#satisfactory

1 messages · Page 86 of 1

fathom shuttle
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By 8% lol

honest void
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How do I know a source's output capability?

ivory condor
#

Diluted sushi doggo milkthinking_helmet

leaden turret
fathom shuttle
honest void
#

Coal

#

Normal type

fathom shuttle
#

Mk1 with no overclock will do 60/min

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It will tell you if press e while looking at the machine

honest void
#

MK2 with 200% overclock?

honest void
fathom shuttle
#

240/min

honest void
#

How much does a coal generator consume at 200%?

fathom shuttle
fathom shuttle
honest void
#

Nice nice, gotta be careful with water tho...

midnight fog
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Its listed on the machine

honest void
#

Would you happen to know how I can unlock mk2 pipes?

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Because 300m^3/min is way too slow

fathom shuttle
#

The hub, in tier 6 I think

lime briar
#

iirc its the same chunk of materials, plastic ect.
so if you wanted to you could just have a nasty little setup to get to that and purge it all.

honest void
#

Tier 6 or phase 6?

fathom shuttle
#

Tier 6, there’s no phase 6

honest void
#

I'm at phase 2 and only have MK1 pipelines

fathom shuttle
#

You won’t need them at this stage so don’t sweat it

pearl sphinx
#

Is there a underflow/overflow splitter in satisfactory? If so, how is it obtained?

fathom shuttle
#

Just make sure to automate copper sheets, you’ll need lots of them later

midnight fog
#

You just do 2 pipes if you want more than 300

fathom shuttle
honest void
midnight fog
#

wdym lol

honest void
#

If I add too many pipe junctions it devides the flow rate doesn't it? That would mean that I'd have to get more water extractors to meet the flow rate needed

wise junco
#

your overall flow rate will be determined by your source's output, first and foremost

midnight fog
#

Well it depends on how many extractors

#

And how much you overclock them

honest void
#

If I use a standard extractor and MK1 pipes, I can't have more than 300m^3/min

wise junco
#

that's correct -- is there a bigger goal you're trying to accomplish?

honest void
#

Only 4 fully overclocked coal generators would exceed that

#

Also, are water pumps needed when the flow is horizontal?

wise junco
#

they are not

honest void
#

Let's erase my entire power grind and make a new one :D

wanton stag
#

is there a way to stack pipes vertically? TwT

wise junco
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pipeline supports

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you can stack 'em then connect the piping

wanton stag
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but the stackable ones dont go on the walls

wise junco
#

they do not - but pipeline wall supports do

midnight fog
#

If you want the one to go through walls its on the awesome shop

wise junco
#

if you're trying to stack pipes while on a wall, my preferred method is to make a nice grid of them to climb the wall together

wanton stag
honest void
#

How long have you guys been playing for?

wise junco
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I've got about 350 hrs in

wanton stag
#

about 400?

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yeah 400.6 hours

honest void
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Wow

wise junco
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this game will suck you in

wanton stag
#

I FORGOT NUDGE EXISTS

honest void
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Summer break coming... will catch up pretty quickly i guess x)

wise junco
#

don't forget vertical nudge is a thing now too 8-)

wanton stag
#

as it turns out the only way (at least the only way i know of) to stack wall supports is to nudge them TwT

wise junco
#

you know - i never thought of doing that

#

that's a clever solution

wanton stag
#

can i see how you were doing it?

honest void
#

In what tier are trains unlocked?

wanton stag
wise junco
#

@wanton stag lemme see if i can find an example on my other save, one sec

wanton stag
#

its post oil

fathom shuttle
midnight fog
#

Horizontal stack and going up?

honest void
#

Oh nice! Can't wait to unlock them

wise junco
#

please standby - riding the lightning to my oil refining facility

honest void
#

And btw, when last phase is completed ||there's no end screen or something like that|| right? 😅

wanton stag
#

its like minecraft

honest void
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Perfect

wanton stag
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The end is never the end is never the end is never the end is never the end

radiant onyx
#

how to change foundation material?

wanton stag
radiant onyx
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ah i need to unlock them

wise junco
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@wanton stag i tagged you in #screenshots - that's how i did a lot of my early pipe stacking

radiant onyx
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through the awesome shop?

midnight fog
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Yes

wanton stag
wise junco
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not going to lie sleepy tea, i really like your solution

wanton stag
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now i need to make it a blueprint TwT

faint epoch
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hi

wise junco
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hello!

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sometimes i look at my first 100 hour stuff and i don't know if i like it or if i was on drugs

fathom shuttle
#

So can I put multiple pumps on one pipeline to make it go up? For example if I want it to go up 100m I just put 2 mk2 pumps at the start of the pipe right

wise junco
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correct

wanton stag
wise junco
#

oh shit, sleepy is right, i misread your message

#

yes, headlift doesn't stack

wise junco
shell grove
#

Maybe weird question, just me who has been experiencing crashes since 1.1? Satisfactory is the only gameI crash in aswell

fathom shuttle
#

I’ll show you the crimes I committed with the pipes for my fuel factory

wise junco
#

LOL

wise junco
wanton stag
wise junco
#

now THATS interesting - i haven't had that happen before

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does repainting fix it or do you have to rebuild it?

wanton stag
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THIS HAPPENS EVERY TIME I COPY A PAINTED PIPE AND IT MAKES ME WANT TO USE GAMER WORDS

fathom shuttle
#

How do you quickly switch to the painter?

wanton stag
midnight fog
#

Check the pumps ( thought you're talking about throughput)

fathom shuttle
# wanton stag press x

Yea but I need to select the paint manually, I just want to copy it or quickly switch to the last paint I used

wanton stag
#

or select your paint, set your custimization filter to that building and just hold left click while looking at the stuff you want to paint

dry mulch
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waddup fellas, I was in LFG and didnt get much, but i would love if someone helped me make a cave aluminum factory, the bulk of it is already done, just want someone to talk to while we build

leaden turret
dry mulch
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thanks signpost marv, youre a real hero. any ideas how to make factories look better then?

leaden turret
dry mulch
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thanks

radiant onyx
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can you have upside down wedges

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or rather upside down ramps

leaden turret
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yes

radiant onyx
#

how

leaden turret
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awesome shop

radiant onyx
#

alr

fathom shuttle
wanton stag
ivory condor
#

Some yes, aka Fatal error: [File:D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 1272] GameThread timed out waiting for RenderThread after 120.00 secs. Just like 1.0 I'm going to leave that feature turn off, just so the game doesn't constantly crash. Something tells me the fatal error crashes isn't exactly a good sign, but call me crazyhehe

leaden ether
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Ooof, I gues power shards can't be sunk?

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That kind of throws a monkey wrench into the works for me -.-

radiant onyx
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how do i get a train to choose a specific freight platform to go to in the same train station

leaden ether
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You can't select just a platform, only stations and then the platforms either load or unload from the same positions every time

radiant onyx
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i see thank you

leaden ether
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I have 5 different stations for the train depot for my alien tech factory to handle different train routes all suplying 12 different products to it

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ANywhere from 1 to 4 cars each, each train stops at s different station to unload

dry mulch
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are trains worth it with drones?

leaden turret
leaden ether
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  1. If you have high throughput requirements yes, 2) Yes anyway becayse trains are way cooler 😄
ivory condor
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Great my game is so bugged I can't even load saves now, well time to restart and hope that fixes whatever this is lol

radiant onyx
radiant onyx
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is there a better way of going about it

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two different stations for resources and fluids?

leaden ether
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(TBH I use trains and drones as my exclusive delivery methods actually. It depends on the circumstances)

ivory condor
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session creation failure, failed to create backend session, ok game what has thou gone wrong with nowhehe

lofty mason
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Is there anyway to make the hotkeys for quick switching gear NOT put it in the dimensional depo..

leaden ether
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Well you can have trains with multple cars so one train can move around and load and unload several items.

trim vine
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For those of you who have the high liquid IQ

.667 + .333 does equal 1, at least I assume

What does .333 x 3 equal?

