#satisfactory
1 messages Β· Page 77 of 1
Yes
It was a good cash grab.
hidden 1.1 feature - you can now zoop stackable pipe and belt supports
wasnt this always a thing?
Discord users try not to fall for the most useless cosmetics that cost them 30 usd per months :
It's been 3 days and I already spent 30hours on the 1.1 update...
always a thing no?
it was even before 1.0, lol
the only problem that this zooping didn't show a counter for some unknown reasons
then I just have always place one at a time
sadness is all you are now
did they always have a ring then? they look different for some reason
eyyy
I didnt spend 1 cent for discord nitro
ever
or any other thing
suggestion: make it so that if you drink from the mug 50 times in 1 minute you instantly die (caffeine overdose; realistic; immersive)
why should a game be realistic?
why should a game be at all? an inherent impulse towards gameness? the inevitable destiny of gaming?
because we are gamers, we are gamin'. Doh.
you may be gamers, but I am gameR, no S... I'm an individual goddammit... a FREE THINKER
Itβs 30 now?
requesting permission to smirk snarkily to this comment
Crazy shit lol
permission maybe granted, maybe not
is it possible to bring caterium ore and water from one location to another with train?
why wouldn't it be
idk
that's what trains are for
i cant figure out how they work
there are fluid wagons too, maybe you are curious about that
Oh no, I spent 4 hours yesterday rebuilding my factory to make it clean...
and now I belted it in
you could start with a simple two way single lane train, it's the easiest setup
It's a mess
a what?
It's simple, you have a train on a single rail that goes both ways. It starts from one end, goes to the other, and back again. Back and forth forever. You don't have to do a loop, just a straight line with 2 stations at minimum. Just make sure to point the end stations away from each other and put 2 train engines on the train facing away from each other also
Hi folks, is there any way to get a warning when my plant is running on battery because there isn't enough generated power available?
if you mean power storage, then the warning is automatic
I'm not getting a warning. I just set up two packagers in a loop with a battery (power storage), charged it off the main grid for a minute, and then disconnected the main grid so it ran on battery. No warning.
(battery is an item, power storage is the building π )
you won't get a warning until it's running off power storages for a while
and that while is uhh maybe 30 minutes without interruption
Oh wow, ok
was fairly certain you got it as soon as the batteries started draining
Not in my little test - it ran for 3 mins on power storage and then died
nope, I've never actually seen the warning myself, I just know it exists because I translated it
well you can set up a priority power switch so your power station never shuts down
a sound and a msg in the corner
Yes I know thank you
iirc
Yeah, I'm not getting warnings. but maybe it takes 30 mins?
that would get very annoying very quickly if you're edging the power storages (and in tier 9 you're expected to do just that) 
For a returning player(400 hrs on update 8), what is the best starter location? My first save was in grassy fields because I didn't know any better(nothing against it, it was a bit slow to set up there). But I quickly started another save in the rocky desert, in and around which I built most of my mega projects. Never got to nuclear though, was spending too much time with aesthetics.
I have decent experience with combat but I cannot handle alpha heavy areas early game, so that forest biome with a lot of alphas is crossed off the list.
I'm still down to start Rocky desert but open to any suggestions. This time I plan to finish the game so I want a decent start even if I have to run a lot to get to it from regular starting locations. Please advice...
really shouldn't
you're not really. having a buffer of power is easy.
really just a personal choice. Most of hte locations are fairly teh same. Norther forest is more concentrated but you have to build up
Northern forest is more concentrated in resources you mean?
both in resources and in foliage
you have to either cut down massive parts of the forest or build above it
nodes are closer together, but you need to build in floors upwards
hmm, a minor detail I didn't divulge was the fact that I don't want to mess with the existing fauna as much as I can
dune desert is the opposite of that, so much room that you won't know what to do with it
last save, I went full deforestation mode, I want to avoid that
fauna exists everywhere pretty much
which I prefer for messing around
Hi
and if you build up you can avoid it for the most part
Okay I will start Northern forests then, see how it goes. Maybe funnel to dune for megaprojects..
Hey. Any news on console release? I can only see "this year"
that is all the news so far :(
Okay nw. Thank you, cant wait XD @frozen ingot @lime ermine
yeah, northern forest has good resource density but few flat areas, lots of biomass
dune desert has good resource density too, and is kinda flat ish, but very little biomass
both good for advanced pioneers π
Ive tried to stay pretty clueless for the most part about the game as i want to find stuff out myself when i play. But is it multiplayer??
only if you want it to be, you can play solo or co-op
Okay cool.
I'm gonna watch a few videos on Northern forest start and check the map out on tools before I begin... I've only been there to explore before
theres really not much to it. The terrain is very broken up, nodes are closer together. Pretty much sums it up.
there's a particulary spot in the NF which is a great starting location, or just generally a good location for quite a few parts
four pure iron, two pure copper, two pure limestone. Plus coal relatively close, and two impure oil nodes relatively close as well
Is it that place near the cliff?
yes, it is a bit cliffy
is it just me or is the crafting slower in 1.1?
I had a supercomputer factory there, did they nerf(remove) some caterium/quarts nodes there? I don't find them on satisfactory tools
I've decided to skip tiers 3 and 4 entirely(not like, skip skip them but not build any factories around them) since 90% of what the project parts need are things that you already have from 1 and 2 and like 500 steel beams lol
And Tier 4 belts are literally right around the corner and significantly boost production values compared to tier 3 belts, as well as fuel generators and plastics and trains and- well you get the idea lol
that's basically what I did too
couldn't be bothered to automate motors without having pure iron first
there was caterium like 500m away, used to be two nodes, i think they got rid of one node though, possibly in 1.0 but i cr
#off-topic-media message screenshoted it here from SCIM map. I'm sure it used to have two caterium nodes
one had a blastable rock on it
SCIM has the U8 map to so y'all can just check
a lot of thigns changed in 1.0
so it does, and yes, it used to have two nodes!
handy π
great starting spot
once you graduate from the grassy fields
@cosmic garden missed opportunity for chuwu chuwu train
well yeah, embeds are disabled in this channel
is there a less destructive alternative to nobelisk to get rid of the poison plants?
is it impossible to make drones only travel when full?
you need some kind of explosive
have the buffer full when you start up the system, but that'll only work if you're moving enough product pm.
im carrying very few items
rip
doesn't use much fuel in any case
me: wow for having 6 assemblers this smart plating is taking its sweet time filling up
checks assemblers
the half that were making versatile framework still have frames on the belts going into the elevator
me: ah
Nodes shouldn't have changed though, right?
I didn't see any mention of that in #patch-notes
aw yeah cloudy weather perfect for elevator launch
Feature request: weather control station, powered by SAM
I love cloudy weather during elevator launch cause it produces the coolest animation
What changes? (If it's easy to describe xD)
||it blasts a hole in the clouds||
compact lifts not possible to make right now?
There was at least plan to remove ability to build them.
That was then supposed to have been rolled back.
