#satisfactory
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To a certain extent, yes, you can
you can automate 90% of it, but you still need to bring wood and leaves for biomass
the thing is, past around 600mw of power, biomass doesn't scale
yeah that kinda sucks
not for power but for noblisks
If you go past 15 gens yoyre cutting wood every couple hours too
Unless you sloop
Lmfao that sounds horrid
ahhh, some protien -> biomass should be enough to make all the gas nobs you'll ever need
I really dont explore much is why I do better as coop lol
But 15 sloops to avoid coal power is wild
i have a small autosorter that collates leaves/wood/mycelia and its enough for the ammo and filters i use
Probably need more than that tbh need like 1500 watts imo comfortably
wish there was an alterante recipe for rifle ammo so I can kinda automate it in a better way
i just make a point of using the chainsaw to clear out build sites now and then to gather some
also what's a good place to farm mycelia?
what biome?
I kinda have access to all of them lol, but rn I'm getting it from the pink forest east of the grassy fields
chainsawing the pink coral stuff in blue crater gives you a bunch, the swamp has a lot of it that can be hand-gathered in the water and then dune desert's 'potted trees' give a lot of it. Outside of that, most caves have fern-looking things that can be chainsawed
gotcha
i think those soccer ball looking rock things give a little mycelia too
when looking at coal setups they have the water extractors in specific spots along a line of coal generators, i can just bring 3 pipes in and bring them in at different points, i dont need the actual water extractors to be positioned in spots, do it?
im a bit confused about the diagram, since the coal generators arent immediately next to the water source
as long as they're in top of water you're good
for a standard 8:3 coal plant, you're pushing 360 water into a pipe network that can only do 300 per segment, care needs to be taken to subtract some out before adding more in
there's a bunch of pictures on the wiki, and more well explained in mcgalleon's pipe guide
!wikisearch coal power
are 3 normal foundation squares enough behind the coal generators to organize the pipes/junctions, and belts with coal + splitters
I managed with like one so yeah you're good
wait was it one? dang I gotta go check it now
what do you mean by extracting some out, i cant just connect 3 and let it push through what it can as long as they come in on the 3 points?
heeeeeeelll yeeeeeeeeah Radio GaGa started playing. LETS FUCKING GOOO THIS IS MY FAVORITE
@paper wedge this is how i have my coal powerplant setup
just researched some hdds and instantly got sloppy alumina, pure alu ingot, and aclad casing at once
couldnt be luckier than this
now all ya need is electro scrap ๐
bruh why is it so hard to get pure iron recipe
just buy ammos filters etc. from tickets
nah I figured out why it was so hard for it to pop up. IT'S CUZ I ALERADY HAD IT AND FORGOT
I may be stupid
you gotta maintain pipe saturation, otherwise yhour buildings might not get enough.. things that can affect this unknowingly is mostly height
like when them building drain liquid from the system, its not like with belts that they take the liquid piece by piece.. the entire liquid is one system and gets drained at once.. hence too many buildings draining in a long line can drain too much at once, emptying all pipe, causing hiccups in production
as long as the previous pipe segment is saturated the next pipe segments receives enough to be saturated or to deliver to a consumer without causing hiccups.. since pipe segments cant store that much liquid storages might be necessary as buffer to maintain the saturation
keep in mind the per minute output and the per minute input of each machine
ye that of course still counts.. you dont have to push in more water, its just about saturating all pipe segments
damn i keep writing water wheni mean liquid
also conveyor belts and pipes have a per minute item transport that differs in each mark
idk... to mee theres only one type of pipes ๐ i dont bother with mk1
once you automate heavy modular frames you don't need to care about mk1 really
but still true.. and the same goes for pumps
frames?
copper sheet an dplastic?
i can use the pumps to help this tho right?
we just built this #screenshots message
but its a bit elevated from the water extractors, we can use pumps and run these pipe inputs along the walls and in at 3 different points to keep saturation right? (like one right, one middle, one left, like in the diagram on the wiki)
wait shit I was thinking of the pumps
check the config of them pumps.. they show you a value called 'head lift'
3 dayssssss
heh I remember when I first played this game and thought pumps were to help liquid flow faster
right, so i can push the water up a bit to me and its ok?
when thats within the limits the pump is pumping enough.. if you elevate greater heights, build carefully and slowly from bottom to top.. if you go to fast you might end up 'catching' liuquids in higher segments, without noticing that they dont get more from further down below
or no, we need to rebuild closer?
yes, but I highly recommend you tidy up the pipes at the start. Build foundations out the whole way
each producer provides 10 metesr of headlift... you cant check that one as far as i know
ok will do
in fact, I'd recomend you rebuild the water extractors
ok rebuild them how so?
but you will notice when pipe segments wont be saturated.. just check each segment from bottom to top
extend the foundations from the genetors out to the water, then sink some foundations under water so you can snap the extractors to them
as long as you get 1 on the grid of the generators you can hold CTRL while building the others to line them up
a very good habit with pipes is to keep them extremetly tidy
theres some youtube videos about this.. just google for 'pipe saturation'
it matters less for coal gens as they are less finicky but very important later on
so might as well get used to it
@paper wedge in case you ever wondered why anyone would pack and unpack fluids within one factory.. you wont have to bother with pumps then... just belt lifts and thats it.... not the worst idea i say
well he said rebuild the extractors themselves
although im not doing it so far
im not sure what this means, pack and unpack? maybe i havent unlocked that yet
it's not critical you rebuild them, but it'll help layout a lot
no reason for unless it allows you to put pipes or pumps in a better way
your issue is not how them extractors are build but how you pipe their products to the target
is there a ceiling pipe mount
there are
right, ya ill redo all those
floor = ceiling
the weird part about ceiling is the stalks of these coal gens are so big, makes me want to leave it open ceiling
think it unlocks at the same node.. you can make liquid goods into solid goods by putting them into containers
that's common
though honestly I'd probably void raising the pipes for now. Elevation changes can sometimes be tricky. But it's up to you
thats how i see it the most..
when i press a normal pipe segment and place it on the wall, it chooses wall mounts when i have them unlocked automatically ya? nice qol
i put a ceiling atop refiniers.. also way to high to make sense visually
Most people don't do many ceilings
ah sorry mount.. i thought holes.. dk
an example of how you can stack coal gens in a nice compact way #1368525377630244954 message
i think you can put the stacking thing onto ceilings
it's not quite as neat and tidy as it could be, but it's good enough ๐
but maybe not.. havent done that.. maybe youre just confusing.. because i think its just the normal mount but turned around
I have almost 400 hours and I still don't know how to do ceilings properly
tbh I'm just not really creative when it comes to buildings
i do no ceilings but floors only ๐
a ceiling will only be put if i put something atop the ceiling ๐
my ceiling? A factory. And what do I do when a factory has no ceiling? I put another factory on top of it. Rinse and repeat.
