing things :)

granite dove
#

I have a hard drive in the mam that is biocoal and charcoal so I won't he touching that

stark solar
#

Hm. I actually use both those recipes.

frozen ingot
#

the new HDD system is def nice in that regard

warped pawn
frozen ingot
#

yeah some people use 'em, this is why ranking alts is always subjective!

quick sky
#

is it true that bidets in Germany are called "arschwaschmaschinen"

frozen ingot
#

what for though? ๐Ÿ˜„

stark solar
#

Actually, the word they use is just Bidet

#

Fun story, but sadly not true

hard ivy
stark solar
#

Avoiding screws is one thing a lot of people try to do once they have the alt recipes to do so

warped pawn
#

cast screws is just a way to save urself space and lag

#

isnt it like impossible to fully automate biocoal and charcoal?

stark solar
#

MmM: Sure, but it can be nice to have an easy fuel source for portable generator purposes.

hard ivy
stark solar
#

biological materials to condense and fuel those generators is basically free

warped pawn
stark solar
#

KYO: Interesting idea, if you don't mind keeping resources free for that.

simple verge
#

@primal quest yo dm me rq

stark solar
#

KYO: I'm not keen on leaving 10 sloops free for that, but it is admittedly just one building. Hm.

#

Crater is probably the actual real expert start area if you don't mind some danger. Solid resources, nasty but managable foes, bumpy terrain. Quite pretty.

#

Plus when you're ready for aluminium or nitrogen it's not terribly far away.

#

Aluminium is probably the one really awful thing about the dune desert.

#

Of the starting areas, I think it's the furthest from any reasonable production site

warped pawn
#

whats a good area for aluminum prod im about to get to that

quick sky
#

I've thought about some kind of no-oil, mostly biomass fueled power system where you not only sloop the biomass but also then liquify the coal to make all the usuals but it's just way more fun as an idea than in reality. But if I did do it then I would certainly take care to shave the red jungle clean, where most of the biomass is, and then use all my sloops to make and store the initial biomass, so that I only have to do it once. Also needs an unethical amount of power storage because biomass isn't renewable (the only eco friendly power source isn't renewable, hilarious). It definitely can't get you through phase 5 though.

stark solar
#

MmM: Aluminium sites are all more-or-less in an east-west line about 2/3 of the way down the map from the northern border

granite dove
#

This conversation is not adhd friendly these messages are full on paragraphs

quick sky
#

We'll make sure to include some complementary modafinil next time

stark solar
#

Anywhere on that line you'll find the needed resources. And nowhere else.

reef basin
reef basin
stark solar
#

For Aluminium, you need: coal, bauxite, and quartz crystal. And water too.

warped pawn
#

my save file names are water bottle and water bottle with cheese on it

reef basin
#

unless you use different recipes

quick sky
shy mulch
warped pawn
shy mulch
#

I'm so imagintive

warped pawn
#

i was gonna put apple on a stick as the name

#

but i went with water bottle

quick sky
#

my save names are "AEEIIIIXixixixixi" and "ppppp" and "hog spitter"

#

and variations

warped pawn
#

should i use sloppy alumina alt?

stark solar
#

I use sloppy alumina; I think it's a good alt.

warped pawn
stark solar
#

Better bauxite to alumina ratio, plus no silica byproduct to manage.

#

Later in the aluminium production chain you will need silica, but I use a separate source for that.

frozen ingot
#

i like sloppy alumina and pure alu. ingots for simplicity of building but you do get less aluminium per bauxite

stark solar
#

Two outputs in a production chain is just not fun to manage.

frozen ingot
#

maybe one day i will try somethign else ๐Ÿ˜„

stark solar
#

Jaguar: I think actually you get more aluminium per bauxite.

#

For sloppy, I mean

frozen ingot
#

oh for sloppy, possibly, yeah, not sure. The pure aluminium ingot is the sacrifice in that regard, iirc

#

but it's pure ๐Ÿคฃ

stark solar
#

Regular Alu Solution is 12 bauxite to 12 alumina - a 1:1 ratio. Sloppy gets you 10 bauxite to 12 alumina. Better ratio.

frozen ingot
#

yeah you're spot on. I was thinking of the pure aluminium ingot recipe

warped pawn
#

like pure caterium recipe

frozen ingot
#

i'm basically just lazy and don't care to haul quartz to my bauxite processing tower

stark solar
#

Ah, I build long conveyors crossing my world.