But not sure of the actual current status.
love the compact vertical lifts
Because being able to do shorter than default lifts was bug/"feature", not intended thing.
delightful bug π
try pulse nobelisk, they can kill those flowers iirc without destroying floras around
you've got to be kidding me, they didnt fix the conveyor lift bug before release?
i just had 3 randomly disconnect that have been working for hours and hours
this makes me want to quit until it's fixed
theres basically no point playing if things just randomly break, imagine the chaos
Uses bug. Bug gets fixed. Rage quits
you were using an exploit/bug. It gets fixed. Now you're angry?
PLACING CONVEYOR LIFTS NORMALLY IS A BUG β οΈ
sounds like you're complaining about teh squished boys right?
Lifts with vertsplit/merge do bug out weirdly
its obviously a bug, i have a world with 500 hours that worked perfectly, it compacts machines extremely nicely if you know how to use it properly
it should not be considered a bug to do that kind of stuff
the only bug here is the lifts now disconnecting
Shorter than with 2m gap lifts were always a bug.
so my statement was correct.
But those were supposed to be not removed in the end, but seems it did happen anyways.
they werent removed though, so i dont see how it's a bug
They were planned to be fixed/removed because of the various issues they had in BPs at least in 1.1 experimental.
they did some rework onhow squished ones work for optimization. So the 'old' ones broke, if you redo the BPs for them they should work. They did announce it but it flew under a lot of radars
bug - unintended bahavior, no matter if removed or not
? i started a new world on release
i've made new blueprints etc and they still broke
are your squished lifts from older BPs?
i dont have any older blueprints, since its a new world, obviously
there's a bunch of funky stuff with lift alignment too now, that i swear was not broken in 1.0, like lifts dont really properly align with basically anything
You can imprt them so it was worth an ask
oh didnt know that
Was tryn to help lol
well anyway, its 1.1 full release i thought the disconnection thing was an experimental only issue, seems like i cant trust them anyway
the lifts do bug out in a few weird ways. are yours using vertical splitter/mergers?
this is one of my favorite mechanics in the whole game to play around with, making super compact lift stuff
nah no vertical splitters yet
wtf is a vertical splitter
welp this is the first time ive seent he play time warning π€£
watch out for those. they get...weird. They dont connect right especially when floor holes get involved
wait until you hit the 18 hour warning
that is.. woah lmao
um
1.1 now allows you to snap splitters and mergers to conveyor lifts!
careful! they tend to screw stuff up atm
damn they only allow 2 extra in/out
omg so beautiful
well, 4 really. up and down
its just a splitter on its side haha
Same amount as normal splitters and mergers.
It's just like a normal one. But upy downy
upy downy...very technical terms that
if i have oil/heavy residue really far from my base would it be a good idea to bring packaged heavy residue back to my base, unpackage and make smokeless powder?
Thank you I try my hardest
or would it be better to bring black powder to my oil thing and make it there
its usually easier moving solids
packaging it may be a bit painful since you then have a bunch of extra packages littering around your base
really up to you. I dont even really mess with them as automation. just temp build and stash a bunch
like industrial buffers?
nah chests, if you wanna fill up on empty packaging
if you're gonna make a loop may as well send the powder to the oil and the smokeless powder back
fill at the oil place, transport to base, unpack, send the empty packaging back into a buffer ready to be refilled
yeah just depends on where he wants the machines, a loop is required anyway
dd?
dimensional depot
you'd have to take them out yourself
the smokeless powders?
you can't automate it that way
whatever you put in you cant take out automatically
Can I overclock belts?
yes, it's called unlocking faster mks
i meant like putting in smokeless powder into the dd
speedrun mk4, make small factories to unlock mk6, destroy every factory in the world and make mk6 stuff
True
depot is personal inventory, they are not for automating
Whatβs the highest belt level btw
mk6
mk6
6
1200/min limit
they should introduce official 2m lift
that would be called a stair prob
im making my factories so that no belt carries more than 600, when i get mk3 miners and mk6 belts, i can just upgrade the belts and overclock my machines
i named my oil production thing "its earth all over again"
<@&387163995947270144> #screenshots message (text on the signs)
hmm hopefully this should work - #screenshots message
bottom left should read 200 not 120
... what is it?
pipes?
while it's technically possible it's going to be a lot more finicky merging and splitting multiple fluids
oh geez, this is for waste water?
yeah
then that's upgraded to highly not recommended
dont know if this is the right channel, but just came back home after two weeks and the wiki has ads now??
wasnt most of the reason for switching off of fandom because of this?
yeah that will break very soon
it has been a while since I have touched scrap maths
reason was too many ads
it's less maths and more flow issues
yeah
are all the 120s wastes?
yeah
why split them into 3x200s again?
no particular reason really lol
now I have some time to redo it though
so time to redo it from scratchj
is this a small number of ads??
idk, I run adblocker for like 10 years already
if you're going to do anything like that just keep it as a 600 and process it like that
otherwise process each node of bauxite on it's own. It's own fresh and waste water systems
like this #1347741162018046083 message
yeah, i had to turn it off to get that screenshot but the frames still render with it on 
they don't on my wiki π€
huh
is it good to keep playing a previus save or should you better restart
I keep dying to some poison plant in a path I was trynna follow and now my loot is stuck in there, how do I avoid damage? I manage to crouch mid way to my create death box but no matter what I do, past this distance I take damange no matter what
shrug up to you.
You do get better at teh basics with a restart. And if you think a fresh start is good for you then go for it
You blow em up
heal through it or blow them up
Just a quick question? can anyone remember when you unlock / how you unlock Pipeline MK.2?
!wikisearch pipe
Mk.1Mk.2Mk.1 CleanMk.2 Clean
Pipelines are used to transport fluids between structures. The Mk.1 Pipeline can transfer up to 300 m3/min, the Mk.2 twice as much. Head lift has to be applied to transport liquid fluids vertically, which can be increased using Pipeline Pumps.
The volume of each Pipeline...
Ah thx
praise the wiki, love the wiki
i made one for 1.0 though? Did the map change significantly in a version after 1.0? I haven't played in a while.
I hope I got the things to unlock qwq I need about 16 * 90 MC^3 of water rn TwT
just make smaller units with mk1 pipes
But each of the machines need 90... that's just a gross number when I need that in 16. I could at most do 3 for 1 pipe
cause i played with mods and they and working
xD how do I blow them up?
are you over clocking coal gens or something?
sulfur research in the MAM
Yup, cuz I just got MK.4 belts. Plus making long rows looks kinda... ugly yk? So I'm trying to make them smaller
just keep making sections of coal gens 3 extractors : 8 gens
!wikisearch CG
Coal Generator Schematic.png
The Coal Generator is a power generator building that generates power by burning Coal, Compacted Coal or Petroleum Coke and Water. It is the first fully automated power source the pioneer has access to and also the first power source to use a mined resource.
One Coal Generator...
how long ago did yall get into the game?
i had a pre-alpha on my atari 2600
update 5 for me
all overclocking coal gens does is save space. Not a huge point.
and you can stack them like this #1368525377630244954 message
Ig I could try
ehhhh.... I did NOT know there is a suicide Hog with a jetpack, scared me to the bone
other news, hey I have a jetpack!