anyways fucking 13 constructors producing 733 quickwire so I can mass produce high speed connector
how do you balance that in three manufacturers
Under clock
awesome sink
I think I'll have to divide the whole thing in two and then balance cuz one belt cannot sustain 733 items per minute (mk4)
im setting up my aluminum production before i do anything with factories more complicated tthan assemblers... (had 3 manufacturers for phase2 and 3)
the steel screw recipe emits > 1000 screws/min .. and thats just a constructor ๐
mk5 still too slow for that isnt it
I am producing all phase 3 items, except for the versatile framework since I already had that being produced. Plus, I invited crystal oscillators, high speed connectors and circuit boards to the mass production party
when i played the lsat time i was setting up mass production for phase 2 and 3 as well.. this time i was scouting so much (also new biomes for me since i played last time) that lots of stuff was produced by very slow and simple setups over time... just phase 4 now is a bit too complicated for that and also you cant buy too many base materials from tickets that easy...
unless you put stuff into the sink so valueable that you can just mass produce right away
imagine completing phase 2 and 3 by collecting items from crash sites lmao
well.. the computers and heat sinks etc. give enough ticket to do that basically
also alien DNA
i could have been even faster, if i had setup proper plastic production right away.. i had the recipe with the blue polymer stuff at first and that yielded by far too little plastic
ye ive set them aliens to peaceful, even when i attack them.. i farm lots of that ๐
what's the best plastic recipe? Rn I just have to power shard and sloop the refineries so I can have enough for the factory
i hate getting attacked by them, also i have a weird form of screen arachnophobia, which is arachnophobia but only in movies and games
thank ADA for arachnophobia mode
cant speak for the best but the one that has this purple intermediate fuel is certainly better than the one that yields fuel directly]
if you want to yield plastic that is
but thats froma fuel production perspective with plastic and rubber as side products
theres certainly much better ways
that doesnt help..... those stingers dont look like spiders even without that mode ๐ im just too old for combat ๐
this guy wont leave, is he trapped? will he be here forever? cant seem to kill him lol
as someone who have played and beaten every dark souls game, have all achievements in dark souls 1, 3 and elden ring, plus finished the DLC,
Yeah I get ya I'm terrible at combat.
also in update 5 those stingers were glitching all the time and hard to fight.. now in peaceful they just stand their and await their death ๐
i refunded elden ring... most overrated game right after baldurs gate 3 ๐น
eh, everyone has their own opinion and that's ok
if I dismantle my upgraded hub do i get the upgrade materials as well?
no
Upgraded hub?
like i have hub upgrade 3
you only get the like 20 or 30 iron ore you used to build the hub in the first place
vertical factory
all the verticality. Have one step of each production in a floor.
is there a trick to making pipes align straight? nothing im trying works lol
try pressing ctrl? (im unsure)
idk just not helping much
next update we'll have a straight mode for pipes let's gooooooooooooo
this pleases my brain
LMAO ohh that would be funny though building a burj khalifa and bringing the finished product to the bottom
1.1?
correct, sir
Holy shit.
I just realized I can have pipes in the open under my stupid rules
uuuugh a stupid friend of mine made me get addicted to No More Tears from Ozzy Osbourne ffs
Floor conveyer holes are really useful for verticality
ok i got it a bit better
there's also the pipe version
True
Idk how I feel about verticality in my challenge save
On one hand looking for inspo from real factories I noticed that multi floor factories aren't really a thing because energy
But on the other hand verticality is ficsit approved
haha but i would never
im still early in the game so i dont fully know what my factories would look like
The spaghetti is effective
I added rules because I want things to look pretty
but ik i want a factory that "satisfies" my eyes
I'm also early in the game
spaghetti hurts my eyes ๐ฆ
Could try the rules I've been using
what rules?
my only rule is that the first and last machines of a production lines MUST have 100% efficiency
whats a good place to put your hub?
No belts machines or mk1 power poles outside of buildings
Machines must all be accessible without jumping on a belt
Railing must prevent accidental falls and accidentally waking into a machine
anywhere really, if you just started. Which biome did you pick?
the recommended one
I keep it in my inventory
It's an easy crafting bench and spawn point for exploring
Grassy fields I assume? I put mine on top of a mountain near like 6 impure iron nodes
And it has two biomass burners
i get the 2 and 3 but how would u have no belts outside buildings?
like u gotta bring the resources in
You can put a miner in a building for early game
do you want the impure one? i though pure was better
And eventually you get access to trucks
aha icic
Energy is easy to get
Miners only cost energy
Just tap all the nodes
although it is the worse one, it's still useful. FICSIT DOES NOT WASTE.
Also questions like that are part of what I've found fun doing this
hey that's just industrial revolution
I'm working on getting my coal plant running and have to figure out how to make a nice looking building for them
The extractors can go into the open because pipes in the open make sense
And then I'm probably going to have to build a factory close to there for my steel to get the big poles Since I can't pipe power to my main buildings yet
ok update on the coal and pipes, is this looking alot better?
also is this tick giraff stuck here forever?
Anyway. The verticality question.
It's an interesting problem in my rules
Also sidenote factories irl are way less automated then I thought
im gonna place pumps alone the mid sections of the 'stairs' i guess
thats nice thats nice
I was looking up screw factories cuz I was curious
And they fr just hand feed the machines. And then the screws go into buckets that get hand loaded/carried to the next area
I work in a factory (IT guy but I walk around from time to time) and yes, that shit is not really automated lol
I knew it wasn't gonna be that automated
But I was still surprised
will 3 pumps (1 on each) like this be enough to push it up a step? what about a second step a bit further up? ill test it but dont have power yet so unsure
#screenshots message
Thought the finished screws would go on a conveyer at least
I work in a clothing factory lol
should be fine for all of it I think. Also that looks sick.
Ah. Well I'm one of the people that knows clothing is mostly hand done
There's probably more conveyers where I work then in most factories ngl
oh wow, all the way up? ok, maybe ill add a second set 2/3rds to the base to make sure
maybe. The mk1 pump gives a maximum of 20 meters head lift
Took a break from building my next factory to show my concrete box. It produces per minute:
500 screws
120 iron rods
80 iron plates
all from the impure iron nodes near the grassy fields spawn
When people don't need access to them conveyers go on the ceiling btw. At least where I work
And that's another layer of the factory done. And I'll call it a day, it's 2am here.
after doing the electric connections, of course
Be sure to take a drink of some Ficist Bottled water ๐
HOR+diluted (packaged) fuel+recycled rubber+recycled plastic is the highest yield recipe chain for plastic and rubber, converts at a ratio of 3:1 from oil
ok another update on the pipes/coal factory, got the basics all in place need to bring in coal and power now. Am I cooking? Are the pumps enough?
1 set of pumps at the bottom of the ramp (3rd picture) 1 set right before the base incine
ill test the flow anyway but looking ok?
i circled the input points of the pipes into the coal setup
hi guys
You can use walls or foundations to measure the vertical distance
You can check if the pumps are enough by looking at the headlift they are producing.
ill double check for sure once i power it all, gotcha.
hows the setup look, and design? should work and be efficient given the pumps are enough right?
