#satisfactory
1 messages · Page 56 of 1
yeah those are good too, im just used to rebars by now
They would have to rebuild the game from the ground up to make it possible lol
nah they'd just need a "place current held equipment at target" key
then add a cooking mama mini game
imagine microwaving the rebar gun and washing the rifle
planet crafter is a sort of similar game and you can make recipes to heal you
it does have automation
so inhalers?
yeah but more than one end result
thats nice
although id say theres only so much stuff you can make with the 3 edibles biomass protein and mycelia
how do we just inhale all the nutrients we need? we definitely aren't a human
some kind of clone abomination made by FICSIT
i dont think we inhale them, more like turn them into painkillers or something
the lore is ambiguous but I think we definitely aren't a standard human
super advanced humans
or maybe we are, we're just mutated so much by ficsit that we're kinda different from whatever we started with. still very much human though, only with a hampered sense of self worth free will and justice to stop us from rebelling
wrong discord?
Na just Australian
i'm an Australian and I can confirm we do actually need to sleep
Haven't played WoW since early DF
unlike the pioneer
Propaganda
No wait I tried TWW at launch
the pioneer is driven by the pure hatred toward alien life and biodiversity
or maybe im thinking too much in terms of factorio
anyone seen the movie moon?
can someone tell a good place to get lots of lizard doggos,and i already know about the doggo cave
i am trying to make a doggo park
I think the pioneer is like the character in moon, promised they will get to go back to earth and their family, but they never had a family, its all implanted memories because they are just clone number #5764
spire coast has a bunch and there's an area to the side of the swamp with a mini doggo cave as well
where is the main doggo cave?
do you know the coordinates for it?
haha, no not off top of head
if look at the coast of the left side of the map,you can se a "river" going into a cave
can I filter stuff coming from the docking stations?
nope
trains yes, trucks and tractors, no
Hey mikael
That film was just tragic, even the AI lost all its growth.
Well butchered! 😜
how drunk are we rn?
I'm quite sober, I ran out of Водка , so enforced sobriety.
I wish you didn’t need the HUB
you're good, my question was aimed at somebody else
Fair enough.
issue is
hes always like this
and cat loving
Yeah, mind altering drugs are best avoided.
thats cool I guess, but surely thats unhealthy
Well, there has to be somewhere to deposit goods, and the Elevator can only do big batches. Hub seems to be for small amounts of many things to upgrade.
I just meant like you should be able to like get rid of it later and like just have the upgrade monitor or something. I can’t find a way to make the HUB fit into the design I am but just a monitor would work great
43 hours on this save and i have just automated 3 heavy modular frames a minute 👍
Like how you can have just the crafting bench
Well, it's the landing zone for the freighter as well as housing for the Pioneer. It would be nice to be able to build them separate, but the fact that it's all together apparently makes it all buildable with very little material (20 lots of unrefined iron, how efficient!)
You could always just put it somewhere not visible, or build decor around it. Mine's attached to my megastorage & MaM so everything needing mats are close together.
im 50 hours and just finished the satis factories needed to complete Phase 2, i think im kinda slow
That would work yeah, but It would be nicer if you could build just the pad you know?
yup the compact coal is not going nicely flowing
i am going to be happy for 1.1 to have threwput stuff
UPDATE at 513,00MW atm
when it comes to space elevator parts like smart plating, would it be better to assemble such materlias in your general plants, or separately build just the essential machines to get those, and feed them with the materials needed to assemble them?
debating on plastic plant or rubber which is more useful from 2700 to 8100 plastic or rubber or DD factory a bit working on that base
cause smart platings are sucking my iron
and I feel like you don't really need them at all times
for me if 1 a minute is fine or i hand feed them materials like 50 of the 2 items and let it run
then after i delete it all
and once i need again then i can use them 🙂
then I probably don't want to add them to my factory
for context,
okay weirdly enought it wont let me paste a ss here
ah
no attachments here
@zenith pecan UPDATE ITS AT 524,000MW
so, #screenshots message
this is what I want my factory to produce
i say TEMPORARY machines for Space elevator projects @steady edge
i know.
There also needs to be a sort of filter at some point so that I can send a bunch of stuff on one belt and seperate it based on what it is
#screenshots message
and this is what I have to work with
for the unlocking first 2 then tier 4 before tier 9 then i do bigger systems which i am working on now first was getting a TON of power
actually lemme just make a post
what is the end goal? of the item u want to make
isnt that programmable splitter?
Is there one? I haven’t reached end game yet
yes
(I’ve actually never gotten past coal without restarting)
I’m gonna try and go as far as I can this save
How come
is there a calculator that intake multiple alternative recepies ?
Satisfactory calactor
Satisfactory Tools
When I find i did something unoptimal and it isn't a quick fix i feel deflated and jsut restart so I can build it up better from the start.
awesome thx
which is usually around when I get coal
It's in the MAM in the Caterium tree. Smart Splitters can be very useful, although I try not to use "sushi belts" if I can help it.
YAY 535,000MW ATM YES!!!!!!!!!!!!!!!!!!!!!!!!!
what combo for computers do u guys use ?
I typically have my CPU and GPU installed into my motherboard. Never fails.
debating on plastic plant or rubber which is more useful from 2700 to 8100 plastic or rubber or DD factory a bit working on that base
i thought of silicone circuits boards and caterium computers
or is there a combo that makes more sense that i might miss
I have an idea for a mega storage similar to how I do my storages in minecraft
I do cat+cat
i guess yeah brings it down to oil and cat
It took me about 8 blueprints in the biggest tier, but I have a set of blueprints to sort everything.
I dont wanna spoil for you but I wouldn't do central storage
I'd disagree. A central storage can still be useful, as the spoiler can only be used so quickly. My bigger projects had me scrambling to make more concrete, for example.
do u have a spot on map where you build that factory or do u just bring them wherever u are
I mean once i have trucks and shit it shouldn't be too hard tbh
eastern end of the desert canyon
i noticed
Any tips for new players
I would say find hardrives and unlock alt recipes
and mam in general
yeah
Thanks I will
Take your time, no rush
play the game, listen to ADA, don't let others spoil the game for you
lol, listen to ADA... it's a game not a second job
Imagine if ADA and PDA (Subnautica) got into an argument over who's the better assistant.
PDA wins by along shot
Honestly, I agree.
the PDA actually help you in the game as ADA is always sassy and not helping at all
I mean, yeah. The PDA actually can keep you alive and warn you of bad things. If the PDA was with you, and noticed you were going to a mid-late game area, I'd probably imagine it would say "Detecting numerous Alpha/Elite class fauna in the region" or some crap.
best ada speach is when unlock the train
choooo choo mother fker
"Detecting multiple leviathan class lifeforms in the region, are you certain whatever your doing is worth it?"