1 or .999, for math purposes

leaden ether
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But the engine always stops at the station and then the platforms that precede it you have to line up with the car(s) you want to load or unload from.

honest void
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Why is water flow in my pipelines very inconsistent?

radiant onyx
trim vine
trim vine
honest void
honest void
trim vine
honest void
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Well, my water extractor keeps turning on and off so that makes the flow of the entire network fluctuate a lot

trim vine
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Elevation is likely your issue; Water Extractors can only push water up to 10 feet above where it spits it out

zenith pecan
honest void
trim vine
zenith pecan
# honest void This might be the issue

I had similar issues with my old coal plant, I had to add an additional pipe midway because two generators kept starving and a water extractor kept idling with full water.

honest void
trim vine
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(walls are 4m high)

trim vine
honest void
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I have added a pipeline pump which makes 15m headlift out of 20m max

radiant onyx
trim vine
trim vine
lost wagon
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can you dismantle the space elevator and build somewhere else? Kinda dont expect since it's space shit

trim vine
lost wagon
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wtf

radiant onyx
honest void
trim vine
trim vine
radiant onyx
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0.333 is 0.33333333.... rounded down
0.667 is 0.66666666.... rounded up
that's why adding them cancels the rounding and gets you exactly one
but if you're just multiplying 0.333 on it's own it doesn't get rid of the decimals

honest void
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Current lift goes from the pump straight into the coal generators

trim vine
radiant onyx
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i thought i was in detached cam and almost just jumped into an endless pit...

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tryna finish phase 3

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and want to leave room potentially for some phase 4 stuff to add on later

trim vine
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@honest void do not focus too much on flow rate

Flow rate is prone to fluctuations, as long as the machines are getting the water they need, check there first

honest void
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I'm focusing on flow rate because my generators randomly turn off...

trim vine
dense violet
worn plume
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Any ideas? Game keeps crashing. I played for 7 hours earlier with no issues

Version: 416835, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Client, IsUsingMods: No, IsSaveGameEdited: No

GPU Crash dump Triggered

FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::TerminateOnGPUCrash() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:875]
FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:901]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue'::2'::<lambda_1>::operator()() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:984]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ForEachQueue() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHI.cpp:286]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1147]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12Thread::Run() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:97]
FactoryGameSteam_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]

dense violet
dense violet
trim vine
worn plume
#

Looks like a D3D error to me, but I don't know why it owuld be showing up now.

honest void
#

So 226m^3/min consumption

dense violet
#

it'll make literally everyone's lives easier

trim vine
trim vine
worn plume
#

Maybe something with DX12. I don't think Vulkan works on this PC

dense violet
#

oh are the generators not actually turning off?

honest void
#

Extractor is not clocked

dense violet
dense violet
trim vine
worn plume
#

Has anyone tried forcing DX12 or Forcing DX11, what kind of success are you having there?

honest void
#

I thought extractors produced 300 without overclock

trim vine
boreal musk
#

you can always check the number in the machine's ui

worn plume
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Or maybe the Nvidia Driver update today broke something? But its strange because I was playing literally today. For yeah, maybe 7-8 hours with no issue. I restarted when I made a dedicated server, and then ever since, its been crashing.

trim vine
trim vine
potent badge
#

you can force it by doing -dx11

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in the satisfactory general properties thing on the advanced lauch options ting

worn plume
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In Steam Launch options maybe?

potent badge
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yeah i think so

honest void
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I overclocked it, should work just fine now. Thank you guys

worn plume
#

I may give that a shot and see if it works. Trying to decipher these error messages is almost as hard as the game lol

trim vine
worn plume
#

I appreciate the reply @potent badge !

honest void
dense violet
#

eh, if you're building because you're worried about power in this game, your true problem is building more power. You basically have infinite on the map and isn't very hard to make lots of it

subtle kite
#

I've been crashing when hosting a friend for a while, it's been happening like 2 minutes after they join

bronze gale
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2 pumps for 8 coal plants is enough right?

worn plume
subtle kite
#

no

worn plume
subtle kite
#

yes

worn plume
#

Paste it and we can take a look at it

subtle kite
#

It's long, I can't send in 1 message

worn plume
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Ahh, my crashes have been pretty short messages.

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Maybe make a thread and drop it in there. See if it gets any traction? Or on reddit.

dense violet
potent badge
#

oh yeah i found that the uhhh crash messages with like the pipeline bla bla bla using the -dx11 or -dx12 or whatever helped for me

  • at the launch options in Properties > General under the satisfactory right clicl menu ting
fathom shuttle
bronze gale
#

200 per 4, 300 per one i thought

dense violet
subtle kite
wanton stag
trim vine
bright magnet
#

damn the belts are still sensitive with the 'too steep' warning message while its flat

dense violet
#

what mode are you using?

bright magnet
#

yep Default worked just fine

dense violet
bright magnet
#

i always forget to change mode

dense violet
#

all those 'straight' modes and others puts significant restrictions on shape based on what you're doing and length can play a major factor. Seems to happen a lot on shorter belts too

wicked moss
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Is there a foolproof way to make it so that my pipes feeding into my fuel generators don't slowly lose flow over time?

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My brother and I have been messing with these things for like 3 weeks and it's getting to the point where it's not fun to constantly have to rework them

white dawn
# wicked moss Is there a foolproof way to make it so that my pipes feeding into my fuel genera...

Here's my usual pipe advice; it's written with 600/min flow on mk2 pipes in mind, but can often help at lower rates too. Note of course that people have gotten working systems while ignoring large swaths of this, and occasionally due to build styles or other vagaries you might still have problems even with all this. But IME it's nearly always "the pipes Just Work":

  1. Keep the system as simple and short as possible.
  2. Loop your manifolds (so: the input goes into both sides of the machines you're feeding)
  3. Feed fluid from above, so gravity does part of the work for you
    4a. Avoid valves entirely (they've been improved for 1.0, so this one might not be as important, but you still don't actually need valves)
    4b. Avoid fluid buffers entirely (except as buffers for train lines, where they are rather necessary)
  4. Prefill your pipes! Full pipes are happy pipes. Wait until the system's thoroughly saturated before turning machines on.
  5. Place junctions before pipes. If you do snap junctions onto pipes, dismantle and rebuild the pipes afterwards.