I've got over 400 hours and still haven't seen the jetpack hog
On a different note I NEED Spitter merch, I love those little moose dragon things
hello did someone say stack coal plants
I love breaking game progression through the power of crash site loot
go away falk no one likes you
noted, do not look into screenshots if I don't want potential spoilers lmao
@old yarrow I would like to kindly ask you to spoiler tag that screenshot of yours. Thats the end game thing that I am sure people wouldn't want to be spoiled before finishing the game. π
wait how do i take stuff out of a dimensional depot without that "upload from inventory" mam research
i assume without it the stuff in the depot can only be used with crafting
drag and drop. you dont need research for getting out, but in
i am loving that the autosave area is bigger now
holy shit my dad disables arachnophobia mode but stingers are fucking horrifying
i dont wanna see that thing again
wait till the large ones that can jump on you π
thing is, thats not even the largest version π
yea theres like a gas one
nop, there is a larger one π
(that one image of that soldier doing a death stare)
Here is some lil trivia for you to feel better, long ago in one of the early access version of the game, there was a bug that actually made Stinger model larger the more you looked away.
It was getting 5x bigger. It was a visual only bug but I saw the screenshot and I was like, nope.
is there a way to rotate a Storage Container after its built?
Nope
what do you mean that's not even the largest one
is there a giga ultra mega spider that fucking teleports to you
you will know when you see the radioactive bar increasing + skittering leg sounds 
I already hate to fight those gas ones with how massive they are
yea, thats not the largest one, there is a larger one
ya know what, I'm not even scared of spiders IRL but I just might have to turn on the arachno mode just for that one... spiders in this game just scare the ... out of me in this game
i have arachnophobia so i enabled the mode, one day my dad is like "bro what is this cat i found" and im like "oh thats a stinger"
wait, I was wrong. there is no radioactive stinger
sorry for the wrong info to you too @last jungle
it seems the poison boi is the elite version
yeah, I actually hate the way they look
I wouldn't mind it too much if they were like, actual spiders
but that thing aint no spider
its behind legs being almost humanoid really weirds me out
op ya mb
would it be funny if we had white powder, red powder, blue powder, etc. alongside black powder
as like paint or smth
prior to 1.0 we had to gather flowers to make paint. I am so glad that devs got rid of it
My lizard Doggo just gave me a nuke Nobelisk... I think this might be a hint to get him a nicer cage...
https://imgur.com/a/jZCN30u
he is telling you to go and do a crime
,',|.'_'
next spider I encounter ain't gonna be happy
Hey guys, sorry to bother, but with 1.0 or 1.1, did they fixed the fact that we could send multiples milestones at the same time?
Because i remember doing that in early access and cant do it today
dont take my word for it but I remember reading it in reddit that it is indeed fixed
Okay so it s probably not me just forgetting how to do it
Yep, you just need to stop being this good at the game. 
yep, fixed in 1.0 unfortunately
Sorry if this has been answered 1000 times, but they released Priority Mergers with 1.1 did they not? Ive just now updated and it's no where to be found in my logistics build menu and i've checked the awesome shop
MAM
Okay not at all bashing this game because it was easily one of my all time favourite games. For a single playthrough, there were so many cool aspects I enjoyed much more than Factorio.
But for replayability, I don't know what it is. I'm really trying to sink my teeth into another play through and just find everything sloggish or frustrating without all the tools i know exist late game.
Do people feel the same or do they do re-plays with everything unlocked? I think unlocking everything might be what i'm looking for.
I don't know what makes factorio so fun to replay over and over again, back to back, but a satisfactory replay feels like it needs a much longer break.
New thing in 1.1 that machines keep doing if the production bar or status bar is any % is that suppose to happen
is it tier 9 ? Cause i've unlocked everything in the MAM.. (this is a 1.0 save that i just opened in 1.1)
its in Quartz section almost bottom
it's like tier 2
what "lategame" tools are you missing? most of the things are unlocked very early
Yeah, that's what I figured but I can't find it... so idk if it's glitched because it's a 1.0 save
hmm good question maybe i'm forgetting parts of what's related to MAM, but convenience stuff like dimensional portals, floor conveyor holes for organization, bigger stockpiles to get the factory rolling, blueprint sizing being locked behind progression is rough, but actually on that note i should just unlock more tiers or something.
dimensional depots are available at like T3 afaik π€ or was it T5?
as for most other things, they are in MAM/awesome shop, which isn't really limited to tiers
tier 2 if you try hard enough
if you meant dimensional depots, they are extremely early, you need to find a SAM node
Oh interesting, okay, maybe i just gotta stick through a little longer to see if i can get the ball rolling quicker than i did on my first playthrough.
i just already feel burnt out making screws off the bat π
especially without blueprints
as someone who came from DSP, the fact that I could put planet-sized blueprints surely made me spoiled. this game surely has the "bro take it like, real slow." vibe to it which I also welcome
I will still continute to state that this game's blueprint system is a bit.. eh..
the fact that I can't select a group of objects and blueprint it on the go (or at least put them together into a blueprint designer) is truly meh to me
Yeah i came from factorio so i can also agree with that bit. It's an interesting take to unlock blueprint sizes in game progression because you legit will just waste time on blueprints if you have to can them for the bigger sizes later
ya, auto connect at least eases some of the pain in various places. I would still say play this game if you want to relax and chill
My first three hard drive picks were:
Cast screws.
bolted reinforced plates.
bolted modular frames.
Don't talk to me and my 500 needed screws/min ever again (I just barely unlocked steel)
nah, I just take stitched plate asap, deal with default screw for the rotors (only need like 5 constructors) and after getting to steel I need steel rotor and heavy encased frame and I never have to make a screw again
"yeah 3 miners supporting 3 smelters apiece? Should be fine for now....
2 minutes later
....On the other hand they can support 4 smelters....
@vocal frost I would say itβs not an uncommon feeling. Games like Satisfactory have a lot going on with them mechanics wise, so can be hard to understand what specifically makes them compelling initially vs for multiple playthroughs.
Anyone know if vertical splitters/mergers/conveyors & their use in blueprints were at all patched from 1.1exp to 1.1 release? I didn't see any fixes mentioned in patch notes
no, they are hacky at best. I think they still dont work if you use conveyor holes as well
just prepare yourself for unforseen consequences
Word. I think I'm gonna wait to play again until those are more reliable. thanks
Huh, guess not too surprising theyβre still buggy.
they work, especially after manual building incase you are patient
however I -hate- the fact that you cant nudge them and sometimes they are just off the alignment
Exploration on a vertical map that doesn't have navigation/traversal as a challenge (for the player, at least) is a joy
yeah my brain gets too stressed trying to play this game when there's blueprint bugs. I have to know my blueprints are reliable and futureproof
Might be waiting a while as there havenβt been that many times without blueprint bugs.
do you guys make blueprints from scratch for each playthrough? or do you carry over your blueprints to the next one
I usually make them from scratch. As I play, I upgrade the belts in them, so I wouldn't even be able to paste a blueprint with mk6 belts in a world where I'm in Tier 5
Besides, I sometimes have new ideas
How do people usually decide how much oil to use for plastic / rubber vs fuel for generators and packaged fuel?Do most people just get fuel and packaged fuel from residual or have a dedicated setup?
I just make whatever specific amount of plastic/rubber my production chains require, and then make more once I need more
I usually use one location for power and another location for plastic/rubber production.