#

No vehicles, no drones, just insanely long conveyors

frozen ingot
#

yeah i've never done that, my own little preferences often include not using long long lines of belts

#

i totally get it for simplicity though, i was gonna try and do a pure speed focused playthrough

#

and was intending to use long lines of belts for that. But speedrunning just doesn't really do it for me i think

stark solar
#

The nice thing about it is once you're past the initial lousy belts, the conveyors also can move you fairly quickly. Not as quick as hypertubes, but you can hop on/off anywhere.

#

Running on a level 3 or higher conveyor really can be pretty fast

frozen ingot
#

i always find myself using hypertube cannons for that, they're just too fun and too fast ๐Ÿ˜„

hard ivy
warped pawn
#

u can go like the other side of the map with one

stark solar
#

Canons are okay for point-to-point, but my very-long-belts can pick me up if I'm adventuring somewhere between

#

They can also get me away from something nasty pretty quick

warped pawn
stark solar
#

Mmm: Usually I try to avoid clipping but I don't have them up in the sky

true mulch
warped pawn
stark solar
#

I'm building belts anyway to move materials. Nice that they can also pick me up from adventures, help me flee nasties, and help me know where I am without bringing up the map all the time

#

Mmm: Depends. No strong pattern there for me.

rustic quest
#

Is there a mod or some other way to skip the autosave and epilepsy warnings?

hard ivy
stark solar
#

KYO: Sure. Although you'd probably want to aim it :)

frozen ingot
#

yup, and then cos it's a separate power grid everytime you load your save it tells you a power grid has tripped once the fuel runs out ๐Ÿ˜„

#

which slightly niggles me!

stark solar
#

Yrouel: I'm sure you can find one on some mod site. Would be nice if that were built-in. Hopefully eventually.

warped pawn
rustic quest
frozen ingot
#

yeah air control is crazy high in this game, it's great

#

with jetpack on at least

stark solar
#

Yrouel: Then keep poking the devs (respectfully) on the QA site and elsewhere. Hopefully they'll add it.

#

And ignore the jerks on the QA site that just love to say REJECTED to every idea :P

hard ivy
sweet crest
#

My truck is Waaaaaaaay up in the sky. ๐Ÿคท๐Ÿผโ€โ™€๏ธ

#

Why is it in the sky?

leaden turret
stark solar
#

ScottGas: Maybe FICSIT has an astronomy assignment for it?

sweet crest
#

Must be it

warped pawn
rustic quest
stark solar
#

I wonder if the game will ever have a roller scooter that can attach to belts and move way faster along them. That might be fun.

sweet crest
#

I tried building a ladder to my sky truck, but the damn thing just keeps rising as I get closer to it.

stark solar
#

Like a roller coaster. Might even be helpful if you have a super spaghetti factory and have lost sight of where a rail is going. Maybe could even go up conveyor elevators.

warped pawn
#

whats a good weapon for exploring? i have stun rebar xeno basher rn

stark solar
#

Scott: It's not done with its astronomy research

#

MmM: I like the rebar gun. You can really snipe with it if you learn how, and it's solid generally. Cheap ammo too

rustic quest
#

@hard ivy works perfectly thanks again

warped pawn
stark solar
#

I just use regular ammo

sweet crest
stark solar
#

Some people love explosive ammo, but it's weirdly bad at sniping hatchers.

#

Really if you put the time into learning it the rebar gun with regular ammo is a fantastic, versatile weapon

#

Explosive ammo can be a nice alternative to nobelisks for destroying destroyable terrain though.

#

I still don't know if "can't snipe hatchers with rebar explosive ammo" is a glitch or intended

south sinew
#

meh

#

nobelisks are obtained earlier, and don't involve annoying ammo swapping, so I probably wouldn't use explosive rebar

hard ivy
stark solar
#

Puppy: Totally fair. All about preferences here.

south sinew
#

by the time you can make explosive rebar you can also make the rifle which feels more appealing than rebar so I usually just stick with nobelisk + rifle

stark solar
#

I love, really love, that if you learn the right degree to aim above the crosshairs you can really snipe foes from a great distance with the rebar gun

#

The rifle is not good at sniping. Not at all.

