#satisfactory
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i thought every map was diff generated
After you find your first somersloop you'll be able to scan for them.
if you're in the plains I know there's one in the south area, in the cliffs by the coal node there.
It's out in the open, just build some foundations for a bridge to it.
Though I will say there actually isn't a lot of them in the plains at all.
very poor spot for fancy collectables.
i think i just nuked a spot so hard an ore came out the ground, or im delusional and it was already there
ore spots can be covered by large rocks that block you from putting miners on them till you blow them up
otherwise no the nodes are always there.
no, it's a single map, and there's even not anything "generated" in it (apart from a few deposits which are random types)
Pretty much everything is the same. Ore nodes, collectibles, even creature spawns
Shout out that one spot near the arch where i get all my doggos
only ore deposits are randomized (except uranium deposits) but their location are fixed
Honestly i dont think ive ever used the ore collected from deposits. Usually end up sinking* it when I have to get rid of it to be able to build there Lol
...since when are any ore nodes randomized???
I thought they were always the same?
which ones are random?
Not nodes, deposits
the small outcrops
Little ones you find that you have to hand mine
ada hates it when you do anything for more factory space
Ada can suck a lemon you never have enough space Lol
so what if i kill everything, more space more factory easy win
I wouldn't have to kill the weird long legged creature if it didn't walk ontop of my buildings.
they just scare me for some reason, long legs like that shouldnt be able to support such a large body
I swear theres something in its programming to find the tallest manmade point possible
Ive got one hanging out halfway up my space elevator rn
how was it even able to reach that part of your space elevator
some ore deposits are randomised (some not - especially those on top of nodes are fixed, but those randomly found in the world are often random)
i despise those weird flower things
I love using nobelisks to destroy any greenery I see
I hate radiation hogs
On the main menu I see one of the birds walking around, are they now useful?
ada keeps asking me "why did you kill that friendly weird looking animal" how do i remove her from me
if you call getting rid of a few nobelisks a use
is there a way to flip around like blueprints?
If you mean mirror? No
aw man thanks
Yeah, you have to make two blueprints.
i am just not doing allat ๐ญ ill just change it
hypothetically if i have cluster and nuke nobelisk, how do i swap
I have a really nice personal storage blueprint. Is there somewhere that we can send blueprints, some sort of database?
Thanks, I'll have to bookmark that.
generally hold R while having the weapon at hand
I need to make a blueprint of my doggo kennel. I think my design keeps them content so they don't try to escape, at least I haven't had any escape.
do you need... more than one kennel?
I have them each isolated, in their own little area, accessable through a conveyor hole.
I just played for 3 hours straight got up to coal power on 1.1
Congratulations. I need to send some more stuff up the elevator to get there, but that's my next step.
I spawned in the red forest biome and it's so op. Great biofuel sources for early game
4 pure iron nodes next to spawn
Oh, my. I'm building where I did last time, I know where I can get some coal, SAM, quartz and caterium fairly close. I don't recall the name of the biome, something like a meadow.
does anyone know the new brain tumor that is going with pioneers making them talk in offtopicgeneral rather than satisfactory?
ts pmo
I could use some help
Is it possible to have more than 1 custom paint swatch?
Press X, edit the ones at the bottom
I didn't want to change those ones, since I like using some of them
All 18 of them?
Is that really the only way to get more than one custom without overwriting the one that already exists
Not all 18, but at this point I'm not sure which ones I've used and which ones I haven't.
rip
either i dont use the elevator, or just get better placement on it since i cant use pillars
if you're fine with mods, there is a mod to get a bunch more swatches, its a bit of a setup but it does provide a bunch of ready made swatches and colors for all kinds of resources
One thing I just noticed... When I use a blueprint from one of my prior saves with alt recipies on it, the machines spawn in with the alt recipies on them, even if I haven't unlocked the alt...
Has it always been that way? It seems like a cheat to me ...
Also, does anyone have any suggestions on good places to set up oil based power? I've started at the beaches on the West side of the map, but the nodes feel somewhat sparse. I'm wondering if there are better places.
Ah, interesting! I'm not really looking for mods since this is still my first playthough. But I'll definitely keep that in mind!
kind of a cheat, but its been a thing for a long time, you can import blueprints to use recipes you havent unlocked, but at this point you might as well cheat them in
basically anywhere you find a few oil nodes together.
get the heavy oil residue and diluted fuel alt and you get lots of power from 1 node
Can anyone help with this?
Even when I set the tracks back to the original pattern, I'm now getting loop errors, even though this has been running fine, and just like every other junction I have made
the west beaches are nice, not the most fuel but since its close to water you can easily set up some mid range fuel power, some sulfur and coal are a bit far though if you wanna use compacted coal as well
put block signals before every entrance. Done
Already done, been doing that for 100's of hours, its set up like every other junction I have
still getting the error
God, it's probably gonna take a bit to get those lol. Thank you though! I suppose I'll just leave oil alone for now until I find those recipies, then I'll go back and redo it!
put them a little further back. And it's a lot easier if you make an actual post in #1038092680493801533 , overhead shots of what the block look like wit hte different colours
likely you have a loop earlier that allows you to end up on another lane/route
only 2 recipes. go on a saffari and get a bunch of hard drives
Will do. I'm also working on getting turbofuel, so I need to go on an adventure anyway
I might agree if it wasnt for the fact that the track has been running just fine forever
I literally just added in another junction to make it 4 way and that track is freshly built next to it not going anywhere
is it normal for the elevator to not work even with no power activated?
HOR and diluted fuel is the basis for every oil optimised recipe chain, if you want to squeeze your oil you want them anyway. Even with turbo
yes and that how bugs appear
there are 2 possibilities:
1- some signal is too close its junction
2- you actually have a signal chain
can you show the other 3 lanes please?
fwiw I think its way better to use round-abouts than junctions for trains... you can build a 8-segment circle in a blueprint and you can plant it down and run your 2-rail system into it from any direction...
what? yes its not supposed to work if you dont power it
Gotcha. I was really excited but nervous to set up oil, but ended up doing it pretty quickly, and now I have a ton of rubber and plastic that I don't know what to do with. I thought I was missing something, so I guess it's probably that! I would like to designate some oil nodes to strictly power, so I can stop relying on my coal setup lol
no, as in the advanced option that lets you operate machines without any power
ive never managed to blueprint it properly, i used the frame and beam offset tech but the corners are raised
So you're saying that even with that enabled, the elevator aint working?
yes
Wasnt a big fan of the round-abouts, the junctions have been working great
i think its because im placing it in a blueprint, i'll try it outside of the blueprint and see if it works
it was the blueprint
yes elevators and belts dont work in the designer
So, just deleted trains 2 placements down in all directions, rebuilt them, placed the signals down, without the 4th junction getting hooked up, and it went back to normal
However, when I attempted to add in the 4th railway, it allowed the first track to connect right, but when I added the central line, it went to shit again
and most machines
can you show me the left and bottom lanes from the pic pls?
you free for a call and I stream?