That's exactly the reference.
oh yeah I remember that lol
If we're being real, ADA would probably just insult the PDA, and the PDA would give a mountain of actual reasons why it's better.
Ficsit should really learn from Alterra.
But anyway, I love both games so much. I just like survival and building games equally.
The coal-powered generator needs a look at the water level isn't changing after adding water to it
Build a water tower right next to the extractors, then you'll never need a pump again.
Thats just pumping with extra steps
Water towers are pointless IMO. Direct pipes w pumps work fine and are much simpler
Assuming you go up, you wont need pumps again anyway
“Use water towers to eliminate pumps!” (Still requires pumps to go to the top of the tower)
getting a little better
#screenshots message
Make a thread in #1038092680493801533 and share screenshots of your build and describe your issue
omg. I just saw it. on the 1.1 update background. theres a lizard doggo that appears on the packaged water conveyor belt
bones I seen the problem is that my mod mode it look like 10/50 instead 50/50 in the water scale
Hrmmmm, would be awesome if the pipeline wall mounts stacked similar to Conveyor ceiling mounts.
well the conveyor wall mounts dont either
Not the wall mounts, but the ceiling mounts do. And the pipeline wall mounts are used on walls and ceilings. Just trying to run two runs of pipe, stacked 6 high (12 total pipes), along a wall. I'lll just 'fake it' and nudge the wall mounts out I think.
Need stackable pipe mounts to work on ceilings like ceiling conveyor mounts
Just gonna 'fake it' like so: #screenshots message
nic
if you got alternate recipes rubber is much more useful. but if youre doing default recipes then plastic
smart plates are a waste, they're only ever good for space elevator so id say just make enough to pass the thing then stop production
ill do rubber 8100 and maybe 7650 plastic or half idk yet
smart suffices
You'll need lots of smart plating for later elevator stuff, until you've beaten the game they're still worth making and stockpiling
either way its easy to adapt oil factories
i might set up the HOR then debate then might take a break in summer due to heat
thats basically the entire game tho. you wont get past phase 3 like this cuz theres always a more efficient way to do things that makes you rebuild everything from the groun up
Until you finally do all the optimized things
well youre gonna quit by then so
or maybe start a game with all alt recipes unlocked? that might help plan ahead
Source: this has literally been me since alpha
I've poured hours into this game and only made it to phase 4 on my first file when I was making a complete mess of spaghetti.
@rugged trail at atm 512,000MW at best WOOT
need to figure out more to be done but that can be later issue for me
congrats
yea me too. had to put the game down just for a few hours to think about how am i even gonna deal with this mess and fix it up. i did it in the end tho
some went down i was thinking adding a extra 300 i found some machines not getting a extra comp is that okay?
to help it with that
I can finally bin the time crystal cans since I'm actually making them again.
not getting extra comp isnt a problem but if they arent getting enough then it will tank your efficiency
either way 535 gw is a lot by itself. but it can still be better
Alien poer augmentors ftw!
yes i am debating on doing that
indeed. best thing even without the matrix
i found a few in a line not getting enough comp
well thats a problem
ill look at it later
So will this game have an expansion? lol
Will I? Damn time travelers, always spoiling my life for me
well this is your cue to prove them all wrong. snobby know it alls thinking they are hot shit
you mean a sequel?
I dont think more than 1 is a good idea
I prefer to use sloops on something else
honestly i have no use for sloops unless im pushing the world to its very limit resource wise
Nah, just adding to the game. I thought I recalled before Snuff left that they were gauging the interest of having a paid expansion.
so its still pretty good. except i already am making enough power even without ama, so its useless either way... but number must always go up
yeah? but sloops always make the numbers go up for free
except power which is easy to make
Only time I’m quitting is if my friends finally finish making that Minecraft Create SMP
i dont like relying on sloops and power shards. and unless im running out of resources(which i am not yet) id rather make new lines to then upgrade later
minecraft create smp?
A Minecraft SMP with a main focus on the Create mod
Я не знаю 🤷♂️
Industrial Revolution Simulator in minecraft
Sloops are cool and all, collecting them, not so much.
exactly. i already barely managed to motivate myself to get all the hard drives and enough mercers to auto upload everything i need. going after somers is just a waste for me since im not gonna use them anyway till like the very end of my project
never heard of it. sounds cool
youre not supposed to rely on them in first place, its best used on space parts so you can be done with it quicker
It’s cool, very similar to satisfactory gameplay but better because of the unlimited amount of things you can make in Minecraft
thats what i used to tell my friends, they're crutches that are best left not used cuz they make you lazy in the long run. not me though im better than that(cope)
Slooped shards ftw!
thats the only exception im willing to make lol
guys what part of plutonium can be sinked? the fuel cells? the rods?
or are the pellets alright?
Plutonium rods
I feel the same about anything beyond solid biofuel. It's just a crutch for weaklings who aren't built different like me
packaged fuel? turbo fuel? rocket fuel? miss me with that shit
if you aint running 2gw of solid biofuel you arent playing right
Factory Carts on the other hand I use for love of the game
the superior transporation method
I might rebalance it
yeah they're the oompa loompas of vehicles - what's not to love?
the comp or solid biofuel?
Comp
i was getting worried lol
The last last belt is not getting enough comp
alright. either add extra comp to the tail end of the line or get some from a previous full comp line
the secret is to sloop your biomass and solid fuel constructors
truly the peak efficiency that ficsit strives for. pioneer of the month material right here
why not hunt aliens and sloop protein and make biomass
you might get a mental cookie from ada by doing better than those rival moons that she insists that are doing better than us
it's green power - reduce resloop rechainsaw
Unironically why I want terraforming. I wanna make a city sized biofuel grid that fucks hard
me too. i wish i could automate biofuel. honestly if i could i wouldnt even go for any of the other power sources like coal oil and nukes. but then id become the terminator of the world, and at that point i might as well play factorio
Please, for the love of ADA let us turn off spawning of Beans, they are more useless than anything, and ALWAYS IN THE WAY.
Imagine if you could create biofuel god that would be cool
ive got an idea for a feature for 1.2 where should i post the suggestion other than reddit?
Just gun them down.
you technically can but its just manual
give em a lil zap. they'll scurry off
bean saddles confirmed for 1.1 when?!?!
ADA let us kill these mfer please
You can kill the beans. Just takes a lot of bullets. Or explosives.