#

Although if you prefer to hop in and mow 'em down with a machine gun, the rifle is great

#

I like to snipe

tropic plover
#

Are Hypertubes Bi-directional?
So can I put an entrance at either end or do I have to run paralell lines?

south sinew
#

they are bidirectional yes

stark solar
#

They are bidirectional, at least

#

If you use the right parts they can also fork

warped pawn
#

now they can fork

tropic plover
#

I have the splitter to make them fork, but if I am in the tube, how would I control the direction when getting to a split?

warped pawn
#

before they couldnt

stark solar
#

If you're on gamepad I think there's another control as well

#

I don't remember what it is

frozen ingot
stark solar
loud vault
#

gm folks, ive been looking at this game for a while, i dont play factory games so some of the pic look like a big ol bowl of overwhelming spaghetti๐Ÿ˜† . any advice for a noob?

stark solar
#

GreatSky: Use the wiki; lots of great info there

frozen ingot
#

parachute too!

warped pawn
stark solar
#

GreatSky: There are also some good videos on youtube. Don't remember the name of the old guy .. doc something, but his stuff is good

warped pawn
#

explore when u can and try to collect hard drives

stark solar
#

But you learn to make better factories by making factories. Your early designs won't be nearl as good as your later ones.

frozen ingot
#

Gaming With Doc

stark solar
#

Jaguar: That sounds right.

frozen ingot
#

and it is right ๐Ÿ˜„

#

he's good, although he did make a video about water towers ๐Ÿค” ๐Ÿ˜†

loud vault
stark solar
#

GreatSky: Really, just keep trying and learning from each design

frozen ingot
#

to me they are utterly redundant

#

fun to build maybe, that's always a thing

#

but functionally irrelevant in this game as far as i can tell

warped pawn
#

maybe kibitz or totalxclipse for designs

frozen ingot
#

can't stand Kibitz's tone/style personally, and i have to listen to TotalXclipse's videos at 1.25x speed ๐Ÿ˜›

shy mulch
frozen ingot
#

they've both made cool things though for sure, in game

loud vault
#

i started watching sutr (i think) but it was the 1.1 vids and i realized i need to go back more

warped pawn
shy mulch
#

Never really got into kibitz or xclipse, I like gaming with doc for actual advice, and letsgameitout for beautiful design inspiration

loud vault
frozen ingot
keen hawk
#

just got to tier 4, started in the rocky desert and im really getting bottlenecked by copper rn

frozen ingot
#

and just generally seems like a good guy

keen hawk
#

do people usually make train lines for raw material?

warped pawn
stark solar
#

@loud vault I have a google doc of notes I can share if you like

warped pawn
frozen ingot
#

yeah Doc clearly made an effort to be concise and clear, and indeed chose the shorts format on Youtube!

loud vault
shy mulch
hard ivy
warped pawn
#

for some reason its easier to get tier 3 conveyors than tier 2 ones in early game

stark solar
#

(I'm sure there's a lot there that people will disagree with)

keen hawk
#

i havent even gotten to nuclear pasta yet and im super short on copper already

#

not sure how ill cope with pasta once its here

frozen ingot
#

just gotta e x p a n d ๐Ÿ˜„

stark solar
#

I'm in my mid-late 40s; started writing it for my nephews whom I'm trying to get interested in the game.

warped pawn
#

i should build a gigafactory

#

i slowed my progression by like 4 days because i thought my world looked ugly

#

im still working on it actuallu

loud vault
stark solar
#

Yeah, Satisfactory is good for that.

loud vault
#

we can pick the landing zone? i thought it seemed like a random crashlanding?

stark solar
#

You have 4 choices

frozen ingot
#

four landing zones on a single map

#

random within the zone you pick but the zones are fairly big

stark solar
#

Oh, I wasn't aware there was any randomness within each zone as to where you land. I thought that was static

frozen ingot
#

!wikisearch starting areas

fossil iceBOT
frozen ingot
#

nope ๐Ÿ˜„

loud vault
#

oh, i see

warped pawn
#

when i started

frozen ingot
#

!wikisearch starting areas

fossil iceBOT
frozen ingot
stark solar
#

I always pick the Dune Desert and it seemed to me I was always landing in essentially the same place within it. It's at least not a hige difference

frozen ingot
#

the SCIM map shows it

warped pawn
#

why dont people just sink the radiation buckets

loud vault
stark solar
#

Mmm: You can't sink them

frozen ingot
#

maybe the zones aren't as big as they are shown on that map, not sure

loud vault
stark solar
#

A lot of the radioactive byproducts cannot be sunk

warped pawn
stark solar
#

You can sink raw uranium though.