Make a thread in #1038092680493801533
its 7am where i am, my bro is sleeping next to me
Ahhh, aiight, wouldnt need to chat, just easier to see video, I presume
then sure thats fine
is there a way to edit the public/private notes section without having an item in the to-do list
Tasgged you in a thread
you need one i think
i figured it out, you can open any menu and hover to the right hand corner of the screen to bring the notes panel up
How many different items (slots) should I make room for in a central storage facility? I'm tier 4 now but want to keep it for a while.
oh cool thanks
depends what you wanna have on hand
man i decided with linking blueprints i would finally make Nice Looking Rail instead of Bare Minimum Rail but good lord, deciding i want to get rid of a section of architectured up stuff is horrid. so many tiny little pieces to dismantle floating in the air....
never would have expected the most tedious part wasn't building it, but taking it down...
oh my god
You can use this mode to โsampleโ blueprints with the middle mouse button too. Super handy
i have got to start whining faster - i just tore out like three thousand items (not even exaggerating; full loads of 50 at least a few dozen times...) when i could have just deleted the blueprints all at once....
wow i did not know that either
wow i thought larken was gonna have a clear winner for protip of the day but now we're on a roll
time to stop procrastinating phase 3 and actually do the thing
i start procrastinating in phase 3 a lot too. then i come up with an idea how i could totally do my initial build in a different way to better prepare for a new, shinier future build plan and start over
#screenshots message any tips for maybe building on the other side of the main bus? i left it free because i need more lanes
imo Satisfactory isn't great for main bus
you've got walls around your factory - you are already so far beyond me in the field of aesthetics that i can offer no advice, only admiration lol
its my first mildly successful attempt at something aesthetically pleasing but it felt impossible without a bus to progress
i hate making factories with floors, and then to make it with walls is just superhuman stuff
Any of the preferences that could make one think "I'd prefer having less belts rather than than more"
anyone managed to get hypertubes to link up via blueprints? i've been testing an under-the-rail thing and no matter how i line up the supports i shoot myself out in the middle of the tube, even though it all looks properly connected...
this is just a lot of belts stacked together.
Which is fine? but you're probably going ot have a much harder time with aesthetics this way
a lot of building nice looking things is being able to play every section and how they interact with each other and how you lay down logistics.
Sending X ppm to a place that needs X ppm (parts per min)
.... withdrawn. auto-connect is a build mode, and i am now doubting life.
start from an end point , probably with a good planner, and then work backwards and plan every section and how they interact
Yeah it's still an eye sore with the giant wall of conveyors
i routed the belts from the bus to buildings underneath the concrete with floor conveyors
exactly.
also there's a whole channel for this #design-and-architecture , you can post pictures.
but if you're aesthetics is anything that resembles how people use buildings IRL you probably don't want to stack a bunch of belts on top of each other
Is anyone else also a huge fan of just open factories? I've only tried encasing one factory in a building, and didn't really like how it looked. I don't think I'm very good at building largescale, but I also just love the look of open-concept factories lol
I feel like I should be making buildings more, but open-concept is just fun
open lets you have any amount of space, encased ones also have any amount, but thats if its buildable in a certain area along with your factory size
#screenshots message i am mostly trying to get rid of random conveyors from random directions coming into feed stuff
with a sprinkle of buildings and aesthetics
somewhere between functional and easy to iterate to the end game and pretty
Yeah both have their appeal. I do like having things open so I can admire all my hard work ๐ But then I also like encasing them in something neat.
I've seen some that are well done combinations of both though...
building vertical is def a challenge
That's exactly how I think about it! Though, I need to get better at building nice looking buildings before I abandon open lol
i wish elevators didn't make it so you couldn't just not build beams around them, especially if you want the glass to look outside
i think if i could restart just the most recent attempt id bury the main bus under concrete ๐
'invisible bus'
Here is an example of one of my factories before and after encasement ๐ #screenshots message
(Missing railway stationa and road at this point)
yeah, have dedicated belts going from building to building. Place buildings next to each other
multiple floors can really help with this
is it better to build then encase the factory? or build the case fiest
i do that sometimes too! my factories all have hidden floors/basements where when i build myself into a corner, mysteriously stuff just goes underground/into the roof and comes out in the right spot 'o.o
first
generally build the factory first with planning on how you're going ot shape walls and internals
i'd say build the case first, then try to fit the factory inside
i really liked th ceoncept of just having buried factories layered ontop of one another
In the image above you can see how I laid out various production units as separate mini factories surrounding the main one. Worked really well.
cause you don't want to trouble shoot things w/o clearly seeing everything
make the factory first, worry about cosmetics later
love the parking lot
thx to all
just be very, very confident in your planning. Figuring out your own spaghetti to make changes to try and optimize space is one thing, but when you start putting belts under floors, attics, and the lifts go upside hidden ducts in the walls, it uh.... well. never stop building halfway s'all im sayin. i came back to a heavy frame factory that i had to stop building in the middle and legitimately just... left it there, unfinished and unfunctional and built another one next door...
ive been playing for 4 hours straight and its saying to drink water
stuffing my refineries into stinger caverns to "ensure proper land coverage"
just turn then into cats, makes it soooo much better to hear meows from across a cavern ๐
ye but then im not pissing my pants when a gaggle of giants ones follow me all the way back to my factory a few km away
Am I doing this right? #screenshots message
u need better pipes or less water
also i reccomend keeping all pipes level to the inputs
water will always fill the lower pipes before the higher pipes
mk
but for the overfilling issue, i have that center one split into two, so it should balance out right
to be 180/180 on each side of that
finally got home, house stinks for no reason after a week of straight cleaning, 1.1 launched the day after i left, same thing with siege X, its 1 15 in the morning, got off a 4 hour flight from southwest and watched 2 free movies, im tired, i dont have my pugs as they are with someone else rn, and all 4 cats are meowing
not totally sure but i think once theyre split do not merge cuz that can caise issues
cause
sounds like the perfect time to play some satisfactory
does, but i was doing some minecraft and im fucking tired
so other than that is that good?
as long as everything is prefilled before starting up no matter how u split stuff it will stay full if u have enough liquid
and headlift of couse
does purity affect output?
yeah
yes. 1/2x, 1x , 2x for impure normal pure
alright
but it honestly doesn't really matter. Just math it out
i think i should put the resource thingy on all crude oil nodes then
sure. there's a very small difference on power per unit of resources, that's really the only difference
and if you're power system is in danger from that extra power draw from impure nodes you need to drop everything and build more power
actually, 1/2/4x ๐
(and yes, I know the tooltips are not matching that)
im just using it to make other stuff for now, im just playing around in an all advanced settings enabled save
theres also 1x
what do you think the 1 in my message stands for
im getting fuel and polymer resin, i think ill just store the resin
use it for more product (and sink excess) ๐
@warped pawn oh r u underclocking the 6th gen?
no overclock
i cant since i dont produce enough coal
my coal gens are just for extra power i have fuel gens and other stuff
i set up 3 whole refineries and its still getting overloaded
i think im going to just flush out my oil reserve
is silicon circuit board good/ is there any good synergies with it?
oh wait nevermind its great i misread the numbers
every recipe is great in their situations.
and you could combo it with like.. crystal computers
all recipes are "good"
Is there where I ask questions that are somewhat related, but kinda off topic, it is there another channel for that?
if its somewhat related just post it here
a what?