And/or use the moving blue ring on the hologram when building to see the extent of the head lift it provides
Looks good from this chair ๐
OHHH i never noticed that ty bones
Yes, but don't place it ON that bubble. Place it just below/before, if placing another pump that is.
overlap a little understood
How can i make my Factories look good on the exterior cuz i never put any work into it so i dont know
Look for inspo in #design-and-architecture
variation
try different angles and materials
Take a gander through #screenshots and #design-and-architecture for some ideas and discussions on just this
thanks i will
Take cues from real life buildings
got it thank you i will try that now with my oil factory
and use the sink
unlock some of the wall and foundations packs
I like using concrete foundation
Makes sense i got satisfactory a week ago but cracked then fell inlove spent 100 hours and yesterday i bought it and already have 20 sum hours in 1 day
i love this game
It can be daunting for sure. But remember, no matter what ADA says, there is no race.
there'sx also a number of design videos you can find on youtube for tips and tricks
methods of layout out objects in certain ways
๐
totalxclipse has a number of good ones
got it im not speedrunning the game i want a GIANT save with lots of factories decorated and stuff
And many are linked in #design-and-architecture as well
i will check that out also
thanks guys
no worries, but a lot of its is planning and practice
you really need to know where you're machines are going to go and how every system connects to all the others
About that i will send a picture of my recent Factorie that is just sitting on a foundation
don't feel bad if you're first few look bad, it's pretty normal. Just learn from each one ๐
#design-and-architecture is a good place to chat about that, and you can post images
Thanks
okay il go there
i thought 1 coal miner could supply 8 generators? or you need 2?
they use 15 coal / min each ya?
you need 120/min
understood, thats what i was realizing. i can do that
just making sure i wasnt crazy
Youโll need mk2 belts
that too
check what the miners out put and calculate off that. Always go by numbers because you can change clock speeds on things
The factory must grow
Well, remember to feed your Lizard Doggo, exploring is rewarding, and you don't have to hold E or space ๐
i've found that my desire to play these sorts of games remains constant, but changing up between this, dsp and whatever newish ones are around sorta keeps me coming back
does deleting supports on tracks once placed count towards item limit?
I should check out DSP I think ..
I love creative/automation games I just can't for the life of me play singleplayer
i'll go strong with one or another for a few months and then find a project i think would be fun
In any game really atp
The item limit is nothing to worry about.
fair, just curious if it does
early game for dsp probably needs some balance and polish, but the game is really good
Afaik, yes. according to one of the streams
I tried factorio, I just don't think I care for the threats portion. and the top-down didn't really appeal.
there's the same type of tower-style enemy defense stuff in dsp
only at max difficulty does it really become a hard thing, and then really only for the first few hours of factory building
one of the things in dsp that i find pretty fun is that the enemies drop stuff and you can build factories around aggro'ing and farming their drops. getting the rng to produce regular and stable results is kind of a fun problem for my type of dorkiness
greens are 60/m mk1 's coming from a 60/m normal coal mine. Merged into 120m mk2 tracks on the red marked tracks, once it merges. This works ya? no issue with using the merger to upgrade to a bigger track? #screenshots message
track=belt?
yes sorry lol
Firstly, I'm glad i'm not the only one that does that. And second, I'll keep an eye to see if I can catch it on sale. If it does that is.
As long as those 60's are coming from two different nodes
it should work, 2 mk1 belts fit only a merged mk2 output. i've done similar w/o problem
correct, 2 normal coal nodes
though it'll be a hot minute before you upgrade it all to mk3's to burn 240/min
or just overclock one node
i havent messed with overclocking yet
make sure all the belts between the spiltters in front of the coal plants is 120 as well
but i can look into it soon i have a few power cells
overclocking and underclocking is great for fixing rations
*ratios
yep everything past the merger is 120
The ones going to the machines can be mk1 though.
started again again because well im insane ig
but now im wondering if it would be worth it to scan a hard drive and get iron wire/cast screws
where do i find taken photos
1.0 or 1.1?
1.1 is alr out?
๐ค should I even use alt recepies if im trying to make things a little harder for myself
1.0 ig
yepp thx
early hd scanning helps a lot in making a good amt of rotors and rips. iron wire & cast screw won't really give you bonus production, but may simplify factory design
iron wire would be for stitched plate
stitched plate otoh will allow you to make a lot more mk2 belts
yeah, problem with iron wire really early is that you can only pull so much iron out of the ground and the lion's share of that needs to go to iron plate. copper wire otoh, is pretty much unused until you need to start making automated wiring
stitched plate's real value isn't in being able to use iron wire, but instead the fact that it reduces the number of plates per rip
also getting rid of screws
people still have a thing against screw, lol
but im tryin to think to myself if getting rid of screws should be something I do
because screws are annoying
but im trying to make things a bit harder by adding bulding rules and stuff
its about how many screws you need for shit
you direct belt them from the screw constructor into whatever machines consume them and you never have issues with belt capacity. its a lesson to learn that simplifies things later when you're dealing with quickwire
quickwire is a pain in the butt, much worse than screws in terms of volume, and no one ever complains about it
isnt part of that because screws are a earlier resource to manage
its because people who complain about screws never get very far in the game, lol
ive gotten not very far multiple times now ehe
I mean considering only about 14% of the people who play Satisfactory get past Phase 3, not a lot of people get far at all
no matter what stage of the game you are in, there's always a problem of belts only being so fast and what you wish to build taking more than one belt's worth of stuff. learning the multiple ways of solving that problem helps in the game considerably
Is that just going by achievement though?
Yeah, so it is an unfair statistic, as it would only then count for the people who have played after the achievement was put into place
As far as I'm aware there is nothing that like deactivates achievements though
it probably is a pretty accurate stat. but that's probably 10-20 hrs into the game progression.
I was just curious. I do know a lot seem to start getting the burnout in P3 heh.
(Me taking 80 hours to get there)
Probably why I'm still stuck in it in this save ๐คฃ
the beginning again
1095 ๐คฃ ๐คฃ
GAH DAMN
AGS exist
they disable achievements
Wdym AGS?
ags isnt something the average player would make
advance game setting
Oh, sorry, 1085
Yeah most people would not know abt that
meaning the people who did would most likely be an outlier
21% did phase 2
It unlocks the tiers, but you still have to complete the space elevator
for the phases to 'unlock' anyhow ..
but like
phase 3 is probably where id consider you being able to say you got a decent amount in
i havent gotten past phase 3 because of my chronic restarting
yeah, phase 3 is kind of a slog if you automate everything all the way
The furthest I've gotten was Phase 4, and started working on a nuclear power plant but then gave up, and then I started a new save when 1.0 came out
Like I did
its more that in phase 3 i realized that the game is significantly more sandboxy then I initially thought
Automated all the elevator parts, computers, connectors, circuits, ai limiters, etc, but I'm gonna end up needing to make a larger technology factory
and the spaghet was starting to piss me off
i'm in phase 5 and still haven't properly automated any manufacturer recipes besides hmf's
I mean, I've been through phase 5 already, But still, 3 > 4 is a bit of a ooof for sure
that is something strange, HMF was probably one of the easiest like factories I did
Same really. Iron tube = โค๏ธ
every component factory i'm building is being sized to support a max wasteless nuclear goal
That I still need to do lol
my hmf build is for 180/min
nothing at that sort of size ends up being particularly easy
Lol, check some of my screen shots, water is going to be your bain ๐คฃ https://discordapp.com/channels/370472939054956546/572784151439081472/1381158846826811462
I'm preparing to make like a 7000 aluminum ingot factory, and a like 50-100 crystal oscillator factory. I'm gonna probably die doing it
right now i'm working on quartz stuff. last project was 1750 circuit board + 640 AIL
altogether, i'm hoping to make 405 oscillators/min and the silica for 300 HSC's plus the rest of the world's quartz processed for aluminum
hell yea
overclocking all the miners?
