#satisfactory
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currently travelling to the plant to check what sgoing on
That's called 53 gigawatts
yep: barely any fps left! #screenshots message
Oh, well aware
I do wonder why you didn't just start in the Green Plains biome
so about 50 gw short for endgame?
Fan of the movie Tron then, eh?
The desert seemed like it would have more open space to build on and less hills to climb up and down
Sure your framerate is suffering but it's still damn awesome
uh i uh
I'm yet to break out of the brutalist CONCRETE EVERYTHING mindset
what phase are you in again
how do you switch tools? i kinda forgored
4
You would have a lot easier access to some of these resources though
Scroll wheel
FUNCTION OVER FORM
ty
Inspired by Solution 9 in FFXIV actually
More like "I don't want to see anything so I'm just gonna cover it all up with smooth, delicious concrete"
phase 4 and hand mining quartz, eh?
Concrete boxes everywhere
i swear to god i should be making more than 23k
Maybe a slope or two if I'm feeling fancy
the train in the screenie is just a temporary work train
Maybe even a window (gasp)
that ferried all the quartz crystals I needed
This is very annoying and painful and I steal stuff from belts to do other stuff
Why not just go ham with a bunch of dimensional depots?
also
Would you consider starting over? Because I'm afraid the complexity might make it harder for you to understand how to build sustainably, and now you have some experience to go off of when starting over
I’m missing materials for an equipment workshop ;-;
Sounds like a production throughput issue.
Just scale up everything
Always make more than you need, and make sure you have a couple dimensional depots on regular-use parts
(I have mine on plates, reinforced plates, rods, modular frames, wire, cable, sheets, quickwire, quartz crystals, silica, motors and a few other things)
I think you'd be happier starting over imo. Especially if you started in the plains. And you might understand the tutorials a bit easier the second time around
buttt! I did get 307 raw quartz!
oh i had another 93 GW i havent hooked up for some god forsaken reason
If you tap "E" when mining your character will just keep mining. You can alt+tab and they'll still be going
but yeah taking time through the tutorial is always a good choice
GW or MW?
gw
Nice
nyuhuh I don’t wanna do all this again and also sunk cost fallacy
Yeah you should be good for power
that is a big oops haha
now im making a casual 233 Gw
i should be fine for endgame now right?
The game builds complexly on itself. Not establishing a strong early game is going to make moving forward hard
hopefully by this weekend I should have about 630 GW of nuclear running around
I thought the same, but I really do have no regrets restarting. If nothing else, you can carry momentum from a better start

simply opening your inventory gets the mining action 'stuck' as well
Okay. Then let's focus on getting you plenty of coal power and then establishing basic production lines for Iron, Copper, and Concrete.
Before moving on to steel
Are those dogs you guys were talking about like these little orange creatures that move packs?
Are you playing the same save file you've been playing since ~12/2024?
They don't usually move around in packs. Very rare. But yes, they are small orange shrimp like creatures
well satisfactory is a game that it really helps to plan ahead not to mention streamline your systems - why I tend to build the same way now in levels like first level is smelters - splitters in and it feeds back to the end for the next level up - that way increase miners or belts you update belts add a a few to the end and your done
That's definitely the easiest way to play
OH WAIT NOW I REMEMBER WHY I QUIT
i was trying to turn teh turbofuel powerplant into a rocketfuel one in order to produce 600GW instead of 200
BLENDERS!
my beloathed and my beloved
I wish I could just show you my factory Johnny, so you can get a sense of scale and production lines
OH RIGHT MY POWER PLANT IS ALSO MAKING RESIDUAL CANISTERS
oh god feels like im walking down memory lane
lol power I usually just go big with coal and then big again when I get to oil - to the point I usually don't need to go nuclear 😄
@wide cedar , do you think that's be helpful or not something you'd want
oh man the pipe spaghetti
Once I get my nuclear up and running I am rejigging my aluminum factory methinks
oh
power generation isnt a perfect straight line
i hate that
i uh
how did you remove buildings again?
F
okay sorry I’m back after running all the way back
ty
Early game, crazy power generation line. Mid game, single steady power generation line. Late game, crazy power generation line
:peek: gimme
ok yeahh i think i rember now
current mega plant is producing 92gw out of 100
my old one is making 25gw
and i have 10 apas doubling stuff
something something about main power generator being slightly less than perfectly efficient
and then i quit
its all slowly coming back together
bus??
Here is a belt highway, or a bus
I'll do a screen share voice tour
This was an early game thing I did, I do not like it and need to tear it down, but other projects and all 😛
well
180GW should be enough for lategame right?
EARLY???
EUHHHH 😭
relatively
a bit less than im making now after i disable the midgame powerganerator to turn it into plastic and stuff
As Astral will show you, this game scales to potentially ridiculous amounts
dumb question: can drones handle 300 uranium/min easy?
Setting solid foundations and good building practices help a ton
whast the distance, short answer is no, you might want 2-4 drone ports depending
Is there a way to make spiders not spawn?
since it will be all the way to the SW corner so I'd guess no
I would OVERbuild the drone ports, and see what the transfer rate is
Start with 3 or 4, and see how that goes for throughput
at this rate I might send trains instead lol
since I do have a crazy enough network of trains
cant stop the spawns, but you can turn them into cats
However, I somehow find those more terrifying
MOAR TRAINS
Drones would work perfectly fine though, assuming you have a central fuel dispensary
Anyone have a modular engine and adaptive control unit factory that they would like to share? I could use some ideas.
reminds me of my old cat when she wanted food actually 😄
dangerous animals do not spawn around a certain range of buildings that are powered up
oh finally i know that thank you, i thought that applies to any building and was surprised foundations wont work
someone asked last week about having the bean get the same treatment
but aren't beans connected to the factories that we make and having them around increases efficiency?! D:



MY BROTHER
Beans are used as bounce pads 
which one is harder? old phase 4 vs phase 5
I like phase 5 because funny new stuff
anyone else get better fps when they put all their factories inside walls?
and especially conveyors
I mean.. thats expected. Less things to render = Less GPU and CPU usage = More performance
rocket jump off a bean, problem solved
i think the volume requirements on the old phase 4 were much tougher
but you could just wait
yes, but i would have to wonder how the occlusion handling for so many complex and animated parts isnt a line of sight calculation nightmare
yeah, the phase 5 parts really aren't that much work to make
To the people who are crazy enough to do ficsonium, which trigon recipe do you use? either way i need a minimum of 8300 Sam/min and use the remaining of the aluminum in the world, or use 17200 sam and use 25600 iron help pls
really PCC's, supercomputers and turbomotors are the tough things, phase 5 is just belt those into machines and deal with dark matter
i'm trivializing it a bit, but there's not a lot of factories-feeding-other-factories that you have to recursively build in phase 5
what is pcc
The main problem in phase 5 is power
Pressure conversion cube
the granddaddy of cubes
what is a problem in phase 5 is if you're going for some sort of elevator part continuous production goal, wrangling up map resources, specifically sam, copper & coal ends up being a lot of building
and ficsonium nuclear is the same way
when building do you really lean into blueprints?
you can just sink plutonium stuff so never have to deal with ficsonium right
yeah, you don't even really need to touch nuclear if you're just trying to get to see the ending
i will have to build a nuclear power plant thuogh i dont think 15 gw is enough
yea but the plutonium part produces like most of the power
really rocket fuel is enough power to do anything if your phase 5 is a bunch of box factories
I have like 400gw of excess power but i just want to make a nuclear powerplant for the sake of it
i'm sitting around 120gw and very soon i'll need some more power
theres not enough sam in this world
in what way is it restricting you?
the problem of maxing ficsonium nuclear is a bonus problem in the game that is very difficult to plan out. it is quite possible to do with the resources available, however
when do you guys draw the line in terms of leaving your starter base behind and starting your megabase, do you wait until after all space elevator stages are done?
