#satisfactory
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I can't even start a new one. it goes to load it and then just crashes.
Oh that's not good ๐ฆ I did try loading a new one and it was fine, just my save is causing it trouble.
Reinstall the game or verify installation files via epic/steam
I verify the integrity of the game files every single time i go to run the game.
Had to do it every time i wanted to play because it would crash numerous times before even getting to the main menu for 1.0
I think the game is not the issue
https://imgur.com/a/lmSPU6w
why is this not autoconnecting? how does it work
autoconnect doesnt connect junctions to junctions or splitters to splitters
it only connects pipes to pipes or belts to belts
can i make my life easier in any way
add a small pipe or belt segment to stuff you want to autoconnect
ok ty
if only ๐
it's relatively simple to workaround, but... if only ๐
like if they were in a perfect straight line, some option/toggle would be great
Just use the highest tier you can make easily
And mk1 belts are useful from running from machine to splitter/merger
Bro fr tho why are mk3 belts so much cheaper then mk2
what makes you think they are?
how should i go about fixing my mistake in #screenshots
you mean the foundation that's off the world grid or something else? hard to tell
Easier to get beams then rips
why?
i disagree. Sure once it's all automated you could argue it kinda doesn't matter but certainly by some metrics, RIPs are cheaper than steel beams
Plus it's less complex. I'm sure later in the game both are easy to make
But when you get mk3 belts they're way easier to make then mk2
hi, where could i find the pics i took with the photo mode ?
RIPs are a little less complex i think, but in particular steel beams require two resources
Im almost at tier 8, but all my facilities are garbage and the floor of the planent is riddled with boxes everywhere. Is it better to restart or rebuild?
Steel beams can be made with a foundry and a constructor to get like 10 a minute
to make the same amount of rips you need 8 constructors 4 smelters and 2 assemblers
yeah that's fair, just depends how much you value that complexity vs two resources instead of one
Plus mk3 belts are just better
So like. Less complex and better
I left my computer running with a single foundry feeding into an automated wiring and versatile framework assembler
hope I'll have enough when I get back to get oil
pfft pump those numbers up, afk'ing is cheating ๐
Satisfactory is an idle game
disagree ๐คฃ
Woohoo, trigon production is back, and before I ran out of old stock too ๐
Time spent idle in Satisfactory is time that could be better spent making more factory. :) ๐ญ
But what if I wanna play a different game
ERROR DOES NOT COMPUTE
An alternative to idling, of course, is just going on some expeditions. It's a big map out there, and there's lots of drives + spheres + sloops + DNA to harvest
I'll probably do some when I get the jetpack
Is there a way to clean up all the boxes in my world?
Dismantle crates?
I think the Satisfactory save file editor can be used
It's a third party thing. SCIM I think?
Should be able to do it in a web browser, uploading the save file to edit then downloading the edited one
Definitely worth it.
I highly recommend having gas filters, nobelisk (or better yet; cluster nobelisk) and rifle ammo and/or rebar ammo too. Oh, and manual uploading for your cloud storage so you can load stuff from your inventory.
Worth dismantling drone debris (can do in 1.1) after taking the drives so you don't mistake cleared drones for fresh ones
hmm... seems we have no experimental chat anymore... so guess I need ask here. Is main branch ahead of experimental?
i died 2x in a row but only have 1 death box? i had more mats when i died 2nd time. is this normal
is anyone else having the issue where they cant hover over the right half of their power graph
death boxes can condense down to 1 now
thus if you were close to th e first death box, it's the same box
Main branch is never ahead
Stable patches are released on both branches
(as of v0.3.5)
thank you Ondar. also that should be pinned in the experimental section... somewhere...
Dang :/
So I should probably disabled DLSS. GPU based crash after 2.5minutes on my server :/
So my friend got glitched into the void and died and lost some Mercer spheres, if we turn on cheats to get them back and then turn off the cheats will achievements be enabled again
Add them back into your save with SCIM, that doesn't disable achievements and it's perfectly legit for cases like this
you can even see how many are in the unreachable death crate, and delete it after
Its a server
Does it make a difference
just makes it a little more annoying to get the save and reupload it i think
Its a dedicated server running off of my friends second pc
If you fall into the void all items go to the middle of the map (or origin point??) or itโs a set point, actually upon looking i donโt know if this is true in my experience they always ended up at a point in the map but let me check
dismantle crates and death crates merge when in close proximity to one another
I think it's when you last touched the ground
if you set the option for dismantle crates to spawn next to you and you were airborne while dismantling, the crate would be placed where you were last in contact with the ground
Not 100% but i just dived off and im pretty sure its back at the point in the middle of the map a box just appeared there and it wasnโt before
so you fell off the map with items and the crate spawned at 0,0?
Oh wait it is back here but i donโt remember a crate being at 0?
This is weird let me go check this
try removing any existing crates at 0,0 then try falling off the map again
if it appears there then that happen
does turbofuel make the fuel generators generate more energy?
im asking if turbofuel causes them to generate more power than regular fuel
then why use turbofuel when i can easily get regular fuel in much bigger numbers much faster
turbofuel has more energy than fuel
also the wiki says turbofuel has a bigger energy value than regular fuel
yes
what does that mean
than
no ik but what does "having more energy mean" if it doesn't generate more power
the wiki
ty
Is there a way to revert to 1.0?
It means it burns less. Same amount of power, up to 625W if gen is at 250%. The different fuels burn at diifferent rates, the 'energy' rating rating in this case means you burn less full at longer rates. So, you need 20m3/min standard fuel, whereas with Turbo fuel, you only need 7.5m3/min to produce the same output. And the numbers get better from there.
So i guess it was just an occasional bug? huh thatโs interesting
Has anyone here tried this on steam deck and if so, how is it? Kinda curious.
Word is it works welll from others.
Haven't tried on mine yet
I played this before on my pc but since I got steam deck, I kinda want to try it.
I'll have to check it out, then.
Will be a few hours but I really do want to try to beat this game. Never gotten past I think stage 4 or so.
I still get a bit overwhelmed with trying to finish this game especially once I get trains. Just not sure how to go about it.
If you are on Steam there is a convoluted way of doping it. DM me if you want instructions...
Does anyone know what this error note is? Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000033061a
It is a generic memory acess bug message. If it happens repeatedly or every time you launch or read a save file, you can try looing in the logs to see if there is any more info, i.e. what was logged just before the error.
post the whole error in #1038092680493801533 as text
WIth trains, figure out what route you'd like to take, build a 'pylon' support blueprint with either just a single column of pillars or any design of yours (also some really good inspiration in #screenshots and #design-and-architecture). Then, you can either zoop out foundations as a guide for the pylon to snap too, or, I personally just place the pylon on the ground, and stretch out a piece of rail where I want to go next to find my distance, and repeat. As you do it more, you get used to the max distance of the rail and it becomes easier imo. The hardest part is probably routing, design, and signals if you want to get fancy. However there are good few YT videos out there that explain it better than I could. As for overwhelming, it can be a bit daunting for sure. No matter what ADA says, there is no rush and breaks are ok.
Thank you
Do I have to start a new game or does 1.1 update allow me to just continue with existing games prior to the update?
What is a good method when it comes to making factories, in general? I tried the build a new factory for bigger and bigger items and that worked for a while until I just got overwhelmed once I reached after trains. I'm determined to beat this game, that is for sure.
Also, yyou can either do a push pull/end to end style, or a loop. If doing a loop, it's advisable to run two rails parallel you each other instead of trying to do it with a single rail, with a loop back on to itself from the station. More important if you're using multiple trains as well.
My personal goals aren't to build as much as I can. I usually just build factories for an end item. Meaning I end up having each factory making all in needs on locations. Only things I ever really transport between factories are sometimes plastic/rubber, or aluminmun products. But again, it's stressed that this is YOUR game and it's best when you can form your own goals and paths that you would like to take. Build Big, Build conservatively, build only exactly what you think you may need to progress. There really is no right or wrong way to go about it imo.
are the
used for anything other than the dimension depot
After MAM research, I don't believe so. Decoration? ๐
Yeah doing it this way definitely worked well for me and I might do this again for sure. I think I was just building too much too fast.