of course
all this concrete I need is kinda a pain ;w;
I've gotten to Phase 4 with 1 limestone miner ๐ญ
its not really needed playing normally
no way i could do that, I use too much concrete for steel production and other various alts
I basically stop using concrete after I get the alt steel recipes
well for recipes, I still use it for building
i'm too big a fan of molded pipes and beams, along with screw-less HMFs
Ahhh I get that
plus concrete isn't really used for much else so why not use it for those things
i uh
need it for foundations
and walls
fuckkkk
I need a sink to make a door
๐
was 1.1 10.06?
1.1 isnt out yet
its currently open to play in beta but isnt fully released yet
it's 10.06
pure?
yeah but on a mk1 miner
i wonder what extra goodies might show up in 1.1
4x4 walls
I really want 4x4 and 4x1 walls
We might also get different skins for elevators
Maybe quarter foundations
Hopefully a new wall and foundation variant
ye nice ideas they would be good
I found a loophole in my rules that let me get a factory up before I made a sink
help me out guys...some of my coal gens are running at 40% efficiency. Im trying to figure out why, i think its the water flow. Pipes are full of water, but flow rate is low in a lot of pots?
do i need to add some pumps? Flor on the upwards parts coming in is fine (pumps are directly under the floor under arrows)
then the flow rate drops near the generators. I was sort of following the advise of the 3rd picture
i got lots of advice before and thought i took it all in but something i guess i messed up lol
#screenshots message
I would like to have more decorative items in the game but that is never going to happen is it
Might want to make a water tower, liquids are a bit weird and can easily be done in a water tower
Take a look to see what headlift the pumps are pushing?
full pipe with no flow tells me its not got enough oompf to get into the generators
pumps? headlifts?
How many hours do you have on Satisfactory
let me add another set or two
No no
hello all.
I've been playing some 1.0 for a couple weeks now and I feel like there's been a serious performance drop. I didn't realize that I had global illumination turned off but it is absolutely unplayable with it on rn, where in update8 I had no noticeable issues.
ATM I have choppy fps even with all settings to low. Is this a widespread/known issue or am I alone in my AMD-Graphics + Linux ways?
That sounds good. As long as it's not over 20
oh, answer isnt more pumps? lol maybe im misunderstanding then, whats wrong?
my flowrate is only 130-150 on the pumps
not 300
did you let everything fill prior?
uhhhhhhh
๐
so i disconnect the pipes, and give it time?
put everything on stanby for a minute
What are your computer spectrums, the game is really performance heavy and lags out my RTX 4060 on the best quality graphics
no no.
Just put the coal generators on standby, leave everything else running
is there an easy way to turn a bunch on standby instead of running up to each
7800X3D CPU, RX6700 XT Graphics, 64GB RAM
@paper wedge If you were to expand the coal power setup remember for future reference to set up a water tower
Again, in Update8 it was definitely not as bad as it is right now.
water tower isnt needed
if you can clock them, you can under clock to .1% and copy paste
But otherwise no
Update 8 has had many new features and things added to it, the real problem with your lag is your setup, either turn down your graphics or get a better computer
Any recent driver updates?
oh god driver updates
I have had some problems with driver updates recently
Not on satisfactory but on another game
@paper wedge , once the gens are full with both water and coal, and coal ahs stopped moving, go ahead ans start up the gens again.
Can someone help me find the red bamboo fields uranium node
good question. I do not have any active participation with those as my system Update takes care of that. but maybe. I have a game in unity that suddenly dropped FPS like crazy and now runs again. Man...
Yes. I'll just wait a bit longer and see if it fixes itself.
Have you tried going into the red forest and scanning for uranium?
my specs are well above choppy fps at minimum quality settings.
Yea its underground I cant find videos on how to get in
if flow rate near the generators is < 300, like half that or less, but the gens tanks are full/nearly full and they running at 100%, thats ok/normal ya?
I think the entrance is near the big waterfall going into the bottomless death pit off of the south of the north forest
whats important is the gens have fuel/water and are at 100% on the stat bar correct?
while I'm "debugging": is there a way to in-game show current fps?
@old yarrow Might want to watch ImKibitz's video on making weapons from 24:05 in
He goes to the node I believe you were talking about in it
Alright thanks
Your welcome
yeah but if it's pure you got plenty, just go mk2 and overclock x3 and you get 600
i play rather slow so i don't use that much resources, maybe that changes when i get into p5
best way to make pathways for factory cart/trucks etc?
just normal platforms, are there rails/sides i can get or something
general rule is 4+ foundation for tracktors and 6+ for trucks
wide??
well the 'best' spots for trucks is the natural terrain. Easy and less infrastructure
but if you're having them in the factories, if you want 2 lane traffic you want at least 3 foundation wide road so they can manage turns easily
at least 1.5 foundations per lane
oh sorry, I said it wrong, 1 4x4 foundation for tracktors and 1.5+ 4x4 foundation for trucks
8x8 I think you mean
8mx8m is 1 foundation
I'd still recommend 12m wide per lane though
that it is then, I think I shouldnt try helping people when woken up new lol
thats a bit too big I think
1.5 foundations is needed for any turns you want to take. you could do 1 foundation if it's perfectly straight or no other lanes of traffic
1.5 foundation wide road for tracktors and 2 foundation wide road for trucks worked for me, but you can go 2 foundation for both to be safe but 1.5 is enough in most cases.
2 for one lane is a bit much though. You get really fat roads that way
Arent Trucks a bit fat themselves?
yeah but 1.5 per lane is enough for 2 way traffic and turns.
it's a little tight on 90 degree turns, but doable. and you can always make the intersections fatter

theres paths built into the map
use those
Today Is they I will be disciplined enought o collect resources. I havent touched the game cause I was to lazy to do so.
BUT TODAY WE ARE STORNG
Take some fuel and drive the explorer around
i'm finding that even with trucks, 3 foundations for 2 lanes is enough to let them pass each other if you record the routes carefully
Nah I gott build belt highways from the resource to its destination
and um, try to avoid sharp turns with your roads
Naaaaah, that can waiit .. take a break lol, go jump cliffs, snag baconshrooms, berries, nuts, slugs, drives, mercers, sloops.. and just let the roads take ya! ๐คฃ
Oh, wrong resources ๐คฆโโ๏ธ
SAM๐ญ๐ญ๐ญ๐ญ
or
5k of it๐ญ๐ญ
use a truck
Across half the map?
train
Belt
for sam, process it into rsam and ship it by drone
The optimal way to transport sam is to pay someone minimum wage to hop on your server and transport it by hand using their inventory
I cant because of sloops, if i was to recollect them it would take hozrs
But its actually a good idea i might consider it
Did they invert the camera movement when driving vehicles in 1.1?