When I'm making fuel I either use the vanilla "Fuel" recipe if I've just unlocked oil, or I find the Diluted Fuel (or Packaged Diluted Fuel) plus Heavy Oil Residue recipes for that
i have been playing experimental for the last month,. is it safe to just launch base game and play the same save now?
or does it matter wich client i use?
was rather safe for me
Whatβs the console command for giving my self items?
u need advanced game settings
it should be in the ags menu
(also i reccomend having a separate "test save" for ags it ruins ur actual saves)
Oh ok
how do I get the (spoilers?)|| "Are you sure thats coffee?"|| achievement?
I just want to skip having to collect all the power slugs
perhaps you simply dread tier 1 - 3.
as in the other games (i believe at least) you can set up automated power pretty quickly
here, you are on bought time until you get to tier 3
||Buy a coffee cup from the AWESOME shop, equip it in a hand slot, and then "fire" it to take a sip||
||does it poison you or something?||
For me personally I dedicated the excess oil to plastic while the main supplied my 72+ fuel generators. But I also found lower quality oil nodes near my coal plant that I ended up using for my main supply of plastic
should i make homing rifle ammo or keep using regular?
Homing is funky to me lol
Up to you, of course. IMO homing arrow is a great "just keep holding down fire until everything's dead" easymode combat (esp. when combined with jetpack/hoverpack)
If I'm doing a playthrough with combat enabled, I tend to always just keep all ammo types automated regardless of what I'm actually using
You don't need to automate much of ammo to keep ahead of your realistic usage of 'em
i got 200 smokeless powder cuz i still dont have much of it
fun fact 200 smokeless powder makes 1.5k rifle ammo
i calculated that with my dumb
I'm rather allergic to handcrafting, so if something I want can be automated, I automate it. :P
I mean I rarely use guns at all besides fighting certain mob types
Craft bench makes me feel itchy
bro does not mine and craft
Enabling AGS disables achievements for that save. If you just want to cheat in slugs to your inventory you can edit your save in SCIM and fill your inventory with whatever you want
i have 1k rifle ammo in my inventory
I generally end up enabling peaceful or retaliate mode eventually anyway, even if I start out a playthrough with combat enabled
anything that i go up against is now a balanced fight
Safe depends what you consider safe. I struggled last night to get the game to launch to last night without immediately crashing, so far this is probably one of the most unstable stable branch releases...
how to avoid the "building can not be nudged" thing? It's kinda half the time in the way
You waste time building factories too
Funnily, passive and retaliate have the same effect right now 
-# 1.1 bugs say hello!
i need customizer zoop soooooo bad lmao
guys i need help
i have 8 coal generators with 37,5 coal/min fuel consumption and 2 rich+1 average coal veins
how do i divide the flow of coal with lvl 2 belts so its distributed evenly
/or fills up the remaining ones easil
they reduced that warning in various places but some stuff needs it, its a must for specific moments
120 coal a minute fuels 8 gens
is it really a must for the water extractor though when it also has the warning of "resource not deep enough"
dont put it in a puddle and yes, water extractor not being nudgable is a thing π
not putting it in a puddle, just like being able to nudge it in the spesific position between clippable object ^^'
just teasing ya, alas I know, water extractors are a bane in this game
If you only have the level 2 belts don't overclock them tbh
But i want to
I really don't understand why they aren't nudgeable TBH ^^'
probably water detection mechanic aint playing nice. you will get to know that pipes and fluids are not the best things in this game but you get to live with it π
okay TBH then it might be my fault lol
https://imgur.com/a/3BF71kH
If you hate pipes enough you can just pack most stuff
guys, i just got the game. im curious is there a way to snap buildings to grid when building? so i can have it all line up neatly. It bothers me a lot to see it not having a perfect edge to edge. Its just my personal issue LOL
kinda you say 
yeah... maybe ever so slightly
Build on foundations
you will eventually get foundations, not too far away
for now your best way of handling things is holding CTRL
out of curiosity what are yall's fav starting spots and why?
i'm tryna make a new save and am tryna figure it out
to be fair though with the foundations like this I'm able to place the water extractors but also allows for me to walk there and be able to destroy/place stuff
Dunes have everything pretty close by early on.
anything except the grasslands is good enough for me
thats kinda real ngl
Why does everyone hate grass so much
cause the nodes are super spread out, waters semi scarce and can't scale for nothin
there's nothing nearby
only iron and copper
Yea true. I started there for 1.1 and it's super annoying not having a quartz node
thats also why i dont like rocky spawn ngl
quarts is brutal to get
everything else about is pretty good tho
it's in the cave
ik
not that bad if you pull a lift through terrain lol
just gotta go there once
stilla pain to hike over there
;-;
i mean true but i don't like to abuse terrain glitches if i can
I'm thinking of picking a new spot and building a new factory after I get my turbo fuel generator setup
I think it's awesome that some folks even thought of the terrain clip elevator trick. I don't think I'd have come up with that.
oh you do mega factories i assume them?
i mean its just plain faster than piping it all the way around otherwise lol
Took me a while to figure that out. I originally just put 2 constructors down there, powered with biomass burners and DD'd the crystals and silica out of there. Only used a lift when I needed it for a factory
Might I recommend Paradise Island, near the grass lands? They removed the death zone, so it's fully open, and I haven't seen many builds there
Idk. I'm just in phase 3 of the elevator
ahh ok
i did that. i see no difference XD
well i'd figure it out soon them lol
endure abit until you can put foundations
otherwise you'll have to tear a lot up
Oh for sure. I just hadn't really realized that a lift with the floor holes trick would actually work "out of bounds" it's a brilliant move and kinda sweet looking
I did similar, I made just a rough mine thing to the exit and tried to make it pretty from there when it's come up
I like the idea of mega factories
Needed a canary for some of those lol. The Grasslands sam site is way down there
it just depends on how you set up each stage and logistics honestly
i do a mega factory for more complex assembly but i localise more easy stuff like frames and rotors and transport them to the main hub
can i join someone?
any server accepting guests?
Icic
Itβs a good excuse to use trains π
Today i learned that residual radiation exists
and now my train station is soaked in it
it doesn't
unless something glitched
well my train station is completely empty, no uranium is here, and yet the whole station is radioactive still
like its hyperlocalized
Check for everything, dismantle crates, the odd bit on the ground, a conveyor with some on it, thereβs gotta be somethin
no it was just the entire area that the uranium went on, but if you stepped like not even a half an inch away it just vanished
i reloaded and it just left
idk why or how it just felt like it ig?
@wanton stag There have been similar bugs with radioactive items in inventory for a long time. Not surprising.
If youβre doing radioactive stuff you want automated filters regardless. So probs a lot of people donβt even notice those kinds of bugs.
Yeah, once I start doing nuclear I always have a stack or two of iodine filters in inventory and have them automated to dimensional depot so I donβt really even notice it much
i dont have it automated but i have a ton
Automated filters is the alt recepie
does anybody else get annoyed at the new autosave and epilepsy warnings when loading the game
theres a mod to remove these
its very easy
No. Idk why I would
5/minute is the max consumption rate for iodine filters at max radiation so thatβs all you need to target for production
Youβre thinking of automated miners. Theres only one recipe for gas filter and one recipe for iodine filters (which use gas filters as an ingredient)
@azure field that work you're doing is unreal, given me huge inspo for a byron bay style highrise factory along the west coast now
Satisfactory 1.0 worked great since release. 1.1 is a mess that obviously needed more time in testing and its everybody else's fault that it is broken for a lot of ppl. My other 33 games are running just fine. I refuse to spend hours tinkering with software that doesn't seem to fix anything looking at the text channels. π€¨ On the flip side Foundry running great.