Also, is there a way to have near infinite amount of
? I think there is enough of them to be able to have nearly every buildable be transported to you just wasn't sure about end game stuff.
It's very easy to want to go crazy with buillds and challenges for sure. Quite a few in here are doing large builds where they, myself included, are building plants to utilize all the Bauxite on the map for instance. Or all the Uranium, SAM, etc. Things like that. Just about setting personal limits on yourself I'd say.
Yeah I think I'll just focus on getting through to the end first.
whats the difference between Synthetic Power Shards and the normal ones?
There are already quite a few in the game, probably more than enough for MAM research and a few DD's per item if wanted. Though really, probably the only item that 'should have' multiple DD's is concrete for building. Otherwise, you 'could' generate them for yourself using AGS or a save editor such as SCIM
same thing
One is made from slugs, the other from not slugs ๐
The client Lord Gaben bestowed us with ๐ (Steam)
Maybe on the save editing but I doubt I'll ever need to. Thank you for all these tips though! Coming from 600hours in Factorio, I really love this game. Just want to try to get through it better.
One more question: Which starting location is good? I tried the grassy area and the beginner friendly desert area and curious on how the others are.
https://youtu.be/arFtIiUBga4 is a good one to watch if you're new ๐
They all have thier merits. Though my personal choice is the Rocky Desert and setting up shop near the lake. But as others have said, the Northern forest is good for it's concentration of pure ore in close proximity, with a caveat of having to maybe think "outside the box" a bit more when it comes to building and logistics.
Grassy Fields will always have a place in my heart, but man, I don't miss the miles of pipes stacked 5 high xD
Snutt talking about recommended difficulty in relation to starting areas.
https://www.youtube.com/watch?v=7rE78zEdKy8
tldr, higher difficulty starting areas harder to build/solve logistics, but usually have purer node access
of course "outside the box" works until you unlock walls and all the foundations you want and then start boxing it in again lol
I miss Snutt.... and Jace....
Hence the quotes ๐
me too 
they still occasionally do streams/videos together if you check their personal channels ๐
I might start in rocky field again. I really do like that area and it got me the furthest.
At least we still got the easter egg ๐
Why did i lose access the the experimental chat?
Because experimental is over.
no longer experimental to try
Ask and ye shall recieve ๐
stupid question is there a way to hang storage containers from the roof without placing flooring under them?
Use the flooring as temp scaffollding. However, now that there is Z-nudge, you should be able to do it that way as well (If you're not one who rolled back to 1.0 that is)
i figured i was hoping to avoid destroying half my place to accomplish this
Should be no need to 'destroy', though I havn't seen what you're working with. You never 'loose' anything in the game unless it's trashed. So laying down foundations/beams/pillars, etc, as scaffold and then deleteing later should be no issues.
Maybe outside of putting some items in your inventory that can't go back into a DD if full maybe.
based off my height clearance i will
I'm firmly caught up in 1.1, the first factory I have with the extractor fans in the ceiling is where my trigons are made ๐คฃ
Also PSA: be sure to check the box ticked 'Take from inventory before depot' to help with inventory getting full during large builds
Though I know it would be a framerate killer for sure, I just wish the smoke/steam was more 'physics based' and the fans would actually pull it from a building ๐คฃ
The reason I didn't keep my old trigon factory was it used iron>ficsite which is horribly inefficientm I swapped it to burning 300 aluminium ingots.
Well but of course! I mean, you only have 12,300/min of them ๐
12000 left for other things ๐
And still 2400 reanimated sam.
I'll make further decisions on what to do next after I get the 4800 steel out of the blue crater and into the dunes, then all the spire coasts oil.
I have all my belts finally ran for one side of mine. 12 'blocks' @ 500ingots each... Though, I now need to go and finally work on doing phase 4 so I can have mk6 belts so it runs fully.
@zenith pecan #screenshots message
It looks like my actual stores of stuff will last until the factories are rebuild, the only one where I might run short could be alclad sheets, but that can be temp solved quickly by grabbing ingots from the refinery outputs.
One long refinery?
I went with five rows of 28 instead, it made it easier to enclose and light to boot.
Currently the plans. All the ingots produced along the outside feeding to the middle. two rows of 12 'blocks', 3 refineries/7 smelters giving 500/min. Willl still need one last 'node' to take in the last 300. Though, I think I am going to 'borrow' your idea and just make a block doing trigons. Once I get there that is ๐คฃ
The idea worked out ideally tbh, the "spare" 150 reanimated sam that didn't fit neatly into one of the four belts of 600, and the left over 300 aluminium ingots coming from the tiny refinery convert into 225 trigons for the depots (and sink) so I once again have all the trigons I could possibly need.
Ignore most of the randomness in the middle. Those refiners were going to be making a ton of sheets, but realized I really don't need that many heatsinks ๐คฃ
Sheets can hapilly feed batteries if you wish to use them.
And still not sure about the "roof" I have on each BP also lol
Nah, using RF for drone fuel and the OC super computer recipie for Super computers.
Not sure why but it always annoyed me making batteries ๐คฃ
My old battery plant made 600, once I have everything else I want, I'll see if I can beat that.
This plant should also be 'self sustaining' as well since the RF plant in the center rear will be powering all of this. Disconnected from the 'main' grid ๐
Old battery factory shown here #design-and-architecture message
Heh, awesome as always ๐ Where/how do you get your music for your vids btw?
I've got mountains of old chiptunes in the form of tracker files on a 20-30 year old archive here.
That battery factory wasn't the most annoying part, this damned wire factory was #design-and-architecture message , It took several mines to feed it (pre mk6 ofc)
HAH, Noticed a mis-colored foundation! ๐
Love the use of floor decals though ๐
does anything happen when you complete phase 5?
Amazing things
The one on the ground floor, right hand side? that was fixed after the video was created.
Humanity is saved, the kittens are saved, and best of all, the puppies are saved! ๐
ha
But other wise.. if you reeeeeeeeally want to know, You may be able to find some material in #story-spoilers ๐
Is there a wall-running mod for satisfactory
You can think of the game like a sandbox for sure.
?
splendid
I build these fantastic buildings and want to just parkour off them around the base.
Oh, haha, kinda figured that's what you meant. And I am not sure. Best bet would probably be to search SML or ask in the Satisfactory Modding discord. The link is there with just a short scroll up.
thanks friend
Why did I just here Rami Malek saying "Hello Friend" in my head ๐ค
Speaking of floor decals #screenshots message
Awwwwwwl yeah
I started using those decals the moment they came out, they made factory floors actually look like factory floors, not slabs of concrete with stuff tossed in.
Hazard zones under the machines, perimeter markings, and numbers to identify rows, and hazards where lifts are as well as fencing those off.
is anyone having the hover pack always flying up bug, too ?
Did you open your inventory while climbing?
no just building things
Wish me luck.... I am about to tear down all my starter spagehetti and build a 'smallish' plant doing everything up to 5.16/min Thermal rockets, 3.08/min assembly director sys, and 2 nuclear pasta/min #screenshots message
Not had that, I have had it lock into climb mode when I opened my build menu etc solved by hitting space again after closing menu,
And, what I mean by "smallish" : #screenshots message ๐คฃ
IF you haven't mastered feathering your jetpack for building, are you really trying
just a jammed input condition that is cleared by repeating the input.
oh found a bug report from 3 years ago that says "open"
Never with the hover pack, though I get it quite a bit with AGS flight.
aha
I will build proper facilities again for the space elevator parts (not needed) in time, there is so much to build though and no rush ๐
So this bug seems to be still in the game, weird ;-/
I am just tired of having the mess and not utilizing the resoureces at hand properly lol
Hey... where do I top off the oil on this thing
Amen!
ok so uhhh when i approach my factory, the audio starts stuttering, cuts out entirely, and then the game freezes
does this happen on any other game
no, and it didn't happen before 1.1
Have you updated your drivers
i tried the 1.1 beta and it happened before
What great is that, to build all of that, I can use everything around the lake in the rocky desert. With the exception of a train bringing quartz/sillica and rubber/plastic. And a drone bringing in alu parts.