You mean you're slooping rsam?
Yeah
note, if you want to sloop sam, overclock all the constructor so you use less somersloops
Ye ofc
This applies for using sloops in general
It would take me 90 sloops if i didnt๐ญ
I need the pure iron ingot recipe I have scanned like 30 hard drives still didn't get it the game seems to know i need it , I have built all the infrastructure and the only thing remaining is the damn recipe
If you want to find a specific recipe quickly, it's best not to pick options in your hard drives since it removes the two recipes from the pool
Also don't reroll until you have a lot of hard drives researched and unchosen
Dont select recipies just leave them in the hard drive libray
Since the pool will be smaller, increasing the chance your reroll finds what you want
i have a different problem, i can either pick silica circuit boards or wet concrete. However i have caterium circuits unlocked and im wondering if i will need that silica for alu production
Wet concrete is important for getting rid of water byproduct
Silica is optional for aluminum and most people go for the pure aluminum alt in practice
Id recommend not picking any recipes unless you're going to use them right away
They aren't going anywhere, you can wait
If you end up building a factory where silicon CBs would be perfect you can pick it then
Or if you need an easy (though inefficient) way to deal with waste water you can pick up wet concrete
i guess i will leave it for now
had a few s tier recipes in a row and each one can take production in a completely different direction
just when you get a nice factory going and a single recipe changes the entire setup
im never reaching tier 9
I am doing just that
Just unlucky ig
Yeah keep going
crying noises welp might as well fix other stuff in the world while i wait for the recipe to show up
Ive already lost all will to collect sam. There is no point in making it scattered around the entire map with most nodes being impure and some normal ones. This is the biggest chore of the entire game, it horrendously tedious๐ญ๐ญ๐ญ๐ญ
just make a small sam factory in the wilderness and belt it back
or even bring back and inventory full that will do you for all the early tech
any tips for finding the initial 10 sam?
run around and explore as you look for other things like new nodes, hard drives, slugs ect
they are usually in awkward places
ah alr
did you start in the grassy fields?
Were not talking about early teach here. Were talking about 4480 trigons per minute
oh at that ponit train or drone it around
why would you need that much?
northern forest
maybe the closest is to the west in the caves under the rocky desert?
or somewhat east into the canyon
But... why? lol
been searching so much that i'm currently near the rocky desert
Max uranium wasteles
you know the big cave system there ?
nope
Have fun with the water!
on the east and west coast of the rocky d, there's a cave to a long system. sam node there
also lots of spiders
huh
What water? For the rsctors?
mostly little ones , but they swarm
I assume you are talking about doing a massive nuke plant using all the uranium up to ficsonium? or did I misunderstand?
Yeah
oh i died
Then yeah, have fun with the water lol. tis about 108,000 ๐
I spawn in stuff like hard drives from time to time and that's okay because it's my personal world
I am about to start my nuclear power plant build... finally
after all the setup for uranium and pu rods
Do you guys build the factory first or the machines first
factory with two walls missing to allow for easy expansion
Got a mechanical keyboard today and finally can play satisfactory again cuz my last keyboard decided to not work
time to disable map boundary
aight, time to loot the entire spire coast, this will probably took me 5 hrs
I don't understand how the refinery went from my least favorite machine to build with to one of my favorite. usually they are harder to build indoors and still look nice. you not like a just stuck a bunch of machine in a giant room.
pure recipes will make you hate refineries since you need to spam so many of them
with more "machine-efficient" recipes, theyre more enjoyable to work with
I LOOOVE REFINERIES
i only use pure receipes
beautiful
I love pure recipes
I hate alloys
make a decent blueprint and you can place refineries faster than the DD can refill with building materials
i don't normally use pure recipes.. because I couldn't make the refineries look nice.. I just stuck with smelters/foundries
yeah if youre willing to just repeat blueprints then its whatever
but i usually prefer to incorporate some variation in my builds
(except for turbo/rocket fuel power plants; those are way too much effort to make look nice for a facility you never revisit after youre done building it)
I revisit my facilities lol
aesthetics are a time inefficiency to be optimized away
aesthetics are the point of the game.. if it looks embarrassing, its gotta get gone..
is there a tool to plan out factories?
theres plenty, depending on exactly what youre looking for
not in terms of numbers but in terms of space and layout
ah yeah, thats not really a thing afaik
yes, it's called building it in the game
most medium-to-large-scale factories have so much verticality that itd be very hard to make an intuitive tool thats better than just building the thing
i wish i had the mesurements of all machines handy
make yourself a "creative" world if you feel like you need flight mode to design properly
the wiki pages have them
the wiki has footprint dimensions
though note that some buildings are weirdly shaped, the one that comes to mind is fuel powered generators
i see, thanks
a little bit of extra corner space that you can exploit to cram more stuff in (especially if you nudge)
The length width and height are of the actual clearance box. Can be seen when holding ctrl or can turn on in settings.
correct, and im saying that some buildings have a clearance box that is strictly larger than their actual limits
I use the blueprinter to measure what I can fit it a 6x6.. then roughly plan according to that
while the footprint of the machine is nice, you have to think about how you are going to connect the belts/pipes.. machines that have more than one input can use more belt space.. unless you plan will a logistics floor for each
do you know when people answer my questions-and-help post?
not many net work people so could take a while. I'd search the qna posts for similar keywords. I can basically guarantee your issue has been solved 20 times before on ther e
if my calculations are correct, turning plastic into canisters before sending to the sink wields more points than sending the plastic directly to the sink, correct?
probably. extra steps tend to do that
the point value of an item is usually double the sum of the point values of its ingredients (of the default recipe)
anyways, I underestimated the size of my next factory and now I need to make a new powerplant.
One of the resources produces will need a total of 229 machines.
I searched in so many forums but I still cannot find it
heavy plates ?
i did a setup on satis tools with all the base material i could get from 3 pure iron nodes. the calculator made each output equal, also that of them heavy plates... heavy plate setup takes 236 assemblers ๐
and that's why you shouldn't use maximize mode
also, there's no item called "heavy plate"
who?
the idiocy of claiming one should not use maximize mode because it does what one intended to do with it....... while heaving 'heart balancers' in them nicknames
I sincerely doubt you want the exact same amount of everything
imagine a world where trucks used power instead of fuel
imagine a world where drones take batteries to build and take time to recharge when landed
what tier do i get access to coal?
And the biofuel burners can only power 3 buildings? It needs to connect to a power pole, so that pole then has only 3 connections left. Does that improve at later tiers or i'm just going to end up with a bazillion coal and other fuel burners with billions of power poles?
you can connect a pole to a pole
i wouldnโt have to make so many battery out letโs
coal is T3 I think?
yea
oh pole to pole? dang it! That will make things easier, haha. Thanks
T3? Nice! I'm almost there. Although the pole to pole thing will help most for now...so many biofuel burners here. it's already a mess
Here goes the first uranium train out...
search 'connection to host' there's a bunch
improve your google fu
connect power poles to each other. Connect infinite things
rookie mistake ๐ Life is much easier now
and nuclear power is off and running slowly! \o/
when did the cart item duplication glitch get patched?