Doing it once is fun, doing it twice gets less so, doing for the millionth time... miss me with that LUL
4-5 nobelisks
Its like Sisyphus dealing with Beans
and thats why i automated explosives
or nuclear nobelisks... but harvest all that sweet sweet plant matter first to feed the machines
Or give us a freaking "Anti-Bean Beacon"
I haven't noticed them respawning after I blow them up
At least in areas where the activity is high enough
hmmm maybe im just having bean ptsd I feel they keep respawning after death
a noise emitter at a frequency we cant hear but wrecks the beans brains, stopping them from spawning in our vicinity
they do respawn just like all enemies if you dont build directly on the ground, a lot of my factory is up on stilts
we already have the boombox, why not use it for something?
SKY BASE!
Yeah give us a Tape that emits a high-frequency noise that deters Beans
best kinda base. no clutter no dealing with weird topology
just kinda hard to get liquids up there
monkaS
the great water tower in the sky
or just package as needed and send up then unpackage and send down
i really have a good idea for 1.2 or a mod for satisfactory that would make belts more satisfying
is there a good spot in the discord to suggest it?
the more complicated the better IMO
I like a mixture of altitudes, gives vistas a nice bit of texture.
Skybox is easy but visually boring
I no have bullets just this bat
What do y'all do to keep the game interesting when starting ove ra new world? Any sort of self-imposed challenges?
the game is challenging enough to keep everything efficient. i dont think it needs extra stuff
Depends. Sometimes I cheat like crazy. Sometimes I decide something like "All nontrivial transportation in this run will be done by trains."
Just depends on what sounds interesting at the time!
I just mean it feels like going through the motions: biomass > coal > fuel > nuclear or rocket fuel, etc
well you could always play the game as it was meant to be played and go all the game with biofuel
Maybe I will just forgo fuel and do nuclear
LUL
If you're tired of doing power over and over again, either turn it off in advanced settings, or cheat for the materials to do the ADA research and build 20 alien power thingies.
I do mean, not doing rocket-fuel
you know its cleaner and all
I build rainbows and gigantic emojis everywhere #screenshots message
Game has its own challenges no? I see many people skipping Nuclear because its a pain to setup but isn't it meant to be?
oh lord @unkempt blade
I also overuse factory carts
nukes only problem is the waste. yea its more complicated but not prohibitely. my first run i did nukes instead of fuel and it was actually fine
Well ideally you'd turn the waste into plutonium to be sunk to points
yea well then you get plut waste. also plut is the actual complex thing
I mean you make whatever plutonium item CAN be awesome sunk, Not burning Plutonium
basically useless unless you got more than 500gw going. which you wont unless you try to maximise every form of energy possible
I think the Plut Rods can be turned into Coops
they can but at that point why not burn it? all that effort just to sink? quite wasteful
I mean then you'd have to deal with double the waste, no? NUclear and Plut?
plut is more manageable but still will cause problems if left unchecked
But it will still build up forever, no?
so in short just like in real life, if its too good to be true, then it is. and nuke might seem really good at first but the cost to actually deal with the waste puts you off. not that it isnt possible if you like a challenge but still
ficsonium son
You are meant to fisco them plut waste bois
Why not “all transportation will be done with trains”
nano-machines son!
thats just your average satisfactory run
Well you have to get stuff onto the train.
More trains obviously
they harden in response to grid instability
CHOO CHOO motha-f**** -ada probably
thats basically what i named my main train in the game lol
Real 100% alpha males transport stuff manually and still keep it all 100% efficient.
I need to get my beloved; trains, going but im a few tiers away
Dare I set up a map-wide circuit.. A FOURTH TIME?!
and that thing is the lifeblood of my main facility, my adapt and supercomputer facility, alu and oil on the west and nuke in the middle
My next game is, indeed, going to feature factory carts as my only nontrivial transportation choice. I want to see how crazy that gets
Truck Station fans where you at!
I was really surprised how fast the station loads and unloads stuff.
I actually prefer trucks to trains after playing with both of them. They're more satisfying.
I thought "oh it will take some time to get tractor loaded I suppose" and then it was loaded full in 9 seconds or so
Next project making. 8100 rubber plant @rugged trail @merry kettle
wont hurt to add another layer on top
You can even make those boys jump around with jump pads. Give it a try.
thats a whole lot. you wanna keep the rocket or make new facility?
Getting that wrong and having to redo a kilometer-long trek would make me sad, though.
git gud 
...but that does sound hilarious as I think about making "broken" bridges
just remove the wrong flasher things they leave behind. problem solved
i tried to give trucks a chance. i really did
Keep bluecrater lake for now rf I’ll move all other nodes to alumin build
maybe i didnt make enough infrastructure accommodation for them
alright good luck
I gave them a chance too. First time I made them it worked flawlessly. I still yet to see why people are having problems with them
Debating on 7650 plastic ish
for what
no they're just bad compared to trains. too much effort to set them up just so that you get longer delivery times and you gotta worry about their fuel too.
The real trick that makes trucks great is this: You can build truck stations in series. Your cargo gets mixed up, which is a problem, but it makes them a lot more extensible than you might think.
i mean, dedicated truck tracks aren't that much harder than train tracks and train stations
So... my last world i tried to make a subway under my railway, a enclosed oval to have hyper-tubes.... I guess i got burned out because I realized I had not planned for heights, and making it so that the "subway" would always be enclosed no matter if I had to "go up" or not. I wonder if there'se a way to design a fully enclosed subway, with up/down in mind
youre gonna spend hours just setting smart splitters to manage them right
I'm wildly aware
the answer is yes. I got a logistics ground instead of foundations. you just need to prepare bunch of blueprints that can connect to each other like legos
in theory, a single programmable splitter does what a train station can do, but only for a given truck stop
then you need another truck stop to get another separate load
Id be curious to see some screenshots, so I acn see if we're thinking of the same concept :3
honestly it really depends on what recipes youre using for production. you might need a lotta plastic, or virtually insignificant amounts
get to an even 8000 and sink it all for coupons!
while plastic isnt worth much coupon wise, 8000 of it being sunk does sound enticing
more plastic for the plastic gods
i wonder what landfill all the sink stuff goes to
get Coke to sponsor it
maybe mercer sphere-chan's interdimensional space?