See #screenshots message for an example of 2+3 specifically. And of course, as mentioned, the fluid simulation tends to be more forgiving as the rate goes down, so keeping your pipe systems below 600/min is another option too.

timber shoal
#

is there a reason to use the packager for anything other than fuels?

dense violet
white dawn
#

(why did Discord put such weird spacing around point 6? Weird.)

dense violet
timber shoal
fathom shuttle
#

So on a power switch i should connect my power source on A and the consumer on B right?

dense violet
white dawn
#

Gasses apparently don't play nicely with buffers, too, which are often required at fluid freight platforms to get the throughputs you want; when transferring gasses specifically over train, it's usually best to package it

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(as opposed to liquids, which can be sent through the fluid freight platforms with little problems so long as your buffering is set up sufficiently)

fathom shuttle
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Only holds like 2400m3 of liquid, if you were to package that then it only takes up like a stack of inventory

white dawn
#

(I admit I've never actually tried to move gasses through fluid train cars, so that's just me passing on things I've heard)

white dawn
fathom shuttle
#

Transporting liquids on trains sounds really useless ngl, 2400m3 per cart and 600/min doesn’t sound that great

fathom shuttle
dense violet
#

freight 3200 packaged
but you need a second car for the empties

#

so it kinda balances out.

but with mk6 belts you could have multiple shorter trains doing the same route which has the benefit of shorter stations. And stations are evil

fathom shuttle
#

Sink the empty canisters xD

dense violet
#

🚪

fathom shuttle
#

I meant it’s not really that bad, you don’t need that much plastic late game right

dense violet
#

oil products are incredibly powerful. They often are included in alt recipes as 'padding' to stretch out other resoures

white dawn
#

Heh, yeah, it's just the principle of the thing. :D

fathom shuttle
lime ermine
#

we all know what the best way to transport liquids over long distances is guys

#

package into tractors

fathom shuttle
#

If I want to cut off energy to that point I just tune off the switch, I’m so dumb

white dawn
#

Heh, honestly no reason not to package into vehicles, if it fits the terrain/circumstance

#

Vehicles'll get your packaged fluids to their destination just as well as a train/drone would, given a reasonable route

wicked marlin
#

bit of a lore thing here, has anyone else noticed the pioneer has a feminine body? a friend of mine and my self think shes a clone of that one CEO ada mentions

fathom shuttle
#

How do I make my power lines automatically build mk2 power connectors instead of mk1

white dawn
dense violet
#

yes, people have noticed xD

marble fractal
#

Is there anything in the game u can purchase with real money?

fathom shuttle
marble fractal
#

Where can I make suggestions?

solemn glacier
fossil iceBOT
solemn glacier
#

that should work

white dawn
marble fractal
#

Ok

solemn glacier
lime ermine
#

don't suggest stuff that costs real money please

timber shoal
elder apex
wicked marlin
white dawn
#

Heh, I'm sure that in-game purchases were something that CSS have at least discussed internally, even if it was a quick "nah, we don't want to do that" discussion.

dense violet
#

that's what the awesome shop is for 😛

solemn glacier
#

yes

granite dove
#

i wouldnt be upset if there were dlc that just add cosmetics like with what deep rock galactic does

solemn glacier
#

i think that dlc should be strickly cosmetic

solemn glacier
lime ermine
#

like maybe some new helmets

timber shoal
lime ermine
#

that's the only type of dlc I support

granite dove
#

like architecture and player cosmetics? other special paints similar to the ones you purchase in the awesome store

lime ermine
#

yeah

#

but then we do have the awesome shop for that so

solemn glacier
lime ermine
#

I'd like to keep that the place for cosmetics

timber shoal
granite dove
#

who said it has to be clear?

white dawn
#

Tractors/Trucks are great, don't slag off my precious li'l sugarcubes

#

Anyway, what I meant was those are also circumstances in which you can see Pioneer cosmetics

solemn glacier
white dawn
#

Since the camera goes to third person

granite dove
#

super mario sunshine style shadow?

#

you know the ones im talking about

wicked moss
#

I basically have all my fuel generators being fed by a pipe grid

dense violet
dense violet
solemn glacier
#

...

wicked moss
#

That doesn't loop around to the others?

granite dove
#

someone on reddit made a blueprint thats just 36 fuel powered generators in an unholy circle

dense violet
#

there's a lot of pipe things that aren't impossible but should probably be avoided unless you enjoy headaches

white dawn
solemn glacier
#

thats unnescesarily complicated
why not just use a normal manifold?
it dosent take that long to get to 100% efficiency

wicked moss
#

If I have like 12 rows of fuel generators, can I feed them with 3 pipes, or do I have to separate my fuel refiners into 12 outputs?

dense violet
#

but you also get more leeway by having smaller flow pipes in general. Just depends on how much effort yo uwant to put into good pipe layouts

dense violet
wicked moss
faint epoch
#

i use a pipe mid way to feed works great

dense violet
dense violet
zenith pecan
#

The loops avoid the sudden hard stop which loves to cause backflow that interferes with the the incoming fluid, the one annoying issue that shows your numbers might work but outflow buffers back up and other machines starve.

wicked moss
#

@dense violet that was my original design, but it still had flow issues. I guess I'll have to set up a support thread with screenshots

dense violet
white dawn
# solemn glacier thats unnescesarily complicated why not just use a normal manifold? it dosent ta...

As CobaltOfDoom mentioned, one of the main reasons is to deal with backflow -- the loop ensures that even if fluids start going in the "wrong" direction, you don't lose overall flow. It's more important/impactful when you're running right at a pipe's maximum throughput, but it can sometimes be helpful even at lower rates. A "regular" manifold can often work too, yeah, but the looped design is nearly always a recipe for "the pipes Just Work," no matter what other circumstances exist. That specific image also lets gravity keep machines filled for you

faint epoch
#

say i if you are a factory nerd

dense violet
#

having lower flow avoids a lot of complications

eager oar
faint epoch
#

im in teirs 7 and 8 and forgot about turbo fuel for the jetpack were have you been all my life

#

so fast

eager oar
#

Gotta go fast!

faint epoch
#

is packeged ionized fuel any good for jet pack

white dawn
#

Real strong thrust and lasts for ages

faint epoch
#

what does it take to make im about to unlock it

white dawn
#

IMO Rocket Fuel's a nice upgrade from Turbofuel too, but I agree that TF is nice. :)

faint epoch
#

im just lazy

white dawn
faint epoch
#

dark matter??? i have 600 hours and i never herd of dark matter tell me more

fathom shuttle
#

So.. I’m officially out of plastic

faint epoch
#

i make 400 per minute

white dawn
#

Depending on the rest of your Tier 9 production setup, it's possible you could end up with spare DMCs which would be pretty convenient for jetpack ionized-fuel production

fathom shuttle
#

Hmm should I start up my refineries set up for a moment to produce a couple?

faint epoch
#

no

#

to much effort

dense violet
white dawn
faint epoch
#

im in teir 8

#

ive never 100% the game i stop a teir 8 bc my freind dosnt want to help

#

and i donrt have the time but in my new world i will try

#

what do youi get in teir 9

dense violet
#

!wikisearch tiers

fossil iceBOT
#
Official Satisfactory Wiki

Milestones are the primary method of progression in the game, allowing the pioneer to unlock new buildings, recipes, equipment, and more. They can be completed at the HUB Terminal by inputting the specified resources. To do so, move near the terminal (the PC-shaped booth inside the HUB), interact E with...

dense violet
#

praise the wiki, love the wiki

zenith pecan
dense violet
#

but this isn't the first time this person has mentioned running out of a thing they aren't automating xD

fathom shuttle
zenith pecan
fathom shuttle
#

Mk2 pipes use a lot of plastic, like lots and lots of it

zenith pecan
dense violet
#

why dismantle it? just keep using the thing

zenith pecan
#

Hell I've only just got the replacement quartz crystal/silica line up in the rocky desert, I can now dismantle the jank in the dunes 😄

fathom shuttle
#

Dumb mistake

dense violet
#

?? make it where you extract the oil
and you can always build up

fathom shuttle
#

I’ll set up a quick refinery system

eager oar
#

Do you have trains?

zenith pecan
#

Just use an out of the way setup to re-establish your supply chain until you decide on a permanent production setup, right now I don't have alclad plates up, but the output from my bauxite refinery will fix that in a pinch if I run out of plates before I have a permanent decision made.

eager oar
#

Then you don't have to dismantle buildings and factories to "make space" as it were. You can just transport from one place to the other place.

zenith pecan
#

I did fill seven industrial cans with alclad plates before I knocked over my temp refinery and build what is one of satisfactory's largest ever bauxite refineries, to process **all **of it.

sullen gull
eager oar
#

At least until the new factory gets up and running.

zenith pecan
sullen gull
zenith pecan
#

Change the recipe up a little and aim for more than 12300 ingots 😄

#

No clue wtf to do with just that many atm let alone more.

sullen gull
#

🤷‍♂️

zenith pecan
#

Well no clue what to do with 12000, 300 gets converted to 225 trigons so that's a solved issue.

sullen gull
#

So, where does "more than 12300" come in?

zenith pecan
#

I was suggesting aiming for it 😛

#

Downside is the added complexity of sorting silica.

sullen gull
#

We were talking about what's being done lol, not theoretical notions I thought

zenith pecan
#

Oh.