Thanks
I starting a new save, saw that it didn't work.
@noble zodiac just how? those builds are so impressive. are you using mods? amazing work
#screenshots message Going thru Screenshots and gussing what the factory makes and is this a HMF factory?
So I got 4 portals continuousl open stable, 5 particle generators a bunch of drones and quantum encoders and still under 20GW total power consumption
people who build 50GW, what are you doing with it?
I'm barely into tier 7 and I'm already at 27 GW ๐คฃ
are you not overclocking at all?
(drones dont consume power though FYI)
drone ports do ofc
but a very small amount relatively
(less than a single overclocked refinery IIRC)
overlocking lots of machines yet
but not the particle generators or quantum encoders
overclocking only costs 34% more per item so it's not much of a difference
1 pasta per minute can keep 5 portals open, or 10 if you sloop the singularity cells
still feels like your power consumption is on the low end for your point in the game, did you automate space elevator parts?
pasta is fully automated
then i guess youre just efficient
other parts no, not fully automated and set to end production when I've made enough but I leave the machines there
ยฏ_(ใ)_/ยฏ
just not running
in my first 1.0 clear i think i made it to phase 5 using about 15 GW and then finished phase 5 using like 70 GW fwiw
however I might set some of them going again now to sink for tickets
i think I have every single part thats needed for a machine fully auomated and going into DD
what's your max cons then?
max consumption 38GW. actual consumption hovering around 15GW
I don't put sinks on every single part line, just have them stop when the DD is full
yeah so that would make a huge difference obviously
So I'm at 27 GW actual 30 GW max
Extractor(250%) - Pump |
Extractor(250%) - Pump + - Nuclears Power Plant
or...
Extractor(250%) |
Extractor(250%) + Pump - Nuclears Power Plant
I usually do #2
the plant fluctuates between about 97-100% eff
but I think that's the best I could get at 250% oc
It's just 2 extractors 1 NPP. You should have no issues getting 600/min through the pipe
yeah that's what I would imagine
but what time 1.1 release?
10/6
yes but what time
idk
5pm swedish time most likely
sounds good
LFG
when space update with space factories coming out?
Youre specifically sent to exploit the planet
Would anyone wanna help me design my factory? I took a little break and am hopping back in
dyson sphere project is that way -->
needs a merge
how do i avoid spaghetti when bringing belts to my factory?
use verticality
to seperate crossing belts
build additional floors four walls high
run belts under ceilings, run belts undder floors
I seriously underestimated how much power the particle accelerator hogs
#screenshots message @mortal ginkgo so when will he be
ed ?

B R U H
that boy got me 5 slugs
2 of them being purple
he is best doggo
๐
must mean he is fun to use the
on him
filling said cannisters also increases the points
Nope. Heavy modular frames.
Am aware
ah.. i didnt even added those as i knew i need a separate one for that anyway ๐
wait a minute.... have to read up on those doggos again ๐ค
so I think I found a "things that should already be in the game"
we can now place belt holes where ever we want..
please say doors are next?
I also need to make the other phase 3 items
nudge wall with door into other wall with gape at the right place
this is total amount of machinery I'll need
provided you have enough space.. would be nice to have a placable door
or just 2m walls.. with a door variety
it's counting miner mk.1 for some reason but it's mk.2
oh hell yeah, I have a blueprint with a bunch of containers and once those fill up, I'll have a smart splitter waiting for the overflow so I can sink the excess resources
yay ive automated all phase 4 parts now
ive put heavy frames and computers into sink right away.. from that i bought the stuff i needed to handcraft all the things... the longest was the one that needs computers and circuit boards itself
also i had 2 harddisk loot runs where i came back to salvage material and dna for > 100 tickets
Do Lizard Doggos just stop following you after a while or despawn? I've tamed like 3 but I only know where 1 is lol
I think they wonder the world until unalived.. not sure if mobs will attack doggos or if only players can unalive them
does my factory have an infestation problem?
What is a good place to start a massive factory at the first map?
i got a 5090 but i can use frame generation
depends on what you count as massive and depends on what you picked as your first map. It's all the same map, but differente start locations.
is there any way of setting up audio from a boombox all around a factory yet, or just need to place multiple boomboxes? (do they sync?)
No and they also dont sync
Someday (I hope)
Its a boombox, not a facility wide audio system
It's the place with a lot of green don't remember what it's called tho and by massive I mean like big enough to fit half a city.
I'm convinced we have the tech to wire up a facility wide audio system. Just have to convince ADA it will increase productivity.
this game has boomboxes and boxes that go boom (coincidentally, not the same item)
#screenshots message turbofuel powerplant is successul!
grassy fields? Also city size may vary lol. In any way, you can build massive factories anywhere really
watch out tho, that plan might screw you
ha get it?
Like screws I hear are such a meme to make and are so inconvenient and take so many I might as well make a facility that supplies screws to everything else...the place you go to get screwed
Dammit you made my joke
:p
nah once you unlock the cast screw alt recipe it becomes easy AF to make them
Maybe my goal should go for 1000 screws per minute
Aight
for early game its a good idea
it literally skips one whole step of the original recipe for basically the same amount consumed
Indeed I own it, its so good but I plan to upgrade to water based ingots
I will do that in my new factory. I plan on building a platform on the sea full of refineries making pure iron, copper and caterium ingots
screws are only an early game discomfort.
in Tier 7 you encounter a part that behaves exactly the same as screws (Aluminum scrap - in terms of you need to transport a high volume per minute) yet everyone just deals with it fine
Oh I got myself a puppy
Heya. Someone was posting on Reddit a few days ago. He had build two huge towers, but it seems like the post was taken down
Have anyone more info on this? Maybe saved a few screenshots?
it's not september yet calm down (/j)
This album here was his: https://imgur.com/a/IzFcjGu
maybe @gaunt tulip can have a look ๐
gee I wonder what someone did with a two towers theme that ended up taken down.
The Reddit post seemed quite popular and the build was amazing. I havent played since 0.8 and wanted back to try and replicate it
Does everything have to be about America?
sorry, youl're right. maybe it was just a lord of the rings theme gone wrong.
okay I hit half my goal
500 screws a minute
is it normal to use a awesome sink to test a factory
yes, resources are infinite so youre good
like if you want to test if everything is working 100% put your output into a sink and then it will test if your ratios are correct and if your power grid can handle everything
looking at my iron production area gives me anxiety for some unknown reason
Thanks
how do you adjust the angle for the jump pads?
scroll with the mouse wheel after placing it with a click
Perhaps this Reddit Post is what you remember?
๐ LINK: https://www.reddit.com/r/SatisfactoryGame/comments/1l3eufv/working_on_my_second_skyscraper_at_870m_it_would/
That looks cool.