neither
Iโll dm u the difference
it is a bwr
pls don't
it's an amalgamation
Alr
all it does is burn a rod, make some waste. That's all you know
boiling water reactor btw
Thanks broskie
either i make all my fuel go to one buffer and make it go alllllllllll the way back to my base or just setup power lines
Imma guess same as coal gen, also a bwr
power lines . Also don't use a buffer for moving fluids long ways. No need
i found 2 oil nodes next to each other, so ill just make one to contain both and then put it in the refiner
Iโm to much of a nuclear power nerd ๐
and you can get away with using just one pump if you use a water tower but the community is pretty sure that's a bug, although i imagine its pretty low on the priority list
I mean it's like every other process in the game. Figure out how much you're processing, and what the recipes call for
im just playing a save with all advanced settings enabled, i just wanna make a somewhat good factory even though i dont need to
Oh Iโm not even close to nuclear, I was just curious
I really don't recommend unlocking everything in one go as you don't get all the skills you need scafolded in a good way to learn, but you do you
I canโt even play satisfactory, Iโm on vacation
its a good thing water in this game is unlimited and cheap to move cause there is no water recycling to be had! super inefficient
Fair
i found yet ANOTHER oil node
I wanna play satisfactory on console, I itch for factory games
SF is definitely a game I'd never play on console
i have 2 pure oil, and the other one is like the one that runs off
Iโm to desperate
im ngl satisfactory on console sounds like a pain in the rear
get a PC ||master race||
Iโm on vacation
i play satisfactory on 8gb of ram with chrome open
my computer begs for me to stop playing but i need to make more factory
so bring a laptop, still smaller than bringing a console (and a screen to connect to)
assuming your console is a ps4/5 or any xbox its not that hard to make them run linux
now we just have to hope satisfactory has steamdeck support cause that means it can run on linux
satisfactory does run on linux
not natively, but does
Ah yes, Iโm not gonna fly from Germany to Texas for a pc, or spend a lot of money for a laptop just for satisfactory, I know a game on Roblox
Holy yap
yeah, instead go spend money on console and be limited by what games you can play ๐
I already have my console on me
yeah that's imo waste of money ๐คท
I play it cause itโs portable
that's what I have laptop for
okay tbf supposidly the next gen xbox will be able to run steam games
i dont remember where i heard that from
Imma play a Roblox factory game
yoou should play miners haven if you want a factory game on roblox
Nah imma play industrialist on Roblox, I enjoy it
texan yearns for the automation
I do
relatable
satisfactory is like golf, the goal is to play less satisfactory
dont rich people play golf
Imma q-pipe on console Indus once I get my firebox boiler (yall dont wanna know what that is)
rich people play games like polo
the people between upper middle class and rich play golf
why do they play marco polo thats stupid
i never understood the point of golf, seems boring and you just sit outside all day hitting golf balls
the point of golf is to play less golf
satisfactory is better than any game ever (ever)
Do yall like building big polluting factories with consequences?
yes
Then you would hate indus, cause thereโs a pollution mechanic
why, they said they like pollution
Fair
its that guy that helped with my cpp
Thatโs 2 ppl from mamytema
How to get embed perms
i dont think its possible
Sadge
what stage of the game are u in?
anyone got a image of the map that has biombs and a grid?
Like almost stage 3 if I remember
can these stupid trees go away before i deforest the entire area
use nobelisks
blew up so many trees it made a somer visible
bro fr when is 1.2
Any way to prevent water extractors from ever stalling like this? I have 3 extractors to 8 coal generators, extractors output 120 and generators take 45, so that balances out 360/360 #screenshots message
are you by chance pushing all the water through a single mk1 pipe?
i have a junction right after the middle extractor that splits it two ways
Guys, is it practical to build 3 big iron/copper/steel factories next to each other that will output every resource up to motors? Never been to tier 8 or 9, so idk if it'll cause some issues in the future
im now installing head lift pumps cuz ive heard they only allow flow one way
i told him abt that
mostly not necessary. Just prefill your system before using. If you still have issues, make a #1038092680493801533 post and share images of your system
i did prefill, but my extractor itself stops extracting for a little bit sometimes
its overfill
its not bad ur just producing too much water
hey, where can i get help on pipes? :p
Do you want to stabilize consumption or are you having trouble getting water to the endpoint?
If first one, drain a single section of pipe and make sure you are only producing exactly what you need.
If second.. take many screenshots and make a post in #1038092680493801533
@carmine bear there^
ty
i'm not sure this is a thing with pipes
sometimes i run a manifold with extra water cos i can't be bothered to set the right clock speed and also to more quickly saturate the pipes. And sometimes i forget about that and it still runs fine
like if the manifold requires 200 litres a minute and you're giving it 300, it's not gonna cause it to stop working, surely
it causes the pump to verfil and when machines are ful they stop functioning unless theyre not full
full input doesn't stop machines from working
im so confused
thats what i rwas referring to
but that doesn't matter, if you're making more than you need
exactly
no good reason for it though, arguably
you can sink excess output easily and get those sweet sweet 
I think yall had it mixed up. It sounded like the OP is trying to even his power consumption, if the extractor is making more than needed it will shut down temporarily thus causing a spike
if it makes more than it needs, then it shuts down when the network is full, so shutting down won't cause a spike
But no, not a problem for production of anything
It causes a drop which is in all necessity a downward spike
it's not really, because once it starts up again in a few seconds, you're once again making more than you need, so the network is filling up
and the gens work all the time
Sometimes I swear you are trolling then I remember I blocked you for a reason
cant sink liquids
I don't see anyone trolling here
you can package them to sink or use it
#screenshots message
Look at the original post. We arent talking about production of material.
User is trying to even out power graph, that drop comes from the machine turning off to compensate for overproduction. Dunno how this is even up for debate
I was replying to a different user though?
looks like you're right, this didn't seem clear! terminology can be a pain ๐
but also that
i think its better to just resuse it if possible, if not then the sink
chaos today in #satisfactory
The fishing season will never recover from this
that extractor is turning off because the inside buffer are full, so the first row of extractors will use all of the water inside their buffer first before the last few extractors, hence the machine idling for few good seconds
you can drag the water into trash icon in your inventory to clear the inside buffer
@warped pawn
my reply (and following convo) was a reply to "full input stops machines from working" and I was discussing that (and replies that came after)
if they don't want the extractor to stop due to full output, then underclock it to the exact amount being used
Or be eternally cursed to manually flush segments when you want the flat line picture
manually flushing isn't really sustainable unless that's the only factory you have
the quest for flat lines
no, the person from that pic produce/consume exactly 360/min water
like i said, the buffer inside the machine are the cause of the extractor idling for few seconds and turning back on, just drag all the water inside the buffer to trash icon in your inventory
bcs its a manifold, the pipe will prioritize the first few extractors, so the last row will backing up for a good while
im lost
the water from input panel in your extractor, you can drag to trash them
i know that but like i dont know what theyre asking atp
the diff responses confuse me
no no, your setup is fine
what causes the equipment i try to equip to get sent into the depot?
some days (irl days) it works, others it decides that whenever i press 1 to equip jetpack it just stores it instead
i could make a #1038092680493801533 post instead i guess
Whatโs the best circuit board alt?
personally i'd say caterium circuit board but it truly depends on what resources you want to use
Silicon board underrated fr. Fastest production for easiest to obtain resources
there's no "best", all recipes are useful in certain scenarios. Depends which resource you prefer
But caterium is good cuz it uses things you need for lots of other stuff so easy to loop off preexisting production or tack on to an already existing factory
way better when paired with cheap silical alt
what's your query?
i can help translate to croatian
any particular process for becoming a translator?
!translators
Interested in helping localize Satisfactory? Please apply for the Volunteer Translator Program by filling out this form: https://dyno.gg/form/6ee260f1
there ^
appreciate it
@tender surge #off-topic-general message
oh?
oh no
that's unfortunate
perhaps one of the mods can do smth
if so, ask for access via #open-a-ticket
though, they only seem to accept people that are in SF discord for at least a week
I think there are a few alternate recipes that are generally considered never worth using. There are a few docs out there where people try to rank them through various means.