considering if its worth it to finish the last phase
i never stopped using my starter base
how long is cloud syncing supposed to take? its been going for a couple minutes already
well sure, but when do you start layin down your REAL storage area and final factories
never 😎
i couldnt tell ya, dev's scammed me into buying on epic years ago
my longest save was only 700h though, it never had any "real storage" i had one small hub for drones and that was about it
yes mine is on epic
D:
oh yeah the epic launcher is rough, i had to turn off cloud saves
sorry you're in the same situation
shoot i should do that
i wish the dev's gave us steam keys, we tried a pettition a long time ago.
hope that helps!
yeah id much rather it on steam
i've got respect for the devs as people obv, and i'm proud of how far the game has come in a few ways, but man, i definitely lost hope for alot of shit like that 3 roadmaps ago
i love this game, its my abs fave sandbox games, i just wish it was easier to play with other people bc i get lonely
i'd be happy to have you join me but i play at weird times and i can be difficult to work with lol
i agree that the multiplayer is.. bad
im the same way which is why it never works out
also the performance of the engine has been on a steady decline over the years, which means alot of my friends don't want to play the game
and its not like minecraft where you can all work independently, its too progression based to wait weeks for someone to finish a build 😦
the moment all the recipes unlock is that point for me
i mean im playing on a laptop 3050ti and its perfectly fine
i have a desktop with 4080super but i always end up on the laptop
i play the game fine enough with my RX 7800XT, but even with 16gb of vram on a new card i have to play on medium settings and upscaling from 1080p with grame generation running in a seperate app, because satis's upscaling and frame gen is BAD but using those features are required
honestly the lack of dedicated pub servers is really disheartening
i bought a laptop in highschool, it used to run satis at 90+ fps. was a 1660 super mobile in there. now it barely boots. (the game, the laptop can run elden ring)
fuck man could you imagine
see i bought mine in high school but that was like 3y ago
that doesnt sound right
back when i bought that laptop, they were staying in the previous engines, and had no plans in the roadmap for graphics updates/changes, in fact they were looking to improve performance and max world size
imagine the amount of hair pulling the 2 minmaxer pioneers will do when coupled with 12 other idiots who cant even make an efficient modular frame line work. id love to see that kinda chaos
now they've overhauled the whole engine several times through multiple abandoned roadmaps
and the end effect is somehow even worse fps, and even i cant use the global illumination above medium, the lowest level where it applies at all
Tbh it runs in anything, I have a shitty 4 core CPU and a Rx 580 and I can run it on 60 fps full ultra settings
It is only 1080p though but still
do you attempt to use the global illumination setting?
did you cripple your render distance?
how much fps are you getting ?
because i refuse to believe you get even 60 fps without both of those things
No, without lumen
160-190 with frame gen and upscaling, which i consider a bare minimum
But the distance is on far
see, they gutted the entire engine and made the game run worse all to add a setting you arent even able to turn on, sadge
ok well
i guess if 190 is your bare minimum..
well 160 is my minimum
the curse of pc master race

with upscaling though, right ?
cuz thats about how my RX 6600 is doing
honestly, with that card, and especially if attempting to use the in-game upscaling, that would probably hurt more than help
i use Radeon's non-native upscaling and frame gen, but if you can't i reccomend Lossless Scaling
well, only difference i see between FSR AA and FSR 75% res is its a little softer
albeit reflections are bugged with FSR cuz the devs dont care
but i fixxed that and they look just fine
yeah, this, and it doesnt help performance really at all because the overhead of the in-game engine is massive
same settings in radeon or Lossless give you better fps
OR did you ever stop to think that thats becuase you are CPU limited ?
yeah, CPU bottleneck for sure
epseciall when upscaling 1080p on a 7800 XT : D
if i'm "CPU limited" the dev's need to refund me, because when i bought the game they had a 4 core intel listed on their RECCOMENDED specs lmaoooooo
Yeah If I'm not mistaken
Teaching noobies to not rely on handcrafting. Turns around and starts handcrafting a million screws while I brush my teeth
you know....
recomended spec isnt based on hitting 190fps (OR 95 EVEN)
more like 60, chill out dude.
and more cores dont automatically mean the CPU is faster
I'm pretty sure my specs are about exactly the recommended ones
my spec is like 10-20% below recomended
Ah no my spec is about the minimum
i can hit 60 at ultra almost everywhere
the 580 is a bit above the minimum (espcecially if you have the 8GB one)
Yeah it is the 8gb one
maybe you're missing something else
okay
sometimes you just wanna stare at crafting ui for hours. cant judge others for how they enjoy the game
or maybe thats a good excuse to stop thinking about the nightmare that is your current factory for some time and let the lil brainy cool down
Yeah, but I can judge my own hypocrisy. I mean I have a good reason, but doesn't everyone?
Don’t be too hard on yourself
honestly no. i finished a game with a friend that would literally handcraft phase 5 stuff from scratch if he could. had to drag him kicking and screaming to automate his factory
is it normale for stations to consume around 150 MW each?
trainstations consume energy?
Of course they do
so thats why my consumption has increased even though i have done absolutely nothing but putting down dedicated trains huh
does anyone know when satisfactory is going to go on sale again
05.32.2032
if we dont count the train consume is it normal for station to use around 150MW?
A trainstation by itself consumes 50MW. You can check this in the build menu
god damn
Freight platforms also cost 50MW each
As far as I'm aware this is only while in active use
no like actually
Truck stations only consume 20 MW, -and- have higher potential throughput, but trucks consume more fuel than trains consume power, so depending on your exact situation one or the other may end up being cheaper. Or you could go pure factory cart, in which case truck stations win.
Buddy, they don't tell people until the sale happens. Else they'd eff up their own sales
thank god i was getting worried for a sec
(The fuel consumption is actually trickier than that; trucks consume less than the maximum power consumption of electric locomotives, but more than the minimum.)
And electric locomotives can carry multiple freight cars, too, the exact number depending on the maximum incline of your track
thats really cool i didnt know they made that
'almost' mad me crying tbh
i optimize my settings around the lowest fps, which is why this game is so particularly rough.. high settings arent helpful if you chug when staring at something pretty
just the red forest is like that
everything else is 60 1080p native....
what makes the orange in this game look so good
each biome has a different saturation filter
When 1.1 launches, what happens to experimental? Do they just merge until CSS starts working on another patch?
Ok, so if I opt out of experimental at that point I won't need to worry about down-patching or re-installing?
nop
oh thats fun the new experimental patch crashes the game when i open drone ports
😅
im just starting to test out how trains work, loading unloading etc. and i managed to load some items on a car but i cant find how to take out the items from it (just like a container) or from the freight platform
open the freight platform and switch the load to off
400 doesn't look like a lot, unless you see it! #screenshots message , that definitely took a while.
cant seem to find a place to open it, everywhere i tried doesnt show the "E" text
that is strange. You can't even when you just stand on it?
Disgusting
Absolutely love it
i can do on the train station, to set timetable. and the train keeps honking at me when i get close
if i try to dismantle the freight it says "cant dismantle docking vehicle"
If its docking u cant open it
well, thats strange. i forced to cancel the docking but it wasnt working (even tough there werent anymore items to load) i kept trying to dismantle it and after some time it just deleted it
weird thing was that it was already loaded, there werent anymore items to load
will satisfactory be on sale before summer sale?
who knows
should i buy palworld or satisfactory ?
flip a coin
satisfactory
I wish i had my external reaction emojis but its prolly a good thing i dont haha
#screenshots how do i fix the blur
alright. Satisfactory it is
probably as part of steam's event, but perhaps there will be some other epic or humble bundle promo before that, we don't ever have insight into any of that
will it be free?
palworld is more like 100-200 hrs game.