Before other solutions and shit, are you using a 13th or 14th generation intel?
what drivers
I used to deal with UE6 crashing constantly, but my solution was to increase the power delivery to the GPU by 25%
Across the curve
ryzen
Rocky desert has quartz in a cave just below it, and oil to the southwest on the islands though.
gosh
I can afford it. I'm only using half the capacity of the PSU's 1400W to keep the efficiency high.
Alrighty np, I had to be sure you weren't reaping the fruits of Intel's clusterfuck, it might be a graphics driver issue, it's worth trying to update that if you haven't already.
might as well
although
That cave isn't near the lake though. And I already have a rail coming from that canyon with the coal and the quartz nodes in the cave at the end. And also a rail coming from the a quick plant doing rubber/plastic. As for the quartz and oil you mentioned ..... (Sec, getting over there ๐คฃ )
i am on linux so there's a million other possible problems
Those oil islands are where my old backup power station was, I don't know what to use them for this game unless for a few hundred time crystals.
I don't know nearly enough about linux to offer any decent assistance, though steams proton plays quite well with msot games afik.
are you using pulsewire yet? ๐
the wha
the sound system is chooesable in linux
that sounds like a mix between pipewire and pulsesomething
I already brought all the oil over from the Spire coast and a rail out from that cave as well ๐
ah lol sorry named it wrong
pulseaudio
yes so it seems youre using it - for me the game works fine
i'm using pipewire
me too and proton-ge 10.4 with latest mesa drivers kisak
i'll try a different proton
and the new kernel due to the gaming improvements
My spire oil is destined for the dunes again, a bit like this (the old one from last game) #math-and-meta message
might be deserved #screenshots message
i actually get lost in there
it's quite fun
You can see the length of the old pipeline here #math-and-meta message
That is a little ๐ฑ ๐ฌ ๐ฎ ๐ด , how do you not get trapped in that rats nest!
My current run from spire: #screenshots message
i built a hypertube to get from the outside to the HUB in the middle
I build tunnel networks that cause people to get lost in them ๐
except now i need to build another hypertube from the new outside to that inner hypertube because i just obstructed it with smart plating production
Also, current run of the map: #screenshots message ๐คฃ
how do you get that map view?
I'm not joking: https://www.youtube.com/watch?v=Z08ziPYDOto this footage dates back to U7 but it offers a small sample of the monster network.
oh thanks
those are some nice tunnels
A name well deserved for sure ๐คฃ
The end of that save had about 66km of tunnels.
end?
Of that save* ๐
ohno
Here's a clip of a more modern tunnel section from my current save #screenshots message
nice
Much more detailed, power cables hidden, more belts and it's lit.
The amount of bauxite being moved through that junction is, err well, ... . . All of it!
i didn't even think about hypertube entrances having upgrades
i enjoy the scenery while waiting to get places
its a mod but very cool possibilities with that ๐
ah
10x power of a mk1
Does it match this old chestnut from my retired save #satisfactory-experimental message
Hey
I'm debating coming back to this game for 1.1 after enjoying 1.0 and a few runs in beta
If I do though, I want to make heavy use of trains. And... it's hard
ow wow yea kind of like that but a little faster because it doesnt go through numerous jumps ๐
Lol, the music with it ๐คฃ
The old cannonway offered anywhere to anywhere in ten seconds or less, though alas, UE5 amplified performance issues with supersonic travel when the game save starts needing 40gb+ ram to load.
is satisfactory playable on steamdeck?
The auto-connect made it a bit easier, and some other rail updates to I believe.
Factorio's trains are amazing, way better than lines of belts
Satisfactory's trains are... less than amazing. Exceedingly slow, draws electricity, a major pain to place the tracks... and the nail in the coffin is that if I change my factory's formula for a good, I now have to bring in different goods, a colossal pain in the rear
am I missing something? Are trains supposed to be so painful to use?
Yep
It seemed like a good idea at the time ๐คฃ
absolutely nice, cool ๐
Perfectly apt lol. Though, with the way things looked, yyou were stuck in a section forever and then popped out the other side ๐คฃ
The game engine couldn't render the travel so well, that was back in UE4.
I have not personally tried on mine yet, but others have said it works well.
Ahh, fair.
I'm aiming to build teleports this time, the fun part is rebuilding a decent sing plant for running it.
how do i make it show the full map? it seems to cover areas i haven't explored yet with black
Guess not
Easier to lay down, that old cannonway innervated the map and took months to build.
is it possible to change the power pole that the cable defaults to when building?
Oh well. I'll keep an eye out for 1.2. Maybe they'll finally make trains better than belts then.
damn the channel for stoppin me
Trains are great
Satisfactory trains are cool but awful.
Factorio trains are great and cool.
If you think otherwise, that's fine. I'm not interested in debating you.
still froze, let's try a different proton version
its fair, i mostly use em for how they look
There is an icon in the top right that will unhide the "fof of war"
Isn't there like a phase after Phase 4 that's like 1000 nuclear pasta?
Factorio trains have to deal with variable production and consumption
Satisfactory trains run on static production and consumption
If youโre coming at this with factorio brain thatโs your issue
i think planning bases is a lot easier in factorio as you get a much wider/further away view. in this game you gotta be fairly close, so everything is more compact
thanks
Also in satis, you can build multiple floors, my power station is a 20 floor beast.
Don't be fooled by the scale. Your pioneer is only 2~2.5m tall ๐
dang
Smaller than an input on a machine lol
anyone have an answer abt this?
Outside of putting that reqpestive power pole on your hot bar.
Build from a mk2 pole and itโll place mo2 poles
And the wire uses whatever pole you pull it from
Yeah, more or less what I expected for this discord
im so looking forward to mk2 poles. mk1 are so annoying >.< 4 connections?!
But, if pulling from say a machine or wall outlet, it defaults to mk1 and you can use e to cycle
Here's a brief look #screenshots message
what're u even talkin bout? all i saw was comparisons, not criticism
Using higher mk poles and sockets everywhere tends to spider web everything and make a mess. 1 socket to 1 machine tends to be easier
The mk1 socket is one of my most used connecters.
Looks like you hid the buildings ๐ . Looks like pretty clean runs though
damn. pretty sure my laptop would explode with that many buildings in 1 area :p
check the next screenshot haha
Haha, niiiice ... I retract previous statement a bit ๐คฃ
Am awful lot of people criticising SF boils down to โthis isnโt factorio and that makes me angryโ
Other than the concept of automation the games are completely different in design philosophy.
Like busses are just awful here but you keep seeing people try to shoehorn it in and bitch
I made a main bus
And I'm very happy with it.
It works wonderfully
yea, i just dont understand how a person can get so annnoyed about a little comparison
@vital bough Also, that SCIM is a decently awesome tool for editing the save as well. If you'd like. Though best used after more understanding and after first 'saving of the day' probably.
my first playthrough will be vanilla, i think
It happens daily. There seem to be "purists" that get mad when this game is not the same as one they like (Factorio, DSP namely). They seem to feel that all automation games HAVE to have the same principles or something.
Which just got much better with Z-nudge and Infinite nudge in 1.1 imo.
factorio doesn't allow quite as much spaghetti
factorio had blueprints early on...