1.1 is working just fine for me π€·ββοΈ even through experimental it was happy
Its everybody else's fault
Wow
1.1 did not break anything that 1.0 has. It all still works great for me. To be honest 1.1 could only have infinite nudge and it would still be worth to update.
Yes, its some new features really needed cooking and hardly satisfactory, especially the vertical splitters but other than that it is a massive improvement.
What's wrong with it I've played it since day 1 of experimental and haven't had a single problem
Sir, this is a Wendyβs
this chuckled me thanks lol
That is factually incorrect. I have actually documented saves with performance regression that I have tested that is not present in 1.0, performance optimization is broken with 1.1, among other things.
I've found a handful of issues in 1.1 exp like 2 months ago, I reported them and they were fixed.
Because that is what exp is for.. I have heard quite a few people say they have gained around 10% on frames
performance has increased for most
games performance was borked before 1.1 . I still cant play 4+ hours before 1.1 changes.
I am not saying the guy is wrong.
I just dont think its a total mess.
It was borked before, now its borderline broken/unplayable depending on your system, that is actual regression
Then report it on the QA site
So its gone from borked, to even worse...
Yeah, it sucks when you're the one who's hit with the edge cases which cause problems on updates, and it's understandable to be upset by that
But Experimental has largely been quite good, and I think for most it's been a good time
Nothing said here will be seen by the team unless they are actively reading and that does not happen often
Upset, for sure, not to mention I even struggled last night to even make it to the games main menu without the game immediately crashing many times because of how inherently broken 1.1 currently is
That's rough man hope it gets fixed
Just because you're in the like 1% of people that this regression has effected does not make it inherently
I have heard that before, meanwhile I can even look at questions and help section see how all of the people making posts and asking for help just to get the game to even run
So I know for fact my experience is not a isolated case, as your trying to paint it
Vocal minority
I have heard that before, and its a weak argument at best
Have you reported it on the QA site?
Of course, these issues have been present since 1.0 and still aren't fixed.
I even raised my previous qa posts about it, but thats about all I can do, the engine is clearly inherently broken in many ways and I'm not sure if I can be optimistic any of this will be fixed, but for what its worth I did raise my previous qa posts from last year about it
How many people have replied to your post?
I'm dumb, seems like the hold to zipline enabled and not enabled feel the same?
Actually I think I'm thinking of synth fabric
New player here. Made my first blueprint ever all by myself. It's a 2-floor smelting factory with 16 smelters with nice walls, lights, glass roof, display panels, speed panels, windows, fans, etc, u get it, I spent the whole day on it.
I save it, I create a new category + sub category for it, I move it there, I save again, and I clear the BPD before hopping away to test it in the wild.
I open the BP menu, and it's not there...
Category + sub category is there tho, just nothing inside
You probably have Session Name that isn't valid Windows directory name.
Esc, Manage Session, Session Settings.
Change Session Name and hit Apply.
Cannot start or end with space or . (period)
Cannot contain any of: \ / : * ? " < > | '
(Last one for game code bug reasons)
This is game code bug, but for now to bypass you need to change the session name.
And the game possibly has a bug where it adds extra space at the end of session name for some people when the world is first created.
I just checked and it's called "My First World"
Doesn't seem to be the reason
Also, I already have a blueprints folder since I loaded one from online, so it confirms my session name is fine
Are the autosaves: "My First World_autosave" or "My First World _autosave"?
And have you checked it isn't just in another category?
with the splitter or merger can I say how much on the what conveyor?
The first one, without space
Ok, then I was wrong.
And I don't have any other category except Undefined
so yh it's just poof after hours of work
Never clear the BP designer until you have tested the saved BP.
ironically when u mentioned autosaves, I directly went to load the oldest one but rip, like 30 sec after I cleared the BPD
Im telling you, the only solution is to have the generators above the fuel containment, use a switch to turn the pump on and off and that way when the pump is off it acts like a valve, and when you turn it on it can pump the fuel. That being said, you need a way to power the pump if your main grid is broken down, so power storage buildings may be ideal
Is drop pod loot all the same or does it change
I need 50 circuit boards for the production amplifier
Also DLSS ghosting is kinda annoying
Iβm guessing GI also introduces some noise too
alright 50GW of power generation achieved
now I can actually run my entire factory and sink everything to get that sweet sweet golden nut
Each location has a variety of loot
If you are needing specific stuff, and you dont mind spoling it for yourself, you can google loot at drop locations and target them
Iβm asking if itβs randomly generated or not
it's not
Is it the same world to world
it's the same
If you are able to google specific loot at each drop pod location, then no, its not
generally as you gop further from the grass lands east and north you get better stuff from the crashed pods
can chainsaw use packaged fuel?
including stuff like crystal oscillators , cooling systems, supercomputers
Unless it has changed in 1.1, chainsaws only run on solid biofuel
bruh
what, you don't use fireplace logs to run your chainsaw at home?
Agreed, silly, however, you should have an "automated" biofuel set up to some degree, both to supply solid biofuel and to supply liquid biofuel for the ||Jetpack||
including drones being able to magically use uranium rods and not generate any waste
my brain: gastro-intestinal?
my memory: global illumination, fool
sup guys, posted a question in #1383155060346720419 in anyone's available :)
illuminate your gastral intestines?
wow this is nice
Got you
Iβll probably start thinking this way too, med school start in 2 1/2 months
"satisfactory has GI bugs" 
gives everyone the mental image of ||satisfactory on the toilet with the squits||
Packaged fuel is absolute asscheeks for the jetpack
Each fuel type offers different thrust and duration on the jetpack
Solid biofuel is the worse, fuel isnt much better
Liquid biofuel burns forever, but low thrust
Turbofuel and up has quick burn and high thrust
Type of shit Iβll get first day at the hospital
"packaged fuel is ass" i want to fly idc
you can make liquid biofuel
this is fun anyways
bro my oil plant is in a biome with like 3 living things that arent hostile
So if Iβm building a second floor of a factory I donβt need to build walls all around right
gravity is optional in this game
Iβm concerned that once I build walls Iβll need to install lights or something stupid like that
oh, it does get darker in an enclosed factory. not like pitch black but yeah
I'm not saying its not good to start just to get in the air
I am suggesting you try the different fuel types, from solid biofuel to Ionized fuel to see what you like best
My preference is Liquid Biofuel for both factory and explortion, and I keep Rocket Fuel on me to quickly scale shit if needed
I don't put walls on my factories except for special ones
the only fuel types i have available is biomass and basic fuel
Until you get the ||Hover Pack|| of course
open to the sides
im broke asf
Meh Iβm not going to, Iβll probably be tearing this one down anyway
If you can make biomass, you can make liquid biomass in a refinery, using solid biofuel and water
once you unlock it from a hard drive
which is then packaged in a packager with containers
I do not believe you need to unlock liquid biofuel, though I may be wrong
wait i wanna know whats the thrust difference between basic fuel and liquid bio
Thrust is the same, duration is about x10 longer
no i think its a milestone
Ahhh, if thats the case, apologies, but it should be easy
like oil processing or some shi on t5
Setting up an "automated" solid and liquid biofuel set up is super easy and should be done soon, and hooked up to dimensional depots so you can access it anywhere, cause you never need mass amounts
i think im gonna use basic fuel for now
ok
wait this lowkey doesnt need like oil or smth
only empty containers ig
Correct
Grab an Industrial Storage Crate of plastic and connect it to a constructor going directly to a packager, it will last you for a long, long time
The whole set up takes 5 ISC, 4 constructors, a refinery, a packager, and a water extractor
And obviously 2 dimensional depots for solid biofuel (for chainsaw) and another for the liquid biofuel
and you just drop off leaves and wood every so often to the upstream ISC
#screenshots this wont be easy
That link isnt taking me to something you posted for some reason
cuz idk how to do the precise link thing
so basically idk how to do that (for me) long distance
without having to go every like 1hr
For the future, mouse over your post, click the 3 dots, and click copy message link
So, I will tell you this, as a newer player, build near your liquids, build on foundations.