#

I took some time off the big shit to look into improving (and moving) silica/crystals & oscillator production out of the dunes, just for building to stores.

magic knoll
#

does anyone want a good book

zenith pecan
#

I used three quartz nodes in the rocky desert that I never normally touch because of their placement inside of a damned cave.

boreal musk
#

i just belt them out and then place the train outside the cave

eager oar
eager oar
solemn glacier
#

satisfactory just hacked my brain
it was fucking amazing
i was feeling tired. I switched to the coffee cup on my hotbar. i drank it, and guess what happened?
after a few seconds I was no longer tired. (i also havent had any thing to stimulate my brain other than satisfactory tonight)

eager oar
#

Speaking of ways.... if you get drones to get that raw quartz out, do they just clip through the ceiling of the cave?

magic knoll
zenith pecan
eager oar
boreal musk
#

its not as bad as that one impure sam node in the tight and small ass cave

#

in the dune desert

zenith pecan
boreal musk
#

how long did that took

zenith pecan
eager oar
zenith pecan
#

One corner of the sam processing facility is where 300 aluminium ingots are converted to trigons.

drifting briar
#

hello

eager oar
drifting briar
#

I just started a new game for 1.1

#

(also the fact I didn't play in months)

eager oar
#

Welcome home

drifting briar
#

I walked around and I saw a field with flowers

#

and birds flying upside down

fading flume
#

how to use satisfactory tools and i only input how many ore at max and it give me the max total amount of item that i want to produce ?

dense violet
wicked moss
#

Really wish they had a "Fluids don't slosh" game mode setting tbh

#

I'd be super happy if I could just feed my machines like conveyors and the only challenge I had was getting headlift

fading flume
#

should i make 30 Quickwire and 8.5 AI Limiter or 100 Quickwire and 5 AI Limiter ?

white dawn
wicked moss
white dawn
#

Which, y'know, Factorio completely revamped their fluid simulation in 2.0 to be totally different, in response to user complaints that it was too complex. Though I know at least some folks feel they went too far in the other direction

drifting briar
white dawn
#

Anyway, I wouldn't expect such things in Satisfactory. Better to just learn to work with the system we've got. :)

wicked moss
#

It kinda seems sometimes like I'm just connecting pipes and praying to the fluid gods that it doesn't stop flowing 2 hour later for no reason

white dawn
#

Once you get used to looped manifolds and keeping things simple, most problems with fluids tend to evaporate.

white dawn
#

It's a somewhat strange statement to make in a game that's all about creativity, but once I stopped trying to get creative and just built my pipes with known-good solutions which Nearly Always Just Work™, I've basically never had fluid problems since

#

You can get more creative and interesting piping systems to work, of course, but I just succumbed to the allure of essentially-zero-effort piping. :D

fathom shuttle
white dawn
#

The main issue with that, of course, being that those "best practice" piping methods are far from obvious, and IMO difficult to come up with on your own

fathom shuttle
#

I have to place them down and nudge them into place, takes a long time

sullen gull
#

I'm pretty sure the main issue is that people equate them to belts. Fluid is all about flow. Distribute the flow evenly along what's being fed and you can do every crazy setup you want. SO long as you have the headlift of course.

solemn glacier
#

*pipes

undone crow
#

Does anyone recall whether or not Satisfactory console and Satisfactory PC will be able to play off of the same cloud save?

white dawn
white dawn
honest void
#

Ah what tier is the jetpack unlocked?

solemn glacier
white dawn
#

!wikisearch jetpack

fossil iceBOT
honest void
#

I see, thank you

white dawn
#

^ wiki should know for sure re: tier. :)

solemn glacier
zenith pecan
white dawn
#

heh, yeah, I think we've all had some fluid epic fails. :D

sullen gull
# white dawn It also doesn't help that the game throws stuff like valves and buffers at you, ...

Yes, definitely not very 'apparent' surely. Valves, another story due to the math used of course, but they can be used. Buffers, again, strange principles maybe, but buffers can be used as well. Either way, I feel the main issue is that there so much rhetoric that gets spread about pipes that keep them being some "mystery". Instead of explaining the concepts, so many just start off with every bit of negativity that surrounds them instead of showcasing that they (the entire plumbing system) does and can work just fine.

undone crow
leaden ether
#

So bummed about finding out (the hard way) that you can't sink power shards. ENtire chunk of the upper levels of my alien tech factory are completely stalling because the machines that make them are stalled and there's no way to fix that. Need another massive injection of SAM to generate the missing residue now.

reef basin
white dawn
reef basin
white dawn
#

True

sullen gull
# reef basin it's more that when a new person comes and says "I'm confused about pipes not wo...

I don't feel that one "needs" the manual to learn the basics. Honestly imo, the first coal plant "should" be enough when using the "cookie cutter" setups that are widely known. The main one I constantly see is trying to feed many machines frome a single end. Out side of the vaired opinions on "whats best" for recycling setups, thats, the primary "issue" I see when people have issues.

leaden ether
sullen gull
#

Close third would be headlift issues from trying to put pumps at the apex of the 10m or whatever headlift was being given prior.

zenith pecan
#

I suppose valves can be used as an off switch on a pipe, though it's generally better to simply turn the machine group off with a power switch, more compact and convenient.

reef basin
wicked moss
sullen gull
zenith pecan
ivory condor
wicked moss
dense violet
#

it's honestly very easy to get them flowing right

wicked moss
#

I think if it's a setting anyways, it wouldn't matter whether it'd be boring because only players who don't want sloshing would turn it on

reef basin
#

"pipes don't slosh" means "pipes only flow in one direction", which means... they are covered belts

sullen gull
# reef basin I mentioned 20 pages, but that was more in relation to the amount of stuff to le...

Firstly, I don't agree with that at all. The manual does very well at describing the "principles" in which plumbing works. Sure, lots of stuff in there isn't need for basic stuff. But secondly, to say that one needs a 20 page manual to "understand pipes" is also false. The ONLY reason pipes are considered difficult is because that rhetoric keeps getting spread. Three "basic" principles you need in a pipe setup (NOT including recycling setups) Are distributed flow, required headlift, and amount reqiured. When it comes to recycling setups, the most common mistake I've seen is trying to pump in the "total" amount required for the alu solution to be produced and wondering why the waste cannot flush. .