I mean .. kind of :https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Ft22ojhv46l921.png lol
not very spaghetti
to be fair we have josh's creation as the main page picture
But, much different build style as well with being top down and primarily grided as far as I remember
tbf tho, thats less spaghetti, more just condensed
https://media.discordapp.net/attachments/553550313533997057/1382528205713440778/image-41.png?ex=684b7b3a&is=684a29ba&hm=5d04daac73b7feaaabed4f0688ef598ac4db3c3ee2335932bc768134f593d6aa& I've always called it the Thingamajig, but I'm pretty sure it's a main bus
Comparatively no, but this game has 3 dimensions ๐
yees
True, factorio also doesn't have soft clearance, which has only amplified this games spaghetti
not much stops brains harder than the nuclear tornado
lord have mercy
Given discussion here before about the definition of a bus, I would have to agree lol
But, maybe more of a manifold perhaps๐คฃ
I'm still gonna go with Thingamajig
thats not a manifold thats the manifold
I kinda want to design one that's more scalable
Like so I could add more belts to it.
I have built many of busses, but it seems this game it really doesn't make alot of sense, you benefit alot from decentralized designs as you scale up
But idk how I'd do that without completely redesigning it
know what... I'ma gonna have to say it
Picture what Josh would create today?
there... it exists
oh no
Is your main bus just a bunch of stacked belts?
Referring to the guy from Let's Game it Out right? Tornado spaghetti?
Curious about this, has anyone else encountered issues with hypertube branches where you can't change your direction? Im on a server with a friend and sometimes it'll give me the prompt and sometimes it wont.
They still have applications imo, like I absolutely needed a main bus here since there's so much locally that it's difficult to manage otherwise
Im certain if Josh comes back to this game it will be nightmare fuel
It's the 6 iron node location in the Northern Forest spawn.
aw man
I have to handle 6 pure nodes of iron in one location...
Because a bus is a bunch of mixed belts that machine take and put items back on.
Not just stacked bekts
Yeah that's what this is.
I only really get into main bus making in factorio but that's mainly because the mechanics it makes more sense
Not mixed belts, but separate belts refilling each other
I mean, they did post a screenshot ... smh
A main bus is just a bunch of manifolds ๐ฟ
Especially when I get into things like mining from space platforms, that makes alot of sense to make main busses for, though because my drone army is really just moving the ores around it is kind of a weird setup
Thatโs just stacked belts then, long regular manifolds
Buses, especially when talking about factorio, are mixed belts that have items taken off and put back on
Supplying an entire factory
Thatโs just manifolds
๐คฆโโ๏ธ
A lot of them
You mean there'd have to be a bunch of manifolds next to each other with different items to be a main bus?
All parallel?
Because that's exactly what I did. I built a bunch of these, like one for copper, one for iron, one for coal
ok well i tried 3 different proton versions, seems satisfactory is currently unplayable for me
And they run perpendicular to my factory.
Oh wait I know how I can scale my bus design
I can just scale it vertically
Basically just make a manifold of the manifold
Manifoldception.
Since we're being seemingly pedantic again, I am pretty sure that when every other person thinks of a 'bus' in this context, it is based from these two "text book" definitions: 5: A bus bar. 6: A parallel circuit that connects the major components of a computer, allowing the transfer of electric impulses from one connected component to any other. In that regard, EVERYONE ELSE, is correct in their terminology and usage.
Buuuuut anywho .... ๐
I just think of a conveyor belt line that resembles a USB
If your parts don't fit, take it out and flip it over.
This is what happens when people use the manifold too much. They start calling everything a manifold even when it's not.
First we'd need a precise definition of a manifold
Manifold has a definition.
Ask and ye shall recieve : manifold /mฤnโฒษ-fลldโณ/
adjective
Many and varied; of many kinds; multiple.
"our manifold failings."
Having many features or forms.
"manifold intelligence."
Being such for a variety of reasons.
"a manifold traitor."
๐
We're cooked. ๐งโ๐ณ
A manifold is a topological space that locally resembles Euclidean space near each point. More precisely, an n-dimensional manifold, or n-manifold for short, is a topological space with the property that each point has a neighborhood that is homeomorphic to an open subset of n-dimensional Euclidean space.
a manifold is the thing you put in your factory
Lol, saw that one too ๐
opinions on my resource pathways? how could i make em look better (if need be) #screenshots
Lookin snazzy ๐
ty, ty, i still have over double the conveyors to path but thats gonna be on the other side of my factory
Nothing quite as Satisfying as unlocking the boombox and Absolutely FICSIT and jamming to Tier 1
i goit the jetpack holy this is a life changer.
where are photos from photo mode located?
probaBLY GO %appdata% and find the satisfactory directory and there will be a screenshots folder or smth
You can hit tab to bring up the menu and there is a button that will take you to the folder.
When in photo mode that is.
oh, can't send screenshots on this chat
You'll want to still make some Liquid Bio Fuel to use until you get Rocket Fuel later and even more so with Ionized in very late game, You can use the other 'fuels', but they have a very short life and leads to a lot of 'Rut-Roh' moments ๐
ill just settle with rf first and then go to ionized when i unlock synthetic power shard
No, the explicit difference is that machines pull from the belts abd put items back on so they are mixed
Like itโs fine to have a bunch of manifolds in the same spot but thatโs not a factorio bus
And thatโs what isnโt very good in this game
I like the elevators but at the same time now I might rip up my fancy hypertube pseudo-elevators in my bigger factories.
Like, thanks CS for giving me elevators, but also curse you for making me want to replace existing infrastructure lmao
I am, in fact, pretty enticing
I built my hypertubes with these fancy panel-lit elevator setups in a test base, liked the result enough that I slapped it in three of my big factories via blueprints.
Now I gotta juggle if it's worth it to rip it out and throw elevators in lol
I need better time management playing satisfactory, I spent what felt like 15 minutes and it turned out to be over an hour lol
is there a way to delete things quicker or more things at once? like when you lay down 10 foundation, do you have to delete 1 by 1?
i think any factory game has that effect. also any civilization game. "Oh, it's daylight already? I just started playing!"
well, they can have walls attached to them, so that's a plus for beautification.
hold cntrl to multiselect
Ooh, can they now? I haven't tried yet. Been ascared to use them due to random car that got stuck in my way lol.
is it just me or do the doors sound like super sick now?
ohhh, i love you! ๐
dumb question but where is the elevator ๐๐
that makes life so much easier. there are some things which should be explained ingame!
It's in the Aw..... cool ๐คฃ
I was kinda expecting it to be bigger tbh, but one foundation square works
I hope they add heavy elevators for vehicles later, thatโd be rad
or the ability to made elevators wider
I'd be happy if they made them taller.
how tall are your builds vro
I'll literally never forgive ADA. If you know you know. If you don't, I'm not going to spoil anything for you.
My power station towers are about 600 metres or so: #screenshots message
I mean, there are so many things though ๐คฃ
cray cray, mine are an original build I did so they flat as (60 per side per floor or 240 over 2 floors only like 8 walls up)
I'm on my way back to the power facility now to continue work on one of the byproduct facilities, that will push out 4800 steel, that's built on 4 floors.
why you even need allat
That's only two nearby iron mines and the full byproduct of the facility worth of compact coal, I'll convert it all into a mess of motors frames sheets pipes and shit.
Besides, my bauxite plant dwarfs the output, it processes like all the worlds bauxite.
Seriously #screenshots message , **ALL **of it.
wack my doodle good lord
I've been known to build ever so slightly system crashingly large constructs.
Mods nuked it before I could complete the request ๐คฃ ๐
lol I saw that
Amen to that, tbh our moderation team probably don't receieve nearly enough thanks for their on the spot spam nuking when they're at the computer ๐
So I'll say it here & now, Thankyou <@&387163995947270144>
oh there's no smelter mk2?! dang gonna be needing a lot of smelters then
If you have enough power shards you can clock them up and double their throughput, but early-mid game you will need to farm the slugs for processing.