loud vault
warped pawn
#

next [hase ima get into uranium i think

stark solar
#

So if you really need to clear a radioactive limited deposit from an area, you can discard it

warped pawn
stark solar
#

Yeah. I often do that once I have some rad protection, to entirely clear radiation from large parts of the map. Ditto with blowing up poisonous gas rocks

#

Taming the wild, as it were.

warped pawn
#

or that thing to get fabric unlocked in the mam

stark solar
#

They're lying on the ground in some caves and forests

#

Growing on the ground, I should say.

tropic plover
#

For the Hyperloops, how do I increase my speed through them? Do I unlock something later that helps make me go faster?

stark solar
#

Acoustic: You loop them and carefully plan the entrance/exits to push you back in. Each entry speeds you up

loud vault
stark solar
#

It'd be cute if the devs made an easier way for hyperloop entrances, by letting you overclock them

warped pawn
austere lichen
#

At this point why don't we have teleporters as endgame personal transport yet

stark solar
#

Roz: There are teleporters. They're just crazy expensive

austere lichen
#

Ah

stark solar
#

They're unlocked at the very end of the game

austere lichen
#

I seeee, I haven't gotten that far yet

stark solar
#

You need to build both ends and continually feed them very expensive items to keep the portal open

austere lichen
#

That's a shame

stark solar
#

Yeah, IMO it's not worth it

#

But there are many other ways to get around.

austere lichen
#

Aka cannons?

loud vault
#

ok, im instlling this thing now. i guess im in it

stark solar
#

Canons, trains, riding a drone, running on rails, trucks, ...

austere lichen
#

Yeah l, it does keep you using those features, so I guess it's not all that bad

white stone
#

hey guys, has anyone had weird issues with things on belts not loading? i have a huge factory wide belt and multiple items are just not showing on it until i put a merger or something on it?

stark solar
#

The jetpack is mostly vertical, but not interacting with ground terrain can keep you from needing to wind your way up a mountain

austere lichen
#

I did however suggest a new feature for cable management, because I'm already getting some grievances with the system

warped pawn
stark solar
#

Oh there's also that (IMO kinda useless) thing that lets you clip onto a power line and use it like a roller coaster

austere lichen
#

I'm using the zip line alot in early game

#

Especially with the big power towers

stark solar
#

Ah, I had not considered doing that with the power towers

#

I'll have to try that

white stone
austere lichen
#

It's makes direct transport easy and reasonable fast

warped pawn
white stone
stark solar
#

It may be that max graphics settings is the problem, if that renders too many objects for your video card to handle

#

See if reducing render distance helps, or something

warped pawn
austere lichen
#

Have you tried verifying files on steam? If on steam ofc

#

Just to be sure the new update didn't wreck something in the old save

ebon gale
#

Hey Everyone! Does someone also have the problem that when you dismantle you wont get a crate? it just dissappears

white stone
white stone
stark solar
#

Denni: I assume you mean when you dismantle and you don't have room in your inventory?

ebon gale
#

Yes Dachte

stark solar
#

I think there's a new setting that tries to condense crates; you don't already have another nearby, do you?

loud vault
warped pawn
white stone
tropic plover
#

In my hypertube I feel like im in Jurassic park, seeing all the hostile animals pass me by, lol

white stone
ebon gale
stark solar
#

Acoustic: Don't forget to play "Ride of the Valkyries" when doing it :)

ebon gale
#

not on the dismantle spot not near me.

warped pawn
white stone
shy mulch
#

Crates used to appear beside the thing you are dismantling, now they appear beside the player

stark solar
#

I wish the Satisfactory QA site didn't so often feel like the devs are not present there

warped pawn
#

devs dont feel present at all ngl

ebon gale
knotty crow
#

is there anything i can do if a slug is stuck under the floor

zenith pecan
#

Are you sure that slug isn't in a cave?

stark solar
#

There are savefile editors that can handle stuff, but Zula is right; often things that can't be reached are actually in a cave

ebon gale
#

never mind! they just spawned on the other side of the map

zenith pecan
#

Hmpf, that link is longer than I expected.