That wasn't directed at me, but some screenshots of some of my logistics layers:
#screenshots message
this is ficsit. it probably gets dumped on some poor intern to create higher grade items by hand in solitary work stations
I like your little towery things
for Phase 3, how many Adaptive Control Units (100 needed and 1000 for Phase 4) are normal to produce? Bc im struggling to make 1/min 😅
I have some more current designs, those are from a year or so ago, but I don't have -good- pictures of them; they're mixed in here: #screenshots message
i have this sinking, unnerving feeling that ADA is rogue, and humanity no longer actually exists
i did fine with 3/min
that is a massive amount
wait i remembered i can use somersloop to double it right? Same input, x2 output
ts is key
I’ll train it where it needs to go but I want to get the prices in for factory’s
feeling? its basically canon with all her quips at us about pupies kitten and grandma dying cuz we arent efficient enough. theres just ada and her expansion servers dominating every star system
using somer for manu in those phases might be dangerous power wise
I was aiming for a FF7 under-plate Midgard feel
final fantasy 7? Whar r u talking abt lol
i'd speculate on lore, but i'm reminded of hearing that Oda may have mentioned disliking One Piece theorists lately, which makes me think there's, uh, "tact" limits to that sort of thing in general
that said, there's an entire channel for story spoilers, so idk
guys If I have 4 miners each making 120 ore per min on a pure node can I merge then all into 1 mk 2 belt line and then split then once it hits my base without any bottle necking?
mk2 has a max carry of 120/min so no you'll get bottlenecked hard. if you cant use better rails just deliver them in parallel
if you open the build tool menu and find the conveyor it'll tell you their max rate
nah you would have to clock em down to 30 each
right
More modern logistics stuff: #screenshots message
The design there has large transportation hubs connected by a rail network, and then underground trucks pick up mixed goods and deliver them to factories' loading zones. Excess mixed goods, and finished goods, get dropped off into the factory's unloading zone, which the truck then picks up and returns to the transportation hub.
The under-factory logistics for a constructor factory is shown in one of the screenshots; it's pretty simple. Hard to get a good picture for assemblers, much less manufacturers. Waiting for 1.1 to be properly released before I continue on that save, because the lack of vertical splitters makes everything very messy without clipping.
Ionized just doesn't really cut down usage much at all. It's negligible.
(I can't get a good picture of the constructors themselves, even, it's kind of just a wall of lifts, splitters, and conveyers.)
Vertical splitters, on the other hand, let you go straight up/down from/into the floor and hide almost everything in the logistics layer while still allowing vertical machine stacks.
Probably a question that gets asked a lot but
Is there a mod that allows auto connecting wires with schematics
how do you guys go about splitting materials when you need a speicifc number from a larger batch
Like I have 200 plastic coming out of one belt, and I just want 40 of it to go to one place, and 160 to go to the other
is it just a bunch of splitters and mergers
heavy modular frames are annoying
mhm, one side will fill up faster then the rest will go to the other side
Just use a mk1 belt and the ones that are too much will just "overflow" to the other outputs of the splitter
the 40 will backup eventually and the rest will go to the 160
cool thanks
Manifold
Both sides will be flowing at 100 plastic/min
The 40/min side will fill up and only take 40/min now
which makes the other belt take 200-40 = 160
Can I remove the experiemental message in the top left?
On June 10th when 1.1 comes to stable branch.
Yeah you gotta switch out of experimental
You know what I mean 😭
The experimental tag in the corner is always there if you are on experimental, the only way to get rid of it is to not play on experimental.
just close ur left eye while playing so u cant see it
Finally, an actual solution
Thank you Sparrow
np
random reminder that if you sprint into a window it makes a Thunk sound.
The sound of your helmet bouncing off the glass
its hilarious
We don’t know. They haven’t announced which consoles will eventually be supported
Everything we know is in #announcements
Any tips on how to automate modular engines and adaptive control units?
Modular engines are pretty straightforward, only 3 components and 2 of them are low volume. ACUs are a bit more of a pain because of the HMFs required, and I would highly recommend looking for alternate recipes to make those easier to build.
Which alternate recipes would you suggest?
Encased Industrial Pipe, Heavy Encased Frame are really nice for simplifying the build path. If you have lots of Iron available you can even inclue Iron Pipe, Iron Wire and Stitched Iron plate.
just 1 step at a time, start out with figuring out how many raw resources you need for a finished product, then what resource nodes you wanna build at that provide a decent output you are happy with, then ratios of raw products needed for the various intermediate parts
If you don't have much iron in the area, you can also look into recipes like Iron alloy ingots (uses come copper to increase Iron ignot yield) or Solid steel ingots to get more steel, which can then be used for stuff like steel rods, steel screws and steeled frames.
I got more hard drives but it's not showing me anymore alternate recipes after researching, why is this?
No.
Wut
Just finished phase one, this is where the game becomes a pain in the ass doesn’t it lol? still excited though
You have to scan the hard drive and then it will give you 2 options for alt recipes. If you don't want either of them, save it in the hard drive library or rescan for another 2. If the MAM says you cannont scan anymore hard drives you have all the ones currently available to you already.
The game does get harder as you go along, but you also unlock more tools to help you deal with the added complexity. Just make sure you get coal power setup asap and do lots of exploring/research in the MAM
i am at now 517,000MW at best
It’ll be nice to not have to go get leaves and wood now lol
Yah, coal power really does free up your time.
I have solid biofuel automated, but I still need to get the leaves and wood to plug in, it’s really only like every 2 hours I have to do it, so it’ll be nice to not have that in the back of my head
If you have any troubles getting your coal power set up, don't be afraid to ask for help
Is there a way to make a freight station automatically split two resources for outputting from the two output spots or do I have to use a smart splitter as i am currently?
so if i draw two belts from the two holes it will output the two different item types?
what does a somersloop taste like
Awesomeness of course .. psssfh
strawberries, probably
@open bone somersloop ice cube mold, when?
i hope merch for summersloop
still issue every machine not getting enough fuel stuff
somersloop ice mold + strawberry soda and maybe fanta blend would be fire
edible somersloops
happiness multiplier:
2x
actually not fanta its pink and purple
So i started a new game in the Rocky Desert and was wondering howre you guys handling power? foilage is kinda sparse so i cant stick with biomass for as long as im used to. I rushed solid bioful as quick as i could and am keeping my power usage to a minimum till ican figure this out, but that means alot of hand crafting
you can get biomass from creature parts
Yeah i didnt think of that lol, ill have to go hunting i guess, its kinda hard in the roky desert because it is mostly those damn pods that shoot out bees and spitters from what i have seen but i can go looking
you get a TON of biomass from creatures
rush the coal, its ez
once u do that electricty porblem is over
Yeah it just feels hard because you have so many things you have to do to get to that but i guess i i focus and really do just rush coal its doable
@unborn gyro i might build a few extra 1.1 BP on June 9th or next week to help with autoconnecting
Dawwlll
for merch mini one yes
i want the big bean big confusing creature and big doggo but that can be for later
I'm sure the doggo is thinking the same 😏
Kids will go crazy over a giant Stitch, but try to give them a sweet loving Lizard Doggo and they're like, Tf is this?