More than double, 2.5x max
I often just do double for easier number and machine management.
i'd forgotten about slugs. i only have 21 power things
i've explored very little. i want a big gun before i do more D:
might be looking into this to much but im how can a machine make 7.5 iteam a min like is it going to make half a curcit board lol
no thats the cycle machine, it makes 7.5 every minute
What weapon do you have available to you right now?
every 2 min you get 15 circuit boards
Itโs professor farnsworth in the โangry domeโ but superimposed with the cupola from the ISS
i use rebar gun. its ok but i meet BIG pig things sometimes and they take a lot of damage
โฆ is that a serious question?
I can now make the ultimate spaghetti with the new curve mode for belts
If you have the blueprint designer mk1, design a concrete combat shack you can shoot out of that restricts or blocks return attacks, it gives you a way to line of site ranged attacks and keeps melee way off, that rebar gun will happily kill pretty much everything, more so when you unlock the explosive rebars.
ooh explosive rebar!
You need smokeless powder for explosive rebar FYI
Sort of demonstration #satisfactory-experimental message , though I'm throwing bombs through the conveyor walls (ignore the bug report, its fixed)
ex rebar is really good for exploration, its just nobelisk but faster
i have them automated at 5/min rate, so i will always have enough
seems like a cheesy way to kill things, but it's either that or try to strafe them >.< and that can be painful
This game is primarily a builder and explorer, not fps, if building something to fight from is cheesy, then hell yeah, go full on ๐ง
the real cheesy way to kill big hogs is using 2 power pole next to each other making them stuck
i didn't realize how dang big the map is. i've explored so little
just give small gap, enough to not let them go though
and they will stay there forever
When the factory is satisfactory
Whoops, I messed up the logistics for an entire floor, oh well.
anyone know why using the arrow keys is moving my camera and how I can disable that
are you in photo mode or something? that's all i can think of
no im just trying to nudge buildings but its moving my entire camera which is frustrating and have no idea why
no idea then, sorry ๐ฆ maybe try a restart of the game
does the nuke nobelisk have an actual use or is it just a meme?
cause it seems way too expensive when a bunch of cluster nobelisks accomplish the same objective of clearing a large area
Just goes bang and makes a rad-haz, I prefer clusters to be honest.
Just siphon like 0.25 u rods pm from your factory
Or just sloop one cell manufacturer so you don't cut your fuel output.
<@&387163995947270144> โข๏ธ ๐ฅ please
Thankyou!
That argument assumes not slooping something is an opportunity loss ๐
Which you can take that position but I would strongly disagree
Not so much, tbh I wouldn't sloop the nuclear setup due to the sheer size of the thing, but one machine with even just one sloop will add the trickle of spare cells without impacing the whole drive 252 reactors thing.
Assuming ofc someone wants max uranium reactors.
Most don't
Once I finish cleaning the map of slugs, highly likely heh, I'll get a sloop back from a constructor that I use for processing slugs.
how do you unlock rifle ammo?
That's a sushi belt
Look at it this way. Any amount of fuel rods can be the amount of rods that can be trickled into bombs. You donโt lose anything if youโve planned around it.
Sure you donโt want to siphon already working system but thatโs true of anything
All busses are sushi belts, but not all sushi belts are busses
To me, the nuclear explosives are a side show and low prio, not the power, so I'd maybe use a sloop, maybe not, but I plan around using alll the uranium again.
If I don't make sense atm, blame the vodka and that its near 0500, I should be asleep.
As mentioned a number of times the difference is many mixed belts that have items BOTH taken on and off, throughout the factory and generally blended together into a loop that goes around and around
anyone else having a bunch of array index out of bounds crashes?
error says "assertion failed" at the start
In the MAM
seems to be happening more frequently since last update
Maybe start a thread in #1038092680493801533 w the full crash log and see if someone knows something
Whole lotta crashes reported there since 1.1 so itโs possible someone else has already run into it
im not seeing it, which branch?
!wikisearch rifle+ammo
RifleRifle AmmoHoming AmmoTurbo Ammo
The Rifle is a ranged weapon that fires three types of bullets as ammunition: Rifle Ammo, Homing Rifle Ammo, and Turbo Rifle Ammo, each with different properties. The desired ammunition can be selected by holding down the reload key (default R). The Rifle can be fired...
Rifle ammo is unlocked same time as rifle. Sulfur tree
Hi
Can someone help me with my coal power plant?
You can get help in here, sure, though it's often better to post a thread in #1038092680493801533 . Can embed images and such over there, and the conversation is less likely to get buried
I have a mk1 miner (extract 120/min) that feeds a mk2 belt
This is connected to 6 coal generators, 1st one is overclocked by 50%
So total coal consumption should be less than 120/min
only the first 3 coal power plants work, the rest turn on and off
I feel like there is something really obvious that Iโm missing
Is it the splitters?
My question is pretty basic so idk, but Iโll try if I donโt get an answer
posting image is easier to torubleshooting
water? are the coal gens getting enough water?
Post overhead images in #math-and-meta
Itโs probably the water though
Yeah, for setups which involve pipes especially, images are super useful
Yes they are, I checked every line and itโs full, plus I have a couple of fluid buffers that are full
Issue is coal
Delete the buffers, and provide overhead images in a channel that takes them
Itโs very very very hard to diagnose things w/o images and often trivially easy with them
anyone else get bugged in the hoverpack? and it just yeets you to the sky? lol
anyone else have troubles with searching for an item and it pulls up a menu associated with a key press
All I know is it seems to be one of the more common crashes that i see get posted about alot.
i had that bug, restarting the files (ie exit to menu and load) fixed it
Still no idea what the cause is, beyond the obvious engine is trying to access a array index that is out of bounds
its happening more and more frequently as time goes on
I am considering getting my friend's save sent over and opening the game in a debugger, not my first time fixing this kind of thing
Not sure how a debugger is going to help you identify issues in compiled assembly code, but sounds fun either way
but there should at least be some information in the crash call stack either way
https://discordapp.com/channels/370472939054956546/553550313533997057/1382579257909313638 @dense violet It's a main bus
I gave up trying to understand this main bus discussion already๐
are people having issues recently with multiplayer (non-dedicated server) and people joining after the update? even with just 2 players?
6 (or 8-12 once I unlock mk2 miner) coal power plants should be enough until I can unlock oil right?
8 is the magic number, nice ratios with 8
Itโs a bunch of manifolds.
I have explained this to you a number of times now the differences in what they are. You can call a cow a truck for all I care. Good luck
Main bus is just a bunch of manifolds
this discussion๐
All I see is belts ok๐
Some people think that a group of belts is called a bus. Even after several very explicit key differences.
A group of belts that are just manifolds donโt behave any differently whether they are stacked together or miles apart.
No idea why they try to call them something else
in what situations would the priority merger be useful
This one has a load balancer on it
There's ones that have load balancers, and then ones that have more of a manifold design. I prefer the manifold design.
Realistically? None. There was really no system you couldnโt build before without them
Some people argue feeding containers into a packaging system? Though I could see that backing up
I like belts ok
How to get satisfactory 100% off
You can โloveโ belts as much as you like ๐ but having 2 or more belts in a factory doesnโt make a bus ๐
I never said anything about a bus or what it was๐
I know, Iโm just continuing to point out what busses arent ๐
Anybody want to hear my theory of what I think a main bus is, do I dear๐
What do you think it is?
Well I think a main bus would be something that takes end finished products and puts them onto a very long section of belts, this can then be grabbed to continue production into higher tiers of production in other factories, also it needs to be a central location, why I would call it a main bus, because its a bus for items and its a "main", though you could have multiple main busses as long as they serve the same functions
That would mean that a main bus for like ore wouldn't be a main bus, because they're not finished products, even if it functions exactly like a main bus
Well traditionally yes, as ores aren't really useful until they are processed, those they aren't typically considered for what a main bus usually is
So every single factory with more than 1 manifold?