Where satisfactory is 1000-5000 hr game that's got lots of replayibility.
i doubt it'll be free ever, lol
All i can think of is motion blur
Depends what sort of game you want to play. Palworld is a lot more about the combat, where Satisfactory is almost entirely about building factories and automation.
its turned off
usually the sales on steam at least knock 20-30% off the price
seems to be stuck at docking, i set a timetable to full load of concrete or wait two seconds (but the dock is empty) and the train wont move away
wow I like automation.
Is the station powered?
Welp, looks like the plumbing at the refinery section doesn't work 🤦♂️
yes
Self driving is on?
yes, when i open the station menu it keeps changing from "cancel docking" "cancelling docking" non stop
well, there is combat in satisfactory as well, but it really takes a backseat to the factory building and kind of disappears entirely when your factory starts sprawling all over the map
every time this happens the train honks
(saying for the benefit of the person asking in the OP)
Ive honestly never seen this before lol
That's why I said it that way, Palworld's progression is based mostly around combat, Satisfactory is about the building and automation 90% of the time.
i just made a round loop to test trains, could be this?
oh maybe its a mod, let me check
they sometimes can get stuck in a strange state. turn off self driving and loop around your world in it for a few minutes before turning driving back on
what do u mean by loop around your world?
if you have a signalling problem, you gotta fix that first
i mean drive the train somewhere and back again
no, dont even have those yet
Just drive it off the station
i had this dynamic trains routes mod, could be that
but never used, since this my first time trying trains
Lol u got a train mod but cant even use vanilla trains
when i enter the train it says "docking", have to do it manually
Have fun with that my break is over
same thing happens
its happened to me before as well. all i can say is you have to fuss with it to fix
if you board the train and open it's ui, sometimes there's an error indication as to what's wrong
could be because theres only one station in this loop?
yeah, just tested it, seems like it only works if theres at least 2 stations for it to be looping around
strange that in a closed loop it wont just go back to the station its already in
is it even possible to make factorio-style holding bays for trains to avoid making a conga line?
rip
Trains always take the shortest available route
If you need waiting bays, you need one behind each station
And multiple ones need to be in series
FIFO
i see, thanks
you can with a mod named: Dynamic Train Routes, but not in the base game
wow this last experimental patch that came out today was a mistake. Every little thing I do is crashing the game
what happened
open a drone port? Crash.
choose a recipe on a machine? Crash.
Choose a floor on an elevator? Crash.
delete a conveyer lift? Believe it or not, crash.
Womp womp patch
In spite of separate waste/water, the whole place just hard locks, it looks like I need to rip out all of the infrastructure regarding alumina solution, and redesign the waste out, though I'm not sure the latter needs that much.
Check for coal issues or coke
and scrap
A seperate system usually clears itself up when no longer locked
Coke is sorted, scrap output is not backed up, the alumina solution setup seems to be the cause.
Its very rare for it to permanently lock itself unless something eas designed very wrong
If alumina is the cause then it may be too much ?
Missing throughout would lead to starving, not water logging
So it cant be "pipe doesn't move enough alumina"
heya.. so im just wondering, i've got metal rods automated fully. Now if i need another resource that requires metal pipes to be created, do i take from this factory or do i create the pipes on location for the item?
I'm thinking my pipe layout could be at fault, dividing the outputs of 12 refineries between 16 (per row, one sec)
That doesnt seem reasonable as the cause.
You can add a buffer to it
If the buffer fills up completely then you likely somehoe make too much alumina
And thus also too much water
trying to make my first truck route. In 1.1.0.5. Is the camera while using a truck default to invert Y controls?
This is the setup #screenshots message , I'm sorely considering ripping all the piping.
How much flow per set of refineries ?
You seem to carry one mk 2 per set of refineries, right ?
3 to 4 refineries i assume
12 refineries per row, 4 groups of 3____ each group has two clocked at 105% (takes up wastewater only) and one at 90% (fresh water only) , but I have to feed into 6 pipes to move the alumina from each cluster.
Is is electrode and sloppy?
Yes.
3 to 4 would be 720 alumina
720 confirmed, the two overclocked (waste) and one underclocked) fresh add up just fine there.
So you used 2 pipes then i assume.
Even so, its not like it to lock itself up over alumina
over 2 thirds of the alumina is made with byproduct water
So for it to lock up would mean "too much fresh alumina or too much water" somehow
The entire row feeds into six pipes, that are linked at points.
It should be subgrouped as 3 to 4 specifically, not one big network
I cant tell exactly how its piped
The waste system is 105 per refinery, each 105% clocked refinery takes 210,
Byproduct water is only 420/min so thats fine for one mk2
The waste system feeds from four electrode refineries, into 2 clocked refineries.
Yep thats fine if thats repeated like that for every group
That's the whole source of my weird clocking tbh, to isolate the waste and fresh with exacting numbers.
Likewise, the 2 105% and the one 90% should be moved with 2 mk 2 pipes to the 4 scrap refineries
The whole thing is now completely locked up, every refinery all idle.
Installing a buffer is not as easy as I'd like because of the way the pipes were suspended under the refineries , nuts!
use a wall to suspend a foundation, or vertically zoop them down this will create a sub floor for the buffer.
I'm tearing out one entire loop to simplify the view, it'll show six refineries, connecting to 8 (the others will be offline completely
Bruh, why do machines sound like they're gonna blow up when slooping them 💀
They sound so vile wtf 😭
Sloop power
Argh crap, I didn't purge the piping properly, each row has 4 separate wastewater systems, I need to reload, offline the whole thing, purge the waste and see what happens.
Uh oh, I'm purging systems one at a time and I might hade a monster plumbing fuckup under the plate with water.
Water not flowing back at all could explain this somewhat
Scrap gets clogged, fresh alumina overfills everything
Seems plausible
Looks like I need to rewire my water extractors because they're connected to the refineries, and one of the fresh water (should be) emptied when I purged a waste, like err shit.
is satisfactory going to go on sale anytime soon btw
ah, so you've decided to ask about the same thing 3 hours later hoping for a different answer?
a quick google search reveals:
The 2025 Steam Summer Sale is scheduled for June 26th to July 10th.
Epic Games Store Summer Sale 2025 - July 18 - August 1
You may try your luck and wait. However, The game is absolutely worth $39.99.
According to PCgamer.com
steam will be holding a promotional event called "Automation Fest" on "July 14 – July 21. If satisfactory goes on sale it will certainly be featured here, but may be in other sales events too.
Like the above Steam and Epic Summer sales events. There is not guarantee satisfactory will be on a discount for any of the events.
This is the most accurate answer you're gonna get at this point. No need to ask another three times.
nobody knows, except maybe devs who won't tell for obvious reasons
Nice
i have two completely same builds for iron ingots. 1 miner and 3 smelters. in build #1 there's no issues with iron ore. but in the 2nd one it is barely pumping anything out. no overclocking on either
oh nevermind i've noticed what the issue is ooopsieees
wrong rail attachments?
nope i didnt allow everything to fill up to a 100%
i just made it go from the getgo so it was starved
ah ok
Finally separated the grids, smelters, refinery group#2. refinery group'1 and the water, I can now, finally start throwing switches and try and diagnose what I've done wrong!
its great when you compartmentalise your factory for easier troubleshooting. great design at its finest
2 different conveyor methods
check CD keys
got the game before 1.0 near the release for 15$ on the winter sale
was such a steal ngl
Finally unlocked mk. 2 pipes
Hey, I'm at stage 3 project assembly and I'm wondering if is should stick to coal and go into fuel power or should I make compacted coal and then turbofuel?
I think i spent like $25 bucks on it in 2019. If they release paid DLC i'd buy it all, immediately. I'd re buy it on steam but i have my early access rewards on epic since it wasn't on steam for quite awhile.
I'm gradually deleting all the fluids, then I can start the thing up and watch where it folds up.