knotty crow
#

when i stand at the point i can hear the slug and the beeper is beeping fully

stark solar
#

Some caves have ceilings that are just beneath the land

zenith pecan
#

Considering some of the slugs I have collected are on the ceiling of a cave, I wouldn't be surprised.

young moon
#

when I try to snap mode align a merger to the output of a constructor, it snaps slightly out of alignment. is there any fix for this?

warped pawn
young moon
#

if it's just some bug or unfixed issue, I'll just swallow it until I have foundations

warped pawn
young moon
#

yep

warped pawn
#

oh wait

#

u cant press ctrl to align with world grid

#

unless thats only for foundations

young moon
#

it does snap, and there is a line, but it's just misaligned

#

very slightly

warped pawn
hard ivy
young moon
#

I built a straight conveyor belt, put the merger on that, then removed the excess belt

#

that aligned the merger perfectly

last jungle
#

BRO ADA JUST SAID "F-I-C-S-I-T"

#

like all the letters separately and not "ficsit"

south sinew
#

hmm so according to my calculations, using reinforced iron plate base recipe is 12 iron ingots per plate, and Stitched Iron Plate with Iron Wire, gives 10.3 iron ingots per plate, plus you can choose to source copper wire from other alternates if desired

#

so I think stitched plate is just better than the base recipe?

urban pine
south sinew
#

yeah, but I don't see any metric by which the base recipe is better than Stitched

urban pine
#

In that case, you could call it better yes

south sinew
#

cost slightly less energy, produce slightly faster, and cost slightly less materials

#

goddamnit put iron ore in my solid steel ingot again kek

warped pawn
south sinew
#

also I gotta say that manifolds are just the worst and I'm thinking about a no-manifold policy going forwards

umbral falcon
#

how long did it take you to reach phase 3

hard ivy
south sinew
#

they're the easiest thing you can build, but they suck ass when it comes to actually delivering, because before machine 3 gets any resources at all, machine 1 has to fill its oversized buffer, and the more machines you have, the longer and longer it takes for the system to actually start working

hard ivy
#

Maybe except direct insertion, but the simplicity of that is situational

hard ivy
#

Like that's not an issue to me

south sinew
#

and it's super annoying to put effort into building stuff for it to sit there idle doing nothing when I want it to do stuff so that I can make progress

hard ivy
#

It's still faster than trying to get each machine exact

#

For multiple belts, I do belt balancing. It takes even longer to fill than a single manifold, because I have several of them and if they're unequal, they fill sequentially

#

I just start looking for mistakes after turning a factory on

#

It's usually full before I finish

south sinew
#

I wish the machines just didn't have excessive internal buffer sizes, 2 * recipe cost or even 1.5 or 1 * recipe cost should be sufficient

hard ivy
#

True

#

It would need to be 2x cycle cost at least though

#

Unless they changed it so machines consume items at the start of the cycle

south sinew
#

eh I think 1x would work ok, but 2x would also be fine

#

whole-stack is definitely way more than needed though

hard ivy
#

That's why it needs to be 2x+ or consumption at the start

#

Same with the output

south sinew
#

or just start the cycle even if you don't have enough resources and then just wait to finish at the end until you do

hard ivy
#

That doesn't make any sense

#

What is the machine making without any items?

warped pawn
south sinew
hard ivy
#

But yes, imo it should consume at the start and produce at the end

#

Still, 1x buffer could cause some issues with item timing so 2x would probably be best

south sinew
#

yeah I don't see any issue with 2x and it doesn't invoke fiddly order of operations problems so I'd be fine with 2x

hard ivy
#

Or, like in Factorio, the buffer holds enough for 1 cycle plus like 5 seconds. Or something, I don't remember exactly. But it gets bigger the faster the machine is

#

But 2x is good enough probably

#

Still, the reason why it's like this is probably because it's easier to program it this way. A slot in an inventory or a chest can be the same as a slot in a machine - just holds 1 stack

#

Custom machine buffers would require extra code

zenith pecan
#

Straight mode for conveyor belts is proper drunk for sure #screenshots message ๐Ÿคฆโ€โ™‚๏ธ

knotty crow
#

can someone tell me why the fuse keeps blowing when i try to power the ruined pod thing

#

it needs 100 MW

zenith pecan
knotty crow
#

no

hard ivy
knotty crow
#

single biomass burner connected to the single pod

knotty crow
warped pawn
frozen ingot
#

yeah, it confused the hell out of me first time it happened. By the time ou get hoverpack you just don't think about power that much, certainly not 100MW

hard ivy
#

30 MW at default clock

warped pawn
frozen ingot
#

?! responding to someone else? ๐Ÿ˜„

warped pawn
#

fuse

hard ivy
#

When you build a temp biomass burner setup for a pod, a Hoverpack will trip it.