The shame i tell ya
Oh noes
Is czech your first language?
Why "sadly"
Nope, English as a first here. And only know very rough Japanese.
🤷♂️
I'm assuming Dutch is rather difficult?
Had to know what my wife was saying to me when getting yelled at 😏
Spent two years there, and only know thank you, you're welcome, hurry up,
I wouldn't even envy me 🤣
Interesting to see SC games on primetime tv heh
What country doesn't 🤷♂️
W00t, way to bring it
🤷♂️
I know @prisma thicket is there lurking 😏
For early game would you guys suugest Iron Wire or Cast Screws? Im thinking Iron Wire but i thought id ask
cast screws will make your life easier now, iron wire is more when you use up most of the local copper
Depends on your current needs/use cases. I personally like Iron wire before I need/use cast
This way I don't need to worry about having a copper node nearby. And I load up on drives early on, so I am usually getting the alts rather quickly anyhow (Those I can base on current tier anyhow)
cast screw skips iron rod step and use less power
iron wire exclude copper from production, but also uses more power, both alt has their own tradeoff, so its your choice
Iron wire opens up more locations for factories, cast screws simplifies production. I tend to make more use of Iron wire, but I also avoid screws like the plague, so that might just be me lol
its very situational
Thanks thats all good input i think im gonna go for cast screws to simplity my production line
i havent even bult the Space Elevator or gotten power solved yet so i need to keep it as efficent as possible right now
Sounds like a good plan.
Yeah normally i start up north, there is a spot with 3 pure iron nodes and 2 normal coppers but i wanted to try a new location
2 normal copper probably also means you have no need for Iron wire right now as you have plenty of copper to cover your wire/cable/copper sheet needs.
Oh wait, you said you weren't starting there, my bad lol
its all good, i think i have 2 normal coppers here i am now too tbh, i started this play thru in the Rocky Desert
Rocky desert is an amazing starting zone, if you know where the best spots are. I prefer North West, pretty sure @sullen gull prefers the eastern edge, and there's a couple decent starting areas to the southern edge as well, one has 6 normal iron nodes.
is it a good idea to basically completely move from biomass to coal power?
yes
why would you keep using manual power?
wait can chainsaw use coal?
no
the only reason i would use it at that point is terrain clearing
you basically can get through the game w/o every using the chain saw. If you just need to clear things there's bombs
I would recommend having at least 16 coal gens up and running before tearing down your biomass setup, but once you have that you don't really need biomass anymore and can just store the biofuel for chainsaw use.
I am with you, Rocky desert is awesome. The base of the water falls is awesome
If i remember the biomass wont run unless you have a spike in power use wont it? So i usually keep some Biomass burners around to act as a power buffer
good idea
i have 2 coal gens rn lol
what zone did you start in?
Lol that's only 150 MW of power, you're going to need much more than that very soon.
wait how do i do the precise split thing again
like where theres a bar that u can move to split exactly that amount from the stack
Hold right click
ohh
the container was full thats why it didnt let me
I RANDOMLY FOUND PURPLE POWER SLUG LOL
my first one
Love it when that happens 😄
im on 1 hp cuz i accidentally fell lol
zi have 6 coal gens rn and im doin fine... 16 seems overkill. although it depends on what u got automated ig
I had 48 up before moving to phase 3 lol
my max power usage is like 165 mw or smth
im definitely adding more stuff so more coal gens that im gonna have to add
im phase 3 with 6, 3 are fully overclocked tho
do manifold system take time to ramp up?
Yes
The larger the manifold the longer it takes to get up to full potential, unless you prime the machines.
wait u can buy ammo im awesome shop???
priming them means manually filling btw
truly awesome of a shop
how do I do this thing where I stack 3 spliters on top of each other then delte the bottom two so its the right distance for a lift
Exactly like that, you just build the splitters on top of each other and then delete the bottom 2, the top one will hang in place.
You can also just go 2 splitters high and when you connect the lift to something else first then the splitter, it will squish the lift making a "mini-lift"
if when I connect something to the splitters and I dont see the foamy plastic part does that mean its clipping and wont work?
why do you ahve to do this anyway like make it snap
If you don't see the foamy bit that's fine, it's inside the splitter, it will still work just fine. The way to check if it's connected is to try to attach a belt to the splitter or the lift, if you can't they are attached.
@dense violet my fuel plant is running at atm 508,000MW at best 512,000MW
Sometimes I swear you're just trying to confuse people lol
see i swear i could not attack a belt but it still wasnt working idk
dude ziplining is so fun
But you should give up on your dreams of becoming a baker
mew
Pressure Conversion Cat
Shroedinger?
if you really want to have fun with it, roll the game back to update 7 when the zipline acceleration was much faster and we didn't have the power towers
wait is there a reinforced plate recipe that doesnt use screws?
yes
two of the alts are screwless - one is plate + wire & the other is plate + rubber
i really want that
the plate + wire
Stitched Iron Plate is what you're looking for
it is available very early on, keep hunting for hd's and it'll turn up for ya
also i noticed if the power line doesnt clip through anything solid the zipline is really good for going up without ladders and such
for example my steel factory is on a cliff with my coal node so i use zipline cuz its connected to my main grid
before 1.0, stitched plate was one of the early 6 recipes, i'm not sure if 1.0 changed things so that it requires the part assembly milestone
i have spelevator t1, im ok
yeah, it's great for north forest & the dune desert coastal cliffs
especially in north forest, the parachute is great for getting up cliffs
I love that the parachute can let you scale sheer cliff walls if you hit them just right xD
the milestone is required to get stitched alt
theres only 3 available alt the the very beginning (no milestones and mam)
inventory slot, iron wire and cast screw
yeah, still really early
i kinda wish the early 6 were still the early 6
didn't mine nabbing iron & copper alloy before i had the foundry
yeah? but the assembler requires part assembly anyway
you wouldn't be able to use it
hello dear people who also lose hair because of this game
hello fellow "I'm new here, say hi!" badge wielder
I was bald by choice before
hello fellow who has the same badge as me but isn't dr. house
counter attack. smart
Becoming bald was the best thing I ever did
what are ur hand slots guys
mine are basher, rebar gun, zipline or nobelisk detonator, paleberries
Basher, Object Scanner, Zipline, Nobelisk Detonator, Bacon Agaric
Oh, and Coffee Cup
250 miners😎
my standard layout is basher, rebar gun, rifle, zipline, inhaler & object scanner
incidentally, make inhalers from your stuff. its one bacon mushroom per inhaler and it heals your entire health bar
Bacon agaric is better since it's instant and spammable, inhaler takes too long when you really need it lol
if you say so, i have a full dim depot of them pre-made
I don't mean takes too long to make, I mean takes to long to use, the animation delay can often times get you killed.
factory design preference question: do you prefer your raw inputs and overall outputs to be on the same side or even near each other, opposite sides, or just don't care?