Can you tell me if the Xbox Series joystick works to play on PC?
Works fine, just pair it with the pc (assuming you have wifi antenna on pc).
That should have wifi/bluetooth as standard.
I'm also being an idiot, it is bluetooth not wifi haha, but yeah pair it.
Hey were do I report bug ?
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @zenith pecan
Thx
comp coal isnt bad if you have sulfur near your coal, its a good upgrade. as for fuel the normal fuel is good enough early, turbo is a lot better and will carry you a lot
I've got a couple impure and pure sulfur nodes I think I could get a truck to, I'll set up comp coal at some point then
not pure sorry, normal nodes
afterall if you set it up like that, you'll make it easier to transition to turbo or rocket later on since you are already making the comp for it
First time I've edited a save with SCIM haha, and it was just to delete everything except the pipes for issue diagnosis.
either way
thats still a steal
Yo, the hoverpack is awesome tf
For building totally. Otherwise it's soooo slloooow lol
yea its really good when you have electricity for it
I can now peacefully build my multistoried factories.
agreed. the best use is when you put down a lotta buildings and want to wire them all. otherwise jetpack is better
Bruh, you gotta be kidding me. Bauxite ores are in the Red Forest? 😭😭😭
Some are
Jesus
Basically in a straight line through the center of the map. From the high flat rock on the west coast, alll the way to the swamp
Does this game have depleted uranium rifle ammo or anything like that?
No nothing that cool
Regular, turbo, and homing
Damn alright.
#satisfactory-memes message @hollow brook good lord my dude get a dimensional portal going.
I'm open to any feedback https://discord.com/channels/370472939054956546/1379199612908474409 , is my alumina feed as shit as I think it is, and any suggestions on feeding eight refineries from the outputs of six 😄 , because I blew it big time.
@bright comet it’s not my fault 😭
$39.99 is a steal lol. People are buying FIFA/FC for full price every release....
huh
i want to give them a lobotomy then check their brain
infact i think the lobotomy would just fix it
@trim vine@mortal ginkgo@swift kernel oh btw update i got the 5th belts unlocked right after the hub screenshots but dont actually have the aluminum to us them
Whats "Purity: Temp" when pinging ore veins?
why did I get @ed 
temporary nodes that you can break
You mean like the bit that sticks out on top of a node?
from what i know yes
ok, just saw it on the map and got confused
Now i must begin automation of Smart Plates
is it just me or are overflow boxes not created when you dismantle things in the experimental branch?
I'm just now getting back to the game since 1.0, and I noticed a new keybind entry for Toggle Ghost Fly, but it doesn't seem to do anything. I assumed it would be an out-of-body camera.
thats coming in 1.1. 6/11 is the drop
they are created beneath you. You will know when your character gets a lil hop
ah, part of the new video system. I can't wait.
normally thats what happens but im not seeing anything
dunno then
since my last map took 2.5 years to complete, I took a bit of a break after 1.0. 😛
i know i have a box at 0.0.0
im trying to see if other people on the experimental branch are having that issue too
seems like it just started to happen today
I spent most of my time in experimental in early access, but since I'm just starting fresh, I figure 1.1 will be out well before I'm up to the tech it's introducing.
yeah youre not missing anything too crazy. hypertube stuff and a bunch of QOL things
the biggest thing for me is going to be the new mergers
being able to interact with item lifts to merge/split will be super nice.
b-b-b-b-ut my spaghet
brother there is infinite nudge, elevator, vertical nudge etc
so many nudging
QOL stuff ;D
"just qol" is not selling enough
So whens Satisfactory 2?
lol tbh i already forgot since ive been using it so much 🤣
not sure I need infinite nudge.. historically I've been within the regular nudge's range.
I had to go experimental early because bp placement was driving me crazy
vertical is where its at.
yesssssssss
yeah, that does sound enticing
havent used it yet but i will soon
it'll be nice having elevators too instead of all the wierd per-floor tube strategies I've had to use in the past.
now if my fuse gets borked.. hmm.. surely that wont happen. like, surely.
I got an insanely burning hot take: I dont like hypertubes and the way they look etc.
sammmme
something feels off about them
wait till you learn about hypertube launchers lol
but I made a bp for a hypertube accelerator and now im changing my mind about them
that power line gadget was useless prior to the last update
they are amazing and I am not against them. All should use that but me 
you used to have to jump off the line and around the pole to connect to the next line, it was silly stuff.
Why have 20 hypertube entrances when you can have 3 🤑
yeah i just used a bp with the wire on the bottom of an outstretched pole
that and the old parachute, which would auto-deploy if you jumped off a tall rock and would consume itself.
my message in #satisfactory-memes was deleted 😭
When I make hypertube cannons, I put them on a tower that's a hundred meters or so in the air, that way it can reach everywhere on the map with only a little jetpack redirection, and you can go all the way across the map in seconds
those are fun. I use mine a lot even when the teleporters are right there.
Don't worry my friend. I did, and it is glorious. I am also fixing all of the spaghetti.
I am getting out of the spaghetti phase
They are, but there is a new setting that merges the dismantle crates.
And, the radius is rather large. Check your map for dismantle crates and you'll probably find one or two with all the stuff you're looking for.
I'm goofing around in at test world and it just auto-saved, and it only took a second! Oh I missed the days of the auto-save on an empty map. By the end of my last map, it took something like 2 minutes to save.
You can change the setting as well. Under Gameplay I belileve.
I noticed all my custom colors are gone. I thought those were saved separately.
I was under the impression they were per save 🤷♂️
I'll have to go back to my old map and see if I can recover them. I thought they were treated the same as blueprints.
gah, my blueprints are gone too!
Those I know are per save
awesome ty i was reloading everytime lol cant be losing the spheres
Lol, no worries
I swear they were meant to be universal.. that was the whole point to them being shareable. I'll have to see if there's a folder somewhere that I can transfer over.
pro tip back those up to a google drive so you can just drag n drop into new saves
Check %localappdata%\FactoryGame\Saved\SaveGames\blueprints
thanks, I'll dig them out
When you make and save a blueprint in a new save, it creates a folder there specifically for that save.
And yeah, make sure you do that first in your new save, so that the folder is generated @ornate idol
will do
will probably also use my test world to make bps in the mk3 designer and copy them over. I've done my time stuck with the mk1 since it was introduced.
I bought this game on its first day of early access, it's the only reason I have an epic account. I'm owed the luxury of the final stage tools. 😛
hahah same
and funny enough Ive never gone past aluminum 🤦♂️
I get stuck playing train simulator ||and id have it no other way||
there was an "out" phase ?
the train network I'm planning for this season is going to be a logistical nightmare once it grows beyond a certain point, but I'm looking forward to seeing if I can make it work.
I finished the game spaghetti
im doing a huge central station rn
Eh, I got tired of the load balancer spaghetti. Manifold look nice.
new splitters make that obsolete 🤣
manifold to the win, try to load balance things like 12.94
Soooo, how are you progressing with elevator parts if you're handcrafting as much as you are?
I’m not ;-;
?!
that's probably a couple of months or more into my future
you can make priority splitters iirc. so like a 70/30 split
But you are making elevator parts
proof ?