You all can tout that I give "bad advice" or whatever, but so far, history and my own experimentation shows that I am not wrong in my 'theories' and explanations.

wicked moss
#

And you also have to deal with pressure

reef basin
#

SF doesn't have pressure

#

and yeah, they can flow in both directions

#

which is the one thing that makes them different from covered belts 😉

sullen gull
reef basin
#

it doesn't have actual pressure

wicked moss
sullen gull
dense violet
sullen gull
#

The main reason single line manifolds do not and will not work

dense violet
sullen gull
#

Unless buffered.

reef basin
wicked moss
dense violet
#

it is, however, pretty trivial if you stick to the basic rules

reef basin
sullen gull
wicked moss
#

I would like to fully understand them just so I don't have to deal with headaches in the future

reef basin
#

I haven't watched any, though from my past experience from youtubers making tutorials, I wouldn't trust any of those. More likely to find a good quality video/tutorial by some "nerd" (no offence) from here

sullen gull
sullen gull
wicked moss
#

Which I don't blame them for cause fluids are very confusing

sullen gull
reef basin
# sullen gull That I will admit is on the responsibility of the pioneer. Again, we've extabils...

personally I never said "pipes are bugged" (they aren't, apart from the save-load bug which may have gotten fixed already and stuff like that) or that "pipes are hard" (they are easy if you know what you're doing, or if you're just building the classic vertical loop).

as for negativity, I usually say "don't use buffers or valves", just because the less complex system, the less chance for it breaking up. And in majority of cases this is actually the fix for people's problems (assuming their build had valves or buffers in the first place), so it's statistically good advice imo.

ivory condor
sullen gull
#

What you're efectively doing is taking advantage of the bi-flow nature of pipes to make sure they all stay full and that the machines have enough avaliable at the time of cycle.

dense violet
sullen gull
reef basin
# wicked moss Yeah, a lot of them are very surface level or just show you the "meta" ways to g...

youtubers very often don't have deep knowledge of the game they are playing, sometimes they even give misleading or wrong information. Again, I didn't watch any pipe-related videos, but from the few videos I did watch (from various youtubers), pretty much all of them contained factual errors or very misleading claims (not to mention how often youtubers like to misuse terms, and we then get confused people coming here asking about something that means completely different thing)

sullen gull
#

I do apologize if that was somehow conveyed tough.

reef basin
ivory condor
#

The only real "aura" I have experienced with pipes is the pipes bugs, but thats really when things aren't working as intended, which reminds me I need to see if some of the bugs with pump placement have been fixed yet....

cyan belfry
#

I was originally like "I'm gonna have trucks and all these cool looking independent factories". That plan got scrapped as soon as I got realistic

ivory condor
# sullen gull What "bug"?

The main one I saw in 1.0 was the placement the game would give you for optimal pump placement was wrong and would result in pumps placed at those points exceeding the headlift limit, it used to be correct but the logic got broken at some point and it started giving wrong placement locations

reef basin
#

there was also that save-load bug (not the old one with 5m3 of fluid removed per pipe), not sure if that got fixed

sullen gull
# ivory condor The main one I saw in 1.0 was the placement the game would give you for optimal ...

I figure you were referring to that. I do agree that the "current headlift" indicator should not be "snappable". But, this is one of those things that isn't very "intuitive". I look at it like this: A pump pushed to 20m.. one shouldn't expect a pump to pick up from that 'exact' stop. A pump needs to be "primed"; the only way to do that in this style of system is to put it 'within' the headlift supplied by the last pump.

frail sleet
#

(the one which is too high to work)

sullen gull
dense violet
reef basin
#

something new in 1.0 or 1.1

dense violet
#

might want to as Mcgal about that. He was paying more attention to it

#

unsure if it's still there

reef basin
#

I don't remember specifics, but afaik McGalleon said there is one

dense violet
#

seemed to be largely hurting NPPs though? didn't pay too much attention

ivory condor
sullen gull
ivory condor
sullen gull
#

Though, as it is, I don't recall much explaination of anything in game 🤣

#

I have only been playing since the tail end of U8 and learned early on then to not snap to the bubble. So, I can't say when/if there was a change.

ivory condor
#

This is what you get being like me and placing since early ea, i have seen so much both work and later on not work that I have lost count

#

But I remember in the past, maybe it was u4/u5, hard to say that it used to on average work much better, would place the pumps at those bubbles all the time, they snapped to and i had no problems with it

#

why i was surprised in 1.0 when now the pumps are all exceeding headlift if i do that now

undone yarrow
#

As I slowly build an oversized nuclear power plant, I can't help but feel the best way to buff Ficsonium to actually be useful is to nerf it to need significantly more plutonium waste per run.

reef basin
#

well ficsonium is useful - to have wasteless plutonium power 🙂

undone yarrow
#

To actually be useful

dense violet
#

that's a huge use.

ivory condor
# undone yarrow To actually be useful

I feel its intended for FFRs to be bad, but yes its not very useful being so expensive, the fact that it doesn't consume enough plutonium waste being part of the problem with them

dense violet
#

honestly I wish it put out 1/2 as much power as it does

undone yarrow
dense violet
#

nah, they need to be painful

#

if you can't stop yourself from burning plutonium gotta pay the piper if you don't want the waste

wet juniper
#

when it says i need 5 Modular Engines 2.5 per min. does that mean i need 5 engines every 2.5 mins?

#

or legit just need 2.5 per min

dense violet
ivory condor
dense violet
#

or base nuclear? it's very simple and you don't need a million gens

ivory condor
#

I just wish we had other useful interesting options and problem once your doing either nuclear or rocket fuel, there really just isn't much that makes sense

dense violet
#

options for what?

reef basin
#

people keep assuming that ficsonium is there for power 🤷

ivory condor
#

t9 power options remains pretty disappointing, you either have ionized fuel that is so bad its not even worth considering or FFRs that is equally so expensive that in most cases it isnt worth considering either

undone yarrow
#

Sadly yeah... when the production chain for rocket can be as simple as refnery (HOR), blendery (diluted fuel), blender (Nitro) vs the behemoth where as even trying to keep it as simple as possible uranium balloons out of control

reef basin
#

base uranium is super simple

dense violet
#

which is fair in a way, sure I like 'stuff' too

#

but gotta stop at some point

ivory condor
dense violet
#

it's a problem solving sand box where you get to decide the level of complexity you want

#

if you want to stick to baby simple but spamming a billion generators? stick to rocket fuel

undone yarrow
#

Ionized's complexity is alright in either form, it's just the "Reward" as you said is lacking, especially with dark-ion falling flat because it goes from 1:1 to almost 2:1

wicked marlin
#

got a hard dive, its bolted frame (lots of scews) or copper rotor (also lots of screws)
-_-

undone yarrow
#

save it to the library

dense violet
#

sweet, find steel screw recipe to use with it

undone yarrow
#

or save scum the reroll

ivory condor
sullen gull
#

And then alu beam > steel screws = ❤️

dense violet
ivory condor
#

you could keep the complexity and have it be useful, problem is its complex, to expensive and those makes no sense to do by any reasonable metric

undone yarrow
#

thus my original statement: increase how much plutonium waste FRRs need per and they become amazing, the more waste, the better they become

dense violet
wicked marlin
ivory condor
#

its not a problem of complexity, its cost vs reward, where it all ballons out of control

undone yarrow
#

The silly example is if you make the 22ish max plutonium (with 50 uranium) there arent enough resources to actually process all the plutonium waste

#

That is why if FRRs burned for almost no power, but took 10x the waste I'd be a happy camper with the change

dense violet
#

and I think the output was like 500gw?

ivory condor
#

Also part of why I just gave up on t9, ionized fuel is terrible for power and FFRs isnt even worth it to get rid of plutonium waste

undone yarrow
ivory condor
#

it seems to be the only meta that makes sense is to sink the plutonium rods, rather than using them for power, which is a shame, t9 could be interesting, instead we just have options that are too expensive to use for well anything

undone yarrow
#

vehicle fuel is reasonable use for them at least

plutonium that is*

ivory condor
undone yarrow
#

long as you have 5+ filters a person being depot'd a minute they're harmless, if a touch noisy

trim vine
dense violet
undone yarrow
#

I know 50 rods/min gets exactly 625gw gross as that's what I'm tinking away at

dense violet
ivory condor
#

because the game gives no other options that make any sense

dense violet
#

like you said, why not just make rocket fuel? everyone wants different things and different things make sense.