I don't care too much about my inputs, though I generally group them anyways just for ease of moving them. Outputs I generally prefer to be in the same area so I can route all overflow to a single awesome sink.
wait how are u making inhalers from agarics?
my recipe says beryl nuts
There's I think 3-4 recipes for inhalers, in different sections of the MAM
IIRC correctly there are several different recipes for inhalers
ok ill just find out ig
most i make frome the berry+nut+mushroom recipe. when i have a surplus of other stuff like mycelia i handcraft a few to work down the stock
i find when i start building in a new area of the map, i just end up with a lot of stuff
ok yea the nutrition path inhaler so good
you should also realize that placing any limitations on what bacon can do is a losing path
if you end up in an area like the swamp or blue crater, you find a ton of mushrooms. places like the canyon, you can gather 200+ nuts in a few minutes and then there's berry patches around as well
in any event, the inhalers give 2x the health of the mushrooms, so may as well use them to get more health
on top of all of that, you can make unlimited inhalers from protein + nuts once sink points become worthless
about what is the spawn interval of enemies?
iirc, it is something like 3 day/night cycles
why cant I load materials into a tractor?
I have displayed message 'press f to load' but when I press it nothing happens
it feels like it is random if it loads or if it doesnt
Is the truck station powered? and does it have anything in it's loading bay?
the station is connected, set to load and it has materials in loading bay
Hmmmm that is really weird then. Is the tractor's storage empty?
yeah
Hmmmm not really sure what it might be then, those are the common issues I know of.
I managed to load it, but it still feels pretty random
@void gorge when asked about 1.2 "I can do what I want about releasing news updates, they won't fire me"
Mikael when asked about console preorders "I will skip this one"

not a "who knows", I deliberate "I don't want to get fired" 😛
Did you know
that if you play for 600 hours and for 3 hour a day
you can play the game forever?
Deqd internet theory is no monger a theory
is there a tool that shows me how much of something i can produce
like if i put in 360 crude oil and select fuel as the output
i want it to maximize fuel production using those 360 crude
nah i just like to say it like that
im not dead,
SF tools
Whats the derivative of
f(x) = (2x^4+3)*e^3x
And also I only understand in malay
(4x^3)e^3x + (2x^4+3)3e^3x ?
satisfactorytools.com will calculate such things for you, but for oil, it is pretty easy - max you can make out of oil is 3x the plastic or rubber as you put in
Yippie, -2 points for not factoring out the e
you didn't ask for simplification. that costs extra
i honestly just used the basic product rule for composite functions and stopped at that
simplify all numbers to R
and actually forgot to multiply the 2 by 4
well, if we're being cheeky, the answer is 'f prime'
i think im gonna cry
😭 😭 😭 😭 😭
i think i spent around 15 hours trying to make my fuel generators work
i need a tutorial cuz nothing is working
did you plug them in?
people legit forget to plug them in sometimes, not knowing that generators can't generate without being connected to something
no i didn't even start the game
i didn't even buy the game💔
i don't even have a pc🥀
next you'll be telling us you don't exist
I was gonna say maybe get the game befire
plumbing manual pinned in #math-and-meta
see also "package all the things, problem solved"
No
Perhaps youre trying too push too much through them is all
If my objective is to make power i am not spending more power to solve trivial problems
I wonder if they should've made mk.2 pipes square, so people wouldn't try to put square peg into round hole
"to find big bugs you have to @grave burrow your way to them"
😆
probably. ill just watch a yt tutorial. im wasting too much time
No tutorial needed. Just give us some info
Something more interactive than a tutorial can usually help resolve any problems you might have cause of unanswered questions
the whole thing is cursed 😭 and also i took a 5 months break and i have no idea what i was trying to make or what problems i had to fix
so ill just del all and redo
Make your mind up about numbers first and write them down
And also, find ways to break whatever big plan you have down into smaller "groups"
Big groups of machines, especially when fluids are involved, arent ideal or easy to work with
So what if it will need a few extra pipelines?
Worth it over troubleshooting a big complex piece of crap that doesnt work
yeah. i do think all the pipes are messed up
Keep em as simple as possible. Dont try to squeeze every last bit of possible flow out of a pipe. At some point you need another one anyway
and how should i kickstart everything?
Priority switches and coal
god damn i removed my goal gens
Rebuild them, i had to as well before i went nuclear🤙
satisfactory the type of game that makes you need a break from gaming with another game
Thats called burnout
Undoing a lot of your own work does feel like something that would lead to burnout
And also tackling things in too big of a chunk at a time
The cost of coupons is also different when using DNA points, and goes up differently.
hello
are you not suposed to make your entire floor of foundation solid down to the ground?
You can do it that way if you want to, why do you ask?
is there a pipeline merger kinda like a conveyor merger?
Pipeline junctions are both splitter and merger for pipes
wat
i was just informed that this is unnecessary because hostile mobs wouldn't spawn under a floating platform, it wouldnt fall, and also apparently making hundreds of these in a solid cube is bad for fps
instanced rendering = gpu don't care
how do i make a junction a merger?
It's true it won't fall, you can have giant platforms floating freely in the sky. The mobs not spawning underneath will happen if you have powered buildings on top of the platform. The solid cube causing FPS loss I know nothing about, but it sounds like it could be a thing.
It already is
i have one as a splitter
If you dont want backflow put valves on otherwise do nothing
How do I upgrade to 1.1 experimental?
Same as how you use it as a splitter, put it down and attach pipes to it.
ok
Are you on Steam?
yea
The junction essentially merges and splits at the same time imagine it just connects all the pipes into one big pipe
well okay so basically im kms because i wasted 2 hours making a solid concrete cube
Go into Properties for Satisfactory, go to the Betas tab, and opt into Experimental.
on the bright side, you have a lot of concrete now
Well, it's not like you can't remove it if you want, and you can also just choose not to do that next time 😅
😭 it is going to take ages walking back and forth to put it all into contaainers
*running
how big is it
just really big?