Well yes but I stopped at phase 4 because I don’t have aluminum
Yah. "Welcome back guys to Day 236 of building my splitter/merger city trying to split this iron ore into 12.94"
Simply getting to phase 4 without infastructure is wild
I argued for priority splitters/mergers for ages and got laughed at with "git gud" haters that couldn't understand the benefit of them.
wild in its dedication
Research sloops and double your output from those machines
But in any case you should consider doing automation in the factory automation game
I traditionally don't use shards on anything except resource miners.
nope nvm im wrong its a priority merger
I knew it
I know it's easy to have near-infinite power, but the non-linear power cost of shards makes my efficiency-focused mind melt down.
sorry 🤦♂️
Happy men's mental health awareness month bros
i use them on water extractors now. Because i hate them 😛
Hey @mortal ginkgo, hmu when/if you're around please
In EA they announced they were going to switch it to linear but backed out of the change when a few vocal peeps cried about it because they couldn't exploit the underclocking power savings.
so if i get to build a few less, win win 😄 also i compulsively collect slugs so i'm never short on shards, and you can automate them in tier 9 anyway 😄
those count as resource miners, I can get behind it. 🙂
🤜
lining up water extractors is the worst
😄 yeah they can be fiddly
Not with a foundation and pipe support or wall 😏
Farewell to my old cascade alumina feed, the maps largest plumbing bad idea is so consigned to the bin 😄
i kinda wish... that a water extractor was a much much larger building that looked cooler and pushed a lot more water out
like with multiple ports for pipes or something
Telling ya man, take a look at that BP lol, it's kicking ass on my save. Working on getting the last 12 blocks up and going now.
sup?
All you will need is just one extractor for each at 150
When 1.1 comes out, will that make my 1.0 saves obsolete? Or can I keep playing in my old saves?
The layout differs from what my facility is at, and everything except the alumina is a solved problem 😦
it'll just add new features
That said I had to create a print for laying the 400 smelters on the first floor because bollocks to wiring belting and setting that much by hand.
Cool, so I can just keep playing?
you can continue with no issues. Though I had an issue in experimental where my bps were broken.
Problem was in 1.1 same bp had a single belt between splitter and lifts
Was wanting to ask if you'd be willing to take a gander at a couple buildings I have, sorta half finished, and would liike some serious critque on design, layout, and maybe some ideas on where to go. Since you've got that keen eye and all 😏
I only ask cause for other games, big updates or DLCs often break old saves (looking at you hoi4)
you'll be fine
That BP has the smelters in it already. Though, changes your numbers a bit as they are spitting 500 ingot per
Point is the smelters are on another floor #screenshots message , that floor spews 12000 ingots.
And the alumina/water situation is a no brainer
cant say I am a pro but I can give my opinions sure 
You on 1.0 or 1.1?
not expected for this patch but keep an eye on your BPs just in case.
1.1
ok cool. sec.
Hot take, I for some reason never use BPs
I finished the game the other day, without using a single BP
not a hot take. its totally optional. funny enough 95% of my BPs are cosmetics to make things pretty
I use them mainly to streamline my OCD. Like with pre-attached pipes to refineries.

wow, i am the complete opposite, every factory i make is done via a bp, only interconnection infrastructure is done freeform
pre-spaced splitters for assemblers / manufactures, etc.
Neither do i lol
But its for a reason
planning on starting my second playthrough in a couple days. Will try to use some BPs. Altough I never really found use for them
I spent ~100 hours building a diluted fuel power plant, then the next patch they introduced the bp maker. It would had saved me probably 60 of those hours..
i do it for making sure i don't make the same mistakes twice
my biggest issue is the planning phase. this game really makes me plan my buildings beforehand and watching Kibitz etc made me thought it was going to be easy but alas
i try and plan as much as possible but i'm not that good at it so sometimes i just try and get started 😄
i make a factory in the designer, test it, ensure it works exactly as it is supposed to, then always use the bp from then on out
I got setups for each building where they got connections to go down to a logistic floor. I put them then all I need is connecting belts.
Guys do u know what discount be on summer sale? I want to buy this game for my friend.
No
:(
game is already in sales. 40 usd is a steal. 
To anyone reading this, I know this is unrelated, but I just lost my cousin while he was train hopping, and I would appreciate it if even one of yall said a quick prayer for him
Sorry I didn’t realize that was a sub guys
guys if i have a produciton loop that takes 100 water, but later produces 25 water, will it actually be fine if i just supply it with 75 water and route the 25 of the output back to the input?
the system doesn't care where the water comes from, so yes. The risk though is that if anything ever goes wrong and the water pipes fill up, then the machine won't be able to export the water as a byproduct, shutting down the whole line.
yes it will work, but most of the people here recommend that you use a dedicated machine for the 25 and use other machines for the 75
It might work but easy for it to jam if the production is ever unbalanced. Better off splitting it so that you have a machine taking 25 waste and a separate machine taking 75 fresh
what if i supply it with the 100 at first, and then just reduce it to 75 when production gets to the water output
and keep draining a pipe till it goes to like 50% full
barely a chance for outage, barely a chance for fill?
ykw screw it, packager + sink !!!
I usually burn off waste water by making something like wet concrete and feeding it to the awesome sink.
In my region is 18 usd
i mean, I say go for it
Okay, ty
you can still run into a problem if the solid material you're supplying gets delayed, causing the machine to occasionally run below 100%, but the pump doesn't "slow down" to match, eventually adding water to the loop. It can also happen if the machine pauses because the solid material output gets full for any reason (waiting on a train, or whatever).
I've done water feedback loops successfully, but it's always dangerous and I've always had to install failsafes. As a general practice, I usually don't find it worth it beyond proving I can get it to work.
I meann
I'm supplying stuff by train, thats overproduxinf slightly eevn
So there woipdn't be much of a shortage, unless trainf throughput's so bad
And i'm making uranium power, to sink plutonium
Couldn't you limit the pimps with a valve?
Alternativley you could send the 25 into like 300 fluid buffers would prolly last u a few thousand hours
I’m not seeing mention of it but hopefully they include FSR4 in the new update
no, because the valve only limits throughput, not total volume. Even if you're only bringing in 1m3, if the consumption rate doesn't remain perfectly consistent (machine slows down/stops for any reason), then the valve will continue to let water in from the infinite source (water pump), eventually filling up the loop, preventing the machine from expelling its waste water back into the loop. If you're doing it, there needs to be a release valve in case it overflows.
cant he priority input the pipe to main one?
When I've done it, for a failsafe, I've run a split off of the loop to a higher elevation so it will literally overflow only if it gets backed up, then run that water to a sink.
I don't think there's a priority function that's been added to fluids, but even if there were, the issue isn't priority, it's the fact that the infinite water source is blind to the operation of the machine that is consuming the water, so it doesn't react and shut off if the machine stops. It happily just keeps shoving more water into the loop.
...now if they would have added proper logic systems to the game (wiring, sensors, etc), then that would be something we could do, making machines "aware" of each other's states.
Just be sure to buffer train inputs and outputs with containers to offset the 'lock out'
I encourage anyone that wants to experiment and try to do such things, it's a great opportunity to learn how the systems work and where limitations come into play, but it's helpful to know ahead of time what pitfalls may await.
Fluid priority is just using gravity right
Theoretically.
well, yes.. which I guess is what I was describing earlier by having a higher elevation overflow that goes to a sink, since that pipe will have the lowest priority. Good point though.
But the system has to stay balanced pretty well for it to work correctly in my experience.
I've found it most useful to use limited looping in large-scale aluminum production because of the huge amount of waste water so to minimize how much "sink" infrastructure must be in place.
I just loaded my old world and was sad to see that one of my favorite QOL mods seems to no longer exist. It increased the hover pack flight distance based on the tier of power pole it was connecting to.
I always have this issue when producing aluminium. Best solution I've found is send the water by-product from the aluminium scrap to a coal power plant. You can tap into the coal you already have, and the power plant will just fire up intermittently when enough waste water has appeared. Similarly, making wet concrete then sinking it.
wet concrete is my go-to for waste water
Into a sink, presumably?
'The pipes can only take so much. If a recycle loop is done 'correctly', all the pipes should remain full. And when consumption starts up again, the balance should continue, so long as consumption = intake. And with recyle loops, in my my experience, one has to be careful to only introduce the amount of fresh needed offset by waste produced. So, if the sloppy alu needs 500/min for example, and you have two electrode producing 350 total, you only want to pump in 150/min.