I need help in #screenshots ๐ญ๐ญ I wanna make observation tower like rings but idk what to do
For circuit boards, Silicon Circuit Board and Caterium Circuit Boards are both pretty solid, because they produce 5 or 7 circuit boards apiece out of materials that are not that hard to make
make it into a giant mushroom
silicon is nice because you can get it earlier and oil byproducts are not always going to be near where you're building
Circuit boards are weird. When you unlock em you need them real bad. But once you start automating computers circuit boards are almost an afterthought.
But if you're already producing plastic at a decent clip, caterium is quite nice (although that's a LOT of quickwire)
Remember to think about it as the ratio of components rather than just the raw numbers needed for one production run
I never look at the ratio
basically only cost per item
Oh, sorry, to be clear I mean the ratio of inputs to the count of outputs
not the ratio of inputs to other inputs :)
e.g. Caterium Circuit Board recipe takes 10 plastic 30 quickwire to produce 7 circuit board, so that's 10/7 plastic, 30/7 quickwire per circuit board produced
This is why I'm trying to get my young nephews into Satisfactory - the logistics involved make you think about things in a structured way :)
those rankings are entirely subjective, trying to solve alt recipes is like trying to solve chess
solving recipes is not that hard if you know what you're solving for and how to quantify it
While entirely solving chess is not likely, there actually has been a lot of good progress in partial solutions to chess that've led to things like Deep Blue.
I mean SFTools can do it for one aspect (weighted resource cost)
but that's a computer solving it, not me
and most of those rankings do not agree with each other
all recipes have a use. Just may not have use for you
Some recipes are considered largely useless although if you like them for style or something, fine
"most people don't use a recipe" doesn't equal "recipe is useless"
people often confuse popularity with usability
I understand the difference, but it's not really like that. It's more that it's an optimisation problem with a lot of different factors that may differ as to
- Where you build your factory
- What other things you'rte doing
Doesn't mean it's a totally free-form problem where all opinions are equal, just that it's a complex one.
(with a lot of local specifics)
in practicality, you want to weigh in
- local weighted resource cost, based on where you're building
- global weighted resource cost, especially with late game recipes
- building count (for the sheer size)
- subjective complexity
Ondar: And power cost :)
add:
- subjective preference (impossible to quantify)
- complexity (insanely difficult to quantify)
and suddenly the optimisation problem is impossible ๐
Ondar: Take that to its logical extreme and you could use converters to convert most raw resources into other raw resources :P
although, by extension, more power just translates into more building count and complexity
you aren't wrong, my point is that power shouldn't be a major dealbreaker
a lot of converters will consume a lot of SAM which is probably the bigger deal
and neither should building count imo
I'd argue that unless you're very short on Quartz locally, you're almost always better off switching from the (default) Alumina Solution to Sloppy Alumina, for example. Better ratio of Bauxite to Alumina solution, no byproduct that you need to sink or otherwise avoid getting backed up.
Where do you guys start for the most useful spawn (experienced player looking at a new start , first since 0.8, so not aware of the impact of recent changes
either desert imo
you don't sink the byproduct. You use it in alu ingots
Cylen: I actually have never started anywhere but the desert hill thing in the northeast. Played all the way through several times.
The northeast desert hill has a lot of pure nodes nearby, and really fantastic resources. It's a bit dismal though.
I have to disagree here - more building count is more factory and more time spent building
due to the general bias alt recipes have, you can significantly reduce the building count (like two- or three-fold), often alongside the other factors like resource cost and power
4x empty canister yeah?
it says 60 per minute
is that 60(4x canister)per min
or 60(1x canister)per min?
4 per craft
60 per minute
see above diagram
It'd be hilariously insane to make a beeline for the swamp and try to start there. Although you'd have to be cool with dying frequently. Swamp has great resources but tons of nasty foes.
if you optimize for raw resources, you basically optimize for building count. you won't find a 2x difference within reasonable distance from minimum cost
Stef: I believe you're not allowed to beg for copies of the game here.
There's probably a mod that let's you start near the edge of the swamp in a safe ish area
Yea but that's effort
what is the button that lets me look at an object to build that type of object
middle click @agile coyote
you can probably TP there with SCIM
Middle mouse button
I'm not sure if there really is any particularly safe area of the swamp.
and pro tip: if you first go into dismantle mode, you can see what you're about to copy
It'd probably make for an exciting let's play, done by a skilled player. Or a very funny let's play done by a not-skilled player.
It'd be special for all of 5 minutes until it gets to the point in the video where they need to expand out of the swamp
True, plus once enough of the swamp is blanketed with power I think that's stop all the spiders from spawning
I don't remember if power lines are sufficient or if you'd need to actually have something using the power to supress spawning
If power lines are sufficient you might just want to run a power grid early
Theoretically if you cover it with enough nuke nobelisks thatll also stop them
Just delete biome
I thought all you needed was a foundation
Ah, now y'all have me curious and heading to the wiki to look up monster respawn rules
uhhh, I don't think we updated those for a while
they've changed a bit and we haven't really rigorously tested them
Ah, fudge. So maybe there's not a good authoritative source for respawn rules right now
https://satisfactory.wiki.gg/wiki/Combat#Creature_respawn_mechanism it should be reasonably accurate, just not 100%
It's a bit vague. Unclear what the difference is between large foundation platforms and foundation roads between distant platforms.
I assume just the points system?
I'm a programmer, and I don't know what kind of rules I'd use to distinguish foundation platforms and foundation roads.
Assuming that's still a thing I mean
um, where do you see roads mentioned?
oh, nvm. There's a better paragraph below
Ondar:
Creatures will respawn near smaller infrastructure like Pipelines, Power Lines, Conveyor Belts, and Foundation "Roads" between distant factories, etc.
are you on a different page?
I would just use a heat map and certain structures add a certain amount of "heat" but that sounds expensive to calculate
Oh, this is the Creatures wiki page, not the Combat wiki page. Do both cover it?
(I'd expect respawn info to be covered in the creatures page rather than a page on combat, but that's just me)
I wonder what the most flesh dense area is, I know there's a cave with like 20 spiders that you can get with 1 or 2 nobelisks
Ah, the combat page documents a teleport-back-to-spawn behaviour that had me very grumpy many times. So it is a real thing.
I really enjoy luring hogs to run off a cliff and fall to their doom, but occasionally they seemed to come back rather than die. Now I know why.
yeah, if you lure creatures into the void, they won't die, they'll just teleport back once they're out of sight
That one pillar with 2 nuclear hogs and a crash site:
they have to actually hit the ground and die if you lure them off a cliff for it to register
What I used to do pre 1.0 was start northern forest, grab the nearby materials near the 8 or so local ish drives and then head south east from spawn to the pure iron area and build there
That's unfortunate. Has gotten me killed several times from areas where I was sure there was only one giant radioactive hog to take care of
Oh, that's a great idea.
Now that I know crouching doesnโt activate the bee spawners
I am much less triggered by this!