Trying to move Liquids across vast distances is very doable and "easy", but if you are newer to liquids, there is a slight learning curve, but its not hard if you have intuitive knowledge with how liquids move and such
As for how to get over there....
Hypertubes, Hypertube Cannons, trains, walkways, blade runners
the beans are laughing at my factory π
Is there a 196m limit on elevator/lift height?
We need an elevator update
Emergency stop button
Longer elevators
that's basically it but those are big deals in the elevator community
Yes. It will always be the highest limit. I mean, if you REALLY want to go so far on verticality, you eventually reach the game limits. Also devs said 196m will be max, always.
Unsure about emergency but yeah, misclicking could be prevented that way. But then if you misclicked the 196m floor, just enjoy the right? π
Is the higher conveyer belt mk 5?
Get the explorer
mk6
Actually?
why would he lie?
I would not lie to a can of pepsi
which calculater are you using for production rate calculations
1200 to allow for 100% utilization of pure node with mk3 miners
pure mk3 miner with overclock can give you 1200
1200 for mk6 which matches a miner as stated by leon
my aluminium factory needs mk6 belts to equal the output from a single refinery when its max overclocked and slooped
I just mad mad it to tier 7 and 8 and that took me forever
Is nuclear power worth it if I already have 16 gw
Only for fun. Rocket fuel all the way.
INFINITE POWER
if you think its worth it, then it is
This game is about doing what you want
it depends if you want to sink everything for tickets to get the golden nut
you can easily finish the project assembly with 10GW if you let factories go idle when they fill storage
Awesome
Some mad lads will tell you "bro nuclear power is like hard to setup like bro omg bro like bro go rocket fuel gen bro like omg bro its so fun to put 3940583049583094589038450934503 fuel gens bro I love it bro you gonna love it bro"
Don't listen to mad lads. Go nuclear.
insert why not both meme?
I have 30 fuel gens on rocket fuel , 6 uranium gens and 1 plutonium
no. yolo nuclear.
giving me 51 jigawatts
jigglewatts
51 jigggleywatts!?
(with 6 alien augmenters)
This game is so time consuming
-stares in factory sims-
Iβm gonna have to rebuild soon too because my machines are running at 9% efficiency
My current ETA of my project's complection is around 1000 hours
I might ask CoffeeStain for some money for making promo material π
I always say, do whatever you want in this game, build however you want, spaghetti to your hearts content, but always have things balanced.....
Machines should always be at 100%
There's a huge spectrum for power.
This is Plutonium rods with the "proper" recipies https://i.imgur.com/xOH6K2U.png
and this is rocket fuel with the simplest power recipe https://i.imgur.com/0785LJ1.png
both make ~200 GW net.
Putting down generators is not exactly hard when you can blueprint 2-4 of them together and manifold 50-150 per pipe.
You can make plutonium easier, and you can make rocket fuel harder and you can go either way, but nuclear is not super easy and fast no matter what. Uranium waste sucks. Plutonium waste is complex.
My factory is absolutely spaghetti, I donβt even know how long it would take to remove it all
if you don't care about factory aesthetics and just rush all the goals you can complete it in 40 hours which is pretty similar to a lot of AAA games and thats not using speedrunner tricks
SCIM baby
how many fuel gens it needs to be used fully?
The nuclear SCIM option [DELETE ALL]
I donβt even know where that is
200GW is ridiculous overkill
300 on 6 pipes
the amount of steps and the amount of different resources used is the same no matter if it's 20gw or 200gw, so making 5x bigger is only like 1.5x as hard
if you are making less power though you can choose some recipies differently and make it as simple build-wise as possible
while those recipies are not very good if you want to make 2000 gw
Overkill is underrated
Is 33k points per minute good for the sink?
50GW is enough to be making every single part continuously and sinking them all including elevator parts at like 5 a minute for the high end parts
i exceeded 100gw on my first playthrough, factor 2 overkill is fine with me π
factor 10, no
ticket cost goes up exponentially
it is A LOT easier and faster if you can oversloop things like nuclear pasta - and the only really good reason for not doing that is that your powergrid will pop.
5 per min is not a lot when you need a few thousand pastas.
insert IT'S MY PASTA AND I WANT IT NOW meme
eventually a million points a minute barely gets you any tickets
you need around 2-5 million per minute to get everything in the shop including the trophies in a reasonable amount of time, eventually (talking like 100 hour timescale rather than 1000 hours)
but 33k points per min is loads for earlygame.
why do billboards cost so much π ive hand crafted 100s of crystal oscillators
According to doodles I am planning for 5011600
you gotta pump those numbers up
just add 3 zeroes and it should be fine
automate them
i dont have manufacturers yet, i needa automate oil , i wanna finish this factory first
mayhaps, im nearly done, im just annoyed by how much billboard cost, 5 oscillators per billboard is wild to me
ive build like, 80 billboards
with roughly 10 left
The point is kinda that you have a bad time handcrafting everything that you're using and you don't when automating, so it drives the core gameplay loop
if you don't have em automated just automate them or use them later
you can always use the smaller signs that don't need oscillators
especially billboards which are huge
im not really usin em to label, just makin glowing walls
oh... then seriouslty just add them later
yea, im goin to automate oil rn so i can get all that started
Tap space and Alt tab
It'll keep crafting
automate it!
ik, thats saved me too, ive watched half of deadpool either waiting for my manifolds or crafting
you're playing the game wrong if you're afk for more than a few minutes
im not, thats over the past week
sometimes i need to eat
that's fine, there is just always stuff to do π
I just realised I'm making 1.5 pu rods a minute, enough to power 15 nuclear plants and I only have one burning pu rods.
uh oh
sounds like a future problem
I'm gonna build a fisconsium plant... yes I know its not worth it
i mean I could sink the excess rods but nope
At that point it's not about power.
It's about making a point!
I say that with 112 Ficsonium/m rods planned
Ficsonium's 100% worth it if you want to take advantage of Plutonium (who doesn't?) and still want "clean" nuclear. :)
Meanwhile, I spent several dozen hours making a mod to make it about power. I think I have moderately succeeded
(also it's more factory to build, so win-win!)