I really shouldn't have gotten involved in this discussion๐
My main issue is that people will call any system with more than one manifold a โbusโ, and itโs very silly
Not even that a bus as described within factorio is a thing on its own, but that thereโs no point in the other definition
Well my definition was basically factorio needless to say
Also main bus is a thing in foundry to, if you want to get into that discussion to
Send a picture of what you think a main bus is then
Versus what is not.
Exactly thatโs why itโs silly.
I donโt care if thereโs a satisfactory definition of bus and a factorio definition.
That sort of thing happens all the time.
But having satisfactory definition be โ2 or more belts kinda near each otherโ is so pointless
because that describes almost every single factory.
hell, an assembler manifold that isn't sushi fed is 'a main bus' going by that definition
I knew this discussion wasn't going to go anywhere good
Does sliding then jumping make me go faster or is it my imagination
It does
you got it defined for you like 3 times. That's all you get. the definitions were explicit. Go re read them
but you'll have to do better than '2 or more belts make a bus'
Yea it feels really floaty
floaty?
Less gravity i guess
Once you gather momentum
oh, I suppose? but yeah it's a really good boost
sprint slide jump with blade runners + jet pack. Best way to get around
You keep momentum better in air so with jetpack and enough speed you can zoom till you touch the group
You say that like you're the end all be all God of definitions, and as if I'm saying '2 belts make a bus' which isn't what I'm saying
How much power does one 250% rocket fuel generator produce?
They all produce the same amount just how long the fuel lasts changes
It's a series of belts with mixed items going into a main factory, that literally fits your definition of a main bus. They're just spaced out a bit to look cleaner and have some walking space. The only thing that doesn't match your definition is that things aren't put back ON to the bus, which I really feel like isn't necessary for it to be a main bus
625MW on max clock speed
Thank you, my brain for some reason couldnโt understand what it was generating
Because if you look at all the examples of main busses online, literally everybody but you will say it's a bus even if it doesn't have items going both directions.
the difference between all the fuels is extra processing to extend burn time and/or expand volume of fuel. You're basically just converting the other ingredients into more oil every step
Are you telling me that you alone, against the entire playerbase of all production games, are right, and everyone else is wrong, about a definition, something that is decided by it's actual use by the majority of people?
I mean, it's a shit definition, because people will literally call a series of belts a bus as long as they're primarily parallel with each other and primarily perpendicular to the factory so they are orderly and can be scaled up. THAT'S a better definition for a bus. Those are like the two key characteristics for something to be a bus. Everything else is just superfluous.
And this why I stay away from definitions, besides its all belts
Well, a bunch of disorganized belts aren't a bus. Even organized belts that go in all directions isn't a bus either.
I like belts๐
So bad idea for you
i return again
Fine I shall just hand craft as its intended
You can double the amount of fuel you get from plants with sloops...so you double it twice
#screenshots message here's an example of NOT a bus imo, this is just fucking incomprehensible belt spaghetti in a rectangular shape
Because you can double plants into biomass and then double biomass into solid biofuel...then double it again in the refinery for liquid biofuel
I'm imagining what i would do with double rocket fuel production. I would have over 16k rocket fuel if I doubled it
So would that mean I get six times the liquid biofuel
Correct me if I'm wrong. Can the game theoretically ask steam for user's birthday and personally give that guy a birthday helmet?
so you are saying that 2 * 2 * 2 is 6?
Actually fuck its 8 times
it's that "new" math
2 x 2 = 4 x 2 = 8
Lets see what to do with over 26 mk2 pipes all full of rocket fuel
You know if I had enough sloops I could easily 4x the amount of rocket fuel i have and have over 32k rocket fuel๐
Over 53 mk2 pipes full of rocket fuel, that would be alot
crash the game because the pipe/pump glitch still exists?
Guys. I've just recently decided to come back to the game, can anyone verbally introduce me to the new stuff they added in 1.1?
the videos about 1.1 in #announcements would probably do that
also probably #patch-notes
Didn't really help. Is elevator bought in the ticket boot or a hub research?
I especially hate defining Bus
๐
Everyone seems to have a different concept of it 
Most of the new buildable stuff is in the shop, some is in the MAM
And than "some" is only the priority splitter i think
Thanks
The freecam is so nice for scouting
Send up a little drone for you to look around with...
๐
Only problem is sloops dont render at distance like mercer spheres...
Its hard to scout for sloops with the free cam though because they're not rendering lol mercer spheres do for whatever reason just not sloops
but its okay its what the item finder is for
its a really good feature to view your factory before unlocking hoverpack
Honestly the good ol liquid biofuel fuel generator combo is doing great
Iโm making 120 steel Ingot per minute how should I split them up
Keep them until you know how much of one of the products you need
easier to manage resources if you plan from end product
for ex, how much steel beam you want per min and then how much steel ingot it needs
Okay I did the math
3,750mw out of just picking plants
At a cost of about 550mw so 3200mw of spare power
Oh man, I just found out how to get the elevator (awesome shop) and I tried it out. It's quite nifty! ๐
im not to sure where i should ask pepoles to play with but does anyone want to play?
thanks
They upgraded the constructor animation, instead of the black block teleporting to the side and clipping into the arms it actually moves there smoothly
Immaculate attention to detail
you can make blueprints higher than the blueprint designer using zoop mode..
but you can only exceed the borders once, you cant add anythin to th piece that pokes out
#screenshots one in the designer, one built next to it
where can i report found glitches?
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @oblique aspen
thank you
whats the best place to make my first coal energy farm if im in the oasis of dune desert (i just got coal milestone)
but is there a good spot close by
is doing it in the ocean on the right of dd good
or can u not place stuff there
there is an ocean
on the right of the oasis
check dms ill send u ap ic
anyone else having an endless cloud syncronising on epic today? cant play the game
near coal and water (and we don't have farming, we only have factories)
woopsie
its cos i used to play this roblox game when i was a kid that was like satisfactory and skyblock combined and it was called farms in there
is factorio better than satisfactroy
yes
if only controls can be rebound
I use the practically default ones without an issue
careful you can get banned for badmouthing color named users
@ivory condor See any of the "performance improvements" mentioned by #patch-notes? 
No, in some saves it's infact worse now
Also no mentions of Programmable Splitters 
Well....between the bugs, crashs and worse performance, this 1.1 is just perfect
what part of oasis? theres east and west part of oasis
im just on the bottom right of the main large lake
right next to the pure iron and limestone
go to north east bit, you should be able to find 2 pure coal node there, and dont forget to scan the coal
altho you might need to do some belt to bring the coal to the oasis
ive connected those 2 and brought them down to the ocean on the right of me
as long as theres enough water, youre good
check the coal gen intake, how much coal it consume?
you can check it via the exclamation mark on top right of the input slot
yes, and you can also check the water intake on the bottom part of it
aight
thankyou
@boreal musk if i produce 120 coal a minute but im using mk1 conveyeres with 60 a minute s hould i merge the coal miner instantly to 2 conveyors for 60/60
you need a higher belt tier to bring more than 60/min
yeah so should i merge the miner into to 60/min = 120 min
you cant, merger doesnt do anything
When is satisfactory coming to console ?
it will still limited by mk1 speed
but wouldnt having 2 lines of 60 transport 120 resources at 100% efficiency
you can use mk2 belt infront of the miner and then use splitter to turn it 2 belt of 60
alr
so the worse performance is a known thing with 1.1 now ? cause i thought i was going crazy
Well i have known about it since 1.1 ex, not sure how well known it is though
i play on a laptop by no means built to play this game so i usually hover around like 15 or so fps with parts going so hot and my fans sounding like they have whooping cough (obviously exaggerating but . . ) but i still find a way to play even if it has to be the lowest of the graphics settings possible
but now the fps has dropped so low that some inputs are not registered. unforch that makes the game functionally unplayable for me now
so after waiting for 1.1 im gonna have to wait some more until something is addressed jrnfdfdnjfdnj
had you played on 1.0 / 1.1 ex without issue?
i played 1.0 without problems, 1.1 is giving my laptop a heart attack, but both on stable versions only, i dont play experimental
Yea I figured Iโd do 2 steel pipes 1 steel beam factory since I donโt need them in large quantities once I unlock hub upgrades, Iโll use the excess for versatile frameworks
best to try experimental when it's available so you know in advance if you're going to have issues so you can report them before release.
have you checked you're using the same rendering engine as with 1.0 in case 1.1 has a different default?