One of the first things I do in a playthrough after I have a good iron copper and concrete setup is go to the red forest and scavenge some computers from crash sites so that I can get that one mercer sphere upgrade
Itโs these things I have no clue about
lol, they fixed the startup screen that never showed up on Epic and always showed up on Steam
first time seeing it
What I really hate about the game but wonโt cheat it out is the Downtime required to gather all the hard drives
And you should do some early because of how the drives work
I like that it forces you to go out and explore, but it's admittedly repetitive on repeated playthroughs
In my first playthrough, I accidentally hit a bad bit of map geometry in the Abyss Cliffs (I think that's the name - the cliffs west of the dune desert starting area) and ended up stuck under the map. I had tons of good stuff there that I was never able to retrieve b/c the death crate was through solid rock.
autosaves 
You really don't need to if you know which upgrades are bad, you can save hard drives just by keeping bad alts in the mam so you get 2x the hard drives per hard drive
Cylen: It's not so bad to have reasons to go on hunts of various things while you let your factory chug away at producing things :)
I have a hard drive in the mam that is biocoal and charcoal so I won't he touching that
nor would I ๐
Hm. I actually use both those recipes.
the new HDD system is def nice in that regard
glad u got them both in the same drive
yeah some people use 'em, this is why ranking alts is always subjective!
is it true that bidets in Germany are called "arschwaschmaschinen"
what for though? ๐
Same. I also got a Cast Screws/Steel Screws and Bolted Plate/Bolted Frame drives that're getting the same treatment lol
Avoiding screws is one thing a lot of people try to do once they have the alt recipes to do so
cast screws is just a way to save urself space and lag
isnt it like impossible to fully automate biocoal and charcoal?
MmM: Sure, but it can be nice to have an easy fuel source for portable generator purposes.
Augmenter: 550 MW and no fuel needed
biological materials to condense and fuel those generators is basically free
is my int design good on #screenshots i think its alr
KYO: Interesting idea, if you don't mind keeping resources free for that.
@primal quest yo dm me rq
KYO: I'm not keen on leaving 10 sloops free for that, but it is admittedly just one building. Hm.
Crater is probably the actual real expert start area if you don't mind some danger. Solid resources, nasty but managable foes, bumpy terrain. Quite pretty.
Plus when you're ready for aluminium or nitrogen it's not terribly far away.
Aluminium is probably the one really awful thing about the dune desert.
Of the starting areas, I think it's the furthest from any reasonable production site
whats a good area for aluminum prod im about to get to that
I've thought about some kind of no-oil, mostly biomass fueled power system where you not only sloop the biomass but also then liquify the coal to make all the usuals but it's just way more fun as an idea than in reality. But if I did do it then I would certainly take care to shave the red jungle clean, where most of the biomass is, and then use all my sloops to make and store the initial biomass, so that I only have to do it once. Also needs an unethical amount of power storage because biomass isn't renewable (the only eco friendly power source isn't renewable, hilarious). It definitely can't get you through phase 5 though.
MmM: Aluminium sites are all more-or-less in an east-west line about 2/3 of the way down the map from the northern border
This conversation is not adhd friendly these messages are full on paragraphs
We'll make sure to include some complementary modafinil next time
Anywhere on that line you'll find the needed resources. And nowhere else.
near resources you need for it ๐
I mean it's a "starting" area... by the time you're at aluminum, you should have factories all over the map
For Aluminium, you need: coal, bauxite, and quartz crystal. And water too.
my save file names are water bottle and water bottle with cheese on it
unless you use different recipes
what's the logic behind the water bottle cheese
Mine are Daz and DazAgain
its a good mixture of words idk
I'm so imagintive
should i use sloppy alumina alt?
I use sloppy alumina; I think it's a good alt.
okays
Better bauxite to alumina ratio, plus no silica byproduct to manage.
Later in the aluminium production chain you will need silica, but I use a separate source for that.
i like sloppy alumina and pure alu. ingots for simplicity of building but you do get less aluminium per bauxite
Two outputs in a production chain is just not fun to manage.
maybe one day i will try somethign else ๐
oh for sloppy, possibly, yeah, not sure. The pure aluminium ingot is the sacrifice in that regard, iirc
but it's pure ๐คฃ
Regular Alu Solution is 12 bauxite to 12 alumina - a 1:1 ratio. Sloppy gets you 10 bauxite to 12 alumina. Better ratio.
yeah you're spot on. I was thinking of the pure aluminium ingot recipe
it uses less but basically makes more
like pure caterium recipe
i'm basically just lazy and don't care to haul quartz to my bauxite processing tower
Ah, I build long conveyors crossing my world.
No vehicles, no drones, just insanely long conveyors
yeah i've never done that, my own little preferences often include not using long long lines of belts
i totally get it for simplicity though, i was gonna try and do a pure speed focused playthrough
and was intending to use long lines of belts for that. But speedrunning just doesn't really do it for me i think
The nice thing about it is once you're past the initial lousy belts, the conveyors also can move you fairly quickly. Not as quick as hypertubes, but you can hop on/off anywhere.
Running on a level 3 or higher conveyor really can be pretty fast
i always find myself using hypertube cannons for that, they're just too fun and too fast ๐
With HT launchers, you can also get anywhere
use cannons
u can go like the other side of the map with one
Canons are okay for point-to-point, but my very-long-belts can pick me up if I'm adventuring somewhere between
They can also get me away from something nasty pretty quick
blueprints maybe
do u have them high up or on the gound clipping through everything?
Mmm: Usually I try to avoid clipping but I don't have them up in the sky
before they added hypertubes, there was a bug that belts moved pioneers roughly 1.5x faster, and the meta was to build a belt launcher and fly around with the jetpack
ofc not sky but like at enough that u can walk under?
I'm building belts anyway to move materials. Nice that they can also pick me up from adventures, help me flee nasties, and help me know where I am without bringing up the map all the time
Mmm: Depends. No strong pattern there for me.
Is there a mod or some other way to skip the autosave and epilepsy warnings?
Yeah, you can blueprint biomass burners with fuel in them and have a launcher ready to go in one click
KYO: Sure. Although you'd probably want to aim it :)
yup, and then cos it's a separate power grid everytime you load your save it tells you a power grid has tripped once the fuel runs out ๐
which slightly niggles me!
Yrouel: I'm sure you can find one on some mod site. Would be nice if that were built-in. Hopefully eventually.
its just a rough aim it dosent need to be accurate pioneer can move an insane amount while in the air, i have a launcher that takes me like 2k meters and i can go 500 if i just move backwards
I looked on both nexus and the ficsit app websites and nothing
Yrouel: Then keep poking the devs (respectfully) on the QA site and elsewhere. Hopefully they'll add it.
And ignore the jerks on the QA site that just love to say REJECTED to every idea :P
No splash screen or something like that.
On Ficsit.app
tires filled with helium.
ScottGas: Maybe FICSIT has an astronomy assignment for it?
Must be it
jetpack is required lmao youll die without it
LOVELY thanks, I was using different keywords like intro. I didn't think about using splash because there's a builtin nosplah launch option which however applies just to the initial...splash screen logo
I wonder if the game will ever have a roller scooter that can attach to belts and move way faster along them. That might be fun.
I tried building a ladder to my sky truck, but the damn thing just keeps rising as I get closer to it.
Like a roller coaster. Might even be helpful if you have a super spaghetti factory and have lost sight of where a rail is going. Maybe could even go up conveyor elevators.
whats a good weapon for exploring? i have stun rebar xeno basher rn
Scott: It's not done with its astronomy research
MmM: I like the rebar gun. You can really snipe with it if you learn how, and it's solid generally. Cheap ammo too
@hard ivy works perfectly thanks again
makeshift drone fr
what typa ammo should i make?