I know there is a way to do it, but I'm not sure how. You probably don't need to though, since 1.1 is coming to stable on June 10th, like a week and a half from now.
Oh alr
here ;-; #screenshots message
good luck 🙏
i made a tractor but running is literally faster than driving that piece of junk
that over-over-over-over-overkill bro
That's not too bad, and it looks good, so you might as well leave it as is.
also did anyone notice that the ficsit foundation has a gap inbetween
other ficsit foundations
#screenshots its not that big of a deal but its funny
Sure.
Did you also know handcrafting is faster than using anything else?
Obviously it is slower.
really?
wait what
🤨
tractors are for moving items not really great transport
They're not particularly good for that either
yeah fr
isnt that just conveyor belts
Hand crafting is a lot faster than you think.
It's just that you will be dumb to handcraft everything.
i think i used them once realised they sucked and then moved on
also how do you get around faster 😭
Do you want spoilers for later on or do you want to discover it
Tractors are good for early exploring since they make you immune to the poison gas and you can run over animals
🏭
🏃♀️ 🏭
what gif x2
Since when did they make you immune to poison gas. 
add a few more entrances so you can boost it
While you are driving the tractor, you don't take damage from gas clouds. Try it
It wasn't like that before. Huh.
I guess they added that as they made the gas pillars destructable.
thats not a spoiler I already have the thing as a selectable milestone but it requirs combining even more stuff 😭
nah theres more stuff that makes transport better
Which.. is the point of the game?
maybe something is just wrong with me
I'll say "eh" for that depending on your distance.
They can still process things faster than trains given semi short distance.
If you're crying at steel, I have some bad news for you
how can i kill the black walking whale thing
gotta agree with that 💀 🙏
i think i killed it
why would you??
its annoying me all the time
Trucks and Tractors will forever be hated for no reason.
Belts?
If you are fine with hundreds of kilometers with belts. Sure. Have fun. I'm not stopping you.
I'd rather have hundreds of kilometres of belts than hundreds of kilometres of truck routes. Belts are much faster to set up
Well. Sure. I'm not stopping you lol?
Trains???
I still will say trucks and tractors are still perfectly fine as they are and they are quite good at their niche.
Its blatently obvious that belts are the best at consistency.
They said "semi-short distances". I ain't building a train to move something 200m. The station is gonna take up half the distance lmao
oh ok
I once built a 300m long train station 
Oh this argument again regarding "trucks are broken" when I am using them perfectly fine but the person across the room is pissed that they don't work for them and hates that it works for someone else.
"trucks are broke"
why
"autopilot"
you mean that thing that requires user input?
"yes"
user broken, plz fix
I don't know any of the arguments about why trucks or tractors are bad I just can't be bothered setting up stuff to supply them with fuel
Which... isn't my issue?
It's not like somebody is pointing a gun to your face and forcing you to use the truck.
If you don't want to then don't.
zipjump real
what's a good amount of heavy modular frames/min for a start?
I don't use trucks solely because a belt is faster to set up. So I see no point in using them
somewhere greater than zero is a good start
Trucks (and Tractors) have a niche and when that niche is there, they are perfectly capable. That's all I'm saying about them.
They end up taking so much more work and refinement rather than just laying down belt bus bp's
positivity ftw
less than infinity though, that might be too much
esentially the same as why i dont use them cause fuel lines take too long to setup when i can just spaghetti my way to victory
One manufacturer worth of HMFs is usuall a good start. It also depends on your recipe.
Hypertube launchers
oh ok
Riding the freighter or HT launchers
alr i dont know how to do either so ima pass on that one
If you're making HMFs, make sure you do not use screws anywhere in the chain. They're gonna make it expensive and a pain in the ass
What, i use screws for MF and reinforced plates😭
My condolences
wait what
alternate recipes can change that
My personal earliest case for tractors in my current save was during setting up coal power at the grasslands water pond.
I didn't have any stable RIP production so mk2 belts were expensive. Using the truck station saved me a good chunk of time since I didn't have to pull 4 mk1 belts from the coal miners to the water.
modestly-sized factory tower should do it
the only screwless recipe i have for the base recipe using screws is steel rotor
Time to figure out whether I want to build the fuel rods manufacturers to the right or right above the encased cell manufacturers #screenshots message
okay uhhh is it bad that i have 4 smelters and two of them go to four constructors making purely iron rods and their output merges (twice) into one belt that gose into two containers and thats it?
and now my reinforced plate assembler is magically working on 100%
over clocked or no?
considering I don't know what that is probably not
Stitched iron plate and what mf recipie?
This takes only 168 manufacturers... which isn't too bad
idk what the rates are off the top of my head but no its probably not good
it allows u to make ur machines faster or slower
Iron pipe + steel frame or steel rod + default frame. Depends whether you want to use coal or not.
overclocking and underclocking respectively
its uh 15 = 15 a minute
I see i have plenty of steel, ill considee that
wait nvm its fine if youre merging them right cause you got 60 ingots a min smelting and 60 ingots a min being turned to rods
my HMF factory uses more coa ore /min than Iron ore/min hah
send a ss?
Heavy Modular Frame
dont worry about it
my HMF eats 2540 coal/min + 2068 iron/min
It's not that difficult if you go all in on steel recipes. Done that myself in the past. Now I do no coal lol
what spelevator part do i automate second (smart plating already automated), framework or wiring?
well.... I also use pure iron ingot
im on phase 2
so... that kinda explains it lol
I automate none of them
wat
The elevator asks for 1k or less of each. I just build one machine, overclock and sloop it, handfeed it items and the phase is done in a few hours
Do I want to build above my encased uranium cell factory for fuel cells
or.... right next to it hmmm
here go #screenshots message
Like that's my phase 3 "factory"
#screenshots message
And phase 4
https://imgur.com/a/m0jD6qN
Yeah nothing will move when ur storage is full
and tbh where ur at in the game having a ultra optimised load balanced factory doesn't matter
finally unlocked trains! so like how to use them effectively?
maximise trains(by extensions) on a track per hr with minimal flat junctions
Use two rails for a track so you can have multiple trains on one line
They're mostly a long-distance, large-volume transport method
also reduce the amount of flat junctions or at-grade crossing
so like a loop right?