Not surprised unfortunately, performance has regressed compared to 1.0 for whatever reason
I ran into a new issue after I started building the factory though ๐ not enough power
it's currently wishlistable on the xbox and playstation storefronts, so you can get notified when it's available.
Whatโs your laptop
Yea it sucks, Iโm really excited for a console port since Iโm forced to play it on my iPad right now
this might sound dumb but i wasnt sure if it'd make sense for me to test and report performance issues since my laptop wasnt built to run this game anyway . . . does that makes sense ๐ญ or should i be reporting issues anyway
What are your specs
check in #1038092680493801533 for similar perf issues with your laptop in case anyone else has found a workaround
samsung notebook 7 spin iirc, let me get my specs
Go to system information and take a screenshot
Me: Am I insane for rushing the rifle before tier 2
Also me, being chased by eight spiders and four cliff hogs: actually I think I'm perfectly sane
But i assume itโs on integrated graphics, so terrible performance is expected
๐โโ๏ธ

๐โโ๏ธโโก๏ธ

tolerable performance on 1.0 and pants performance on 1.1 is an indication of something going wonky
He is gonna need to downgrade to 1.0 and see if the issues preside
I mean I wouldnt have been in trouble if I wasnt out hunting for crash sites that have rubber to begin with but--
even if you unlock rifle, you need smokeless powder to craft the ammo, which is locked behind tier 5 and i dont think i ever find them in crash sites
You can buy the smokeless powder and ammunition in the shop
not sure whats important and my device username is sprinkled around so ill just grab a couple things:
- Processor: AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx, 2100 Mhz, 4 Core(s), 8 Logical Processor(s)
- Installed Physical Memory (RAM): 8.00 GB
Yes, because im well within this games specs and have seen performance issues as well, so it isn't just you
oh yeah, i forgot about awesome shop, been a while since last time i touch the resources tab
Unfortunately shatter rebar sucks at dealing with spiders ๐ otherwise it'd be perfect
Also because I know its specifically causes 1.1, tested some saves in 1.0 and it doesn't have the performance issues, so I know for a fact it's a problem with 1.1
you'd have easier time using default rebar ammo dealing with spider than shatter
guys i have a question
i really dont mind the awful fps sometimes tbh, sure it'd be REALLY nice to enjoy this game with smoothness and the beauty of high graphics but being able to play at all is often enough for me
i just take a big issue with 1.1 now because the fps is interfering with the game reading my inputs and forcing me to click or press keys twice for things to register
Ah I need steel pipe to make the rifle =A= time for another expedition
if i have 2 or more coal generators and i connect both of them to the same
power pole, will i have over 100 electricity in that pole?
as long as theyre at the same connection, yes
Oh youโre 90% running out of ram
wdym?
Toggle the msi afterburner overlay and monitor your usage
the who what
youre connecting both coal gens into same power grid, no?
yes
Install msi afterburner, itโs a software that displays your performance stats
No real solution besides going back to 1.0 unfortunately.
so more electricity :)))
then exactly as you said, 2 coal gens means you have 150MW in your power grid
You can connect all everything on the same grid btw, there are no transmission losses in this game
Took me a minute to figure that out
k
can i know whats next after that? i dont really wanna install new software just to tell me my specs are whack fnjdfnj sorry
theres no transfer limit in power pole, you can have a whole 1 terawatt in a single power pole
You edit some settings in the software, so it can show your cpu, gpu memory utilization then thatโs it. Everything related to performance should be clear
Best i can tell buildables are less optimized in 1.1 now, though it would take more testing to determine how many of the different buildables are less optimized. The only one I know certain is the signs
Iโm playing with 40fps, with GI on high
Itโs ok, though the graphics are definitely not polished
ooh i can give a new start a try to see if it's what i built that's choking my laptop (but i dont build that much anyway so maybe not)
dam I saw 1.1 release soon and got reminded I have game on wishlist and bought it to try on 1.1 update and all I've been seeing so far is new issues with it ๐ฅน
just hope for patch notes soon
Its possible, depending on how many of the builables are being impacted by the optimization problem, I know for certain signs are
Whatโs wrong with 1.1? Iโve honestly had 0 issues when it comes to bugs
Week until studio heads out for summer vacation AFAIK.
For some reason they wanted to get 1.1 out to stable before that, and not after...
just see repeated comments both here and on reddit about performance regressions and way more crashes
Mainly MP issues, and BP issues.
Wait what build are you guys on? Iโm on v1.1.1.0
Lot of those are Nvidia driver issues.
Oh, I havenโt tried MP
572.x and 576.x Nvidia drivers are a mess.
not super keen on starting a playthrough as I planned it with a friend with a dedicated server (so also MP issues), and we'd prefer not to run into performance issues either
And the current latest Nvidia 576.52 drivers cause crashes on some of the GPU models in Satisfactory, which earlier 576.x didn't mostly do.
Just refund tbh
I got it in a bundle for $15, so you should probably look at that bundle once you buy again
ah yea already did, but that's because I ran into an even worse issue right away (game doesn't have hardware cursor) so it's back to wishlist to grab sometime later that's fixed, though not holding out on that since I saw it's been acknowledged years ago now but seen as a minor issue
Yeah sorry, this 1.1 release isn't really the stable release I wanted to see either.
happens, hoping for improvements in later patches
Still not sure why the devs felt the need to push this to stable, it obviously needs more time to cook
And the state of 1.1 Exp when it coming to Stable was announced was the reason why I really didn't expect them to push it out just before going onto vacation...
Because of all the dangers of leaving significant amount of players to not have playable version for their vacation.
Is it okay to keep my max power consumption above my production levels?
Depends, can cause a power trip if things align.
i better find a way to revert to 1.0 or I . might just be doomed
this is some crazy UI damn
Or just use "stat fps" and "stat unit" ingame commands?
Fitgirl
I know how to do that on Steam, but because 1.0 and 1.1 cannot be run without Steam, the files 1.0 need to be placed into normal install location, you need to be very careful around updates.
As Steam deploying 1.1 delta patch over 1.0 install will break everything.
Game doesnโt show ram consumption or utilization
if im being completely honest i dont know where to see that here either
Might need to write instructions for that downgrade on Steam and post in QaH section...
Just watch a YouTube video, it takes 5 minutes to set up
i feel like one wrong button click and im gonna set my laptop on fire . .
Hopefully i know they want to do another engine upgrade, it could be why this stable branch seems particularly rough, its possible they don't want to do repeat work, depending on how soon they want to do the engine upgrade
And both AMD and Nvidia drivers already include performance overlays?
And Windows Game Bar does that too.
So why third party OC program just for that?
Just donโt touch the overclocking options
oh thank you for reminding me the game bar exists
Hello, the 1.1 exp was stable until the latest version that crashes a lot
no
Make #1038092680493801533 thread, include the crash report as text (attachment)
was stable all the way.. except for truck shenanigans... but thats not exclusive to the last experimental version
What's the problem with trucks?
i had a few crashes while messing with them paths
that people somehow think they have to build roads for them
Meh tbh Iโve never used anything other than msi afterburner
and the pathfinding itself also seemed to be bugged,
Itโs all in package, why would I use anything else yk
yeah i dont think it can tell me anything the other tools i already have dont already
no this is about the experimental branch where there was real bugs with them trucks
Hire truckers
is the hypertube branch only spliting to the left ?or am i missing something?