I just use regular ammo
Unintentional hacks
Some people love explosive ammo, but it's weirdly bad at sniping hatchers.
Really if you put the time into learning it the rebar gun with regular ammo is a fantastic, versatile weapon
Explosive ammo can be a nice alternative to nobelisks for destroying destroyable terrain though.
I still don't know if "can't snipe hatchers with rebar explosive ammo" is a glitch or intended
never knew that
meh
nobelisks are obtained earlier, and don't involve annoying ammo swapping, so I probably wouldn't use explosive rebar
It reloads faster than nobelisks so it's my choice of explosive until nukes
Puppy: Totally fair. All about preferences here.
by the time you can make explosive rebar you can also make the rifle which feels more appealing than rebar so I usually just stick with nobelisk + rifle
I love, really love, that if you learn the right degree to aim above the crosshairs you can really snipe foes from a great distance with the rebar gun
The rifle is not good at sniping. Not at all.
Although if you prefer to hop in and mow 'em down with a machine gun, the rifle is great
I like to snipe
Are Hypertubes Bi-directional?
So can I put an entrance at either end or do I have to run paralell lines?
they are bidirectional yes
now they can fork
I have the splitter to make them fork, but if I am in the tube, how would I control the direction when getting to a split?
before they couldnt
press e
If you're on gamepad I think there's another control as well
I don't remember what it is
not necessarily! and i just meant in terms of air control, sometimes i forget to switch to jetpack and so i fly from the cannon with hoverpack on and there's less air control
Surely the parachute would also work
gm folks, ive been looking at this game for a while, i dont play factory games so some of the pic look like a big ol bowl of overwhelming spaghetti๐ . any advice for a noob?
GreatSky: Use the wiki; lots of great info there
parachute too!
it dosent matter how ur world looks, make ur factory as big as u want early game looks never matter
GreatSky: There are also some good videos on youtube. Don't remember the name of the old guy .. doc something, but his stuff is good
explore when u can and try to collect hard drives
But you learn to make better factories by making factories. Your early designs won't be nearl as good as your later ones.
Gaming With Doc
Jaguar: That sounds right.
and it is right ๐
he's good, although he did make a video about water towers ๐ค ๐
ive been watching a lot of vids for a while. i tried watching yogscast guys but everything ends up looking like a massive yarn ball and i find ive lost track..ill check out docs vids, idk if ive seen any yet
those are op
GreatSky: Really, just keep trying and learning from each design
to me they are utterly redundant
fun to build maybe, that's always a thing
but functionally irrelevant in this game as far as i can tell
maybe kibitz or totalxclipse for designs
can't stand Kibitz's tone/style personally, and i have to listen to TotalXclipse's videos at 1.25x speed ๐
Don't be put off by some of the utterly incredible builds you see here, and on facebook, and on youtube etc.
Play at your own pace, enjoy what you do, learn as you go
they've both made cool things though for sure, in game
i started watching sutr (i think) but it was the 1.1 vids and i realized i need to go back more
he never gets to the point but got tons of good designs
Never really got into kibitz or xclipse, I like gaming with doc for actual advice, and letsgameitout for beautiful design inspiration
the build sizes not so much, but it seems like a lot of logistical stuff. i think im just going to get it dive in.
same, yeah Doc makes great shorts for advice
just got to tier 4, started in the rocky desert and im really getting bottlenecked by copper rn
and just generally seems like a good guy
do people usually make train lines for raw material?
doc is the only one that gets to the point
@loud vault I have a google doc of notes I can share if you like
depends how far it is
yeah Doc clearly made an effort to be concise and clear, and indeed chose the shorts format on Youtube!
man, i got books of game notes, glad im not the only one๐
The game itself is well paced and leads you through it, just read what it says on the screen and follow the phase goals and MAM research.
Trying to replicate things you've seen or overcomplicate it I think scares some people off
Depends how far and how much do I need to move
for some reason its easier to get tier 3 conveyors than tier 2 ones in early game
i havent even gotten to nuclear pasta yet and im super short on copper already
not sure how ill cope with pasta once its here
just gotta e x p a n d ๐
this is great, thanks
I'm in my mid-late 40s; started writing it for my nephews whom I'm trying to get interested in the game.
i should build a gigafactory
i slowed my progression by like 4 days because i thought my world looked ugly
im still working on it actuallu
ill be 51 myself. i need games with longevity since ive become introverted these days. the more stuff to do and collect, the better
Yeah, Satisfactory is good for that.
we can pick the landing zone? i thought it seemed like a random crashlanding?
You have 4 choices
four landing zones on a single map
random within the zone you pick but the zones are fairly big
Oh, I wasn't aware there was any randomness within each zone as to where you land. I thought that was static
!wikisearch starting areas
nope ๐
oh, i see
ngl i thought it was different worlds
when i started
!wikisearch starting areas
I always pick the Dune Desert and it seemed to me I was always landing in essentially the same place within it. It's at least not a hige difference
the SCIM map shows it
why dont people just sink the radiation buckets
geez, ok check bot, ill look at the wiki๐
Mmm: You can't sink them
maybe the zones aren't as big as they are shown on that map, not sure
i dont know what that is, but i will keep this advice
A lot of the radioactive byproducts cannot be sunk
ohh i see nowonder
You can sink raw uranium though.
what, like to discard it?
next [hase ima get into uranium i think
So if you really need to clear a radioactive limited deposit from an area, you can discard it
basically reduce it to nothing
Yeah. I often do that once I have some rad protection, to entirely clear radiation from large parts of the map. Ditto with blowing up poisonous gas rocks
Taming the wild, as it were.
how do i get mycellium
or that thing to get fabric unlocked in the mam
They're lying on the ground in some caves and forests
Growing on the ground, I should say.
For the Hyperloops, how do I increase my speed through them? Do I unlock something later that helps make me go faster?
nope, make a cannon
Acoustic: You loop them and carefully plan the entrance/exits to push you back in. Each entry speeds you up
that kinda reminds me of the old minecraft booster rails..
It'd be cute if the devs made an easier way for hyperloop entrances, by letting you overclock them
oh i was thining about a normal cannon
At this point why don't we have teleporters as endgame personal transport yet
Roz: There are teleporters. They're just crazy expensive
Ah
They're unlocked at the very end of the game
I seeee, I haven't gotten that far yet
You need to build both ends and continually feed them very expensive items to keep the portal open
That's a shame
Aka cannons?
ok, im instlling this thing now. i guess im in it
Canons, trains, riding a drone, running on rails, trucks, ...
Yeah l, it does keep you using those features, so I guess it's not all that bad
hey guys, has anyone had weird issues with things on belts not loading? i have a huge factory wide belt and multiple items are just not showing on it until i put a merger or something on it?
The jetpack is mostly vertical, but not interacting with ground terrain can keep you from needing to wind your way up a mountain
I did however suggest a new feature for cable management, because I'm already getting some grievances with the system
things go invisible when updating a conveyor/adding onto it
Oh there's also that (IMO kinda useless) thing that lets you clip onto a power line and use it like a roller coaster
this is happeneing when im looking at a belt, not doing anything to it
It's makes direct transport easy and reasonable fast
it may be ur settings
running everything maxxed, friend on my save is seeing the same behaviour
It may be that max graphics settings is the problem, if that renders too many objects for your video card to handle
See if reducing render distance helps, or something
check conveyor belt item frequency and conveyor render distance
Have you tried verifying files on steam? If on steam ofc
Just to be sure the new update didn't wreck something in the old save
Hey Everyone! Does someone also have the problem that when you dismantle you wont get a crate? it just dissappears
started a new save for 1.1!
set to unlimited and ultra
Denni: I assume you mean when you dismantle and you don't have room in your inventory?