And, Ideally, if you pump fresh in, with the theoretical fluid priority, as long as you pump the fresh in above the waste, it should take in the waste first, then pull from the fresh.
if the pipes ever become full, the machine cannot export its water byproduct to start the next consumption cycle, thus locking the loop. There has to be an overflow outlet.
Sure it can, because it consumes and makes room for more to come in. Again, this is what I have been finding based on trying to 'break' this BP I am using for my all alu plant. Haven't been able to yet, and I have been doing some off the wall stuff. Locking to a low frame rate, flying around it constantly with HP, making and deleting large BP's around them, even running prime95 for a while lol
Also stalling output, breaking input, etc.
yes. Of course this was pre-1.0. I do not know if there are any recipe changes that might make some other waste product more efficient at consuming water.
And, waste doesn't 'backflow' into the machines either, which is nice.
if it were possible for it to consume before emptying its full storage, then it would always be able to consume and it would never be necessary to dispose of byproduct. Anytime output is jammed, a machine will not start a new consumption cycle. If the water loop is full, the byproduct water cannot exit the machine to allow a new consumption cycle to begin.
The sloppy is what is consuming, and the waste is replenishing. Here is the post showing the pics of the plumbing: #math-and-meta message
if you're passing waste water on to a different machine, then it's not a loop, it's when you fold the water back into the machine that produced the water that a loop is created. That's what we're talking about.
if you're going from sloppy alum > alum scrap, there's no issue.
That design is radically different to mine 🙂
hi chat, i want to have all the mercer spheres and somersloop in the world available to me but i really dont wanna go find em. is there a way to cheat this in through like satisfactory calc or something?
if the scrap then double back to the sloppy as a water source though, the loop happens and clogging can occur if there is an infinite source (water pump) involved at any point, unless you have an overflow (high elevation pipe going to a sink).
yes, you can 'collect' all of them via SCIM
i messed around with clearing out all the artifacts from the world (and then i could cheat in the same amount) but for some reason i couldnt clear all of em, idk why
How do you do that??like just pipr the outputs and make the overflow go way higher?
exactly, at some point you run a pipe to a higher elevation and water will only rise up to it if the pipes get full enough (since the lower pipes back-fill when consumption happens).
obviously, the overflow pipe needs to be at a low enough elevation for the pump to raise the water to it, so don't run it up into the stratosphere. 😛
I'd be more than happy to send this and see if you can break it and be proven wrong lol, I haven't been able to. Even when each machine is full on it's output, like after cutting the output persay, the whole block just stops (same with the extractor because the loop is staying 'full'.. then, after reconnecting, It fires back up, the sloppy takes in 500, makes room into the pipes, then waste flushes in and balances out in about 5 minutes.
I forgot just how slow the system is to restart on empty pipes when two thirds of the bauxite processors are on wastewater alone 🤦♂️ the test run is going to take a while.
It's only going to slow down further as I want to change the wastewater order so each pair of groups is its own system within the line.
you just said the whole block stops after it becomes full.. what is this "reconnecting" event? That sounds like manual intervention.
if you dont mind me asking, how do i go about doing this?
Disconnecting the output of the smelters. And then reconnecting. Allowing basically everything to fill with their respective outputs
...that's manual intervention.
I have not personally done it, but I have seen that when you show collectables, you can right click on then and collect. I am not sure if they go into your inventory or a dismantle crate.
darn okay, thanks anyway, i cant seem to figure it out and i cant find anything online
Would a 2m foundation work?
go to scim, upload your save file, right click the player icon and add the Mercer sphere and somersloop into your inventory (note you can only add them each stack)
Simulates the output getting stalled down the line. I.E, if I was using those 500 ingots produced to make alu sheets and that output gets 'stalled', like producing into a crate or whatever .
Or make it 4?
I think they want to collect the ones from the map though, not exactly just generate ones
Or remove the ones on the map and givr them to themselces?
Like collrct without huntinf?
any elevation that's higher than the rest of the pipes, I assume 2m would work.
you can do that just by marked the explored map and deleted all the collectibles, and summon them to inventory
yes. i figured out how to "collect" them but they dont seem to go anywhere. deleting them from the map and adding them to my inventory is fine, just find of annoying. idk if theres a faster way besides collecting them individually in scim and then cheating em in.
like duping?
at this point, I'll have to take your word for it. In EA what you describe was not possible. I don't see how it would be possible still, since there has to be a point at which a machine cannot function until its output is cleared, but I'm just starting my first 1.0 run, so I cannot speak with the same authority I did previously.
With this setup, the water outputs of the electorde refineries never have any water in them. Even when the machine is 'stalled' Sure, it fills up with scrap, but with, I guess, how things are belted/plumbed, is just balances out after it starts up again. 🤷♂️
Lmao, I forgot to clock one of the miners 🤦♂️
there are clear and reset buttons for supposedly resetting or collecting the whole map, but when pressed it only actually effects a partial area.
Oh crap
You reminded me i forgot to upgrade a cop miner for my RCU factory
Easy done tbh, I did wonder why refineries kept going offline after I redesigned the alumina feed.
because it only clears the area you have explored, not the whole map
still that way. machines go idle if there isn't space in their output buffer
I started up the game again. I'm at the point where I'm trying to craft control units (the thing that requires heavy modular frames, computers, circuit boards) and setting up a train for the system.
And I just feel so overwhelmed. It feels less like play now and more like work. Is it normal for the game to be this way at this point? does it get better?
the midgame components tend to be a slog to make
The burnout can be real.
i can't say that things ever get less complex, but the late game stuff tends to be more fun to make
That is until you start using particle accelerators and converters and realize your power grid is about to have a stroke 🤣
Wooot, finallly got nuke productioon going lol
what helps a lot with the midgame components is to set up box factories for the stuff you still need to make factories for. when you make forward progress in the game, the potential for burnout diminishes
Time to nuke the swamp 😏
take a chainsaw to a little bit of it before you do, you can fill up some crates full of biostuff very quickly - enough to be rest-of-game supply!
Eh, I have solid bio and LBF backed up for daaaays lol.
@latent prawn hey, first name I recognize on here since returning.. I've been away for ..a while. 😛
i was kind of surprised at how quickly just clearing a bit for building filled my inventory. the swamp drop on foilage must be somehow weighted higher
Though, it'd be nice if I was paying attention to jetpack fuel and not die going through the hyper tube cannon 😒
howdy
i'm happy atm, i finalized a max no waste nuclear plan and have a bit of stuff in the world leftover
Do you use Modeler at all?
i was really worried that coal and oil were going to get tighter than they are
i don't use that tool, but use both sftools and sp.runesun.com
I haven't even started my 1.0 run, I'm pre tier 0, that's how little progress I've made.
Nice
Mines about halfway through planning
1.1 release at 10 june?
Making PCC for the plutonium rods rn
it took me forever to work through the dark crystal & diamond stuff. a lot of careful math there
Random idea but give us glass pipes so we can see what's happening in the pipe they'd be made of silica instead of copper sheets
it is a date when i probably will be kicked from university
that would require the devs understand what's going on in the pipes, lol
🤣🤣🤣
i get the feeling very few people at CSS actually understand the pipe code
Man, the nuke radius is smaller than I thought it was .. hmm
they still clear better than the cluster nobs
This is true
And so much more to watch 😏
btw, think twice about bulldozing entire biomes. it really bloats your save file size
OK, 24 left... lets throw em all out and watch the glory 🤣
'this is the end... my only friend... the end'
Yo, is there any news on the console release of satisfactory? Havent found anything online exept they are trying to launch in 2025, so i thought maybe u guys here know more about it 🙂
#announcements . But all we know is that it's top priority after 1.1 release.