By getting a effective method of travel
Lol jump pads seem pretty useless
i'm pretty early game rn
Oml Iโm starting to play satisfactory again but my friend seems to be so ahead of me
Iโm so unbelievably lost lmao
Ah okay lol
when pumping up a large elevation, is there a way to tell how often to place pumps or it's guesswork? first time laying pipes and don't want to have to re-do the whole thing
I just discovered you don't need to open the machine to paste the settings. You can just aim at it and paste.
a blue circle should appear in the pipe while you're holding the pump
when placing the pump the little blue ring goes up the pipe and then it ends and if u hold ctrl it snaps the next pump to where it needs to go
How do you upgrade miners and such?
progress and unlocking new parts, next miner upgrade is around oil i believe
thanks, will have a look!
tiers in the hub
As in, Without replacing the building, how do you achieve it
oil? oh dang. i just got coal but wanted faster mining :p
nope, it's before phase 3
oh
I remember using mk.2 to make steel factories
And how do you upgrade the conveyors?
same way
is SCIM down for anyone else?
Same way as?
tiers in the hub
ok its working now
No, thats how you unlock it, how do you upgrade them
i got a bad gateway error first
mouse over the belt and click
Can anyone give me any insight on this design for a coal plant? I'm still very unfamiliar with pipes and I'm not sure if something like this would even work.
#math-and-meta message
yea its down for me. Update its loading.
when you have next upgrade selected
they appear with the other conveyor belts at the logistics tab
just select them (or assign them to the hotbar), hover over a conveyor belt of your choice and click.
there we go 1000 screws a minute
Thank you
now to figure out what to do with 1000 screws a minute
What i usually do is place a pump at a level where the water can reach, power it, then watch its status. The reported headlift will continually rise until it either levels off and stays within the range of the pump, or exceeds the pumps maximum. If it's the latter, you need more pumps higher up.
When placing extra pumps above, the last pump in the chain will update its headlift amount and you can tell from that if the next pump is too high or not.
e.g. if pump #1 says 40m headlift and it's a 50m pump, it's good. If it rises to 50, you have to lower the height of the next pump.
Thank you! And yes, I use any mod I can get my hands on that helps me build what I imagine ๐
So what can I use 1000 screws for
deposit and once it overflows, sink.
lol I wish I was creative
can't even imagine (I have aphantasia)
most useful, thanks! didn't realize you could also place pumps onto the pipes directly, and also get into by clicking on the pipe ๐
in my world, the only place i'm using screws is direct belted into some copper rotor assemblers.
Currently I've got all my copper outputs just piping into an industrial storage, ik I'll need to amend it eventually
outside of early game noobness, screws are really not a major component of things and other high volume components are much more tricky to deal with. as such, don't bother spending the time on such things
Yeah but iirc aren't other copper things used later game
copper is needed en-masse for nuclear pasta
Plus it's hardly an effort to improve my setup, modularity and scalability were major factors in building my current factory
sink
chainsaw and the ticket shop
i can't wait for 1.1 EXP on the stable branch
does the alternate dark ionised fuel actually make ionised fuel worthwhile?
it doesn't require power shards
if you are already making rocket fuel and you need to make DMC anyway for end game items maybe its worth it?
so this is my build so far
#screenshots message
cool check mine out #screenshots message
are water pumps really really slow or am i doing something wrong? I have the pumps below the blue marker, just incase, but the pump is pumping water soooooo slowly into the next set of pipes. this is ruddy confusing. Should the pipes fill up really fast? i'm presuming yes as the pumps have a lot of output
the next 2 pipes after pump are finally full, the one after thats flow rate is all over the place from 4-40m3. and that pipe is well below the marker of where to put the next pump
damn I can't even consider that much usage
out of curiousity does minor clipping like this bother you guys, do you nudge the build over a tad or nah?
#screenshots message
a large pipe network or many machines can take quite a while to fill. verify you have enough headlift and your consumers aren't exceeding your flow rate. it's also a good practice to let pipes fill completely by turning off a few or all machines in the system until the network is full
you can use lifts to avoid that if you would rather
oh, run it higher on the ceiling, and use a lift to lower it down? i will try ty!
the section in the middle of a pipe, with the little window and you see the 3 rings move as water flows. is that just a visual thing or that section serves a purpose? as i have a fair few very small sections of pipe
whats that belt going to
belts on the ceiling look pretty clean and open up a surpising amount of space to walk
it is simply a visual flow indicator
on the ceiling then drop them in? not sure how i would split cleanly then. I'm trying make a efficient rotor automation. So these are my rods, 60m rods for 3 rotor assembly machines. Next I need to try to get the 300 screws/m
#screenshots message
this is the building im dealing with, i can expand if needed im still new so still figuring things out
ngl that belt loop does annoy me a little
id probably just put a bit more space between the machine rows and put the merger straight into the splitter
i think i just needed 1 more pump near the top >.< but selecting the pump on the pipes didn't show the blue marker. well it seems to be ok, so yay. thanks
someone taught me about manifold setups so been trying that
good advice ill mess around
might be able to get away with just moving the splitter a little closer to that smelter
@void gorge - I posted information about next weeks release of Version 1.1 on the Official Reddit, based on your comments from last weeks (June 3, 2025) Livestream.
๐ View Reddit Post: https://www.reddit.com/r/SatisfactoryGame/comments/1l6krsu/psa_version_11_release_to_live_stable_branch_on/
โ You have not stated when the next Livestream on both Twitch and YouTube will state, as normally for Releases Streams you start earlier then normal. Could you post the official start time of the Livestream for Tuesday, June 10, 2025? Thanks in advance. ๐
This game really needs to have a better safety mechanism for the toilet to prevent you from flushing things like mercer spheres and somersloops
Don't do that
why are you flushing anything to begin with
Because its funny
I didnt think it would work
Fuck around, looks like you found out
Yeah ๐
I got bored of my old factory and decided to start again
Endgame is so boring to do
Can I have a truck load at station 1 and then unload both at station 2 & 3? I placed stations like that, I drive 1 โ 2 โ 3 but after the recording it only has pause label on station 2 & 3. Is it possible?
you are right, it is kinda funny that you thought that flushing artifacts down the toilet was a good idea
And my factory is a spaghetti
boring or hard?
Boring
you say that, then I see spaget comment and wonder ๐
no, youll need seperate routes
well, technically you could have it unload at 2 and then 3, but it wont unload anything at 3 unless it cant unload everything at 2
and in that case, it will unload everything at 2 untill it gets completly full, then it will have something for 3
Yes I know I can't unload partially, problem is the recording, it almost like if I have load โ unload โ unload the game forgets about the first load after I save the recording
weird, after I rebuilt the second unload station it recorded correctly. Maybe it's a user issue then
am I supposed to be attracted to a conveyor wall? Can't stop staring at this.
better blueprint it so you can revisit that feeling whenever you want
can't wait to see it working
but it'll take like two or three more weekends for me to be done with this factory
I still need to make two other resources plus train tracks and a refinery platform for the pure ingot recipes
I heard bird flu can last for up to two weeks if you need some time to focus
lmao I can't take a two weeks break, I'm still in the experience period
welp time to hook it all up to the power grid
just started using coal, any tips?