Yes Dachte
I think there's a new setting that tries to condense crates; you don't already have another nearby, do you?
what, your video settings?
may just be a glitch, report it
yeah, and belt settings
In my hypertube I feel like im in Jurassic park, seeing all the hostile animals pass me by, lol
where is best place for bug reports nowadays?
Yes and i have tried them both. it just doesnt appear
Acoustic: Don't forget to play "Ride of the Valkyries" when doing it :)
not on the dismantle spot not near me.
first link in #open-a-ticket
thanks
Crates used to appear beside the thing you are dismantling, now they appear beside the player
I wish the Satisfactory QA site didn't so often feel like the devs are not present there
devs dont feel present at all ngl
yeah thats the thing they dont haha
is there anything i can do if a slug is stuck under the floor
Are you sure that slug isn't in a cave?
There are savefile editors that can handle stuff, but Zula is right; often things that can't be reached are actually in a cave
never mind! they just spawned on the other side of the map
Check out https://satisfactory-calculator.com/en/interactive-map#7;-201994;-127166|gameLayer|worldBorder;caves;oilWellImpure;limestoneImpure;limestoneNormal;limestonePure;quartzPure;quartzNormal;ironPure;ironNormal , it can not only show the position of said slug, but also the caves and their entrances.
Hmpf, that link is longer than I expected.
dont think so
when i stand at the point i can hear the slug and the beeper is beeping fully
Some caves have ceilings that are just beneath the land
Considering some of the slugs I have collected are on the ceiling of a cave, I wouldn't be surprised.
when I try to snap mode align a merger to the output of a constructor, it snaps slightly out of alignment. is there any fix for this?
replace the constructor onto a foundation
don't have those yet x)
if it's just some bug or unfixed issue, I'll just swallow it until I have foundations
u cant align properly without foundations, just place it farther
yep
oh wait
u cant press ctrl to align with world grid
unless thats only for foundations
only solution is to place it farther, its hard to align without a foundation
That's only for foundations
I built a straight conveyor belt, put the merger on that, then removed the excess belt
that aligned the merger perfectly
hmm so according to my calculations, using reinforced iron plate base recipe is 12 iron ingots per plate, and Stitched Iron Plate with Iron Wire, gives 10.3 iron ingots per plate, plus you can choose to source copper wire from other alternates if desired
so I think stitched plate is just better than the base recipe?
Depends on what your definition of โbetterโ is. Some are more resource efficient, some more power efficient, some are just straight up faster etc etc
yeah, but I don't see any metric by which the base recipe is better than Stitched
In that case, you could call it better yes
cost slightly less energy, produce slightly faster, and cost slightly less materials
goddamnit put iron ore in my solid steel ingot again kek
i always forget to process ores lmao
also I gotta say that manifolds are just the worst and I'm thinking about a no-manifold policy going forwards
how long did it take you to reach phase 3
? Up to one belt total manifolds are the simplest thing you can possibly build
they're the easiest thing you can build, but they suck ass when it comes to actually delivering, because before machine 3 gets any resources at all, machine 1 has to fill its oversized buffer, and the more machines you have, the longer and longer it takes for the system to actually start working
Maybe except direct insertion, but the simplicity of that is situational
... and?
Like that's not an issue to me
and it's super annoying to put effort into building stuff for it to sit there idle doing nothing when I want it to do stuff so that I can make progress
It's still faster than trying to get each machine exact
For multiple belts, I do belt balancing. It takes even longer to fill than a single manifold, because I have several of them and if they're unequal, they fill sequentially
I just start looking for mistakes after turning a factory on
It's usually full before I finish
I wish the machines just didn't have excessive internal buffer sizes, 2 * recipe cost or even 1.5 or 1 * recipe cost should be sufficient
True
It would need to be 2x cycle cost at least though
Unless they changed it so machines consume items at the start of the cycle
eh I think 1x would work ok, but 2x would also be fine
whole-stack is definitely way more than needed though
just prefill
Not with the way it works currently. Machine consumes input and produces output at the end of the cycle. If it was 1x, the input would be empty and the next cycle wouldn't start until it was full again
That's why it needs to be 2x+ or consumption at the start
Same with the output
or just start the cycle even if you don't have enough resources and then just wait to finish at the end until you do
let the ouputs fill up
Since the inputs aren't being consumed, that's already the situation.
If you take out the items, it stops. So it makes marginally more sense than starting a cycle with nothing
But yes, imo it should consume at the start and produce at the end
Still, 1x buffer could cause some issues with item timing so 2x would probably be best
yeah I don't see any issue with 2x and it doesn't invoke fiddly order of operations problems so I'd be fine with 2x
Or, like in Factorio, the buffer holds enough for 1 cycle plus like 5 seconds. Or something, I don't remember exactly. But it gets bigger the faster the machine is
But 2x is good enough probably
Still, the reason why it's like this is probably because it's easier to program it this way. A slot in an inventory or a chest can be the same as a slot in a machine - just holds 1 stack
Custom machine buffers would require extra code
Straight mode for conveyor belts is proper drunk for sure #screenshots message ๐คฆโโ๏ธ
can someone tell me why the fuse keeps blowing when i try to power the ruined pod thing
it needs 100 MW
Are you wearing a hover pack?
no
too much power consumption
Do you have 100 MW to spare on the grid you're connecting it to?
single biomass burner connected to the single pod
that might be it ill check
send ss in #screenshots
yeah, it confused the hell out of me first time it happened. By the time ou get hoverpack you just don't think about power that much, certainly not 100MW
That's 75 MW tops, when fully overclocked
30 MW at default clock
i have 30k power and i dont even have hoverpack what are u guys doing ๐ญ
?! responding to someone else? ๐
ur talking about ur fusr blowing when u used ur hoverpack
fuse
When you build a temp biomass burner setup for a pod, a Hoverpack will trip it.
But when you're out and about in your factory, 100 MW is nothing so you forget that it even needs power
@zenith pecan there's a rule: whenever default mode would make a straight belt, straight mode will not
Just done that, the wierd drunken behaviour with straight has only been since 1.1
Which is really annoying
Nah, 1.1 made it only slightly worse
It was broken in 1.0 as well
Especially those weird bends at the end
I have had 0 issues throughout 1.0 with it, I ran exclusively straight mode laying out dozens of kilometres of fucked up layouts, 1.1 , hell no its drunk.
Meanwhile, I haven't noticed many differences between 1.0 and 1.1 straight mode. It only works when you make a 90ยฐ turn with sides at least 3m long or a perfectly straight belt on a foundation
Over terrain, it didn't and doesn't work because the pole doesn't really like to snap
2m 90ยฐ bends aren't actually 90ยฐ
Sometimes it works in one direction but not the other, even though it's flat so it's not like the slope is too steep one way
When the 90ยฐ turn is at the end it properly fritzes out, hence the weird invalid noodle that shows, that is definitely post 1.1 because I never saw that before considering I'd been belt laying the same way throughout.
i chose the desert area to start and it landed right by a river, i guess thats good? can we post screen shots?
just to make sure its not my game, does the water have no reaction to players? like splash noise or ripples?