But when you're out and about in your factory, 100 MW is nothing so you forget that it even needs power

#

@zenith pecan there's a rule: whenever default mode would make a straight belt, straight mode will not

zenith pecan
hard ivy
#

Which is really annoying

hard ivy
#

It was broken in 1.0 as well

#

Especially those weird bends at the end

zenith pecan
hard ivy
#

Meanwhile, I haven't noticed many differences between 1.0 and 1.1 straight mode. It only works when you make a 90ยฐ turn with sides at least 3m long or a perfectly straight belt on a foundation

#

Over terrain, it didn't and doesn't work because the pole doesn't really like to snap

#

2m 90ยฐ bends aren't actually 90ยฐ

#

Sometimes it works in one direction but not the other, even though it's flat so it's not like the slope is too steep one way

zenith pecan
#

When the 90ยฐ turn is at the end it properly fritzes out, hence the weird invalid noodle that shows, that is definitely post 1.1 because I never saw that before considering I'd been belt laying the same way throughout.

loud vault
#

i chose the desert area to start and it landed right by a river, i guess thats good? can we post screen shots?

loud vault
#

just to make sure its not my game, does the water have no reaction to players? like splash noise or ripples?

hard ivy
#

Really shallow water might just be visual and non-interactive

#

Deeper water does make a sound though idk about ripples

loud vault
loud vault
hard ivy
#

No

lost wagon
#

sometimes I jump from really high places and take 0 fall damage, not complaining but I would like to be able to abuse it lmao

loud vault
hard ivy
lost wagon
#

doesn't the AI resets when they go in the water, at least the big hogs do

loud vault
#

im just making sure if im in water, nothing tries to bite me

lost wagon
#

you can use the shoreline to cheese kill it kek

#

ah, don't know if there is any underwater hostile

hard ivy
soft ore
#

@knotty crow your not making enough power with one biomass burner

#

You need atleast 100 mw for the pod

knotty crow
#

ohh yeah

soft ore
#

Place like 3 and that should do it

knotty crow
#

aight thanks

soft ore
#

Your welcome

zenith pecan
#

I never noticed the "temporary" blast craters showing in concrete as I bomb trees before #screenshots message ๐Ÿคฃ

soft ore
zenith pecan
#

Disappears after a couple of seconds, it just surprised me when I noticed.

loud vault
#

iron is far but i just found a cave with blue shrooms and creepy spider things

loud vault
soft ore
zenith pecan
#

@soft ore The factory isn't that bad ๐Ÿคฃ , right now it only produces 450 quartz crystals and 750 silica all headed into depots, when the iron setup is completed, it'll also do 60 crystal oscillators #screenshots message , no need to fear progress ๐Ÿ˜›

hard ivy
loud vault
white dawn
#

The only foliage that respawns are berries and nuts, so long as the original plant you picked them from still exists

soft ore
hard ivy
zenith pecan
loud vault
#

i think i lucked out with the first landing. there is water, on top of the cliff there is a big space for the hub with 2 pure iron and a limestone node on either side, along with a quartz lump (can i put a miner on that?). and a caterium, and a sulfur node, plus the mycelium from the cave.....

keen dagger
#

Anyone else having an issue with their hover pack

#

I can't get more then 3 ft off the ground

warped pawn
keen dagger
#

Crouch was stuck on for some reason

wicked moss
#

@dense violet Fuel generators have been working perfectly for since the other night. Just wanted to say thanks for the help!

wicked moss
#

I know you said that buffers are generally a no-no for flow, but using the loopback system, is there any proper way to hook up buffers if I want to have a fuel backup system?