1.1 is hitting EA on pc june 10 with controller support and console support will be sometime after.
hey so i just joined and im really enjoying the game but i need some help on my logistics because im pretty sure im doing something completely wrong
That’s definitely good to hear, thank you. My old pc is not able to launch the game lol, so im waiting to play on ps5, thank you again, ill have a look from time to time
i think another development house is doing the console ports, so getting firm info on that at this point is whisper-down-the-lane
#screenshots message Too late 🤣
I restarted twice and in this run I did that, based on the "independant factories" article someone gave. It makes things easier. But I think a big part of the burn out is building railways. Rather, it's the whole planning with loading and unloading.
If you're not already on 1.1, this will make at least 'laying' the trains much easier with the changes/additions they've made.
But yeah, the planning part can get overwhelming for sure. Just remember K.I.S.S. 😏
So, pre-boom, save was at 7.84mb, 7.96mb after... Though, I don't know what constitutes 'bloated; to be honest.
last i looked was before 1.0 some stuff changed in the save format. i may be giving outdated info
Oh I wasn't doubting lol, was just curious is all,
anything you destroy is extra data for the game to remember though
That's fair, and makes sense. Duly noted.
I wanna play satisfactory but he's on Linux and I'm on windows 11, would there be any issues?
Shouldn't be
Though to be fair, I was referring to Nuke Nobelisks 😏
if you have specific questions, best bet is to start a thread in #1038092680493801533 detailing what you need help with, include screenshotse
edit: derp, I see you already made a thread, disregard
indeed
discord scrollback got me again
From what it looks like, railway stations and networks take up a lot of space for factory expansion (I've been using trucks all this time).
Such a bastid innit?
Stations are pretty large.
They're HUGE lol
I hope they have enough space.
~is there any way to stop overflow? like i want to fill the storage and once is full have the items go somewhere else like a awesome sink
is there any way i can do that?
Smart splitter
i just unlocked that xD lucky me
Researched under the Caterium tree in the mam
caterium early game is a lifesaver I just unlocked most of the good stuff in a new save
wow i just realized smart splitters are amazing...i can just send the overflow of all my factories to a sink finally im gonna stabelize my power
I was wondering if anyone has any ideas of how much stuff I should go for in a new steel factory? I've got 360 iron and coal, what should I make with it?
I dislike the waiting game 🤣 , but the future of my entire place is depending on the seven refineries that are up, staying up.
in general I highly recommend having power and production be completely different. Use a different set of coal nodes for power
im doing petroleum
Indeed
use a different set of oil for power and production 😛
Build vertical. Stations on ground level and factories above
And now you can also do sushi belts if you want to get reeeally crazy and pull a bit of hair out 🤣
jests a bit of course.
but i need to use the polymer so im gonna keep 1 storage and sink the other
I will need to do this one someplace else, preferably a new one. Cause I cannot do this in my current factory, it's an optical hazard.
Not easy when the byproduct of my power station is directly responsible for me getting 4800 steel, though to avoid production backups totally banjaxing my rocket fuel production, there are overflow splitters on the compact coal byproduct belts to sink in case the foundries misbehave.
im using 20 fuel power genshould be enough for a while
Fingers crossed, so far the seven refineries are behaving!
Best part is I'm actually seeing 1200 aluminum scrap screaming out of the outputs and keeping 40 smelters burning at full capacity.
think that depends on a lot. is this your first steel factory ?
Will be 20 times that if they continue to behave and I apply the redesign to the entire place.
To keep railways tidy, should I build them on foundations?
it's often a good idea yes
what a lot of people do is run 1 line of foundations, then place blue printed pylons they connect with rail
Rails are much easier to build in 1.1 FWIW
So, what happens if you get hit by a train at full speed?
believe it or not straight to jail!
he means train probably and yes 110mw
I think the ycan take a bit more than that going up a steep hill
But you know what doesn't need any power and is infinitely adorable?? factory carts!
Yeah I meant trains, my bad.
Both of them starts with a T 💀
Is there a way to use the satisfactory calculator to put down markers?
nope
also you should try linux aswell using an old spare pc or a vbox
It's just that he said "generally speaking, trying to run video games network-wise through wine isn't liked, especially when Epic Games is involved." So I was worried especially since I'm on steam
oo
ehh idk
also why wont he use offical?
the game has linux support
Its been a minute.... Is Jason, who's wearing an SD hat in the 1.1 video from San Diego? Anyone been paying attention?
source: me
He uses Debian, maybe it doesn't work on that distro?
well
the source was me
and there shouldnt be some sort of difference
Check again?
yea satisfactory can run on debian
Eh, what would be a distro it couldn't run on? lol Tiny linux maybe 🤣
uhh
Logitech Superlight Pro 2
@unborn orchid
Ask cube idk shit about this
he's an American living in Sweden, don't remember him specifically saying anything about San Diego tho #announcements message
Am not sure why you pinged for it XD already explained my thoughts on it, but thanks for asking lol
whar
don't worry about it! My game works fine just sometimes have networking issues so I stay SP, I play it on Epic via wine (as I don't own it on steam) and overall it runs just fine
Wasn't aware was here asking about it as well lol
thanks for the answers though!
if anything i should thank you for modivating me to make a debian vbox
man the installer is shit
i was legit wondering what the hype was about the entire time i was in the installer
lmao it's a good stable OS but nowadays even the bleeding edge distros seem to be pretty stable. I like it mostly cause I hate change, and you can rely on Debian to not change lol
Arch = ❤️
😏
But honestly anymore I was using PopOS ... thinking of venturing out though .
I do have to agree though, Debian's installer shows it's age XD
just joined the severs idk where to really bring this question but I was looking at my fuel generator power grid and then wanted to check it with satisfacory calculator and found out they i should be able to make 8000 power with 32 fuel gens with my 16 refinerys I assume it is how i have things placed that it is impacting my grid, but rn i can only keep 18 gens on with out any flickering on and off for a sec
Can you show me the pipe layout, and if you have the plan at hand, best place is #1038092680493801533 , I'll try to look it over, word of warning, I have a lot of alcohol in my system so please bear with me.
Best place would be in #1038092680493801533. And try to provide as many screenshots of your setup as possible
ok sounds good will head there
is there a website that i can go to for creating a layout or will screenshots be best
Screenshots would be best I believe
ok
Usually the answer is most likely something to do with plumbing .. And seeing how things were done helps greatly
ya i think that too one sec making a post
For plumbing failures, look no further than my bauxite refinery 😄
Duuuuuuude ...
one sec
I can at least say "if you've fucked up plumbing" "I've fucked it up Bigger! 🤣
Let's have a moment of appreciation for the SF devs and (primarily) community manager.
The fact I got to watch 73 separate videos to figure out what was going on for this tiny patch - outstanding. Almost no community gets the chance to watch so many monetized videos beforehand.
Keep it up and harvest it for the next one!
Check DMs 😏
I mean if you're talking about the clips archive, that's not their channel
and the #patch-notes says what's going on in the patch
If you dont know you dont know
FInally got my end game storage finished and got rocket fuel started!
Im just struggling with this phase 4 stuff :/
As good as Satisfactory is about placement restrictions compared to a lot of other games, it still manages to be uselessly and annoyingly restrictive with things like "Must be placed on a ceiling" and "Must be placed on a wall". How about you just let me place whatever on whatever and stop being a dick? :/
conveyor wall support must be placed on walls, how shocking
- Fixed Splitter/Merger attached to ends of Conveyor Lifts not working when placed as part of a blueprint
lets GO
In my case I was mostly interested in the lights. But even in the case of the ceiling and wall mounts, sometimes one might use an item that is not actually a ceiling or a wall as a ceiling or a wall and maybe still want to place the proper mounts as well...
@trim vine Just convert/addon to the TF plant and turn it into RF?