Depends on the water I think?
Really shallow water might just be visual and non-interactive
Deeper water does make a sound though idk about ripples
yea its like a stream. it makes low splash noise
are there fish or other things that attack in the deeper water?
No
sometimes I jump from really high places and take 0 fall damage, not complaining but I would like to be able to abuse it lmao
water is pretty safe then?
You can't attack while in water, so if you're running away from something, water might be the opposite of safe
gotcha
doesn't the AI resets when they go in the water, at least the big hogs do
im just making sure if im in water, nothing tries to bite me
you can use the shoreline to cheese kill it kek
ah, don't know if there is any underwater hostile
maybe, but i'm pretty sure spitters and crabs will still attack you
@knotty crow your not making enough power with one biomass burner
You need atleast 100 mw for the pod
ohh yeah
Place like 3 and that should do it
aight thanks
Your welcome
I never noticed the "temporary" blast craters showing in concrete as I bomb trees before #screenshots message ๐คฃ
Woah thatโs actually a thing?? Such attention to detail
Disappears after a couple of seconds, it just surprised me when I noticed.
iron is far but i just found a cave with blue shrooms and creepy spider things
Welcome to satisfactory
will these things respawn?
Uhhhh I think so
@soft ore The factory isn't that bad ๐คฃ , right now it only produces 450 quartz crystals and 750 silica all headed into depots, when the iron setup is completed, it'll also do 60 crystal oscillators #screenshots message , no need to fear progress ๐
Yep. Enemies respawn. Except near running factories
what about the mushrooms?
The mushrooms will not, no
The only foliage that respawns are berries and nuts, so long as the original plant you picked them from still exists
whenever I see that many manufacturers in a line I get a tad bit scaredโฆ.
ok thanks
You need a lot of oscillators in the endgame and they're slow to craft for some reason
If you think that's a lot, here's an excerpt from my old save #design-and-architecture message
i think i lucked out with the first landing. there is water, on top of the cliff there is a big space for the hub with 2 pure iron and a limestone node on either side, along with a quartz lump (can i put a miner on that?). and a caterium, and a sulfur node, plus the mycelium from the cave.....
Anyone else having an issue with their hover pack
I can't get more then 3 ft off the ground
get power closer to u
Crouch was stuck on for some reason
@dense violet Fuel generators have been working perfectly for since the other night. Just wanted to say thanks for the help!
glad to hear it!
I know you said that buffers are generally a no-no for flow, but using the loopback system, is there any proper way to hook up buffers if I want to have a fuel backup system?
I wanna have a backup so that if I work on the system, I dont have to worry about having to balance the fuel again
well you could fill up a buffer off to the side and close it off at the junction as a valve
but it's a lot easier using power storage to kick start it
also, when you unlock Priority Power Switches, you can put one on the power line out of hte power station and make the power station grid top priority - that way it never crashes
essentially impossible to crash unless you start messing with it
I had issues with buffers after my train station. Valves stopped the back flow and they don't cause issues anymore.
Thats a good idea. Im definitely gonna be using batteries and priority switches too
you need fluid buffers for train stations yeah, but that's basically it. And pumps will do you better than valves there
well tested and reliable train buffer systems if you're interested #design-and-architecture message
Nice, not going to touch it now. That station provides the majority of the power to my factory.
oh fair, if it's working it's working
Urgh, stitched plate numbers suck a lux, I guess I'll have to overproduce by 0.01 per machine and leave the overflow to the sink.
I just let machines back up lol
I hate that.
also, it makes exactly 45/8 so it's not that bad
Not so good when my production line calls for 150.
Got it haha, ten machines at 249% and one at 176%, no decimals in percentages ๐ฅณ
you're 0.(6)% of a machine under
0.0375 RIP/min less than 150
Care to explain? 14.01 x 10 = 140.1, leaving 9.9 which the last machine at 176% produces.
150/(45/8) = 26.6. which is 2666.(6) % total spread among all machines
you cannot make exactly that without having a repeating decimal in at least one machine
That's what happened with the one machine, they don't all produce exactly because I already found the numbers refused to work.
Are you seriously adding the percentages up rather than the individual machines and their numbers?
yes? because the number they show you is rounded lol
249% of 5.625 is 14.00625, not 14.01
is mining inpure nodes bad? It's the only coal I found so far
they're just slower. nothing fundamentally wrong with the items they produce
๐คฆโโ๏ธ fuck it, I'm throwing the whole thing out and getting onto another project.
and that's why I don't bother with exact clocking lol
the only benefits are very marginal power gains
the only thing that matters to me is having the last machines making the final product be exactly clocked. and then they're a bottleneck for everything before them
Since the numbers have to be at or below the ingots taken, it's a requirement! , if it refuses to work then the entire thing won't proceed, no way.
these stone outcrops look like they're fossilized animals
what volume controls ADA
thats why i prefer normal rip recipe instead of stitched, the number could be awkward
it's expensive and requires screws why would you do that to yourself?
change the unit of time you're measuring it in and the numbers are fine
Screws aren't exactly an impediment, just make them nearby.
I wish elevators had proper walls or stopped being so possessive about space.
The setup I'm working with will need nearly 400 ingots more with the standard or bolted frames.
stitched + iron wire costs 8.7 iron ingots per plate, default + cast screw needs 12. Plus more machines to make it.
and it requires nearly twice as many screws as stitched does wire, so you can't make manifolds nearly as long and compact
In my eyes, default is worse than stitched in all possible aspects
about to go into STEEL production (once Ive explored and unlocked alernates got all the way to it without them ๐ ), should I invest in Mk2 miners / buying industrial beams from the AWESOME Shop before setting up the ore nodes for steel?
start with default recipes you'll need them anyway
you can go get more alternates while accumulating more beams and pipes
just set up production with mk1/2 belts and mk1 miners, but design it with mk4/mk2 in mind and upgrade everything once you get enough items. no reason to waste coupons
Ok thanks (:
Man I thought moving limestone for 500m was bad
Now moving coal across pretty much the entire desert
just make a bit first, save your coupons
or find some at crash sites
in your eyes, sure
i just dont want to deal with 96.4823% clock speed on my machines, and iron is the most abundant resources anyway, some extra ingot cost doesnt hurt
you don't have to deal with 96.4823% clock speed regardless. just deal with 96.4823% uptime lol
and depending on how much you need, you might end up in the same situation with default plate as well
build near nodes ๐
It's very easy to set up an open plan, pilot steel line for the basic raw materials (pipes, beams and stators) temporarily till you can plan out a real factory that is slightly future-proof. Complete phase 2 then think about the real steel factory.
not at tier 1
realistically:
default costs 9 iron - simple and easy to make
stitched costs 12.something iron for 3 (with iron wire alt) - bit more involved but efficient
bolted costs 31 plates for 3 - costly but very fast
adhered costs 3 iron but also rubber - higher tier but extremely resouce efficient
how is it more involved? it needs the exact same number of steps
1 less even, if you're not using cast screw
Why doesn't this snap to the splitter anymore. #screenshots message
Can someone confirm if doing hard drive rescans after unlocking new tiers would open up the alt recipe pool to include recipes from the new tiers even if you did the initial scan during earlier tiers?
Hello, Will there be a way to have the early access supporter pack transferred to console
Probably not but who knows
it requires iron wire alt or mixing resources, for a tier 1 resource, i'd say it is a bit more involved