#

I wanna have a backup so that if I work on the system, I dont have to worry about having to balance the fuel again

dense violet
dense violet
#

essentially impossible to crash unless you start messing with it

winter islandBOT
keen dagger
#

I had issues with buffers after my train station. Valves stopped the back flow and they don't cause issues anymore.

wicked moss
dense violet
dense violet
keen dagger
#

Nice, not going to touch it now. That station provides the majority of the power to my factory.

dense violet
#

oh fair, if it's working it's working

zenith pecan
#

Urgh, stitched plate numbers suck a lux, I guess I'll have to overproduce by 0.01 per machine and leave the overflow to the sink.

hard ivy
#

I just let machines back up lol

zenith pecan
#

I hate that.

hard ivy
#

also, it makes exactly 45/8 so it's not that bad

zenith pecan
#

Not so good when my production line calls for 150.

#

Got it haha, ten machines at 249% and one at 176%, no decimals in percentages ๐Ÿฅณ

hard ivy
#

0.0375 RIP/min less than 150

zenith pecan
hard ivy
#

150/(45/8) = 26.6. which is 2666.(6) % total spread among all machines

#

you cannot make exactly that without having a repeating decimal in at least one machine

zenith pecan
#

That's what happened with the one machine, they don't all produce exactly because I already found the numbers refused to work.

hard ivy
#

249% * 10 + 176% = 2666% exactly

#

149.9625 RIP/min

zenith pecan
#

Are you seriously adding the percentages up rather than the individual machines and their numbers?

hard ivy
#

yes? because the number they show you is rounded lol

#

249% of 5.625 is 14.00625, not 14.01

red linden
#

is mining inpure nodes bad? It's the only coal I found so far

hard ivy
zenith pecan
#

๐Ÿคฆโ€โ™‚๏ธ fuck it, I'm throwing the whole thing out and getting onto another project.

hard ivy
#

and that's why I don't bother with exact clocking lol

#

the only benefits are very marginal power gains

#

the only thing that matters to me is having the last machines making the final product be exactly clocked. and then they're a bottleneck for everything before them

zenith pecan
#

Since the numbers have to be at or below the ingots taken, it's a requirement! , if it refuses to work then the entire thing won't proceed, no way.

red linden
#

these stone outcrops look like they're fossilized animals

loud vault
#

what volume controls ADA

boreal musk
#

thats why i prefer normal rip recipe instead of stitched, the number could be awkward

hard ivy
dense violet
zenith pecan
#

Screws aren't exactly an impediment, just make them nearby.

boreal musk
#

screw is perfectly fine?

#

and normal rip recipe isnt that expensive either

keen dagger
#

I wish elevators had proper walls or stopped being so possessive about space.

zenith pecan
hard ivy
# boreal musk and normal rip recipe isnt that expensive either

stitched + iron wire costs 8.7 iron ingots per plate, default + cast screw needs 12. Plus more machines to make it.

and it requires nearly twice as many screws as stitched does wire, so you can't make manifolds nearly as long and compact

In my eyes, default is worse than stitched in all possible aspects

heady radish
#

about to go into STEEL production (once Ive explored and unlocked alernates got all the way to it without them ๐Ÿ˜… ), should I invest in Mk2 miners / buying industrial beams from the AWESOME Shop before setting up the ore nodes for steel?

steady glade
#

you can go get more alternates while accumulating more beams and pipes

hard ivy
heady radish
#

Ok thanks (:

red linden
#

Man I thought moving limestone for 500m was bad

#

Now moving coal across pretty much the entire desert

dense violet
dense violet
boreal musk
hard ivy
#

and depending on how much you need, you might end up in the same situation with default plate as well

reef basin
dapper forge
red linden
steady glade
#

realistically:
default costs 9 iron - simple and easy to make
stitched costs 12.something iron for 3 (with iron wire alt) - bit more involved but efficient
bolted costs 31 plates for 3 - costly but very fast
adhered costs 3 iron but also rubber - higher tier but extremely resouce efficient

hard ivy
#

how is it more involved? it needs the exact same number of steps

#

1 less even, if you're not using cast screw

keen dagger
dapper forge
#

Can someone confirm if doing hard drive rescans after unlocking new tiers would open up the alt recipe pool to include recipes from the new tiers even if you did the initial scan during earlier tiers?

vestal canyon
#

Hello, Will there be a way to have the early access supporter pack transferred to console

#

Probably not but who knows

steady glade