Run coal to water, not water to coal
Build ON the water
carve out 3x3 foundational holes for the extractors
you mean over it?
what biome are you in?
aaah iยดm new so idk
Did you choose the grassland, rocky desert, forest, or desert?
didnยดt know i coulld choose but i could say it grassland
ok, then build NEXT to a lake, not over it, since water is a very limiting resource in your starter biome
yes, it will be a long, long, line of coal going to the water, but its better than a long pipe for your first time working with fluids
yeah water is hard to find
okay thatยดs what did, i had a llittle lake over a hill and used the hight to transport the water to the coall generator kinda close and the coal lline is way longer that i though iยดll be
thx for the tips
alternately, a little distance northwest of the grassy plain is a lake with 4 normal coal nodes ideal for coal power
@latent prawn is correct
If you go alil to the Northwest, there is a lake with 4 coal nodes (one may be blocked with a rock, you need something to clear that SPOILER: ||You need a nobelisk|| )
There is a massive lake there you can build on.
If I may, one other good tip, segregate your power plant from the rest of the grid/other factories. That way if there is a problem, you can cut the power going from the single point out from a plant to the rest of your world and fix it
make biocoal and burn that
its easier to move power than water or coal, so building your power at a spot that has both allows your transport infrastructure to be a single power line
They aint wrong when they right
i mean, its common sense, but worth saying nonetheless
Not to new players, its great advice
The number of people I have helped who have tried to run 5 miles of pipe for a coal gennie is wild
eh it wouldnt really work that way if the game had realistic voltage restrictions on electrical lines
the fact that you can pass through 1 TW on a thin copper cable is the reason why the game's power system is so simple
yeah, i mean we all did it our first time, and you don't know what you don't yet know
@cobalt abyss do you need anything?
the other piece of newbie advice i'll give is that the game deceives you initially about sense of scale, things seem really far away at first, but after you start building in a direction and have some landmarks as touchstone, all of a sudden things that seem far really don't anymore
you also just gradually get faster methods of moving around
the jetpack for example makes a 1 km distance feel like a short hop
would anyone wanna help me make some of my builds look good?
yeah, your means of moving around improves but relying on any one method besides the trust bunny hop to cover distances is more of a convenience so you can sip your coffee while making a frequent trip ๐
i have a lot of hours in the game at this point, and i'll say that really my primary means of getting around is still slide jumping with some jetpack hovers in between. you can cover a lot of distance quickly that way
don't get me wrong, i'll hop on a train that's going where i want to go if it is right there, or use a power mainline to zip when its convenient
lately i've been using portals more and they're pretty dang nice, but so late game that I kinda feel their utility isn't anything to write home about
-stares in hypertooooob cannons-
i'm not a huge fan of cannons
really?
por que
they're function is so intertwined with your game's framerate (which for me after 1000 hrs of building sorta sucks)
this is v fair
like on a fresh save, they work great, but constantly having to retune them when your fps starts tanking is kind of a time hole
i wish we still had the update 7 zipline
the loss of that & steel coated plate make me sad
what made the super cool?
it had no cap on the max speed
you also didn't have power towers either, so it took some skill to stay on and dodge the power poles, but it was incredibly quick means of transit
(really fun to boot)
turned making trips into a personal best contest, lol
there are more coal nodes next to water than not >.>
not in the grasslands dingleberry โค๏ธ
the best coal spot in the grass lands is right next to a giant lake
and that's most of the coal in the area
new players arent exactly rigorously studying SCIM
you don't need to. Ping that pinger
the closest coal nodes to most starts are the southern ones
yeah, Northwestern, most new people in the grasslands are south/central
and will go to the two pure nodes near by
that doesn't mean it's 'hard to find'
that means it's a 'not the first one you have in front of your face'
i just dont see why youd nitpick wording like this lol
I'm enthused that your definition of nitpick is stating something is comletely wrong
the first two, logically, that new players will attend are the pure nodes, neither of them have water nearby
And without the SCIM or prior knowledge of the game, the 4 by the lake arent at the top of their list
that still doesn't mean it's hard to find. It's ... the barest amount of exploration
you sound like the people who bitch about having to bring in ore from a node that's 300m away
Not at all, you're looking at it through the lense of 1000's of hours of play
New players arent thinking like that
no im just saying its understandable that a new player doesnt realize how plentiful coal + water comboes are
especially in the damn grasslands
and I'm pointing out that 'coal near water is hard to find' is jsut plain wrong
Remember, if you don't play the game like @dense violet , you're wrong obviously
it's simply just not right in front of you when you land in the pod
yes its an "incorrect" statement in the abstract but in the context of the conversation its very clear what they mean
like idk, this is literally part of why the grasslands is designed the way it is
its meant to tutorialize players that sometimes the closest node isnt always the best
I am stating you are wrong and looking at it through a privlaged perspective
The number of new players who dont even fully go for the MAM early on alone are astounding, and you have to remind them.
If you have never looke at a whole and complate map of the game, you wont be thinking that first
the grasslands is designed to tutorialize "actually you shouldnt be afraid of expansion, it often makes things a lot easier"
the statement "its hard to find water" is obviously incorrect in an objective sense, but from the perspective of a new player who started in the grasslands its somewhat understandable - which is the point
imo the rocky desert should be the true starter area, but thats just me ๐
and i think talking about the relative prevelance of coal near water vs coal far from it is the wrong way to look at it
Not just you ๐
since the average new player is not going to the blue crater for a coal plant
cave would be a shitshow, ui around them is not good
you mean players getting confused by the quartz cave?
to me thats a great lesson to learn early
plus the only things in the cave are ||quarts and SAM||
people have a lot easier and more important lessons to learn 1hr into the game
grasslands has that damn ||ravine|| that traips players ๐
Liike that you don't have to HOLD E or space ๐คฃ
doesnt one of the grassland quartz pings take you into the red bamboo forest?
good lessons to be learned there to
like dont go to the red forest
nah you see
the swamp does this much better by putting on a filter that makes it look like you stepped right into silent hill
Looks comfy actually lol
think about doing the same thing that cat is doing to the tree to the cat
To the tree ... to .. the ... cat ... huh โ
yes.
im just waiting for ksi to put that in a song now
thinks he may need to start drinking
is probably even more sad that he knows who ksi is ๐
I finally got the ingots into the tunnel network ๐ฅณ , also the overflow sink system under the junction so I can leave the processing plant running with no connections.
satisfactory does have cloud save right?
I once went to red forest with a single rebar gun, no gas or radioactive protection.
Coz I thought it looked cute outside, it should be cute inside!
Spoiler, it was not cute. Not at all. No cuteness. Only suffering.

it does but people have had issues with steam cloud saves before. I'd do a manual back up
also bps aren't cloud
swamp caterium too
: (
I CAN DO THIS???????????
yep
... math?
I mean using the search bar to do math
you can also do math in hte machine clocking
Also why the heck is my power production oscillating? Like, all my fuel generators are running with 100% efficiency, and so is my coal powerplants. Never had a problem with those.
Do geothermal generators affect this?
it started looking like that after I made my turbofuel powerplant
well geo thermal goes up and down yes, but that looks a bit ragety for just geothermal
it could be geo though
geothermal fluctuates from 600 to 1800 MW per gyser constantly
do you have multiple hooked up?
alright that might explain it
Yup. like 5 of them