I'm content with my vanilla ice cream
I also plan for 8 activated APA
Not about power.
It's about the build
I think I'd ask who does want to use Plutonium if it means having to make Ficsonium. Purely from a power production standpoint, it makes 0 sense
have you checked if there's enough SAM for that?
Doing Plutonium doesn't mean having to make Ficsonium, though.
yes
Ficsonium's just for if you also want clean nuclear power, while also taking advantage of Plutonium
After all the things I still have 88.33 reanimated/m overflow
(And also to have moar things to produce)
and it's still a massive power gain over just throwing away the plutonium
making ficsonium uses a lot of stuff you need to automate anyway for final tier elevator parts so if you also use those factories for ficsonium its not that much extra
SAM is the only thing in my plan I have actually built (mostly) so I know I am making enough of that ;-;
But Plutonium Waste storage is a total non-problem, so if you don't mind a mild bit of radiation happening in a corner of the map, there's no need to bother with Ficsonium (if you don't want to)
I'm not building this for clean energy. I am doing this so I can make a IKEA show room and have IKEA lamps go through it before being turned into Ficsonium rods
ikeant believe it
224 IKEA lamps through the show room a min. A lot of orders of this lamp lads
I mean a pump is like 50mw right? And only needs a battery large enough to feed fluid upwards
oh wow it actually is just barely possible
https://www.satisfactorytools.com/1.0/production?share=w6FdJbHs9hiIqczcGBgF
really didn't think so
has anyone noticed that the more you slide jump the faster farther you go
haha yeah, I'm slooping 23 of the 34 reanimation constructors, plus the 80 that is every single sloop accounted for.
yes
it's a 1.1 bug
i beg they never fix it
Yeah planning everything is taking an eternity but my ADHD will thank the tism later π
ah, in that case you should really stop planning and start working on it
just me or fart rocks not showing gas on dedicated server
every so often it crashes the game saying in the report "GPU Crash dump triggered"?
Why? I need to make sure everything will work
The best laid plans of mice and Engineers...
With builds like this #design-and-architecture message
yeah I wanna make sure nothing can go wrong
When you make the build in the blue print you first need to add a belt to the output or input.
Then you bring the premade build next to another input/output and it should auto connect
is killing the ficsit ceo a crime
does it make that belt/pipe into a single section?
This wasn't built by FICSIT... This was already here when we landed.
ok what about using an ar15 to graze your ear?
This is a lore build, the [Entity] built it
To be honest I don't really know. I haven't used this feature yet. It's better to watch an tutorial explaining how to use them.
I am 1 of like 6 people who give a shit about the lore.
So I'mma go hard on a build for it
It's easier to understand too.
on satisfactory tools website, how come i can't get a production line for "rocket fuel" ??
??
the default recipe is enabled though
turbofuel and compacted coal are alts
oh thanks
Can you use rocket fuel for fuel gens?
Not many, why, one of the devs also replied but not much seems to have come from that qa post, but not much I can do besides dumping up the previous qa posts, anyways much like 1.0 im just leaving these features turned off, its the best I can do to try to improve stability
yar
Are they recommended or they are just a big headache without a really big difference from turbofuel
it's all subjective, but rocket fuel is generally considered one of the best power sources
i'd say it's turbofuel that I would not recommend making
yeah, i skip turbo. fuel plant to rocket fuel plant to nuclear
Too late βΉοΈ
Turbofuel's a fine power source so long as you've got the spare coal+sulfur handy to augment the oil
But yeah, Rocket Fuel goes a long way; its direct competitor is Uranium nuclear
It's a simpler production chain than Uranium power, with a tradeoff that you've gotta build 10x the gens for the same power output (plus some folks might not like having to deal with pipes/fluids, though that's personal preference)
first time I made it, i didn't realize it was a gas
imo rocket fuel is 100 percent worth it
"how are these fuel generators getting power before i have the pumps on here?"
heh, yeah, being a gas is nice, for sure
quickly turned into, oh shit, i don't need pumps. make this taller, not wider
but its not like rocket fuel or nuclear... its like "why not both?"
But yeah, Rocket Fuel power's definitely a fun buildout. I still prefer nuclear for bigger power scaling, but RF competes quite well if you don't mind the generator spam
And yeah, by the time I wrapped up my 1.0 save I had decent-sized RF and nuclear power gens going. :)
why are my messages being ignored?
I post messages in screenshots but messages are not coming up
like plain text? think you have to have an image in the messsge to post anything in there
ah
If you've got a question about something which requires images and such to answer, #1038092680493801533 is often your best bet. Depending on your specific question, #math-and-meta or #design-and-architecture could be appropriate too
In-game vanilla
π
New in 1.1, I believe (which just released into mainline this week)
I want it. I want to find it myself, but I want it
you have to get like level 2 onboarding. you can do it
Yeah, I think it's just available as soon as you have access to the customization locker, which should be during the tutorial section
...oh
You would still have to pipe water to the Nuclear Power Plants though
Yeah, though I always just put my NPPs literally right next to (or on top of) the extractors, which makes for as close to a potential-problem-free piping solution as is possible
Nice short dedicated pipes for each plant
Oh ok
But granted, if you're doing a huge ol' pipeline bundle then you'd have pipes/fluids to deal with in nuclear too; that is true. :D
So I'll submit a partial retraction to that statement. :)
I've done my time with nuclear water-pipe bundles in the past, too. Just forgot that many folks probably still do that
In a big factory if all items are equall, do you still need to balance belts ? or will it eventually before efficent within a few hours ?
second
Not quite sure exactly what you're asking, but if I'm interpreting it correctly: things should even out automatically eventually, so long as the input/output numbers all match up properly
With in a single group of machines in a factory, it's generally referred to as a "Manifold," and most players end up gravitating towards building those eventually
!wikisearch manifold
Manifold refers to a fill method where Conveyor Splitters or Conveyor Mergers are aligned in a series (that is, one after another), usually parallel to the arrangement of buildings. The setup is compact and can be expanded easily.
Manifolds work because full machines consume only what they need. Once...
You don't have to do a "pure" manifold like that if you don't want to; like you could still sort-of load balance but sort of wave your hands at the fine details; if it's not perfectly load-balanced, the lanes getting "too much" material will eventually back up and the system will self-stabilize anyway
But manifolds are super easy to plug into blueprints, and using them means that you don't have to do any mental gymnastics to try and figure out a load-balancing arrangement; you just make sure that the amount on the belt is the amount that the machines need, and things just (eventually) work great
The main downside is that if you don't pre-fill the machines' input buffers, it can sometimes take awhile for the manifold to fully warm up and reach 100% efficiency (whereas a "perfectly" balanced input method would let things run immediately), though that can be addressed by pre-filling those buffers, if you want
heh, yeah, it's a lot to get your head around
I already have 200 hours but just getting back into it again
Just remember that so long as you're having fun, you're playing it correctly. :)
yessir
does the game have some sort of a performance stats thing onscreen
I like to play it and watch shit
or do i have to find something 3rd party
You can open the console with backtick/tilde (by default) and do show fpsstat fps (edit: oops) if nothing else
I think there's some other UE-standard status commands you can run
If you google UE5 console commands, I believe everything's available to you
Oh, it's stat fps, not show fps, sorry. :D
per minute is /min. p/m would be points per meter in in-game units
couldn't it be parts / minute too?
well either way everyone understands is so ππ»
Mm, coupon-producing density!
yeah I didn't really understand what he meant by points per meter
lol
To be fair, IMO it's pretty clear what was meant in context. :)
m is a meter, and min is a minute. never anything else. and the sink measures points per minute in p/min so p is points in the game. so p/m is points per meter
Awhile ago I'd been curious how many items could be held in a belt that was hugging the death border around the map, with an eye to using such a thing as nuclear waste "storage;" turns out that for a 500-stack item like nuclear waste it was a bit less than a single ISC. Would need a lot of loops!