My entire grid is that plant
i wonder how feasible it is to complete the space elevator without the MAM
Any disruption to it would likely collapse it
Build a giant battery box! 🤣
OK, but you just caught me as I was taking my old man self to bed lol. Keep us posted how it goes 😉
Very, Very hard, not having AI limiters or High speed connectors
I dont think it will be terrible, its just, a ton of refiners
very hard? arent those required?
Power shard tf out of them and use less 🤣
or do i farm them from doggos or something?
I dont think so
Also, can't build at another location so you don't have to take it off line?
No, combination of alt recipes and such, you can avoid thoser
Your plan looks like a scary convert if it is going to be one large monolithic structure instead of several discreet buildings.
Gonna tweak the thing and see why it doesnt use the nitro recipe
I mean, if you only use it to scan drives 🤷♂️
then no, not possible
Nitro simplified mine big time, though I only do 7200 rocket, not 8000.
actually i could just buy those from the sink shop...
And I overclocked the blenders, so it's 8 per tower, not 16.
Yeah, so with my current sulfur limitations, using the streamlined one you have, I can only get 4050 Rocket Fuel
Damn, what's eating your sulphur, or do you still need mk6 blets.
-looks away and whistles-
Tucks instant scrap in my back pocket
That'll do it 😦 , I'm still fixing my own baux refinery after an epic cascade failure due to poorly designed pipework.
Sulfur aside, the piping for the instant scrap was super sexy
Overclocked everything, and one refiner flows into one blender and makes 375 ingots with 750 scrap
I'm using sloppy alumina & electrode scrap, when the place is running it'll produce 12300 ingots.
The amusing part is two thirds of the refineries run exclusively on wastewater, no recycle or loop shenanigans.
Easier beltwork due to smaller needed throughput, more ingots in my case like 1500 more over having the whole place run on base.
Both are unlocked even without MAM
And the coke plant in the swamp is producing diamonds like nuts using the spare coke.
Really? Where?
T7
I dont see it
Control systems Managment 2
yo im brand spanking new to satisfactory like I legit just finished tier 0 and im already tired of doing things manually is there any way to automate power this early in the game or am i stuck till later
I see, Battery, RCU, SuperC, Assembly Director System, no AI limiter
you free for a chat?
like vc? or just messages
VC
sure
you can automate power in tier 3 (coal power)
do people use proper splitter setups? like get exact ammounts split out perfectly? in example x2.5 constructors you would need 2 splitters and 2 mergers to get the ammounts "perfect" or do people just manifold the belts?
in the meantime, set up some containers with leaves and wood, feed them to constructors to make biomass and then biofuel, and feed them to burners via belt. this will allow it to run mostly unattended as long as you stock the containers well enough
i get coal automated in under 5h
its not ideal, but i hard rush coal
just manifold, if you math it out correctly it's 100% efficient
either way it ends up at 100% right? it just takes a little time to build up
yes
Except if one of the legs goes to the sink, getting exact splits is usually not necessary as if more itmes go to one leg than it needs, it will block up and all the rest will go to the other leg(s). THat said, there is a mod that allows you to specify that in the splitter itself.
the main difference is the spin-up time is longer on a manifold, but balancers tend to take a lot more physical room
jokes on you i cant afford smart splitters for a sync yet 😛
but the factories should be 100% effeciency if i planned it right, so there shouldnt be overflow
im only 9h in this save
100% efficient until your end container fills up, that is
Sorry I meant the "sink" Since the sink never backs up it can't allow the splitter to balance.
nah i know what you meant, i typoed
yeah but these factories are all seperate, so if it backs up it doesnt break anything else
You're right. They are only unlockable from the MAM now it looks like. My bad. Well, SCIM is ood 🙂
not like nuclear or a fuel plant
OK, I really need to stop getting "Ohh Shiny'd". nn
once i automate smart splitters i can, i have all the stuff but i dont have a caterium nearby
there's usually a node near-ish the starting spot in each biome that you could at least drop some automated miners on
enough to get the MAM research going
sadly thats just how it works, if you want to properly snap them, you can use beams
i have the research, i have it making quickwire, i just havent bothered shipping copper over bc i want a better node
i wanted the quickwire for power poles and the lims
Why do I hear, distant noises that sound like a pterodactyl stuck in a sewage pipe?
any other distros i should try?
man you dont know how sick i am of kde plasma forks
litterally nothing was changed
just a new icon and background
maybe a new neofetch
Pretty sure that is outdated. It is not listed under T7 in game, nor is it if you look at the milestones on the wiki as well. It USED to be.
Ubuntu 🙂
That box is generated from ingame data
ubuntu is ok
a bit overhated ngl
yes.
there is people who think ubuntu is bad
i use ubuntu, ive got 4 VMs and a large nas
not really sadly, I haven't been a fan of a lot of them, reason why I just stick with Debian. I'm personally a fan of cinnamon styles but plasma has been my interest as of late cause of the customizability. For distros all I use are some form of Debian dererative, it just works for me \0/
Don't you love it when you reach a new tier and realise oh crap, my factory is inefficient... i have to rebuild everything from scratch now
Also realised the damn scale of everything in this new tier with satisfactory calculator, realised that all mining methods I have so far... Are Shit
no, I just keep things and build new. No reason to rebuild
Built an 88 refinery monstrosity for pure copper, connected it yesterday, haven't tested it yet
But what if the production numbers don't satisfy?
wdym?
For example I'm not content making 4 computers a minute, I want 60 cause future recipes will want them
don't build for future, build what you need now. Future factories will make their own ingredients when you know how much you need for them
Same with circuit boards and high speed connectors
Eh I built this mega-refinery already so
2640 copper a minute for me
sure, but that still doesn't mean you have to "build everything from scratch"
Well not EVERYTHING everything, I leave the power infrastructure alone
you don't have to build anything from scratch
Different building methods honestly
sure but you were asking about it, so I answered 😉
Fair enough ye lol
But just that the elevator will need computers, supercomputers, etc
And I'd rather have them already built than realise oh wait I need an ANOTHER mega-factory
in the end, you'll build same amount of machines
Yeah
I mean it depends on complexity
Obviously you're not going to train in raw ore or just plates
Which is sorta what I'm coming to now naturally
eh, independency is usable all the time
bringing raw ore with train to your factory location is very normal
Not all the time, I mean, why would you build one factory in one end another in the other end without any way to transport the resources between them?
Idk I prefer to send ready products rather than raw mats
either is fine
if youre shipping something like quickwire by train, thats just an absurd waste of space
but there isnt much difference between shipping, say, iron ore vs iron ingots (especially if you use the solid steel alt recipe)
why would I want to transport things, if each factory makes things from scratch?
you live a dream
i only have 25gb vms on a 512 gb ssd that is struggling to install games
I mean true but I find it more convenient and intuitive that way, that mining and refining is done in one place production in another, hell that's how it's done in real life
eh, in real life the mines and the refineries are usually separate plants
the disadvantage of heavy preprocessing is that you limit your opportunities for alt recipes
Where Can I report a bug of 1.1?
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @reef basin
Well yes, same in game, it's just what a whole mining crew does irl, in satisfactory it's just 1 machine so...
real life doesn't have infinite nodes
Touché
like if you really like using, say, the leached caterium recipe or something, smelting all your caterium on-site will prevent you from using that
real life also needs different infrastructure , populations and skills to deal with it all
but ofc itll also reduce the amount you need to transport
i thought we had an unlimited supply of oil coal and uranium that way renewable was just people being too afraid of nuclear.. 
I mean, true to a degree
the supply of coal and uranium are not meaningfully constrained with current human populations - youre paying for the land and labour required to mine them, not because theyre particularly scarce in the environment
they're finite so of course we will run out "eventually" but not in the foreseeable future
oil is quite scarce relative to demand though, which is why oil cartels are so effective (see OPEC)
I mean, then there's thorium that is leagues more abundant in nature and safer
Cause you can't just use any uranium you see on the ground