I don't really get the pure recipes when alloy and tempered is out there. But some people are weirdos 😛

#

and I'll dip into pure if I just need to squeeze a BIT more out of a location

ivory condor
#

I mean Snutt did say FFRs was the worst power source and I come to realize just how true that is...

#

because it literally is just that bad....

undone yarrow
#

||dons tinfoil hat FRRs were supposed to use 10 per, but Coffestain forgot the 0||

dense violet
#

you keep using the word meta.

almost the entire game is subjective unless you really break something down and define the crap out of it

ivory condor
#

Well Snutt did warn us of those cursed rods.....

undone yarrow
#

I mean... ADA would like use to use the Most Efficient Tactic Available ;p

ivory condor
#

Oh well guess its fate t9 is just going to be disappointing

#

Maybe I'll relook at those mods recipes again, perhaps they can salvage the mess that is the t9 recipes

timber shoal
#

How much of a power increase does overslooping a machine give? Is it double the power cause of double the production?

undone yarrow
#

its exponential

fathom shuttle
undone yarrow
#

if you max the overclock it's closer to using... 4x? the power per item produced, but if you underclock them, they can end up cheaper per item produced even sooner than normal underclocking

leaden ether
#

Given how easy it is to produce more power than you'll ever need, I'm not really sure "useful" is really even a major consideration. You do it because it adds a lot of neat complexity to plan out, build and tune. It's something to do, it's a vehicle to reaching a goal of producing as much power as possible (Which is a lot of peoples goals it seems like) using the available resources we have. Whether ANY of that extra power is useful in any way is pretty arbitrary.

trim vine
timber shoal
#

I just assumed the term for that was overslooping

leaden ether
#

Overclocking/Slooping/Overslooping(both)

timber shoal
#

With that being said, how much of a penalty does only putting in a somersloop cause

#

Is it 2x the power requirement?

trim vine
reef basin
#

since there's no "underslooping", there's no reason to call it "overslooping"

undone yarrow
#

pet peeve of overclocking crafter machines should be linear because of out of game reasons MAYBE water extractors too Slooped ones can keep the insane growth curve though

leaden ether
#

Slooping is using a sloop. Overslooping is using a sloop AND overclocking.

median shell
#

sloop + 250% OC = 13.431x power usage

leaden ether
#

Sure Underslooping dowsnt exist because it would probably not be useful

#

But you could do it. ANd it sould be a valid term if you did

reef basin
reef basin
leaden ether
#

Or "Overslooping"? 🙂

reef basin
#

nah, that would then get confused with "slooping" by people not familiar with the term

median shell
#

overclooping snuttsGood

undone yarrow
#

Save your breath Farsel, Greeny is a very "I have decided this is the way" person

reef basin
#

?

leaden ether
#

Given his accomplishments I guess I can give it to him 😄 Still, I think it works lingustically and even sounds kinda cool.

reef basin
ivory condor
leaden ether
#

If you apply both to a single machine you have "Overslooped" the machine.

reef basin
ivory condor
#

Suppose if you could add even more sloops to a machine than normal, that might be some for of overslooping but the game doesn't have mechanics for that

reef basin
#

Production amplification (dubbed slooping or overslooping) is a mechanic (...)

leaden ether
#

A waste of a perfect compound word. Ah well.

reef basin
#

you must be german

undone yarrow
#

Alas, I can see the logic of "slooping" referring to adding a sloop, while "over/underslooping" being both overclocking AND slooping instead, but I suspect that, because of the finite nature of sloops, its generally assumed you'll put them in a max overclocked machine

proper cradle
#

is there a way to dissable the new start up messages?

leaden ether
#

FOr me it's generally either/or since I manly use them for different reasons.

median shell
proper cradle
#

tyvm

ivory condor
proper cradle
#

have a mod to remove the birds, the ticks, and now the loading...sigh. o well still love the game.

elder apex
#

there already is at least one mod that disables them

reef basin
#

soon we'll have mod that removes the game

modest rune
#

Hi everyone. Is there a good server host currently? I tried gportal at the 1.1 release, but had to restart their server after every milestone, so I refunded it.

elder apex
#

I've seen a lot of the modding community suggesting Indifferent Broccoli as a server host. I have no experience with them myself.

reef basin
#

I'd just host it myself

next umbra
#

After I had 4 people online on my server I noticed my PC couldn’t keep up so I got a server from them and it’s been smooth

ivory condor
#

A mod that turns Satisfactory into a 3d Factorio would be kind of cool👀

#

Who wouldnt pay for a 3d Factorio that included space age, that sounds spicy

reef basin
ivory condor
reef basin
ivory condor
#

Yes it would be lol

next umbra
#

Factorio 2.5D

ivory condor
fresh copper
#

Is there a way to limit, say, a mk 2 conveyor to only take 100/min out of storage

reef basin
fresh copper
#

But I should probably just split it pre-storage and store the extra 20

reef basin
ivory condor
whole pagoda
#

anyone know why when i press session id the id is not there even if i press show

subtle nexus
#

Waiting for the console release 🥀

reef basin
#

get a PC 😛

dense violet
fresh copper
dense violet
fresh copper
dense violet
fresh copper
#

cuz i already dismantled my old storage lol

trim vine
#

How do you get blue prints to do the auto connect thing?

I am in build mode, I am in Blueprint Build Mode (Auto-Connect)

boreal musk
#

click when theyre connected, and then you can drag them

trim vine
ivory condor
#

it also has bugs where it doesn't connect sometimes to, even with all of the needed stubs

trim vine
ivory condor
unreal sierra
#

im unsure if i should pick bolted iron plates of cast screws for a alternate recipie

trim vine
undone yarrow
#

Cast screws is nice

unreal sierra
#

Yeah im thinking cast screws, as that allows me to cut down on the amount of constructors needed

reef basin
#

cast screws are overrated

undone yarrow
#

I like stitched plates as, when paired with iron wire, it uses less of basically everything

Cast screws, early on, are a straight upgrade because that

lucid pagoda
#

I haven’t gotten there yet but it could help with planning, is it possible to go resource positive using converters and somersloop?

unreal sierra
#

because cast screws also mean all my rods i produce are used in assembly

reef basin
undone yarrow
#

Cast screws is a nice logistics simplifier yeah.

unreal sierra
#

also should speed up screw production as i don't need to wait for rods to be made

reef basin
undone yarrow
#

It's still the same iron, but less buildings and power is nice..

Later Alts are balanced around Steel Screws output rate which has the option of using Aluminum Beams, or you can just ignore screws altogether, but Wire and Quick wire usually fill the void

trim vine
frail sleet
undone yarrow
#

I think it's screws have that early trauma and still have the highest /min of any solid

leaden ether
#

Thankfully with alt recipes you can kiss them goodbye forever eventually. (Except for building the Awesome Shop)

leaden ether
#

I maintain that the screws are a teaching tool since you have to deal with mass quantities of other items as well in the future if you plan to go big.