Turn it around with mouse wheel while building after first click.
ah lol facepalm xD
How do I remove the big rocks from coal deposits?
ah exiting while building... use the junction ๐
That whole free orientation is why it isn't a or d to switch like trains, but e to toggle.
As it was much easier to implement.,
i want a game where you can build factoriesl like in satisfactory, then there will be players who will transport goods, like in truck simulator and then there will be players managing the network from the big picture perspective like in transport fever... all in one game... in fact meanwhile we could include the super market simlulator, drug dealer simulator etc. to abring life to them cities
then i could hire truckers for real
? the toggle is from the fact that no matter from where you enter, there will always be only 2 exits... on a single train branch thats not different, regardless of free orientation
also #screenshots
Lot of people have asked for hold type input with WASD, because that E toggle in previous section is problem in guided hypertube cannons and if there are multiple junctions in close proximity.
ah.. so you mean in buildings not standardized by ficsit?
Rifle acquired. ' w' I am a fiend for breaking progression.
couldnt hear ya.. my obelisk was detonating
i would really like a speedboat....
ye.. more mobility would be dope
it would definitely alleviate the boredom of traveling through the jungles and mountains so many times.
I'm new to the game and have a question. What is the best/or a good way to transport resources such as quartz or SAM out of a cave (the cave near the beach in the rocky desert at the northwest corner)
Should I just make a 5km conveyor belt? I've tried it with the car transporter, but it's too rocky. I haven't unlocked the train yet, so I don't know if it can go into the cave. What should I do?
Homing ammo my beloved
find yourself an easy to access area close by and build your preprocessing facility/transportation station there
belts are fine, i suggest making a belt tower so you can expand capacity in the future
Now all I gotta do is somehow find a rocket hog and my tier 1 will be finished
just yesterday i watched a video from totalexclsipse or whatever ๐ who build an off shore oilrig in the sea.. pretty inspiring
thanks, a belt tower is a great tip
as long as its only one kind of material.. without smart splitters you can only carry one thing in belts and even with smart splitters you will be limited by throughput very fast, rendering all belts including late game ones to be kinda one type material only.. theres mixed belts but those are rather special.. hence id look into setting up proper transportation route instead of encasing the planet into a cage of belts
transportation also allow you to overproduce without worrying as the train or trucks will only load what was unloaded before, so you can have buffers safe from overflowing and blocking
Ok, almost done with "How to get and use Satisfactory 1.0 if you own it on Steam" instructions.
Just need to wait for download to finish so I can see what message Steam gives once the download is complete.
@fathom shuttleyou need nobelite charges to blow the boulders. sulfur minung required
most of my factories are connected by belt towers, trains are incredibly large and impractical. i think belts used to be a problem before they got optimized.
trains are no doubt great to traverse incredible distances with incredible volumes.
as long as foundations do not work with blueprints well, i won't be spanning the world with anything but power towers for fun. i stick to one area
https://questions.satisfactorygame.com/post/684aae6e6b7c573196385144 who wants pontoons? ๐ placable foundation directoy on water like the extractors
(<Details how to tell to be filled in once my download is done>)
๐
Yeah, takes time to download 12GB with 50Mbit/s connection.
Not done yet.
I pay 5e/month for that.
I could get 1Gbit/s for 40e/month, but not worth it most of the time.
if you hold ctrl you can move a group of items between inventories at once. I just learned that also applies to the garbage bin delete slot ๐
ouch . hope it wasnt very important
no, i tried to see if it works because im rebuilding something and had leftover ores
oh okay good
I WISH I KNEW THIS 150 HOURS AGO
i feel you ๐ i learned way too late that crouching disables the parachute. i'd drop down and whilst hovering i could go end world hunger and solve climate change, and still come back to myself still floating down
crouching disables parachute now?
i dont know about previous versions but ive been able to do it since i figured it out in 1.0
Double-pressing crouch has always disabled parachute, hoverpack, fly-mode etc.
yeah but you can still crouch will parachuting?
i . . dont think so
Hello to all! Small player of satis, I ask you if of course you wish it, to be able to send to me your factories, so that I can see how you make, don't say not byourself please lol, thank you with you, if possible Foundry, Builder, and Drill thank you with you
not that you'd have much use for it anyway
you do have use for it, it doesnt set off the flying bees
forgot what theyre called
crab hatchers?
ye
i mean you can still land far enough away and crouch from there. guess that'd be hard for the ones on walls though
i usually just use the rebar gun to snipe them lol
also why did i say flying bees as if bees dont fly lol? dont mind me
if i do it quick enough i can kill them right before they spawn crabs but it's not always guaranteed. just a day in my life without a rifle ๐
speaking of the rifle, does anyone use the turbo rifle ammo? cause ive tried it out in creative before and its.. hard to adopt to say the least lol
I noticed Satisfactory is on the Xbox store now if you search for it. We're getting closer.
Are Devs here? Can we ask for features here and they get seen?
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @true mulch
Ok thanks. I can't use that website. It's too confusing for me and overwhelming. I'll just leave it then. Thanks
what is your "game issue"?
can we hop in a vc and i will show you
no, lol, I'm sure you can explain it in text...
no, share it as text/images in #1038092680493801533
and don't ping CMs with that
game is not starting up
then make a #1038092680493801533 post and explain it in detail
what platform, what happens when you run it, what are your specs
@glossy iris a small tip, use somersloops on the constactors to double(or even x4) the biofuel from the same ammount of wood and leaves
Oh don't worry, every constructor there has sloops in them
one side is being fed by wood, another is being fed by alien remains
I collected A Lot in my travels
lol I use the dead aliens(x4 with somesloops) to farm points
that's the plan later, but I don't need decorative blocks yet
I have enough alien remains to last me multiple hours of production time
what's the difference between miner mk1 and 2?
x2 production from the same node purity
and to add powershards as well, is a great idea
twice the extraction rate of previous miner
thanks
100% for mk1
200% for mk2
400% for mk3
Holy smokes. I just realized you can actually bhop in the game now. o-O
You can also get banned for bad mouthing anyone for that matter, comes under the rules about respecting one another.
Shouldnโt take too long
I need to wait for reinforced iron plates to build up anyway
big suggestion: set up like 10+ ri plates stably and afk over night
stably? make sure power doesnt drop
idk if stably is a word
Let me introduce your to a guy called screws
screws are fun
and hard to manage
imagine not using stitched plates
but completely useless once you get alternates
Why
It costs more screws than the regular recipe
Because its a few % less efficient than default screws ?
Oh bolted
I thought you meant steel screws
steel screws are so cool
No I love steel screws all my homies love steel screws
Bolted's only purpose is being fast
for the signs arrow where do i find that
Icons of course
Click on change layout first and select one layout that has images
nah, super easy
with mk3 conveyors, sure
with any conveyors
I'm stuck on mk2
base recipe outputs 40/min
Nah, I need like 200/min
for one machine?
underclock and place more assemblers
No but the machines are right nex to each other xD
build screw constructors in front of each machine
Yeah, probably a smart idea
99% of "screw issues" are self-inflicted by the player, rather than being property of the item
mfw constructors make 7500 biofuel per minute
I hate all screws
I have my little screw factory on one end of my base and use them at the other end
yup self inflicted. make screws where you need them
i know, i know
but that would mean tearing down a lot and you don't know how lazy i am
@true juniper you nailed it!!! looks so much like firewatch
Haha omg thanks ๐
so don't be lazy lol. I'm lazy as hell IRL and very dedicated and motivated in the game
Yeah, I'm planning to rebuild my whole factory once I'm back from the holidays my family forces me to
To the late game players: What is the most annoying item in the game?
currenly in mid tear 9, Turbo Motor is terrible to make
You get these alternate recipes by scanning hard drives right?
personally I recommend not rebuilding, keep what you have, build new stuff. Much easier and faster, less chance to burnout