Nah, flat junctions are perfectly fine
yep one way loops are the easiest way to use trains
Yep pretty much have one line going one way and the other going the other way like you said in one big loop
you can have some flat junctions but not at areas where it is too busy
nothing wrong starting with flat functions and if any one is particularly busy and causing congestion you can upgrade it
with lots of block signals then you can run as many trains as you want on the loop
but yeah
- keep the directions consitent across all ur lines to avoid headaches later when trying to join them
Nah, just keep it small, signal it properly and it's fine
i avoid junctions altogether, my different loops go under or over each other
Skill issue. 
i don't know if trucks are bugged or not but when I tried to use them I found that clearing a path of rocks and trees and recording the route took longer than just building a train line
Yeah, it is when I'm using them perfectly fine but you can't for some reason.
hopefully I get my first nuclear plants online tonight
should i change the conveyor of my magically 100% efficient reinforced plate assembler
"Someone else can make it work but I can't. So clearly the game is bugged."
trucks also need fuel while trains just connect to your existing power grid
On the flip side, trucks use about 1/20 of the power of trains.
so sure, they work but I find them to be more hassle to use than they are worth
They are tools, If you don't want to use the tool then just don't use it. Idk why this is such a hard concept to grasp and people just can't help but comment all the "bad" things about trucks.
A tractor used 55MW. That's half of a locomotive's max consumption. Which it only uses when accelerating. Not to mention that 1 locomotive can easily pull 4 wagons - 128 stacks of items, while a single truck moves 25
Guys
Then just use belts ig. Costs 0 power for infinite distance.
I cant wait to adte the giant waliking whale in 1.1 update
What do you think their preference is?
Im scared, i need to give good first impression in the date
Now saying trucks don't work is half a meme so it is how it is. But saying Trains don't work is like saying you just massively suck and can't figure out the dumbest things. 🤣
I thought you hated this game, why are you still here?
Not my fault there are so many bad things to comment about
Guys can we just be peaceful and accept each other's transport preferences 🌹🔋
trains don't work if you forget to connect the station to power
I'm fine with whatever that's being used. but someone over there is saying not only trucks are bad, but trains are bad as well Which is a whole new level of stupidity.
factory carts are the superior transport solution
- skill issue
- you're getting blocked because if you can't get trains to work and try to pretend they're bugged, you're just fucking dumb
Unironically, factor carts are great when you are moving them only within foundations and moving extremely low throughput items.
you mean you put one of the train stations the wrong way around?
or they failed to put a locomotive at each end
That's probably what he did wrong there's like no other way to fuck trains up
wrong
Wrong
They've complained about trucks, trains, pipes and belts, just ignore them and move on
stations can be rotated
the train has to enter the station facing the way of the curve at the front of the train station
train stations have a front and a back.
"train station unreachable" is when autopilot can't find a way to drive in from the back, because the user put the train station down wrong.
There's a little green arrow facing the direction of the station that has to be in the direction of the train otherwise you can't setup autopilot
they really should document this better in a tutorial
when you unlock trains
it stilll matters.... autodrive trains can only enter the station from the back
(Most) Humans are capable of learning from trial and error by themselves though.
Though rail signals, that's a different can of worms so.
for a single track with one train that goes back and forth you need (station A ----- station B) and a locomotive on each end
the ( indicates which way the station is facing
Nah, I learned signals in ~4 hours of trial and error. No tutorials, not even looking at the wiki
Good for you indeed.
Like you said. Humans are capable of learning through trial and error. Yes, even satisfactory signals
Yeah. Good for you indeed.
see previous "no you don't" blurbs in conversation
Again, @coarse geode has consistently complained about trucks, trains, pipes and belts, they seem to hate this game yet refuse to leave, we're all just better off ignoring them and moving on.
They did it just a few days ago, that's when I ignored them.
I definitely think I saw that happening before.
Stupid german
This is like the third time and I've been active on here for less than a month
Ey watch it with the accusations
me or them?
Them
in theory you could finish the game by hand feeding machines
Are you german??😂😂
No, hence why I'm asking lol
187 is a rap group in germany whose listers arent really the brightest lights of the country if i may say so hence i thiught hes germab
Ahhhhh ok. I had no idea such a group existed lol
man, i just think he is mentally ill
i feel bad for him at this point
If we go on more about them the mods will get involved.
Better back to factory stuff
why do sometimes my map markers turn green?
Lol asled myself the same question
Vegan map marker
if being bad at satisfactory has taught me anything it is patience
if you got to coal and rage quit because you couldn't work out pipes... that would make you bad at satisfactory
i'm sure no one has ever done that 🙂
Out of all my pipework my aluminum works best lol
Have you done diluted fuel into recycling cycle?
can I make truck to have multiple stops?
Lol just put an overflow sink somewhere
Some setups can deal with it just fine. If not, just sink
Sure, just drive it under different stations
If a truck is driven under a station, it will dock at it (if automated)
can I make it not to dock, only to refuel?
Don't give it an items then, only fuel
You cant prevent a station from giving a truck items or taking them out of it unless it is empty to begin with
wich super computer recepie u guys prefer ?
Crystal or cat depending on what I’m making and where I’m making it
why would a water pipe with 25 ish amount in it attatched to a coal power generator not be filling it
coal gen water intake is 45/min
Depends, is the pipe vertical in any way
it ges up an incline
Then it needs to be full
it was working completely fine for the last 10 minutes tho
check your water extractor
Well guess whatever you have isnt actually stable in the long run. Probably all a bit too high. Might require a pump.
Either that or you are exceeding pipe flow rate capacity
are they full
did you try to do more than 300/min in 1 mk1 pipe?
cuz this is common issue for ppl
do another pipe on the other end
Default or super-state. OC is ridiculously expensive
I have not seen any changes in the game with update 1.0. Where are these new buildings?
what phase are you up to?
Does this mean make a second pipe along the first one
Depends. How mucb are you putting in already
The amount from one
If you push in only 120, yeah you can do another extractor
im assuming youre transporting more than 300/min water in mk1 pipes, it wont work as the last few machine wont get enough water
so you want to add another pipe connected to the other end
Go check how much that is
120m^3 water /minute
It also says something called head lift is 10m
The amount from one water extractor
Means you can go up exaxtly 10m from the water extractor output. After that it will say "no" and refuse to pump water
attached to 4 coal things
And then you need a pipeline pump
I have just made a second extractor and a second pipe
Remember than one coal generators needs 45/min water
4 gens need 180/min water
Is there a measure thing or something
to see how much distance up from the start point this is
Walls, foundations, beams...
They all got height and width in their description
Beams can be used as a measuring tape directly
share your setup in #math-and-meta or #1038092680493801533 for easier troubleshooting
so i can tell whats your issue is
If your generators are 3 4m walls above the extractor pipe output : thats too much already
Interesting
Mfw the game which is a pun on satisfactory and factory is not satisfactory as I try and continuously fail to restart the electricity again because the electricity requires electricity