#

Going Big with screws would be another order of magnitute worse so they gave us alts to get rid of them so the pain didn't multiply.

undone yarrow
#

Id say the biggest cause of screw hate is that intermediary step of rods that make them feel so... Awkward

trim vine
#

same for Reinforced Iron Plate, Mod Frames

Only recipe I can think using screws for any more is Heavy frames

next umbra
#

Iron wire plus iron pipe

cyan moss
#

I went to setup a plan for rotors I think it was, the layout I want was 250 screws, I said nope screw that and brought it down to a manageable 2 belts

sullen gull
#

@trim vine you back up and running since Refined Power is up to date publicly now?

cyan moss
#

only cause stuck with 120 belts atm

next umbra
#

I love all the alternate recipes that don’t require me to use coal and iron. Makes things very lovely indeed

sullen gull
trim vine
trim vine
reef basin
trim vine
reef basin
#

(well, that and the fact that they were hated in U2 and people keep parroting it)

sullen gull
undone yarrow
fresh copper
sullen gull
#

@trim vine You OCing the gens?

trim vine
sullen gull
undone yarrow
cursive crane
#

Smart splitter with overflow setting snuttsGood

frail sleet
latent prawn
#

i'm a bigger fan of doing similar with copper rotor and steel screw into 3 assemblers for rotors

boreal musk
#

dont get the hate for screws when you also work with quick wire and copper wire with large quantities

latent prawn
#

yeah, quickwire is the evil, but you have to get to the point where you're making hsc's/ails/supercomps to really feel that pain

sterile blade
boreal musk
#

i think the reason ppl struggling with screw is they try to manifold them into 1 central belt, when you can just do screw constructor > other machine

#

its much easier that way

frail sleet
#

manifold misuse is the cause of like 80% of the problems in this game

sterile blade
#

BTW, yOu CaN aLsO mAnIfOlD...

shell grove
lucid pagoda
#

Omg bro, I wanna go max efficiency but I can’t, I was gonna do a big ol plastic and rubber factory with a few alts but making diluted fuel for generators has been a pain in my ass

#

Why are refineries so annoying to work with

prime crane
#

Am I the only one that likes this game but gets an really unsettling and uncanny feeling in some biomes

lucid pagoda
#

Example biome?

#

Cus I kinda get the feeling in some areas

#

Or if I go to the pink forest and it doesn’t try to kill me

sterile blade
lucid pagoda
#

I need like 70ish for my fuel generator shit

#

I dunno how younger me got all bauxite on the map refined

#

I’d Kms trynna do that again

#

I didn’t even use blueprints

prime crane
#

It looks kinda out of place and unsafe

#

The whole biome feels the same

boreal musk
#

such pure soul, you should try exploring the swamp, that area has the most happy atmosphere all around jacesus

prime crane
#

It feels soulless somehow

sterile blade
sterile blade
prime crane
#

I'm empty

sterile blade
heady radish
#

I finished setting up coal power! (600mw with the 8:3 system) once I unlock detonators to uncover the other 2 close veins it can be 1200 (: )

boreal musk
#

you can also upgrade the miner into mk2 and clock them so you quadruple your power production

sterile blade
prime crane
#

Ohh wait that's a good idea

sterile blade
#

Huh... "Blendered" unironically sounds much better than I thought...

sterile blade
prime crane
sterile blade
#

Just make a Bean.
Easiest thing to model there is jace_smile

shy mulch
#

If you're doing a lizard doggo please ensure you accurately depict the nipples or people get upset

prime crane
#

But I could do a production building but I need something that looks interesting

shy mulch
#

Good time to learn

#

Start with something basic but recognisable, like a splitter or merger, and work up to other machines

sterile blade
#

But I agree that the Power Shards can make for a really cool model (and quite simple too) ^^

prime crane
sterile blade
prime crane
#

Power shards is a great jdea

#

Thanks

halcyon raft
#

still cant add my own music in to game

sterile blade
#

It might just be a me thing, but anything that can project colored lights can make for great renders with some good 'ol GI, IMO...
Yeah, I like the shinies, so what?!

cursive crane
#

Make sloop

prime crane
cursive crane
#

S

#

But fancy ✨

sterile blade
prime crane
# sterile blade Why wires? ^^

It's really interesting to work with wires for me. If you look a bit into "the engine room" render I did you can find a few models where I worked with wires. Also have many unposed projects that contain models with wires. They are a thing that can add much detail to things because they are..I don't really know how to say but you can move them in a realistic way to enchant your model

#

Might derail a bit from the satisfactory topic but it's alright

#

Something common for me

#

I love wires essays

sterile blade
#

My message was a tiny bit late

prime crane
#

Should have kept it haha

#

So power shards will be

sterile blade
#

Make the wires (or some/part of them) emit light for extra shinies 😆

prime crane
sterile blade
#

Yeah, I get it (I think), I'm trying to suggest something more geared towards your likings ^^

prime crane
#

But I could do some power shards then a production building and alter it a bit so the power shards can be seen on the outside of the building

sterile blade
#

Make a Constructor outputting a power shard rolljace

prime crane
#

Like it you take the pumps for example they have those pumps on the outside. Image some pumps on the production building but instead of pumps, power shards.

sterile blade
prime crane
sterile blade
#

Unless maybe... Just have a power shard simply be on top of a machine? Like as if left there? 😆

prime crane
#

Yes!

#

That's what I was saying

sterile blade
#

Then go the extra mile and animate a truckload of shards being poured over a machine, just to torture your machine with physics, GI and reflections jacelul

prime crane
#

That sounds like an unemployed person task. Good thing I AM unemployed!

sterile blade
#

Ok, last random idea:

  • make power shard
  • entangle it in some wires
  • clone it
  • throw them at one another and let the physics simulations have a blast in figuring out how the two would tangle and collide with one another, while producing cool light and shadowy effects...
prime crane
#

Hmm.. that's a cool idea

sterile blade
#

We went from "what to model" to a full on animation, but whatever... It's not my time I'm considering wasting 😆

prime crane
shy mulch
#

Time is an illusion

#

Especially lunch time

sterile blade
#

Time is an illusion - > Tricks are for kids - > I am an adult - > I am immortal

Lifehack achieved rolljace

prime crane
#

So either I'm modeling the power shards or not, the time that was wasted modeling that will be wasted sleeping! So don't sleep at all and not do anything! Just stare into the abyss and let time slow down while your sanity is decreasing to the point where you won't be self aware of time. You just know that you will now do that for the rest of your life!

#

I think I need to get some coffee

#

What am I even saying

sterile blade
fresh copper
#

im only 10 hours away from having the same amount of time as my old session, which i was playing on for a week or two, i started this session two days ago lmao

#

i stayed up til 5 am first night

#

also i love underclocking rn

#

can get closer to that sweet sweet consumption equals max consumption

ripe basin
#

Good day my guys

cunning fern
#

Is it possible to change my equipment by pressing a specific key? I don't like using the mouse wheel for this, as it is too sensitive for me. Since the number keys are reserved, I was thinking of using the function keys instead.

boreal musk
#

dont think so

bold heron
#

there is no option to limit the amounts of auto saves to 1 or ?

shell grove
#

so I'm still very confused, just start having stuttering while playing again so opened HWINFO just to make sure my system wasn't acting up...