(That was pre-1.0; the border was changed a bit with 1.0 so perhaps it's slightly different now)
Is anyone aware of whether the same limitations that mean no pc/console crossplay will also mean no dedi access for consoles?
Ah, interesting; didn't know if they'd definitively said that wasn't happening, but I see that it's not (https://archive.satisfactory.video/topics/features/multiplayer/crossplay/)
Yep, I just came from that clip myself
Would be nice if they figured out a way to provide a console-compatible dedicated server package
I would certainly hope so
I understand the argument they gave for technical reasons but I don't neccecarily agree with it
The release cadence on stable has been ~ twice a year for a very long time now, which is very doable on console
isn't the problem the console side, in that the consoles are setup to be in walled gardens specifically to limit their ability to interact with things outside the manufacturers environment?
Nope
Or rather, not entirely
There are some complications, and sony especially tries to keep people within their ecosystem
However, there are lots of games with crossplay between all three major platforms
Sony specifically dissalows cross-save, they prevent games from offering any functionality to transfer an account to another platform in some cases(not all)
Ok, good to know. My knowledge of consoles is pretty much limited to what I read in passing
π
Yup
Some other CSP titles have crossplay, ex DRG supports xbox-pc crossplay.
Their solution to that problem was to publish a pc version in the xbox store that has console crossplay and a steam version without it.
anyone else sometimes just trying to summon their inner Italian for all the spaghetti going on?
@void gorge do you have info on that handy?
Hey my friend switched over to controller inputs instead of mouse now it is not responsive to controller or mouse and keyboard has there been any solutions
Wait for an autosave and restart the game, see where that gets you
Ok
and is there a similar command for ping?
Since the 1.1 update I can't get my game to open, it crashes every time I try to open it in steam. Is this just a me problem?
what is the error message? share it in #1038092680493801533
No clue, sorry
Though as I say, I think it's just a standard UE5 console, so there's probably a lot of docs online for what commands are available in there
I just found the the thread in #1038092680493801533 that sounds like my problem, trying those solves now
I don't have problem but I want to ask question about one thing, cab I ask it here?
Is related to the game
Ye
This is the satisfactory chat. Send it
Anybody able to use a wireless ps4 controller? It connects and works fine when wired and the controller is connected to my pc cause I can get in and out with steam big picture but if I go unwired I get nothing in-game.
So uh, I got 2 oil extractors can I connect them with pipe splitter and still have the same amount of oil? I will have to transfer that oil for a long distance
Kinda dumb questiong but I need to know
Pipes like belts can only move so much volume. Make sure if you do connect them with a splitter the pipe can handle the amount of oil you're trying to put into it.
So if I connect both oil pipes and then split them at the end the result will be the same?
Ion get it
Cuz it's like 1 pipe and not 2
a pipe can only transport a certain amount of fluid
the fluid doesnt magically teleport to the end of the pipeline, it has to move through the pipes
how much oil are your extractors outputting?
A mk1 pipe can transport 300mΒ³ a mk2 can do 600mΒ³
m^3 not mm^3
mmΒ³ lol
360mΒ³ together
then mk2 pipes could handle it, mk1 cannot
^ yes I'm doing too much on the phone at work lol
Millimeters
if you wanted to transport that with mk1 pipes itd have to be separate
like two separate pipelines
Alr
So unfortunately closest raw oil thingies are like 2k meters away from my base
i just wanted to ask are the new elevators from a certain tier and its a bit later on or is it fairly easy to obtain from like the awesome shop?
i hate ladders, would love the elevator asap
if you have blueprints, they make long-distance piping much easier
thanks to autoconnection
I do have them unlocked but I have no idea how
10 coupons in the awesome shop i think
thank goodness ty
i think they also require having silica researched in the MAM
because they use it as a material
if you cant make pipes work, you can package-unpackage and belt it, or use fluid trains
oh dam
welp guess ima go find it
Tf are fluid trains
my luck with hdds has been crazy. First hdd I find on my outing has encased pipe
trains with fluid cars
Bold of you assume I have trains while I can't do piping
im not sure why youre transferring oil long distances in the first place?
is there a reason you cant build your factory next to the extractors
Well that's an interesting question
when i unlock plastic/rubber i always make a tiny refinery setup right on a node in a random place and just feed them into dimensioanl depots
and its enough to hold me over until i want to properly scale up
Donβt do long distance pipes then. Process fluids on-site and move solids instead
Add pumps. Press h once the hologram is on the pipe and it will show you how far the pump works with a little animation that goes down the pipe
So just loaded up the game after waiting a month for 1.1 as I was getting ready to build tons of pipes. I have a simple blueprint with a row of pipe supports. But no matter what I try, I cannot get them to autoconnect.
And yes. I have selected "Build mode: Auto-connect"
What the prerequisites for Auto-connect to work?
Add pipes to the supports
Are there any fluid nerds out here familiar with the Head Lift Reset recycling technique? If so, can you tell how this one is failing due to water clogging?
btw the pump under the vertical mk4 belt IS unpowered.
#screenshots message
I have build one blue print and connected one side.
Nothing will autoconnect to the other side.
does anyone know where of a wreck in or near dune desert where i can get 50 circuit boards? please and thank you
Hello there! Anyone else had this issue? Dedicated server (Bisecthosting). Usual server restart at midnight.
I come back into my world - ALL displays are set to default iron ingot + "Set Text Here..."
0.0
how do i know if i should use a load bouncer or a manifold in a particular situation ?
load balancer for speed, manifold for compactness
that's basically what it boils down to
Making a compact load balancer is the key
That said, you can counteract the issues with manifolds fairly easily
Auto balancing manifold
what are some alts that are important to have for rubber and plastic production?
the dedicated Heavy Oil Residue and Polymer Resin recipes, as well as Recycled Rubber and Recycled Plastic. You can triple your yield, but it's a little advanced.
Diluted Fuel/Diluted Packaged Fuel is essential to get the most out of the Recycled recipes.
except with radiation
ty, ty
any issues bringing experimental saves into 1.1?
maybe i just cant wrap my mind around this, but is there no way to get the hypertube branch to switch sides?
like the branch coming out the left side towards me.
#screenshots message
experimenting with beams totally not copying imkblitz
I'm sad that my base is so freaking messy but I've come to far like phase 2 and petroleum power so I can't start a new game so I can make my base be normal
Nope, that's the intended path. Back 'em up if you like, but at the moment experimental should be identical to mainline
yippeeeeeeeeeeeeeeeeeeeeeeeeeee