CPU usage has been staying below 50%
CPU thermals has been staying below 73C ( about 80% of the thermal limit )
RAM has been fine, also staying below 55C
GPU usage has been averaging 90% of high settings
GPU thermals has been staying under 75C on the hotspot

I genuinly can't figure out why I've been stuttering like crazy and sometimes even crashing since 1.1

ripe basin
shell grove
boreal musk
#

thx

sterile blade
#

Maybe an Updated added that option to the keybindings?

ripe basin
#

It was in 1.0

shell grove
dapper forge
#

Is it worthwhile to build a road network? I'm in early game still building in the first biome I spawned in.
Do vehicles still bump into each other in traffic/intersections? (They aren't autonomous?)
I know that they don't really 'drive' when you are not observing them. But I'm going to be around this area for a while before I leave to build in other biomes so I need them to work without any problems.

modest quiver
#

guys, long time no play the game, what the current version?

dapper forge
#

Should I just wait for rail if road networks are completely unviable?

leaden turret
modest quiver
#

i remember it 8?(last time i play the game)

#

leme check on steam

hard ivy
modest quiver
hard ivy
#

!wikisearch update+8

fossil iceBOT
#
Official Satisfactory Wiki

Patch Notes: Early Access - v0.8.3.0 – Build 264901. This patch was released on 14 November 2023. It is the last patch of Update 8 development, bringing its features to the stable branch.
The original post can be viewed on Satisfactory's official website, as well as Discord, Reddit, and Steam.

modest quiver
#

thanks

loud sail
#

Hey team, is there any way to edit BP? I need a fast way to downgrade belts and lifts to mk1 for other playthroughs

cunning fern
shell grove
#

Fatal error: [File:D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectArray.cpp] [Line: 534] Maximum number of UObjects (2162688) exceeded when trying to add 1 object(s), make sure you update MaxObjectsInGame/MaxObjectsInEditor/MaxObjectsInProgram in project settings.

sooo, what is this MaxObjectsInGame thing? apparently that's what been crashing my game

reef basin
#

too many things in your save

fleet crypt
shell grove
#

so under objects it understands foundations buildings etc. etc. but also conveyor items or no?

boreal musk
#

it counts everything

#

all the object in foundations, conveyor, etc

spice patio
#

Also as that garbage collection only runs at intervals, if you do too much BP stuff fast, you can get the crash without being anywhere near the limit normally.

#

As one example, there are other causes you can get that crash without having large save.

#

But when you hit it, you just raise the limit and continue.

#

It is kind of sanity check, not absolute limit.

shell grove
#

no way I'm already hitting that limit right? I've only gotten a Fuel power plant, Turbo Fuel Power Plant, Steel factory and a motor factory currently cos I was in the process of rebuilding my basic factories

spice patio
#

And the warnings in Wiki about possible save corruption is OLD and AFAIK not real.
And UE itself AFAIK can handle that up to almost MAXINT, just causes performance degradation more object you have and possibly from higher the limit is too.

frail sleet
shell grove
frail sleet
#

my actual uobject is like 20% of the limit tops

shell grove
#

so I just raise the limit and ignore?

frail sleet
#

just reload and keep going

boreal musk
frail sleet
#

unless it happens to you consistently like multiple times an hour

It atm just happens to everyone now and then.

boreal musk
#

but kinda annoying

shell grove
frail sleet
#

dont know what triggers this bug

#

but it's def not too much stuff in your world

shell grove
#

alright, so how do I raise this limit?

spice patio
frail sleet
#

90% of my satisfactory crashes happened in the last 5% of my playtime

#

1.1 really was not ready

shell grove
#

so just add

 [/Script/Engine.GarbageCollectionSettings]
 gc.MaxObjectsInEditor=100000000
 gc.MaxObjectsInGame=100000000

to the bottom of the file?

frail sleet
#

way too deep to revert now, but i hope they figure out this crash and the multiplayer array index size one and fix them asap

spice patio
#

I personally IIRC set it 5x or 10x default, and not that Wiki value.

shell grove
#
 [/Script/Engine.GarbageCollectionSettings]
 gc.MaxObjectsInGame=100000000

so just that would be sufficient aswell?

spice patio
#

Yes.

#

That InEditor doesn't hurt in there, it just doesn't do anything as you aren't working in the Unreal Engine SDK Editor, which that is for.

shell grove
#

so do 2,162,688 UObjects 5-10x?

spice patio
#

How many UObject there can be when running inside the SDK.

spice patio
zenith pecan
#

I put in some monster number just to never see a UObject crash again.

shell grove
#

lmao

hard ivy
#

I don't know how but I've never gotten an UObject crash

spice patio
#

Basically there migth be some small memory or CPU usage difference based on how high the number is, but I haven't tested and if there is, that isn't major effect.

hard ivy
#

And I've managed to make the SCIM map crash due to too many objects

spice patio
hard ivy
#

It'll be very useful considering what I'm planning to do

spice patio
#

Seems to be 16GB per tab now in Chromium with 64bit builds.

#

Ok, no, 4GB at this time for my Edge for Javascript Heap max.

#

window.performance.memory.jsHeapSizeLimit in devtools

#

So 4GB of JS Heap, and 16GB total for all types.

modest quiver
#

help me

#

something bug when i start satisfactory

shell grove
#

BRUH

Fatal error: [File:D:\BuildAgent\work\SM_BT\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectArray.cpp] [Line: 534] Maximum number of UObjects (2162688) exceeded when trying to add 1 object(s), make sure you update MaxObjectsInGame/MaxObjectsInEditor/MaxObjectsInProgram in project settings.

modest quiver
#

is there anywhere that to report?

spice patio
spice patio
shell grove
#

game was closed down, just double checked... for some reason notepad didn't save the change

#

let's try that again

#

also, what's up with the stuttering when removing/building something? still haven't figured that one out

spice patio
#

gc.MaxObjectsInGame

#

Without value after any such thing reports the current value and where that value is from.

hard ivy
#

Yay! The spam is back!

#

With 3 images this time

#

<@&387163995947270144>

woven sail
#

!ban 263402244379115530 scam spamming

fossil iceBOT
#

SnuttsGood _livexevil was banned. | scam spamming

brittle pagoda
#

Hi Everyone! Where or who can I ask about localization into Russian?

sterile blade
#

Anyway you should @ a mod about that

spice patio
#

One of the professionally translated languages IIRC.

brittle pagoda
#

In the 1.1 update, one of the machines, Assembler, was renamed. I wanted to know if it was possible to return it to its previous name.

spice patio
#

So probably QA site for any bug reports related to that translation.

fossil iceBOT
brittle pagoda
#

Oh, Thank you!

wanton ember
#

.

ivory condor
shell grove
ivory condor
#

I wonder when the next patch will be planned to hopefully fix some of these crashes

ivory condor
#

Because 1.1 is pretty stable as it turns out...wait what🙃

urban root
ivory condor
spice patio
tropic dawn
#

is it possible to kill those big peacefull creatures? I am so annoyed of em

spice patio
ivory condor
#

aka isnt hardware/pc or drivers, same issuees as last year

spice patio
#

Both for things that basically nothing else triggers, including actual RAM tester programs etc.

ivory condor
spice patio
#

Also for some GPU HW level stability issues.

ivory condor
#

so again isnt a hardware/pc issue

spice patio
#

And like I said, RAM tester programs don't hit all RAM issues that UE5 games cause.

#

Shown multiple times already.

urban root
spice patio
#

And AGAIN, XMP/EXPO/DOCP/RAM manufacturer marketing spec is OC, not stock.

ivory condor
wispy blade
#

hello i have a question: Do gases like nitrogen need pipeline pumps?

spice patio
spice patio
#

And you just complain that it isn't your computer.

ivory condor
spice patio
#

When basically all the other cases have been the specific computers.

urban root
#

Gases don't need pumps 🙂

wispy blade
spice patio
# ivory condor intel 13900

Of which 50% were unstable at stock before FW updates.
And major amount are physically damaged from the use before the updates.

urban root
spice patio
#

And which officially only support up to 4400MT/s RAM at stock with 4-slot MB, when using 2 sticks.

#

This has been going on multiple times, with him not listening to advice to try to find the HW cause.

urban root
#

Motherboard is probably trying to stuff 300 watts into that CPU well over the actual safe voltage

ivory condor
ivory condor